Blizzard Releases StarCraft Patch
NRP128 writes "Blizzard has released an update for the aging StarCraft real time strategy game. From the official site: 'We have released a mini patch for StarCraft (1.12b) to address a crash that occurred for certain players using the new Korean chat functionality in patch 1.12. Please see the patch notes for further details.'
Several new features seem to have been added in addition to the Korean chat functions. The patch notes can be found on the Starcraft site.
I know there will be a ton of people whining why there isn't an update for World of Warcraft but please remember they are entirely different dev teams.
Courage is fear holding on a minute longer. George Patton
I'm actualy suprized/impressed that they are still activly maintaining Starcraft. I knew Blizzard was cool.
If forums teach us anything, it is that logic and critical thinking should be required courses in the public schools.
..to see that some companies actually support their product this long after its release. Everyone else is only concentrating on their current products, the ones that are making them money.
I used to be a top ranked Starcraft player, I'd say changing the ladder speed from fast to fastest removes a great deal of micro tactics. So many tactics, I could make a good argument that there would be less skill involved. But I don't care anyway, I stopped playing because people started map hacking. If map hacking was stopped in its tracks early on, Starcraft may still be popular today.
God spoke to me.
I know there will be a ton of people whining why there isn't an update for World of Warcraft but please remember they are entirely different dev teams.
There was a fairly large update to World of Warcraft last Tuesday that fixed many problems such as the Paladin Seal of the Crusader being broken.
KEKEKEKEKEKEKEKEKE.
oh and nerf Pallies.
"I am a kernel in the linux army"
And an emergeny patch today which is supposed to fix much of the lag experience when many players congregate in an area. Cool!
Thank god, now the auction houses would be bearable if they would only make the torches in the Auction house do 6000 points of damage rather than make annoying noises when someone ran into them/danced on them.
Yeah, too bad they didn't eliminate the suck.
WoW still does have a lot of problems, but I think it's pretty good for a MMORPG in its 2-3rd month of being public.
1. Combat system is purely level based. If you're more than three levels lower than a target, it can slaughter you and there's not a damned bit of skill you can use to prevent that. All your attacks will miss and all your abilities will be resisted. This goes for both PVE and PVP.
I've soloed in PvE creatures that were 5 levels above me with my Paladin. Most of the time, fighting monsters more than 3-4 levels above me is death though. That is how it should be in PvE. It is annoying in PvP though. Blizzard in their manual states that 'level shouldn't matter as much in PvP' but any of my spells/seals/judgements as a paladin miss in PvP if the Character is 4 or more levels higher than me. This is plain annoying, and not skill based at all.
2. Mobs link like mad, and there's absolutely no way to pull them.
The only mobs that link are the ones that are super huddled together and not roaming around. It's usually pretty easy to tell which ones will arggo together and which ones wont. It's easy to pull too, as long as you have a ranged weapon or spell. I'm not sure why you would have any trouble, as this is usually pretty obvious.
This means that a quest involving level 10 monsters may not be completable until level 20, since you won't be able to take on four or five level 10s until that time.
I've never had this happen. The only quests I've ever needed help with are the elite quests in which blizzard states you need multiple players.
Unless you're a mage, the only class with croud control abilities.
My paladin can get arggo'ed by 3-4 enemies of about the same level and live. I have a rogue that doesn't have trouble with 2-3 enemies as long as he uses potions.
3. Insane respawn times. Mobs respawn very, very quickly, such that most of the times I've died have been because mobs I'd already cleared out suddenly started respawning.
I haven't seen this at all, most mobs don't seem to respawn for 5-10 min. Mob's that do respawn quickly are usually something that players look for so they can grind on that mob (and blizzard ends up 'fixing it').
Combined with #2, this makes for some painful gameplay, as you clear your way through a cave only to have the path out all link down on you since they respawned while you were healing.
Huh? I've went into caves before that were my level, and yeah sometimes once you get to the end of it and do whatever it is you came for when you go back the mobs will have respawned. But you either just kill them again, or hearthstone out to avoid the walking. The mobs for the most part don't link in caves that aren't instances (which are elite so you need more than one person)
Are you playing a priest or a mage? If so you might want to take up a class that doesn't die as easily.
Of course, once dead, you're almost guarenteed to die several more times, since you can only ressurect at your corpse and all the mobs in the area will have respawned.
The area in which you can respawn is pretty big, you don't have to respawn right next to where you died. You can easily look and see where the mob is, and walk away from it and respawn.
Rule #2 guarentees there'll be no escape. Unless you res at the graveyard, in which case you have to waste 10 minutes waiting for res sickness to wear off, and probably need to run back anyway to complete whatever you were doing. In some cases this is actually less time than it would take to repeatedly die at your corpse.
It depends, but if you are dying on the same quest over and over again maybe you should level up before trying
4. Quest and shop NPCs can be killed. This means that more often than not, you'll be unable to complete a quest because some Horde
The colors of units on the map should be customizable. It sometimes gets confusing for us color blind folks, especially when being sneak attacked.
...For the next Starcraft. And no I don't mean Ghost.
Michalangelo Progr
For a second there I thought this was the patch for World of Starcraft... wait a minute, this is 2005 isn't it?.. nevermind.
Sometimes I lose track of time!
that blizzard is updating starcraft. Its the number one game in Korea and there are two 24/7 starcraft stations there. I mean seriously!
Well if you haven't played the game recently, I would approximate that 70% of the remaining StarCraft players on Battlenet are Korean. I don't know why its so popular still over there because I don't see why anyone would still be playing a game so old.
Because It's good. Period.
Physics is nothing like religion. If it was, we'd have an easier time trying to raise money!
Hah! You think you're confused now? wait till they finish their Starcraft 1.12bSP2 patch.
The average starcraft player doesn't play ladder for the reason that ladder games are locked in the "fast" speed. If you ever choose the ladder filter for the games list, you'll be lucky if you see one game listed. The major korean starcraft tournaments are played in the fastest mode, and i guess blizzard finally caught on.
where are mod points when you need them
Starcraft is obscure? What the hell planet are you living on?
"Unless you're a mage, the only class with croud control abilities."
You mean unless you're a warlock, priest, rogue, engineer, OR a mage.
Vermifax
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Cool.
http://www.theunrivaled.com
Warlocks have no croud control ability, unless you count the Succubus's "seduce" which only works on humanoids and prevents the pet from doing anything - that hardly counts. Engineering is a profession, I suppose you can count thier traps but from my experience those are terribly ineffective. I have no idea what croud control abilities you think a priest has, unless you're talking about MC, which usually isn't that helpful unless you're in a group. I have no idea about rogues, since I've never played one and have never grouped with one.
The only useful croud control method I've ever seen is a Mage's Polymorph.
The patch was released to fix the chat function because, as we all know, that in Korea, only old people play Starcraft.
Striking fear in the authors of godawful fanfiction, I am here, appearing in darkness, Tuxedo Jack!
Im glad that blizzard still patches starcraft (THX2UKOREA!), it shows that they still care about the game. Now what they need to do is impliment a ladder match making system like that in WCIII. That would get rid of the one(fastest) map mania plaguing bn today :(
For the love of God, it's spelled 'CROWD'
Warlocks have banish, fear, and seduce.
Engineering has mind control and nets.
Priests have shackle undead, mind control and fear.
Rogues have sap.
Fwiw Polymorph only works on humanoids and beasts.
So basically you're 'The only class with crowd control' is incorrect.
Vermifax
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Does Starcraft still (with the newest patches installed) support only 640x480 screen resolution? When the game was released in the 90s that resolution was ok, but nowadays it should be higher.
that's version 1.12.
version 1.12b readme is here. Curiosly the readme says nothing about the aforementioned "extra features" other than the Korean language patch.
-zr
I don't know if you StarCraft fans have played it yet, but until Blizzard releases StarCraft 2, the true successor to StarCraft is Dawn of War.
It's the WarHammer 40K RTS, and it fills the exact same niche that StarCraft did. (Which is not the Age of Empires/C&C niche).
Even though they went with Gamespy to host their game-matching, the multiplayer is well worth buying the game for.
The single-player is nothing however.
--Welcome to the Realm of the Hawke--
Don't be so slavishly eager to follow the croud.
Have you ever USED fear? It, without fail, sends the mob running for backup. It's totally worthless for croud control, unless you want more mobs to handle.
Note that humanoids or beasts makes up a good 90% of the enemies you fight, leaving shackle undead and banish in the realm of "next to worthless".
Have you ever USED fear? It, without fail, sends the mob running for backup. It's totally worthless for croud control, unless you want more mobs to handle.
Hah, the paladin 'turn undead' spell does the same thing. It's like, sure you can cast it, if you want one enemy to run away and come back with 2-3 more friends at the least.
Yes I have used fear, and it is definitely not worthless.
Humanoids are not 90$ of the enemies I fight. Quite a lot are undead, and the higher instances are full of them as well as humanoids and elementals.
Plus you ignored sap.
It sounds like you're probably in the mid 30s. Level up some.
Vermifax
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Another blizzard is doing for the community right now is holding an online invitational tournament. Most of the players are people who did well at wcg.
First round was North America vs Europe which Europe won in a close match. Europe is now facing team Europe in about a week. Europe should walk over them because they have 3 Korean progamers, including ZulyZerg and Xellos both OGN Starleague champs =P.
official site:http://www.battle.net/scevents/sc-mm-news.html
teamliquid has a lot of info too:
http://www.teamliquid.net/
his is the same company that fired the entire original diablo development team. Was it because diablo II was no longer the most profitable. Hmm...
You are so wrong. The Diablo dev team became the Diablo II dev team. Long after Diablo II shipped some people resigned. That made the news and I think that story somehow morphed a few times before you heard about it.
... to a lot of people, better games haven't come out.
I've spent a lot of time playing Warcraft 3. I like Warcraft 3. It certainly has better graphics than Starcraft, but I don't think it's as good of a game. Certainly, it's tactically a very different game, even if both are Blizzard RTSes.
Starcraft in general places a higher value on micromanagement (some would say skill, but that's not completely accurate) than War3 or really most RTS games. Inspired use of a caster unit or a small handful of caster units can easily turn a SC game. Not so much true for War3 or many other RTS games.
I wouldn't fault anyone for preferring War3 or another game over Starcraft, but I don't, and neither do most of my friends who play games of this sort.
Better than EA, who drops all support the instant the game hits the discount bin
EA games were hitting the discount bin no matter what. Have you seen Madden?--
The Wolfkin