Domain: tuxpaint.org
Stories and comments across the archive that link to tuxpaint.org.
Comments · 24
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TuxPaint
I recommend TuxPaint:
Tux Paint is a free, award-winning drawing program for children ages 3 to 12 (for example, preschool and K-6). Tux Paint is used in schools around the world as a computer literacy drawing activity. It combines an easy-to-use interface, fun sound effects, and an encouraging cartoon mascot who guides children as they use the program. Kids are presented with a blank canvas and a variety of drawing tools to help them be creative.
My kids have had great fun using the program, especially with the special effects tools and sound effects. Rather than a structured environment it encourages free play. You can add in your own photos as stamps or just use the extensive collection.
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Re:The Name
What about tuxpaint?
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Re:Wrong, repeating myth
Isn't a thumb much harder to work with than a pen? You've got much less resolution.
I'm imaging the fat brush in TuxPaint.
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Tux Paint "Plus"
Someone released a package of Tux Paint for Windows labeled "Tux Paint Plus", suggesting that it was somehow better. Upon further investigation, we discovered the "Plus" was simply a browser toolbar it injected without asking.
OTOH, I'm now utilizing OpenCandy to help "monetize" the project (read: pay for my coffee addiction and business cards to hand random parents at the park). At least it's (1) optional, and (2) I control which apps it suggests to users when they invoke the Tux Paint installer. (And no, there are no ads in Tux Paint itself -- it's not "adware"... I've come up with the term "adverstaller" in my attempt to describe it.)
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Tux Paint "Plus"
Someone released a package of Tux Paint for Windows labeled "Tux Paint Plus", suggesting that it was somehow better. Upon further investigation, we discovered the "Plus" was simply a browser toolbar it injected without asking.
OTOH, I'm now utilizing OpenCandy to help "monetize" the project (read: pay for my coffee addiction and business cards to hand random parents at the park). At least it's (1) optional, and (2) I control which apps it suggests to users when they invoke the Tux Paint installer. (And no, there are no ads in Tux Paint itself -- it's not "adware"... I've come up with the term "adverstaller" in my attempt to describe it.)
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tuxpaint
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Tux PaintBeing its creator, I'm a bit biased, but Tux Paint is geared towards younger kids (and it's also fun to help them play with it, if my wife and our nearly-4yo are any gauge). Run it fullscreen, and check the options to make it safer (disable or limit printing, turn off sound to keep parents sane, even an option to disable the quit button).
And yes, despite the penguin, it runs on Windows (and Mac).
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Tux PaintBeing its creator, I'm a bit biased, but Tux Paint is geared towards younger kids (and it's also fun to help them play with it, if my wife and our nearly-4yo are any gauge). Run it fullscreen, and check the options to make it safer (disable or limit printing, turn off sound to keep parents sane, even an option to disable the quit button).
And yes, despite the penguin, it runs on Windows (and Mac).
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Tux PaintBeing its creator, I'm a bit biased, but Tux Paint is geared towards younger kids (and it's also fun to help them play with it, if my wife and our nearly-4yo are any gauge). Run it fullscreen, and check the options to make it safer (disable or limit printing, turn off sound to keep parents sane, even an option to disable the quit button).
And yes, despite the penguin, it runs on Windows (and Mac).
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Kids these days don't get appsYou'll be surprised that they can spend many hours running Flash or Java straight off websites. I would however load TuxPaint and shortcuts on the desktop to some safe and attractive starting points like Club Penguin as well as your choice of national broadcasters "kids" site (e.g. Australia - ABC for Kids, US - PBS Kids, Japan - Kids World).
The main thing though is to control logon time using NET USER. I'd only allow a one or two hour slot each day and one or two rest days with no access permitted. Be brutal and blame the computer when it says "logon has time limits".
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Tuxpaint..
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Won't SOMEONE think of the CHILDREN!?
Oh wait! I've spent over 7 years doing just that, IN MY SPARE TIME: http://www.tuxpaint.org/
Now, if someone would hire me to do it full-time, so I can keep putting food on my family [sic], I _might_ stop working on it in my spare time. (No guarantee, though.) I guess even more important is: who is this Ted person, and why do I give a crap? I've got literally millions of children to worry about.
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My example: Tux Paint
We've got a "Help Us" page ( http://www.tuxpaint.org/help/ ) that explains how contributors can help in all sorts of ways (code being only one). We keep the latest translation files online for easy download (no CVS needed), along with stats on how complete they are.
One of these days I'll get around to finishing the asset management web application I started working on, to make it really easy for graphics-oriented folks and photographers (and just folks who find usable PD and Creative Comments artwork) can collaborate.
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Does it run Tux Paint?
Because _everything_ should run Tux Paint, especially if it's easy to draw on (e.g., touchscreen).
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Where do I sign up?
Having a day job has always interfered with Tux Paint development.
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Re:Oh, get over yourself
Tux Paint is a huge winner with my 3-year old. She gets a kick out of all the sounds the clipart images make, and spends a couple of hours drawing pictures of her favourite animals.
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Tux Paint
Many times I've been asked if Tux Paint can be used "on the web." Well, perhaps some day soon, it can. (Er, kinda)
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Tux
In our school we run these and some othere that are less game like (and for older students).
Tux Math: http://www.newbreedsoftware.com/tuxmath/
Tux Typeing: http://tuxtype.sourceforge.net/
Tux Paint: http://www.tuxpaint.org/
The newbreed software site has a number of programs there. There are actually quite a few educational titles around, I like gtypist for the older students as it is fast, modifiable, and has a lot of lessons. Its curses based though so it will turn some people off if they have a fear of the terminal, also it only runs on Linux, Unix, and OS X via darwin ports or fink (not counting cygwin). You can run it over an ssh session though and could automate that with a script. :) -
Gaming projects again!
I know I posted roughly this comment in the last GSoC Slashdot announcement but I've been told the information is really useful and some people might have missed it.
On the note about how GSoC effects our project you should take a look at our web stats since we where announced as a GSoC mentor organisation. The increase has been massive!
Google has been very good to the Open Source gaming community again this year, there are a total of 7 game projects and 5 game related projects.
The following game projects have been accepted,
- Battle for Wesnoth (ideas), a very cool tu rn based strategy game in the theme of Heroes of Might and Magic.
- BZFlag (ideas), the cla ssic tank first person shooter game. One of the oldest open source games around!
- Linden Lab (ideas), the makers of Second Life the largest "almost game like" online universe.
- ScummVM (ideas), an engine whic h lets you play all the classic Lucas Arts games and many more!
- Thousand Parsec (ideas), a framework fo r building 4x empire building games. Been around since 2001 and growing quickly.
- Tux4Kids (ideas), a group of mul ti-platform open source educational games for children.
- WorldForge (ideas), one of the ori ginal open source MMORPG which has even been mentioned on Slashdot multiple times (original called Altima).
The Summer of Code had a huge impact my own project, Thousand Parsec and I hope that it will again have a significant positive impact. GSoC 2007 helped us develop a number of core utilities that the main developers just would not have time to do. These projects should substantially increase the productivity of new contributors and lower the barrier to entry into development. The huge amount of web traffic brought to our website from just being a mentor organisation can clearly be seen in our web statistics.
This year we are planning to concentrate on improving the player experience. The two ways for achieving this is to create more full and interesting games (rulesets) and making the game clients more attractive and easier to access (such as a web-based client and improving the desktop client).
Out of the three students that where selected last year, two passed their final evaluations. The code that the students produced was of both a high quality and quantity.
One of the students projects, the RFTS clone ruleset, is now one of the most complete and popular of our games (rulesets). The student has continued to help with its development and is now currently considering being a mentor this year.
The other successful student made over 220 commits and produced 28,824 lines of code, more than some of our other long term project members! He has developed a
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Re:Already Free
I prefer Tux Paint
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Google supports FOSS Gaming!
Google has been very good to the Open Source gaming community again this year, there are a total of 7 game projects and 5 game related projects.
The following game projects have been accepted,
- Battle for Wesnoth (ideas), a very cool turn based strategy game in the theme of Heroes of Might and Magic.
- BZFlag (ideas), the classic tank first person shooter game. One of the oldest open source games around!
- Linden Lab (ideas), the makers of Second Life the largest "almost game like" online universe.
- ScummVM (ideas), an engine which lets you play all the classic Lucas Arts games and many more!
- Thousand Parsec (ideas), a framework for building 4x empire building games. Been around since 2001 and growing quickly.
- Tux4Kids (ideas), a group of multi-platform open source educational games for children.
- WorldForge (ideas), one of the original open source MMORPG which has even been mentioned on Slashdot multiple times (original called Altima).
The Summer of Code had a huge impact my own project, Thousand Parsec and I hope that it will again have a significant positive impact. GSoC 2007 helped us develop a number of core utilities that the main developers just would not have time to do. These projects should substantially increase the productivity of new contributors and lower the barrier to entry into development. The huge amount of web traffic brought to our website from just being a mentor organisation can clearly be seen in our web statistics.
This year we are planning to concentrate on improving the player experience. The two ways for achieving this is to create more full and interesting games (rulesets) and making the game clients more attractive and easier to access (such as a web-based client and improving the desktop client).
Out of the three students that where selected last year, two passed their final evaluations. The code that the students produced was of both a high quality and quantity.
One of the students projects, the RFTS clone ruleset, is now one of the most complete and popular of our games (rulesets). The student has continued to help with its development and is now currently considering being a mentor this year.
The other successful student made over 220 commits and produced 28,824 lines of code, more than some of our other long term project members! He has developed a ruleset editor which will make ruleset development significantly easier in the future.
As well, the Open Source Office funded one student in a Summer of Code style outside the program. The student successfully completed the project and we hope the code will soon be rolled out.
Because of the success of our GSoC, our project has actively started to engage with educational instit
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Re:Not even close
Well, he already knows how to use a computer. Especially how to launch his favorite program: TuxPaint. So he's already started on the road to open source. It might be a few more years before he can code, though.
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18 months
My kids liked "playing" tuxpaint with me from the moment they could
recognize the animal stamps. http://www.tuxpaint.org/screenshots/
At 2 years, the "elmo keyboard game" was the funnest for them.
http://www.sesameworkshop.org/sesamestreet/games/flash.php?contentId=9495524 -
Re:More hardware = More infrastructure
Like Tux Paint!
;)