Domain: wikipedia.org
Stories and comments across the archive that link to wikipedia.org.
Stories · 7,048
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Austin Declared a Drone-Free Zone During SXSW
itwbennett writes Organizers of SXSW said this week that flying of drones is banned for safety reasons. 'The airwaves and/or frequency spectrums generally used in the remote control of drones are too congested during the popular event to ensure operation safe from interference,' they said in a statement. The Austin Police Department will be watching for drones in crowded or public areas and anyone flying one could have it seized, the organizers warned. -
BBC Returns To Making Computers For Schools
Raging Bool writes According to the BBC News website, the BBC is returning to producing comparatively inexpensive computers for schools. Readers of sufficient age will remember the BBC Model B with great affection. But won't this be in competition with other pre-existing devices such as Arduino and Raspberry Pi? The BBC says not: "The BBC does not see Micro Bit as a rival to similar devices such as Raspberry Pi, Arduino, Galileo and Kano, but rather hopes it will act as a 'springboard' to these more complex machines." I hope they're at least consulting with Eben Upton. -
$7.4 Million Blurred Lines Verdict Likely To Alter Music Business
HughPickens.com writes The Washington Post reports that the $7.4 million verdict that Pharrell Williams and Robin Thicke copied Marvin Gaye's music to create their hit song "Blurred Lines" could ripple across the music industry, potentially changing how artists work and opening the door to new copyright claims. Howard King, lead attorney for Thicke and Williams, said in closing arguments that a verdict for the Gaye family would have a chilling effect on musicians trying to evoke an era or create an homage to the sound of earlier artists. Williams contended during the trial that he was only trying to mimic the "feel" of Gaye's late 1970s music but insisted he did not use elements of his idol's work. "Today's successful verdict, with the odds more than stacked against the Marvin Gaye estate, could redefine what copyright infringement means for recording artists," says Glen Rothstein, an intellectual property attorney. King says record labels are going to become more reluctant to release music that's similar to other works — an assertion disputed by Richard Busch, the lead attorney for the Gaye family. "While Mr. Williams' lawyer suggested in his closing argument that the world would come to an end, and music would cease to exist if they were found liable, I still see the sun shining," says Busch. "The music industry will go on."
Music copyright trials are rare, but allegations that a song copies another artist's work are common. Singers Sam Smith and Tom Petty recently reached an agreement that conferred songwriting credit to Petty on Smith's song, "Stay With Me," which resembled Petty's hit "I Won't Back Down." Other music copyright cases include Former Beatle George Harrison's 1970 solo song "My Sweet Lord" which had a melody heavy with echoes of "He's So Fine," the 1962 hit from The Chiffons. The copyright owner sued Harrison. A judge said that while the tunes were nearly identical, Harrison was guilty only of "subconscious plagiarism." Harrison would eventually pay out $587,000. Probably the most bizarre case of musical infringement was when John Fogerty was accused of stealing from John Fogerty. The Creedence Clearwater Revival frontman was sued for his 1985 solo song "The Old Man Down the Road" because his former label thought it sounded too much like the 1970 Fogerty-penned "Run Through the Jungle," a song it owned the rights to. -
Some of the Greatest Science Fiction Novels Are Fix-Ups
HughPickens.com writes: What do science fiction classics like Asimov's Foundation Trilogy, Bradbury's Martian Chronicles, Van Vogt's Voyage of the Space Beagle, Simak's City, and Sturgeon's More Than Human have in common? Each of them is a "fix-up" — a novel constructed out of short stories that were previously published on their own. "This used to be one standard way to write a science fiction novel — publish a series of stories that all take place in the same world, and then knit them together into a book," says Charlie Jane Anders. "Sometimes a great deal of revision happened, to turn the separate stories into a single narrative and make sure all the threads joined up. Sometimes, the stories remain pretty separate but there are links between them."
The Golden Age science fiction publishing market was heavily geared toward magazines and short stories. And then suddenly, there was this huge demand for tons of novels. According to Andrew Liptak, this left many science fiction authors caught in a hard place: Many had come to depend on the large number of magazines on the market that would pay them for their work, and as readership declined, so too did the places in which to publish original fiction. The result was an innovative solution: repackage a number of preexisting short stories by adding to or rewriting portions of them to work together as a single story. This has its advantages; you get more narrative "payoff" with a collection of stories that also forms a single continuous meta-story than you do with a single over-arching novel — because each story has its own conclusion, and yet the story builds towards a bigger resolution. Fix-ups are a good, representative example of the transition that the publishing industry faced at the time, and how its authors adapted. Liptak says, "It's a lesson that's well-worth looking closely at, as the entire publishing industry faces new technological challenges and disruptions from the likes of self-publishing and micro-press platforms." -
Some of the Greatest Science Fiction Novels Are Fix-Ups
HughPickens.com writes: What do science fiction classics like Asimov's Foundation Trilogy, Bradbury's Martian Chronicles, Van Vogt's Voyage of the Space Beagle, Simak's City, and Sturgeon's More Than Human have in common? Each of them is a "fix-up" — a novel constructed out of short stories that were previously published on their own. "This used to be one standard way to write a science fiction novel — publish a series of stories that all take place in the same world, and then knit them together into a book," says Charlie Jane Anders. "Sometimes a great deal of revision happened, to turn the separate stories into a single narrative and make sure all the threads joined up. Sometimes, the stories remain pretty separate but there are links between them."
The Golden Age science fiction publishing market was heavily geared toward magazines and short stories. And then suddenly, there was this huge demand for tons of novels. According to Andrew Liptak, this left many science fiction authors caught in a hard place: Many had come to depend on the large number of magazines on the market that would pay them for their work, and as readership declined, so too did the places in which to publish original fiction. The result was an innovative solution: repackage a number of preexisting short stories by adding to or rewriting portions of them to work together as a single story. This has its advantages; you get more narrative "payoff" with a collection of stories that also forms a single continuous meta-story than you do with a single over-arching novel — because each story has its own conclusion, and yet the story builds towards a bigger resolution. Fix-ups are a good, representative example of the transition that the publishing industry faced at the time, and how its authors adapted. Liptak says, "It's a lesson that's well-worth looking closely at, as the entire publishing industry faces new technological challenges and disruptions from the likes of self-publishing and micro-press platforms." -
Dry-Ice Heat Engines For Martian Colonists
LeadSongDog writes: Heat engines using the "Leidenfrost effect" can exploit the gas expansion as CO2 sublimates to drive turbines. "The technique has exciting implications for working in extreme and alien environments, such as outer space, where it could be used to make long-term exploration and colonisation sustainable by using naturally occurring solid carbon dioxide as a resource rather than a waste product. If this could be realised, then future missions to Mars, such as those in the news recently, may not need to be ‘one-way’ after all.
Dry ice may not be abundant on Earth, but increasing evidence from NASA’s Mars Reconnaissance Orbiter (MRO) suggests it may be a naturally occurring resource on Mars as suggested by the seasonal appearance of gullies on the surface of the red planet. If utilised in a Leidenfrost-based engine dry-ice deposits could provide the means to create future power stations on the surface of Mars. " The research was published in Nature Communications, and one of the researchers published an explanatory article at The Conversation. -
Strange Stars Pulse To the Golden Mean
An anonymous reader sends this excerpt from an article at Quanta Magazine: What struck John Learned about the blinking of KIC 5520878, a bluish-white star 16,000 light-years away, was how artificial it seemed. Learned, a neutrino physicist at the University of Hawaii, Mnoa, has a pet theory that super-advanced alien civilizations might send messages by tickling stars with neutrino beams, eliciting Morse code-like pulses. "It's the sort of thing tenured senior professors can get away with," he said. The pulsations of KIC 5520878, recorded recently by NASA's Kepler telescope, suggested that the star might be so employed.
A "variable" star, KIC 5520878 brightens and dims in a six-hour cycle, seesawing between cool-and-clear and hot-and-opaque. Overlaying this rhythm is a second, subtler variation of unknown origin; this frequency interplays with the first to make some of the star's pulses brighter than others. In the fluctuations, Learned had identified interesting and, he thought, possibly intelligent sequences, such as prime numbers (which have been floated as a conceivable basis of extraterrestrial communication). He then found hints that the star's pulses were chaotic. But when Learned mentioned his investigations to a colleague, William Ditto, last summer, Ditto was struck by the ratio of the two frequencies driving the star's pulsations. "I said, 'Wait a minute, that's the golden mean.'" -
Scientists Insert a Synthetic Memory Into the Brain of a Sleeping Mouse
the_newsbeagle writes: Scientists are learning how to insert fake memories into the brain via precise electrical stimulation (abstract). In the latest experiment, they gave sleeping mice a synthetic memory that linked a particular location in a test chamber to a pleasurable sensation. (At least they gave the mice a nice memory.)
The researchers first recorded the electrical signals from the mice's brains while the mice were awake and exploring the test chamber, until the researchers identified patterns of activity associated with a certain location. Then, when the mice slept, the researchers watched for those neural patterns to be replayed, indicating that the mice were consolidating the memory of that location. At that moment, they zapped a reward center of the mice's brains. When the mice awoke and went back into the chamber, they hung around that reward-associated location, presumably expecting a dose of feel-good. -
Yik Yak Raises Controversy On College Campuses
HughPickens.com writes Jonathan Mahler writes in the NYT that just as Facebook swept through the dorm rooms of America's college students a decade ago, the social app Yik Yak, which shows anonymous messages from users within a 1.5-mile radius is now taking college campuses by storm. "Think of it as a virtual community bulletin board — or maybe a virtual bathroom wall at the student union," writes Mahler. "It has become the go-to social feed for college students across the country to commiserate about finals, to find a party or to crack a joke about a rival school." While much of the chatter is harmless, some of it is not. "Yik Yak is the Wild West of anonymous social apps," says Danielle Keats Citron. "It is being increasingly used by young people in a really intimidating and destructive way." Since the app's introduction a little more than a year ago, Yik Yak has been used to issue threats of mass violence on more than a dozen college campuses, including the University of North Carolina, Michigan State University and Penn State. Racist, homophobic and misogynist "yaks" have generated controversy at many more, among them Clemson, Emory, Colgate and the University of Texas. At Kenyon College, a "yakker" proposed a gang rape at the school's women's center.
Colleges are largely powerless to deal with the havoc Yik Yak is wreaking. The app's privacy policy prevents schools from identifying users without a subpoena, court order or search warrant, or an emergency request from a law-enforcement official with a compelling claim of imminent harm. Esha Bhandari, a staff attorney at the American Civil Liberties Union, argues that "banning Yik Yak on campuses might be unconstitutional," especially at public universities or private colleges in California where the so-called Leonard Law protects free speech. She said it would be like banning all bulletin boards in a school just because someone posted a racist comment on one of the boards. In one sense, the problem with Yik Yak is a familiar one. Anyone who has browsed the comments of an Internet post is familiar with the sorts of intolerant, impulsive rhetoric that the cover of anonymity tends to invite. But Yik Yak's particular design can produce especially harmful consequences, its critics say. "It's a problem with the Internet culture in general, but when you add this hyper-local dimension to it, it takes on a more disturbing dimension," says Elias Aboujaoude." "You don't know where the aggression is coming from, but you know it's very close to you." -
How Activists Tried To Destroy GPS With Axes
HughPickens.com writes Ingrid Burrington writes in The Atlantic about a little-remembered incident that occurred in 1992 when activists Keith Kjoller and Peter Lumsdaine snuck into a Rockwell International facility in Seal Beach, California and in what they called an "act of conscience" used wood-splitting axes to break into two clean rooms containing nine satellites being built for the US government. Lumsdaine took his axe to one of the satellites, hitting it over 60 times. The Brigade's target was the Navigation Satellite Timing And Ranging (NAVSTAR) Program and the Global Positioning System (GPS). Both men belonged to the Lockheed Action Collective, a protest group that staged demonstrations and blockaded the entrance at the Lockheed Missiles & Space Co. test base in Santa Cruz in 1990. They said they intentionally took axes to the $50-million Navstar Global Position System satellite to bring the public's attention to what they termed the government's attempt to control the world through modern technology. "I had to slow the deployment of this system (which) makes conventional warfare much more lethal and nuclear war winnable in the eyes of some," an emotional Kjoller told the judge before receiving an 18-month sentence. "It's something that I couldn't let go by. I tried to do what was right rather than what was convenient."
Burrington recently contacted Lumsdaine to learn more about the Brigade and Lumsdaine expresses no regrets for his actions. Even if the technology has more and more civilian uses, Lumsdaine says, GPS remains "military in its origins, military in its goals, military in its development and [is still] controlled by the military." Today, Lumsdaine views the thread connecting GPS and drones as part of a longer-term movement by military powers toward automated systems and compared today's conditions to the opening sequence of Terminator 2, where Sarah Connor laments that the survivors of Skynet's nuclear apocalypse "lived only to face a new nightmare: the war against the machines." "I think in a general way people need to look for those psychological, spiritual, cultural, logistical, technological weak points and leverage points and push hard there," says Lumsdaine. "It is so easy for all of us as human beings to take a deep breath and step aside and not face how very serious the situation is, because it's very unpleasant to look at the effort and potential consequences of challenging the powers that be. But the only thing higher than the cost of resistance is the cost of not resisting." -
Developers Race To Develop VR Headsets That Won't Make Users Nauseous
HughPickens.com writes Nick Wingfield reports at the NYT that for the last couple of years, the companies building virtual reality headsets have begged the public for patience as they strive to create virtual environments that don't make people physically sick. "We're going to hang ourselves out there and be judged," says John Carmack, chief technology officer of Oculus, describing what he calls a "nightmare scenario" that has worried him and other Oculus executives. "People like the demo, they take it home, and they start throwing up," says Carmack. "The fear is if a really bad V.R. product comes out, it could send the industry back to the '90s." In that era, virtual reality headsets flopped, disappointing investors and consumers. "It left a huge, smoking crater in the landscape," says Carmack, who is considered an important game designer for his work on Doom and Quake. "We've had people afraid to touch V.R. for 20 years." This time around, the backing for virtual reality is of a different magnitude. Facebook paid $2 billion last year to acquire Oculus. Microsoft is developing its own headset, HoloLens, that mixes elements of virtual reality with augmented reality, a different medium that overlays virtual images on a view of the real world. Google has invested more than $500 million in Magic Leap, a company developing an augmented reality headset. "The challenge is there is so much expectation and anticipation that that could fall away quite quickly if you don't get the type of traction you had hoped," says Neil Young. (More, below.) At least one company, Valve, believes it has solved the discomfort problem with headsets. Gabe Newell says Valve has worked hard on its virtual reality technology to eliminate the discomfort, saying that "zero percent of people get motion sick" when they try its system. According to Newell, the reason why no one has gotten sick yet is thanks to Valve's Lighthouse motion-tracking system, a precise motion-tracking system that is capable of accurately tracking users as they move around a space. In the meantime the next challenge will be convincing media and tech companies to create lots of content to keep users entertained. "Virtual reality has been around for 20 years, and the one thing that has been consistent throughout this is that the technology is not mature enough," says Brian Blau,. "Today there's the possibility for that to change, but it's going to take a while for these app developers to get it right." -
Ubisoft Has New Video Game Designed To Treat Lazy Eye
wired_parrot writes Ubisoft, in partnership with McGill university, has developed a game designed to treat lazy eye. The game works as a treatment by training both eyes using different levels of contrast of red and blue that the patient sees through stereoscopic glasses. It is hopeful that the new treatment will bring a more effective way of addressing a condition that affects 1-5% of the population. -
'The Moon Is a Harsh Mistress' Coming To the Big Screen
HughPickens.com writes: According to the Hollywood Reporter, Twentieth Century Fox recently picked up the movie rights to The Moon is a Harsh Mistress, based on the classic sci-fi book by Robert A. Heinlein. It will retitled as Uprising. Heinlein's 1966 sci-fi novel centers on a lunar colony's revolt against rule from Earth, and the book popularized the acronym TANSTAAFL (There ain't no such thing as a free lunch), a central, libertarian theme. The novel was nominated for the 1966 Nebula award (honoring the best sci-fi and fantasy work in the U.S.) and won the Hugo Award for best science fiction novel in 1967. An adaptation has been attempted twice before — by DreamWorks, which had a script by Ted Elliott and Terry Rossio, and by Phoenix Pictures, with Harry Potter producer David Heyman attached — but both languished and the rights reverted to Heinlein's estate. Brian Singer, who previously directed X-Men: Days of Future Past, will adapt the screenplay and reportedly direct. Several of Heinlein's works have been adapted for the big and small screen, including the 1953 film Project Moonbase, the 1994 TV miniseries Red Planet, the 1994 film The Puppet Masters, the 2014 film Predestination, and — very loosely — the 1997 film Starship Troopers. -
'The Moon Is a Harsh Mistress' Coming To the Big Screen
HughPickens.com writes: According to the Hollywood Reporter, Twentieth Century Fox recently picked up the movie rights to The Moon is a Harsh Mistress, based on the classic sci-fi book by Robert A. Heinlein. It will retitled as Uprising. Heinlein's 1966 sci-fi novel centers on a lunar colony's revolt against rule from Earth, and the book popularized the acronym TANSTAAFL (There ain't no such thing as a free lunch), a central, libertarian theme. The novel was nominated for the 1966 Nebula award (honoring the best sci-fi and fantasy work in the U.S.) and won the Hugo Award for best science fiction novel in 1967. An adaptation has been attempted twice before — by DreamWorks, which had a script by Ted Elliott and Terry Rossio, and by Phoenix Pictures, with Harry Potter producer David Heyman attached — but both languished and the rights reverted to Heinlein's estate. Brian Singer, who previously directed X-Men: Days of Future Past, will adapt the screenplay and reportedly direct. Several of Heinlein's works have been adapted for the big and small screen, including the 1953 film Project Moonbase, the 1994 TV miniseries Red Planet, the 1994 film The Puppet Masters, the 2014 film Predestination, and — very loosely — the 1997 film Starship Troopers. -
'The Moon Is a Harsh Mistress' Coming To the Big Screen
HughPickens.com writes: According to the Hollywood Reporter, Twentieth Century Fox recently picked up the movie rights to The Moon is a Harsh Mistress, based on the classic sci-fi book by Robert A. Heinlein. It will retitled as Uprising. Heinlein's 1966 sci-fi novel centers on a lunar colony's revolt against rule from Earth, and the book popularized the acronym TANSTAAFL (There ain't no such thing as a free lunch), a central, libertarian theme. The novel was nominated for the 1966 Nebula award (honoring the best sci-fi and fantasy work in the U.S.) and won the Hugo Award for best science fiction novel in 1967. An adaptation has been attempted twice before — by DreamWorks, which had a script by Ted Elliott and Terry Rossio, and by Phoenix Pictures, with Harry Potter producer David Heyman attached — but both languished and the rights reverted to Heinlein's estate. Brian Singer, who previously directed X-Men: Days of Future Past, will adapt the screenplay and reportedly direct. Several of Heinlein's works have been adapted for the big and small screen, including the 1953 film Project Moonbase, the 1994 TV miniseries Red Planet, the 1994 film The Puppet Masters, the 2014 film Predestination, and — very loosely — the 1997 film Starship Troopers. -
Treadmill Performance Predicts Mortality
An anonymous reader writes: Cardiologists from Johns Hopkins have published an analysis of exercise data that strongly links a patient's performance on a treadmill to their risk of dying. Using data from stress tests of over 58,000 people, they report: "[A]mong people of the same age and gender, fitness level as measured by METs and peak heart rate reached during exercise were the greatest indicators of death risk. Fitness level was the single most powerful predictor of death and survival, even after researchers accounted for other important variables such as diabetes and family history of premature death — a finding that underscores the profound importance of heart and lung fitness, the investigators say." The scoring system is from -200 to +200. People scoring between -100 and 0 face an 11% risk of dying in the next decade. People scoring between -200 and -100 face a 38% risk of death within the next decade. People scoring above zero face only a 3% chance or less. -
Gritty 'Power Rangers' Short Is Not Fair Use
Bennett Haselton writes: Vimeo and Youtube are pressured to remove a dark, fan-made "Power Rangers" short film; Vimeo capitulated, while Youtube has so far left it up. I'm generally against the overreach of copyright law, but in this case, how could anyone argue the short film doesn't violate the rights of the franchise creator? And should Vimeo and Youtube clarify their policies on the unauthorized use of copyrighted characters? Read on for the rest."Power/Rangers", the 11-minute short directed by music video veteran Joseph Kahn, is still available on Youtube, where it was posted by the film's producer, Adi Shankar. Rival video site Vimeo removed the short film after receiving a copyright complaint from Haim Saban, the creator of the U.S. series, for using the characters without his permission.
The movie is OK. I think the people gushing about how amazing it is are mentally comparing it to the awful 1995 "Power Rangers" movie or the bland cartoon. But how are the director and his defenders arguing that the movie isn't a copyright violation?
The director said in one of a series of tweets: "Every image in POWER/RANGERS is original footage. Nothing was pre-existing. There is no copyrighted footage in the short." True, but this ignores the fact that characters themselves can be protected by copyright. Fan fiction sites can exist legally only to the extent that the character copyright owner grants permission (J.K. Rowling has explicitly given permission for the Harry Potter characters to be used in fan fiction; Anne Rice specifically prohibits fan fiction featuring her characters). Most obviously, when a studio like Warner Brothers produces their own gritty reboot of a character, they have to pay fees to the owner of that character, even if every frame of their movie is entirely the studio's own work. Why on Earth would the studio pay those fees, if they didn't have to?
The director also tweeted, "I am not making any money on it and I refuse to accept any from anyone." Well, everyone ought to know by now that that argument isn't going to fly if you put a copy of The Avengers on your personal home page. It's not obvious why that defense should work any better if you've violated someone's copyright by using their characters without permission, instead of just copying their movie.
Kahn also tweeted that the short film was not a copyright violation because it was "satire," and his supporters agreed, calling the film a "parody." (Copyright law holds that you can satirize or parody someone else's work without their permission; thus Jason Friedberg and Aaron Seltzer do not have to pay licensing fees for the movies that they rip off in their awful "parodies.") But no English speaker would use the word "satire" or "parody" to describe Kahn's movie, precisely because of the qualities that people loved about it (dark, violent, almost completely humorless). Most tellingly, as far as I can tell nobody did call it a satire or parody until that started being raised as a defense against copyright claims -- they called it a dark, gritty remake or re-imagining, because that's what it was, and calling it a "satire" sounds jarringly wrong unless you're in on the wink-wink pseudo-legal strategy.
Kahn also invoked "fair use" multiple times, but that's just begging the question: since "fair use" is a catch-all for several scenarios in which you can legally use copyrighted content without the owner's permission (parody/satire, brief excerpt for the purpose of commentary/criticism, etc.), which defense applies here? One of the criteria for "fair use" is how much of the original work you re-used -- if your online review of The Dark Knight links to a 10-second clip that you posted to show that the fight scenes are kick-ass, that might be OK, but a 30-minute excerpt would not be. But if we apply that logic to the use of a copyrighted character, in a story you're either using someone else's copyrighted character, or you're not. Given that characters are protected by copyright at all, it doesn't make much sense to talk about "using 0.5% of a character", the way that a 30-second clip would constitute only 0.5% of a 100-minute movie. It certainly wouldn't make sense in the case of Kahn's remake, where the copyrighted Power Rangers characters are onscreen in every single scene.
The director's defenders rightly pointed out the absurdity of Vimeo removing the short film just hours after giving it a "Staff Pick" award, but the real absurdity runs in the opposite direction -- how did Vimeo's staff give an award to the film that they should have known was a knockoff? Presumably they had heard of the Power Rangers and knew that the movie was using the characters without permission.
Moreover, there's not just a legal argument against an unauthorized "gritty reboot" of the Power Rangers, there's a moral one as well. The short film shows that Joseph Kahn is a technically competent director -- but there are many, many competent directors out there, making gritty sci-fi films of short and feature length, all competing for people's attention. By using the "Power Rangers" name for his piece, Kahn got way more views than he would have gotten if he had released it as "just another dark sci-fi short film." And despite his protestations that he's not making money from the film, it's bringing him exposure and connections which are almost certainly monetizable somewhere down the road, opportunities which come at the expense of other similarly talented directors. Does that seem fair?
Remember, we welcome reader-submitted essays and opinion pieces, not just news snippets, through the Slashdot submissions form .
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Gritty 'Power Rangers' Short Is Not Fair Use
Bennett Haselton writes: Vimeo and Youtube are pressured to remove a dark, fan-made "Power Rangers" short film; Vimeo capitulated, while Youtube has so far left it up. I'm generally against the overreach of copyright law, but in this case, how could anyone argue the short film doesn't violate the rights of the franchise creator? And should Vimeo and Youtube clarify their policies on the unauthorized use of copyrighted characters? Read on for the rest."Power/Rangers", the 11-minute short directed by music video veteran Joseph Kahn, is still available on Youtube, where it was posted by the film's producer, Adi Shankar. Rival video site Vimeo removed the short film after receiving a copyright complaint from Haim Saban, the creator of the U.S. series, for using the characters without his permission.
The movie is OK. I think the people gushing about how amazing it is are mentally comparing it to the awful 1995 "Power Rangers" movie or the bland cartoon. But how are the director and his defenders arguing that the movie isn't a copyright violation?
The director said in one of a series of tweets: "Every image in POWER/RANGERS is original footage. Nothing was pre-existing. There is no copyrighted footage in the short." True, but this ignores the fact that characters themselves can be protected by copyright. Fan fiction sites can exist legally only to the extent that the character copyright owner grants permission (J.K. Rowling has explicitly given permission for the Harry Potter characters to be used in fan fiction; Anne Rice specifically prohibits fan fiction featuring her characters). Most obviously, when a studio like Warner Brothers produces their own gritty reboot of a character, they have to pay fees to the owner of that character, even if every frame of their movie is entirely the studio's own work. Why on Earth would the studio pay those fees, if they didn't have to?
The director also tweeted, "I am not making any money on it and I refuse to accept any from anyone." Well, everyone ought to know by now that that argument isn't going to fly if you put a copy of The Avengers on your personal home page. It's not obvious why that defense should work any better if you've violated someone's copyright by using their characters without permission, instead of just copying their movie.
Kahn also tweeted that the short film was not a copyright violation because it was "satire," and his supporters agreed, calling the film a "parody." (Copyright law holds that you can satirize or parody someone else's work without their permission; thus Jason Friedberg and Aaron Seltzer do not have to pay licensing fees for the movies that they rip off in their awful "parodies.") But no English speaker would use the word "satire" or "parody" to describe Kahn's movie, precisely because of the qualities that people loved about it (dark, violent, almost completely humorless). Most tellingly, as far as I can tell nobody did call it a satire or parody until that started being raised as a defense against copyright claims -- they called it a dark, gritty remake or re-imagining, because that's what it was, and calling it a "satire" sounds jarringly wrong unless you're in on the wink-wink pseudo-legal strategy.
Kahn also invoked "fair use" multiple times, but that's just begging the question: since "fair use" is a catch-all for several scenarios in which you can legally use copyrighted content without the owner's permission (parody/satire, brief excerpt for the purpose of commentary/criticism, etc.), which defense applies here? One of the criteria for "fair use" is how much of the original work you re-used -- if your online review of The Dark Knight links to a 10-second clip that you posted to show that the fight scenes are kick-ass, that might be OK, but a 30-minute excerpt would not be. But if we apply that logic to the use of a copyrighted character, in a story you're either using someone else's copyrighted character, or you're not. Given that characters are protected by copyright at all, it doesn't make much sense to talk about "using 0.5% of a character", the way that a 30-second clip would constitute only 0.5% of a 100-minute movie. It certainly wouldn't make sense in the case of Kahn's remake, where the copyrighted Power Rangers characters are onscreen in every single scene.
The director's defenders rightly pointed out the absurdity of Vimeo removing the short film just hours after giving it a "Staff Pick" award, but the real absurdity runs in the opposite direction -- how did Vimeo's staff give an award to the film that they should have known was a knockoff? Presumably they had heard of the Power Rangers and knew that the movie was using the characters without permission.
Moreover, there's not just a legal argument against an unauthorized "gritty reboot" of the Power Rangers, there's a moral one as well. The short film shows that Joseph Kahn is a technically competent director -- but there are many, many competent directors out there, making gritty sci-fi films of short and feature length, all competing for people's attention. By using the "Power Rangers" name for his piece, Kahn got way more views than he would have gotten if he had released it as "just another dark sci-fi short film." And despite his protestations that he's not making money from the film, it's bringing him exposure and connections which are almost certainly monetizable somewhere down the road, opportunities which come at the expense of other similarly talented directors. Does that seem fair?
Remember, we welcome reader-submitted essays and opinion pieces, not just news snippets, through the Slashdot submissions form .
-
Gritty 'Power Rangers' Short Is Not Fair Use
Bennett Haselton writes: Vimeo and Youtube are pressured to remove a dark, fan-made "Power Rangers" short film; Vimeo capitulated, while Youtube has so far left it up. I'm generally against the overreach of copyright law, but in this case, how could anyone argue the short film doesn't violate the rights of the franchise creator? And should Vimeo and Youtube clarify their policies on the unauthorized use of copyrighted characters? Read on for the rest."Power/Rangers", the 11-minute short directed by music video veteran Joseph Kahn, is still available on Youtube, where it was posted by the film's producer, Adi Shankar. Rival video site Vimeo removed the short film after receiving a copyright complaint from Haim Saban, the creator of the U.S. series, for using the characters without his permission.
The movie is OK. I think the people gushing about how amazing it is are mentally comparing it to the awful 1995 "Power Rangers" movie or the bland cartoon. But how are the director and his defenders arguing that the movie isn't a copyright violation?
The director said in one of a series of tweets: "Every image in POWER/RANGERS is original footage. Nothing was pre-existing. There is no copyrighted footage in the short." True, but this ignores the fact that characters themselves can be protected by copyright. Fan fiction sites can exist legally only to the extent that the character copyright owner grants permission (J.K. Rowling has explicitly given permission for the Harry Potter characters to be used in fan fiction; Anne Rice specifically prohibits fan fiction featuring her characters). Most obviously, when a studio like Warner Brothers produces their own gritty reboot of a character, they have to pay fees to the owner of that character, even if every frame of their movie is entirely the studio's own work. Why on Earth would the studio pay those fees, if they didn't have to?
The director also tweeted, "I am not making any money on it and I refuse to accept any from anyone." Well, everyone ought to know by now that that argument isn't going to fly if you put a copy of The Avengers on your personal home page. It's not obvious why that defense should work any better if you've violated someone's copyright by using their characters without permission, instead of just copying their movie.
Kahn also tweeted that the short film was not a copyright violation because it was "satire," and his supporters agreed, calling the film a "parody." (Copyright law holds that you can satirize or parody someone else's work without their permission; thus Jason Friedberg and Aaron Seltzer do not have to pay licensing fees for the movies that they rip off in their awful "parodies.") But no English speaker would use the word "satire" or "parody" to describe Kahn's movie, precisely because of the qualities that people loved about it (dark, violent, almost completely humorless). Most tellingly, as far as I can tell nobody did call it a satire or parody until that started being raised as a defense against copyright claims -- they called it a dark, gritty remake or re-imagining, because that's what it was, and calling it a "satire" sounds jarringly wrong unless you're in on the wink-wink pseudo-legal strategy.
Kahn also invoked "fair use" multiple times, but that's just begging the question: since "fair use" is a catch-all for several scenarios in which you can legally use copyrighted content without the owner's permission (parody/satire, brief excerpt for the purpose of commentary/criticism, etc.), which defense applies here? One of the criteria for "fair use" is how much of the original work you re-used -- if your online review of The Dark Knight links to a 10-second clip that you posted to show that the fight scenes are kick-ass, that might be OK, but a 30-minute excerpt would not be. But if we apply that logic to the use of a copyrighted character, in a story you're either using someone else's copyrighted character, or you're not. Given that characters are protected by copyright at all, it doesn't make much sense to talk about "using 0.5% of a character", the way that a 30-second clip would constitute only 0.5% of a 100-minute movie. It certainly wouldn't make sense in the case of Kahn's remake, where the copyrighted Power Rangers characters are onscreen in every single scene.
The director's defenders rightly pointed out the absurdity of Vimeo removing the short film just hours after giving it a "Staff Pick" award, but the real absurdity runs in the opposite direction -- how did Vimeo's staff give an award to the film that they should have known was a knockoff? Presumably they had heard of the Power Rangers and knew that the movie was using the characters without permission.
Moreover, there's not just a legal argument against an unauthorized "gritty reboot" of the Power Rangers, there's a moral one as well. The short film shows that Joseph Kahn is a technically competent director -- but there are many, many competent directors out there, making gritty sci-fi films of short and feature length, all competing for people's attention. By using the "Power Rangers" name for his piece, Kahn got way more views than he would have gotten if he had released it as "just another dark sci-fi short film." And despite his protestations that he's not making money from the film, it's bringing him exposure and connections which are almost certainly monetizable somewhere down the road, opportunities which come at the expense of other similarly talented directors. Does that seem fair?
Remember, we welcome reader-submitted essays and opinion pieces, not just news snippets, through the Slashdot submissions form .
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Gritty 'Power Rangers' Short Is Not Fair Use
Bennett Haselton writes: Vimeo and Youtube are pressured to remove a dark, fan-made "Power Rangers" short film; Vimeo capitulated, while Youtube has so far left it up. I'm generally against the overreach of copyright law, but in this case, how could anyone argue the short film doesn't violate the rights of the franchise creator? And should Vimeo and Youtube clarify their policies on the unauthorized use of copyrighted characters? Read on for the rest."Power/Rangers", the 11-minute short directed by music video veteran Joseph Kahn, is still available on Youtube, where it was posted by the film's producer, Adi Shankar. Rival video site Vimeo removed the short film after receiving a copyright complaint from Haim Saban, the creator of the U.S. series, for using the characters without his permission.
The movie is OK. I think the people gushing about how amazing it is are mentally comparing it to the awful 1995 "Power Rangers" movie or the bland cartoon. But how are the director and his defenders arguing that the movie isn't a copyright violation?
The director said in one of a series of tweets: "Every image in POWER/RANGERS is original footage. Nothing was pre-existing. There is no copyrighted footage in the short." True, but this ignores the fact that characters themselves can be protected by copyright. Fan fiction sites can exist legally only to the extent that the character copyright owner grants permission (J.K. Rowling has explicitly given permission for the Harry Potter characters to be used in fan fiction; Anne Rice specifically prohibits fan fiction featuring her characters). Most obviously, when a studio like Warner Brothers produces their own gritty reboot of a character, they have to pay fees to the owner of that character, even if every frame of their movie is entirely the studio's own work. Why on Earth would the studio pay those fees, if they didn't have to?
The director also tweeted, "I am not making any money on it and I refuse to accept any from anyone." Well, everyone ought to know by now that that argument isn't going to fly if you put a copy of The Avengers on your personal home page. It's not obvious why that defense should work any better if you've violated someone's copyright by using their characters without permission, instead of just copying their movie.
Kahn also tweeted that the short film was not a copyright violation because it was "satire," and his supporters agreed, calling the film a "parody." (Copyright law holds that you can satirize or parody someone else's work without their permission; thus Jason Friedberg and Aaron Seltzer do not have to pay licensing fees for the movies that they rip off in their awful "parodies.") But no English speaker would use the word "satire" or "parody" to describe Kahn's movie, precisely because of the qualities that people loved about it (dark, violent, almost completely humorless). Most tellingly, as far as I can tell nobody did call it a satire or parody until that started being raised as a defense against copyright claims -- they called it a dark, gritty remake or re-imagining, because that's what it was, and calling it a "satire" sounds jarringly wrong unless you're in on the wink-wink pseudo-legal strategy.
Kahn also invoked "fair use" multiple times, but that's just begging the question: since "fair use" is a catch-all for several scenarios in which you can legally use copyrighted content without the owner's permission (parody/satire, brief excerpt for the purpose of commentary/criticism, etc.), which defense applies here? One of the criteria for "fair use" is how much of the original work you re-used -- if your online review of The Dark Knight links to a 10-second clip that you posted to show that the fight scenes are kick-ass, that might be OK, but a 30-minute excerpt would not be. But if we apply that logic to the use of a copyrighted character, in a story you're either using someone else's copyrighted character, or you're not. Given that characters are protected by copyright at all, it doesn't make much sense to talk about "using 0.5% of a character", the way that a 30-second clip would constitute only 0.5% of a 100-minute movie. It certainly wouldn't make sense in the case of Kahn's remake, where the copyrighted Power Rangers characters are onscreen in every single scene.
The director's defenders rightly pointed out the absurdity of Vimeo removing the short film just hours after giving it a "Staff Pick" award, but the real absurdity runs in the opposite direction -- how did Vimeo's staff give an award to the film that they should have known was a knockoff? Presumably they had heard of the Power Rangers and knew that the movie was using the characters without permission.
Moreover, there's not just a legal argument against an unauthorized "gritty reboot" of the Power Rangers, there's a moral one as well. The short film shows that Joseph Kahn is a technically competent director -- but there are many, many competent directors out there, making gritty sci-fi films of short and feature length, all competing for people's attention. By using the "Power Rangers" name for his piece, Kahn got way more views than he would have gotten if he had released it as "just another dark sci-fi short film." And despite his protestations that he's not making money from the film, it's bringing him exposure and connections which are almost certainly monetizable somewhere down the road, opportunities which come at the expense of other similarly talented directors. Does that seem fair?
Remember, we welcome reader-submitted essays and opinion pieces, not just news snippets, through the Slashdot submissions form .
-
Gritty 'Power Rangers' Short Is Not Fair Use
Bennett Haselton writes: Vimeo and Youtube are pressured to remove a dark, fan-made "Power Rangers" short film; Vimeo capitulated, while Youtube has so far left it up. I'm generally against the overreach of copyright law, but in this case, how could anyone argue the short film doesn't violate the rights of the franchise creator? And should Vimeo and Youtube clarify their policies on the unauthorized use of copyrighted characters? Read on for the rest."Power/Rangers", the 11-minute short directed by music video veteran Joseph Kahn, is still available on Youtube, where it was posted by the film's producer, Adi Shankar. Rival video site Vimeo removed the short film after receiving a copyright complaint from Haim Saban, the creator of the U.S. series, for using the characters without his permission.
The movie is OK. I think the people gushing about how amazing it is are mentally comparing it to the awful 1995 "Power Rangers" movie or the bland cartoon. But how are the director and his defenders arguing that the movie isn't a copyright violation?
The director said in one of a series of tweets: "Every image in POWER/RANGERS is original footage. Nothing was pre-existing. There is no copyrighted footage in the short." True, but this ignores the fact that characters themselves can be protected by copyright. Fan fiction sites can exist legally only to the extent that the character copyright owner grants permission (J.K. Rowling has explicitly given permission for the Harry Potter characters to be used in fan fiction; Anne Rice specifically prohibits fan fiction featuring her characters). Most obviously, when a studio like Warner Brothers produces their own gritty reboot of a character, they have to pay fees to the owner of that character, even if every frame of their movie is entirely the studio's own work. Why on Earth would the studio pay those fees, if they didn't have to?
The director also tweeted, "I am not making any money on it and I refuse to accept any from anyone." Well, everyone ought to know by now that that argument isn't going to fly if you put a copy of The Avengers on your personal home page. It's not obvious why that defense should work any better if you've violated someone's copyright by using their characters without permission, instead of just copying their movie.
Kahn also tweeted that the short film was not a copyright violation because it was "satire," and his supporters agreed, calling the film a "parody." (Copyright law holds that you can satirize or parody someone else's work without their permission; thus Jason Friedberg and Aaron Seltzer do not have to pay licensing fees for the movies that they rip off in their awful "parodies.") But no English speaker would use the word "satire" or "parody" to describe Kahn's movie, precisely because of the qualities that people loved about it (dark, violent, almost completely humorless). Most tellingly, as far as I can tell nobody did call it a satire or parody until that started being raised as a defense against copyright claims -- they called it a dark, gritty remake or re-imagining, because that's what it was, and calling it a "satire" sounds jarringly wrong unless you're in on the wink-wink pseudo-legal strategy.
Kahn also invoked "fair use" multiple times, but that's just begging the question: since "fair use" is a catch-all for several scenarios in which you can legally use copyrighted content without the owner's permission (parody/satire, brief excerpt for the purpose of commentary/criticism, etc.), which defense applies here? One of the criteria for "fair use" is how much of the original work you re-used -- if your online review of The Dark Knight links to a 10-second clip that you posted to show that the fight scenes are kick-ass, that might be OK, but a 30-minute excerpt would not be. But if we apply that logic to the use of a copyrighted character, in a story you're either using someone else's copyrighted character, or you're not. Given that characters are protected by copyright at all, it doesn't make much sense to talk about "using 0.5% of a character", the way that a 30-second clip would constitute only 0.5% of a 100-minute movie. It certainly wouldn't make sense in the case of Kahn's remake, where the copyrighted Power Rangers characters are onscreen in every single scene.
The director's defenders rightly pointed out the absurdity of Vimeo removing the short film just hours after giving it a "Staff Pick" award, but the real absurdity runs in the opposite direction -- how did Vimeo's staff give an award to the film that they should have known was a knockoff? Presumably they had heard of the Power Rangers and knew that the movie was using the characters without permission.
Moreover, there's not just a legal argument against an unauthorized "gritty reboot" of the Power Rangers, there's a moral one as well. The short film shows that Joseph Kahn is a technically competent director -- but there are many, many competent directors out there, making gritty sci-fi films of short and feature length, all competing for people's attention. By using the "Power Rangers" name for his piece, Kahn got way more views than he would have gotten if he had released it as "just another dark sci-fi short film." And despite his protestations that he's not making money from the film, it's bringing him exposure and connections which are almost certainly monetizable somewhere down the road, opportunities which come at the expense of other similarly talented directors. Does that seem fair?
Remember, we welcome reader-submitted essays and opinion pieces, not just news snippets, through the Slashdot submissions form .
-
Games Workshop At 40: How They Brought D&D To Britain
An anonymous reader writes: Following on the fortieth anniversary of Dungeons & Dragons last year, another formative influence on modern gaming is celebrating its fortieth birthday: Games Workshop. Playing at the World covers the story of how the founders, Ian Livingstone and Steve Jackson (not the other Steve Jackson), started out as subscribers to the 1960s British gaming zine Albion playing Diplomacy by mail and (in Ian's case) publishing silly cartoons. When Albion folded at the beginning of 1975, Livingstone and Jackson formed Games Workshop with its own zine Owl & Weasel as a way to bring "progressive games" (as in "progressive rock") to the UK. Shortly thereafter, when they discovered Dungeons & Dragons, fantasy and role-playing games became their focus. After Owl & Weasel grew up into White Dwarf in 1977, its famous "Fiend Factory" column ended up populating the D&D Fiend Folio. And in the 1980s, of course, they brought us Warhammer and their retail stories brought stylish miniatures to many a needful gamer. Happy birthday to Games Workshop! -
Games Workshop At 40: How They Brought D&D To Britain
An anonymous reader writes: Following on the fortieth anniversary of Dungeons & Dragons last year, another formative influence on modern gaming is celebrating its fortieth birthday: Games Workshop. Playing at the World covers the story of how the founders, Ian Livingstone and Steve Jackson (not the other Steve Jackson), started out as subscribers to the 1960s British gaming zine Albion playing Diplomacy by mail and (in Ian's case) publishing silly cartoons. When Albion folded at the beginning of 1975, Livingstone and Jackson formed Games Workshop with its own zine Owl & Weasel as a way to bring "progressive games" (as in "progressive rock") to the UK. Shortly thereafter, when they discovered Dungeons & Dragons, fantasy and role-playing games became their focus. After Owl & Weasel grew up into White Dwarf in 1977, its famous "Fiend Factory" column ended up populating the D&D Fiend Folio. And in the 1980s, of course, they brought us Warhammer and their retail stories brought stylish miniatures to many a needful gamer. Happy birthday to Games Workshop! -
Games Workshop At 40: How They Brought D&D To Britain
An anonymous reader writes: Following on the fortieth anniversary of Dungeons & Dragons last year, another formative influence on modern gaming is celebrating its fortieth birthday: Games Workshop. Playing at the World covers the story of how the founders, Ian Livingstone and Steve Jackson (not the other Steve Jackson), started out as subscribers to the 1960s British gaming zine Albion playing Diplomacy by mail and (in Ian's case) publishing silly cartoons. When Albion folded at the beginning of 1975, Livingstone and Jackson formed Games Workshop with its own zine Owl & Weasel as a way to bring "progressive games" (as in "progressive rock") to the UK. Shortly thereafter, when they discovered Dungeons & Dragons, fantasy and role-playing games became their focus. After Owl & Weasel grew up into White Dwarf in 1977, its famous "Fiend Factory" column ended up populating the D&D Fiend Folio. And in the 1980s, of course, they brought us Warhammer and their retail stories brought stylish miniatures to many a needful gamer. Happy birthday to Games Workshop! -
Games Workshop At 40: How They Brought D&D To Britain
An anonymous reader writes: Following on the fortieth anniversary of Dungeons & Dragons last year, another formative influence on modern gaming is celebrating its fortieth birthday: Games Workshop. Playing at the World covers the story of how the founders, Ian Livingstone and Steve Jackson (not the other Steve Jackson), started out as subscribers to the 1960s British gaming zine Albion playing Diplomacy by mail and (in Ian's case) publishing silly cartoons. When Albion folded at the beginning of 1975, Livingstone and Jackson formed Games Workshop with its own zine Owl & Weasel as a way to bring "progressive games" (as in "progressive rock") to the UK. Shortly thereafter, when they discovered Dungeons & Dragons, fantasy and role-playing games became their focus. After Owl & Weasel grew up into White Dwarf in 1977, its famous "Fiend Factory" column ended up populating the D&D Fiend Folio. And in the 1980s, of course, they brought us Warhammer and their retail stories brought stylish miniatures to many a needful gamer. Happy birthday to Games Workshop! -
Games Workshop At 40: How They Brought D&D To Britain
An anonymous reader writes: Following on the fortieth anniversary of Dungeons & Dragons last year, another formative influence on modern gaming is celebrating its fortieth birthday: Games Workshop. Playing at the World covers the story of how the founders, Ian Livingstone and Steve Jackson (not the other Steve Jackson), started out as subscribers to the 1960s British gaming zine Albion playing Diplomacy by mail and (in Ian's case) publishing silly cartoons. When Albion folded at the beginning of 1975, Livingstone and Jackson formed Games Workshop with its own zine Owl & Weasel as a way to bring "progressive games" (as in "progressive rock") to the UK. Shortly thereafter, when they discovered Dungeons & Dragons, fantasy and role-playing games became their focus. After Owl & Weasel grew up into White Dwarf in 1977, its famous "Fiend Factory" column ended up populating the D&D Fiend Folio. And in the 1980s, of course, they brought us Warhammer and their retail stories brought stylish miniatures to many a needful gamer. Happy birthday to Games Workshop! -
Games Workshop At 40: How They Brought D&D To Britain
An anonymous reader writes: Following on the fortieth anniversary of Dungeons & Dragons last year, another formative influence on modern gaming is celebrating its fortieth birthday: Games Workshop. Playing at the World covers the story of how the founders, Ian Livingstone and Steve Jackson (not the other Steve Jackson), started out as subscribers to the 1960s British gaming zine Albion playing Diplomacy by mail and (in Ian's case) publishing silly cartoons. When Albion folded at the beginning of 1975, Livingstone and Jackson formed Games Workshop with its own zine Owl & Weasel as a way to bring "progressive games" (as in "progressive rock") to the UK. Shortly thereafter, when they discovered Dungeons & Dragons, fantasy and role-playing games became their focus. After Owl & Weasel grew up into White Dwarf in 1977, its famous "Fiend Factory" column ended up populating the D&D Fiend Folio. And in the 1980s, of course, they brought us Warhammer and their retail stories brought stylish miniatures to many a needful gamer. Happy birthday to Games Workshop! -
Games Workshop At 40: How They Brought D&D To Britain
An anonymous reader writes: Following on the fortieth anniversary of Dungeons & Dragons last year, another formative influence on modern gaming is celebrating its fortieth birthday: Games Workshop. Playing at the World covers the story of how the founders, Ian Livingstone and Steve Jackson (not the other Steve Jackson), started out as subscribers to the 1960s British gaming zine Albion playing Diplomacy by mail and (in Ian's case) publishing silly cartoons. When Albion folded at the beginning of 1975, Livingstone and Jackson formed Games Workshop with its own zine Owl & Weasel as a way to bring "progressive games" (as in "progressive rock") to the UK. Shortly thereafter, when they discovered Dungeons & Dragons, fantasy and role-playing games became their focus. After Owl & Weasel grew up into White Dwarf in 1977, its famous "Fiend Factory" column ended up populating the D&D Fiend Folio. And in the 1980s, of course, they brought us Warhammer and their retail stories brought stylish miniatures to many a needful gamer. Happy birthday to Games Workshop! -
Games Workshop At 40: How They Brought D&D To Britain
An anonymous reader writes: Following on the fortieth anniversary of Dungeons & Dragons last year, another formative influence on modern gaming is celebrating its fortieth birthday: Games Workshop. Playing at the World covers the story of how the founders, Ian Livingstone and Steve Jackson (not the other Steve Jackson), started out as subscribers to the 1960s British gaming zine Albion playing Diplomacy by mail and (in Ian's case) publishing silly cartoons. When Albion folded at the beginning of 1975, Livingstone and Jackson formed Games Workshop with its own zine Owl & Weasel as a way to bring "progressive games" (as in "progressive rock") to the UK. Shortly thereafter, when they discovered Dungeons & Dragons, fantasy and role-playing games became their focus. After Owl & Weasel grew up into White Dwarf in 1977, its famous "Fiend Factory" column ended up populating the D&D Fiend Folio. And in the 1980s, of course, they brought us Warhammer and their retail stories brought stylish miniatures to many a needful gamer. Happy birthday to Games Workshop! -
Feds Admit Stingray Can Disrupt Bystanders' Communications
linuxwrangler writes The government has fought hard to keep details about use and effects of the controversial Stingray device secret. But this Wired article points to recently released documents in which the government admits that the device can cause collateral damage to other network users. The controversy has heated to the point that Florida senator Bill Nelson has made statements that such devices will inevitably force lawmakers to come up with new ways to protect privacy — a comment that is remarkable considering that the Stingray is produced by Harris Corporation which is headquartered in Nelson's home state. -
Statistical Mechanics Finds Best Places To Hide During Zombie Apocalypse
HughPickens.com writes Eric Mack reports at Cnet that a team of researchers at Cornell University, inspired by the book "World War Z" by Max Brooks, have used statistical-mechanics to model how an actual zombie outbreak might unfold and determined the best long-term strategy for surviving the walking dead: Head for the hills. Specifically, you should probably get familiar now with the general location of Glacier National Park so that when it all goes down, you can start heading in that direction. The project started with differential equations to model a fully connected population, then moved on to lattice-based models, and ended with a full US-scale simulation of an outbreak across the continental US. "At their heart, the simulations are akin to modeling chemical reactions taking place between different elements and, in this case, we have four states a person can be in--human," says Alex Alemi, "infected, zombie, or dead zombie--with approximately 300 million people."
Alemi believes cities would succumb to the zombie scourge quickly, but the infection rate would slow down significantly in more sparsely populated areas and could take months to reach places like the Northern Rockies and Glacier National Park. "Given the dynamics of the disease, once the zombies invade more sparsely populated areas, the whole outbreak slows down--there are fewer humans to bite, so you start creating zombies at a slower rate," Alemi says. Once you hit Montana and Idaho, you might as well keep heading farther north into the Canadian Rockies and all the way up to Alaska where data analysis shows you're most likely to survive the zombie apocalypse. The state with the lowest survival rate? — New Jersey. Unfortunately a full scale simulation of an outbreak in the United States shows that for `realistic' parameters, we are largely doomed. -
Hyperloop Testing Starts Next Year
neanderslob writes: In 2013, Elon Musk told us about a theoretical transportation system he'd been thinking about for a while. It was called "hyperloop," and it was a tube-based system capable of sending people and things at speeds of up to 800mph. Now, a company called Hyperloop Transportation Technologies plans to start construction on an actual hyperloop next year. The idea is to build it to serve Quay Valley (a proposed 75,000-resident solar power city in Kings County, California). The project will be paid for with $100 million the company expects to raise through a direct public offering in the third quarter of this year. The track itself will be a 5-mile loop and won't reach anywhere close to the 800mph Musk proposed in his white paper — but it's a start. -
Is That Dress White and Gold Or Blue and Black?
HughPickens.com writes Color scientists already have a word for it: Dressgate. Now the Washington Post reports that a puzzling thing happened on Thursday night consuming millions — perhaps tens of millions — across the planet and trending on Twitter ahead of even Jihadi John's identification. The problem was this: Roughly three-fourths of people swore that this dress was white and gold, according to BuzzFeed polling but everyone else said it's dress was blue. Others said the dress could actually change colors. So what's going on? According to the NYT our eyes are able to assign fixed colors to objects under widely different lighting conditions. This ability is called color constancy. But the photograph doesn't give many clues about the ambient light in the room. Is the background bright and the dress in shadow? Or is the whole room bright and all the colors are washed out? If you think the dress is in shadow, your brain may remove the blue cast and perceive the dress as being white and gold. If you think the dress is being washed out by bright light, your brain may perceive the dress as a darker blue and black.
According to Beau Lotto, the brain is doing something remarkable and that's why people are so fascinated by this dress. "It's entertaining two realities that are mutually exclusive. It's seeing one reality, but knowing there's another reality. So you're becoming an observer of yourself. You're having tremendous insight into what it is to be human. And that's the basis of imagination." As usual xkcd has the final word. It would make the comments more informatively scannable if you include your perceived color pair in the title of any comments below. -
Invented-Here Syndrome
edA-qa writes: Are you afraid to write code? Does the thought linger in your brain that somewhere out there somebody has already done this? Do you find yourself trapped in an analysis cycle where nothing is getting done? Is your product mutating to accommodate third party components? If yes, then perhaps you are suffering from invented-here syndrome.
Most of use are aware of not-invented-here syndrome, but the opposite problem is perhaps equally troublesome. We can get stuck in the mindset that there must be a product, library, or code sample, that already does what we want. Instead of just writing the code we need a lot of effort is spent testing out modules and trying to accommodate our own code. At some point we need to just say, 'stop!', and write the code ourselves. -
Surgeon: First Human Head Transplant May Be Just Two Years Away
HughPickens.com (3830033) writes "Michelle Star writes at C/net that Surgeon Sergio Canavero, director of the Turin Advanced Neuromodulation Group in Italy, believes he has developed a technique to remove the head from a non-functioning body and transplant it onto the healthy body. According to Canavero's paper published in Surgical Neurology International, first, both the transplant head and the donor body need to be cooled in order to slow cell death. Then, the neck of both would be cut and the major blood vessels linked with tubes. Finally, the spinal cords would be severed, with as clean a cut as possible. Joining the spinal cords, with the tightly packed nerves inside, is key. The plan involves flushing the area with polyethylene glycol, followed by several hours of injections of the same, a chemical that encourages the fat in cell membranes to mesh. The blood vessels, muscles and skin would then be sutured and the patient would be induced into a coma for several weeks to keep them from moving around; meanwhile, electrodes would stimulate the spine with electricity in an attempt to strengthen the new nerve connections.
Head transplants has been tried before. In 1970, Robert White led a team at Case Western Reserve University in Cleveland, US, that tried to transplant the head of one monkey on to the body of another. The surgeons stopped short of a full spinal cord transfer, so the monkey could not move its body. Despite Canavero's enthusiasm, many surgeons and neuroscientists believe massive technical hurdles push full body transplants into the distant future. The starkest problem is that no one knows how to reconnect spinal nerves and make them work again. "This is such an overwhelming project, the possibility of it happening is very unlikely," says Harry Goldsmith." -
Surgeon: First Human Head Transplant May Be Just Two Years Away
HughPickens.com (3830033) writes "Michelle Star writes at C/net that Surgeon Sergio Canavero, director of the Turin Advanced Neuromodulation Group in Italy, believes he has developed a technique to remove the head from a non-functioning body and transplant it onto the healthy body. According to Canavero's paper published in Surgical Neurology International, first, both the transplant head and the donor body need to be cooled in order to slow cell death. Then, the neck of both would be cut and the major blood vessels linked with tubes. Finally, the spinal cords would be severed, with as clean a cut as possible. Joining the spinal cords, with the tightly packed nerves inside, is key. The plan involves flushing the area with polyethylene glycol, followed by several hours of injections of the same, a chemical that encourages the fat in cell membranes to mesh. The blood vessels, muscles and skin would then be sutured and the patient would be induced into a coma for several weeks to keep them from moving around; meanwhile, electrodes would stimulate the spine with electricity in an attempt to strengthen the new nerve connections.
Head transplants has been tried before. In 1970, Robert White led a team at Case Western Reserve University in Cleveland, US, that tried to transplant the head of one monkey on to the body of another. The surgeons stopped short of a full spinal cord transfer, so the monkey could not move its body. Despite Canavero's enthusiasm, many surgeons and neuroscientists believe massive technical hurdles push full body transplants into the distant future. The starkest problem is that no one knows how to reconnect spinal nerves and make them work again. "This is such an overwhelming project, the possibility of it happening is very unlikely," says Harry Goldsmith." -
Facebook's Colonies
sarahnaomi writes: Facebook this week released a major report on global internet access, as part of the company's Internet.org campaign, which aims to bring cheap internet to new markets in partnership with seven mobile companies. Facebook says 1.39 billion people used its product in December 2014, and it's natural for the company to try to corral the other four-fifths of the planet. But aside from ideals and growth markets, the report highlights a tension inherent to the question of access: When Facebook sets sail to disconnected markets, what version of the internet will it bring? In its report, Facebook advocates for closing the digital divide as quickly as we can, which is a good thing. But when Facebook argues that, "as use of the internet continues to expand, it will exert a powerful effect on the global economy, particularly in the developing world," it's arguing that any increase in access is inherently good, which isn't necessarily the case. -
Obama Vetoes Keystone XL Pipeline Bill
An anonymous reader writes: As expected, President Obama has vetoed a bill that would have given the green light for construction of the Keystone XL Pipeline. "By saying no to the legislation, Mr. Obama retains the authority to make a final judgment on the pipeline on his own timeline. The White House has said the president would decide whether to allow the pipeline when all of the environmental and regulatory reviews are complete. ... Since 2011, the proposed Keystone pipeline, which would deliver up to 800,000 barrels daily of heavy petroleum from the oil sands of Alberta to ports and refineries on the Gulf Coast, has emerged as a broader symbol of the partisan political clash over energy, climate change and the economy." -
Using Microfinance to Develop Coding Talent (Video)
Here's a quote from the CodersTrust website: 'CodersTrust is the brainchild of Ferdinand Kjærulff. As a Captain of the Danish army he served as recovery officer in Iraq after the fall of Saddam. He pioneered a recovery project with the allied forces, bringing internet and e-learning to the citizens of the region in which he was stationed. The project was a massive success and inspired him to eventually create CodersTrust – supported by Danida – with a vision to democratize access to education via the internet on a global scale.' A lofty vision, indeed. But with help from the original microfinance company, Grameen Bank, and the Danish International Development Agency (Danida), it seems to be coming true. Note: If you click the "Read" button below this paragraph, the video interview will play automatically. -
Using Microfinance to Develop Coding Talent (Video)
Here's a quote from the CodersTrust website: 'CodersTrust is the brainchild of Ferdinand Kjærulff. As a Captain of the Danish army he served as recovery officer in Iraq after the fall of Saddam. He pioneered a recovery project with the allied forces, bringing internet and e-learning to the citizens of the region in which he was stationed. The project was a massive success and inspired him to eventually create CodersTrust – supported by Danida – with a vision to democratize access to education via the internet on a global scale.' A lofty vision, indeed. But with help from the original microfinance company, Grameen Bank, and the Danish International Development Agency (Danida), it seems to be coming true. Note: If you click the "Read" button below this paragraph, the video interview will play automatically. -
Police Use DNA To Generate a Suspect's Face
An anonymous reader writes: The NY Times has a pair of articles about a technology now being used in police investigations: computer generation of a suspect's face from only their DNA. Law enforcement in South Carolina had no pictures or descriptions of a man who murdered a mother and her daughter, but they had some of his DNA. From this, a company named Parabon NanoLabs used a technique called DNA phenotyping to create a rough portrait of the suspect's facial features, which the police then shared with the public.
The accuracy of these portraits is still an area of hot debate — most of them look rather generic. The NY Times staff tested it with a couple of their employees, circulating the DNA-inspired portraits and seeing if people could guess who it was supposed to be. None of the ~50 employees were able to identify reporter John Markoff, and only about 10 were able to identify video journalist Catherine Spangler. But even though the accuracy for a person's entire face is low, techniques for specific attributes, like eye color, have improved greatly. Of course, the whole situation raises a slew of civil liberties questions: "What traits are off limits? Should the authorities be able to test whether a suspect has a medical condition or is prone to violence should such testing be possible?" -
Google Teams Up With 3 Wireless Carriers To Combat Apple Pay
HughPickens.com writes AP reports that in an effort to undercut Apple's hit service Apple Pay, Google is teaming up with three wireless carriers by building its payment service into Android smartphones sold by AT&T Inc., Verizon Wireless and T-Mobile USA. Besides trying to make it more convenient to use Wallet, Google also is hoping to improve the nearly 4-year-old service. Toward that end, Google is buying some mobile payment technology and patents from Softcard, a 5-year-old venture owned by the wireless carriers. Financial terms weren't disclosed but Apple Pay's popularity probably helped forge the unlikely alliance between Google and the wireless carriers. Google traditionally has had a prickly relationship with the carriers, largely because it doesn't believe enough has been done to upgrade wireless networks and make them cheaper so more people can spend more time online.
The biggest challenge however is one that both Apple and Google face: Only a small fraction of the 10 million or so retail outlets in the U.S.–220,000 at last count–have checkout readers that can accept payments from either system. Both wallets use a radio technology called Near Field Communication to send payment, and it's expected to take years for most stores to be upgraded. What's at play? The big tech companies and carriers seem convinced that our phones will eventually replace our wallets. For carriers, that could make mobile wallet technology table stakes over the next few years as they compete for consumers. -
Al-Shabaab Video Threat Means Heightened Security at Mall of America
Reuters and other news outlets carry the news that the Minnesota's gigantic Mall of America is under heightened security after a video threat posted online by terrorist group Al-Shabaab. Also at CNN and CBS News. According to Reuters' version of the story: The U.S. homeland security chief said on Sunday he takes seriously a threat made by Somali-based Islamist militants against shopping malls, including the Mall of America in Minnesota, and urged people going there to be careful. Homeland Security Secretary Jeh Johnson was reacting to a video released by al Shabaab appearing to call for attacks on Western shopping areas, specifically mentioning Mall of America, the West Edmonton Mall in Canada and London's Oxford Street. ... Mall officials issued a statement about the threat made by the group, saying they are monitoring events with the help of federal, state and local law enforcement agencies. "Mall of America has implemented extra security precautions, some may be noticeable to guests, and others won’t be," the officials said. -
Drug-Resistant Malaria May Pose Major Threat
According to Newsweek, "A strain of drug-resistant malaria that was discovered last summer along the Thailand-Cambodia border has been been spreading throughout Southeast Asia, to Laos, Vietnam, Cambodia and Myanmar." Specifically, the samples are resistant to anti-malarial artemisinin. The study analyzed more than 900 blood samples from malaria patients at over 55 different sites in Myanmar. The results showed that the drug-resistant bug was widespread, and dangerously close to the Indian border in the country’s Sagaing region. "Our study shows that artemisinin resistance extends over more of southeast Asia than had previously been known, and is now present close to the border with India,” wrote the researchers in the study abstract. -
Smart Rendering For Virtual Reality
An anonymous reader writes: Researchers from Intel have been working on new methods for improving the rendering speed for modern wide-angle head-mounted displays like the Oculus Rift and Google Cardboard. Their approach makes use of the fact that because of the relatively cheap and lightweight lenses the distortion astigmatism happens: only the center area can be perceived very sharp, while with increasing distance from it, the perception gets more and more blurred. So what happens if you don't spend the same amount of calculations and quality for all pixels? The blog entry gives hints to future rendering architectures and shows performance numbers. -
Federal Court: Theft of Medical Records Not an 'Imminent Danger' To Victim
chicksdaddy writes: A federal court in Texas ruled last week that a massive data breach at a hospital in that state didn't put patients at imminent risk of identity theft, even when presented with evidence that suggested stolen patient information was being used in attempted fraud and identity theft schemes. According to a post over at Digital Guardian's blog Beverly Peters was one more than 400,000 patients of St. Joseph Hospital whose information was stolen by hackers in an attack that took place between December 16 and 18, 2013.
Peters alleged that her personal information had been exposed in the breach and then disseminated in the public domain, where it was being "misused by unauthorized and unknown third parties." Specifically: Peters reported that, subsequent to the breach at St. Josephs, her Discover credit card was used to make a fraudulent purchase and that hackers had tried to infiltrate her Amazon.com account — posing as her son. Also: telemarketers were using the stolen information. Peters claimed that, after the breach, she was besieged with calls and solicitations for medical products and services companies, with telemarketers asking to speak to her and with specific family members, whose contact information was part of the record stolen from St. Joseph's.
As a result, Peters argued that she faced an "imminent injury" due to "increased risk" of future identity theft and fraud because of the breach at St. Joseph, and wished to sue the hospital for violations of the Fair Credit Reporting Act (FCRA). But the court found otherwise, ruling that Peters lacked standing to bring the case in federal court under Article III of the Constitution. That was because she hadn't been able to prove any direct damages from the attempted identity theft that occurred in the past (Discover reversed the fraudulent charge), while the threat she faced in the future was not "imminent."
As this article notes, the ruling turns on a high profile case involving government surveillance and the now-infamous FISA courts dating back to the Carter administration: Clapper v. Amnesty International USA. In that case, the U.S. Supreme Court ruled against the human rights group and a collection of lawyers and reporters in a challenge to part of the Foreign Intelligence Surveillance Act (FISA). The plaintiffs said they feared that their sources, colleagues and clients would be targets of U.S. government surveillance, and the threat would force them to take expensive security measures to keep their communications private. The High Court ruled otherwise, saying the threat of government surveillance was hypothetical, but not "certainly impending."
In his 15 page ruling (PDF), U.S. District Judge Kenneth Hoyt said the same logic applied to Peters' suit as well. "Under Clapper, Peters must at least plausibly establish a "certainly impending" or "substantial" risk that she will be victimized," Hoyt wrote. "The allegation that risk has been increased does not transform that assertion into a cognizable injury. -
Theory of Information Could Resolve One of the Great Paradoxes of Cosmology
KentuckyFC writes: When physicists attempt to calculate the energy density of the universe from first principles, the number they come up using quantum mechanics is 10^94 g/cm^3 . And yet the observed energy density is about 10^-27 g/cm^3. In other words, our best theory of reality misses the mark by 120 orders of magnitude. Now one researcher says the paradox can be resolved by considering the information content of the universe. Specifying the location of the 10^25 stars in the visible universe to an accuracy of 10 cubic kilometers requires some 10^93 bits. And using Landauer's principle to calculate the energy associated with all these bits gives an energy density of about 10^-30 g/cm^3. That's not a bad first principles result. But if the location has to be specified to the Planck length, then the energy density is about 117 orders of magnitude larger. In other words, the nature of information should lie at the heart of our best theory of reality, not quantum mechanics. -
MN Legislature Introduces Amendment To Protect Electronic Communications
Bob the Super Hamste writes: The Minnesota legislature has introduced an amendment to the State Constitution to enshrine the protections against unreasonable search and seizure to electronic communications and data. The amendment appears to have broad support in the State House, but leadership in the State Senate is lukewarm to it. In the Senate, Judiciary Committee Chairman Ron Latz (DFL) had blocked the amendment, stating that he feels it is redundant. Additionally, Senate Majority Leader Tom Bakk (DFL) opposes the legislation because it is an amendment to the Minnesota Constitution. If it passed, Minnesota would become only the second state to enact such a change (Missouri did so last year with support from 75% of voters). -
Breakthrough In Face Recognition Software
An anonymous reader writes: Face recognition software underwent a revolution in 2001 with the creation of the Viola-Jones algorithm. Now, the field looks set to dramatically improve once again: computer scientists from Stanford and Yahoo Labs have published a new, simple approach that can find faces turned at an angle and those that are partially blocked by something else. The researchers "capitalize on the advances made in recent years on a type of machine learning known as a deep convolutional neural network. The idea is to train a many-layered neural network using a vast database of annotated examples, in this case pictures of faces from many angles. To that end, Farfade and co created a database of 200,000 images that included faces at various angles and orientations and a further 20 million images without faces. They then trained their neural net in batches of 128 images over 50,000 iterations. ... What's more, their algorithm is significantly better at spotting faces when upside down, something other approaches haven't perfected." -
Advice on How to Start an IT Business (Video)
Lee Drake owns a small IT service and sales company in Rochester, New York, called OS Cubed. He was a cubicle denizen many years ago, and didn't like it. So he started his own business, first with a partner and later as the sole owner. Rochester may be part of the infamous "rust belt," but Lee seems to be doing well, to the point where he's happy to pass on some tips about how to start and grow your own IT business. While Lee's company specializes in "Microsoft solutions," his advice applies to almost any IT business -- and almost any other kind of business, too.