Domain: teamliquid.net
Stories and comments across the archive that link to teamliquid.net.
Comments · 57
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StarCraft in South Korea
When the face of the top first person shooter or real time strategy game changes from year to year, it is a very difficult to garner a strong fan base.
However, in South Korea this is not the case, where since it came out in 1998, StarCraft: Brood War has been at the top of professional gaming. The OnGameNet StarLeague has been around broadcasting StarCraft matches since 1999 and Munhwa Broadcasting Corporation, one of the top four South Korean television networks, started it's own MBC StarLeague of their own around 2001. Both of these leagues are going strong thanks to their fans' love of Blizzard's creation. I am one of these fans of StarCraft pro gaming in Korea, though I don't contribute to their revenue, I follow the leagues through Team Liquid's coverage and watching live streams of the matches late at night on SC2.org.
The rules of the game are critical to its excitement. Letting certain glitches be used by the players, or limiting the game's UI can make or break balance of a game. In games with unknown information, keeping players in a sound proof booth is important too. There were a few notable instances where a pro gamer was about to make a fatal move, but stopped at the last second due to the crowds reaction to the impending encounter.
It will be interesting with the advent of StarCraft 2 on the horizon whether or not Starcraft: Brood War will continue to be successful in South Korean pro gaming. Many of the gamers and commentators have said they will go where the money is. Will the fans support their tried and true game of 9 years or will they move on to its next iteration? Whatever the case, this article hints that with 20% of South Korea's population following E-sports, pro gaming will be alive and kicking for quite a while.
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Re:Starcraft
I definitely have to agree with Starcraft. Despite being 10 years old, it still has a huge fanbase, especially in South Korea where it is played professionally and where some of the players make hundreds of thousands of dollars a year. This very second over 24,000 people are playing Starcraft online.
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Re:Starcraft in South Korea
If you're interested in educating yourself, if not for your own interest, then for the sake of not looking like a jackass
Forgive me if I do not give a fuck if starcraft players think I am a jackass.
I'm a Total Annihilation fan, so I have nothing but contempt for the concept that starcraft is worth playing, let alone the idea that it's the greatest game ever.
visit http://www.teamliquid.net/ -- an English website devoted to covering Korean pro starcraft leagues.
Great. Maybe after that you can find me some other site equally as interesting... perhaps an English-language website dedicated to translations of reviews of German lederhosen.
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Re:Starcraft in South KoreaClearly you've never seen the game played at a high level. Seriously, how conceited and arrogant do you have to be to assume that a game that has risen to such heights is simple and formulaic? It's a great game, one that has undergone many strategic revolutions. The gameplay has changed many, many times. Strategy, tactics, and micro-management of units are all dynamic properties of the game.
If you're interested in educating yourself, if not for your own interest, then for the sake of not looking like a jackass, visit http://www.teamliquid.net/ -- an English website devoted to covering Korean pro starcraft leagues.
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Blizzard Mistery Map Invitational
Another blizzard is doing for the community right now is holding an online invitational tournament. Most of the players are people who did well at wcg.
First round was North America vs Europe which Europe won in a close match. Europe is now facing team Europe in about a week. Europe should walk over them because they have 3 Korean progamers, including ZulyZerg and Xellos both OGN Starleague champs =P.
official site:
http://www.battle.net/scevents/sc-mm-news.html
teamliquid has a lot of info too:
http://www.teamliquid.net/ -
Other Links
Here's a (currently) non-/.'ed image of the mouse:
http://img16.exs.cx/img16/8692/mx-1000.jpg
Another Forum Review on the Logitech MX1000
If all else fails, check Google -
Re:questionable contest...
Halo - The anti-US bias here is CLEAR. The US would have taken this event hands down because X-Box is far more popular in the US than anywhere else. But for some reason there was no team event? So Korea gets its free gold event, but the US doesn't. That sure seems fair.
US won Halo...
Counterstrike - AGREED. This is the #1 tournament game in the world. But why no team competition? CS requires teamwork more than almost any other game.
As mentioned previously, CS was a team competition.
StarCraft - SC is over 5 years old, and almost noone plays it anymore. It has no business being in this tournament. Big suprise, the Koreans won this event, I heard this game is HUGE over there. This event was obviously just thrown in to give Korea a free event.
Actually starcraft is huge everywhere outside of the US. Don't believe me? Check out the World Game Tour which has over 75,000 members (and korea is only #3 in terms of games and players, although they are clearly the best), or Team Liquid which gives reports of the Korean leagues to an english-speaking audience.