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Can Anyone Beat WoW?

Next Generation is running an article penned by DFC Intelligence Analyst David Cole, exploring the overwhelming popularity of World of Warcraft. Coles asks Is It Possible to Surpass World of Warcraft? He explores the reasons behind WoW's success, and what it means for the market as a whole. From the article: "All of these factors point towards one conclusion: World of Warcraft's success, admirable as it may be, will be extremely difficult to duplicate. This will be bad news for all the frothy investors who are suddenly discovering the MMOG business model. In the new DFC Intelligence Online Game Market report we forecast revenue in the MMOG market to grow over 150% from 2006 to 2011. However, this doesn't account for all the investment money that is likely to be lost chasing after that revenue growth."

365 comments

  1. The only way... by IflyRC · · Score: 5, Funny

    to beat WoW is to cancel your account and start the arduous process of putting your life back together. Call the wife that left you and see if things can be worked out. Take your kids to a park and marvel at the sunshine - it's been a while since you've felt how warm it is. Apologize to all of those ex-coworkers that covered for you when you overslept from a late night raid or leveling. Look in the mirrow for the first time in months and decide you might need to shower and shave.

    1. Re:The only way... by legoburner · · Score: 4, Insightful

      Indeed, didnt we learn from the cinematic masterpiece WarGames that the only way to win is not to play? :)

    2. Re:The only way... by BlahMatt · · Score: 3, Insightful

      See, this got meta-moderated to 5, Funny.

      While it is funny, it's also the truth. When you quit WoW, at first it feels like you're giving up a part of you, but with time, you actually feel that sense of success that you never felt while playing. It's like quitting smoking. You never started smoking with a specific goal in mind, so there was is no 'end'. Quitting is the only way tou can beat smoking, drinking, drug addiction... etc.

      And some people say WoW isn't an addiction....

      --
      To understand recursion, one must first understand recursion...
    3. Re:The only way... by Tackhead · · Score: 2, Interesting
      > Indeed, didnt we learn from the cinematic masterpiece WarGames that the only way to win is not to play? :)

      Apparently not.

    4. Re:The only way... by ToxikFetus · · Score: 3, Funny

      I'm not sure if this should be modded +1 Insightful or +1 Depressing.

    5. Re:The only way... by Anonymous Coward · · Score: 1, Funny
      See, this got meta-moderated to 5, Funny.


      I don't think that word means what you think it means.
    6. Re:The only way... by AcidLacedPenguiN · · Score: 1

      To be fair, when I quit playing I didn't feel like I was losing a part of me. I felt like I was just really bored with fetch quests. I guess some people just really like collecting red bandannas.

      --
      disclaimer: I've been known to store numbers in my ass for which to dig out when quantities are required.
    7. Re:The only way... by Deinhard · · Score: 0

      Touché

      --
      Successfully condensing fact from the vapor of nuance since 1998.
    8. Re:The only way... by jb.hl.com · · Score: 0, Flamebait

      To be honest, I find the idea of a game where you ruthlessly kill millions upon millions of innocent people with strategic nuclear weapons, no matter how abstracted and non-gory, far more repellent and sickening than any shit Rockstar Games has cranked out, ever.

      --
      By summer it was all gone...now shesmovedon. --
    9. Re:The only way... by Mouse42 · · Score: 1

      I found it interesting that this comment was insightful as well. It is true that often times things that are insightful are also depressing to realize.

    10. Re:The only way... by Das+Modell · · Score: 2, Funny

      I stopped collecting them because the Brotherhood didn't tolerate my actions anymore.

    11. Re:The only way... by Anonymous Coward · · Score: 1, Interesting
    12. Re:The only way... by soft_guy · · Score: 3, Funny

      I have to disagree. I find this game to be extremely disturbing.

      --
      Avoid Missing Ball for High Score
    13. Re:The only way... by 'nother+poster · · Score: 1

      You win. That is disturbing. I find the people who would play that game even more disturbing than the game itself.

    14. Re:The only way... by scolen2 · · Score: 1

      LOL... Yes.

    15. Re:The only way... by Hoi+Polloi · · Score: 1

      To be honest it looks like a glorified version of Missle Defense.

      --
      It is by the juice of the coffee bean that thoughts acquire speed, the teeth acquire stains. The stains become a warning
    16. Re:The only way... by hpavc · · Score: 1

      You speak the truth.

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    17. Re:The only way... by daniil · · Score: 1

      You've never played Nuclear War, have you?

      --
      Man is a slave because freedom is difficult, whereas slavery is easy.
    18. Re:The only way... by timeOday · · Score: 2, Funny
      I find the idea of a game where you ruthlessly kill millions upon millions of innocent people with strategic nuclear weapons, no matter how abstracted and non-gory, far more repellent and sickening than any shit Rockstar Games has cranked out, ever.
      Really? I shudder to think how you'd feel if you were exposed to the true meaning of pong.
    19. Re:The only way... by Anonymous Coward · · Score: 0

      MUAHAH!

      Okay, that was good. :)

    20. Re:The only way... by bukowski01 · · Score: 1

      The person who is going to lose anything over WoW, has already lost it to something else.

    21. Re:The only way... by Snaller · · Score: 1

      Wife? Kids? What is this?

      --
      If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
    22. Re:The only way... by Anonymous Coward · · Score: 0

      If cancelling your account is how you win, then I beat WoW 3 times now... I can still quit anytime I want.

    23. Re:The only way... by Anonymous Coward · · Score: 0

      Well, I personally think that some people really like having cybersex with female elves. (NSFW) Myself, I would have trouble believing the 14 year old boy that is controlling said elf is really a hot chick, but hey, whatever floats your boat.

      Cool links.

    24. Re:The only way... by sean_r69 · · Score: 1

      I have a family and a full time job and enjoy playing World of Warcraft when i can fit it in.
      Honestly I don't understand all the negativity aimed at WoW by "ex" WoW players. Surely you enjoyed the game or you wouldn't have
      kept purchasing game time and playing it? If you kept purchasing game time and playing, and weren't enjoying yourself that makes
      you a bit of a fool but doesn't invalidate anyone elses ability to enjoy the game.

      Honestly the only thing that irritates me when it comes to WoW is visiting their official forums and seeing the "LOL FiRsT P0St!" retardary that happens at /.

    25. Re:The only way... by Anonymous Coward · · Score: 0

      What is the reward for that quest?

    26. Re:The only way... by XzerQ · · Score: 1

      Neah....there is ONE game that can beat WOW. That game is called : Lineage 2 Cronichle 4. As I can see when WoW appeared the crowd was INSANE. After a couple of weekes, the people got bored and got back to Lineage 2. As hard as you try to give up lineage, you can't because it's so attractive, every time a new cronichle is released it comes with something NEW. I think that you should try Lineage 2. It's more fun that World of Warcraft. Sorry for my bad english. I am just a 16 years old boy, and I am dont from USA or other country that speaks English. Seriously after me Lineage 2 it's more played that World of Warcraft. Just check some images and tell me your opinnion.

  2. I Beat WoW! by Aadain2001 · · Score: 4, Insightful

    Yup, I beat my addiction to WoW. The day I pushed that cancel button was the day I was set free. So it is possible to beat WoW!

    --
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    1. Re:I Beat WoW! by Anonymous Coward · · Score: 0

      Come on. Second post in the topic and one minute behind the first poster and you take down the guy's karma? Have a heart, mods.

    2. Re:I Beat WoW! by theg · · Score: 1

      This article reminded me I needed to cancel. Done.

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      http://powerofinformation.net
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    3. Re:I Beat WoW! by I+Like+Pudding · · Score: 4, Funny

      I found it easier to trade addictions. I'm WoW-free for a month now, but I'm thinking of going back because the 10 hours of masturbatuion a day is really starting to chafe.

    4. Re:I Beat WoW! by Anonymous Coward · · Score: 0

      Sounds like you have other issues that need to be dealt with other than MMO addictions. Seriously man, seek help.

  3. The only way to beat WoW... by OglinTatas · · Score: 0, Redundant

    is to just walk away.

    Oh, they were talking about making a game to ensnare even more subscribers. Sorry.

    1. Re:The only way to beat WoW... by beef+curtains · · Score: 0, Troll

      2 minutes behind the first (real) post, and third in thread, and someone slapped him with -1, Redundant?!

      Which asshat was responsible for this...um...asshattery?

      --
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  4. World of Starcraft, with localized Korean by Kawolski · · Score: 5, Funny

    A quarter of the population of South Korea along would sign up. You'd get a minimum of 12 million subscribers and the return of Starcraft Breakfast Cereal.

    1. Re:World of Starcraft, with localized Korean by Anonymous Coward · · Score: 3, Funny

      Only old people in Korea play WoW.

    2. Re:World of Starcraft, with localized Korean by Hoi+Polloi · · Score: 1

      Not a bad idea. Make a fundementalist Islamic version written in Dari, Pashto, and Arabic and you could keep Al-Queda out of trouble for years.

      --
      It is by the juice of the coffee bean that thoughts acquire speed, the teeth acquire stains. The stains become a warning
    3. Re:World of Starcraft, with localized Korean by Soul-Burn666 · · Score: 1

      The rest play Starcraft.

      --
      ^_^
  5. Easy job by hviezda14 · · Score: 1

    No problem to beat WoW, but first I need to learn how to stop playing LineageII :-O

    1. Re:Easy job by Kyokugenryu · · Score: 1

      I wish L2 had nearly as large a player base of WoW, the game just isn't the same as it was in the early expansions. Now that C5 is coming out, I know a lot of people are coming back to my server (Sieghardt), here's hoping the game gets an injection of new players.

  6. Just like there will never be another Doom by PFI_Optix · · Score: 5, Interesting

    There will always be that one game that defines a genre. Doom was not the first FPS, but it was the FPS that made the genre a sensation. Command & Conquer did the same for RTS. WoW is just that defining game for MMORPGs; it built upon the pioneers and has reached that critical mass where MMOs stop being a niche genre and have become mainstream.

    The question is: do we really want a single dominant game in any genre?

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    120 characters for a sig? That's bloody useless.
    1. Re:Just like there will never be another Doom by celardore · · Score: 1

      Do we want one dominant game for each strategy? No, we don't but alternatives surface after time. Doom may have been the defining FPS a few years ago, but is it any more? No. And could you label one current FPS as 'definitive'? I doubt it. MMORPGs are relatively new territory, but there are other games out there. Don't play them myself, but a lot of my friends play a game called EVE.

    2. Re:Just like there will never be another Doom by servognome · · Score: 5, Insightful
      There will always be that one game that defines a genre. Doom was not the first FPS, but it was the FPS that made the genre a sensation. Command & Conquer did the same for RTS. WoW is just that defining game for MMORPGs; it built upon the pioneers and has reached that critical mass where MMOs stop being a niche genre and have become mainstream.

      WoW was not the game that defined the MMORPG genre. EQ was the game that developed the critical mass for wide appeal to take that crown.
      It is more like StarCraft and Counterstrike... a game that has been refined to the point of wide lasting appeal.
      --
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    3. Re:Just like there will never be another Doom by Ubergrendle · · Score: 1

      In boxing there's a great phrase... "to be the man, you have to BEAT the man", meaning specifically that its not enough just to be as good, but you have to exceed your predecessor.

      it is very, very hard to see someone 'beating' WoW under these circumstances. There's no point in me, as a user, leaving Wow to play a game that is almost as good -- i have too much invested in my Wow character(s).

      Frankly though I only ever play one game at a time...its just the depth of WoW that keeps me hooked. Usually its 3-6 months to completely exhaust my interest in a game, with WoW at the 6 month mark I'm having to PLAN the next 6 months to optimise character advancement...(e.g. rep grind, joining raiding guild, etc)

      --
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    4. Re:Just like there will never be another Doom by F_Scentura · · Score: 1

      I'd state that it *refined* the genre, it obviously did not define MMORPGs.

    5. Re:Just like there will never be another Doom by Austerity+Empowers · · Score: 1

      Nah, when EQ came out it was such a huge and amazing success that it was considered defining and dominant. Those of us kept playing knew "There's got to be a better way, there's got to be a better MMOG". WoW is probably it. I dropped EQ, I play WoW, and enjoy it, and constantly remind myself of how bad EQ was (yet how much I played the fucking thing), and I still think "This is great, but here's how it could be better". A lot of the time I'm suprised at how Bliz sweeps in to include the things I thought were missing, in that sense they're very dynamic and tough to beat...they DO seem to care. For that reason I sense competition may be somewhat afraid to try to enter the market.

      On the other hand, there are still some fundamentals to wow that can't change and are ultimately going to limit it. The growing dichotomy between PvP and Raiding. The need to appeal to the young audiences as well as the older audiences in content and character (twitch vs. strategy, snow white vs. anime, etc.). The level treadmill being short enough to not discourage replayability, but so technically easy that people who don't understand the game or their class can max out and pollute tough end game raids/instances with incompetance. Pretty much across the board it's a game to appeal to all people, and while that gives it the highest population, I think also is going to allow competitors to release more focused games that answer the needs of different people. In addition, WoW is limited by the technology of the time...one day we WILL get a good QoS mechanism for internet transport, and that will redefine online gaming as well.

      Once upon a time Quake 2 was the dominant FPS...all others tried to be like it. I don't think many people even remember it. So too will WoW go by the wayside, but it's got many years left in it.

    6. Re:Just like there will never be another Doom by ProppaT · · Score: 1

      Actually, it most certainly defined the MMORPG as we currently know it. It wasn't the first, but the first of it's format.

      --
      Wise men say, "Forgiveness is divine, but never pay full price for late pizza."
    7. Re:Just like there will never be another Doom by cptgrudge · · Score: 4, Insightful

      There's no point in me, as a user, leaving Wow to play a game that is almost as good -- i have too much invested in my Wow character(s).

      Would you rather have a game that had all of the depth as WoW, perhaps even more story, but didn't have the singular character advancement? One more focused on the progression of the story and environment of the world, and not the player? A game such as that might be doomed to failure since the user has less to identify with in the game, so there is nothing that actually ties the user to the game. I don't know which way is better, I'm just curious as to your opinion. It seems by your port that you'd be more likely to part with it.

      I ask because it seems that some people avoid WoW on purpose because it is requires such an investment of energy to play, despite the fact that it is no doubt fun. Personally, that's why I avoid it, but I might play a game that doesn't make me build up mountains of a character's skills and attributes.

      --
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    8. Re:Just like there will never be another Doom by Gr8Apes · · Score: 3, Interesting

      It's not hard to see something beating WoW. Look at it this way, with FPS's, there was Doom, then Quake, Quake2 and everyone kneeled to the alter of id. Then along came Half-Life, and the FPS arena went there. Now there are some decent contenders, Unreal, FarCry, HL2, and Q4. None currently have retaken the FPS crown, but something will shake out sometime soon.

      In the MMOG arena, first you had MUD's, remember them? Then there were a couple of graphical MUD's, then EQ, which was the bee's knees. EQ ruled. Ultima Online and Asheron's Call broke after, and developed major followings, but never could beat the mind share of EQ. Then EQ 2 and WoW hit. WoW won. Will there be others? Of course, and one of those will be a winner, at some point.

      To be honest, I can probably predict what the next round of super MMOG will be. It's obvious to anyone that even plays the games - the whole "what server are you on" concept needs to die. That brings up a whole slew of issues that need to be solved, and hopefully patent trolls aren't killing the methodology. In actuality, most of those issues are already solved, they just need to be applied to the MMOG engines.

      --
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    9. Re:Just like there will never be another Doom by Anonymous Coward · · Score: 1, Informative

      I'm pretty sure that it was Ultima Online that defined MMORPGs ;-)

    10. Re:Just like there will never be another Doom by Pootie+Tang · · Score: 1

      While I fundamentally agree you with, there is an aspect of WoW you are overlooking. WoW is persistent and that adds a bit of a lock-in factor. Getting first place in a game of doom means nothing in the next match, much less the next FPS. Although "first place" may be less well defined in WoW, it does affect the next "match".

      Does this carry over to the next MMORPG? It could, but I have my doubts. If WoW can keep adding content and features (say battlegrounds, new spells and talents) they could maintain a huge lead. Microsoft has a lot less pressure to create meaningful improvements in windows because the backwards compatibility for applications is very compelling.

      While I certainly wouldn't want to play some WoW competitor game that is 1% better if it meant starting over, at the same time I'm not playing EQ anymore despite my time investment there. Could blizzard just continue to build on WoW in such a way that they can maintain this compatibility? And not discourage new users who haven't already sunk a bunch of time in?

      I think the answer is yes so far, but it's not sustainable over the long term. Eventually things will improve (or at least change) such that "old" characters just don't really transfer to the latest game. I think if they come out with World of Starcraft in 5 years a fresh start would be better than just saying a character with a 300 gun skill now has a 300 phaser skill. However, if they could pull it off, it would certainly be a big hurdle for competitors.

    11. Re:Just like there will never be another Doom by Moofie · · Score: 1

      Um, if you define it as being such, yes. You haven't advanced much of a convincing argument, though.

      --
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    12. Re:Just like there will never be another Doom by CaseM · · Score: 2, Interesting

      WoW was not the game that defined the MMORPG genre. EQ was the game that developed the critical mass for wide appeal to take that crown. It is more like StarCraft and Counterstrike... a game that has been refined to the point of wide lasting appeal.

      I would suggest that subscription numbers disagree with your conclusion. At, what, 6...6.5 million subscribers currently, it pretty much means EQ is now only a pre-cursor to the true, defining game of this genre: World of Warcraft.

      If you mean "first of its kind" then we're not talking about EQ anymore, we're talking about MUDS about maybe Ultima Online/Meridian 59 get an honorable mention. Anything predating World of Warcraft belongs strictly to the realm of the "hardcore" gamer. WoW is the first MMORPG that's pretty much defied classic gaming demographics...you might even go so far as to say it's completely upended them, hence my argument that WoW is the first "mass appeal" MMORPG.

    13. Re:Just like there will never be another Doom by PFI_Optix · · Score: 1

      Wolfenstein 3D came before Doom, but I wouldn't consider it the defining game of the genre. Doom is what took FPS (and really, computer games in general) from a geek game to something for everyone. The same could be said of Dune 2 and Command & Conquer.

      Everquest at its height was always the realm of hardcore gamers. It didn't have the mass acceptance that WoW has, the same as Doom was the first FPS to have that same mass appeal.

      There are always a few really good games in a genre before one comes along that makes the genre into a huge hit and by which subsequent games are judged for years to come. EverQuest will most likely be remembered as the game that paved the way for WoW.

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    14. Re:Just like there will never be another Doom by servognome · · Score: 1
      I would suggest that subscription numbers disagree with your conclusion. At, what, 6...6.5 million subscribers currently, it pretty much means EQ is now only a pre-cursor to the true, defining game of this genre: World of Warcraft.

      If you are going by subscription numbers only then Lineage would have been the genre defining game, given it had 3M+ subscribers 5 years ago (Lineage I suppose is the genre defining title for the Asian market). Total popularity does not necessarily mean genre defining, nor the first title in a genre (as you point out), it's the title that brings a genre into general public. Terms like "Evercrack" and "MMO-addiction" were coined and brought into public discussion by Everquest. Even though non-gamers didn't play EQ, they were aware of it; just as most people didn't play Doom but they were aware of it.
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    15. Re:Just like there will never be another Doom by crabpeople · · Score: 1

      pff eq i beta'ed that. It sucked so hard. Not as good as UO and not as good as WoW. Why dont you just say anarchy online or swg defined the genre since you seem to have absolutely no standards for quality.

      --
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    16. Re:Just like there will never be another Doom by HoboMaster · · Score: 3, Insightful

      UO == Warcraft I (The first real one)
      EQ == Warcraft II (The one that set the standard for the genre)
      WoW == Starcraft (The one that basically perfected the genre)

      --
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    17. Re:Just like there will never be another Doom by CaseM · · Score: 1

      Fair enough point about Lineage - it had numbers - although I would qualify that by saying that the Korean market and culture in relation do videogames is vastly different than that of the West. For your "casual gamer" in America/Europe I'd say that Lineage was just a blip on the radar as far as MMORPG's are concerned and certainly hasn't crossed demographic boundaries in the way that WoW has - by any metric.

    18. Re:Just like there will never be another Doom by chgros · · Score: 1

      Command & Conquer did the same for RTS.
      That's not true.
      I would say it was Dune II (some might argue it was Warcraft, too).
      The simple fact there's disagreement tends to point that neither is actually a "defining" game.

    19. Re:Just like there will never be another Doom by MagnaDoodle666 · · Score: 2, Insightful

      Would you rather have a game that had all of the depth as WoW, perhaps even more story, but didn't have the singular character advancement?

      To this I say that most Wow player would answer a resounding no. Wow is not a game about story. There are some good story-driven quests in the game, but ultimately they're nothing but a passing amusement for players. If you want a game with a good story, there are much better choices (KOTOR for example).

      What makes the game popular is that you build up a character and make him more and more powerful. Through the uberness of your character, and your inevitable involvment in social structures such as guilds, you gain (virtual) social status. That's the real core of it. Getting recognition, living inside a virtual social space. Building a second life.

      While some people might avoid Wow because it's too much of an investment (not a bad idea), the millions who play it, do it because it's such and investment. Why? Because that investment can provide them with great rewards, quite similar to those in the real world. Gaining friendship, respect by your peers for your hard work, status symbol items. People will be willing to spend hundreds of hours just to get a higher stat number, because people will acknowledge and respect those who do.

      When I started playing Wow quite casually I realized that after a certain point, the story content drops pretty much to zero. How great is the Molten Core story? People who play raid after raid do it for the rewards, both "material" (items) and social (be recognized by the guild). While I agree that some people might get drawn in to the game at the perspective of exploring an interesting world and living a great story, they drop out pretty early if they don't get hooked into the grinding side of it. Which is exactly what happened to me.

      A story, although some adaptations are possible, is by nature a single player experience. It might be done online, but it's basically an interaction between you and a storyteller/game designer. What people crave in wow is not the single player experience, it's the social component.

    20. Re:Just like there will never be another Doom by herriojr · · Score: 2, Interesting

      Actually, coming off of games such as EQ and FFXI, WoW requires much much less time investment. That was one of the big selling points for me. It didn't take me a month to go two levels.

    21. Re:Just like there will never be another Doom by PFI_Optix · · Score: 1

      The way I see it, an MMO has to have four things:

      1) Fun factor. It's got to be enjoyable to play. A WoW/WoS competitor would have to trump them first and foremost by making gameplay fun. Part of this will be in crafting a compelling world and story, but most will be in game mechanics.

      2) Accessibility. A complicated GUI can kill a fast-paced online game. I've not played WoW, but from what I've seen of it the interface is quite solid and doesn't leave just a whole lot of room for improvement; a competitor needs only to match Blizzard on this.

      3) Good social networking. This is where I think a new MMO could really shine in comparison with the current offerings. Make it easy to find and play with friends, give players new and creative ways to communicate with one another, et cetera. I see so much stuff relating to WoW all over the internet...but what if a lot of that could be presented within the game environment somehow?

      4) Regular content additions. Playing the same old same old gets boring fast. As I understand it, WoW does this well enough, so a competitor has to at least match them.

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    22. Re:Just like there will never be another Doom by PFI_Optix · · Score: 1

      I'm referring to the games that propelled the genre into the spotlight. I'll say this yet again:

      Wolfenstein 3D came out before Doom, but Doom was the game that gave FPS mass appeal.

      Dune 2 came out before C&C, but C&C gave RTS mass appeal.

      EQ came out before WoW...get where I'm going with this?

      I'm talking about that first game that took the genre to new levels, the game that most people of that generation would remember as their first. Dune 2 and WarCraft didn't do nearly as well as C&C.

      The RTS genre *is* a bit different than most: WarCraft 2 (WC wasn't nearly the success that WC2 was, and most people I know only played WC after they discovered WC2) offered radically different gameplay than C&C and created something of a subgenre of RTS; for years it's been "it's like C&C" or "it's like War/StarCraft". One noteable exception is Total Annihilation, which carved out a class all its own.

      FPS didn't really see a big change until Half-Life made the story-driven FPS a big hit. Just about everything between Doom and HL--ROTT, Quake, Duke3D, all the rest--were some variation on Doom's basic concept.

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    23. Re:Just like there will never be another Doom by WilliamSChips · · Score: 1

      No, all three of those are from different and the same companies respectively. Where's Command and Conquer?

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    24. Re:Just like there will never be another Doom by irablum · · Score: 1

      I think that you are right. but there's more to it than that.

      Ask yourself. What percentage of Counterstrike players are female? 10%? 5? 1? WOW is successfull because women like to play it. its not so violent and bloodthirsty as to turn them off, and the social aspects of it (being able to chat with your friends for hours on end) is appealing.

      And nothing pulls gamers to something like the hope that they might meet a real live actual (with tits and everything) woman.

      Ira

    25. Re:Just like there will never be another Doom by servognome · · Score: 1

      MUD = Ancienct Art of War
      UO = Dune 2
      EQ = C&C
      WoW = Starcraft

      --
      D6 63 0D 70 89 81 BB 8E 7B 7C 5F 5D 54 EA AB 73
    26. Re:Just like there will never be another Doom by cptgrudge · · Score: 1

      Cool. I'll keep that in mind if I ever give it a try.

      --
      Qualitas edurus commercium, nullus penitus net rimor, nullus deus beneficium
    27. Re:Just like there will never be another Doom by beckerist · · Score: 1

      And could you label one current FPS as 'definitive'?

      Halo 2

    28. Re:Just like there will never be another Doom by iroll · · Score: 1

      Command & Conquer? Please. Try Dune II: (Something Something) of Arrakis. THAT game defined RTS.

      --
      Repetition does not transform a lie into the truth. - FDR
    29. Re:Just like there will never be another Doom by irablum · · Score: 1

      one of the problems with grouping people from different servers is actually time. as in time on the clock. The server I play on is actually in the mountain time zone, where I'm in the central time zone and sometimes that is an issue for me.
      Events happen at certain times of the day (for example, the sun sets around 6-7 o'clock server time and rises 12 hours later). If you were to group all servers together, then you'd have to deal with the, "its 2 am and the sun is shining." problem.

      Also, there are different types of servers for slightly different types of games. PVE (player v. environment), PVP (player v player), RP (Role playing, where everyone talks like they lived 1000 years ago), and RP PVP. so that means 4 servers for each time zone in the US, so at least 12 servers in the US. In europe, you also have language problems, so 36 servers in europe (english, german, and french).

      Once you have multiple servers all over the place, its just as cheap to add more as to make the existing ones better. Blizzard decided to do both things....

      Ira

    30. Re:Just like there will never be another Doom by servognome · · Score: 1

      That's why I focus on cultural impact.
      Doom was the game that brought FPS into the public discussion and was the first gold standard for the genre. Similarly EQ brought MMOs into public discussion with stories on MMO addictions, spurred conventions, had famous athletes playing, and was the game everybody else was aiming for (DAOC, SWG, AO, AC were all were trying to unseat EQ).
      Even though WoW is more popular, culturally it has not really brought anything vastly new to the table. It is very possible given it's mass appeal that it could do something significantly new culturally, but it isn't there yet.

      --
      D6 63 0D 70 89 81 BB 8E 7B 7C 5F 5D 54 EA AB 73
    31. Re:Just like there will never be another Doom by timeOday · · Score: 1
      It's not hard to see something beating WoW. Look at it this way, with FPS's, there was Doom, then Quake, Quake2 and everyone kneeled to the alter of id. Then along came Half-Life, and the FPS arena went there.
      MMORPGs are different, the network effect (the benefit of doing what everybody else is doing) is much stronger. Half-Life was originally viewed as a largely single player game, and was well worth playing standalone. At no point did you have hundreds of hours invested and nontransferrable in a persistent character you'd built up. Right now, my guess for the successor to WoW is that it could be a while, even as WoW changes into a de-facto new game over time. Or maybe its owners will decide to take a risk on renaming the venture at some point, but people's characters will still live on in the "new" game. At some point in the future I could imagine the competition trying to make some way to carry WoW characters over into their own games, followed by an antitrust lawsuit forcing Blizzard to allow it.
    32. Re:Just like there will never be another Doom by cptgrudge · · Score: 1

      Wow is not a game about story. There are some good story-driven quests in the game, but ultimately they're nothing but a passing amusement for players.

      I'm not that familiar with WoW, so learning this stuff is good. (I have played KOTOR 1 and 2, and enjoyed them both.)

      What makes the game popular is that you build up a character and make him more and more powerful. Through the uberness of your character, and your inevitable involvment in social structures such as guilds, you gain (virtual) social status. That's the real core of it. Getting recognition, living inside a virtual social space. Building a second life.

      I guess then my question would be is it possible to have a popular game that has the social component, but does not have the level grinding and uber-character development? Since you are building up social credibility that is based (at least partially) on status symbols, levels, and attributes, could the system exist without it? I'm thinking more of a system that wouldn't allow veteran players to be gods in comparison to new players, yet still allows the earning of respect from fellow players through feats, acquired items, guild involvement, etc. (Really, it sounds like I'm talking about Second Life, though there's not much actual "game" there.)

      The unspoken "I could SO kick your ass" and "That person could SO kick my ass" would be removed from such a system, and players would be on much more equal ground. In that case, respect is not given or received because of the hypothetical deliverance of such an ass-kicking, but is rather garnered by higher actions and involvement in the community. Am I close? Or do your level and attributes not make that much of a difference to veteran WoW players (in terms of player respect) in light of guild involvement and the social element?

      --
      Qualitas edurus commercium, nullus penitus net rimor, nullus deus beneficium
    33. Re:Just like there will never be another Doom by Avatar8 · · Score: 1
      Similarly EQ brought MMOs into public discussion with stories on MMO addictions, spurred conventions, had famous athletes playing, and was the game everybody else was aiming for (DAOC, SWG, AO, AC were all were trying to unseat EQ).
      These exact same statements can be said about UO.

      EQ was second fiddle to UO for years and was always playing catch-up. It came out a year later than UO, even though they had another year to use newer graphic technology the graphics in EQ sucked in a major way, and the only way they kept people playing was by adding new content/expansions every 8 months.

      IMHO, what finally allowed EQ to take the throne and reign as top MMO for years was UO being acquired by EA, EA allowing stupidity (like Todd McFarland) to occur and generally ruining UO to the point that EQ was the better choice by default. In essence UO committed suicide and let the runner up win for a few years.

      It became painfully obvious that EQ was NOT what every gamer was looking for when WoW and EQ2 came out at the same time. EQ sold, what, about 250,000? WoW hit 2,000,000 in two months.

      I don't see EQ being a good example of anything except how to build an addiction engine.

    34. Re:Just like there will never be another Doom by Scarblac · · Score: 1

      Dune 2 was the first real one (I loved Ancient Art of War, but I don't think it's exactly the same type of game).

      Dune 2 was already great, but if you play it now, the most irritating thing is that you have to do 1. click unit, 2. click 'move', 3. click the destination. Warcraft 1 had that as well. Command and Conquer had the innovation (obvious in hindsight) of 1. click unit, 2. click destination. If I recall correctly, it also allowed selecting groups of units and even binding them to keys, so C&C was a huge improvement in UI.

      But I stopped playing them around 1996, when I left Windows for Linux, so Starcraft may well be another huge step better.

      --
      I believe posters are recognized by their sig. So I made one.
    35. Re:Just like there will never be another Doom by Bluude · · Score: 1

      They could enhance WOW though.

      actually being able to talk to people near you in the game without typing would be cool. Not a chat program, but an actual in game voice that everyone within 20 virtual feet of you can hear. They could even include a varity of voice filters so even the 10 year old boys sound like a large lumbering orc or a sexy night elf.
      Of course then freedom of speech becomes a reality that the game companies might not want to deal with. It is harder to filter out actual spoken words than typed words.

      another improvement would be to allow people to buy property and set up stores and such. Trying to compete on a global market is too hard sometimes for casual palyers. Granted, I don't want a world of houses in the desert like in Galaxies, but pre placed rentable apartments/caves might be nice.
      Granted they may have something like this now. I haven't played WOW in over a year. Yes, I kicked the MMORPG habit.

    36. Re:Just like there will never be another Doom by snillfisk · · Score: 1

      Maybe in the US, but here in Europe.. Well, we had AO, we had DAoC, but while they were kinda .. smallish popular and made an ok impression, it's nothing -- completely nothing -- like the following that WoW has established. It has made MMORPGs and in fact , rpg's and games in general, available to a whole new group of people. Both those in their 40+ and a lot of girls are finding themselves playing WoW.

      I'd consider that defining the genre.

      --
      mats
      One man's ceiling is another man's floor.
    37. Re:Just like there will never be another Doom by Maxo-Texas · · Score: 2, Interesting

      Muds defined the general area.
      Everquest defined the visual mud.

      Wow was the first to hit the right balance of difficulty- Everquest drove away millions of customers through their hardcore attitudes. They would have BEEN Wow if not for Brad and "the vision". And then after it was all over, they sold out to being an easy game after all (still *way* harder than WoW but no longer pure in the same way EQ was back in 2002).

      Wow was hard AND easy enough to be fun. And WoW didn't require being in a 72 person raiding guild, giving up your day job, and STILL "losing" to people who could play 14 hours a day with 3 computers and 2 bots.

      But it is still a too easy watered down version of EQ for the hard core veterans. You can "beat" the game in 4 months. You have no hope at all of beating EQ in under 2 years short of relentlessly screwing over multiple guilds while playing 14 hours a day and maybe even starting by buying a high level character. Perhaps 2-4% of all EQ subscribers at any given time have "beat" the game and are waiting for the next expansion. Wow gets a bit more raid centric/harder with each expansion tho.

      --
      She was like chocolate when she drank... semi-sweet at first and then increasingly bitter.
    38. Re:Just like there will never be another Doom by Kreigaffe · · Score: 1
      I would suggest that subscription numbers disagree with your conclusion. At, what, 6...6.5 million subscribers currently, it pretty much means EQ is now only a pre-cursor to the true, defining game of this genre: World of Warcraft.
      ... And roughly 5.5 million of those subscriptions are from Asia.

      NA / Europe subscriptions have been FALLING.. why else have they not ever released new numbers on that?

      In any case, it saddens me that WoW is most people's experience with an MMO -- the leveling is good in WoW, but the end-game is quite possibly the most horrid implimentation I have ever witnessed. From the raiding situation, to the WORST PvP ranking/rewards system you could make, to the horrible mudflation that's already ruined what used to be decent PvP -- it's now to the point where if you keep losing, all you need to do is PvE, and then your gear will be so much better you literally CAN'T lose.

      On the up side, WoW DID broaded the market greatly -- personally I'm hoping WAR will be a big hit, right now it definately appears that it's something I'll enjoy.. Mythic's got a lot more experience dealing with end-game content in MMO's. Mistakes and all.
      --
      ... still waiting for this free-as-in-beer free beer I keep hearing about. :|
    39. Re:Just like there will never be another Doom by angel'o'sphere · · Score: 1

      oO ;D

      There will always be that one game that defines a genre. Doom was not the first FPS, but it was the FPS that made the genre a sensation.

      True.

      Command & Conquer did the same for RTS.
      Untrue.

      The first RTS making the genre was WarCraft.
      The first RTS that made the genre a sensation was: WarCraft II followed by StarCraft and StarCraft II.
      The only other good RTS games are Myth, not sure if it was only published on Macs ... and finally another RTS which was really awesom: total Annihilation Kingdoms ... never played the non Kingdoms variant. Surely C&C 1 was nice, but the followups sucked. C&C 3 was a big waste of money and I'm still pissed I was so stupid to buy it.

      WoW is just that defining game for MMORPGs; it built upon the pioneers and has reached that critical mass where MMOs stop being a niche genre and have become mainstream.

      In my eyes WoW more or less continued the WarCraft -> WarCraft II -> WarCraft III -> World of WarCraft story line. In the MOORG genre they are more successfull than competitors, but losts of competitors created complete bullshit, content wise and playing wise and 'in game' economy wise and pvp wise and game engine wise .... no wonder WoW wins.

      The question is: do we really want a single dominant game in any genre?
      ROFL!
      Why should I care? I play WoW because all other MOORGs either completely suck or have no Mac client, like EvE Online and Project Entropia.

      angel'o'sphere

      --
      Cost free eBook I read (by iBook/Kobo/Amazon/ObookO/Gutenberg etc.): "The Green Odyssey" by Philip Jose Farmer.
    40. Re:Just like there will never be another Doom by fotbr · · Score: 1

      Last good FPS was Half Life.

      NOT HL2. Since the original HalfLife, the FPS market has sucked.

    41. Re:Just like there will never be another Doom by GTMoogle · · Score: 1

      Sounds like a good list.

      So what MMORPG would Total Annihilation be? I hated starcraft, but I still play TA pretty often.

    42. Re:Just like there will never be another Doom by king-manic · · Score: 1

      No, all three of those are from different and the same companies respectively. Where's Command and Conquer?

      Ahserons call = Command and Conquer
      Eve Online = Total Annihalation

      basically an interesting also ran. Although C&C was previous as popular or more so in the first few interations, the series went slowly down hill and now it's nothing. Similiar to asherons call.

      Eve online and total annihalation are also interestign also rans, who never really caught on but has a rabid fan base. Personally I thought TA was garbage, doesn't match my play style and matches the play style of those I call noobs.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    43. Re:Just like there will never be another Doom by king-manic · · Score: 1

      TA = Eve online

      a minor also ran with a rabid fanbase. I personally thought TA sucked but many people hold contrary opinions. I'm one of those twitchy micro managers that played SC.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    44. Re:Just like there will never be another Doom by Gr8Apes · · Score: 1

      Much spluttering.... The major feature that made HL awesome was the networked multi-player. Hell, my entire company bought copies to play each other online. I doubt 5% even knew it played single player (ok, maybe they saw the menu item, but that was it)

      And for your argument about time investment. Let's see, EQ - hundreds of hours invested. EQ 2 and WoW come along, EQ 2 had a lot of people try it out because EQ 1, but, nothing transferable. Then WoW really takes off, and people bail on EQ 1 & 2, non-transferrable items be damned.

      So the success of WoW itself indicates the fallacy of your argument. After a while, games get boring. It's very very very hard to keep a MMOG interesting forever. Generally a different MMOG will appeal after a while.

      --
      The cesspool just got a check and balance.
    45. Re:Just like there will never be another Doom by Guuge · · Score: 1
      i have too much invested in my Wow character(s)

      If playing a game feels like making an investment then you should quit immediately and either (1) start playing something fun or (2) start investing your time in activities that will actually reap rewards.

    46. Re:Just like there will never be another Doom by KDR_11k · · Score: 1

      The first RTS making the genre was WarCraft.

      What makes Warcraft more deserving of that title than Dune 2 or even earlier RTSes? Upgrades and spells?

      BTW, TA:K is generally considered inferior to the original TA.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    47. Re:Just like there will never be another Doom by Gr8Apes · · Score: 1

      The time issue isn't one. Since when does any RPG follow a "real" clock? (I'm aware that EQ, for one, cycled days based on elapsed time, but there were many days per real day)

      As for you other issues, I don't see that as being a problem either, and they could all be handled by a single system (note - system does not equal 1 computer).

      The one thing that is an issue is network latency. That one can be handled as well, but that particular problem is not trivial, as it requires knowledge in several domains to minimize, and even then you have to address the fact that communications may take 500ms. Truly distributed systems can be programmed correctly by only a few at this time, and that number drops when high performance becomes a requirement. (Systems in a single data center aren't really distributed. They're more clustered.)

      --
      The cesspool just got a check and balance.
    48. Re:Just like there will never be another Doom by PFI_Optix · · Score: 1

      As I've said before, WarCraft went largely unnoticed by the non-strategy crowd until WarCraft 2 (which was released after C&C) attracted attention to it. And all that aside, Dune 2 predates WarCraft by two years, and C&C built on the Dune 2 design...which is why I picked C&C. Neither Dune 2 nor WarCraft made the genre into what it is; their predecessors did that.

      I'm confused as to how you've obtained StarCraft II or C&C 3. SC2 isn't anywhere near release, and C&C 3 is slated for next year. C&C 2 (Tiberian Sun) was decent. If you've got a time machine and have in fact travelled into the future and purchased these games, please allow me to borrow it just long enough to find out the next winning lottery numbers.

      If you liked Myth, you should check out the Total War series.

      And TA:Kingdoms sucked. Total Annihilation was imo the best RTS ever made, and I am greatly anticipating Supreme Commander's release early next year.

      You're also forgetting major RTS releases like AoE and Homeworld.

      --
      120 characters for a sig? That's bloody useless.
    49. Re:Just like there will never be another Doom by irablum · · Score: 1

      WOW does. people in WOW relate to it because its unlike most RPG's. Because the server clock has meaning. Because "day" is daytime and "night" is nighttime. Gamers might not care because concepts like night and day are pretty artificial to them. But non-gamers, which makes up much of the difference between the subscriber base of WOW and the subscriber base of other MMORPGs.

      Ira.

    50. Re:Just like there will never be another Doom by Gr8Apes · · Score: 1

      Obviously I haven't played WoW - lost interest in MMOGs when EQ2 came out and several other things happened that sucked up all available spare time (ok - lost interest is a little harsh - lack the time to play is more accurate).

      If WoW has a real day/night cycle following your supposed day/night cycle, I'd think that would be confusing more than anything else. What if I'm on the western edge of a time-zone vs the eastern edge, especially if I'm situated along a geographic border more than an actual line of longitude? The server time will be off by more than 30 min compared to my time, and possibly as much as 60+ min, depending upon what part of the time zone the server is actually trying to model.

      Also, WoW would force people like me to always play at night, and seldom in the day. Seems dumb, even though WoW is wildly successful.

      Lastly, I think even the dimmest dimwit can handle day/night cycles in game time which is significantly different than real time cycles. I just happen to disagree with how most are handled today.

      --
      The cesspool just got a check and balance.
    51. Re:Just like there will never be another Doom by irablum · · Score: 1

      People who live on the edge of time zones have always had to live with those kinds of disparities. the key is that you get to chose which time zone the server you are playing on is in. If you are a Califonian displaced to the east coast, you might choose an east coast server so you can socialize with your friends from back home. Or vice versa. You might even chose a central time zone server and then have your west coast friends and east coast friends meet there.

      The point is that WOW allows that kind of flexibility in social interaction They couldn't do that with only one server.

      Ira

    52. Re:Just like there will never be another Doom by Gr8Apes · · Score: 1

      Sure they could... ;) w/ 1 server or 1 system, it doesn't matter.

      --
      The cesspool just got a check and balance.
    53. Re:Just like there will never be another Doom by irablum · · Score: 1

      There's also another issue with server population. the "world" of WOW (or the world of world of warcraft) would be very crowded if there were ten or 20 times the people in it. Many more newbies attempting to get out of the beginning areas, and many many more farmers, making it even tougher to fight to get to attack things. Instances wouldn't be affected, but the rest of the world would get terribly crowede. Ironforge would be even worse to hang around in, and Ogrimmar, well... the less said, the better.

      Ira

    54. Re:Just like there will never be another Doom by angel'o'sphere · · Score: 1

      Hm,

      some stuff probabl is jsut: taste.

      making a genre, oki, I have read up more of your psots and your way of definign it make sno sense to me. But its ok.

      For me making the genre means: being the first oen makeing it GOOD, successfull, even. Not the oen who opens it to the general public. the problem with your definiteion is: the amount of ppl having a computer (and are in that way open to play a game) tripls or quadrupls every year. So of course the later game (that does not suck) has a bigger audience.

      OTO: C&C 3 is "Comand and Concer / Generals", no idea if it is number 2 or 3 and I mixed something up. It sucked.

      Same for SC II: official title is StarCraft / Brood Lords or something .. can't find the box right now.

      I played Homeworld ... it sucks. The way how to use the mosue and interact with the game is so anoying ... it was a complete waste of money and time. The basic idea might be cool ... unfortunatel I was so anoyed I enver digged into it.

      AoE ? Don't know what you mean with that ;D ... oh ... Age of Empires? I don't play RTS and most of the game sanymore anyway ... to many game manufactors don't provice Mac versions ... or do it monthes if not years after the PC version. And bottom line: I started playing RTS in 1999 or something ... since then it was always the same except for minimal different graphics ... no longer interested. But probably there is a new "genre former" soon ;D would be fun.

      angel'o'sphere

      --
      Cost free eBook I read (by iBook/Kobo/Amazon/ObookO/Gutenberg etc.): "The Green Odyssey" by Philip Jose Farmer.
    55. Re:Just like there will never be another Doom by Gr8Apes · · Score: 1

      You're still working under the current concept of a MMOG. There are other ways to deal with these issues, including the one I drafted in 93-94, when I was coding for one of the more successful MUD's. The draft addressed 3 main concerns, including how to increase the number of simultaneous players connected, how to decrease lag, and how to provide areas for that increased number of players. The architecture was drawn up that addressed all these concerns, but things like marriage, births, family, and job changes (ie, life) got in the way of us actually coding the changes required before MUDs faded.

      Let's say that the solution required thinking way outside the box, and was addressed by technology that only now is being discussed as "new" and "cutting edge" for the gaming industry.

      --
      The cesspool just got a check and balance.
    56. Re:Just like there will never be another Doom by CaseM · · Score: 1

      Just as a follow-up to this post, for posterity:

      Click here

      To quote Ace Ventura - "MAN I'm tired of being right!" ;)

    57. Re:Just like there will never be another Doom by PFI_Optix · · Score: 1
      OTO: C&C 3 is "Comand and Concer / Generals", no idea if it is number 2 or 3 and I mixed something up. It sucked.


      C&C Generals is most definitely *NOT* C&C 3. If you're going to count a franchise title like that, you've also got to count Red Alert 1 and 2, making Generals C&C 5. If you count all the expansion packs (which you seem to do) then it's far above that.

      Same for SC II: official title is StarCraft / Brood Lords or something .. can't find the box right now.


      Brood Wars was an expansion pack. It added some new missions and a few new units, but it wasn't even a standalone game.

      I played Homeworld ... it sucks. The way how to use the mosue and interact with the game is so anoying ... it was a complete waste of money and time. The basic idea might be cool ... unfortunatel I was so anoyed I enver digged into it.


      Homeworld was praised for its interface by nearly everyone who reviewed it, so I don't understand how you could find it complicated, troublesome, or annoying. they made a three-dimensional playing field work with a two-dimensional interface, and they made it easy.

      to many game manufactors don't provice Mac versions ... or do it monthes if not years after the PC version.


      Mac? Oh...there's your problem. That single mouse button would certainly foul up the Homeworld interface :)

      And bottom line: I started playing RTS in 1999 or something ... since then it was always the same except for minimal different graphics ... no longer interested. But probably there is a new "genre former" soon ;D would be fun.


      So all RTS games are alike?

      Total Annihilation
      Command & Conquer
      WarCraft/StarCraft (C&C Generals is more like WC than C&C, thanks EA)
      Empire Earth
      Rise of Nations
      Myth
      Total War series
      Homeworld

      All those are very different in the style of their gameplay. I don't think you ever gave RTS a chance if you think they're all alike. I don't know...maybe it's just not the genre for you.
      --
      120 characters for a sig? That's bloody useless.
    58. Re:Just like there will never be another Doom by UnknownSoldier · · Score: 1

      > Would you rather have a game that had all of the depth as WoW,

      WoW has depth?! LOL. Sorry, play something like Ultima 7, then talk about depth in a (mmo)RPG. The only real place you find depth in a game is single player games. That's not a complaint, just an observation. Writing a story for 1 person is HARD. Writing a good story for hundreds of people -- I don't think we even have the tools to figure out how to even begin to do this.

      > perhaps even more story, but didn't have the singular character advancement?
      RPGs are _all_ about character advancement. Is it possible to not have it? Yes, but stat-less RPGs are WAY less popular. The lack of popularity of Second Life, or A Tale In the Desert, show that most people favor character advancement over anything else. Even in First Person Shooters (FPSers), most people don't care about the story. (Half-Life was an exception.)

      > One more focused on the progression of the story and environment of the world, and not the player?
      This is the _next big thing_ in RPGs: Dynamic Environments.

      The disneyland scripted world events get boring, once you go throught the content, because whatever outcome you choose, has no lasting effect on the world. Here's an example. Let's say players have been "farming" the local mobs, say rogues. A month later, the rogues decide to fight back, and storm the local town/city.
      i.e. In WoW, this could be the Defias Brotherhood in Elwynn Forest decides to (make an attempt) on assualting Northshire, GoldShire, or even StormWind!

      I remember when these "non-scripted" events happened in UO. Everyone went ballistic with joy! "What was going on?", "What is my part in this?", "Ok, we're getting attacked", "Hey, we can make a difference by putting up a defense here!" Etc.

      >A game such as that might be doomed to failure since the user has less to identify with in the game, so there is nothing that actually ties the user to the game. I don't know which way is better, I'm just curious as to your opinion. It seems by your port that you'd be more likely to part with it.

      Actually it would be the reverse. Movies are a great example of this. 100% story driven, with 0% character advancement. You still get "sucked" into a good story, right? ;-)

      > but I might play a game that doesn't make me build up mountains of a character's skills and attributes.

      FPS'ers have attempted to address this. Instead of "virtual skill" you take "out of" a game with character attributes, you have "physical" skill you bring "into" the game.

      Are you looking for a cross between the two?

      Cheers
      --
      Games are NOT about the red herring of realism! They are about convenience, consistency, and fun. If you favor realism over the others, you have a simulator.

    59. Re:Just like there will never be another Doom by angel'o'sphere · · Score: 1

      ROFL ...

      Probably you should read more carefully.

      I only play WoW *AND* RTS. I only don't play them recently anymore as I don't find any interesting titels. Especially supporting Macs, ofc. The games you mentioned in your list I have mostly played. And as for my Mac ... my Mac has a standard Logitech mouse, 3 buttons and a scroll wheel, rofl. Also: I played Homeworld on a PC ... and the big problem with homeworld is exactly as you say: they made a three-dimensional playing field work with a two-dimensional interface, and they made it easy. On a 3D playing field I want true 3D interaction and not a baby interface for noobs. The game was partly overrealistic and partly did simply strange things in commanding your units. Main problem was the slow start over several training missions, I simply don't like it to simple.

      I don't know why you think that WC and e.g. Empire Earth or Myth are different style of gameplay ... for me they are all 3 RTS and I played WC and Myth ... I don't see a difference in gameplay there ... besides that they are different games with different units and different options, like formations.

      Anyway I don't think that we disagree to much ;D probably only matters of viewpoint.

      angel'o'sphere

      --
      Cost free eBook I read (by iBook/Kobo/Amazon/ObookO/Gutenberg etc.): "The Green Odyssey" by Philip Jose Farmer.
  7. Is it possible? by Red+Flayer · · Score: 4, Interesting

    No, that's why they made a level cap.

    All joking aside, WoW will not be beaten... in this generation. In any emergent industry based on non-commodity goods, the first player to hit mainstream success will be the benchmark that all others fail to meet. After the first product goes mainstream, competition increases and even an increasing market has too many players for any one to achieve the saturation of the first one.

    Now, if the whole MMOG industry was to die down, it's quite possible that someone new could come in and create a renaissance where they could dominate a larger market than existed during the previous incarnation... like Nintendo did after the video game industry 'died' in the early 80s.

    However, I don't think the MMOG industry is going anywhere anytime soon. It's natural outgrowth of the online socializing that today's youth has grown up with -- I expect more variety, but don't see any shrinkage for quite a long time.

    --
    "Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
    1. Re:Is it possible? by whyrat · · Score: 2, Insightful

      First of all I think it's a very narrow view to call WoW the MMO leader. Lineage 2 has far more players / revenue / you name it.

      WoW is the most popular MMO here in America (one might say in the English speaking market)... but to place it in some high regard and label it "unbeatable" by other games is a little short sighted.

      Games are HIGHLY subject to fads, although MMOs have a longer cycle than single players just due to the length of time involved to play the game and consume all the content. Beyond that as technology improves WoW will eventually become out-dated on levels of graphics, capacity & such (even with expansions).

      As always it's best to view history and use that as a judge. What are some of the past games that were king of their tier?
      Everquest used to be "the" MMO game that "dominated" the market... where is it now?
      Branching out from the MMO genre: Quake? Unreal? Starcraft? Civ? Super Mario Bros? (so many more)

      All games still have a player base, but I'd argue they're all past their prime and on the way out.

      I have no doubt that WoW will still have a significant player base in several years (heck, people still play Ultima Online and Meridian 59)... but it WILL eventually lose it's title as the #1 hot and talked about game.

      Now guessing what a game will have to do to replace WoW's spot at the top of the hill.... that's another matter.

    2. Re:Is it possible? by ultranova · · Score: 3, Insightful

      However, I don't think the MMOG industry is going anywhere anytime soon. It's natural outgrowth of the online socializing that today's youth has grown up with -- I expect more variety, but don't see any shrinkage for quite a long time.

      But online chat isn't an industry. Or did you pay to chat in IRC or with an instant messenger ?

      Online gaming is here to stay. However, in order for it to stay an industry, it must make money. Currently this is easily done, since the games require centralized servers and this in turn leads naturally to such things as monthly fees. But what if the underlaying technology was to change ?

      The system is currently basically the old central mainframe / dumb terminal -setup. The servers take care of all the processing, and the client program just reads user input and gives output. A glorified MUD. Unfortunately, it is not scalable.

      The number of simultaneous players is rising constantly, and the server size can't be increased forever. So, in time, more and more of the actual processing needs to be offloaded to the client machines. The main problem is that the server needs to prevent cheating somehow; the easiest ways of doing this include using DRM or simply offloading the task to several clients at once and comparing the results. Eventually this system would resemble the Napster of old, where all the actual interesting things were on people's computers, and the servers basically just coordinated the whole thing. At this point people would propably also connect directly to each other to decrease lag.

      So, what happens when someone introduces the Gnutella of MMORPGs ? A system which doesn't need a central server to function. The players would run "servents", each of which would not only provide the user interface but also run a tiny area of the gameworld. Walk to the edge of the current area, and your servent connects to another servent. Enough people concentrate to an area, and the servent running divides parts of it to nearby ones; an area is empty enough, and the servent asks other servents for more areas to run.

      Such an MMORPG would have no need for monthly fees. It's running costs would be divided between its players in their electrical and bandwidth bills. It would mean the end of the industry, not because MMORPGs themselves became unpopular, but because the model of monthly fees would be unmaintainable - you don't need a central server to play, so you don't need to pay anyone to run one either.

      Of course content makers would stand to make a killing selling cool new models, but that's how it should be. And of course this MMORPG with no central controlling entity would likely have some rather unwholesome areas, but then again, that's how it should be, IMHO :).

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

    3. Re:Is it possible? by Red+Flayer · · Score: 1
      But online chat isn't an industry. Or did you pay to chat in IRC or with an instant messenger ?
      You misunderstand what I'm saying. Online socializing in general has set the stage for MMOGs to succeed based on cultural differences in today's youth from yesterday's youth. This is why I forecast continued growth, in the mid-term, for the MMOG industry -- the tappable market is still growing.
      --
      "Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
    4. Re:Is it possible? by Anonymous Coward · · Score: 1, Informative
      First of all I think it's a very narrow view to call WoW the MMO leader. Lineage 2 has far more players / revenue / you name it. WoW is the most popular MMO here in America (one might say in the English speaking market)... but to place it in some high regard and label it "unbeatable" by other games is a little short sighted.

      http://www.mmogchart.com/

      WoW: Over 6.5 Million subscribers worldwide
      Lineage and Lineage 2: Less than 3 Million subscribers combined
    5. Re:Is it possible? by dave562 · · Score: 1

      There's one problem with your idea. As soon as the game world is offloaded to the client you are going to have huge problems with hackers. You would need a whole application layer of checks and balances to ensure that the servants were serving up legit content.

    6. Re:Is it possible? by kafka47 · · Score: 1

      All joking aside, WoW will not be beaten... in this generation.

      WoW came along and grew the MMORPG industry to include people that had never played an online game before. Fantastic achievement and kudos to them.

      Yet I can't help but think that we are really only at the very beginning. There are infinite ways in which the genre can be improved and expanded. Once these games come to the fore, WoW will look primitive and inane next to them. We'll say to each other, "Did we really used to play that?!"

      I'm sure people were saying Quake would never be beaten, too. What are they saying about Quake now? The natural allure of novelty is what created the critical mass in the first place. Innovation will do it again, and again, and...

      Wow will be beaten. It will happen in this generation. To say otherwise is to not only misunderstand WoW's brick-wall of an end-game, but also the nature of what makes videogames popular. A sprawling and lush creation with similar appeal and scope will inevitably come along. If it answers the numerous gripes and limitations in WoW's design, it will gobble up WoW players without limit. It's all about building critical mass.

      /K

    7. Re:Is it possible? by Goblez · · Score: 1

      I don't even think that it has that much more of a turn around time before people get sick of it. You work up to 60 and most everything up to there is new or fun and interesting. Then you hit 60 and what? Find out that that two months you put in hardcore won't even touch what you need to do to be 'at the top'. Now it requires rep or raiding or PvP until people you know are concerned enough to talk about interventions with you. Not to mention that once people learn the ultimate rule they won't have near the interest. And that is he with the most time will do the best. Not skill, not talent, and sure as hell not strategy, but simple time. And in what they think will make their money for them over time, is what will lead to its demise. I'm sure some would level more characters if they could get them to a decent status, but when you have to spend months and months of non-casual gaming (PvP up to 300k honor for the week, or Raiding 3-6 nights for 4 hours each), all of your fan base with a life, families, or jobs will all have to walk away. Because you just can't compete with 13 year-olds that don't have to work and have no responsibility.

      --
      - Kal`Goblez
    8. Re:Is it possible? by operagost · · Score: 1
      Now guessing what a game will have to do to replace WoW's spot at the top of the hill.... that's another matter.
      Clearly, in a huge industry trend towards minimalism, it will be Galactic Trader. Or Nethack.

      Or, more likely, you'll be eaten by a grue.

      --

      Gamingmuseum.com: Give your 3D accelerator a rest.
    9. Re:Is it possible? by Skim123 · · Score: 1

      Your analogy to Napster falls apart with games, IMO. With Napster (or Gnutella or what have you), it was easy for a user to take existing content and say, "Hey everyone, come get it." But with games, what game studio is going to make a game that can be played without a fair deal of server-side "check-ins" or whatnot? Basically, the gaming industry will use DRM to ensure that you can't throw together your own gaming server.

      Who will want to play online games that aren't created by high dollar studios who have the graphics department, top coders, marketing, and so on? It's like if Napster only had on it crappy indie bands, would it have gained such popularity? (If you're curious, look at how "successful" MP3.com was, which essentially had that "legal" model. In short, people would rather pay $0.99 for a professionally-written/played/produced song than get some garage band song for free. And the same applies to the gaming world, I'd wager.)

      --

      I could not justify my existence if I were a turkey farmer. Would I terminate myself? Undoubtably, yes.

    10. Re:Is it possible? by Name+Anonymous · · Score: 1
      Actually there are a few problems with the idea...
      1. Hackability
      2. How much data gets lost by a "servent" going offline?
      3. More importantly how much data would get totally lost if a "servent" crashed hard without any backups?
      4. Line speeds - most people have a slow uplink speed - this would affect playability.
    11. Re:Is it possible? by JesseMcDonald · · Score: 1

      There's one problem with your idea. As soon as the game world is offloaded to the client you are going to have huge problems with hackers. You would need a whole application layer of checks and balances to ensure that the servants were serving up legit content.

      The GP mentioned this in his own comment:

      The main problem is that the server needs to prevent cheating somehow; the easiest ways of doing this include using DRM or simply offloading the task to several clients at once and comparing the results.

      I favor the latter approach myself. Another check would be to have each servlet record and cryptographically sign each state transformation (change in position/status, item received, etc.) along with a reference to the source of the information. Other servlets ("witnesses") could then check this information against the official rules; any change in character or item state that the rules didn't allow would be ignored by the remaining servlets. This would, of course, necessitate a distributed database of public keys, one for each client; besides servlet functions, clients would have to sign input events so that the client can't claim the servlet invented the input. It also presumes that there aren't enough hacked servlets to create a danger of true fragmentation; some kind of blacklist for known-bad systems would probably still be necessary.

      --
      "The state is that great fiction by which everyone tries to live at the expense of everyone else." - Bastiat
    12. Re:Is it possible? by Red+Flayer · · Score: 1
      Once these games come to the fore, WoW will look primitive and inane next to them. We'll say to each other, "Did we really used to play that?!"
      And yet these games will not have close to the market share that WoW has in the US, becuase there will be more of them competing for the same players.

      I'm not disputing that the industry will continue to grow, or that innovation will not continue to occur. What I'm saying is that until there is a downturn in the popularity of these games, and thus a lag in innovation and development for the market, no one game will have the massive marketshare that WoW has enjoyed in the US.
      --
      "Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
    13. Re:Is it possible? by eison · · Score: 1

      Isn't this an argument that it is impossible for WoW to succeed because EverQuest met your impossible-to-beat criteria? Or that Google can't beat Altavista or Yahoo?

      I think all evidence to date is that if something better comes along, people will happily jump ship.

      --
      is competition good, or is duplication of effort bad?
    14. Re:Is it possible? by Mortamer2k · · Score: 1

      Of course, because WoW never beat EQ, which never beat UO.

    15. Re:Is it possible? by YomikoReadman · · Score: 1

      The funny thing is, this has already been done. Guild Wars runs on pretty much the exact same premise that you propose, however its success has been on a level far below WoW. Would it be plausible on that scale? I don't really know, but I personally don't see it as being probable. MMOs use a much larger amount of horsepower than Gnutella/LimeWire et al.

      On a different note, MMO servers do very little aside from math work now anyway. Dice rolls and storage of character info is about it, most other things are handled on the client.

      Anyway, it's a good thought, I just see it as not being practical.

      --
      I have no regrets, this is the only path.
      My whole life has been "UNLIMITED BLADE WORKS"
    16. Re:Is it possible? by ultranova · · Score: 1

      Your analogy to Napster falls apart with games, IMO. With Napster (or Gnutella or what have you), it was easy for a user to take existing content and say, "Hey everyone, come get it." But with games, what game studio is going to make a game that can be played without a fair deal of server-side "check-ins" or whatnot? Basically, the gaming industry will use DRM to ensure that you can't throw together your own gaming server.

      Which is why I think that such games rise from open source movement. The successful open-sourced games (Nethack, Battle of Westnoth) have in common their replay value, which in turn allows the iterative development method to be used succesfully; MMORPGs have been shown to also incorporate this feature, so once the problem of needing a central server has been solved, there's nothing stopping Free software from overtaking them.

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

    17. Re:Is it possible? by ultranova · · Score: 1

      The funny thing is, this has already been done. Guild Wars runs on pretty much the exact same premise that you propose, however its success has been on a level far below WoW. Would it be plausible on that scale? I don't really know, but I personally don't see it as being probable. MMOs use a much larger amount of horsepower than Gnutella/LimeWire et al.

      I was unaware that Guild Wars was open-sourced and without central servers.

      On a different note, MMO servers do very little aside from math work now anyway. Dice rolls and storage of character info is about it, most other things are handled on the client.

      The main benefit of using a central server is having a cohesive, authoritative snapshot of the state of the gameworld and the rules that govern how that state may be changed. The only thing left after that is the UI, and that's all the client can do in this model.

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

    18. Re:Is it possible? by ultranova · · Score: 1

      You misunderstand what I'm saying. Online socializing in general has set the stage for MMOGs to succeed based on cultural differences in today's youth from yesterday's youth. This is why I forecast continued growth, in the mid-term, for the MMOG industry -- the tappable market is still growing.

      And you misunderstand what I'm saying. MMOGs will be succesful, but the current model is unsustainable, since once distributed MMOG technology is advanced to the point of working well it is far superior to the current model. And distributed model allows for free - as in beer and speech - games, which will drive the current industry into the grave, since no one will pay to play an MMOG if they can play one for free.

      I'm not arguing that MMOGs are going to die; I'm simply arguing that you can't keep on making money just for running the server once technology removes the need for one.

      It's a bit like selling air on a just-colonized planet that's being terraformed: the population grows, so the market grows, but once the planet gains a breathable atmosphere the need for air will keep growing but your ability to get any money from it will disappear. Demand alone doesn't make a market, it takes a limited supply to rise prices above zero.

      Of course the industry could simply switch to building and selling cool personalized avatars and other content to players of this free MMOG and make a killing since they no longer need to run the server and upkeep the server and client programs. However, seeing the antics of RIAA and MPAA makes it hard to believe content producers capable of either reason, logic or the slightest business sense.

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

    19. Re:Is it possible? by Lifelike · · Score: 1

      I think you are wrong. Homebrew, decentralized MMORPGs, while an attractive concept, will not come to dominate the market. Think about what you're proposing, that game developers will come in and design a game system that singlehandedly trashes their revenue model. It's like saying computer designers would make a self-upgrading computer that constantly improves itself and requires no new developer-input, ever. Sure, altruistic people have tried (linux), but since there is no big force pushing through the development of linux products or marketing linux to the masses, linux, and your fictional MMORPG, will forever remain niche products. That is, of course, barring the possibility that someday cutting-edge game production (with top-notch graphics and human interaction technology) will become so simple that an average 10-year old (and up) could do it. In that instance things would get so easy, they'd happen whether it made sense profitably or not. Eventually someone would hit on that magical, innovative formula, and their product would gain enough market share to stand on its own. I still question, though, whether it will even then ever be able to stand up to "WoW 2120" or whatever the big marketing cash-cow is at the time.

    20. Re:Is it possible? by kafka47 · · Score: 1

      Unless the market grows even further. Which it will.

    21. Re:Is it possible? by Skim123 · · Score: 1

      Free, open-source games will always be relegated to the corners of the gaming industry. They lack the marketing and dedicated resources that a "professional" gaming company offers. Again, the music analogy is apt - there may be some popular indie bands on indie labels, your favorite bands may all be indie bands on indie labels, but 95% of all sales and audience will still flock to the professionally written, produced, and marketed songs. It's the long tail at work...

      --

      I could not justify my existence if I were a turkey farmer. Would I terminate myself? Undoubtably, yes.

    22. Re:Is it possible? by ultranova · · Score: 1

      Free, open-source games will always be relegated to the corners of the gaming industry. They lack the marketing and dedicated resources that a "professional" gaming company offers.

      For most traditional game types this is true. Growing the userbase from nothing to large quickly requires a huge budget. Viral marketing works, but it works exponentially, which means that growth is very slow in years, and most games just aren't interesting enough to survive that long.

      However, MMOGs are different in three ways. First, they have the potential to stay interesting for years, since the players make more content ("social" content - guilds and such - and sometimes also graphical or gameplay content). Second, because of this, they become the more interesting the older they become. And third, the players have a vested interest to get their RL friends to start playing, since it gives them either in-game allies or at least familiar people to play with.

      Finally, the lack of need for a central server means that such a game can survive just fine in the corners of gaming industry. All it takes is two people willing to play; that's sufficient. You don't need a minimum of 10 000 or 100 000 players for it to be profitable. Consequently, such a game cannot be driven out of the market, which means that the engine will be ever improved and the content available to it will grow, making it more and more competitive.

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

    23. Re:Is it possible? by Skim123 · · Score: 1

      MMOGs have some different qualities, I agree, but I still don't forsee average joe sixpack getting involved with a free MMOG whose overall quality will be lower (in terms of graphics, marketing, etc.) when there are other affordable alternatives that are easy to start playing and with a sufficient user base. Just like Gnutella and BitTorrent offer free way to share content, but your average person doesn't know/want to go through the headache of setting it up and using it. For them, paying $0.99 for a song it a better option that futzing with these file sharing services in order to save a buck.

      Having a free, open-source MMOG that achieved critical mass would be cool. It would be neat to see "the gamers" take back a piece of the pie from the gaming industry, and such might occur in "the corners of the gaming industry," but I cannot imagine such a game being the dominant player in a marketspace with commercial competitors. Time will tell which one of us is right! :-)

      --

      I could not justify my existence if I were a turkey farmer. Would I terminate myself? Undoubtably, yes.

    24. Re:Is it possible? by Snowmit · · Score: 1

      So, what happens when someone introduces the Gnutella of MMORPGs ?

      It would mean the end of the industry, not because MMORPGs themselves became unpopular, but because the model of monthly fees would be unmaintainable - you don't need a central server to play, so you don't need to pay anyone to run one either.

      What, do you work for the RIAA? Gnutella didn't kill the music industry and this magic new game that you dreamed of won't kill MMOs.

      --
      I have a lot of opinions about Cyborgs and Architects
    25. Re:Is it possible? by Red+Flayer · · Score: 1

      I think you're still missing the point, or maybe I'm missing what you're saying. My point is that WoW created a market for MMOs in the US, which led to their success. Since the field is now competitive, no one will be able to match that market share unless they cause the same kind of growth in the MMO market, which can't happen (due to theoretical maximum of the number of consumers in the market -- population, computer/internet access). The only way the market will grow at any kind of rate similar to what was experienced under WoW will be if it retracts first.

      --
      "Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
    26. Re:Is it possible? by kafka47 · · Score: 1

      This is an interesting debate, so lets take it off slashdot - kafka47 at gmail.

  8. WOW Success by DaWeaves98 · · Score: 5, Interesting

    It will be incredibly difficult to reproduce the success of WOW for a number of reasons. The main being that WOW is incredibly accessible to gamers of all skill levels. Having played many different MMORPG's WOW was easily the easiest to pick up and run with. Other games have an incredibly steep learning curve and to the casual gamer are turned off. With WOW you can jump right in and get to doing quests without having to go through the tedium of starting off so weak you can't do anything. Additionally, Blizzard has been incredibly successful with almost every game they have released. I'm hard pressed to find a Blizzard title that wasn't both a commercial and critical success, with the exception of the long-anticipated, maybe to eventually be released Starcraft: Ghost. Additionally, from my experience WOW is the only MMORPG you can play for short periods at a time. If you have a half hour you can jump into WOW and actually accomplish something. Other games, they require large chunks of your life to achieve a modest level of success. I'm not saying that the other games are bad, because they are by no means, but they are not as accessible to the casual gamer as WOW is. WOW definately isn't perfect, what with the lack of overall storyline, but in terms of quick fun it beats the others hands down.

    1. Re:WOW Success by Anonymous Coward · · Score: 0

      Actually, Guild Wars (Not an MMORPG per se, but same market) is another game that allows you to jump in when you have a few minutes and get something done. Now, this was the case with the original Guild Wars, however, in my experience (which I've racked up quite a bit, but not as much as some fellow guild members ;), Guild Wars:Factions is actually the complete opposite, requiring a lot of time to get anything done.

    2. Re:WOW Success by Das+Modell · · Score: 1

      If by "getting things done" you mean leveling up, it's blazing fast in Factions. I think there are 12 missions, and I was level 17 by the time I finished mission 2. The island you start on is also much more friendlier than Ascalon, there aren't as many enemies and it's not so depressing all the time.

    3. Re:WOW Success by Anonymous Coward · · Score: 0

      By "Getting things done" I mean more than just levelling. I have an old Ele/N from the original that I've brought over on the boat, plus a 17 Assassin. The assassin has only just gotten to Cantha (as in, I havent gotten further; he's been on Cantha for a couple months now, I havent had much time to play it), but doing quests takes a much more human-oriented party than before. I long for the days when I could just take my E/N to the Ring of Fire islands and, adding a couple npcs, go do whatever I wanted there, whether it be caps or xp or questing.
      Now if I have a half hour and I want to do quests, I need to find a party (usually can just ask in the guild, but it depends on the time of day). I also need to make sure that (as usual) the party doesn't suck, which is hard. In all the parties I've been in, Assassin's have been ridiculed, yet I have received more compliments than ever, since I actually know how to play the class.

      In short, no, leveling is not what I mean by "get something done". Be it quests, missions, caps, or indeed leveling, it is harder to solo (even with henchmen) than Prophecies.

    4. Re:WOW Success by Das+Modell · · Score: 1

      Leveling isn't a real problem since you max out so early, but I guess questing can be difficult. I kind of stopped playing Factions before I got to any difficult parts, but Prophecies starts getting tough when you start approaching the Northen Shiverpeaks, and questing with NPCs becomes increasingly difficult. Eventually it started to seem impossible. GW isn't much of a solo act.

    5. Re:WOW Success by Anonymous Coward · · Score: 0

      Guild Wars is not a solo game, that is true. However, in Prophecies you could still solo parts of it, and, with the right skills and setup, you can solo with hench almost anything you want, with the likely exception of missions.

    6. Re:WOW Success by cursorx · · Score: 1

      I had to solo through about 80% of Factions, since there's a lot of assassin hostility going on, and I was rarely welcomed into a party.

    7. Re:WOW Success by Barny · · Score: 1

      Starcraft: ghost, allong with Warcraft: Lord of the Clans, were both axed during early development, seems bliz don't like the fps/adventure genere.

      The game will stagnate over time, and lose peeps. Expect a lot of the PvP loveing crowd (hey, WoW is putting in real PvP with an x-pack soon right? like ffxi and CoH?) to drop it once mythic bring out WAR mid next year or so, large chunk of the younger WoW fanbois i know are also warhammer (either 40k or fantasy) fans and would likely swap just so they could kill stunties :)

      --
      ...
      /me sighs
  9. Sure, but not just yet by garylian · · Score: 4, Insightful

    In about 2-5 years, WoW will start to fizzle out as people grow up and away from the game. As well, improvements in computer hardware, GPUs in particular, will start to make the cheesy character graphics that WoW uses seem old.

    Games run their course. Blizzard has been really lax in adding new content, and fixing bugs. If they are going to average a major update once every 2 years, customers will start to leave for other games.

    While it may be a long time before anyone beats the subscription numbers that WoW currently boasts, as more people get broadband and more people start having better systems, the MMO market can handle more people.

    But it won't happen for a few years. As much as I am looking forward to Vanguard: Saga of Heroes, it won't challenge WoW for numbers. And nothing else in the works that has been talked about is really lighting any major fires. And even Eve's slow but steady growth will only go so far, as it's a game of Haves and Have Nots, and new players are mostly Nots.

    1. Re:Sure, but not just yet by Sefi915 · · Score: 2, Insightful
      In about 2-5 years, WoW will start to fizzle out as people grow up and away from the game. As well, improvements in computer hardware, GPUs in particular, will start to make the cheesy character graphics that WoW uses seem old.

      You seem to be missing the fact that 6 million people subscribe to the game that has the cheesy graphics when other games (EQ2, for example) have better looking character models.

      WoW has bright, vibrant colors that -also- can be played on 4 year old systems. Sure it might be choppy in Ironforge (where even my system with an ATI All-in-Wonder 256MB, 2GB RAM, 7200RPM HDD gets ~20FPS at peak Eastern time) but that's the draw - it's playable without a large expenditure. But so what if the character models in EQ2 look better than WoW's? They're bland. The world is bland. The brightest colors you get is when you level up, or even occasionally have a flashy spell (a la Heroic Opportunities). Everything else seems almost sepia-washed (without the puke sepia color.) You also have to be standing -right next to- a player to get the full view of all of the different details of their armor or faces, even at medium settings. Further than that, they're an almost amorphous blob with incomplete, dreary armor.

      EVE-Online and WoW play tenfold better on my system with better effects and brighter, more contrasting colors, than EQ2 does.

      You bring up Vanguard... Of course it's not going to challenge WoW for numbers when, again, the minimum system requirements were stated (albeit unofficially) to be something in the 3GHZ range with 1GB of RAM and at least a 256MB Video card. Mom and Pop aren't going to want to buy Johnny a new system just so he can stare at 3d-rendered breasts all day. They'll tell him to keep his WoW account.

    2. Re:Sure, but not just yet by shadowdodger · · Score: 1


      In about 2-5 years, WoW will start to fizzle out as people grow up and away from the game. As well, improvements in computer hardware, GPUs in particular, will start to make the cheesy character graphics that WoW uses seem old.


      Yeah, that's what everyone said about Starcraft and many other games of thier time.

      The thing about great games, such as WoW, StarCraft, Baulders Gate (IMHO), Myst and others of thier kind is not in ther revolutionalry graphics, in fact at the time of the release sometime they are a bit behind already, but in their amazing playability and richness.

      But a bit more to the point, yes, something will eventually beat WoW but it's much more likely that it will be a different style of game, or at least a very different twist on the traditional MMORPG.

      Nothing will ever remain atop the gaming world forever, but that doesn't mean that it will stop being a game that captured many people's hearts.

      I'm sure there are people out there that are still thinking that nothing will ever beat The Sims...
    3. Re:Sure, but not just yet by TrappedByMyself · · Score: 1

      As well, improvements in computer hardware, GPUs in particular, will start to make the cheesy character graphics that WoW uses seem old.

      From what I've heard, Blizzard has already planned for this. At some point in the future, they'll update their graphics engine along with the graphical content of the game (skins and stuff).

      Blizzard has been really lax in adding new content, and fixing bugs

      You're kidding, right? They pump out new content every 2 months or so. Plus, you're being picky over minor bugs. Because of the high quality of their product, you're holding them to a much higher standard, which is understandable, but really, compare bugs in WoW to bugs in any other game.

      --

      Help me take back Slashdot. When did 'News for Nerds' become 'FUD and Conspiracy Theories for Extremist Nutjobs'?
    4. Re:Sure, but not just yet by Bartmoss · · Score: 1

      Actually WoW already looks really old. Other games have managed to keep upw ith the graphics much better (guild Wars comes to mind). The death of WoW will be when people realize that they cannot beat WoW. The current level 60 constant grind for better and better gear is going to cause a lot of causalities. The Expansion will remedy this a bit (actual new material), but WoW's decline is going to follow soon afterwards.

    5. Re:Sure, but not just yet by rob1980 · · Score: 1

      In about 2-5 years, WoW will start to fizzle out as people grow up and away from the game. As well, improvements in computer hardware, GPUs in particular, will start to make the cheesy character graphics that WoW uses seem old.

      That's nothing a graphics engine upgrade can't fix. Mythic did this not once but several times with DAOC. Even though the game has been out for 5 years it's still one of the most visually impressive games out there.

    6. Re:Sure, but not just yet by Japher · · Score: 2, Insightful

      I'm not sure why you think Blizzard averages only one major update every two years. They have had four major patches just this year, adding three new instances (dungeons for the uninitiated), weather, cross server PVP, overhauls to several character classes and too many fixes and minor additions to list.

      Blizzard is currently up to version 1.12. That's twelve significant updates since launch. Those patches included around ten new instances and many other end game additions.

    7. Re:Sure, but not just yet by Kardall · · Score: 1
      As far as "Fizzling out", I think that will only happen if the newer players emerging as they grow up and WoW gets older, do not understand the Warcraft scene. If blizzard keeps innovating the warcraft/starcraft/diablo franchizes successfully, then there will be a constant stream of new interested players.

      That is what makes it so popular, there are so many people young and old that played warcraft during the 3+ games of warcraft plus all the starcraft games. They built up a reputation for great games no matter how young/old you are. That's why there are 10-60 year olds playing this game. They checked it out cause Blizzard was a reputable name, got hooked. It's that simple.

      They designed an innovative game that stole the minds and eyes of many bodies in the world. As long as they keep new players coming in by continuing the reputation building they've done in the real world, people will continue to login and build reputation in game.

    8. Re:Sure, but not just yet by GodfatherofSoul · · Score: 1

      Are you kidding me? I'm a recovering WoW addict and one of the most impressive aspects of the game to me is how often they fix bugs and make minor additions. Yes, the next real add-on is on the way, but think about all the changes that they have made. The funny little holliday events like Orphan Day, constantly tweaking the talent system to balance the classes, constant addition of new instances, the new battle grounds, the latest invasion storyline, a weekly scheduled patch that introduces *real* fixes...

      To say that they've been lax in adding new content is simply untrue. You may not like WoW or Blizzard, but they pulled off one hell of a feat that appeals to a much wider audience than the diehard Dungeons & Dragons crowd who always seem to gripe about it. My old guild had grandparents, husband & wife couples, parents and their children, girls playing with babies sleeping in their laps. The draw of WoW is nothing less than amazing to me.

      --
      I swear to God...I swear to God! That is NOT how you treat your human!
    9. Re:Sure, but not just yet by Dutchmaan · · Score: 1

      Other games may have more "raytraced" looking graphics, but their graphics lack something called "character".. which WoW has in spades!

      WoW is a rich colorful environment, which is second only to the fun of the gameplay itself. Blizzard has a lot of experience under it's belt from the Diablo series as to what players like and don't like in an MMO.. which has lead to the refinement of WoW.

      Remember in D2, the unsoulbound items and the utter pain of trying to trade ANYTHING.. and gold was literally worthless.. the online selling of items in D2 on ebay is a shadow of it's former self in WoW...

      Blizzard may not be the quickest company in the world, but under these circumstances and considering WoW enourmous player base.. I think Blizzard deserves quite a bit of praise for what they've created.

    10. Re:Sure, but not just yet by Anonymous Coward · · Score: 0

      You can't be seriously comparing a 2d drawn map with a true 3d world. Hell, you can't even jump in Guild Wars. Sure they look sharper, but that's comparing apples to oranges.

      I was really disappointed in Guild Wars. I bought it, played it once, didn't really like it that much, played it again since I just paid $50 for it, thought "this is kind of a bleh" and went back to wow.

    11. Re:Sure, but not just yet by SilentChris · · Score: 1
      Blizzard has been really lax in adding new content, and fixing bugs.

      Are you kidding? There have been 11 major patches since release, for chrissakes.

      1.2:
      Maraudon
      Gurubashi Arena
      Feast of Great-Winter Event

      1.3:
      Dire Maul
      Azuregos
      Lord Kazzak

      1.4:
      PVP Honor System

      1.5:
      Battlegrounds

      1.6:
      Blackwing Lair
      Darkmoon Faire

      1.7:
      Zul'Gurub
      Arathi Basin
      Strangethorn Fishing Contest

      1.8:
      Silithus
      Four Dragons

      1.9:
      Ahn'Qiraj World Event
      Ahn'Qiraj (20 and 40 man)

      1.10:
      Weather

      1.11:
      Undead Invasion
      Naxxaramas

      1.12:
      Multi-Realm Battlegrounds
      World PVP

      Granted, some of this stuff has been less impressive than others, but Blizzard has easily given away an expansion's worth of content. Try installing the game fresh now and patching up to 1.12 -- it's almost a CD's worth. Not to mention the thousands of tweaks and bug fixes.

      They are about as far away as "lax" as you can possibly get.
    12. Re:Sure, but not just yet by Anonymous Coward · · Score: 0

      Vanguard has a lot of hype, but I wonder sometimes if Sigil's secrecy about the game is covering lack of work done.

      To boot, the old Vanguard devs are making mistakes in game design, mistakes which nearly tanked EQ1. No instances, being forced to group for hours to grind, bottlenecks artifically put in the game so devs do not have to make as much content, all served up with Sigil's hype and secrecy...

      I do not have the time to raid or grind 8+ hours a day, seven days a week... Hopefully Vanguard's devs will be catering to more than the guy in the parent's basement, but I doubt it.

    13. Re:Sure, but not just yet by Anonymous Coward · · Score: 0

      "Blizzard has been really lax in adding new content"

      Obviously you do not put any serious time into this game. They come out with tons of new content, the bug stuff I agree they are pretty slow but you cannot match the amount of new content they put out.

      Try playing a MMO like Final Fantasy 11. Then you will really feel what "new content every 2 years" means.

      The game was released with Molten Core as the only big raid instance. Since release they have added BWL, AQ40, Naxxramas, ZG, AQ20 for instances. They have implemented battlegrounds and cross-realm battlegrounds. Added a city to Silithus to make the zone actually for something more than a grind.

      They have done a TON compared to other games. Most other games, you just get new content in the forms of expansion packs.

    14. Re:Sure, but not just yet by Broken+Bottle · · Score: 1
      Blizzard has been really lax in adding new content, and fixing bugs. If they are going to average a major update once every 2 years, customers will start to leave for other games.


      ?

      What amount of new content would they need to provide to keep you happy? They average a major patch about every 2 months and those patches add new dungeons, world events, equipment, and improvements to one or two classes. It's not like they've added nothing to the game because they've been laboring away at The Burning Crusade.
    15. Re:Sure, but not just yet by Anonymous Coward · · Score: 0

      Everything except the post-ZG patches were promised to be in by release, and then as the game got closer to launch, they just kep pushing it back.

      The honor system was supposed to be in since the last few betas. BWL and ZG were supposed to be in at launch. Silithus and AQ were on their list of things they planned to include at launch, but never said were in for sure, unlike those others.

      Hero classes were supposed to be in at launch, and still aren't, and likely never will be.

      WoW, for quite some time, was just playing catch up with what they said they were going to have two years ago.

    16. Re:Sure, but not just yet by Llywelyn · · Score: 3, Insightful

      >"And even Eve's slow but steady growth will only go so far, as it's a game of Haves and Have
      >Nots, and new players are mostly Nots."

      This is only partly true.

      First, the upper tiers of skill training take a long time. So, for example, getting to the point where you have a 20% bonus in Engineering takes only a fraction of the time it takes to get to a 25%

      What this means is that someone who invests a lot more time in it will only generate a slightly better character.

      Second, tactics and numbers beat raw points. Give me a dozen or so people who have been playing less than a month, give them the right mix of easy to get skills, and we'll go all evening taking down battleships, force recon ships, etc with barely in losses. Sure, they won't beat a force of equal numbers flying interceptors or anything funny like that, but they can decline engagements they can't win and will just cause a massive amount of damage relative to the total number of skill points in the group.

      Skills and 1337 eq aren't everything.

      --
      Integrate Keynote and LaTeX
    17. Re:Sure, but not just yet by Anonymous Coward · · Score: 0

      Sorry, no time to create an account, but I had to comment on this.

      Yes, Blizz has released 12 'major' patches. That's -patches-. Patches are used to fix errors or a poor underlying programming structure. Yes, they've added some content, but almost every single piece of it has been end-game content. They haven't added a new non-level 60 instance since 1.2, and from what I gather (heresay I know, but still) Burning Crusade won't either. It'll be strictly content for leveling 60-70. Other than more crap to spend hours and hours grinding for at top-end levels, Blizzard has added next to nothing but smokescreens to their game. They added weather. To specific zones only. Yay! Let's go play in the rain! Don't get me wrong, I love the addition and thought it should have been in the game since release. I think they should and could do a lot more, such as making the water have actual currents instead of just kinda sitting there (at least in the rivers, c'mon). But all in all the game has not been enhanced in any real way except to make the l33t l33ter. The casual gamer has gotten jack diddly squat from Blizzard in the almost 2 years the game's been out but slaps in the face like the Darkmoon Faire (another grindfest). In release they promised us Hero Classes within 6 months, a year at most. Have we heard anything about Hero Classes at all? Or any new classes? Any significant amount of new spells (barring the, what, 3 that've been added?)? Simply put, raiding is not something the casual gamer can do as often as it takes to keep up, and Blizzard has been catering to raiders and PvPers exclusively since release. Because of this I believe they will lose quite a bit of their casual gaming market once something comparable comes out (see Vanguard & Hero's Journey).

    18. Re:Sure, but not just yet by garylian · · Score: 1

      Bingo, someone gets it!

      EQ2 has had 2 expansions released, plus the 3 adventure packs. Patches can happen daily, and if a bug is found, they patch it as soon as the fix has been tested. None of this waiting a month or two for some bug that really annoys you for class x, it gets fixed.

      Boy, the Blizzard fans really have a jaded view of things.

    19. Re:Sure, but not just yet by fotbr · · Score: 1

      The counter argument is that levels 1-59 don't need new content, since the whole world is new to them. Personally I think that argument is complete crap -- you create a new character in a different class. 99% of the quests don't change, you just swap the Hunter quests for the Druid quests -- and there's only a handfull of those. The world doesn't change. If you want to use that arguement that levels 1-59 don't NEED content, then let users create characters that start at the level of their highest existing character. If you've made it to level X, great. You should be able to create other characters that start at level up to X. It cuts down on the "grind" yet enhances replay for casual players. I'll grant that it means I could create a level 60 mage without knowing anything about playing a mage character. But you know what? I'm not going to be "polluting" your precious raid groups because I'm a casual player and don't have TIME to raid. I won't claim that I'm in the majority of WoW players. But I know I'm not the only one who feels this way, and given the current situation, when my character gets to level 60, I'll probably quit playing, as there is absolutely NO reason for me to keep playing at level 60 (don't have time for the raids, or the pvp grind), and nothing new to see starting another character.

    20. Re:Sure, but not just yet by fotbr · · Score: 1

      Holy lack of line breaks batman! Here's how it was SUPPOSED to appear:

      The counter argument is that levels 1-59 don't need new content, since the whole world is new to them. Personally I think that argument is complete crap -- you create a new character in a different class. 99% of the quests don't change, you just swap the Hunter quests for the Druid quests -- and there's only a handfull of those. The world doesn't change.

      If you want to use that arguement that levels 1-59 don't NEED content, then let users create characters that start at the level of their highest existing character. If you've made it to level X, great. You should be able to create other characters that start at level up to X. It cuts down on the "grind" yet enhances replay for casual players.

      I'll grant that it means I could create a level 60 mage without knowing anything about playing a mage character. But you know what? I'm not going to be "polluting" your precious raid groups because I'm a casual player and don't have TIME to raid.

      I won't claim that I'm in the majority of WoW players. But I know I'm not the only one who feels this way, and given the current situation, when my character gets to level 60, I'll probably quit playing, as there is absolutely NO reason for me to keep playing at level 60 (don't have time for the raids, or the pvp grind), and nothing new to see starting another character.

    21. Re:Sure, but not just yet by fotbr · · Score: 1

      Well said.

      Graphics aren't everything in a game. I don't NEED "oooh-shiney" graphics to have FUN. When I want FUN, I play games. When I want to be awed by computer graphics, I go watch a movie.

      The part that confuses me is that many of the same people that insist on having $LATEST_AND_GREATEST graphics cards so they can run their games at 3zillion frames/sec and complain when the graphics in $GAME look even slightly outdated.....are the same ones that go absolutely crazy over $ANIME_GAME_OF_THE_WEEK which to me, look like badly drawn cartoons. I know Anime is considered an art form -- but how the heck do these "oooh-shiney" gamers consider flat-shaded, 2D character "good"?

    22. Re:Sure, but not just yet by steveo777 · · Score: 1

      OTOH, daddy may just get a new system for those rendered breasts and hope mommy don't notice.

      --
      This sig isn't original enough, it's time to come up with something witty...
    23. Re:Sure, but not just yet by Bartmoss · · Score: 1

      GW does have a 3d engine, it's just not used much for real 3d things. Since GW focuesses on PvP, the not-jumping could be considered a feature (nothing more annoying that the guy you're fighting jumping around you in circles; it's just silly).

  10. New genre? by i_should_be_working · · Score: 2, Interesting

    Can't someone (possibly Blizzard) just do the same thing again, but in space, a la Starcraft? I don't know about others, but I for one greatly favour sci-fi over fantasy. Dammit Phantasy Star Universe, where are you?!?

    Also, didn't anybody say the same thing about FFXI? I would guess that people will eventually get bored with WoW just like they did with FFXI and look for the next big thing.

    1. Re:New genre? by Wornstrom · · Score: 1

      FFXI killed itself, IMO. Sure people still play it, but when I started a pot of coffee on saturday morning, and went to 'the Dunes' to LFG so I could grind XP, only to finish the pot of coffee before getting into one, I lost interest. Picked up a copy of WoW since a bunch of IRL friends played it, and proceeded to draw in 3 more of my friends to the game. I would love to see a sci-fi mmorpg modeled after WoW, not necessarily a continuation of starcraft... that matrix online sure sounded interesting, but I haven't heard much about it since I first heard about it...

    2. Re:New genre? by Anonymous Coward · · Score: 0

      EVE Online may be what you are looking for - though they are going through a rough patch right now.

    3. Re:New genre? by Anonymous Coward · · Score: 0

      FFXI was never popular, not even in the same way EverQuest was. Ask random people to name MMORPGs. You'll likely see the same collection appearing: Ultima Online, EverQuest, Guild Wars, EVE, and World of Warcraft. FFXI was mostly forgotten within weeks of its release. It was an EverQuest clone and completely unremarkable at that.

      The only reason people talk about it at all is because it was the first MMORPG to attempt to offer the same content to console players and PC players. It failed miserably at that, creating a game that was lacking on both the PC and the console.

      World of Warcraft was simply the right game at the right time. It came at a time when most other MMORPGs were stagnating. (Star Wars Galaxy was faltering, EverQuest was trying to move over to EverQuest 2, Final Fantasy XI had just released one of the worst expansion packs any MMORPG had ever released, and a whole bunch of other, smaller MMORPGs were starting to die.) People from many different MMORPGs were ready to try something new.

      WoW managed to appeal to both casual and hardcore players, building up a truly massive player base and getting people who would otherwise never give MMORPGs a chance to play the game.

      I don't see it repeating soon. Casual players who were burned by WoW will never return, having been fooled once. Hardcore players already switch MMORPGs as the old ones become stale. New MMORPGs are likely to be able to attract the hardcore, bored with WoW, but unlikely to be able to attract the casuals who have given up on MMORPGs completely.

      In another 10-20 years there might be another huge MMORPG, but it's not going to be happening soon.

    4. Re:New genre? by Wornstrom · · Score: 1

      hate to reply to myself, but I thought it might be cool to have a sci-fi mmorpg based on Stargate? Talk about ease of expansion... it could possibly gain enough support to rival WoW

    5. Re:New genre? by E-Rock · · Score: 1

      EVE also has the largest single shard universe in the MMO marketspace. I've been playing for a while and last week's patch that ran about 10 hours long wasn't really what I'd call a rough patch.

    6. Re:New genre? by wastaz · · Score: 1

      I actually went from wow to MxO for not so long ago, and even though people told me that MxO wasn't good and that I should just keep playing wow (which I've grown tired of a long time ago...with all of the raging morons what not..). Though I didnt listen (since MxO is old and cheap nowadays anyway) and figured that I'd give it a shot. Now I'm hooked.

      My first surprise was that the MxO community isn't only newbie-friendly, it welcomes them warmly. I had plenty of level capped friendly people standing by the place that new characters spawns as asking me if I needed any help, if the tutorial was enough or if I wanted something explained. Then they told me that I was welcome to give them a shout if I ever had any problems, or if I needed a guild (crew/faction as it is called in the game). I've never seen anything like this in any other MMORPG.

      The game itself is quite good. I love the matrix - all of the movies - so for me it's a dream come true. Just jumping from roof to roof is quite an experience (though you'll have to get to level 10 to do that, which isn't the hardest thing to do though). Though the combat system is different from other games. Usually either you love it or you hate it. It's not that easy to understand at the first glance, but it contains a lot of tactics...which I like. If you don't like the combat system though, the game is not going to be that fun...since let's face it, you're going to do a lot of combat. The game has a lot of story in in, which I really like (I never really liked the lack of story, or story progress, in wow), it progresses quite nicely and new episodes are being added on monthly I believe (I might have misunderstood the release schedule though, but I read monthly somewhere).

      There are a few downsides though. Even though the game is old, it comes with it's share of bugs. And I'm sad to say that it doesn't seem to run as smooth on my system as wow did. The devs actually post at the forum though, and usually actually admits when they've fucked something up. It's nice to see the dev say "oops, I destroyed the entire world, we'll have to fix this before we release the patch" instead of a marketing guy going "well, the patch has been delayed due to quality concerns. Getting responses to tickets and such from GM's is much more easy than in WoW (where you might have to wait for 3-4 days before you get a standard unhelpful response), and the GM's seem competent and friendly (and I haven't seen any sign of any standard responses yet).

      The hacker and coder classes aren't as powerful as the operative classes. This is probably because most players play operative (the "fighters") and would be quite mad if they couldnt take down the coders or hackers in a one on one... But there are players who say that this is merely a myth and that it's just harder to play a hacker or a coder and that if you learn how to play you're going to be just as good and so on...I think you get the picture.

      All in all, it cost me 10 euro when I found it in my local game shop. It's really worth testing it if you're interested in it. I mean, that's two pizzas...maximum... I liked it and I'm satisfied with making a switch from WoW to MxO (there's also a good RP community, something I never found in WoW), though MxO is probably not for everyone. I say, try it. It's well worth 10 euro to try it :)

    7. Re:New genre? by 88NoSoup4U88 · · Score: 1

      You might want to try Anarchy Online (if you haven't allready), which is a free MMORPG, with a sci-fi setting. I quite enjoyed it, and the benefit of not having to pay for it doesn't leave any 'obligations' to play the game.
      I also found the community/players in general quite enjoyable to play/talk with. No too much asshats imo.

    8. Re:New genre? by ClamIAm · · Score: 1

      Dammit Phantasy Star Universe, where are you?!?

      Um, Japan?

    9. Re:New genre? by CCFreak2K · · Score: 1

      EVE Online already does that. It did to Earth & Beyond what WoW did to EverQuest. I'm just waiting for the next generation of MMORPGs (although EVE looks pretty kickass).

      --
      "Beware of he who would deny you access to information, for in his heart he dreams himself your master."
    10. Re:New genre? by ifrag · · Score: 1

      Which is one of my big issues with WoW. The shards are really small it seems. Multishard PvP is a step in the right direction I suppose, not enough for me to reactivate though. Based on previous battle.net setup schemes I was actually expecting 2 US servers, East / West. I also had these very cool ideas that somehow World PvP would involve controlling towns and therefore their resources, etc. It looks like they are finally catching on to what some people were expecting... it just feels like too little too late. Something like this would have been better addressed in the initial design, just like how anything interesting about PvP has been an afterthought. Which is really disappointing that the focus got so firmly put into PvE type stuff. Just about every game blizzard has made has been very competitive in the online area. WoW's starting to catchup, but I'd say it still hasn't even caught up to something like their previous Warcraft III / Frozen Throne online "PvP" experience.

      --
      Fear is the mind killer.
    11. Re:New genre? by E-Rock · · Score: 1

      It also has other benefits. On at 3am local time? (west coast, usa for me) Well you're not running around a mostly empty west coast shard. Europe is wide awake and the galaxy is still full of players.

      It's also nice that you can play with your friends, even when you didn't plan on playing together. My cousin and I are in the same corp. This didn't require remaking accounts until we were on the same server and when I found out my brother played, he's also in the same game with us.

      It's harder for the servers, but when each and every player is paying a recurring monthly fee, I'm less forgiving on that side of the equation.

    12. Re:New genre? by Sage+Gaspar · · Score: 1

      I don't think it's MxO in specific you're attracted to, but the long-running MMO. I hate SWG with a passion, but when I logged back in to try a free trial just for shits and giggles, I found a ton of RP and people willing to help -- generally the people that stick with it forever are pretty good members of the community, and they also have shit else to do.

      It's fun to play one of the newer games, you get to explore places before they've been 100% charted and the strategies are set in granite, but I've also found some good fun playing one of the older releases.

    13. Re:New genre? by thenetbox · · Score: 1

      It would be interesting if a Starcraft MMOG would be an MMOFPS instead of an MMORPG.

      I, personally, run out of patience when I have to run around for hours while looking for small enough monsters to kill to level up. A MMOFPS on the other hand would be fast paced and more fun. Add that to the starcraft universe and you might just have an instant winner.

    14. Re:New genre? by zenkonami · · Score: 1

      Eve Online. WoW bores me, in part because it is a fantasy game. I simply don't enjoy it, and I really don't like the look of it much. But Eve...oh, if only I could afford to play Eve again...

      Granted, plenty of people will think Eve is boring, but they just spend their nights playing solitaire =)

      -Zen

      --

      Do You Experiment?
  11. Blizzard has their work cut out for them... by antialias02 · · Score: 5, Insightful

    The only thing I can see beating WoW in terms of MMO Competition is if a number other high-quality games enter the market and drop their price point and subscription fees. It's really Blizzard's to lose. If they release a string of bad patches, quit putting out expansions, the like, and people hit 60 (or 70) and lose interest, they'll flock to Eve, Lineage, Guild Wars, CoH, and others.

    1. Re:Blizzard has their work cut out for them... by calculadoru · · Score: 1

      people hit 60 (or 70) and lose interest

      If you get to 70 and are still playing WoW at that age, there is something wrong with you indeed.

      --
      The power of accurate observation is commonly called cynicism by those who have not got it. -- G.B. Shaw
    2. Re:Blizzard has their work cut out for them... by Stokey · · Score: 0

      I'm not an MMO player but wondered about the 60 (or 70) level cap in WOW as an artificial limit. Would a sort of karate Dan system work, where beyound a certain point, there are actually restricted number of the next level up, finally up to the point where there is only one person at the highest level (per world, per server or whatever). To move into the next category up there may be some more esoteric or qualitative criteria to pass, or possible a "dead man's shoes" approach when someone with such an account quits and those in the queue have to battle it out for promotion. It would give you something constantly aim for or not depending on your bent. This may well have already been implemented elsewhere.

      Cheers,

      Stokey

      --
      Natsu gusa-ya, Tsuwamono domo-ga, Yume no ato
  12. Convince the company to go public by Travoltus · · Score: 1

    Then buy in at the IPO level.

    --
    --- Grow a pair, liberals... stop letting the Republicans bully you!
    1. Re:Convince the company to go public by hypoxide · · Score: 1

      Which company? Blizzard is owned by Vivendi who I believe is a French company. They withdrew from the public market maybe a month ago, much to my surprise. I had to follow a pretty long paper-trail in order to figure out who actually owned Blizzard because I was interested in their stock. Vivendi seems to be coasting on WoW's success currently.

      --
      Anything can, could, and will happen.
    2. Re:Convince the company to go public by Anonymous Coward · · Score: 0
      I had to follow a pretty long paper-trail in order to figure out who actually owned Blizzard

      Perhaps you could have just looked at the Company Profile section of their site, where it clearly states "...Blizzard Entertainment, a division of Vivendi Games..."

  13. Possible strategy by smbarbour · · Score: 2, Insightful

    Since most players are unwilling to play more than one MMO on a regular basis, the trick is to entice players to leave WoW and play your game. The trick is to find the "hook" necessary to do just that. I would propose to offer a contest to give away free lifetime accounts to a significant number of people. By doing this, you can get an initial playerbase that can entice their friends to come to the new game. One of the biggest draws to MMOs (for me at least, although I'm not a WoW player) is the social environment from playing games with friends (whether in real-life, or just in-game).

    Of course, the game does need to be worth playing in order to entice anyone away from another MMO

    1. Re:Possible strategy by imidan · · Score: 1

      Or... reward people for the time and money that they've put into WoW. Start up a new MMOG and allow people to submit their login information so that the new game can go scope out WoW experience, equipment, skills, playtime, etc. Use that information to give new players a leg up on the initial grind. As long as you planned for this sufficiently in advance, balancing should not be too big a problem.

      Almost like importing your WoW character into the new game, but the new game need not be a fantasy game, or necessarily anything too similar to WoW. I think that one reason why people get tied to playing one particular MMOG is because of the amount of time that they've invested in their character. Allowing people to trade that time in might entice them to try out your service.

    2. Re:Possible strategy by Jesterboy · · Score: 1

      No offense, but I think there's several reasons why this is a very bad idea. First and foremost is Blizzard probably doesn't want some other random company harvesting data through accounts on their servers.

      Second, this would be the equivalent of paying a service to power level your character. Unless the MMO was exactly the same as WoW (which it couldn't be as that is what it's trying to improve on), these people would have no idea how to play their suddenly uber buffed character. Without the experience in the low end game, they would have no idea how to function in the high end.

      The only way a system like this would ever work is if Blizzard released the successor to WoW, but even then I don't think anybody would view it as a good idea.

    3. Re:Possible strategy by imidan · · Score: 1

      But that's the whole point of designing the function into the game in the first place... a person doesn't necessarily end up with a super-high level character just because they use a high level WoW character to import. As you point out, the people who want to do that can just buy a high level character on eBay or whatever. No, whatever effect the character has must be integrated into the concept of the game in such a way that you still get to start playing in the same kind of way that a completely fresh character does, but there is some kind of difference... and one that is meaningful, but doesn't negate a significant aspect of the game. I'm hard-pressed to come up with an example off the top of my head, but then it's just an idea.

      And yes, I agree that Blizzard may not like the idea of having some other MMO mining their user accounts in that way. I suspect that it would be impossible to do while complying with Blizzard's TOS. I still think the basic principle, that people would be more likely to switch MMOGs if they didn't see it as abandoning a significant time investment, is sound.

  14. Popularity by lymond01 · · Score: 3, Interesting

    My opinion is that World of Warcraft's popularity is due to its original base in the hugely popular Warcraft series of games. Without that, it would be just another EQ clone like the rest of the games. For 3 million people, the name Warcraft introduced them to the MMORPG, something a new title like Everquest or Dark Age of Camelot wouldn't do. Would Spiderman the movie have been nearly as popular if it was called "Webman" and was loosely based off of Spider-man? I'd say not.

    1. Re:Popularity by servognome · · Score: 1
      My opinion is that World of Warcraft's popularity is due to its original base in the hugely popular Warcraft series of games. Without that, it would be just another EQ clone like the rest of the games. For 3 million people, the name Warcraft introduced them to the MMORPG, something a new title like Everquest or Dark Age of Camelot wouldn't do.

      WoW's popularity was also due to the fact the game was accessable to a wider audience. In EQ if you were to log in for 1 hour you couldn't really accomplish anything. This makes it unattractive to mainstream audiences who have things to do other than play a game for 6 hours straight.

      Would Spiderman the movie have been nearly as popular if it was called "Webman" and was loosely based off of Spider-man? I'd say not.

      Isn't "Webman" the superhero who solves crime with Google and never leaves the house?
      --
      D6 63 0D 70 89 81 BB 8E 7B 7C 5F 5D 54 EA AB 73
    2. Re:Popularity by Anonymous Coward · · Score: 0

      'Would Spiderman the movie have been nearly as popular if it was called "Webman" ...'

      Of course not because, quite frankly, the name sucks arse. It needs to be more Cinema 2.0. It needs to be something fresh, like "Webman on a Plane". Now there's a film the punters would love, and the script pretty much writes itself.

    3. Re:Popularity by sharopolis · · Score: 1

      This is a very good point. I orignally bought wow not beacuse it was an MMOG, but beacause it was the next big Blizzard title. If anyone is going to give them serious competition it's got to be someone who can promise both quality software and have a big consumer impact.
      Online games have a sort of catch 22 attached to them, people are only going to want to play them if they are already popular and have a large userbase. It doesn't matter how good the game itself is, it's no fun to play an online multiplayer game in an empty server. One of WoWs biggest pluses is that it has such an active player base, you may queue to get on the server, but you'll never be waiting long to find other players.
      WoW had an instant commuunity of dedicated players right from the start, if anyone's going to compete they're going to need to accomplish something similar they'll risk losing the MMO genre's biggest selling point, the massivley multiplayer bit.

    4. Re:Popularity by bughunter · · Score: 1
      You are right, but there's more.

      People keep talking about the "popularity" of the Warcraft series, but WoW attracted so many players so fast due to the quality of those games.

      I can think of only one other series of games that has a reputation for quality that matches Blizzard's Warcraft/Starcraft/Diablo -- the Sid Meier's Civilization series.

      Imagine a Civ MMO. Assume for a moment that the mechanics and ruleset and persistance problems were worked out, and then imagine the mass appeal factor the brand would have.

      If anyone could do it, "Sid Meier" could.

      --
      I can see the fnords!
  15. It can be done by portwojc · · Score: 4, Interesting

    Star Wars Galaxies could have done it but they were too busy reinventing the game every 4 months.

    StarGate can do it if it's done right. They have the brand name. They just got to remember this is a MMORPG and there needs to be more than one way to succeed in the game. If they can break this cycle that you have to always fight something to advance they'll win over big. That's what Star Wars had. Docs, dancers, musicians, and artisans could do what they liked doing and succeed.

    Believe it or not some people just liked standing around chatting.

    1. Re:It can be done by le0p · · Score: 1

      Star Trek Online should be interesting as well, I'm not even a Trekky (sp?) but I can't wait for this game. I think it's looking like late 2007 maybe 2008, but hopefully it gets done right and is worth it.

      --
      "I think that God in creating Man somewhat overestimated his ability."-Oscar Wilde
    2. Re:It can be done by Jerry+Rivers · · Score: 1

      See the excellent post above by 99BottlesOfBeerInMyF (813746).

      Star Trek Online will be Windows only. It will fail.

      --
      The pursuit of absolute tolerance leads to the most rigorous and ludicrous intolerance. - REX MURPHY
    3. Re:It can be done by dargon · · Score: 1

      Funny, Guild Wars is Windows only and doesn't seem to have any problems because of it.

    4. Re:It can be done by Armando_Mcgillicutty · · Score: 1

      Um.... As much as I wish this wasn't the case, Windows still has 90%+ market share. If it does fail, I don't think it will be due to the missing 10% of Linux and Mac Fans.

    5. Re:It can be done by Scrameustache · · Score: 1

      StarGate can do it if it's done right. They have the brand name.

      Brand names are a reciepy for suckiness.

      --

      You can't take the sky from me...

    6. Re:It can be done by Senzei · · Score: 1
      StarGate can do it if it's done right. They have the brand name.

      Brand names are a reciepy for suckiness.

      Yes, this is obviously the case. Ref: World of Warcraft, Final Fantasy XI.
      --
      Slashdot: Where anecdotes and generalizations can be freely substituted for facts, logic, or intelligence
    7. Re:It can be done by Jerry+Rivers · · Score: 1

      And ALL of the games just mentioned, have a miniscule subscriber base compared to WoW. Since the context of this article is whether or not another game will displace WoW -- not whether a bunch of Windows users will play the game or not -- this game is destined to be relegated to the also ran catagory. So since it will NOT replace WoW it WILL fail. Mark my words. It will just be another D&D with a tiny, but no doubt loyal, fan base. It will never be another WoW.

      --
      The pursuit of absolute tolerance leads to the most rigorous and ludicrous intolerance. - REX MURPHY
    8. Re:It can be done by Jerry+Rivers · · Score: 1

      Here's the link to illustrate my point:

      http://www.mmogchart.com/

      SWG, UO and CoH/V have whopping 3.8% of the market COMBINED. WoW has 52.9%. Those are hardly Windows-only success stories. In fact, the only game that offers true native Mac support, WoW, is the only game that can truly call itself Massively Multiplayer. There rest are little more than pretenders.

      Any company that ignores 20 million relatively affluent users does so at it's peril. WoW has proved that by NOT ignoring them.

      --
      The pursuit of absolute tolerance leads to the most rigorous and ludicrous intolerance. - REX MURPHY
  16. Some points by b1ad3runn3r · · Score: 2, Insightful
    It's interesting to note that nearly all the positive points from this article correspond to the generally perceived decline in game quality in the past few years.

    For instance the MMO that gives acceptable rewards for soloing sees a good deal of its playerbase at max level relatively quickly. This impacts the long-standing belief touted by casual gamers (the main audience of WoW) that the journey is the fun part, and the end game item hoarding and raiding is boring. Also it leverages the HUGE userbase that followed Bliz from all their previous games. Generally, players want new content, new classes, new races, etc. instead of just a 3d version of the 2d FPS games. Lastly, the graphics of WoW are nothing wonderful. Contrary to new games touting "life-like graphics", where one needs to buy at least 300 bucks of gpu to play on high settings, WoW's graphics look cartoony, which allows them to put more focus on design and content more than the 795,945th pixel on the jewel in the pommell of the....

    My dissapointment in the direction recent games are taking comes from the formula game studios are learning to take to produce something "new". Take 1 of the following: a game of the year, a series game, a movie, a cult-classic that fans want brought back. Throw a design team together that has proven success doing nothing innovative. Come up with 1 feature that's not really new to throw to the masses as "innovation". Produce it as quickly and cheaply as possible, creating a fluffy nothing that will be beaten quickly and get the consumers ready for the next game at another $50. Hype it everywhere, and only show pre-rendered videos of it so that people who don't know better will believe that the gameplay is open-ended and gorgeous. Profit. Rinse, and repeat.

    The only good news in the gaming industry for a while was Vanguard, but thats so far a dissapointment, and the Wii (which is truely innovative). Nintendo, do you want my bank account numbers so we can do direct deposit to you?

    --
    "Reality continues to ruin my life" - Calvin and Hobbes
  17. Yes, but not in the way the article presents it by geekwithsoul · · Score: 2, Insightful

    WoW will be beat, but not by something that does what it does better. Instead it will be bested by something everyone hasn't seen before. I'm not talking about a new type of game, but some kind of evolution of the MMOG that someone is probably working on right now. That said, WoW is probably the ultimate within the MMOG model as it currently exists, but nothing lasts forever . . .

    1. Re:Yes, but not in the way the article presents it by geekoid · · Score: 2, Funny

      ".. some kind of evolution of the MMOG that someone is probably working on right now."

      Crap! I KNEW there was something I was suopposed to be doing instead of playing WoW!

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  18. Looking Back by Deluxe_247 · · Score: 5, Insightful

    ..at all the time I wasted playing WoW brings a tear to my eye. I neglected my loving wife, my friends, I would occasionally skip work, school, or other activities just so i could 'raid.' That's the worst part about that game. It hooks you with the ease of leveling and the fact that you CAN level on your own. You don't need to be in a giant group to gain experience (a la FFXI).. The questing system is intuitive and enjoyable, the storyline is great wether you played the original Warcraft installments or not.

    The game was successful because everyone wanted a 'casual friendly' game to play - and that's exactly what it *WAS*. But once everyone reached 60 and the developers lollygagged their way to the first expansion (after what? 2 years? 3? I can't even remember how long the game has been out thanks to being locked in a cold room full of empty coke bottles and a broken '2' key for Sinister Striking!)

    Once you hit that top level and started raiding, it became a horrible addiction. The only way to see real character advancement is through new gear, and the GOOD STUFF (as all crack heads want!) is only available via raiding A LOT. I went from a happy casual player to a 5 day a week 'second full time job' player.

    I don't think another game will have that much success anytime soon - im sure it's possible.. but I also think that the hayday of WoW is going to slowly come to an end. I don't know if their numbers are still going up or not, but im sure as more and more new games will be released that will slowly steal games from WoW... Blizzard might try to hold onto the throne with World of Starcraft or World of Diablo or basically just rehashing WoW with one of their other brands to keep it 'fresh', but eventually even they will bow down eventually.

    Besides... WoW is in a whole new 'era' of gaming IMO. 20 years ago a fun game was playing cards after dinner with your parents (maybe a few more years than 20...whatever) The point is that as technology continues to develop and becomes accepted, more and more people jump 'on the wagon', and thats just part of what the gaming community is seeing today. Is it that WoW just happened to be 'the right game at the right time', or will it be looked at years from now as 'one of the first good games in the 'Gamers-Generation.' (I know that sounds a bit silly but hopefully you understand my point.)

    Disclaimer: I fall upon my rights as an american to post this message without using spellcheck. Thanks!

    --
    Its Deluxe, son. Deluxe!
    1. Re:Looking Back by myheroBobHope · · Score: 1

      I think the expansions are going to allow them to reinvent parts of the game, and fix some problems. I'm under the impression that the new 25 man raid cap will be more "casual" friendly. People will be able to pick up a group and go whenever they feel like, instead of having to join a big guild, and wait on the other 39 people. I currently play, and have more fun in ZG (20 man) than in MC (40 Man). I think ZG better captures what the game was supposed to be, and MC was an initial stumbling block and a mistake for the game.

      --
      http://www.pterrys.com
    2. Re:Looking Back by angel'o'sphere · · Score: 1

      I can't even remember how long the game has been out thanks to being locked in a cold room full of empty coke bottles and a broken '2' key for Sinister Striking!)

      You know you can assign other keys to your action bar? Or move the sinister strike action to a different spot on the action bar?

      Just wondering that you even use the keyboard ;D last night a Paladine appologized after wipe that he had dragged his spell with the mosue from the bar .... he never knew about key bibdigs.

      angel'o'sphere

      --
      Cost free eBook I read (by iBook/Kobo/Amazon/ObookO/Gutenberg etc.): "The Green Odyssey" by Philip Jose Farmer.
  19. EQ by dmt99 · · Score: 1

    Weren't people asking this about EQ a few years ago?

    1. Re:EQ by Osmosis_Garett · · Score: 1

      Yes they were, and the responses were very much the same... with the exception that there was also a vocal group who were saying that "the mmorpg market isnt big enough to support many more games without significantly reducing the subscriptions to EQ".
       
      How quickly we find ourselves back at this question again. The answer is, of course, of course! Not only are more and more people connecting to MMO worlds, but younger and younger crowds are doing so. I've always held that the main reason that WoW has attracted such a huge fanbase is because it has a look that can appeal to both young and old players; there is really very little innovation, most of the good things about any new mmporg are duplicated from prior successes (why remake the wheel). It is only a matter of time before a 'WoW Killer' comes along, and to think any differently is very naive. I suspect that those who subscribe to that belief are also the people who have sunk a great deal of time into WoW and haven't gone thru the process of letting it all go forever.
       

  20. I sure hope so... by le0p · · Score: 4, Interesting

    First off, this article seems to have been written by someone who played two MMO's: Everquest and WoW. Most of the "revolutionary" features of WoW were present in other MMO's (instances, battlegrounds, solo centered play) previous to WoW's existence. Some were done worse, but I'd bet some were done better as well. While WoW is an international success, in my opinion, it's an average MMO. I've played my share of the genre and beta'd a few that never made it as well, and I found WoW to be technically sound but overall pretty sterile. I was bored enough to cancel pretty quickly and even tried to return with some friends thinking that would help, but alas it was not meant to be. If it works for you, that's cool, but I disagree with anyone that calls it the be all end all of MMO's. It's not THAT great.

    What I do like about WoW is the quality, it seems minimally buggy in comparison to most MMO's (except for the Blizzard servers after release). This is so important and it's a problem in so many of the games in this genre.

    If another MMO comes out with the same quality control and a well known license attached, you'll see a split in the user base. The casual players will stick around mostly (as will some of the hardcore fanboys) but a new challenge is something an MMO addict can't pass up.

    --
    "I think that God in creating Man somewhat overestimated his ability."-Oscar Wilde
    1. Re:I sure hope so... by Broken+Bottle · · Score: 1

      Marvel Comics and DC Comics are both developing MMOs (independantly of course). One of them could provide the magical combonation of mainstream gameplay and a high profile license. Either of them are much bigger than World of Warcraft in terms of name recognition although comic book based themes might work against them a bit :)

  21. Convinced by daeg · · Score: 3, Interesting

    I'm convinced that a lot of WoW's appeal is the color and graphics style. There are many other MMOs out at the moment but most of them have graphics more seated in reality. Unfortunately, it seems that many game artists are not capable of working with earth tones very well and most of the graphics end up washed out and grey. EQ2 is a prime example of graphics-gone-wrong. EQ2 had a lot going for it, actually... the crafting system was pretty damn innovative and was a throwback to UO (post-T2A) where your skill directly impacted the quality of your goods. You couldn't get away with a blacksmithing mule without putting a lot of effort into it. Contrast that skill and time-based system to WoW's crafting system where any dumbass that gets 300 Alchemy can transmute Arcanite every 2 days just as well as you can. A lot of other games tend to have similar graphics problems (Note: part of this is hardware limitations. With a more cartoon graphics style, you can get away with a limited number of polygons and colors. Realistic graphics need heavy shading and heavy textures to make it look good.)

    I think for a game to beat WoW they will have to trump graphics and remain simple. Let the casual user have an easy game but make it complex enough for those that want complexity. WoW has done this fairly well. Anyone can get to 60, but a true game fan can find and adventure for specific equipment items and specific stats. A fanatic fan can break the game down into math and figure out exactly how much his DPS (damage per second) would increase if he got a certain item or certain enchant. But you don't have to do that.

    Customization is a big (HUGE) key that WoW has completely missed. You cannot create a community in WoW beyond a guild. Again going back to UO.. that was a great feature, albiet implemented very poorly at times and the implementation/security of it varied greatly every content update. If you wanted to, you and some friends could build a small town out of user-purchased homes, complete with NPC vendors that you controlled. Second Life has huge customization features but is lacking graphics, intuitive UI, and just doesn't have the appeal that most games do.

    1. Re:Convinced by geekoid · · Score: 1

      "WoW's crafting system where any dumbass that gets 300 Alchemy can transmute Arcanite every 2 days just as well as you can. "

      Thats an example of someone's skill directly impacting the goods they can make.
      Having an equal skill should allow people to make equal things, don't you think?

      "Customization is a big (HUGE) key that WoW has completely missed."

      Agreed. In UO our guild had specific color, and that was pretty cool. Since it was easy to recognize a guild member from a distance.

      The other thing they lack is 1 hour raids at higher levels.

      Oh, and puzzles and tests.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    2. Re:Convinced by Grifty · · Score: 1

      WoW's lack of customization options is the biggest missing feature for me.

      I understand that they (Blizzard) want to maintain quality, and that it is therefore easier to limit options, but what I loved in UO (which I played from Dec. '97 until around a month ago) was the ability to distinguish yourself from others graphically with minimal effort.

      Granted, re-hues can be ugly as sin, but at least they were distinct.

      Unfortunately with the UO: Age of Shadows expansion, it became more about the stats on your equipment than about wearing what you wanted, and only what you wanted.

      Second life had all of the customization I wanted, but lacked any in-game "official" content. I didn't think it was possible, but it was *too* open ended for casual play, as it isn't really a game so much as a 3D chat room.

      I would love it if WoW allowed for some sort of pay-per-enhancement that would change the art of an item, but retain the name/properties, affording guilds/individuals the ability to look however they wanted without sacrificing any function, and at the same time providing a sort of gold-sink.

      --
      "Can I have your stuff?"
    3. Re:Convinced by daeg · · Score: 1

      Sorry, I should have been a little more clear on the crafting issue. EQ2's crafting was unique because it, like other game aspects, took playing skill, not just an in-game stat number. UO's crafting system wasn't a sure thing -- your success was affected by your skill, stats, and other hidden stats such as how "full" you were. UO's crafting system was also limited by the distribution of materials. Knowing and mapping high-level ore types was something not governed by in-game stats.

      And no, an equal in-game skill number should not mean equal items... if I spend time learning how to best use my 100.0 Blacksmithing skill, I should be able to produce better things than some guy that happens to have 100.0 but doesn't care if his stuff is exceptional. I would want someone that wants a high-level piece crafted to come to me with their metal bars because I can give them a better chance of not wasting 50,000 gold on a non-exceptional item.

      WoW's crafting system is very flat. The only way it can currently expand is by gaining additional recipes and by knowing node spawn points. Unfortunately, WoW also shows you the spawn points... whereas UO you actually had to discover and test them yourself.

      Jewelcrafting could change that a bit, of course, since it gives some customization options.

  22. Gotta Have the Crack Factor by TooCynical · · Score: 0, Offtopic

    The conversation usually goes like this...

    Gamer 1: Hey, you gotta try this new game with us, everybody is doing it.

    Gamer 2: Nah, I heard it will wreck your life.

    Gamer 1: C'mon, just this once... you'll love it. Nothing bad can happen.

    Gamer 2: Oh, OK... Just this once.

    Later that day Gamer 2 steals Grandma's credit card for the monthly fees...

    Until other games can be engaging enough to inspire that kind of behavior from the regular players they won't touch WoW.

    --
    Homer: Facts are meaningless, you can use facts to prove anything that's remotely true!
  23. Faulty Analysis by 99BottlesOfBeerInMyF · · Score: 2, Interesting

    All of these factors point towards one conclusion: World of Warcraft's success, admirable as it may be, will be extremely difficult to duplicate.

    In five years does anyone doubt that most people will be playing a game with better graphics than WoW, even if it is WoW II? The social component of MMORPGs makes it more likely, not less that gamers will flock to one particular game among the offerings they have. The question then becomes, how do I make my offering the next king kong of MMORPGs?

    Gameplay is one key. It has to be fun and it has to be addictive in order to build and maintain sufficient body count. Accessibility is another key. It needs to run on Macs and PCs and ideally on Linux. You can't afford to exclude 5% of the market, because that 5% will contain some of the hub people that will draw in others. If 1 person can't play a game, 20 might stay on a game their friend can play too. Those 20, make up some of the mass needed to be a blockbuster. The barrier to entry cannot be too high. Initial cost cannot lockout the bottom half of the market, and it has to run on the average machine, not just top of the line. A free trial is a big plus as it gives people a free way to get hooked, just like crack.

    Aside from graphics, and more refined gameplay, there are a lot of things a new MMORPG can bring to the table. One is more diversity and another is standardization. This may seem contradictory, but hear me out. If a company puts out a game that works with open standard modules, then multiple companies can create and sell those modules for it. Buy access to different fantasy settings, cyberpunk, world war 2, etc. This allows for the maximum diversity of gameplay with the minimum barrier to entry. Since it would almost certainly rely upon one or more standard gaming engines, it would also remove a lot of the work that goes into building one from scratch.

    I've advocated this as an open source project, but have not heard many people enthusiastic about it. It is, however, a perfect fit for the OSS business model since content and the service are not tied to the code and are what people are willing to pay for. I think if someone creates the Apache of MMORPG engines, they will be a rich person with a huge reputation that will allow them to cherry pick work from then on.

    Open Source or not, however, a single, service or game is almost certain to be a magnet to gamers, like WoW is today. It is part of the nature of the social network, which is a huge component of MMORPGs today.

    1. Re:Faulty Analysis by Anonymous Coward · · Score: 0

      As someone who is currently working on a MMO, I agree that open source is where things are bound to eventually happen. The required technology to make those things run is too large to be done properly by a reduced team tied to a particular's game budget and schedule.

      On the game I work on, the engine, tools and development environment are crappy and are dragging production down. A lot of potentially very good ideas could have been down within the same budget with a more robust technology.

  24. OMFG WTS 30x Zerg Rush 15g by Morrigu · · Score: 3, Funny

    /me casts Improved Zerg Rush

    "You have insufficient creep to cast that now."

    5 Elite Protoss Zealots unstealth and gank you.

    "LFG 3M marines, 1M medic"

    Or seeing a cloud of Carriers or Mutalisks come screaming over the horizon, hell-bent on laying waste to your camp. :)

    --
    "We can categorically state that we have not released man-eating badgers into the area." - Major Mike Shearer, UK
    1. Re:OMFG WTS 30x Zerg Rush 15g by idontgno · · Score: 4, Funny

      I've said it before, and I'll say it again:

      World of Starcraft will make hearing "Nuclear launch detected!" a much more personal experience.

      --
      Welcome to the Panopticon. Used to be a prison, now it's your home.
    2. Re:OMFG WTS 30x Zerg Rush 15g by Morrigu · · Score: 1

      Brings a whole new meaning to "Area of Effect" damage. :)

      --
      "We can categorically state that we have not released man-eating badgers into the area." - Major Mike Shearer, UK
    3. Re:OMFG WTS 30x Zerg Rush 15g by Anonymous Coward · · Score: 0

      Heh, zealots unstealth?
      You mean Dark Templar!

  25. which means you have to build off a franchise by TheAxeMaster · · Score: 4, Insightful

    like WoW does. If you had said Warcraft 5 years ago, how many people would know what you were talking about? Lots. They already had the brand recognition and that sold a lot of copies for them right there. I think the next big MMO you'll see will also be built off of another franchise game (and NOT starcraft!). DDO's only real attribute is because it has D&D in the name. That sold it to a lot of people right off the bat, even though it is just enough D&D to be confusing to newcomers and not enough for a lot of fans of D&D to like playing it. Most of the other MMO's you see out there don't have that recognition (puzzle pirates, eve, guild wars, etc.) and an MMO is a hard place to build brand recognition these days.
     
    Watch for a big name title to go MMO...

    1. Re:which means you have to build off a franchise by geekoid · · Score: 1

      "(and NOT starcraft!). "

      you soulless bastard!

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    2. Re:which means you have to build off a franchise by finiteSet · · Score: 1
      Watch for a big name title to go MMO...
      Wait - I've got it:
      Duke Nukem Online Forever
      *head explodes*
      --
      If we start buying CDs then the terrorists have already won.
    3. Re:which means you have to build off a franchise by suuutch · · Score: 1

      an MMO that could rival WoW:

      Grand Theft Auto Online

      Please TTWO, do it, and take my invested stock value up w/ it!

    4. Re:which means you have to build off a franchise by Kreigaffe · · Score: 2, Insightful

      I GOT IT!

      Everyone's familiar with Star Wars, right? It's a sure bet! Brilliant!

      --
      ... still waiting for this free-as-in-beer free beer I keep hearing about. :|
    5. Re:which means you have to build off a franchise by fotbr · · Score: 1

      Sweet.....a giant, online, gang war.

      Actually, that would be kind of amusing, wouldn't it. And Jack Whats-his-name will get to sue, again, and we can laugh at him some more.

  26. Starcraft Breakfast Cereal? by Bieeanda · · Score: 2, Funny

    What was the jingle, "It's like there's a Zerg rush in my mouth, and everyone's invited"?

  27. Blizzard can. by Anonymous Coward · · Score: 1, Informative

    I've found that the only ones that can truly destroy an MMO are the designers of the actual game.

    I played City of Heroes for well over a year. I enjoyed it. I loved beating up supervillians, and flying around in a city, and discovering all the backstory to the world. But the near constant tweakings to the powersets were annoying, especially since I played one of the most debated (Regen Scrapper, if that means anything to you). The lack of anything else to do besides combat was a factor as well.

    I stopped playing due to those factors, and that I replaced my PC with a Mac. I eventually picked up WoW and I can see the seeds brewing of WoW's potential failure. Raids, especially 40 man raids, are boring and often a waste of time. PvP is a joke, since it's mostly farming a battleground instead of an instance, along with rank decay. The differences between races are mostly aesthetic, barring the races with actual useful racial abilities (Forsaken, Humans, Gnomes, Tauren).

    From what I've seen of the expansion though, they might actually be listening to the player base. Raids will be smaller, thus easier to form, and have more destinations, making the endgame more than a repeated slog through MC. Racial class abilities akin to the Priest spells for all classes will help with the diversiveness of builds, along with the extra talent points and tiers. PvP system getting tweaks, mainly that your rank won't go down once a week. And of course, lots of new content.

    If you want to surpass WoW, first you need to do everything right that they did, and then do what they did wrong correctly. That relies on there being more wrongs than rights though.

  28. How about someone gives an actual response... by Anonymous Coward · · Score: 0

    Yes it's possible to "beat" WoW, but only until Blizz adds a new dungeon.

    If you're in a good guild it's possible to get the best (within reason) gear in the game (or that your guild can attain) for your class after a few months of solid raiding. This is the point at which people usually reduce their play time or start another character and do it all over again.

  29. Aren't we forgetting Ultima Online?? by hcob$ · · Score: 1

    I know that that game still has several hundred people per server on a daily basis. Also, when WoW turns 20, then we'll talk.

    --
    Cliff Claven
    K.E.G. Party Chairman
    Founding Leader of: Koncerned for Egalitarin Governance
    1. Re:Aren't we forgetting Ultima Online?? by hcob$ · · Score: 1

      Correction... when WoW turns 10

      --
      Cliff Claven
      K.E.G. Party Chairman
      Founding Leader of: Koncerned for Egalitarin Governance
    2. Re:Aren't we forgetting Ultima Online?? by geekoid · · Score: 1

      Wow has several thousand people per day.
      WoW is far more friendly to casual gamers. In fact, it can be fun casually. ALthough the need more ~1 hour raids.

      The article is about WoW becasue it is substantilly more popular the UO.

      Not to bag on OU, but your complaint is out of place.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    3. Re:Aren't we forgetting Ultima Online?? by AnotherBlackHat · · Score: 1

      Using the TFA's metric, revenue and subscriber numbers, WoW beats UO.
      After 9 years, UO has about 20 million "subscriber months".
      WoW does that every 4 months.

      -- Should you believe authority without question?

    4. Re:Aren't we forgetting Ultima Online?? by Breakfast+Pants · · Score: 1

      WoW has already had more subscriber months than UO in a far shorter time. So, in a very real sense, they don't have to turn 10.

      --

      --

      WHO ATE MY BREAKFAST PANTS?
  30. Yah, The... by Anonymous Coward · · Score: 0

    End guy was hard.

  31. SF has the answer by Anonymous Coward · · Score: 0

    VR Sims like Dream Park, followed by chipheads. BTL, anyone?

  32. Sony dropped the ball by Grimwiz · · Score: 4, Interesting

    I played everquest for years. If it weren't for mismanagement of Everquest we would be shaking our heads and wondering how a single MMORPG could dominate the market for 6 years. However, the gorilla on the block since 2005 is now WOW though I suspect it is starting to suffer the same problems. I hope sanity returns and they avoid EQ's fate.

    The reasons I left EQ (and why WoW may not avoid these problems) were...

        1. The game was so hard you cannot meaningfully accomplish things solo once you're high (e.g. 60th+ level). As a casual player who does not spend a long time online in one session I spent a large percentage of my time looking for a group. I even arranged a second subscription so that I would have two characters whilst I was soloing. Wow was therefore more accessible because you can solo meaningfully and it also halved my subscription costs. However, both systems are designed so that the greatest rewards are only achievable by massive multiplayer effort. and at that point, all the players who have real lives drop out.

        2. Very few pieces of software are perfect, with a MMORPG this sometimes requires human intervention. The customer support at SOE was appalling. GMs sometimes abused their powers and if you had a problem you sometimes had to wait days for resolution. WoW support used to be fairly good and prompt, but I've noticed a drop in quality over the months.
    Over time, it looks like the WoW software has got more buggy to the point where I suspect EQ has the upper hand now. If you've got 40 people who spend hours trying to achieve a goal and all wipe because of lag (for example) then they're going to be fed up.

        3. Even though the area to explore was huge, (and I'd explored for almost 4 years), I had only visited maybe 50% of the regions that were available. A lot of the new regions required quarterly expansions costing about $45. Every time an expansion comes out you are reminded that you're paying a subscription AND you're being asked to pay for the expansion. Blizzard had been very good at improving WoW for the standard subscription and I dont begrudge them an expansion every 18 months or to, but Sony's 3 monthly expansions to add broken content drive people away.

        4. It became obvious that some mechanisms in EQ were overt time sinks (e.g. some people waited days for certain creatures to appear), now, obviously, the whole idea of a game is to be an entertaining time sink, but you're supposed to be enjoying yourself whilst doing it. WoW has a few irritating time wasters, such as flight paths but generally its a lot better.

    So in summary, Sony destroyed Everquest's dominance of the MMORPG market by offering poor support for buggy software and charging lots of money for it whilst only a few hardcore players got bragging rights over their leet characters (at the cost of family, jobs and sleep). I can see a few faint shadows of this disease on WoW, and hope it won't get worse.

    If someone wants to make a killer MMORPG then listen to the majority of players, not the vocal hardcore. Allow people to stop and attend to real life. Listen to them when they've got a problem and fix it as a priority before working on something shiny, new and broken. Let them play the game as fast or as slow as they like, so they can socialise or be a tourist. I'd love to play a casual wow-type game in the Everquest world, there were so many cool areas, monsters and quests that I miss.

    --
    -- Don't believe everything you read, hear or think
    1. Re:Sony dropped the ball by dave562 · · Score: 1
      However, both systems are designed so that the greatest rewards are only achievable by massive multiplayer effort. and at that point, all the players who have real lives drop out.

      This is my biggest concern with WoW. I bought two copies of the game so that I can play with my girlfriend. We are both at level 29 after about a month of casual play. I like the casual play aspect and the quests are fun because they are something that we can do together for an hour or two before bed a couple of nights a week. I fear the endgame tho. Every single one of my friends with a level 60 character who plays the game only plays the game. They are in guilds and those guilds expect them to be online for raiding on a set schedule. They spend 2-3 hours in a single freakin instance, and most of the time don't even get any gear out of it because they haven't earned enough DKP... whatever the fuck DKP is. Unfortunately for me, I have a life outside of WoW, but I can relate to being a junky. I used to put in 8-12 hour days playing Quake 3 and Rocket Arena competitively, but still... Q3 doesn't have anything on the level of the DKP system and the crack of Blues and Purples. I don't even want to think about 60+ PvP against guys who have been 60+ for a year and have all of the gear.

    2. Re:Sony dropped the ball by Broken+Bottle · · Score: 1

      Not only did they fuck up with EQ, but I think what they did with Star Wars Galaxies is an even more glaring error on their part. Is there a more well known brand name than Star Wars? If SWG has been less ambitious in its design and more focused on fun and content, it would have easily eclipsed WoW's subscribership, particularly considering that Lucas was putting out EPS1,2 and 3 right at the time when SWG should have been riding the wave of Star Wars awareness. It was an interesting game in the begining being skill based and all but it was buggy and difficult to maintain. It eventually collapsed under it's own weight and got scaled back massively to the point that the setting was the same but the gameplay was COMPLETELY different from when it first launched. Not a good way to hang onto their already dwindling subscriber base. Seriouly though, SOE certainly has the technical expertise to handle a game as big as WoW and they've come into contact with the licenses that have the mass awareness. I think that it's really just a matter of time before they have a WoW competitor. YES, SOE has a terrible reputation but that rep is limited to the gamer community. WoW sized numbers of players would drown out the anti SOE crowd. Except on the message boards of course :)

    3. Re:Sony dropped the ball by VGPowerlord · · Score: 1

      DKP (Dragon Kill Points) are a system used to solve the problem of "who gets this item?" in a large group of people. In WoW, this is used particularly on items from bosses, which are usually rare/epic and bind on pickup (i.e. once you have it, you can't trade it to someone else).

      In WoW, each side currently has 8 classes. A 40-man raid group will have, on average, 5 people from each class. So, even class specific items have competition from other people. Generic items, such as one-hand swords, are worse, because they an be used by approximately half of the game's classes. The additional stats on weapons and armor help to determine which class it is intended for, so it is only a problem for classes that want the same attributes, such as Mages and Priests.

      You generally gain DKP by attending raids, particular those in which several bosses are successfully killed. You then use DKP to bid on items that you want.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    4. Re:Sony dropped the ball by Anonymous Coward · · Score: 0

      I can see a few faint shadows of this disease on WoW, and hope it won't get worse.

      It doesn't help that Blizzard hired several guys who were formerly high-end raiding guild leaders in Everquest.

      They bring with them all the baggage of their former obsessive-compulsive and manipulative guild behavior and it is leaving skid marks on WoW.

    5. Re:Sony dropped the ball by BenjyD · · Score: 1

      I haven't played WoW, but could someone not set up a casual guild for people who want to do the higher end content occasionally? You'd need a lot of members and some decent organisation, I guess.

    6. Re:Sony dropped the ball by Grimwiz · · Score: 1

      Oh Noes.

      I REALLY hope they're tempered by sensible people, but considering the last year has produced no solo content, but lots of high end raids and instances the facts are against it.

      --
      -- Don't believe everything you read, hear or think
  33. False advertising by 3mpire · · Score: 0

    I thought you were going to tell us how to beat the game. What a diappointment!

  34. I'm waiting for the next... by Jeretr · · Score: 1

    MMORPG; like someone stated, Blizzard is really good with the games they release, and I do remember when Diablo 2 was a big hit. It's sizzled down a bit but is still popular, but is no longer mainstream. I've heard before that there is no plans for D3, but I still think if they put the time and $ into development, they could be able to continue the storyline somehow. I personally am keeping away from WOW, but keep myself updated.

    --
    You don't got a thing if you don't have that ping.
  35. It depends how you look at it by rabbot · · Score: 3, Insightful

    I think WoW was good for one thing. It got people who never heard of MMO's, or people who were afraid to try the more hardcore MMO's to "get their feet wet".

    It's not necessarily something that future MMO's should draw from. Of course there will be WoW clones, but I think all of the companies will benefit from the success of WoW.

    You'll see people start with WoW and find that they need more depth and challenge. Games like FFXI, Everquest, and the soon to come Vanguard will all benefit from the influx of gamers into the genre.

    I don't think WoW will be "beaten". It will co-exist with all the other MMO's, and everyone will benefit from WoW's ability to attract the casual gamer.

    1. Re:It depends how you look at it by Anonymous Coward · · Score: 2, Interesting

      Right, I agree. Am mmo with a million subscribers would probably leave the development team ecstatic- just because it might pale in comparison to wow doesnt mean its not a success.

      Honestly though, most people interested in mmos i think knew that wow was going to be phenomenal. Blizzard games always have exceptional polish, something notoriously lacking in mmos prior to wow. Wow was unique in its ability to actually live up to the extreme hype put before it.

      People might complain about the end game raiding system, but really, there arent any perfect ways to keep hardcore, 30 hour a week gamers interested in a game for years and years. Some people are just going to put forth that much time to be the absolute best, why not give them something to do? If it was just as easy for players to have the same equiptment while playing 5 hours a week, the hardcore people would just stop playing.

    2. Re:It depends how you look at it by Kreigaffe · · Score: 1
      People might complain about the end game raiding system, but really, there arent any perfect ways to keep hardcore, 30 hour a week gamers interested in a game for years and years. Some people are just going to put forth that much time to be the absolute best, why not give them something to do? If it was just as easy for players to have the same equiptment while playing 5 hours a week, the hardcore people would just stop playing.


      You know what?

      Fuck the hardcore crowd. Seriously.

      There's absolutely no reason to ruin a game for 80% of your playerbase, and make it a headache for 18% of your playerbase, just so you can keep 2% of your playerbase happy. Seriously. At E3, some Blizz employee took a guess that maybe up to 25% of the player base has been INSIDE MOLTEN CORE -- after 2 years, a quarter of your player base has stepped foot inside the EASIEST of the end-game content. What percent have killed anything in MC? What percent have moved onto BWL -- 5%? How about Naxx? What minute fraction of a percent of the player base are even going to be within Naxx in the time between now and the release of Burning Crusade (which will just about trivialize Naxx.. though at level 70 it'll be a pretty easy way to go and get some decent gear I guess. Naxx-level epics I believe will be just about on par with level 70 blues.. something along those lines).

      THAT is what WoW's problem is -- it listens too much to the tiny, teeny, fraction of players who threaten to quit unless they're given new content. They blow through content so fast.. who cares if they stay or go? If the vast majority of your players (and I do mean VAST) are still MONTHS AND MONTHS -- even YEARS -- behind that small fraction when it comes to progressing through end-game content.. well, too bad.

      And I do mean years. If you're a new guild starting out, you can look forward to getting into Naxx, if you get 40 people with a great deal of dedication, in maybe a year or two. You need to race to 60, race to get gear from those instances so you can succeed in MC, need to run MC for a long time until you get more gear so you can run BWL (and keep in mind there's a 1-week lockout on all these raid instances), run BWL until you get MORE gear so you can run Naxx.. oh, and around MC, add ZG and AQ20, and around BWL throw in AQ40.

      Totally ridiculous.
      --
      ... still waiting for this free-as-in-beer free beer I keep hearing about. :|
  36. Yes anyone can.... by Anonymous Coward · · Score: 0

    Before WoW I had played EQ, DAoC, M59, etc.... some needed "skill" where as WoW I have friends who never had played a MMORPG before and were level 60 in less than 3 weeks and only playing a handful of hours.

  37. AOC will by Anonymous Coward · · Score: 0

    Age of conan will, this is the next generation in MMORPG's. all of its elements are next generation. WOW was fun but its time is coming to an end.

  38. Possibly by fyrie · · Score: 1

    Ifsomeone were to combine a WoW type game, myspace, and youtube, it could surpass WoW in success.

    1. Re:Possibly by hiroller · · Score: 0

      Would this be a game where you're battling webcrawling bots wanting you to watch the webcam sex chats with your own prebuscent videos?

  39. Warhammer by philj · · Score: 1

    Warhammer Online is out next year. It may just be able to topple WoW....

    1. Re:Warhammer by Swift(void) · · Score: 1

      Not with EA in control of the pursestrings it wont. Regardless of what anyone from Mythic or EA say, you know the big boys in EA will be looking between WoW and Warhammer and going "Why dont you have this? WoW has it, and look where WoW is!"

      As Gabe said, looks like world of warhammer...online...craft ;)

  40. The only way to beat WoW by geekoid · · Score: 4, Funny

    is to, oops, got to go. Raid.

    thxbye

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  41. Can Anyone Beat WoW? -- I did. by neo · · Score: 1

    After hours of play and interacting with all the NPCs in the game I got to the final level and defeated the final boss Lord British. He has a huge amount of health and it took all my skills to finally take him down. Make sure you sit through the entire credits for a final cut scene at the end!!

  42. Yeah, just have really new content for advancing by gregor-e · · Score: 1

    The problem with WoW is that after a month or so, it becomes pretty much a "been there, done that" situation. Sure there are "new" areas one gains access to and "new" artifacts to raid for, but they're all just variations on a (by then very familiar) theme.

    A MMOG that provides continuously new paradigms for success as the player advances would mop the floor with WoW.

  43. Already is beat by Stargoat · · Score: 1

    The Legend of Mir 3 has already surpassed World of Warcraft. Other games exist as well, such as Yulyang. The market style is different, but nevertheless profitable.

    --
    Hoist Number One and Number Six.
  44. WoWL by jiminizer · · Score: 1

    i finally gave it up - and set up a website about giving it up - www.wowl.co.nr register on the forums and talk about your addiction or how you gave up. =D

  45. WOW isn't always this way... by Desert_Scarecrow · · Score: 1

    Once you hit 60 and get equipment of an appropriate level -- I had a set of mana regen gear for my priest, and a set of "max mana pool" that put me at 9.4k mana before any buffs -- you will quickly find that all you loved about WoW has died. (This is why I sold my priest after 3 months of playing the game). At this point (Bear in mind that I quit maybe 6-7 months after launch) your choices are:

    1) raid for 4-8 hours...yes, this gets better as your guild does, and my RL friends that still play can run MC in a little under 3 now...but that's still an afternoon.

    2) Wait in line to PvP, then PvP for an hour or more to farm honor. At the time I played, AV was the best honor farming, and noone actually tried to win until every drop of honor had been farmed from opposing players. After hitting rank 5 or so, I got very bored of the tedium, especially since I had specced to holy for raid healing.

    3) Craft. Of course, the raw materials are a better time investment, so all I used alchemy for was to transmute things. I sold herbs raw on auction. When I quit I had almost 1k gold I didn't need because I picked flowers while I waited to PvP.

    All in all, I was pretty disappointed in WoW, but the one redeeming quality it had was that I was able to sell my character at a profit. :)

    DS

    1. Re:WOW isn't always this way... by DaWeaves98 · · Score: 1

      While I will admit that I haven't played WOW for long, only just about a month. But, I found that Everquest was not enjoyable for myself at all. I began the game as a Necromancer because I'll admit that it's cool to be evil. I found that people were extremly unhelpful, going so far as to say, "No you are evil, I won't help you." Now, I didn't know anyone when I started playing EQ so I was pretty much going in blindly. But, the short time I played EQ I didn't find it enjoyable at all. Whereas, I played FFXI on and off for almost 3 years. It was easier to get started in FF than EQ and right off the bat I found it to be more enjoyable. The biggest draw to FF for me was the story. While FF was based still on quests and grinding out for EXP, what I believe really keeps people playing it is that the story actually continues to grow as you complete missions and move up in levels, as well as each new expansion adds upon the story. So, your points are valid for you, I know many people who have reached lvl 60 in WOW and still continue to play and enjoy the game, and with the new expansion coming out, it will hopefully improve on some of the shortcomings.

    2. Re:WOW isn't always this way... by Anonymous Coward · · Score: 0

      Well, since the new patch 1.12, with cross realm pvp, I never have to wait (well at least for WSG). I think they are doing a good job of adding in content to keep end gamers interested.
      But I will say, that to me WoW has a different feel than say FFXI. FFXI feels like I'm playing a RPG, where as WoW makes me feel like playing a hybrid FPS/with RPG influence

    3. Re:WOW isn't always this way... by Senzei · · Score: 1
      All in all, I was pretty disappointed in WoW, but the one redeeming quality it had was that I was able to sell my character at a profit. :)
      Considering the amount of time it takes to build up a character and get decent gear I think the term you are looking for is "sell my character and recoup some of the loss" Granted, that assumes that you got nothing out of the play time, but in the late game that is about how I felt.
      --
      Slashdot: Where anecdotes and generalizations can be freely substituted for facts, logic, or intelligence
  46. Still Love WoW by JerLasVegas · · Score: 1

    I was really addicted from December 2004 till around March 2006. I even introduced my wife to WoW. She met someone on there and left me and now is with him or something lol. But now I am playing wow again just not wasting all my life away with it. I still think it is a really fun game.

  47. Yeah I beat WoW by voxel · · Score: 1

    Took a while, but I finally beat every boss in every instance, including Naxx.

    SO, yeah, it is POSSIBLE to beat WoW...

    You just have to dedicated 25 - 45 minutes a day of your life.

    --
    Modesty is one of life's greatest attributes
  48. Two Points by hagrin · · Score: 1

    1) I really think that WoW just hit the market at exactly the right time where the competition was so thin and since they offered a grea product, they have seen the record subscriber numbers follow. EQ was losing steam. UO was losing steam. Asheron's Call was starting to fall apart balance wise between the classes. AC2 - a total and complete failure. Shadowbane? Too many early server problems to keep people interested. Not only did they provide a very easy to play title, they offered generally decent content with decent enough balance.

    2) Once a community like WoW builds, it's hard to dismantle it. Take for instance a game I played for almost 4 years - Asheron's Call (boy would I love to have that time back now). If I take a look at my IM list, I have over 100 people still from AC that I talk to randomly. Two of my better "friends" who I talk to daily I have never met in person but through AC. The social community and the subsequent break-up is hard to lose for some players (i.e. me) and you constantly fall back into the community where "everybody knows your name". With such a huge and tight community, I forsee it taking a very long time before WoW is overtaken by another game in the MMORPG genre any time soon.

  49. MoM by Anonymous Coward · · Score: 0

    My mother almost beat it... MoM really turned WoW upside down..

  50. So wait. You expect people to surpass the best? by kinglink · · Score: 4, Insightful

    Let's look at this rationally, Wow isn't just a great game it's a phenomonial game. Just like EverQuest wasn't a great game it was a phenomonial game when it first came out. It's like Super Mario Brothers 3, best selling game ever. But is it beatable?

    Well to beat WoW you need to approach it the same way. Take a well built world that has been seen in multiple games that everyone knows and loves, something like Mario or Zelda (note Final Fantasy doesn't have the same world so it doesn't work the same way) Make it identifiable but playable, allow the players to play any of the major races, Invent a couple new ones and you should have WoW.

    The problem is no one has a game that was as popular as Warcraft available for this quite yet. And those that do arn't willing to go to MMORPG. Mario and Zelda will never be MMORPG if there's a god in heaven. Stuff like Command and Conquer doesn't have the races to go along. GAmes like Final Fantasy doesn't have a viable world.

    The problem really comes in when games try to be so different it hurts. Star wars galaxies anyone? If there was a game world that could be better than WoW it would be Star wars, but there's not enough developer items. LOTR is coming soon but isn't sounding like a strong contender. Star trek could work, Ender's game would be fun but too obscure.

    The problem is for something like WoW you need to have Devs who've created successful games in the world, interest in going into MMORPG, and the patience and money to really create solid beta, Just paying a company money to make a MMORPG won't work because they might not work with the source material, they might not have enough time, they might just not understand the material (Scarface? The main character is going to get up from the ending, so the whole moral is gone and it's a stupid run and gun). WoW will be beaten, but probably not for another 4-5 years. But that's ok. That's actually the way MMORPGS work. They have very long life times but it also takes a long time to create a successful one.

    1. Re:So wait. You expect people to surpass the best? by -noefordeg- · · Score: 1

      WoW also have the technical aspects right.
      The interface is just beautiful and robust, while still being easy to customize to your liking. They also made it extremely easy for people to create custom controls/interfaces and have control over these. Downloading and installing patches is a breeze. Latency handling is handled in a good way.
      WoW also have "ninja graphics", even on low end hardware, good sound effects and great music.

      WoW just feel so "solid".

    2. Re:So wait. You expect people to surpass the best? by Dhalka226 · · Score: 1

      Well to beat WoW you need to approach it the same way.

      Why? I've never actually played the game, so take what I say in the proper context, but:

      It seems to me that games existed before WoW. It seems to me that MMORPGs existed before WoW. The fact that we're talking about WoW at all indicates that they did something better than the other guys, and that's why they are as popular as they are.

      So why is it that to "beat" WoW, you need a game that works exactly like WoW? I find it hard to believe that somebody can't come up with an innovative game that takes the good features of WoW (whatever those may be) and blends in new concepts that haven't been tried yet in MMO context. Why is it a requirement that it be a game everybody has heard of already? It's an easy foot in the door, but it doesn't mean that the game is any good. Why do there have to be races? Why can't, for example, you simply customize the crap out of your on appearance but still be the same race as everybody else?

      Personally I think essentially copying WoW is a recipe for NEVER beating it. There's a feeling right now that if you've played one MMO, you've played them all. It's the same tedium across games even if one plays better than another. It's the feeling that you need to play constantly or you get left behind. It's the feeling that you have to do things that simply are not fun (or else why do things like gold farmers exist?). If somebody figures out a way to break those chains, that's when we'll see a good challenge to WoW's popularity.

    3. Re:So wait. You expect people to surpass the best? by kinglink · · Score: 1

      I never said the game has to be the same, if you read my post you'd understand, the way you APPROACH the game is the same. I'll restate the simple parts you need a well established world already, if you make up a world no one is going to listen and if it's a world similar to another you still have to make people avoid the clone comparision.

      You have to have your team know the world. Not just have read the books, or designs, but make sure they have made a game or two so they know indepth "Aragorn is a very quiet guy, while merry and pippin is the comic relief" And you have to give them time because the more ai and the more characters you have in the world the better it is.

      I never said make WoW, I said approach the game the same way in that you don't a basic MMORPG with out even getting close to the idea of the universe. Star wars galaxies didn't even have a good flight system, however flight is everything in Star Wars. Worlds are good, but people want to fly the ships rather then run around gathering plants. Lord of the rings from the main books is the huge part is an evolving world that changes from light to dark and epic battles, it's not about exploration it's about the major battle and the fact that their multiple sides to the battle.

    4. Re:So wait. You expect people to surpass the best? by tukkayoot · · Score: 1

      I think Final Fantasy has a viable world. Setting an MMO in the same world as the other games in your franchise can disrupt continuity in a jarring manner. Star Wars Galaxies isn't going to be perfectly consistent with the Star Wars movies, because you need to make certain concessions to the gameplay necessities of an MMO. Same goes for the upcoming Star Trek MMO, etc.

      I think more important than a world is familiar, likable themes. Which Final Fantasy has in spades. Moogles, airships, character classes, Cid, crystals, chocobos, monsters, etc. When you play Final Fantasy XI, you are often faced with reminders that yes, this is Final Fantasy, even if you never meet Cloud Strife or Yuna or whoever else. The world has its own continuity with no spillover aside from themes, and I think that's an ideal way of handling it.

      The problem with Final Fantasy XI was in its execution. Too difficult to put together groups; too much item camping/farming necessary to keep your gear up to par and to pay for consumable items; too many punishing, pointless timesinks; too hardcore in general (particularly for a game series that is typically easy to play); along with having an absolutely atrocious user interface, and not allowing the player to alt-tab to other windows; a policy of deleting characters on inactive susbcriptions after only three months; having to pay for every extra character beyond the first; an annoying 15-step (slight exaggeration) login system thanks to their pointless "PlayOnline" portal; somewhat lackluster graphics; putting players of all nationalities on the same servers, etc.

      Plus, a stupid name. Final Fantasy XI? Why not call it Final Fantasy Online? It's more accurate, sounds better, and doesn't remind you that the game is obsolete after the release of FF12.

      If they addressed these issues, Final Fantasy XI probably would have at least dethroned EverQuest and possibly could have started to approach WoW's level of success years prior to WoW's release.

    5. Re:So wait. You expect people to surpass the best? by Saxerman · · Score: 1
      Let's look at this rationally, Wow isn't just a great game it's a phenomonial game.

      WoW didn't really bring anything new to the table, it merely refined what others had already done. Sadly, WoW and most other MMO games still haven't taken to heart all the lessons learned from the more than a decade of previous experience in MUD design. The MMO universe still has huge room for improvement, and IMHO the most important change will be dynamic content.

      The static worlds used by the vast majority of games take a vast amount of effort to build, making it tedious to bring new content online or change new content. Game worlds are huge static globs of data which need to match identically on all the clients for everyone to coexist in the same place. If rather than sharing this huge data glob the clients and servers could merely pass a much smaller key which could be used to build procedurally driven content things are going to start changing. As the process is refined to build more complex and interesting worlds this will lead to a very dynamic universe will can not only change rapidly and be more compelling, but also be far more resistant to web sites and strategy guides which reveal all the hidden secrets of the game.

      --

      A steaming cup of soykaf would be real wiz right now.

    6. Re:So wait. You expect people to surpass the best? by kinglink · · Score: 1

      The problem with dynamic content is that WoW is enormous and now we're talking about making it dynamic. I've seen procedural synthesis and it doesn't work on large scale models unless you want everything to be the same. Dynamic dungeons would be very cool, but at the end to balance each of the 1000 models you have to work tediously on the design of just that dungeon. Take into the account that as it is most dungeons arn't even run until late game now you are just causing complications again for late game.

      Procedural Synthesis is still not even near the level that people believe it is. The biggest problem is do you make dynamic content on the server side and cause new headaches for the backbone team (which won't be done because they already have enormous staffs taking care of stuff) or do you have dynamic content of which the player adds (of which then you'll have "super kewl fortress of lewt" appearing at some point. Even disabling stupid names requires a lot of work and the benefits tend to outway the additional GMs that you have to have in place for naming.

  51. Shadowrun could beat it by dave562 · · Score: 2, Interesting
    I can honestly say that WoW has one thing going for it that I have NEVER seen in any other game. There are ATTRACTIVE women who play the game. There is something about the fantasy genre that draws attractive women to it. Just take a look at LotR. Being a fantasy geek has gone mainstream and gained acceptance. Blizzard pretty much has a lock on the fantasy MMO with WoW. There aren't any other genres out there that will have a similar draw across so many segments of the population.

    I personally think that the world of Shadowrun could come close and compete with WoW because of it's blend of fantasy and cyberpunk. The two big limiting factors on Shadowrun are A) Microsoft holds the IP license and B) there isn't enough hardware power to populate an entire city for thousands of players to run around in at the same time. But in terms of the content possibility (criminals vs cops, the lower class vs the evil corporations, magic, matrix, etc), you can't really beat the potential of the Shadowrun universe. You can have soloing in the world, then you can have instances as runs against corporations. Most importantly, the Shadowrun universe doesn't lend itself to the gear grind like WoW does. The playing field remains pretty level throughout the character advancement process. You don't gain more hitpoints and mana as you advance. It just becomes less likely that you will lose them as quickly. One of the big limiting factors I see to doing Shadowrun "right" would be the adult oriented nature of the game. I'm not sure how many parents who fork over $15 a month for Johnny to fight orcs and trolls are going to be happy with Johnny running drugs for the mob and killing the family of corporate whistleblowers.

    1. Re:Shadowrun could beat it by Hoi+Polloi · · Score: 3, Funny

      "There are ATTRACTIVE women who play the game."

      Or at least that is what the guys playing those characters tell you.

      --
      It is by the juice of the coffee bean that thoughts acquire speed, the teeth acquire stains. The stains become a warning
    2. Re:Shadowrun could beat it by dave562 · · Score: 1
      Or at least that is what the guys playing those characters tell you.

      Maybe that's what they tell YOU. I'm talking from real life experience. I was dating an attractive, geeky girl before I started playing WoW and one day when I went to visit, I saw her sister playing. Her sister, although only about 17, is freakin hot. Like straight off of MTV, looks like she should be at the mall crushing guy's egos hot. Her sister's friend plays too, and she's hot. My girlfriend plays, she's hot. Not super model, porn star hot, but definitely, want to fuck more than a few times hot. My friend's g/f plays, she's hot, like makes my girlfriend jealous when I quest with her and talk to her hot.

      I'm not saying that the majority of "girls" in WoW aren't really guys. Hell, another friend of mine's g/f (she's not hot) made a "guy" character in WoW because she hated being constantly bothered by guys trying to get to know her.

    3. Re:Shadowrun could beat it by Anonymous Coward · · Score: 1, Funny

      "...is freakin hot...crushing guy's egos hot...she's hot...she's hot...porn star hot, but definitely, want to fuck more than a few times hot...she's hot...talk to her hot."

      Let me get this straight, are they hot?

    4. Re:Shadowrun could beat it by dave562 · · Score: 1
      Let me get this straight, are they hot?

      A lot hotter than the "guys playing girls" you'd expect to find on the other side of a WoW toon.

    5. Re:Shadowrun could beat it by Anonymous Coward · · Score: 0

      You must be new here... And you are!

    6. Re:Shadowrun could beat it by dave562 · · Score: 1
      You must be new here... And you are!

      You must be one of the chicken shits here... And you are!

      I still appreciate your response tho, however anti-social it may have been.

    7. Re:Shadowrun could beat it by Anonymous Coward · · Score: 0

      Her sister, although only about 17, is freakin hot. Like straight off of MTV, looks like she should be at the mall crushing guy's egos hot. Her sister's friend plays too, and she's hot. My girlfriend plays, she's hot. Not super model, porn star hot, but definitely, want to fuck more than a few times hot. My friend's g/f plays, she's hot, like makes my girlfriend jealous when I quest with her and talk to her hot. . . . Hell, another friend of mine's g/f (she's not hot) made a "guy" character in WoW because she hated being constantly bothered by guys trying to get to know her.

      Who wants to be this guy is actually 13 years old and the last pussy he saw was his mother's from the inside on the way out?

    8. Re:Shadowrun could beat it by CALI-BANG · · Score: 1

      is her name Cara? that girl from ottawa?

      if not with her, my iPod is still with me .. biat...

    9. Re:Shadowrun could beat it by dave562 · · Score: 1

      I had to Google "wow cara" to figure out what you were talking about, but man... what a funny story.

  52. Serverless peer hosted MMO by Ex-MislTech · · Score: 1

    I do not know if it is feasible, but think of a serverless peering system that has transact-sql
    transfers like banks use to reduce chances of hacking.

    A built in network analyzer that groups ppl in low latency groups in perspective to their
    ISP peering, but have the ability to manually select as well.

    Some sort of reward for ppl that have the most uptime on their box as well.

    A master server for validation would be needed, but if the bulk of the game is hosted
    by the players with good connections it would reduce the bandwidth bill dramatically
    and provide regional/continent/locale based hosting.

    Redundancy built into the peering as ppl join and drop off, and network profile histories
    could estimate availability.

    Will anyone try this radical approach? Is it feasible?

    I have no clue...

    --
    google "32 trillion offshore needs IRS attention"
    1. Re:Serverless peer hosted MMO by iwan-nl · · Score: 1
      I do not know if it is feasible, but think of a serverless peering system that has transact-sql transfers like banks use to reduce chances of hacking.

      I've been thinking about p2p MMOGs lately.

      AFAIK, TSQL does not offer anything to stop hacking. It works for banks because they use it to communicate between *trusted* peers over RSA encrypted links. If the user runs a binary on his/her (untrusted) system, hacked versions will appear, no matter how much Starforce style 'security' or online hash checks are built into it.

      I've come up with two possible solutions for this problem:

      1. Trusted Computing:
      This may be one of those rare cases where hardware based TC may actually be beneficial for end users.

      2. Community review/page-rank like system:
      Each user would run his/her own 'shard'. Different shards would be linked together using some kind of ingame portals. If a shard behaves odd due to hacking, players could spend 'mod points' to affect the rating of said shard. This rating would also affect the rating of shards linking to the cheating shard. This would motivate the linking shard's operator to drop the link to the bad shard. When your rating drops beneath a certain treshold, your shard-running privileges are revoked.

      If you're a game dev 'stealing' the latter concept, please send money ;)

      --
      I'm trying to improve my English. Please correct me on any spelling/grammar errors in this post.
  53. WoW is easy by Wiarumas · · Score: 2, Interesting

    WoW's addiction is easy to overcome. I play it every summer and quit in the fall when I go back to college. I guess my willpower is strong because I never had a problem quitting.

    Honestly, once you hit 60 and experience everything its too repetitive for my tastes.

    I had a 60 priest, rogue, and paly (rogue to 60, paly to 42 first summer.. priest to 60 and paly to 60 2nd summer.. and a 30 warlock).

    But you know what? The game is amazingly boring. Why do I do it? Because I see my girlfriend every morning/afternoon.. I go to work around 4.. come home around 9 or 10 and I play WoW until 4am. I occasionally get drunk after work but I still play WoW after. But whats the point?

    You get good gear from end game instances once you hit 60.

    Then you get slightly better gear from raiding. I say slightly better because as a priest my end game instancing gear was pretty decent (not devout) and I had no problem healing MC, AQ20, ZQ, BWL, AQ40. Get even more upgrades like prophecy, benediction, and some good blues like wandering nomad boots or something.. decent rings.. trinkets.. etc.. but wait. I spent all this time to gain 20 mana per 5 seconds and +100 healing? Yes, this an upgrade and arguably awesome, but it's not worth the time and to spend so much time for something so little and pointless (I'm talking about in real life terms.. not in WoW) that I can't do it to myself anymore. Also, raiding the same stuff over and over again gets so boring after a while.

    --
    I will bend like a reed in the wind.
  54. Yup, exactly, and here it is: by BlueCodeWarrior · · Score: 2, Insightful
    1. Re:Yup, exactly, and here it is: by Sirfrummel · · Score: 1

      No, don't you know, it's
      Duke Nukem Foreveryone

  55. What about Vanguard: Saga of Heroes? by anaria · · Score: 2, Interesting

    A long, long time ago in the world of MMO's there was a man Named Brad McQuaid. Mr. McQuaid was in charge of a little project called Everquest, some of you might have heard of it. Well, Brad left Everquest and formed his own company, Sigil Games, to start a new project. Vanguard: Saga of Heroes ( http://www.vanguardsoh.com/ or http://www.joinvanguard.com/ ) I suggest the first link. This game has been in development for several years now and is slated to come out this winter. Will it beat WoW? I don't know, maybe not in subscriptions, but I can almost guarantee it will be it in terms of artistic quality, content depth, character development, story line, and almost every other worthy category out there. To me, and this is only one man's opinion, I don't think there is another MMO currently, or in the near future that will be able to touch Vanguard in the categories I described above... Take a look at the sites I provided and see for yourself

    1. Re:What about Vanguard: Saga of Heroes? by Anonymous Coward · · Score: 0

      Actual, Brad started EQ while working for a different non-game company.

      I hope that company never finds out, becasue I am sure the would consider work developed on their machines and on their time..theirs.

  56. that's a well established business model... by teh_chrizzle · · Score: 1

    employed by crack dealers. give the first bit away for free to the kids and let them get all their friends hooked.

    --
    sarcasm:
    -noun
    1. harsh or bitter derision or irony.
  57. Chinese revenue? by Anonymous Coward · · Score: 0

    However, these Chinese users are not subscribers in the Western sense of the word: they do not pay a recurring monthly fee. In fact, they generate about 0.36 yuan per hour of gameplay; that's about 4 cents an hour. Of course, Chinese users log a lot of hours. In the second quarter of 2006, World of Warcraft generated $32 million. Can anyone explain how the Chinese users generate recurring revenue for Blizzard if they're not paying a monthly fee? Is this through website ads or something?

  58. that's easy by teh_chrizzle · · Score: 1
    --
    sarcasm:
    -noun
    1. harsh or bitter derision or irony.
  59. What do you consider "beating" WoW? by Dark4Sorrow · · Score: 1

    When we speak of "beating" WoW, what are we referring to really?

    Are we saying that to "beat" WoW someone needs to:

    o make as much money?
    o have as many subscribers?
    o have better content?
    o have better graphics?
    o have better gameplay?
    o have better combat?
    o have a more mature following?
    o a better storyline?
    o better quests?
    o better classes?
    o better equipment?
    o better character creation?

    There are way too many variables when even trying to consider how you
    could say you have beat WoW. In my experience, having the most subscribers
    does not necessarily mean that you have the best game. Yes, WoW has by far
    the biggest subscriber base, but that does not mean it's the best game out
    there right now. It also doesn't mean that it will continue to be the best
    game out there, if you actually say that it is the best game out right now.

    WoW took the best (or the most widely used) concepts from MMORPG's and threw
    them all into the stew. They made sure those concepts (gameplay, etc..) were
    easy enough that a 5-year old could manage them. That's why they have had
    such an influx of subscribers. People are getting their kids, wives, aunts,
    uncles, mothers, fathers, etc.. to play this game because it's so damned easy
    to play. That does _not_ mean it's the best game out there.

    Looking at some new games coming down the pipe, Age of Conan looks to me to
    have a very bright future indeed. The mechanics, combat, mounted combat, and
    tons of new things that WoW will never bring to the table are going to make this
    game pass WoW by leaps and bounds. Does that mean that they will have more
    subscribers than WoW? Probably not. But, that does not mean for one little
    second that WoW is a better game.

    There are tons of games out there now that have better graphics, better combat,
    better quests, better character creation, etc..

    In my eyes, World of Warcraft is not the best game out there. Not even close to it.

    -sorrow

    1. Re:What do you consider "beating" WoW? by Anonymous Coward · · Score: 0

      "In my experience, having the most subscribers
      does not necessarily mean that you have the best game. "

      yes it does. The more people that like it, the better it is. As far as industry numbers are concerned;which is what these type of things are dealing with.

      That doesn't mean that any specific individual has to like it.

      "will never bring to the table are going to make this
      game pass WoW by leaps and bounds. "

      I wouldn't say 'never. as far as Blizzard is concerned. Especially concerning mounted combat...wink.

    2. Re:What do you consider "beating" WoW? by Dark4Sorrow · · Score: 1

      Having the most subscribers does NOT mean it's the best game out there.

      More people go to McDonalds than they go to Wendy's, but that surely
      doesn't mean that McDonalds has better food than Wendy's.

      I could go on and on and on with examples, but I think you get the idea
      there.

      Just because you have the numbers, doesn't mean you are the best.

      Ever heard of: Quality vs. Quantity?
      eh?

  60. Idea for maxed out players by Hoi+Polloi · · Score: 1

    I wonder if people who have maxed out for a while should be offered a chance to be integrated into the game. Imgaine if Blizzard offered players who were lvl60 for a while a chance to become part of a quest. For instance they could become a guardian of an area, get a unqiue artifact, and basically have to defend an area against raiders. They could control monsters, etc but would be limited to staying in the quest area. They would be "legendary". If the player got sick of this the character would be given some AI and made a perm part of the game framework and the player would have to play another character.

    --
    It is by the juice of the coffee bean that thoughts acquire speed, the teeth acquire stains. The stains become a warning
  61. um no by crabpeople · · Score: 3, Informative
    "Then there were a couple of graphical MUD's, then EQ, which was the bee's knees. EQ ruled. Ultima Online and Asheron's Call broke after, and developed major followings"

    UO - Released on September 30, 1997, by Origin Systems.

    EQ - EverQuest (EQ) is a 3D fantasy massively multiplayer online role-playing game (MMORPG) that was released on March 16, 1999

    I will not have your revisionist history. UO pioneered the genre.

    --
    I'll just use my special getting high powers one more time...
    1. Re:um no by Rorgg · · Score: 1
      No doubt, UO came first. But EQ had some important differences, namely clearly superior graphics, first-person play, and what could be seen as a reversion -- level-based character advancement.

      Almost every moderately-successful MMOGs that came after EQ, including WoW, on the whole bear a much closer resemblance to EQ than they do to UO.

    2. Re:um no by Gr8Apes · · Score: 1

      I'm talking about when they "broke out". I'd heard of UO coming out, but no one I knew had even tried it. I didn't even really see anything about it until after EQ broke the mainstream. "EverCrack" after all, is what made MMOGs mainstream.

      --
      The cesspool just got a check and balance.
    3. Re:um no by KDR_11k · · Score: 1

      Meridian 59 - Released on 27. September 1996.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  62. You too can beat WoW. by LeftistTree · · Score: 1

    Since the release of WoW, I've played nearly everyday. I started my own guild, and we grew to be one of the top on our server. I've cancelled my account for the time being so that I can complete my last semester of college. Maybe once I've found a job I'll buy the expansion and enable my account again.

  63. Why it won't last by Goblez · · Score: 2, Interesting
    WoW won't last as long as everyone thinks, why? Because now that it's popular, it's not going to be long before people try it and get sick of it

    You work up to 60 and most everything up to there is new or fun and interesting. Then you hit 60 and what? Find out that that two months you put in hardcore won't even touch what you need to do to be 'at the top'. Now it requires rep or raiding or PvP until people you know are concerned enough to talk about interventions with you.

    Not to mention that once people learn the ultimate rule they won't have near the interest. And that is he with the most time will do the best. Not skill, not talent, and sure as hell not strategy, but simple time. And in what they think will make their money for them over time, is what will lead to its demise. I'm sure some would level more characters if they could get them to a decent status, but when you have to spend months and months of non-casual gaming (PvP up to 300k honor for the week, or Raiding 3-6 nights for 4 hours each), all of your fan base with a life, families, or jobs will all have to walk away. Because you just can't compete with 13 year-olds that don't have to work and have no responsibility.

    --
    - Kal`Goblez
  64. I've got your L][ cure... by Anonymous Coward · · Score: 1, Informative

    Quit official and play on private L2 servers. Full C4, multiple rates, no farmers, unique stacking skills systems, (e.g. SR/SWS at the same time), far more balanced, and it's free. It's a lot more fun than retail. Plus the quick trip to end game will make you get bored of the game a lot faster.

  65. Re:I Win! by daniil · · Score: 2, Funny

    Another victory like this, and you'll be done with.

    --
    Man is a slave because freedom is difficult, whereas slavery is easy.
  66. EaSy to Beat by kahrytan · · Score: 1


    It's simple. Release World of Starcraft. Starcraft still has people playing. The only reason why WoW did really good is because Warcraft has the same cult following. A World of Starcraft would beat WoW because Starcraft is way better then Warcraft.

    --
    \
  67. lost? by Anonymous Coward · · Score: 0

    Money spent on the development of a game that flops is not lost.

    It is in the pockets of hard-working developers, artists, musicians, etc.

    I know, I know, from the investor's perspective it is lost because they gave it to all these people and didn't make any of it back. And it is of course fair and reasonable for them to expect to make it back and then some, because that's how our economy works. I aced every econ class I took, so I know all about it.

    I am just pointing out that the money isn't going into some extra-planar void or something. It is going to workers who need it to make a living, and this is a good thing.

  68. GTA MMORPG by keyrat+rafa · · Score: 1

    Grand Theft Auto could easily beat it, I would think, with a pay-for-play online mode. Imagine running businesses, fighting different gangs, becoming a police officer/paramedic/taxi driver/fire fighter/etc, buying and selling real-estate; the list could go on forever. Sure, they'd have to figure out how to make it so you couldn't get all your stuff robbed in two seconds, but if they managed a game like this it would definitely beat WoW.

    Too bad R*North hasn't shown any signs of taking the game in that direction.

    1. Re:GTA MMORPG by cxreg · · Score: 1

      Too bad R*North hasn't shown any signs of taking the game in that direction.

      They certainly have. At least 1 interview (in Game Informer, IIRC) with the lead dev after San Andreas came out indicated that they would love to do it, and would only do so if they were able to "do it right"

  69. Of course you can... by Symbha · · Score: 1

    WoW is so successful in part, because it brought non MMRPG players that were loyal Blizzard followers into the MM world. Eventually, it too will be old hat, and more and more people will find that they have done most of what is there to be done, while at the same time, someone else offers as complete an implementation as Blizzard has done. No One Lives Forever. Where's UO now? Where's EQ now? Keep in mind too, that because many of them, are new players in the MMRPG space, they have not left a game to play another... but it will happen. The real problem is that WoW represents a significant risk to any developers trying to do better. So it might be a while before magic happens again. :(

  70. If you can't beat it, don't join it. by 15Bit · · Score: 1
    My friends signed up, and disappeared from reality. When they occasionally surfaced during daylight (usually to put in minimum hours at their place of work) they all said how great it was. So I started the process of signing up. Then i asked myself a few questions:

    1. Am i a person with a potential gaming addiction?

    2. Will this affect my life, girlfriend and job?

    3. Is this really such a good idea?

    I didn't sign up.

    I have a propensity to play games too much, and i know it. Basically people, spend a bit of time being honest with yourself. If you also have an addictive personality, don't expose yourself to such an easy drug. Prevention is a hell of a lot easier than cure, and i'll bet most people with a current addiction knew before they signed up that they'd develop it. I have sympathy, but some problems in life can be avoided with a little more thought and a little less denial. This is one of them.

  71. Sorry, but a lot of those "women" are men by Travoltus · · Score: 2, Interesting

    There was a recent /. article talking about how men log on MMORPGs as women players, especially to get preferential treatment (such as gifts, help, etc.).

    Trust no identity whose face you don't see on a live cam. And not even all of those...

    --
    --- Grow a pair, liberals... stop letting the Republicans bully you!
    1. Re:Sorry, but a lot of those "women" are men by irablum · · Score: 1

      Yes, some women are men. But many women are actually women. For those of us who have wives or girlfriends, if you let them try and play the game, they might actually enjoy it and keep playing. This was not generally true with previous games.

      Ira

  72. it's easy enough by MORTAR_COMBAT! · · Score: 1

    they could put out almost the exact same game from the user perspective, but keep the servers running and reduce lag and "this world is full" issues.

    QoS. It's the new Bubble-Hearth.

    --
    MORTAR COMBAT!
  73. IMO, yes. by AnotherBlackHat · · Score: 1
    WoW is not revolutionary, new, or different.
    It's little more than Everquest without the bugs.
    That's actually quiet an accomplishment, but6.5 million players is not even 10% of the market.
    There are offline games with much stiffer competion and better numbers.

    I'll be surprised if we don't see a game with 20-30 million subscribers in the next 5-10 years.

    What will that game be like? Here are some of my predicitons;
    • It will have only slightly better graphics, but there will be a lot more of them.
    • It will have a clean user interface.
    • It will be even "easier" than WoW, in the sense that level a character to Max Level will take less than 500 hours, probably less than 80.
    • It will be more addicitive, but people will spend less time playing it.
    • Most hard core gamers won't like it.
    • Quests (or whatever quest like thing it has instead) will be far more numerous, and enough new quests will be added often enough that most people will not be able to do all of them.
    • There will only be one server of each "type".
      There won't be any limit to the number of players on a server.
      The PvE "no profanity" server will be the most popular, but the media will talk about the PvP "adult" server as if it were the only one that existed.
    • Selling gold will be tolerated.
      The suspicion will exist that the company running that game is selling the majority of the gold, but actually, they won't be.
    • It will have a solid support base outside of the game.


    -- Should you believe authority without question?

  74. WoW = Blizzard fan boys by infofc · · Score: 1

    WoW players are largely made up of Blizzard fan boys. Blizzard as always did their homework and know their core audience well. They studied the existing MMOs and made a version that would fit the tast of their existing customers. While its a bloody good job and all that, the answer is yes. But not by copying. You will have to find a common ground of those that are not impressed by WoW, and build a customer base from that. Will have to be a long term strategy though. Blizzard didnt happen overnight as some seem to think.

  75. Pokemon Online by raquor · · Score: 1

    If Nintendo is smart they are working on Pokemon Online. Weather it be on the Wii or for the PC, Pokemon is from the ground up designed to be a social game of massive proportions. The premise of the games themselves lend to a "beatable" MMO that people won't actually want to quit upon beating it as well as the potential for offering people a casual game that doesnt take forever but provides the endless addictive fun gameplay.

    I honestly think this is where they need to go with Pokemon next to keep the games interesting. Hopefully they'll go for a fullfledged MMO and not try to make it in an animal crossing style where you can only have a small handful of people in your town at once.

    Gotta catch em all and trade em all after all.

  76. Does seem that hard.. by Korin43 · · Score: 1

    I mean, I know a lot of people who just recently stopped playing WoW and we all know why. It's boring as hell. You don't realize it at first, but then one day you'll be out in the middle of nowhere killing spiders for 3 hours when it dawns on you, "Whoa! I could be doing something fun instead of trying to get to level 60 to impress people on the internet!" Really, good graphics + non-repetitive + a good chat system = profit. And yes, I know making a non-repetitive MMO isn't as easy as making a repetitive one, but if someone wants to beat WoW, that's what they have to do.

  77. Here is how... by jo42 · · Score: 1

    Before I go on, you owe me One Billion Dollars US if you implement this:

    SIM Universe Online

    Planets, solar systems, star travel, aliens, so on.

    WoW would be a tiny corner in it on some back-water planet...

    Now go forth and make it so.

  78. RTFA people! by Anonymous Coward · · Score: 0
    First, however, it is important to debunk a persistent myth about WoW's success. The confusion results from WoW's status as a truly global game. We know, from the game's Chinese operator the9, that Warcraft has 5 million Chinese players.

    However, these Chinese users are not subscribers in the Western sense of the word: they do not pay a recurring monthly fee.

    What we know for sure is that World of Warcraft has had one million North American subscribers and one million European subscribers for a total of over two million Western subscribers.

    Am I the only one who RTFA and noticed this important fact?

  79. will be a muck by Phantom+of+the+Opera · · Score: 1

    A muck with a direct neural interface. It will come complete with an IV drip and a security webcam.
    Gah!

  80. While I'm a hardcore WoW addict... by Gruneun · · Score: 1

    I would suggest that subscription numbers disagree with your conclusion. At, what, 6...6.5 million subscribers currently, it pretty much means EQ is now only a pre-cursor to the true, defining game of this genre: World of Warcraft.

    By this argument, Halo is the game that defined the FPS genre. I think a lot of people would disagree that the highest user base doesn't always define the "best" representation of a genre.

    Even if WoW does, in this case. :)

    1. Re:While I'm a hardcore WoW addict... by CaseM · · Score: 1

      Sure, if you take my quote completely out of context and respond to it, you might have a point. Unfortunatley, though, I was responding to the OP's idea that EQ brought mass-market appeal to the MMORPG genre, which I disgreed with, not about which MMORPG is best.

      In this case, "defining" means "raised awareness of the genre for a large number of people across non-traditional demographics". Once one of those arrives on the scene there cannot be another for a given genre...at least that's my idea. You could argue Doom did that with FPS's, although I don't have a strong opinion on that. I am sure, though, that WoW holds that crown for MMORPG's. That was my point.

    2. Re:While I'm a hardcore WoW addict... by CaseM · · Score: 1

      P.S. I do agree with you that WoW is a great game. I wouldn't have quit except my new bride wasn't taking to my long nights too kindly =)

  81. Err, "agree", not "disagree" by Gruneun · · Score: 1

    Sorry. I was up late, grinding in the Burning Steppes, last night.

  82. For many (most?) people it's not by Sycraft-fu · · Score: 4, Insightful

    I know that addicts can't conceive that everyone doesn't share their addiction, but it's true. Gambling and drinking are two good examples. Most people never get addicted to those things, and indeed just aren't wired in such a way that they will. They do them both when they want to, but they have no need to do them all the time. To an alcoholic, I'm sure it's hard to understand how it feels to not NEED to have another drink, but most people just don't.

    Well, same deal with WoW. There's plenty of people who play just for fun, and play on their own terms. I have a coworker who just now, after like 2 years of play, got his first level 60 character. HE just doesn't have time to play a whole lot, has a family and all and that takes priority.

    Even those of us that do play a lot aren't addicts simply because we do. Personally, I'm evaluating what I want to do in WoW. I enjoy raiding, but it's getting a little old. I'm trying to decide if I want to switch back over to a PvP server, or maybe just cancel my account and play other games. I don't feel any "need" to play WoW or meet some artificial goal, it's simply what I choose to spend a fair amount of my free time on because it entertains me. I suppose I could spend it watching TV, or knitting, or in a bar, or any of the other more "acceptable" activities but I like games so that's what I'll spend my time on. At this point, WoW is the one that gives me the most entertainment, though as I said, it's growing long in the tooth.

    So if you find yourself addicted to a game, unable to quit, having it interfere with your life, then that's not a good thing, but don't project that on to all others. There's plenty of us that can just play for fun, and leave when it's not any longer. WoW is my 4th MMORPG to date. It has lasted much longer than any others (9 months was the prior record with DAoC) but I doubt it'll last till next year. It doesn't force you to play it, you force yourself to play it.

    1. Re:For many (most?) people it's not by Anonymous Coward · · Score: 0

      Or maybe you've just fine-tuned your skills in denial?

    2. Re:For many (most?) people it's not by tribentwrks · · Score: 1

      This has got be the longest version of "I don't have a *ing problem, I can quit anytime I want!" I've ever read.

    3. Re:For many (most?) people it's not by Sycraft-fu · · Score: 1

      How did I know some retard would respond with that? I do find it funny how many people see spending time on games a "problem" whereas hours spent watching TV, or surfing the web, or whatever else it is you spend your time doing is "normal" and "healthy". It's simply willful ignorance, trying to make one's own activities seem important and those that they don't do as problematic.

      An activity isn't problematic except for when it interferes with your life. Spending 4 hours a night watching TV isn't a problem, even though it's not productive. Spending time watching TV when you should be doing something more important like going to work, seeing to the needs of your family, etc is. Games are no different. It's easy to spend your freetime playing games (especially when you are young and unmarried) rather than watching TV, going out drinking, going to clubs or any of the other activities many people waste time on. It is only a problem when, in playing the games, you are excluding other parts of your life that require attention.

      This applies to anything, even productive things. Even if what you spend your freetime doing is something helpful, like cleaning up litter, it is still a problem when you allow that activity to dominate your life and push out more important things.

      But please, feel free to sit around and act as though your form of entertainment is somehow superior and that any and all time spent on it is worthwhile. We'll all feel free to ignore you.

  83. Evolution! Exactly. by Avatar8 · · Score: 1
    I think it is obvious (this article, the media, Slashdot, 7 million subscribers) that WoW has won this round of gaming. MMO's are simply the latest evolutionary step of gaming. WoW will go down in the annals of history as "The Game that Defined the MMO Era."

    When we enter the next era, someone, possibly Blizzard, will conquer that era as well. Like the MMO era so far, it may not be the first to market, or the second that wins the prize. It will be whomever makes the effort to understand the genre, engineer a solid product and appeal to as many people as possible.

    Personally, I'm looking forward to the first internet3, interplanetary-linked holodeck MMO. My undead rogue is going PWN those punks on that non-planet, Pluto. :-)

  84. My problem(s) with WoW by br00tus · · Score: 1
    I have a problem in WoW, but fixing it may cast light on WoW problems. When I start the game, I am in very high resolution and things are slow. So I lower the resolution (which kicks me back into a look at my Windows desktop background for a second). I would like to permanently set a lower resolution, but have no idea how to do so. There is no button that I can see to save my video settings, and it does not save them automatically. The configuration directory gets locked when the game is on in Windows. I posted a message to the WoW forum and was told to post in another WoW forum. I read through the forums more and saw someone with the same problem, it said to edit the configuration file (which is not straightforward text) but it is a binary-like configuration file. I don't see anything in the FAQs about this. From what I can see, there are high-end UI modules that you can hook into WoW, but for a level 24 player like me, I have to go on a mission to learn this. I still don't know. I guess if I spent some more hours on this I could find out, but it is a lot of time for that. I have been around long enough to know this is more Blizzard's fault than mine.

    Aside from that, I have a level 25 mage, and two much lower level characters due to the realm downtimes (another problem). Also, some things are getting to be a little repetitive like the "talk to a guy who gives you a quest to kill 5 whatevers, 4 whatnots and 6 whatsies". Also repetitive to me is the standard caves (although not the designed caves like Deadmines).

    I also get a little tired of running around, having it take 5-10 minutes to run somewhere. I have a Hearthstone but I usually save that for when I have to leave for real life reasons. I also can teleport to Stormwind and Ironforge, but that costs 10 silver for my reagent. I can fly on an eagle, but that costs a few silver as well. At level 40 and then 60 I guess I can get a ride which will speed things up. When I used to play on the Arctic Mud, there was a road which was kind of a circuit around most of the world. I could probably do the entire circuit in less than 10 minutes, and with macros as well.

    I can think of some other things. On the Arctic Mud, there was a guy you could bring things to, and he would tell you what the hell it was. I had a ton of stuff cluttering up my bank deposit box for a while. I finally got tired of it and consulted the WoW wiki and sold or tossed out a lot of it. It would be better to be able to do this in game as well.

    Then of course there is the old multi-player thing of you being in a group, you fight another group, everything slows down to a crawl and when things go back to normal speed you're dead. Not such a problem on the MUDs I've played. WoW developers should play MUDs more, there's a lot they can learn from them.

  85. The answer is simple the implementation is hard. by sgt+scrub · · Score: 1

    Build a game that allows the player to have the exact amount of fun regardless of the level of his/her character and allows the player to perform some activities offline. Do this and you'll have hit the holy grail of an online game. It will never happen because it is impossible but...

    --
    Having to work for a living is the root of all evil.
  86. Apples and oranges by Scrameustache · · Score: 1

    Yes, this is obviously the case. Ref: World of Warcraft, Final Fantasy XI.

    Sequential iterations of a videogame != a screen franchise milked as a videogame

    --

    You can't take the sky from me...

    1. Re:Apples and oranges by Senzei · · Score: 1
      Sequential iterations of a videogame != a screen franchise milked as a videogame
      I thought we were talking about brand names. What does the source of the name have to do with anything?
      --
      Slashdot: Where anecdotes and generalizations can be freely substituted for facts, logic, or intelligence
    2. Re:Apples and oranges by Scrameustache · · Score: 1

      What does the source of the name have to do with anything?

      It matters if the reason it is a know brand is because it is the name of a successfull videogame to start with, or if it is something else being milked through the videogame format as an alternative profit avenue.

      Simply put: Repeated sucess of a videogame line != first time sucess of a videogame line;

      --

      You can't take the sky from me...

  87. Some possible answers... by jd · · Score: 1
    MMORGs are OK on graphics - the effort it would take to improve the graphics to the point where it would substantially improve game quality and interest would be disproportionately high. If you were to improve graphics, it would be to use better line-of-sight rules, more in-betweening and better fine-grain controls.

    NPC gameplay is another area. At present, MMORGs suffer from the same problem a lot of MUDs do - many pre-scripted set pieces and very few dynamic scenarios. What's a dynamic scenario? That's where unexpected things can occur. Let's say you have two set pieces that are near each other. In a truly dynamic arena, those can merge into a single encounter from nothing more than normal movement, creating entirely new, unscripted encounters. NPC rules would also change with experience, so a monster that beats up players for a while would be tougher than a newbie monster. (This wouldn't just be in terms of hit points, it would include varying the weightings for actions, capturing items - and using them, learning what type of attack works best against what type of player - the sorts of things rules engines are very good at learning.)

    Environmental gameplay is generally the biggest weakness, and therefore the area with the greatest potential for improvement. Have rivers drop (or fail) in droughts and burst their banks in downpours and cloudbursts. If there's an NPC factory making wooden items near a forest, you need to have clearings and new growth. In an earthquake, buildings can fall down, cliffs can collpase and escarpments will be terrifying nightmares. But whilst structures can be rebuilt, mountains can't. Not in any meaningful game time, at least. Overhunting an area should not only be possible, it should be frighteningly easy when populations get too high. Resources should be limited and living resources should only replenish if not driven away. Extinction should also be possible. The environment should have a major impact on what is visible - not mere hidden-line-removal, but realistic visibility constraints. For those into board wargaming, you may be familiar with Advanced Squad Leader, where the line-of-sight rules depended on so many factors that you could spend a week deciding if a shot was possible. That was not good for a boardgame, but is trivial for a modern PC.

    R&D... Now, this is a really tough one. It should be possible for players to create their own objects, monsters, etc, if they acquire a high enough skill level, within certain limits. User creations should never unbalance the game (which is why it is so tough) but should be flexible enough that fresh content becomes essentially infinite. But as in the real world, where geeks generally do better in basements than exploring jungles filled with unknown dangers, it should be extremely hard to become highly skilled both in adventuring and inventing. Oh, and inventions should not always do what is expected - whether it is in fiction or fact, mad scientists rarely get the results they are looking for.

    Art is a big thing, as well. One of the greatest triumphs of MUD-1 was the graveyard. Those who made the rank of wizard or witch got to write the script on a tombstone for the mortal remains of their character. This had two effects - firstly, it meant that the graveyard (which doubled as a maze) was forever growing bigger. Secondly, it gave people an outlet for their creative side. Designing buildings (a-la Virtual Worlds) is too crude to be really called artistry. You want to be able to make chalk horses on hillsides. It should be possible to plaster a city with wall murals in the largest exercise of virtual graffiti of all time. Oh, and to make it more interesting, a fantasy/historic MMORG should require you to assemble any colours from the raw materials.

    Lastly, there's combat and experience. Most MMORGs use a very crude D&D-style hit point system. "Heroic" LARP systems (such as "Spirit of Adventure" - a truly superb game system) had different hit points in different locations, a

    --
    It's a small world and it smells funny; I'd buy another if it wasn't for the money; Take back what I paid (SoM)
  88. What about City of Heroes/Villains? by Buran · · Score: 1

    Star Trek Online will be Windows only. It will fail.

    That's funny. My MMORPG is City of Heroes/Villains. No Mac or Linux clients, but it does rather well. (It's one of the few apps I run on my games-only PC; if I ever get an Intel Mac, I'd certainly run the Mac version of the client should one be released). I'd certainly like to see platform parity -- Blizzard has always been good at that even though they seem to never actually release anything anymore. I don't want to play a hack and slash online fantasy RPG; I'm still waiting for Diablo 3. Blizzard, hello? I'd pay you for that.

    And CoX has all the things that are being touted as making WoW great - good graphics, easy to find pickup games or you can join a supergroup (seem to be much like guilds) -- I'm in a great one that has lots of great people and has regularly-scheduled weekly events several days a week, regular expansions (next major update is probably going to be out in October); the paid expansion was cancelled and the stuff that would have been in it will be available to everyone.

    It costs the same, too - $15 a month. And you don't just get one game for that monthly fee; you get both.

    In no way do I feel like the game takes over my life. I find the time spent playing with others to be time well spent. It's just one of the various ways I pass the time.

    MMORPGs don't have to be this negative thing that takes over your life unless you want them to be.

  89. Vanguard:SoH - No Mac version by FerociousFerret · · Score: 1

    From what I can tell there isn't going to be a Mac version of Vanguard (the FAQ doesn't even have this question for some reason), so it will not be a 'WoW killer" option for me and many others. That is the one thing that WoW offers: cross-platform play for Mac users. I believe EQ (or EQ2) added a Mac version later, but the worlds were segmented from the Windows players. I don't know of any other MMO's that are Mac compatible. I'm not saying they don't exist; I just haven't heard of them.

  90. Solution... by h4rdc0d3 · · Score: 1

    I didn't take the time to read all the comments, so I hope this isn't redundant, but...

    If you want to beat WoW - lose the monthly fee. I would happily spiral into an addiction to a WoW type game, as long there was no monthly fee. I refuse to spend $50-60 on a game, and then have to keep paying just to play it.

    And I'm definitely not cheap, it's just the principle.

  91. WoW is a welldone but weak EQ clone. by SmallFurryCreature · · Score: 1
    Yes I played a lot of MMORPG's and am currently playing WoW after resisting for a long time. I played most of SOE stable and plenty of others and was enjoying Everquest 2 when that to seemed to go NGE on me with the removal of the shard. I kicked the MMO habit for a few months but relapsed.

    Upon starting to play WoW I really got the feeling I was in a watered down Everquest 2. Stylish, better running, fewer bugs and better structured but with far less features.

    On of the things that I miss most is that in everquest 2 enemies to low level to you become passive. This prevents the train effect when you run through a low level area and every hostile critter chases you doing no damage but being a pain in the ass.

    In fact it is this running that is different as well. WoW doesn't seem to want you to run away from a fight. Turn your back and get hit and your almost certain to be dazed, EQ2 on the other hand gives everyone a sprint option wich allows a quick getaway from too tough a fight.

    On the other hand however I encountered far less of the "WTF HIT ME" feeling. If you are in say a level 14-18 area then WoW doesn't suddenly slap in a level 31 just for the heck of it. WoW does like EQ2 have elites but puts them out of harmway and they seem more reasonable. Several quests in EQ2 are incompletable because the elite you have to kill goes grey (and therefore drops no loot you need for the quest) before you are able to handle them.

    The WoW gameplay just feels more streamlined. Wich is not bad since it misses such things as way to track questgivers. Put another way, in WoW the indicated level of quest is actually correct.

    Yet WoW is inferior in other aspects. The two sides in EQ2 are clear enemies, not allies. Yet it is EQ2 that allows races to cross over to the other side, not WoW. There are fewer classes in WoW.

    Another "lesser" aspect is quest items. No MMO gives you enough storage space and when a quest then has you lugging around 4 items it becomes a pain. In EQ2 they take up no space but WoW has them all in your backpack.

    In short Everquest 2 made a lot of improvements to the genre wich WoW did not BUT somehow WoW managed to get this older version of the genre to work a whole lot better.

    What impresses me the most is the total lack of EQ2 quests that go "kill ten bears then report back. Go kill then more bears then report back. Okay go kill ten more bears... etc etc" (Yes this is really how eq2 quests go). In the beginner area of wow there are about half a dozen enemies and 1 quest that deals with each! Amazing!

    WoW also has far less of the rare spawns you need for a quest. Yes it has rare npc's but you don't need them. In EQ2 at one point I had half a dozen quests to kill several rare spawns in one area. A nights gameplay consisted of heading in and doing a quick check if they were "up" and cursing if you saw someone else had just killed them. In WoW you just go to the area, if someone just killed them you wait a few minutes and then take your turn.

    One thing I do notice is how PvP influences WoW. I also played Guild Wars and both of them have all their spells/moves adjusted to be playable in PvP. Disabling effects just last much shorter in PvP games then in PvE games. This takes some getting used too. I think the earlier WoW lack of running away has something to do with this. In PvE running away is okay. In PvP an enemy player running away from a fight is annoying.

    But what does this all mean for the future? Well, that for now what we are seeing is basically a game that is a refined version of EQ. Not a better game but a better done game. But it is still the same grinding timesink that you would not accept if it was sold as a single player game.

    And yet it sells millions and makes a fortune. Can it be improved upon? Yes, make an MMORPG that is fun to the non-grinder. Were people do a quest for the fun of it, not the XP it gives. An MMORPG where it is the journey, not the arriving that matters.

    Will it be done? I have no idea. As any

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

  92. What about Second Life? by Daniel+the+Great · · Score: 1

    In the long run a game where people can build their own content (like Second Life) will surpas any game where they can't in my view. SL is growing fast (between 10% and 20% per month I think). The more users they have the more content gets developed and the better the game gets.

    Or as the guy from this blog http://blogs.electricsheepcompany.com/jerry/?p=52 says ...

    WoW is awesome, but trapped in a narrative, and as a user or third-party developer you can't build anything in it. SL's content covers the whole spectrum, from charity fundraisers to pr0n to virtual office space and "3D websites" to appearances by real life celebrities to whatever, and it's pure positive feedback with more people meaning more builds, more builds meaning more people and so on

  93. The next Warcraft Killer... by vp0ng · · Score: 1

    no matter what type of MMOG game, fancy franchise, incredible new game play, or any other attributes that would make a WoW killer, there is one thing I believe that would be a requirement to reach the masses: The game MUST be set in a medieval fantasy world. That theme attracts the largest slice of the population. You get mothers and daughters who romanticise the era, fathers and sons who love swords and killing monsters, and everyone in between. Other genres such as City of Heroes, Star Wars and D&D(even though it's set in medievel fantasy) are going to get a small market share due to the special interest of the genres. City of Heroes attacts comic book fans, Star Wars you get the sci-fi crowd, and D&D has the geek stigma attached to it showing how some franchises end up alienating more than attacting players. I dont believe that any other genre could be as popular as medieval fantasy to males, females old and young alike. I personally play City of Heroes.

    --
    (Futurama) Fry: "My folks were always on me to groom myself and wear underpants. What am I, the pope?"
  94. WoW will open the door for other MMOs by jchenx · · Score: 1
    In any case, it saddens me that WoW is most people's experience with an MMO -- the leveling is good in WoW, but the end-game is quite possibly the most horrid implimentation I have ever witnessed. From the raiding situation, to the WORST PvP ranking/rewards system you could make, to the horrible mudflation that's already ruined what used to be decent PvP -- it's now to the point where if you keep losing, all you need to do is PvE, and then your gear will be so much better you literally CAN'T lose.

    I don't think it's really sad that WoW is a lot of people's "first MMO" (it was for my wife, while I dabbled in both UO and EQ). It's definately a great introduction to that whole genre. WoW does a phenomenal job with the level 1-59 phase, although I completely agree that game at level 60 is very different, and puts off a lot of people. That said, I think some of the changes upcoming in the Burning Crusade expansion will be very welcome (raids toned down dramatically and the honor system revamped). Blizzard's done a great job with the marketing of BC too, dropping little hints here and there, and basically keeping a lot of people still interested in WoW, because they think "BC is right around the corner!".

    Anyway, back to the "my first MMO" idea ... I think what WoW has done is open up a lot of doors for other developers now. You've got this massive playerbase who now gets the general idea of what an MMO is and how to play one. My wife, who never would have considered playing MMOs before, since they were usually too complicated, is much better suited to something like a Warhammer or D&D Online game. The danger though is that yous till can't go too complex, otherwise those gamers will just flock back to WoW, or whatever the next casual-friendly MMO comes out.
    --
    -- jchenx
  95. The Biggest Problem... by Nom+du+Keyboard · · Score: 1
    The biggest problem in another MMORG competing with WoW is that any player has to start at Level 1 all over again. Who wants to go back to pharming to level up to something reasonable with good equipment all over again?

    If that really is you idea of phun, WoW already has you covered anyway since you can start multiple new characters with them. The problem with leaving WoW is that all the game specific knowledge you have is worthless anywhere else, and you invested a lot of time and money gaining it.

    It's like going to another gaming console where all the buttons and conventions are in different places.

    --
    "It's the height of ridiculousness to say for those 9 lines you get hundreds of millions."
  96. beat.....lol by partowel · · Score: 0

    You don't beat a mmorpg.

    It beats you.

    Hi....give me money so you can play an endless game.

    yes....forever and ever.

    you will NEVER beat it.

    oh...you will be nerfed...and nerfed......till you are totally nerfed.

    and you will pay to be nerfed.

    Secret of WOW : get as much money as you can from these losers who pay to play games online....forever.

    Hell...if I could convince millions of dupes to pay me......hell yeah.

  97. WoW? Pfft. by b00fhead · · Score: 1

    I beat the internet! The end guy is hard.

  98. Asheron's Call vs WoW? by the_REAL_sam · · Score: 1

    The last emersive 3d fantasy mporg I played was Asheron's Call (The first one). I loved it, but I was a loner in the game and just did my own thing. (My name was "orc" on frostfell, in case you met me there in the dungeon. lol.

    I'm curious whether anybody played both games, and how they compare/contrast. (WoW and Asheron's Call).

    In Asheron's Call, I particularly liked the crafter skills and obscure things of that nature. Does WoW have crafter skills?

    AC also had fun things that were campy. For instance, they turned all the oceans to blood once. They had a demon running around zapping level 100 characters in 1 hit. I never got to see it but I heard about it. It would attack towns. They had jack-o-lanterns that showed up on halloween and threw pumpkins like the headless horseman. Etc.

    Well anyhow. AC was loads of fun but it consumed my life. Sorry about that, "E", my ex girlfriend of the time. But I don't think it would have changed a thing, since you were married to school anyhow.

    Yea, how to beat.er.quit the game? Cold turkey.

    Since I QUIT Asheron's call I've built a boat, built a pair of bike trailers, built a greenhouse, planted over 100 trees from seeds, designed a few windmill plans, built an RC glider, found God and figured out what that means to me (with some help from above), made a bunch of electronic music tracks, travelled to indonesia. many other things too. Real world accomplishments. That's more satisfying than full plate armor, a lightweight shield, an atlan sword and a million pyrheals on a mule.

    I don't know if AC1 is still running, or how many players they might still have...? It's probably still a fun game, though. I remember it fondly. But the real life thing. The first post was absolutely perfect. =\

    I wonder if it's safe to dl/run the demo version of WoW.

    --
    "Forgive us our trespasses, as we forgive those who trespass against us." -Jesus Christ The Lord's Prayer
  99. No one beats WOW... by eremitic · · Score: 1
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    Warning: Could be fatal if taken seriously
  100. Is not playing really the only way to beat WoW? by YomikoReadman · · Score: 1

    I've seen a lot of people saying this, or something that's a slight variant on that. Personally, I believe it's bunk. I'm not going to deny that there are individuals who play WoW to excess. However, that doesn't mean that not playing WoW will prevent them from participating in some other activity, also to excess.

    I know plenty of people who would think absolutely nothing of watching TV for 40, 50 or 60 hours a week. How many people spend their entire weekends watching football all weekend, baseball all weekend, NASCAR, etc during their respective season? Plenty, and I'd wager 10x the number that are willing to sit on their computer playing WoW. This doesn't preclude them from taking care of what needs to be done around the house, the same is true of people who play MMOs.

    Ultimately, I look at this as being a horribly stereotypical response, kneejerking at least, and a horribly constructed straw man arguement at best. If an individual can't excercise self control, then that's a personal issue. It's certainly not one confined to players of MMOs.

    As to another company 'beating WoW' in terms of marketshare, I don't see it happening any time soon. Blizzard did an outstanding job putting the game together, and all of the supposed WoW killers miss the boat on what makes WoW so good. Guild Wars got a few things right, but going for the 'Free MMO!' kick did them no justice, as it's been shown that it's rather difficult to put together a quality MMO when your revenue stream is so limited. D&D Online tried as well, and IMO that shipped very incomplete. Between the low level cap and forced grouping, I think they really missed the boat. From what I've seen of Vanguard, they appear to be headed in that direction.

    People decry WoW as not being casual friendly, but I really have to wonder if they know what they mean by that. I see WoW as being exceedingly casual friendly, but only if you have the proper expectations. People who expect to be able to be on the same level as those willing to dedicate a great deal of time to learn higher end encounters, or put insane amounts of time in to PvP to advance that way will, and rightfully so, be ahead of someone who isn't, or can't, make that same sacrifice. Overall, this is what really makes WoW a success among the mainstream. It's not like it was in EQ, where you needed a group to level, or in FFXI, where if you didn't fit the mold of what everyone else thought you should play as a class you could barely advance past 60. You can make it as far as you want solo, and if you want to go farther you can find a group to do that with.

    Once companies start figuring that out, and can make an enjoyable MMO, with a reasonably rich backstory, then you'll have an MMO that can compete with WoW on marketshare. Until that happens, anything touting itself as a WoW killer can be looked at in the same manner as iPod killers and Gameboy killers.

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    I have no regrets, this is the only path.
    My whole life has been "UNLIMITED BLADE WORKS"
  101. Sure you can by MadUndergrad · · Score: 1

    Just build 350 launch arcologies, then they'll "take off", and you'll have "beat" the game! ....what?

  102. Sure... all they have to do by Builder · · Score: 1

    is give me something on my Mac that I can play with my friends on PCs. But no-one else seems to want to do that.

  103. Of course you can't beat WoW by Baloo+Ursidae · · Score: 1

    If you could beat WoW, you'd have no reason to keep playing, and thus no reason to keep paying. WoW is unwinnable because it would violate their business model to provide a game someone can beat.

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    Help us build a better map!
  104. At first thought by Kuvter · · Score: 1

    reading the title I thought it was about beating WoW, like you'd beat another video game. I was thinking how you're do that like maxing out your levels and getting the best equipment. There is in fact no way to beat WoW, thats why everyone is still playing, they haven't won yet.

    --
    "To be is to do." --Socrates
    "To do is to be." -- Aristotle
    "Do-Be-Do-Be-Do..." --Sinatra
  105. Quality of service by Anonymous Coward · · Score: 0

    There is a secret that Blizzard tries to keep under cover, but it is time that the world came to realize.

    In summary, there are two places where Blizzard is weak: Quality Assurance and Technical Support. It all has an effect on the relationship they have with their subscribers... If they got their act together, it would be very hard to beat them. I think they have a gap in their armor though.

    From the outside, and at the beginning, it all seems so wonderfully engineered, a work of a genious - and indeed, Blizzard has put a lot of work and thought into the world appearance which is quite stunning, and there are a lot of quests and items to discover as well. In the beginning, just discovering the environment with your first toon is great fun.

    The problem Blizzard is constantly having - and where they can be seriously bested - is quality of service, and the quality assurance of their software. Generally speaking, each patch they release is no better than any responsible software house would call a "beta" version. There are various lagspike and disconnection issues that Blizzard knows about, but all you get from "support" is disappointing premade crap replies. They will go as far as to deny the existence of problems that your full raid of fourty people wiped upon...

    When patch 1.12 first came out, there was a time when the full server just fell of the earth and characters were falling in the nothingness of poorly written code. And yet they continued with the release in Europe, after seeing that it was useless in the US. And then, when solid ground was restored, you could not exit from the Battlegrounds... Or you could not leave the temporary group that was introduced in that release... It all seemed - and this is not the first time - as if NO TESTING was performed before they spewed it out to the public. Why test servers were online, if so easily discoverable bugs were left inside is a mystery.

    What I'm saying is that the bugs that stay in the system are many times obvious, telling a story of poor inadequate QA coupled with outsourced "support" that is just there to frustrate players into not bothering them any more.

    Well, I think that could EASILY be beaten, and I hope someone does give it a try.

  106. No problem. by Qbertino · · Score: 1

    Give me 100 Million US$, 5-6 years and total creative freedom and I'll build you a MMORPG that reaches and beats WoW. I'd actually make it cross-genre and try to put 10 Million players on a single realm. I'd buy West End Games and build Torg Online. Which would so totally kick ass. More animations, but of the same or better WoW quality. Zero downsides Mid-end hardware support just as WoW (one of the things that caused WoWs raging success). Cross-plattform from the beginning, just like WoW + official Linux support. Linux freaks are the prime target audience for MMORPGS. Optional real-life in game trading - Ebay is where the real WoW cash is made, no need to pass that on to them. I'd totally ripp of the raid system of WoW and tweak it further. Barrier of entry would be just as low as WoW and I'd support causual gamers a little more - even if just by selling a budget limited-hours account.

    Don't worry, WoW isn't the end of MMORPGs. It's the start.

    --
    We suffer more in our imagination than in reality. - Seneca
  107. Casual Guilds by Grimwiz · · Score: 1

    There are a lot of casual guilds, but they tend to come and go as the majority of active players get seduced into the hardcore side of the game and leave the casual guild for a hardcore guild. From the casual guilds point of view this means they have to work hard recruiting new members to keep a quorum, and from the players point of view this generally causes a frenzy of online time that lasts for a few months whilst their real life (work, family, education etc) suffers and then they burn out and leave the game.

    I got close to being burned by this 5 years ago, but after a frank discussion with my wife (thankyou Dear), realised that there is more fun to the casual game (though less bragging rights as I have no cool gear) and have played casually ever since (well, maybe once a month I'll accept an invitation to a raid).

    The casual guilds usually have quite a few mid-level players. To find one, watch round the auction house for guild nametags. If you see a common guildname on a number of non-maxlevel people then they may well be a casual guild.

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    -- Don't believe everything you read, hear or think
  108. Bah - I'd pay much more for a better managed game! by Sodade · · Score: 1

    Compared to the time I spend playing WoW -15$ a month makes it a damn cheap hobby. The level of service that Bizz provides is appalling. If someone comes along with a botique MMOG that provides a better level of service, the hardcore raiders/PVPers will jump to that and never look back at Blizz's sorry ass.

  109. The secret of EvE.... by the_raptor · · Score: 1

    The secret of EvE is money. He who was the most Isk wins. That is why it is a game of haves and have nots. Hell I spent the later part of my EvE career training newbies (only a few months of skill training) how to reap havoc against much older characters. But in the end the rich older characters can out last a group of newbs through a war of attrition. If they are really rich they can just hire some mercenaries to camp you into a station until your newbie corp falls apart (destroying morale is the only way to actually break an enemy in EvE).

    And sure the last 5% of a skill takes ages to get compared to the first 20%, but when characters have three plus years of skill training then they have a lot of those extra 5% bonuses, and they do add up. One skilled player in a tech 2 ship will be able to take on a whole squadron of newbies (even ones lead by an old player), simply by picking them off one by one outside warp scrambler range (warp scramblers stop you from just warping off when in trouble).

    Oh and with Interdictors (AoE warp scramblers) your squadron of newbies don't get to pick their battles anymore.

    Newbies with proper training and leadership can cause havoc amongst high character/low player skill people, but that is it. Against high character/high player skill people they are free poddings.

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    CINC, 4th Penguin Legion
    1. Re:The secret of EvE.... by Anonymous Coward · · Score: 0

      EvE is a pretty boring game tbh. So what you fight to control space that has nothing fun or exciting in it. all the zones look the same like cookie cutters. So what you can train skill when you are off line why do you have to pay for a game that you dont even log into. once you finish training basic skills there is little left to advance on. it takes too long to train advanced skills (some up to a month). basically you pay a months fee to not login and just train skill until you can log in and try doing different stuff with your avatar. in the end its all pretty boring. the group play is also a joke. pvp is a mass zerg play with no variation except lock and shoot move on to next target. there is no class variation and interesting tactics like in guild wars. almost all the ships in EvE do the similar stuffs just each has different bonus to weapon or armor but skill wise its all the same lock shoot tank or warp out like chickens. Like you said making money in EvE is a bigger time sink than level grind.

      I like to have fun not work so EvE not my type of game.

    2. Re:The secret of EvE.... by Llywelyn · · Score: 1

      """One skilled player in a tech 2 ship will be able to take on a whole squadron of newbies (even ones lead by an old player), simply by picking them off one by one outside warp scrambler range (warp scramblers stop you from just warping off when in trouble).""""

      This is patently untrue. I fly with a group that specializes in taking small squadrons out and wiping the floor with single ships with people who have a lot of skill points in comparison. Someone tried exactly the tactic you are describing, they failed to kill a single person and ended up screwing up and dying (and losing their nice Tech 2 Combat Recon ship in the process).

      The nice Tech II equipment he was using simply didn't help him. A group of frigates can decline an engagement. Every time he showed up the frigate fleet simply turned and left for a safespot, and eventually we managed to kill him (twice, he brought back a smart-bombing dominix complete with drones) and his ally who had managed to escape in a pod earlier in the conflict.

      Its just flat-out hard, no matter what your tech, to survive when they can damp and scramble you before you can get a lock or hit the warp button. It becomes doubly difficult if there is just one person in that wolfpack who can use 'dictors and/or one person who has a cov-ops ship.

      Tech 2 equipment helps, but it cannot overcome numbers, training, or the right outfits. ISK helps, but it cannot over number numbers, training, or the right outfits. A wolfpack of tech 1 frigates or destroyers, with a good mix of ECM, scramblers, disruptors, and the like can take down most ships (including HACs and Ravens) with tech 2 gear with minimal (or no) losses.

      --
      Integrate Keynote and LaTeX
  110. wow is the way to get rich by kakeiho · · Score: 1

    WoW is the example of how to get rich with game subscription, someone will release a better game and beat it, (FOR SURE)!

  111. WoW?! by thedarkhelmut · · Score: 1


    World of Warcraft is fine and all, but I believe I'm going to stick with SWG for now. It is much better now (post-NGE) and they have a new expansion on the way not to mention the new profession expertise that is similar to the old skill trees.

    It seems to be coming back from the grave yard. I'm going to see where it is going

  112. WoW is now "past" ! by XzerQ · · Score: 1

    I think that the only game that can BEAT for good WoW is Lineage 2. I play Lineage 2 and it's more ..... how should I say this .... it's more played than WoW beacause the graphics are more real, PVP ( Player vs. Player ) it's so REAL. Still, the game is evolouing so fast ..... a couple of month's ago it was Cronichle 3, now it is Cronichle 4, and as I hear by the end of the year it's going to be Cronichle 5. Each Cronichle comes with something NEW and exciting.This is my opinnion. (Sorry for my english if I maked a mystake )