Domain: steampowered.com
Stories and comments across the archive that link to steampowered.com.
Stories · 162
-
Cyber X Gaming Championships Degenerate To Disaster
Thanks to gotFrag for their article summing up the problems at this weekend's Cyber X Gaming Championships in Las Vegas. The prize-festooned pro gaming event ended up degenerating into "an epic Greek tragedy", according to gotFrag, with "a lack of tournament preparation... no tournament schedule for every game except Warcraft III... and an understaffing at the event." Even after volunteers stepped in to ameliorate the chaos, the Counter-Strike tournament became uncompletable when "the limited amount of bandwidth at the event was unable to support the required number of Steam sessions." The tournament unceremoniously ended when "Power was turned off in all the outlets in the main area... [and] the entire event came to a screeching halt, including all ongoing games", and the majority of tournaments ended unfinished. Blue's News also has an article linking to several accounts of the problems. -
Sven Co-Op 3.0 Half-Life Mod Released
Thanks to the official Sven Co-Op page for their announcement that version 3.0 of their popular Half-Life modification has finally been released. According to the site: "Sporting over two hundred and fifty features and changes ranging from new physics and AI systems to the Improved Cockroach, 3.0 is the largest, most significant update in Sven Co-op's history." The mod is described as "a co-operative modification... you are not fighting against other players - they are your allies, and you need to work with them to overcome large numbers of AI-controlled enemies", and the download page includes multiple mirrors for the 127mb file, which will also "be officially available for download via the Steam network at a later date." -
Atari, ToEE, And P2P Distribution For Games?
Txiasaeia writes "In a very strange turn of events, it seems as if Kazaa (and only the 'official' Kazaa, not any of its non-spyware derivatives) is offering a copy of Atari's new PC RPG, Temple of Elemental Evil for download. What makes this particular case unusual is the fact that, once you download the 6-hour time-limited 'demo', you can unlock the full game for $49.95. While Steam has been doing this with Counterstrike, Kazaa is footing the bill for the bandwidth for ToEE, which makes it one of the first times that a major game publishing house has embraced a P2P client as part of its official distribution network. Is this latest move by Atari an attempt to garner media attention (especially with the RIAA and Kazaa in the news), or are they seriously embracing P2P as a legitimate source for game distribution?" -
Valve Releases Counter-Strike 1.6 Installer
Thanks to Blue's News for pointing out that Valve has released the Counter-Strike 1.6 installer for Steam, the broadband delivery platform for which "over 200,000 new accounts have been created" since its official launch on Friday. The 379mb install, helpful for those who can't get swift downloads from Steam itself, is available from Gamer's Hell, Worthplaying, and FilePlanet (reg. required). -
Valve Releases, Tries To License Steam
Thanks to Blue's News for pointing out that the non-Beta version of Valve's Steam has been released, and a valid Half-Life-related CD key is required to install the online content delivery system and play Half-Life engine games online. Since launch this morning, Planet Half-Life are noting: "we said, 'the transition over to Steam is bound to be a little bumpy,' and hoo boy, did that turn out to be an understatement", as many are experiencing installation problems and slowness at the Steam servers. Elsewhere, a Wired News article discusses Valve's plans to make the Steam software base available to others: "Valve is also actively licensing the commerce software that manages the game's download and purchase process to other developers, publishers and Internet service providers in exchange for 5 percent of their gross sales." -
Half-Life Games Make Steam Compulsory
Thanks to PlanetHalfLife for clarifying that you will soon need Valve's Steam technology installed to play any Half-Life engine title online. According to the site, "...sometime in the near future, Valve will be releasing an update to Half-Life that will require you to convert your old WonID CD-Key into a SteamID", and Valve's Erik Johnson explains this means "...you'll have to have ['digital content platform'] Steam installed to play the most current version of Half-Life [online]." Although he clarifies that "...no, you do not have to pay for Steam", and PlanetHalfLife points out "you should still be able to play HL through third-party server browsers", this is still a major change for Half-Life engine games such as Counter-Strike, Team Fortress and Day Of Defeat. -
Half-Life 2's Multitude Of Purchase Options
Thanks to ShackNews for their post explaining the multiple ways consumers can buy Half-Life 2, summing up a confirmed email/forum post by Valve's Gabe Newell following much false information. The options are summed up as: "...a single-player only mass market version ('sold mainly at the Costcos and Walmarts of the world'), a traditional single/multiplayer version for places like EB Games, and a collector edition's version ('with lots of cool bonus stuff for people who like cool bonus stuff')... [and] Steam pricing plans", which will include one-time download fees, or "...pay a monthly fee and have access to all Valve titles", including Half-Life 2. -
Half-Life 2 'Interview' - False Activation Claims?
An anonymous reader writes "According to a mini-interview with Valve's Gabe Newell at Nerdsahoy.com, Half-Life 2 will use a form of online product activation to prevent more than one install per copy." Newell also allegedly comments on distribution, saying "...our marketing will mostly lean towards [Valve's online 'content delivery system'] Steam as the method of acquiring the game." Update: 09/02 14:34 GMT by S : Unfortunately, many signs point towards this being a fake, fabricated interview. -
Half-Life 2 Interview Illuminates
As part of the continuing Half-Life 2 media blitz, GameSpy has an interview with Valve's Doug Lombardi about the much-heralded FPS sequel. This insightful interview has info on who'll be returning: "A few of your friends from Black Mesa are in Half-Life 2, and they are sort of immediately your allies; like some of the scientists and Barney the security guard character", as well as more on system requirements: "I think that Valve tries very hard to support as far back with system as we humanly can, and in this case we're going back to a Pentium II 800 with 128mb of RAM, but as get up to a Pentium 4 class you'll see better water and better effects." Meanwhile, the third direct-feed Half-Life 2 movie, 'Kleiner's Lab', is available via Steam, Gamers Hell, BitTorrent via GameTab, and most of the other usual online stockists. -
Newest Half-Life 2 Movies Impress
Thanks to several readers for pointing to the release of a second trailer ('The Docks') from Half-Life 2, via Valve's Steam content delivery system, as well as via GamersHell, IGN, 3D Gamers, and the obligatory BitTorrent link, courtesy GameTab. This follows the first movie, named 'G-Man,' that was posted a couple of days back -- all of these new Bink-encoded executable movies are direct-feed parts of the large shakycam E3 movie we mentioned a few weeks back. -
Valve Launches Public Beta Of Steam
Thanks to several readers for pointing out that Half-Life developers Valve has launched the public Beta of Steam, their "broadband platform for the delivery and management of digital content." It currently includes free downloads of the new Counter-Strike 1.6, as well as the original Half-Life, Team Fortress Classic, Opposing Force, and more. This audacious move to build a truly popular digital delivery content system by Valve, already through an extensive closed Beta stage, also indicates Steam users should "..stay tuned for a blast of HL2 full-motion goodness." -
Games on Demand
Laurens Simonis writes "Yesterday, the Dutch ISP Planet Internet introduced a games subscription service. For a small monthly fee, about $10, you get unlimited access to a growing list of (sort-of) current games which you can legally download from them. Currently, you can pick from 20 titles including Tomb Raider Chronicles, Alone in the Dark: The New Nightmare and Commandos 2. New ones are added monthly. To my knowledge, this is the first time an ISP offers this kind of service. Personally, I'm all for the idea. Could this be the future? Half-Life developer Valve Software seems to think so." This looks really cool, but I'm curious as to how well it will catch on. It feels about 5 years too early to me, but here's hoping it performs well.