Do MMORPG's Cause People to Buy Fewer Games at Retail?
Grimwell writes NPD reports that the video games industry isn't doing so hot in 2006. Information on a report found at GameSpot indicates that consoles are down, but PC titles are up, led by MMORPG sales. From the article:
"Do MMORPG's benefit the industry by bringing in more actively involved gamers? Or do they bleed money away from other companies in the industry as MMORPG players spend their money on subscriptions and skip out on trying other games that hit the shelf because they already have something to go home to?"
Yes. Next?
In fact, several people I know (WOW addicts), are so amazed by the amount of extra money they save by not buying 3-4 games a month that they re-evaluate buying that many games even after they kick the WOW habit. So it isn't just a temporary loss... it could very well be a permanent one.
I'd rather stick with that quaint and old-fashioned concept of paying for something once and having it.
Do MMORPG's Cause People to Buy Fewer Games at Retail?
Yes? How hard is it to realize that paying $15/mo for (similar) entertainment is a better option than shelling out $50 every few weeks?
It's because console gamers are too busy being buffled what MMORPG stands for!
well , its less distributed... but I mean they spend 10-15 USD a month on these games... it's just voting with dollars. the Industry should respond acordingly
I haven't bought nearly as many games in the time I've been playing World of Warcraft.
The time I have that can be allotted to video games is simply taken up. That doesn't mean I'm not spending just as much money on games now as I used to, just that all my money's going to Blizzard, rather than being spread out.
Shinma
Yes.. but does it run linux? and..
I, for one, welcome our MMORPG causing people to buy fewer game masters.
Stop regurgitating the same lines. Come up with something new.
Now to answer the question.. MMORPG's keeping people from buying games? How about keeping people from living life? I've noticed now that the MMORPG nerds are REALLY reclusive. Heh, I should know.. I one of them.
"Snatching defeat from the mouth of victory on a daily basis."
You can't just "beat" an mmo.
they take a long time to play.. they have very comprehensive worlds, thousands of items, quests, plot arcs.
a lot of the newer generation games are open "world" environments. They could potentially be played for a human's entire life because they are fully open ended.
I failed to bookmark the post, but the best case i've seen made on this was a post regarding EVE online.
The thing has 4,000 star systems and hundreds of thousands of players who carry on alliances and trade. There are even huge wars with massive armadas fighting it out for territory.. it's like an interactive version of babylon 5.
Heck.. there are still hardcore people playing the vintage 2001 release of gamecube PSO because they are hard core legits and want to find hard to find items without hacking them.
Meanwhile FPS games are generally very limited. They generally few enough maps to count on your hand, and similarly few weapons. Further an argument can be made that all games from the same generation are fairly the same save causmetics.
Weather youre shooting with a wwII era thompson or a covenant needler.. its pretty much the same experience either way..
this all leads to people getting bored quickly and moving on.
VLC FOR MAC IS DYING! IF YOU DEVELOP, PLEASE SAVE IT!!
The article assumes that, whatever is causing the current doldrums, will clear up by "the holidays".
It seems to me that these mythical "holidays", with the expense of buying a PS3 or Wii or 360, will merely exacerbate the problem. Not only are consumers not buying Madden 2016 or OMG Total Warfighters VII *now* on current-gen hardware, they are likely to be even less inclined having forked out $600 on which to see Teh New Shiny.
Also, if the XBOX 360 is riding a wave of indifference already, it must be extremely worrying to MS about what will happen when they square off against Wii and a newly-confident Nintendo.
Its not just MMORPG's that are going to bruise retail sales, its digital delivery.
People may not be talking about it so much yet, but the idea of selling digital
information 'burned into plastic' is already as archaic for GameStop as it is for
a record store.
------ The best brain training is now totally free : )
People still pay for games?
Because finally games of quality will come out instead of games just pushed out the door that suck ass.
MMORPGs are essentially a black hole for the gaming industry.
WoW, for example, is an endless, time- and money-sink. In that respect it's very similar to gambling for some people. They are so involved with the game that they don't want to play anything else. They can't show off their e-peens in an FPS! And if they were to play another MMORPG, they would have to start over which not many are willing to do.
This is why I don't think Blizzard will make a Starcraft or Diablo MMORPG. Nobody would leave WoW to start over.
That's my $.02.
There simply isn't enough time to be actively involved in MMOs and play other games at more than a less than casual level. A lot of people who play WoW and are in raiding guilds easily spend 20-40 hours a week if not more playing WoW!
-illumina+us "I put on my robe and wizard hat..."
I haven't paid "full price" for games since I quit playing WoW (I might play when the expansion hits). Since then my game purchases have include, Tribes Vengeance, I love the series and at $5 at Microcenter there was no way not to get this. I picked up the Myst Collection (or whatever) for like $15. Since I never beat any of the games before, I figured why not. I also purchased NWN: Diamond Edition for around $30, so that is NWN + 2 expansions (or is it 3). The last game I got was HL2: Episode One. Once again, only $8 at Circuit City.
I just believe that there is no reason to spread out so much cash like I once did for games. Once I start playing WoW again, I probably won't buy anything at all until I stop again. I really think that this also goes beyond money. I think people who play an MMORPG, like WoW, get highly involved and play that one game and nothing else, or little else. This translates into a need for fewer games over all, since once they stop playing WoW, they can immerse themselves in their new games until they beat it before having to buy a new one.
"Some days you just can't get rid of a bomb."
Yes, of course they do. I for one, haven't bought a single game since I started playing EVE-Online about 2 years ago now. I play on average 2-3 hours a day (I'd hardly say I'm an addict, because sometimes I don't play for days, even weeks). Since there is no 'finishing' an MMORPG, I have yet to feel those pangs of boredom that would move me to another game. Even after I finish playing EVE, when i Get bored or all my friends leave it, I highly doubt I'll be buying a lot of games in the future. More then likely I'll try to find another online game that I can get lost in. It's saved me so much money I've bought 2 new computers in the past 2 years and still had plenty of disposable income for the fun things in life :)
If you have £50 a month for games, and you're spending £20 a month on the MMO. That's £20 a month less going on retail games.
Where's the surprise here? Most people have a fixed entertainment budget. Spending more on anything means spending less on something else. And given most people also have limited time if they're spending money and time on an MMO game they're going to have less time for any other game and less need to buy more.
There are very few games I like to play. Of the games I've purchased, the only ones I've played for more than a few hours are MMORPG's. Specifically, Asheron's Call and City of Heroes/Villains. I was involved in the last few months Beta test for Dungeons and Dragons, however, I've decided I'm tired of paying $50-ish for a game that I also have to pay monthly to play, so I've decided I will be switching from CoV/CoH, but only when DDO drops significantly in price for the client. Hell, they GIVE the client away when you do the free 7 day trial, so there is NO reason for the retail client to cost more than $15-ish. I've got the client (both from my beta days, and the 7 day trial). WHY can I not just start playing (paying the monthly fee, of course!)?!
bork bork bork!
As long as MMORPGs like WoW continue to be outrageously overpriced, people will simply not afford to be able to spend money on other games. When you spend so much money on a single game, you want to get as much play out of it as possible. At least, that's been my gaming experience.
Modern copyright is theft of culture from everyone and it retards the progress of the useful arts and sciences.
The second is that some people don't like subscriptions and would rather just play their games when they want, and move on. If they want, they can alway go back to their old games and pick it up where they left of for free. They own it.
The thrid is them fence-riders. Or people with a lot of money and time. They pay for one or mor MMORPG and they buy games all the time. Single people with well-paying jobs, usually. Most people are on one side of the fence or the other as either side can just pick up the game when they want. It's all about how we/you/I view our money.
Personally, I play Wow and buy about as many games as I normally would (which isn't many). I rarely own two games that I haven't beaten, and MMORPGs don't really count. Couple that with the fact that there haven't been any games coming out that interest me and I'm saving up for a good Wii launch line up... No cash...
This sig isn't original enough, it's time to come up with something witty...
I know that I've been buying less games due to lack of innovation. There's just too many sequels and not enough new ideas. Even Katamari. Playing the first Katamari was great. The sequel and the PSP version were really just more of the same.
That's one reason the DS is doing so well. A lot of things we're seeing for the first time and they're completely great. I'd much rather perform surgery with my touch screen then play something like Blinx 2.
From what I have seen most guys (sorry girls too...) who are really into the MMORPG games tend to spend most of their time playing one game online. Now I know this is just anecdotal information I am going on but everyone I know who plays MMORPG gets obsessed with 1 game only (Evercrack, Dark Ages of Camelot, etc..) and usually won't play anything else until the next MMORPG comes out. I don't think these type of players will spend their time playing console games. They have no time they have to reach a higher level and find that Golden Axe. So I assume MMORPG players are not leaving the console market. I don't think they were ever really a part of it.
"Anything tastes good if you deep fry it."
i ONLY played Half-Life and various mods from about 2001 until Half-Life 2 came out.
the 29.99 or whatever i orignally paid for it made for enough fun until the next version. i can only imagine how much MORE a mmorpg would hold onto a customer than something that doesn't really have the same sort of gameplay and object (such as HL)
-- lol pwned
I remember back when companies like SSI were putting out titles that they rated as 50-60 hours of game play. These titles normally lived up to the claims too. But in today's gaming it seems like the game play is shorter. Just look at HalfLife2, HL2 episode one, the Hitman series, etc etc where these games could just be absolutely crushed in under 10 hours.
There are few "long term" games today and most of those are RPGs (NWN and TOE come to mind) and few first/third person "shooters". Personally I was a big fan of the Thief series of games and it would take about 30 hours for each installment if you did it "right". You don't find many games like that today.
But then again there is the somewhat recent increase in game modding too... How many people are still playing the original Counter Strike today? Where would that time have gone if the gamer didn't have CS? Granted, it helped to keep the original Half Life out of the bargin bin but the number of hours spent playing online (and not just MMORPGs) adds value to the original product. Perhaps that's another aspect of this issue that should be reviewed. I know I have about 200+ hours in on CSS at this point. That's more time than I've logged into EQ2 since I got HL2.
Thief also should be noted as having fan missions. There are just tons of them and some are even better than the original maps. It helped add more time to the game. So this too added value and took time away from a new game to devote to an old original.
Dedicated Cthulhu Cultist since 4523 BC.
At least in my case, yes, MMORPG's suck my dollars away from other games, but that's only part of the problem. Oblivion was the last game that really caught my interest as 'must-have', and Spore is the next one I'll be looking to buy. That's a really long gap between games, and it's not like I'm picky about genre, either. Console RPG like Final Fantasy and racing games like Gran Turismo, PC single player-focused FPS like F.E.A.R., online FPS like Day of Defeat: Source or UT2K4 or Battlefield, PC Strategy like Warcraft III or Civ IV, PC RPG like Oblivion...
... ...see? Games companies are in the same boat as Hollywood last summer. Sure, there are some factors relating to changes in customer behavior that are hurting sales a bit, but when you get down to it, the industry simply is not releasing much, and what little they are releasing is, by and large, crap.
There are lots of games types that I love and will happily pay for, but the fact of the matter is, there aren't very many quality games, regardless of platform or genre, being released lately. Oh, I'm sure I'll get a few replies to this pointing out people's personal favorites, but how many games have come out in '06 that really jump to the forefront of your mind as something that you heard about, planned to buy, -did- buy, and were very happy with -and- was widely popular? Let's see, TES IV: Oblivion, and...uhhhhm...
Unpleasantries.
I have noticed that me personally have gone from buying 2-3 games a month to 2-3 a year sence I have been playing MMORPG's as I do not have the time to play the standalone games that are so static in most cases. This has been going on for me for almost a decade (started in 1998 with UO)and I do not see this trend changing anytime soon for me.
I use to buy a new game every week or so, retail.
I started to question how much I was spending on games, and realized how much I was spending on *crappy* games. It had nothing to do with MMORPG's, as I would still go out and buy a game for a break from the level grinding. This is what has kept me from keeping up my previous purchasing habits, the quality of the games that are being released.
If the game industry would stop pumping out such shite titles, and actually take some time to create some games that would interest a person, they could get out of this 'sales slump'. MMORPG's can keep a persons interest in a game for a long time, where they aren't ready to go out and buy another game, true. But, if you go out and buy a crappy game, chances are you aren't going to turn around and buy another one, your going to stick with your current games that are fun.
The sky above the port was the color of television, tuned to a dead channel...
i didn't even think about the subscription fee. i didn't buy any games and my HL only cost me 30$ once.
if i was paying a subscription fee, i would definitely not be wasting much time playing games that didn't squeeze the most out of the fee.
-- lol pwned
a lot of the newer generation games are open "world" environments. They could potentially be played for a human's entire life because they are fully open ended.
Funny story about that. I've beaten Oblivion twice (which shows just how little a life I have...), yet yesterday I came upon a whole town that I had no clue exsisted. I didn't even rush through those previous games!
Would you kindly mod me +1 insightful?
I mean, seriously, I don't know about the US releases, but looking on amazon.de is just disheartening. There are surprisingly a couple of games that are scheduled for the end of june, which is more than last summer had, but you can also see stuff released in February that's _still_ on their short "New Releases" list. It's just bloody sad.
Not to mention that a lot of stuff is just a clone of a clone of a clone of a clone. Yet another FPS coming up, yet another RTS coming up, and (now that's a big surprise;) yet another sports team manager game coming up. Whop-de-fucking-do. That's soo worth my money. I always wanted to play yet another BF clone, except this one is based on the old Unreal engine and themed around WW2. Oh, wait, the original BF1942 was WW2 themed too. And I sooo always wanted to play yet another Dune 2 clone, except this one has different unit sprites. Not.
Seriously, the games industry just needs to realize that selling last year's game with better graphics is becoming less and less of an incentive to buy new games. Getting the same FPS with 1000 polygons/char instead of 300 was a bloody huge step in visual quality. Getting it with 3000 instead of 1000 becomes a smaller step. Getting it with 10,000 instead of 3000 becomes just a tweak already. There are already games sporting 30,000 polygon characters. E.g., The Singles. Am I that excited of the next step to 100,000 polygons per char. Well, no, not really. It already looks good enough.
Ok, it's not yet _perfect_. There's room for graphics improvements, but what I'm saying is: last year's games aren't visually offensive either. It's less and less an incentive to think, "man, last year's game looks like shit. I must get the newest one with the absolute highest polygon count." (Not that it ever was that huge an incentive, since I prefer gameplay and plot anyway, but just saying.) We're at the point where getting a 2 year old game from the bargain bin is quite a viable choice, not just on account of often having the same (or even better) gameplay, but also on account of not even looking that much worse.
At any rate, to sum it up: there's just not much stuff to buy, and even less stuff that tempts me. It's not the MMOs. The MMOs are just some filler to pass the time while waiting for the next good game. I've been known to take a break from MMOs to play, say, Heroes Of Might And Magic 5, though even that proved to be just a verbatim rehash of HOMM 1 to 4 with a nice 3D engine, and just as repetitive as those. But, seriously, there just isn't much to tempt me away from MMOs, much as I'm available and willing to be tempted.
A polar bear is a cartesian bear after a coordinate transform.
Console games are $60 USD while their PC counterparts are 25% or better less. I am playing Oblivion on the Xbox360 and I am glad the game takes massive amounts of hours to complete becasue I am in no hurry to spend another $60 on what is basically a slightly better version of the game that they could easily put out on the original Xbox.
I still like the 360 but I have over 60 games for my Xbox, I dont think I will be getting close to that number with 360 games unless they get Much, Much better to justify the price tag and I really dont want to hear about how much money they are spending making these 'Next Gen games' Movies are still $8 and the special effects have increased 100 fold.
A lot of people perfer to be able to have a physical copy of the data. What happens if Windows melts down and you lose your downloaded game?
Do you really think companies will just resend the game over without a charge? That bandwidth must be payed for somehow.
Would you kindly mod me +1 insightful?
The answer is quite obvious to this one, and it's yes.
MMOs are based on the pokemon philosophy (gotta catch it all). If you're not playing the MMO, you're "wasting time" and "falling behind".
The same holds true to any game that takes the "time investment" philosophy over the "skill" one. How many people that pre-ordered (indicating some level of excitement and involvement in the game series) FFX2 or Kingdom Hearts 2 played anything else besides that until the game was played start to finish?
Where's the MMORPGAA when you need it?? Something must be done to boost sales, and it's clearly the fault of those who purchase the games!
I used to buy 2 or 3 retail games a month, right up until I started playing UO. Currently, I may buy three to six games a year, and they are for the most part big titles like Warcraft III or Civ 4. In fact, I'd say half of the games I have bought for the past couple years have been for the gamecube I bought "for the children".
The industry has no one to blame but themselves, unfortunately. The way that MMOGs are designed, in order to be "successful" in the game, one has to spend an extraordinary amount of time playing. This really cuts into your free time that might have been spent playing other games.
I'll also point to the pain that can be installing a new game. I recently received Half Life 2 as a gift. It took me a couple hours to get the whole thing working. First, I had to install, then patch. That took a good while. I launched HL2, and was told there may be issues with my video card, please update. So I update the video drivers, and reinstall activex on my machine. Then I discovered there was a conflict with my video drivers with an MMOG that I play, so I had to roll back the video drivers I had installed. Fortunately, both HL2 and DAoC now work on my machine quite happily, but it took, as I said, a couple of hours to get that right.
Many people who play video games are getting past the point in their lives where they want to spend a couple hours swearing at their computer. They'd rather come home and play with friends in an MMOG, or drop a disc into a console and have some fun.
... but other things as well, like food, rent, beer. I'm saving thousands!
My kid plays WoW almost exclusively, and has limited his time on other games to the point where he won't play CS with dear ol' dad anymore. *sniff*
Not all MMORPGs have a monthly fee. My personal favorite, Guild Wars, has none. Think of all of the money I am saving! $40 for almost never ending fun. Why should I go out and buy more games when this one keeps me enetertained? There are numerous quests and missions, all of which are very entertaining. Plus, all of my reallife friends can play with me at the same time, and we're not spending any money on gas to do so.
So are these games sucking up the market? It hardly surprises me. Teenagers and young people such as myself do not have all of the money in the world for games, so it is much smarter to make a solid investment. Video game companies should invest into MMORPGs. I am sure the future of video games will be shaped by today's MMORPGs.
Once my WoW addiction subsided and I tried to play "catch up" though, I found that I had no interest in 99% of the games which had come out during my 18-month game-buying drought. Guitar Hero, Battlefield 2, and Dragon Quest VIII are the only major titles which I felt were "must-haves" during the time I was out of the market. It's interesting though that there's dozens of DS games which I still have on my "want" list, when I figured that there would be zero.
I don't think it's WoW's fault, I think that the past year has just been really really crappy for video games in general. It's all "same game different title" for the most part. Battlefield 2 and DQ8 are basically just and FPS and a standard Japanese RPG. Guitar Hero is probably the only new idea out there for the consoles, while the DS has Nintendogs, the Brain series, as well as the new control schemes for Metroid Prime Hunters gives the DS new life from the jaded gamer market.
I, like thousands of other gamers, have "been there done that" with the current generation of consoles. It's all just FPS, sports, and stealth games it seems. The DS breaks that mold by introducing the revolutionary control scheme and backing it up with great games. I'm hoping the Wii will continue this and really give people new, innovative video games to play again, because I'm tired of the "same game different title" syndrome.
Hahaha, that's a good one. Seriously though, when Massive RPGs start allowing actual roleplaying, I'll sign up in a heartbeat. As of now, people who want to actually roleplay get nothing. All the quests are pre-defined, etc.
Some people may get bored with a game pretty quickly. I cannot play the same strategy game for more than a month (even if I'm playing in multiplayer). My sister *still* plays Warcraft III since it was published. The main problem with strategies/RPGs is that your gaming experience stays pretty much the same. They don't have very good storylines (except for perhaps Starcraft) and in strategies you end up building units until the 5-minute final battle where you either lose your army and have or completely defeat your enemy. RPGs usually end up collecting stuff and increasing experience and level.
FPSs last less than strategies but they present you a good story (compared to strategies), interesting maps where you take advantage of the map itself etc. Compared to FPSs, RPGs have a "smoother" experience - they have simpler maps, simpler storylines and so they keep you interested by offering new weapons/units/upgraded.
I'd say that you can play an RPS for longer than an FPS but its replay ability is lower.
But playing a single game for months isn't much fun, no matter how good it is. You'll still be fighting Night Elves, Orcs and others - and after half a year they'll look all the same. It's like visiting only one website - Slashdot, MSDN, OSNews etc.
I don't really have the time or the inclination to play MMORPGs. As a full-time student and part-time employee who is involved in a leadership position as well, I simply don't have time to keep pace with the rest of the world in these games. I simply don't have 5 hours every day to devote to World of Warcraft. It always seems that MMOs expect you to spend more time in a marketplace trading for items items than actually going out and doing stuff. If I wanted to sit in a room trying to buy "OMG SUPERIOR RUNE OF SOULCRUSHING 5000 PLAT" I would go to the mall. I want to play a game - not shop.
I miss the days when going on Mephisto runs was the way to get items.
Couldn't agree more, I hardly can remember the last time I bought from a physical store (outside an impulse buys I happen upon.) I buy nearly everything online and even then I check for a full digital distribution first. And all my music comes from the games I buy so... yeah.
Now If I could only convince people that episodic content at $20 every 6 monthes for 4-6 hours is a better deal than Subscription patches at $90 over 6 monthes for *maybe* 9-10 hours (not including replay value for either, when I've played through the new dungeon once, I don't count the second run for more loot under the initial experience.)
Demented But Determined.
Think of the gamer's budget as being based on time.
MMORPGs involve a radical investment of the gamer's time. I know this full well - my roommate took six years to finish college because he was maintaining an epic character in Everquest.
It's not that the subscription fees are cutting the gamer's budget, it's that the gamer doesn't have time for the other games.
It depends on the game. I recall when I used to play EverQuest like an addict, I was in one of the top guilds in the game. When certain games got released. ie: Diablo 2, Halo, etc, and a few other 'major blockbuster games' there would be a few weeks where guild attendance at events would drop considerably because of people playing new games.
I remember trying to raid North Temple of Veeshan after a big game got released, and a week before we would easily get 36+ people out, but after release it was a struggle to even get 18 people to show up.
But generally speaking (with a few titles being exceptions), most MMORPG players I knwo dont buy many other games these days.
Well, one thing with MMOs is that they really take you for a ride. First, you pay $50 for the actual software. Then, assuming there aren't any expansion packs available (which can easily cost just as much as the original software), you pay $15 a month for the privelege of playing.
I finally broke down and bought World of Warcraft last month. By the time a year goes by, if I manage to take advantage of all discounts and get the average monthly cost down to $12, I will have spent $182 on that game alone. It only goes up if you're playing several MMOs at once. If I decided to also get Star Wars: Galaxies and D&D Online, we're talking $550--for three games. After the first year, I would pay an annual cost of $430. For three games.
MMOs are expensive! There is no doubt in my mind that paying these kinds of fees are eating at gamers' budgets. Especially when you consider that these games are aimed at young people, who don't exactly have six-figure salaries. (And even the most spoiled kid's parents will eventually say "enough!")
I would much rather see a change in model--something where you get the initial software at low cost (or, better, free), and they charge mainly for the monthly service. That's where the bulk of their profits are coming from, anyway. Runescape also has a good thing going; you play for free, but if you want to get ALL the features, you upgrade to "member" at a very reasonable price ($5 a month). It may not have the quality of WoW, but A) that's mostly due to it being run from a browser and B) you can't argue with results--they make a ton of money. I see that model as being more desirable for the future of MMOs; otherwise, it's going to become more and more difficult to sell new games as people settle on just one or two MMO-style games.
Gifts for Geeks - Stuff that really matters!
I just haven't seen anything worth buying since Homeworld 2 came out.
For me there are three grades of games, the ones i would buy, the ones i might download and the ones i don't bother with.
The last two games i downloaded were Civ4, which was so buggy it was unplayable after a certain stage, and Oblivion, where the plot line seemed like an afterthought.
Now, i would buy a new Blizzard game or that new Fallout game Bethesda are working on, out of brand loyalty.
But i won't even bother downloading any of that EA-clone crap or the latest id-engine-demo.
I really wish there was more emphasis on original stories.
So i dont exactly have less money ( Guild wars is free to play with an full price addon coming out every 6 month so areanet can pay for the servers ;-) but i sure spend alot less on other games, just because GW PVP keeps me busy. But on the other had, before GW i was playing WC3 for years without buying much other games, and before that it was Diablo2 Quake3 even or Ultima Online .. So, i've always been a heavy internet/multiplayer gamer, long before every kids on the planet got into WOW. The change is not MMORPGs per se, but simply the internet. Playing with/against humans keeps the replay value high, in any genre not just MMORPGs.
But i guess, "Does the internet cause people to buy fewer Games?" would have not been exactly "news" ^^
Guitar Hero Might not fall into the "wildly popular" category, but it's the best party game I've ever seen. Easily recognizable songs, intuitive gameplay, and "Let me try that" attitude make it a fantastic game. Brain Age/Academy It's one of the many Nintendo DS "nongames" but I've been playing it once a day for the past 2 weeks, and don't intend to stop anytime in the near future. That's something I can't say for a lot of other games (besides WoW) Nintendogs Another "nongame" which I haven't tried, but it is both wildly popular (among nongamers) and innovative New Super Mario Brothers and Castlevania: Dawn of Sorrow Classic old-school 2D scrolling goodness with enough little quirks thrown in to keep the game fresh and interesting.
I can't really be the only gamer who detests MMORPGs, can I? I love my PC and console RPGs to death (or at least, to ending credits roll) but I really can't stand anything more MMORPGish than Cyber Nations. Every so often I'll try a new one on the urging of some friend with an account, and every time beyond the initial character creation it just stops being fun for me.
Slashdot Burying Stories About Slashdot Media Owned
The question of whether the online game is responsible for losses in the industry is stupid. If there were 15 incredible titles a year, sales would be just fine. If on the other hand there are 13 mediocre titles and 2 great ones (if even), well now, I'd say it's not that some online *cough*WoW*cough* game is so unbelievably amazing, but rather than it's an economical alternative amidst a field of mediocrity.
Speculation is great, but I think the answer for this question already exists. And I believe the answer is simply that as gamers age, they spend less money on games.
The average gamer is now 33 years old (according to the ESA). People at this age have kids and a mortgage. They aren't straight out of college with disposable income anymore. Blaming your problems on the hot new thing is always fashionable, but I believe the true answer is much simpler.
why do I feel non non-MMORPG producers are soon going to sue MMORPG producers for the $150b losses they endure because of them ?
Well WoW has RP servers so I guess you could go roleplay on one of them. I assume the server code is the same as for the PvE and PvP servers but roleplaying is up to you and your imagination in any case.
What stops me from buying games at retail is that for the most part they suck, other than graphics nothing has improved in the last 10 years, and the controls have gotten too complex, I should not have to "learn a controller" it should be intuitive, I shouldnt need 1/2 dozen cheat codes to unlock the really fun stuff...I dont have hours to dedicate to gaming, but I would love to pick up a game and be able to use the coolest wepon/tool/car/player avalible...stop this "earned extras" crap and UNLOCK THE THING SO I CAN PLAY IT!
3 retail console games - ~$150
::gasp:: IT'S JUST, PLAIN, STUPID.
WoW for a year (6 mo. plan) - ~$150
1 yr of WoW = infinite yrs of 3 other games (or a DS Lite and New Super Mario Bros!)
This is why I don't play subscription based MMOs, because this system is RIDICULOUSLY STUPID. WoW is great, but NO game, and I mean NO game, is worth that. From where I stand, anybody who would pay that ludacris amount of money for a game is either insanely rich or just plain stupid. And yes, I just called about 10 million people idiots, and I stand by that statement. For that money there are so many more games you can get, and some are even BETTER.
For the price of a year of WoW, I can play my DS Lite and Guild Wars forever! I'm getting way more for my gaming dollar than any WoW junkie is.
Good games make you buy less. I would normally buy 4-5 games a month and almost always they suck until one month you get a great non-service game (planescape: torment, warcraft 2, ultima 2-6, neverwinter nights, starcraft, heroes of might and magic 2, might and magic 5-6, alternate reality, doom 1-3, quake, etc) and then I would play it for months and months and not buy games until I get tired of it (starcraft lasted 1.5 years, warcraft 2 about 1 year, quake was about a year). MMORPGs are in the same boat. I have played many great games (City Of Heroes 4, Everquest 4 years too much, WoW 1.5 years, etc..) and some I just bought and played for a few weeks and did not like (ultima online, anarchy online, horizons, dark ages of camelot, etc).
The industry overall is so used to pumping out titles every month and base their revenue on projected sales, they do not anticipate the quality of their games inversely affect sales but directly affect repeat customers (Blizzard is one of the few exceptions to this). It doesn't matter if it is a MMORPG or not, good games will keep people busy for a much longer time, bad games will make people buy more. The marketing and sales people will interpret this as "you have to ship bad games to make more money" and they would be right if they had a chunk of the market but with so many countries putting out games the market has to provide both quality and try to get people to purchase more.
This is where the whole issue of franchises comes in, to establish one you have to have a good game and every subsequent version must be good, if you fail once you will lose a lot of future sales even though you made money on a sequel (just like with movies).
So the article is very shallow in trying to find a scapegoat to a much more complicated problem.
People are just waiting for the newer consoles. I know that I have purchased far less games each month to save my "game cash" for the next gen console that is Wii. Wow contributes to the lower console game sales, but is not the PRIMARY cause of it.
When mad at one, try running a mile in their shoes. That way, not only do you have their shoes, but you are a mile away.
and that lasts me till the next one comes out, I prefer to buy a well crafted game that fulfills my time, then take a break till the next one comes out. Screw FPS, i hate em they are boring and take little time to master, GTA now I can kill cops all day and have a blast.
A long time friend of mine, who until just recently played WoW like a full-time job, pointed out his biggest gripe with WoW, and MMOs in general, is that you never win. A more accurate way of putting that is that when you win, by being the best etc, you generally un-win with each new patch which nicely robs you of accomplishment by adding incredibly rare bracers that grant +1 more agility than the previous best pair that you spent 40 300-man raids getting. This dangling carrot effect keeps alot of competitive people firmly reigned in and forces them to invest long hours in to the game. It is only natural that this would come at the expense of other games.
From another perspective, MMOs, WoW in particular, have another draw over other PC games in that they need not be run on the fastest system with the biggest graphics card to be fully enjoyed. I find myself unwilling to buy the newest, hottest games because I know they will not run that well on my computer. Upgrading is also not a great option because, like many people, I have an older machine with an AGP slot and a worthwhile upgrade would mean replacing the mainboard, processor and the graphics card at the same time, which is prohibitively expensive. This gives MMOs a sigificant draw to spendthrift as well.
Personally, I'm just going to keep playing Natural Selection and Metal Gear Online for my online fix and wait for the Wii to come out in a few months.
where's the market research (that isn't months old and already talked to death over)? EA, Square/Enix and the rest of the big publishiers must be looking at this trend, couldn't we hear a little from them? How about some hard stats on the # of games the average WoW player has bought in the months before and during play? We know sales are down, but the economy's in the toilet and it's pre-Christmas at the end of a console epoch. for God's sake, it's expected. I'm not saying MMORPGs are or aren't biting into the rest of the market, but then neither is the article.
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Indeed. Compare that to some old games, like chess where you get about two hours woth of playtime.
Don't fight for your country, if your country does not fight for you.
Ever since I was old enough to get an allowance, I've been buying new video games every couple of months or so, starting around the time of Super Nintendo. That was until I started playing, you guessed it, World of Warcraft. A little over a year ago I bought WoW, have been playing it ever since, and haven't bought one single new game. I guess the key factor is that I haven't gotten bored of it yet. I love and still play many of my older games, but they just can't hold my attention like WoW can. A major part of it is the people that I've come to know in my guild that make it interesting. Another part is that since I'm not this uber hardcore player, there's ton's of content that I haven't even seen yet, even after a year of playing.
"When the going gets weird, the weird turn pro" -Hunter S. Thompson
Make your own damn plot arcs.
"We returned the General to El Salvador, or maybe Guatemala, it's difficult to tell from 10,000 feet"
Meanwhile FPS games are generally very limited. They generally few enough maps to count on your hand, and similarly few weapons.
I agree with all your post but this statement, or rather it could be right if you said most FPS games. The thing that balances out the limited maps and weapons is the human factor, people learn and so no two games are going to be the same. This is why people are still playing Counter Strike.
My drug, Natural Selection, is why I don't buy games. I would rather play Natural Selection than any other game on the market because the human interaction and competition is unbeatable by any other game I've seen. I've had just a repeat game because there are so many stradegies people can use in it. Hell, one match I played lasted 7 hours before we won! Now that was fun!
With the goldfarmers, it's going to be a bit hard to explain why your neighbor dwarf is speaking in Mandarin(on an US server, at least keep to languages/IP's of European/American origin) why he has a ton of mages go around (with the GM's Heavenly Mandate) dropping raidmobs and screwing with the economy.
Twitter supports and protects racists - by smearing their critics with the "Hate Speech" label.
Ah yes thousands of items, except, if you translated them into D&D terms they'd all be of the form Long Sword +0.001*K where K is and integer.
In the late 80's and early 90's, PC games were in the $30-40 range, most in the $30 range. They'd drop to $19.99 after a year and then on to the CompUSA bargain bin. Now you see games going for $60-70, and dropping down to about $30. Good games seem stay at $30 for a few years... Half-Life 1 was $24.99 at Target a few months ago!
That's alot of money... at that price point, video games are going either going to turn into a niche market or you'll have a 1984 scenario again where everything crashes.
Conformity is the jailer of freedom and enemy of growth. -JFK
New Headlines:
Do Girlfriends Cause People to Buy Fewer Games at Retail?
Does Having Other Shit To Do Cause People to Buy Fewer Games at Retail?
Yes.
I haven't played a whole terrible lot of videogames (in fact, hardly touched 'em) now that I have a girlfriend eating a large slice of my time. And then there's college classes... social interaction... homework... a job... other hobbies... Basically, there's just no time any more for a pastime that 1) is a money sink, 2) eats my time, and 3) has no measurable payout (like, a useful skill, or a better relationship with a friend, or something).
So, yes, in summary, anything that siphons your time and money will detract from the amount of cash you spend on new videogames. Shocking news, this. Mmmmhm.
Since I started playing WoW just after Christmas, I've stopped buying other computer games, or going to the cinema or going out to the pub or seeing any of my friends, or eating or drinking except at survival levels. So I've saved a lot of money which is quite fortunate since i also lost my job...
All I want is a secure system where it's easy to do anything I want. Is that too much to ask ~~ Randall Munroe
Because I'm a huge gamer. I love video games. I've been playing video games since I was 4 (I'm now 20) and I haven't stopped since. But as far as my WoW addiction... it's just a game. Just as when I'm playing Shenmue 2 (Dreamcast Import) and Crazy Taxi. It's just the game of my attention at the time and it does not stop me from buying other games.
"Instant gratification takes too long." - Carrie Fisher
It's cause majority of shit games companies are pushing out.. is well shit.. And not worth the .03 it prob costs to press the cd it's on.
oogly boogly!
For that kind of pricing, you'd be even better off running a 10-12man farming outfit in Lineage II. Heck, with the GM's that outright assist botting, you dont have to worry about the inexistent ban once you've reached the break-even point.
Twitter supports and protects racists - by smearing their critics with the "Hate Speech" label.
Or do they bleed money away from other companies in the industry as MMORPG players spend their money on subscriptions and skip out on trying other games that hit the shelf because they already have something to go home to?
I'd like to point out that if they "bleed" money away from other companies then they simply have a more desireable product than the competition. People will generally spend their money exactly were they think they will derive the greatest benefit to themselves. If it's spending their money on an MMORPG to the detriment of the competition, so be it. If it's to sample a wide array of games and not pay a monthly fee, that's what they'll do. Just because a company delivers a a game to market doesn't mean that it will sell. If they complain that it's because MMORPG's are draining money away from gamers that would otherwise have bought their game, they're naive about how the marketplace works and they should have done some work to determine if there was a market for what they wanted to develop before developing it.
Shop smart, Shop S-Mart.
Actually, it does have an impact for me as well. I've been playing nothing but OGame for the past few months, and I'm buying the "premium" service which is a whopping $3/month. That's $36/year I'm paying for games right now. That's less than one PS2 title. But, once the PS3 becomes available, I'll have to indulge. MMOG's are great, but they're no replacement for a slick, twitch-action console game.
But you obviously have internet access. Personally, I save money when I play a MMO. My wife and I play Everquest. $100/year for the subscription, and the expansions are all paid for. For less than the price of three date nights a year we have fun several nights a week for the entire year. There is an open-endedness you get in an MMO that doesn't exist in games that are "bought and paid for", and we utilize it to have fun and save money, versus seeing a movie or going out on a "date night" (we still do occasionally, gotta keep the flame alive... but we've definitely noticed the money saved)
I'm a big EQ2 player and i use to buy one or 2 new releases a month before starting MMO's. Now I buy the same amount of games, but I wait for them to drop in price. I am a huge Star Wars and RPG fan, so KOTOR was like a bright star after the void following fallout2 , but since I was enjoying SWG so much at the time, I didn't have to pay $49.99 for the game. I got it when it was $19.99 several months later. Granted there were exceptions like Oblivion which i only got it at the full price because all my friends were playing it. So, I'm buying the same amount of games. I'm just spending less money on those games.
> Meanwhile FPS games are generally very limited.
PlanetSide has has 400 players on the same map.
With the WOW addiction keeping so many people in front of their computers for days on end every industry (especially the music industry{you here that RIAA go after gamers and leave the file sharers alone}) is suffering, except maybe the diaper industry.
I'm a gamer. I have a folder full of games, all purchased legally. I support publishers that make good games. For me it just feels like there aren't that many new games worth my money. I've also got less time to play since I joined the workforce last year. I don't like MMORPGS in general so I don't play them. But I don't buy 3-4 games per month. I can't imagine that many decent games even coming out in a month, much less every month. The last games I bought were Oblivion on release day and Hitman: Contracts last week. I'. That's over 4 months between buying games, not just new releases. I have been gaming less over the last year, yes, but more often I've been going back to older games that value gameplay over graphics. X-COM has been installed on one HD or another for years. I recently played through HL and HL:2 again. The Max Payne series is an enjoyable way to while away a weekend every so often. Heck, even classic Wolf 3D is a nice use of 10 minutes.
Really, I want a game I can finish. One I don't have to go online for. One where I don't have to deal with other people if I don't want to. It seems that more and more developers are focusing on MMORPGS. With their rampant success and the money they can bring in (initial cost + monthly fees) it's not surprising. But the time spent on those is time spent on making a game I won't buy. And they are very good games, I'm not debating that. I just see Blizzard, for instance, working only on WoW anymore. There won't be a StarCraft 2, which I would definetly get. There won't be another Diablo, which I would probably get. They've got WoW, it's making them huge numbers of dollars and I respect that. But I'm not going to buy it, and they're not going to make anything else for me. I wouldn't play a World of StarCraft if they made it either.
I would seriously encourage everyone who likes good single player games to go look up older ones, that are of excellent quality, and play those for awhile. Buy them on half.com, check to make sure they'll work on your Windows XP box at ntcompatible.com. Adventure games should pick up The Curse of Monkey Island and The Dig. Strategy fans should take a look at X-COM 1 & 2. The old Sim City, SC2K, Civ II, and Alpha Centauri are classics. Thief 1 & 2. Deus Ex. There are plenty of great games that are out there for under $10 simply due to age. Grab one or two of those and enjoy it them month instead of spending $200 on 4 new releases that don't compare to even one classic or $20 on a monthly fee for WoW.
Because full blown MMO addiction (Dark Age of Camelot in my case which I'm in recovery from) squeezes out most everything else in life. You not only stop buying other games you save money on food because a Hot Pocket and a yogurt is way cheaper than going to a decent resturant or preparing yourself a good meal. You save money on gas because you don't leave the house much except to go to work. Absorbed in your virtual world you don't feel the need for new clothes, consumer electronics (except that needed to run the game). You need a Legendary Hammer and Realm Rank 10 but you don't need a new car, the old one will suffice.
I saved a lot of money while addicted to that game.
GameSpot indicates that consoles are down, but PC titles are up, led by MMORPG sales.
Console sales are down during a transition period where many people are hesitant to buy current gen games when they know they'll be upgrading soon and publishers are holding off interesting titles waiting for the exciting new systems.
Obviously the only possible explanation is that people are playing a different type of game on an entirely different platform.
There are 100m+ PS3s out there, 30m? XBoxes and 5-6m WOW accounts. Let's call it 10m players across all MMOs. So, assuming every MMO account holder actually actively plays, isn't a mule, owned a console (rather than was only a PC gamer anyway) and has entirely stopped purchasing new games for their consoles (though they're apparently still purchasing just fine for their PCs). Wow, that'd knock the console market by a whole 5-10%.
Sure, there are other variables like whether they were hardcore gamers or not. But that's kind of the point - it's a weak theory based on dozens of unknowns and conveniently ignoring the most likely answer: the console market's in a transition phase and always expected to be low for the first year of a change over.
But, whilst we're on the exciting headlines, isn't it time to pronounce adventure games/flight simulators/PC gaming as on it's deathbed again?
Do you really think companies will just resend the game over without a charge? That bandwidth must be payed for somehow.
Seriously, how much is it going to cost them to send me a new copy of the game if I was too stupid to burn it myself? 30 cents? They even could charge me 2 bucks and we'd both be happy.
In the world of utility and productivity software where digital download is already a very common distribution model, they usually let you re-download for free. If you lose your license key, they nearly always let you recover that for free too, provided they have some method of verifying your purchase.
The only exception is if the company goes defunct -- always a risk no matter what you buy. Or your version is so out of date, you need a paid "upgrade". But games don't get upgraded, bugs get patched for free (if at all), major upgrades are called "expansion packs and are optional purchases. And the next version is called a "sequel" not an "upgrade".
Word has it that Toyota has caused people to buy less cars. They last too damn long.
Someone should go after Toyota. Maybe their competitors should file a class action lawsuit.
"Give orange me give eat orange me eat orange give me eat orange give me you." -Nim Chimpsky
I've logged more than 80 hours on the 360 version of this game and I'm still loving it! I'm attempting every single quest I can find, not just running through the main quest and calling it 'game over'. I figure I've still got 30-40 hours left - minimum. And I agree with the previous poster, Spore is definately my next game (unless S.T.A.L.K.E.R. makes it out first).
Now that said, I've purchased quite a few Xbox Live Arcade games (waiting for Defender/Stargate!) for when I don't have a spare 6 hours to slog away at Oblivion.
"...Well, there's egg and bacon; egg sausage and bacon; egg and spam; egg bacon and spam; egg bacon sausage and spam..."
Of course it reduces total sales of games. After you lose your job because you spent all of your time playing instead of working, you have no money to buy new video games. Pleanty of time for the old one, if only you could still afford the subscription.
I think your last point here is the key one.
Personally, I'm currently replaying Baldur's Gate II/Throne of Bhaal. My most-played game is Total Annihilation. My favourite FPS of all time for multiplayer is still Quake, and my favourite for single player is probably Deus Ex. Can anyone spot the connection between all of these titles?
It's not that I haven't tried more recent games. I have. But while Halo had a couple of nice features, it wasn't much different to the FPS of ten years ago. I played it once, but felt no particular desire to replay it. Similarly, Neverwinter Nights was terribly pretty, yet completely lacked the story-driven nature and character interactions of the BG series, and I lost interest after a few hours. Quake III Arena was far less fun than Quake, because when you're up against people with one-shot-kill weapons and a much lower ping than you, your skill and tactics become pretty much irrelevant. (I'm in the UK, and it seems there aren't a lot of local servers for most games around here.)
As for the latest crop, I just feel no inclination to try them. I've seen demos of many a FPS, but while they all look flashy, none of them seems to offer enough playability to be worth shelling out a few hundred for a graphics card capable of playing them at a decent frame rate. Likewise I've heard all about MMORPGs, but never heard of one that actually has the kind of well-thought-out story arcs I experienced in some of the Black Isle/Bioware titles of yesteryear.
I just want someone to come up with an original idea, or at least a new slant on an existing genre that consists of more than some new artwork and different lighting/fog effects. Until then, I shall carry on happily playing my favourite games of yesteryear, and spending very little money on newer titles.
If you disagree, post your argument. (-1, Overrated) isn't your personal censorship tool for views you don't like.
Don't forget to place a value on your time. Unless you enjoyed every moment of the game grinding to 60 and getting gear you need to factor in the opportunity cost (i.e. what did you give up to grind?) for that $500. For example, an IT pro can easily make that much in one weekend's moonlighting.
Nostalgia isn't what it used to be.
I haven't bought any games in a long time. The reason? There haven't been many good games released in a while. MMOs have very little to do with it.
Everquest Titanium contains the first 10 expansions (that is everything except the most recent, Prophecy of Ro) for $19.99. Buy it in stores or digital download. Same price. Buy that + $29.99 and for $50.00 you are ready to go.
As a 2-year addict to FFXI I say: yes!
It's not the US28.90/month that I pay for my wife's and my own account that keeps me from buying games, it's the serious lack of time. The only game to pique my interest enough to pull me away has been Guitar Hero and that's quite an accomplishment.
MMORPGs are just like piracy! The game companies are entitled to that revenue, and it's down right commie pinko TERRORISM to deny them that money!
Somebody get me the President!
Why yes, I AM a rocket scientist!
Buying new games died for me thanks to MMOs, but not the way one might think.
Back before the days of Everquest, when a game was release, it would be finished, ready to play. You could pop the CD (or floppies) in, let it sot (or change out floppies) for a bit, and you would be up and running with a fully functional game.
Then EQ came, and the concept of Patching caught the industry's eye. They now realized they could ignore the developers and release according to the marketing folks. So game after game after game requires an internet connection to start playing (even ones that don't have an online component) because without the patches, they wont work.
So count me in the crowd of people who complain about quality of games on release for why I don't buy them.
Oh, and BRING BACK THE SPACE SHOOTERS!!!! How long has it been since Freespace 2 and Independence War 2 came out? I've not seen a decent incarnation of the genre since them!!! I need Shivans, Tie-Fighters, and any other belligerent alien race you can come up with to battle in my extra-planetary vehicle of choice!!!
I play WoW and so does my wife. I do still go out and buy games, but they are usually games for the XBOX not the PC. I do still download demos and play various Beta's.
Most of the people that I work with play WoW and one of them actually lost his job because he was working on WoW @ work, not playing but looking up items and planning out raids and guild stuff.
Anyone remember Ultima Online? That game almost ruined my marriage, I stopped playing MMORPG's after that for a long time until City of Hero's came out, then someone hooked me on WoW.
Peace.
"I think you know what I'm talkin' about, Mr. President; We're gonna kill us a mummy!" - Bruce Campbell as Elvis Presley
Traditional video games were a "get through all the content" type of media, like watching a movie, except more interactive and (sometimes) less linear. Still the idea was to get through the levels, and unless you were obsessive or something, that was pretty much it. Sure, there are puzzle games and such, but that's a different category and isn't what they're talking about when they say sales are down. Most video games were the kind of games where you'd say "have you beat Zelda yet?" like asking "have you seen ET yet?" implying that, when it's over, it's over.
But MMOG's, by relying on human interaction, are more like sports. You don't generally ask someone "have you played tennis yet," meaning "have you grown tired of the sport and will now never play it again?" Sure, if people pick up open-ended human interaction games, they're going to occupy a lot of time that could have been spent on closed-ended media. Note, this isn't new with MMORPG's. I knew hardcore gammers who used to be into beating game after game obsessively, until Quake came out, and then they joined a quake clan and played quake exclusively and obsessively for hours a day for years. Games are turning into things more like sports or communities rather than entertainment, and these are things people tend to stick with, rather than seeing once and being done with.
Can anyone tell me how to set my sig on Slashdot?
If you are fishing in a small pond, and then suddenly the dam bursts and the large earth depression your boat is in is now in a large lake, you could either decide to notice all the people who now come to the lake to catch all the fish that entered from behind the freshwater dam - or you could see that there's more pond and more fish.
A better question would be:
Is the number of gamers other than MMORPGs smaller, the same, or larger?
not
Is the number of non-MMORPG compared to total gamers smaller, the same, or larger?
One picture, the former, leads one to see if the number of gamers has actually grown, but is dwarfed by those attracted to MMORPGs. The other picture, the latter, makes one think non-MMORPG gaming has shrunk, even if it increases.
As a side example, consider how many new gamers play Nintendogs and other handheld games now - many of them people who never played games before, especially women and girls underserved by our current gaming industry.
-- Tigger warning: This post may contain tiggers! --
With a FPS though, the game is constantly changing (assuming you are playing w/ other real people online) because no bot can be like a human. Heck, I still play the original Quake.. sure, some of the maps are the same, but its the challenge the opponent(s) give you that makes it for me.
Don't blame me, I voted for Kodos
We can't go further than a maybe...
Other factors needs to be examined, such as the fact that we are in a generation transition in console gaming.
In generation transition, the old consoles don't get the attention of the major developpers and the new consoles don't get many games sold because there are not a lot of consoles sold overall.
See the games coming for the old XBOX, GC and PS2. They are mostly mediocre (take a look at the most of the reviews). There are no AAA titles (with a possible exception or two) for those old consoles.
Most of the big anticipated titles are for PS3/Wii/360. However, the sales of those titles are in direct proportions with the number of those consoles sold. There are less 360 on the market now than old xboxes, so overall less sales.
The fact that you have to buy a 500$ console might also explain why there are fewer games bought. People's budget for gaming can only go so high. The fact that the 360 and the PS3 are capable of HD means that some people will also buy an HDTV, meaning even less money left for game purchase.
So is MMORPG the reason why console game sales are down? To make that analysis, we'd have to take a look at sales number during a time where the number arn't screwed by this generation change.
Scratch that... sale number don't mean anything. We'd need a serious study with sample gamers that have adopted MMORPGs and see if they trully have changed their purchasing habits.
Screw WoW - it competes in the PC market for RPG dollars, which is not the majority of console sales. What about Game Fly? I used to buy one or two console games a month. Now I get two or three console games delievered every couple weeks, I almost immediately send back the ones that aren't worth beating, and keep one or two gems for a few weeks to play through the end. It lets me try out alot of games, without paying the price for console game adventuring - which is that the majority of console games are rehashes of other games with less care given to design and features. There are a few games (either Fable or Halo2 was the last one I preordered) I expect to be good, and I still buy those up front. Most of the time, I just wait for the mail guy to bring to them to me at a nice flat 20$ a month rate. I sat down and worked it out once.. and I think I was saving about $1200 a year using game fly. -GiH
The release of quality games over the last year is primarily the reason for sales lagging.
Add to that the playability of MMORPG's and it's a one-two punch.
In fact, the playability issue is something MMORPGs have a strangle-hold on. I think on average I play a regular video game maybe 12-20 total hours. Most MMORPG players I know easily that amount of time on a single MMORPG per month.
"I have an odd craving to whisper about those few frightful hours in that ill-rumored and evilly shadowed seaport of dea
Some might ask why its taking so long. It is because I am making the game last. Playing for 2 or 3 hours a pop. Somtimes on the weekend play for 10 hours. It is like an mmo that i don't have to worry about any extra fees.
Not everyone plays or likes MMORPGs, so how much of the population does this even affect anyway?
When i'm in "MMORPG mode" (which lasts 3-6 months usually before burning out and taking a few months off), I don't buy nearly as many games. I buy games I would play while not being able to play the MMORPG i'm addicted to. I buy a lot of Nintendo DS/GBA games during these times.
I would like to think that the handheld market would not be affected by MMORPGs very much. Time consuming PC and console games take the worst beating I think.
Of course in my case I make up for it during my MMORPG downtime. I think during my last "break" I went out and bought 4 or 5 PS2 games that had come out in the past year that I had been interested in but knew I would not play at the time. A couple titles, God of War comes to mind, were already available for $20 new.
Maybe the reason is there are getting to be fewer and fewer really good titles that are worth $50. Publishers are whipping out more and more short titles but still charging the same (and one thing that turns me off on a game is to read a review and find out its only 5 hours long, I get better value from my money by going to the movie theater) Plus more and more console games that rely on strictly pushing the envelope of how much skin and violence they can pack in (ya, really it was cool the first 100 times but its getting old...)
This discussion reminds me of when SF2 (and it's multiple iterations and clones) came out.
Years went bye and people were still "stuck" in SF II Hyper Fighting.
Alas, I think that I have friends that get together every Sunday and for sure there will be sessions of SF, KoF, etc. for at least an hour.
I am sure that more 16 bit games would have been sold if those 1-1 fighting games would not have been released (*)
(*) Arguably...
Its funny around the time the XBOX360 came out Console gamers kept saying this was the end for PC games. Every next gen console the same thing happens. Seems they were wrong.
The greatest revenge in life is massive success.
I dont have time to do the searching while at work, but within the past 3 months there has been about 10 articles posted here about game sales in the PC sector slipping and even one or two which totally states the opposite. Sure there are millions of subscribers, but hell I know a few die hard MMORPG players who still shell out $50 each time a "hot" game comes out. MMORPG isnt sucking shit out of the market, the quality of the games are, since innovation isnt rewarded with the old fun action/adventure games of old, you have now fighting, racing, MMORPG sillyness, and FPS... that's about it!
I'd recommend WOW addicts join a support group, e.g. WOW_widow@yahoogroups.com, and try to kick the habit before they realise that ten years have passed and they've nothing to show for it but a bunch of level 100s (or whatever the level cap has inflated to by then).
Thief is a great game indeed. All it would take to make me disappear from the world would be a MMO Thief game (assuming it was up to T1 standards). I couldn't get into the MMO thing for less than that. Traditional grind based MMORPGs interest me not at all, but an MMOFPS (where S=sneaker) would be a dangerous drug.
But Chess has more replay value.
Everybody says that MMORGs are all about leveling--and that's what I thought at one time. But that can't be true, because my main has been 70 for over a year, and it's still fun to play him. Part of the reason for that is that Sony keeps thinking of stuff to do--more interesting places to go in the EQ world, more artifacts, special abilities you can gain, and so forth. But I think the main reason is that I enjoy the social interaction of EQ. It feels good to be with a group of competent players...especially if they appreciate my sense of humor.
So I would say that from the bean-counter's perspective, MMORGs can look very good: once you've got a customer, you can keep him for a long time--and he'll keep paying those monthly fees and buy those expansion packs. I do think there's a limit to even a really good MMORG's life--but it's set more by the dynamics of the game's internal economics than by the innate appeal of the game. How do you avoid flooding the market with Swords of Ueberness, thereby requiring introduction of the Sword of Ueberness II? How long before everyone has one of those? How ridiculously high will the stats on the new one be? No-trade items seem artificial, but it's one of the main methods used by EQ now. If MMORG designers can ever solve the problem of inflation, there may one day be a MMORG that lives indefinitely. And then maybe we can fix the real-world economy...
Great men are almost always bad men--Lord Acton's Corollary
Of course they do. But then again, as the OWNER and creator of an MMORPG ( GWing Roleplay ), I see many users interested in buying and playing other games. ( example, example 2 ) Solution for gaming companies: Make better games.
$signature_views++;
1) From what i've seen so far, MMORPG games can't be cracked and so Piracy cannot take a chunk out of their sales away. 2) MMOs are specifically engineered to take as much of your time as possible. (your time=their money) 2B)MMOs can get very "involved" since you'll meet friends online, have guilds, LAN parties and whutnot, and those just aren't common with retail $50pop games and it takes alot to break away from something you've already invested so much time in. 3)I haven't seen anything, since Kingdom Hearts 2, come out that's worth playing to completion. 4) I'm saving up for the PS3 anyways, yipes! 5)It's summer here, and the central west coast is a paradise too great to miss! Maybe it's the sun taking away from gaming? i'm only speaking for myself, i have no idea what everyone else is up to these days.
This doesn't just happen because of MMORPGs. I've been playing games since I was a wee lad, and the shocking truth is that you spend the bulk of your time playing the best games you have, even if you've had them for a long time. For example, when I was a kid I liked Quest for Glory so much, I played it through many times despite having much newer games. You could argue that it prevented me from investing as much in those games (time, money, or otherwise).
That game was an RPG, but there were others. Later I got addicted to Final Fantasy, and then Counterstrike in my late high school years. When I played CS, I didn't buy or play any other shooters, and this lasted for quite a while.
I think it just shows that when you find a game that you really enjoy, you buy less overall because you're more satisfied with what you've got. I get the feeling that the industry learned this less a long time ago, what with all mediocre games that keep being released; they keep you coming back for more.
Quicken would back me up on this, but about 3 years ago I was a 24 games/year purchaser. I would say that 5 of those games would be bought used from EB, but the rest were new in box. In most cases my purchases were a bit scattered, but centered around FPSs and Tactical Wargames. My occasional jaunts into RPG or RTS territory tended to be the highlights (NWN, Rise of Nations).
That was before I got into City of Heroes - it was my first non-text MMO (since I did a ton of MUDding back at Purdue). Since then (and again Quicken would back me to the hilt there) I have purchased very few other games. Those games I have purchased do tend to be a best of breed: GalCiv2 and SSGs series. Overall, I would have to say that my spending on games has gone down. But then with COH always on tap - I do have less time for pickup games that I might have had just a few years ago.
To push that out in to some type of general statement might be difficult, but if you were the type of person that used to spend money on 15 games/year ($40 per) = $600. Then you replace that with a game that is constantly calling you back to the grind - not something you can just pick up and go with. There is a general pull to the games that those that spend a bunch of time on, pull those of us that are more casual about playing. Otherwise we get left behind.
Overall this will be a benefit to the very large players that can gather in a strong enough base to keep the constant MMO money rolling in. I also do not think this will hurt the really small players since they only expected a small and really tight group of purchasers anyway. However, I believe this will gut the middle companies that produced a few really great titles amid a storm of garbage.
This might not be that bad of a situation, but it will make companies very shy about introducing really off-the-wall titles that may or may not catch with the public. Say like the growth of Fallout.
Programming: Its not just a job - its an indenture.
Before 2001, I used to spend $300 a year on PC games. After I got "addicted to everquest", I spend about the same on EverQuest... but...
I've saved $50 a year on Cable! I don't watch TV anymore. Maybe it was all those reality TV shows drove me into vr games.
/\/\icro/\/\uncher
well, you know, buying new games retail usually includes getting off your ass and leaving the house
We like to call him "BOB" here in the desert. Short for the Bright Orange Ball.
Bob kills.
What else can happen when an unstoppable force collides with an immovable object?
I dont know about most.
..... I will feel as if I am then a fully converted PC to MAC gamer.
But since I left the PC world, to the Mac world (yes I know about bootcamp but dont use it) I have found much love for WoW.
However it would be a lie to leave it with WoW. I also have found my love for MUDing again.
Eye candy and MS promises, mixed with insecurities (Malware, Spyware, Virus, WhateverWare>, leaves me not missing my old gaming habits at all.
Well, except for Oblivion. But I doubt I buy the Xbox 360 for it.
If I can just hold out and avoid the next Total War game
Where are the games? I dont know. Where are the vulnerabilities? Hopefully, still with PC's. So long and thanks for the BS MS.
Honestly, I do miss the games, but not as much as the other problems.
I was the first among my friends to get World of Warcraft. However, two friends (a Diablo II Mac player and another who never bought a single game) have gotten it and are as avid players as me if not more so. Unlike other games, there is a very strong cooperative play aspect to the game along with some great game content. Also, you don't have to have exceptional eye-hand coordination to play it (though it helps with certain classes in PvP). In that respect, I think that WoW has attracted many people who wouldn't normally play games - MMO or otherwise.
On the other hand, I don't think they're more likely to buy other games now.
Others here mentioned the quality of games as being in decline the past one or two years. I found this odd as each year, that I can remember, had several pretty good games. I was never one to buy more than a game every few months, so while the barrel of gaming per se was always filled to me, I never drank enough from it to see how quickly I reached the bottom.
So, I took it upon myself to look at some information on MetaCritic. While critical aggregation is not foolproof, it does have some useful data. I counted all the games that were rated at least a 90, that came out no earlier than 2001, and that were for the PS2, Xbox, Xbox 360, Gamecube, or PC. (Sorry, no handhelds or older consoles).
Here is how that turned out:
2001: 25
2002: 34
2003: 38
2004: 30
2005: 21
2006: 7
So if it seems that there's not as many good games as there were three years ago, you're correct. Extrapolating 2006, we come up with an awfully low total. Even with another twenty great games this year, which is extremely unlikely, it's still less compared to 2002-2004.
Here's a detailed chart with a per-system breakdown.
Now have critics gotten tougher after the past two years? Or is the conventional wisdom correct, and have titles really just gotten worse?
Small potatoes make the steak look bigger.
my friend and I were at target the other day, and we noticed that there hasent been ANY new good console games in MONTHS (most notibly for the 360)! if there were games available that are decent, people would be buying them.
I honestly don't know anyone whose gaming habit costs them $50 or more 'every few weeks', but I do know people whose gaming habit costs them $180 a year. Those are my 'World of Warcraft' addicted friends. It wasn't that way a couple years ago, though.
Before 'World of Warcraft', my crew wouldn't bother buying up dozens of new titles. We were almost exclusively PC gamers, and what few console titles we did acquire we usually made sure we'd thoroughly enjoy first. The same thing went for our PC library. We had a few titles we liked that had a very long life, primarily because of a regular influx of new content and fun maps and mods, as well as plenty of people to play with online. 'Counter Strike 1.5' immediately comes to mind, being uncumbersome and extremely content-rich. (I would say rest in peace, but I do wish more people would jump on the WON2 bandwagon. 1.6 just isn't the same.) 'Starcraft' was another old favorite that still offers plenty. Our RPG of choice was 'Diablo 2', and while hardly content-rich, it had massive replay value and was plenty casual and genuinely fun if you had a lot of friends around. When 'World of Warcraft' came along that one fateful winter two years ago, however, all this changed.
Even after we had moved on to 'Counter Strike: Source', lured by the promise of rich new worlds and innovative new gameplay features - it failed miserably to deliver, but 'Half-Life 2 Deathmatch' was much more entertaining - there was a void in our game library left behind by 'Diablo 2'. We'd practically sworn a vow against it - people were beginning to buy items on eBay so they could be lame in player-versus-player, and it just ruined the fun of it. When 'World of Warcraft' came along, that void was masterfully filled, and then some. Suddenly, all we were playing - all we had time to play - was 'World of Warcraft'. Even after our interest in the game began to wane, even after several of us quit, there was still never enough time, never enough people. Only recently after the latest patch did virtually everyone in my crew actually drop the game. We've found ourselves retreating to the oldie-but-goodies we used to enjoy.
The point here is that games like 'World of Warcraft' don't rob people of money, but rather, of time. I'd even wager that the game is addictive by design, to keep people doing the very same thing over and over again without realizing that the game is a champion of monotony. (This is one of the reasons I could never get into it.) When people begin to play 'World of Warcraft', they forget the other games they had, not because they'd rather be not be playing them but because 'World of Warcraft' is a mandatory time-sink. A bulk of the players treat it as a chore, a job they simply must do, not a game. To get anywhere, to be better than anyone, to feel that you've accomplished something, you absolutely have to sink at least 20 hours a week into this game, or else you're a loser, you can't play, and your character is going to suck and be completely useless. I won't go into how many psychological complexes this plays off of, but I'll say this:
For such a boring, monotonous, undynamic, snail-paced game, 'World of Warcraft' succeeds where other games before it have failed, and that's in keeping people playing for every reason besides fun. It's frustrating. It plays on people's insecurities and materialism. It keeps you there, and it really does mess with your head in a myriad of subtle ways. I thought it was pretty messed up, too, but it happens a lot more than I'd like to see. If it required less time, maybe it wouldn't be such a problem. If individual quests didn't last five hours or more, maybe people would actually get up and leave the game, and go do something else since what they were attempting to accomplish is now complete. 'World of Warcraft', like most of the MMORPG genre, is a time-grab. This is why people playing games like it not only lose interest in other games, but the rest of their lives as well.
That aside, if there were new games worth playing, the people
My personal experience: I bought most of the major game titles, but I had never subscribed to a MMORPG because I couldn't get my head around the monthly cost - until City of Heroes. I played it for a solid year, during which time I didn't buy a single other game. I just didn't have the time for it; in fact, CoH ate into time I probably should have spent on other things.
Then came the nerfs. My character went from uber to puny. I tried to stay interested, but basically, it was no longer possible to play the game I originally bought. Some people liked the changes, and I'm not trying to argue whether they were good or bad, but the nature of the game changed and I liked the old play style. After $200+ (not to mention buying a high end laptop so I could play while on business trips), I was left with a game that I didn't think was fun.
CoH forced me to come face to face with the question of what I get for my money when I buy a game. Ten years after buying it, I still play Total Annihilation every now and then, because it was fun then and it's fun now. CoH stopped being fun and I had no way of opting out of the changes. I paid much more money for CoH but got much less value. In coming to the understanding that CoH was a big waste of my time and money, it was inevitable that I would also realize most other games were a big waste of time and money as well.
I've been to Best Buy since then and walked the gaming aisles, looking for anything that stimulates my interest: And it just doesn't. At one point I even dropped a few bucks on Age of Empires III and Civilization IV, sequels to two of my favorite games. I think I played AoE twice, and Civ hasn't even come out of its box.
CoH broke me of gaming.
-Graham
I don'; think that Epsisode 1 is an entirely fair target for the 'Games becoming shorter' point, since it only cost $20 and is intended to be one of several more episodes and which was developed in a couple of months. Also, they packed it very tighly with action, riaisng the quality bar above that set by HL 2 :)
When the posters fear their moderators, there is tyranny; when the moderators fears the posters, there is liberty.
I would characterize what the poster calls "bleeding" as "more effectively competing with" other companies in the industry.
MMO's are a pox on the industry. They are disgustingly unhealthy for the amount of time required to play them and do decent.
Has anyone made a mass multiplayer first person shooter? If not, they should. Think of battlefield 2 but instead a large map, a large continent... First company to do a decent job with this, has my paychecks for quite some time.
True, but in player-driven environments like eve online there are other players that continually change as well - so that's no different.
Every place I go to buy games (eb games/gamestop, circuit city, compusa) the PC games are the retarded stepchild of the joint, mishandled boxes thrown in a remainder bin, while the console games line every visible surface of the place. Sure, if console games aren't selling, push them harder. But if PC games are selling well, shouldn't a store have at least have some kind of selection? Maybe one game released in the last 6 months? Nope. I can't remember the last time I found a game I was looking for, and I live downtown in a major metro. Guess if I lived in BFE I'd have access to Wal-Mart and I could stop crying, but until then... WTF?
My MMO playing has reduced a large amount of entertainment spending across the board, not just stand-alone games. I have been playing DAoC since only a couple months since it went live. I prefer playing the MMO at $15/month and using TeamSpeak to talk to the people I have been playing with for years now, than shell out the money for a movie that lasts 2 hours or pay $50 for a game that may last eight to ten. Basically, for my entertainment dollars, the MMO gives the biggest bang for the buck. So they get the bucks...
What?
I've been spending a good $1000/year on PC games for a decade or more. But I bought less than 10 in 2005 and only a couple in 2006, and I can't really blame MMOs... even in my heavier MMO playing days in 2003-2005, I was still buying plenty of single-player PC titles.
I've chosen not to buy dozens of games lately that I normally would have bought immediately (Hitman: Blood Money, HoMM V, SpellForce 2, Battle for Middle Earth 2, SW: Empire at War) because of invasive "copy protection" technologies like Starforce and Securom. I just don't accept a videogame installing drivers, services, or anything else that destabilizes my system. Nor do I appreciate being treated like a criminal by companies I buy things from. I bought GalCiv 2 mostly to support Stardock selling games without copy protection, though it is a good game.
20 years ago, EA destroyed the floppy drive on my Commodore 64 with invasive copy protection that didn't work; fast forward to 2006, and they're still trying to destroy my OS with invasive copy protection that doesn't work. Idiots. It'd be nice if Spore doesn't come with destructive copy protection, but I wouldn't bet on it. Too bad because it looks like an incredible game.
After having played MMOs since the late 90s I found that I put less money into normal games when I was experiencing the throes of addiction. Eventually, the addiction would pass and I would buy every online/mmo I could possibly find to replace that 'special something' I experienced with my first. I wasn't really putting money into many normal games but I was putting plenty into less-than-satisfying MMOs. The purchasing of and subsequent subscriptions to MMOs became an addiction in itself. I could never get into WoW because it was everything I had already seen before although I bought it and payed for a subscription for a while. In short, these games have been a black hole for my wallet. But I'm proud to say that I've been MMO free for a whole year now. Now I only play the occasional story driven single player RPG. I've started running since then and it's funny how that has replaced the grind of MMOs in a healthy way. I now use the grind mentality I had playing those games to run (gotta reach that next level ;-)). It continuously presents me with new challenges and it's payed off quite well. At least I learned something from years of addiction. Oh, it's also funny how I was very introverted before I played MMOs and after years of playing I've become quite social while retaining my ability to reflect. So I suppose all those years of money 'wasted' into that black hole payed off after all.
If you actually like playing games, a FPS is enjoyable. On the other hand, if the thought of playing a casual game of chess makes you want to puke, perhaps your better off in MMO lala land.
The other element is time. If you don't play an MMO as often as your friends, you will end up being trapped in a single player world filled with idiots. It is true that people often get better by investing more time playing a game, but nothing stops you from playing a friendly game of UT 2k4 with your buddy, even if he has invested 50x as much time.
An MMO is like NASCAR, a joke. Any shumaker can hop in and make a mockery of the whole damn league.
7... hours?! Of NS!! Holy crap bawls... I certainly hope you had the Extra levels plugin enabled on that one.
Gas prices make me buy less games no MMOs.
You constantly struggle for self improvement - and it shows.
Hooray for bad Engrish on fortune cookies
I must admit firstly, that I have paid a LOT of money over the last dozen-or-so years that I have been buying video games on my own. Just as far as PSOne and PS2 games combined, I have spent at least $2500 since '97...over time it really isn't that much, perhaps 1 new $50 every 2 months. That's just for PS series games though.
Factor in PC games, subscriptions for any MMOs I had played (I'm through paying per-month for the same cookie cutter crap that I can get for free or on a 1-time-buy), hardware to play said games, as well as any portables I own, and we're talking an equal or greater amount than my PlayStation collection. I was single, had disposable income (albeit not a lot in the earlier years) and got bored quickly with games.
The titles I have beaten and/or keep coming back to are, in my eyes, timeless. SoulBlade, FFTactics as well as a couple of other FF numbered series, Castlevania (particularly Simon's Quest and Symphony of the Night), Starcraft/Warcraft, Diablo 1 and 2, Day of Defeat, Medievia (a MUD http://www.medievia.com/, and more. Hell, I still own my original NES and Sega Genesis and still play some of those classics when I get the chance.
You will never see me replay crap titles like Dungeon Lords, Silent Storm, or so many of the other games that were rushed into production and put on the shelf with a fancy box only to contain a shallow and quite boring game that is far from "polished".
The point is, the games that held my attention for being high-quality with a good replayability factor are STILL holding my attention. How many newer games live up to the precedents that the old classics set so many years ago?
What else can happen when an unstoppable force collides with an immovable object?
I used to spend about $50 a month on games, and now I spend about $20. This is entirely due to MMO's.
I started with Star Wars: Galaxies. Then went to City of Heroes. Then World of Warcraft. When I see a game on the shelf, where I used to just pick it up and take it back, I find myself asking if I'm really going to play it all that much, since I'll be playing my MMO...
Am I the typical gamer? Probably not, but I can't imagine that I'm that unusual.
Now, if we flip the question a bit, I am *DEFINITELY* paying more *per* game - I've been WoWing for over a year now - so figure 15 months @ 15 bucks = $225 there, and then I bought the game at retail for ~$50 - so $275 on one game, World of Warcraft, and I don't see myself quitting anytime soon.
Since I can't tell them apart, I treat all ACs as the same person.
Blizzard makes millions on a successful business model, competitors complain about it.
Film at eleven.
aoeu
In fact, looking back on it, there could be a direct correlation drawn between my purchases of MMO's, and my declining interest in electronic games.
If I were to ever gain another interest in games, I would probably get a Wii and forego the PC.
I bought Everquest in may of 1999.
I have not bought another game since.
Prior to that I bought a game every two months going back about three years.
Lan parties stopped almost overnight. We used to play a lot of Quake (Quakepong mod in particular), and some game with transforming japanese robots.
The only game I still play from that time is Total Annihilation (with the Absolute Annihilation mod which is worked on to this day by the community).
The only game that has interested me since was the dance revolution games- never quite got around to buying them tho.
She was like chocolate when she drank... semi-sweet at first and then increasingly bitter.
MMO's don't cause people to buy fewer games. Better games cause people to pass on lame games. WoW is thrown around as "the" example of something causing the industry headache. It's a good game but if another game came out and was better people would buy it regardless if it was MMO, RPG, FPS, or something new.
I have never purchased a MMORPG because I don't want to keep shelling out cash every month. However, I'm quickly coming to the end of my leash. There are no good online games out there that are appealing to me. The last game I bought was Star Wars Empire at War. The box looked great, and the game completely sucked in every aspect. It was such a turn off that I'm probably not going to buy any game again until C&C releases the new Tiberium wars. Why should I pay 50-60 bucks for some half ass game that the developers are using me as a beta tester for... because they knew damn well it was a piece of crap. When I posted the bugs in their forum, the week of release, they actually told me my input didn't count because I didn't give it before the game was released? Whatever... I'll just pirate any game that isn't awesome online for now on. That's what these crap games have done to my attitude. I don't mind paying but I'm not just giving my money away. Screw that. Make better games and stop ripping everyone elses code.
"I guess I'm gonna fade into Bolivian."
Pawns are long overdue for a talent update. They need buffs.
Queens need to be nerfed. None of the other classes can duel a Queen and win unless they get the first jump, and only in the right circumstances.
Perhaps if we had free MMORPG's with no guilds people wouldn't act as though it were some sort of job.
Well, that's what happens when you take some time to venture out into the wide, open world. You can find whole towns full of interesting people if you just take a few hours away from the computer and do a bit of travelling. :)
There is a new gen of systems coming this fall, it's not surprising at all that console sales are down. TFA says PC sales are up, so I don't see anything unusual. Console sales will pick back up when (flamebait) the Wii comes out.
Maybe I'm particularly pathetic, but WoW hasn't only curtailed my game purchases, its curtailed my purchasing in general as well.
I used to be a steadfast console gamer, checking the review sites every week and eagerly heading to EB each Wednesday to check out the latest and greatest. I'd pick up between 3-5 games a month.
And then I found WoW. And as others have posted, I haven't felt any compelling need to buy anything else since then. It's not that I've made a conscious decision to save money, it's just that the desire to play anything else is gone. I'd much rather hop online and help one of my friends kill a few murlocs than play the latest and greatest single-person console game.
But wait, there's more! I used to participate in random consumerism just to cure my boredom. Have a rough week at work? Feeling restless? Nothin' a new iPod can't fix. Feeling a little blue? Why not forget about it for a while with some new clothes.
These days? When I've had a rough week, or I'm feeling restless or blue, I find that I can get the exact same satisfaction by heading to the WoW auction house and buying myself something useless and pretty as I can by buying something in RL. My virtual consumerism is every bit as fulfilling as my RL consumerism was. And it's a whole lot cheaper.
So thank you, Blizzard. You've probably saved me from thousands of dollars' worth of crap that'd just be sitting in a closet somewhere.
After a 7.5 year UO habit, I moved to WoW and I've been there ever since. Since 1997, I have only bought a few, exclusive games, and I only played them to a point before going back to full MMO: Diablo 2, Ultima IX: Ascension.
Occasionally emulators might distract me as I pine for something retro, but MMO's are a mainstay and a new form of entertainment that has replaced movies and TV for me.
What I feel is causing the decline in the purchase of console games is... (drum roll) console game companies.
Consumers are finally waking up and realizing that they're buying a new console and a whole new set of games every year. How ridiculous. With a PC I've got a much slower turnover rate though in the end it probably equates to the same amount of money. I'll replace my computer every two years, but I'll keep my library of games and play the ones that I still like (Diablo, Warcraft, Starcraft, Ultima Series, Master of Magic) when the mood strikes me thanks to virtualization, the ability to keep legacy OSes running and emulators.
I've never understood the attraction of consoles over PCs.
Most MMOs don't give you the client for free. At launch MMOs typically retail for the price of a normal PC game: $40-$50. I know I paid $50 for World of Warcraft even 5 months after launch. So $50+$165=$215 for the first year of gameplay (remember the $50 includes the first month of play).
Of course if you know you are going to be playing for awhile, most MMOs will give you a reduced monthly cost if you pay for 3, 6 or 12 months upfront.
Sometimes my arms bend back.
"Meanwhile FPS games are generally very limited. They generally few enough maps to count on your hand, and similarly few weapons. Further an argument can be made that all games from the same generation are fairly the same save causmetics."
It's kind of hard to compare the two. I mean looking at an FPS and saying "the lewt is teh suxors" is a bit silly. Having more guns doesn't necessarily make an FPS any better.
For the last three years I've been playing one MMO or another. They fill up most of my gaming time. They don't tend to offer the same visceral experience as an FPS - either single player or multiplayer. WoW's PVP battlegrounds can be fun, but they don't really have the intensity of a good Battlefield game. I'm not saying they should either, they are different animals.
The single player FPS games that I have enjoyed (and completed) recently actually tend to be the shorter ones with tighter designs. I really enjoyed Half Life 2 but didn't even make it halfway through Doom 3. Most recently I completed Call of Duty 2 which although being more of the same, is probably the best WW2 FPS experience out there. Really intense.
I prefer an FPS game that is consistently good and short to one that is large and uneven. On the other hand, I guess I save "large and uneven" for the MMOs, which is how pretty much all of them can be described.
Sometimes my arms bend back.
I'm perfectly happy with single player RPG's. Elder Scrolls, NWN, Gothic, Icewind Dale, Fallout etc.. have better stories, better role playing and better adventures. I don't need a chatroom at this stage in my life.
I play very rarely. It's not possible for me to make online friends, and I don't plan on doing so. I played AO for some time (lv 50), but gave up due to lack of time. Now if I want a quick relax I run nexuiz, there is always somebody online, but not to much. And I always can have a quick FPS sparing, whenever I need it.
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#\ @ ? Colonize Mars
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Yup, just like the battlegrounds *inside* of WOW.
This wasn't combat, this was straight NS and before they had the time limit in. I can't remember what version it was at this point anymore cause this was more than a year ago.
If you want to compete with the MMOs, you have to release a game that is more fun than the MMOs. Something that will make people want to play it instead of raiding and PvPing and grinding and such. In the past you only had to compete with the games that were coming out around the same time as your game. Now you need to compete with MMOs that have come out a year or more previously. But then, that's not so new either. Every FPS that comes out has to compete against CounterStrike, right?
WoW means a game that will go on forever. Or even if a person doesn't want monthy payments, $50 can get them a Guildwars. Guild wars alone has given me around 300 hours of quality playing time, where as most console games usually bore me after 10 or so hours.
Plus I think this view is a bit bias. Most of us grew up playing mario and sonic on their respective 16 bit systems. Maybe if companies created games like they used to, we would become interested again and start buying more games again.
Maybe one day Wii will wise up...
I started out with warcraft and C&C. I then migrated to starcraft. I was really addicted to starcraft because I could play against so many others and show my skills in winning. When EQ came out I dropped it all for that. I played day and night for 3 years. I then stopped and only played once in a while for the next 2 years. When most of my friends that were made during those 3 years stopped playing completely I stopped.
Alot of the reason I stopped playing EQ (a mmorpg) was due to the fact that Sony kept messing with balance and got into the habbit of releasing expansions instead of fixing the game and correcting balance. The game became one of "if you aren't one of classes part of the holy trinity then you are just extra baggage".
The point here is that all MMORPGs will come to an end because of the people that run them will run them into the ground, even Blizzard.
I was searching for different games when a friend suggested I play Counter Strike. I watched him play and said "no". It is too lame, tame, and boring.
I then, about 2.5 years ago, after trying various FPS games (quake III, UT2003/2004, etc.), came across Enemy Territory. It was a free game. I played horribly as I had not really played too many games like it. It took at while and I read a bunch of stuff on line about it and got better. I have stuck with that game over the past 2.5 years. I'm pretty good and this game has alot of replay value. It isn't an adventure and it isn't about quest but it is a game where you accomplish objectives while being thwarted by others. When Quake Wars: Enemy Territory comes out I'll try it.
I have purchased BF2 and a slew of others but the developers keep screwing with the game. They reduced the capabilities of the aircraft, which they should have done, but they should not have reduced the aircraft total hitpoints. That essentially ended the fun for me. I have quake 4 and HL2, and a slew of others but it is the free game which is objective oriented that has kept me playing.
You can lead a man with reason but you can't make him think.
I've bought only one game after hooking onto WoW, and it was Civ4. Yes, a turn-based strategy game. Nice game, but problem is - it wasn't playable on my laptop with a 64M videocard. Worse than just unplayable - it starts OK, but in the middle of the game it runs out of resources. Bang! Game over. Can you imagine that? A real-time, 3d WoW runs smoothly but the turn-based strategy run out of graphical resources? Huh? Well, no more titles from Sid Meyer or Firaxis - never!, I promise you. For the Alliance!
I for one don't feel bad or find it to be news that software companies find themselves making less.
The real problem is that many smaller companies and studios are around the break even point. Making less is a big deal to them. The game industry is like many others, the press generally covers the big companies, but most people in the industry work for small companies.
I have to say that games such as WOW, Guild Wars, and so on are not the reason that the industry is so cold. It's the fact that no one is making anything that is actually good. I have barely seen a good game in a couple years. G.R.A.W. is decent, and i'm no FPS'er. But to say the industry is cold because of online games is a joke. The industry needs to actually put something decent out first. Compete with what is out there, innovate, do something totally new. Then the industry will heat up.
What about games like Diablo (II) and Guild Wars? You have to pay for them initially, but they should have the same draw - moreso, pricewise - as per-month online games. Wouldn't those be the best deal?
It's PIRACY that's causing it, didn't you hear them one of those bazillion times they said it? It's never a problem brought on by something else!!!! ...dot dot dot...
Great Intellect...
On the other hand, wings are neither necessary nor sufficient for evolutionary success, yet species evolve them.
In any ecology--whether a literal one or a metaphorical one like the marketplace--the key to success is finding an underexploited niche, and then exploiting it.
As long as there are people willing to pay more for quality, there will always be a market for high-quality games. And as long as there are people willing to buy crap from the bargain bin in order to save money, there will always be a market for crappy games.
Will a "smart beancounter" try to produce a quality game? That depends on the market niche the beancounter's company is trying to fill. If you run Joe's House of $5 Walmart CD-Roms, and some game designer tells you he wants to delay a launch for a week in order to polish up a game, you'll fire him. If you run EA and Will Wright tells you he wants to delay a launch for six months, you'll let him.
Arr! Read The Government Manual for New Pirates!
the MMORPG formally known as "life life wtf is life?" has been hijacked by a virus known as "money money whos got my money?"
I don't think this can be attributed to *just* the MMORPGs, a lot of games that have extended multiplayer lives (as many should) can stem the flow of games that one person goes through in a year. Many people who play Counter-Strike or Battlefield 2 for example often don't play that many games at the same time, and we all know about the cases of gamers who have played nothing but CS since they got it.
I think it is less a problem with MMORPGS, but more a feature of the extended life of some games nowdays thanks to internet multiplayer, in which case, can we really see it as a problem?
Business Voyeur
There are still people playing Ultima Online which came out I THINK in 1997? People join communities and it's the community that keeps the game going.
..and many more games I've bought since I started Dark Age Of Camelot over 3 years ago have probably had about an hour's play each before ending up on the dusty pile on top of my PC.
Only game in 3 years that I've completed was Half-Life 2. I haven't even bought Episode 1 yet.
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Ohhh ok. Yeah, I remember the good 'ol days when we would have day long matches of NS. I'd leave and come back later and they'd still be playing the same map with a lot of the same players.
I soloed to 70 as a necromancer (granted, SOE's gift to the soloer) and as a beastlord. Completely solo. My wife both grouped and soloed as a shaman.
A new server is opening next week (with only the original three continents, expansions will be unlocked as end-game content is successfully raided) and I intend to solo with another class. Haven't made up my mind yet. Thinking enchanter.
So basically your "holy trinity" argument is bunk. There is a lot of content that encourages it and the concept is sound, but you conveniently overlook **plenty** of us who think outside the box and do things that amaze our guild mates. I can't tell you how many times guildies have said "wow... you can do that?" etc. You have to think outside the box. What about kite groups? What about GoD instances where you don't have a tank (think vxed)? What about Plane of Valor, Halls of Honor, or any of 20 higher end zones that are kitable, requiring only one person with snare to fight in? Just because the average joe can't see beyond the trinity doesn't mean alternatives don't exist. Simple minds are the reason WoW is so popular...
Personally, since I started playing WoW in second beta, I have bought exactly one other game (Halflife 2), and I very rarely play it. This is down from 2 to 3 games a month.
The reality of the situation is just that Blizzard has made a fantastic product. They worked VERY hard and support it amazingly well and it's paying off for them. With such a deep game, people simply don't need anything else.
I, for one, think the other game companies should simply be scared because they aren't willing to work as hard as Blizzard has to deliver a fantastic, quality product. The days of them being able to milk games they churn out of programming sweatshops every 10 months are now over.