Domain: sjgames.com
Stories and comments across the archive that link to sjgames.com.
Comments · 450
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re: Want my opinion?It sucked.
Maybe I'm just a crotchety old man (at 20), but I remember when the gaming world wasn't summed up by the dark empire of the west. Magic:the Gathering, and Wizards of the Coast buying TSR ruined the gaming world. It used to be the case where TSR(D&D), FASA(Shadowrun/Battletech), White Wolf(Vampire/Werewolf/Mage/Wraith/Changling), Palladium(Rifts/Heroes Unlimited), Steve Jackson(GURPS/In Nomine), and West End(Star Wars) slowly revolved around each other in stately pace, releasing games that most people bought. Smaller companies hung around too, like Atlas and CheapAss. They released quality games that could compete on equal terms released by the big boys. Then Wizards of the Coast(WotC) came along with Magic. Gaming became the domain of creepy little kids whose parents could afford really expensive cards. Then, so they could keep the kids addicted to their products, WotC "saved" TSR by buying them out. D&D was now part of the WotC domain. Geek kids could now be hooked from about 6 or 7 until they died, to WotC products. Then Pokemon came out, adding even more people to their consumer base. Awful management on the part of West End Games resulted in them dying a slow, painful death. Lucas recently releaved the spasming corpse that was West End of the lucrative Star Wars license, and rewarded it to (guess who?) WotC. Now WotC owns two of the five major lines that used to drive the gaming world. The same company that now produces wrestling and baseball Collectable Card Games is making design decisions on one of the oldest gaming lines and on the RPG set in a place a long time ago and far far away. (sigh) And that's not all! An even greater evil has recently befallen the gaming world. WotC was bought out by Hasbro, Inc. As Wizards has done with TSR (those of you who bought 3rd Ed., check your books for a TSR logo or mention. You won't find one.), so Hasbro is planning to do with WotC, or so I'm told. Yes, that's right. D&D will soon by produced by Hasbro. Yuck.For the sake of honesty, I must confess that I'm part of a small gaming company, so I take these things kind of personal. But Jeez! This years Con was HALF the size of the 98' con. The Wizards Castle was HUGE! You know why? To cover up the fact that there were *very* few small companies there. Those who came rocked, natch, but still. Part of that might have had something to do with the now outrageous prices charged by Andon Unlimited (Guess who owns them?), the company that organizes Gen Con and Origins. Atlas Games and Steve Jackson Games now share a booth because of the outrageous prices. These companies are middle sized fish in this particular pond! If they have to share a booth, what are small businesses supposed to do? So yeah, that's my opinion.
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Re:How does it work, Mr. Wizard?
Wait a sec, photons have no mass! Therefore, they have no momentum!
BZZZT! And thank you for playing. Here's your lovely parting gift. Photons do have momentum,
p = E/c, or
p = hv/c
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Re:Top 10 Other Names Considered for Pentium 4
8) Fnordium
Here's the scoop on the Fnordium(tm) chip... -
Re:Anyone work for an ISP?I can only speak for an ISP I used to work for here in Austin, Texas -- Illuminati Online. We had a standard response to people requesting personal information about a user: "We'd be happy to give that to you if you present us with a court order."
Then again, IO, formerly part of Steve Jackson Games knows all about abuse of the law.
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Re:Anyone work for an ISP?I can only speak for an ISP I used to work for here in Austin, Texas -- Illuminati Online. We had a standard response to people requesting personal information about a user: "We'd be happy to give that to you if you present us with a court order."
Then again, IO, formerly part of Steve Jackson Games knows all about abuse of the law.
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Re:Offtopic but interesting
"Toon" seems to be in-print and supported, as shown by
http://www.sjgames.com/toon/ -
Re:Offtopic but interesting
As it happens, Toon is still in print. This doesn't invalidate your general point, of course.
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Greg Costikyan is so cool!Ever since I first discovered the Toon RPG and Another Day, Another Dungeon, I've been a huge fan of Greg Costikyan. He's a wonderful advocate and friend to gamers. I highly recommend his web site as well. It's got some great articles, game links, and RPG spoofs. One of my favorites is Nuclear Winter, a realistic post-holocaust game
:)It's nice to see someone bringing up the important issue of abandonware. The game companies are way too anal about keeping a hold on their old games. Bravo to Id and Parallax for releasing old source code (Doom, Quake, Descent, etc).
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If this existed back when I was in HS.....
I'd likely be in jail now. Hell, I'd be in jail even if it was implemented here at work. I went into grade 9, oh, 10 years ago I suppose. Boy was I picked on; 13 in grade 9, intelligent as hell (and therefore socially inept). It was bad enough in public school when I was yanked out of classes once a week and sent to Gifted classes in the next town over. What the teachers never seemed to realize was that by saying "You're intelligent and deserve extra attention" they were also saying to every other student "You're stupid, and not as worthy as he is of extra attention" and we all know what happens next. Anyway, back to HS. One day I went to the book store, the only one in town that carried D&D stuff, and picked up the brand shiney new Thief's Handbook. Brought it to school, as I'd picked it up on lunch, sat down in German class, and started reading it. Teach walked in, saw the "Theif's Handbook" in big gold letters, and freaked, big time. Never occured to me to think that it might look wierd to others. Anywho, lets look at this for me here at work. Often does my colleuge and I discuss the finer points of various martial arts, while standing in an office or hallway. We routinely go on Nerf hunts. I have a Soldier of Fortune box under my desk, THE ULTIMATE SNIPER training manual (which I got when I got Tribes) and Killer on my shelf beside all my comp security books, Oracle books, etc etc. We're trying to create an OSS tactical space combat sim, so we're constantly discussing tactics, weapon effects, that sort of thing. Yeah, I'd be in jail by now under anonymous reporting, most likely. Hell, under these laws, a couple of kids practicing Shakespere would probably look like dangerous, mentally disturbed people. "Pay me my due, or I shall take a pound of flesh from thee" indeed. It disturbs me that, as others have pointed out, the system tries to breed into some students (football and other sports players) exactly the same traits it tries to breed out of others (people who can't be bribed with a letter jacket) while claiming it's for the good of society. I think this needs to be on a school board by school board basis, if not school by school, and should only be implemented on a two-thirds majority vote by each parent, student, and employee at said school.
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GURPS: So much better than D&D
How can anyone prefer D&D based games to the beauty of GURPS and similar systems (Heroes, White Wolf, etc.) The concept of generating character statistics randomly (used by D&D and others), leads to huge gulfs in character abilities, and favours cheating over roleplaying.
I own and have played a lot of systems over the years, from Toon to Rolemaster, and I think that GURPS is the best sytem I've come across. The best thing about it is that a cut-down set of the basic rules is available from Steve Jackson Games as a free download in PDF. -
I don't get itI don't see how this is any different than how things usually are. Gamers have always been able to take the rules and create their own variations on it. You want a mage that can cast in armor? Sure! You prefer to use "magic points" instead of only being able to memorize X spells every morning? Not a problem! You want to play a party of monsters instead of humanoids? That's okay!
Not only that, but there already are gaming systems that are generic and have rules for all types of games. GURPS is the best known, but other games like Rolemaster are also somewhat generic.
It looks to like all they're doing is trying to make D&D more GURPS-like.
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Re:How old must these files be before they're openAh, but I have... And let me quote from it:
By Congressional fiat, both USSS and FBI formally share jurisdiction over federal computer crimebusting activities.
I'm quite sure the FBI has their own files on these gentlemen. Perhaps even you & I fall under their scrutiny. To their credit, they knew better than to participate in such a raid. At the risk of being redundant, let me quote from The Top Ten Media Errors About the SJ Games Raid
7. We were raided by the FBI.
No we weren't. We were raided by the US Secret Service. The FBI had nothing to do with it. (In fact, when Bill Cook, the assistant US attorney named in our suit, was doing his "research," he talked to the FBI. They told him he didn't have a case. We have this from FBI sources!)
My point was merely that these files (such as can actually be opened) don't seem to be opened until the principals are deceased. They don't contain any useful information, no revelations, nothing really that can't already be found in history books. Fun things to read there, but nothing enlightening, certainly nothing about the people we know they consider to be truly threatening. -
Re:Steve JacksonAnother point is that this case helped to define that the press is still the press, whether the words are contained on paper or on magnetic disks. You see, it was the refusal of the SS (Secret Service, but I love using that acronym in this case) to return the Cyberpunk book to Steven Jackson games that violated the Constitutional rights of SJ Games in a novel way. The breaking, entering and trashing of the offices weren't particularly new, corrupt cops had been doing it for ages. Not that they weren't serious violations, but they weren't new. It was the suppression of G.U.R.P.S. Cyperpunk that was the biggest problem, because SJ Games didn't have any printed backups. The SS just assumed they didn't have to return the book because it was stored on a hard drive as opposed to on paper.
At the time of the Secret Service raids, the game resided entirely on the hard disks they confiscated. Indeed, it was their target. They told Jackson that, based on its author's background, they had reason to believe it was a "handbook on computer crime." It was therefore inappropriate for publication, 1st Amendment or no 1st Amendment.-- CRIME AND PUZZLEMENT by John Perry Barlow
This is important when you think about the WWW, especially in recent filtering cases. I wouldn't be surprised if it was used as a precedent in the fight against the CDA (unfortunately, I haven't studied the details of that case.) -
Re:$50,000 of damages?
Not "for good" -- I've got nearly $1,000 of Steve Jackson Games materials sitting next to me, all stuff published after 1993. And a subscription to Pyramid, an online magazine that inculdes a MOO and NNTP message boards. And there's Illuminati Online, one of Texas's largest ISPs, which was originally owned by SJ Games.
Anyway, you can buy copies of the Cyberpunk sourcebook here, on their online store.
Steven E. Ehrbar -
Re:$50,000 of damages?
Not "for good" -- I've got nearly $1,000 of Steve Jackson Games materials sitting next to me, all stuff published after 1993. And a subscription to Pyramid, an online magazine that inculdes a MOO and NNTP message boards. And there's Illuminati Online, one of Texas's largest ISPs, which was originally owned by SJ Games.
Anyway, you can buy copies of the Cyberpunk sourcebook here, on their online store.
Steven E. Ehrbar -
Re:$50,000 of damages?
they shut down a company for good for $50k
The company isn't shut down. They're still making new games, still turning out high-quality stuff.
Just vist http://www.sjgames.com/
fnord
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Re:Anyone know
FYI, Steve Jackson Games Incorporated is doing quite well, as far as I know. (I believe they're now the fourth or fifth highest-grossing game company in the U.S.) You can find their website here, and see for yourself.
:) -Chris Anthony -
Re:The story seems to have many versions
The Secret Service aren't supposed to be involved in domestic investigations (except maybe of counterfeiting, forgery, et al), which would be right on the fringes of the Cyberpunk genre.
The U.S. Secret Service mission is "To protect the President and Vice-President, their immediate families, important presidential candidates, visiting heads of state, and other dignitaries. To enforce laws against counterfeiting currency, fraud, forgery, credit card fraud, computer fraud, and electronic transfer fraud."
So the Secret Services was very much withing its jurisdiction when they went after a few SJG employes on charges of "transport of property obtained by fraud" and "traffic of passwords or similar information through which a computer may be accessed without authorization" (as mentioned in the U.S.S. affidavit for the search warrant for SJG).
-Earthling -
Re:Anyone knowAnyone know the current status of this guy's game company?
They've been releasing a steady stream of new material. While a few products had disappointing sales (e.g. INWO SubGenius was released just as the gaming distribution network melted down a few years ago, so that many gaming retailers went directly from "never heard of it" to "it's old news"), they've generally been doing well AFAIK.
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Re:Anyone knowAnyone know the current status of this guy's game company?
They've been releasing a steady stream of new material. While a few products had disappointing sales (e.g. INWO SubGenius was released just as the gaming distribution network melted down a few years ago, so that many gaming retailers went directly from "never heard of it" to "it's old news"), they've generally been doing well AFAIK.
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Re:A displaced sense of reality
This is winning ? 5 times as much goes to lawyers as to the injured parties. Something in the US legal system needs to be changed to enable real people to combat big brother, be they the goverment or big company X.
All that aside, as I understand it, the feds have never stopped harrassing SJ Games, or at least have never stopped (in)conspicuous surveillance of them and Illuminati Online.
A personal note from Steve Jackson can also be found here. -
Re:Cool.... but not really
The one bright spot in this whole affair was the creation of the Electronic Frontier Foundation. In mid-1990, Mitch Kapor, John Barlow and John Gilmore formed the EFF to address this and similar outrages. It's a nonprofit organization dedicated to preserving the Constitutional rights of computer users. (For more information, look at the EFF web site, or write them at 1550 Bryant Street, Suite 725, San Francisco, CA 94103-4832.) The EFF provided the financial backing that made it possible for SJ Games and four Illuminati users to file suit against the Secret Service. -- from the page linked above
Do I really need to add anything to this? Ok, I will:It's been three months as I write this and, not only has nothing been returned to them, but, according to Steve Jackson, the Secret Service will no longer take his calls. He figures that, in the months since the raid, his little company has lost an estimated $125,000. With such a fiscal hemorrhage, he can't afford a lawyer to take after the Secret Service. Both the state and national offices of the ACLU told him to "run along" when he solicited their help. -- From Crime and Puzzlement by John Perry Barlow
It was because the ACLU didn't understand the implication of this and similar cases that the EFF is necessary. The incident was an important part of THE HACKER CRACKDOWN by Bruce Sterling. It was the "Boston Massacre" of the Electronic Civil Liberties movement. It showed that government agencies, because of their unfathomable, deep seated ignorance of computers and everything related to them, were actually dangerous to individuals and companies who depended on computers for their livelyhood.This you dismiss as unimportant? Remember this is a very old case, and also remember that when someone beats the Federal government, it is a big deal, it means the courts sided with SJ Games against the SS. That the SS was in the wrong. Hopefully, it caused the SS, FBI and other organizations to act less obviously outside the law in future cases. (Though I'm not sure that's true.) At anyrate, it showed that you can beat the government when they break the law because of ignorence and incompetence related to computer equipment.
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They created a board game because of this!
For those who didn't know about it, this from their own page:
" Hacker is the original computer crime card game. This game was written by Steve Jackson as a satirical comment
on the Secret Service raid and the hacker community. The hacker community liked it. There's been no visible
reaction from the Feds. Hacker won the Origins Award for Best Modern-Day Boardgame of 1992. "
More info, but it's sold out. -
Re:Steve Jackson Games??
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Re:Moderate this way up - people need to see this!
I think the government had better be very, very, very, very, very careful about doing something like raiding 2600's offices, especially since they are a publishing company, and more especially in light of the results of the Secret Service raid on Steve Jackson Games. Also keep in mind that the EFF got its start defending SJG, and the MPAA and its friends will be in for a very long, bumpy ride.
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Why my opinions changed.When I first read the story, I was outraged. I still have my T-shirt from the Steve Jackson raid and though this was more of the same.
But check out some of these links:Disguised Wall Clock Video Camera System
Disguised Smoke Detector Video Camera SystemNow I'm not going to poke fun at their "hide it under a stamp" microphone. It's an item that has some legit as well as non legit uses, like most tools. The way they advertise it is questionable, but the item itself is useful.
However, they way they advertise their products strikes me as a deliberate attempt to attract people with less than honorable motives.
Unfortunately, a some point in time, a decision is made that a tool is dangerous enough that it's risks outweight it's benefits. What side of the line these tools are on is up to you to judge, and to lobby your lawmakers with. However, the way Ramsey electronics portrays some of their inventory no longer leaves a doubt in my mind on what side they take.
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Get a good lawyer, Mr. Ramsey
This sounds like the Steve Jackson Games raid all over again. Most likely Mr. Ramsey will have to sue to get his inventory back, and from the sound of things, most likely he'll win, but it will probably drag on for years in the courts.
I recommend he talk to Steve Jackson, try getting a contact from Steve Jacson Games' website.
You know, it's sad that a woman can spill coffee in her lap and get millions of dollars, but someone like this will be lucky to get their legal expenses covered.
Jon -
Re:This is really nothing new.
Are you confusing this with Steve Jackson Games? They have a good summary of what happened.
I don't think that this story and that are related, though, except that they both involve goverment raids. This is the actual selling of electronics, and that was just an insanely clueless agent busting RPG. -
Re:To think about...
I am not sure if you are *trying* to be funny or what. While the above examples were a little extreme offsite backups are important. "The FBI" has happened, just ask Steve Jackson and depending on your locale, Mother Nature can be a bitch. Generally though we just worry about fires.
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POWERFUL LARGE GROUP!?! Hee.SJ Games isn't large, and it isn't powerful. The company nearly got put out of business because one product got delayed thanks to the Secret Service raid. (And the fact that you're quoting one of the top 10 pieces of totally fabricated bullshit about the raid [wording mine] shows you're not too well-informed to begin with.)
Even the little guy can have trademarks, and frankly when it comes to incorporated businesses that have their own office space, you can't get much more of a little guy than Steve Jackson Games.
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Re:The Snow Crash intellectual virus a reality?
Along the lines of "how did you hear about it", was anyone else introduced to NS through Pyramid magazine? This Steve Jackson periodical printed the 1st chapter of Snow Crash in one of their issues. (I think. I swear that they did. Someone please confirm that I'm not insane.) It's (possibly) the reason I bought the book in the first place.
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Website of story...
Details over at Steve Jackson Games in the December 6th, 1996 entry of the Illuminator. Perhaps one of the funniest AD&D references I've seen (the funniest being a column about old-time RPGs vs. the newer ones).
-S. Louie -
Website of story...
Details over at Steve Jackson Games in the December 6th, 1996 entry of the Illuminator. Perhaps one of the funniest AD&D references I've seen (the funniest being a column about old-time RPGs vs. the newer ones).
-S. Louie -
Re:How about Hacker?
Steve Jackson did a discussion of upcoming projects and Q&A session at Shorecon last week -- in response to a question about Hacker, he said that those odd-shaped cardboard parts would push up the price. I gather that it's not categorically ruled out, but not particularly likely.
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More SJGames Goodness...
Steve Jackson Games also publishes a rather nifty RPG called GURPS. You can download a free, completely playable 32-page version of GURPS (called GURPS Lite) at http://www.sjgames.com/gurps/lite. And I just so happen to have some support material for GURPS Lite on my own web page at http://home.austin.rr.com/darkbox/gu rpslit.htm. Happy gaming!
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Re:Queen Elizabeth II with a Terrorist Nuke!Actually Eliza is no longer a card, some things have been removed to make way for new cards like the Chineses campaign doners
You're confusing INWO (the CCG version) with Illuminati (the 80s-vintage one-deck card game). Eliza was (and still is) an INWO card; Chinese Campaign Donors is a card in the new release of Deluxe Illuminati. It's an easy mistake to make, especially since some people play one-deck games using INWO cards.
You're right on the basic point, though -- there were some cards in the older edition of Deluxe Illuminati that were cut because they were too dated or just not that funny (e.g. "Iranian Moderates") in order to make room for contemporary jokes.
MIB 0137 Fnord
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Re:Queen Elizabeth II with a Terrorist Nuke!Actually Eliza is no longer a card, some things have been removed to make way for new cards like the Chineses campaign doners
You're confusing INWO (the CCG version) with Illuminati (the 80s-vintage one-deck card game). Eliza was (and still is) an INWO card; Chinese Campaign Donors is a card in the new release of Deluxe Illuminati. It's an easy mistake to make, especially since some people play one-deck games using INWO cards.
You're right on the basic point, though -- there were some cards in the older edition of Deluxe Illuminati that were cut because they were too dated or just not that funny (e.g. "Iranian Moderates") in order to make room for contemporary jokes.
MIB 0137 Fnord
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Re:INWOAs I understand it, the success of M:tG gave Steve Jackson the idea of adapting the classic Illuminati game to that format -- this made it possible to create a lot of cards (over 400, or about three times the number of different cards in Illuminati) and of course bring some of the jokes up to date with jabs at contemporary figures.
However, it wasn't long before everybody and his brother started publishing collectible card games, and Sturgeon's Law kicked in. While INWO is, in my possibly biased opinion, one of the better ones (for one thing, it had the advantage of building on a decade-old successful design), it got caught up in the CCG glut (especially the Assassins expansion, which came out just as the industry was licking its wounds from all the CCGs that crashed and burned).
The whole concept has come full circle, with "One Big Deck" rules for playing INWO without individual player decks and the INWO SubGenius expansion designed for one-deck play.
MIB 0137 Fnord
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Re:INWOAs I understand it, the success of M:tG gave Steve Jackson the idea of adapting the classic Illuminati game to that format -- this made it possible to create a lot of cards (over 400, or about three times the number of different cards in Illuminati) and of course bring some of the jokes up to date with jabs at contemporary figures.
However, it wasn't long before everybody and his brother started publishing collectible card games, and Sturgeon's Law kicked in. While INWO is, in my possibly biased opinion, one of the better ones (for one thing, it had the advantage of building on a decade-old successful design), it got caught up in the CCG glut (especially the Assassins expansion, which came out just as the industry was licking its wounds from all the CCGs that crashed and burned).
The whole concept has come full circle, with "One Big Deck" rules for playing INWO without individual player decks and the INWO SubGenius expansion designed for one-deck play.
MIB 0137 Fnord
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Re:INWOAs I understand it, the success of M:tG gave Steve Jackson the idea of adapting the classic Illuminati game to that format -- this made it possible to create a lot of cards (over 400, or about three times the number of different cards in Illuminati) and of course bring some of the jokes up to date with jabs at contemporary figures.
However, it wasn't long before everybody and his brother started publishing collectible card games, and Sturgeon's Law kicked in. While INWO is, in my possibly biased opinion, one of the better ones (for one thing, it had the advantage of building on a decade-old successful design), it got caught up in the CCG glut (especially the Assassins expansion, which came out just as the industry was licking its wounds from all the CCGs that crashed and burned).
The whole concept has come full circle, with "One Big Deck" rules for playing INWO without individual player decks and the INWO SubGenius expansion designed for one-deck play.
MIB 0137 Fnord
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How about Hacker?
Hacker was SJG's companion game to Illuminati. It was all about breaking into computer systems. The systems made up one huge "power structure" like in Illuminati, and you'd roll dice to get a presence on each system. You had to be able to trace a path from one of your systems to break into another, or else have a dialin. You started with a Plain Clone, but could move up to a Hackintosh or even an Amoeba.
Hmmm. Going to have to drag that out sometime.
(And, before someone decides to flame me, I know the difference between hacker and cracker.)
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Re:Steve Jackson Games and the American SSSeems as if nobody can mention SJG without mentioning the Secret Service raid. Some highlights of the judge's ruling:
the Secret Service had unlawfully read, disclosed and erased the messages - despite their repeated denials that they had done any such thing.
[the judge's] opinion was quite critical of the Secret Service's behavior, before, during and after their raid, calling the affidavit and warrant preparation "simply sloppy and not carefully done."
And these are the people who protect our President?Here's a nice excerpt from the complaint:
Although neither Steve Jackson nor SJG was a target of any criminal investigation, defendants caused a general search of the business premises of SJG and the wholesale seizure, retention, and conversion of computer hardware and software and all data and communications stored there.
This happened almost ten years ago, people.Additionally, SJG was awarded approximately $50,000 for its losses. SJG's lawyers got $200,000. Who really won this case?
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Re:Steve Jackson Games and the American SSSeems as if nobody can mention SJG without mentioning the Secret Service raid. Some highlights of the judge's ruling:
the Secret Service had unlawfully read, disclosed and erased the messages - despite their repeated denials that they had done any such thing.
[the judge's] opinion was quite critical of the Secret Service's behavior, before, during and after their raid, calling the affidavit and warrant preparation "simply sloppy and not carefully done."
And these are the people who protect our President?Here's a nice excerpt from the complaint:
Although neither Steve Jackson nor SJG was a target of any criminal investigation, defendants caused a general search of the business premises of SJG and the wholesale seizure, retention, and conversion of computer hardware and software and all data and communications stored there.
This happened almost ten years ago, people.Additionally, SJG was awarded approximately $50,000 for its losses. SJG's lawyers got $200,000. Who really won this case?
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Re:actually, there was a Sub-Genius expansion also
info at sjgames site
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Re:All hail the pocket box!
Car Wars *does* exist. I believe they even came out with a third edition a while ago. Existential blue crayon launchers, anyone? It's over at Steve Jackson Games
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More info on the Steve Jackson Games case
Steve Jackson Games has some information available on the GURPS Cyberpunk raid at their web site. This Secret Service raid was the first case taken on by the Electronic Frontier Foundation.
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Article Errors, NY Times, and Slashdot...
You really gotta wonder about the mainstream media's claims that they're more reliable than Slashdot (see the recent Slashdot discussion of the topic) when it comes to getting the facts straight.
Since 10-12-1994, SJ Games has had The Top Ten Media Errors About the SJ Games Raid available, and yet the NY Times managed to make both errors #4 and #5.
And you saw the correction here first, on Slashdot :-) -
Re:based on AD&D
Oh yes, someone needs to make something like this for Steve Jackson Game's GURPS rules... any ruleset that is as effective for swords and magic as it is for cars, carbines, and laser rapiers get's my vote! I love that system... ok so I'm a teeny bit fanatical
;)
-mudge -
Re:Steve Jackson Games vs. the SS
Yes, they had their business seized for publishing "GURPS Cyberpunk", which was deemed to be a manual for terrorism. The fact that it was not made no difference to the SS officers that raided SJ's headquarters. After years of legal wrangling, the judge agreed that the SS was in the wrong, ordered SJ's computers and property returned (woo-hoo, a bunch of 286's) and ordered the government to pay $250,000 in damages. $200,000 went to SJ's lawyers. See here for details. Steve Jackson thought it would never happen to him, either.
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Technocratic Party
This reminds me of the history timeline in CarWars by Steve Jackson Games (the company that got raided by the FBI a few years back).
Their timeline had a change from the two-party system, and listed a "Technocratic" party who believed in the advancement of education technology to better society.
I'm working from memory here, it's been a few years since I've found anyone who plays the game, much less read the rule book, but I would think that a political party would fit more into the ideals of geeks than would a union, where we could give our time and resources to 'em, and not just cash.