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Blizzard Releases StarCraft Patch

NRP128 writes "Blizzard has released an update for the aging StarCraft real time strategy game. From the official site: 'We have released a mini patch for StarCraft (1.12b) to address a crash that occurred for certain players using the new Korean chat functionality in patch 1.12. Please see the patch notes for further details.' Several new features seem to have been added in addition to the Korean chat functions. The patch notes can be found on the Starcraft site.

113 comments

  1. Blizzard and WoW by suineg · · Score: 2, Informative

    I know there will be a ton of people whining why there isn't an update for World of Warcraft but please remember they are entirely different dev teams.

    --
    Courage is fear holding on a minute longer. George Patton
    1. Re:Blizzard and WoW by Guppy06 · · Score: 1

      "but please remember they are entirely different dev teams."

      This is not WarCraft in space!

      I know it's not 3D!

  2. Impressive by XenoRyet · · Score: 4, Insightful

    I'm actualy suprized/impressed that they are still activly maintaining Starcraft. I knew Blizzard was cool.

    --
    If forums teach us anything, it is that logic and critical thinking should be required courses in the public schools.
    1. Re:Impressive by Drac8 · · Score: 3, Interesting

      Indeed, Starcraft was and still is one of the best RTS games and its soo cool to see blizzard still fixing it. I read in a CGW mag. that there is a starcraft mod in development for War 3. Lets hope Blizzard is as cool as they usually are and lets them continue (they were waiting a response from Blizzard about it).

    2. Re:Impressive by AsbestosRush · · Score: 1

      Linkage? I haven't heard of this, but I and a few of my Lan Party friends would *love* to see this, if we aren't going to have StarCraft 2.

      --
      EveryDNS. Use it. It works.
      AC's need not reply
    3. Re:Impressive by MindStalker · · Score: 1

      Starcraft is wildly popular in south korea, there are frequent Televised matches with large prizes. Blizzard is still milking this cash cow, expect continued updates as long as its selling. BTW that fact that there was an update really isn't news starting last year Blizzard started updating starcraft (they had stopped a few years prior) and has been doing so regularly sense.

    4. Re:Impressive by Drac8 · · Score: 1

      Ive been searching for it ,will post it here if I find it.

    5. Re:Impressive by Drac8 · · Score: 3, Informative

      AH here we go!, Found it for ya http://revolution.wc3campaigns.com/

    6. Re:Impressive by Ayaress · · Score: 1

      I'd hardly call it acive. Last time I played was in high school, and it was 1.09 then. Three patches in three years. Still, can't knock them for fixing problems with such an old game. It didn't have that many problems left anymore, and I wouldn't have faulted them if they'd stopped releasing updates way back after 1.07.

    7. Re:Impressive by Wyatt+Earp · · Score: 1

      I think it's active...ish.

      They came out with a Carbon installer and applications for OS X recently.

    8. Re:Impressive by AsbestosRush · · Score: 1

      $evil_voice = "on"

      Eeeeeexxxcelent

      $evil_voice = "off"

      --
      EveryDNS. Use it. It works.
      AC's need not reply
  3. It's nice... by InfallibleLies · · Score: 4, Informative

    ..to see that some companies actually support their product this long after its release. Everyone else is only concentrating on their current products, the ones that are making them money.

    1. Re:It's nice... by pizza_milkshake · · Score: 1

      yes, i'm sure Blizzard is doing this purely out of love. if only more companies ran on pure love.

    2. Re:It's nice... by superpulpsicle · · Score: 1

      This is the same company that fired the entire original diablo development team. Was it because diablo II was no longer the most profitable. Hmm...

    3. Re:It's nice... by snorklewacker · · Score: 1

      Feh. Better than EA, who drops all support the instant the game hits the discount bin. Want to play Dungeon Keeper 2 on Windows XP? Too bad, it'll crash in minutes unless you turn off sound. Completely. This on a game where sound was one of its best features. These bastards even continue to sell this defective game to fill out a a multi-game-pack that claims to run on XP.

      Looking for Alpha Centauri patches because you reinstalled it from your really old CD? Don't bother, Firaxis was published by EA at the time, and the site's busted. Try edonkey instead.

      --
      I am no longer wasting my time with slashdot
    4. Re:It's nice... by PhoenixFlare · · Score: 1

      Feh. Better than EA, who drops all support the instant the game hits the discount bin. Want to play Dungeon Keeper 2 on Windows XP? Too bad, it'll crash in minutes unless you turn off sound. Completely. This on a game where sound was one of its best features. These bastards even continue to sell this defective game to fill out a a multi-game-pack that claims to run on XP.

      I must being doing something really bizarre, then, because aside from a random crash every so often (hours, not minutes), it runs perfectly and with sound on under XP Pro.

    5. Re:It's nice... by snorklewacker · · Score: 2, Interesting

      You're one of the lucky ones -- my crash is every few minutes, and this is the experience of a number of players. This was after replacing the qmixer.dll with one from a more recent game, since the game was unplayable with the old qmixer.

      I would be inclined to blame qsound, but other games work fine with it, and before the very last patch to the game, there was no problem. The last one broke it, and Bullfrog essentially refused to fix it after acknowledging the problem. Unfortunately, I cannot find a 1.0 version of the game now, with my first copy long gone. This was a game I bought twice ... more the fool I. Maybe the blame lies solely with Bullfrog, but this is a repeating pattern with EA-owned companies (I'll be fair and say Eidos also had a similar effect).

      As for Alpha Centauri, I should have just gone to Firaxis's current site. Downloads there work great.

      --
      I am no longer wasting my time with slashdot
    6. Re:It's nice... by analog_line · · Score: 1

      When your game is a national pastime, you make money no matter how old it is.

      Notice that the bulk of the changes in this patch are implementing a Korean-character interface.

  4. Update: ladder for newbs now by CrazyJim1 · · Score: 5, Interesting

    I used to be a top ranked Starcraft player, I'd say changing the ladder speed from fast to fastest removes a great deal of micro tactics. So many tactics, I could make a good argument that there would be less skill involved. But I don't care anyway, I stopped playing because people started map hacking. If map hacking was stopped in its tracks early on, Starcraft may still be popular today.

    1. Re:Update: ladder for newbs now by Quill_28 · · Score: 1

      Any rts game slowing will back more strategy in the game, but then it wouldn't be fun.

      I guess the is a fine-line between the two.

      Also, which race is the most powerful?

    2. Re:Update: ladder for newbs now by Anonymous Coward · · Score: 2, Insightful

      I'd say changing the ladder speed from fast to fastest removes a great deal of micro tactics. So many tactics, I could make a good argument that there would be less skill involved.

      Have you ever played a ladder game? Playing any starcraft game on the speed of fast is so slow it makes me want to stab myself repeatedly with a blunt object. I would argue that playing on fastest involves more skill since you have to make quicker decisions and control your units more effectively, etc; fastest is not warp speed or anything.

      If map hacking was stopped in its tracks early on, Starcraft may still be popular today.

      Yea, map hacking was/is a big problem (if you play at a high level of competition now there are ways to mostly stop it which are enforced), but Starcraft is still doing well considering when it was made. It is still in http://www.worldcybergames.com/ and still has a good following if you check out the battle.net servers.

    3. Re:Update: ladder for newbs now by CrazyJim1 · · Score: 3, Interesting

      The race power question is answered this way: Which map are you playing, and is it broodwar. Broodwar islands has the most imbalanced race: Protoss. You can use a strategy I invented: DarkTemplar+ Shuttle + TONS of corsair. You can destroy any expansion with DT+ shuttle, and they can't run detection on you because the corsair defeat it. I went 72-0 on ladder with it, only to be defeated in semi-finals worlds (25,000$ tourney) because people scouted on me and the guy had good luck. If things get bad for this initial strategy, you mass expand to every island and put up cannontowers/templar for psistorm and its almost impossible to take out any of them.

      If you're not on islands and start extremely close, its not zerg that wins, but terran. Do 4-6 marine + 4-6 scv, and nothing can stop it feasably. I dominated river styx with this opening strategy.

      Like chess, Starcraft is all about who could get the upper hand fastest. Once you have the upper hand, you can use strategies to sure up your lead and theres little the enemy can do about it. I've played games that escalated the whole way up to Carriers and BattleCruisers before someone started to get an advantage, but those are 1/1000 games. Warcraft3 is a newb game, where you can lose half your army and come back to win if you click faster than your opponent. There was some solace in the rest you can do by changing up to a conservative strategy in Starcraft.

      For the most part zerg has the upper hand though, especially on fastest. You need to be able to micro to stop a good zerg, and its unpredictability. To crawl up your forces with siege or microing psistorm, you need the game to be slow. The mass drop of zerglings/hydrolisks is the biggest imbalance in the game. Protoss and Terran have to pay for their dropships, but zerg gets theirs for nearly free. Terran almost has to put all their forces together to stop zerg, so when you spend time to push out from your base, and they drop way back inside your base, you lose all your buildings. Protoss's psi storm was weakened last patch so you can no longer rely on cannons/psistorm to stop the drop.

      I also prefer traditional Starcraft over Broodwar. Broodwar's units completely cancel out the short game. You can have the upper hand early on, but the mid game units can level the entire playing field. Of course, most players aren't top notch and just like to use all the units in the game without earning them by playing a competitive game.

      A majority of players aren't skilled enough to play a game of Starcraft and tech successfully against a good player, but teching is absolutely necessisary for Broodwar. So a majority of players like Broodwar over Starcraft because it makes them feel like they're using a wider range of units. They don't see that by being forced to tech to tier 3, they lose 1/3 of the game(tier 1).

    4. Re:Update: ladder for newbs now by CrazyJim1 · · Score: 2, Interesting

      "I would argue that playing on fastest involves more skill since you have to make quicker decisions and control your units more effectively, etc; fastest is not warp speed or anything."

      Thats the core of the argument. Maybe people who don't manage their base mid-battle have an issue with the speed, but I was always issuing commands to my units/bases on fast. Fastest means less commands over time. You have less time to keep your units in formation, which favors skill less players who simply rush in and attack. You can no longer do fancy stuff either like micro 2 marines against a zergling, by having one run away and the other shoot.

      Fastest favors a style of play that blitzes in attacks too. Fastest favors players who take complete control of their army and neglect their base because there's simply not enough time to build while doing a good combat in fastest. I'd regularly be placing buildings as terran while my units fought on fast... But on fastest, I'd question the even thought of playing terran because zerg can make units via hotkey, but terran takes actual time to click the build, have the screen on the base and find a placement.

      There's less skill involved because there is a great deal that can be done in fast that can't be done in fastest. There's no such thing as 'click quicker' as a top player is already clicking as fast as you can. You simply 'do less moves' in the game. When you look at a game where one side can't think of extra moves to do, and the other side is

    5. Re:Update: ladder for newbs now by Anonymous Coward · · Score: 1, Insightful

      I remember when you and several others were "top" players. One map wonders who often (I don't remember if that was you) would only play if your opponent was a specific race. This gave inflated ratings and ladder spots to bottom feeders.

      Ladder matches should have always been random map, random race. That they allowed manipulating the ladder system with cheeze 1 move strats was the games greatest competitive weakness.

      Simply the fact that you played 72 matches with this exact strategy speaks volumes about it.

      Just so I'm not completely an anonymous coward, I used to play as Marquis`De`Sade in [SA].

    6. Re:Update: ladder for newbs now by CrazyJim1 · · Score: 2, Interesting

      I played several maps, but none to the efficiency of dire straights. Most people played temple, and I played it ok, but nothing like dire. I would play against any race. Not playing against other races is cheese. And yes I'd want to play against high rated people, but I would steadily play against people up to 200 points below me, while many players were afraid of playing anyone but people above their rank. I think its because I started games: 1100+ only. And people thought smart players would only play people above them... If the game had no real skill, that'd be the case though.

    7. Re:Update: ladder for newbs now by EngineeringMarvel · · Score: 1

      I have to say, you summed up the major difference between fast and fastest quite well. I played ladder for awhile and got pretty good at it, but in the end I found the same old tatics being abused. Players would use one of three strategies for each map and in the end it came out to who build the quickest, even on fast settings.

      This then adapted to the micro managing battles. Tatics of the 2 marine vs 1 zergling is a good example you gave. Another is the supply depot wall, which created opposing units to run around aimlessly while being killed. I got old of this fast and thought it took the real fun out of the game. I know others got more enjoyment out of the micro management than the macro. I personally perfer macro as it deals more with battle strategies instead finding ways to use the games code to your advantage (units attack their attacker by default).

      I was quite skilled in all evolutions of SC. From the beginning, to the ladder movement, to the unladder "fastest" setting, to the money maps. The different stages that the game took is what kept me in it for so long. In the end, the map hacks made me quit too...that and the cheap rush tatics some people used (see the SCV, marine rush posted).

      --
      I couldn't think of anything witty to say, so...you're stuck with this.
    8. Re:Update: ladder for newbs now by Edmund+Blackadder · · Score: 2, Interesting

      You invented dt + corsair?

      What is your Starcraft name?

    9. Re:Update: ladder for newbs now by Hank+Chinaski · · Score: 1

      well this is oldschool :p 7 years ago i used to be |)()TF_Hank and +FalloutBoy+ and ...

      --
      IAAL
    10. Re:Update: ladder for newbs now by Anonymous Coward · · Score: 0

      I think that slower favors tactics, and faster favors strategy (Micro vrs Macro).

    11. Re:Update: ladder for newbs now by king-manic · · Score: 1

      I was quite skilled in all evolutions of SC. From the beginning, to the ladder movement, to the unladder "fastest" setting, to the money maps. The different stages that the game took is what kept me in it for so long. In the end, the map hacks made me quit too...that and the cheap rush tatics some people used (see the SCV, marine rush posted).

      IMHO you devolved. You went from skilled, to somewhat less skilled to no skill what so ever. The money maps don't deal with desparity and finite resources. Thats a large part of the game. The tactics are a subset of what the game is about and the balance goes out the window. The expense of a toss army is somewhat mitigated byt he availability of resources. Removes that and mass carriers is all you see (thats okay with me, then I'm mass scourges with defilers and hydras). Money maps are fun but it's not a evolution.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    12. Re:Update: ladder for newbs now by king-manic · · Score: 2, Interesting

      Like chess, Starcraft is all about who could get the upper hand fastest. Once you have the upper hand, you can use strategies to sure up your lead and theres little the enemy can do about it. I've played games that escalated the whole way up to Carriers and BattleCruisers before someone started to get an advantage, but those are 1/1000 games. Warcraft3 is a newb game, where you can lose half your army and come back to win if you click faster than your opponent. There was some solace in the rest you can do by changing up to a conservative strategy in Starcraft.

      War 3 is a newb game? Losing half your troops to someone of similiar skill levels almost always means your death. Losing 1/2 to someone less skilled means you are in a hard spot and might recover. Just like in SC. I have been in games where I out number my friend 2:1 and control the map for the first 20 min annihalting him when ever I see him. When he gets his goon squad out, I'm utterly helpless. His micro is that good. By the same token my other friend (#3 us east for roc 3v3 rt "veryhappyjen") I have totally killed all her forces and her heroes and she always comes back to beat me. I have replays of me detroying all but one of her expos (funny enough the one with the gryphon averies and back up alter) and have seen her come back to control the game. I'm no slouch, #18 on both us west roc and us east roc for 2v2 ar (king manic).

      Skill trumps numbers in both games. Ohh and inventign that corsair harass... I doubt it. It's a pretty obvious strat?

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    13. Re:Update: ladder for newbs now by bckrispi · · Score: 2, Insightful
      Warcraft3 is a newb game, where you can lose half your army and come back to win if you click faster than your opponent.

      Meh. Apparently, this label is appropriate - for you.

      Just because the interfaces are nearly identical does not mean that strategies are the same. SC was much more about who could crank out resources and units fastest. WC3 deals much less with resources (you can do many maps without even expanding) and more with playing off the synergies between units and heroes.

      In WC, the size of your army at a given instant really doesn't mean squat over the long term. And I can honestly say, with over 2000 ladder games under my belt, that I have *never* been in a situation where simply "whoever clicks faster wins". Yes, I can fire off a frost nova, sleep one tank, cripple another two tanks, and unholy frenzy my entire meat wall in a matter of seconds: but that's micromanaging, not button smashing.

      --
      Xenon, where's my money? -Borno
    14. Re:Update: ladder for newbs now by Flunitrazepam · · Score: 1

      You are extremely incorrect, and obviously haven't followed sc/bw for a while.

      Read the wikipedia article on starcraft and broodwar and you'll see how new trends and strategies are still forming.

      --
      1) Your analysis is based on bad assumptions so your result is way off. 2) You're a sick bastard for fucking a horse.
    15. Re:Update: ladder for newbs now by Anonymous Coward · · Score: 0

      Like chess, Starcraft is all about who could get the upper hand fastest. Once you have the upper hand, you can use strategies to sure up your lead and theres little the enemy can do about it.

      Or a a chess player put it "Trap. Dominate. Fuck."

    16. Re:Update: ladder for newbs now by ichibanjin · · Score: 1

      Although it isn't as popular in the USA or Europe as it was a few years ago, in Korea (only place where RTS progaming matters IMO) it is still one of the top games (if not the top) and dwarfs even Warcraft 3 in number of tourneys, prize money, and TV time. And hey, even after all these years World Cyber Games is still running with Broodwars stateside so it's definatly not dead. Maybe it's time for you to unretire Jim? hehe

    17. Re:Update: ladder for newbs now by Muramasa · · Score: 0

      The blizzard ladder hasn't been played by anyone but hackers and other abusers for years. We've all been playing on WGT until recently, but most have moved to PGT these days due to the anti-hack launcher.

      http://www.pgtour.net/

    18. Re:Update: ladder for newbs now by Muramasa · · Score: 0

      you've been out of the scene way too long to talk about sc i think. Blizzard ladder maps aren't played anymore because they're imbalanced. Yes protoss is overpowered on islands that's why there are only semi-island maps these days for the most part. I envite you to play on PGT against some Korean's and use some of that sair + dt that you invented. Korean zergs will rape the fuck out of you.

  5. Do you actually have WoW? by JavaLord · · Score: 1, Offtopic

    I know there will be a ton of people whining why there isn't an update for World of Warcraft but please remember they are entirely different dev teams.

    There was a fairly large update to World of Warcraft last Tuesday that fixed many problems such as the Paladin Seal of the Crusader being broken.

    1. Re:Do you actually have WoW? by wretched22 · · Score: 1

      And an emergeny patch today which is supposed to fix much of the lag experience when many players congregate in an area. Cool!

    2. Re:Do you actually have WoW? by Lukey+Boy · · Score: 1

      Ah, so that's why it was down. Do you have a link to any more info?

    3. Re:Do you actually have WoW? by secolactico · · Score: 1

      Ah, so that's why it was down. Do you have a link to any more info?

      There's a sticky in the General Forums. Its a 13meg client patch.

      --
      No sig
    4. Re:Do you actually have WoW? by Anonymous Coward · · Score: 0, Offtopic

      Yeah, too bad they didn't eliminate the suck.

      1. Combat system is purely level based. If you're more than three levels lower than a target, it can slaughter you and there's not a damned bit of skill you can use to prevent that. All your attacks will miss and all your abilities will be resisted. This goes for both PVE and PVP.

      2. Mobs link like mad, and there's absolutely no way to pull them. This means that a quest involving level 10 monsters may not be completable until level 20, since you won't be able to take on four or five level 10s until that time. Unless you're a mage, the only class with croud control abilities.

      3. Insane respawn times. Mobs respawn very, very quickly, such that most of the times I've died have been because mobs I'd already cleared out suddenly started respawning.

      Combined with #2, this makes for some painful gameplay, as you clear your way through a cave only to have the path out all link down on you since they respawned while you were healing.

      Of course, once dead, you're almost guarenteed to die several more times, since you can only ressurect at your corpse and all the mobs in the area will have respawned. Rule #2 guarentees there'll be no escape. Unless you res at the graveyard, in which case you have to waste 10 minutes waiting for res sickness to wear off, and probably need to run back anyway to complete whatever you were doing. In some cases this is actually less time than it would take to repeatedly die at your corpse.

      4. Quest and shop NPCs can be killed. This means that more often than not, you'll be unable to complete a quest because some Horde fucktard will have decided that it's more fun to prevent other people from playing the game than playing it himself.

      Not too surprisingly, all the assholes decided to play on the Horde side (given that they are the enemy) and have decided that it's really fun at level 60 to come and clear out towns meant for level 10s. Blizzard says that we should use PVP to take care of the problem, which would be nice if it weren't for the fact that any number of level 10s will never be able to take on a level 60 due to rule #1.

      5. Grouping is next to impossible. Since World of Warcraft can be soloed, everyone solos. In the end, no groups for you.

      6. Hacks out the wazoo. This is a Blizzard game, so "poor security" goes without saying, but they're still trying to ban speedhackers and the like.

      7. Insane server issues. Oops, the servers are down again. Oops, there goes the login server again. Hope you didn't want to play for the next two hours.

      8. PVP mayhem. WoW is all about ganking if you PVP. Blizzard encourages it. Remember the honor system? Unimplemented, except for some very strange bugs related to certain neutral factions. (Some level 60 Alliance player was able to slaughter Ironforge due to this bug, and there wasn't a damned thing the players could do about it. Blizzard never gave a coherent response, suggesting that he do quests to get his rep back up. Except that he couldn't do quests, since all the quest givers would attack him on sight.)

      Griefing is considered fair play. Players have used glitches in pathing to stand and repeatedly kill quest NPCs or passers-by, and Blizzard's answer has always been to "seek a PVP solution," which is really nice when a two level 60s are corpse-camping your level 20 character - one at the graveyard, one at the corpse.

      I'm sure people will just mod this down instantly, because apparently Blizzard is cool again, but WoW isn't as great as some people seem to think it is, and Blizzard doesn't appear to be interested in addressing certain issues.

    5. Re:Do you actually have WoW? by AuMatar · · Score: 0

      1)I've beaten more than +3 at PvP. Sorry if you have no skills.

      2)You can definitely pull mobs in the game, you just need to be smart about doing so. Unless the quest is elite, you should have no problem doing it within a few levels of its ranking. You can easily defect 4 level 10 mobs by 15. And if you have to, you've fucked up- every class in the game has either crowd control or an escape, use them.

      3)Mobs respawn quickly is a good thing- you don't need to wait forever for your quest mobs to respawn. You do not die repeatedly, you have a large area around your body to res in. Walk around til you find a good one.

      4)Then kill the horde. Or wait, they get bored of it quickly. if you're too low level, call for help on local defence or your guild.

      5)Find others who like to group. There are some. Personally I prefer to solo, but you can group.

      6)Umm, the only hack I've heard of is speedhacking. There were rumors of a roll hack, but never any proof. Mainly people who don't understand that random means that yes, someone can win 3 rolls in a row.

      7)My server is medium pop, its never been down outside of maintenance

      8)Honor systems don't work. Ever. Didn't work in UO, didn't work in Lineage, didn't work in L2. They either kill all PvP by being too strict, or end up being griefing tools by people who manipulate the system. Usually both.

      2 60s camping 1 level 20? Go read a book. The level 20 wins, he's wasting the time of 2 enemy 60s. Or play a PvE server, it seems you would prefer consentual PvP.

      In short- parent poster=troll

      --
      I still have more fans than freaks. WTF is wrong with you people?
    6. Re:Do you actually have WoW? by Anonymous Coward · · Score: 0

      You do realize that there's basically no end game in WoW? So when someone hits the cap, they've got nothing left to do but grief other players. Or maybe they're just waiting for a raid, what do I know, because I can't ask them what their problem is because Blizzard enforces a "no interfaction communication" barrier. (And yes, there are, of course, hacks around THAT already, go Blizzard.)

    7. Re:Do you actually have WoW? by AuMatar · · Score: 1

      I play for the PvP, not the PvE. So I go around killing people. For me, there is an end game.

      If you aren't able to make your own fun in an MMO, then quit now. They may introduce new content, but in a week you'll finish that and be whining again. 60 in WoW is when the fun begins- you no longer have to go and do that pointless boring leveling up shit, or those pointless boring farming sessions for new gear.

      --
      I still have more fans than freaks. WTF is wrong with you people?
    8. Re:Do you actually have WoW? by Anonymous Coward · · Score: 0

      1)I've beaten more than +3 at PvP. Sorry if you have no skills.

      This is the only point I can disagree with, I'm not sure if it's +3 or +5 but there is a threshhold where your spells stop working and you can barely hit the person. I can understand the melee attacks missing, but the spells fail EVERY damn time so many 'escape' spells/abilities wont work. Which sucks.

    9. Re:Do you actually have WoW? by Anonymous Coward · · Score: 0

      I mind the melee attack missing, because it's this "magic level" range where it just suddenly happens. It's something absurd like:

      +1 level: 90% hit rate
      +2 levels: 85% hit rate
      +3 levels: 80% hit rate
      +4 levels: 10% hit rate
      +5 levels: 5% hit rate
      +6 levels or more: 0% hit rate

      It's like this wall. It's just stupid. There's no skill here. In fact, I'd say the poster talking about killing a +3 level in PVP doesn't have any skills, he was just playing against someone who has no clue what they're doing. Either that or he was fighting a Warlock, heh.

    10. Re:Do you actually have WoW? by Anonymous Coward · · Score: 0

      Killing quest and shop NPCs isn't PVP. Killing people vastly below your level shouldn't be entertaining, it should be boring. Purposely camping corpses of vastly underleveled characters shouldn't be fun. Camping neutral quest NPCs half your level for hours on end shouldn't be fun.

      Yet all of these happen anyway, because some people only have fun annoying other players.

    11. Re:Do you actually have WoW? by AuMatar · · Score: 1

      A warrior. actually. I killed a 60 warrior in a duel with my 55 shaman. Frost shock kite, keep lightning shield up. He came close, but didn't manage to win. He didn't have the best build though- no improved hamstring.

      Your level chart there is quite a bit off. I've been sheeped by -10 mages (and its quite annoying), and hit for 500 point crits by 52s and 53s in eastern plaguelands while I fight higher levels. I'd say at +5, 3/4 to 2/3 of your spells still hit. Melee is about equivalent. Level is not a big component in the pvp to hit rolls.

      --
      I still have more fans than freaks. WTF is wrong with you people?
    12. Re:Do you actually have WoW? by WhatAmIDoingHere · · Score: 1

      The Horde is the enemy? I thought the Alliance was. Oh, it depends on what you're playing as? Well, crap, I guess we're both wrong.

      --
      Not a Twitter sockpuppet... but I wish I was.
    13. Re:Do you actually have WoW? by Anonymous Coward · · Score: 0

      Hm, the Alliance is made up of Humans, Dwarfs, Gnomes, and Night Elves - all your standard staple good guy in traditional fantasy. The Horde is made up of Orcs, Trolls, Undead, and Tauren - all, except for Tauren which Blizzard invented - standard examples of enemies in traditional fantasy.

      Hell, the Horde is responsible for the destruction of most of the Alliance and destroying the world. The Undead are even more out of place, since the Undead Scourge nearly wiped out everyone else and are most definitely the enemy.

      Not too surprisingly, the type of player who'd want to play as the traditional enemy of the side of good is usually an asshole. I note that you don't bother refuting that point, probably because it's true.

  6. OMG ZERG RUSH! by darkmayo · · Score: 3, Funny

    KEKEKEKEKEKEKEKEKE.

    oh and nerf Pallies.

    --
    "I am a kernel in the linux army"
    1. Re:OMG ZERG RUSH! by NinjaFarmer · · Score: 0
      oh and nerf Pallies.
      They already did that.
    2. Re:OMG ZERG RUSH! by Celt · · Score: 0, Troll

      From the popular image
      --
      iRush

      Eliminator1285: I said NO RUSHES ASSHOLE!!!1
      GeneralPAIN: LOL n00b!
      Eliminator1285: KNOCK IT OFF!!1
      GeneralPAIN: kekekekekkeke ^____^

      --
      "WebTV: bringing the Internet into the shallow end of the gene pool since 1995" - Martin Bishop
  7. Fix the Auction houses by JavaLord · · Score: 1, Offtopic

    And an emergeny patch today which is supposed to fix much of the lag experience when many players congregate in an area. Cool!

    Thank god, now the auction houses would be bearable if they would only make the torches in the Auction house do 6000 points of damage rather than make annoying noises when someone ran into them/danced on them.

    1. Re:Fix the Auction houses by prator · · Score: 1

      That is the greatest idea ever. Maybe give them some margin of error. I lag out and end up in those damned things all the time. But after 4 or so hits. BAM! And make it a durability death.

      -prator

    2. Re:Fix the Auction houses by Wyatt+Earp · · Score: 1

      Yea, what is the point of the torches in AH? For people to cook in there?

      Also, I'd like to see anyone who cooks off a spell in AH, the Bank or in IF between AH and Bank be set Horde and PVP and let the Guards attack them, then camp the body.

  8. "Teh suxxor" by Anonymous Coward · · Score: 3, Insightful

    Yeah, too bad they didn't eliminate the suck.

    WoW still does have a lot of problems, but I think it's pretty good for a MMORPG in its 2-3rd month of being public.

    1. Combat system is purely level based. If you're more than three levels lower than a target, it can slaughter you and there's not a damned bit of skill you can use to prevent that. All your attacks will miss and all your abilities will be resisted. This goes for both PVE and PVP.

    I've soloed in PvE creatures that were 5 levels above me with my Paladin. Most of the time, fighting monsters more than 3-4 levels above me is death though. That is how it should be in PvE. It is annoying in PvP though. Blizzard in their manual states that 'level shouldn't matter as much in PvP' but any of my spells/seals/judgements as a paladin miss in PvP if the Character is 4 or more levels higher than me. This is plain annoying, and not skill based at all.

    2. Mobs link like mad, and there's absolutely no way to pull them.

    The only mobs that link are the ones that are super huddled together and not roaming around. It's usually pretty easy to tell which ones will arggo together and which ones wont. It's easy to pull too, as long as you have a ranged weapon or spell. I'm not sure why you would have any trouble, as this is usually pretty obvious.

    This means that a quest involving level 10 monsters may not be completable until level 20, since you won't be able to take on four or five level 10s until that time.

    I've never had this happen. The only quests I've ever needed help with are the elite quests in which blizzard states you need multiple players.

    Unless you're a mage, the only class with croud control abilities.

    My paladin can get arggo'ed by 3-4 enemies of about the same level and live. I have a rogue that doesn't have trouble with 2-3 enemies as long as he uses potions.

    3. Insane respawn times. Mobs respawn very, very quickly, such that most of the times I've died have been because mobs I'd already cleared out suddenly started respawning.

    I haven't seen this at all, most mobs don't seem to respawn for 5-10 min. Mob's that do respawn quickly are usually something that players look for so they can grind on that mob (and blizzard ends up 'fixing it').

    Combined with #2, this makes for some painful gameplay, as you clear your way through a cave only to have the path out all link down on you since they respawned while you were healing.

    Huh? I've went into caves before that were my level, and yeah sometimes once you get to the end of it and do whatever it is you came for when you go back the mobs will have respawned. But you either just kill them again, or hearthstone out to avoid the walking. The mobs for the most part don't link in caves that aren't instances (which are elite so you need more than one person)

    Are you playing a priest or a mage? If so you might want to take up a class that doesn't die as easily.

    Of course, once dead, you're almost guarenteed to die several more times, since you can only ressurect at your corpse and all the mobs in the area will have respawned.

    The area in which you can respawn is pretty big, you don't have to respawn right next to where you died. You can easily look and see where the mob is, and walk away from it and respawn.

    Rule #2 guarentees there'll be no escape. Unless you res at the graveyard, in which case you have to waste 10 minutes waiting for res sickness to wear off, and probably need to run back anyway to complete whatever you were doing. In some cases this is actually less time than it would take to repeatedly die at your corpse.

    It depends, but if you are dying on the same quest over and over again maybe you should level up before trying

    4. Quest and shop NPCs can be killed. This means that more often than not, you'll be unable to complete a quest because some Horde

    1. Re:"Teh suxxor" by Anonymous Coward · · Score: 0

      I've soloed in PvE creatures that were 5 levels above me with my Paladin.

      Ah, yes, Paladins. Did you hear they were over powered? Because people won't stop talking about it. So I'd say that experience doesn't count. I've fought a monster 5 levels above me and would have won had a fair percentage of attacks landed.

      The lower level towns are usually pretty well guarded.

      Let me rephrase that: some Horde Rogue fucktard will stealth in, avoiding the guards, kill ONLY the quest/shop NPCs, and then run away. They'll then try and keep this up for as long as possible, avoiding any help that comes by running and stealthing.

      Blizzard banned a few high level players of a guild for using glitches in pathseeking and pulling high level bosses.

      I'm talking about the Hunter that finds a way up on top of a building where the guards won't go and then starts killing lower level players for an hour or so until people finally find a way up to him to actually kill him. Jumping's real nice, minus the part about NPCs not being able to do it. It gets old after about the tenth time you get killed while running into a "safe" Alliance town.

    2. Re:"Teh suxxor" by Anonymous Coward · · Score: 0

      Ah, yes, Paladins. Did you hear they were over powered? Because people won't stop talking about it. So I'd say that experience doesn't count. I've fought a monster 5 levels above me and would have won had a fair percentage of attacks landed.

      The five levels above thing isn't the norm for my pally, but even with my rogue I can stand up to monsters who are 3 levels above me. My priest can do a few levels above him (ie 2), but if he gets arggo'ed by anything he is dead.

      Let me rephrase that: some Horde Rogue fucktard will stealth in, avoiding the guards, kill ONLY the quest/shop NPCs, and then run away. They'll then try and keep this up for as long as possible, avoiding any help that comes by running and stealthing.

      Rogue Stealth is a pain in the ass, although I've never seen them do what you describe. I did have one stealth, and backstab me when I was in front of the guards. He ran, stelathed again right in front of the guards who were like 'ok he's gone' then the dude backstabbed me and killed me. :/ It was cool though, since an alliance player and the guards jumped on him and he didn't get away that time

      I'm talking about the Hunter that finds a way up on top of a building where the guards won't go and then starts killing lower level players for an hour or so until people finally find a way up to him to actually kill him. Jumping's real nice, minus the part about NPCs not being able to do it. It gets old after about the tenth time you get killed while running into a "safe" Alliance town.

      lol, I haven't seen this. How would the hunter get past the guards to get into the town in the first place? I could see this happening in the higher level contested territory towns but not in noobzville northshire.

      Maybe the guards need to have guns.

    3. Re:"Teh suxxor" by Anonymous Coward · · Score: 0

      3 levels above is the norm. You should be able to take on an enemy 3 levels above, but it'll leave you in need of healing. 4 levels above hits the magic "Resist", "Dodge", "Deflect" level where everything you throw at the enemy becomes magically ineffective.

      How would the hunter get past the guards to get into the town in the first place?

      Pathing bugs.

      Once a guard can no longer find a path to you, it'll stop attacking, although you'll probably be considered "under attack" for a while. Ever seen the "Evade bug" where you can't attack an enemy because it always evades? Same issue - the enemy can't path to you, so you can't hit it.

    4. Re:"Teh suxxor" by Anonymous Coward · · Score: 0
      Let me rephrase that: some Horde Rogue fucktard will stealth in, avoiding the guards, kill ONLY the quest/shop NPCs, and then run away. They'll then try and keep this up for as long as possible, avoiding any help that comes by running and stealthing.
      Of course, you NEVER see an Alliance rogue do these things. Ever. Nope, never seen the Alliance Zerg the Crossroads killing all the essential NPCs. They don't do it daily or anything.

      Idiot.
    5. Re:"Teh suxxor" by Anonymous Coward · · Score: 0

      I've never seen Alliance players do half the asshat things I see Horde players do. It's not really surprising that a vast majority of the Horde are made up of fuckwads, when you realize that the Horde are the traditional enemies in Warcraft, and the type of player who'd want to play an evil character is most likely the type of player who wants to annoy the shit out of other players.

      In that respect, I'm glad for the two factions because it keeps the vast majority of idiots off my side so I don't have to worry about them - except when they come and start killing quest and shop NPCs, and run off the instant people show up to take them on. Horde raids are always funny, because they'll turn tail and run the instant they can no longer use Zerg tatics.

    6. Re:"Teh suxxor" by YOU+LIKEWISE+FAIL+IT · · Score: 1
      Ah, yes, Paladins. Did you hear they were over powered? Because people won't stop talking about it. So I'd say that experience doesn't count. I've fought a monster 5 levels above me and would have won had a fair percentage of attacks landed.

      I solo creatures in this range with my Priest. Face it, you got no skillz.

      --
      One god, one market, one truth, one consumer.
    7. Re:"Teh suxxor" by Anonymous Coward · · Score: 0

      Sure you do. Starting at four levels above your character, the resists and misses become insane. I CAN solo creatures in that range though - it just starts involving potions and the like. No skill. Just a lot of patience and downtime.

      There's no point to it, though. In the time it takes to kill one monster more than three levels above you, you could have killed five at your level.

      There's no skill involved, kid. Sorry if you think you're better because you wasted time getting "phat lewt" or something, but there's still no skill involved in killing something five above your level. Just luck.

  9. Unit colors on map by subbawt · · Score: 4, Insightful

    The colors of units on the map should be customizable. It sometimes gets confusing for us color blind folks, especially when being sneak attacked.

    1. Re:Unit colors on map by Kleedrac2 · · Score: 1

      Amen brother!! Doubly so as I'm a zerg player ... man are ling rushes hard to deal with when you don't know which ones are yours!! Same goes for Diablo ... why do amethysts look EXACTLY like saphires?

      Kleedrac

      --
      Sure we wang, can.
    2. Re:Unit colors on map by king-manic · · Score: 1

      Ling rush is easy to deal with, 1 basic unit (expecially is it's a marine) + workers = dead lings. I've gone in 3v3 where all 4 opposing protoss rushed me with 4 zeals each (12). I took them all out with workers and 1 sunken, and decimated them on the counter. Supurior macro will annihalate supurior numbers until range comes in both war 3 and starcraft.

      When range comes into play, it's more even but micro still makes a huge difference.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
  10. Patiently Waiting by Donoho · · Score: 2, Interesting

    ...For the next Starcraft. And no I don't mean Ghost.

  11. The long awaited patch! by Dutchmaan · · Score: 1

    For a second there I thought this was the patch for World of Starcraft... wait a minute, this is 2005 isn't it?.. nevermind.

    Sometimes I lose track of time!

  12. Not a surprise at all by *s.panzer* · · Score: 4, Informative

    that blizzard is updating starcraft. Its the number one game in Korea and there are two 24/7 starcraft stations there. I mean seriously!

  13. Koreans by SafteyMan · · Score: 1

    Well if you haven't played the game recently, I would approximate that 70% of the remaining StarCraft players on Battlenet are Korean. I don't know why its so popular still over there because I don't see why anyone would still be playing a game so old.

    1. Re:Koreans by Anonymous Coward · · Score: 0

      People still play Doom.

    2. Re:Koreans by bongo69 · · Score: 2, Interesting

      There are guys at my work that still play Solitaire and minesweeper through their lunch breaks, and I bet these games get played well after games like Halo and Grand Theft Autos of the current gaming age are distant memories. Starcraft is one of the best multiplayer games I have ever played, and while I enjoy modern strategy games like warcraft 3 and battle for middle earth, they do not give me that crack pipe addiction that Starcraft introduced me to.

    3. Re:Koreans by SafteyMan · · Score: 1

      Solitaire and Minesweeper are different. They are free with windows and they start instantly. Basically they are time killers. People who play starcraft on b.net are playing for competition.

    4. Re:Koreans by dmneoblade · · Score: 1

      One word:
      Tetris

      --
      Warning, knife is sharp. Please keep out of children.
    5. Re:Koreans by IntergalacticWalrus · · Score: 1

      Why? Because a game is old, it becomes less good or something?

    6. Re:Koreans by SafteyMan · · Score: 1

      No, but better games come out. By now, you would think people would have moved to warcraft 3

    7. Re:Koreans by lilmouse · · Score: 1

      Heh; it's still a good game. An old roomie bought me the CD for christmas. Bastard - I spent all day on Monday in front of my laptop!

      --LWM

  14. Why do ppl still play it? by TJ_Phazerhacki · · Score: 4, Insightful

    Because It's good. Period.

    --
    Physics is nothing like religion. If it was, we'd have an easier time trying to raise money!
  15. Re:Slashdot by Meagermanx · · Score: 1

    Hah! You think you're confused now? wait till they finish their Starcraft 1.12bSP2 patch.

  16. Finally ladder goes to fastest by krikat · · Score: 1

    The average starcraft player doesn't play ladder for the reason that ladder games are locked in the "fast" speed. If you ever choose the ladder filter for the games list, you'll be lucky if you see one game listed. The major korean starcraft tournaments are played in the fastest mode, and i guess blizzard finally caught on.

    1. Re:Finally ladder goes to fastest by NBarnes · · Score: 1

      I used to play StarCraft ladder and was quite highly ranked for a while, and my opinion all along was that people that played on Fastest were crack monkeys that didn't know how to play with good units like defilers or sci vessels and so played on fastest to minimize the effect of high-micro-required units. This certainly doesn't change my opinion. Fastest is great if all you know how to do is send waves of marines or hydra surging across the map....

    2. Re:Finally ladder goes to fastest by krikat · · Score: 1

      Many players can effectively micro-manage units, while playing fastest. I don't see how slowing the map down so you can micro-manage easier makes you more skilled.

    3. Re:Finally ladder goes to fastest by Sigma+7 · · Score: 1
      Many players can effectively micro-manage units, while playing fastest.
      No - many Battle.Net players. This is a big difference.

      As soon as you increase the speed, it simply becomes a war of who can build and deploy units faster. The game was never designed to handle constant fastest play - as demonstrated by the simple tactic of retreating a single unit to wipe out an enemy attacking force trying to reach that unit. As of yet, I have not seen any game that breaks a single-unit target paridigm. (Kohan comes close, but a unit is merely multiple soldiers)

      A better solution would invlove increasing the number of starting resources. This strips the most tedious section of the game, and removes the need to play always on fastest to get past this bump. However, this disrupts game balance, since Protoss still have to build two consecutive structures before their first unit (or base defence) can come out.

      At least it's not as bad as Warcraft II - on fastest speed, there is not enough time to even click on a peon leaving a mine and giving a stop order.

  17. What an amazingly verbose troll by Anonymous Coward · · Score: 0

    where are mod points when you need them

  18. Re:Why by Anonymous Coward · · Score: 0

    Starcraft is obscure? What the hell planet are you living on?

  19. Unless you're a mage, the only class with croud .. by Vermifax · · Score: 1

    "Unless you're a mage, the only class with croud control abilities."

    You mean unless you're a warlock, priest, rogue, engineer, OR a mage.

    --

    Vermifax

    Logout
  20. hm by Chobo · · Score: 1

    Cool.

    --
    http://www.theunrivaled.com
  21. Re:Unless you're a mage, the only class with croud by Anonymous Coward · · Score: 0

    Warlocks have no croud control ability, unless you count the Succubus's "seduce" which only works on humanoids and prevents the pet from doing anything - that hardly counts. Engineering is a profession, I suppose you can count thier traps but from my experience those are terribly ineffective. I have no idea what croud control abilities you think a priest has, unless you're talking about MC, which usually isn't that helpful unless you're in a group. I have no idea about rogues, since I've never played one and have never grouped with one.

    The only useful croud control method I've ever seen is a Mage's Polymorph.

  22. And of course... by Tuxedo+Jack · · Score: 3, Funny

    The patch was released to fix the chat function because, as we all know, that in Korea, only old people play Starcraft.

    --

    Striking fear in the authors of godawful fanfiction, I am here, appearing in darkness, Tuxedo Jack!
  23. Im glad... by pikakilla · · Score: 1

    Im glad that blizzard still patches starcraft (THX2UKOREA!), it shows that they still care about the game. Now what they need to do is impliment a ladder match making system like that in WCIII. That would get rid of the one(fastest) map mania plaguing bn today :(

    1. Re:Im glad... by CrazyJim1 · · Score: 0

      "Now what they need to do is impliment a ladder match making system like that in WCIII. That would get rid of the one(fastest) map mania plaguing bn today :("

      The bad:
      1)Warcraft3 ladder has one big problem: It rewards you for playing alot. In Starcraft, your ladder rating is good in 20 games. In Warcraft3, you need 200 games(which many people never have the patience to do). So Starcraft ladder matured, and Warcraft didn't much.

      2) You're forced to play games against people with lame handles(in Starcraft I'd not play against people with offensive names). The good:
      1)Autonomous matchmaking prevents people from win trading and inflating their rating.

      2)Map rotation as you said, prevents people from only playing their favorite map.

      3)Autonomous matchmaking also gets games faster

  24. Re:Unless you're a mage, the only class with croud by Anonymous Coward · · Score: 0

    For the love of God, it's spelled 'CROWD'

  25. Re:Unless you're a mage, the only class with croud by Vermifax · · Score: 1

    Warlocks have banish, fear, and seduce.

    Engineering has mind control and nets.

    Priests have shackle undead, mind control and fear.

    Rogues have sap.

    Fwiw Polymorph only works on humanoids and beasts.

    So basically you're 'The only class with crowd control' is incorrect.

    --

    Vermifax

    Logout
  26. What about higher screen resolution? by Anonymous Coward · · Score: 0

    Does Starcraft still (with the newest patches installed) support only 640x480 screen resolution? When the game was released in the 90s that resolution was ok, but nowadays it should be higher.

  27. post addresses the wrong readme by Anonymous Coward · · Score: 0

    that's version 1.12.

    version 1.12b readme is here. Curiosly the readme says nothing about the aforementioned "extra features" other than the Korean language patch.

    -zr

  28. The Successor to StarCraft by Marc_Hawke · · Score: 1

    I don't know if you StarCraft fans have played it yet, but until Blizzard releases StarCraft 2, the true successor to StarCraft is Dawn of War.

    It's the WarHammer 40K RTS, and it fills the exact same niche that StarCraft did. (Which is not the Age of Empires/C&C niche).

    Even though they went with Gamespy to host their game-matching, the multiplayer is well worth buying the game for.

    The single-player is nothing however.

    --
    --Welcome to the Realm of the Hawke--
  29. Re:Unless you're a mage, the only class with croud by Anonymous Coward · · Score: 0

    Don't be so slavishly eager to follow the croud.

  30. Re:Unless you're a mage, the only class with croud by Anonymous Coward · · Score: 0

    Have you ever USED fear? It, without fail, sends the mob running for backup. It's totally worthless for croud control, unless you want more mobs to handle.

    Note that humanoids or beasts makes up a good 90% of the enemies you fight, leaving shackle undead and banish in the realm of "next to worthless".

  31. Re:Unless you're a mage, the only class with croud by Anonymous Coward · · Score: 0

    Have you ever USED fear? It, without fail, sends the mob running for backup. It's totally worthless for croud control, unless you want more mobs to handle.

    Hah, the paladin 'turn undead' spell does the same thing. It's like, sure you can cast it, if you want one enemy to run away and come back with 2-3 more friends at the least.

  32. Re:Unless you're a mage, the only class with croud by Vermifax · · Score: 1

    Yes I have used fear, and it is definitely not worthless.

    Humanoids are not 90$ of the enemies I fight. Quite a lot are undead, and the higher instances are full of them as well as humanoids and elementals.

    Plus you ignored sap.

    It sounds like you're probably in the mid 30s. Level up some.

    --

    Vermifax

    Logout
  33. Blizzard Mistery Map Invitational by Muramasa · · Score: 0

    Another blizzard is doing for the community right now is holding an online invitational tournament. Most of the players are people who did well at wcg.

    First round was North America vs Europe which Europe won in a close match. Europe is now facing team Europe in about a week. Europe should walk over them because they have 3 Korean progamers, including ZulyZerg and Xellos both OGN Starleague champs =P.

    official site:
    http://www.battle.net/scevents/sc-mm-news.html
    teamliquid has a lot of info too:
    http://www.teamliquid.net/
  34. D1 dev team not fired, became D2 dev team by Anonymous Coward · · Score: 0

    his is the same company that fired the entire original diablo development team. Was it because diablo II was no longer the most profitable. Hmm...

    You are so wrong. The Diablo dev team became the Diablo II dev team. Long after Diablo II shipped some people resigned. That made the news and I think that story somehow morphed a few times before you heard about it.

  35. Thing is... by Mongoose+Disciple · · Score: 1

    ... to a lot of people, better games haven't come out.

    I've spent a lot of time playing Warcraft 3. I like Warcraft 3. It certainly has better graphics than Starcraft, but I don't think it's as good of a game. Certainly, it's tactically a very different game, even if both are Blizzard RTSes.

    Starcraft in general places a higher value on micromanagement (some would say skill, but that's not completely accurate) than War3 or really most RTS games. Inspired use of a caster unit or a small handful of caster units can easily turn a SC game. Not so much true for War3 or many other RTS games.

    I wouldn't fault anyone for preferring War3 or another game over Starcraft, but I don't, and neither do most of my friends who play games of this sort.

  36. you have that backwards by Anonymous Coward · · Score: 0

    Better than EA, who drops all support the instant the game hits the discount bin

    EA games were hitting the discount bin no matter what. Have you seen Madden?--

    The Wolfkin