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Taking Games Seriously

The idea drives the intelligentsia nuts, but it's becoming clearer all the time that culture isn't being destroyed online but re-invented here. This sensibility is behind a new Web site that takes the culture of gaming as seriously as it deserves to be. (Read More)

"The spirit of the hacker is one of the great creative wellspings of our time, causing the inanimate circuits to sing with ever more individualized and quirky voices; the spirit of the bard is eternal and irreplaceable, telling us what we are doing here and what we mean to each other." -- Janet Murray, Hamlet On The Holodeck

What will it take, wondered MIT Professor Murray in her classic 1997 book, for authors to create rich, satisfying stories that exploit the charactertistic properties of digital environments and deliver the aesthetic pleasures that cyberspace seems to promise?

For Murray, one of the first academics to take seriously the evolving digital world as culture, there's no doubt that the next Shakespeare will come from cyberspace.

Her prediction was especially bold at a time when the Net had already become almost synonymous with obsession, addiction, bomb-making, gun-buying, and porn. But day by day, it's clearer that she was right. Culture isn't being destroyed online, but re-invented. The next Shakespeare is probably clacking away on some Weblog or messaging system. In our time, the Net is where smart, curious, freedom-seeking and restlessly creative minds go to express themselves, experiment, and create a new kind of culture.

Wherever he or she is, her work will probably pop on a Web site something like MyVideoGames.com, launched a few months ago by Neil Morton and Steve Park, two former editors of the culture-savvy Canadian magazine Shift.

MyVideoGames is already an important site, just by dint of its existence. It acknowledges, implicitly and explicitly, that games are no longer simple forms of entertainment, but increasingly creative, complex -- even political -- expressions of the new culture forming online. It's the gaming equivalent of the newsmagazine in the media world of yore - stylish, literate, interesting.

The site offers breaking vid news, reviews, profiles of game heroes and heroines, and essays. One recent edition featured reports on the sleazy days of gaming, and the controversial "tits-and-ass game" Panty Raider, as well as ruminations on the sometimes-addictive nature of creative games. Such a site, almost inconceivable even five years ago, now seems a benchmark of the way new media evolve to recognize and shape new culture. The mainstream press, as usual, gets left behind, clucking about the new world like Temperance Ladies outside a bar.

It makes sense that this new kind of medium is forming around a complex community of gamers who seek not only amusement but intellectual challenge, stimulation, role-playing and community. Gaming is becoming a bigger part of the cultural lives of more and more people all the time. On eBay, some game characters are auctioned for tens of thousands of dollars. Barely recognized off-line at all, gamers number in the tens of millions, a following as large or larger than that which follows many traditional forms of culture -- opera, classical music. Gaming, given the storytelling inherent in video and computer games, is perhaps the most vital new cultural form emanating from cyberspace. Many games have evolved far beyond mind games like chess and Scrabble. Their characters, storylines and intellectual challenges are demanding and highly evolved.

This isn't by accident. The formulaic nature of storytelling, Murray points out, makes it especially suitable for the computer, so skilled at modeling and reproducing patterns of all kinds.

The idea of cyberspace as culture is a particularly bitter pill for many of the shapers of thought and opinion -- educators, academics, journalists, writers, members of the clergy, the so-called intelligentsia -- to stomach. In fact, Murray still has few colleagues supporting her contention that networked computing is re-shaping culture in diverse and highly creative ways.

Undaunted, Murray began teaching a course in electronic fiction in l992. "These stories cover every range and style, from oral histories to adventure tales, from the exploits of comic book heroes to domestic dramas." She is, she writes in her book, drawn more and more each year to imagining "a cyberdrama of the future ... I see glimmers of a medium that is capacious and broadly expressive, a medium capable of capturing both the hairbreadth movements of individual human consciousness and the colossal crosscurrents of global society. Just as the computer promises to re-shape knowledge in ways that sometimes complement and sometimes supercede the work of the book and the lecture hall, so too does it promise to reshape the spectrum of narrative expression, not by replacing the novel or the movie but by continuing their timeless bardic work within another framework."

Murray's idea will remain bitterly controversial for some time, especially among the guardians of conventional culture. But that's exactly the sensibility that pervades MyVideoGames.com, from Sean Monkman's essay on the physical challenges of videogames on the hands to Jonathan Kay's heartfelt -- and very truthful -- essay on how vid-games became the "ultimate scapegoat" after the Columbine High School massacre in l999.

Morton and Parks got the idea for MyVideoGame last October after they noticed half the workers in the Shift offices playing and talking constantly about games, and organizing get-togethers to play after work.

"So, I thought, heck, I gotta start a site that focuses on nothing but that," he e-mailed. "Videogames are a new mass medium. So let's do real videogame journalism like [Jann] Wenner did with music when he started Rolling Stone." Morton and Parks noticed that while a number of sites were devoted to cheats and reviews, hardly any focused on gaming's growing importance as a cultural force. "So we made a quick adjustment ... Let's focus on implications, not just applications of gaming." The site began soliciting contributions from academics and journalists, game addicts, designers and players.

With the result, Norton and Parks have made a bit of media history, once again demonstrating how mainstream journalism has napped through many significant, if less sensational, parts of the digital revolution. MyVideoGame.com recognizes precisely what Janet Murray describes so convincingly in Hamlet On The Holodeck, now out in paperback from MIT Press.

One of the most vigorous, rapidly expanding forms of popular culture, games are growing astonishingly inventive, creative, challenging and complex. Some, without question, are works of art both graphically and conceptually. For growing numbers of Americans and people elsewhere in the world, gaming is intrinsically conected to story-telling, mental stimulation and recreation, for all that school administrators, politicians and many parents still don't get it -- or fear it.

Murray's notion of the transformative power of computing as an advance in the history of narrative also is reflected on the discussions and editorial agenda of myvideogames.com.

"Computers offer us countless ways of shape-shifting," writes Murray. "Using 'morphing' software, we can transform faces so seamlessly that a grinning teenage boy melts into a haggard old woman, as if under a magic spell. The transformative power of the computer is particularly seductive in narrative environments. It makes us eager for masquerade, eager to pick up the joystick and become a cowboy or a space fighter, eager to log onto the MUD and become ElfGirl or BlackDagger."

183 comments

  1. Gaming by BgJonson79 · · Score: 1

    Although 'Net gaming be be a bane to society, it also allows people to meet from all over the world. It can also be argued that gaming helps bring near-professional level graphics hardware to the masses.

    --

    There are four boxes used in defense of liberty: soap, ballot, jury, ammo. Use in that order.

    1. Re:Gaming by BrianW · · Score: 1

      Not that most of them do anything useful with it. "Professional level" would imply that it's to be used for some form of profession, with "near-professional level" carrying the same sort of implications

      Admiteddly, gaming is probably a driving force in bringing better hardware (not just graphics, but sound hardware, processors, etc) to the masses, but it's primarily self-sustaining - for each new piece of hardware that comes out, a new game will push it to its very limits.

      While I agree that games have provided an imperative for new hardware development, I feel that the fact that it's "near-professional level" is somewhat irrelevant.

    2. Re:Gaming by Eccles · · Score: 2

      Not that most of them do anything useful with it.

      Perhaps, but for those who can make good, productive use of it, the technology is available sooner and less expensively than it would be, and that's a Good Thing. The users of our CAD program have certainly benefited from the march of 3-D technology.

      --
      Ooh, a sarcasm detector. Oh, that's a real useful invention.
    3. Re:Gaming by Grahf666 · · Score: 1

      Actually, it goes the other way around: brand new games come out that do things nobody has ever seen before, but run mediocre on the current "high-end" hardware. Processor manufacturers, graphics card companies, etc, scramble to bring out new hardware that will drive the new games adequately.
      That's way I see it, at least, and here's why: New games aren't programmed to neatly mesh with the features of the latest graphics cards. The programmers do all the crazy, wacked out stuff they have time to in the game, and the graphics cards play catchup.
      I think the obvious example here is John Carmack, who is in the unique position to tell the graphics card makers what kind of features they should build into their next products, which are usually things that Carmack would like to exploit in his next engine.

  2. Huh? by British · · Score: 1

    I didnt make a word of that article. So is another "digital revolution?"

    1. Re:Huh? by dylan_- · · Score: 2

      I thought it was a very interesting piece. I'd never heard of Panty Raider....

      dylan_-


      --

      --
      Igor Presnyakov stole my hat
    2. Re:Huh? by Anonymous Coward · · Score: 1

      Jon Katz sick again
      with verbal diarrhea
      we are his toilet

    3. Re:Huh? by aat · · Score: 1

      How the f*** did this comment get moderated as insightful?
      Someone is on definitely on crack.....

      Arun

  3. Boggle by Kaa · · Score: 1

    Does Jon Katz believe that MyVideoGames.com is the first site to focus on games??? The first site to report game news and publish articles ruminating on the meaning/use/significance/addiction to games?

    Gaming community has been flourishing on the web, and on the 'net before that, for a long, long time. MyVideoGames is just Johnny-come-lately...

    Kaa

    --

    Kaa
    Kaa's Law: In any sufficiently large group of people most are idiots.
  4. As a service to /. readers... by Rombuu · · Score: 5

    I have taken Jon's article, run it through Microsoft Word 97's Autosummarize feature, and posted the results here, so thatyou may enjoy, pure, distilled if you will JonKatz, in one-tenth of the normal time. The faint of heart and pregnant women should probably avoid this summary. Lets see what happens...

    Culture isn't being destroyed online, but re-invented. The site offers breaking vid news, reviews, profiles of game heroes and heroines, and essays. Gaming, given the storytelling inherent in video and computer games, is perhaps the most vital new cultural form emanating from cyberspace. Many games have evolved far beyond mind games like chess and Scrabble. Murray's idea will remain bitterly controversial for some time, especially among the guardians of conventional culture. One of the most vigorous, rapidly expanding forms of popular culture, games are growing astonishingly inventive, creative, challenging and complex.

    --

    DrLunch.com The site that tells you what's for lunch!
    1. Re:As a service to /. readers... by Bad+Mojo · · Score: 2

      I have taken Rombuu's summary of Jon's article and run it through my patented RPS filter of Death to create a summary. Enjoy ...

      CULTURE BAD! I SUCK! WAH! GAMES GOOD! I SUCK AT QUAKE! VALIDATE ME! WAH!

      Thank you.

      Bad Mojo

      --
      Bad Mojo
      "If you can't win by reason, go for volume." -- Calvin
    2. Re:As a service to /. readers... by Wah · · Score: 1

      What!?

      --

      --
      +&x
    3. Re:As a service to /. readers... by dylan_- · · Score: 2

      That is unfair. Why does that fucking moron gets rated as funny, just for using M$ Word 97 to summarize the text?

      Because someone reading the comment, who had moderator points today, thought it was funny. Any more Mysteries of the Universe you need revealed?

      dylan_-

      ps. Actually, I thought it was funny too, and wish I'd thought of it first. Auto-summarise is just so...appropriate for JK. :-)


      --

      --
      Igor Presnyakov stole my hat
    4. Re:As a service to /. readers... by superlame · · Score: 1

      Wow. That's not too bad. I wonder if there are any good free (libre) sumerizing tools.

      --
      -- Superlame http://catpro.dragonfire.net/joshua/
    5. Re:As a service to /. readers... by Tsujigiri · · Score: 1
      Yes that is interesting BUT if we take a "Select all" of this very page, paste just the unformatted text into Work97 and run Autosummerize on THAT we get:

      Taking Games Seriously
      More on Games
      (User Info)
      (Score:2)
      GAMES GOOD! (Score:2)
      (User Info)
      (User Info)
      (Score:2)
      (User Info)
      (User Info)
      (Score:2)
      (User Info)
      (User Info)
      games themselves. (User Info)
      (User Info)
      (User Info)
      (User Info)
      (User Info)
      (User Info)
      (User Info)
      Gaming as culture (Score:4, Interesting)
      (User Info)
      Re:Gaming as culture (Score:2)
      (User Info)
      online gaming has developed.
      Lumping games
      Mainstream games (Score:4, Insightful)
      games, etc. Re:Mainstream games (Score:3, Interesting)
      (User Info)
      (User Info)
      (User Info)
      gaming site.

      (Score:2)
      (Score:2)
      Gaming != Computer Gaming, folks.
      /.
      Games! (Score:2)
      (Score:2)
      (Score:2)
      Computer games and violence (Score:2)
      games. (Score:2)


      Now what does that mean?????????


      --

      "I'll take the red pill. No! Blue! AAAaaaahhhhhhhhh"
      - Monty Python meets the Matrix

  5. Assumption by -brazil- · · Score: 2
    I've seen all kinds of articles, books and comics (sluggy freelance, user friedly) assume that any hacker/nerd/cumputer-savy person is automatically a "gamer", and worse, that all they play are FPS.

    Now am I the only exception, or is this an unjustified generalization? I mean, there's lots of other stuff "we" do in our free time...

    --

    The illegal we do immediately. The unconstitutional takes a little longer.
    --Henry Kissinger

    1. Re:Assumption by Kaa · · Score: 2

      any hacker/nerd/cumputer-savy person is automatically a "gamer", and worse, that all they play are FPS.

      Hackers tend to like games (not only the computer kind), but not FPS. The stereotypical hackers' type of game is an RPG.

      FPS games are played by adolescent males who need to give vent to their aggression because they cannot get laid [ grins, ducks, and runs away trying to pull on his asbestos underwear at the same time :-)


      Kaa

      --

      Kaa
      Kaa's Law: In any sufficiently large group of people most are idiots.
    2. Re:Assumption by DrEldarion · · Score: 1

      Hey, I once got laid BECAUSE of an FPS, so that's not quite accurate ;)

      Well, I'm sure it would have happened anyways, but beating the tar outta her in the FPS just gave us an excuse ;)

      Allright, that was WAY more of my personal life than any of you needed to know, I'm sure. I'll shut up now.

      -- Dr. Eldarion --

    3. Re:Assumption by w3woody · · Score: 2

      You're not the only exception. Occassionally I may play "Dungeon Keeper", but that's when I'm blowing off some steam. I'm more likely to go bikeriding or take an Aikido class than play computer games--and frankly, first person shooters give me a headache.

      And yes, I'm computer savvy.

    4. Re:Assumption by Pxtl · · Score: 1

      I don't like FPS games, but I play them anyways, 'cause of a tradition started by Romero: FPS games are wonderfully hackable. I made oodles of DeHackEd mods for Doom, now I tinker with Quake2 levels. There's oodles of other angles to it to approach. I don't think any other game line out there can boast as much user-made material as the Quake series. Hackers like Quake because it lets the hack, or find hacks made by their peers (i'm partial to superhero quake2).

    5. Re:Assumption by pcbob · · Score: 1

      As a matter of fact, I really do not like playing games - no, i'm not some freak, it's simply that when I start it's really hard to control, and i spend hours doing nothing, when instead i could have done some coding (experimenting :) which would be the same fun, and would probably result in a greater joy on the end.
      Of course, sometimes I'm just not in the mood for doing anything, and that's when the games jump in.

      ---

  6. Culture is dynamic by Hard_Code · · Score: 4

    Culture is not static. It is dynamic. It changes with the times and the people. That should be obvious. However, it is my belief that apart from culture changing, in itself, we are becoming generally more acultural. As we graduate to a global community, large cultures will be broken along more specialized lines. E.g., some of us may associate with Geek culture more than we do with the culture of our nation. We might feel more at home in a foreign culture, if surrounded by geeks. Culture is changing from the bland one-size-fits-all, into individual and peculiar flavors, in small niches. E.g., people who like anime have a culture to themselves, which breaks nationality borders. We should take care that the free market of ideas leads to cultural diversity, not aculture stagnation.

    --

    It's 10 PM. Do you know if you're un-American?
    1. Re:Culture is dynamic by lef.forvrin · · Score: 1

      And at the same time, We're discovering new music online and through other channels, going to that really cool resturaunt no one seems to know about out in the boonies, watching movies we've had imported from Overseas through friends we met online, and reading books / comics / stories / poetry by people the major publishers never even heard of. The Ministry of Tru-- er, AOLTimeWarner only has as much clout in your life as you let it. I like some mainstream music/movies/books, but I don't define my life by it. The simple fact that we are discussing this sets apart from other people, giving us a different insight on something other people take for granted.

  7. Healthy output... by zombieking · · Score: 1

    I think that online gaming is definatly a healthy output. It gives people the chance to use there stinking minds for a change instead of just vegging out in front of a TV. It's alot more fun to feel like you are apart of your favorite TV show then just watching it. Will it become a dominate form of entertainment? Probably not... Will advertisers shift and spend a greater part of their budget to someway advertise on online gaming sites? Absolutly.

    --

    -----
    "The only difference between me and a madman is that I'm not mad." - Salvador Dali (1904-1989)
  8. Gaming as culture by GrayMouser_the_MCSE · · Score: 4

    Games have always been a defining and shaping force of culture since ancient times. Notable examples would include the Olympic Games of Ancient Greece (and modern times), the gladitorial games of Rome, and chess and pachisi(sp?) among the nobility of europe and india.

    Until recently, most games in our culture (I live in the US) were played outdoors by groups of people. Baseball, football, soccer, etc... However today, few people have the time or outdoor space to engage in these activities, and there are very few adult leagues set up on a purely recreational (ie not very competitive) level. As a replacement for these, online gaming has developed.

    I both play and administer muds and have come to know people from literally all across the globe through my play and work on these. Much of what used to occur on street corners and ball fields now happens over computer screens, simply because that is what we all have free or relatively free and easy access to.

    As Kirk observed (rough quote) "The more advanced the culture, the greater the need for the simplicity of play"

    Games will continue to develop and become more a part of our culture, just as chat-rooms, messanging, and email have become.

    --
    Of course I use Microsoft. Setting up a stable unix network is no challenge ;p
    1. Re:Gaming as culture by goliard · · Score: 2
      However today, few people have the time or outdoor space to engage in these activities, and there are very few adult leagues set up on a purely recreational (ie not very competitive) level. As a replacement for these, online gaming has developed.

      I am deeply skeptical that online gaming is a replacement for sports (i.e. outdoor gaming). My impression is that online gaming still appeals primarily to those people who were never terribly inclined to sports in the first place. Lumping games of purely cerebral strategy (chess) with games of physical tactics (football) strikes me as wrong. They largely appeal to different personalities.

      While I am quite willing to grant that you have a great familiarity with online gamers as such, are you sure that, if you met them in real life, they would turn out to be the same sorts of people as play sports? They may talk the same, but... well, this is the internet.
      ----------------------------------------------

      --
      -*- Any technology indistinguishable from magic is insufficiently advanced -*-
    2. Re:Gaming as culture by Grendel+Drago · · Score: 1

      I'm an occasional gamer. (Currently addicted to Mario 64. Yum.) I also don't play team sports. I didn't like gym class. But I've taken martial arts for seven and a half years now. Why? Even when sparring, I'm only competing against myself. Yes, I know that Mario 64 doesn't really teach any particular skills, but damn is it fun.

      The Jargon File said something like this, about geeks preferring self-competitive sports to team-based obliteration of the individual. (Apologies to the jocks reading, but I've never liked team sports. Whenever I have to do a group assignment, we all divvy up the work and come back the next day with it done. The sole exception was staying up all night with my lab group to finish coding the final project.)

      -Grendel Drago

      --
      Laws do not persuade just because they threaten. --Seneca
    3. Re:Gaming as culture by boog3r · · Score: 1

      speaking of muds, there are not enough left these days. finding a good mud has also become more difficult. so, here is a decent mud if anyone cares to take a gander:

      telnet den.mudservices.com 4444

      --
      signatures are for fools with hands
    4. Re:Gaming as culture by alkali · · Score: 1

      Certain games, particularly FPSs and the like, could almost be said to constitute a third "kind" of game: If football and basketball are about physical ability, and chess and go are about mental ability, Quake and UT are about "nervous ability." It takes a certain (and I don't mean this disparagingly) "twitchiness" to be really good at these games, which I for one am rapidly losing the closer I get to thirty.

  9. Not the meduim--its the content by BoLean · · Score: 2

    I don't think its the medium that will distingiush the next great minds. Its the content. Porn aside, we have yet to create somthing online that captures the soul of the everyman. We play to the desires of the many. The next great thing has to entice the everyman with somthing innovative that could only have existed through this new meduim. Not simply rehashing old ideas. From what I have seen we have yet to concieve this.

    1. Re:Not the meduim--its the content by Kmon · · Score: 1

      The next great thing has to entice the everyman with somthing innovative that could only have existed through this new medium.

      If this new content can only exist on the internet, wouldn't it then be the medium that defines the message? Whatever content that grabs the heart and mind of everyman, then, would take a back seat to the medium upon which the content is delivered.

      Not simply rehashing old ideas. From what I have seen we have yet to concieve this.

      Maybe (and I hate to even bring this up) the medium of the web, and I restrict my thoughts to the domain of the web only, doesn't have the capability yet to convey any kind of content (aside from porn) that will entice the everyman.

      There is hope though. This medium is changing and evolving at a rate faster than any other medium has before. Look at print, radio and television. Print hasn't changed very much since its conception. Radio only had one revolutionary step (from AM to FM). Television has gone through three revolutions (Black and White -> Color -> HDTV). The web, on the other hand, since its inception, has gone through so many changes that I can't even begin to count them. So from a cultural point of view, this is the first really malleable medium. That's really fascinating.

      --
      Gah
    2. Re:Not the meduim--its the content by hal200 · · Score: 1
      "Porn aside, we have yet to create somthing online that captures the soul of the everyman.

      At the risk of being called a karma whore, isn't that what /. is?!? ;)

      --

      I just want to take over the world...Why does that automatically make me EVIL?

  10. Mainstream games by Denor · · Score: 4

    Some games have always been mainstream (at least to game players) - the fighters, the first person shooters, the sports games, etc. And it's these mainstream games that most of the non-videogame audience looks at when they don't take games seriously. What's serious about a sports game, after all? It's just a diversion - a fighter isn't likely to spark creative minds to make new things, it's likely to let someone vent some steam :)
    Recently, though, other types of games have made it to the forefront. Final Fantasy VII was one of the first RPGs to have its own commercial - suddenly, RPGs were mainstream. It's games like these that the non-videogaming populace could look at and think (possibly) that they're worthwhile. Something with plot, depth, and artistic merit. Something that could spark a creative mind to make new things.
    I'm not bashing any of the other genres. There's nothing like a good quakefest, after all - but to the folks who aren't really into videogaming, it's the games that seem to have more depth which are leading to greater acceptance of games.

    Now, if I could only convince my parents :)

    --
    -Denor
    1. Re:Mainstream games by goliard · · Score: 3

      Just to be contrary, I'd like to point out that at the previous turn of the century, similar issues surrounded pugilism. You know, boxing.

      It took a few poet-souled writers to articulate the beauty of boxing, but then it was in vogue in the intelligencia to "appreciate" it.

      I never Got what there was to appreciate about the aesthetics of boxing, until one day I saw one of the two-person kick-boxing games being played publically at a cybercafe(tm). And I Got it!

      And I thought that was so cool, my getting in touch with the aesthetic of a previous century's forbidden violence obsession via this century's forbidden violence obsession.

      So don't be so quick to dismiss the aesthetic value of Quake, etc. It was cool for aesthetes to disdain pugilism, too, in its day, until the Poets (complementary to Geeks) got their hands on it. When a Poet falls in love with Quake, all bets will be off.


      ----------------------------------------------
      --
      -*- Any technology indistinguishable from magic is insufficiently advanced -*-
  11. Games! :) by Carlos+Laviola · · Score: 2

    This is a very interesting view of the way gaming works - I like it. I have first noticed something like that years ago, when I got myself really interacting with people during a Quake match - that was interesting. The possibilities are endless, now that there are more and more games, some very specific, some with nothing but gun-shooting and noise, and really clever ones, like Warcraft, Simcity, The Sims, C&C...
    The meaning of gaming is not clear to most people not into computers. They mostly think games are for geeks, and that only nerds like videogames (or teenagers). A guy was arrested in my country, after shooting more than 5 people in a theatre at his town (Sao Paulo), and the accusation blamed it on influence coming from Duke Nukem (I even think there is an article about that right here at /.). Anyway, gaming is more and more close to a real life experience - I hope to be expanding my knowledge and my icq list more and more from now on, as games keep going better and better (which is kinda bad, because my computer is sooo slow :P).
    Quake anyone? :)

  12. Hyuh? what? eh? by Signal+11 · · Score: 1
    Whoah.. back up.. "Taking Games Seriously"..

    Your title is a most accurate indicator of the intelligence of the content within. By their very nature games are not and should not be taken seriously - they are played to GET AWAY from reality! It is an oxymoron - it's like saying "Microsoft Works"...

    1. Re:Hyuh? what? eh? by dgph · · Score: 1
      That's a remarkable piece of illogic. If I'm reading you correctly, you are saying that because the _content_ of games is often fanciful, the medium itself can't be taken seriously. You could say the same thing about literature or film.

      BTW I once got a copy of Microsoft Works (a cut down office suite) bundled with a computer. It wasn't very good, but it did _work_, so it's not really an oxymoron ;)

  13. Video Games are Evil! by webword · · Score: 1

    Ahh! What are we going to do? Help! Help!

    Video Games and Children

    Violent video games unplugged by King County health board

    John S. Rhodes
    WebWord.com (Usability Portal)

  14. formulaic? by -brazil- · · Score: 2
    The formulaic nature of storytelling, Murray points out, makes it especially suitable for the computer,

    Excuse me, but isn't formulaic the last thing a good story should be?

    Personally, I think that games of any sort are not fit for storytelling. You can't really have "interactive" stories because you'd quickly run out of place if you made everything possible. At their heart, all adventure and roleplaying games are linear, it's just that some disguise the lack of choice you have better than others. And in the end, solving (often frustratingly arbitrary) puzzles is not something that really makes you enjoy the story better.

    --

    The illegal we do immediately. The unconstitutional takes a little longer.
    --Henry Kissinger

    1. Re:formulaic? by lamz · · Score: 1

      "Excuse me, but isn't formulaic the last thing a good story should be?"

      No, good stories are very formulaic. In fact, the absence of formula often produces only boredom or confusion in an audience. This has been true for as long as we have recorded myth and story.

      Think of the typical Schwarzenegger or Stallone movie. At some point one 'superman' type guy will have to single-handedly kick dozens of bad-guy asses. Realistic? No. Expected? Yes. Satisfying? Yes.

      Flash back hundreds of years to Homer's Odyssey. Odysseus returns home to find bad guys all over his castle. He has been gone so many years that only his dog recognizes him. After giving the dog a pat on the head, he proceeds to singlehandedly disembowel and decapitate hundreds of bad guys, but not without taking time to throw out a few wisecracks while he is at it.

      There are only a few stories that people like, and we tell them over and over and over.

      Mike van Lammeren

      --

      Mike van Lammeren
      It will challenge your head, your brain, and your mind.

    2. Re:formulaic? by DrSkwid · · Score: 1

      massive multilpayer games IMHO seem to be creating their own stories.

      I'm an Everquest player and although the tasks set for players are kind of linear it's the players themselves that make the narrative. The outcome of many interactions of human intellects makes the story out of what happens.

      We (eq players) truly adventure in a fantasy world. We have tales to tell and many memories. Anyone who's been to Neriak can remember what it was like to walk in there. The adrenalin pumping hoping you won't be summoned by Vox to face the bears. Put four eq players together in a room and they'll talk for hours about it. Much more than any amount of Jet Set Willy or Quake players.

      The MUD will take over almost entirely i think. It's a virtual world every e-commerce shopping mall can only dream of. If I could do my shopping in EQ, I would. It's what VRML promised and it's coming to a machine near you.

      Katz talks crap though and knows as much about computer games as my dog.

      .oO0Oo.

      --
      There are places where the networks are not touching,and there are places where they are-Boeing's Lori Gunter
    3. Re:formulaic? by CrazyJoel · · Score: 1

      "Excuse me, but isn't formulaic the last thing a good story should be?"

      All "good" stories have to follow the same time-tested formulas or else it doesn't "feel" right. Read Joseph Campbell's "Hero with a Thousand Faces" for a serious breakdown of storytelling. A story always has a beginning, middle, and end. There is always some sort of conflict and then resolution.

      Games naturally lend to this kind of story telling, especially FPS. Some folk always decry the violence in these video games. But, it's the life and death situations in stories and games that make them dramatic and emotionally moving.

      joel

      --

      Such is the infinite Grace of Popeye.
    4. Re:formulaic? by -brazil- · · Score: 1
      No, good stories are very formulaic. In fact, the absence of formula often produces only boredom or confusion in an audience.

      No, it's the formula that produces boredom, if it's followed too strictly. Admittedly, not following any kind of formula is likely to produce serious confusion...

      This has been true for as long as we have recorded myth and story. Think of the typical Schwarzenegger or Stallone movie. At some point one 'superman' type guy will have to single-handedly kick dozens of bad-guy asses. Realistic? No. Expected? Yes. Satisfying? Yes.

      Good storytelling? Hell, no!

      IMO the difference between a good story and a bad one is that the good one diverges from the formula, plays with your expectations and stays unpredictable.

      --

      The illegal we do immediately. The unconstitutional takes a little longer.
      --Henry Kissinger

    5. Re:formulaic? by -brazil- · · Score: 1
      Games naturally lend to this kind of story telling, especially FPS.

      You're not seriously claiming that "story" is an issue at all with FPS games???

      That's ridiculous, the "story" in virtually all of those is basically nothing but a few paragraphs of atmosphere building that most players will ignore anyway.

      --

      The illegal we do immediately. The unconstitutional takes a little longer.
      --Henry Kissinger

    6. Re:formulaic? by CrazyJoel · · Score: 1

      "IMO the difference between a good story and a bad one is that the good one diverges from the formula, plays with your expectations and stays unpredictable."

      It's true and not true. Good stories are ones that can be retold many many times. Stories that last don't have to have a gimmicky trick ending that invalidates everything else that went before. That's a recent thing that's been happening in movies. The surprise ending that makes everyone gasp.

      Of course, that only works once. Good movies, good games, and good stories are the ones that you can review over and over again and not get tired of it. Even though you know the ending, however expected and predictable, it's the journey itself that is satisfying.

      Most of Shakespeare's works were not original stories. But, I never get tired of watching Hamlet or MacBeth or Romeo and Juliet. The same stories get told many times over, but you never get tired of them. That's what makes them good.

      joel

      --

      Such is the infinite Grace of Popeye.
    7. Re:formulaic? by CrazyJoel · · Score: 1

      "That's ridiculous, the "story" in virtually all of those is basically nothing but a few paragraphs of atmosphere building that most players will ignore anyway."

      I never read the manuals. The stories in games is not in the manual. It's the journey that the player takes or is taken on. The story might be as simple as "This guy wants to kill you. You gotta get him first." but because of the first person nature, you get emotionally vested in the life and death situation.

      I actually was an aspiring actor for 10 years in New York City. I got a BA in Theatre Arts. One of the first things they do for people who start out training is play games. Because games have many of the same features as stories: conflict, rules, opposing characters, etc. "Games for Actors and Non-Actors" by Augusto Boal is a good book on this.

      joel

      --

      Such is the infinite Grace of Popeye.
    8. Re:formulaic? by -brazil- · · Score: 1
      A great story is simply a great story, be it in a book, movie, computer game, or wherever.

      The problem is that in games, the gameplay tends to distract from the story. Take Final Fantasy 7: really nice story, but it could have been a helluva not better without the need to fight boring or frustrating battles for experience points. On the other hand, if you want to play a game, why should you be forced to sit through half-hour "story" scenes where you can't do anything?

      --

      The illegal we do immediately. The unconstitutional takes a little longer.
      --Henry Kissinger

    9. Re:formulaic? by -brazil- · · Score: 1
      Well, I disagree fundamentally. IMO a really good surprise ending doesn't really reduce the "replay value" because with the knowledge about the ending, the story can be viewed from en entirely different angle, that of "heck, it was there all along!"... Besides, there's no reason why a story with an unexpected ending could not be "good" in your sense, too.

      On the other hand, there is no story, not even the real classics, that I can really review over and over again. After a certain number of replays it does get boring.

      --

      The illegal we do immediately. The unconstitutional takes a little longer.
      --Henry Kissinger

    10. Re:formulaic? by CrazyJoel · · Score: 1

      "On the other hand, there is no story, not even the real classics, that I can really review over and over again. After a certain number of replays it does get boring."

      That's true in an immediate sense. But, if you come acrossed an old story you haven't read or seen in years, you come to it as a different person. You can see good story again because you can see it with different eyes years later.

      As individuals change, so whole cultures change and thus the context of the stories change. Hamlet is a current obsession with our culture today possibly because divorce is so common. People identify with Hamlet because of his absent father and having to deal with an evil step-dad. The story itself hasn't changed. We have changed. We don't mind it being retold again.

      "Romeo and Juliet" was remade in the 60's as "West Side Story" to put the star-crossed lovers acrossed race lines. I prefer the movie to the play, but it's still a damn fine story.

      joel

      --

      Such is the infinite Grace of Popeye.
    11. Re:formulaic? by Grendel+Drago · · Score: 1

      So where does this put Clerks?

      Hmm. No good guys, no bad guys, no color, no explosions, no death, no shocking plot twists -- this movie should never have become popular. We should all watch End Of Days and Phantom Menace, and leave it at that.

      Thppt.

      -Grendel Drago

      --
      Laws do not persuade just because they threaten. --Seneca
    12. Re:formulaic? by Grendel+Drago · · Score: 1

      Also known as Keyser Soze Syndrome. Does this make The Usual Suspects, or Fight Club, or Empire Strikes Back any less entertaining on subsequent viewings? No, because the filmmaker must have talent to pull off the plot twist in the first place, and that skill is what makes the movie entertaining.

      -Grendel Drago

      --
      Laws do not persuade just because they threaten. --Seneca
    13. Re:formulaic? by Aqualung · · Score: 1

      No good guys, no bad guys, no color, no explosions, no death, no shocking plot twists

      No shocking plot twists? Did you miss the entire part about the merchant-of-death-Chicklet salesman? No death? What about the chick that died in the swimming pool? What about the old dead guy in the bathroom that Dante's girlfriend fucked and consequently (and in a somewhat surprising plot twist) went insane?

      Granted, it's not your typical "oh look, reality is just an illusion" plot twist that hollywood seems to be pumping out lately (e.g. 13th Floor, Matrix, ExistenZ) or your Fight Club/6th Sense type thing, but they're still valid IMHO. (note, I'm not making any kind of judgement on any of the above movies, I enjoyed most of the ones I named).

      ----
      Dave
      Purity Of Essence

      --

      - Dave
    14. Re:formulaic? by Coy0t3 · · Score: 1

      Um, (not to nit-pick) but watch Clerks again. That one old guy dies in the can.

      --
      Maybe you'll return to Minagua, You could go unnoticed in such a place. -FZ
    15. Re:formulaic? by Golias · · Score: 2
      Clerks is an example of what your Lit. Prof. would call a "Man vs. Self" conflict.

      Dante lives a life he is not happy with, but he has grown accustomed to feeling sorry for himself, and does nothing to break away from the security his drab existence offers.

      Randle is mostly there to vocalize Datne's thoughts. The inner voice that expresses his desires: to take life less seriously, to stand up for himself, and (most of all) to simply escape. Almost every time he does anything he enjoys, it was Randle that prodded him into it. At the climax of the film, he wrestles with Randle, like Jacob wrestling the angel, while coming to terms with his own restless soul.

      His girlfriend is a symbol of the ideal life that he fears moving towards. She wants him to go to school and build a future for himself. When given an opportunity to reject her (via a discussion of her torid past, a theme that Smith ressurects in Chasing Amy), he takes it. Not because of the "betrayal" itself, but out of fear of committing to his new life.

      The old flame might represent the vices we turn to when we want to avoid reality.

      Jay and Silent Bob are there for pacing... they basically are the Rosencratz and Guildenstern of this film. (I knew I could work in a Shakespear reference!)

      What makes Clerks such a great film is that you don't really have to be conciously aware of any of this deconstruction babble to enjoy the movie. You can just sit back and laugh at Dante's sad, sad life (...and the creepy story about how Randle's friend broke his own neck.)

      --

      Information wants to be anthropomorphized.

  15. Link's broken! by thesurfaces.net · · Score: 1

    Take out the extra '"' !

    --

    http://www.blitzbasic.com/
    Graphics3D 640, 480

  16. Corrected link - and corrected article. by laborit · · Score: 2

    Neil Morton and Steve Park, two former Shift editors, have launched Myvideogames.com, a webzine that promises to offer literate commentary on game-culture and storytelling. They claim they want to do for video game reporting what Rolling Stone did for music journalism.

    I'm not usually a Katz-basher, but this one really seems to be stretching its content past the breaking point. And he didn't even get URL right!

    - Michael Cohn

    --

    -----
    Go ahead, blame me... I voted for Nader!
    1. Re:Corrected link - and corrected article. by dgph · · Score: 1

      What exactly does ``stretching its content past the breaking point'' mean. I tried, but couldn't make any sense of it.

    2. Re:Corrected link - and corrected article. by laborit · · Score: 1

      What exactly does "stretching its content past the breaking point" mean.

      The article has a little bit of (substance | content | fact) - the launch of a new video game website. It creates from it a great deal of (form | text | opinion) that is not particularly valuable on its own or strongly related to the central message. In other words, Katz talks a lot but says very little.

      To explain the other odd part of my post, early this morning the link went to 'www.myvideogames.com"'. Evidently someone cleaned it up later. Props to the editors.

      - Michael Cohn

      --

      -----
      Go ahead, blame me... I voted for Nader!
  17. Emanating From Cyberspace?? by Steve+B · · Score: 3
    Gaming, given the storytelling inherent in video and computer games, is perhaps the most vital new cultural form emanating from cyberspace.

    Far be it from me to challenge the many months of historical perspective behind this statement, but gaming with storytelling elements was old when the VIC-20 was new.

    Gaming != Computer Gaming, folks.
    /.

    --
    /. If the government wants us to respect the law, it should set a better example.
  18. Unfounded steriotypes... by Midnight+Ryder · · Score: 2

    You are right in that it does seem to be an unfounded steriotype. I know pleanty of admins, programmers, etc. that either have no interesting in First Person Shooters or no interest in almost any games! Now, that doesn't nessisarily apply to me and most of my closest friends - we used to do the LAN-party thing quite often with Quake II, and then later Unreal Tournament.

    There are quite a few steriotypes that are applied to geeks in general - can't get women (I'm engaged to a beautiful red head who's studying to become a Dr.), play games (hell, I've been spending too much time having fun writing games these days to actually play many other people's games! And I still really prefer a good strategy or thinking game to most FPS games), never see the sun (well, I am alergic to sunlight, so I suppose this one applies), etc. I know I don't fit the profile, and to tell you the truth - most of the geeks that I know don't fit the steriotype either. Strange how steriotypes work...

    --

    Davis Ray Sickmon, Jr - looking for something to read? Check out my three free novels at MidnightRyder.org

  19. The Gaming World is Transitory by Fleet+Admiral+Ackbar · · Score: 1
    ...and that's why very little of what is said, written, or accomplished will remain. Unlike, say, Eliot's Criterion, which you can still get at the library eighty years later, anything worthwhile that happens online quickly disappears or, as with USENET, is buried in crap.

    Once again, Katz is no so much irrelevant as simply not relevant.

    --
    Carefree highway, let me slip away on you.
    1. Re:The Gaming World is Transitory by Dyolf+Knip · · Score: 1
      Oh of course! Nobody ever remembers how much fun Wolfenstein was. The original Civilization? Pah! Lost in the mists. And the real oldies like Pac Man or Frogger are long since forgotten. Think anyone will even remember that obscure Slashdot site in another decade? Very doubtful.

      And re: UseNet... Well imagine you had transcripts of conversations that lasted for weeks and involved dozens or hundreds of people. By definition that is going to contain a lot of crap, but then so does your average library. Haven't you ever checked out a book and put it down in disgust after 5 minutes? I know I have.

      Dyolf Knip

      --
      Dyolf Knip
  20. Save six bucks. by Golias · · Score: 5
    Don't bother buying this paperback. I can summarize it and every literary "futurist" book about the "computer revolution" for you in a fraction of the space. All you need to do is define your variables, and it boils down to this:

    I think that $CURRENT_TREND is forcing us to re-examine our entire culture.

    With my vast imagination, I predict a time when these developments could lead to $OBVIOUS_APPLICATION.

    Other clueless liberal-arts majors in my field scoff at the notion, because they don't "get it" like I do.

    Technical experts tell me that all this is currently impossible, but that will all change once $FAR_OFF_BREAKTHROUGH happens, and we should be ready.

    I have no idea what it will take to make this a reality, but that's because I'm a big-picture person, not a detail person.

    You geeks, who clearly never would have thought of this without me, should all get behind my vision so we can make $OBVIOUS_APPLICATION happen someday.

    --

    Information wants to be anthropomorphized.

    1. Re:Save six bucks. by NulDevice · · Score: 1

      Ahh, it's funny cuz it's true.

      It's unfortunate that the self-annointed spokespeople for geek culture are often not members of it themselves.

      I also find it interesting that the best summaries of the hacker mindset have appeared in fiction. While people reading Hamlet on the Halfshell or whatever it's called get very broad "ooh the future is cool and the net is the future" concepts, someone who reads Cryptonomicon will have a much better understanding of why the average geek would be more likely to have 10-year-old-hardware littering his/her apartment floor.


      ----

      --

      ----
      "I used to listen to Null Device before they sold out."

    2. Re:Save six bucks. by zorgon · · Score: 2

      BINGO! You hit it right on the nose. The idea that the $CURRENT_TREND (man that is great) is at all significant in terms of our culture and the rest of the world is simply ludicrous. Kids, they said the same thing about LSD back in '67, and trust me, it didn't change the world. But the idea pops up every week now, still nothing really changes...

      --

      I am quite civilized, and I should be brought a beer immediately. -- Bruce Sterling

    3. Re:Save six bucks. by DrEldarion · · Score: 2

      Ah, but LSD did influence culture. Haven't you ever watched the Teletubbies? That's obviously a product of LSD...

      -- Dr. Eldarion --

    4. Re:Save six bucks. by Golias · · Score: 3
      There are two major products that came out of Berkley: LSD & UNIX. We don't believe this to be a coincidence.

      - Jeremy S. Anderson

      Google can find anything. :)

      --

      Information wants to be anthropomorphized.

    5. Re:Save six bucks. by quux26 · · Score: 1

      Or Forbidden Zone with Danny Elfman and Herve Villechaize (circa 1980). Or for those more curious about Danny Elfman's earlier days...

      My .02
      Quux26

      --

      My .02
      Quux26
      www.crashspace.net
  21. Everquest by BenByer · · Score: 1

    No mention of Everquest, the most addictive game in the world.

  22. Computer games and violence by LucVdB · · Score: 2
    On Zachary Booth Simpson's homepage there's an article called Rationalizations of Game Violence - it's an open letter to 'friends in the computer game business'. From this I quote:

    For example, I observe that as a general rule (generalization disclaimer again) we don't make games which include elements of rape, incest, racism, hate, etc. These things are "tasteless" and thus find their way out of good game designs before they are even created. Apparently, no further rationalization is needed to eliminate these elements. Yet, (you know what I'm about to say) blood-gushing homicides repeated ad-infinitum in choose-your-favorite-doom-clone are not tasteless? War games where thousands of little virtual men get splatted like lemmings are not tasteless? Why and when did we "decide" this? How do we justify this dichotomy?

    Funnily enough, I think it's because of the medium's relative youth that these 'tasteless elements' are not yet found in computer games. It won't be long before someone does it... And I don't even think it needs to be such a bad thing either.
    The difference with movies is, of course, interaction. I hope I can live with computer games (18+?) in which the bad guy spouts racist crap (happens all the time in movies/novels), but it all becomes a bit more poignant if the game allows you to somehow influence what's happening (e.g. save your girlfriend from being raped?).

    Things might even go further. When in a movie someone 'plays' the bad guy, we know this is only pretending on the part of the actor. How does playing a rapist reflect on the actor's character? Not badly I hope. And does this translate to someone playing a rapist in an online RPG?
    1. Re:Computer games and violence by vsync64 · · Score: 1
      Things might even go further. When in a movie someone 'plays' the bad guy, we know this is only pretending on the part of the actor. How does playing a rapist reflect on the actor's character? Not badly I hope. And does this translate to someone playing a rapist in an online RPG?

      Good question, and one I've wondered about for quite some time, especially after reading A Rape in Cyberspace.

      I've noticed that online (not just in MUDs), the line between genuine interaction and roleplaying can get very easily blurred. Often, even though those involved may not realize it, a story is being played out. What if one of the players has a different story in mind than the others? Can they be charged with a crime if they "rape", "murder", or "discriminate against" another? It's just part of the story, right? Just words on a screen...

      --
      TO BUY A NEW CAR WOULD MAKE YOU SEXUALLY ATTRACTIVE.
    2. Re:Computer games and violence by Grendel+Drago · · Score: 1

      Hasn't anyone ever heard of UltraVixen, the sort of game version of Urotsukidoji? I certainly haven't. Wouldn't know anything about it, officer.

      -Grendel Drago

      --
      Laws do not persuade just because they threaten. --Seneca
  23. Gamers on the net are a huge minority in real life by Anonymous Coward · · Score: 1

    Gamers on the net are a huge minority in real life, at no point can this kind of culture be of much value. The people that make it up are spread across the world very sparsely. If you go up to someone on the street and ask him what Frag means, or something else equally game specific but well known to all modern gamers, they will probably say some cute fuzzy creature on cable TV. Just my 2 cents, but I'm not sure how we can get a culture website out of this, it should be labeled Hobby website.

  24. Gaming is social. by CrazyJoel · · Score: 1

    With the guys I work with, we plan to be online have "virtually" meet in nightly fragfests. It's a bond at the watercooler when we trade war stories. So, Gaming is social. Demented and sad, but social.

    joel

    --

    Such is the infinite Grace of Popeye.
  25. Culture =IS=. by jd · · Score: 2
    Culture is not an object you can give a location to. Even a virtual location. It exists and pervades any group of individuals who have something in common.

    To say that "the Net" redefines culture is like saying that FTP redefines a computer program.

    Sorry, but that's so much carp, and I think you know it. (At least, I hope you do!) Trying to pump up the Internet (calling it the Net makes it sound so... ...pop trash) is not only foolish but, IMHO, counter-productive.

    A latter-day Shakespere is unlikely to care about someone ranting about the Freedom Of The Net, or Libertarian Codswallop. They'll be too busy DOING to care about such stuff, and too busy BEING to worry if someone thinks their culture is post-techno-hyper-counter-revolutionary.

    The secret of success is not fanatical obsession with preaching an ideal. The secret of success is simply being. Let yourself exist. If humanity needed propoganda chiefs THAT badly, we'd be born with a newspaper in one hand and a stock ticker in the other.

    Forget blind obsession and trying to look good. If you try to look good, you won't and you aren't. Get on with your life, and if you don't have one, then get one. The Internet is simply one more part of that life, the same way the dishwasher is. I don't see people shouting from the steepletop about the amazing Cultural Revolution that caused, although it was arguably a lot more extensive and pervasive than the Internet has been, to date.

    --
    It's a small world and it smells funny; I'd buy another if it wasn't for the money; Take back what I paid (SoM)
  26. Honor by Spiff28 · · Score: 4
    The most appealing aspect about online gaming to me, is the chance to actually have a sort of honor you'd never get in real life. It's difficult to explain it, but honor in gaming is an ideal that's not uncommon amongst my friends.

    Honor doesn't take much, other than true skill. It's teaching the cheating bastard a lesson. It's taking on the guy attempting to rape the newbie as opposed to the newbie. It's sticking for the ideals of "That's just not fair, it's not right."

    You're not often going to get the chance to do it in real life, I'd wager. I mean.. if you're truly pious and good you'll stick up for what's right. You'll probably get the shit kicked out of you a number of times too. As much as we'd like to be truly honorable all the time, we also have this thing about saving our own asses sometimes.

    Online gaming culture has the chance to be different from this, to actually have some honor in it. Sadly this doesn't seem to be happening. More people become obsessed with being Ultimate Rambo, or winning at all costs, or taking down the easy ones. Online gaming is becoming more popular. I hate to sound nostalgic, but I'm dead sure the two are linked.

    Anyway, I guess my point is online gaming appeals to me because I have the chance to cultivate a (albeit small) culture akin to Arthur's Knights. Sounds stupid, but feels cool. Whatever keeps me happy?...

    1. Re:Honor by Lightwarrior · · Score: 2

      I disagree with your opinion of Honor. It does not take a whit of "true skill".

      Honor can not simply be reduced to "that's not fair; that's not right". Part of Honor is knowing the difference between right and wrong, but breaking it down to a general, amorphous thing can ruin the meaning.

      Honor is personal knowledge of right and wrong, the strength of heart to stand up for your beliefs in any circumstance, and the moral character to live by those beliefs.

      And I'm sorry, but shooting a rocket at a 1337 d00d playing quake online is not Honor.

      A large part of online gaming is dealing with people; these people choose to do anything from playing by the rules and trying to live in that world, to ruining the atmosphere and doing stupid things like naming themselves [\/]()4f30uS (in alternating yellow and blue, of course).

      Yeah, there are KeWl DoOdS out there. They twink and powerlevel in EQ, camp the quads in Q3, and have a standard build order / rush in SC. But you find them *everywhere*... in the Comp industry, lawyers, engineers, executive assistants, doctors - they are the people who kiss ass, take advantage of folks, and "play the system".

      Honor is personal steel, and no matter how many times they frag you online, or disrespect you in life, they can't touch your Honor.

      I'm sorry, but Honor isn't a thing that goes away when you log off. You may actions may be honorable, but personal Honor is a thing that only is gone when you throw it away.

      -lw

      --
      Mods: Disagreeing with me != my post Offtopic / Flamebait.
      World without hate or war, invaded. Tragic?
  27. i'll bite the bait by DrSkwid · · Score: 1

    you don't half talk some crap

    stick you head out of your bubble once in a while

    I don't know any serious programmers or engineers who like to play games

    what about the hundreds nay thousands of serious programmers who WRITE games. It's no done in VB ffs.

    you're obviously not very good at them
    .oO0Oo.

    --
    There are places where the networks are not touching,and there are places where they are-Boeing's Lori Gunter
    1. Re:i'll bite the bait by Pfhreakaz0id · · Score: 2

      right. Because we all know that serious programmers don't write in VB, despite the fact that it is the most-used development environment on the planet.
      ---

  28. Video Games as Art by Anonymous Coward · · Score: 1

    Looking at how the gaming industry has developed over the last ten years, there are many interesting parrallels that can be drawn to the early development of film at the beginning of this century and the continual evolution of literature.
    When film was first introduced, a number of devices for conveying both narrative events and symbolic meaning were invented. As this happened, the public learned to follow these queues. As this happened films became more complex. They were able to make extensive use of editing and camera angle to express the director's intentions in a more precise and compact form. This same development of devices occured in literature and is now occuring in video games.
    We have become acclimated to the usual devices and genre's of video games. These are analogous to the serial genre films that dominated the first half of this century and are still popular today ( "The Maltese Falcon", and "Scream" being good examples of these). Video games differ from movies only in that they provide an interactive vicarious experience, wheras film is passive. (Multipalyer games would be analogous to watching a film in a crowded, noisy theater).
    So, what I want to know, is when will the french new wave of video games get here? I mean genre breaking games that have an actual philosophy embodied in their creation. The "Literary Game" would be an interesting thing to see developed, but right now people are still learing the ropes of playing, so I imagine it will be a few years yet.

    stuart@linuxfreak.NOSPAMcom

  29. Why not contribute instead of reinvent? by Anonymous Coward · · Score: 1
    Hi,

    I find it humorous they pin down video games as the Defining Game. RPGnet main focus has been "Gaming Culture and a Culture of Games" for four years now. MUDs and MOOs are incredibly well documented and dissected in referred print publications. Gamasutra has some of the best essays looking at computer games from an social and even an anthropological viewpoint.

    While I'm not decrying MyVideoGames, I am always a bit saddened when yet another Net Startup leaps into the fray... to reinvent the wheel. If your goal is to reach existing communities, why not contribute to those selfsame existing communities, instead of building a new one and fractioning the already crowded web?

    Cheers,
    Sandy

  30. The problem.. by DrEldarion · · Score: 1

    Yes, all this stuff about games being cultural and the like is right, but that's really in the games that not very many people are exposed to. (Or at least not the people who are saying games are the Devil's work).

    A good portion of the "good" games are RPGs, which these people don't have the motivation (and usually the time) to really get into... and if they play the games at all, it's probably not for very long. This poses a bit of a problem, because they don't get to see any of the story of the game.

    Take FF7. Quite possibly the most popular RPG ever, definitely a target of someone who wants to 'find out what's going on'. You start the game out fighting men with guns and blowing up a reactor. Look at the values there!

    If these people would actually sit down and play the games (or stop just looking at FPSs and the like), then maybe people's view of them will change.

    -- Dr. Eldarion --

  31. Blatant plug by Kaa · · Score: 3

    Is it just me, or anybody else has the feeling that this, ahem, "article" is shameless plug for a neither-original-nor-particularly-interesting web site?

    Kaa

    --

    Kaa
    Kaa's Law: In any sufficiently large group of people most are idiots.
    1. Re:Blatant plug by sredding · · Score: 1

      No, it's not just you.

  32. some truth to them by Tannin+Kal · · Score: 1

    While no one claims stereotypes fit everyone they represent, there is always some portion of truth in them. All the geek friends I have are avid gamers, though while we enjoy UT, we also play EQ, Baldur's Gate, and a number of games from other genres as well. Granted, we are part of the younger geek contingent, early professional years. Gaming is likely far less common among older geeks, as they weren't similarly raised on Nintendo, Sega, or even Coleco.

    --
    -Tannin Kal
    1. Re:some truth to them by -brazil- · · Score: 1

      Me, I was raised on Amiga, but somewhere along the way, I mostly lost interest in games...

      --

      The illegal we do immediately. The unconstitutional takes a little longer.
      --Henry Kissinger

    2. Re:some truth to them by sredding · · Score: 1

      Don't forget the Atari 2600. You have to be really really old to not remember that.

      When older geeks do go gaming, it seems to me that they (self included) spend more time with military simulations than any other genre. If you're looking for the "over 30" set, look to combat flight sims like Aces High or WarBirds.

      FPS are fun, but after a while, they all seem to be the same. Sure, there are different guns and different maps but the objective is almost always simply one thing, kill the enemy and collect frags. CTF and UT Assault are the obvious exceptions.

    3. Re:some truth to them by DGolden · · Score: 2

      The amiga had a keyboard, there were professional development environments available for it, professional quality art packages. Almost everyone had Deluxe Paint, a fairly large number had AMOS if not DevPAC or SAS/C. Lots had octamed. All creative tools. Unlike the brain rotting consoles of today, the amiga afforded you the opportunity to *learn* about the system. Like Linux does today. I think this is where Windows does the most harm -

      If you've ever read Windows documentation, MS does it's best to stop you getting past a certain level of expertise. With Linux you get the feeling you could keep learning until you know everything there is to know about the system, even if that would take you forever in real terms. In windows, you just don't get that feeling, and games consoles are even worse.

      A complete newbie sitting down in front of a windows box has a high probability of turning into a drooling idiot, in computing terms. He'll get "stuck in a rut" of MS-isms.

      A complete newbie [NOTE: Not someone who has ever used windows before - they are not computing newbies. To use linux you have to unlearn some of your windows habits, such as multiple filesystem roots C: D: E: etc, and continual effective root access] sitting down in front of a modern linux box (a)won't find it any harder to use than windows (I've had the opportunity of testing this with a cousin, who used linux first, and subsequently found windows clunky and illogical...), and (b) can keep learning about the system, and never gets the feelng the computer is acting randomly.

      There's a famous line about BASIC damaging the minds of aspiring computer programmers forever. A similar line applies to Windows - After learning windows, bad habits become engrained, making it harder to move to a different platform than for a complete newbie. I'm sure MS does this deliberately.

      --
      Choice of masters is not freedom.
  33. Katz's Wonderful Naivete by StoryMan · · Score: 4

    I'm always amazed at the naivete the so-called media critic, JonKatz.

    Gotta give the guy credit: he's as earnest as college freshman writing his or her first term-paper.

    In fact, Katz's articles usually read like freshman, 5-paragraph paper material.

    For example, the typical freshman paper always contains that first paragraph which either quotes the dictionary ("Webster's dictionary defines the word 'geek' as ...") or asserts the prominence of an general idea in the broadest, most non-specific way ("Not since the invention of the first printing press over 500 years ago did ...")

    As for the 'body' of the paper?

    Well, Katz, like most college freshmen, relies on broad, sweeping assertions to drive home a point that hasn't been properly (or even 'clearly') specified. We know we're reading something -- the author is certainly making a lot of assertions -- but we aren't convinced why the author so adament in his or her assertions.

    The persuasive power of the text is lost in what I've come to understand is the typical Katzian sentence.

    For example: "...there's no doubt that the next Shakespeare will come from cyberspace."

    Are we to believe this literally? Does Katz even himself believe this? Is this a quote? A paraphrase?

    Or is this just rhetorical flourish? Or, worse yet, rhetorical "filler" to bridge the paragraph previous to the paragraph following?

    Or, another example:

    "Culture isn't being destroyed online, but re-invented. The next Shakespeare is probably clacking away on some weblog or messaging system."

    Katz is fixated on the notion of the next Shakespeare. It's an interesting idea: but he's using Shakespeare -- or his *notion* of Shakespeare -- for a specific rhetorical purpose.

    As I read this, he's not meaning the "next Shakespeare" literally -- he's apparently using the name "Shakespeare" to imply "a good writer." Or perhaps "a famous writer". Or, wait -- is a "good" *and* "famous" writer?

    Or, better yet: "a writer who creates enduring work?"

    But Katz's Shakespeare is "clacking away on some weblog or messaging system."

    WTF?

    First, why would anyone "clack away on a weblog?" And is clacking on a weblog really similar to clacking on a "messaging system"?

    Second, why would Katz's Shakespeare -- one who creates enduring art -- clack away at a message system? Is Katz implying the cultural shift from creating theater (the first "Shakespeare") to creating applications (Katz's new Shakespeare)?

    If this is the case, it's an interesting thesis: perhaps, this new "eCulture" has made some gradual shift in its notion of the imagination -- creative works now include stuff like "weblogs" and "messaging system" and if Shakespeare is to be found, he (or she) will be located not by examing plays, novels, or stories, but instead web-based applications like "weblogs" or "messaging systems."

    This, as I say, is pretty damn interesting. Katz is no fool -- he just writes like one. Why not pursue this notion?

    Well, because that's not what the article is about. The article is really about gaming. And, um, this (apprently) new idea: a gaming site.

    WTF?

    I could go on, but I won't.

    Instead, I'll make a plea: Katz, please don't underestimate your audience here. Please tell me that you really don't think we're as naive as your writing makes us sound.

    Tell me that it's all done for a rhetorical purpose. You think Slashdot readers aren't as savvy as they really are.

    If that's the case, I can forgive you. You've made a mistaken assumption about your audience -- and, well, in the future, you'll crank your rhetoric and analysis up a notch.

    You don't actually write this sort of simplistic analysis: you just write it because, well, that's the sort of quick analysis you think Slashdot readers want.

    If all this is a rhetorical mistake, you're forgiven. But, if not ...

    1. Re:Katz's Wonderful Naivete by Golias · · Score: 2
      Wow.

      I've never seen a better outline of what makes Katz a bad writer.

      Freshman papers! Until you said it, I could not put my finger on where I had seen his style before. Brilliant!

      You are also dead-on that Katz does not seem to have a clear idea of who his audience is (which is kind of disturbing in an interactive forum). This is a web page by geeks, of geeks, and for geeks. We don't need a writer to tell us that computer games are sometimes interesting, or that computers change lives. We are up to our eyeballs all week long in the technical trends he writes about. We want our writers to tell us something new.

      (BTW: This is not meant a flame, just honest criticism. Being a bad writer does not neccessarilly mean he's a bad journalist. I don't think any other reporter in the country would have, or even could have, written anything like the Hellmouth series.)

      --

      Information wants to be anthropomorphized.

    2. Re:Katz's Wonderful Naivete by Reality+Master+101 · · Score: 2

      This, as I say, is pretty damn interesting. Katz is no fool -- he just writes like one. Why not pursue this notion?

      While I don't think Katz is a fool, I think you're giving him too much credit. While I think there is occasionally a point in his writing, you have brilliantly illustrated Katz' biggest weakness: his tendency to overwrite, overblow, overstate, well, pretty much over-everything.

      When I read a Katz article, I feel like I am wading through a sea of molasses, waves of thick prose washing over me, while I try to make out that faint searchlight of the point. Sometimes I manage to swim to shore, exhausted, only to find a flashlight mounted on a stick. Other times, I simply drown as I die alone, in confusion.

      [since we're talking about literary prose, I thought I would throw out some vivid imagery. :) ]


      --

      --
      Sometimes it's best to just let stupid people be stupid.
    3. Re:Katz's Wonderful Naivete by dgph · · Score: 1

      Janet Murray wrote a book called Hamlet on the Holodeck. Katz was alluding to to Murray's work. I don't know why the next Shakespeare would be clacking away at a weblog, I really don't think it's important. His assertion was simply that there will be great artists that have huge cultural influence coming from the medium of games.

    4. Re:Katz's Wonderful Naivete by Chris+Johnson · · Score: 2

      I thought the fellow who created "Buffy the Vampire Slayer" wrote the Hellmouth series :)

    5. Re:Katz's Wonderful Naivete by MicroBerto · · Score: 1

      Good, I'm glad that he's a bad writer. I can at least connect with him, unlike the supposed "good writers."

      Mike Roberto (roberto@soul.apk.net) -GAIM: MicroBerto

      --
      Berto
    6. Re:Katz's Wonderful Naivete by MaximumBob · · Score: 3
      Katz is fixated on the notion of the next Shakespeare. It's an interesting idea: but he's using Shakespeare -- or his *notion* of Shakespeare -- for a specific rhetorical purpose.

      As I read this, he's not meaning the "next Shakespeare" literally -- he's apparently using the name "Shakespeare" to imply "a good writer." Or perhaps "a famous writer". Or, wait -- is a "good" *and* "famous" writer?

      I think Katz's notion of Shakespeare is something along the lines of, "An incredibly famous writer who changes the way the world thinks for the next five hundred years."

      Probably very closesly connected with, "And he'll also be the author of a book called 'Geeks.'"

      Keep clacking away at the weblog there, Johnny Boy.

    7. Re: Katz's Wonderful Naivete by wfrp01 · · Score: 3

      What's your point? Your point seems to be that you're not quite sure of Katz's point. Or is it that he's underestimating his audience? Or is it that you don't like to see writers embellish their subject with flourishes? Or that you just don't like Katz's flourishes?

      In short, you seem to be victim of the very crime you apparently disparage: bad writing.

      I'm not going to give anyone any lessons on how to write well. God knows I'm the last person you'd want to ask for polished prose.

      I just hope your not trying to say that there's some objectively pure manner in which good prose should be written, or that the only point of writing is to make a point.

      What's the "point" of a book such as "Lolita"? I hope you agree that there's a place in writing for stylistic flourish. (No, I'm not comparing Katz to Nabokov. Please.) (Do you think the bard at the weblog is ... TADA! Jon Katz? ;-)

      Does JK write poorly. Perhaps. I'm just not sure why you got your panties in such a bunch. What do you propose be done about this horrible situation? You end your posting sounding somewhat like a stalker. Should we have all potential Slashdot articles pre-moderated by the style marshalls? Would you like to volunteer? Do you secretly wish that you were Roblimo?

      Do liberal arts majors make you nauseaus? All you computer geeks out there better thank your lucky stars that some people have other interests, or you wouldn't have a job. Not to mention a mother and a father. If your idea of heaven is a island full of Linux geeks, free solar power, and honking network, you need to go outside and get some sunshine.

      --

      --Lawrence Lessig for Congress!
    8. Re:Katz's Wonderful Naivete by w3woody · · Score: 2

      First, why would anyone "clack away on a weblog?"

      Well, the answer to the "clack" question is pretty simple. When I learned to type in high school in the early 80's, our school only had mechanical typewriters. They make this wonderful "clack"ing sound when you type. So it's easy to talk about someone "clacking away", if your mind hasn't moved beyond the days of an old Underwood typewriter.

      How do I know that Katz's mindset is stuck in the mechanical typewriter days, and that he probably has little (if any) clue about computers? Besides the obvious clue that he thinks "clacking away at a web log" is a productive thing to do, or the other obvious clue that he thinks that a web log and a message system are similar, or that people playing games is somehow equivalent to creating games is the way he types 1999.

      He types it 'l999'. As in lower-case "L", 999.

      Why? Because in order to save a little bit on the mechanical movements, old mechanical typewriters do not have a '1' key. Instead, people who learn on a mechanical typewriter are taught to use a lower-case "L" in place of the number "1" when typing in numbers. Some of us who have used computers know there is a difference between a "1" and an "l", especially while programming, and have moved beyond using a 'l' for a '1'. Especially younger folks like myself, who only used a mechanical typewriter for the first year of our typing classes, and moved to computers as quickly as we could.

      But then, there are those who have remained locked in the dark ages. Whose ingrained habits and ingrained thinking patterns betray themselves.

      I'm still trying to figure out how playing games is a form of literary expression...

    9. Re:Katz's Wonderful Naivete by Golias · · Score: 2
      Heh heh. Actually, Katz freely admits that he lifted the term "Hellmouth" from Buffy.

      Hmmm... Joss Whedon. Now *that* could be a fun /. interview... :)

      --

      Information wants to be anthropomorphized.

    10. Re:Katz's Wonderful Naivete by WotanKhan · · Score: 1

      I'm still trying to figure out how playing games is a form of literary expression...

      Its a stretch, but participation in hardcore role-playing in games such as Everquest consists of collaborative storytelling using computer avatar actions and text as medium.

      I haven't witnessed anything I would elevate to the level of "literature" yet, but you can be pretty entertained just by watching a good role-player at work...

    11. Re: Katz's Wonderful Naivete by StoryMan · · Score: 1

      What do I propose to be done about this situation?

      For chrissake, get Katz an editor. That's all. Someone who can offer somewhat objective feedback to Katz about his articles.

      Would I volunteer for this?

      You bet.

  34. Drivel, ignore. by Nidhog · · Score: 1
    The next shakespeare will come from MyVideoGames.com. And the next van gogh will produce all his work on his palm pilot. We'll all be driving hovering space vehicles for our morning commute, and video games build an intelligent, moral culture that is transforming the face of literature.

    But seriously folks, anyone who thinks that pretending to be someone you aren't in some online fantasy game will make you a great storyteller ...(you complete the sentence)

  35. Gaming and the Internet... by Carthain · · Score: 1
    I consider myself an avid gamer, I've spent lots, er, sorry, that should be lots of money of games, mostly role-playing (those books get expensive). Seeing as what I enjoy the most is role-playing games, I'll concentrate on them.

    Now, the internet has done a few things to change the standard, role-playing game. I can now meet new gamers on the net, as Katz said, there's lots (I think he said something around 10 million or so) of people out there. Not only meeting them online, but it's also possible to play a RPG (Role-Playing Game) online (through IRC or ICQ, or other messaging systems... even email, it's just that email games take a while to play ^_^). The format of this is different than table-top gaming, and seems to lend itself more to character interaction than combat.

    Another way of using the net, (which I've started to do) is to play table-top, or online, and to post information about the campain online. This is great for maps, or giving people the background that their characters should know (for fantasy worlds).

    The net is involved in games now, I've seen reference to ICQ and IRC in the source books; and for one game, I've got a source book dedicated to the web.

    Anyways, I'm not sure if a new culture is actually being formed (although I wouldn't doubt it), but the net is influincing normal table-top/board games, and the way we play them.

  36. Destruction vs. Re-invention by ShadyG · · Score: 2

    There are always those who decry any evolution of a given culture as equivalent to destroying it. Likewise -- as in this case -- any new culture to emerge is often viewed as having the effect of marginalizing current cultures. The reality is that new cultures emerge, others fall by the wayside, and still others evolve to reflect changes in the views of their members.

    One of the earlier examples of this would be the spread of music outside of the church. This was resisted vigorously from the idea of anything other than monophonic unison chanting through harmony, polyphony, accompaniment, etc. Especially interesting is that before that time, relatively complex quasi-orchestral music had been the norm before culture altered its course toward the "music is religious" idea.

    Follow the pattern through radio destroying books, movies destroying radio. Television destroying a culture of children going outside to play. At the end of the day, all we have is a richer society with more options for entertainment, more lifestyle choices, and more culture than at any other time in history. And the pattern shows no signs of letting up.

    When the next shift in culture appears, will those who are comfortable with this one cry out, "You're destroying our culture! What will happen to the Internet?"

  37. Another point... by zombieking · · Score: 1

    This article failed to mention that the consoles are entering the online gaming (uh...) game as well. With the next generation of 128 bit systems there will be online rpg's, puzzlers, and FPS (Half Life, Quake 3 and Unreal) there will be a flood of online gamers logging on from thier favorite consoles. I hate to say this but, console gaming seems more mainstream then computer gaming. A $200 dollar console sounds a hell of alot more attractive to a teen gamer then a $1500 pc. I still dont think that online gaming will replace other forms of entertainment, though.

    --

    -----
    "The only difference between me and a madman is that I'm not mad." - Salvador Dali (1904-1989)
  38. Excellent by Ed+Avis · · Score: 2
    ...the culture-savvy Canadian magazine Shift

    This is beyond parody. Classic Katz :-)

    --
    -- Ed Avis ed@membled.com
  39. gotta say it... by DrEldarion · · Score: 1

    Won't somebody please think of the children?!

    -- Dr. Eldarion --

  40. The much maligned "intelligentsia" by jass · · Score: 5

    I am often considered part of the much maligned "intelligentsia"; I'm
    a professor at the most famous Ivy League University (along with being
    a partner at a software startup). And I for one *do* think that video
    games *may* become the central artform of the 21st century. At the
    beginning of the 20th century, film was a used for little more than
    silly experiments and peep-shows that people who could not afford the
    theater attended. But by any reasonable measure film became (along
    with the novel) the great artform of the 20th century: Kurosawa,
    Bergman, Kubrick etc.

    But greatness is just the promise of video games. No video game has
    achieved anywhere near the sublime greatness of ``Wild Strawberries''
    (a better example for this audience would probably be ``2001''). I do
    think, however, that video games may achieve greatness sometime in
    this century. Such video games will almost certainly look vastly
    different than they do today.

    I usually don't bash J. Katz, but this post was aggressively stupid.
    Katz often rants about the stereotyped, oppressed geek. But I guess
    stereotyping the ``intelligentsia'' is fair game. Nowhere does he
    present the arguments that *SOME* in the ``intelligentsia'' would make
    against video games---arguments with which I do not agree. He just
    bashes them for their conclusions.

    Moreover, I would welcome the next ``Shakespeare''. But given that we
    haven't had one since the original, I'm not holding my breath. We've
    had great, fantastic wonderful writers and artists, but no one with
    the overwhelming culture transforming power which was Shakespeare. I
    refer Katz to Harold Bloom's masterpiece ``Shakespeare: The Invention
    of the Human''. But wait, offer a reference? That's just what
    someone who's part of the ``intelligentsia'' would do! Never mind
    that Harold Bloom (who is a professor at Yale) is much hated by many
    members of the literary establishment. Does that still qualify him as
    a member of the ``intelligentsia''? I thought only geeks were allowed
    to disagree and have the right not to be stereotyped. Then again,
    many members of the ``intelligentsia'' are geeks, one would say most
    members if one follows Katz's very expansive definition of geek. MR.
    Katz you are full of contradictions. I wish that were the only
    problem that the post had.

    1. Re:The much maligned "intelligentsia" by Anonymous Coward · · Score: 1

      No video game has achieved anywhere near the sublime greatness of ``Wild Strawberries'' (a better example for this audience would probably be ``2001'')

      Have you ever played Final Fantasy 3 on the SNES? If not, then I invite you to sit and play the game. By the way, I believe "sublime greatness" is up to the individual's experience and not what the masses think. I hated Wild Strawberries and I slept through 2001.

    2. Re:The much maligned "intelligentsia" by jass · · Score: 1

      > Have you ever played Final Fantasy 3 on the
      > SNES?

      Yes. They were amusing, but not about anything interesting.

      >By the way, I believe "sublime greatness" is up to the individual's
      >experience and not what the masses think. I hated Wild Strawberries
      >and I slept through 2001.

      Just like how some of us are better coders than others, some of us are
      culturally more literate than others. Sleeping through 2001 says
      more about you than Kubrick. On culture you may be
      analogous to someone who says ``I prefer Quick Basic to C or C++. I
      was never able to get through K&R, I fell asleep.''

    3. Re:The much maligned "intelligentsia" by dgph · · Score: 1

      And I for one *do* think that video games *may* become the central artform of the 21st century. At the beginning of the 20th century, film was a used for little more than silly experiments and peep-shows that people who could not afford the theater attended. But by any reasonable measure film became (along with the novel) the great artform of the 20th century: Kurosawa, Bergman, Kubrick etc.

      Very nicely said.

      [...] this post was aggressively stupid. Katz often rants about the stereotyped, oppressed geek. But I guess stereotyping the ``intelligentsia'' is fair game.

      Katz is not the most accurate writer in the world, but still I don't see how you could have read it like that. For one, most of the article is about Janet Murray, an "MIT Professor", i.e. one of the intelligentsia.

      My reading was simply that Katz thinks games are overlooked as an important cultural force by many of the intelligentsia. This is not hard to understand really, after all in the early days of film (to borrow your example), the only people who would have been interested in peep show films would have been perverts and mechanical engineers. And especially perverted mechanical engineers.

    4. Re:The much maligned "intelligentsia" by Grendel+Drago · · Score: 1

      So I suppose this medium's Kubrick and Kurosawa would be Sid Meyer and Hironobu Sakaguchi, while its Joel Schumacher would be John Carmack...

      -Grendel Drago

      --
      Laws do not persuade just because they threaten. --Seneca
    5. Re:The much maligned "intelligentsia" by Grendel+Drago · · Score: 2

      I dunno, finishing FF3 was a near-religious experience for me. Sort of... operatic. The falling empires, ridiculously evil bad guys, and struggling heroes. And the music. Mmm, the music. I don't care if no one in the establishment has labeled Uematsu a genius, big, passionate emotions were evoked.

      And yes, I have been to the opera, twice. Madame Butterfly and Tosca. It was fscking incredible, but it's supposed to be, isn't it...

      In any case, why don't you offer constructive criticism about FF3 -- no about anything interesting? What would interest you? Whip out a plot for an RPG. I double-dog dare you.

      -Grendel Drago

      --
      Laws do not persuade just because they threaten. --Seneca
    6. Re:The much maligned "intelligentsia" by sv0f · · Score: 3

      I'm a professor at the most famous Ivy League University (along with being a partner at a software startup).

      well, i'm a redneck in a trailer (along with owning a seadoo with my brother cletus).

      i agree with everything you said. does that make me part of yer "intelligentsia"?

    7. Re:The much maligned "intelligentsia" by Upsilon · · Score: 2

      Yes!! FF3 sucked me in like no other game before and no other game since. It basically ruled my life from the time I got it until the time I finished it. I can remember playing it until my parents made me go to bed (hey, this was years ago!) and then getting up at 3:00 or 4:00 am to get in a few more hours before school. And whenever I wasn't playing it, I was talking about it, which kind of drove away my friends because they had no idea what I was talking about. I don't think most of the poor fools ever got to experience the greatness that is FF3.



      But do you know what the most amazing thing about FF3 is? It still does it. Every once in a while I fire it up (Using a ROM and an emulator. Hey, I did buy the original game and I don't have my SNES anymore.) and even though the graphics are incredibly dated and I've played through it 17 million times already it still sucks me in. Maybe not quite as much as it did the first time through, but still more than most modern games.



      The only games which can compare to FF3 are other Squaresoft games. Those guys are brilliant. FF7 was excellent, although still not as good as FF3 (which was actually called FF6 in Japan, in case anyone reading this is wondering why there is such a big gap there). FF8 was a bit of a disappointment. It was still a good game, although not as good as FF3 and FF7. The only other game that even comes close to FF3 (in my opinion) is Chrono Trigger. The only non-Squaresoft game that I really think is comparable to Squaresoft's best would be (again, in my opinion) Planescape: Torment, although it's a very different style game (much darker).



      Oh, and about the music: You couldn't be more right. I happen to collect Final Fantasy music (actually it's a rather small collection right now but I am very interested in expanding it) and I have to say that FF3 has some of the best there is. FF7 and FF8 are also have some rather good moments (In fact I find myself humming Liberi Fatali [the music from FF8's opening, Fithos Lusec Wecos Vinosec...] to myself rather often), however FF3 has more variety and (in my opinion) consisten quality. Unfortunately, SNES synth is rather primitive sounding by today's standards and there was never a decent arranged version of FF3's music made. My current hope is Project Majestic Mix, an independent project by KFSS Studios to create arranged versions of the best music from the final fantasy series, and it is currently set to feature a great deal of FF3 music. This project is not affiliated with Squaresoft, however the guy running it obviously has the same passion for FF music of freaks like me, and some of the mp3 samples on their webpage look great. Check it out.



      Anyway, as you can probably tell be now this post has little purpose besides me ranting about how much I love Squaresoft. So sue me. And yes, I realize I'm a dork. I just don't care.

      --
      I am not an idiot. Please use my name to email me.

      "That's right, I'm quoting myself."

      -Upsilon

    8. Re:The much maligned "intelligentsia" by jass · · Score: 2

      > Asskissing is a time-honored way to get tenure.

      I know of extremely few people who have obtained tenure at Stanford or MIT largely because of ass kissing. But when in doubt, many resort to ad homenin attacks without evidence. That indeed is a time-honored strategy.

      Your posts have merit even though I don't think one is going to be able to defend the Pushkin line; don't forget that Shakespeare has greatly influenced Eastern literature. I'm most familiar with Hindu literature and his influence was great even before the British took over.

      Also, I think the philosophical implications of Einstein's work are VASTLY exagerated. His work implies nothing about morality, human nature or epistemology. WWI and the resulting cultural crisis is a better explanation for the culturally relativist turn in our civilization. But Katz may be referring to a more general influence, and then your point is sound.

      Your ad homenin attacks do not serve you well. At best they reveal insecurity and at worst they reveal anti-intellectual resentment.

    9. Re:The much maligned "intelligentsia" by ninjawhoreior · · Score: 1

      There is a potential hypocracy in your note. While complaining about J. Katz "stereotyping the 'intelligentsia,'" you almost simultaniously make the assumption (Based on a stereotype) that people who visit this site like Science-Fiction movies ("2001"). While I doubt that anyone is going to take offence at this generalization, it does create a rather humerous string of stereotypes and hypocrices.

      What it all comes down to is that people are going to be associated with "groups" and stereotypes no matter what, so they should stop taking offence. Instead of idly bitching about such things, merely accept them, or do something about them. Don't write an angry reply stating you have your panties in a bunch (This goes both ways here...) prove, by example, how you break the mold.

    10. Re:The much maligned "intelligentsia" by Freedent · · Score: 1
      It's all a matter of degree.

      Katz's statement regarding the "itelligensia" is obvious meant to be inflamatory. It's a populist statement to make (given the attitude of your "regular joe" towards the university sytem these days), and Katz has absolutely no ground upon which to make it, which is not usually a requirement for him.

      The prof however, made a generalization that's much more than less rational and well founded. Go check out the CS course at your local college or university, ask how many people are SF fans. Lather, rinse and repeat for any group where slashdot type readers (those with an interest in technology and the internet) group.

      It's new for nerds baby, and by definition nerds usually like stuff like SF/F.

      As I said, it's a matter of degree. You're safe in generalizing that NBA players like to excercise. You're less safe to say that everybody in cleveland would choose Half-Life over Q2.

    11. Re:The much maligned "intelligentsia" by bedel · · Score: 1

      hey jazz hope you read this, im trying to get in contact with you about some thing is this possible?

    12. Re:The much maligned "intelligentsia" by bungo · · Score: 1

      Hmm... what have we got in this post then.....

      >I am often considered part of the much maligned "intelligentsia"; I'm a professor at the most
      >famous Ivy League University (along with being

      erk... he ain't one of us... he probably even reads books OTHER than sf (or anything from
      O'Reilly).... I better start getting defensive.

      >achieved anywhere near the sublime greatness of ``Wild Strawberries'' (a better example for this

      Ah, as I expected, there he goes, showing off, giving references to things we know knowthing
      about... he even typing in a superior and smug way.

      >audience would probably be ``2001''). I do

      oh, hold on, he did just mention 2001, so he must at least know a little of geek-dom. Of course, I
      personally prefer the sublime greatness of ``Battlestar Galatica''... if only that final
      series where they found Earth had never been made, and what was up with that Dr Z kid? I never really
      understood that.....

      >I usually don't bash J. Katz, .....

      See! I told you he wasn't one of us!

      > ...... but this post was aggressively stupid.

      hmm, hang on, maybe I was a bit quick to judge...

      >Katz often rants .....

      Amen to that brother!

      > I thought only geeks were allowed to disagree and have the right not to be stereotyped.

      Well, duh. I'm glad you understand the two main priciples of the geek world -

      1. Any stereotypical depiction of any group, in particular geeks, is offensive, unjustified and
      is a gross over simplification.

      2. This does not hold true to jocks, suits, liberal arts type, ......

      >Katz you are full of contradictions. I wish that were the only problem that the post had

      Hey, that was a pretty good roasting of Katz. Maybe this guy isn't so bad after all.

      Could it be that my preconceived notions and bias against other, non-geek groups may not be correct?

      Could my attempts to clasify everyone and everything into segments and label them be an
      unjust attempt to try to simplify soceity into concepts with which I can easily cope, and then
      give me a justification to be hypocritical and make sweeping generalizations of all things that
      are not geek?.....

      Naaa....... Jon's a tosser, all liberal arts people are tossers, and geeks rule!

      --
      "The best part? I became an ordained minister while not wearing pants." -- CleverNickName
    13. Re:The much maligned "intelligentsia" by jass · · Score: 1

      You may contact me at jass@mad.scientist.com.
      Cheers

  41. shakespeare by Anonymous Coward · · Score: 1

    "...there's no doubt that the next Shakespeare will come from cyberspace."

    Actually, I'm from Iowa. I only work in cyberspace.

    imuho

    (with apologies to jtk)

  42. What the "story"? by porttikivi · · Score: 1

    Why do people always stress the story aspect of games. Does football have a "story"? Or "monopoly"? Does anyone care if Doom or Quake had a story? Games are not books of the modern era. Books are. Games are something else. The most important interaction between people and the world happens with hands and eyes. That's why graphic intensive finger candy is great. But good games don't need fancy graphics, Pokemon does not, board games do not. Because people are symbol handling machines, and they like playing with symbols. This is a broader concept than language of words and stories. I don't object to stories in games, but I have yet to see one which is not infantile.

    --
    Anssi Porttikivi / app@iki.fi
  43. More proof of Microsoft monopoly: by Pope · · Score: 2

    How many companies/web sites have a "My (insert thingy here) ?!"

    The only people who understand what that refers to use Windez.

    Pope

    Freedom is Slavery! Ignorance is Strength! Monopolies offer Choice!

    --
    It doesn't mean much now, it's built for the future.
    1. Re:More proof of Microsoft monopoly: by Chris+Johnson · · Score: 2

      Actually, the bigger proof of monopoly is that all the people who _don't_ use Windows... understand what that refers to.

    2. Re:More proof of Microsoft monopoly: by Grendel+Drago · · Score: 1

      Or maybe they're Perl hackers.

      Didn't think of that, did you?

      -Grendel Drago

      --
      Laws do not persuade just because they threaten. --Seneca
  44. Re:How could you trust a computer columnist... by dgph · · Score: 1

    Yes, I was personally shocked and offended by that. I certainly can't trust him now. How dare he!

  45. Re:not for everyone by goliard · · Score: 2
    It would seem that an open mind, and a computer, and some amount of net-savvy to find others of the same ilk would be required to reach out like you suggest.

    Er, no. The hippies, the beats, the flappers all did just fine without computers.

    Subcultures -- that is what we're talking about -- have been around for a long time. Much longer than computers. Computers do indeed facilitate it by accreting minorities, but merely having a highly mobile culture (lots of cars or trains) is already a big help.

    IMHO subcultures are a natural result of the fact people are different -- are born different -- in very fundamental ways. Subcultures arise from people sharing certain personality traits, often rarer traits, banding together for mutual support. Subcultures are inexorable. They may be hindered by lack of mobility or free flow of information, but even in the worst situations of information flow (say, heretics trying to find each other in 12th century France) humans manage. They're amazing that way.


    ----------------------------------------------
    --
    -*- Any technology indistinguishable from magic is insufficiently advanced -*-
  46. Baffling by lord-doofus · · Score: 3

    This article is baffling, especially to those of us that have made a living taking gaming "seriously" for the last, oh, 10 years or so. This smacks of a savvy PR fim alerting a journalist of their hot new website. There's nothing at myvideogames.com that isn't served up at other gaming websites that cover the videgame industry. Surely Katz isn't ignorant of the thousands of websites covering the videogame industry; reading this article, it appears Katz is guilty of that which he rails against, assuming other sites are intellectually vacant. (Well, most are.) Sorry kids, myvideogames.com is hardly an important site; it's a late-arriver. It offers nothing that isn't offered elsewhere (wow, news, reviews, profiles and essays!).

    ---

    --

    ---
    "My life is a patio of fun."
  47. Re:Games are not a culture by dgph · · Score: 2

    God, sometimes it just so hard tell if people are just stupid or if they are excellent trolls.

  48. We are the intelligentsia! by Weasel+Boy · · Score: 1

    The idea drives the intelligentsia nuts, but it's becoming clearer all the time that culture isn't being destroyed online but re-invented here.

    What are you trying to say here, Jon? I resent your churlish insinuation that we aren't the intelligentsia!

    1. Re:We are the intelligentsia! by interstar · · Score: 2

      damn straight.

      I'm a geek and an intellectual, and I don't see any contradiction. Surely these are just words for the same thing?

      But this isn't Katz's mistake, it started when romantic poets at the beginning of the nineteenth century, horrified by the dehumanizing work conditions of the industrial revolution, turned their back on science, rationality and the enlightenment in favour of worshipping nature without understanding it.

      Since then we've been living through almost two centuries of a bogus division between technical and humanistic cultures, mainly propagated by the humanists - scientists have always read (and written) good novels, appreciated great art and music etc.

      Finally, now, we might, if we're lucky, manage to get through the prejudices of the humanities educated administrarchy and put together a society where technical knowledge and its associated culture are an acknowledged part of mainstream culture.

      Don't knock Katz. We need people like him to spell this out in thought sof one sylable.

  49. Inconceivable what? by dvicci · · Score: 2

    Such a site, almost inconceivable even five years ago, now seems a benchmark of the way new media evolve to recognize and shape new culture.



    Huh? Really?!



    I wish I would have known this 5 years ago, when I built my first site in college, the focus of which was on computer gaming and table-top role-playing. Where I wrote about my characters and their trials, tribulations, and triumphs. Where I wrote about the computer games I was playing, those I wanted to play, and those I'd soon play. Where I wrote about my own experiences in gaming, both computer gaming and table-top. Where I wrote about how I thought gaming shaped me, in part, into who and what I am today (or was at the time... though it tends to carry through the years in it's own funny way).



    Katz, where were you five years ago to tell me that I couldn't put that old site up? You could have saved me a lot of time...

    --
    ] D
  50. Re:No sanity check? by Dr.+Sp0ng · · Score: 2

    Does Rob or anyone at Slashdot even read what Katz submits before posting it? It appears that Katz can submit whatever he wants to Slashdot and they publish it without question.

    I don't know, but not necessarily. See how it says "Posted by JonKatz" and not "Posted by CmdrTaco"? JonKatz is one of the authors on Slashdot, so he has the ability to post whatever he wants on the main page (he can also go through the submissions and post things people submit, but it doesn't look like he ever does.)
    --

  51. Gamasutra? by Anonymous Coward · · Score: 2

    A serious gaming site has existed for quite a while, focusing on developers, called Gamasutra. Though perhaps Gamasutra focuses on developers, not players, it's still solewhat serious and askes very broad questions about gaming from time to time.

  52. missing the point by Tannin+Kal · · Score: 1
    Alright, add cars and trains to the mix, even planes, but i dare say anyone who does much flying owns a computer, just becasue of what it says financially. The point is still that certain portions of certain populations, primarily the poor, are in most ways cut off from joining different cultures.

    Also, I don't think subcultures are the issue here, though that could be one prediction. The original author spoke of becoming acultural, or at least forming more numerous niche cultures and severing one's connection, or at least self-identification with the original culture. Thus, I would cease to identify myself as my race, political preference, gender, or whatever had been my primary identity, and merely refer to myself as a geek, which isn't far from the truth anyway. The internet plays to this especially by the lack of multimedia. When all you see is a person's handle, unless it is unnaturally descriptive, you think of them only as that name, and not with the particular stigmas might accompany whatever appearance they may have.

    --
    -Tannin Kal
  53. Obligatory Penny-Arcades: by BlueCalx- · · Score: 2

    Video Violence
    Bloody Birthday
    Violence Schmiolence
    Let's Play Pretend!

    And, probably the most ironic, hilarious, and appropriate one:

    The Longest Line

    --
    -- BlueCalx | http://nickd.org/
  54. Freshman Writing? by IntelliTubbie · · Score: 2

    Freshman? Funny, I always think of Katz as sophomoric.

    And just to indulge you, Webster's dictionary defines the word 'sophomoric' as "conceited and overconfident of knowledge but poorly informed and immature." Bull's-eye.

    --

    Power corrupts. PowerPoint corrupts absolutely.

  55. Culture Shock by nano-second · · Score: 2

    Have you ever travelled to a country vastly different than your own... e.g. from North America to India? Culture is not nearly as global as we sometimes think online. There's a reason the term "Culture Shock" exists... because attitudes and behaviours vary widely among different countries. While neighbouring countries might have only subtle differences, globally we still are very culturally diverse. We may be exposed to more ideas through computers, and have a better idea of what a different culture is like, but when it comes down to it, we are still largely defined by the country we live in. (This is obviously a generalisation, and not always true)
    ---

    --
    I hope you're not pretending to be evil while secretly being good. That would be dishonest.
    1. Re:Culture Shock by Hard_Code · · Score: 2

      Well, actually I've travelled to at least 10 countries, my father being in the military. By the way he's *from* Calcutta...so yes, I've been to India.

      But you cannot doubt that the market affects culture globally, when there is a McDonalds in communist Beijing, and Hindu New Delhi (where it is anathema to eat cow meat), and when the French have been trying to "cleanse" themselves of Americanisms for decades now.

      --

      It's 10 PM. Do you know if you're un-American?
  56. Re:Unfounded stereotypes... by Grendel+Drago · · Score: 1

    My brother is a netadmin and certified genius. He keeps trying to persuade me to play him in netquake. I suppose I'll just have to take him to school... though I'm much more interested in Final Fantasy than Quake 3, which I found nice to look at, but Not My Thing. Half-Life maybe, definitely not Q3A.

    I hate the sun. Bad sun! Whenever I go outside, it tries to burn me. My job involves a basement with no windows. Damn skippy, no sun...

    -Grendel Drago

    --
    Laws do not persuade just because they threaten. --Seneca
  57. for the love of all that is holy by mlogan · · Score: 1

    would andover.net please hire an editor for jon katz?

    Please moderate this down as redundant if you see fit, i'm sure dozens of people are screaming the same thing.

    -mark

  58. VisualPILE!! by Grendel+Drago · · Score: 1

    Yes, despite the fact that it comes with a powerful virus, I mean scripting language, generates executables ten times the size of what I get with gcc, is based on an extremely half-assed language that couldn't qualify as a gimpy toy in its first dozen incarnations and can't do low- or high-level programming tasks better than any given language made for those purposes instead of cobbled together to give a sense of skill to people who can't be troubled to learn an actual programming language.

    The vast majority of people run Windows 9{5,8}; does that make it a 'serious OS'?

    It just goes to show that people will pass up steak once a week for crap every day. (Apologies to Tycho and Gabe.)

    -Grendel Drago

    --
    Laws do not persuade just because they threaten. --Seneca
    1. Re:VisualPILE!! by Grendel+Drago · · Score: 1

      No, no, no. Jesus is frequently cryptic, proprietary and a bastard for no particular reason... okay, I see your point.

      Five years ago, I showed a career network administrator, one of the most talented support people I've ever worked with, how I could just click and drag or whatever to create buttons, tabs, menus and such. His reaction? "That's wrong!" He sensed the beginning of the end, why couldn't I?

      Just because a tool deludes people into thinking they can code, does not make them hackers. Sticking feathers up your butt does not make you a chicken. (Apologies to Tyler Durden.) I learned BASIC when I was a kid, and I'm still trying to get my brain to work right.

      -Grendel Drago

      --
      Laws do not persuade just because they threaten. --Seneca
    2. Re:VisualPILE!! by Pfhreakaz0id · · Score: 2

      vbScript VB
      ---

  59. wish I had moderation points for you! by operagost · · Score: 1

    Your observation should be a "+3, Duh!" Also, what's the deal with people lamenting the lack of "educational" games? Now, I had lots of fun with Oregon Trail on the Apple II+ in grade school, but when I got home, I thought I deserved to zap a few aliens. Don't these kids deserve a break? It's been several years since I was in school, but I seem to remember that it was a lot of hard work. Harder than working, frankly, unless you happen to have a job that requires like 50+ hours a week.

    --

    Gamingmuseum.com: Give your 3D accelerator a rest.
  60. Shake a Spear? Feh! by Grendel+Drago · · Score: 2

    Shakespeare this, Shakespeare that. I am fscking tired of this inane, vapid culture fostering its own delusions of literary grandeur by rehashing a small subset of the classics. How many people who talk about how Shakespeare is the acme of literature have even heard of Ben Jonson? I personally think that Alexander Pope and John Milton could whup Shakespeare any day of the week and twice on Sundays, but that's just my personal opinion.

    But to pay all this lip service to 'high culture' or what-have-you... grow up! The man, like Steven Spielberg, does not shit gold! There are other things worth your time! Pick up something new, different, daring, something that other people may have overlooked. Remember, most people that we consider artistic geniuses today were overlooked in their own day and age -- what has changed? We're incapable of judging for ourselves, we need a cultural consensus! Bah!

    I repeat, for those in the cheap seats -- Bah!

    See, now you've gotten me all worked up.

    -Grendel Drago

    --
    Laws do not persuade just because they threaten. --Seneca
    1. Re:Shake a Spear? Feh! by CrazyJoel · · Score: 2

      "How many people who talk about how Shakespeare is the acme of literature have even heard of Ben Jonson? I personally think that Alexander Pope and John Milton could whup Shakespeare any day of the week and twice on Sundays, but that's just my personal opinion."

      You're allowed that. Vulpone and Paradise Lost just weren't my cup of tea. Of course, Shakespeare was the pop star of his day and he had a larger body of work than all those other guys put together.

      "Pick up something new, different, daring, something that other people may have overlooked. Remember, most people that we consider artistic geniuses today were overlooked in their own day and age -- what has changed? We're incapable of judging for ourselves, we need a cultural consensus! Bah!"

      The curse of Van Gogh, right? The guy was ignored during his time and killed himself. We shouldn't let that happen again.

      Consensus is basically how culture works. I hate to get on a literary flame here, but what makes a work important is by how much it's copied. Shakespeare was pop culture and continues to be pop culture. "Three's Company" really is just a continual rehash of "Merry Wives of Windsor." I'm not saying that theres no brilliance in obscurity. But, "Close Encounters" is probably going to be hailed as more of a classic than "Koyaanisqatsi." Madonna will be more remembered than John Cage. That's just the nature of culture.

      joel

      ps.-All the surprise ending movies probably exist because everyone hails "Citizen Kane" as the best movie of all time. Rosebud is a sled!

      --

      Such is the infinite Grace of Popeye.
    2. Re:Shake a Spear? Feh! by Grendel+Drago · · Score: 1

      I suppose you have a point in that we've always been consensus-based. But it doesn't have to be that way! Witness, somewhere else in this discussion, I boldly make an idiot out of myself by defending FF3 to an Ivy League professor. Do I wait for consensus? No! I didn't even start playing the game until two years after it came out, when it was cheap and plentiful.

      At least John Carmack probably won't lop off an ear and commit suicide, right? He wouldn't want to bleed on that extremely nice Ferarri...

      And as for Madonna/John Cage... Well, I venture to postulate that GEB will be remembered after Madonna. John Cage, the singular popcultural reference (Zen and Alice are old enough to be part of our generic background) in GEB will live on with it. I wonder if Hofstadter thought of that...

      -Grendel Drago

      --
      Laws do not persuade just because they threaten. --Seneca
  61. Whoa there Katz-enjammer...get a grip by chrome+koran · · Score: 1
    Hey, I'm a gamer through and through from back in the days of Mule, Zork, Seven Cities of Gold, you name it. Online? MUDs, M59, UO, The Realm, Asheron's Call. I'm still waiting for my reserved copy of Shogun to arrive when it gets released and I'm not even going to mention how badly I need Oni. (Hehe, you KNOW what I meant, you sickos!) But I think what you're doing here is taking your hopes (dreams, wishes, ideas...) for the medium and putting them forth as fact.

    First of all, I read a couple of the opinion pieces on the site, and frankly, they were mediocre. I've seen much better in PC Gamer and CGW many times...maybe even every month.

    Secondly, while I've been glued to a monitor or TV for endless hours many, many times in my life, that hardly makes games high art. Rather, the allure is that you have a story and visuals that you can interact with in ways you can't do with books, movies, paintings, plays, etc. And that's a great thing, too...but you don't seriously believe that Command and Conquer, Starcraft, Myst, Unreal Tournament, Civilization (insert your favorite game here) are even remotely on the same level as a book by Hemingway, Phil Dick, Gene Wolfe? a movie by Stanley Kubrick? a painting by Picasso or a statue by Michelangelo? a play by William Shakespeare?

    I think you need to take a step back and get real here. I know, I know...you're just saying that it is beginning to come into the realm of art as the technology advances and becomes more accesible. Web "art" can't possibly hold a candle to the fact of a real life painting on canvas with its brushstrokes bringing the artist's emotions directly into play. The story-writing in games may have improved since 1980, but it hardly qualifies as great literature, and while our conversation and actions on AC were pretty amusing last night, I don't think they will go down in history.

    Perhaps you should save this story and post it again in 2020 when I might be able to see a glimmer of reality in your assertions.

    --

    It's not funny till someone gets hurt.
  62. By George... I think he's got it!!! by SvnLyrBrto · · Score: 1

    >When I read a Katz article, I feel like I am
    >wading through a sea of molasses, waves of thick
    >prose washing over me, while I try to make out
    >that faint searchlight of the point.

    Damn. We've finally pegged Katz' writing style.

    You know... I used to write like that; but not even as a college freshman, try a high school freshman/sopohmore.

    Know why???

    Word count requirements!

    Surely, you remember having to toss in fluff to pad a point you could've made in 75-100 words into a 500 word minimum forced upon you by a sadistic english teacher who would take off a point from your grade for every word under the minimum or over the maximum??? So I'd make my point and start padding my paper with crap to get it up to the length requirement. Throw in definitions, broad generalisations, "insightful" quotations... and ya know what? It worked every time!

    Do ya think that in one of his other gigs, Katz gets payed by the word?

    john

    --
    Imagine all the people...
    1. Re:By George... I think he's got it!!! by KahunaBurger · · Score: 2
      Do ya think that in one of his other gigs, Katz gets payed by the word?

      most writers do get paid by the word, but the problem is usually compensated for by editors with standards. Katz is his own editor, and so far as I can tell, does not hold himself to very high standards.

      And the sad thing is, in all that space that he took up with fluff, he could have been actually making a point. Tell us about a specific game which requires creativity. Interview a MUD player about how long they worked to design the charecter and whether they worry about staying within their created "personality". Show its true, REPORT for the love of bagels, don't get make assertions, mention one web page in passing and fill the rest in with fluff!

      You know, if I had an editor ask me to write a feature about creativity and culture in the modern computer gaming world, I'd have a lot of research to do. And it could be a really good story. Maybe Katz should just offer his broad generalization and then let someone who actually cares about good writing make an interesting feature out of it.

      -Kahuna Burger

      --
      ...will work for Chick tracts...
  63. Physicality is key by sleight · · Score: 1
    In regard to the Olympic example, I would also contend that immersion is key.

    Examine modern competitive sports. Hazarding a guess, chess is probably the most popular purely cerebral competitive sport whereas soccer probably rules the physical world. Soccer certainly has more ardent fans than chess. Why?

    Hypothetically speaking, people can relate to the physical sports on a primal level where most cerebral sports are wanting.

    To leap ahead to a conclusion, I doubt that computer game enthusaists will ever reach the level of stardom as the current era athletes until such a time as computer games allow for complete and utter immersion.

  64. Too simplistic a view by Junks+Jerzey · · Score: 2

    Looking at games with a literary eye is on par with teaching a college course in Saturday morning cartoons. For the longest time, there has been the notion that video and computer games will advance into a form of art. But after years of this, games are a weird juvenile form of entertainment. There's been a constant notion of a certain type of games being for the kiddies, and then a "mature" type of games for people who are beyond that. "Mature" seems to be equated with top-heavy bikini babes, an obsession with blood and gore and weapons, and a fixation on dark futures. In short, fifteen year olds who want to separate themselves from the happy-go-lucky days of their youth.

    At the same time, game design creativity has stagnated in a horrible way. Authors of fiction create worlds and tell stories and the results end up in bookstores. Typical authors don't start off a project by saying "Okay, that last Stephen King novel sold really well. I'm going to write the same book, only better." Yet this is what game developers always do. A game design starts out with "like Everquest, but..." or "Quake with a fantasy RPG element..." and we get the same old stuff. Yet we have no subversive element, just people writing more versions of old arcade games (but now they're Open Source).

    Rather than discussing the current crop of games in an adult way, perhaps a better approach would be to try to foster a generation of game creators who can think for themselves and want to distance themselves from what's expected of the so-called game "industry." After all, it's common for writers and musicians to start out in a subversive way and grow into mainstream: Kerouac, REM, Hunter S. Thompson, Smashing Pumpkins.

    1. Re:Too simplistic a view by Bushipunk · · Score: 1

      Rather than discussing the current crop of games in an adult way, perhaps a better approach would be to try to foster a generation of game creators who can think for themselves and want to distance themselves from what's expected of the so-called game "industry."

      As a member of the current "so-called" games industry, I take a certain amount of offense at your statements, but also partially agree. As a gamer, I find them wholly idiotic.
      Rather then list games, or simply contradict you, I will refer to a previous post by someone else, which summed up the appropriate points nicely.
      A simplistic view of games and the games industry isn't any good, you're right. And that includes the 'let's nurture it into something we approve of and can understand' view.
      On a related point, it alwaus amazes me how many people feel qualified to make sweeping statements about video games. If people talked like this about film, or books, or radio, they'd be laughed at. Sure, there's a lot more books then games... But then, we've been writing a lot longer then we've been coding, eh?

  65. Subject Line! Funny! Bwahahaaa... by Grendel+Drago · · Score: 1

    "content (Score:0)"

    I couldn't have said it better myself, man.

    -Grendel Drago

    --
    Laws do not persuade just because they threaten. --Seneca
  66. Shakespeare by Chiasmus_ · · Score: 1

    The next Shakespeare is probably clacking away on some Weblog or messaging system

    You really have to wonder whether Shakespeare would have been held in such high regard, or would have even written the plays he did, if, if after every posting, he was hit with 4,000 flames and 500 requests for naked AVI's of Juliette.

    --
    "Beware he who would deny you access to information, for in his heart he deems himself your master."
  67. Re:This article MODERATE UP by Grendel+Drago · · Score: 1

    Actually, I think it was the gratuitous use of the word 'poop!'.

    Yes, that would definitely do it.

    Notice that other people can express their opinions without using the fecal metaphor. Why not you?

    -Grendel Drago

    --
    Laws do not persuade just because they threaten. --Seneca
  68. Seurat Paradox by BoLean · · Score: 2
    Imagine Seurat as being the apex in artistic expression. For anyone to go beyond his achievements he would fist have to learn all the technical skills of creating large pictures from hand painted, tiny dots. Schools would be created to teach people how to paint all these tiny little dots with precise detail. Then imagine tring to go beyond his achievments. Having spent years being taught the mundane details of painting tiny dots, how could a person learn to be creative?

    This is modern computing. To even get to the point where you can create skilled works you often spend years learning mechanical programming skills in a structured environment. Worse yet, in every age prior to our own excess productivity resulted in a class of people who devoted their lives to nothing but the arts and philosophy. Today we watch TV, play videogames and browse porn on the web.

    I think to move any further we must develop the tools to make the internet a natural extension of our creativity instead of becoming mechanics. At the same time we must be enticed to want to express ourselves in ways that create greater things.

  69. Game creation more important by qseep · · Score: 1

    When I read about this website called "MyVideoGames.com," I thought at first it was a repository for games created by amateurs. Instead it is another consumer-culture rag.

    The game culture will be mature when many people are creating their own games, not sucking it up from the billion-dollar industry. Through the open-source development model, we can all build on each others' work and produce some astounding things.

  70. missing the missing point by rodentia · · Score: 1

    No. There are several naïve assumptions about culture at play here. Culture does not organize itself organically around one's ethnic, economic or political identification or modern notions of the nation/state. This is a consequence of our need for naming and the pervasiveness of cultural critique informed by or patterned after demographic analysis. Nor can we speak of an original culture or a primary identity outside of a simple normative gesture. A gesture which, with its individuating obverse, is equally available to all and uninfluenced by questions of economic status or the availability of advanced digital communications.

    To whit: the Bhagavad Gita quoting coker from W. Somerset Maugham's Razor's Edge or the trucker who once gave me a lift from Jackson, MS to Memphis, TN. He sang from operatic arias in three languages and I shared some of my shoddy poems with him.

    To be sure, Katz's mythic modern Shakespeare is giving little or no consideration to such questions as he clatters over whatever he is clattering over.

    --
    illegitimii non ingravare
  71. Katz Reels One In! by LaNMaN2000 · · Score: 1

    It's articles like this that make me happy that I leave my Katz filter off. As I mentioned in an earlier post, he has an excellent analytical ability and a fluid, narrative, writing style, but he tends towards sensationalism and sometimes seems like he is fishing for stories. This time, he reels in one of the most interesting and unique elements of Internet culture. He is trying to define an entire culture (which is a precarious practice) but his analysis is insightful and well-presented. I guess its fillet for all!

    That being said, I think the most interesting questions that are raised by the gaming culture is the psychology of role-playing. While Katz points out that people take their fantasy "lives" very seriously (as evidenced by Ebay's Everquest auctions), he does not approach the question of the relationship between gamers' fantasy lives and their reality.

    Do people turn to gaming as a way to express inner desires or attributes that cannot be expressed in the real world? Does this fantasy experience allow people to integrate what they learn about themselves into their real-world persona? Or, is gaming simply an escape from life's troubles that does not allow one to truly confront their problems in any meaningful way? While the answers to these questions will vary by individual, society will ultimately need to deal with a mainstream culture that is raised on video games, that will embody all of these characteristics to varying degrees.

    As games become more immersive, I think it will become more difficult for people to balance their real and fantasy lives. If the fantasy and reality are disconnected, or if the fantasy is used simply an escape from a reality that is difficult to cope with, then is gaming really a productive activity? Perhaps the graph of immersiveness to benefits is somewhat like a bell-curve, where games that are not immersive have no positive effect on its players while those that are too immersive isolate their players from reality and prevent them from integrating what they learn about themselves in the game into their real lives.

    Another interesting question is why people turn to games, and when they spend more/less time in these fantasy worlds.

    I play multiplayer games only, and unfortunately I can only play for a few hours a week. I find playing against computer opponents to be exceedingly boring after I beat a game, as their behavior becomes predictable. But then again, perhaps the same can be said about human opponents (I once played a person in Quake, where, almost without fail, I would drop a grenade into certain empty rooms in a large level and he would enter the room and run into the grenade before it exploded), which brings up the other interesting issues about how peoples' style of play is an expression of their personality.

    I was wondering if any "hardcore" gamers could lend some insight.

    --

    ByteMyCode.com: A Web 2.0 code sharing community.
  72. *cough* oldmanmurray.com by GooseKirk · · Score: 1

    Maybe someday there will be enough decent games to have these kinds of discussions and to have a "Rolling Stone" of games, but for now there's only www.oldmanmurray.com.

    If the future means respectability for games, then Old Man Murray's "crate test" will be a seminal piece of work, and Seanbaby will be a pipe-smoking, tweed-wearing, undergraduate-diddling professor.

    That's actually the kind of future I'd look forward to.

  73. Re:not for everyone by goliard · · Score: 2

    The MA RMV! Been there, done that, burned the t-shirt to avoid triggering PTS flashbacks.


    ----------------------------------------------
    --
    -*- Any technology indistinguishable from magic is insufficiently advanced -*-
  74. Actually, it's a great book by goodmike · · Score: 3
    Katz has done an injustice to Hamlet on the Holodeck by mentioning it in the same breath in which he shills for MyVideoGame.com.

    Hamlet is not a Toffler-esque "The Future is coming!" screed. Katz, like the folks he started out with seems to think everything written about New Media must point to a transformative future with miraculous developments like jet cars, eternal life, and libertarianism. (Actually, to be fair, he didn't say as much in his article. Maybe I'm reading the futurist schlock into his article, but whatever, it's fun.)

    Hamlet on the Holodeck is actually a fairly modest book that was written for people who care about writing, storytelling, and art. It's a book not about society, but about narrative and storytelling. I happen to ardently love good RPGs, digital or dice-based or whatever. I happen to have a near-religious belief in the impossible dream of collective authoring enabling all of us to be social, creative, and thus fulfilled. No jet cars necessary. I am a freak. This is a great book for me. It is not a book for everyone.

    That said, the book does offer a lot of really cool background on narrative and storytelling in a lot of genres--including fiction writing and video games--that might be interesting to a lot of folks. In the way it offers a great overview of broad themes across art forms it is a lot like Scott McCloud's dazzlingly outstanding book Understanding Comics, which focusses on comic books but also contains the best 15-minute gloss on art history that I've ever encountered.

    As for the site that Katz rhapsodizes about: please!
    • There are a dozen game sites at least as good as this one. It's nothing new.
    • How many articles focusing on "Games are violent" "I'm addicted to games" "I play games... and I'm a girl!" can you possibly stand?
    • The writers are smug, but in the wrong way. Rather than obsessing on their own substance abuse or misspent youth, maybe they should talk about the games, point their hip cynical cleverness at the true topic at hand. For my money, a site like Something Awful does a much better job of expressing game "culture" by writing well about games themselves. And yes, some of the reviews are hilarious bitchslaps, but that's appropriate. SA's writers are contributing to gaming culture's smart-aleck, blunt, trash-talking nature, not writing article's spelling out these attributes.

    Just my $.02.
    goodmike
  75. Re:Invalid form key by ThePlague · · Score: 1

    NT

  76. telnet discworld.imaginary.com 23 by Vermifax · · Score: 1

    Also a good mud.

    Vermifax

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    Vermifax

    Logout
  77. You missed out.... by Vermifax · · Score: 1

    On a lot of fun games. Any of the Zork games had great stories. Grim Fandango also has a great story. There are also a lot of rpg's that have better storylines compaired to some books I have read. (admittedly some rpg's have crap for a storyline, but this is why we wan't a better story) I guess my point is that not all computer games can be compaired to football or monopoly. Those are both relatively short term games. A good book/rpg can take a couple of days to finish (or more, I am a fairly fast reader). With the former, you have something you can pickup, play a game, and have an outcome in 4 or 5 hours. With the later you have something that you can pickup play/read for 4 hours, put it down, pick it back up, put it down. The whole time there is continuity (assuming the book/rpg is well written).

    Vermifax

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    Vermifax

    Logout
  78. why this - why now? by gl03 · · Score: 1
    To start my rant with a wise quote - freshman style:
    "It's true enough that Shakespeare was the MTV of his day (...) but that doesn't necessarily mean the reverse is also true." - Steven Johnson, Interface Culture
    No doubt that gaming is a hot field both for cultural sciences and literary theory, but despite the fact that it has moved into the spotlight of mainstream science rather recently (with MIT hosted conferences etc) quite a few people have been working in this field for quite a while - Brenda Laurel, Espen Aarseth, Ted Friedman, just to name a few.

    It borders on grave ignorance to post an article on this issue that is but a mediocre plug for a single 3yr-old, much hyped book and an average gaming site. I can only recommend doing some journalistic homework before proclaiming the re-invention of culture as we know it in full-mouthed wired-style. Considering the rich scientific discourse on this subject and the wealth of interesting contributions from the gaming community, such as gamasutra or EDGE magazine, this could mean quite a bit of catching up for Jon Katz.

    And to get back to the starting quote: Nicht alles was hinkt ist ein Vergleich. Please drop that "next Shakespeare" polemic! This is neither a good comparison or metaphor, nor does it touch the core of the subject in any way, even - actually especially - if it happens to be the transformation of literary culture!

  79. hmmm E-Business trying to do gaming by GamingIsLife · · Score: 1

    Well that site had no information of any use to even a medium level gamer on it. I'm not suprised considering it wasn't even founded by a gamer... Fortunately sites like that will never succeed. Real gaming sites are built around community. That site will never develope a cummunity because it has nothing to offer.

  80. JonKatz must subscribe to gamepro by trapkit · · Score: 1

    Well, to think that games are not being taken seriously you'd have to ignore sites like thegia and mags like nextgen. they are well written sites made for hardcore gamers. i have never heard about myvideogames.com, and when i went there today it looked like a bunch of stupid editorials.

    you might want to consider that games have been taken seriously by the mainstream ever since a little company called sony jumped into the game. now genres that used to be niche like rpg's are becoming mainstream,, well, some crappy rpgs coughfinalfantasy7and8cough, but there will always being the niche games like lunar, legend of mana, threads of fate, etc.

    if games haven't been taken seriously till now, and some late-in-the-game site called myvideogames.com suddenly changed everything, well, i'll give you the 40 or so games i am buying this year. so in retrospect, don't write shitty editorials about things you have no idea about jonkatz, and we won't write remarks correcting everything.

    --
    'Mullethead. A hairstyle that's a way of life'
  81. Adrenaline, Competition, and Comraderie by WotanKhan · · Score: 1

    are the common threads between online gaming and sports.

    My circle of Real Life friends is mostly composed of aging hard-core athletes, and online gamers. There is a large overlap between the two, based on appreciation of the above elements.

    Chess and Football both require tactics and strategy as well as these three qualities. Ever listen to John Madden wax philosophical about the chess match being waged between offensive and defensive linemen? My favorite sport, fencing, is often referred to as "chess at x miles per hour", x being the best guess at the speed of the tip of a blade propelled by a fencer in full lunge. My best result to date (25th at U.S. Nationals) followed an injury-plagued year where my training regimen mostly consisted of gym work and obsessive quaking for my adrenaline fix. I genuinely think that quake served to keep my focus and "twitch" response in competition form.

    I guess my point is that, if you ask anyone that is deeply into both (physical sports and online gaming) they will tell you that the sensations and rewards are similar. The only thing missing is the physical exertion. That is the feature I am waiting for. I look forward to the athletic gaming of the future: Mountain bike competition on the lifecycles at the gym and shadow boxing vs. computer opponents that actually requires you to perform the correct movements to win.

    1. Re:Adrenaline, Competition, and Comraderie by Pxtl · · Score: 1

      Yah man. Augmented reality is where its at. I want to throw on a pair of VR glasses, run out into the arena of our choice, pick up a plastic rifle, and shoot computer-generated grenades/missiles/pudozon beams at my compadres. Lasertag meets Quake! That's where its at.

  82. Invalid form key - Score 6: provocative - by Somerset · · Score: 1

    That should be no obscure subject. Yesterday + the day before yest. I tried to post 5 comments for 38 times. THIRTY-EIGHT.

    Now, for not to say off-topic, a little provocation:
    "The idea of cyberspace as culture (??) is a particularly bitter pill for many of the shapers of thought and opinion (??) -- educators, academics, journalists, writers, members of the clergy, the so-called intelligentsia (???) -- to stomach. In fact, Murray still has few colleagues supporting her contention that networked (?) computing (?) is re-shaping (????) culture in diverse (?????) and highly (????????) creative (????????????) ways."

    Angry greetings.

  83. Re: Gaming Does equal Computer gaming by Paradigm+Lost · · Score: 1

    I would say that gaming = computer gaming. Other forms of gaming would come under sports, board games, or some other previously existing title.

    Gaming with storytelling in it may not be such a new idea, but IMHO home computers introduced a distinct variety. Connecting them through the internet has enabled more interactivity between people playing the games, usually enhancing the gaming experience. However, I am a bit too cynical to call it a new cultural form yet.

    Also, I don't think storytelling is inherant in gaming. Yay Asteroids!!!

    --Dead Lesbian Witches! Think about it!

    --
    -Dead Lesbian Witches! Think about it!
  84. LAN party scene by TeddyR · · Score: 1

    Although aluded to, but not directly mentioned, there is also a growing (and yes, I may be slightly biased here) LAN party scene happening all over.

    http://www.lanparty.com/
    or
    http://www.bluesnews.com/cgi-bin/lanparties.pl

    for a link to a local LAN party near you.

    --
    Amarillo Linux Users Group

    --

    --
    Time is on my side
  85. More of the Same from Katz (yawn) by Agamemnon · · Score: 1

    Lets see: Internet changing the world. New World Culture being fashioned by geeks. Politicians and mainstream media don't get it. Columbine made those in meat-space suspicious of geeks.

    Yes, Katz continues to beat hell out of the same old drums.

    And, of course, there are always silly, completely unsubstantiated statements such as:

    "a following as large or larger than that which follows many traditional forms of culture -- opera, classical music"

    Most tellingly, in a story entitled "Taking Games Seriously" Katz doesn't mention a single such game by name! There are many (FO 1 and 2, PS:T, SS2, just to name a few from recent years).

    Why so short on specifics? Katz is only interested in facts insofar as they provide him with an opportunity to preach about his pet peeves (see short-list above). He's not interested in, or is not capable of, giving the reader the facts, and allowing them to draw their own conclusions. Once again, Katz himself is proof positive that the "mainstream media" that he so frequently claims "doesn't get it" is still desperately needed. One good New York Times or BBC analysis of Internet related issues is worth any number of Katz pieces.

  86. The new "Shakespeares" by Obiwan+Kenobi · · Score: 1
    There seems to be a lack of the obvious here:

    Just who are these new Shakespeares changing the way we think, play and understand video games?

    Numero Uno, the obvious choice for computer gaming: John Carmack

    I'm not here to kiss ass, but look at what the man has done. He's changed computer gaming ever since he thought that a first person shooter was a good idea. Then he believed Ray Tracing was a good idea (Wolf3d). Then he had another (better) idea including sprites (Doom 1/2/ultimate,etc). Then he had an even better idea about geometry and real 3d worlds (Quake 1/2/3). This last game just so happened (the first Quake that is) to basically invent the pure joy of deathmatching. Then it made the world (Internet) wake up to the fact that it was fun to play versus many other people whom you'll never know. Then he released the tools and specs for making levels and new weapons and new skins, etc. This made the game last far longer than any normal one would have ever dreamed (Quake1 still has thousands playing it daily). The sequels to said game weren't that ground-breaking, but just look how he single-handidly stopped the monopolistic ways of 3dfx (anyone remember the glide-only version of Quake out long before the opengl one?) by openly (publicly that is) supporting the OpenGL platform, one that is universal, rather than video-card specific? What else can the man do to influence computer gaming?

    Think of it this way: When he dies, the world will mourn. Players will openly weep. A national day of recognition will be made, even if its just in the gaming community. He is not immortal, and someday this will happen. It will be like the death of Kurt Cobain (or Tupac, if you want to get into genres). The world will stop for a day, and see just what the man did. The Tim Sweeneys and the Brian Hooks and all the rest wouldn't be here if it weren't for John.

    Think about it.

  87. sigh by Digital_Fiend · · Score: 1

    another shitty jon katz post

    i'm a hardcore gamer (8+ hours a day of gaming)

    games are just for fun yes, quake 3 shows that id is CLEARLY democratic. yes, Unreal Tournament is definitely for republicans. HOW POLITICAL! yes, games ARE SO POLITICAL.

    slashdot is really desperate for meaningful content, wow.

  88. Re: Perhaps you are the intelligentsia so what! by daala · · Score: 1

    Since then we've been living through almost two centuries of a bogus division between technical and humanistic cultures, mainly propagated by the humanists -but it can also be said that scientists have failed to understand the importance of humanities eg. only rational logical experimentation and deductive logic can present to us "Reality" -emotion, religion, the human condition are all scorned as not properly applying to this quest...

    Science has also done it's fair share of fence building. It is way to simplistic to say oh it's "THEIR" fault because you just happen to subscribe to the belief's of one side or the other.

    Scientists have always read (and written) good novels, appreciated great art and music etc - yes but they don't believe that any of these things explain existence only SCIENCE does.

    Just look at the /. community someone mentions a religious idea or something shock horror "unscientific" and they are ridiculed for being for want of a better term LUDDITES.

    Because nothing explains things like SCIENCE does, I know you agree....

    --
    "The way she used to say Rimmer as if it rhymed with scum" Red Dwarf
  89. You think thats unfair? by luckykaa · · Score: 1

    I got modded as funny for linking to the Dilbert Zone:)

  90. for 00 you suckers by DrSkwid · · Score: 1
    • take your thumb out of your butt
    • don't be so defensive
    • try reading and understanding
    • don't pick one word from a post and talk about it

    I mean jeesh. where did i say that all vb programmers weren't serious ffs. I earn very good money once in a while programming VB. But what I wouldn't do is try and write a fps game using it. A decent fps game must be written by a serious programmer. That was my point and I thought it to be very plain.

    wtf has compiled size got to do with anything

    if you don't care about people's opions how do you get the energy to reply to them

    jesus would never be anything because he's a fictional character from a faery story

    The more I learn about vb (& I've been using it since v.3) the worse it gets particularly as the demand for networked programs grows.

    For what it's worth my favourite widget glue is a python and wxPython combo.


    .oO0Oo.
    --
    There are places where the networks are not touching,and there are places where they are-Boeing's Lori Gunter
  91. And...who disagrees? by Effugas · · Score: 2

    Jon--

    You actually bungled your post by not including a single example of somebody who disagrees with you. I'm serious--I have no idea who this Intelligensia is that disagrees with your arguments; most of what I've heard which decries online culture seems to focus on the ephemeral nature of it--small emails, lousy grammar, everything archived temporarily, nothing archived permanently. Gaming itself has nothing to do with this cultural loss, though online gaming does introduce interpersonal communication and thus these worries. But you didn't really disagree with these cultural concerns, did you?

    Outside of people screaming that games are too violent(Joe Leiberman's campaign comes to mind, and he's a congressman--not particularly intelligensia ;-) is there somebody really making a case that games aren't ever artistic?

    Besides not including any reference to somebody who diagrees with you, you also posted this the day after Game Over magazine--pretty much the highest quality review site out there--put up Decency in Multiplayer Gaming--amazingly enough, a pragmatically harsh view of what you're talking about. They also gave a singularly awful rating to Panty Raider, which is more of a commentary on the paucity of pornography in games than anything else. Supply and demand is about the only reason we've paid an ounce of attention to that game.

    Games should be taken seriously, and they have become a fascinating art form--what else so intrinisically bridges mathematics, computer science, physics, art, game theory, self-optimizing systems/AI, and mythological structure? The problem with your post is that you never really identified anyone who actively disagrees. I hate to say it, Jon, because overall you've avoided this problem...but ascribing opinions to a group without a single shred of evidence that such opinions are generally held by any individual ostensibly within the group(let alone by the group as a whole!) is, unfortunately, unprofessional. Such is the domain of demogogues and propagandists--I'd like to think we're better than that.

    After all, as Weasel Boy pointed out, we are the intelligentsia.

    Yours Truly,

    Dan Kaminsky
    DoxPara Research
    http://www.doxpara.com

  92. foobar by /dev/synk · · Score: 1

    qwerty