Domain: videogamereview.com
Stories and comments across the archive that link to videogamereview.com.
Comments · 10
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Re:Huh? Where did this come from?
Also in the original Blood PC game: http://www.videogamereview.com/cat/pc-games/class
i c-pcgames/classic-action/gt-interactive/PRD_81330_ 1460crx.aspx there was at least one line used, "good bad I'm the guy with the gun" when you beat the final boss, But the voice was Clint Eastwood like. -
Re-Volt
Re-Volt was always a lot of fun.
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Reality over Realism, Visuals over Graphics
hahahaha, you're discrediting the new Zelda because it isn't as "realistic" as the cell shaded Wind Waker? Sorry to burst your bubble, but cartoons aren't realistic
No they're not. Perhaps I didn't make my post clear enough, so I'll just let Miyamoto make it for me. This is a good post, and here's from another article:
"We actually think that as you play this game and look at the world around you, it's going to seem very realistic despite the graphics style. By using the term "realistic," I mean the qualities of the world itself. I don't mean to deny the value of the more photorealistic graphics, but the more realistic graphics get the more unrealistic things such as bumping into a wall or getting hurt might be. If not expressed properly, it will seem out of place. This time we've tried to have very realistic expression. We want to have a game where everything in the world feels like it is in its place. We think that when you play, you will see Link do something and not react in a way that's not realistic. From the point of view, The Wind Waker is very realistic in terms of expression and the whole oneness of the world."
And again, you're being superficial about your definition of maturity. Maturity has absolutely nothing to do with whether there are 20,000 polygons in a scene or 10,000. I would suggest that very few modern games have approached the moral complexity (and therefore maturity) of older PC adventure games like, for example, I Have No Mouth and I Must Scream or, on the console side, Snatcher. Both had graphics that were simplistic, and perhaps even cartoony. Yet, they exceed any modern game on their level of maturity.
I know you said that you played Wind Waker, but I'm shocked that you think that the the main character was void of emotion. His eyes followed things of focus. When he was about to get hit, his eyes grew wide, when he pushed a crate you could tell it was physically difficult for him. When his sister was taken away from him, you could tell that it affected him. In fact, as I recall, the camera focused almost entirely on the character because the designers knew we could tell what was happening by the character's facial expressions. Brilliant. I just watched all of the Wind Waker trailers on gametrailers.com, even the ones that came out as comparably early as this new Zelda trailer for the new game, and in each "Link" exhibits far more emotion than this new one.
I am not suggesting that this new Zelda will just absolutely blow. Quite the opposite. I fully trust Nintendo to do well with it. But it's playing to crowd, sadly. It's people like yourself, people who orgasm over pixels and resolutions and light sourcing and textures, that are partially responsible for driving video games into this technological morass while the higher ground is a more "mature" (if you will) use of graphics, and ultimately visuals. I suppose the definition of maturity is as subjective as the definition of artistic. However, maturity has no relation to graphical prowress at all. It has everything to do with visual presentation. If better graphics allow a game to do that, then great. But the trailer here is generic and bland. It has great graphics, but it lacks visuals, an architecture to build focus around. It's Nintendo getting into the graphical pissing contest. They sidestepped that entirely with Wind Waker, and I thought Nintendo had the balls to keep going with it. Apparently the video game market has Nintendo by their balls, from the looks of this video.
You would, no doubt, scoff at REZ, and yet REZ is unquestionably one of the most mature games out. The same can be said of ICO, which came out early in the PS2 lifecycle, and too early to be filled with polygons and light source shading. Graphics are not maturity, and it's superficial to think they are. Cartoons are not immaturity, and if you think otherwise go into your local comic book store, or -
Re:Oh really?
"sounds like a cop out to me. Anime is so violent they put disclaimers on it when it shows on American TV."
You are comparing apples to oranges. Anime is a passive form of entertainment, and violence consumed passively is much different than killing someone in a interactive video game.
On the other hand, just look at the statistics for 2002:
Of all video game software sold in 2002:
* 55.7% were rated Everyone (E).
* 27.6% were rated Teen (T).
* 13.2% were rated Mature (M).
* In 2002, 80% of the top 20 best-selling console games were rated E or T, while 90% of the top 20 best-selling computer games were rated either E or T.
(source: IDSA)So violent games are not necessarily the category which sells the most software, though the GBA makes up a significant portion of those figures.
What is important to consider is that Yamauchi is talking of the Gamecube and its direct console competitors, the PS2 and XBox. So, what was the top title sold for 2001?
1. PS2/Grand Theft Auto III/Rockstar Games
(source Videogame review) ...and it's likely that GTA:Vice City was the #1 selling title of 2002.So I believe there is truth to Yamauchi's statements with respect to the console market.
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Googling
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Paranoia AlertMy first thought at any news into the video game industry is, "What does this have to do with Microsoft?" I've been attempting to advise my friends against buying DOA3 machines, pointing at recent gaming acquisition by Microsoft. I ask them, "How many game companies will Microsoft have to buy before you realize the problem in supporting them?" They just think I'm a Paranoid Linux Zealot. They're probably right.
However, I know Microsoft was talking to both Enix and Square about bringing games over to the Xbox. I also know that Sony owns a big chunk of Square. Is Sony circling the wagons to protect their assets from falling into the hands of the enemy? Do the big gaming companies have anything to do with this merger?
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So...
It's basically just a giant Rumble Pack?
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Re:This is perfect
All depends on what suits your fancy.
Reviews
More reviews
Guess what?
What?
Reviews!
All good resources. -
Spy vs Spy?Nah, it's been done.
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Re:I agree it's cool...
Maybe by using this
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