Domain: obsidianent.com
Stories and comments across the archive that link to obsidianent.com.
Comments · 16
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Re:The second one was not critically acclaimed
Yeah, this is just wrong. EA had nothing to do with KOTOR II - it was developed by Obsidian Entertainment and published by Lucasarts
But I'm glad the moderators hate EA so much they modded you Interesting for being flat out incorrect.
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Re:Richard Stallman
For what it is worth, I think this is the first thread I've responded to anyone that is supposedly Twitter or one his puppets. Furthermore, I disagreed with one of his so-called puppets.
I find sock-puppets to be weak sauce. I'm shocked the site allows them. I'm not sure how everyone is so convinced which accounts are puppets. I'm guessing the mods can see ip addresses and such.
That being said, I did pull a sock-puppet prank once myself, but only as a joke. I thought it was a pretty good joke, and I made no effort to hide the nature of the puppets.
http://forums.obsidianent.com/index.php?t37016.html -
Re:It's about time.....
As far as I can see, it's an Alien francise RPG and appears to still be in development. Wikipedia also mentions a "Project Georgia" as an apparently separated Sega RPG deal of a new franchise.
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Re:RPG's take a long time to play.. cant just "bea
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Re:nwn 2 is not by bioware....
Neverwinter Nights 2 is developed by Obsidian Entertainment. The web site is out of date in terms of screenshots, but here you go:
http://www.atari.com/nwn2/.
Also check out the Obsidian site:
http://www.obsidianent.com/ -
Re:Why bother?
In keeping with posts by developers on the Obsidian Forums, it seems that a proposal for a content patch was made and rejected by Lucasarts for any number of predictable reasons.
The posts on this topic by John Morgan and Chris Avellone (though more particularly by the prior) have since been deleted from the Obsidian forums, presumably due to their controversial nature and their having spurred fan frustration. Obsidian is careful about not directing fan aggression against Lucasarts and thereby burning their bridges. Providing evidence of their own differences with Lucasarts (e.g., desire to actually finish the game as opposed to releasing it incomplete for Christmas sales) has tended to fuel the Lucasarts-hate. And so posts which give these emotions factual substance of tended to be erased.
There are any number of good reasons a content patch will not happen. Most crucial is that the originally planned ending was completely and totally different from the one that went to press, and Lucasarts is unlikely to permit the development of circumstantially not at all similar endings to the game. Another is that ending material was never finished (scripts, textures, models, you name it) and it looks like voice acting wasn't complete for the planned ending either. They aren't going to call in not only developers but all the voice actors too, again, just for a patch. The other is that coordination of an absolutely massive Xbox patch to recreate a completely new ending chapter to the game on a game which isn't Live! enabled and doesn't acknowledge support for downloadable content is highly improbable. -
It's Not a Bad Game
I was a fan of KOTOR I, and I have to say that this game is not bad. People complain about crashes, but they don't matter if you save often. In addition, this crappy ending is not the fault of Obsidian but LucasArts. Dialog has been found in the pc game files for unseen cutscenes. This forum describes the left out stuff: http://forums.obsidianent.com/index.php?showtopic
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Re:A massive letdown - it's unfinished
If you dig around on the forums, you'll see signs of the original ending, which was very PS:T-y. Apparently it was even in some preview builds, which was what was referenced when the previewers talked about influence mattering and absolutely heartrending endings. The stuff was all written, too. No clue why it didn't make it in --- maybe LucasArts decided that having an ending that actually tugged on anybody's emotional strings would've been too much?
The stuff is here, but you'll need to go to the second page to see that formatted in a way that's really readable. If you dig around in the proper directories, you can actually find the freaking recorded dialogue for those scenes. It really rather annoys me that they lobotomised what would've been a spectacularly touching ending. -
Pushed To Retail Too Soon? Yes.
see the Obsidian Forums or the Lucas Forums.
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On linux clients...I'm sure that most people here know that Bioware releases linux binaries for NWN and provides a linux forum where the actual developers can get feedback and provide assistance.
Even though the binaries lagged behind the original box release and are officially 'unsupported', and Bioware deserves a lot of credit for the excellent job they've done with NWN under Linux; it remains the only triple-A RPG title available natively for Linux (AFAIK).
Unfortunately, there was no Linux client forthcoming for KOTOR. Conspiracy theorists speculate that MS paid a premium to have KOTOR first released as an Xbox exclusive and there was no way in hell they'd allow Bioware to work on a linux client (or mac). Fun stuff to chat about, but any posts on the official KOTOR forums asking the developers about a mac or linux port of KOTOR is greeted by a whole lotta silence...
As far NWN2 goes, now that a new studio is working on it, who knows what thier stance on non-MS OS's is going to be. I did find this posting on the Obsidian forums from one of the actual developers:
We are not actively developing an OpenGL (mac/linux) version of NWN2 at the moment. Things may change, and people keeping the issue in the forefront is not a bad thing.
So if you want to see a mac/linux port of NWN2, then head over and make your voice heard.
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Re:The good (?) news
They're still pretty new, but they're in charge of Knights of the Old Republic 2 for LucasArts. Which is nice
:)That should set them up with enough cash to be able to work on their own projects.
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Re:WHat about Bioware???
Yes, they certainly do - check out this press release (made before KOTOR 2 was specifically announced, obviously!)
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Obsidian's Delaware Project?
This is just idle speculation, but Obsidian Entertainment hasn't announced what it's "Delaware" project is yet (nor have they announced who the publisher is). They are also hiring, possibly indicating another project. There is plenty of speculation on the forums, but no official word yet.
If they were finishing off FO3, I'd definitely buy it. Look who founded Obsidian, any of those names look familiar? -
Gah, I hope so...
I would trade in 100 games with good graphics for one game with great playability.
Some of my favourite games over the last five years or so have been things like Baldur's Gate 2, Civ 3 and Sim City 4. None of those can claim to have great flashy graphics (although the artwork in BG2 is fantastic), but they offer an unparalleled level of depth and gameplay.
I'm certainly looking forward to whatever the "new Black Isle Studios", Obsidian Entertainment can come up with.
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Think before you judge
There appears to be quite a lot of Interplay bashing. While I will very much miss BIS, which made the Fallout 2, Planescape: Torment, and Fallout 1 (my first, second, and third favorite PC games of all time respectively), Interplay is doing *very* badly in the finance department. They are laying people off because they probably can't pay them if they wanted to.
Interplay has had some terrible legal problems preventing them from releasing a next-generation 3D Baldur's Gate-type game--a game 2 years in development shelved for good because of Wizards of the Coast, or whoever owns the AD&D license this week.
Fallout 2 was reportedly to be based on the same graphic engine, but after management got excited about the >1 million unit sales of the plotless, worthless, mindless action game, Baldur's Gate: Dark Alliance, and because of a number of PC failures, their management apparently became increasingly dissilusioned disillusioned with PC games.
Perhaps it never occurred to them that Dark Alliance sold because of Baldur's Gate's fine name (which it blemishes), and that Fallout: Tactics may have sold because of Fallout's pristinely good name (which it not only blemishes, but it drags through an ocean of shit in its disrespect for the founding masterpieces of the series).
Interplay has been focusing on low-quality, quick-to-develop games for their less cerebral fans, and apparently the strategy hasn't worked (hint hint Ionstorm/Deus Ex 2).
I am not happy about Interplay's woes, and some of the biggest causes were legal and not necessarily management related, but if you look at Interplay's financial statement, you would be surprised that they aren't declaring bankruptcy right now--no, that will come in mid/late 2004 when they cannot get a line of credit after defaulting on previous loans and being unable to give any clear indication of a light at the end of the tunnel.
I hope that the Fallout licence is sold to a company that has some of the original design geniuses behind it, such as Obsidian Entertainment or Troika Games
Anyone who believes Interplay's management enjoys laying people off before Christmas needs to seriously consider the concept of "hearing both sides of the story."
Never blame on malice that which you can blame on incompetance (and America's legal system)! -
What are they working on now?
It would definitely be interesting to see what they are planning to work on in the near future. BioWare and Black Isle have each put forth some very impressive games under the D&D license. Maybe a more faithful rendition of the 3rd Ed (or now 3.5th Ed) rules is in the cards.
From the looks of it, though, Obsidian is working on web page design.