Domain: sourceforge.net
Stories and comments across the archive that link to sourceforge.net.
Comments · 31,462
-
Re:Most important question
Of course Linux supports DRM. And right in the kernel no less.
:P -
assp is better
http://assp.sourceforge.net/
We use ASSP its an SMTP mail proxy that sits infront of your mail server.
The advantage of assp is it can reject emails without having them processed and it has a greylist and penelty box. The offical site explains it better than i can. All i know is since we started using it (and after training the bayes database) ive had no spam for several months.... -
Re:But does it have a useable file-save dialogue?
An observation: if you disable nautilus, gnome won't set up your wallpaper when you log in. You can still set it *manually* from the preferences/desktop background dialogue, but it will revert to default after login out and back in.
add a call to "xsetroot" in your .xsession file. apt-cache shows up: "chbg" http://chbg.sourceforge.net/I know there's another really good command line one, can't recall what it's called.
-
Re:But does it have a useable file-save dialogue?
This clearly show that many Gnome developers are great programmers indeed, but they should learn how to do a correct psychological analisys of the user interface components before implementing something so braindead: you should never ever hide something that serves the purpose of unhiding something else.
Why do people try to reinvent the wheel every time? These and other much worse mistakes were addressed ages ago by the Amiga community. (Those who started laughing as they saw the word "Amiga" could take a SAA/CUA papers by IBM and learn something studying it).
Please someone between Gnome developers download this Or at least look at the screenshots.
It contains tons of software and graphical applications plus examples of well designed and usable widgets. It will look '80ish because it's a rewrite of '80s software but my point was about usability, not about how buttons ot titlebars are drawn. -
DIY Artificial Intelligence
What good is a robot without an artificial mind?
DIY AI is now out on the Web and freely available for Do-It-Yourselfers (DIY) and robot enthusiasts to adapt to their favorite pride-and-joy robots.
The Singularity Is Near!
True AI has arrived.
-
Re:Dealing with UI
Probably not wxPython, but you would be able to use wx.NET with it. (Though the development looks to have stopped on that judging by the timeline on that page.)
It would be interesting to see how similar wxPython is to wx.NET with Python. -
Re:Shame
That would be FSN (http://www.sgi.com/fun/freeware/3d_navigator.htm
l ) which has an open-source clone on SourceForge.
FSV: http://fsv.sourceforge.net/ -
Re:Dealing with UI
A quick google shows wx.NET, a C# wrapper around wxWidgets. I haven't tried it, though. The Mono project provides GTK# along-side their Windows.Forms implementation, of course.
-
Re:Dealing with UI
There's WX.NET
http://wxnet.sourceforge.net/ -
Emulators are useful for developing homebrew
while emulators haven't received a lot of legal attention in the past, IP holders
I am an IP holder; my IP is 69.246.213.81, leased from my ISP. If you are referring to copyright, say "copyright". And yes, I am a copyright owner as well.
may also start attacking them as "adjuncts to piracy".
Could Microsoft reasonably attack Bochs, claiming that it "enables" the use of unauthorized copies of MS-DOS? No, because FreeDOS (which recently turned 1.0) works on Bochs. Likewise, when I use VisualBoyAdvance to run my own programs and others', whose copyright am I infringing?
-
Re:It's a UNIX system. I know this!
Jokes aside, I once did some package-wizardy to get FSV working on my Debian install. Wish there was a Windows equivalent, it was actually a ton of use for figuring out where all my disk space was going
:) -
Re:MIPS is going away?
Now what narrowly-deployed architecture for which everyone runs a CPU simulator will be taught in computer organization and assembly language classes?
Duh. They'll emulate the 6507 in the Atari 2600. That way they can run it on real, modern hardware! :P -
Re:Wrong implication
Basically almost all Linux apps that are open source just work. Mac has a pretty standard POSIX command-line and X11 environment, as well as an excellent version of GCC. There are several package systems such as Fink that provide an easy way to install programs. A lot of closed source Linux stuff is being produced for the Mac also since porting them over is usually just a minor cleanup and compile. Microsoft Office, Photoshop, Firefox, OpenOffice, and many other major programs all work on the Mac.
WoW runs nicely on any Mac, better on the high-end stuff but it all runs pretty decently. The Macintosh operating system has a bit more overhead than Linux but it is pretty on-par with Windows. You'll get a bit more bang for your buck running Linux on the Mac hardware but then again you'll lose some of the nice GUI features of the Mac.
One of the nicest things is it is easy now to double or triple boot Mac OS, Windows, and Linux on Mac hardware. There are even some free and commercial software out there that enables you to run Windows applications directly under Mac OS X, without having to boot Windows.
As far as price, well building it yourself will always be the least expensive method. However, once you figure in time spent, support costs if something goes wrong, overall compatibility of the hardware components, and so on I'd say that the difference between a Mac and a self-built are pretty close. When you buy a Mac you are pretty certain you'll get a solid machine with a solid operating system. Throw in the fact that the new Macs can run just about any modern software and are in some sweet form-factors and I'd say buying a Mac is a win.
After all, if you end up hating Mac OS you can just wipe the drive install Windows or Linux on it, no harm no foul! -
Re:refundable micropayments.
An easier system is a universal login system with a reputation metric. If we could get the majority of websites to use a handful of universal login systems, then a reputation system in which each user has the ability to rate all of the other users (e.g. as spammer vs not spammer or abusive vs constructive), spammers would be dealt with very quickly. The problem is convincing large websites, with large amounts of investment behind them, to use a communal login system. Vipul's Razor is not a bad analogy, although I'm sure there are better ones.
-
French Verb Rules DB Documents Prior Art
As the project leader for the open source French Verb Conjugation Rules Database project at SourceForge, I hope Microsoft considers the prior art contained within it. The database contains RegEx expressions for conjugating and infinitizing French verbs. The database is in Microsoft Access because it easily handles Unicode. Algorithms were written in
.Net. http://sourceforge.net/forum/forum.php?forum_id=49 0001 The world needs more open source versions of similar databases and linguistic algorithms. Language processing databases and software are ideal global open source projects. I would greatly value an open source project that documents syntax forms and algorithms for the world's languages. I have not found such a project. -
Re:Commodore 64 has an RS-232 interface.
I good friend of mine (who currently lives next to me) wrote the first version of c64net which can be used to communicate directly between a c64 and a pc. One of the tests he performed showed that you can transfer data from a PC to the c64 at about 32KBps.
-
Re:SanDisk take revenge, switch to Ogg and FLAC
FLAC max bit rate: Infinity, as same as original.
That's incredible. You can break the laws of physics with an open file format standard? 'course carrying around an infinite amount of data to handle even a small section of music is going to be difficult, and I'm not even going to guess about the processing power required to play it back or the battery life...
Okay, I'll stop the sarcasm. You get my point.
The page you point at suggests a sample rate maximum of 1048.57 kHz for FLAC and a possible 32 bits per sample maximum. Even saying that there are 8 channels, (The page you mention isn't clear but the http://flac.sourceforge.net/format.html states that there can be from 1 to 8 channels) this maxes out at 268.4 Mbps (1,048,570* (Hz sample rate) x 32 (Bits per sample) x 8 (channels))
Digital audio will always require a finite bit rate because of things like maximum clock speeds (For the sample rate of the audio) and quantisation levels (Which determines the number of bits per sample)
* This is what the spec. says. Apparently a limitation to do with frame headers. Still, it's about 11 times higher than what DVD-audios use. -
Commodore's run Linux
Why would you go out of your way to get another computer when a Commodore 64 is perfectly capable of running Linux? ...Why would someone go out of their way to continue to use it?... ...you can literally get systems for free (or next to nothing) that are capable of running various modern operating systems, including various versions of Windows, Mac OS and Mac OS X, myriad Linux distributions... -
Re:Just what we need
There's also bfilter: http://bfilter.sourceforge.net/
Blocks ads and pop-ups for all your browsers, runs in Linux, BSD, Windows and OS X.
Easy to add new filters.
Oh yeah, did I mention it's Free and GPL'd?
-
Re:Just like there will never be another Doom
> Would you rather have a game that had all of the depth as WoW,
WoW has depth?! LOL. Sorry, play something like Ultima 7, then talk about depth in a (mmo)RPG. The only real place you find depth in a game is single player games. That's not a complaint, just an observation. Writing a story for 1 person is HARD. Writing a good story for hundreds of people -- I don't think we even have the tools to figure out how to even begin to do this.
> perhaps even more story, but didn't have the singular character advancement?
RPGs are _all_ about character advancement. Is it possible to not have it? Yes, but stat-less RPGs are WAY less popular. The lack of popularity of Second Life, or A Tale In the Desert, show that most people favor character advancement over anything else. Even in First Person Shooters (FPSers), most people don't care about the story. (Half-Life was an exception.)
> One more focused on the progression of the story and environment of the world, and not the player?
This is the _next big thing_ in RPGs: Dynamic Environments.
The disneyland scripted world events get boring, once you go throught the content, because whatever outcome you choose, has no lasting effect on the world. Here's an example. Let's say players have been "farming" the local mobs, say rogues. A month later, the rogues decide to fight back, and storm the local town/city.
i.e. In WoW, this could be the Defias Brotherhood in Elwynn Forest decides to (make an attempt) on assualting Northshire, GoldShire, or even StormWind!
I remember when these "non-scripted" events happened in UO. Everyone went ballistic with joy! "What was going on?", "What is my part in this?", "Ok, we're getting attacked", "Hey, we can make a difference by putting up a defense here!" Etc.
>A game such as that might be doomed to failure since the user has less to identify with in the game, so there is nothing that actually ties the user to the game. I don't know which way is better, I'm just curious as to your opinion. It seems by your port that you'd be more likely to part with it.
Actually it would be the reverse. Movies are a great example of this. 100% story driven, with 0% character advancement. You still get "sucked" into a good story, right? ;-)
> but I might play a game that doesn't make me build up mountains of a character's skills and attributes.
FPS'ers have attempted to address this. Instead of "virtual skill" you take "out of" a game with character attributes, you have "physical" skill you bring "into" the game.
Are you looking for a cross between the two?
Cheers
--
Games are NOT about the red herring of realism! They are about convenience, consistency, and fun. If you favor realism over the others, you have a simulator. -
Re:Not exciting...
It would seem that you're more into retro games than I am. I don't do arcade-style games — hand-eye coordination issues.
I'm suprised to hear that there are compatibility issues. The fact is that DOS (and its clones, such as FreeDOS) are not really OSs, they're just a think library layer between the application software and the hardware. So probably your compatibility issues have more to do with hardware than your OS.
You might have more luck running old games under DOSBox than on a system booted up with FreeDOS. (That's the only way I've every run FreeDOS.) That system does a very good job of emulating the old hardware you probably don't have. There's a huge list of games that are known to work well with DOSBox.
-
Re:Patenting a Form?
novel algorithm for decoding MP3. Such a thing, if it existed (which it probably cannot)
Actually, novel algorithms exist for both encoding and decoding. It's then believable that Sandisk built their MP3 players without any Frauenhoffer code.
This is more like the
.GIF debacle - where a company claims responsibility for all code that creates or reads the format they designed. It's obviously bullshit, but apparently Frauenhoffer don't take US victories for free-and-open use as precedent. -
Re:It drives progress
There is a new open-source video codec: http://dirac.sourceforge.net/
-
The story by the developer, Alexander Maryanovsky
-
Re:Sigh, Devil's Advocate again...
I think what you're missing is that the value in real things comes from the real needs that they meet, not the fact they can be converted to money.
No, that's how it starts. Valuable item -> Food. Now we have valuable item -> money -> food. Since money can buy food, anything that can become money has real value.
And we can certainly agree that there are some quite unnecessary things that people are willing to spend money on -- more money, in fact, than they could possibly need for food or shelter in their entire life. So value != necessity.
Toy money in games has value because a small number of people like to play games with toy money. But it only has value to them, and maybe to speculators who have noticed this. But in general, it doesn't have value because in general no-one is interested in it...
Well, in general, no one is interested in the work that I do, and I doubt anyone outside the company I work for would care to pay me. But they do pay me.
Maybe it all comes back to real needs, but in reality, I can buy food, medical care, etc, with money. Thus, money has real value, because we all agree it does. My work has real value, because someone agrees it does and is willing to pay me money for it.
Money is just the universally agreed representation of the value humans, as a whole, place on real things. It's a symbol of value, not actual value.
Wrong. It's a container of value, and a universally agreed upon benchmark of value.
Anyway, the reason I say game money has value, and stealing game money should be a crime, is you can do this: Steal game money -> Sell game money for real money -> stop (real money == value). You can also do this: Work in-game -> generate in-game money -> sell in-game money for real money -> feed your family. This does happen in reality -- there are gold farmers in China who feed their families exclusively by making and selling World of Warcraft gold.
Now, the difficult question is, how do we define what things are legally allowed to have value, and how to punish them in the real world? I imagine most games make it illegal to buy and sell in game items for real money to avoid questions like these, because then -- well, what if they ban you? They're suddenly responsible for more than just your subscription fee -- you could sue them for all of your in-game possessions. And virtual worlds change and evolve so quickly, and they can die so easily, that it becomes a real challenge figuring out how to define, clearly, when a virtual item has real value and when it doesn't.
We should start by looking at our banking system, and figuring out why it is that money in a bank is real, but money in, say, Dope Wars, is not real, and never will be.
-
Re:From the Project>And the second thing I need to see is a License after I see some code.
It's licensed under the Apache license. See the README at http://tesseract-ocr.cvs.sourceforge.net/tesserac
t -ocr/tesseract/README?revision=1.1&view=markup -
Re:From the Project>And the second thing I need to see is a License after I see some code.
It's licensed under the Apache license. See the README at http://tesseract-ocr.cvs.sourceforge.net/tesserac
t -ocr/tesseract/README?revision=1.1&view=markup -
Program interactive AJAX websites like desktop app
Try Wt, its called the "Qt" of the web. It even uses signal and slots for event handling! Never has programming complex and highly-interactive web applications been this easier with this library. It is a C++ library and allows you to build high-performance AJAX web apps without ever writing a line of HTML, Javascript, XML, or even learning XmlHTTP. The library takes care of these complexities the same way Qt hides Xt/Xlib or Win32 primitives from the developer.
You may like Wt if you think programming web applications should be done in a straightforward manner like in normal desktop applications and not be _unecessarily_ complex with stupid buzzwords sprinkled here and there.
-
Re:From the Project
if you had bothered to browse cvs you would find that it has been released under the apache license: http://tesseract-ocr.cvs.sourceforge.net/tesserac
t -ocr/tesseract/COPYING?view=markup -
i hope it can augment the SpamAssassin OCR plugin
it would be great if tesseract could augment the gocr-based FuzzyOCR and OCR plugins for SpamAssassin.
-
Related stuff
I haven't tried freedos in a while, but I tried dosbox and it worked well with commander keen on winxpsp2 =)
(I am not affiliated with any of the software listed above) -
AJAX for lazy
If you really want too know what it is all about check http://cows-ajax.sourceforge.net/. From that domain, "Instead of each site owner making their own tools, now a single author can make and distribute a cool tool or service that is easily installed on countless sites with the simple addition of one or two lines of code." It's really for lazy webmasters who want ajax gadgets and gizmos with as little actual ajax as possible. This is done by linking to an external site. You still have to learn the COWS API, but come on. If I wanted to do something with my site, I'd learn how and do it myself. That way I would not be requiring an outside server. I'm sure that's why XmlHttpRequest has the same origin limitation on it. It would force you to create your own applications with your own data. It would force a webmaster to learn.
-
AJAX for Lazy
If you really want too know what it is all about check http://cows-ajax.sourceforge.net/. From that domain, "Instead of each site owner making their own tools, now a single author can make and distribute a cool tool or service that is easily installed on countless sites with the simple addition of one or two lines of code." It's really for lazy webmasters who want ajax gadgets and gizmos with as little actual ajax as possible. This is done by linking to an external site. You still have to learn the COWS API, but come on. If I wanted to do something with my site, I'd learn how and do it myself. That way I would not be requiring an outside server. I'm sure that's why XmlHttpRequest has the same origin limitation on it. It would force you to create your own applications with your own data. It would force a webmaster to learn.
-
Re:Not exciting...You're obviously not into retro games. When I want to play Sword of the Samurai, I run it on top of FreeDOS, which runs on top of http://dosbox.sourceforge.net/wiki/index.php>DOSB
o x, which runs under Windows XP. Or I could just boot up FreeDOS, but that requires that I shut down XP, which is a nuisance.There's also a lot of people who write embedded applications in DOS or DOS-like OSs. Having an open source alternative to aging, poorly supported closed-source OSs is good news to them.
-
ooooch ouch! Not another!
I'm sorry, but it hurts to see this useless ugly framework
/.'ted over a deserving project like jQuery!?! There already exist many similar and more elegant, mature, and well tested "web services".
And to call;
http://cows-ajax.sourceforge.net/includes/sc_ayt.j s
a web service is outlandish. I give the 34k above include an F minus. The dict should be a "web service" & remain on server. !XSS -
A different way of making web apps
It would not be better to use the browser to show only HTML, extend HTML document oriented tags with application oriented tags, SVG and use a protocol designed for applications not one for download documents? A protocol like X11 but with HTML, DOM nodes and DOM modifications. A stateful protocol without cookies, binary, designed for minimizing the amount of data traffic needed between server and client. The server sends HTML pages and DOM modifications to the client/browser at any moment and the cliente/browser shows the HTML, make the DOM modifications and sends function execution request to the server with user input. Just some ideas
-
link to article
Opps! I guess I need a Mulligan... I meant to link to an introductory article [sourceforge] I had written. BTW, this comment was spell checked as I type with the SpellingCow favelet! -Nuttzy
-
Re:IBM Ugly
You may prefer to use QSynaptics to module tweaking: http://qsynaptics.sourceforge.net/ss.html
I've tried the synaptics stuff for the trackpad, and it doesn't make the bad hardware any better. Due to accidental movements, extra features can mean bigger accidents. And I prefer single commandline stuff for simple on/off controls anyway.
-
Re:Linking to a shared library?
Funny you should choose that one though, since it's a good example of the kind of ridiculousness this "linking is derivation" interpretation can cause.
Gaim beleives it can't use dynamic linking to openssl.
As a result, you have to use either gnutls, which sucks, or the mozilla libraries, which is a pita all its own. -
Web Developer and HTML Validator Extensions!
My biggest web devel tool is Firefox, with the Web Developer extension and the HTML Validator extension. The former does all sorts of amazingly neat things like letting me get precise info about any element within a page (using "Dispaly Element Information" under the "Information" menu, CTRL+SHIFT+F for short), showing me the HTTP response headers to any given page, add custom styles to a page, validate links, check for Section 508 accessibility compliance, resize the window for simulating lower screen resolutions, and on and on and on!
The latter does instantaneous HTML validation using Tidy and displays any errors or warnings on the "view source" page. It also gives me LINE NUMBERS in the view soucrce window, which is a blessing. The beta version (which I prefer) lets you pick between the Tidy algorithm and the W3C's SGML parser. The SGML parser version gives the same errors as the W3C's own online validator, but without any need to submit the page through an online form.
As for editing HTML, I generally use SciTE or one of its derivatives (eg Notepad2). Sadly, those aren't available under Mac OS X, so when I need to work on a Mac box I use Smultron. THAT, however, is just an editor. People get religious about their editors, so my advice is just to pick one that suits you and ignore anybody what sniggers at you. -
Re:windows...
Damn, I forgot the Link
-
OpenSP
I've used OpenSP a lot. It's a suite of tools that includes onsgmls, the parser that lies at the heart of the W3 validator. Combined with find you can easily validate local copies of all the files. Its faster than using the validator for multiple pages. It also included onsgmlnorm, which is used to normalize SGML. If you have a load of "XHTML without closing p tags" type HTML, change the doctype to an HTML doctype, run it through onsgmlnorm, switch the doctype back, and all the closing ps are there. (It's not quite that simple though - you have to clean up lots of suprious > s which get introduced for sensible but obscure SGML reasons, usually after img elements. It's trivial to do the cleanup automatically.)
-
My toolbox...
At my last job, I had to do a LOT of this. Basically, I had to duplicate someone's web site look'n'feel, given nothing more than a URL, and put our (dynamic) content in the middle of it. Then, they could link to our page, and we'd essentially have one page of their site under our control.
First thing: Crack open the source. I would try not to clean it up if I didn't have to. If I didn't like it, that means I had to -- MS FrontPage and all of its DAMN CAPS ON EVERY TAG meant I'd run it through HTML Tidy.
Second thing: Fix the URLs. Since it was on our server, I had to make everything into absolute URLs. Rather than write a general-purpose script for this, I just wrote semi-generic regex search-and-replace in Vim. Replace href="/ with href="http://example.com/. Replace href="../ with href="http://example.com/foo/. And so on, and also with src.
Now the real challenge: Fix the structure of the document. Some don't need much. Some need major surgery -- fixed table widths, images set to those exactly, fixed heights, all kinds of other stuff in a layout... The worst were the ones where their main textual content was split up arbitrarily, to create things like columns.
Or worse, Adobe GoLive. I simply refused to work with it -- absolutely everything on the page, no matter how small or meaningless the distinction -- list items, everything -- was wrapped in its own div and positioned absolutely with separate CSS. The structure of the code did not match the structure of the visual document at all. And the menu (something I'd always have to customize) was generated entirely from some difficult-to-read JavaScript -- I wish I'd known about the web developer's "view generated source"...
Two main things to remember here: Dom Inspector and the Web Developer Toolbar. Dom Inspector to find where what you're looking for lives in the code, and the Web Developer extension (for Firefox) to edit the CSS and see changes reflected in realtime, as well as way, way more stuff than I could possibly mention here, including "view generated source".
Sometimes I couldn't fix their layout, and I'd have to make a brand new document and paste their content into a brand new layout. Sometimes it worked, often it didn't. So keep that in mind -- I know others have said it, but sometimes it makes sense to just throw the whole thing out. But yours looks like it could work with some simple search/replace in Vim -- look for href=, src=, and in CSS, url('... -
HTML Tidy
-
Re:Other options
Best one I've used is Luma -- http://luma.sourceforge.net/
-
Re:IBM Ugly
You may prefer to use QSynaptics to module tweaking: http://qsynaptics.sourceforge.net/ss.html
And the nipple is way better. My T30 has both, and I just disable the touchpad. -
Truecrypt
This is something I've often considered about commercial encryption software. There's just no way to be sure of their validity, as they are closed source implementations. Open source solutions like Truecrypthttp://truecrypt.sourceforge.net/ are at least somewhat more trustworthy, in that they can be openly reviewed by anyone. Despite the fact that I know jack all about the specific math behind AES and such, at least I can read some simple explanations of the concepts, read the source, and decide if I want to trust my data to it. Honestly, unless we get down to the fraction of the population that actually does understand these bits at a deep level, that's the best any of us can do really.
Sure, large clusters of powerful servers working in tandem(or quantum computing) may render the factoral math behind crypto obsolete. A nice thing though, is that those kind of solutions are limited to those that can afford them. Still, even if it's all true, and I'm wasting my time encrypting things, what better solutions do we have? -
In a really SMART robot...
True AI would engage your mind on the deeper meaning of Tic-Tac-Toe.
Technological Singularity is near.
-
Some corrections
The "2000 bit passkey" is really the disk encryption keys for loop-aes. See http://loop-aes.sourceforge.net/loop-AES.README . They are longer than 2000 bits.
The disk encryption keys are stored on USB and decrypted via passphrase (key encryption key) using a custom init process that mounts the encrypted loop-aes disk(s) and does the pivot_root / exec init into the target. This gives you full disk encryption booting from a trusted read-only kernel+initrd iso image. (or hdd bootloader)
The "instant off" is the key zeroisation mechanism where loop-aes keys (rotated in memory) are flushed and the disks are now inaccesible. A reboot and passphrase auth with USB key device present is then required to get back to a working state.
The use of 8 radios means most of them are in monitor mode attached to different antennas. There are two amplified cards (1W teletronics in line) which can be used for injection / active attacks, but 2 transmitting radios is about the limit practically speaking due to 802.11MAC / CSCA.
The WPA/WPA2 cracking references WPA-PSK dictionary attacks / cowpatty speedup via the Padlock hash engine SHA1 instruction. This gives you about a 10-20x increase in dictionary attack throughput but is still slow compared to most attacks. Many other kernel functions (loop-aes, IPsec, entropy in /dev/random) and user space applications (openssl, openvpn) are also tweaked to utilize the padlock core described here: http://www.via.com.tw/en/initiatives/padlock/hardw are.jsp . Montgomery multiplication offload is still in the works...
[The "breaking SHA1 and RSA encryption in a single processor instruction cycle" line appears to confuse the implementation of these primitives (SHA1/MontMult) in a single instruction. These are not cracked by a single instruction.]
The comment about government sales is likely due to the fact that this system is well over FCC EIRP limits, thus restricting commercial sales to military or emergency services.
Additional images here:
http://s103.photobucket.com/albums/m127/coderman42 /?action=view¤t=janusbox.jpg&refPage=&imgAnc h=imgAnch3
http://s103.photobucket.com/albums/m127/coderman42 /?action=view¤t=janusbox-dev.jpg&refPage=&im gAnch=imgAnch2 -
it's all good
i'll be using my encrypted BT client over my encrypted vpn tunnel to download whatever the heck i feel like courtesy of my pals in sweden.
http://azureus.sourceforge.net/
https://www.relakks.com/?lang=en
http://thepiratebay.org/
bring it on, you big evil ISP's. *shrug*