Domain: pouet.net
Stories and comments across the archive that link to pouet.net.
Comments · 248
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The DEMOSCENE is here for you...
http://en.wikipedia.org/wiki/Demoscene
(what is it)http://www.slengpung.com/
(Proof computers and liqour is a good idea)http://www.pouet.net/
(Ok, maybe that one was not a good idea to post, its basicly the demoscenes 4chan)PARTYYYYY
http://breakpoint.untergrund.net/
http://solskogen.demoscene.no/
http://www.demoparty.us/2009/ -
Previous art
We r0mb ya d0nt - 256b intro from 1999, has 200 bytes of additional code hidden in file_id.diz
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Procedural Muscle
If you really want to see the extreme of what procedural generation can do, check out this 3D demo of a tunnel fly-through written in 256 bytes (YES, THAT'S BYTES, not kilobytes)!!!
LS
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Get the demoscene on it!
They do amazing stuff with the least amount of resources.
http://www.pouet.net/prod.php?which=50141
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Get the demoscene on it!
They do amazing stuff with the least amount of resources.
http://www.pouet.net/prod.php?which=50141
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Get the demoscene on it!
They do amazing stuff with the least amount of resources.
http://www.pouet.net/prod.php?which=50141
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AMVs/Shorts Collections
So how this affects the legality of AMVs or collections of 30sec or less shorts in their style? The latter case is of particular interest to me, since I've made one, uploaded it to Youtube and it got deleted "by request of the music publisher". After that I lived in a bit of insecurity that my efforts at some demoscene-oriented jokes will be the financial death of me.
(Though admittedly, it was a bit crap, so I see reason in there ;) ) -
Deep RipoffThis is a lame "embraced" and "extended" version of an old demo effect that was first demonstrated in the early 90's, if not earlier. Obviously the entire "zoomed-out" image is not stored. The "zoomed-in" images are stored, but to make the effect work a series of intermediate images has to be stored between each "zoom stage". For example, in one implementation, when "zooming" through the intermediate stage between a "larger" and "smaller" image, for each series of frames an "outside" or "boundary" image is stored in full resolution and that image is zoomed ( and clipped against the view port boundaries ) until it is outside the view port while at the same time the "internal" image is enlarged until it fills the viewport and then the process is repeated again with the "internal image" now consisting of the next "boundary" image surrounding another "internal image".
Go to Pouet and you'll find many demonstrations of this effect.
jdb2
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fairlight not just a warez group
Fairlight were not just a warez group, but that is what people seem to remember them for now.
In fact, they were one of the greatest demogroups on the planet. They are even still active, having gone from c64, to Amiga, to PC demos. Here's a big list of Fairlight demos.
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Re:FTL FTW
Fairlight group have earned their place on my personal "heroes" list.
Their demoscene releases are really classy productions, unlike many other scene releases that are just a mix-and-match rehash of old demo effects. If you are interested you should check out Track One, Come Clean, and Media Error as just a few examples.
Captures can be found on YouTube if you have problems running them yourself, TrackOne may report a missing D3D .dll file. You can find copies of it in their other releases, just drop it in the same folder. -
Re:FTL FTW
Fairlight group have earned their place on my personal "heroes" list.
Their demoscene releases are really classy productions, unlike many other scene releases that are just a mix-and-match rehash of old demo effects. If you are interested you should check out Track One, Come Clean, and Media Error as just a few examples.
Captures can be found on YouTube if you have problems running them yourself, TrackOne may report a missing D3D .dll file. You can find copies of it in their other releases, just drop it in the same folder. -
Re:FTL FTW
Fairlight group have earned their place on my personal "heroes" list.
Their demoscene releases are really classy productions, unlike many other scene releases that are just a mix-and-match rehash of old demo effects. If you are interested you should check out Track One, Come Clean, and Media Error as just a few examples.
Captures can be found on YouTube if you have problems running them yourself, TrackOne may report a missing D3D .dll file. You can find copies of it in their other releases, just drop it in the same folder. -
Re:FTL FTW
Fairlight group have earned their place on my personal "heroes" list.
Their demoscene releases are really classy productions, unlike many other scene releases that are just a mix-and-match rehash of old demo effects. If you are interested you should check out Track One, Come Clean, and Media Error as just a few examples.
Captures can be found on YouTube if you have problems running them yourself, TrackOne may report a missing D3D .dll file. You can find copies of it in their other releases, just drop it in the same folder. -
Original Thread
Original pouet thread which this spawned:
http://pouet.net/topic.php?which=5204&page=1 -
Re:Ray-Tracing Extremely CPU Intensive
O rly?
http://pouet.net/prod.php?which=9461
http://pouet.net/prod.php?which=2228
http://pouet.net/prod.php?which=688 (DOS)
http://pouet.net/prod.php?which=5
http://pouet.net/prod.php?which=3845
Some more info
http://tog.acm.org/resources/RTNews/demos/overview.htm
Too bad the trend died off, but I think we'll see some more demos in the realtime ray tracing area in the next couple of years. -
Re:Ray-Tracing Extremely CPU Intensive
O rly?
http://pouet.net/prod.php?which=9461
http://pouet.net/prod.php?which=2228
http://pouet.net/prod.php?which=688 (DOS)
http://pouet.net/prod.php?which=5
http://pouet.net/prod.php?which=3845
Some more info
http://tog.acm.org/resources/RTNews/demos/overview.htm
Too bad the trend died off, but I think we'll see some more demos in the realtime ray tracing area in the next couple of years. -
Re:Ray-Tracing Extremely CPU Intensive
O rly?
http://pouet.net/prod.php?which=9461
http://pouet.net/prod.php?which=2228
http://pouet.net/prod.php?which=688 (DOS)
http://pouet.net/prod.php?which=5
http://pouet.net/prod.php?which=3845
Some more info
http://tog.acm.org/resources/RTNews/demos/overview.htm
Too bad the trend died off, but I think we'll see some more demos in the realtime ray tracing area in the next couple of years. -
Re:Ray-Tracing Extremely CPU Intensive
O rly?
http://pouet.net/prod.php?which=9461
http://pouet.net/prod.php?which=2228
http://pouet.net/prod.php?which=688 (DOS)
http://pouet.net/prod.php?which=5
http://pouet.net/prod.php?which=3845
Some more info
http://tog.acm.org/resources/RTNews/demos/overview.htm
Too bad the trend died off, but I think we'll see some more demos in the realtime ray tracing area in the next couple of years. -
Re:Ray-Tracing Extremely CPU Intensive
O rly?
http://pouet.net/prod.php?which=9461
http://pouet.net/prod.php?which=2228
http://pouet.net/prod.php?which=688 (DOS)
http://pouet.net/prod.php?which=5
http://pouet.net/prod.php?which=3845
Some more info
http://tog.acm.org/resources/RTNews/demos/overview.htm
Too bad the trend died off, but I think we'll see some more demos in the realtime ray tracing area in the next couple of years. -
This was settled in a recent demo
By the new group 'NDivia': http://pouet.net/prod.php?which=50006 Note that the reflection on the chrome sphere rolling over the checkerboard during the 'Raytracing sux lol' scene is actually being raytraced in shader code.
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Re:povray won't look outdated, yet
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Re:povray won't look outdated, yet
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Re:Anyone remember Gravis Ultrasound?
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Re:Assembly language is obsolete?
They are. If you take a look at Pouet you can find many demo engines that would put any commerical game engine to shame in a fraction of the space.
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Re:512B pov-ray? Screw that!
Oh no, the 15B moire pattern is pure assembler, no libs attached. I had a link somewhere, let me find it in a moment (crap internet connections suck!). You could say that it's cheating, using the MCGA 13h 320x200 256color mode (or for the pros out there - raping text mode's charset to produce something weird), but that's one step from declaring that the true form of demomaking is building your own hardware and coding effects for it with your own assembly. Which in itself would be immensely cool, but a bit overkill. As for the OpenGL/DirectX 4K stuff, it's just moving on with the times - every normally used computer out there has at least DirectX 8 and OpenGL 1.1 with compatible hardware on it, so it would be a shame not to use natural-environment libraries.
Couldn't find the 15B one, so here's a one-byte bigger thing: fr-016: bytes/Farbrausch.
I remember doing school stuff in POV-Ray, simple things like cubes, spheres, intersecting cones and whatnot for my math geometry/stereometry classes. While not having heaps of experience like these guys, i think i can safely assume that, while requiring creativity and effort, these aren't truly that hard to make, since this is mostly 3d math, fractals and quadrics sprinkled a bit with randomness on the top. But i guess i just get my boner from creative software hacks (which, in turn, are too 3d/2d math, just hacked up beyond all recognition), not scripts. Oh well, different fetishes ;) . -
Re:512B pov-ray? Screw that!
Oh, wait, copy-paste screwup.
tube/3SC -
512B pov-ray? Screw that!
POV-Ray? Screw that, see what can be made in a 256B EXECUTABLE. Just to give some popular examples, tube/3SC, PHOBIA/ind. Yup, the demoscene was there a long time before, and still it churns out some beautiful code that boggles the mind. Nothing impressive to see here though, just a fat-ass raytracer with a small input file.
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512B pov-ray? Screw that!
POV-Ray? Screw that, see what can be made in a 256B EXECUTABLE. Just to give some popular examples, tube/3SC, PHOBIA/ind. Yup, the demoscene was there a long time before, and still it churns out some beautiful code that boggles the mind. Nothing impressive to see here though, just a fat-ass raytracer with a small input file.
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Re:The most impressive demo I've seen is...
Yes, there was an executable version: http://pouet.net/prod.php?which=2588
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my very favorite demo
I've watched a lot of demos, and my favorite will always be Bakkslide 7: YouTube link, download page for Win32 binary.
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Re:MARS.EXE
I remember MARS.EXE yes, but still Second Reality is one of the best demos ever that I have seen. I can remember the feeling that I had at Assembly'93 when it came from the screen. I was sitting right on front of those huge speakers very close to the screen. The music that has very high tones was coming all over and big figures on the screen filled my eyes.
That just simply was such a great experience and I cannot think the ways how 4KB MARS.EXE could blow my mind on the same way. Sure it's a great piece of art in it's own way, but cannot be compared to Second Reality. This is the reason why there are multiple categories in demo compos always.
In case you didn't know, members of the Future Crew are behind Remedy Entertainment (Max Payne, Alan Wake etc) and Futuremark (3DMark etc). If you look at demo compo entries around 1999-2000 you can see group called Maturefurk (=Futuremark) taking part, which includes members of the Future Crew.
And when it comes to these guys, you got to look their demo called Lapsus (http://www.pouet.net/prod.php?which=130). In this one they have combined both categories that I discussed earlier. The whole thing looks super good and is calculated in real time with Amiga! It gave me the same chills than Second Reality and knowing what hardware was running behind it really stopped me for a while. Don't miss this one. -
favorite demos
Here is a list I made a few months ago of my ~16 favorites from back in the day upon discovering demoscene.tv, in no particular order:
1. Stars Wonders of the World by Nooon - video, video
2. Megablast by Orange video
3. Super Television by Orange video, video
4. CNCD vs Orange video
5. Inside by CNCD video, video
6. Bill G Force by Complex video
7. a few by Tpolm videos
8. Professor Nutbutter by Mindprobe no video available!
9. Closer by CNCD video, video
10. Control by Coma video
11. Assembly 2004 Invite by Moppi video, video
12. Ix by Moppi video, video
13. a few others by moppi videos
14. Ninja 2 by Melon Dezign & Scoop video
15. Ninja by Melon Dezign (Amiga) video
16. Reve by Pulse video -
Re:Server is going down in flames
Your link to beyond is incorrect, which is unfortunate since it is so spectacular.
More info is available here -
Re:Server is going down in flames
Not really. Past Apple hardware never had any good graphics or sound circuitry (and so was pretty noninteresting to the demoscene, also nobody in Europe except ad agencies and sound studios had them), and newer Apple computers are basically PCs with fairly crappy OpenGL drivers. Stuff you'd code on a current Mac would run as good and possibly better on a Windows PC.
there are two iPod demos tho... :) -
Re:Demo art
As already pointed out, second reality is worth seeing, and after that 1998 by Kewlers & MFX will show where we have gone from that.
1998? Do you mean 1995 or is there a similarly named demo me and Pouet are not aware of? -
Re:MARS.EXE
Try this 4K demo for some nice animated fractal-generated landscapes:
http://pouet.net/prod.php?which=9452
Or this 4K demo for some nice planets:
http://pouet.net/prod.php?which=16373 -
Re:MARS.EXE
Try this 4K demo for some nice animated fractal-generated landscapes:
http://pouet.net/prod.php?which=9452
Or this 4K demo for some nice planets:
http://pouet.net/prod.php?which=16373 -
Re:RTFA
Second reality? Bah, humbug. This is what the article needs to include to really live up to the title.
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Pouet
Pouet. Good stuff. Even top demos from people.
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Server is going down in flamesWow wordpress can't handle
./ AND it creates craptastic HTML. Forgive me if I screwed this up fixing all of the empty anchors.The demoscene first appeared during the 8-bit era on computers such as the Commodore 64 and ZX Spectrum, and came to prominence during the rise of the 16/32-bit home computers (the Atari ST and the Amiga). In the early years, demos had a strong connection with software cracking. When a cracked program was started, the cracker or his team would take credit with a graphical introduction called a crack intro (shortened cracktro). Later, the making of intros and standalone demos evolved into a new subculture independent of the software piracy scene.
Prior to the popularity of IBM PC compatibles, most home computers of a given line had relatively little variance in their basic hardware, which made their capabilities practically identical. Therefore, the variations among demos created for one computer line were attributed to programming alone, rather than one computer having better hardware. This created a competitive environment in which demoscene groups would try to outperform each other in creating amazing effects, and often to demonstrate why they felt one machine was better than another (for example Commodore 64 or Amiga versus Atari 800 or ST).
Demo writers went to great lengths to get every last ounce of performance out of their target machine. Where games and application writers were concerned with the stability and functionality of their software, the demo writer was typically interested in how many CPU cycles a routine would consume and, more generally, how best to squeeze great activity onto the screen. Writers went so far as to exploit known hardware errors to produce effects that the manufacturer of the computer had not intended. The perception that the demo scene was going to extremes and charting new territory added to its draw.
Even with modern technology, where much of the effects seen in demos could be replicated in programs like 3D Studio Max, the point of demos are not just the beautiful visuals and music but the abilities of the programmers involved to write code so tight, so efficient, that something might be several megabytes if rendered in a 3D program comes out to less than 100k. So heres IHCs favorites from the demo scene of the last few years. These demos are in no particular order, and while weve provided Flash video links to each demo, the greatest joy is downloading them (PC only) and giving your graphic cards something fun to chew on.
Good Design
Lifeforce by Andromeda Software Design
Link to online Flash video
Link to downloadRaw Confessions by cocoon
Link to online Flash video
Link to downloadsandbox punks by cocoon
Link to online Flash video
Link to downloadchaos theory by conspiracy
Link to online Flash video
Link to download -
Server is going down in flamesWow wordpress can't handle
./ AND it creates craptastic HTML. Forgive me if I screwed this up fixing all of the empty anchors.The demoscene first appeared during the 8-bit era on computers such as the Commodore 64 and ZX Spectrum, and came to prominence during the rise of the 16/32-bit home computers (the Atari ST and the Amiga). In the early years, demos had a strong connection with software cracking. When a cracked program was started, the cracker or his team would take credit with a graphical introduction called a crack intro (shortened cracktro). Later, the making of intros and standalone demos evolved into a new subculture independent of the software piracy scene.
Prior to the popularity of IBM PC compatibles, most home computers of a given line had relatively little variance in their basic hardware, which made their capabilities practically identical. Therefore, the variations among demos created for one computer line were attributed to programming alone, rather than one computer having better hardware. This created a competitive environment in which demoscene groups would try to outperform each other in creating amazing effects, and often to demonstrate why they felt one machine was better than another (for example Commodore 64 or Amiga versus Atari 800 or ST).
Demo writers went to great lengths to get every last ounce of performance out of their target machine. Where games and application writers were concerned with the stability and functionality of their software, the demo writer was typically interested in how many CPU cycles a routine would consume and, more generally, how best to squeeze great activity onto the screen. Writers went so far as to exploit known hardware errors to produce effects that the manufacturer of the computer had not intended. The perception that the demo scene was going to extremes and charting new territory added to its draw.
Even with modern technology, where much of the effects seen in demos could be replicated in programs like 3D Studio Max, the point of demos are not just the beautiful visuals and music but the abilities of the programmers involved to write code so tight, so efficient, that something might be several megabytes if rendered in a 3D program comes out to less than 100k. So heres IHCs favorites from the demo scene of the last few years. These demos are in no particular order, and while weve provided Flash video links to each demo, the greatest joy is downloading them (PC only) and giving your graphic cards something fun to chew on.
Good Design
Lifeforce by Andromeda Software Design
Link to online Flash video
Link to downloadRaw Confessions by cocoon
Link to online Flash video
Link to downloadsandbox punks by cocoon
Link to online Flash video
Link to downloadchaos theory by conspiracy
Link to online Flash video
Link to download -
Server is going down in flamesWow wordpress can't handle
./ AND it creates craptastic HTML. Forgive me if I screwed this up fixing all of the empty anchors.The demoscene first appeared during the 8-bit era on computers such as the Commodore 64 and ZX Spectrum, and came to prominence during the rise of the 16/32-bit home computers (the Atari ST and the Amiga). In the early years, demos had a strong connection with software cracking. When a cracked program was started, the cracker or his team would take credit with a graphical introduction called a crack intro (shortened cracktro). Later, the making of intros and standalone demos evolved into a new subculture independent of the software piracy scene.
Prior to the popularity of IBM PC compatibles, most home computers of a given line had relatively little variance in their basic hardware, which made their capabilities practically identical. Therefore, the variations among demos created for one computer line were attributed to programming alone, rather than one computer having better hardware. This created a competitive environment in which demoscene groups would try to outperform each other in creating amazing effects, and often to demonstrate why they felt one machine was better than another (for example Commodore 64 or Amiga versus Atari 800 or ST).
Demo writers went to great lengths to get every last ounce of performance out of their target machine. Where games and application writers were concerned with the stability and functionality of their software, the demo writer was typically interested in how many CPU cycles a routine would consume and, more generally, how best to squeeze great activity onto the screen. Writers went so far as to exploit known hardware errors to produce effects that the manufacturer of the computer had not intended. The perception that the demo scene was going to extremes and charting new territory added to its draw.
Even with modern technology, where much of the effects seen in demos could be replicated in programs like 3D Studio Max, the point of demos are not just the beautiful visuals and music but the abilities of the programmers involved to write code so tight, so efficient, that something might be several megabytes if rendered in a 3D program comes out to less than 100k. So heres IHCs favorites from the demo scene of the last few years. These demos are in no particular order, and while weve provided Flash video links to each demo, the greatest joy is downloading them (PC only) and giving your graphic cards something fun to chew on.
Good Design
Lifeforce by Andromeda Software Design
Link to online Flash video
Link to downloadRaw Confessions by cocoon
Link to online Flash video
Link to downloadsandbox punks by cocoon
Link to online Flash video
Link to downloadchaos theory by conspiracy
Link to online Flash video
Link to download -
Server is going down in flamesWow wordpress can't handle
./ AND it creates craptastic HTML. Forgive me if I screwed this up fixing all of the empty anchors.The demoscene first appeared during the 8-bit era on computers such as the Commodore 64 and ZX Spectrum, and came to prominence during the rise of the 16/32-bit home computers (the Atari ST and the Amiga). In the early years, demos had a strong connection with software cracking. When a cracked program was started, the cracker or his team would take credit with a graphical introduction called a crack intro (shortened cracktro). Later, the making of intros and standalone demos evolved into a new subculture independent of the software piracy scene.
Prior to the popularity of IBM PC compatibles, most home computers of a given line had relatively little variance in their basic hardware, which made their capabilities practically identical. Therefore, the variations among demos created for one computer line were attributed to programming alone, rather than one computer having better hardware. This created a competitive environment in which demoscene groups would try to outperform each other in creating amazing effects, and often to demonstrate why they felt one machine was better than another (for example Commodore 64 or Amiga versus Atari 800 or ST).
Demo writers went to great lengths to get every last ounce of performance out of their target machine. Where games and application writers were concerned with the stability and functionality of their software, the demo writer was typically interested in how many CPU cycles a routine would consume and, more generally, how best to squeeze great activity onto the screen. Writers went so far as to exploit known hardware errors to produce effects that the manufacturer of the computer had not intended. The perception that the demo scene was going to extremes and charting new territory added to its draw.
Even with modern technology, where much of the effects seen in demos could be replicated in programs like 3D Studio Max, the point of demos are not just the beautiful visuals and music but the abilities of the programmers involved to write code so tight, so efficient, that something might be several megabytes if rendered in a 3D program comes out to less than 100k. So heres IHCs favorites from the demo scene of the last few years. These demos are in no particular order, and while weve provided Flash video links to each demo, the greatest joy is downloading them (PC only) and giving your graphic cards something fun to chew on.
Good Design
Lifeforce by Andromeda Software Design
Link to online Flash video
Link to downloadRaw Confessions by cocoon
Link to online Flash video
Link to downloadsandbox punks by cocoon
Link to online Flash video
Link to downloadchaos theory by conspiracy
Link to online Flash video
Link to download -
Re:MARS.EXE
Beautiful fractal landscape made from voxels. It was made by Tim Clarke. Yeah, that demo was so great, and so smooth on these old machines. You can get it here : http://www.pouet.net/prod.php?which=4662 (with a screenshot). Or directly : ftp://garbo.uwasa.fi/pc/show/mars10.zip
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Re:Awesome Demos
Sorry for my terrible formatting before...here is the revised post. Anything from the demo group Farbrausch is guaranteed to be a good look. My personal recommendations include:
--> FR-08: By far, this is the best demo of them all. 13+ minutes of sheer graphical goodness. In 64kB...
--> FR-019: Awesome graphics, awesome music, just an incredible few minutes of sheer artistry.
--> FR-025: Awesome music, cool graphics, adjustable resolution and graphical options.
--> FR-041: Run this at the highest res you can and full options and you will make your graphics card cry. My ATI X1900XTX cant make it all the way through without artifacting due to heat. Only 177kB to boot...
For non-Farbrausch demos, check out:
--> "Heaven Seven" by Exceed: Again, just a beautiful few minutes of graphics. Hit the spacebar for a FPS counter. Only 64kB as well.
--> "Fall Equals Winter" by Replay: Not a exceedingly stunning graphic demo, but the music is awesome in this one. Tip, you may have to run it with the windowed mode switch (-w) -
Re:Awesome Demos
Sorry for my terrible formatting before...here is the revised post. Anything from the demo group Farbrausch is guaranteed to be a good look. My personal recommendations include:
--> FR-08: By far, this is the best demo of them all. 13+ minutes of sheer graphical goodness. In 64kB...
--> FR-019: Awesome graphics, awesome music, just an incredible few minutes of sheer artistry.
--> FR-025: Awesome music, cool graphics, adjustable resolution and graphical options.
--> FR-041: Run this at the highest res you can and full options and you will make your graphics card cry. My ATI X1900XTX cant make it all the way through without artifacting due to heat. Only 177kB to boot...
For non-Farbrausch demos, check out:
--> "Heaven Seven" by Exceed: Again, just a beautiful few minutes of graphics. Hit the spacebar for a FPS counter. Only 64kB as well.
--> "Fall Equals Winter" by Replay: Not a exceedingly stunning graphic demo, but the music is awesome in this one. Tip, you may have to run it with the windowed mode switch (-w) -
Re:Awesome Demos
Sorry for my terrible formatting before...here is the revised post. Anything from the demo group Farbrausch is guaranteed to be a good look. My personal recommendations include:
--> FR-08: By far, this is the best demo of them all. 13+ minutes of sheer graphical goodness. In 64kB...
--> FR-019: Awesome graphics, awesome music, just an incredible few minutes of sheer artistry.
--> FR-025: Awesome music, cool graphics, adjustable resolution and graphical options.
--> FR-041: Run this at the highest res you can and full options and you will make your graphics card cry. My ATI X1900XTX cant make it all the way through without artifacting due to heat. Only 177kB to boot...
For non-Farbrausch demos, check out:
--> "Heaven Seven" by Exceed: Again, just a beautiful few minutes of graphics. Hit the spacebar for a FPS counter. Only 64kB as well.
--> "Fall Equals Winter" by Replay: Not a exceedingly stunning graphic demo, but the music is awesome in this one. Tip, you may have to run it with the windowed mode switch (-w) -
Re:Awesome Demos
Sorry for my terrible formatting before...here is the revised post. Anything from the demo group Farbrausch is guaranteed to be a good look. My personal recommendations include:
--> FR-08: By far, this is the best demo of them all. 13+ minutes of sheer graphical goodness. In 64kB...
--> FR-019: Awesome graphics, awesome music, just an incredible few minutes of sheer artistry.
--> FR-025: Awesome music, cool graphics, adjustable resolution and graphical options.
--> FR-041: Run this at the highest res you can and full options and you will make your graphics card cry. My ATI X1900XTX cant make it all the way through without artifacting due to heat. Only 177kB to boot...
For non-Farbrausch demos, check out:
--> "Heaven Seven" by Exceed: Again, just a beautiful few minutes of graphics. Hit the spacebar for a FPS counter. Only 64kB as well.
--> "Fall Equals Winter" by Replay: Not a exceedingly stunning graphic demo, but the music is awesome in this one. Tip, you may have to run it with the windowed mode switch (-w) -
Re:Awesome Demos
Sorry for my terrible formatting before...here is the revised post. Anything from the demo group Farbrausch is guaranteed to be a good look. My personal recommendations include:
--> FR-08: By far, this is the best demo of them all. 13+ minutes of sheer graphical goodness. In 64kB...
--> FR-019: Awesome graphics, awesome music, just an incredible few minutes of sheer artistry.
--> FR-025: Awesome music, cool graphics, adjustable resolution and graphical options.
--> FR-041: Run this at the highest res you can and full options and you will make your graphics card cry. My ATI X1900XTX cant make it all the way through without artifacting due to heat. Only 177kB to boot...
For non-Farbrausch demos, check out:
--> "Heaven Seven" by Exceed: Again, just a beautiful few minutes of graphics. Hit the spacebar for a FPS counter. Only 64kB as well.
--> "Fall Equals Winter" by Replay: Not a exceedingly stunning graphic demo, but the music is awesome in this one. Tip, you may have to run it with the windowed mode switch (-w) -
Re:Awesome Demos
Sorry for my terrible formatting before...here is the revised post. Anything from the demo group Farbrausch is guaranteed to be a good look. My personal recommendations include:
--> FR-08: By far, this is the best demo of them all. 13+ minutes of sheer graphical goodness. In 64kB...
--> FR-019: Awesome graphics, awesome music, just an incredible few minutes of sheer artistry.
--> FR-025: Awesome music, cool graphics, adjustable resolution and graphical options.
--> FR-041: Run this at the highest res you can and full options and you will make your graphics card cry. My ATI X1900XTX cant make it all the way through without artifacting due to heat. Only 177kB to boot...
For non-Farbrausch demos, check out:
--> "Heaven Seven" by Exceed: Again, just a beautiful few minutes of graphics. Hit the spacebar for a FPS counter. Only 64kB as well.
--> "Fall Equals Winter" by Replay: Not a exceedingly stunning graphic demo, but the music is awesome in this one. Tip, you may have to run it with the windowed mode switch (-w)