Domain: tuxgames.com
Stories and comments across the archive that link to tuxgames.com.
Stories · 14
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Medal of Honor for Linux Released
victorvdl writes "Medal of Honor: Allied Assault, the World War II-themed FPS originally developed by 2015 Inc. is now available for Linux and is shipping right now from Tux Games. The incredible Ryan Gordon aka icculus did the porting. It's nice to see more Linux games being shipped - I'm definitely buying this one." -
Medal of Honor for Linux Released
victorvdl writes "Medal of Honor: Allied Assault, the World War II-themed FPS originally developed by 2015 Inc. is now available for Linux and is shipping right now from Tux Games. The incredible Ryan Gordon aka icculus did the porting. It's nice to see more Linux games being shipped - I'm definitely buying this one." -
Postal 2 Shares Pain In Direction Of Linux
michaelsimms writes "LGP has announced that [ultraviolent FPS] Postal 2: Share the Pain is coming to Linux this summer. Featuring Gary Coleman, Postal 2 is just like Postal Plus, but fully 3D, and with many more ways to get Postal Dude covered in blood and gore! Applications for Beta Testers are now open." The official Running With Scissors press release is delightful, claiming the company "has reached deep into their hairy chest and clutched their cold, cold heart to take pity on the bastard stepchildren of the gaming world", before noting: "'My development guys wanted to finish animating Quentin Tarantino's sequel to The Passion first,' said former altar boy and RWS CEO Vince Desi, 'but when I told 'em this project was for the Linux community, they left Uma up there swingin' in the breeze and grabbed hammer and nails and got right to work.'" -
Jagged Alliance 2 Source Code Released
kovi writes "You might remember that game - it was ported to Linux a while ago (by Tribsoft) and is one of the 'overall top sellers' at Tux Games. Well, according to this press release from Strategy First, the newest mod for JA2, 'Wildfire,' will include full source code of the original retail release! It might not be the biggest news, and it might not even matter, but it is not very frequent in the gaming industry that source code gets released." No word on what's included with the source release, but the game's been out for a week now, so likely someone with a copy knows more. S! Apparently, the Bear's Pit Forums are discussing the code as we speak, including why shooting cows is bad. -
Neverwinter Nights for Linux
Marshall writes "Today I received an email from Tux Games that I never thought I'd get: confirmation that they were shipping me Neverwinter Nights complete with Linux installer! I didn't believe my eyes, so I checked out bioware's web page, and it was confirmed, the linux client is complete. Also check tuxgames.com which states that they are completing the installer and plan to ship games on Monday, 23 June." -
LGP Announces Majesty is Complete
michaelsimms writes "Linux Game Publishing have just received their first stock of Majesty: The Fantasy Kingdom Sim. This is the first game ported completely by LGP. Kudos to the lead developer, Mike Phillips, for much hard work to get us all a great game!" -
Michael Simms of LGP and TuxGames
jvmatthe writes "The scene for native Linux games has been sleeping for months now, given the demise of Loki. Now LinuxGames has posted a very interesting interview with Michael Simms, who leads both TuxGames and Linux Game Publishing (LGP), which details his views on where Linux gaming has been, where it stands now (including comments on WineX), and where it may be going in the short and long term." -
Promises And Pitfalls In Linux Game Development
Mark 'Nurgle' Collins contributes the piece below on some of the factors which undeniably influence the state of Linux games, espcially for developers hoping to make money by selling them. I haven't been there in a few months (been hooked on various Free games instead), but I know I bought Quake III Arena from dedicated shelf space at EB -- so Mark's optimism can't be that far off the mark.As a follow up to an article that appeared on GameDev.Net GameDev.Net last year, I've decided to update it and note some of the changes in the industry that have occured, from the news of several developers forming in-house porting teams to Microsoft's stance on opening parts of DirectX. In the original article, I explained the lack of developers interested in developing Linux titles -- their disinterest left the task to a few companies that were established for the sole reason of porting Windows titles to Linux (namely Loki). Since then however, several larger developers have formed in-house teams to port their titles to Linux. That means companies such as Creature Labs, (currently porting Creatures 3 to Linux, should be out very soon), which probably once considered Linux to be so niche that only a group of complete idiots would try and make money out of developing games for it.
Of course, there is always a group of idiots, and those idiots were Loki. By convincing larger developers to outsource the porting, they demonstrated that there is a market on Linux, albeit not a very large one. But how large is the market? According to John Carmack (For cave dwellers: John Carmack is the "big guy" at id software), sales of the Linux version of Quake III Arena were worse than bad, but is that a suitable example?
Like many examples of the poor sellers blamed for the lack of new Linux games, the Linux version of the product was released after the Windows release, but the datafiles were compatible with various other operating systems. With patches and downloads for the other platforms freely available on the Internet, why would should people wait a few months to get the latest gore-fest when they can buy the Windows version, reboot, and play on another platform until the binaries for Linux become available?
The sales figures that the skeptics quote should never be considered of any merit until a few games are released for Linux and Windows simultaneously.
Many people seem to be under the delusion that publishers wouldn't be interested in Linux games, but this isn't the case. Granted, many of the publishers who are prepared to venture into the world of Linux are usually associated with budget titles and/or long dead platforms, they seem to have faith, and with shops such as TuxGames offering a wide range of Linux title, it seems there is a market after all.
But what about the developers? Well, it seems that many of the larger developers aren't prepared to take a chance on Linux, with companies stating that there are too many complications when developing with Linux, such as the lack of DirectX-like APIs.
Sure, we have OpenGL, but with the release of DirectX 8, the cross-platform API just doesn't cut it anymore. Lacking universal support for vertex and pixel shaders, developers are forced into the situation where they can either reduce the quality of their titles by ignoring the improved features that the newer releases of DirectX offer, or by ignoring Linux.
Unfortunately, many developers choose the latter option, instead of thinking about writing clean code which allows the operating system to be accessed only through an abstraction layer, reducing development times for ports as well as allowing the programmers to change the lower-level code without breaking anything.
In a recent discussions with Tony Cox, head engineer of Microsoft Gaming Relations, he informed me that Microsoft is currently looking at ways of opening up parts of DirectX, with the aim of getting the technology onto non-Windows platforms.
When we originally discussed the issue, he was refering to getting DirectPlay support for the PlayStation 2, but in later discussions he mentioned that they may allow 3rd party developers to do the work for them, including Linux support.
With the ever increasing commercial interest in Linux, from both publishers and the developer studios themselves, it is only a matter of time till shelf space in your local EB is dedicated to Linux.
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Terminus Has Gone Gold
michaelsimms writes "According to Vicarious Visions, Terminus has gone gold. CEO Karthik Bala posted the announcement this morning on the fansite Station Terminus. According to the latest news from Gonegold.com, Terminus will begin shipping to suppliers on June 10th! You can pre-order Terminus from the Tux Games Web site." The 'persistent universe' in this game is causing a lot of buzz and interest. I can't wait to play it. -
Terminus Has Gone Gold
michaelsimms writes "According to Vicarious Visions, Terminus has gone gold. CEO Karthik Bala posted the announcement this morning on the fansite Station Terminus. According to the latest news from Gonegold.com, Terminus will begin shipping to suppliers on June 10th! You can pre-order Terminus from the Tux Games Web site." The 'persistent universe' in this game is causing a lot of buzz and interest. I can't wait to play it. -
Terminus Has Gone Gold
michaelsimms writes "According to Vicarious Visions, Terminus has gone gold. CEO Karthik Bala posted the announcement this morning on the fansite Station Terminus. According to the latest news from Gonegold.com, Terminus will begin shipping to suppliers on June 10th! You can pre-order Terminus from the Tux Games Web site." The 'persistent universe' in this game is causing a lot of buzz and interest. I can't wait to play it. -
Loki may port Starcraft and Diablo II
Michael Simms writes "According to an article in the Loki Requests newsgroup, Sam Lantinga, lead programmer for Loki Games states that 'We are going to try to do Starcraft and Diablo II as soon as we sell enough units to make it interesting to Blizzard' One way to help to persuade Blizzard that they should work with Loki on this is to sign the Games Petitions Page run by Tux Games. " -
Loki may port Starcraft and Diablo II
Michael Simms writes "According to an article in the Loki Requests newsgroup, Sam Lantinga, lead programmer for Loki Games states that 'We are going to try to do Starcraft and Diablo II as soon as we sell enough units to make it interesting to Blizzard' One way to help to persuade Blizzard that they should work with Loki on this is to sign the Games Petitions Page run by Tux Games. " -
Loki may port Starcraft and Diablo II
Michael Simms writes "According to an article in the Loki Requests newsgroup, Sam Lantinga, lead programmer for Loki Games states that 'We are going to try to do Starcraft and Diablo II as soon as we sell enough units to make it interesting to Blizzard' One way to help to persuade Blizzard that they should work with Loki on this is to sign the Games Petitions Page run by Tux Games. "