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Games on Demand

Laurens Simonis writes "Yesterday, the Dutch ISP Planet Internet introduced a games subscription service. For a small monthly fee, about $10, you get unlimited access to a growing list of (sort-of) current games which you can legally download from them. Currently, you can pick from 20 titles including Tomb Raider Chronicles, Alone in the Dark: The New Nightmare and Commandos 2. New ones are added monthly. To my knowledge, this is the first time an ISP offers this kind of service. Personally, I'm all for the idea. Could this be the future? Half-Life developer Valve Software seems to think so." This looks really cool, but I'm curious as to how well it will catch on. It feels about 5 years too early to me, but here's hoping it performs well.

155 comments

  1. Good for occasional gamer by FortKnox · · Score: 4, Insightful

    For someone that wants to pop on and play a game casually, this is great.

    But for the hardcore gamer, I think they'd prefer to have the game in hand.

    --
    Good quote, too many chars. Seriously, the slashdot 120 char limit sucks!
    1. Re:Good for occasional gamer by Erasmus+Darwin · · Score: 4, Insightful
      "But for the hardcore gamer, I think they'd prefer to have the game in hand."

      This service would allow them to best decide which games they actually want to have in hand.

    2. Re:Good for occasional gamer by Peterus7 · · Score: 1
      And there is a certain amount of fun involved in going to game stores...(Chiefly talking to the clerks about new releases and stuff...)

      But I concur, this is a godsend for those people who would rather sit on their ass downloading stuff than actually go to the game store... Or people who are just too damn busy.

    3. Re:Good for occasional gamer by Goldberg's+Pants · · Score: 3, Insightful

      That's what demos are for though. As a hardcore gamer myself though, I tend to flit from title to title. (Can't remember the last game I completed. Probably Half Life. Most games I like don't have definite endings though, like sports games etc...) So not having to shell out full price for a game I may only play for 10 hours or so would be cool.

      Though for casual gamers I guess it's a good idea. But casual gamers generally only play one title for a while, at least the casual gamers I know anyway. (My wife is a casual gamer. She's played nothing but Neverwinter for months.)

      I don't know. I agree with the headline story. It's too early I think.

    4. Re:Good for occasional gamer by (54)T-Dub · · Score: 1

      I can see your point, a casual gamer might buy maybe 1 game per year ($50), while a hardcore gamer might buy a game every couple of months ($300/year). So the service would make more sense to the hardcore gamer because they could save money with the service ($120/year). Not sure though, I consider myself a hardcore gamer, but I only buy a few games per year. The rest I warez.

      --

      "I can not bring myself to believe that if knowledge presents danger, the solution is ignorance" - Isaac Asimov
    5. Re:Good for occasional gamer by Some+Dumbass... · · Score: 2, Funny

      But for the hardcore gamer, I think they'd prefer to have the game in hand.

      Heh. I've seen quite a few young "hardcore gamers" who don't actually have a copy of the game "in hand" at all...

    6. Re:Good for occasional gamer by Goldberg's+Pants · · Score: 1

      I think it's safe to say the appeal is diverse... I personally loathe "renting" items.

    7. Re:Good for occasional gamer by Anonymous Coward · · Score: 0

      Good point, but since it comes from someone as mentally defective as you, there must be something wrong with it.

  2. 56k modem by Bad+Fugs · · Score: 0, Offtopic

    Now this news shows me how much I should appraciate my 56k.

  3. Translation by koh · · Score: 5, Insightful

    "Since P2P consumes our bandwidth anyway, we may as well provide the games ourselves and make a buck in the process".

    Smart move though.

    --
    Karma cannot be described by words alone.
  4. Since its in German by teamhasnoi · · Score: 2, Funny

    Can I assume that Tetris is the only game not on the restricted list?

    1. Re:Since its in German by Anonymous Coward · · Score: 0

      It's in Dutch, idiot. You fail it.

    2. Re:Since its in German by Heidistein · · Score: 2, Informative

      It's a ISP in the Netherlands, SO its in Dutch ;) I cannot find any tetris... :-/

    3. Re:Since its in German by simp · · Score: 1

      Ouch. The dutch did not welcome the germans with open arms.

      And even worse: don't compare us to the french. That is a real insult.

    4. Re:Since its in German by Anonymous Coward · · Score: 0

      voalen ollander!

    5. Re:Since its in German by Negatyfus · · Score: 1

      That's like calling Americans Canadians, really. :)

    6. Re:Since its in German by Anonymous Coward · · Score: 0

      Goldmember "Yah, ve hate da Germans. Isn't dat vierd?" /Goldmember

    7. Re:Since its in German by Anonymous Coward · · Score: 0

      No, it's not. Really.
      For you English speakers, Dutch and German may look like 2 very similar languages, one maybe being a dialect of the other. But it's not quite like that. Dutch and German are pretty distinct languages. I'm sure there are more Dutch speakers who understand English than there are Dutch speakers who understand German.
      The American vs Canadian (or even better: vs British) more goes for the differences between Flemish (Dutch spoken in Belgium) and the Dutch spoken in Holland.

      FlemishGuy

  5. Not worth the money by Out4Blood · · Score: 2, Interesting

    Given that I generally play a good game for at least a year, I'd hate to drop $120 on it. Although it'd be nice to have only spent $10 on something like Neverwinter Nights.

    --
    - Consult the dictionary frequently to avoid mispelling
    1. Re:Not worth the money by Blaine+Hilton · · Score: 4, Insightful

      I think this is why it would be great for occasional gamers, or someone that would like a "try-before-you-buy" type situtaion. Pay for a month and try a bunch of games and then if you are going to play a game over and over then drop your subscritpion and buy it.

    2. Re:Not worth the money by Anonymous Coward · · Score: 0

      Isn't that what the Demos are for??

  6. WOW by kruczkowski · · Score: 1

    So let me get this streight. I pay you $10 for a $40 game.

    And I can download all the other games too!

    Even if you just want one game it pays off.

    Something is missing here. How would a company make money like this.

    --
    hmm... for fun I enjoy launching DDoS attacks against 127.87.42.5
    1. Re:WOW by FortKnox · · Score: 1

      You pay $10 PER MONTH.
      You stop paying, you lose the game (at least, in theory).

      --
      Good quote, too many chars. Seriously, the slashdot 120 char limit sucks!
    2. Re:WOW by irc.goatse.cx+troll · · Score: 2, Informative

      As FortKnox said, Its monthly. Also, as a Steam beta tester I can tell you there are plenty of drawbacks. If their servers are down or for whatever reason decied you shouldnt be able to play, You loose the game. If you're on dialup, You cant play either. If your connection dies, no game. You see what I'm getting at -- its not all fun and games..erm..atleast not all fun..

      --
      Pain lasts, kid. Its how you know you're alive. Sometimes I think this growing up thing is just pain management-TheMaxx
    3. Re:WOW by Otter · · Score: 2, Insightful
      How would a company make money like this.

      I'm guessing it's a loss-leader to make broadband more attractive.

      My attempt to read their site only got as far as "Om deze site optimaal te bekijken is versie 5 van de Macromedia Flash plugin benodigd. U kunt deze installeren door hier te klikken.", though. Hopefully "U kunt" means something different in Dutch, but I'm not taking any chances and won't be klikkening hier.

    4. Re:WOW by Anonymous Coward · · Score: 0

      Om deze site optimaal te bekijken is versie 5 van de Macromedia Flash plugin benodigd. U kunt deze installeren door hier te klikken = You'll need version 5 of Macromadia Flash Plug-in to view this site optimally. Click here to install it.

    5. Re:WOW by Anonymous Coward · · Score: 0

      Download caps

    6. Re:WOW by Anonymous Coward · · Score: 0

      U kunt = you can.

      Dutch has two words for "you", the polite "U" and the familiar "jij". So actually they are just trying to be polite ;-)

      What I find fascinating is that all the games on the list are precisely those games you'll find in any Dutch games store. Most stores carry only a very limited selection of games, and this list is more or less it. Besides, I think I've seen *all* of these games for E10,- or less in various bargain sales...

      I paid E10,- for Deus Ex and Half Life together...

    7. Re:WOW by Anonymous Coward · · Score: 0
      Something is missing here. How would a company make money like this.

      I think a zero dollar manufacturing cost for each person's copy might have something to do with it.

  7. Tolerance For Piracy by Bonker · · Score: 4, Interesting

    Unfortuneately, there has to be tolerance to piracy built into the policy or it won't work.

    If you download a game, you have the install media. It's a simple matter of building a app or a device to circumvent the copy protection it has at that point. There are no hardware controls like broken CD specs built into this kind of system, so I can't see it depending on hardware copy protection either.

    For online games, using an account tied to the download account will keep people from using piracy that way, but look at all the people who downloaded Warcraft3 and then never played online.

    Long and short, there has to be a margin built into this business model that's tolerant of a certain level of underground distribution. If the system is not tolerant of this, and tries to depend on legislation, litigation, or user controls to keep users from distributing copies then it won't work.

    --
    The next Slashdot story will be ready soon, but subscribers can beat the rush and slashdot the links early!
    1. Re:Tolerance For Piracy by Breakfast+Pants · · Score: 1

      hah! you don't have to have an account to play WC3 online. Ask google about kali

      --

      --

      WHO ATE MY BREAKFAST PANTS?
    2. Re:Tolerance For Piracy by jeffsterz · · Score: 2, Interesting
      --
      Adding monkeys to things simply make them better.
    3. Re:Tolerance For Piracy by Pvt_Waldo · · Score: 1
      If you download a game, you have the install media. It's a simple matter of building an app or a device to circumvent the copy protection it has at that point. There are no hardware controls like broken CD specs built into this kind of system, so I can't see it depending on hardware copy protection either.


      This is an extremely simplistic view of the process. Of course if you view it like it's just a glorified "click here to download and install" kind of process, you'll assume it's a "simple matter" to hack it. But I don't think that's what it is.
    4. Re:Tolerance For Piracy by Bonker · · Score: 4, Insightful

      From comments of beta testers, it sounds like the games maintain a connection to the ISP offering the service. This is probably an encrypted stream of keep-alive responses. They games probably also distributed to the user in an encrypted install package.

      The problem here is that at some point, the decryption information is in the hands of the user, even if he doesn't know it. All it takes is one guy to do adqueate packet sniffing or memory reading (ala ShowEQ) to intercept the key and then build an app that acts as a licensing server.

      If you look at any of the high-end grphical apps (3dsmax, for example), this is the way they enfoce their licenses... with a manditory server connection. One of the 'cracks' for 3dsmax is an app that installs as a windows service and intercepts the app's request for authorization. It masquerades itself as the authorization server and tells 3dsmax to run. The crack comes as a windows installer, easy for a novice to install and run. (I've heard of more than one novice user opening themselves up to BO or other trojans in this manner.)

      3dsmax is a fairly esoteric modelling application with a relatively small possible user-base, including those who are running illigitimate copies.

      Games such as those listed in the artcle would be in *much* higher demand than a modelling application and subject to significantly more attention from crackers and warez distributors.

      As complex as it is, I think this is a situation of 'infinite number of monkeys at an infinite number of keyboards'. Sooner or later, probably sooner, someone's going to crack this. Unless the system is tolerant to having that take place, it won't survive.

      --
      The next Slashdot story will be ready soon, but subscribers can beat the rush and slashdot the links early!
    5. Re:Tolerance For Piracy by Anonymous Coward · · Score: 0

      Kali works for neverwinter?

      (or is there any other proxy/way for lan play for NWN?)

    6. Re:Tolerance For Piracy by LilGuy · · Score: 1

      Yeah.. and what about the license? Will you be allowed to make any changes to the game without breaching your contract with the company? What if you're just installing a simple mod for counterstrike? Personally I'd rather buy the games; I know that no headhunter is gonna take me to court over my +9 trainer...

      --

      You're nothing; like me.
    7. Re:Tolerance For Piracy by owlstead · · Score: 1

      They could just build in a hidden serial number (encrypted with a public or symetric key). If it gets distributed they could look up the number and disable the account. The game would run fine, so hackers probably would not target it (though removal could be very simple).

      Just a thought.

      Maarten

    8. Re:Tolerance For Piracy by Anonymous Coward · · Score: 0

      I would assume that all of the games they have made available are already cracked and distributed by the warez scene.

      I imagine that there are guys out there who will crack the protection just for the fun of it, but it doesn't exactly seem practical to me.

      This service is only marketable to people who don't like using warez, or are unknowledgable enough to know how to get warez. Thus, the security measures that this service uses hardly matter.

  8. Game sites blocked at work by mao+che+minh · · Score: 1

    Anyone care to cut and paste the text for a brother?

    1. Re:Game sites blocked at work by Anonymous Coward · · Score: 0

      There is almost no text there - lots of animated gifs. Besides, any text in the graphics is in dutch.

      (You aren't missing much)

    2. Re:Game sites blocked at work by Anonymous Coward · · Score: 2, Funny

      Game sites blocked at work, but Slashdot isn't.

      Which consumes more of anyones time?

      (cough)

    3. Re:Game sites blocked at work by gearheadsmp · · Score: 3, Informative

      Ok here's the list cut'n'plastard just for you.

      Alone in the Dark: The New Nightmare
      Anachronox
      Commandos 2: Men of Courage
      Conflict Zone
      Deus Ex: The Conspiracy
      Driver
      Gangsters 2: Vendetta
      Hitman: Codename 47
      IL 2 Sturmovik
      Monopoly II
      Outcast
      Project IGI
      Rainbow Six: Rogue Spear
      Silent Hunter II
      Supreme Snowboarding
      Thief II: The Metal Age
      Tom Clancy's Ghost Recon
      Tomb Raider: Chronicles
      V-Rally 2 Expert Edition

  9. Look at the quality by Anonymous Coward · · Score: 0

    Most of the games at that site are lame, old, or lame and old.

  10. Not new - but definately a neat idea by raydobbs · · Score: 2, Informative

    The idea is not new - EB had a service that you could rent a computer game, and it would download and install to your system - allowing you to play the game for the specific period of time, then if you actually went out and bought it - the saved games and everything would transport right over. The service tanked (as far as I know, EB doesn't have a link to it anymore), don't know why... Hopefully, this one does better, and has a better selection of games.

    1. Re:Not new - but definately a neat idea by Anonymous Coward · · Score: 0

      It was here, but it seems to just have a "Coming Soon" message up.

    2. Re:Not new - but definately a neat idea by Anonymous Coward · · Score: 0

      EB1 was powered by IntoNetworks out of Cambridge, MA. Into also had Nick, Disney, Lycos and their own site playnow.com.

      Into tanked last year after 66M in V.C.

    3. Re:Not new - but definately a neat idea by Anonymous Coward · · Score: 0

      I worked for the company that provided the technology for that EB site. We went under about a year ago...lack of funding, lack of revenue.
      It was cool...we had a virtual CD-ROM device whose data source was an encrypted stream coming down from a content server. Sort of like RealPlayer for games...download just enough game to start playing, no installation required, then the rest comes down during gameplay. We even made Baldur's Gate 2 and Everquest work. Interesting about the timing of things. This technology has been around for 4 years, and it was stated that it is 5 years too early...yikes. Anyway, our IP was bought by a competitor, Softricity...they used some of it for their Enterprise solution to help IT departments ensure users were all using the same software. Support them...they got a bargain bin deal on some great patents and technology...

  11. Already been done... by tony_ratboy · · Score: 2, Informative

    We Canadians are geniuses...
    http://www.gamesmania.com/display.do? jsp=/jsp/home .jsp&lang=en

    No idea how this Gamesmania service is doing, but this is actually the second such service our major telco (yes, Bell Canada) has tried to launch. The first one, Software Lane, was about a year in the planning, but never even went fully live. That was back in about 1999 to my recollection.

    1. Re:Already been done... by LanikMueller · · Score: 1

      We Canadians are geniuses...

      Now, let's not get carried away...

    2. Re:Already been done... by C. · · Score: 1

      Gamesmania seems to be doing perfectly fine... Rumor is that Bell Canada's ISP made indecent amounts of money with Gamesmania subscribers, especially since almost all employee get a comission on each upsell made on this - and get penalized if they don't make enough. Guess what kind of problems this causes in a company...

      Of course, all those are only rumours, isn't it?

      --
      C.
    3. Re:Already been done... by easyfrag · · Score: 1
      We Canadians are geniuses...


      Although some of us have trouble providing a proper link.

  12. Already exists by ifreakshow · · Score: 2, Informative

    Yahoo has a service very similar to this it's called Games on Demand. The difference is that you only get 10 games per month.

    1. Re:Already exists by Destoo · · Score: 2, Informative

      To quote my other post..
      Yes, and they're even powered by the same company, Exent.

      Yahoo offered Civ3.

      Let's see.. this one:
      Thief3
      Ghost Recon
      TR: chronicles
      Vrally2
      Rainbow6:RS
      Rcoaster tycoon
      Silent HunterII
      Supreme Snowboarding
      IL2 - Sturmovik (what?)
      Monopoly II
      Outcast
      Project IGI
      Deus Ex:The conspiracy
      Driver
      Gangsters 2: vendetta
      Hitman: condename 47
      AITD:New nightmare
      Anachronox
      Commandos2; men of courage
      Conflict zone....

      nice lineup.

      --
      Nouvelles de jeux et technologies en français. TC
    2. Re:Already exists by Maserati · · Score: 1

      IL-2 Sturmovik is a Really Good flight sim. Try it if you've got the servcie.

      --
      Veteran, Bermuda Triangle Expeditionary Force, 1992-1951
  13. Old news... by levik · · Score: 4, Funny
    My ISP has been offering this with all the old consoles for a few years now. And I don't even have to pay anything extra - it's included in the monthly fee I pay.

    Though because it's an advanced feature, they don't publicize it. I have to google for these games myself. They even code-named them "ROMZ" so that newbie users don't stumble on them by accident and cause a support nightmare.

    --
    Ñ'
  14. Dear Mr. Editorializing CowboyNeal, by Greedo · · Score: 1

    Exactly what about this idea make you feel it is "5 years too early"? You think it's really cool, so why can't/shouldn't its time be now?

    --
    Tuus crepidae innexilis sunt.
  15. Games on demand? Too soon?.... by cmburns69 · · Score: 2, Interesting

    I don't think its too soon for games on demand.. Look at all the people who play on sites like pop-cap games, yahoo games and msn zone. There are many games that are available on demand, and as thus are played on demand.

    I think the factor that will truly bring this idea success will be when you don't have to download to play the game. You visit the URL, and the game plays... Maybe that would require the game to install on demand... or maybe it already exists with languages like java and flash, where all you need to download are some datafiles (And a small amount of game code).

    An online browser-based Starcraft RPG? Only at
    In soviet russia, all your us are belong to base!

    --
    Online Starcraft RPG? At
    Dietary fiber is like asynchronous IO-- Non-blocking!
  16. Yahoo! by AtariDatacenter · · Score: 4, Insightful

    They have the games on demand service. There are many other semi-repackaged versions of this. Generally older games. But good for the non-hardcore gamer, I think. I'm playing Age of Wonders which I never got to play, with The Outforce. They've got some Star Trek games, too. For me, it is worth the money, because I almost never buy software. Especially after the MOO3 disaster, I don't think I'll buy again for a very long time.

    1. Re:Yahoo! by JWhitlock · · Score: 1
      They (Yahoo!) have the games on demand service. There are many other semi-repackaged versions of this. Generally older games. But good for the non-hardcore gamer, I think. I'm playing Age of Wonders which I never got to play, with The Outforce. They've got some Star Trek games, too. For me, it is worth the money, because I almost never buy software. Especially after the MOO3 disaster, I don't think I'll buy again for a very long time.

      Do you really use this? $5 for only 3 days seems like a lot for a PC game, especially considering you can pick some of these games up for $15 in a bargin bin. Some of those I recently bought for $7.50 each.

      Now, the site in the story allows unlimited downloads for $10, which sounds like a great deal, worth the premium for not having to dig through bargin bins. I wish I knew enough of the language to determine if the games were in English or if they were localized versions.

    2. Re:Yahoo! by AtariDatacenter · · Score: 1

      Yahoo! has the month of something like 3 games for $10 or 10 games for $15. If the other site is unlimited for $10, that sounds like a good deal. I'd have to take a look at the game selection. I know they have LESS titles, but if they are good, I'll switch over to them. (Thanks!)

  17. It's great..... by wo1verin3 · · Score: 1

    ... as long as the ISP doesn't start capping you. My current isp decided to change the terms of service for its subscribers so anything more then 5GB is an extra fee. Since it is run by the ISP, hopefully they'll take that in to consideration if the idea takes off.

    1. Re:It's great..... by gearheadsmp · · Score: 1

      ISP's Capping games they have on demand is crooked. The games are hosted at the ISP, and thus don't consume any of the ISP's Internet bandwidth (unless you play multiplayer, but even then I seriously doubt it would reach 5gb in a month).

    2. Re:It's great..... by wo1verin3 · · Score: 1

      Well keep in mind it's unlimited use of all these games, and if I pay for unlimited I plan on using it all! :)

  18. GSP? by _ph1ux_ · · Score: 1

    IF the GSP model is something that will happen - it will be interesting to see if this becomes a good marketing model.

    If this proves to be good youll see things like "command and Conquer generals: EXCLUSIVELY at Verizon Internet Services"

    or something like that...

    but its a good idea. I mean imagine if all your opponents are on the same core ISP - the ping time average for all users would be around the same (ideally).

    anyway - what if you take the SBC/Yahoo model further.

    You will get ISPs and Gaming/Content companies who team up to provide you with specific exclusive offerings. A more specialized ASP - from an entertainment perspective.

    Might make a small local pop-colo model viable - if you know that your local game colo is going to have close good lines for you, you would be inclined to use them.

    lots of avenues to think about on these lines.

    1. Re:GSP? by llando · · Score: 1

      Especially a german game provider would not provided those bad games like Command&Conquer Generals :)

      I think that would be the worst drawback beside to lame and 10 year old games. There are to many good but indexed games and providing those games online would be nothing other then the forbidden advertising in store. And $10 for a green blooded robot-only Doom version seems to much.

  19. Re:Yahoo! - How it works. by AtariDatacenter · · Score: 4, Informative

    It makes a quasi disk device (X: Y:) that has the game. But it is more like NFS with caching. They push the first 100mb or so (variable per game, just to get the core/intro material in there) into your local cache (hard drive). Then, as you call for more information from the game (more missions, scenerios, etc), they are streamed over the network to your local disk cache device. Pretty slick, actually.

    It works pretty well, but I have noticed a few problems. There were some things that were delivered as they are downloaded on some games, when they shouldn't be (primarily, movies). Age of Wonders gives me a lot of hard drive chatter on the main screen of the game. Looks like data was placed sub-optimally and it has to seek to hell and back to read something over and over and over and over (basic animations, perhaps). Bad programming or layout.

    From a service standpoing, I'm happy with it. Their back-end enging is EXEtender, which you'll see some other game-on-demand services use as well with some of the same game titles (usually from Infogrames). For them, it has got to be a nice way to squeeze more profits out of dead titles.

  20. Good for game developers too by Pvt_Waldo · · Score: 2, Insightful

    This kind of arrangement is a real win for the smaller game developer. It gives them a chance to distribute their game to a wide audience, with little or no up front publishing costs, beyond the basic PR and marketing.

    Think of it as like the web for games. Before the web, the basic modes of mass publishing were huge and daunting. Want to write up a description of how you mod'ed a computer case, and reach a world wide audence in a pre-web world? Forget it. Now days, just get Cowboy Neal to post a link on Slashdot and you've got more attention than you had bargained for :^P

    And it scales well too. Try in a conventional game retail world to suddenly increase supply by a few 100k copies overnight. Now try it in an online world - where your only real problems are bandwidth and server load.

  21. Linux or other OS support? by torenth · · Score: 1

    I was able to attend an informal presentation of Steam by one of the Valve guys (I can't remember his name), and it didn't look like there would be anything but Windows support for this sort of thing. Granted, the idea is pretty solid, if you're in to the idea of not actually owning a physical cd with your software on it, but with no support for Mac or Linux, I'm having a hard time getting jazzed about this idea, either in supporting it as a game developer, or as a gamer. Is this just me, or does anyone else feel this way?

    --
    'Phone-jacking: Give someone a ring, they'll have to answer to find out who it is!' - Threni
    1. Re:Linux or other OS support? by Anonymous Coward · · Score: 0

      its just you

  22. Great for cheapskates by Mr_Blank · · Score: 2, Interesting

    ... Like me.

    Wouldn't this plan allow me to sign-up, download all the games available for $10 and then quit. I could then play those games for a few months without paying monthly. Then, later if they had more games I could sign up and repeat. If I can work it that way, this company will not get the recurring cash flow they expected.

    On the other hand it is still a win. A bunch of games that otherwise were getting dusty in the bargain bin or bit bucket get another go round because they are available easily and cheap. $10 for all the games I could download in a month: Sounds GREAT!

    This space for rent

    1. Re:Great for cheapskates by Modesitt · · Score: 1

      That's not how it works. You have to be continually connected to their servers while you play.

      --
      Everyone on my foe's list is an evolution denier.
  23. Haven't we seen this before? by Huxley_Dunsany · · Score: 1

    Seems to me this is a fancy version of the SegaChannel! Am I right, or am I right? :-) Huxley

  24. powered by exent... by Destoo · · Score: 3, Interesting

    Interesting games indeed.

    "Caution: Exent Technologies Ltd asserts that this content is safe"

    exent.. exent.. where have I seen that name...

    Yahoo! Online Games Contain Spyware, the story on Civ3 downloadable from yahoo.

    So they just moved to another platform, right?

    --
    Nouvelles de jeux et technologies en français. TC
  25. Not only that, some people like to have the origin by Rooked_One · · Score: 4, Insightful
    Some like to have the original "collectors edition" - if you will - CD case, box, and possibly tin in their possesion. I know I still have my CD case of Quake from the day it came out, as I'm sure many other /.'ers do also. Or what about quake3 or any game that revolutionized gaming and made for lots of mods. I mean look at Half Life. IT CAME FROM QUAKE!!! Please don't say it came from quake2, I don't want to argue semantics with people who just don't know.

    Heck, this is offtopic as it comes, but I just recently threw away my VOODOO card box. I still have the card :) Sucker cost 250 bucks when it first came out. OUCH! But boy did it make GLQuake a work of art. I bet you old cards like that will be come like old baseball cards down the road. Well probably not. =p

  26. game subscription by r · · Score: 1

    this reminds me of a prior attempt by the real networks to provide a game subscription service named RealOneArcade. i don't think the service became all that popular, though - unfortunately, it seems they didn't offer much aside from arcade and puzzle games, and there's only so much demand for those.

    but in general, the subscription model can be amazingly profitable. even if games-on-demand bring only a fraction of the incredible revenue from on-line games, it's still a lot of money. not to mention they do a good deed of breathing new life into old games. :)

    --

    My other car is a cons.

  27. Want Legal NES/SNES Emulation? by Twintop · · Score: 1

    consoleclassix.com/ has a free service for NES games and a pay service ont he way for SNES games. Basically, they own cartrages of all of the roms they have availible to play, and limit how many people can play a game at once to how many carts. they actually own. Pretty spiffy and legal way to play some of the classics. :)

    1. Re:Want Legal NES/SNES Emulation? by BrainInAJar · · Score: 1

      Or, just download the ROMs, and have that be that. The likelyhood of nintendo busting you for it is somewhere around 0%.

      so long as you can get away with it, everything's legal

  28. How do the authors get compensated? by gpinzone · · Score: 3, Interesting

    Suppose the ISP finds that there were 1,000 downloads of a particular title one month. How do they pay the software companies royalties? I mean, what if the user downloaded it, realized it was a mistake, then deleted it without ever playing the game. Does that count as a "sale?"

    1. Re:How do the authors get compensated? by NotAnotherReboot · · Score: 1

      If the user went through the steps and then decided they didn't want it for some reason, then they would be responsible for the charges.

      Of course, there could be a one week grace period where they can cancel it at any time and get a refund.

    2. Re:How do the authors get compensated? by Scorchio · · Score: 1

      I would imagine it's not much different to your premium movie channels on satellite or cable. The broadcaster/provider pays a fee to the owners of the film/game to broadcast/host it for a given period. Meanwhile, you pay your £10, $, or whatever for the month regardless of how many of the films/games you may or may not watch/play.

      The tricky bit for the games service will be making sure that the amount the publishers receive is at least equal to the amount lost in box sales, and that the total amount given to publishers is significantly less than income from the subscriptions.

  29. Sound much better than by mocm · · Score: 1

    the offer from the German provider T-Online, where you get Splinter Cell for 4 days and 9.99 Euros.

    --
    ***Quis custodiet ipsos custodes***
  30. 5 years too early? by agallagh42 · · Score: 1

    ... or 15 years too late? When I was a young lad, we had a service from out cable company for downloading games. There was a little box that we had to plug into the side of our Intellivision game console, and for a small fee (something like $10-20/month, can't remember exactly) we had access to approx. 20-30 games. They usually changed the selection monthly, but the more popular games stayed for several months.

    --
    Carpe Cerevisi - Seize the Beer
  31. G.O.D. by ADRA · · Score: 2, Funny

    It will survive forever, unless Nietche Says anything about it...

    --
    Bye!
    1. Re:G.O.D. by Anonymous Coward · · Score: 0

      Nietzsche. You forgot a couple of letters.

    2. Re:G.O.D. by damien_kane · · Score: 1

      Walking down a path, you see two tombstones, side by side.
      On one is engraved: 'God Is Dead ...Nietzsche'.
      On the other; 'Nietzsche is Dead ...God'

      Which one do you tip over?
      [Left] [Right]

    3. Re:G.O.D. by mike_mgo · · Score: 1

      'God Is Dead ...Nietzsche'.
      'Nietzsche is Dead ...God'.

      Does this mean Nietzsche is God?

  32. Here's my idea for gaming-related ISPs by British · · Score: 1

    Have an ISP (cable/DSL) that has gaming servers at the ISP, available to ISP customers only. Charge the customers a little more per month(or make it a seperate fee) to access said servers(tribes, cstrike, whatever) where you would get low pings, playing against other players with low pings. Have a good map rotation, friendly(but fair) admins, and a message board, with local mirrors to download cstrike updates, etc.

    Wonder if people would pay for that. The only thing it depends on is a lot of subscribers who want to play the same games.

    1. Re:Here's my idea for gaming-related ISPs by arkanes · · Score: 1

      Speakeasy DSL has something like this.

  33. This is great! by Anonymous Coward · · Score: 0

    It's looking like I'm going to be on house arrest for a few months, and I've been trying to find low-cost ways to entertain myself for long periods of that time. This looks like the solution for me!

  34. GamesMania - A Bell Canada Service by matthewcraig · · Score: 4, Informative

    The canadian telephone company, Bell Canada, has been offering games-on-demand for some time now. The service is very inexpensive, and there are 100+ games to choose from. The download speeds are exceptionally fast. What's interesting is that they apply all the latest patches to the games already, and they even test extensively for operating system compatibility. How cool is that? Makes you wonder what those US telcos have done for us lately...

    The service is available at gamesmania.com

  35. Nah. Now, The Sega Channel -- THAT was Early! by RobotRunAmok · · Score: 1
    Anyone else remember The Sega Channel? Satellite delivered games to the cable headend, and then on-demand through the coax to the home. Circa 8-9 years ago. Never got very far (obviously).

    ...and as for the average schmoe needing that jewelcase before he plinks down his bling for a game, it should be noted that Sony is having mad success with its EQ download-only expansion. Of course, that's EQ, so the normal rules of games, marketing, economics, space, and time may not necessarily apply ...

  36. Thought these were old hat by kalidasa · · Score: 1

    I was in on an early marketing thing for one of these in I don't know, 1999?

  37. Yahoo Games on Demand by joshamania · · Score: 3, Interesting

    I use the Yahoo Games on Demand service, and honestly, I'm thrilled with it. They have several different payment options, up to $15/month for 10 games. Some games you can only rent for 3 days and that costs $5. Usually the newer stuff.

    The selection is pretty good, again, mostly older stuff like Civ III and railroad tycoon, but also some really interesting games like Legion and Tropico. I'd prolly say I buy about 4 computer games a year, spending about $200...probably more. For me, $15/month is a bargain and I get to try many more games.

    The technology isn't quite 100%, but it's good enough and getting better. I think everyone should try it out, especially considering you can get started for $5.

  38. The Sega Channel??? by Rudy+Rodarte · · Score: 3, Interesting

    Does any one remember the Sega Channel? Basically, your sega genesis was hooked up to the cable and you downloaded games and played them that way. I (Being a nintendo zealot) only played when I went to friends' houses, but I was really cool not having to go to Blockbuster to get a game.
    I wonder what ever happened to that.....

    1. Re:The Sega Channel??? by freeweed · · Score: 1

      Sega Channel tanked miserably. It was released a bit too late to do any good, the Genesis really went downhill shortly after (32x anyone?).

      I managed to pick up a Sega Channel modem recently (50 cents, can't be beat!); anyone know of any groups trying to reverse engineer these things, so a person could somehow set up a local server for themselves?

      --
      Endless arguments over trivial contradictions in books written by ignorant savages to explain thunder in the dark.
  39. What will the availability of new games be? by zipwow · · Score: 1

    I would suspect that you won't be able to play the latest and greatest from this service, perhaps again the 'occasional gamer' market.

    I suppose that wouldn't change a great deal for me, since I refuse to give over $45 for a game, I end up waiting a month or two anyhow.

    -Zipwow

    --
    I don't know which is more depressing, that 2/3 didn't care enough to vote, or that 1/2 of those that did are crazy.
  40. Re:Yahoo! - How it works. by Suddenly_Dead · · Score: 1

    Hmm, i really don't like that idea. It sounds like it'd make the game hard or even impossible to mod, and for some games the mods are quite fun and even important...

  41. Re:Already been done... $15/m for all games by odellp · · Score: 2, Informative

    This service seems to be doing very well in Canada, the service is, I believe $15 per month (not per game)and you can download 1 or all games. And the list of games is impressive since the games are not all 5+ year old titles ( Civilization III, Star Trek Armada II). Check it out at http:\\www.gamesmania.com

  42. Sounds kewl by Britt+Wanabe · · Score: 1

    I'd definatly pay for that!

    --
    britt@newmail.net
    The Britt Wanabe
  43. This Is A Step In The Right Direction by mongoks · · Score: 1

    Having another distribution method available to consumers is always a good thing. This will give the hardcore gamers a chance to try a game out for a while and see if it's worth buying. Hopefully it'll also increase the popularity of the PC gaming market which may drive some prices down a bit. I don't see a downside to this as long as we still have a choice.

  44. Playing GOD (games on demand) by Anonymous Coward · · Score: 0

    Cybercity, my ISP, had a GOD server ever since they started offering ADSL but It never really catched on (not enough advertisment proberly.. well, actually none)

  45. "(sort-of) current games" by Relic · · Score: 2, Interesting

    The reason you see alot of older games is that publishers are hesitant to make games availiable in a G.O.D format at the same time they are released to retail stores. The reason being, G.O.D is perceived as a threat by retailers, and given that currently retailers are the biggest channel, publishers might prefer not to upset them. (this may or may not change in the future as broadband becomes more prevalent as a delivery channel).

    As for piracy, the games on demand technology being used here is probably based on the exent system (http://www.exent.com). Application data in the exent system is encyrpted and compressed before being delivered to the consumer, a connection is maintained with the media delivery server at all times, without this connection you cannot start the application or decrypt its data. The user also never has the full application on their computer at any time, its streamed as its needed (they use application profiling to make sure you have downloaded the data you need ahead of when you need it). Its not unbreakable, nothing is, but publishers have signed off on it being secure enough for them to use.

    G.O.D probably isn't ready for the market yet (or perhaps the market isn't ready for G.O.D), the technology works fine, but broadband just isnt in enough households for it to be a big market (You need more then just the "hardcore" gamers to use this to see any profit). There is also the reluctance of the publishers to release new titles to G.O.D at the same time as retail holding it back.

  46. TELUS.net in Canada. by yittrix · · Score: 3, Informative

    TELUS.net in Canada has been offering games that can be downloaded as a subscription service for over 6 months now.

    You can find information at TELUS.net Games

    --
    Yittrix
  47. skeptical about Valve by asv108 · · Score: 1

    Any made by Valve product that is "coming soon" should be viewed with a high degree of skepticism. I pre-ordered the "coming soon" TF2 addon pack for Half-Life that was supposed to arrive during the last week of November, 1998.

  48. Very clever by f97tosc · · Score: 1

    This is a very good idea. Games drop quickly in value after they are released.

    However, when old games are distributed through stores they still have to be burnt on CDs, put into shiny boxes, shipped to stores and stored there.

    This solution is a win-win. Gamers get access to more games cheaper, and developers get increased revenues.

    Tor

  49. I know, by Sarin · · Score: 1

    I believe they call it usenet here

  50. games for 10$ / month? by riqnevala · · Score: 1

    For 13$/month I surf the net.. why pay additional 10$ for just games?

    don't get trolled!

    --
    love slashdot. populate it. use it. abuse it. hate it. kill it. miss it. stop following links, they only kill servers.
  51. Already implemented by hubbah · · Score: 1

    Many thousands of people use this model right now in a wide, free beta test of Counter-Strike on the Steam platform. It works nearly flawlessly over a high speed connection -- and why Steam hasn't been able to find distribution partners and implement a real subscription service is anyone's guess. I don't think the technology's 5 years too early -- the infrastructure and technical know how is present. Perhaps the difficulty lies in changing the current business model for game distribution overnight.

    1. Re:Already implemented by Anonymous Coward · · Score: 0

      Sorry chief, but steam works far from flawlessly. Go check out www.planethalflife.com and search for steam or just take a google for steam cs 1.6 review. I don't think you will see flawless anywhere.

  52. It's the Divx fiasco all over again by Spyrus · · Score: 1

    I'm surprised to see all the positive posts about this service. Where are the paranoiacs who are typically worried about everything moving to a subscription-based pay as you go model?

    Casual gamers? They won't subscribe. They can download all the demos they can eat for free. Download all you want and then quit? It seems unlikely that anyone offering this service wouldn't add a big "catch" such as a download limit or a minimum term for membership.

    "Hardcore" gamers? Why would they want to try this, when many of them digest a long game over a period of weeks?

    Don't get me wrong, I belive in alternative forms of media distribution (lord praise shareware, freeware, locked downloadables, and even the standardized, small-sized PC game box!), but this strikes me as the answer to the question nobody asked.

    Besides, are there really that many new PC games coming out these days? I've stopped subscribing to PC Gamer since their demo disc offerings shrunk from 10-15 games a month in the heyday, down to one or two now. Not to mention all the free demos available online.

    Perhaps I'm just feeling burned by the terrifically lame Redoctane.com, a Netflix-like service that loans out video games ... except they never have anything in stock. At least this scheme wouldn't have that problem.

  53. This is GREAT by amalcon · · Score: 1

    Simply put, this sort of thing is the future. Software licensing on a per-time basis is an extremely attractive business model. Furthermore, as much as I don't want to pay for a piece of software for as long as I'm using it, it will actually encourage quality software. This is simply because if your program sucks, people will stop paying for it. You won't be able to make much money by selling worthless software that looks pretty and well-advertised anymore.

    --
    -Amalcon
  54. Re:Yahoo! - How it works. by Anonymous Coward · · Score: 0

    believe it or not, extras like mods, maps, and in game patches actually work.

  55. well... by t0ny · · Score: 1
    There ARE some really good games on that list, like Anachronox, Deus Ex, Thief 2, etc., but you can probably pick up any of them for about $10 now. So I cant see the advantage of paying a subscription for this, unless you can actually KEEP the games.


    Also, I would imagine they would need some current, A-list titles for this to really take off. However, it is probably beyond their means at this point: unless Valve is backing them. But what the heck has Valve done except sit on things? I remember lusting after Team Fortress 2 a few YEARS ago, and Half-Life 2 is a forgotten dream. IMO, Valve isnt even relavant anymore; they had their fifteen minutes. They could still prove me wrong, but I smell Daikatana written all over them.

    --

    Manipulate the moderator system! Mod someone as "overrated" today.

  56. But... by Anonymous Coward · · Score: 0

    ...Direct Connect is free.

  57. Re:Not only that, some people like to have the ori by unicron · · Score: 1

    I've actually started collecting original CD's for their nostalgia value. I'm currently trying to acquire all the original lucasarts games. I got Full Throttle in the original celluphane the other day and I'm working on getting day of the tentacle..which that code wheel thingy and all.

    A friend of mine just got the OG duke3d with the mousepad..still wrapped in celluphane. Fun hobby I've picked up..should be interesting to see what else I can get.

    --
    Finally, math books without any of that base 6 crap in them.
  58. Bandwidth Caps and Complicated Billing by Vegan+Pagan · · Score: 1

    Customers will feel intimidated by this if their ISP charges extra for big downloads. People already hate all the forms they have to fill out for taxes. If gaming on demand requires more than one form for billing, people will avoid it because it's too complicated. And how will it work for players under 18? If it works by some charge card system, how will their parents set limits? And how easy will it be for the kids, who usually know the technology better than the parents, to cheat those limits?

  59. Sorry guys, Canda got you bead! by G.I.+Suck · · Score: 3, Informative

    Canada had this type of service for a year now. check out Games Mania

    1. Re:Sorry guys, Canda got you bead! by mlerner · · Score: 0

      I was just about to post that you *******

    2. Re:Sorry guys, Canda got you bead! by G.I.+Suck · · Score: 1

      Sorry, its kinda hard NOT to do something like that, especially when I work for Bell! :( I've been conditioned, please save me! Actually, to be quite honest, I kinda enjoy my job. Until customers starts yelling at me, and tell me that Bell is just a monopoly when I have no control over it!

  60. It's not a new idea... by foxtrot · · Score: 2, Informative

    To my knowledge, this is the first time an ISP offers this kind of service.

    Well, for limited versions of "ISP", it's actually a pretty old idea. The Blue Sky Rangers' site notes PlayCable, a service for playing Intellivision games across your cable TV line.

    Of course, no geek story about the PlayCable would be complete without noting the story of how the Intellivision's version of Bump 'n' Jump was developed.

  61. Five years too early? by MMaestro · · Score: 2, Insightful
    I donno, even that seems too optimistic. Until broadband gets more mainstream and clears out the kinks we all hear too much about, stuff like this is going to be very limited.

    I don't consider the cracking issuing to be of much importance. As it was pointed out before, this is aimed mostly at casual gamers and gaming history has shown that casual gamers don't spend their time getting a white pasty skin look at night while looking up cracks, warez, and pr0n.

  62. Bell Canada's doing this too by Fr05t · · Score: 1, Informative

    www.gamesmania.com is doing something similar, but more like "renting" out games.

  63. making money by slackr · · Score: 2, Insightful

    I don't know exactly how much of an offset can be reaped here, but I think one major efficiency of this distribution method is in the massive cost of packaging/distributing side of the gaming marketplace. I would not be a bit surprised to see a massive reduction in material and especially labor overhead when you consider the reduction in manufacturing and transportation, not to mention the massive effort required to maintain relationships with retailers and their markups. Keep in mind also that many games ar sold past their prime at about the $10 pricerange for years after their initial realease, and if it's still profitable at that point then it must be feasible. I think this is just the beginning of 21st-century software distribution, and if I were EB, for example, I'd be working overtime on my Internet strategy right about now.

    --

    * Please do not read my signature.
  64. I don't think so.. by Anonymous Coward · · Score: 1, Interesting

    Just like the others, I want to have the software on a disk. With the way things are going with DRM and streaming software I really do not like this idea.

    The main reason is that it gives the company more control over the software. At least when I own the physical disk, cd, dvd, etc, I know that I can keep using it as long as I like, have the security knowing that if something goes wrong I still can reinstall it, etc. Then there is with some exceptions (mmorpgs, virus protection, etc) the fact that they can't charge me anymore for the software that I paid.

    With something like a streamed game for example, what would happen if the company goes out of business? I would probably not be able to use it again. The business could also put restrictions on the software, with the usual EULA that allows them to disable and even take away the software for what ever reason they feel like. I sure wouldn't like it if the game I legally bought this way was removed by company and just happens to occur when they start introducing new fees scheme.

    I also wonder how much it will cost me to keep my software, it may cost $10 a month for a similar service but I would rather pay $50 and use a disk that they can't take away from me or charge me more for later. Besides, most of those listed are so so bargain bin titles that you can own them for $10 and less.

    The only good thing I can see in this is that by having the game streamed it might reduce cheating.

  65. You are right.. by Anonymous Coward · · Score: 0

    They are letting you get bargin bin games, and with the exception of a few titles most of them have average or worse scores from reviewers.

    I think they are using the add up stratagy, you have to keep paying to play the games and that adds up to about $120 a year. For that price you could just pick up about all of the games for around $10 and less. That would still be cheaper then paying $120 a year.

    I can see this as nice service if you do want to play the games they offer and can finish a lot of them in a month.

  66. didnt sega have something kinda .. Sega channel by cyrax777 · · Score: 1

    Simular thru cable called the Sega Channel but it didnt last thru the test markting it would beam the roms to your genesis thru your Cable System. It didnt get past the Test Marketing stages thu. ALso one couldnt keep the games since it was a ROM.

  67. decrease in playability? by petsounds · · Score: 2, Insightful

    upside: Access to trying more games (legitimately) without having to shell out $50.

    downside: If this distribution platform became really popular, it could encourage game developers to create games that had a lot of short-term flash, but not a lot of long-term replayability. So we'd see even less of a focus on gameplay over graphics than has already been the case with PC games these days. It also could further reduce the creation demos for games, as it would be easy (and tempting) for game publishers to say, "There's no demo available, but you can try out our game for $5."

  68. To my knowledge... by spazoid12 · · Score: 1

    To my knowledge, this is the first time an ISP offers this kind of service

    I'm sure people are holding back on their wisecracks concerning your knowledge.

    To my knowledge...this is old news, and not that great.

    For example: OnDemandGames.PlaySite.com" uses Stream Theory as the wizard behind their curtain. That's right, it's just a Citrix Terminal Server type of thing...

    Imagine paying only $10 per month for games like Unreal Tournament. You'd have to ask: why not buy the GOTY edition at the local store and get better performance...for only 15 bucks??

  69. Are you willing to pay? by rosewood · · Score: 1

    For a long time, people just have not been willing to pay for stuff online. I mean, look at something like Fileshack. A long time ago fileshack was a little weakling but you could get files for free and fast. Well, such a service would have killed shacknews, so they launched Mercury. All the downloads you want, very fast, and tons of cool extras. A lot of people whined about paying for such a service, when you can still find the files if you look for free and sometimes just as fast. However, it seems to be catching on.

    This company mentioned in the article is just going to have to keep customer service in mind. I think when a website moves from a free nature to a pay for perks, a lot of webmasters or teams don't understand what customer service is about. This is a really stupid and shameless plug, but fileshack mercury now allows you to do referals and if you refer someone, you get free service! I mean, how cool is that? This game company I hope will do something similar. Btw, if you want to sign up for fileshack, use this link. Really its quite nice and worth the few bucks, especially considering the Doom3 demo is lurking in the near future.

  70. Software as a service. by Anonymous Coward · · Score: 0

    Microsoft's goal is to sell software as a service. We bash them when they try to do things like this. Why is this a good thing? (other than the fact that its cheap)

  71. Sega Channel by Foxxz · · Score: 1

    Sounds like sega channel i had in the mid 90s. plug a cartidge into your sega genisis, cartridge connected to the cable tv wire. select a game and it takes a minute to download it and then it starts.

    -foxxz

  72. Uhm, they had this for the Atari 2600! by Zathras11 · · Score: 0

    I have, somewhere in a box, a flier from way
    back in the Atari 2600 days for a service that
    allowed you to download games for your Atari
    2600 via telephone to a device you installed
    in your cartridge slot. The games changed
    monthly or so, and you could save (I believe)
    two of them on the device at any time and play
    them as long as you wanted to. Everything old
    is new again...

  73. Game Subscription Services by herderofcats · · Score: 1

    I think that game subscription services for multiple games will be the wave of the future. Who wants to pay $12.95 a month each for 5 games that you either don't have time enough to play, or will get tired of?

    What online games really compete against is cable television, so increasingly it will be priced like cable television. You'll get the "basic" games channel with a number of games for a flat fee each month, some people will want their premium "hbo" games channel for more sophisticated games, and some people will pay-per-play.

    Skotos (www.skotos.net) is one online game company already moving in that direction. They have 6 games currently for a flat monthly fee, and say that they are adding more.

    -- Herder of Cats

  74. "First time......" by Anonymous Coward · · Score: 0

    >To my knowledge, this is the first time an ISP >offers this kind of service.
    then let me enlighten you, telia (a/the major telecom/ISP company in sweden) has had this kind of service atleast 2-3 years. They did thou run into trouble when the client machines became Win2K and WinXP since one needed to be administrator to take controll over thoose boxes. But im still sure that they are running the service (known as GOD, Games On Demand).

  75. Re:Not only that, some people like to have the ori by Saeger · · Score: 2, Insightful
    I bet you old cards like that will be come like old baseball cards down the road.

    And I'll bet you that 15 to 30 years down the road, almost all material possessions - including most antiques, caviar, diamond, and SLI voodoo's - will become almost worthless thanks to nanotechnology being able to manipulate atoms like bits.

    The only way to help preserve the value of a one-of-a-kind material object is to make sure that NO ONE EVER gets their hands on the master molecular scan backup(s) (and there WILL have to backups for insurance purposes). All it takes is one leak and the Mona Lisa can be perfectly copied by anyone who fancies a copy hanging on their wall (recycling the consituent molecules to be found in the garbage).

    Objects made of rare earth elements like gold will still hold a higher BASE VALUE though, because Au is rare in comparison to more common matter like the carbon that makes up diamond.

    So.... would you mind sharing your voodoo's molecular blueprint with me? :)

    --

    --
    Power to the Peaceful
  76. Telia? by tewmten · · Score: 1, Informative

    My ISP, Telia, have had this service for about three years, so I don't think the Dutchies are the first to come up with this idea :-)

  77. Gameline Master Module? by Anonymous Coward · · Score: 0

    Did anyone else have a pre-AOL Gameline Master Module modem and download games to their 2600 back in the day?

  78. Games on demand by Anonymous Coward · · Score: 1, Informative

    You might want to check out Yahoo Games as well, they do a games on demand service and have been for a while. Haven't checked so I'm not sure if they have more current games in the monthly service but I doubt it. However, they do offer a $4.95/3day trial of some newer games.

  79. It's been seen before by Anonymous Coward · · Score: 1, Informative

    The Danish ISP Cybercity had a similar service called PlayingGod - www.playinggod.dk .. but it seems they've shut it down now. Then again it only worked on the Win9x series, when pretty every Windows user I knew was using Win 2000.

  80. About this ISP by yourruinreverse · · Score: 2, Interesting

    Unfortunately, Planet Internet is an awful ISP in every other respect. When I stopped using their services after three years of frustration with their unreliable SMTP, their lack of SPAM wave filtering, and having to put up with their customer service SPAM as well as a completely ignorant help desk service ("You have problems sending large e-mail? OK, let's run through your ISDN hardware configuration first."). They dropped their monthly fee, and then started luring customers with all kinds of add-on services, without improving the quality of the actual connection service. Then they started billing dial-up cost (pay per minute) instead of the telco with no opt-out regulation, so I could not separate Internet use between private and business anymore. And THEN I had just about had it, and switched to an ISP that simply runs a decent service, doesn't offer (too many) entertainment add-ons, and doesn't offer those written out in SPAM.

    Interesting is, that this ISP simply *has to* offer these add-on services, as their fee is much too low, but also because they are the daughter company of telco KPN Telecom, and they (need to/ have been ordered to) generate interest in KPN's broadband services this way. You simply wouldn't download a 500MB game over a dial-up connection, so this is just another scheme to drive people's interest in purchasing broadband connections.

    --
    JeR
  81. games on demand... by elwormogrande · · Score: 2, Informative

    didn't sega already do this about a decade ago with the sega channel?

  82. Re:Not only that, some people like to have the ori by Anonymous Coward · · Score: 0

    heh,i think that ideology is already in the works.kinda smacks of copyrighting.

  83. Holland's most consumer unfriendly ISP by musicmaster · · Score: 1

    Planet is Holland's most consumer unfriendly ISP. Over several years it has never been able to get the binary newsgroups working (many messages are missing) and as a matter of routine it denies to have received mail that it doesn't like - like complaints and cancellations.

    It amazes me that they get a chance to promote themselves at Slashdot.

  84. Re:Not only that, some people like to have the ori by Anonymous Coward · · Score: 0

    I remember from Chem that the carbon bonds in diamond are very very strong, and therefore it would take a nanotech device tremedous amounts of time and energy to forge those bonds one by one to make a fake diamond. diamonds are forever.

  85. recency/quality of titles is important by frenetic3 · · Score: 1

    a lot of what drives people buying games, especially kids and even older gamers who are somewhere between casual and hardcore, is hearing about "the coolest new game" from their friends (like seeing gta3 on playstation 2, or splinter cell on xbox or pc, or whatever.) after a few cycles of hearing about a cool new game that is on store shelves but not being able to play because it isn't on the service yet, while still getting hit with a monthly fee, would piss me off enough to cancel. it would be like a netflix offering releases that have already been out for 6 months in the video store down the street and offering mostly b movies.

    that said, if they could secure classic but oldish titles like half-life/counterstrike, the sims, and simcity, and other games that have mass appeal to casual gamers, it might be ok (but again it might not be worth it to the subscriber to get hit with a monthly fee when they can buy the one or two games they actually pay for $20 each.)

    the problem is, i guess i don't see a large enough market segment that would be like SWEET YES I WANT THIS that the service would need to attain critical mass and be profitable.

    my 2c

    -fren

    --
    "Where are we going, and why am I in this handbasket?"
  86. Dammit by Anonymous Coward · · Score: 0

    This service would be great if I didnt own 75% of the titles on the list already, Alot of those titles should already be in a gamers collection. I would use this service for obscure but interesting games i never bought, and new games. Both are unlikely to appear as obscure ones arent popular and new ones are far to expensive for them. I would prefer it if some developers released protected versions of their games at the same time as their store releases.

    - Shrapnel

  87. This was also tried 5 years ago... by Cialti · · Score: 1
    ...by a startup called Arepa in Boston that's no longer around (not sure when they went away or if they got bought, etc.) Two articles that discuss the technology:

    Article 1

    Article 2

    1. Re:This was also tried 5 years ago... by Anonymous Coward · · Score: 0

      Arepa became Into Networks
      Into Networks burnt through 66M+ in V.C.

      Flame dead occured last summer. Assets sold to Softricity (including that key patent in this space). Search for Into Networks at the patent office.

  88. Last Post! by alpg · · Score: 0

    "Seven years and six months!" Humpty Dumpty repeated thoughtfully.
    "An uncomfortable sort of age. Now if you'd asked MY advice, I'd have
    said 'Leave off at seven' -- but it's too late now."
    "I never ask advice about growing," Alice said indignantly.
    "Too proud?" the other enquired.
    Alice felt even more indignant at this suggestion. "I mean,"
    she said, "that one can't help growing older."
    "ONE can't, perhaps," said Humpty Dumpty; "but TWO can. With
    proper assistance, you might have left off at seven."
    -- Lewis Carroll, "Through the Looking-Glass"

    - this post brought to you by the Automated Last Post Generator...