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Michael Simms of LGP and TuxGames

jvmatthe writes "The scene for native Linux games has been sleeping for months now, given the demise of Loki. Now LinuxGames has posted a very interesting interview with Michael Simms, who leads both TuxGames and Linux Game Publishing (LGP), which details his views on where Linux gaming has been, where it stands now (including comments on WineX), and where it may be going in the short and long term."

189 comments

  1. Here's what I think.. by Anonymous Coward · · Score: 0

    linux SUCKS

    1. Re:Here's what I think.. by fredopalus · · Score: 0

      Show your face, Anonymous Coward, if you are so brave enough to walk evil alone in the darkness of the good side.

      --
      Jonahweb.com has stuff.
  2. fp! by Anonymous Coward · · Score: 0

    Fuck profits! we're going GNU!

  3. not proportional? by JohnFluxx · · Score: 1

    "Michael Simms: Both Tribsoft and Hyperion entered the market with the expectation that the Linux games market would be proportional to the number of Linux computers out there. "

    It isn't? I would have expected that too.
    So what order is the function?

    1. Re:not proportional? by Alranor · · Score: 2, Informative

      Somehow I think he meant that the ratio of linux gamers / linux computers would be similar to that of windows gamers / windows computers.

      Bit of an optimistic guess I think, given how many people who run Linux also have windows machines / partitions for gaming.

    2. Re:not proportional? by Anonymous Coward · · Score: 3, Interesting

      Bit of an optimistic guess I think, given how many people who run Linux also have windows machines / partitions for gaming.

      Linux's problem was that it was always a pain in the ass to get one of these games running. Does this version only work on Voodoo cards with Glide or does my Nvidia card work with it? Who knows? Who cares? People used to Windows games certainly don't. They click setup, the game installs, and uses DirectX and away they go. Linux needs DirectX or something similar to offer a standard interface to video and audio APIs. I suppose we have OpenGL but is there a standard audio interface? /dev/dsp? Still, if it differs too much from Windows then games will not get ported. We need DirectX on Linux!!!

    3. Re:not proportional? by BenjyD · · Score: 2, Interesting

      there's always SDL, openGL/AL. DirectX is nasty - why would anyone want to pollute Linux with it.

    4. Re:not proportional? by Jearil · · Score: 2, Informative

      OpenGL is a completely open system for graphical rendering that is a much better supported (both morally and via standards) for Linux than any propriatory system would be. Most games created now that have 3D aspects in Windows are built to run on either DirectX or OpenGL, which means if the OpenGL side was ported, it wouldn't be too difficult to run. Why make a new standard like a DirectX clone on Linux when a perfectally good ones already exsists? (aka OpenGL).

      As for audio, I've noted on more recent distributions that support for audio has greatly improved. Several applications support several different options for recieving audio depending on what system you use, but it seems to becoming standardized fairly quickly. (I'd post links but I'm typing this telneted into a Linux box and using links..)

      The problem I believe they were referring to with not having the right ratio of gamers prolly has something to do with Linux being more accepted in the Server market than the desktop market. I'm guessing a lot of companies that use Linux as a server probably don't also play games on them, as they are used in daily production and have more "important" tasks to do. And since the Linux desktop market is still relatively small, the market for games is going to be small. Also, a lot of linux users balk at buying software of any type for their box because of the attitude that software should be free(as in beer). Not saying that the attitude is good or bad, just that it makes selling games more difficult and the urge to port them less.

      Saying that I've bought several games from Loki that have run fine on my Linux box. Nothing like going to a lan party with a bunch of Windows people and playing some games, with people wondering what kind of system I'm running :).

      Food for thought.

    5. Re:not proportional? by SpaceJunkie · · Score: 1

      And I have to point out that aiming a girlie soap-opera simulation at a bunch of supergeeks like me would be ignored. However had they aimed something like Eve online - I would have bought it in an instant.

      --
      OrionRobots.co.uk - Robots From sol
    6. Re:not proportional? by 13Echo · · Score: 3, Interesting

      I've found that Linux works wonderfully as a gaming platform. OpenGL apps are perfect, assuming you have drivers. nVidia, PowerVR, Matrox, and even some ATi cards have good 3D acceleration in Linux.

      Sound options are pretty good too. The default kernel drivers work well, especially with cars that have built-in hardware mixers, like the SB Live cards, and some Yamaha products. The ALSA project also has good drivers for some cards. If you want extra functionality, it is worth it to pick up some commercial drivers from www.opensound.com. I use these with my Santa Cruz, and have control over the front, and rear DSPs. I can spatialize my audio with my KDE mixer. The drivers also have a DirectSound-style mixer, which mixes audio in real-time, and routes it to the DSP. This is truely real-time too, not like aRts, which claims to be real-time, but is still very latent. The OpenSound driver is a real, kernel level module, with real-time priority. It can also mix over 50 audio streams at one time, if you pay for the "Virtual Mixer Pro" upgrade. Plus, even the basic mixer will route hardcoded audio that tries to access /dev/dsp to a Virtual Mixer device. All of this can normally be done for $25-$50, depending on the hardware and options that you want. It is worth it if you value excellent sound. Odds are than all AC-97 compliant sound chips will work with these 4-Front opensound.com drivers. I really advocate 4-Front as a provider for sound drivers. Their tech support is top notch, and they offer a great product, availble for most Unix platforms.

      With proper video and sound drivers, things like SDL make it really easy to run games in Linux. MESA 3D provides for great OpenGL acceleration, and is very fast and pretty.

      Now, if only game companies would get on those ports! I am ready to buy.

    7. Re:not proportional? by Anonymous Coward · · Score: 0

      Windows problem was that it was always a pain in the ass to get one of these games running. Does this version only work on Nvidia cards or does my Matrox card work with it? Who knows? Who cares? People used to Linux games certainly don't. They type ./runme.sh, the game installs, and uses SDL and away they go. Windows needs SDL or something similar to offer a standard interface to video and audio APIs.

      Everytime I have managed to get a Windows game running under Windows, I later found out that the game would run just as well under Wine. The games that wouldn't run under wine, wouldn't run under Win98 either. I assume I need to install something, but windows games don't give meaningful errormessages telling what I need.

      "Couldn't create DirectPlay lobby object" - what is it that I need? My own private senator, or what?

    8. Re:not proportional? by Anonymous Coward · · Score: 0

      No, Linux's problem is freeloaders.

      Hyperion have stated more than once that their Amiga titles outsell their Linux titles...

      Yet the ratio of users has to be in at least the 1000:1 range...

      Ironic, given the Amiga was for many years the pirates machine of choice.

    9. Re:not proportional? by Anonymous Coward · · Score: 0

      Linux does have a DirectX! It is called SDL, and it has been in use for years now!

    10. Re:not proportional? by Anonymous Coward · · Score: 0

      Yippy! Hyperion does two games for Linux! Sin, and Shogo... And they were both old when they were done. Who fucking cares?

    11. Re:not proportional? by artificial_blue · · Score: 1

      RTCW, QuakeIII, and of course DOOM in (svga mode). All ported and run beautifully.. I remember the first time I ran a game under linux. Unreal Tourney at 1280x1024 on my geforce3. Linux never looked so good. And with WineX support, it's only getting better. Soon that old windows partition will be outa date

    12. Re:not proportional? by FooBarWidget · · Score: 2

      Hello? Never heard of SDL? It's pretty widely used by lots of Linux games.

    13. Re:not proportional? by Anonymous Coward · · Score: 0

      DirectX is nasty - why would anyone want to pollute Linux with it.

      You probably avoid girls because they have cooties, too.

  4. Too many TLAs already by Anonymous Coward · · Score: 0

    Isn't LGP a group that manufactures telecom products?

  5. Interesting that he still needs to say this: by SweenyTod · · Score: 4, Insightful

    Secondly, I would like to say to those that feel that sending flames to the publishers and developers of games will help to get us a port, it wont! Stop doing it, it just harms the reputation of Linux users. If you want to help, buy the games that are out there, show the companies that DO make Linux games that it is worth it, which will make sure that the next game they make is ALSO available for Linux. If you MUST contact the companies that do not make Linux ports, please do so professionally. Send a polite email asking them to port the game, let them know that LGP will port it for them if they have not got the skills to do it. Let them know that you would pay good money for it if it is available for your platform. But do it POLITELY AND RATIONALLY. And only do it once. Continued bombardment of a polite email is as bad as a flame. Remember when you contact a company, you are presenting them with the face of Linux gaming, so show them our best face.

    We as a community of users are still not being good advocates. It's more than advocacy - it's basic manners and the ability to communicate.

    If you flame or abuse somebody, you give them the excuse they might be looking for to ignore you.
    --
    Alas gallinaceas de urbe bovis volo
    1. Re:Interesting that he still needs to say this: by yatest5 · · Score: 3, Insightful

      Interesting that he still needs to say this

      Hmmm, interesting, but hardly surprising. The highly vocal minority of Linux Zealots gives the mass decent Linux community a bad name.

      --
      • Mod parent up! [a] by Anonymous Coward (Score:5) Thurs, June 31, @13:37
    2. Re:Interesting that he still needs to say this: by Anonymous Coward · · Score: 0
      Hmmm, interesting, but hardly surprising. The highly vocal minority of Linux Zealots gives the mass decent Linux community a good reason to migrate to BSD
      I fixed your statement. No need to thank me; just doing my job. :)
    3. Re:Interesting that he still needs to say this: by Anonymous Coward · · Score: 2, Interesting

      Why do you feel everyone *should* run Linux?

      Myself, I run Windows 2000 because it just works. Of course, when it don't, it don't, but at least it's polished.

    4. Re:Interesting that he still needs to say this: by Anonymous Coward · · Score: 0

      I kind of agree with your argument, but you are making some naieve assumptions. I don't really care about OS's as long as they get the job done but....

      1. Microsoft recognise the threat from Linux. They know whats good and whats bad about it. At the drop of a hat they COULD create an entirely new OS which combines the best of Windows and Linux. Sounds unlikely, but its still possible.

      2. Do you really think the big guns in the Linux world (eg Redhat) still have your best interests at heart? I don't. Sure they will stay Open Source but Linux is about companies, who want to make money somehow. Money wil always come before users.

      3. Microsoft's crappy OS's are fine for low-end users. As a techie or power user Windows 2000 might dive YOU crazy, but for the 100 million people who surf the web and read email it is fine.

      4. Similary these low-end users don't want to know about which packages to install on Linux. They don't want to know how or why it works, or even why it is different to windows.

    5. Re:Interesting that he still needs to say this: by Anonymous Coward · · Score: 2, Funny

      Funny isn't it? Part of not wanting to use a Mac is not wanting to become a know-it-all smug polo-neck-wearing asshole. Part of not wanting to use Linux is not wanting to become a socially retarded acne-scarred adenoidal geek.

    6. Re:Interesting that he still needs to say this: by Anonymous Coward · · Score: 0

      Has it ever occured to you that anyone who is truly loyal to GNU/linux will go to What Ever Means Necessary to get developers to migrate to our platform?

      Just like anything in the Real World, it's about money. Supply and demand. Build a respected platform with a large userbase and they will come.

    7. Re:Interesting that he still needs to say this: by blancolioni · · Score: 2, Insightful

      Has it ever occured to you that anyone who is truly loyal to GNU/linux will go to What Ever Means Necessary to get developers to migrate to our platform?

      Which is fine, but the Means you're referring to don't work, and in fact have a nett negative effect. Passion is great, but flaming the people that you want something from is just stupid.

    8. Re:Interesting that he still needs to say this: by SpaceJunkie · · Score: 1

      Why do you feel you should even have bothered posting that? Go back to your Deerhunter game and leave geeks to themselves.....

      --
      OrionRobots.co.uk - Robots From sol
    9. Re:Interesting that he still needs to say this: by Anonymous Coward · · Score: 0

      I run Linux because it "just works" for me.

      People run Windows because it "just works" for Micrsoft.

    10. Re:Interesting that he still needs to say this: by Anonymous Coward · · Score: 0

      Or you can be a Linux user that has no acne, not socially retarded, and gets laid all the time.

      I hate these rediculous cliches.

    11. Re:Interesting that he still needs to say this: by Anonymous Coward · · Score: 0

      very true and very funny.

      (/me reads at -1)

    12. Re:Interesting that he still needs to say this: by Anonymous Coward · · Score: 0

      yea....and clothes coming from kathie lee giffords sweatshops are polished too.

      not a damn thing wrong with the functionality, or quality of the product. great clothes.

      so there is no problem right? there are no other issues to be concerned with, right?

      right?

      right?

      right?

      (i hate stupid people, who can't see beyond the surface of any issue, they go through life thinking issues are either black or white. it's those people i give up on....foad)

    13. Re:Interesting that he still needs to say this: by Anonymous Coward · · Score: 0

      And then you wake up!

      Psst: "ridiculous". As in your spelling.

    14. Re:Interesting that he still needs to say this: by Anonymous Coward · · Score: 0

      I tried some of the loki games, I though they did fair job of easing the install.

      Certainly was easier then a couple of years ago when I tried to get quake2 on redhat 6.2 after two days of fighting dependencies, finally got it working ran like SH*T.

      I would certainly like to see more games with native linux support(then I can make the perminant switch), but for now I think I will leave my games on my WinXp box and leave the important work to my linux machine.

  6. Id love to see by sjwt · · Score: 1, Interesting

    A linux game that ends up being
    massivly populare and ported to
    most Windows systems out there :)

    that would be cool :)

    --
    You have 5 Moderator Points!
    Which Helpless Linux zealot/MS basher do you want to mod down today?
    1. Re:Id love to see by Anonymous Coward · · Score: 0

      haha you're a funny guy.

    2. Re:Id love to see by Anonymous Coward · · Score: 1, Funny

      dopewars for windows kicks ass over the unix version. Ditto for nethack (no url available, sorry.).

    3. Re:Id love to see by Anonymous Coward · · Score: 0
    4. Re:Id love to see by turgid · · Score: 1

      Quite right, after all it's applications that sell the platform. (Remember Lotus 1-2-3?) So what code have you written and where can we go to contribute?

    5. Re:Id love to see by Ixan · · Score: 1

      Xbill?:)

      --
      Nothing to see here, move along
  7. Mac OSX by CountBrass · · Score: 3, Insightful

    Rather than splitting the *nix games development effort, back the only *nix that's getting any real support today and write for the Mac OSX. If the effort is split (and let's face it, it isn't - as of today it's all behind OSX - anyone seen WC3 for Linux ). Drop the dead donkey.

    --
    Bad analogies are like waxing a monkey with a rainbow.
    1. Re:Mac OSX by Anonymous Coward · · Score: 0

      Rather than splitting the *nix games development effort, back the only *nix that's getting any real support today and write for the Mac OSX.

      How does that help me with my Intel/AMD system? You want us all to go out and buy overpriced Apple hardware while we're at it just to play games? If I'm going to do that I'd be better off buying another PC and dedicate it to Windows and I'd be able to play 100% of the games that come out. Maybe someday if Apple gets realistic on their hardware pricing I would consider buying one as a toy to play around with, but their low end is still double the price of a low end PC and their mid range is double the price of a high end PC.

  8. Re:fp by Anonymous Coward · · Score: 0

    Thank you very much. If you need a receipt please press the receipt button.

  9. what linux gaming needs... by xirtam_work · · Score: 4, Insightful

    is a killer app, a game which isn't available on another platform, which takes advantage of the special properties which open source and linux operating systems can offer... like really long uptimes... like keeping the game on in the background all the time in a minimal mode, so that it acts likes a server using p2p for playing (like doom3) when you're not playing it.

    a massively multiplayer elite-a-like? a massively mutliplayer first person perspective action/RPG based in a bladerunner type city?

    expandable using user programable add-on modules?

    Oh, and release it under a license which doesn't allow for ports to non open-source operating systems :-)

    1. Re:what linux gaming needs... by yatest5 · · Score: 1

      which open source and linux operating systems can offer... like really long uptimes... like keeping the game on in the background all the time in a minimal mode

      ha ha ha. Yes, thse are important requirements for gaming. Maybe you could also 'su' between users in the game?

      --
      • Mod parent up! [a] by Anonymous Coward (Score:5) Thurs, June 31, @13:37
    2. Re:what linux gaming needs... by Anonymous Coward · · Score: 1, Insightful

      is a killer app, a game which isn't available on another platform, which takes advantage of the special properties which open source and linux operating systems can offer

      Tuxracer! Oh wait, they ported that to Windows. I'd like to meet somebody that would actually PAY for that game. It's a cheap knock-off of the skiing games from the early 1990's with a little better graphics. Face it, Linux will NEVER be a gaming platform. If you accept that fact and move on you'll be much happier. Use it to browse the web, read your mail, run your servers, etc. But don't expect to run games on it unless you're happy playing solitaire. Just figure you'll need two computers. What geek doesn't have two computers already anyway? One for Windows gaming and one for Linux for "real" work.

    3. Re:what linux gaming needs... by Yarn · · Score: 2

      It would not be open source if you had that clause in the license. I hope you were joking.

      --
      -Yarn - Rio Karma: Excellent
    4. Re:what linux gaming needs... by xirtam_work · · Score: 1

      i must admit when i wrote the above most of it was meant as a bit of a laugh.

      Although, on a philiosophical level I do feel that many companies who use open source software like bind, apache, perl, etc. when go on to restrict their own software and goods.

      How many record label companies use such software and then cry when we want fair use protected for sharing their music? It's a moral transaction. Restrict the environment, whether it's the operating system or the business model of those using it, in which the software can be used to exclude those who exclude us.

      Wouldn't you like to stop companies who purpitrate stupid software patents like BT with Hyperlinks using open source software unless they buck their ideas up?

    5. Re:what linux gaming needs... by Anonymous Coward · · Score: 0

      LOL! dream on! Why would that ever happen? The very nature of your religion means that whatever killer app (or game) might appear would soon appear everywhere else. A license that doesn't allow ports isn't an option, and if it was it would be ignored. And a closed version with slight variations would appear soon after, and make someone lots of money. Really long uptimes? As if Linux is the only OS that can stay up for months at a time. Back to magic pixie land for you.

    6. Re:what linux gaming needs... by Anonymous Coward · · Score: 0
      Who exactly is going to be prepared to spend the amount of time and resources required to produce an exclusive linux game of that complexity for such a limited audience?

      About the closest the community is going to receive perhaps is a game released for the consoles and then ported to Linux and not Windows.

      Or perhaps a two man operation producing something like Space Tripper, of quality rather than the, in my opinion, low quality Tux Racer.

      The audience is too small for a commercial game, and I don't believe an open source project is a good model for a game, since playability is not a tangible goal to aim for.

    7. Re:what linux gaming needs... by Twisted+Mind · · Score: 2, Insightful

      .. or even better a game console. With that not only the OS is optimized for games, the hardware is too. A game console is cheap, the only difference is that you have to actually *buy* your games instead of copying them.

      --
      (-% TwistedMind %-)
    8. Re:what linux gaming needs... by Anonymous Coward · · Score: 0

      Well, given you'd suddenly find all the major companies who use open source excluded, you'd suddenly find all the major backers of open source - like IBM - withdrawing their support.

      Don't think IBM et al are in it from the goodness of their hearts -- they're in it because they make money from it.

      No more revenues == no more support.

      Ever heard the phrase, "cutting your nose off to spite your face"?

    9. Re:what linux gaming needs... by Azghoul · · Score: 1

      Who cares about the specific genre of the game (though a cyberpunk rpg would be nice :)), we just need 'intelligent' games. Maybe turn-based, or interaction based, instead of clicky-hyper-speed games that only teens and early 20's can win.

      I want good, intellectual games, to do something different than cstrike, and getting hammered in Warcraft 3 because my hand doesn't 'mouse' as fast as it once did...

    10. Re:what linux gaming needs... by Anonymous Coward · · Score: 0

      Gee. I wonder why most OpenGl games run faster on Linux... Oh yeah. That is because it will "never be a gaming platform".

      Retard. It plays games just as well as Windows. Better, actually.

    11. Re:what linux gaming needs... by sloanster · · Score: 1

      Actually Linux is already a decent gaming platform, the pool of available games just needs to be expanded.

      The ignoramus who posted above would be surprised to find that a harcore Linux user like me is also an avid gamer - quake 3 arena, return to castle wolfenstein etc all smooth as silk on my linux system.

      I don't want to go out and buy a win doze pee cee for games, I want more games ported to Linux! If a game is available only in a win doze version, I'm not interested, sorry.

      And yes, I have not only 2 computers, I have 4 computers, one of them a laptop - but why would I want to put win doze on any of them? I'd rather not, thanks!

    12. Re:what linux gaming needs... by PeteyG · · Score: 1

      is a killer app, a game which isn't available on another platform, which takes advantage of the special properties which open source and linux operating systems can offer... like really long uptimes... like keeping the game on in the background all the time in a minimal mode, so that it acts likes a server using p2p for playing (like doom3) when you're not playing it.

      a massively multiplayer elite-a-like?


      The open source game Vega Strike is a gorgeous-looking cross-platform game (that runs under Windows AND Linux... even OSX), that is currently a Privateer/Elite style game. There is a group working on turning the excellent single player experience into a massively multiplayer one... Vega Strike is exactly what you're looking for!

      --
      no thanks
    13. Re:what linux gaming needs... by Anonymous Coward · · Score: 0

      You're not an avid gamer. You're a begging gamer. Begging for people to ignore the experience of countless others and waste their money porting a game to the Linux "market" - in reality little more than a pack of pirates who keep on saying "if you write it, we'll pay, honest". (Perhaps that should be begging Lamer.)

      The really sad part is, every so often someone believes them and promptly goes out of business.

  10. There is no Linux games "market". by Anonymous Coward · · Score: 1, Insightful

    The hardened open source/free software crowd doesn't pay for their OS, their web browsers, their web servers, their database servers, their mail servers, their mail programs, their office suites, their graphics packages, or *any* other piece of software. There's no reason to believe that there's a market for games, either. I certainly wish any commercial Linux software vendor well, but with little hope.

    1. Re:There is no Linux games "market". by 13Echo · · Score: 5, Insightful

      That is not "insightful". It is totally false. Many Linux users *pay* for their distributions. Many *pay* for commercial software.

      GPL advocates aren't any different than Windows users, when it comes to playing games. Most of them are willing to pay for commercial software, as long as it is of high quality. As a matter of fact, I'm willing to bet that there is a whole lot more illegitimate gaming on the Windows side. I've known LOTS of Windows users that refuse to pay for any of their software.

      For the record, I've paid for the following on my Linux box in the last few months:

      Slackware 8.1
      Lycoris
      Mandrake
      Return to Castle Wolfenstein
      Q3A
      OpenSound.com sound drivers
      Two Opera licenses

      And I'm getting ready to buy a bunch of games from Tux Games. Neverwinter Nights is on my list. Perhaps if there was more software available, then Linux users would be buying more. The point is that there isn't as much right now, and most of what is available is GPL. We use, and advocate good GPL software because often, it is better than the commericial alternatives. But right now, the commercial games still have it. There aren't many GPL games that can match the amount of money and manpower that go into these big, commercial projects. Good, advanced GPL games are showing up, but not at the rate of commercial games.

      Did it ever occur to you that some people love GNU/Linux, not because it is free, but because it is the best, most powerful x86 alternative to Windows? Maybe that doesn't make sense to you. How much have you paid for software lately?

      There will be a market for Linux games. It just needs to be given a chance. Hardware drivers are very stable in Linux, and things like SDL make it really easy to write cross platform games. Linux's OpenGL implementation also seems faster than on Windows. It is growing as an OS, and getting more users. You don't really think that they all want to miss out on these games, do you?

    2. Re:There is no Linux games "market". by Alranor · · Score: 3, Insightful

      There isn't much of one at the moment, granted, because most of the people who use linux are part of this hardened free-software crowd, but if Linux on the desktop becomes more widespread among your average computer user (fingers crossed), then there will be lots of people who would pay for quality games if they were produced for Linux.

      There's a fairly strong argument that producing a decent library of games that run on Linux would help increase it's use on the desktop.

    3. Re:There is no Linux games "market". by Lussarn · · Score: 0, Flamebait

      You just love to make things up and calling it the truth, don't you. I have never heard of anyone running Linux only because it's free beer. Windows can be just as free if you pirate and I know alot of people doing that.

      And yes. I pay for Linux games.

      Moderators: Show this man the door.

    4. Re:There is no Linux games "market". by Anonymous Coward · · Score: 0

      As a wise man once said "One person does not a market make."

      If making games for linux was profitable then more companies would make games for linux it's as simple as that. True there may be a chicken and egg situation currently. Gamers now ensure that they have purchased a windows licence to play the latest games which in turn facilitates the economic environment to produce games for windows platform only. The question is what will convince enough gamers to have linux as the only operating system installed on their machine that it becomes profitable to produce games which run on linux. Until that happens whether linux users will pay for games or not is irrelevant.

    5. Re:There is no Linux games "market". by Anonymous Coward · · Score: 0

      Unfortunatly you are in a minority.

      The original poster was correct. A hell of a lot of linux users feel that since they are running linux, everything should be free. Linux is not a viable market for a company to target.

      Yes its on the up swing, but its got a hell of a long way to travel.

      As unfortunate as it is, its true. I'd reveal more but im under a NDA.

    6. Re:There is no Linux games "market". by Anonymous Coward · · Score: 0

      "As unfortunate as it is, its true. I'd reveal more but im under a NDA."

      Whast the fuck ever, goofball.

    7. Re:There is no Linux games "market". by liquidsin · · Score: 2

      That's funny, since most linux users I know have purchased at least one distro. Not to mention countless books, which, while they may not be software, help to disprove the misconception that geeks don't pay for things. And while we're at it, geeks that use linux are one of the best markets for games, since we all know geeks love video games. And for your information, it's not only the hardened oss crowd using linux. Some of us just like it because it works. So why don't you try to get your facts straight before you lump all linux users together as free-loaders.

      --
      do not read this line twice.
    8. Re:There is no Linux games "market". by byran+lei · · Score: 0

      >There will be a market for Linux games. It just needs to be given a
      >chance. Hardware drivers are very stable in Linux, and things like SDL
      >make it really easy to write cross platform games. Linux's OpenGL
      >implementation also seems faster than on Windows. It is growing as an
      >OS, and getting more users. You don't really think that they all want
      >to miss out on these games, do you?
      >
      >
      No there isn't a market for Linux Games. The reason there isn't is related to the fact that the market for PC Games is dying out thanks to the PS2 and GameCube. I don't need to run out and buy the Lastest and Fastest PC with an Nivida graphics card in order to run Linux and I'm *NOT* going to. This pretty much takes me out of the PC Gaming market. As for "missing out" on PC Games I don't play PC games now. Why would I start playing them in the future?

    9. Re:There is no Linux games "market". by Anonymous Coward · · Score: 0

      Maybe you miss the point of the X-Box then? It is a disposable PC, which you will upgrade every few years (like that latest, greatest video card).

    10. Re:There is no Linux games "market". by Anonymous Coward · · Score: 0

      When you are talking about linux users, you are talking about people like me. People who think that everybody should pay for their commercial software, because then everybody would find out how expensive windows+office+... really is.

      Even my playstation games are original, and I don't want no f*cking mod-chip.

      Windows users on the other hand, are so used to pirating everything, that they'll also pirate "their" games. Of course some windows users might be millionaires, and thus be able to afford both windows+office and some games, but the rest won't. The only thing that makes it possible to earn money in the windows gaming market is the huge number of windows users. Someone somewhere accidentally has money when he sees a game, and buys it.

      There are way more pirates in the windows world, but there are also way more gamers.

    11. Re:There is no Linux games "market". by Azghoul · · Score: 1

      Oh I see. And you personally represent the entire game market? Interesting.

      (no kidding, you think you speak for a majority, but you don't need a majority to be a 'market'. q.v. Apple)

    12. Re:There is no Linux games "market". by Anonymous Coward · · Score: 0

      no you are just describing a PART of the linux segment.

      the hardcore part? maybe.

      the part that could care less if linux goes mainstream? maybe

      the part that RTFM's everyone? maybe.

      strangely enough, a lot of the newbies and newcomers (1-3 years) are the ones paying for software(try alias wavefront maya on for size), use linux not because it's free as in beer, but as in freedom. are trying to setup friends and family, are preaching to co-workers that microsoft is taking away choices, and that linux gives us choices.

      maybe you are describing YOUR movement.

      linux is changing....some for the worse...but mostly for the better.

      if you haven't noticed, the microsoft (and others who would trample rights) versus open source movement is coming to a head. a lot of people know it. people are taking sides.

      you are wrong.

      and what's ironic, is that YOU NEED TO BE WRONG, yet you are so confident that you are right, and your rightness is justified.

      you will be a minority soon.

    13. Re:There is no Linux games "market". by ahoehn · · Score: 1

      This year I lived in a college dorm, and found that approximately 2% of the software people have on their computers has been payed for. One person would buy a game, and then in a week or so 50 people would be playing it on the network. Alternately, there were a few people that had access to pretty good Warez ftp's, and so new games would be shared on the network a week or so before they were in stores. The moral is that I know alot of people who have windows boxes that forked over less money for software than someone that pays for a single linux distro.

      --
      Mod my comments down. It'll be fun.
  11. Newsflash by Anonymous Coward · · Score: 0

    Linux crowd will never pay for games. Why the hell even attempt to make a market for it. I say leave the gaming to consoles and Windows. Linux is good for what it's designated. Hell with gaming.

    1. Re:Newsflash by Anonymous Coward · · Score: 0

      Alot of them pay for games like everquest so that they can have friends and pretend to be a girl online. Don't forget that.

    2. Re:Newsflash by nigord · · Score: 1

      I am sorry but your are totally WRONG... 1) I am a Linux user 2) I own about 100 games... ALL PAID FOR 4) Whenever I can, I run them in Wine/Winex 5) I am tired of switching to My Windows Gaming station to play the rest I am 100% sure that there are a lot of people out-there in a similar situation... That's your market... Linux is a well built OS... If it can handle OpenGl faster that Windows... WHY SHOULD WE NOT USE IT???? Because, according to you, it was not designed for that???? ------ My other sig is Insightful....

  12. Hrm, I dunno... by autopr0n · · Score: 3, Interesting

    I've never really tried gaming on linux, but from what I've hear it's pretty difficult to get the games going. It can take hours sometimes to get systems set up to play the games correctly.

    I wonder if anyone else has other experiances. A lot of people belive that most linux users who play computer gams have a windows partition for that.

    But who knows.

    --
    autopr0n is like, down and stuff.
    1. Re:Hrm, I dunno... by Anonymous Coward · · Score: 0

      Installing/Playing Linux games from Loki are/were very straight forward.

      You run a shell script (can be run from Konqueror) on the CD and it launches a nice GUI installer.
      Then you could run the program by click an icon or launching it from the command line.
      If your copy of Linux was old, you could be missing the OpenGL or SDL libraries.
      I did not have any problem with Mandrake 8.0, 8.1, 8.2.

      The result the game would run and you would just play the game without noticing that it was on Linux, Mac or Windows with the exception that you could suspend the game by using CTRL-Z.

      I you have a Linux box try to get Kohan or Rail Road Tycoon II to see how nice it works.

      Cheers.

    2. Re:Hrm, I dunno... by 13Echo · · Score: 2

      Just like in Windows, if you have proper video and sound drivers, then it is pretty simple. Otherwise, you are in trouble.

      That's all it takes, really. If you can install video drivers, and sound drivers, then you've already overcome the only major obstacle. Many distributions, like Suse, Mandrake, and Lycoris, do all of this for you anyways.

    3. Re:Hrm, I dunno... by $rtbl_this · · Score: 1

      This isn't really meant to be a flame, but if you haven't tried gaming under Linux yourself why are you posting an opinion about how easy or difficult it is? It just seems a bit pointless.

      I could say something like "I've never really tried eating human flesh, but I hear that it tastes like pork", but if I were addressing a group of cannibals it would probably be a waste of everyone's time.

      --
      "Are you being weird, or sarcastic?" said Emma. I said I didn't know because I get the two feelings mixed up.
    4. Re:Hrm, I dunno... by filmcritic · · Score: 1

      Uh, Peter I disagree with that statement. The Loki Quake 3 CD script was BROKEN...had to jump through 18 hoops to get it to install. What quality of work there. Same thing with the installer for Unreal Tournament...no dice unless you wanted to spend 2 hours making it work (which I did). I can't see the average person wanting to do that. It doesn't matter how much this or that has improved because if it don't work out of the box it isn't going to fly. Linux gaming...what an oxymoron.

    5. Re:Hrm, I dunno... by Cheesy+Fool · · Score: 0

      Hey, just because you had problems doesn't mean everyone else did. Both worked fine for me.

      --

      Hail to the king, baby!
  13. linux is dying by Anonymous Coward · · Score: 0

    Not only is linux gaming dying, but linux is dying. We need to move aggressively to FreeBSD, the better more advanced cleaner operating system. Linux code is just a mess.

  14. Yeh, but... by autopr0n · · Score: 2

    That would require spending thousands of dollars on proprietary hardware. It's kind of missing the point of Linux.

    Besides, the mac world already has tons of people trying to bring games to it. They might be unsuccessful over all, but I doubt dropping support for the Linux world would help much.

    --
    autopr0n is like, down and stuff.
    1. Re:Yeh, but... by SpaceJunkie · · Score: 2, Insightful

      Hmm... I really should have reserved judgement for this guy - I thoroughly agree with this. (HAvent I been told never to be too quick to judge before...). The MAC has been aimed at by mainstream games companies lots in the past, and you buy games like Quake 3 and HL for it no problems.

      Yes Mac OS X runs a nix environment, but it also has Mac specific graphics and sound high level APIs which have been around a while and have been developed parallel to Dx. Efforts need to be focused on X86 linux boxes, both in terms of code and image so that companies will be willing to attempt to port games to it and feel justly renumerated. My own company produce for the PS2 console, and we port our game to almost every language, and every country - but we gave up on china- the translation is too expensive, and about 4 guys will buy it and everyone else will buy their pirate versions. Not that I agree that it is quite as bad as that but thats the company line....

      So :

      1) Develop and maintain API's which allow reasonably high level access to most gaming hardware - from Graphics(3d accelerated + all features like per-vertex-shading etc) to Sound(including Dolby Pro - screw DTS as they require massive licensing fees), to Networking and controllers/joysticks.

      2) Buy these games, try them, tell us what they are like - use word of mouth as its the best form of advertising.

      3) Dont pirate these games - By pirating them you will only ensure there wont be many more.

      4) Use constructive criticism, bug reports for both APIs and games.

      5) If you really want free games - Get involved - write games yourself. Far too many of the games that are free lack imagination and good artwork and appear to be little more than tech-demos. Artists, coders and designers are needed to fuel this.

      If you want this thing to happen- you are all gonna have to work for it....

      --
      OrionRobots.co.uk - Robots From sol
    2. Re:Yeh, but... by MissMyNewton · · Score: 1
      That would require spending thousands of dollars on proprietary hardware. It's kind of missing the point of Linux.

      Getting something for free is also the point of Linux for a *LOT* of people and that's not in the favor of a game developer.

      --

      ---

      Information wants...you to shut your pie hole.

  15. Huh? by autopr0n · · Score: 2

    is a killer app, a game which isn't available on another platform, which takes advantage of the special properties which open source and linux operating systems can offer... like really long uptimes

    When was the last time you ran windows? The uptimes are pretty good these days. Besides, if a game needed to stay running for months in order to enjoy it, you'd obviously have to write it to survive a system reboot... I don't want to buy an UPS to play a game.

    --
    autopr0n is like, down and stuff.
    1. Re:Huh? by SpaceJunkie · · Score: 0, Troll

      If you dont have anything constructive to say towards linux gaming, what bother reading this artical? Just why? If you could actually post something constructive(even critical yet constructive) you might be able to justify your wasted bandwidth here....

      --
      OrionRobots.co.uk - Robots From sol
    2. Re:Huh? by SpaceJunkie · · Score: 1

      Btw- this was not particularly aimed at autopr0n.. Why arent people discusssing API's and business models - ways we can chage this situation instead of jsut debating the old "my windows c*ck is bigger than your linux one" and vice versa.

      I personally like OpenGL as an API but find the sound support a problem. If Linux could have a nice unified API which can be programmed device-independantly in a similar way to OpenGL, then we would be a lot of the way there. I know of ARTS and other similar projects - and would be happy to have a delve into the source on one of them - given that I am a professional game sound programmer. Another problem is USB device support - some of the nicer joysticks etc run on USB, and although the USB device support is getting better it still has some way to go. I have a music keyboard that I have to use through the midi port in linux- which means I have to externally power it- which is not a great problem - but I would like to be able to use the single usb cable instead. Focus on developing games for linux, or improving linux's strength in running them first as a main priority.

      --
      OrionRobots.co.uk - Robots From sol
  16. Corporate suicide. by Anonymous Coward · · Score: 1, Insightful
    "Oh, and release it under a license which doesn't allow for ports to non open-source operating systems :-)

    If ever there were a way to destroy a company before it's doors even open, THIS is it.

    1. Re:Corporate suicide. by yatest5 · · Score: 5, Funny

      "Oh, and release it under a license which doesn't allow for ports to non open-source operating systems :-)

      1. Write brilliant game.
      2. Exclude vast majority of potential buyers.
      3. Profit!!

      --
      • Mod parent up! [a] by Anonymous Coward (Score:5) Thurs, June 31, @13:37
    2. Re:Corporate suicide. by Anonymous Coward · · Score: 0

      you need a blank number 3 after 2. Profit would then be 4.

    3. Re:Corporate suicide. by Anonymous Coward · · Score: 0

      Who said anything about profit. His goal was to move users from windows to linux.

    4. Re:Corporate suicide. by Eugene+O'Neil · · Score: 1


      1. Write a brilliant game.
      2. Exclude a tiny minority of greedy profiteers.
      3. Play it!!

    5. Re:Corporate suicide. by Anonymous Coward · · Score: 0

      Please review the definition of "profit". Hint: it doesn't have to involve legal tender.

    6. Re:Corporate suicide. by lightcycler · · Score: 1

      1. Write brilliant game.
      2. Exclude vast majority of potential buyers.
      3. Profit!!


      Free software was never about making money, free software was about making software.

      Time and again, we have seen that linux development neither requires, nor generates money, yet people still assume capitalist values.

      What I believe the author was suggesting is a massive, collaborative effort to produce an online game for linux. If it works for kernels, why not for games also?

      Many, many computer platforms in the past have been sold on the basis of a single game which makes it worth buying the computer. Even now, Quake3 comes with a free copy of linux included.

      If a game were created which makes it worth a gamers' time to install linux to play it, then gamers start to use linux. Sure, they dual-boot even as today, but that doesn't concern us. People see linux used for games, and are aware of its existance when deciding whether to make their next game portable or not.

      Go for it! Put up a simple text protocol that allows anyone to write game-editing clients. Publish a perl server that anyone can run to browse the game. Make the rules extensible so that anone can suggest new features, and let the world be built. Let the clients evolve from text to graphic to 3d to accelerated as new programmers write their own clients on the protocol, and let the worlds evolve as thousands add to it.

      Better than a port of Myth4? Probably not, but certainly more interesting.

  17. What linux needs... by Anonymous Coward · · Score: 0

    Is a complete working wrapper/port of DirectX, so that makes life porting code easier. SDL is good, but not complete, and you can't just insert SDL.h instead of directx stuff.

  18. Bad games selection by Anonymous Coward · · Score: 0

    I dont understand the game selection that the Linux porting companies are releasing. The problem is that all games, that have been released after Tribes 2, were not interesting at all. Possibly the publishers did not let them port other titles, or they have been too difficult to port. But I dont wonder when they sell bad. All of them were B titles, unlike the Transgaming supported games. And no, I am not really happy with WineX, WineX games run never as smooth as Loki games did.

  19. Re:Why is there censorship on slashdot ?? by Anonymous Coward · · Score: 0

    No I did not know that. Very interesting indeed. So you are the one who still runs freeBSD.

  20. Re:Why is there censorship on slashdot ?? by macksav · · Score: 0

    wonderful post, bravo! in fact, i think your post is so fantastic that i urge the /. eds and readers to track you down in meat space and ram a lighted blowtorch up your ass repeatedly. after which a slow castration would be in order - video streamed to the 'net, of course. then a nice roasting of your corpse would be most appropriate. followed by a banquet! see, despite what everyone has always told you, you CAN contribute to the general well-being of society.

  21. Depends a lot. Loki games are easy, others vary by Anonymous Coward · · Score: 0
    It used to be a lot tougher when Mesa was separated from XFree86, now its pretty easy.

    Basically you need to be able to compile your kernel in most cases to get sound and / or DRI modules built. Thats about it. Most distros already have SDL precompiled so thats easy.

    Now, building games from CVS and the like can be more challenging but its not usually overly so.

  22. Didn't someone important say this once... by Jearil · · Score: 1

    An eye for an eye makes the whole world blind...

  23. A bunch of supergeeks? by Anonymous Coward · · Score: 0

    The proper phrase is "a beowulf cluster of supergeeks."

    1. Re:A bunch of supergeeks? by SpaceJunkie · · Score: 1

      Ahhh... Now I can see it- a bunch of beardy guys linked up with Cat5s behind their ears and glasses... All chanting in unison "Too damn 'leet - Eat electric Death".... While playing HL... (I dont have a clan- never did and dont intend to)...

      --
      OrionRobots.co.uk - Robots From sol
  24. I feel like I'm running OS/2 again by RealBeanDip · · Score: 3, Interesting

    Back in the day, this same thing played out over OS/2. I would say that Linux is more popular (and better than) OS/2, but it was a similiar situation in that a number of people thought if there could be/would be an OS/2 gaming market that OS/2 would succeed on the desktop.

    Short story version is OS/2 didn't succeed on the desktop and OS/2 games sold in minimal numbers.

    The interesting thing is this; OS/2 had Windows emulation. In fact, it had better Windows emulation then Linux does today [this is arguable in that Windows today is a different animal then it was then, but the point should stand]. And you know what, Windows emulation didn't help OS/2. It didn't help because anything that is a windows emulator is destined to break because you-know-who controls the windows API and the windows gaming API. If you start to be successful in writing something that doesn't actually require windows to run windows apps, then you-know-who will BREAK the API and you will forever be playing catch-up.

    The short answer to getting your now broken app to run again is to what? That's right, reboot and run it under Win32, where it was written and where it runs correctly.

    --

    You know you're a geek if you've ever replied to a tagline.

    1. Re:I feel like I'm running OS/2 again by Anonymous Coward · · Score: 0

      The main difference, of course, is that OS/2 had a signifigant user base. Enough so to have a presence in corporate offices and even a few television ads during the 3.0 era. In contrast, Linux has...0.something percent of the OS market?

      Considering what happened to OS/2, dispite those numbers, technical advances and the blessing of IBM, this doesn't bode well for the future of Linux.

    2. Re:I feel like I'm running OS/2 again by BlueLightning · · Score: 1

      Sigh...
      Please don't trot out the old "OS/2 failed because it emulated Windows apps" argument. This was the least of OS/2's reasons for failing, which you can read about in detail in Linux and Main's brilliant article here

    3. Re:I feel like I'm running OS/2 again by Anonymous Coward · · Score: 0

      OS/2's Windows "emulation" also *required* Windows, if I am not mistaken. That would make if far from being emulation, but rather an advanced destop on top of Windows.

    4. Re:I feel like I'm running OS/2 again by SpaceJunkie · · Score: 2, Insightful

      So lets spend less time writing windows emulators and more time writing killer apps. Its really that simple. Leave the nasty broken APIs, buggy dll's etc well alone and concentrate on making linux powerful in its own right. I dont emulate office- I run OpenOffice(in fact I use it on a windows box too). I dont run WINE. The only layer of windows I emulate at all is the SMB protocol(SAMBA) so I can do file and print sharing.

      --
      OrionRobots.co.uk - Robots From sol
    5. Re:I feel like I'm running OS/2 again by Anonymous Coward · · Score: 0

      pshawwww

      os2

      the product of a historically egotistical, and proprietary company.

      (now they are starting to change a little eh?)

      os2 and it's time.

      good riddance

    6. Re:I feel like I'm running OS/2 again by Sloppy · · Score: 2
      OS/2 had a problem, though: it was at the mercy of IBM, and you can't tell me IBM was committed to OS/2.

      I was jumping through hoops trying to install OS/2 4 on my new box with a bigger-than-8-Gig disk and having to use weird patched boot disks, because IBM didn't think it very important to release a new installation CD with all their updates on it. No money in it.

      Linux users probably would have had a good chuckle if they saw all I had to do, because Free Software is never at anyone's mercy at all.

      --
      As copyright owner of this comment, I authorize everyone to defeat any technological measure which limits access to it.
  25. It just needs to be given a chance by Anonymous Coward · · Score: 1, Insightful

    It was given a chance. It was called Loki. Some people bought games from them, but nowhere near enough to keep the company going.

    1. Re:It just needs to be given a chance by Anonymous Coward · · Score: 0

      Loki was ahead of their time. They did great things for Linux gaming, but were plagued by poor management. They also tried to do way too much.

      It was a very ambitious project, but wasn't able to go far. Linux as a desktop was still too young. It took many years for Windows to get this far. It will take Linux some time too.

    2. Re:It just needs to be given a chance by killmenow · · Score: 1

      Most businesses that fail do so because of a number of influences. Not least among these is proper management or lack thereof.

      Because Loki failed, one cannot argue there is no market. Only that Loki didn't work.

      There may well be a thriving Linux games market, but Loki is a lesson in how not to tap it.

  26. Re:Why is there censorship on slashdot ?? by Anonymous Coward · · Score: 0

    Welcome to slashdot brother macksav. May peace and happiness find you.

  27. Gaming on an essentially business platform? by fruey · · Score: 4, Interesting
    Serious gamers are always going to be looking for a platform that can satisfy their needs. Consoles work as 99% of the people who buy them want pure gaming satisfaction. Thus, hardcore gamers are generally console owners. PCs can add to the gaming experience in the multiplayer over network gaming, but consoles are catching up with ethernet, wireless and modem options. Given that a PS2, XBox or Gamecube doesn't cost as much as a decent enough specced PC to play games, then the market is clearly in that court. The richer end of the market probably prefers top spec PCs, and they will probably run Windows.

    Most Linux users are there for stability, because they believe in it, etc. Thus the Linux gaming market will be mainly for people who are not hardcore gamers - just programmers, geeks, etc who are looking for the occasional game. I find it hard to believe the market will really rumble, since on the same hardware most people can install and run Windows games on their M$ OS of choice. There are exceptions of course, but I'd put my money on them being few and far between.

    However, as implied in the interview, the key is predicting the future. Getting in on the ground, becoming a respected name in Linux gaming, could be a good strategy ready for one of several possible events:

    • Linux getting market share in the PC market and becoming a viable gaming platform in its own right (it sure isn't now, and I'm not talking about being able to develop games on the platform, but being able to sell large quantities of them)
    • Consoles having Linux embedded in them (cue the PS2 Linux kit... that's an interesting move which seems to want to attract developers to the console via a Linux interface, and see if they come up with interesting stuff, since they can work on other machines too and get stuff going)
    • Mac OSX games, easier to port to Linux (perhaps not... machine code optimisations won't run on Intel clones... but OpenGL and installers etc may be re-usable to an extent)

    I think the second point is most likely what Linux gaming could be all about. The console market is shifting towards a more "Home Entertainment System" with DVD and networking. Add a hard drive, get TiVO-esque services, run Linux for an OS and push Intel/Microsoft aside with a decent, lower cost alternative to the PC. Plenty people I know have VCRs, DVDs, HiFi etc without ever thinking they'll need a PC, but might like a games console that does all the above. The lines between devices are blurring more and more, and Linux could be the heart of some of the newer generation devices.

    --
    Conversion Rate Optimisation French / English consultant
    1. Re:Gaming on an essentially business platform? by mrgrey · · Score: 2, Insightful

      Most Linux users are there for stability, because they believe in it, etc. Thus the Linux gaming market will be mainly for people who are not hardcore gamers - just programmers, geeks, etc who are looking for the occasional game.

      Most of the hardcore PC gamers that I know are fed up with Windows and are seeking other alternatives, or an escape if you will. They also tend to be somewhat anarchist towards large overdominant corporations like Microsoft. With the money that they spend (cough cough, some of them anyways) on games exceeding hundreds of dollars in itself, the last thing that they want to spend money on is an OS. Thus linux is the perfect platform for them.

      Give the poeple a door and they will walk through it.

      --
      -Tolerate my intolerance
    2. Re:Gaming on an essentially business platform? by SpaceJunkie · · Score: 1

      "The console market is shifting towards a more "Home Entertainment System"

      So ensuring Linux is the way ahead may be the only way to avoid nasty DRM like palladium.... Im certainly not buying into a Microsoft Intel big brother box.....

      --
      OrionRobots.co.uk - Robots From sol
    3. Re:Gaming on an essentially business platform? by Anonymous Coward · · Score: 0

      > Give the poeple a door and they will walk through it.

      If you build it, they will come?

    4. Re:Gaming on an essentially business platform? by Azghoul · · Score: 1

      What Linux (Unix, other 'nerd' OSes) needs is 'smart' games. We need games that are intellectual in nature, as opposed to the vast majority of games where you have to click the fastest to win.

      That doesn't mean we need educational games. An analogy would help: Intelligent RPGs, based on story, plot and interaction, as opposed to the Diablo-style, click click click YAY I went up another level game.

      For instance, I'm currently enamored with Warcraft 3, but it's fading already. I /know/ I can out-strategy my friends, but they can click faster than me, so I lose far more often than I win...

    5. Re:Gaming on an essentially business platform? by Anonymous Coward · · Score: 0

      Yes! More smart games. Please buy Mindrover from LGP, when it is released.

      Creatures is also a good game.

    6. Re:Gaming on an essentially business platform? by Anonymous Coward · · Score: 0
      Give the poeple a door and they will walk through it.

      And slam right into brick walls.

      Price isn't an incentive: a game capable pc can be had for $500 or so these days - with an OS. That machine can be a Lindows box from WalMart (okay, so it's slightly less than $500), or it can be a Windows box from a computer megastore.

      If you were Joe Consumer, which one would you pick? Would you pick the one that you'd never used before, which doesn't have racks and racks of software, which the sales people probably can't explain very well, or would you pick the one that you know how to use, has tons of software, and, more importantly, virtually everyone else uses?

      I do agree, however, that this is a shame.

    7. Re:Gaming on an essentially business platform? by fruey · · Score: 1

      Interesting point. I wasn't aware that too many gamers really were fed up with Windows - perhaps your friends are above average IQ already. It's a fair point that /if/ linux had great gaming support, a lot of people would install it instead of Windows. But if their principle desire is gaming, they'll probably have Windows running and a couple consoles to boot. And of course, sales figures show that Windows works as a gaming platform, and yet Linux has yet to have a major company issuing Linux ports at release dates. I hope Linux will improve for gaming, but that door that you're talking about has to lead someplace and be part of a building which people want to get into first.

      --
      Conversion Rate Optimisation French / English consultant
    8. Re:Gaming on an essentially business platform? by modipodio · · Score: 1

      "Serious gamers are always going to be looking for a platform that can satisfy their needs. Consoles work as 99% of the people who buy them want pure gaming satisfaction. Thus, hardcore gamers are generally console owners. "

      I would dissagree with this point.The most 'hardcore' Gamers I know are pc gamers who spend from 100 - 300 euro on just graphic's cards so they can play the latest and greatest fps or whatever.

      While not everybody who own's a pc is serious gamer thoese who are generally spend quite a considerable amount on there setup and quite often buy a second pc or upgrade there old pc to play multi player games.

      I do not like the console gaming experience all that much , I think fps's on consoles especially are shit ,(golden eye being an exception), and generally if I am playing anything on a console It would either be a fighting game like teken or a rpg of some sort.Consoles are cheap and easy to use ,(relative to a gaming pc),the majority of people who own a conole however are not 'Hardcore Gamers'
      but rather casual gamers who want short bouts of entertainment without any setup hassel.

      Pc gamers are willing to put alot more effert into there gaming experience,(Downloading drivers fiddeling with patches),many pc gamers own multiple pc's and many more drag there systems long distances to friends houses for lan party's. In my opinion pc gamers are more hardcore.

      As to linux and gaming well Personally I am happy with q3 urban terror and hmm3 and I am looking foreward to the new doom game , ALso I enjoy the huge variety of open source free games on offer as well as all the vintage games + all of the emulators that are availbke Iam happy now and I know things will only get better for linux and gaming.

      --
      __________________________________________________ "UNIX is a fascist state, Windows is a democracy.
    9. Re:Gaming on an essentially business platform? by Joe+Tie. · · Score: 1

      An analogy would help: Intelligent RPGs, based on story, plot and interaction, as opposed to the Diablo-style, click click

      That's one of my big problems. Rpgs are pretty much the only genre of games that I really enjoy, and also something that comercially is the rarest of the rare in Linux. I ordered Neverwinter from Tuxgames very early on but aside from that I've pretty much not been able to support Linux gaming unless I bought games I had little to no interest in.

      --
      Everything will be taken away from you.
  28. A better way to get a game ported to Linux by RupW · · Score: 2, Insightful

    You say:

    "We're a Linux development company and we'd like to partner with you to port your product X to Linux.

    "We're willing to pay you up-front for your developers' time to get us up to speed with your codebase and we'll take Y% of profit on sales of the Linux product.

    "In other words, we're taking all the risk and you can't lose."

    If they're not likely to make money from it so they can't afford to do it.

    1. Re:A better way to get a game ported to Linux by Anonymous Coward · · Score: 0

      "In other words, we're taking all the risk and you can't lose."

      That kind of business model is probably what killed Loki.

    2. Re:A better way to get a game ported to Linux by WNight · · Score: 2

      It's a fair risk. It's like if I wanted to distribute Foo brand hair gel in Russia. I'd buy a bunch of try to sell it there. The shipping and local advertising costs are mine, helped only by whatever global advertising Foo Corp has bought.

      Loki offered a real product, took a real risk, and didn't make it. Unlike all the companies like Rambus who don't offer a product, don't take risks, and expect to cash in big by screwing everyone over with a product they don't want or need.

      Loki may have died, but someone will make it work. There's a real market there, even if it's smaller than others. In fact, there might be a larger market there, when divided among all the players, than the Windows market. Especially since they can choose to only port games that are proven winners. (Or easy games, like Quake-Engine games that are most of the way there already.)

  29. I'm the market. I buy linux games by Anonymous Coward · · Score: 0

    Go ahead and make a linux game. Chances are good that I will purchase it if looks fun. The only windows games I buy anymore are bargain bin games and those I buy to try and run under Wine. But if one person, like myself, is buying them, then there is a market, however tiny.

  30. Linux and Sound. by 13Echo · · Score: 2

    The biggest problem with sound in Linux is the lack of a standard, CPU powered mixing system. Windows has this in DirectX. A lot of driver developers are unwilling to do this in Linux.

    Many years ago, soundcard manufacturers started hardcoding mixers on a DSP level. The SB Live, for instance, can automatically mix streams of audio that access the /dev/dsp device. After this card was designed, DirectSound got big, and hardware manufacturers took a "winmodem" approach to things. Most modern soundcards do not actually mix audio on a chip level. It is usually done by the CPU, via DirectX. Some DSP chips accellerate this, just like videocards do to 3D graphics. It is a similar concept.

    By rejecting the idea of a good, software mixer, I think that we alienate people who want to use Linux, and they can get frustrated by simple things, like sound device conflicts. Certain daemons like aRts and ESD can help this, but they are not given enough priority by the kernel to perform these operations, even if you set them to real-time. This has been my experience, at least. Plus, another problem arises... You actually have to write software to take advantage of aRtsd, or ESD. You can't just make it play standard audio to the DSP device, or else you have conflicts.

    I was kinda torn with something... I was sick of aRtsd's latency problems. I was sick of not being able to take full advantage of my Santa Cruz, which was pretty powerful in Windows. It was like having a Winmodem. I checked out the drivers from www.opensound.com. I was happy to find that they offered a demo version of the drivers, that was fully functional. Installation was a snap. Just run a binary, and let it do the rest. The most amazing thing was its superior sound mixing, and its mixer! I was actually playing 3 instances of different MP3s at one time, while my messaging client was playing sounds too. A look at /dev/sndstat showed that there were multiple devices playing audio over *virtual* DSP devices without a hitch! The rear and center audio channels also worked with my 5.1 speaker system, and I could also spatialize audio to the front and rear. I bought the drivers, for a pretty low price, and I have never been happier. Over 50 programs can access the DSP at one time, even if they are hardcoded to /dev/dsp. The Drivers automatically route the audio to a virtual device, as DirectSound does. It all also real time too.

    In the way of USB, I haven't had any major problems. Most joysticks work perfectly by means of the HID (Human Interface Device) module in the kernel. It works pretty much the same way as a Windows USB joystick does. The only issue is that on sime distributions, you have to do a little configuring of the joystick device... Set a symlink or two, and set some permissions. That makes things abit more difficult, if you want non-root users to be able to use it. Heck, right now, I am even using a real PSX pad on my Linux box.

    1. Re:Linux and Sound. by SpaceJunkie · · Score: 1

      One of the problems with sound, and I experience it first hand on my game development job is that its "The Little lost child". That is - there is no way that a dev team will give it priority over graphics or AI or physics or anything. I had to loose most of my DTS functionality so they could put a better stubble texture on a characters head in EE ram. There was no way they would sacrifice any VU time for a couple of 3d sound calculations. It would be nice if there was a Linux Universal Sound Library - with the functionality to Mix in real time, provide ASIO professional audio layers with full duplex, provide DTS/3d sound functionality, a neat kernel module, a nice API/interface for Apps, a nice APi/Interface for drivers(both ends of an engine covered), a bunch of drivers, example apps, Midi stuff. How about getting a few people along to sourceforge and setting up a LUSL project with this all in mind? Better still port it to run on both Linux, windows and Mac so that porting sound is no longer a big issue. I would spend my time with a project like this.

      With USB its now just device drivers for items with a recognizable device class but requiring propreitary drivers which no-one is willing to supply or develop. I own an Evolution keyboard. Evolution do not and have no intention of supporting LInux drivers. Yet again- should I find time for it- I intend to probe the device and attempt to write my own USB drivers for it.

      --
      OrionRobots.co.uk - Robots From sol
    2. Re:Linux and Sound. by Anonymous Coward · · Score: 0

      More advanced sound stuff is in development. It is happening, but is just taking a bit of time. Those opensound drivers that he was talking about should have some pretty sophisticated effects processing implemented soon. There is also beta support for a real midi device using /dev/sequencer, CPU controlled, such as in Windows with modern soundcards.

  31. Put your money where your mouth is by EvilSpongeBob · · Score: 1

    Game publishers don't believe that a Linux game will sell, but many of you do.

    Forget the technical issues of drivers and APIs, those don't matter (a good development team will solve them). What matters is getting the rights to port a title. A good, class A title.

    If you really are willing to buy Linux games and want to stop the chicken and egg dilemma, pony up and start a gaming "trust fund" or some such beast. Use the capital to buy the porting rights (you do know that you have to buy the rights to do the port, don't you? Expect to pay $50k or more) and pay the programmers.

    If the title is ported succesfully and sells succesfully, then do it again.

    ESB

  32. Micheal Simms, whoa. by tonhe · · Score: 1

    Someone I actually know got posted on slashdot :)

    For those of you that don't know, Micheal is a great programmer, he has dedicated a lot of his time to working with telnet based "talkers", which have continualy grown in popularity.

    Now, Micheal if you're reading this, What happened to GREL ? :)

  33. heh by Mr_Silver · · Score: 2
    Coo, I never thought I'd see the day when one of my team made it up on Slashdot.

    Yes, I used to be Michael Simms' PHB :o)

    At least I read Slashdot, hell, I even let them put "reading slashdot" down on their timesheets! :o)

    --
    Avantslash - View Slashdot cleanly on your mobile phone.
    1. Re:heh by sab39 · · Score: 2

      Yeah well, I still find it weird to see him willing to have his real name published online. It always used to be "Grim" or nothing...

    2. Re:heh by Mr_Silver · · Score: 2
      Yeah well, I still find it weird to see him willing to have his real name published online

      Trust me, thats nothing after dealing with him removing his shoes in one of our weekly meetings.

      --
      Avantslash - View Slashdot cleanly on your mobile phone.
    3. Re:heh by sab39 · · Score: 2


      ;gags at the thought
      ~yuck
      </ewtoo>

      I remember when he managed to stay ahead of me on the spodlist of a particular talker (that shall remain nameless) only by leaving himself logged in for 24 hours straight. Knowing about the shoes makes it easier to keep annoyances like that in perspective ;)

      I like the way your sig markets ewtoo talkers by deliberately extolling the virtues of being hard to use. Play to your strengths :)

  34. Gee by Anonymous Coward · · Score: 0

    You can spend a lot more money, have custom written software including the operating system installed on every PC, and then pass the costs on to the consumers. Isn't that what you expect the public would want you to do?
    Dumbass, you're trying to use the letter of the law to put down Microsoft. Do you really think there is a Judge or Jury that would convict a company on privacy issues for running the operating system with 99.9% market share? look at the intent of the law, it was intended to protect consumers/patients, not to put Linux in your office.

  35. ummm... no by Anonymous Coward · · Score: 0

    Compile the kernel? What for?

    Most video and sound works out the box with newer distros.
    If you want your cool new nVidia card to do 3d, you just download the driver and install it.

  36. In Fairness by FreeUser · · Score: 2

    We as a community of users are still not being good advocates. It's more than advocacy - it's basic manners and the ability to communicate.

    While I agree with your comment, and the quote you cited, 100%, I think it should be pointed out that, by last count, there are between 10 and 30 million GNU/Linux users. Given the large population of the 'community' (which is analogous to the population of New York or Mexico City) it shouldn't be too surprising that there are boisterous idiots somewhere in the crowd, nor should a rational person associate the behavior of a few such idiots with the population at large.

    Unfortunately, one of the weaknesses of the human psyche is to associate unusual (especially negative) behavior of a few members of a minority group, such as GNU/Linux users, with the entire group while at the same time ignoring the same type of behavior among just as many (proportionally) members of a majority group.

    This means that Windows users who behave similarly (and there are plenty of those) will not be associated with Windows users, while GNU/Linux users who do so will affect the repuation of the whole group. It isn't rational, or accurate, but it is nevertheless real. Just ask any black person in America who has had to contend with stereotypes vis-a-vis crime or loitering, while the exact same behavior is ignored in the majority (white) population. They are victims of exactly the same flaw in the human psyche (though other factors, such as prejudice and racism, do exist to exacerbate the problem, so the comparison isn't perfect). Pick any other racial/ethnic mixture, anywhere else in the world, and the same phenomenon exists. The interesting thing is that the mind draws such patterns irrespective of racial or ethnic prejudices (a relative of mine worked on a study regarding this very topic, and the results remained the same when distinctly non-prejudicial conditions were applied, things distinguishable but having nothing to do with ethnicity or economic status. Very interesting stuff actually, but I digress).

    In any event I find your comment to be 100% dead on, but in fairness we should keep in mind just how large the community has grown, and just how inevitable it is that a group that size will contain a number of jackasses. Most importantly it should be emphesized (and probably reemphesized everytime this comes up) just how non-representative such behavior really is.

    --
    The Future of Human Evolution: Autonomy
    1. Re:In Fairness by Anonymous+Conrad · · Score: 1

      by last count, there are between 10 and 30 million GNU/Linux users.

      That's hard to believe.

      What are your sources? Why such a large margin of error?

    2. Re:In Fairness by kaustik · · Score: 1

      I didn't even read this guy post, but here's my prediction:
      It is over two paragraphgs, so it will get modded to +5... no disrespect to the poster, it might be a great discussion... but anyone else notice how that always happens? Oh well...

    3. Re:In Fairness by Anonymous Coward · · Score: 0

      it's an open forum...look that's a keyboard in front of you, use it.

      type up something.

      inspire me

      amuse me

      enrage me

      something besides your pathetic little whine.

    4. Re:In Fairness by Darren+Winsper · · Score: 2

      That's not a particually large margin for error in these sorts of things. Can you tell me to the nearest hundred million how many Christians there are in this world?

    5. Re:In Fairness by WNight · · Score: 2

      Actually, I think that margin of error makes sense. It's hard to identify linux computers. They tend to identify themselves as IE on Windows just to get websites to work.

      And what counts as a user? If I have three computers, do I count as three people instead of one? Or if two are Linux and one is Windows, do I count as 2/3rds of a user for Linux?

      For Windows they can simply claim every sale (except upgrades) as a new user. It might not be accurate, but it's easier to count and harder to refute. (Despite the fact that by this logic I count as six MS users, because of computers at work that came with OSes despite being turned into Linux boxes.)

      Rather, I'd be suspicious of anyone claiming to have accurate numbers.

    6. Re:In Fairness by Anonymous+Conrad · · Score: 1

      Can you tell me to the nearest hundred million how many Christians there are in this world?

      No. But I'm not going to try and base an argument around any such figure.

    7. Re:In Fairness by Anonymous+Conrad · · Score: 1

      Actually, I think that margin of error makes sense. It's hard to identify linux computers.

      Agreed. So I'm going to be wary of any figure at all without convincing even-handed research to back it up.

      For Windows they can simply claim every sale (except upgrades) as a new user. It might not be accurate, but it's easier to count and harder to refute.

      Yes. Which makes me suspect the Linux number is based on distro downloads for the same reasons. Which means I must count for a dozen users at least.

  37. Economics by Whispers_in_the_dark · · Score: 2

    IMHO the reason Loki et al fail is strictly economics. The goal for Linux games manufacturers should be to get as many Windows users to buy the Linux equivilents as possible. The problem with the Loki games from what I was seeing in my local retailers was that they cost the same as the Windows versions. Why in the world would a Windows user endure the headaches (for them, not me) of installing Linux when it isn't making their gaming any cheaper from their perspective. I know that Loki was probably bound by license agreements and their own costs from making that possible but I think that was a good part of why the ports failed. Even when the Loki products became cheap (their $5-$10 now) they're still not flying off the shelves which indicates that they will need to be considerably cheaper for a *long* time before any significant coup in the gaming market will occur.

    1. Re:Economics by Anonymous Coward · · Score: 0
      Loki failed because the CEO & his wife were corrupt schmucks who couldn't run a lemonade stand. Read about the flame out at Loki and you'll see what I mean.

      Anyway, what needs to happen for Linux gaming to take off is not a price thing, it's a user-base thing. And the user-base will simply not come until the mass market has a reason to switch.

      I mean, why bother going with Linux when you can have a Winbox for $300 these days? Stability? Windows is "good enough" in that department now adays. For a desktop user, the *only* reason that Linux would be compelling is the idealogical stuff, and most desktop users couldn't care less about that.

    2. Re:Economics by Anonymous Coward · · Score: 0

      Cheaper? In a way, but not the way you're thinking of.

      "Heavy Gear 2. Linux version."

      "We can order it. It's $50."

      "Gee, it's sitting there on the rack for Windows for $12.99. Erm, nuts to the Linux version."

      Loki ported too little too late - everything they released for $50+ was already $10+ for Windows.

  38. The truth evidently hurts ;-) by Anonymous Coward · · Score: 0

    The original poster (me) didn't say that all Linux users are freeloaders. The original poster (me) has also paid for distros (Slackware), Linux software (Blender) and books (too many to list). None of these things constitutes a market for Linux games.

    Perhaps the more pissed-off respondents should learn what a "market" really is: it's not a bunch of people saying "I'd buy it". It's people *buying* in sufficient numbers to sustain the activity. The Linux software situation at large doesn't fit this description, and games even less so.

  39. he's insane by bass_miologics · · Score: 1
    We are aiming to produce a slower but far more sustainable business, smaller teams, maybe taking longer to produce a port

    Aiii! caramba. IF loki was releasing ports of 3,4,5 year old games... What the hell are they going to be releasing if they plan to take longer to produce them? This guy doesn't get it. Most gamers, even on linux, want the games they want ASAP. Take any length of time to release it over the windows versions and your sales start going thru the floor.

    1. Re:he's insane by Anonymous Coward · · Score: 0
      Gamers aren't the market. Gamers want the games before they are released. Gamers will stay on Windows, because that's where all the games are. Gamers translate into tens or hundreds of thousands of sales, or millions of sales.


      Gamers don't run Linux, because the gaming support is not better than Windows (and until it is at least par, Gamers are not going to switch.)


      Linux Users who play games will, however, purchase Linux games. That's the market. Based on Loki's experience and on conversations with persons who have purchased multiple titles from Loki and the other vendors, quality of the game and the port are key. You don't do a good port, you don't hold these people.


      LGP is trying to start small -- release enough to be sustainable within the current model without burning capital holding people on-staff for speculative performance. Working to fulfill your vision of how it should work would kill any company -- it means hundreds of thousands of dollars up front on the license, plus a couple expensive coders working full-time with the Windows development team, and then throwing enough money at the publisher that they don't push the Linux release aside during a last-minute push to get the product out to meet this quarter.


      For a paltry couple thousand sales. On a good title, over the next year.


      That would put the cost of any given title in the $300 - $500 range, on a price tag which that same (you know, Gamer) audience wants for cheaper than the Windows version at whatever discount markdown promotional offer is made on opening day.


      Doesn't work that way. The market isn't there for that sort of development.


      LGP seems to want to produce a couple good titles, sell to the people already dedicated to Linux, and as that group grows, grow the product pipeline.

  40. Open Source gaming by aflat362 · · Score: 1

    You geeks wrote a cool OS. Why wait for commercial Linux games? Can't you write your own gaming engine open source style? Keep it free!

    --

    Conserve Oil, Recycle, Boycott Walmart

  41. MANY problems with games under Linux. by sbaker · · Score: 3, Interesting

    THE PROBLEM WITH COMMERCIAL GAME PORTS (WITH A FEW NOTABLE EXCEPTIONS):

    The problem with Loki was that their games releases lagged the release of the same game under Windoze by six months or more. Whilst the Loki version of the game was about the same price as the original ON THE DAY IT WAS RELEASED, by the time the Linux version was out at $40, the Windoze version was available at $19.99 or less.

    Anyone with a dual-boot machine (pretty much a necessity for SERIOUS gamers who love Linux) would either buy the Windoze game as soon as it came out and not wait for Loki to catch up - or they'd wait - and be disappointed to find that the Loki version was so expensive.

    Linux is still too small of a market for the big games companies to want to drain their valuable developer resources either co-developing the Linux version or having their programmers help out a third party with co-developing it. That means that we are doomed to seeing that six month lag.

    Quake is an exception - the Linux versions of that series were done more as a hobby by the developers than as a viable business. They lost money on it.

    THE PROBLEM WITH FREEWARE GAMES:

    (...And I speak from bitter experience. I wrote 'Tux The Penguin: A Quest for Herring' and TuxKart).

    It takes a team of programmers at least a couple of years to write a game that comes even remotely close to the quality of a MODERN commercial game...and that assumes that you can find OpenSource Artists and Musicians (which you can't - trust me).

    That's OK - I could live with that - anything worth doing is worth the commitment. But these games have a 'shelf life' of just a couple of months
    and then there are no more downloads, your work is gradually forgotten. That's to be expected - most games are something you play for a few weeks and then you are looking for something different. Remember that only one in THIRTY commercial games ever sees a profit.

    So you spend years of your life developing something - only to find that your rise to fame is extremely short-lived. That's not a very rewarding experience.

    Also, the 'Bazaar' effect where lots of people come on board a working software project to make it better either doesn't happen - or is a waste of time because the game has fizzled in popularity before the effect can build up to a useful degree.

    If you 'commit early' and release your game before it's fully polished then people play it once, decide that it's crap and never return to play it again.

    It's just not like most other OpenSource development. If I had written another GIMP or an Apache or even some other small-but-useful application, my work would be used and appreciated by others for years to come. Other developers would improve upon it. I would feel that all the effort was worthwhile.

    Games are a lot of fun to write though - that's what keeps me doing it.

    DEPRESSING CONCLUSION.

    I think there will be no significant numbers of good Linux games until there are perhaps ten times as many people using Linux as there are currently. At that point, there might be enough of a market for the mainstream games companies - or smaller startups - to make commercially viable Linux games.

    Meanwhile, there are more than 50 versions of Tetris and over a dozen Bomberman clones - because those games can be written quickly and without the skills of a dozen great 3D artists.

    --
    www.sjbaker.org
    1. Re:MANY problems with games under Linux. by Anonymous Coward · · Score: 0

      How did anyone lose money on the Quake games when they were originally PORTED to Windows from Unix versions?

      That kinda stuff is the same bullshit remark that I am sick of hearing. How do you lose money on a Windows game that was developed on a Unix OS? RTCW came out, and we all went out and bought Windows CDs, then downloaded the Linux binaries.

      Quit making up bullshit like this.

    2. Re:MANY problems with games under Linux. by StormReaver · · Score: 1

      I agree with you on every count. I've tried writing simple games (with technical success, but no real success). The main reasons are as you stated: it takes a LONG time and a LOT of effort to write any decent game, and most artists and musicians will not touch the idea of contributing freely-distributable material to a free game. To that end, freely distributable games usually look rather poor and are limited in playability.

      I thought that I would buy a console to fill my gaming needs. I went through a Game Cube and a PS2 (I won't buy the X-Box for ethical reasons), and I came to a conclusion: consoles suck compared to my Linux PC. I came to a second conclusion: I don't miss games as much as I thought I would when I left Windows. I bought 8 of the most recent console games (4 GC, 4 PS2). There were two games that didn't suck (by the way, Medal of Honor and Final Fantasy X suck badly): Batman Vengeance and the Wave Runner game on GC (WaveRacer: Bluestorm IIRC).

      I normally hate racing games, but the GC game avoided all the pitfalls of regular racing games. The game made the Wave Runners feel like they were really zipping through the water. In most racing games (Nascar for example), it feels like the vehicles are in idle. This kind of game is probably doable by the people who can make free 3D games. There was an old Windows game called Big Red Racing that succeeded similarly.

      Batman Vengeance was a pleasant surprise. I hadn't expected it to be any more than a kid's game, but the gameplay was extremely well done. The cutscenes were short and sweet, and added directly to the game suspense. I also think that something similar to this (without trademarked characters) is within the reach of Linux game developers.

      PLEASE disembowel anyone who makes another Tetris-alike or scrolling space shooter! It's better to have no games than one more of those.

      Don't be discouraged by your lack of free high-quality graphics and music. Originality, simplicity, and playability are what are most important.

    3. Re:MANY problems with games under Linux. by ahoehn · · Score: 2

      I love TuxKart. I still play it. You're a hero.

      --
      Mod my comments down. It'll be fun.
    4. Re:MANY problems with games under Linux. by timmyf2371 · · Score: 1

      in particular the slashdot ad in tuxkart is very rad

      --

      Backup not found: (A)bort (R)etry (P)anic
    5. Re:MANY problems with games under Linux. by zangdesign · · Score: 2

      Well, you've also left out that there is no guaranteed formula for writing a "winning" game. The market is fickle - today's Quake maybe tomorrow's Jet Moto (I cry when I realize that it will never be available for Windows OR Linux).

      --
      To celebrate the occasion of my 1000th post, I will post no more forever on Slashdot. Goodbye.
    6. Re:MANY problems with games under Linux. by kieltux · · Score: 1

      'A Quest for Herring' was the 1st game I played on my 1st Linux installation ( autumn 1999 ). It was ( and is still ) a great way to show, that 3D acceleration is working :-). Great adventure to get it to run those days... Thank you very much for your games and libs...

  42. You-know-who? by Inoshiro · · Score: 2

    OMG, I didn't know Lord Voldemort was responsible for Windows!

    It does make sense, though..

    --
    --
    Internet Explorer (n): Another bug -- that is, a feature that can't be turned off -- in Windows.
  43. Game building kits by gnugnugnu · · Score: 1

    I guess if you want a game that has a long what is needed is Game construction kits.
    Provide the basic game and way for users to build new levels of there own and hopefully contribute them back. In open source the resuable tools libraries and resources that other projects can cannibalize are often more useful than the actual program, standing on the shoulders of giants etc.

    I would love to see an open source pinball construction kit or suchlike with a few playable levels to start with and then they users could add their own levels. (I saw a program called Visual Pinball but i dont think it was open source).

    Think of the community that has built up around quake mods. Quake is more than just a game it is a whole world and you can get just about anything from Machinema to Chess to racing games out of it.

    I really must mention frozen bubble, probably the best open source game i have ever seen.
    http://www.frozen-bubble.org/
    The concept is not new, i have loved Puzzle Bobble for years (but very few other people seem to have heard of it) and there seem to be a new Worms game based around the same concept called Worms Blast. http://wormsblast.team17.com/
    Part of what makes the game so good is that it is so polished.
    You can add levels but i dont think there is a graphical level builder yet. (maybe you could use a tool like Dia to contruct it or customise on of the many map/level builder programs in sourceforge).

    Essentially i think game construction kits would really appeal to hackers a lot more. It just occured to me while reading the parent post

  44. MONO, anyone? by Wee · · Score: 2
    It didn't help because anything that is a windows emulator is destined to break because you-know-who controls the windows API and the windows gaming API. If you start to be successful in writing something that doesn't actually require windows to run windows apps, then you-know-who will BREAK the API and you will forever be playing catch-up.

    Sounds like what will happen with MONO. Since it's not a game, however (unless you consider that some people are trying to beat MS at their own game, perhaps) I don't think people see the correlation between OS/2 and MONO and .Net. There's a very good reason that MS hangs on to even "simple" things like file formats. Being able to break alternate implementations in order to maintain monopoly status (what the marketeers call "market share") at will is probably chief among them. It'll kill MONO just like it killed Linux gaming just like it killed OS/2 (although there were other factors involved as well). It might kill WineX, although they seem to be happy in the play catch-up role. They certainly fill a niche.

    I tried really hard to give Linux gaming a shot. I bought every single Loki game made, and a couple Hyperion ones as well. I happily lived without a windows partition for about a year and a half. But the game, pun intended, is over. MS won when it was "shown" that Linux gaming is not a viable market. Game companies think that all Linux users want things for free, and won't pay (I was probably among a small minority of peopel that bought Linux and Windows copies fo Tribes2, for example). Quake3 had dismal Linux sales, but a lot of Linux binary downloads. People won't wait for a Linux port -- they'll buy the Windows version and dual boot if they have to.

    It would have been nice, but a Windows partition is in the future for anyone interested in playing games.

    -B

    --

    Ash and Hickory, straight-grained and true, make excellent bludgeons, dandy for the cudgeling of vegetarians.

  45. i don't know about this. by bass_miologics · · Score: 1
    I disagree. Look at things like worldforge or cube. The trick to writting games that will be used for years in the free software community, is you have to start by writing games which can be extended.

    You have to start with the engine or framework, like quake3, worldforge, cube ultima 1 remake etc. Then people can make mods for your game and those mods become popular for a year or two etc.

    You can write a tux racer. You can write a puzzle game. But you have to realize those will have a short shelf life. If you write a worldforge or a nice gaming development toolkit/ platform, especially for the mmorpg scene, you may see you work live on for a long time.

  46. Transgaming by khyron664 · · Score: 1

    I'm sorry, but I have to take issue with everyone in the Linux gaming community continually saying that wine/winex is the wrong way to implement games. All wine/winex is doing is re-implementing windows' API on Linux. Linux has implemented SMB services for better compatibility with Windows, so why is this any different? It's not sacrificing anything, providing better compatiblity for Linux, and allowing Linux gamers to play many games sooner than would otherwise be possible (if at all). These people need to get off their high horses and realize that wine/winex is nothing but another API. If it makes gaming easier on Linux, great. If it gets gaming companies to realize that there is a Linux market, great; even if they are just using windows api calls. In the end, wine could become obsolete if companies code straight for Linux, but wine/winex isn't hurting ANYTHING now and only helping the future. If eventually companies want to code for only linux, they can do that and will be welcomed with open arms. Until that time, these companies wouldn't even recognize a Linux gaming market without wine/winex (granted it could be argued they don't now). In the mean time, wine/winex is providing a valuable service to Linux. Stop berating Transgaming's approach. Without them, I'd still have to boot to windows if I wanted to play Civ III or D2. Whether people like it or not, this is a good way to play games in Linux. Atleast for now.

    Yes I'm a subscriber to Transgaming, but I truly don't play many games. The ones I'd want are available on Linux thanks to them. I haven't booted to windows to play a game in a long time. It's that the eventual goal? To play games on Linux and show there's a market for games on Linux? Who cares how?

    Khyron
    1. Re:Transgaming by Anonymous Coward · · Score: 0
      The existence of WINE has already killed one native port (Wizardry 8, in negotiation with Tribsoft at the time), and it provides a very convenient excuse for developers to ignore the platform altogether.

      Meanwhile, the users register as Just Another Windows Platform, which means there is no market blip to register. So, the Linux user who wants games on his platform of choice can not express his market power because his market is showing up as Windows.

      In other words, using emulation means being stuck as just a poor cousin of Windows until such a point as the Windows market implodes. And that, no matter what one may want is not a fast thing -- it's too big, too intertwined, and there are too many vested interests keeping it humming.

  47. Nope. by Anonymous Coward · · Score: 0

    Q3 was out on Linux.

    I still don't see my massive amounts of Linux games.

    What needs to be done is that we drop all support for MS Windows. Why keep it? Why should I spend $50 on a Linux game, when the MS Win version is sitting on the bargain rack for $10?

    Porting? Please. There's a reason Loki bombed.

  48. WHY WINE IS NOT BAD - repost, probably too late by ukyoCE · · Score: 2

    I don't know why you hate Wine, but the future is more like this:

    1) Wine allows people to play games on linux NOW
    2) People actually start switching to Linux and using it regularly because they don't have to reboot for games and such crap
    3) Native games continue to be release occasionally, such as the ones by Id Software. People using Linux purchase these because they are more stable and have better performance than emulation.
    4) Because linux actually has a user-base of gamers now, from emulation, companies find that porting is a viable business strategy.
    5) People make games for linux. New games are native, old classic also work using emulation. Everyone is happy except Microsoft!

    Using your own logic, this is how things will happen. The better performance of native games guarantees that while Wine garners Linux a bigger user base, those users continue buying and supporting any native linux games that are available.

  49. No, it isn't pointless by autopr0n · · Score: 2

    I've heard from people who have tired playing games on linux, assuming what I read was true, then my point stands.

    I don't need to have seen a nuclear bomb go off to know they cause a lot of damage.

    --
    autopr0n is like, down and stuff.
  50. OS/2 & Windows // Linux "Success" by MyHair · · Score: 1

    OS/2 2.1 and Warp were available as "OS/2 for Windows" if you already had Windows 3.1. That version was cheaper and was what I had. But the more expensive version included the Windows binaries.

    IBM and Microsoft codeveloped Windows for a while, so IBM had full rights to the Windows code through Win3.1 I think.

    But I suppose you are right that it wasn't emulation; it actually had the (full) API and binary libraries.

    OS/2 was a kick-ass product. I never used it extensively but recognized its technical superiority right away. It was the first fully 32-bit system I ever used. No thunking. No 64k file limits on any apps. You could associate the individual data file with an application so the 3-letter extension default app could be overridden.

    I'm glad I found Linux after OS/2. I still mainly run Windows for various reasons but the geek in me needs the good OS'es.

    The "problem" I see with Linux success is that there is no agreement on what success is. Should it become the dominant server OS? Client OS? Gaming platform? Does its sales have to outnumber or outrevenue competitors or just be installed on more systems? How do you count multiboot systems?

    People have different ideas. Companies have different ideas. Some try to sell a Linux distribution with manuals, polish and support. Some want to sell their hardware and consulting services and use Linux as the grease/glue. Some want a free way to turn their old PCs into tinkertoys.

    To me, the scalability (floppy based firewalls and 4/8MB embedded systems to renderfarms) and flexibility of Linux is an awesome success.

    As far as gaming, when my late Grandmother can configure her XFree86 4.0 DRI, load her sound modules and cross-install QuakeIII then Linux will be ready for commercial games. :-)