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Stories and comments across the archive that link to slashdot.org.
Stories · 37,380
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AMD Releases Three New Low-Cost CPUs
WesternActor writes "With its new Fusion APUs coming out in about a month, you wouldn't think AMD would still be tweaking its processor lineup. But it released three new processors today—the Phenom II X6 1100T Black Edition, the Phenom II X2 565 Black Edition, and the Athlon II X3 455—to balance out its price-performance offerings. The Black Edition CPUs with their unlocked multipliers are probably the most interesting, particularly the Phenom II X6 1100T Black Edition which has six cores, runs at 3.3 GHz, and costs only $265. As the name implies, the 1100T represents only a minute increase in clock speed over the 1090T. It even has the same amount of L2 and L3 cache (3MB and 6MB, respectively), is based on the same 45nm production process, and is designed for the currently standard AM3 socket. Given that 1090T got the downward nudge in price to $235, however, the 1100T offers slightly better performance for less money." -
Microsoft Adds 'Do Not Track' Option For IE9
devbox writes "Microsoft says it will offer a privacy setting in the next version of Internet Explorer that will make it easy for users to keep their browsing habits from being tracked by advertising networks and other third-party websites. 'By designing these sorts of enhancements with privacy in mind at the design phase, we're able to deliver a functionality that provides consumers additional levels of control over what they want to engage in and how they choose to do so,' Microsoft Chief Privacy Strategist Peter Cullen blogged. Previously, Mozilla stopped working on a similar feature for Firefox after pressure from advertisers and other OSS projects as it would hurt their revenue sources from advertisers." -
DOJ Ramping Up Crackdown On Copyright-Infringing Sites
An anonymous reader writes "The Obama administration is just getting started in its mission to shut down rogue websites that illegally share copyrighted content such as movies and music. The White House's intellectual property czar, Victoria Espinel, said Monday that the Internet community should 'expect more of that' pre-emptive action as the administration ramps up its efforts to combat online copyright infringement — especially the illegal copying and sale of pharmaceutical drugs." -
Digging Into the WikiLeaks Cables
A number of readers have sent in new WikiLeaks stories today, many of which focus on the content of the leaked diplomatic cables. The documents showed how the US government bullied and manipulated other countries to gain support for its Copenhagen climate treaty (though behavior from the US wasn't all negative), how copyright negotiations largely meet the expectations of critics like Michael Geist, and how Intel threatened to move jobs out of Russia if the Russian government didn't loosen encryption regulations. Perhaps the biggest new piece of information is a list of facilities the US considers 'vital to security.' Meanwhile, the drama surrounding WikiLeaks continues; Julian Assange's Swiss bank account has been frozen and the UK has received an arrest warrant for the man himself; the effort to mirror the site has gained support from Pirate Parties in Australia, in the UK and elsewhere; and PayPal was hit with a DDoS for their decision not to accept donations for WikiLeaks. -
Beginning Blender
terrywallwork writes "Lance Flavell and Apress have been busy writing another Blender 2.5 based book. Lance Flavell (known as Lancer in the Blender community) is a very knowledgeable Blender user. So I was very interested to find out about this book when Apress announced its availability. So off I went and ordered the Ebook version of the book in PDF format." Read on for the rest of Terry's review. Beginning Blender - Open Source 3D Modeling, Animation, and Game Design author Lance Flavell pages 448 publisher Apress rating 85% reviewer Terry Wallwork ISBN 978-1-4302-3126-4 summary Beginners Guide to Blender 2.5 features and how to use them. This is a book aimed at Blender beginners who are using the Blender 2.5x series. It takes the approach of introducing a subject and then giving examples and exercises for the reader to try and carryout and as a result learn how some of Blenders features work.
The pictures in the Ebook version are full color and apparently the paper book version also has full color pictures, which is useful. The pictures in the PDF version, unfortunately often had compression artifacts making them look very pixelated. Luckily most of the time the quality of the pictures was just good enough to get the point across, it's a shame the pictures were slightly below par but the rest of the content of the book is a much better standard.
Chapter 1 — This chapter deals with explaining what Blender is, how it came about and what makes it special when compared with other software. Instructions on how to obtain and install Blender are gone over, not in massive detail but in enough to be usable. Especially interesting was the good description of what opensource is and why it is so important.
Chapter 2 — Covers various beginner topics on using Blender, from interacting with the user interface in various ways to manipulating the 3D Cursor and explaining how it works and what it is used for. Once the basic interface features have been described the chapter moves on to explaining Blenders different types of primitive shapes and how to use them to construct simple models. A very good explanation of how to manipulate various parts of meshes and the interface using both the keyboard shortcuts and the mouse manipulations is explained. Usefully notes on possible issues with shortcut key conflicts with various different operating system platforms are highlighted, which I think would be extremely useful for a beginning Blender user to be aware of, as this can often be a problem users encounter and it's not often obvious how to fix it or that anything is wrong when it happens. At the end of this chapter the reader is given an exercise to make a simple robot model. I found this a good way to re-enforce committing to memory the subjects described previously in the chapter. Another thing I liked was the way that keyboard shortcut keys were almost always used and described, even some of the less well known shortcuts were mentioned.
Chapter 3 — Covers the fundamental topics of modeling in Blender, covering the differences between Object Mode and Edit Mode. There is a very clear explanation of what mesh topology is and how it impacts on the overall quality of a finally produced model. Simple modifiers such as Blenders Mirror Modifier and Subsurface Modifier are demonstrated and their uses enumerated. I was surprised the Sculpting and the use of Multi-Resolution Modifier was covered at this point in the book, I was expecting it later on, none the less it was well laid out and easy to understand and guided the user to sculpt a simple cat model. Another very useful feature of Blender covered in this chapter was Blenders Retopology feature. A lot of new Blender users and even some not so new users tend to not know about the Retopology feature (or only find out what it is much later) and I found it very useful that it was covered so early on within the texts. Another example of providing information that is often left out of beginners books is the description of how to use proxy objects when linking objects from a file in Blender. How to create proxy objects is often overlooked as a feature that is advanced and therefore not normally covered, this is not a mistake this book makes.
Chapter 4 — Covers the topics of Lighting and Procedural Texturing. It also covers setting up the camera for doing renderings and its various settings that affect render sizes. A topic I found helpful was how to setup the Blender camera to track objects and lights. After camera setup is covered the various lighting techniques and types supported by Blender are described, not in massive detail but more that enough for a beginning Blender user. Although to my mind the description of how Hemi lights worked was a little inaccurate, but not in a way that is likely to affect new Blender users. The important lighting parameter Dist: was explained very well as were the Spot Light parameters and their uses. How to setup simple lighting rigs and simple explanations of lighting theory were explained but don't expect advanced coverage of the theory side of lighting rigs, but there is a enough there to start with. Good explanations of what Key, Fill and Rim lights are and how they can be combined and positioned for effective lighting of a scene within Blender is described.
Ambient Occlusion and Environment Lighting is very briefly covered. I would liked to have seen more information on how to use environment lighting features and how useful it can be, but in a book of this size, space is limited and you get enough information to get you started.
Having covered the basic lighting features the chapter moves on to describing procedural texturing. It does this by taking a Text object and converting it and applying textures to it, in the form of bump maps and color textures. Applying multiple textures to a material is described and demonstrated on the text object. It was easy to follow and showed just how powerful Blender material and texture system can be.
Chapter 5 — Covers texturing using UV Mapping techniques and the steps involved in preparing textures for modification in external applications such as The GIMP. The description of how to use the Uv Image Editor to unwrap mesh objects is clear and useful. Surprisingly Projection Painting is described, as are texture brushes and how to use them. Another highlight of this chapter was the description of the difference between Bump and Normal Mapping, very informative, as often the distinction is not clear. Also very educational was the description of how Normal maps can be made manually. For those that want to use Blenders ability to create Normal Maps automatically this is also covered. I also really appreciated the section on ways to fix common normal map problems when they are baked, lots of people may benefit from this information not just beginners.
Chapter 6 — Covers Curves, Nurbs and MetaBalls. While curve are often documented in Blender books and tutorials, Nurbs and MetaBalls are much less frequently documented. This is a shame as Nurbs and MetaBalls have features that when used in the right situations can be very useful. The description of how MetaBalls and Nurbs work was not the clearest and it took me a couple of re-reads to get to grips with the information, even so still a useful section. Another small problem with this section is that the text refers to fields and parameter names that have been changed in recent version of Blender, so the names the book gave for parameters do not match, which may be slightly confusing to new users. The coverage of 3D Curves, Bevel Objects and Taper Objects were very clear and I think will be very informative for new user, even not so new users. It's a shame this book was not released a month later as it would have been able to cover RotoBeziers addon which allows for keyframed animated curves, but as it was still a very useful chapter.
Chapter 7 — Goes over basic animation and rigging techniques as well as covering the standard terminology and methodology involved in rigging and animation. The explanation of keyframing both what it is and how to do it within Blender were clear and to the point. Time saving features such as auto-keyframing were noted and their use demonstrated. A simple animation is constructed using a monkey model. The uses for the Graph Editor and Dopesheet are documented, here though I do wish more information had been given as to the differences between what the graph editor is used for and what the Dopesheet is used for. The various bone types and weighting methods are described and each is demonstrated in various ways. Though strangely Blender Auto/Heat Weighting method did not appear to be described, I could have just missed it but if not I do find that very strange.
Chapter 8 — Carries on where things left off in Chapter 7, but this time covering more advanced rigging topics such as what FK and IK is, what Control Bones and Bone Layers are and how and why they are used and the differences between them. A demonstration of how to rig a finger and a leg are gone over as are custom bone shapes. Slightly more exotic features such as Pole Targets are used and a good description of why they are useful is also done. Various ways to create both simple and more advanced foot rig designs were gone over. Once the rigging explanations were completed the chapter moves on to the subject of animation and a basic animated walk cycle is created. The section on shapekeys is very useful as shapekey are often a feature that can be difficult to get to grips with. They are used to demonstrate how to do lip syncing on a speaking character. Overall this chapter was better than most other beginners books in showing some of Blender more useful features, very good chapter.
Chapter 9 — Covers how to use Blender in your Movie Making pipeline. Once you get to this point in your Blender education it becomes useful to use the Video Sequence Editor and Compositing Nodes. So this chapter covers the use of the Video Sequence Editor and Node Compositor to make and do the post processing tasks needed to make movies in Blender. How to use Depth Of Field is covered. The various different methods of Greenscreen usage and filtering is gone over, then it is shown how to composite live action footage and CG together and various Video Sequence Editor filters are demonstrated also.
Chapter 10 — Demonstrates how to use Blender Physics, Particle and Hair features. It's a fast moving chapter and quickly goes over each feature very quickly, but generally in enough detail to be useful as a jumping off point to further study. The features are demonstrated by making a simple exploding rocket that animates a model and particle systems. After the particle settings are described the chapter moves on to describing how hair particles work, and a simple wig is constructed using them. Lastly fluid and smoke simulations are covered, again only very briefly but with enough information to be useful.
Chapter 11 — Covers using the game engine to make simple games. Done mainly using Blender Logic Bricks to construct a couple of simple interactive games. The games that result are very good examples of what can be done with the Blender Game Engine. This is a very brief chapter but game creation is very complex and not a lot can be covered in such a short amount of space. But as a taster of what's possible with the Blender Game Engine it's useful to get you started with game creation in Blender.
Chapter 12 — This final chapter connects up various lose ends topics such as where to get further information on Blenders various features and also has an FAQ section answering and fixing the most common problems encountered by new Blender users. The FAQ section to me seemed very useful as the questions answered were definitely the ones that I encountered when I first started using Blender so I would assume they will be useful to other readers.
So on balance this is an excellent book for a Blender beginner, it even had me re-remembering things I had forgotten. This book is a combination of detailed enough to give a Blender user most of the salient information needed to use Blender effectively, and not to difficult as to make it confusing or overwhelming. Personally I think this is currently the best general purpose beginners book to basic Blender 2.5 features so far. Other lesser books would try to cut down on the number of topics covered and probably make a much smaller book but I think this book benefits from the larger amount of pages. It's not a perfect book it does have its problems, such as having badly displayed pictures in places and sometimes not being quite clear enough with explanations of certain sections of the book.
If you're a Blender beginner or an experienced Blender user that is new to 2.5 or a bit rusty, this book will be well worth the money. I really hope Mr Flavell does another Blender book, given the quality of this one.
You can purchase Beginning Blender - Open Source 3D Modeling, Animation, and Game Design from amazon.com. Slashdot welcomes readers' book reviews -- to see your own review here, read the book review guidelines, then visit the submission page. -
Beginning Blender
terrywallwork writes "Lance Flavell and Apress have been busy writing another Blender 2.5 based book. Lance Flavell (known as Lancer in the Blender community) is a very knowledgeable Blender user. So I was very interested to find out about this book when Apress announced its availability. So off I went and ordered the Ebook version of the book in PDF format." Read on for the rest of Terry's review. Beginning Blender - Open Source 3D Modeling, Animation, and Game Design author Lance Flavell pages 448 publisher Apress rating 85% reviewer Terry Wallwork ISBN 978-1-4302-3126-4 summary Beginners Guide to Blender 2.5 features and how to use them. This is a book aimed at Blender beginners who are using the Blender 2.5x series. It takes the approach of introducing a subject and then giving examples and exercises for the reader to try and carryout and as a result learn how some of Blenders features work.
The pictures in the Ebook version are full color and apparently the paper book version also has full color pictures, which is useful. The pictures in the PDF version, unfortunately often had compression artifacts making them look very pixelated. Luckily most of the time the quality of the pictures was just good enough to get the point across, it's a shame the pictures were slightly below par but the rest of the content of the book is a much better standard.
Chapter 1 — This chapter deals with explaining what Blender is, how it came about and what makes it special when compared with other software. Instructions on how to obtain and install Blender are gone over, not in massive detail but in enough to be usable. Especially interesting was the good description of what opensource is and why it is so important.
Chapter 2 — Covers various beginner topics on using Blender, from interacting with the user interface in various ways to manipulating the 3D Cursor and explaining how it works and what it is used for. Once the basic interface features have been described the chapter moves on to explaining Blenders different types of primitive shapes and how to use them to construct simple models. A very good explanation of how to manipulate various parts of meshes and the interface using both the keyboard shortcuts and the mouse manipulations is explained. Usefully notes on possible issues with shortcut key conflicts with various different operating system platforms are highlighted, which I think would be extremely useful for a beginning Blender user to be aware of, as this can often be a problem users encounter and it's not often obvious how to fix it or that anything is wrong when it happens. At the end of this chapter the reader is given an exercise to make a simple robot model. I found this a good way to re-enforce committing to memory the subjects described previously in the chapter. Another thing I liked was the way that keyboard shortcut keys were almost always used and described, even some of the less well known shortcuts were mentioned.
Chapter 3 — Covers the fundamental topics of modeling in Blender, covering the differences between Object Mode and Edit Mode. There is a very clear explanation of what mesh topology is and how it impacts on the overall quality of a finally produced model. Simple modifiers such as Blenders Mirror Modifier and Subsurface Modifier are demonstrated and their uses enumerated. I was surprised the Sculpting and the use of Multi-Resolution Modifier was covered at this point in the book, I was expecting it later on, none the less it was well laid out and easy to understand and guided the user to sculpt a simple cat model. Another very useful feature of Blender covered in this chapter was Blenders Retopology feature. A lot of new Blender users and even some not so new users tend to not know about the Retopology feature (or only find out what it is much later) and I found it very useful that it was covered so early on within the texts. Another example of providing information that is often left out of beginners books is the description of how to use proxy objects when linking objects from a file in Blender. How to create proxy objects is often overlooked as a feature that is advanced and therefore not normally covered, this is not a mistake this book makes.
Chapter 4 — Covers the topics of Lighting and Procedural Texturing. It also covers setting up the camera for doing renderings and its various settings that affect render sizes. A topic I found helpful was how to setup the Blender camera to track objects and lights. After camera setup is covered the various lighting techniques and types supported by Blender are described, not in massive detail but more that enough for a beginning Blender user. Although to my mind the description of how Hemi lights worked was a little inaccurate, but not in a way that is likely to affect new Blender users. The important lighting parameter Dist: was explained very well as were the Spot Light parameters and their uses. How to setup simple lighting rigs and simple explanations of lighting theory were explained but don't expect advanced coverage of the theory side of lighting rigs, but there is a enough there to start with. Good explanations of what Key, Fill and Rim lights are and how they can be combined and positioned for effective lighting of a scene within Blender is described.
Ambient Occlusion and Environment Lighting is very briefly covered. I would liked to have seen more information on how to use environment lighting features and how useful it can be, but in a book of this size, space is limited and you get enough information to get you started.
Having covered the basic lighting features the chapter moves on to describing procedural texturing. It does this by taking a Text object and converting it and applying textures to it, in the form of bump maps and color textures. Applying multiple textures to a material is described and demonstrated on the text object. It was easy to follow and showed just how powerful Blender material and texture system can be.
Chapter 5 — Covers texturing using UV Mapping techniques and the steps involved in preparing textures for modification in external applications such as The GIMP. The description of how to use the Uv Image Editor to unwrap mesh objects is clear and useful. Surprisingly Projection Painting is described, as are texture brushes and how to use them. Another highlight of this chapter was the description of the difference between Bump and Normal Mapping, very informative, as often the distinction is not clear. Also very educational was the description of how Normal maps can be made manually. For those that want to use Blenders ability to create Normal Maps automatically this is also covered. I also really appreciated the section on ways to fix common normal map problems when they are baked, lots of people may benefit from this information not just beginners.
Chapter 6 — Covers Curves, Nurbs and MetaBalls. While curve are often documented in Blender books and tutorials, Nurbs and MetaBalls are much less frequently documented. This is a shame as Nurbs and MetaBalls have features that when used in the right situations can be very useful. The description of how MetaBalls and Nurbs work was not the clearest and it took me a couple of re-reads to get to grips with the information, even so still a useful section. Another small problem with this section is that the text refers to fields and parameter names that have been changed in recent version of Blender, so the names the book gave for parameters do not match, which may be slightly confusing to new users. The coverage of 3D Curves, Bevel Objects and Taper Objects were very clear and I think will be very informative for new user, even not so new users. It's a shame this book was not released a month later as it would have been able to cover RotoBeziers addon which allows for keyframed animated curves, but as it was still a very useful chapter.
Chapter 7 — Goes over basic animation and rigging techniques as well as covering the standard terminology and methodology involved in rigging and animation. The explanation of keyframing both what it is and how to do it within Blender were clear and to the point. Time saving features such as auto-keyframing were noted and their use demonstrated. A simple animation is constructed using a monkey model. The uses for the Graph Editor and Dopesheet are documented, here though I do wish more information had been given as to the differences between what the graph editor is used for and what the Dopesheet is used for. The various bone types and weighting methods are described and each is demonstrated in various ways. Though strangely Blender Auto/Heat Weighting method did not appear to be described, I could have just missed it but if not I do find that very strange.
Chapter 8 — Carries on where things left off in Chapter 7, but this time covering more advanced rigging topics such as what FK and IK is, what Control Bones and Bone Layers are and how and why they are used and the differences between them. A demonstration of how to rig a finger and a leg are gone over as are custom bone shapes. Slightly more exotic features such as Pole Targets are used and a good description of why they are useful is also done. Various ways to create both simple and more advanced foot rig designs were gone over. Once the rigging explanations were completed the chapter moves on to the subject of animation and a basic animated walk cycle is created. The section on shapekeys is very useful as shapekey are often a feature that can be difficult to get to grips with. They are used to demonstrate how to do lip syncing on a speaking character. Overall this chapter was better than most other beginners books in showing some of Blender more useful features, very good chapter.
Chapter 9 — Covers how to use Blender in your Movie Making pipeline. Once you get to this point in your Blender education it becomes useful to use the Video Sequence Editor and Compositing Nodes. So this chapter covers the use of the Video Sequence Editor and Node Compositor to make and do the post processing tasks needed to make movies in Blender. How to use Depth Of Field is covered. The various different methods of Greenscreen usage and filtering is gone over, then it is shown how to composite live action footage and CG together and various Video Sequence Editor filters are demonstrated also.
Chapter 10 — Demonstrates how to use Blender Physics, Particle and Hair features. It's a fast moving chapter and quickly goes over each feature very quickly, but generally in enough detail to be useful as a jumping off point to further study. The features are demonstrated by making a simple exploding rocket that animates a model and particle systems. After the particle settings are described the chapter moves on to describing how hair particles work, and a simple wig is constructed using them. Lastly fluid and smoke simulations are covered, again only very briefly but with enough information to be useful.
Chapter 11 — Covers using the game engine to make simple games. Done mainly using Blender Logic Bricks to construct a couple of simple interactive games. The games that result are very good examples of what can be done with the Blender Game Engine. This is a very brief chapter but game creation is very complex and not a lot can be covered in such a short amount of space. But as a taster of what's possible with the Blender Game Engine it's useful to get you started with game creation in Blender.
Chapter 12 — This final chapter connects up various lose ends topics such as where to get further information on Blenders various features and also has an FAQ section answering and fixing the most common problems encountered by new Blender users. The FAQ section to me seemed very useful as the questions answered were definitely the ones that I encountered when I first started using Blender so I would assume they will be useful to other readers.
So on balance this is an excellent book for a Blender beginner, it even had me re-remembering things I had forgotten. This book is a combination of detailed enough to give a Blender user most of the salient information needed to use Blender effectively, and not to difficult as to make it confusing or overwhelming. Personally I think this is currently the best general purpose beginners book to basic Blender 2.5 features so far. Other lesser books would try to cut down on the number of topics covered and probably make a much smaller book but I think this book benefits from the larger amount of pages. It's not a perfect book it does have its problems, such as having badly displayed pictures in places and sometimes not being quite clear enough with explanations of certain sections of the book.
If you're a Blender beginner or an experienced Blender user that is new to 2.5 or a bit rusty, this book will be well worth the money. I really hope Mr Flavell does another Blender book, given the quality of this one.
You can purchase Beginning Blender - Open Source 3D Modeling, Animation, and Game Design from amazon.com. Slashdot welcomes readers' book reviews -- to see your own review here, read the book review guidelines, then visit the submission page. -
FTC Is In Talks With Adobe About the 'Flash Problem'
jamie links to news that the FTC is talking with Adobe about persistent Flash cookies. "Flash isn't actually necessary to watch YouTube videos, but the rest of this article is interesting." -
Ubuntu 11.04 (Natty Narwhal) Makes a First Appearance
srimadman writes "The Alpha 1 Release of Ubuntu 11.04, often known as 'Natty Narwhal,' is intended as a developer snapshot of the next major Ubuntu version, which is due in April." So, if you want to try Unity and Wayland before your neighbors do, this is the time. -
Ubuntu 11.04 (Natty Narwhal) Makes a First Appearance
srimadman writes "The Alpha 1 Release of Ubuntu 11.04, often known as 'Natty Narwhal,' is intended as a developer snapshot of the next major Ubuntu version, which is due in April." So, if you want to try Unity and Wayland before your neighbors do, this is the time. -
OpenSUSE To Offer a Rolling Release Repository
dkd903 writes "While the rumors of Ubuntu moving to a rolling release have been brought to a halt, another major Linux distribution is looking to provide a rolling release. In a message to the opensuse-project mailing list, openSUSE developer Greg Kroah-Hartman announced a new project – openSUSE Tumbleweed. OpenSUSE Tumbleweed will provide a rolling release for those openSUSE users who wishes to have a rolling release. It will essentially be a repo containing the latest stable versions of the applications." -
OpenSUSE To Offer a Rolling Release Repository
dkd903 writes "While the rumors of Ubuntu moving to a rolling release have been brought to a halt, another major Linux distribution is looking to provide a rolling release. In a message to the opensuse-project mailing list, openSUSE developer Greg Kroah-Hartman announced a new project – openSUSE Tumbleweed. OpenSUSE Tumbleweed will provide a rolling release for those openSUSE users who wishes to have a rolling release. It will essentially be a repo containing the latest stable versions of the applications." -
PayPal Withdraws WikiLeaks Donation Service
ItsIllak writes "The BBC are reporting that PayPal is the latest company to abandon WikiLeaks. The list now includes their DNS providers (EveryDNS) and their hosts (Amazon). PayPal's move is unlikely to result in many more people boycotting the company, as most knowledgeable on-line users will have been refusing to use them for years for a wide variety of abusive practices." Adds reader jg21: "As open source freedom fighter Simon Phipps writes in his ComputerWorldUK blog, behavior like this by Amazon and Tableau [and now PayPal] 'informs us as customers of web services and cloud computing services that we are never safe from intentional outages when the business interests of our host are challenged.'" -
Google Buys Manhattan Office/Telecom Hub
1sockchuck writes "Google will soon own one of the world's choice pieces of Internet real estate. The company has reportedly signed a contract to buy 111 8th Avenue in New York for an estimated $1.9 billion — or about $250 million more than Google spent to buy YouTube. The building serves as Google's main New York sales office, but is also one of the city's main telecom hotels, housing major data center operations for Digital Realty Trust, Equinix, Telx and dozens of network providers. Google currently has about 500,000 square feet of office space at 111 8th Avenue." -
Time Warner Defends Comcast In Level 3 Dispute
MojoKid writes "On December 21, the FCC will finally vote on adopting net neutrality rules. This may (or may not) have been caused by Comcast's spat with Level 3 after Level 3 won a big contract to handle Netflix's video streaming. Grind it all together, output it to Facebook and you get this campaign: 'Save the Internet: Stop Comcast from Blocking Netflix. Without strong net neutrality rules, companies like Comcast can demand fees from innovative companies like Netflix in an attempt to choke consumer freedom and coerce users to adopt its own video services instead.' Comcast insists that this has nothing to do with blocking the upstart Netflix's business but about how much of Level 3's traffic it must carry before they get to send Level 3 a bill. Level 3's traffic has greatly increased thanks to Netflix. On Thursday, Comcast's frienemy, Time Warner, issued a statement of support for Comcast that explained the pro-cable provider side of the fight." -
Time Warner Defends Comcast In Level 3 Dispute
MojoKid writes "On December 21, the FCC will finally vote on adopting net neutrality rules. This may (or may not) have been caused by Comcast's spat with Level 3 after Level 3 won a big contract to handle Netflix's video streaming. Grind it all together, output it to Facebook and you get this campaign: 'Save the Internet: Stop Comcast from Blocking Netflix. Without strong net neutrality rules, companies like Comcast can demand fees from innovative companies like Netflix in an attempt to choke consumer freedom and coerce users to adopt its own video services instead.' Comcast insists that this has nothing to do with blocking the upstart Netflix's business but about how much of Level 3's traffic it must carry before they get to send Level 3 a bill. Level 3's traffic has greatly increased thanks to Netflix. On Thursday, Comcast's frienemy, Time Warner, issued a statement of support for Comcast that explained the pro-cable provider side of the fight." -
House Passes TV Commercial Volume Bill
eldavojohn writes "About a year ago, legislation was introduced to control the volume of TV commercials. It passed the Senate in September and has now been passed in the House as well. This problem has dated back to the 1960s, but after the president signs the bill, broadcasters will be subject to regulations of the Advanced Television Systems Committee on what is 'too loud.' Of the last 25 quarterly reports from the FCC, this has been the number one consumer complaint in 21 of them. Within a year, you should start to notice a difference, with commercials no longer forcing you to turn down the TV volume during breaks in your regular programming." -
House Passes TV Commercial Volume Bill
eldavojohn writes "About a year ago, legislation was introduced to control the volume of TV commercials. It passed the Senate in September and has now been passed in the House as well. This problem has dated back to the 1960s, but after the president signs the bill, broadcasters will be subject to regulations of the Advanced Television Systems Committee on what is 'too loud.' Of the last 25 quarterly reports from the FCC, this has been the number one consumer complaint in 21 of them. Within a year, you should start to notice a difference, with commercials no longer forcing you to turn down the TV volume during breaks in your regular programming." -
EMI Using Rapidshare To Market Music
An anonymous reader writes "While Rapidshare defends itself around the world from lawsuits by media companies for copyright infringement, new evidence was revealed that UK-based major label EMI is putting music on Rapidshare and directing people to download it in the hopes that it spreads 'virally.' This came to light in the ongoing copyright battle EMI v. MP3tunes over personal cloud media storage and the Sideload.com music search engine. EMI accuses MP3tunes of enabling piracy by linking to Rapidshare, but since EMI is using Rapidshare, this would seem to weaken their argument considerably. You can read the legal brief online." -
WikiLeaks Moves To Swiss Domain After DNS Takedown
An anonymous reader writes "Netcraft posted two reports on the movement of the WikiLeaks website today. First the site was taken down by EveryDNS, who terminated the DNS provision for wikileaks.org. A few hours later, WikiLeaks moved to a Swiss domain (wikileaks.ch). Netcraft suggests this move could be because the wikileaks.org domain was registered with a US company, which could be influenced by the US government. The new wikileaks.ch site is hosted in Sweden, but redirects all of its traffic to France. Strangely, WikiLeaks has chosen to use EveryDNS again for their new domain." This follows Amazon's removal of WikiLeaks from their cloud hosting, which has the EFF and others worrying about free speech on the net as various hosting providers receive political pressure to censor certain content. Amazon claims their decision wasn't influenced by a government inquiry, while Tableau Software freely admits that a public request from Senator Joe Lieberman prompted them to take down WikiLeaks data visualizations. -
Xbox Modding Trial Dismissed
It seems the harsh words from District Court Judge Philip Gutierrez on Wednesday had their intended effect; prosecutors in Matthew Crippen's Xbox modding case have now dismissed the indictment. Quoting Wired: "Witness No. 1, Tony Rosario, was an undercover agent with the Entertainment Software Association. He told jurors Wednesday that he paid Crippen $60 in 2008 to modify an Xbox, and secretly videotaped the operation. Rosario had responded to Crippen’s advertisement on the internet and met Crippen at his Anaheim house. All of that had been laid out in pretrial motions. But during his testimony, Rosario also said Crippen inserted a pirated video game into the console to verify that the hack worked. That was a new detail that helped the government meet an obligation imposed by the judge that very morning, when Gutierrez ruled that the government had to prove Crippen knew he was breaking the law by modding Xboxes. But nowhere in Rosario’s reports or sworn declarations was it mentioned that Crippen put a pirated game into the console. ... [Prosecutor Allen Chiu] conceded he never forwarded that information to the defense." -
Google Loses Street View Suit, Forced To Pay $1
Translation Error writes "Two and a half years ago, the Borings sued Google for invading their privacy by driving onto their private driveway and taking pictures of their house to display on Google Street View. Now, the case has finally come to a close with the judge ruling in favor of the Borings and awarding them the princely sum of $1. While the judge found the Borings to be in the right, she awarded them only nominal damages, as the fact that they had already made images of their home available on a real estate site and didn't bother to seal the lawsuit to minimize publicity indicated the Borings neither valued their privacy nor had it been affected in any great way by Google's actions." -
Stable Roentgenium Claimed Found In Gold
eldavojohn writes "Amnon Marinov, a physicist specializing in super heavy elements, claims that a stable isotope of roentgenium is commonly found alongside gold, just in very small quantities that we could not measure before. To prove this, he boiled gold in a vacuum, postulating that as the gold evaporated, the roentgenium should remain. He did this for two weeks and then passed the resulting mess through a mass spectrometer and was left with several peaks that could be explained away except for one. Marinov lead the team that found the first super heavy 122 thorium isotope in nature a few years back and now claims that, despite all indications that this super heavy element shouldn't exist longer than a few seconds, he has found a stable isomer of roentgenium in nature. Is he on to something, or overlooking a simpler explanation in his quest for evidence of the island of stability long theorized by physicists?" -
Microsoft Invests In Open Source Software Company
joabj writes "In what may be its first investment in an open source software company, Microsoft has quietly invested in TurboHercules, which maintains the Hercules open source IBM mainframe emulator. Perhaps the potential for purloining customers from the juicy mainframe market outstrips any misgivings Microsoft may have about open source. You might remember TurboHercules: In March, it filed an antitrust complaint with the EU over IBM's tying of its mainframe OSes with its hardware." A story from earlier this year gives more information on the related conflict between Hercules and IBM over patents. -
NASA Confirms Discovery of Organism With Phosphorus-Free DNA
GNUALMAFUERTE writes "As we mentioned before, NASA's Department of Astrobiology had an important announcement to make today. It looks like Gizmodo was right. You can watch the presentation online right now. It looks like the bacteria in question uses arsenic as a phosphorus replacement in its DNA." -
Google Algorithm Discriminates Against Bad Reviews
j_col writes "According to the official Google blog, Google has altered their PageRank algorithm to not give back linking points to bad reviews of websites belonging to online retailers, following the publication of a recent article in the New York Times describing one woman's experiences in being harassed by an online retailer she found via Google. The specific changes to the algorithm are of course a guarded secret. So considering that these changes are already live, how do we know how the algorithm determines a bad review from a good one, and whether or not innocent online retailers will be wrongly punished by having their rankings downgraded?" -
Preview of Ubuntu's Unity Interface
itwbennett writes "In late October we learned that starting with the next release (11.04), Ubuntu would use Unity instead of GNOME as its default desktop interface. Now we know a bit more about what that will (and won't) mean for users. The move to Unity doesn't mean that Ubuntu is abandoning GNOME. It also doesn't mean that users will be forced to use Unity; they'll still be able to revert to the old GNOME interface. What it does mean, mainly, is that users will be presented with a simple interface — probably too simple for nuts and bolts types. The more 'radical shift' will be switching Ubuntu's base graphics system from the X Window System to Wayland. There users can expect that it will take some time before things are in working order. 'In other words,' says Steven Vaughan-Nichols who reviewed Unity for ITworld, 'Wayland will be an option, and one that only people who don't mind having their desktops blow up on a regular basis should fool with, in Ubuntu 11.04. By Ubuntu 11.10, it will be workable, and come the spring release two years from now, Ubuntu 12.04, we should, if all goes well, see a stable Wayland-based Unity desktop.'" -
Jailtime For Jailbreaking
An anonymous reader writes "Remember how the Librarian of Congress announced that jailbreaking your phone was legal and not a violation of the DMCA? Yeah, well, tell that to Mohamad Majed, who has already spent over a year in jail and has now been pressured into pleading guilty to criminal DMCA violations for jailbreaking phones for use on other carriers." -
NASA Finds New Life (This Afternoon)
While the official 2pm conference should have more answers, most of the internet has decided that NASA has discovered a completely new life form based on arsenic instead of the more traditional organic materials. We'll know more in a few hours. -
Texas A&M Research Brings Racetrack Memory a Bit Closer
MojoKid writes "IBM is one of a number of companies working on a next-generation storage memory project and a recent discovery at Texas A&M University is a step forward for the company's racetrack memory. Racetrack memory relies on a nanowire arranged perpendicular to the chip. Current pulses across the nanowires allow data to be shifted as necessary. In theory, racetrack memory could be the Holy Grail of storage, capable of replacing both traditional hard drives and SSDs simultaneously. Racetrack memory could solve multiple problems and commercial implementations could offer hard drive-level density. Performance and reliability would both be far superior to today's SSDs. To date, IBM has demo'd a three-bit racetrack configuration. It's a start, but it's far from a shippable product at this juncture." What the A&M researchers have come up with is "a way to pulse the current much more efficiently and quickly." -
Apple's Game Center Shares Your Real Name
dotarray writes "Apple's Game Center has just made itself a few enemies through a simple change to their Terms of Service. Now, whenever you send a friend invitation, your real name will be attached as well as your Apple ID." Apparently they didn't learn from the poor reaction to Blizzard's similar idea. -
Combining Two Kinects To Make Better 3D Video
suraj.sun sends this quote from Engadget about improving the Kinect 3D video recordings we discussed recently: "[Oliver Kreylos is] blowing minds and demonstrating that two Kinects can be paired and their output meshed — one basically filling in the gaps of the other. He found that the two do create some interference, the dotted IR pattern of one causing some holes and blotches in the other, but when the two are combined they basically help each other out and the results are quite impressive." -
Aussie Gov't Decides ISPs Aren't Responsible For Infected Computers
c0lo writes "In a sudden outburst of common sense, the Australian senate decided that it is not the government's responsibility to force ISPs to disconnect infected computers from the Internet. Peter Coroneos, chief of the Internet Industry Association, used a car analogy that actually makes sense: 'It would be like forcing car manufacturers to take responsibility for bad drivers.'" -
Microsoft Word Patent Case Going To Supreme Court
jfruhlinger writes "Microsoft may have had to change Word after being found guilty of violating a Canadian company's patents, but it's still resisting paying for damages — and is taking the fight to the US Supreme Court. If you can't stand either MS or patents, who do you root for here?" -
Moodle 1.9 Extension Development
melbenson writes "Moodle 1.9 Extension Development by Jonathon Moore and Michael Churchward, published by Packt Publishing, definitely delivers what it says on the book cover — 'Customize and extend Moodle by using its robust plugin systems.' This book, intended for users with a solid knowledge of the Moodle software and Moodle technologies, does a great job of opening the doors to creative and useful ideas to take your Moodle site to the next level. The book takes the reader through many examples of customizing and editing the Moodle code in an easy to understand, user-friendly way but also presents the reader with challenging and advanced concepts." Read on for the rest of melbenson's review. Moodle 1.9 Extension Development author Jonathan Moore, Michael Churchward pages 320 publisher Packt Publishing rating 9/10 reviewer melbenson ISBN 1847194249 summary Shows you how to build all sorts of Moodle plug-ins: admin plug-ins, Blocks, Activities, Grading components, Reports, Fliters that change the way your site works and looks. I've been working with the free open-source software, Moodle, for the past 3 years as an admin in a school district and consulting, which includes experience with Moodle themes, the Moodle database, admin tasks, user technology support and the end-user interface and functionality. I also have knowledge in CSS, web development and a basic understanding of PHP and server topics. I work with Moodle, read several Moodle-related books, attend Moodle user groups and participate in the online Moodle community but amuch of the information covered and talked about is the basic tech support and technology integration (which is great!) but I've been craving to learn more of the 'geeky"' code topics in Moodle. When I saw the title of the book I was expecting material on coding, development and more technical topics compared to the other Moodle books and that is exactly what I got.
In the beginning of the book the author goes over basic, but powerful tasks like creating and modifying blocks and activities. Later on, the book discusses more advanced topics like integrating Moodle with other systems, pagelib and formslib and web services.
The 'Customize and extend Moodle by using its robust plugin systems' phrase from the book cover describes this book very well. It discussed and showed just how much you can customize your Moodle site to fit your needs and create integrations between other systems. this book covers everything from simply creating a block to integrating the Moodle system with other systems and implementing Single Sign On (SSO). The full table of contents can be seen on the Packt Publishing website. The book involved heavy discussion about PHP, which was expected since Moodle is written in PHP and the book was basically all about editing the code. I'm a newbie with PHP so some of the examples were over my head but I know I will be able to go back and reference things I didn't fully understand the first time.
After reading this book I think this book is for any programmers, database and web development people and tech savvy Moodle admins, which is what I was expecting and the reason why I was so excited to read it. I don't think this book is intended for newbies to Moodle or Moodle technologies (PHP, MySQL, CSS/HTML) however, like myself, you don't have to be an expert in all of those subjects. I would say this book is for intermediate to advanced Moodle users and programmers.
I trust that the technical information given in this book is accurate as I have read several other books from the Packt Publishing company. The author also does a good job of informing the reader of the date of publication and alerts the reader of possible changes in future versions. Although the topics in the book were technical, the author does a good job of using language that was easy to read and follow along with. The only hardware that readers will need to follow along is a computer using any type of operating system. To follow along with the examples readers will also need an installation of Moodle, which is an open-source free software. Readers can install the free software locally on their computer or install it on a hosting service.
Throughout the entire book there were real-life examples and screenshot images. The only issue with the screenshots was that they were not in color which I think could have enhanced the experience of following along. To go along with the examples there was sample code presented in the book and the full source code is available for download. The example code for download will be great for future reference and it will be useful when I go through the examples again and try to do the tasks myself and experiment on my own.
The book covered and accomplished pretty much what I had expected. I can't think of anything that I thought the book was missing, besides going into more detail about the specific topics I was personally interested in. One reason I was so excited to begin reading this book is because I've read about a half dozen Moodle books and this one, I felt, was going to contain by far the most 'technical' and 'back-end' related material compared to all of the others. I have no knowledge of any other Moodle books that are similar in subject to this one, although I have a feeling that more books like this one will be coming.
Overall, I very much enjoyed reading this book and it is personally, my favorite Moodle-related book. Not because I thought it was better written, better quality or contained the most information but because it covered exactly what I was hoping it would. I personally think the best parts about this book were the coding and advanced technical topics covered, the real life examples covered and the provided full source code for download for future experimentation and reference.
You can purchase Moodle 1.9 Extension Development from amazon.com. Slashdot welcomes readers' book reviews -- to see your own review here, read the book review guidelines, then visit the submission page. -
Moodle 1.9 Extension Development
melbenson writes "Moodle 1.9 Extension Development by Jonathon Moore and Michael Churchward, published by Packt Publishing, definitely delivers what it says on the book cover — 'Customize and extend Moodle by using its robust plugin systems.' This book, intended for users with a solid knowledge of the Moodle software and Moodle technologies, does a great job of opening the doors to creative and useful ideas to take your Moodle site to the next level. The book takes the reader through many examples of customizing and editing the Moodle code in an easy to understand, user-friendly way but also presents the reader with challenging and advanced concepts." Read on for the rest of melbenson's review. Moodle 1.9 Extension Development author Jonathan Moore, Michael Churchward pages 320 publisher Packt Publishing rating 9/10 reviewer melbenson ISBN 1847194249 summary Shows you how to build all sorts of Moodle plug-ins: admin plug-ins, Blocks, Activities, Grading components, Reports, Fliters that change the way your site works and looks. I've been working with the free open-source software, Moodle, for the past 3 years as an admin in a school district and consulting, which includes experience with Moodle themes, the Moodle database, admin tasks, user technology support and the end-user interface and functionality. I also have knowledge in CSS, web development and a basic understanding of PHP and server topics. I work with Moodle, read several Moodle-related books, attend Moodle user groups and participate in the online Moodle community but amuch of the information covered and talked about is the basic tech support and technology integration (which is great!) but I've been craving to learn more of the 'geeky"' code topics in Moodle. When I saw the title of the book I was expecting material on coding, development and more technical topics compared to the other Moodle books and that is exactly what I got.
In the beginning of the book the author goes over basic, but powerful tasks like creating and modifying blocks and activities. Later on, the book discusses more advanced topics like integrating Moodle with other systems, pagelib and formslib and web services.
The 'Customize and extend Moodle by using its robust plugin systems' phrase from the book cover describes this book very well. It discussed and showed just how much you can customize your Moodle site to fit your needs and create integrations between other systems. this book covers everything from simply creating a block to integrating the Moodle system with other systems and implementing Single Sign On (SSO). The full table of contents can be seen on the Packt Publishing website. The book involved heavy discussion about PHP, which was expected since Moodle is written in PHP and the book was basically all about editing the code. I'm a newbie with PHP so some of the examples were over my head but I know I will be able to go back and reference things I didn't fully understand the first time.
After reading this book I think this book is for any programmers, database and web development people and tech savvy Moodle admins, which is what I was expecting and the reason why I was so excited to read it. I don't think this book is intended for newbies to Moodle or Moodle technologies (PHP, MySQL, CSS/HTML) however, like myself, you don't have to be an expert in all of those subjects. I would say this book is for intermediate to advanced Moodle users and programmers.
I trust that the technical information given in this book is accurate as I have read several other books from the Packt Publishing company. The author also does a good job of informing the reader of the date of publication and alerts the reader of possible changes in future versions. Although the topics in the book were technical, the author does a good job of using language that was easy to read and follow along with. The only hardware that readers will need to follow along is a computer using any type of operating system. To follow along with the examples readers will also need an installation of Moodle, which is an open-source free software. Readers can install the free software locally on their computer or install it on a hosting service.
Throughout the entire book there were real-life examples and screenshot images. The only issue with the screenshots was that they were not in color which I think could have enhanced the experience of following along. To go along with the examples there was sample code presented in the book and the full source code is available for download. The example code for download will be great for future reference and it will be useful when I go through the examples again and try to do the tasks myself and experiment on my own.
The book covered and accomplished pretty much what I had expected. I can't think of anything that I thought the book was missing, besides going into more detail about the specific topics I was personally interested in. One reason I was so excited to begin reading this book is because I've read about a half dozen Moodle books and this one, I felt, was going to contain by far the most 'technical' and 'back-end' related material compared to all of the others. I have no knowledge of any other Moodle books that are similar in subject to this one, although I have a feeling that more books like this one will be coming.
Overall, I very much enjoyed reading this book and it is personally, my favorite Moodle-related book. Not because I thought it was better written, better quality or contained the most information but because it covered exactly what I was hoping it would. I personally think the best parts about this book were the coding and advanced technical topics covered, the real life examples covered and the provided full source code for download for future experimentation and reference.
You can purchase Moodle 1.9 Extension Development from amazon.com. Slashdot welcomes readers' book reviews -- to see your own review here, read the book review guidelines, then visit the submission page. -
Chinese DNS Tampering a Real Threat To Outsiders
Trailrunner7 writes "China has long used the Internet's Domain Name Service to censor Web sites and information that the ruling Communist Party deems threatening. But now security experts warn that the government's censorship is in danger of spilling over China's borders, suppressing the ability of those living outside of China to find information online. An estimated 57% of all networks on Earth passed DNS requests through a Chinese DNS rootserver at some point in 2010, according to data from security firm Renesys. Tampering by the Communist Party there poses a danger to Internet security and freedom. In fact, DNS tampering may be a bigger threat than techniques like BGP (Border Gateway Protocol) hijacking, which is believed to be responsible for an unexpected shift in Internet routing in April that has recently been the subject of mainstream media reports in the US. There is already evidence that China's efforts to tamper with DNS have bled outside the country's borders. The same report to Congress from the US-China Economic and Security Review Commission that called attention to the BGP hijacking incident from April, 2010 also mentions a March, 2010 incident in which Internet users in the US and Chile attempted to connect to social networking websites banned by the Chinese government. However, their DNS requests were handled by a Beijing-based Domain Name Server, which responded with incorrect DNS information that directed the surfers to incorrect servers, the report says." -
Apple Bans Android Magazine App From App Store
recoiledsnake writes "Apple dialed its battle with Android up a notch today by banning an Android magazine app from its App Store, leaving no way for users to install the app on iPads, iPhones and iPod Touches without jailbreaking. The reason for rejection, as given by an Apple rep, was: 'You know... your magazine...It's just about Android.... we can't have that in our App Store.' The bi-monthly publication — the Android counterpart to an iPhone magazine Dixon began putting out earlier this year — launched Nov. 11. 'It's funny really because I don't think we would sell many magazines on Android through Apple App Store,' Dixon told Media Watch. 'But the question is where this is going.' This comes on the heels of Jobs lashing out at Android, calling it fragmented, and its patent attacks on Android." -
Apple Bans Android Magazine App From App Store
recoiledsnake writes "Apple dialed its battle with Android up a notch today by banning an Android magazine app from its App Store, leaving no way for users to install the app on iPads, iPhones and iPod Touches without jailbreaking. The reason for rejection, as given by an Apple rep, was: 'You know... your magazine...It's just about Android.... we can't have that in our App Store.' The bi-monthly publication — the Android counterpart to an iPhone magazine Dixon began putting out earlier this year — launched Nov. 11. 'It's funny really because I don't think we would sell many magazines on Android through Apple App Store,' Dixon told Media Watch. 'But the question is where this is going.' This comes on the heels of Jobs lashing out at Android, calling it fragmented, and its patent attacks on Android." -
iRacing World Champion Gets a Shot At the Real Thing
jamie sent in a link to the story of iRacing World Champion Greger Huttu, who caught the attention of the Top Gear guys and got a chance to drive a real Star Mazda racer. iRacing is a realistic driving simulator that recreates the exact physics of race cars and tracks from around the world, and nobody is better than Greger. Top Gear wanted to see how the virtual champion would do with the real thing. Even though he was eventually unable to put up with the physical demands, Greger drove really well. -
The Luck of the Irish Runs Out
theodp writes "Looks like threatening to take their ball and leave paid off for US tech firms. The Irish government announced plans this week to tap the welfare state and working class for much of the $20B in savings they've pledged to find over the next four years, but the austerity measures will not touch large businesses like Microsoft, Intel, Google, HP, Facebook, LinkedIn, and Pfizer, which created jobs and fueled exports in Ireland after being lured by low corporate tax rates. More than 100,000 Dubliners took to the streets to protest the bailout plan, calling for the Irish government to default on the country's debts, and demanding an immediate election. 'We should default,' said a retired union worker, 'the idea that the workers of this country should pay for the gambling of the billionaires is disgusting.'" -
Kuwait Not Banning DSLR Cameras After All
Voulnet writes "The Kuwait Times, the newspaper that started the false rumor of Kuwait banning DSLR cameras, has posted an update saying that after investigation, it turned out they didn't verify their information. They have now issued a retraction. Quoting: 'The newspaper regrets failing to verify the information. The article wrongly stated that a ban on DSLR cameras was implemented by the Ministries of Information, Social Affairs and Finance. This information is false. In a follow up investigation, it was proved that no such ban has been issued. We regret this error and deeply apologize for any inconvenience caused.'" -
Canada's Federal Court of Appeal To Rule On Business Methods
ciaran_o_riordan writes "After last month's unfortunate ruling by Canada's Federal Court that Amazon's 1-click shopping idea could be patented, the Commissioner of Patents and the Attorney General of Canada have filed notice (PDF) to Amazon.com, Inc. (respondent) that an 'appeal will be heard by the [Federal Court of Appeal] at a time and place fixed by the Judicial Administrator,' probably Ottawa. This case, called Canada's Bilski, has been in the works since Amazon filed their patent application all the way back in 1998. Just like Bilski, the object of this case is what subject matter is and isn't patentable — a question which will create crucial case law, making participation in this case important. Anyone looking for more background, particularly those interested in helping to prepare an amicus brief for this case, is welcome at ESP's wiki page." -
Operation Payback Shuts Down IFPI Site
newtley writes "Vivendi Universal, EMI, Warner Music and Sony Music's main IFPI (International Federation of Phonographic Industry) website is down. Not coincidentally, there's an Operation Payback post addressing the Pirate Bay crew's lost sentencing appeal: 'Dear IFPI, MAFIAA and other parasites, The recent verdict in the Swedish Appeal Court (ThePirateBay spectrial) provoked this statement from Operation: Payback. We emphasize our statement with a Distributed Denial-of-Service attack aimed at the IFPI's website.'" -
DHS Seizes 75+ Domain Names
Many readers have sent in an update to yesterday's story about the Department of Homeland Security's seizure of torrent-finder.com, a domain they believe to be involved in online piracy. As it turns out, this was just one of dozens of websites that were targeted by Immigration and Customs Enforcement. "In announcing that operation, John T. Morton, the assistant secretary of ICE, and representatives of the Motion Picture Association of America called it a long-term effort against online piracy, and said that suspected criminals would be pursued anywhere in the world. 'American business is under assault from counterfeiters and pirates every day, seven days a week,' Mr. Morton said. 'Criminals are stealing American ideas and products and distributing them over the Internet.'" The TorrentFreak article we discussed yesterday has been updated with a list of the blocked sites. -
Windows Phone 7 Sales Continue To Struggle
rtfa-troll writes "Even with the pre-Christmas buying rush, Microsoft is already desperately offering a new buy one get one free offer similar to the ones they gave for the KIN. According to the article, 'Windows Phone 7 devices can't even manage two per cent of the fortnight's sales.' These aren't official Microsoft figures; they come from online shopping sites. But since Microsoft official sales figures seem subject to manipulation, this is perhaps one of the better guesses we will get at the success of Windows Phone 7 until well into next year. This also strongly backs up other reports of deeply disappointing phone sales. Even Microsoft supporters have been wondering for a while whether it's time for Ballmer to go. If the sales reports are true, then he may be pushed before he jumps." -
Symbian Foundation Sites To Close
Following news earlier this month that Nokia is taking back control of Symbian platform development, the Symbian Foundation has now announced that its websites will shut down on December 17th. Source repositories will no longer be hosted online, and user-submitted content databases may be available later upon request. "We are working hard to make sure that most of the content accessible through web services (such as the source code, kits, wiki, bug database, reference documentation & Symbian Ideas) is available in some form, most likely on a DVD or USB hard drive upon request to the Symbian Foundation. Preparing this content will take some time, hence it will not be distributable before 31st January 2011. A charge may be levied for media and shipping. -
BP Ignored Safety Modeling Software To Save Time
DMandPenfold writes "BP ignored the advice of safety modeling software in an attempt to save time before the disastrous Gulf of Mexico oil spill, according to a presentation slide (PDF) prepared by US investigators. The slide in question briefly appeared on the Oil Spill Commission's website in error, but was quickly retracted. Advanced cement modeling software, provided by BP's cement contractor Halliburton, had highlighted serious stability concerns with the well." -
New MacBook Pros To Sport Light Peak Technology
An anonymous reader writes "Over the past few years, Apple has systematically upgraded the base level MacBook to a level where the difference between the Pro and consumer models were arguably becoming negligible. That's about to change. Apple will reportedly introduce a completely re-designed MacBook Pro this April that will borrow features from the recently released MacBook Air. The new Pros will reportedly come with an SSD and Light Peak technology, a transfer protocol capable of 10 Gbps both up and down. Light Peak, jointly developed by Intel and Apple, will reportedly be an Apple exclusive at first." -
Pirate Bay Trio Lose Appeal
nk497 writes "Three of the four founders of The Pirate Bay have lost an appeal against their conviction last year of helping to share copyrighted material. It wasn't a total waste of time, however. The three have had their one-year jail sentences cut to between four and ten months. (The fourth founder was too ill to appear in court, and will appeal separately.) The foursome also had their fine bumped from 32 million kronor ($4.5 million) to 46 million kronor ($6.5 million)." -
Ubuntu's Engineering Director Debunks Rolling Release Rumours
Responding to yesterday's post indicating that Ubuntu might move to a rolling release schedule, reader ddfall writes "This is wrong! Engineering Director of Ubuntu Rick Spencer says 'Ubuntu is not changing to a rolling release.' He goes on to say, 'We are confident that our customers, partners, and the FLOSS ecosystem are well served by our current release cadence. What the article was probably referring to was the possibility of making it easier for developers to use cutting edge versions of certain software packages on Ubuntu. This is a wide-ranging project that we will continue to pursue through our normal planning processes.'"