Domain: vg247.com
Stories and comments across the archive that link to vg247.com.
Stories · 18
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Microsoft's Open Invitation To Valve, Nintendo and Others To Join Xbox One and PC Crossplay (vg247.com)
Microsoft has said it's ready to have a "conversation" with any development team that wants to feature crossplay support on consoles and PC. From a report: Mike Ybarra, vice president of Xbox, told VG247 that it's happy to talk to the likes of Valve and Nintendo when it comes to getting multiplayer games working across multiple platforms, not just between Xbox One and Windows. "It's more about gamer choice, more about making an IP on our platform last longer. I don't care about where they play, I just want people to have fun playing games because that's just better for the industry," said Ybarra. "The demands of consumers and developers have changed," he continued. "People are like, 'we want all of our gamers in one multiplayer pool together, playing.' "We totally agree with that. If any developer wants to have that conversation... Valve is right down the street from us, Nintendo is too -- they're like a block from us. We're having these discussions as developers come up, and we're completely open to that." -
Report: PS4 Is Selling Twice As Well As Xbox One (arstechnica.com)
The latest numbers released by analysts suggest that the Sony PlayStation 4 is selling twice as many units worldwide as the Xbox One since both systems launched in late 2013. The data comes from a new SuperData report on the Nintendo Switch, which is backed up by Niko Partners analyst Daniel Ahmad. SuperData mentions an installed base of 26 million Xbox One units and 55 million PS4 units. Ars Technica reports: Ahmad's chart suggests that Microsoft may have sold slightly more than half of the 53.4 million PS4 units that Sony recently announced it had sold through January 1. Specific numbers aside, though, it's clear Microsoft has done little to close its console sales gap with Sony over the past year -- and may have actually lost ground in that time. The last time we did our own estimate of worldwide console sales, through the end of 2015, we showed the Xbox One with about 57 percent as many systems sold as the PS4 (21.49 million vs. 37.7 million). That lines up broadly with numbers leaked by EA at the time, which suggest the Xbox One had sold about 52.9 percent as well as the PS4 (19 million vs. 35.9 million). One year later, that ratio has dipped to just above or even a bit below 50 percent, according to these reports. The relative sales performance of the Xbox One and PS4 doesn't say anything direct about the health or quality of those platforms, of course. Microsoft doesn't seem to be in any danger of abandoning the Xbox One platform any time soon and has, in fact, recently committed to upgrading it via Project Scorpio later this year. The gap between PS4 and Xbox One sales becomes important only if it becomes so big that publishers start to consider the Xbox One market as a minor afterthought that can be safely ignored for everything but niche games. -
For Now, UK Online Pirates Will Get 4 Warnings -- And That's It
New submitter Tmackiller writes with an excerpt from VG247.com: The British government has decriminalised online video game, music and movie piracy, scrapping fuller punishment plans after branding them unworkable. Starting in 2015, persistent file-sharers will be sent four warning letters explaining their actions are illegal, but if the notes are ignored no further action will be taken. The scheme, named the Voluntary Copyright Alert Programme (VCAP), is the result of years of talks between ISPs, British politicians and the movie and music industries. The UK's biggest providers – BT, TalkTalk, Virgin and Sky – have all signed up to VCAP, and smaller ISPs are expected to follow suit. VCAP replaces planned anti-piracy measures that included cutting users' internet connections and creating a database of file-sharers. Geoff Taylor, chief executive of music trade body the BPI, said VCAP was about "persuading the persuadable, such as parents who do not know what is going on with their net connection." He added: "VCAP is not about denying access to the internet. It's about changing attitudes and raising awareness so people can make the right choice." Officials will still work to close and stem funding to file-sharing sites, but the news appears to mean that the British authorities have abandoned legal enforcement of online media piracy. Figures recently published by Ofcom said that nearly a quarter of all UK downloads were of pirated content." Tmackiller wants to know "Will this result in more private lawsuits against file sharers by the companies involved?" -
Is Amazon Making a Sub-$300 Console To Play Mobile Games?
itwbennett writes "Yesterday, a story suggesting that Amazon was planning to launch a sub-$300 Android game console made the rounds. A $300 box to play mobile games on your TV? ITworld's Peter Smith doesn't buy it. 'If Amazon is working on some kind of set-top box, it's going to be about streaming,' says Smith. 'Music, video, and games. Remember back in November when Amazon announced G2, a new AWS instance type designed for streaming GPU intensive tasks like games? Combine Amazon's G2 cloud servers and an Amazon set top box for console-like game streaming, plus supporting Android and/or iOS games (possibly the latter would also be streamed), and of course support for Amazon Video and MP3, and we're getting closer to something that may be worth $300.'" -
LotR Online's Free-To-Play Switch Tripled Revenue
Last June, Turbine made the decision to switch Lord of the Rings Online from a subscription-based business model to a free-to-play model supported by microtransactions. In a podcast interview with Ten Ton Hammer, Turbine executives revealed that the switch has gone well for the company, with game revenues roughly tripling. The active player base has also grown significantly in that time. Executive Producer Kate Paiz said, "This really echoes a lot of what we've seen throughout the entertainment industry in general. It's really about letting players make their choices about how they play." -
Valve's Newell Thinks PS3 Needs To Be "Open Like a Mac"
Eraesr writes "Apparently Valve boss Gabe Newell thinks the PS3 needs to be more of an open platform, drawing a comparison to Apple's Mac platform. In an interview with 5BY5.TV, he said he would like to see the PS3 be 'open like a Mac' instead of being 'more closed like a Gamecube.' 'Platform investments, like the Mac, are difficult because you have to be aware of what direction that platform is moving,' Newell said, referring to the firm's recent move onto Macs with its titles and distribution service Steam. 'We need to target platforms that do a better job of looking like where we want to be in a few years.'" -
Sony To Detail "Premium PSN" Plans At E3
ranulf writes "VG247 is reporting that Sony will reveal their plans for 'premium PSN' services next month at E3, even though they've long stated that one of the PS3's advantages over the 360 is that they offer PSN for free. In addition to the premium services, they intend to offer a free PSN game to subscribers each month (from a choice of 'two to four games'), which should make the premium PSN effectively free if you already bought a game every month. VG247's source claims 'nothing planned will impact the service’s current free aspects,' and that 'there’s nothing in the premium package which will gimp regular PSN users.'" -
StarCraft II Mac Client Beta Available
An anonymous reader writes "Blizzard has released the Mac client of the StarCraft II multiplayer beta. If you already have an invite for the PC beta, the Mac client is available under your Battle.net account." A recent patch also added a map editor to the StarCraft II beta, which has already led to some interesting projects. -
EA Launches Ultima-Based Browser Game
On Monday Electronic Arts launched Lord of Ultima, a free-to-play, browser-based strategy game that's based on the Ultima universe. Quoting VG247: "Set in the new world of Caledonia, players start the game as conquerors raising an empire, and then move from developing a village to evolving it into a highly customized capital. Players can be peaceful merchants by trading resources over land or sea and using diplomacy, or become feared conquerors using armies of knights and mages to crush their enemies one by one in maniacal glee." -
Ubisoft DRM Problems Remain Unsolved
ocean_soul writes "More than three weeks after the release of The Settlers 7, with the controversial 'always on-line' DRM, a lot of people still can't connect to Ubisoft's DRM servers. The forum threads where people can post if they are unable to connect keep growing daily. One reason for the lack of fixes or responses from support seems to be that the people responsible were on vacation during the Easter holiday, despite the promise of 24/7 monitoring of the servers. The moral of this story seems to be that it is a bad idea to buy a game just before a major holiday." Or perhaps that it's wise to avoid games with such DRM altogether. So far, Ubisoft hasn't shown any sign that they're reconsidering the requirement of a constant connection. They've recently said it's "vital" to the success of their games and promised that their DRM would "evolve and improve" over time. -
BRINK Interview With Richard Ham and Edward Stern
unknown_gamer writes "BRINK turns out to be a lot more than just a regular shooter. The research behind the game — yes, there was research — turns out to actually be valid. Richard Ham and Edward Stern talk to Snezana about the actual scientific methods behind BRINK, the motivations behind the game, and about the game itself." A video up at Destructoid sums up the game briefly, and two others show an extended gameplay sequence. A preview from back in September at Rock, Paper, Shotgun explains BRINK in more detail. The game is due out Fall 2010. The developer, Splash Damage, seems willing to do a Linux port if the publisher, Bethesda, gives them the green light. -
GaiKai Beta To Start In Europe "Later This Month"
Alison Beasley sends word that GaiKai, the cloud gaming service being developed by games industry vet Dave Perry, is about to begin beta testing in Europe. (Sign-up page.) GaiKai is a competitor to OnLive, which started beta tests of its own recently. IGN got a chance to try out GaiKai for themselves, and they've posted a video showing how it performed. From Perry's announcement: "Our closed beta has two goals. #1 is to bring our servers to their knees so we can choose the final configuration before we start ordering large quantities of them. (We think we have it worked out, but you can be certain our staff will be swapping cards and testing different processors as each day goes by.) Goal #2 is to test older computers. We've had lots of emails from people describing their computers and 99% of them have ample performance. Remember you don't even need a 3D card to see a 3D game run on our service. I know this is strangely counter to what people expect, but we actually want to get plenty of basic office-grade XP machines testing so we can make sure we can reach the widest audience possible. ... After we choose the hardware configuration in Europe, our next phase will be our USA Nationwide Network Test, that will be using 8 Tier-1 Data Centers, getting hammered by Closed Beta testers. During that process, [we] will be identifying the other data centers we need to include to blanket the USA in a low latency array. Phase 2 of that is Europe, in exactly the same test." -
Xbox 360 Version of Champions Online Being Held Back By MS
Tomorrow marks the launch of Cryptic Studios' new superhero MMO, Champions Online. It was developed for the PC and the Xbox 360, but the console version will be much delayed, according to Cryptic CCO Jack Emmert, because Microsoft is holding things up. "Microsoft's a big company, and they have to work out all the various issues related to MMOs. It just takes time for the big beast known as Microsoft to get moving. I really have no explanation other than that, because it's as baffling to developers as it is to everyone else," he said during an interview with VG247. The game itself is apparently finished, but Emmert isn't sure it'll even go live for the 360 by the end of this year. Square Enix developers made similar comments earlier this month regarding Final Fantasy XIV, which will be available first on the PS3 largely because it's taking a long time to work out how the game will interact with Xbox Live. -
Xbox 360 Version of Champions Online Being Held Back By MS
Tomorrow marks the launch of Cryptic Studios' new superhero MMO, Champions Online. It was developed for the PC and the Xbox 360, but the console version will be much delayed, according to Cryptic CCO Jack Emmert, because Microsoft is holding things up. "Microsoft's a big company, and they have to work out all the various issues related to MMOs. It just takes time for the big beast known as Microsoft to get moving. I really have no explanation other than that, because it's as baffling to developers as it is to everyone else," he said during an interview with VG247. The game itself is apparently finished, but Emmert isn't sure it'll even go live for the 360 by the end of this year. Square Enix developers made similar comments earlier this month regarding Final Fantasy XIV, which will be available first on the PS3 largely because it's taking a long time to work out how the game will interact with Xbox Live. -
Xbox 360 Version of Champions Online Being Held Back By MS
Tomorrow marks the launch of Cryptic Studios' new superhero MMO, Champions Online. It was developed for the PC and the Xbox 360, but the console version will be much delayed, according to Cryptic CCO Jack Emmert, because Microsoft is holding things up. "Microsoft's a big company, and they have to work out all the various issues related to MMOs. It just takes time for the big beast known as Microsoft to get moving. I really have no explanation other than that, because it's as baffling to developers as it is to everyone else," he said during an interview with VG247. The game itself is apparently finished, but Emmert isn't sure it'll even go live for the 360 by the end of this year. Square Enix developers made similar comments earlier this month regarding Final Fantasy XIV, which will be available first on the PS3 largely because it's taking a long time to work out how the game will interact with Xbox Live. -
Ubisoft Working On a New Anti-Piracy Tool
Ubisoft recently revealed that their game sales have seen a 50% drop over the past quarter, blaming the overall market slowdown and piracy (particularly on the DS) for the low numbers. They also announced that four of their games, including Splinter Cell: Conviction and Red Steel 2, would be delayed until 2010. The company's CEO, Yves Guillemot, now says they are working on a new anti-piracy tool that should be ready by the end of 2009. He didn't offer any details about how it would be implemented. -
New Fable II DLC Coming May 12th
Lionhead Studios today announced that their next section of downloadable content for Fable II, called See the Future, will be available on May 12th. The new content will include new quests, monsters and items, a Colosseum, and alter egos for the player's dog. Peter Molyneux also hinted at a connection to the next Fable game, saying, "... it would be pretty poor to say See the Future if it didn't have some connection." Further details are available in the latest in Lionhead's series of developer diaries. -
Star Trek Game To Launch Alongside New Movie
Paramount announced yesterday that Star Trek D-A-C will be available for download for the PS3, Xbox 360, and PC when the movie is released on May 8th. The acronym in the title stands for different types of gameplay: Deathmatch, Assault, and Conquest. It's an arcade-style game, with a solo mode as well as multiplayer modes that handle up to 12 players. According to Joystiq, "It's a top-down 3D space shooter that doesn't require a lot of hardcore gameplay experience to jump into, but it features a large amount of strategic gameplay that'll please hardcore gamers." Several screenshots have been released.