Black Isle Studios Shuts Down Development
Zonk writes "RPGDot has a story up right now about the closing down of development at Black Isle Studios. The information comes from an unnamed Interplay source, who says 'Any time you see the [Black Isle] logo on a future product, know that no one who was associated with BIS actually worked on it', as well as a post by BIS employee Damien Foletto on the Interplay message boards, and a Blue's News story that adds: 'The non-announced [PC] title that the division was working on, Fallout 3 [aka Van Buren], has been 'shelved', to quote management.' BIS, you will be missed." Black Isle are particularly known for work on the Fallout series, Icewind Dale, and Planescape: Torment.
This is the first developer shut down that has stunned me since Looking Glass (System Shock, the Thief series...) went under.
Why is it the good companies go under, but the crap ones live on?
All it states in the quote is that Interplay has cut the BIS team. The rest of the quote is nothing but bashing Interplay
black isle had a wonderful, hand-made game, made by gamers feel to their products, reminiscent of early origin and sierra. sadly those type of developers are becoming rarer. this sucks. i wish them all good luck.
BIS made some really excellent games, games that are remembered long after their day. Much like the old gold box games that were released way back when by TSR.
I lost many hours of my life playing through Planescape:Torment and all the other games delivered to us from Black Isle.
One wonders if Interplay have decided that money is no longer a desireable outcome of the game production money? Have they lost all inclination to produce new classics, as I'm sure Fallout 3 would have become?
Perhaps Interplay simply doesn't percieve a value in role-playing games like Fallout and Baldurs Gate and the likes on the consoles of the future. Games with writing are to be frowned upon in console-land, as you can't read text quite as nicely on a TV set. This falls nicely into my growing theory that consoles are causing the end of the brain era of gaming, and sending us back into pac-man twitch land.
I am government man, come from the government. The government has sent me. -- G.I.R.
NOOOOOoooooooo.........
The middle mind speaks!
Fallout was one of the finest RPGs I've ever played. Storyline was fantastic, gameplay was excellent... graphics weren't spectacular, but that wasn't the game's selling feature. Fallout 2 came along, rehashing the same old graphics, and same old gameplay, into an absolutely amazing game, superior to the original. The story is excellent, blending along with the first quite nicely, and with much more depth...
Fallout 3 would have been amazing. I have no doubt about this. The only thing which could be better would be Fallout Online.
-agent oranje.
Planescape-Torment is one of my favorite games of all time.
Ahhhh crap! I think that about sums up my thoughts. I always thought it would just be a matter of time before we got Fallout 3. Looks like we will never see it now. Bummer. :(
Warning! This post may contain a pun!
They...they weren't really working of Fallout 3 were they? Because... if they were... and it's...it's 'shelved'... I think I might just... must find tall building... bridge... industrial dough mixer... NOOOOOOOOOOOOOOOO!
I'm going to go cry now...
"Life's funny sometimes." "And sometimes it isn't." --Cat's Cradle
I saw some of the unofficial stuff about Fallout 3 just a couple days ago and I've been drooling about it ever since. Fate is cruel. Of course, I also found this thing called IanOut, a third-party Fallout engine...
"Why is it the good companies go under, but the crap ones live on?"
Because people are voting with their dollars, and crap is king.
Several of the Fallout guys left long ago, and are working in Troika Games, the studio that released the brilliant Arcanum, and is currently working on Vampire...
Black Isle is dead.
Long live Black Isle!
aaagh.. But but.. they can't do this, can they?
... never? No.. please?
*Whimper*
*Whine*
*snif*
I've wasted hours and hours on the previous games, I even invested time in Fallout Tactics (all in wine, yes)...
I admit that i thought Fallout3 was a ways into the future, but
I didn't do this, now did I?
What a fucking waste of technology.
At least the absolute derth of quality PC games cuts short all of the asshole anti-Mac arguments.
You know, with all the cries of "noooooooooo" and complaints about "shoddy games", etc, etc. This would be the one area that cries out for open source. But of course, here we all are crying about another game down the drain.
Having played the Icewind Dale series to death, I have to just say that this sucked. I used to hang out on the BIS message boards a lot, and I really got the feel that these guys really put their hearts into making well-crafted stories for the fans to enjoy. This is really a shame. Good luck to everyone who worked at BIS, and best of luck in the future.
But there is another kind of evil that we must fear most... and that is the indifference of good men.
This is a sad day. Some of my favorites have been Black Isle productions.
This is the sort of thing that happens when the intrests of the developer and the publisher diverge. Interplay wanted to make money, and probably worked its developers at a death march pace. No developer can sustain that for an extended period of time.
Interplay wanted Bioware to churn out its games faster and faster, and make them larger and larger. It also wanted to pay Bioware alot less then what they had coming. Since Bioware was not owned by Interplay, Bioware told them to f**k right off, and went to Infogrames / Atari.
I guess the same sort of crap went on at Black Isle.
Black Isle was owned, so they could not just walk away from Interplay. Their core group of experienced developers probably told their bosses to stick it where the sun doesnt shine, and took a walk. That, or they dug in and refused to work a death march. Either way, Interplay decided to shut down the studio.
Anyway, this is all guess work. But it seems plausible enough to me to explain what happened.
END COMMUNICATION
Yeah... I'm sitting here crying now. Fallout 1&2 are the two best RPG games i've ever played. Great story, great atmosphere, great artwork.
the problem is of course that they lack capital, and besides that are tangled up in various courtbattles delaying their X-mas games (FoBoS and Dark alliance 2) to january, not to mention jefferson that was canned due to IP problems with wizard of the coast. IPLY needs cash badly, and must stop it's own bleeding at the same time - and they simply decided that PC gamers can screw themselves, and jumped for console only.
Forget quality games from IPLY in the short future they have left, they need to milk everything they still got just to keep running and that will probably only last an other year.
too bad about FO3 though, I was somewhat hoping for that game to come Q4 next year.
Fallout 2 and Baldur's Gate 2 were excellent games, had great stories and sense of setting, and were largely free of the type of cheesy melodrama that seems to have overtaken console RPGs. I hope their type of deep RPG experience doesn't die with Black Isle, but I fear it will.
--- "Yeah, I'm a bit stressed out. I have a research paper due tomorrow and it has to be +5, Insightful."
Black Isle are particularly known for work on the Fallout series, Icewind Dale, and Planescape: Torment. What about the Baldur's Gate series? Aren't they particularly known for that as well, considering it's one of the top RPGs? It's definately sad to see Black Isle go. They've made some quality products that I'm sure will be considered among the best classic games.
The loss of BIS is a pretty big one. Although they really haven't realeased a lot of great games recently, they'll be sorely missed, especially as the creators of Planescape: Torment, the first game in a long while to actually be intriguing with the whole "Woke up with no memories" bit.
It's held up for 4(or 5) long years as the best RPG of all time IMO. For using such an old bioware engine, it's actually held up quite well. While graphics were never its strong points, the story alone is worth the purchase. I don't mean to plug it or anything, but if you have yet to play it, and consider yourself an RPG fan, drop 10 bucks and pick it up at any store that sells PC games.
And remember, for all Your P:T needs, The Pit: http://torment.db-forge.com/
The only three "true" Black Isle titles were Fallout, Fallout 2, and Planescape: Torment. All were great, of course, but the Baldur's Gate series and NWN were more Bioware titles really. And uh, they weren't of the same calibre either. Don't get me started on Lionheart. That sucked *)
Yuioup
I once has a robot like this... thing was, for some reason the think only wanted to read Tom Clancy novels. It was weird.
A sad bit of news right before I head to bed.
I believe Planescape: Torment revolutionized the world of RPG, and not enough people noticed.
I am pretty much a console gamer now, and I've yet to see any console RPG with the level of writing that PS:T possessed. Many games pose themselves as epics, yet feature nothing but shallow dialogue, psuedo-philosophical ramblings, and CGs aimed at horny high school kids.
What may change the nature of a man? This question ran the risk of cliche, but it was interwoven so tightly into the game system and writing that the premise took fantasy role-playing to unmatched heights. Morte, Annah, Nameless..you shal be missed.
Yeah, then there were those Fallout games, too.
So long, Black Isle.
But we have been for several years now.
Nothing is safe. If it doesn't allow for multiplayer or MMO, it's not marketable.
Not really much room for developing a storyline, plot, or what have you when you've got your hands full enough just trying to keep your servers from crashing under the load of a few thousand players all sitting around doing nothing but whining about how everyone else is a n00b, and whatever is left over is devoted to trying to keep on top of the cheat freaks.
guess at least now we can catch up on our reading lists.
Of course they won't, since that wouldn't make them any $$$. (and it probably is an ugly kludge, too.) Bastards.
I've been looking for the mac versions of Fallout since I got my PB. Anyone know where I could find them?
The bright side is that we can look forward to more Final Fantasy/Serious Sam ripoffs. Huzzah!
Its sad to see the loss of a great series such as fallout...
But on the good side i will now beable to compleat my degree wiht out worring about fallout 3 taking over my life as 1 and 2 did.
While it pains me greatly to see the passing of the company responsible for stealing so many hours of my teenage years, it doesn't come as much of a surprise. Black Isle has been going downhill since BioWare came into the game, and their games, while always being a bit ahead of Bioware's in terms of quality, never seemed to sell as many copies.
Planescape: Torment is a great example of this. Torment to this day remains one of the best games I have ever had the pleasure of playing, and it stands as perhaps the deepest roleplaying experience and certainly the most powerful game that I have played. According to BIS's sales figures from a couple years back, Torment had sold around 300,000 copies. While no slouch in the sales department (it certainly got them in the black), it wasn't quite up to the sales standards set by Bioware with the Baldur's Gate saga (also a great series of games, but nowhere near as powerful as Torment).
From there, it was downhill. Project after project was cancelled (including Torn, which looked to be a sweet 3d CRPG with all the reactivity and depth of Torment but with a snazzy 3d engine and the Fallout SPECIAL system), until Black Isle was stuck with a sequel to Icewind Dale (using the aging 2d Infinity Engine of the original Baldur's Gate in the era of 3d Neverwinter Nights and Morrowind). Then there was Lionheart, which took some of the elements of the cancelled Torn and tried to turn it into a decent game. What happened was an Arcanum-esque RPG: a great concept (a historical fantasy game that infused magic in the time of the Crusades) but with poor execution and an even worse engine and interface.
I hate to say it, but it looked like BIS was going to shut down since Interplay got bought out by Titus Interactive several years back. They just don't have the sales numbers to appease high-level marketing execs, despite their innovation and depth. The one silver lining of this predicament is the fact that other companies can now have a crack at some of the talent that has graced BIS for years. This could bode well for the phoenix-like CRPG industry if dev houses utilize this influx of great minds. An RPG fanboy can only hope...
i stumbled onto this a while ago after hearing somewhere about Van Buren. :(
when Mr. Sawyer left Black Isle, i had a feelin sumthin shitty was abrew
Sig (appended to the end of comments you post, 120 chars)
I got a lot of gamer friends and they all are die hard Fallout fans. It seems a game like that just couldn't miss!
Many, many gamers think fallout/fallout2 was the best game they ever played! How could they cancel this. Was it really that crap?
Will code a sig generator for food
God fucking damn it!!!!! FUCK FUCK FUCK FUCK FUCK FUCK. Ok, it is out of my system.
BIS was by far my favorite studio. Fallout, Fallout II and Planescape: Torment were my three favorite games of all times. Does anyone remember the end of the original Fallout? That ending was one of the few endings that left an emotional impact upon me. The ending as simply amazing. As he is walking away to that song I felt my gut twist in a knot and left me choking. Ahh hell, I admit it, I was getting watery eyed as he was walking away from the vault with his head down to that old bluesy song. No game had ever done that to me before. To this day hearing that song twists my gut into a knot.
Don't get me wrong, I love games today, but I have had none that made really knocked my socks off. War Craft III has great game play an all, but I have never felt any emotion while playing that game other then annoyance at the bastard over battle net you managed to raise an army and level his hero to 10 in five minutes. Fallout and Torment had an emotional effect like a good book. Nothing in these past couple of years has effected me like that.
I know I sat drooling over the prospect of Fallout III. I simply loved that entire setting. If anything, I was always supremely disappointed that BIS never ran with the title. I would loved to have seen a Fallout FPS or MMORPG.
On that note, does anyone know who the rights to the Fallout title goes to? The studio might be dead, but I would be surprised if someone picked up the rights and a few of the original creators and intend to run with it.
Is this going to delay Half-Life 2? How about Doom 3? Halo 2? GTA 4? GT4? Warcraft 4? The next M$ RTS? Then who gives a crap?
As sad as I am to see another game maker go under, the fact of the matter is that the studios that stay alive are the studios that sell games. So what if a few thousand fans are pissed. I'm pissed that I don't get to watch "Undeclaired" any more - that doesn't mean it wasn't cancelled for a good reason.
Enough fans buying a game == the studio makes more. Obviously BIS wasn't that great of a game maker.
(PS - this is not a troll - just one gamer's opinion)
"It is seldom that liberty of any kind is lost all at once." -David Hume
How can they do this!? Looks to me that Interplay, Activision and Eidos are playing some game of who can shut down the most and best game studios.
:(
I lost count of good gaming studios that got the axe lately. And at the same time drivel like Tomb Raider 7 hits the shelves
Sad panda's all around the world!
+++ATH0
Look at Bioware's runaway success with Neverwinter Nights and Knights of the Old Republic.
Who needs Black Isle, whose latest title, Lionheart, got stinking reviews.
Black Isle's titles will probably be handled by Bioware from now on. They did the Baldur's Gate games before anyway.
Hopefully Bioware will pick up some of the Black Isle employees because of the closeness of the two companies.
It makes you a little sad, though, to think the media drooled itself dry over the mediocre Neverwinter Nights adventure despite serious flaws in the engine and simply an amatuerish story and then didn't give Lionheart much the same chance. I think people forget it was Bioware that brought us Baldur's Gate, Bioware just coded it up for them.
This is truly another nail in the coffin of video games development in the west (US, Canada, UK). Granted, there are still a few good ones, but maily just lifeless lawyer filled corporations like Activision, Acclaim, EA, etc. that drain creativity and punish refinement. Heck even our consoles are dying (US/Europe: Xbox, Phantom, N-Gage).
So its times like this I'm glad to be a fanboy of Japan! Sammi's taking over Sega; we got Capcom, Konami, Tecmo, Taito, Square/Enix, Sony, Bandai, Koei, etc!! And the consoles are awesome too (PS2, PSP, GBA-SP, DC, etc)!! I know I know, off topic; flame bait; but its the wave of the future we are just seeing evolution in action.
SCO: 800-726-8649
Verisign: 800-361-8319, 888-642-9675
Diebold: 800-433-VOTE (8683)
Please, let Interplay know how you feel!
pr@interplay.com
The email I just fired off:
Dear Sir/Madam,
Let me open by saying I've been a long time supporter of Interplay, going back to the days of the old Star Trek adventures in the early 90's, and some of my favorite games of all time have been on the Interplay label. With that said, the news that Black Isle Studios has been shut down in order to pursue a console market which myself and many fans of Black Isle's titles have no interest in, I'm afraid that that relationship will be coming to an end. Interplay has demonstrated that they have no interest in me as a dedicated PC gamer, and as such, I can only assume that Interplay is no longer interested in my business.
While I'm normally not a believer in boycotts, the dissolution of one of the most talented group of developers in the industry in a misguided pursuit of the bottom line is more than I can ignore, and since it seems money is the only thing Interplay is listening to these days, I will be voting with my wallet. Perhaps those involved in the decision to cut Black Isle will comprehend the mistake they've made when the fans that have been so loyal to them move on.
Regards,
[Name witheld for Slashdot]
"Congrats to the muppet who modded this sad attempt to start an open source argument up as insightful."
And congrats to the poster that contributes nothing to a discussion. Your career in managment awaits.
Don't worry, there's always GemRB, the Infinity Engine clone :)
:)
In fact, this is probably good news for GemRB, given that it requires the game data from Baldur's Gate or whatever
Scream it as you randomly kill a console gamer tomorrow.
This is unfortunate. Reminds me of when EA shut down the Wing Commander half of Origin.
As there are thousands of us who would love to see Fallout 3 come out, I wonder if Interplay would sell the rights to the work in progress and if a big investor, or the gaming community, would be willing to financially support the completion of the product!
I know that if a company were set up to complete the development of Fallout 3, I would be a shareholder.
Are you saying Deus Ex 2 : Invisible War is not a good game? Doesnt compare to the first? Which ruled so hard it would take an evil-miracle to screw up two!?!
There appears to be quite a lot of Interplay bashing. While I will very much miss BIS, which made the Fallout 2, Planescape: Torment, and Fallout 1 (my first, second, and third favorite PC games of all time respectively), Interplay is doing *very* badly in the finance department. They are laying people off because they probably can't pay them if they wanted to.
Interplay has had some terrible legal problems preventing them from releasing a next-generation 3D Baldur's Gate-type game--a game 2 years in development shelved for good because of Wizards of the Coast, or whoever owns the AD&D license this week.
Fallout 2 was reportedly to be based on the same graphic engine, but after management got excited about the >1 million unit sales of the plotless, worthless, mindless action game, Baldur's Gate: Dark Alliance, and because of a number of PC failures, their management apparently became increasingly dissilusioned disillusioned with PC games.
Perhaps it never occurred to them that Dark Alliance sold because of Baldur's Gate's fine name (which it blemishes), and that Fallout: Tactics may have sold because of Fallout's pristinely good name (which it not only blemishes, but it drags through an ocean of shit in its disrespect for the founding masterpieces of the series).
Interplay has been focusing on low-quality, quick-to-develop games for their less cerebral fans, and apparently the strategy hasn't worked (hint hint Ionstorm/Deus Ex 2).
I am not happy about Interplay's woes, and some of the biggest causes were legal and not necessarily management related, but if you look at Interplay's financial statement, you would be surprised that they aren't declaring bankruptcy right now--no, that will come in mid/late 2004 when they cannot get a line of credit after defaulting on previous loans and being unable to give any clear indication of a light at the end of the tunnel.
I hope that the Fallout licence is sold to a company that has some of the original design geniuses behind it, such as Obsidian Entertainment or Troika Games
Anyone who believes Interplay's management enjoys laying people off before Christmas needs to seriously consider the concept of "hearing both sides of the story."
Never blame on malice that which you can blame on incompetance (and America's legal system)!
Computer Science is no more about computers than astronomy is about telescopes. --E. W. Dijkstra
Did this have anything to do with Lionheart? I know it wasn't BIS produced, but didn't it carry the Black Isle Logo or something? Lionheart was probably a dismal failure in all regards, and may have contributed to this decision.
Fortunately for me, I've got all the Black Isle games. I even recently played through Planescape: Torment again. The sheer depth of that game is totally unrivaled.
Regret can change the nature of a man.
I fully agree with you on Planescape: Torment being the greatest RPG of all time. There was a reason why Torment's storyline was so good though; the three primary writers had degrees in Philosophy, Psychology, and English respectively. You don't see that kind of talent together very often. In fact, almost every other RPG feels just like a fancy hack-and-slash game compared to Torment. The sheer depth of detail and imagination prevalent in Torment is simply staggering.
However, there is a catch. In order to play Torment properly you have to read a lot, be very thorough, and try to do it in one short go. There isn't a whole lot of combat in Torment, mostly lots of dialog and description. It's fantastically written, and can easily stand up against most fantasy novels. Getting past the initial shock of reading pages of text is difficult.
Also, in order to keep all the events fresh in your mind, it's good to play it as quickly as possible. I recently played through it again and I finished it in less then a week, which was pretty impressive considering I had midterms at the time. If you take to long, however, you can loose the focus of the story and that's an absolute killer for Torment.
and just before Christmas... gotta love corporations.
-jp
"In theory, theory and practice are the same; in practice, they are not."
Damn you Interplay! You just killed a company I believed in, and the product lines that earned you my money! I was wary when Torn was canceled, but losing Van Buren is criminal! I would like to see how you attempt to earn my PC gaming dollars now, for I am not a console owner. Reap what you have sown, for I have only badwill for you now!
I haven't met a single serious CRPGer that didn't love Fallout 1 and 2... and Planescape: Torment was nothing short of amazing, even if the combat system was a giant step backwards from Fallout's (IMO, of course.)
Tell EVERYONE you know about these games... you can still pick them up in the bargin bins, and maybe, just maybe, Interplay will consider reviving Fallout 3 if enough people show interest.
Nothing is safe. If it doesn't allow for multiplayer or MMO, it's not marketable.
I guess KOTOR, the Legacy of Kain series, Eternal Darkness, every Metroid game, Whiplash, and BloodRayne 2 don't count, eh? And those are just the ones I've actually played or am looking forward to.
While the multiplayer/MMO market is sizeable, I think that companies who bet on it to the detriment of all single-player games are going to lose in a big way.
There are too many types of game that don't lend themselves to anything other than single-player. The online experience so far also seems to be incredibly shallow, even if it is time consuming (e.g. Everquest).
A lot of people (including myself) are interested in playing through a story-based scenario at our own pace, not hunting up loot and levelling for 8 hours a day or playing FPS/RTS games on the same maps over and over.
"...always new atoms but always doing the same dance, remembering what the dance was yesterday." -Richard Feynman
This is what happens when you have money hungry managers and shareholders that WANT their well deserved profits. I'm afraid many good businesses in the future will suffer the same fate. It is rare to see an intellectually challenging game these days. It is a shame; I think that the software industry has turned to the same marketing tactics of the music industry. Promote a song, no matter how crappy, as much as possible and make sure the public hears it at least six times a day until they are forced to buy the CD, parade the group through every merchandise avenue, then after six months make a new album or a new artist. We are getting screwed buy money hungry publishers and share holders. What ever happened to playing a game for 6 months and still having fun? Hell I still play Zues, Mechawarrior 4, and even x-com UFO defense. They are fun games! Why do I have to buy one every freaking month? If it takes that long to finish I would rather buy five or six books at the same price as the game, at least the entertainment will last longer.
This SIG pulled due to lack of funding. (This damn war is costing too much!)
Sad news.
/Lars
I do find a bit ironic (Alanic?) that a lot of people praise BIS for their innovation and bitch and moan about the lack of originality in games nowadays, but at the same time, what are they at the same time mourning the loss of? Fallout...TRHEE. I'm sure it would have been a good game, I would have bought it, but all the same it was a sequel to a pretty thoroughly exploited name they were working on.
OT: I have been thinking about remaking Planescape:Torment using the Neverwinter Nights engine. Does anyone know if such a project is currently underway? Googling for it brings up some pages that look interesting, but they are in Italian and Polish respectively...
Think I could get away with it copyrightwise? For instance, the original music is available from Interplay homepage as MP3, sounds even better than before. I would of course credit all the artists, give links to their current works as a free ad, and thank Interplay, but I realise the copyright holders quite likely would not allow it anyway as that would be setting a bad precedent. What I mean is, if the project ever gets off the ground, would they go to the trouble to shut me down or sue me? I would of course have the module available free for download. I doubt many would play it, so would I be a big enough target for them to concern themselves?
I haven't bought NWN yet, but might do it just to do a P:T remake for fun. Is it possible to remake the engine to do the unique things in P:T, for instance the immortality of the Nameless One, or the fact that he can change classes back and forth on the fly (not multiclass)?
If you know, could you pretty please with sugar and cherry on top tell me the names of those three companies ? I have been dying to know (figuretively speaking .. of course :)
A bad analogy is like a leaky screwdriver.
http://www.interplay.com/fallout2/screens.html
Did anyone else notice the two other pictures there? The one with the guy stabbing the other guy in the back. And uhh that one with the guy and the giant bag of money? They are trying to tell us something from beyond the grave!
i always thought the baldurs gate series was larger than the planescape series....just wondering how that doesnt get a mention.
Ummm, this was modded interesting? Sounds more like a troll to me. whatever
It sucks that BIS is gone now, I was really hoping for a fallout 3
One of the first, no, probably THE first, RPG I'd ever played that really captured something of the pen and paper feel. By that I mean that it was actually possible to role play to an extent. It had a rich and well developed story which, by necissity, means a prescripted one (at least with teh technology of the day), but it was one that had multiple paths you could take, and ones that were quite different. It was actually possible to be a largely non-combat character and to succede in the game and have fun doing it.
I mean so many CRPGs are just combat games. That's all you do, is fight. Ya, ok, that's fun and all, but one of the cool things about a pen and paper RPG is you could have a story any way you liked it. Your character could be a complete wimp, and you could still have a fun and challenging story. Well no game has ever really captured that given that it's almost impossible to match the flexibility of a human controlling something, but Fallout was the first game I ever played that seemd to make a genuine attempt. It wasn't a game where my choices were "guy who kicks ass with sword" or "guy who kick ass with magic" and such, I could actually be a guy that didn't kick ass, and still succede.
I have been waiting for the death of Fallout. I hate fallout with a passion. I hope that game never see's the light of day again.
I felt a great disturbance in the Force, as if millions of voices suddenly cried out in terror and were suddenly silenced
The only reason I buied a new PC instead of a console was, because I like to play with my clan on LAN-Parties. I wonder how long until Console will catch up there and provide Consoles with Lan-Party "Support"
... This is horrible. I was anticipating Fallout 3 to be a really great game & now, knowing how suits work, it will never see the light of day. Fallout 2 & Torment are still the best "computer" role-playing experience around. Maybe we'll get lucky & Troikia (the company that made Arcanum, another great RPG) will pick up the Black Isle's ex-devs.
Jaysyn
(proud owner of every one of Black Isle's RPGs)
There is a war going on for your mind.
You wrote:
"The online experience so far also seems to be incredibly shallow, even if it is time consuming."
Have you ever tried Neverwinter Nights in a properly organised game with DM(s) online ?
No single player RPG will ever reach that level of quality.
check it out!
I saw this coming for years. Black Isle was the only group under Interplay's banner that was producing anything worthwhile, and they were suffocated systematically by Interplay, a floundering and financially risky company.
I will always remember Black Isle in fondness, and yet I can't help but cite that the delay of Fallout 3, a suitable version comparable to Fallout and Fallout 2, has to be ultimately responsible for the dissolution of this company.
The fans have been begging for Fallout 3 for years now and Interplay and Black Isle have chosen to ignore our pleas.
The money follows the means and the message of the people.
Curse you and your black soul. This is the first slashdot story that has made me cry. Black Isle was one of the best, most talented and creative teams in history, and for many fans Fallout 3 (as well as the rumored Fallout Online) was more anticipated than HL2/DooM3. I must go mourn now.
This sucks. I wanted to play some Fallout3. Now if it does come out you can be sure it will suck. Maybe BioWare will hire some of these talented guys. I have money right here, gimme Fallout3 and the money is yours... no? Oh too bad.
Clickety Click
exactly, thats why I'm gonna mark you 'Troll'.
Might as let them know how your feeling:
To: PR@interplay.com; Sales@interplay.com
To Whom it May Concern:
I wish to voice my opinion of the recent dissolvement of the Black Isle Studios. I would like to lodge a protest. Not so much for the developers or other material reasons. I have fond memories of time spent playing Fallout 1 and Fallout 2. I even spend money on Fallout Tatics and found that to be disappointing.
However I had been long awaiting Fallout 3. Now that looks as it will never come to be. I doubt you will find the funds to finish this title; nor would you course let the developers finish the game under some other companies banner.
Dollars and cents all add up and management took the path that they felt benefical to the interplay company. However as a paying customer, I can also tell you that I will no longer be purchasing any interplay titles or intentionally support your company by any means.
Currently my best hopes would be that you go bankrupt on lack luster sales of your upcoming titles. Be purchased by some other company during the Chapter 11 process; and they proceed with developing of the Fallout 3 title. Not much hope but better than expecting Interplay to finish it.
Thank you for your attention to this matter
I just built a new computer, and for what! I shall now load my new computer into my car, and drive up to the highest mountain in the area and hurl it from the edge, giving it a quick and merciful death, for it shall never know the joy of a new Black Isle Studios' game gracing its hard drive! To do otherwise would simply be cruel.
If the pages you are looking at are in Italian/Polish/whatever language then why not use "The Fish" to translate. It won't be perfect but it should give you an idea of what they are doing...
Dream as if you'll live forever.
Live as if you'll die tomorrow.
~Anonymous~
**your favorite strong oath here**
I loved the work these guys did! "Torment" is one of my all-time favorite RPG's, mostly because it was based on playing a "role" and not on hack-n-slash.
Here's a project for you guys with a lot of spare time: "Quality Watch". Keep track of the guys involved with quality work, seeing where they go. Hopefully their "quality" will rub off on the guys their currently working with...
We'll miss you, Mortie
I guess KOTOR, the Legacy of Kain series, Eternal Darkness, every Metroid game, Whiplash, and BloodRayne 2 don't count, eh? And those are just the ones I've actually played or am looking forward to.
KOTOR and some of the Kain titles are the only ones on that list that've been released for the PC. Even those sold better on the consoles. Perhaps you may want to try again?
While the multiplayer/MMO market is sizeable, I think that companies who bet on it to the detriment of all single-player games are going to lose in a big way.
Sony's pretty much bet the farm on the MMO market, but only because they hit the jackpot out of the gate (EQ). EQ and the licensing fees for PS2 games is keeping Sony's entire business afloat. KOTOR is the first Star Wars game on the PC in a while that has done well without being an FPS.
A lot of people (including myself) are interested in playing through a story-based scenario at our own pace, not hunting up loot and levelling for 8 hours a day or playing FPS/RTS games on the same maps over and over.
That pretty much sums up why I have a DreamCast, PS2, GameCube, and XBox. My PC's still powerful enough to handle any game I've thrown at it, but I haven't bought a PC game in almost 6 months, whereas I buy console games at least once a month (several at a time). I would be perfectly happy to play PC games if they weren't all WW2 and counterterrorist wannabe-realistic FPS games at the moment.
-PainKilleR-[CE]
The quote about Fallout 3 is actually from Blue's News.
Blue's News
Fallout 3 appears to be following in the footsteps of its spiritual predecessor, Wasteland. The Wasteland sequel never got finished, either, but there's still people like me and these folks waiting for it to get finished.
There's folks of a certain age (mine) who would pay more than an average sum of money for a Fallout 3/Wasteland 2 package from an indie company now that they're no longer "profitable". I know exactly which company I wish would do it, too...
I have been playing games for most of my life, starting in the mid-to-late eighties. I am still a keen gamer now.
While I have played numerous memorable games on various platforms, I must thank the team at Black Isle Studios for producing what in my opinion is simply the best game of all time: PlaneScape: Torment.
Your dedication to the art of crafting amazing computer role-playing games went above and beyond the call of duty. I am grateful to have been given the opportunity to experience your masterpiece.
It's a sad day to see BIS close, but I hope that the talented individuals that comprised this team will move on to accomplish grander and greater deeds. If you decide to change the directions of your lives, please do so knowing your dedication and ingenuity has produced something so wondrous that at least one man would be happy to shout you beers all night were our paths to cross.
A heartfelt thanks like no other in my time gaming goes to you all.
(wow. that was rather sentimental, but that just goes to show how PS:T transcended the medium.)
For its time.
Now every game is 3d, with a human in the middle of the camera.
I was actually working on a game like wasteland/finalfantasy 1... Spent 3000 hours before I let it idle. I could always fire it back up again... HMMM
haha you fail it! now that you posted you can't moderate!
Dude Bioware created Baldur's Gate 1 and 2 and Neverwinter Nights. This is not insightful at all it is wrong, sorry, your heart is in the right place but your facts are wrong. The Big Corporation didn't win over the Creative Artist, the creative artist just broke off from the Big Corporation to find another publisher to work with. Bioware has gone on to make two Neverwinter Nights expansions and Star Wars: Knight of the Old Republic.
Onward to the Aether Sphere!
I played PS:T after BG and IWD, and was blown away. Although the graphics look a little dated and the interface was weird, I liked the in-game library. And the music...beautiful. A lot of people complain about all the reading, but I would rather read lots than be left to my own devices in IWD. The themes of death and renewal struck home with me very hard - I finished the game (with a "good" ending) on the morning that my grand-aunt died. It was weird - I knew she had died somehow, but the phone call came much later...
As a small indie games developer, I, like many others, got into this line of hobby/work because people don't make the games I want to play. So fine, I make my own games and sell them.
Sadly, this option is not yet available to replace BG/Fallout. Why?
1. Good RPGs are hard, and take a lot of time/effort to make, often too much for one little developer to manage on his/her own without starving to death.
Well, that can't really be helped, although if you make a large enough market clamoring for episodic RPGs (so you don't have to release the whole shebang at once) you can get past this.
2. No decent and affordable engine is available for budget developers.
There are RPG engines out there. Most of them are either ancient console style or eternally "In Development" - you find a million of them on sourceforge, but most of them never go anywhere. THere is one isometric engine for reasonably-priced licensing I've seen, but it resembles the graphics of the original Ultima Online and may not be considered cool enough for most people.
However, look at the Neverwinter Nights community.
These people are BURSTING with the desire to make RPGs. Mods can't be sold, of course. But with a decent, license-able engine...
And yes, I count myself as one (going back to The Bards Tale on the C64). The problem with RPG games is the amount of effort that goes into the writing of the story, generation of massive areas to explore and scripting complex game events. That last one is a killer, because we all want non-linear gameplay, but what that really means is that the developer has to write extra content that only *some* people will ever see.
For all that effort, the game is placed in a channel with a very small market footprint. Sports (including racing) and (first|third) person shooter/platform console games now rule the because they are easy to communicate to the market, and there is a market waiting to buy them. Think of how many parents who have purchased consoles for the kiddies, and are responsible for buying the game. Imagine them browsing the store shelves. Only the most dumbed down concept and straight forward message is going to make it through. "Hey, lets buy Timmy a football game."
So something like Planescape Torment, which is one of the great RPGs of the modern PC era, is completely beyond most of the market. It offends parts of the market simply by context (a game played in the realm of the gods? Pagans!) and it has an appropriately ugly box cover of the Unnamed One. You can't install Torment as a "demo" in the store, because most people would see a static isomorphic view with no action, and walk on past.
Console RPG makers learned long ago that you have to sacrifice integrity to move product. Thus console RPGs have "over the top" limit break moves, FMV of sexy anime babes and leveling treadmills that makes the D&D system look tame.
Thoughtful storylines probably should take refuge in books. The era of the gaming geek being the majority gamer is over, and so the market follows the money. All I can hope is that a few publishers will weather the storm and be willing to sell to the niche. Of course, if you want worse, you should check the health of my other favorite type of game: the turn base strategy game. Thank goodness for game boy SP: without it, that style would be extinct.
Sig under construction since 1998.
With studios releasing games to disk full of bugs, patching all of their problems later and then going out of business, where is someone supposed to get patches for classic games? I recently re-purchased several old games on ebay and I know that patches exist, but haven't found any of them yet.
in my opinion, torment was the best game i've ever played. the story was incredibly well done. i never really expected another game of torment's quality to come along, but now i guess i know for sure that i'll never see it.
True, but it does put a hole in the "Free advertising", and "It helps the artist" argument.
Busniess. Business never changes.
There's a growing sense that even if The Future comes,
most of us won't be able to afford it.
-- Lemmy
Lionheart was rushed into completion to make an absolute deadline. Incidentally, it was contracted out to Reflexive, not made in-house by Black Isle.
I wonder if Black Isle refused to do the same thing with Fallout 3 and Interplay dropped them because of it - their lead designer left about a month ago, and the project may have been looking at delays...
I was looking forward to a non-D&D title from Black Isle - D&D makes an awful computer game system (IMO) and I loved the Fallout games. I bet 60% of the spells in D&D games never get used by anybody...
While the hardware is diverse, I thought that the aim of things like DirectX was to give them a common interface. I suppose the same might also apply to GL, though I'm only now delving into coding with it.
The question is, with the exception of hardware which just doesn't support certain effects, why should the game developer have to worry about it much at all? With a proper wrapper around the various hardware capabilities, the game designer should not have to be so concerned with compatability as gameplay.
And yes, I have had games that suck on certain hardware, but the fact is that they are not only the games that suck on that particular hardware (generally an overall DirectX looks like crap, crashes issue with many games).
City of Doors is a good starting point. I belive that they are creating a Planescape Campaign setting, with customized hak packs. It doesn't look like they are recreating Torment, but you might be able to capitalize on what they have already built to help you out with remaking Torment. Good luck.
hurray!
Considering that the titles that Interplay's keeping are things people have pretty much told them they DON'T want, I guess they're commiting suicide then. Fallout 3 probably would have made money and it was almost the ONLY title Interplay was going to have ready for next year's Christmas sales season (Most of the other titles are further off, etc...).
What they did here almost makes no sense whatsoever unless they truly are about to go bankrupt themselves.
I am not merely a "consumer" or a "taxpayer". I am a Citizen of the State of Texas
N/T
It is becoming a trend. Hopefully thoes who were Black Isle (Not the Corporate owner) start a new studio. I have seen at least three great developer teams go from where they were because of conflicts due to quality versus time in the last year. We need to keep a watchfull eye out there for them to start up and support their under funded but quality work instead of the mass money no story games out there.
Does any of this start to look similar to Hollywood vs. independants?
Oh.. I still have my gold box TSR games.
I can't use my sig - my computer can't read my handwriting.
That's what a many of the players think is where the money's at.
Perhaps... Depends on what you're selling. Also depends on how you play the game.
Making console games isn't really any cheaper than PC games and doesn't guarantee your game will even sell any more than a PC game. All it does is take the hardware glitches and baseline software glitches that plague PC development disappear. And, better yet, if you really want the sales, you'll spend as much as three times as much time making 3 different versions for the three consoles out, and spend on the licenses and royalties for the same. Bet on the wrong console, end up losing money. Bet on the right one, you MIGHT sell enough units to have bothered- but most console games don't sell much better than PC titles do.
If all the current players all go console, I'm pretty sure there will be someone to take their places and be more than happy to sell PC games to someone. PC's still outpace consoles for capabilities if only because the price-points for things allow much more aggressive configurations (You don't see a 3+ GHz CPU in a game console do you? No. X-Box has a 700MHz PIII type CPU in it. GameCubes and Playstation2's have comparable processors in them as well.) and you can do push the envelope games with PCs that aren't at all practical for a Console of the current or even next generation.
I am not merely a "consumer" or a "taxpayer". I am a Citizen of the State of Texas
Give me a game to build a dream on and my im-ag-i-na-tion will thrive up-on that game.
Black-Isle, I ask no more than this,a game to build a dream on.
Give me a game be-fore you leave me and my im-ag-i-na-tion will feed my hun-gry heart.
Leave me one thing be-fore we part,a game to build a dream on___________________
When I'm a-lone___ with my rpg's, I'll____be with you,
weav - ing solo quests, mak-ing be-lieve they're true.
Give me your game for just a mo-ment and my im-ag-i-na-tion will make that mo-ment live.
Give me what you a-lone can give,a game to build a dream on.
This P.I.G. will walk on the water, This P.I.G. will walk on the sea, This P.I.G. will walk whereever he wants.
It seems to be a reoccuring trend in the industry that a game company that produces good, solid - but very genre specific - games will get bought out after one or two relatively good titles. Then the developers get stuck working at a faster pace on projects which less of their vision is able to go into, and the predicament snowballs.
I've seen way too many good studios go downhill after a large, kickass release, only to disappoint with sequels because their better employees have left. Activision's Mechwarrior series is a good example of this: after Mechwarrior 2's line of games, MS bought 'em out. Now, Mechwarrior isn't even entertaining. Currently, Mech3 and Mech4 are sad mimics. While they have better graphics, their gameplay is stunted due to poor insight into how the game dynamics work, and other things of that nature. Story isn't even there, and the in-game audio is anything but satisfactory. Mech2's stuff, on the other hand, had the opposite of all that I complain about.
Off the top of my head, two more developer studios that snowballed after a couple great runs were Westwood, Blizzard and Interplay.
Blizzard kicked ass with Warcraft through Starcraft, and with Diablo 1 and 2 (so I hear, I'd rather not waste my time with such impersonal RPGs - the real thing is better. I hear single player was good, though.). Now, look at them. Their latest release, War3, sucked major goat scrotum. I hear it's because it wasn't developed by the same folks as the previous RTS releases.
Westwood came out swinging fairly strong... and then did nothing. Command and Conquer was a great game, and Red Alert was pretty fun too. But their games have done nothing but improve since then - in graphic quality. And that's about it. They've got nearly the same units, and the same AI, in almost every single game. Don't even start talking about Renegade. Urg.
Interplay created a cult following with Descent and Descent II. Descent III wasn't much of anything special - it didn't improve upon II at all, and didn't offer much in terms of real gameplay value. Sequels can only go so far without new concepts and gameplay-types interjected. A better multiplayer existence would have helped.
~/ssh slashdot.org ssh: connect to host slashdot.org port 22: too many beers
This is very simple, please try to keep up.
1) The state of gaming is that it is more profitable to publish 3-5 major titles per year, and ship them cross-platform, than 10-15 titles.
2) The major title should be able to be enjoyed in very small bites (see Madden, THPS, and GTA) to appeal to the largest possible audience. Notice this is not a comment on the quality of these or any games, only on what the public has voted for with their dollars.
*The only exception to 1 and 2 is if you are EA and can land a major movie tie-in.
Please note that Black Isle games did not fit this description. That is all.
I am sure you are getting a lot of email about your recent cutting of the Black Isle team, and I doubt one more voice will make any difference, but I couldn't stay quiet. This is going to hurt your bottom line because all of the gamers out here who like in-depth 'brain required' games are now seeing Interplay as just another twitch-game console exclusive company who is simply no longer worth our time. I own all of the great Black Isle titles, every single one and all the expansions, and now they have been eliminated for no apparent reason. The PC market may not be the lucrative cash-cow that the console market is, but we have very few developers left that demand a purchase of their games on name alone. Black Isle was one, Bioware is another, and you have alienated yourself from this market on both counts. Interplay no longer holds anything of interest for me and many others like me. When your company folds, we will remember these decisions you have made and say 'no wonder'. For a company with your legacy, this is hardly the way I imagined I would feel five or ten years ago. It was fun while it lasted.
There is no way to know what "they" would do, as the financial mess at Interplay makes it doubtful who will be there.
A far better idea would be to see consent, point out that you don't have any money for an upfront payment, but agree to a percentage of any royalties you earn. (Not only should it not be a concern that you might give it away for free, you could change your mind about that.)
The type of game created by Black Isle had the quality where they would draw you in and make you want to keep playing indefinitely. This is a great thing for a game, because many are just behavior mods designed to keep you at your computers.
These days though, people want games that you can play for a short time and stop. Maybe pick it up again later, but not one that engrosses you to the point where you don't notice the sun coming up. I would say the money is definitely in the former type of game. People's schedules don't accommodate time sinks the way they used to. That could be a little false nostalgia.
Occasionally you'll find great titles that function for both the marathon and the casual player (e.g. Tetris or KOTOR, or certain massive online games) but it doesn't happen that much, at least in my experience.
So in addition to Interplay's troubles as a company, BIS' demise is a sign of the times.
Ravi
When the axe came to the forest, the trees said, "Look out - the handle was once one of us."
Is *still* the best RPG ever made.
The game is HUGE, complex, beautiful. And the game's manual is still the benchmark by which all other D&D clones will be judged.
How is it that a studio with that much talent, and that many great titles can't be rolling in cash?
------ The best brain training is now totally free : )
http://pub17.ezboard.com/fseankreynoldsboardsfrm1. showMessage?topicID=1458.topic
From Sean K. Reynolds (Lead Designer, Fallout3) board:
"Hmmm, this person's info isn't totally accurate. Yes, there were some layoffs. I was not one of them, nor are several other people in the list. They may be drawing this from the group of people who went to lunch together yesterday, which included those who have been laid off and those who haven't.
Anyway, nothing new to say. I don't know why the company is doing this or what their plans are. I'm hoping to find out today.
Thanks for your concern, though. From what I can tell, most of those who were laid have already found some leads in other companies."
...the GPLing of the Infinity Engine. It's largely obsolete for anything commercial, but I'd love to see a native port and various open source engine improvements of Baldur's Gate ala Doom etc.
What put Interplay into most of this mess in the FIRST place? Decisions like the ones that you're seeing right now. Fallout 3 was probably one of the ONLY titles they were going to be able to get out the door in a sensible timeframe for next year's lineup that could really have made them money- what in the heck are they going to sell now? Stuff that they've already gotten unfavorable feedback on, but that can be more cheaply made...
Brilliant thinking, really.
I am not merely a "consumer" or a "taxpayer". I am a Citizen of the State of Texas
Story/quest wise it was one of the best cRPGs ever. Interface got a lot better after the patch (but then that is the story of Troika really, dont play their games until after 1 or 2 patches).
... but hell, it didnt bother me.
Playbalancing was a bit off for some styles of playing
Most bugs in games are still gamecode bugs, not specific to the interace ... yes gamestopping bugs are more irritating when they happen to you, but 9 times out of ten when you get hit with a bug it is irrelevant what PC you have.
... it is simply the fact that publishers arent allowed to push out games on consoles themselves which keeps the quality where it's at.
Console games are QAd by the console manufaturers, these guys have a lot more riding on quality then your average publisher
Well, the simple response would be, don't do that if the result bothers you. Yes, there are a couple exploits in both Fallout games that can provide unlimited money or experience if you drill them hard enough. If you ruin the game's fun by abusing its mechanics to boredom, it's your own fault.
Incidentally, I don't know what crazy unpatched version you were playing, but there are 5 book-learned skills, and reading can't push them past 91%. If you're playing for numbers, you're missing the point anyway. Getting Sulik to curse your existence, joking with the CoC that you're here to burn down their church, and offering candy to kids only to have them run screaming in terror... *that* is what the Fallout series is all about.
This is disheartening.
I guess I will never get my fill of Fallout 3.
so sad. so sad.
It kind of reminds me of duke (vaporware) nukem
Second. It blows. I am sorry but this game makes me hate console owners. If right now one would walk up to me he would get a full can of coke in his face. Unopened.
The game has been dumbed down. The simplest example is the quick save. It is an Unreal game. YET THERE IS NO QUICK SAVE. Plenty of other factors are dumbed down as well. Only 1 supply of ammo meaning that there is no longer falling back on a wimpy pistol after you machine gunned down the guards at the front. Flame throwers, rocket launchers, guns and stun battons all use the same ammo supply. Don't even get me started on the inventory or the hud. It is clearly made for the x-box controler. Not the pc.
Play the game by all means. As said it is not bad but it is no Deus Ex 2. Read the forums.
Thief 3 by the same studio horrifies me. Is it going to be a real successor or just another, sorry but console owners don't have a button left for quick saving so get stuffed pc owners with your 101 keyboards.
No I rather see these golden games go down gracefully. I recently played Fallout 2 and the graphics were not unplayable. I am thinking of playing fallout 1 again and afterthat Planescape Torment. Maybe I can even get System Shock 2 to work. (crashes when I enter the training area without fail)
Maybe PC gaming is dying. Hopefully games like Neverwinter will allow talented individuals to continue to give us excellent RPG's while the money is being made in the console area.
MMO Quests are like orgasms:
You may solo them, I prefer them in a group.
dont forget this slashdot article (Old Sierra Games Breathe Anew) from a while back about Kings Quest being re-released -
Kings Quest 1, 2
peterrenshaw ~ Another Scrappy Startup
fuck you, you fucking prick.
i'll christmas-list YOU.
I know I'm probably going to catch crap for this, but I thought that Planescape:Torment was actually pretty dull.
The puzzles were not challenging (and took too long to solve because of walking times), the dialogue was stiff, and the combat wasn't fun.
To be fair I only gave it a nights work before setting it aside, but I doubt that my mind would change by playing it again.
Meh.
"There's companies that are just so cool that you just can't even deal with it," - Bill Gates, about Google
Planescape: Torment was one of the finest games I've ever played. Unfortunately the copy I played was pirated (I was in Russia at the time).
Even now I rarely buy games just because I can't afford to spend $50 on it. I'm really really poor. That's about all there is to it. If I could get the game for $20 then I would skip a few meals to do so, but for $50 I just can't justify it. The last game I bought was FFVII (which I bought off of eBay for $12). I bought it because I liked the game so much that I wanted to own it. I had already beaten it. Now I just don't play the games and make do with what I've got until I'm making enough money to afford them. It's too bad.
-Ben
To be honest, patching is one of the things that puts PC games ahead in my book. I'll grant you, the "ship it buggy and fix it later" side of things sucks... but few companies deliberately do that. Meanwhile, other companies use patches for something much better: adding additional content. Kohan, Diablo II, and various others have become progressively better, not to mention gaining new replay value. To me, patching provides the ability to stretch my dollar investment that much further. And yeah, not many companies do it that way... but I rarely buy a game until a few months after its release anyway, and by then I can find out online which way things are going.
I know of a pen and paper author who also works for Black Isle (Sean K. Reynolds - Lead Designer (FO3)). Here is what he wrote on his boards:
"Hmmm, this person's info isn't totally accurate. Yes, there were some layoffs. I was not one of them, nor are several other people in the list. They may be drawing this from the group of people who went to lunch together yesterday, which included those who have been laid off and those who haven't.
Anyway, nothing new to say. I don't know why the company is doing this or what their plans are. I'm hoping to find out today.
Thanks for your concern, though. From what I can tell, most of those who were laid have already found some leads in other companies.
--
Sean K Reynolds
http://www.seankreynolds.com"
So the drama isn't over yet...
... Putting a game through that one extra QA run probably means delaying the shipping date. Unfortunately the trend seems to be just that.. moving away from quality, towards 'assembly line' products ...
Three cheers for the developers of Duke Nukem Forever for choosing quality over 'assembly line' products!
Perl - $Just @when->$you ${thought} s/yn/tax/ &couldn\'t %get $worse;
The dialogue that revealed the story was fascinating - far and away the best I've ever seen in any computer game. The puzzles weren't hard, and the combat was only good, but those were really side issues, just like the (now-dated) graphics. The game WAS the story, how it slowly unfolded; dislike the story and you'll dislike the game, I guess.
IMHO, though, BIS did a brilliant job with P:T.
Two of the best RPGs in the last 10 years came out of Black Isle. Fallout is considered by some (not me though) to be the best RPG of all time. Planescape:Torment is another excellent game (although a game bug prevented me from finishing it :( I went through 80% of it and had to quit :( ).
Black Isle will live on in our memories...
Sivaram Velauthapillai
Sivaram Velauthapillai
Seeking the meaning of life... @slashdot of all places
You're full of shit. Absolute shit. In the original Fallout the maximum level was 21 and the maximum skill was 200. The books won't even get you to a skill of 100, either. The ceilings were changed in Fallout 2, but the book limitation remained.