Half-Life 2 'Interview' - False Activation Claims?
An anonymous reader writes "According to a mini-interview with Valve's Gabe Newell at Nerdsahoy.com, Half-Life 2 will use a form of online product activation to prevent more than one install per copy." Newell also allegedly comments on distribution, saying "...our marketing will mostly lean towards [Valve's online 'content delivery system'] Steam as the method of acquiring the game." Update: 09/02 14:34 GMT by S : Unfortunately, many signs point towards this being a fake, fabricated interview.
Despite what he says, I'm still going to need to get a new graphics card(From a GeForce 2 GTS), and I heard something of a special ATI bundle.
I'm an ATI guy, I got the GF2 for free, before that I had a Rage 128.
"it uses a system much like Windows XP"
Newsflash: 20 days before the official release date of WinXP, a no-activation version was already installed in millions of PC worldwide.
Maybe they could decrease the number of online gamers, even that was proven impossible. A huge percentage of online HL gamers use a pirated copy and a CDKey "they got from a friend".
^_^
Why do companies continue to insist on spending more and more resources on copy protection?
A) It's been proven ineffective, everything from the first disc-copy protection format to activation has been proven to be worthless. About the only thing left to try is hardware DRM, but even that's not fool-proof (X-Box).
B) If anyone is willing to go through the effort to search, or learn, how to copy games they'll find a way to do it. Those that don't bother with passing copy protection either don't buy the game or will be turned aside by anything beyond a key code.
God, that's going to be annoying if you don't have internet access for some reason. Buying a game only to not be able to play it until you post off a card and get a response would be crazy, especially for overseas customers.
I hope it's like Windows XP where you get 30 days to activate your HL2. If that's what happens there might be nothing stopping me from installing an illegal copy, playing it for 30 days then reinstalling/giving up.
I'm sure I misunderstand but
it allows one copy of HL2 per machine
Does that mean I can't install 2 copies on my own machine? Well fair enough.
I bought the neverwinter nights expansion recently, unfortunately the CD was a bit flaky so it would barely install properly. After about 4 hours of work on the net, I managed to make a backup of the CD that I could trust would work in 6 months time.
I don't mind product activation 'provided' you can backup the CD without digging around for special tools, and there is a nice system in place whereby if you re-install/upgrade your PC it can be re-activated.
And it would also be nice if these measures start to work if they dropped the prices back down to the levels before they raised them to combat piracy. Can't see that happening though
- The current management don't have a clue about the business, and
- There are no innovative people left in the company.
Obviously a really large business is not a coheasive blob and some sections may still be doing a good job, but it does tend to indicate that the person with the reigns doesn't have a clue where they're going.the biggest problem with a system like this are what happens when you want to reinstall the game? or buy a new PC?
At least, that was my first reaction. If I can't install this game on my home home computer, then install from the same CD on my computer at work to play LAN games at lunchtime with my co-workers who are also going to be buying a copy - the effective cost of the game just doubled and I'm not going to bother with it at all.
And this is from someone who bought the original Half-Life TWICE. I got it once when it first came out, then again when it was available in the giant bundle with both expansion packs as I'd since loaned the CD to a friend who'd moved away. If me buying your game twice isn't customer loyalty, I'm not sure what is. If you're going to turn around and screw me by forcing me to buy two copies of your product - adios. I'm not buying another one of your games ever again.
If the activation would allow me to install it in two places, so long as I only ran it in one place at a time (and even if it required me to be connected to the internet - I'm used to that for massively multiplayer games) that would be acceptable to me. So long as there were an uninstall feature that would let me move one activated copy to another computer if/when I upgrade my machine.
But product activation in HalfLife 2 would be such a monumentally horrible idea that I question the source - especially as I've never heard of that site before.
I don't know a lot about how the system here works, but I do know that I lost my key to Q3. WTF couldn't they print it on the CD instead of on the jewel case? Ugh. If this system means that I won't need to keep an easily losable number around, I guess its okay. If not, well then I won't be buying it.
I mean, if they're going to use a system like this, why not just include a dongle?
I find it amazing they think that they can get away with this, and due to how popular HL2 is going to be I unfortunately bet they will.
Even worse, it looks like they are going to really start to push their streaming software scheme. I for one do not like the idea that you do not have a copy of the program, if you do it is heavily restricted, you do not have a back up of said program, you do not really own the program, and they could take it away for what ever reason they want.
While I do think they should be able to protect their work, I really think product activation is the wrong way of going about it. I wonder what the gaming community that actually purchases their software are going to feel about this, and if they will accept this.
I really hope this gets enough of a public back lash that they end up not implementing this. While I don't have the machine to run it, and will not for quite some time, I was considering getting it. Now with this news I am not so sure I want to buy it and support product activation.
If they do this and I actully want to play it, I will try to register it by mail. I hope it is like a cd key, it does not expire, doesn't try to sneak online to spy on me, or does some other annoying and pain in the ass type stuff.
Guess what happens when their "STEAM" content delivery system suddenly has HalfLife 2 available.
CRUNCH. No more Steam Content servers.
They say they have 1.8Gbps bandwidth, but a mere 3345 people used 1.3Gbps when the RedHat ISOs were released on BitTorrent. Centralised content distribution like Steam is simply not going to be able to handle the load for the size of files they're going to be throwing around.
Without some decentralised P2P file downloading action it's about as bright an idea as their "Powerplay" initiative (and look how that turned out).
... pirates get to wait an extra couple of hours for a crack, and paying users get yet another annoying "protection" to get in their way. Yet again, those who aren't paying are getting a *better* product (no faffing about keeping the CD in the drive, no mandatory registration) than those who are. That's great! No, really...
Are they at least going to offset the annoyance factor by forgoing the CD checks? I have 300GB of disk space - I don't want to have to screw about hunting for a disk I can't copy properly which should be in storage somewhere safe.
Screw Steam too; post it to Usenet and P2P, and give me a way of buying a cheap license which factors in the fact that I didn't cost anything to distribute the game to. It's going to appear there anyway; it might as well do so legitimately.
"About the only thing left to try is hardware DRM, but even that's not fool-proof (X-Box)."
Xbox Live! service + XBox hardware = no mods, no cheaters. There's the odd bugged game that can be used in various evil ways, but the actual combination of a locked-hardware set and a locked-network is fairly strong.
Sure, you could possibly crack it, but it's so improbable as to be impossible.
--
Internet Explorer (n): Another bug -- that is, a feature that can't be turned off -- in Windows.
It seems they don't want my money.
Valve added to blacklist.
Sierra seems like they are trying to beat out Activision and Electronic Arts for pissing on its customers, lately. First, the public relations debacle that culminated here, with one of Sierra's PR reps calling his customer base miniscule and sophomoric, and now an adoption of a licensing scheme which, like every scheme before it, won't hinder pirates but will annoy legitimate users to no end.
I was on the fence about buying Half Life 2, since I really enjoyed the mods for HL1 more than Sierra's game, but I don't think Sierra will be getting a piece of my entertainment budget for a while. It's a shame, because I really like Relic's games.
Weapons of Mass Analysis
That the source is kinda dodgy? As one AC mentioned, it's not a site anybody's really heard about, and it was submitted anonymously. Combine this with the way it reads. While Mr. Newell often made amusing responces to questions, they tend to at least have more humour than what was found in this interview. Not to mention the way the questions were posed. 8/27/03 Interview with Mr Newell for comparison
If you stick it on the Jewel Case you can use a more brutal machine to stick it on than if it was the sensitive CD.
Plus you can get the jewel cases made ahead of having the CDs pressed.
But I agree, this is annoying move from Valve.
Like all copy protectin, the only people it will annoy is legitimate customers.
"No CD Present" - "Yes there is, it's on the shelf in the box"
5 minutes and a trip to
http://www.gamecopyworld.com
later
"ahh, no-cd bliss"
There are places where the networks are not touching,and there are places where they are-Boeing's Lori Gunter
If I buy a piece of software, it's mine to do with as I like, as long as I'm not spreading unlicensed copies of the software. Why are developers and publishers so intent on reducing their software's value, convenience and accessibility to legitimate purchasers, given that pirates will have it cracked in no time anyway?
True, I for one will still buy it, and I suppose that's all that matters to Valve & co, but I'll be looking for the no-registration crack right away. This casts an unpleasant shadow across the release of what looks to be an otherwise fantastic experience.
Now I admit I browse at 2, so someone may have mentioned this. But with Half-Life (the original first version), you also needed a valid product code to download patches and play online. From what I remember, there was no way to get around this, and while Half-Life was released illegally you still couldn't play online.
If they give you 30 days with this, how is it any different?
Small potatoes make the steak look bigger.
I was planning to buy it, but now I feel like pirating...
I was really looking forward to HL2. I had the date marked on my calendar and everything. However, with this news, I doubt I'll buy it at all. I've avoided buying Windows XP because of the whole issue, and continue to run Windows 2000 to play games. To me, the "upgrade" wasn't worth letting someone else tell me that I was "allowed" to run it, even after I've already paid for it because of a hardware change. What if I lose my internet connection after the change? I'm stuck until I make a call? I'm sorry. That's just ridiculous -- to me -- that I would have to fool with that, again, after I've paid for it, free and clear. Unfortunately, I've just tried this new "Steam" product, and I thought, "Hey, this will be great! All these games for free! It will even be perfect for LAN parties because we'll finally be able to play Counter-Strike even though not everyone has bought it." Then I realize that for one thing, there are ads every time you launch a game. Not big ones, but ads. "Fine," I thought, "this is a free product. I get what I pay for." On top of this, the other thing that bugs me is that it's "phoning home" every time I launch a game. Again, it's free, and I guess that's part of the deal, but if we don't have an internet connection at the next LAN party (and sometimes we don't), then we can't play Counter-Strike for free. The bottom line is that I like to install my games both at work and at home, so I can play on my own time at lunch, and occasionally after work. I take my saved games back and forth while I beat a new game to death. If Valve tells me that I can't do that without paying for two copies, that's their perogative, of course, but it's also my perogative to not buy it. It seems ridiculous to me that I can't treat a video game like a book, and take it "where I want to go today." Product activation "like Microsoft" indeed. It looks like Valve will inherit my Microsoft buying habits, and I don't buy anything from Microsoft any more.
Acts 17:28, "For in Him we live, and move, and have our being."
One of the things that sucks about this sort of thing is how it affects those of us who use Wine to run the program. Case in point: I own HL1 and BlueShift. HL1 installs quite happily under Wine, and runs. BlueShift installs but won't run - in order to run it under Wine you have to use a cracked version. So once again you have a legitimate user being forced to use a cracked game in order to play that which they own.
One of the questions WRT HL2 I have is "Will I be able to play it under Linux?" - either via a native version or under Wine. This news makes me think the answer is a big "NO!". Considering that Valve has committed to a Linux server version, it is hard for me to accept that there will be enough demand for a server that runs under Linux, but not for a client that runs under Linux.
www.eFax.com are spammers
I'm really sorry to see Valve go to this model. I was really looking forward to playing HL2. However, now I highly doubt I'll buy it. :(
--Hired Net Grunt
I seriously doubt this article is authentic, as someone else pointed out. I'm surprised no one else has posted the whois info yet.
Domain Name: NERDSAHOY.COM
Registrar: GO DADDY SOFTWARE, INC.
Whois Server: whois.godaddy.com
Referral URL: http://registrar.godaddy.com
Name Server: NS0.WASABIDNS.COM
Name Server: NS1.WASABIDNS.COM
Status: ACTIVE
Updated Date: 24-may-2003
Creation Date: 24-may-2002
Expiration Date: 24-may-2004
Notice the creation date. The main page of Nerdsahoy.com claims it's been up since 1999. Netcraft has no history on the site, nor does the Wayback machine.
nerdsahoy.com claims that all of it's previous news was accidentally deleted... a likely story indeed.
Just did a wee (translation - little) bit of digging on Google and found the following cached page. (I searched for Nerdahoy)
It also appears that these are the gentlemen who made the sites, Lamespy and Crappynews. Which I have never heard of but do sound very parody orientated.
How can you say that civilisation's do not advance... in every war we invent new ways to kill you.
I'm posting this anonymously cause I'm pretty sure it'd get modded to flamebait otherwise. I can't fucking stand the fact that you assholes are using such a pitiful excuse as a copy protection scheme as the reason you're gonna pirate a game. If you want to pirate and don't want to give Valve money for product don't. But don't try to excuse it by saying "I don't like their copy protection, they are gay, so I won't buy it." That's lame.
This inverview is an obvious fake. Has ANYONE ever heard of Nerdsahoy.com, come on! The site is extremely sparse and if you go to the main page you get some BS about how their news archive was deleted, so to ONLY article on this site is a FAKE HL2 interview. LAME. This never shoulda made it to /.
A little common sense goes a long way.
I switch computers on an average of twice a year. I refuse to be inconvenienced with having to follow whatever hoops are involved to move software that is activation based between machines.
I'll wait for a crack.
See here.
I suggest that games.slashdot changes the description, game sites like gametab.com are displaying this "According to a mini-interview with Valve's Gabe Newell at Nerdsahoy.com, Half-Life 2 will use a form of online product activation to prevent more than one install per copy. By Gabe Newell's own admission, it uses a system much like Windows XP..." I suggest addding "FAKE mini-interview..." and hopefully it will be changed.
So, I wonder what kind of legal action Value will take. This site just crys troll, going to the main page shows noting but this fake interview.
Valve have never previously mentioned product activation in any of the genuine interviews.
Seems most games these days tend to work with a CD key which appears valid for offline gaming but have slightly better controls to check authenticity when playing online. It's widely known that Steam will be used for HL2 multiplayer, this seems to allow one CD Key per account, but from what we've seen so far there are no controls on where you install the game. We've yet to see anything mentioning Steam being required for offline play (unless HL2 is purchased via Steam).
What seems to be more worrying are rumours that HL2 multiplayer will be Pay 2 Play which have appeared on a few HL2 sites. If this does happen, Valve could give HL2 away for free and charge us to play all the currently mod's that are so popular with Half-Life
A matter of time before MS changes its check, or adds new ones.
Don't underestimate the motivation that money can bring to a company. Especially when they'll only be getting my money while I know that there are no modded Mechs on Mech Assault that are indestructable.
--
Internet Explorer (n): Another bug -- that is, a feature that can't be turned off -- in Windows.
http://nerdsahoy.com/articles/view.php?articleID=1 66
There's nothing wrong with Product Activation, as long as it only makes using the product a pain in the ass for PIRATES and not the users that paid for it.
For all the bellyaching over XP product activation, I have had ZERO problems with it. The one thing it did was force my friends and family to buy XP instead of just borrowing it from me, so I guess it worked pretty well for semi-honest folks, which is the majority of people out there.
If I spent months or years working on a piece of software for sale, I don't think I'd have a problem using a tool to promote people paying for it.
So please... have a nice, warm cup of STFU.
This bloody fake article has tainted my mind! It was just casual enough to make me think it could be real and just chums of Gabe. How could I be so nieve?
I'll never trust an interview link again, gah. I think I'll need a chain to restrain my giddy mouth from saying "but they're going to have incentives to go with the online purchase, really!!".
I think I need a life....
Many Thanks,
Luke
The domain names registered to John Carmack, those Doom3 boys are really getting low now!
J/K
Unfortunately, many signs point towards this being a fake, fabricated interview.
Why unfortunately? If it requires product activation there is no way in hell I'd ever buy HalfLife 2. And i'd like to, so i hope it is a fake interview.
If Google really cared they would fix Android Chrome to reflow text, instead of discriminating