Slashdot Mirror


Re-Release of Illuminati Card Game

William Tanksley writes "Anyone here remember the Illuminati card game? It seems that Steve Jackson Games got enough complaints about the horrid MagicTheGathering-clone version they'd released, and they're finally releasing an updated, full-color version of the original game."

171 comments

  1. Moan....I just gave my old cards away! by teleny · · Score: 1

    As a going-away present to a friend of mine who liked conspiracies, but never had a chance to play the game. Is there no Dog?

    --
    teleny, friend of cats.
  2. Re:Roblimo is an Illuminatus! by Anonymous Coward · · Score: 0

    Well actually 9 is 2 squared = 3 * 3. 2 is of course a very important, being as it is 2 times 1 which is a very significant number, being as it is 1 more than zero which while not as significant. Should I go on?

  3. Re:Steve Jackson Games? Flashback! by Ed+Avis · · Score: 1
    Wow. Remember the early 1990's... back before that "Internet" thing became popular? Back when Boardwatch was all the rage and magazines like Wired didn't even matter?

    Er... has Wired ever mattered?

    --
    -- Ed Avis ed@membled.com
  4. Re:Robert Anton Wilson? by Mike+A. · · Score: 1
    While the SJG game Illuminati does indeed draw massively from the RAW series, it's not entirely clear to me that RAW invented the Illuminati. The actual Illuminati organization may never have existed , but that doesn't mean belief in the Illuminati didn't.

    I don't know one way or the other, myself - RAW may have invented the Illuminati as a name for the Worldwide Conspiracy he wanted to write about, or he may have drawn the name of a Worldwide Conspiracy that someone already thought existed. I can't help but imagine that RAW would have found it amusing to do the latter - he might have been hoping that those in the Region of Thud that actually believed the Illuminati existed would latch onto his Illuminatus! trilogy as a documentary work.

    --

    --
    Do I look like I speak for my employer?
  5. Re:/. Card -- huh? by Industrial+Disease · · Score: 1

    INWO (The collector-card version) used action tokens instead of money. Each group got one action token (with, as usual for Illuminati, some exceptions) per turn, and could spend that token at any time until the player's next turn. Action tokens were used to initiate or participate in attacks, or to use some special powers. I'd say the equivalent in Illuminati Classic would be to spend X amount of money to /. another group.

    --
    Weblogging Considered Harmful:
  6. A Refuge of Coolness Re:More SJGames Goodness... by StefanJ · · Score: 1
    I'm pretty much burned out on gaming, but I keep up with SJGames news because they're a shining light in a murky void of slick junk for the kiddie and angst-ridden adolescent market.

    Steve is a genuine SF/Techie/Science geek too. Gibble-gobble, gibble-gobble, one of us!

    And they're not owned by Hasbro!

    Stefan

  7. New Alignment: Open Source/Closed Source by Mike+A. · · Score: 1
    I was going to post about the interaction between the Slashdot and Microsoft cards, but it occurred to me that you could emulate the same effects in a much more general fashion, provided there's enough cards to which this applies: Add a new alignment. Slashdot has OpenSource alignment, Microsoft has ClosedSource alignment. Reconsider all the other cards for which alignment they should have. (Obviously, whether the source is open or closed is irrelevant to the Illuminated power groups - they can see all the sources they want. :)

    If there aren't enough cards for which this alignment makes sense, then just add a rule that Slashdot and Microsoft interact as if they each have an extra alignment that opposes the other's.

    I agree with another poster, though, that Slashdot shouldn't really have any outgoing arrows. It's not really set up to Control other power groups directly. On another note, will the new Illuminati editions have a Linux Community or equivalent card, I wonder? (Guess I'll find out when my order comes in... *_*)

    --

    --
    Do I look like I speak for my employer?
  8. Yup, Illum, SM, TOC, Galaxy, GalaxyII by WillAffleck · · Score: 1

    You name it. Also designed games back in the day.

    But Illuminati was always one of my faves for game design. It's the sense of humor about paranoia, I guess. That plus it was a lot easier than designing RPGs. The whole simplicity movement in gaming was way overdue, IMHO.

    --
    Will in Seattle
    1. Re:Yup, Illum, SM, TOC, Galaxy, GalaxyII by jafac · · Score: 1

      The whole simplicity movement?
      I finally got sick of blowing $80 every 6 months for "updated sourcebooks".

      Our group adopted the ultimate minimallist gaming system. One rule. What the GM says, goes.

      For basically anything to do, you roll dice. Whatever's handy (at the GM's discression), and if you roll high (considering all the mitigating circumstances), you succeed, your degree of success depending on the roll. No tables, no formulas, no modifiers, no rules. Saved a LOT of money, and time, and focussed more enjoyment on the experience of the game.

      It eliminated all the spoiled-brat punks who wanted to hang out and show us the expensive new gaming set their mommy just bought them, it eliminated the rules lawyers, the arguments, and when you spilled a coke, it went on the table.

      Sometimes we used miniatures and maps for visualization, but only for real complicated tactical situations.

      Best part, you craft your own world. You don't rely on someone else's creation. Its very free.
      It does require a very good GM, who must be very creative, a good storyteller, and not play favorites. Usually lends itself well to 1-3 players, more gets too cluttered with specifics (like how much ammo of what type jim has in his magnum).

      "The number of suckers born each minute doubles every 18 months."

      --

      These are my friends, See how they glisten. See this one shine, how he smiles in the light.
  9. Thanks... by cirby · · Score: 1

    Steve and I had fun writing it...

  10. Details (Network's victory condition, Hackers II) by bee · · Score: 1

    Some info about the re-release that I haven't seen covered here yet:

    The Network's victory conditions have been changed, again. In the original little thin box set (with expansion sets 1 and 2 (and 3, but nobody ever used 3)) the Network had a special victory condition of 15 transferable power. Since it starts with 7, getting that 8 wasn't too hard-- IF any transferable power came up at all. The problem always was that everyone wanted transferable power, so the Network had to hope that the cards came up right so they could get what they needed to win.

    The (first) Deluxe edition came out, with regular-sized playing cards instead of miniatures (yay) and cardboard money instead of paper (boo), and changed that to 20 transferable power. In our experience (myself and friends) this became nearly impossible. 13 xferable power is a *lot*, considering that only 1 group (the CIA) has 4, only a handful (5 or 6) of groups have 3, and maybe a quarter of the groups total have any.

    Now in the new re-released deluxe, that's been upped *again* to *TWENTY-FIVE* (25). What I want to know is: has anyone *ever* played the Network in the new deluxe edition and won? IMHO the Network is now tougher to win with than the Servants of Cthulhu, who were never given a prayer to win by anyone.

    Some cards were changed around as well between old Deluxe and new Deluxe; if there's sufficient interest I'll drag out my copies of both and diff 'em and see how it comes out. The only difference that I can remember right now is that the Semiconscious Liberation Army seemed to have been weakened (lost its transferable power, only +1 to destroy any group now.)

    Also, for those who were talking about Hacker (another SJG release), there's a supplement called Hacker II: The Dark Side that has some neat stuff in it. Viruses, black Ice, outdials, more cards, more system expansions, more funny systems that can be added to the net with wacky specials, multiple accounts per system, even a 'net worm that can be released. I haven't had a chance to play it with the expansion set yet, but it looks good. Anyone have comments on the playability?

    --
    At least mafia-owned pizzarias make excellent pizza. Compare to Bill Gates.
  11. Please moderate down to -1, Flamebait. Thank you. by BadmanX · · Score: 1

    Please moderate down to -1, Flamebait. Thank you.

  12. Re:Roblimo is an Illuminatus! by Anonymous Coward · · Score: 0

    wasn't 4/20 hitler's birthday?

  13. IO is not that great by Anonymous Coward · · Score: 0

    This comes from knowing most of the former employees from the beginning...

    23

  14. Re:Roblimo is an Illuminatus! by sjx · · Score: 1

    For your own safety and that of others, you might want to ease off on the coffee a little. ;-)

    --
    -- /sjx.
  15. Robert Anton Wilson? by Boolean · · Score: 1

    If this has anything to do with Robert Anton Wilson and Robert Shea's books in the Illuminatus! and Robert Anton Wilson's continuation in The Masks of the Illuminati and Schrodinger's Cat I am definitly gonna get sucked into this. Even if it doesn't, Illuminati stuff is cool and I'll probably play anyways.

    --

    If you think you know what the hell is going on you're probably full of shit. -- Robert Anton Wilson
    jdube is who
    1. Re:Robert Anton Wilson? by Enoch+Root · · Score: 1
      RAW has indeed everything to do with this game; the whole SJG is based on his book. The paranoids and Erisians will tell you the Illuminati existed way before RAW wrote them. They're just a bunch of silly men because RAW Shea invented them all from scratch. The Illuminati never existed. Repeat after me. fnord

      "There is no surer way to ruin a good discussion than to contaminate it with the facts."

  16. INWO by Patrik+Nordebo · · Score: 1

    INWO was not a horrid M:tG clone. It was a great game (which I think M:tG is, too), that you didn't need to invest your life savings in in order to have a shot at winning (unlike M:tG ;-)). Though I really look forward to being able to get the original game, it should be great fun. And it isn't a CCG, which means I can get my friends to chip in, too.

    1. Re:INWO by Steve+B · · Score: 1
      As I understand it, the success of M:tG gave Steve Jackson the idea of adapting the classic Illuminati game to that format -- this made it possible to create a lot of cards (over 400, or about three times the number of different cards in Illuminati) and of course bring some of the jokes up to date with jabs at contemporary figures.

      However, it wasn't long before everybody and his brother started publishing collectible card games, and Sturgeon's Law kicked in. While INWO is, in my possibly biased opinion, one of the better ones (for one thing, it had the advantage of building on a decade-old successful design), it got caught up in the CCG glut (especially the Assassins expansion, which came out just as the industry was licking its wounds from all the CCGs that crashed and burned).

      The whole concept has come full circle, with "One Big Deck" rules for playing INWO without individual player decks and the INWO SubGenius expansion designed for one-deck play.

      MIB 0137 Fnord


      /.

      --
      /. If the government wants us to respect the law, it should set a better example.
    2. Re:INWO by Industrial+Disease · · Score: 1

      One of the cool things about INWO was that card frequency didn't have as much to do with playability as it does in other CCG's. It always seemed to me that the rare cards weren't so much the most powerful cards as the funniest cards. (Of all the CCG's I've seen, Star Wars was the worst money game; all of the main character (i.e. non-cannon-fodder) cards were much too rare.)

      I liked the mechanics of INWO slightly better than the original (esp. the use of action tokens, and rules about which groups could get involved in an atttack), although I love both. I have two copies of the old "deluxe" edition (including the special "Black Box" edition, as well as a big box of INWO cards and the INWO Church of the SubGenius edition. Hail Bob!

      --
      Weblogging Considered Harmful:
    3. Re:INWO by Sabby · · Score: 1

      Steve Jackson did the industry a favor by making the "One With Everything" set. He established that even CCGs could be fun without collectability. (As I've heard rumors that he does not like secondary markets. Part of the reason that he republishes old GURPS modules.)

  17. Re:Roblimo is an Illuminatus! by Anonymous Coward · · Score: 0

    It could be....

    Post time: 05:03am ; 5 - 3 = 2
    Post date: 21/9 ; 2+1+9=12 ; 1 + 2 = 3

    XXIII

  18. Re:pre-1998, Wired was concerned only with port 80 by Anonymous Coward · · Score: 0

    Go and look at the back issues...they're all about the Web (and making stupid puns about spiders and being caught in webs and such).

  19. Re:Robert Anton Wilson? no, no, no by Anonymous Coward · · Score: 0

    Everyone seems to think that this guy singlehandedly invented the Illuminati. He merely took a bunch of existing information and put it into books, with a bunch of lame sex scenes thrown in. The Illuminati have been around for centuries.

  20. Hee hee.. by Kitsune+Sushi · · Score: 2

    You want to talk about a waste of money (well, not really, but it reminded me of this anyway, so whatever :).. I read in Inquest a long while back about this Illuminati tournament.. When it got down to the two finalists, one guy told the other he would pay him 50 bucks or so to throw the match. Then he played that card that lets you go back on your word while your opponent still has to honor his side of the bargain, and the move was ruled legal. :)

    What better game can you think of that actually says you can cheat if you can get away with it?

    --

    ~ Kish

    1. Re:Hee hee.. by MR_URC · · Score: 1

      And, depending on the time that the agreement was made, he may not even have had to play the "I lied" card. The rules are very specific and the group I play with always brings this up near the end-game. A player can make any agreement, but any terms that would not take place during that players turn are optional. And you don't even have to be playing the "Cheating Game." The Cheating Game is way messed up.

      Cthulhu: I'll make you a deal. Help me blow up Bjorne and I'll help you blow up Phone Phreaks during your turn.

      Yeah. Right.

    2. Re:Hee hee.. by ParadoXIII · · Score: 1

      I recently bought Illuminati Deluxe for a party... While reading through the rules, I found a section on cheating. It essentially said that they condoned, and in fact approved of, cheating. This is, of course, in the true spirit of the game. With regards to the Slashdot card, perhaps it could be an effect card that vastly increases the power of one of a couple groups (I haven't seen Y2K yet, but I bet they have at least a couple groups representing nerds...). Or use that as a special power for a group. I'll think of more uses, and post them later...
      Any sufficiently advanced technology is indistinguishable from magic.

    3. Re:Hee hee.. by Anonymous Coward · · Score: 0

      Reminds me of a Monopoly tournament where a guy was $100 short on the rent and told the other player he would pay the guy a hundred bucks out of his own wallet if he'd let him keep playing.

      Of course, he reached into his pocket, pulled out his wallet, and handed his opponent a hundred dollars of Monopoly money.

      That player went on to win the game. IMO he deserved it.
      --
      Not anonymous, just can't find my login ID.
      Someone you trust is one of us.

  21. Other tabletop games for geeks.... by teraflop+user · · Score: 3
    • RoboRally (Wizards of the Coast)

      Program your robots a turn in advance to navigate around a maze containg hazards, conveyors, turntables etc. Confused by the fact that you may not have the right program cards, another robot may bump into you throwing your calculations off, and the robots shoot at each other. Long.

    • Ricochet Robot (Hans Im Gluck/Rio Grande)

      Much simpler, and yet far harder. Move robots with no brakes around a board to reach a target. You have to hit things to stop. Usually there is nothing in the right place to bounce off of. So you have to move several robots. Sometimes you have to work out 20 or 30 moves in your head, and then announce before anyone else gets there. (Best call I know of was 63, which involved iteratively bouncing two robots off of eachother).

    • Die Siedler von Catan/Settlers of Catan (Kosmos)

      Probably the best board game ever. A sort of colonisation/town building game, with a random board made up of hex tiles. Superbly balenced, and reasonably quick.

    • Mississippi Queen (Gold Sieber/Rio Grande)

      Actually, this one is easy enough for non-geeks, but has some of the same sort of puzzles as RoboRally - work out how fast you can go without ramming an island in a randomly twisting river.


    Euphrat und Tigris (Hans im Gluck) is good but I can't work out how to win. Sixteen-thirty-something (Warfrog) is a very strange twist on the normal board wargame idea.

    Needless to say, the best boardgames come from Germany, although there are some good US companies too. Rules translations are sometimes needed from Game Cabinet. In the UK we have the problem that board games are regarded as something you do at Christmas so you don't have to talk to your relatives.
    1. Re:Other tabletop games for geeks.... by entrippy · · Score: 1

      Not to mention a bunch of funky card games - some that regularly pop up at our game nights (a geek must!)

      * Flux

      A game which starts with only one rule - draw one card and play one card each turn. How do you win? That remains to be determined... each card played changes the rules as you go, making for a quite enjoyable run of meta-gaming. Good for game theory geeks.

      * Falling

      You're all falling toward the ground, and the aim is to be the last to hit. Not much of a goal, but it was all you could think of on the way down... fast paced (real time card game - think snap on PCP) and frentic, and a lot of fun.

      * Settlers of Catan

      The two player card game version of the board game (which is just fantastic - buy it buy it buy it) - a lot of fun, almost civilisation in cards, and a mean cut throat devil dealing war between the two players....

    2. Re:Other tabletop games for geeks.... by speek · · Score: 1

      Needless to say, the best boardgames come from Germany...

      I know why you say this because a lot of these games from Germany show some remarkable ingenuity.

      However....

      I can't stand any of them. They all have one major, very unfortunate similarity - the playing of the game is separate from the scoring. Let me explain. Almost every German game is structured so that each player takes a turn, and then scores points based on achieving certain goals and/or conditions. So the games often come down to who can squeeze the most points out of their last few turns, and you can get very heavy into the calculations....

      It also makes for a bizarre division between what happens on the board, and what's happening with the "victory points" off the board, and sometimes the two are at odds intuitively. I prefer games where the winning and losing is completely represented in the game itself - like Starfleet, where you win if you blow up your opponents ships, or wargames, where you win if you win on the board. Chess is another good example. Settlers of Cataan is awful, IMO. Robo Rally and Ricochet Robot are great, though. :-)

      --
      First, make it work, then make it right, then make it fast, then, make it bloated!
    3. Re:Other tabletop games for geeks.... by clamatius · · Score: 1

      More good [non-collectible] card games:

      + Twitch

      A very fast paced real-time game. All you have to do is remember whether it's your turn or not. Good with or without the addition of beer.

      + Bohnanza

      Bean-collecting game. It's in German but the cards are just a load of beans anyway so once you get the rules from somewhere (Game Cabinet?) then you're fine. There's also an expansion pack for this which allows more than the usual 4-or-so players. Consists of more beans.

  22. MicroSoft by Salgak1 · · Score: 2

    Alignment: Straight, Criminal, Corporate

    Attribute: Computer Image: a Borg Cube-ship with the Microsoft Logo

    Slogan: "Who do we want to assimilate today"

    Power: 4

    The only card in the deck with 5 arrows out (2 on either side, 1 on botton). Microsoft, if controlled by the Network or the Bavarian Illuminati, is +10 to control any computer group If controlled by the Servants of Cthulhu, +20 to destroy any computer group

    1. Re:MicroSoft by Our+Man+In+Redmond · · Score: 1

      Naaaah. In real world terms, maybe, but it makes them way too powerful for game balance. Maybe one or more of these:

      Power 2 or 3 (maybe some transferrable), income fairly high -- maybe 4. Three arrows.

      The Network gets +2 on any attack if they control M$

      Any player gets a +1 to any attack by a Corporate group if they also control M$.

      Any player controlling Slashdot has a +3 to attack M$.

      (Those of you who are old Illuminati players may recognize my sig.)
      --

      --
      Someone you trust is one of us.
  23. The Eric Conspiracy by Zach+Frey · · Score: 1

    Of course, one can never forget the Eric Conspiracy.

    There is no Eric Conspiracy. You must be (fnord) imagining thing. Here, let this nice young men in their clean white coats stand with you until the next Orbital Mind Control Laser comes over the horizon ... er, I mean, isn't it a lovely sunset this evening?

  24. Re:Orbital Mind Control Lasers by jafac · · Score: 1

    i do

    "The number of suckers born each minute doubles every 18 months."

    --

    These are my friends, See how they glisten. See this one shine, how he smiles in the light.
  25. Re:Traveller - Original small box edition by Anonymous Coward · · Score: 0

    Oh man, I played so much Traveller in HS and first two years of college. My set, of course, got worn out.

    Definately had a well thought-out universe and time line. Unfortunately, it was two dimensional. Traveller 2300 fixed that, but had a lot of other problems, including a way-too complex rules system.

    I wish I had people to RPG with. I miss my old group since I moved out of state. Sigh.

  26. FINALLY!! by Graymalkin · · Score: 1

    I wasted so much money on this game so many years ago, I can't wait to waste some more on a re-release. Even if you didn't want to really play the game, the cards themselves were hilarious and sometimes all too true.

    --
    I'm a loner Dottie, a Rebel.
    1. Re:FINALLY!! by kevcol · · Score: 1

      Oi, mate, methinks you need to change your .sig to give "an" ape a brain, not "and"

  27. Re:Collectable card games are the tool of the devi by jafac · · Score: 1

    I basically dropped out of the whole sci-fi/gaming scene when these pernicious collector games hit the scene. I continued roll playing for years after that with my small group, but the whole big "gaming community" that we used to hang out with was a thing of the past.

    My poor 11 year old son has fallen prey to this disease now.

    "The number of suckers born each minute doubles every 18 months."

    --

    These are my friends, See how they glisten. See this one shine, how he smiles in the light.
  28. Just now? by Uriel · · Score: 1

    They've used the money from that 'horrible' game to finance this one. The Illuminati 2000 has been in the works for a LONG time.

    1. Re:Just now? by Syberghost · · Score: 1

      I happen to like that "horrible" CCG. It's the only CCG I do like.

    2. Re:Just now? by Uriel · · Score: 1

      Don't get me wrong. I like INWO too. It's only people who take things too seriously, I think who have major issues with it. That's why I marked it as 'horrible'. It was a lot of fun. I still have my One With Everything somewhere.

  29. Get this book by Anonymous Coward · · Score: 0

    If you like conspiracies, you're gonna love this book.

  30. Steve Jackson Games? Flashback! by the_tsi · · Score: 2

    Wow. Remember the early 1990's... back before that "Internet" thing became popular? Back when Boardwatch was all the rage and magazines like Wired didn't even matter?

    Seems to me SJG led to the World(tm)'s first run in with the EFF. I guess we ought to all go buy a starter deck (even though we're all recovered addicts and this will just get us hooked againn) just to support the beginning of the end of electronic privacy and the efforts that the EFF have put in to protect us.

    -Chris
    (Okay, so it's off-topic, but I felt it was worthwhile.)

    1. Re:Steve Jackson Games? Flashback! by Industrial+Disease · · Score: 1

      Their bulletin board evolved into Illuminati Online, one of the early commercial ISP's, several years ago. I've been using my IO account for a permanent e-mail drop (although in the era of Spam, I've gotten cautious about handing that address out), a good Usenet feed, and occasional web hosting since 1993.

      --
      Weblogging Considered Harmful:
    2. Re:Steve Jackson Games? Flashback! by err+head · · Score: 1

      cool
      then the $80 bux I just spent on 2 copies and the y2k expansion is a definate splattering of piss
      :)

    3. Re:Steve Jackson Games? Flashback! by Erbo · · Score: 2
      Not all that off-topic, and quite worthwhile...

      I recall playing Illuminati and Car Wars in college, and I thought that Steve Jackson Games made great stuff. The whole episode with the Secret Service coming after them because of GURPS Cyberpunk just pissed me off. (I think it was that incident that led to the founding of EFF.)

      I think Spider Robinson said it best, in the afterword to The Callahan Touch: "...every dollar given to Steve [Jackson] is a droplet of urine on the shoes of the federal bureaucracy, and a blow for the right of Americans to be free from arbitrary search or seizure even if they do happen to own a computer."

      Eric
      --
      "Free your code...and the rest will follow."

      --
      Be who you are...and be it in style!
    4. Re:Steve Jackson Games? Flashback! by arkham6 · · Score: 1

      *grin* And does wired really matter now? I've read it, and found it for the most part fluff.

    5. Re:Steve Jackson Games? Flashback! by Synic · · Score: 1

      Their interviews with figures such as the Woz, the brilliant scientists who are usually not in the limelight (like those working on cold fusion and teleportation), not to mention articles written by Gibson (you rule!) usually make the cover price and gimmicky columns (memes, wired/tired, etc) worth dealing with. The meaty stuff is nice, the rest is gloss-over material.

      Anyway, back on topic though, I like the Ronald Reagan INWO card that describes him as being completely covered in Teflon. LOL
      The card had a piccy of a monkey on his shoulder too...

  31. Buying info... by The+Musician · · Score: 2

    From the website(s):

    • Boxed set includes 106 cards, 4 blank cards, 160 money tokens, two dice, and a rulebook
    • ISBN 1-55634-091-5
    • Price $34.95 (pre-orders)

    Not yet listed at amazon.com or bn.com, but you will find the lowest price with PriceSCAN

    1. Re:Buying info... by Kingpin · · Score: 1

      We used to use the 'blank cards' as special cards. A blank card entitles you to give any other player a 'wooden arm/leg' anytime during the game. I've seen one of my friends jump on another guy because of this game - can't wait to get my slimy hands on the new version.

      --
      Unable to read configuration file '/bigassraid/htdig//conf/14229.conf'
      Geocrawler error message.
    2. Re:Buying info... by Synic · · Score: 1

      I created special cards like my "Milk & Cheese" card, paying tribute to many hours of laughter from precious Slave Labor comics and playing them into my Discordian takeover of the world.

      Remember! King Kong died for your sins!!

  32. Re:New slashdot poll (was Re:I wasted soo many hou by Anonymous Coward · · Score: 0

    #3 - you and me both brother. Only it was 1985 for me.

    Junior prom, I actually had a date and went. It was kind of a dud. I learned from my mistake. If only I knew my wife then.

  33. Cards still true? by kampi · · Score: 1

    Have the cards been updated? I sincerly hope so, so they still are so true and to the point...

    regs
    kampi

    --
    -- a blessed +42 regexp of confusion (weapon in hand) You hit. The format string crumbles and turns to dust
    1. Re:Cards still true? by DarkTrick · · Score: 1

      Well - the cards are still essentially the same, although they've been reproduced in nice colour versions now, with typically entertaining artwork. If you want new cards, then the Y2K expansion pack is for you. Lots of new groups, and a couple of new Illuminati cards (The Church of Bob - needs 1 fewer cards than the current number of cards required for a general victory), and one other, which I can't remember atm. Do'oh!.

      There are also a whole new batch of "smug cards" which can change the way the flow of play runs quite nicely, including the new "Unmasked" card, which when played allows you to change your illuminati group for another which isn't currently in play, thus allowing for some super sneaky victories.

      There are a couple of rule modifications too, which seem to work quite nicely, including anyone being able to sacrifice 2 smug cards to counteract a privileged attack.

      [Oldgit mode : On]

      The only criticism that I can level at it, is that the money chits that they supply are little bits of card board, which while being an improvement on the original paper-stock cash that came in the "bookcase game" first edition, they're still a pale, pale, pale immitation of the nice and shiny plastic money that came with the deluxe edition of 9 years ago or so.

      [Oldgit mode : Off]

      IMHO - it's always been an excellent game - and to be fair, it's just gotten better.

      :)

      Dan
      --

      --
      I've seen the Fnord's, and they is us.
  34. I like 'em both by ChrisGoodwin · · Score: 1

    I must say that I like both games. Very similar play, though different enough to appeal to me for different reasons.

    One thing I wish they'd have done was add attributes to the new cards. That would have been a nice touch.

    --

    --
    Pretend there is some witty statement here.
  35. Illuminati, not Illuminati NWO by Anonymous Coward · · Score: 0

    OK,
    I sucked and bought loads of cards for the
    collectible game, but all that time I just
    wanted the old game where you just could
    play without preparing your deck for days
    in advance.
    I was really interested in the One-with-all
    edition, but then half of the cards would
    be useless and it still was too expensive.
    No, Illuminati 2000 or whatever must be the
    real thing, like the _old_ game was.

    Patrik Carlsson

    1. Re:Illuminati, not Illuminati NWO by Steve+B · · Score: 1
      I was really interested in the One-with-all edition, but then half of the cards would be useless and it still was too expensive

      After INWO SubGenius came out, a few people developed one-deck versions using 120-150 selected cards (about 60-75 each groups and plots) to solve the "half the cards would be useless" problem. If you've still got a batch of INWO cards around that you haven't used lately, it might be worth a try.
      /.

      --
      /. If the government wants us to respect the law, it should set a better example.
    2. Re:Illuminati, not Illuminati NWO by Praxxus · · Score: 1

      One of my friends in college had the original Illuminati game. Having played both, I'd say they both kicked butt. Though I guess the original was less annoying to keep track of than the collectibe/tradeable/customizable/profitable card version.

      --

      --
      Okay, I got Linux installed. So where's the free beer everyone keeps talking about??
    3. Re:Illuminati, not Illuminati NWO by Thauma · · Score: 2

      The version(s) that came out this year are regular games, not CCGs. Deluxe Edition is a remake of the orginal, and Y2k is just an exspansion deck with new groups.

      INWO is long since dead

  36. Re:How about Hacker? by Linyalote · · Score: 1

    Unfortunately, Hacker's been out of print for a while too, though Hacker II (expansion set, no good without the original) is still out in stores. If everyone started pestering Steve Jackson, think we could get him to bring it back too (possibly even with Hacker III)?

  37. Queen Elizabeth II with a Terrorist Nuke! by coaxial · · Score: 1


    I found the game bloated, but those cards kicked ass. Disgruntled postal workers, Flat Earthers, Alien Abductees, hell even Eliza!

    (It seems like everytime I mention Eliza, no one knows what I'm talking about, but this is /., I have faith.)

    1. Re:Queen Elizabeth II with a Terrorist Nuke! by Steve+B · · Score: 1
      Actually Eliza is no longer a card, some things have been removed to make way for new cards like the Chineses campaign doners

      You're confusing INWO (the CCG version) with Illuminati (the 80s-vintage one-deck card game). Eliza was (and still is) an INWO card; Chinese Campaign Donors is a card in the new release of Deluxe Illuminati. It's an easy mistake to make, especially since some people play one-deck games using INWO cards.

      You're right on the basic point, though -- there were some cards in the older edition of Deluxe Illuminati that were cut because they were too dated or just not that funny (e.g. "Iranian Moderates") in order to make room for contemporary jokes.

      MIB 0137 Fnord


      /.

      --
      /. If the government wants us to respect the law, it should set a better example.
    2. Re:Queen Elizabeth II with a Terrorist Nuke! by Pablonius · · Score: 1

      Sorry to burst your bubble but HAL was supposed to be born in 1995 (or is that 92?) I just watched 2001 the other night. Anyway, he definitely learned to sing Daisy before 99.

    3. Re:Queen Elizabeth II with a Terrorist Nuke! by Thauma · · Score: 1

      Actually Eliza is no longer a card, some things have been removed to make way for new card like the Chineses campaign doners

    4. Re:Queen Elizabeth II with a Terrorist Nuke! by Parintachin · · Score: 1

      "So tell me Alex, why is it that you are so sure that Queen Elizabeth is having Steve Jackson's love child?"

      Eliza was a great virtual psychiatrist from yore who will be remembered fondly by all who subjected themselves to its sometimes provocative but usually hilarious natural-language shrinkage.

      If HAL never gets born this year and Boris is exposed in the literature competition, we can at least rely on a fresh upload of Eliza to guide our astronauts on their search for intelligence.

      soft chuckles

  38. Re:Details (Network's victory condition, Hackers I by Anonymous Coward · · Score: 0
    Heh heh. Why says you have to play by the "rules"? I thought NWO rilly sucked, so I reconstructed it to restore most of the basic features of "real" Illuminati.

    Looks like the new version will be really easy to retro-tread. Ah my, the hours of time "wasted" on realpolitic cutthroat monopoly...

    I wonder when they will dust off Ogre and GEV, and release them as network aware computer games? "These kids today" just don't seem to get the point of (ahem) real worgaming, but the aforementioned could corrupt many minds.

  39. *sigh* by Praxxus · · Score: 1

    Ahhhh, the Illuminati card game. I remember it well. I remember once in a friend's basement I almost pulled off the Great Double Cross. Rolled a 2 on 2D6, the whole nine yards. Then my damn brother pulled some "screw you, buddy" card out of his butt, to which I had no counter. So close, yet so far away . . .

    Wow. I think I'm going to buy this. I still have my old cards. Huzzah for SJG! =D

    And it's about time! What. . . only four years since Assassins came out? :P Is that some sort of weird gaming record?

    --

    --
    Okay, I got Linux installed. So where's the free beer everyone keeps talking about??
  40. Old Skewl by Coda · · Score: 1

    A couple of months ago, a friend of mine was rummaging around in this old hobby store and found an old version of Illuminati still in its shrink-wrap. He bought it, of course, and we all figured out how to play it.

    It's one of the weirder games I've ever played, but it's really fun if you have 2-3 hours to kill. I can still remember hanging out after hours at the local computer store (massive Geek points here) eating chile relleno burritos and playing Illuminati.

    Actually, for really high Geek points, Donnie brought it to the line for Star Wars (TPM), and we played it while waiting for a movie.

    The game was a lot better than the movie, but that's not saying much. I've had better sunburns than TPM.

    --
    -- I can't think of anything witty to put here. Sorry.
  41. How about Hacker? by ChrisGoodwin · · Score: 2

    Hacker was SJG's companion game to Illuminati. It was all about breaking into computer systems. The systems made up one huge "power structure" like in Illuminati, and you'd roll dice to get a presence on each system. You had to be able to trace a path from one of your systems to break into another, or else have a dialin. You started with a Plain Clone, but could move up to a Hackintosh or even an Amoeba.

    Hmmm. Going to have to drag that out sometime.

    (And, before someone decides to flame me, I know the difference between hacker and cracker.)

    --

    --
    Pretend there is some witty statement here.
    1. Re:How about Hacker? by Steve+B · · Score: 1

      Steve Jackson did a discussion of upcoming projects and Q&A session at Shorecon last week -- in response to a question about Hacker, he said that those odd-shaped cardboard parts would push up the price. I gather that it's not categorically ruled out, but not particularly likely.
      /.

      --
      /. If the government wants us to respect the law, it should set a better example.
  42. Re:Heh. Already got the Deluxe Edition... by Maserati · · Score: 1
    "The International Cocains Smugglers attack to control the Local Police Departments"

    wait... was that a game or not ... ?

    --
    Veteran, Bermuda Triangle Expeditionary Force, 1992-1951
  43. Re:Roblimo is an Illuminatus! by Maserati · · Score: 1

    Does Raisa Gorbachev count ? If so, we may be fnord in for another reaping by the Law of Threes.

    --
    Veteran, Bermuda Triangle Expeditionary Force, 1992-1951
  44. Re:Robert Anton Wilson? yes, yes, yes by Anonymous Coward · · Score: 0

    The Illuminati have been around for centuries.

    ... and so have the overly paranoid.

  45. yea, thats "i lied" by nmarshall · · Score: 1

    and they are only uncommen... which tell me that someone didnt know how to play... or all the cards. ( this is why i quit M:tg cause i couldnt remenber all the cards... )

    nmarshall
    #include "standard_disclaimer.h"
    R.U. SIRIUS: THE ONLY POSSIBLE RESPONSE

    --
    nmarshall

    The law is that which it boldly asserted and plausibly maintained..
    --Colonel Burr 1783
  46. Illuminati / Hacker / SJGames by ajs · · Score: 1

    Yeah, the new Illuminati is great. They took all of the cards from the old set, slapped art on them from the collectable game they did, and re-released. Much as the old game was a pain for managing stickers, though, I liked the old money better than the new cardboard chits.

    They also released an updated "expansion set", since Illuminati is getting a little dated, they wanted an expansion that brings it up to date. It's just as many cards as the base game, so combining them gives you a very different feel (makes things like Nuclear Power Activists nearly useless, though, because of the increase in card number).

    Here's hoping SJGames comes out with an updated Hacker (for those who don't know Steve Jackson Games was considered very technically hip for a game company, and ran one of the best BBSs back when BBSs were all there were). Hacker was a great game (if a little silly), and made for wonderful in jokes all night long with a crowd of CS geeks. It had cards like "Moon Microsystems" (Sun), "HAL" (IBM) and many other great puns and twists.

  47. I need a clue by Anonymous Coward · · Score: 0

    When I was in living in residence at the university I attended, a bunch of guys would play a game and I think it may have been Illuminati (the original one- this was back around 1989-1990). It came in a little black plastic case and contained *lots* of little diamond or triangular shaped bits of paper. Does this sound like Illuminati? I've been in lots of games and comics stores looking for this game, but I haven't found it. :(

    1. Re:I need a clue by Zachary+DeAquila · · Score: 1

      Could have been.. the original release of Illuminati, was, I believe in a 'pocket box' format (that little black plastic case you mention). You'll likely never see that format again (the molds for the cases were literally
      broken and would be expen$ive to replace).

  48. Oh yeah...Route 76 == Car Wars baby! by Hard_Code · · Score: 1

    Man, I had Car Wars...nobody would ever play with me (pout)...but I spent tons of time designing the coolest cars...I loved it...I would just use their system to design up all sorts of cars...it was great...

    --

    It's 10 PM. Do you know if you're un-American?
    1. Re:Oh yeah...Route 76 == Car Wars baby! by Robert+Hayden · · Score: 1

      Hell, I was writing supplements to Car Wars back in the mid-80s when I was a wee lad. I did fixed-wing airplanes and a few gadgets before the game quietly folded.

    2. Re:Oh yeah...Route 76 == Car Wars baby! by pbroderi · · Score: 1

      Illuminati was a satisfying play and the freer-form RPG's destroyed my high school GPA, but there has never been a rush like Car Wars, the simplicity and focus of the rules were incredible.

      yeah, that's where it was it.

    3. Re:Oh yeah...Route 76 == Car Wars baby! by georgeha · · Score: 1

      I'm still irked by some Car Wars games I played in high school, 17 years ago.

      One of my friends had built up a nearly invulnerable character (quadruple ace at least) and proceeded to always win with his dual laser pickup truck, while everyone else suffered with recoilless rifles (it was his house, so if he said it was fair for a quad ace with $200,000 to go against newbies on $40,000, it was). I was too stupid at the time to figure out how to beat him, and just kept hoping for 12 lucky throws in a row.

      Today, though, quad flamethrowers, smoke screens and mine droppers. Lasers are pretty useless when they can't fire through smoke.

      Ah well, as soon as I perfect my time machine, first thing I do is pass this info to my younger self before one of those games, noo, first thing I do is pass some condoms to my younger self as a college freshman, then the flamethrower trick second, noo, there was my friend who I was attracted to but didn't want to jeopardize my friendship with, though I haven't heard from her in years, so third thing I do with a working time machine...

      I still play Car Wars solo occasionally, the last time was 6 months ago on an overnight.

      George

  49. Re:Glad to see it back! by Anonymous Coward · · Score: 0

    How would you ever deal with those itsy bitsy paper megabucks online? The just have to be fiddly and easily blown about for the game to work properly. Hmmm... I see a worthwile project in the making.

  50. Re:SJG spawned the Illuminati Online ISP by Our+Man+In+Redmond · · Score: 1

    That's very odd. I'm still on Illuminati Online and I still have my shell account. It could be bacause I have one of their telnet-only accounts, which would be much less useful without a shell.
    --

    --
    Someone you trust is one of us.
  51. Re:card games suck by Anonymous Coward · · Score: 0

    Card games are fine. The myriad strategies involved when there are literally thousands of different cards with all the possible interactions, are at least as complex as any RPG. Most of my fellow gamers play CCGs, sitdown RPGs and Live action role playing as I do. Trust me, CCGs and RPGs can be equally complex and interesting. Unless you mean Pokemon:)

  52. Seattle Illuminati players wanted by Johnzo · · Score: 1
    I've got two other guys keen on playing Illuminati, but I need one or two more to get a really good game going.

    Interested? email johnzo@cyberus.ca

  53. Not soo horrible by tolonuga · · Score: 1

    The trading card game was still a nice game
    (if all player agreed to buy the same amount of
    cards). and the cards and drawings were very
    cool.

    i hope there will be localized versions again -
    i love the german inwo edition with german cards
    like "zuvieldienstliestende" or "stammtischpolitiker".

  54. Good U.S. company by Mark+J+Tilford · · Score: 1

    Hey, Cheapass Games (www.cheapass.com) produces some really good stuff. Kill Doctor Lucky is one of my favorites. mjt
    -----------

    --
    -----------
    100% pure freak
    1. Re:Good U.S. company by osmanb · · Score: 1

      That's ok... but Lord Of The Fries has become one of the absolute favorite games among all of the people in gaming group. That game is SO simple, while simultanesously filled with strategy. (Besides, the illustrations rock!) (:

      -Brian

  55. Top Secret Rulebook by mholve · · Score: 1
    Hey, offtopic, but I'm getting desperate. ;>

    Anyone out there have a copy of the FIRST edition Top Secret (from TSR) rulebook? Please, send me an Email... Thanks!

  56. While we're on the subject... by Anonymous Coward · · Score: 1

    J.R. "Bob" Dobbs (high epopt of the Industrial Church of the SubGenius) is currently at #1 in Time's poll of the 100 Phonies and Frauds of the Century.

  57. Re:What the hell is an Iranian Moderate anyway? by ParadoXIII · · Score: 1

    The fact that we can't come up with a satisfactory response to that question itself answers it.
    Any sufficiently advanced technology is indistinguishable from magic.

  58. Download Autoduel! by Anonymous Coward · · Score: 0

    One of the many places you can download an Autoduel clone is http://www.pamedia.com/cpgames/autoduel/autoduel_d ownloads.html Hours of future-retro fun with machine guns and flamethrowers

    1. Re:Download Autoduel! by Shadarr · · Score: 1
      Thank you, whoever you are. This is one of a few games I've been passively searching for for years.

      Using Microsoft software is like having unprotected sex.

  59. SJG spawned the Illuminati Online ISP by Booker · · Score: 2
    Illuminati Online is my current ISP - for a brief history, check out http://www.io.com/io/history.html. Quite a history, too, what with the Secret Service raids and all that.

    I've been with them for about 5 years, and they've been great, but I'm leaving soon for more bandwidth. But they're a good shop - runs on Linux & Apache, EFF supporters... I'll miss 'em.

    1. Re:SJG spawned the Illuminati Online ISP by Booker · · Score: 2

      They used to rock a little more. :/ When I signed up, everyone got a shell account. In the last few months, though, they raised my monthly price and yanked the shell account. In return I got a bunch of web space I don't need. That's what made me start looking elsewhere... hard to resist the pull of ADSL when it costs about the same.

    2. Re:SJG spawned the Illuminati Online ISP by flesh99 · · Score: 1

      It is nice to see someone else on io.com they are a great ISP and they are gonna bring the Metaverse back.....YAY !!!!!

      --

  60. Re:Roblimo is an Illuminatus! by Anonymous Coward · · Score: 0

    Sorry, since there is no 5 in any of that, you must be wrong.

  61. Orbital Mind Control Lasers by Frank+Sullivan · · Score: 1

    Anyone besides me still have a copy of the original plastic-box set (and expansion sets I and II), with the dinky cards and the tissue-paper money? When the game was going badly, one could always fake a sneeze and blow everyone's money all over the table (we often played with elaborate rules controlling such events, not to mention set rules for cheating for the banker).

    INWO made some playability improvements to the original game, but i still think the original was more fun. The more wildly varying winning requirements for the different Illuminati helped. It led to each player being treated very differently... like when the Assassins were encouraged to kill groups early in the game, but radically opposed later. Or the tilting-at-windmills attacks on the Gnomes of Zurich to get them to spend money.

    Ah, so many happy memories...

    ---

    --
    Hand me that airplane glue and I'll tell you another story.
    1. Re:Orbital Mind Control Lasers by llywrch · · Score: 1

      Yep. Still have mine with the expansion cards, & two I created: one for Amway & another for the Scientologists.

      Every game would go the same way: my buddy Bruce & I would start a war with each other, & our other friend Kyle would end up winning.

      Hmmm. Maybe it wasn't as much fun as I remember. ;-)


      Geoff

      --
      I think I see a trend here. Maybe for them it really would be easier to muzzle the entire internet than to produce p
  62. Re:Its been around for a while.. now new and impro by mal3 · · Score: 1

    Yea, SJ goes to alot of conventions. I bought my copy of the Principa Discordia from him at marcon(www.marcon.org). He's a hell of a nice guy, when they tried to charge tax on the book, i told him i didn't belive in the government, so i didn't have to pay the tax, he let me. Sadly though later that day at the marcon dance i got a picture of him doing the Macarena.

    --
    Non gratis rodentus anus
  63. Yes. . .old news. :-> by heller · · Score: 1

    My buddy bought this game months ago and already bought an expansion to it! What a great game!

    I'ld been playing it since the late 80's or early 90's and have gotten rather adept at arranging wins for myself. . .since that's actually what you do. You don't just win the game.

    I've managed to pull wins out of my butt the last two times I played. The last time was the most memorable though. 5 player game. Me and another guy were horribly behind in terms of victory conditions. Next turn around each of the other 3 players would have won so we could stop them all. Suddenly I realized that we could share victory conditions if I gave him enough cards to win and he gave me the the last 2 "Wierd" groups I needed.

    Ah. . .my friends weren't happy with me that day!

    ** Martin

  64. Re:Card Games Vs. RPGS by teraflop+user · · Score: 1

    For improvisation with rules or preparation, you might try a story-telling game.

    Once-Upon-a-Time involes making up a fairy-tale including all the elements on cards in you hand, and ending with the line on your ending card. Other players may interrupt if you mention anything on one of their cards, or by using a generic interrupt when you play a card, and then have to continue the tale.

    Baron Munchausen is even more free form, with little tokens as the only props. Players take it inturns to tell tall tales of their adventures. Other players may interrupt with challenges to the story (by paying a token), in which case the storyteller must either correct themselves or pay to refute the challenge. At the end, players spend their remaining tokens voting for the best story.

  65. let's talk waste of money by cthonious · · Score: 1
    Illuminati? That's a fine game.

    Star Fleet Battles: now there's a waste of money.

    --

    support gun control: take guns from cops
  66. Illuminati cards? by samic · · Score: 1


    A reissue? I'm still trying to sell 4,000 of the first batch.

  67. More SJGames Goodness... by BadmanX · · Score: 1

    Steve Jackson Games also publishes a rather nifty RPG called GURPS. You can download a free, completely playable 32-page version of GURPS (called GURPS Lite) at http://www.sjgames.com/gurps/lite. And I just so happen to have some support material for GURPS Lite on my own web page at http://home.austin.rr.com/darkbox/gu rpslit.htm. Happy gaming!

  68. Collectable card games are the tool of the devil!! by Minstrel78 · · Score: 1

    They completely disrupted all of our D&D sessions :-)

  69. Re:pre-1994 Wired was clueless about port 80 by Anonymous Coward · · Score: 0

    In 1993 Wired was reporting that WAIS was a wired technology. They didn't talk much about the Web until they had their own Web site. Then it was OK to push the Web as a killer new technology. Man, I still remember when you had to register with a username and password to use http://hotwired.com. At the time it probably seemed like a good idea to use this new technology to make a big BBS. They got a bunch of shit from people because it didn't work properly in Lynx. I didn't care, I had NCSA Mosaic running on my 386 with Linux 0.9 and X11R5.

  70. Re:bwahahahahaaa.... by Anonymous Coward · · Score: 0

    Absolutely, i always hated the card game over the original because you couldn't get into the haggling matches w/ Megabucks. Also, it seems they wanted to give every card special abilities; made things way too complicated.

  71. haha, I totally forgot about the Iranian Moderates by Anonymous Coward · · Score: 0

    Yes, seemed like an incredible leap of imagination at the time...wow, how things change...now there really are Iranian moderates, and they're changing the world, for the better. Who knows, some day, maybe Iran will even stop funding terrorists with Government funds. Just imagine if the British Gov't was officially supporting the Ulster terrorists with Official Funds, or if the USA was giving the Kosovo Liberation Army M-16's and M1 tanks...

  72. haha, I totally forgot about the Iranian Moderates by Anonymous Coward · · Score: 0

    Yes, seemed like an incredible leap of imagination at the time...wow, how things change...now there really are Iranian moderates, and they're changing the world, for the better. Who knows, some day, maybe Iran will even stop funding terrorists with Government funds. Just imagine if the British Gov't was officially supporting the Ulster terrorists with Official Funds, or if the USA was giving the Kosovo Liberation Army M-16's and M1 tanks...(and linux training classes)

  73. Re:Steve Jackson Games and the American SS by Sabby · · Score: 1

    QUOTE:
    Additionally, SJG was awarded approximately $50,000 for its losses. SJG's lawyers got $200,000. Who really won this case? Dunno. Think they did pretty well. I started playing GURPS when I heard about it. Know a lot of other geeks. I still buy GURPS stuff just for nostalgia. And Illuminati Online is a rather popular ISP. Steve Jackson games is a great company, though, and it deserves all the business it can get.

  74. Dissapointing Money/Custom Illuminatii by Sebbo · · Score: 2
    The Deluxe ed. cards are pretty damn slick. The money sucks, unfortunately--little cardboard rectangles like everyone else uses. The original eds had stackable black poker chips that were so nice that my friends used it as the money for all their other money-using games (i.e., Cosmic Encounter and miscellaneous debris) as well.


    The discussion of the Slashdot card brings to mind the applicability of the game paradigm to innumerable custom spinoffs. Way back when, some folks threw together a Brown U. Illuminati set that was extremely cool (I won't burden this post with any of it, becaus the jokes were mostly very inside and very early-'90s-topical). The Burningman Illuminati idea shows some potential. Basically, any subculture with enough baroque politics is destined to be turned into an Illuminati module. It's just a matter of time...

  75. Re:bwahahahahaaa.... by Anonymous Coward · · Score: 0
    Spoken like a True Geek. I never got into Star Fleet Bookkeeping myself, only played it once, but now that the Definitive Computer Version is out, I can enjoy it.

    I always regretted that INWO took out the 'Income' attribute. Kind of makes some of the groups (Gnomes and the Multinational Oil Companies) pointless.

  76. /. Card by eriko · · Score: 3

    SlashDot
    Power:1 Money:1
    2 arrows out (L/U)

    Special: Once a turn, owner may declare a given group "Slashdotted." This group may not attack, lend power to an attack, or grant money to an attack. If attacked, no money can be spent on defense by anyone other than the group itself, but defender's power is doubled (hard to attack a site you can't reach)

    If owned by the network, Slashdot POW triples (3).

    (Notes: Pow and money are weak, because the special is strong, and historical concerns. This really needs to be tested in a game-the power may be a little to strong. Pow modifier is a beta idea-/. should become more effective if combined with the network, but how much so depends. A POW 3 card with a special is a pretty potent card. 2 Outgoing arrows is another way to restrict power-game balance is important)

    --
    Ceci n'est pas une sig.
    1. Re:/. Card by BadmanX · · Score: 1

      Does delcaring another group "Slashdotted" use up Slashdot's action token, or is it a free action?

      I personally wouldn't have any outgoing arrows on Slashdot - it doesn't directly control anything. I like the special, though, and the fact that power rises when controlled by the Network.

    2. Re:/. Card by eriko · · Score: 2

      Those are good balance points. I would call it this way..

      If Slashdot doesn't have any outgoing arrows, then it's special should be a free action.

      So, modify the card above to no outgoing arrows, and make /.ing a free action, once per turn. Increase the POW to 2, since it's not useful in the attack, and leave the NW power bonus at x3, which would make it hard to take /. away from the network, which is poetic...

      --
      Ceci n'est pas une sig.
  77. Re:Top Secret Rulebook - try ebay by Anonymous Coward · · Score: 0

    they have all kinds of old crap like that there. Also look at rec.games.board.marketplace.

  78. Some back story on Hacker... by cirby · · Score: 1

    Read "The Hacker Crackdown" by Bruce Sterling.

  79. I wasted soo many hours on this game.. by Anonymous Coward · · Score: 0

    when I was in Highschool and college. We were such nerds, we were playing Illuminati the night of our senior prom. Not that any of us could have gotten dates even if we had wanted to.

  80. Re:rules a problem? by Anonymous Coward · · Score: 0

    I remember when SJG was offering to trade one Rare card for each INWO Instruction Booklet (that came with starter packs) because for some reason they were out of stock. My friends went down to SJG HQ (they just happened to live in Austin, coincidence? I don't think so) and traded in a pile of useless rulebooks (yes, they were useless ) for whatever rares they wanted. Note to SJ: Thought everyone forgot about that little printing problem, eh? heheheheee...the 'net never forgets...

  81. The return of a classic by ConceptJunkie · · Score: 1

    It's nice to see a real game return! Along with Cosmic Encounter (which was re-released a few years ago), Car wars, AD&D, V&V, Traveller, Champions, Star Fleet Battles, Paranoia, GURPS, etc, this was a game I used to really enjoy playing years ago when I was single and had a lot free time to spend with friends.

    I just bought the latest version of Car Wars in a fit of nostalgia and would like to get Illuminati too.

    It's also nice to see someone publish a card game where the ability to win isn't simply a measure of how much money you throw into it. My one foray into playing Magic left me very unimpressed.

    Don't feel bad for me not being able to play. I currently play Monopoly with my 3- and 5-year-olds (and eventually the 1-year-old and baby...) and will work them up to more interesting games once they learn to read and count money for themselves, etc. I know they will love these old classics.

    Rick

    --
    You are in a maze of twisty little passages, all alike.
  82. Re:spoken like a true Deutschlander by Anonymous Coward · · Score: 0

    mmmm...beer...

  83. Illuminati... in 1981. by cirby · · Score: 1

    I was one of the first five or six people to play Illuminati. I was working at SJG in 1980/81, and one evening Steve brought out this new project, a card game. Steve Jackson is an insane genius-type, but quite fun...

    (I also co-wrote one of his other games, BTW. Look it up.)

  84. Re:Robert Anton Wilson? maybe, maybe, maybe by Anonymous Coward · · Score: 0

    I don't actually have anything useful to say here. I just wanted to get that subject line in after the other two. :-)

    Sorry.

  85. Re:/. Card -- huh? by Anonymous Coward · · Score: 0

    What's this nonsense about 'action tokens'? You only get two actions per turn...period.

  86. The /. Card moderator by IIH · · Score: 1
    • Special :When slashdot comes into play, name any card on the board. That card is unable to use any power till the end of the round.
    • put 5 tokens on the ./ card every 10 rounds.
    • If these tokens are not used after 3 rounds, they are lost
    • The ./ card can use one of its tokens to add a +1 or -1 to any card on the board for that round.
    • If a card recieves 20 +1 (or -1) modification, then the +1 (or -1) becomes permanant.
    • When slashdot is in play, each card placed first in a round gets an automatic -1 to power, and a label of "off topic"

    --
    --
    Exigo spamos et dona ferentes
  87. I was one of the original playtesters by WillAffleck · · Score: 1

    Seriously, if you've got a copy of the first edition, check the list of playtesters for someone with two hyphens in his name.

    That's my Canadian name. I gave it up when I moved back to the US, so it's shorter now.

    I still owe Steve a computerized version of Darwinopoly - maybe I'll do it for Linux first.

    --
    Will in Seattle
    1. Re:I was one of the original playtesters by StefanJ · · Score: 1
      Whoa! Familiar name! You were a Star Master player!

  88. Re:hahahaha...you probably have Fallen Empires too by Anonymous Coward · · Score: 0

    silly dealer, (or speculator, in which case I wish the fires of Hell upon you) go to ebay and get rid of them for cost.

  89. And me fresh out of moderation points, too... by ChrisGoodwin · · Score: 1

    Get down off your cross. Someone may need the wood.
    --

    --
    Pretend there is some witty statement here.
  90. Its been around for a while.. now new and improved by Thauma · · Score: 2
    Actually, I've had my copy of Deluxe Edition for about 7 months now. (was able to but my copy directly from Setve Jackson himself at JohnCon99, http://www.jhu.edu/~johncon/) Anyway this is just a shameless plug for "JohnCon1900, Ye old Millenium bug strikes again"


    While it's still a long way off, JohnCon represents all things geek, yet without a computer.


    Pre-register now and come play all kinds of geek games like Illuminati, Spammers, Cults Across America, Iron Dragon, Over the Edge, AD&D, Call of Cthulhu, GURPS and more!!!

  91. Re:Its been around for a while.. now new and impro by the_tsi · · Score: 1

    And after JohnCon, come to the Barnstormer's Spring Mainstage. You'll be coming down off your pixie stik high and still have enough attention span to watch a wonderful professionally directed musical!

    Only yards away from JohnCon's Gilman Hall in the historic Arellano Theater.

    -Chris

  92. Glad to see it back! by Bryce · · Score: 1

    INWO never really appealed to me, but me and my
    buddies used to play game after game of the
    original game, so I for one am happy to see it
    back. Ah, the backstabbing, second-guessing,
    and downright dirty dealing of that game!

    Now what I'd like to see is an online version!
    :-)

    Bryce

  93. A bit late, no? by Anonymous Coward · · Score: 0

    Heh, the game has been on the market quite a while now. I got it as soon as i could, and that was about 2 months ago.
    The expansion is neat, And the 2 new conspiracies means there are even more ways for the UFO's to win. :)
    It's nice to see SJ-games get a grip and go back to the real illuminati, not the money wasting junk INWO was.

  94. Slashdot card by Anonymous Coward · · Score: 1

    What Illuminati really needs, of course, is a slashdot card.

    1. Re:Slashdot card by Windigo+The+Feral+(N · · Score: 3

      Some anonymous coward dun said:

      What Illuminati really needs, of course, is a slashdot card.

      Ah, Illuminati. :) Several of my friends knew it in the original version, so when it was re-released earlier this year (and it's been out for several months...got ours back in June) it Had To Be Bought...and I was introduced to the good, old, original game of Fsck Thy Neighbour in its original form. ;) Very cool game, it is. :3

      Seriously, though...the new decks (both the re-release and the Y2K Expansion Pack--which contains a card for the Church of the Subgenius :) do have two blank power cards and two blank Illuminati cards...as a power, I figure a Slashdot Effect card could be done up giving +6 Attack power to any card held by CotSG or the Network... ;) Or maybe even automatic successes on privileged attacks on other Illuminati... :) Alignment is gonna be a bastard though... ;)

      Seriously, I think we could come together and actually cook something up for this... ;)

      Using Slashdot as an Illuminati would be harder. The Network IS essentially Slashdot :3

      You could also do up cards for the Freaks Software Foundation (RMS in beatnik clothes or somethin', alignment Weird Communist Liberal ;) an' other stuff...I think we can let our imaginations run wild on this...

      Gods, I think TOO DAMN MUCH on this. :3 Then again, I'm also one of the folks who's given real thought (after one too many incidents of kitty deciding SHE wants to play Illuminati, too, in the way kitties tend to define "read" or "play" or "type on keyboard" by laying on top of what you are doing :) to making up a Ferlie Kitty Card which enables one to randomly rearrange one's OPPONENT'S power structure... :)

      --
      -Windigo The Feral (NYAR!)
    2. Re:Slashdot card by coaxial · · Score: 1

      Of course, one can never forget the Eric Conspiracy.

  95. Be fair to German games... by teraflop+user · · Score: 1
    The point-totting games you have described are certainly a significant sub-classification, but I don't think you can legitimately claim that German games fall more often in this genre.
    • For example, Catan, Manhattan, 1630-something, Civilisation and both Illuminati games are point totting games, but only the first two are German, the third being a rare good UK game, the rest being American of course.
    • Mississippi Queen, Ricochet Robot, Elfenland, Bausak (where you build a tower of awkward wooden blocks), Carabande (a big wooden motor racing game where you flick the counters) are all German (some republished elsewhere), and don't involve points.
    I would agree that point totting games can get frustrating if you play with people who are too deparate to win. In Manhattan in particular the last player each turn can often spend 1/2 hour figuring a play which will turn the whole game upside down (but I've seen Monopoly played that way too). The solution is to play games for fun. Beer helps.
  96. INWO vs Original by magpye · · Score: 1

    I became completely infatuated with Illuminati after a friend taught me to play on his copy of the original tabletop game. My local games shop had packages of 12 INWO starter decks for sale for $10, so I decided to try the newer game on the reputation of the old.

    The CCG drove me crazy! The original Illuminati was complicated enough -- it takes new players forever to learn the rules. A friend and I, both familiar with the original game's rules, spent an entire evening trying to learn INWO, and failed miserably.

    --
    An inconvenience is only an adventure wrongly considered. -- G.K. Chesterton
  97. New slashdot poll (was Re:I wasted soo many hours) by georgeha · · Score: 1

    On the night of your senior prom, did you:

    1) go the the prom with a date
    2) go to the prom stag
    3) play Traveller
    4) play AD&D
    5) play loderunner
    6) surf the web
    7) chat on irc
    8) turnips, turnips, turnips

    I'm pretty sure my choice was 3, since it was 1984.

    George

  98. Card Games Vs. RPGS by pbroderi · · Score: 1

    I lost an awful lot to a serious RPG as a high school (but they gave it all back in college whe I played with a coed group). I also took part in the CCG trend in recent, though it defintely was not the same.

    I really miss both the depth of those games and the bouts of wild improvisation (rules were really only suggestions and no victory condition meant that the beauty of play was the only draw.) But these things took so much preparation that life has made there continuation impossible. I really think that this is the fundamental difference between mid to late 80's games and what people seem to be playing today.

    Oh, that and "Bard's Tale" while fun, was not even close to real game, while Quake offers a credible alternative.

    Paul

  99. Re:Top Secret Rulebook - try ebay by mholve · · Score: 1

    Thanks! :)

  100. Awesome Rules by Skip666Kent · · Score: 1

    Like dropping your car counter from a height of 2-3 inches. Really sucks in the summertime with fan blowing all around ; )

    Great game.

    I even drove a 'Killer Kart' (unarmed, of course) of my own quite a few years back. Renault 5 ('Le Car')


    --
    **>>BELCH
  101. That's because we kept changing them by WillAffleck · · Score: 1

    Originally, cards functioned differently in the playtest version. And all the playtesters kept changing the cards and making new ones.

    The whole idea, in case you missed it, was to have fun and to get really, really paranoid. The latter was far easier than the former, of course.

    But, I agree that INWO was overly difficult. It lost a lot of playability.

    --
    Will in Seattle
  102. 1 but ... by WillAffleck · · Score: 1

    1. went to the prom with a date

    but then, I'd sent in an article to White Dwarf with new Traveller rules for Gravity effects the day before ...

    and you couldn't surf the web back then. IRC wasn't around. We used real typewritten letters and Liked It!

    --
    Will in Seattle
  103. Traveller - Original small box edition by Skip666Kent · · Score: 1

    The original release of Traveller, 3 or 4 slim but action/stat-packed volumes and a pair of dice in an elegantly plain small black box, was one of the most intriguing and satisfying role-playing purchases I ever made. Their production consisted of very actual pictures, and lots of tightly packed, highly informative and inspiring text, printed on very high-quality paper. I still have it and I'm never selling it.

    When role-playing games really caught on, they became way over-glamourized IMHO, with glitzy professional art. The more they rendered the images for you, the less clearly the images rendered in our heads.

    Remember the original editions of AD&D's Dungeon Master's Guide and Player's Guide? They really felt like they had magic in them!

    The later editions felt and read like grade-school text books.

    --
    **>>BELCH
  104. Re:hahahaha...you probably have Fallen Empires too by quadong · · Score: 1

    Fallen empires was a damn good set!

  105. Apology by Anonymous Coward · · Score: 0

    I just wanted to apologize for that last post. I went a little overboard. Bad day and all that.

    Sorry!

  106. card games suck by Anonymous Coward · · Score: 0

    Card games are for those BRAIN IMPAIRED individuals that cannot grasp a full blown RPG...if you need help thinking refer to the card :) It is natural tho in this day and age, i cannot think for myself someone do it for me...oh thank-you steve jackson games, now what should i eat for dinner...thanks chef boyardee

  107. Bring back Autoduel by Shadarr · · Score: 1
    I remember playing Autoduel on the Apple II. Now that was a kick ass game. It followed the table game almost to the letter, plus added some fun things like courier contracts and a casino. I really wish someone would make a clone, because if they came out with a remake it would all be 3D graphics and 'cool' weapons, and it wouldn't be that fun to play.

    Using Microsoft software is like having unprotected sex.

  108. Re:Robert Anton Wilson...get a life by Anonymous Coward · · Score: 0

    you nitwit the actual group exists.....

  109. Heh. Already got the Deluxe Edition... by Palin+Majere · · Score: 1

    I've loved this game. Ever since a friend told me about it after I finished reading the Illuminatus trilogy (which is what the game is based on. It's by Robert Anton Wilson and Robert Shea, and is as wacky and mind-blowing as the game's cards would imply...)

    I bought the original edition of the CCG and had a blast with it, if nothing else for the hilarity involved when performing takeovers with various cards.
    "I'm going to use the Republican National Committee to control the Women's Liberation Front..."

    The original tabletop game is a blast, especially with a bunch of people clustered around the playing area, trying to control everything they can.

    Remember, the Illuminati are out there, watching you... ;)

  110. The cards did kick ass! by Anonymous Coward · · Score: 0

    ... but what makes you say that when everytime you mention Eliza, no one knows what you're talking about, but this is /., you have faith?

  111. All hail the pocket box! by m@ltese · · Score: 1

    Steve Jackson always made my favorite games. Car Wars was and is my all-time favorite rpg. The simplicity of the system made it extremely enjoyable. Does anyone know if Car Wars still survives in some form? Seems to me like that is what games like Twisted Metal and Vigilante 8 really SHOULD be.

    dshahin

    --
    to mail me, first remove the evil spam.
    1. Re:All hail the pocket box! by ThunderBucket · · Score: 1

      Car Wars *does* exist. I believe they even came out with a third edition a while ago. Existential blue crayon launchers, anyone? It's over at Steve Jackson Games

      --

      "All I do is eat and poop!" -- Bean
  112. Oh the time I have lost on that game... by Mr.+Flibble · · Score: 1

    I played that game so much that my cards started to fall apart. My favorite variation by far was the *cheating* version. I once won during a long full out cheating game by (I was the Gnomes of Zurich) declaring "Oh look how much money I have! I just won the game!"

    Heh, no one botherd to count the money, I was 50 megabucks short.... :)

    --
    Try to hack my 31337 firewall!
    1. Re:Oh the time I have lost on that game... by Sanction · · Score: 1

      The cheating rules were the best! Remember, if someone leaves the room to go to the bathroom or something...well, they probably won't have much left when they return. Or the classic "oops, I seem to have slipped, and wow, my hand just happened to land on the money pile, but that's not where all this new cash came from...". The best drinking game around!

      --
      Well I'm the doctor and I say you're dead, so shut up and take it like a man!
  113. Best move in the game? by IIH · · Score: 5

    I remember playing the game years back, the concept was good, the only thing that annoyed me was all the adding etc. (I get a +4, -2, +2, -5, so I need a 7 or more (but I can use card x, if the roll is even, etc)) It took some of the spontantity out of the game.

    Personally, my best memory is one of the stories I heard of what allegedly happened at one of the prize competions:

    Person A and person B are in the final, very close game... Person A says to Person B, "it's close, be a shame for one of us to lose now. If you conceed, I'll split the prize, okay?" Person B thinks, agrees, and calls the ref over and conceeds. Person A then shows the card "I Lied", which enabled him to default on an agreed deal. The refs found this amusing, judged it legal (and definitly within the spirit of the game) and awarded him the prize.

    --

    --
    Exigo spamos et dona ferentes
    1. Re:Best move in the game? by azsmrfg · · Score: 1

      After an INWO tournament here in Sweden, the organizer went up on the podium and announced that the winner was himself, then proceeded to congratulate himself, thanking himself, and giving himself the prize. Had it been any other game the crown might've not liked it, but it being Illuminati made it allright.

  114. Re:the Gnomes by Anonymous Coward · · Score: 0

    The longer the game goes on, the bigger the Gnomes of Zurich's lead...

  115. What the hell is an Iranian Moderate anyway? by Anonymous Coward · · Score: 0

    What exactly is an Iranian Moderate anyway, a Shiite that ran out of bullets?

    1. Re:What the hell is an Iranian Moderate anyway? by Steve+B · · Score: 1

      When the story first broke about negotiations with "Iranian Moderates" as part of the whole Iran-Contra business, Mark Russell asked, "What the heck is an Iranian Moderate anyway? Is that somebody who takes hostages but doesn't eat them?"
      /.

      --
      /. If the government wants us to respect the law, it should set a better example.
  116. Fallen Empires rocked! by Anonymous Coward · · Score: 0

    One of the best expansions ever... individually the cards were a little weak, but they combo really nicely..

    Farrel's Mantle? Probably my favourite card of all time.. (especially if you like Vampires :)

    Order of the Ebon Hand... Great to combo with Pestilence, Drain Life, etc..

    The only thing wrong with Fallen Empires is that they were overprinted.. (which isn't such a bad thing now, because you can get them cheap..)

  117. Mine! Re:Orbital Mind Control Lasers by StefanJ · · Score: 1
    Not only do I have the original game, I'm the geek who submitted the Orbital Mind Control Lasers card back in . . . sheesh, '93? Well, two weeks after the original came out.

    I got the idea from a line uttered by the geek detective "Detrich" on the old "Barney Miller" cop comedy.

    I've always been disappointed that SJGames didn't use my special ability for the Loan Sharks, which were accepted also. Loan Sharks should be able to move money around . . . for a price!

    Stefan Jones

  118. Re:Robert Anton Wilson...get a life by Mike+A. · · Score: 1

    Shoot a black helicopter for me. :)

    --

    --
    Do I look like I speak for my employer?
  119. They Have Their Place! Re:card games suck by StefanJ · · Score: 1
    I burned out on RPGs years ago. I can still bring myself to play a few games, Deluxe Illuminati amoung them.

    Card games fill a definite niche. And if you gotta play 'em, play Steve's. Not the ones made by the Marketing Majors of the Coast Who Sold Out to Hasbro.

    Stefan Jones

  120. Re:actually, there was a Sub-Genius expansion also by Anonymous Coward · · Score: 1

    info at sjgames site

  121. Roblimo is an Illuminatus! by Anonymous Coward · · Score: 1

    This story, strangely, came out at 2:40am on Tuesday, September 21. September 21 (9/21) is the birthdate of Mohammed the Prophet, an auspicious date for beginnings. 9 is the cube of 3, or 3*3*3. Three is the number of the Trinity. 21 is 7*3. Seven is a prime number, prime meaning there is only one of each kind, symbolizing the One True Prophet. 2:40am is 4:20am backwards. 4:20 is a known method of communication among Hashish users, probably a call to the Hashishim, a legendary band of political assassins. Don't be surprised if a major world leader dies within the next 24 hours. You have been warned!

  122. Re:Steve Jackson Games and the American SS by Anonymous Coward · · Score: 1
    Seems as if nobody can mention SJG without mentioning the Secret Service raid. Some highlights of the judge's ruling:

    the Secret Service had unlawfully read, disclosed and erased the messages - despite their repeated denials that they had done any such thing.

    [the judge's] opinion was quite critical of the Secret Service's behavior, before, during and after their raid, calling the affidavit and warrant preparation "simply sloppy and not carefully done."

    And these are the people who protect our President?

    Here's a nice excerpt from the complaint:

    Although neither Steve Jackson nor SJG was a target of any criminal investigation, defendants caused a general search of the business premises of SJG and the wholesale seizure, retention, and conversion of computer hardware and software and all data and communications stored there.

    This happened almost ten years ago, people.

    Additionally, SJG was awarded approximately $50,000 for its losses. SJG's lawyers got $200,000. Who really won this case?