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Can Software Schedules Be Estimated?

J.P.Lewis writes " Is programming like manufacturing, or like physics? We sometimes hear of enormous software projects that are canceled after running years behind schedule. On the other hand, there are software engineering methodologies (inspired by similar methodologies in manufacturing) that claim (or hint at) objective estimation of project complexity and development schedules. With objective schedule estimates, projects should never run late. Are these failed software projects not using proper software engineering, or is there a deeper problem?" Read on for one man's well-argued answer, which casts doubt on most software-delivery predictions, and hits on a few of the famous latecomers.

"A recent academic paper Large Limits to Software Estimation (ACM Software Engineering Notes, 26, no.4 2001) shows how software estimation can be interpreted in algorithmic (Kolmogorov) complexity terms. An algorithmic complexity variant of mathematical (Godel) incompleteness can then easily be interpreted as showing that all claims of purely objective estimation of project complexity, development time, and programmer productivity are incorrect. Software development is like physics: there is no objective way to know how long a program will take to develop."

Lewis also provides a link to this "introduction to incompleteness (a fun subject in itself) and other background material for the paper."

220 of 480 comments (clear)

  1. Software Schedules by JohnHegarty · · Score: 4, Funny

    There is only two type of software schedules

    1) As long as it takes.

    2) Take your best estimate , and double it and add 5 or something....

    It prefer the as long as it takes. Other wise you end up with something like Windows Me.

    1. Re:Software Schedules by Organic_Info · · Score: 2, Interesting

      "1) As long as it takes."

      As long as it takes to get it right. This to a point is a barrier opensource S/W does not hit to a large extent as development is continual till no longer required.

      An interesting question is when will Linux/*BSD development stop? Will it be surpased by an/other projet(s) or evolve to perfection?

      --
      "Things that you own end up owning you" - Tyler Durden (via Diogenes of Sinope).
    2. Re:Software Schedules by magi · · Score: 3, Informative

      2) Take your best estimate , and double it and add 5 or something....

      The standard multiplier used is PI.

      There are also some interesting results of programming speed in the Prechelt's comparison of different programming languages: an article, a tech report.

      One of the conclusions is that script languages such as Python or Perl are about 2-3 times as fast to program with than Java or C/C++, at least in the small projects. The script programs were also about half as long in lines. There were also some differences in the reliability of the solutions - Python and Tcl had a very good score compared to C, although the small sample size for C may give misleading results.

      I'd personally be very interested to see better data for differences between C and C++. I've recently been involved in C again after a long pause, and it seems like an awfully risky language to program with. However, it may be faster than C++, on average, and the Prechelt's results agree with this conception.

    3. Re:Software Schedules by flegged · · Score: 2, Funny

      Software design is ultimate application of Hofstader's Law, which states:

      Everything takes longer than you expect, even when you take into account Hofstader's Law.

      --

      "I think he was truly surprised at how little I cared about how big a market the Mac had" - Linus on Jobs
    4. Re:Software Schedules by EFGearman · · Score: 2

      Ummm... Closed source doesn't necessary hit it either. As a programmer, I can tell you that we often have time overruns due to a large variety of reasons. One of which includes QA finding some mistakes in our programming assumptions.

      EFGearman

      --
      Atomic batteries to power! Turbines to speed!
    5. Re:Software Schedules by argon405 · · Score: 2, Interesting

      >One of the conclusions is that script languages such as Python or Perl are about 2-3 times as fast to program with than Java or C/C++, at least in the small projects

      the biggest problem of all, is people with experience in small projects trying to apply that to large ones. Working on a million LOC program and a 20k LOC program simply can not be compared. We can speak of orders of magnitude difference, but unless you've worked on very large systems, you really don't have a clue.
      And of course, the vast majority of people who have time to write books and papers work on the small systems.

    6. Re:Software Schedules by DrSpin · · Score: 3, Insightful

      You are forgetting politics: I have been explicitly told Your estimates are unacceptable - they will have to be halved!

      Others have mentioned "creeping featureism".

      There is also the "event Horizon" - When faced with a project of infinite size, people will tend towards an estimate that is based on their idea of how long it takes to solve an infinite problem. For a salesman, this is a couple of days. For a typical manager, a couple of weeks. For an engineer, a couple of months.

      For estimates to be meaningful, the work has to be divided into units which you can guarantee will never exceed your event horizon.

      I have managed many successful estimates on large (over one year, more than 5 people) projects, based on the method that it needs an average of two weeks to implement, document and test, any feature of the project you can identify before the project starts.

      By "feature" I mean explicit bit of behaviour by the code eg "ack an inbound packet", "echo the character on the serial line". I know any amount of people who can code this in 3 minutes in perl or whatever. That is not the same as developing supportable code. All loops have to be unwound, all nesting flattened. Every level of the heirarchy has to be accounted for serially.

      Let me introduce Dr Spin's 2:1 Law: Supportable code needs 2kg of paperwork per byte of executable code. Includes minutes of meetings, sketches on envelopes. (Most of it is binned, but it still has to be created).

    7. Re:Software Schedules by johnnyb · · Score: 4, Insightful

      The truth is, you can somewhat accurately estimate project time. The problem is, few know how.

      The thing is, you must get entirely through the design stages first. The design stages should include every screen as well as every possible error message, sub-screen, or whatever can pop up, as well as an outline of how the program flow will go. This takes a lot of time, but not quite as much as it sounds.

      Once you have done the complete design, you can accurately make schedules. The problem is, most programmers put all error handling and messaging off as something that doesn't need to be designed. That's where the extra time comes in. If you know _exactly_ how the program flow is supposed to work, estimating time is easy. However, if you haven't finished the design stage, YOU DON'T KNOW WHAT YOU'RE PROGRAMMING, so, obviously, you can't estimate the time. So, with a _complete_ design, including all possible error conditions and actions to be taken, scheduling is not that hard.

    8. Re:Software Schedules by SpeelingChekka · · Score: 2

      Yip, I really like C++ (i.e. I enjoy programming with it), but there's no question it isn't the best solution for everything. We use it at work for most our stuff because we need the speed (3d simulators), but for many types of projects its definitely not the best solution, with not only longer development and more LOC but also more bugs than other solutions (a good percentage being pointer-related bugs, e.g. dangling pointers, also things like uninitialized variables etc, and in general you spend more time with memory management). If you don't need speed, rather use things like Python/Tcl/VB/Delphi etc. Simpler, more maintainable, lower ADT (Application Development Time) etc.

    9. Re:Software Schedules by Tackhead · · Score: 2
      > 2) Take your best estimate , and double it and add 5 or something....

      You forgot the important step. "...and report the number in the next-larger unit of time measurement."

    10. Re:Software Schedules by 1010011010 · · Score: 3, Insightful

      This reminds me of "The New Jersey Method versus the MIT method."

      The MIT Method is to take as long as needed to get a task done "right," regardless of cost and schedules.

      The New Jersey method calls for solving 80% of the problem, and putting off 20% until later.

      The MIT method results in more project failures than the New Jersey method. Microsoft epitomizes the New Jersey method, as does open source. Multics followed the MIT method, and was never actually finished, just killed off years later...

      If anyone has a reference for the "MIT vs NJ" in its original form, please post it.

      --
      Napster-to-go says "Fill and refill your compatible MP3 player", which is a lie. It's not MP3. It's WMA with DRM.
    11. Re:Software Schedules by 1010011010 · · Score: 2

      Here is the original "New Jersey versus MIT" text.

      --
      Napster-to-go says "Fill and refill your compatible MP3 player", which is a lie. It's not MP3. It's WMA with DRM.
    12. Re:Software Schedules by panda · · Score: 2

      And the meeting takes place in January!

      --
      Just be sure to wear the gold uniform when you beam down -- you know what happens when you wear the red one.
    13. Re:Software Schedules by rodgerd · · Score: 3, Funny

      Most successful large projects are in COBOL, assembler, or REXX. Especially COBOL.

    14. Re:Software Schedules by xmedar · · Score: 2

      You are forgetting politics: I have been explicitly told Your estimates are unacceptable - they will have to be halved!

      Yes, I once worked for a company like that, which has gone from $15/share to $0.09/share, fortunately I got out of there, as did other seasoned developers. My advice, if your boss starts on this track start looking for another job.

      Others have mentioned "creeping featureism".

      Again, bad management, all projects have changes within their development cycle, and there is a big difference between "tweaking" and "creaping featurism", if you encounter the latter talk to your boss, if he's a PHB and you're going to have to start working unpaid overtime, give up holidays etc look for a new job.

      Let me introduce Dr Spin's 2:1 Law: Supportable code needs 2kg of paperwork per byte of executable code. Includes minutes of meetings, sketches on envelopes. (Most of it is binned, but it still has to be created).

      You need to specify a fontsize for that to be useful... oh and all the docs should be on the docs leaf of the code tree, everything that you scribble on paper that makes a difference to project needs to be transcribed. As for supporting the software, typically ~60% of the cost of a project is supporting it, if you code things that are badly documented and designed you can make it over 80% support cost. Everyone needs to understand this, and a good thing is to make sure thats taken into account at code reviews, and develop some metrics so you know how you're doing.

      --
      Any sufficiently advanced man is indistinguishable from God
    15. Re:Software Schedules by xmedar · · Score: 2

      The thing is, you must get entirely through the design stages first. The design stages should include every screen as well as every possible error message, sub-screen, or whatever can pop up, as well as an outline of how the program flow will go. This takes a lot of time, but not quite as much as it sounds.

      Typically we estimate a design flaw is ten times more costly than an implementation flaw and a specification flaw is ten times the cost of a design flaw. In other words you need to really nail down the spec and design before you begin to think about coding.

      --
      Any sufficiently advanced man is indistinguishable from God
    16. Re:Software Schedules by TheLink · · Score: 2

      Erm, but the boss usually wants to know how long it takes to spec, design and to program it. E.g. how long to do the whole darn thing.

      Because that's what the boss wants to know for sure because _his_ boss wants to know an absolute date when the project will be finished.

      It takes a pretty resilient boss to tell his boss/the customer "Wait till our guys do the spec and design first then we'll tell you how long it takes".

      And often it takes longer to spec and design than to type the code down.

      Spec and design is just like doing the architecture for the blue print and building some nice plastic model for the marketing dept.

      Once the blueprint is done, given no unusual/untested materials/designs most people can estimate how long it'll take to build.

      But how long does it take to design the building in the first place? I think the architect design problem is very similar to the software design problem.

      And even worse: with software the "nice plastic model" actually runs and seems to work, so the marketing dept goes and sells it for real :).

      Cheerio,
      Link.

      --
    17. Re:Software Schedules by magi · · Score: 2

      We found a large difference between C++ and Java - with Java being up to five times faster end-to-end.

      That's interesting. Did your tasks require very special libraries which Java includes by default? What base libraries you used for C++?

      There's an enormous difference between coding C++ with a good class library such as Qt or just using the default classes. STL doesn't count, it's pretty useless.

    18. Re:Software Schedules by xmedar · · Score: 2

      I have used a tool which which allows you to embed the documentation in the source files. make then strips it out and builds a single manual for the project. Its quite cute, but not always what you want - you often end up with a lot of low level and no high level.

      Yes, I use Javadoc and various other packages to achieve the same end, it's certainly good practice.

      I've also used UML. You often end up with a ton on mindless dross, totally unconnected to the code.

      Like all things it needs to be used in moderation, UML can certainly be useful, having the Use cases down I find is good for concentrating the minds of developers and helping them stay on target ( i.e. using a saucer of milk to herd the cats )

      The major factor in all this is having good guys on your team. Just like some footballers are worth $6,000,000 and some are not worth a toss, so it is with software engineers. Unfortunately, no one pays good software engineers $6,000,000 - so their teams are crap.

      Thats what share options are for, unfortunately it is easier to assess a footballers performance than a developers, thats why you need to have good metrics and have responsibility for code clearly delinearated.

      --
      Any sufficiently advanced man is indistinguishable from God
    19. Re:Software Schedules by johnnyb · · Score: 2

      Are your users always able to specify the requirements exactly before they see the system?

      **

      Generally, yes. That's the design process. They are seeing the system, because we actually draw pictures of it.

      **

      Does nothing ever change after the design stage - or it just that you don't allow change?

      **

      I allow change, it just comes with the understanding that it includes a schedule change. The necessary parts have to go back through design.

      **

      Do you never encounter problems when coding that were not foreseeable when designing?

      **

      Yes, but it is pretty rare. Obviously, no matter what, you can't forsee everything. But you can forsee most things.

      **

      To be honest if you take this approach I am surprised you ever get to the coding at all.

      **

      It takes a while, but the coding stage then becomes much, much shorter. By the time you get to it, all that's left is really typing.

    20. Re:Software Schedules by johnnyb · · Score: 2

      # developers ~3
      # users ~8

  2. In all seriousness, this is the wrong place to ask by Junks+Jerzey · · Score: 2, Flamebait

    The majority of Slashdot readers are students without any notable software engineering experience. Sure, not everyone here fits this description, but it's certain that there will be lots of hearsay, what-my-professor-told-me responses, and misguided personal theories based on blind idealism.

  3. Of course they can be estimated. by Anton+Anatopopov · · Score: 5, Insightful
    But not with any degree of accuracy. Function point analysis is one method that has had some success. The key to delivering projects on time always has been and always will be RISK MANAGEMENT.

    Software development is not a science in the normal sense. Designing large software systems is an art. It cannot be pigeonholed. Stroustrup has a lot to say about this when he describes the 'interchangable morons' concept in the 2nd edition C++ book.

    Anyway, read Death march by Ed Yourdon, and the mythical man month by fred brooks, and antipatterns, any time someone asks you for an estimate say 'two weeks' and then bullshit from there on.

    That is how it works in the real world. The numbers are essentially meaningless, but the bean counters and suits have to justify their existance somehow :-)

    Can you imagine asking Linus when 2.5 will be ready ?

    1. Re:Of course they can be estimated. by sql*kitten · · Score: 4, Insightful

      Software development is not a science in the normal sense. Designing large software systems is an art. It cannot be pigeonholed

      That's exactly the sort of attitude that has caused the sort of spectactular failures of software projects to be accepted as the norm. Software Engineering is *not* "hacking" or "coding" or "programming", it's *engineering*, like building a bridge or a skyscraper. Yes, those projects go over time and budget too sometimes, but they are the exception rather than the rule.

      That is how it works in the real world. The numbers are essentially meaningless, but the bean counters and suits have to justify their existance somehow

      The problem is endemic in the industry. The other Engineering professions require rigorous accreditation before they let practitioners loose in the world, like the PE (in the US) or the Charter (in the UK). But the software industry hires anyone, and lets them get on with whatever they do, with no real management or oversight or planning.

      In a well analyzed and properly planned project, the actual coding stage is little more than data entry.

    2. Re:Of course they can be estimated. by KyleCordes · · Score: 5, Insightful

      This approach applies, more or less, sometimes MUCH less, depending on how well understood the problem domain is, how many times you have done it before.

      If you're building your 57th e-commerce web site, which works roughly like the 56 you build before, you can estimate very, very well, and you can reduce coding to nearly data entry.

      If you're solving a problem of unknown scope, which your team has not solved before, which the solution is not clear to, and analysis has revealed some but not all of the details, etc., then you are not very right.

    3. Re:Of course they can be estimated. by keath_milligan · · Score: 2, Insightful

      If the software industry were saddled with the same level of process that exists in other engineering professions, we'd still be using character-based software, the web and the internet as we know it today wouldn't exist and most business would still be conducted on paper.

    4. Re:Of course they can be estimated. by xyzzy · · Score: 5, Insightful

      I agree with your risk management comment, and a later poster who mentioned fixing the endpoint, but I'm not sure I agree on your claim that it can't be pinpointed with any degree of accuracy.

      After ~15 years in the industry, I've found that one thing that makes a huge difference is the experience of the team, and the familiarity between the actual engineers and the project management.

      As you have experience solving a variety of classes of problems, you can predict with increasing accuracy the time it'll take you to solve later problems. And as your management sees you getting increasingly accurate in your estimates (based on past projects) they can create better and better schedules and estimates for the project as a whole, and have a better intuition for the gray areas of development, or the greener developers.

      Projects that tend to go off into the weeds have included (in my experience) wholly green teams, wholly green management, or areas of development that are outside the areas of expertise of one or both.

    5. Re:Of course they can be estimated. by john@iastate.edu · · Score: 5, Funny
      Writing software is not like building bridges because halfway through the project some dumbass from marketing doesn't come down and tell you that concrete is out and so it needs to be a steel bridge. Oh, and those tacky cables have got to go -- the focus group hated them.

      --
      Shut up, be happy. The conveniences you demanded are now mandatory. -- Jello Biafra
    6. Re:Of course they can be estimated. by mobiGeek · · Score: 2, Insightful
      Software development is not a science in the normal sense. Designing large software systems is an art. It cannot be pigeonholed.

      An experienced software project manager can usually be quite accurate in estimation of effort for a well analyzed software project.

      This, however, highlights a few problems in The Real World:

      • many (most?) software projects are ill defined.
      • many (most?) software projects are not analyzed properly prior to the start of architecture design and start of coding
      • many (most?) software projects are not resourced properly up front; resources are thrown haphazardly at a project once deadlines are quickly approaching
      • many (most?) software projects are given unrealistic deadlines prior to analysis being done
      • many (most?) software project leaders do not have the political experience needed to manage the business expectations of a project [most engineering schools have mandatory Management Sciences courses for their students. Most CS schools avoid Humanities courses...yes, I am a CS grad].
      • many (most?) software senior developers are not encouraged to get involved in the "business" aspects of software projects.

      Am I too pessimistic? I don't believe so.

      --

      ...Beware the IDEs of Microsoft...

    7. Re:Of course they can be estimated. by clare-ents · · Score: 5, Insightful

      "
      That's exactly the sort of attitude that has caused the sort of spectactular failures of software projects to be accepted as the norm. Software Engineering is *not* "hacking" or "coding" or "programming", it's *engineering*, like building a bridge or a skyscraper. Yes, those projects go over time and budget too sometimes, but they are the exception rather than the rule.
      "

      But that's simply not true. Writing software of anything that is non-trivial is not the same as straightforward engineering. For a start there is the rate of progress, how many people have 30 years + experience of building 50 story + buildings. How many people have 30 years + experience of dealing with terabyte + sized datasets?

      When buildling software previous code can be reused for a very small amount of effort, when building skyscrapers the previous design can be reused for only marginally less effort than the last one.

      Compare the difference between building a C compiler from the gcc source and the world trade centre from the blueprints.

      Essentially the estimate is

      Time = [time to do the bits we know how to do [accurate] ] + [guess for the bits we don't know how to do [inaccurate] ]

      With software, the first part of that expression tends towards zero since most things we know how to do we can reuse code, whereas with building it remains a large accurate estimate.

      The error here will be of the form

      Error = [variance of inaccurate terms] / [total]

      For the example of a skyscraper whos construction is mostly a known method this will tend to a small number since the inaccuate term is much smaller than the accurate term, but for software with reuse of all the known methods of coding this will tend to 1 - i.e.. 100% error in the estimate and hence the conclusion that it's worthless to even bother estimating.

      In my company we can accurately estimate how long projects will take providing the projects are mostly identical to ones we have done before, and if this is the case it generally costs the client more in programmer time in meetings to dicuss the cost of the job than it does to write it.

      --
      Only two things are infinite, the universe and human stupidity, and I'm not sure about the former. (Einstein)
    8. Re:Of course they can be estimated. by Mr.+Slippery · · Score: 2, Insightful
      That's exactly the sort of attitude that has caused the sort of spectactular failures of software projects to be accepted as the norm. Software Engineering is *not* "hacking" or "coding" or "programming", it's *engineering*, like building a bridge or a skyscraper.

      We'd like it to be so, but it ain't.

      The behavior of bridges and skyscapers is determined by classical physics, which allows us to make precise predictions.

      The behavior of computer programs is governered by complexity theory, which tells us that any reasonably complex program has non-predictable behavior. And the manageability of software development depends on human understanding and appreciation of code - there's an aesthetic factor.

      Certainly things could be better...the fact that something has a large component of art doesn't mean that there aren't areas of mastery for a practitioner to study. But at its heart, the creation of complex software requires a creativity and intuition that cannot be set to a timetable.

      (Yes, one can "engineer" art to some degree - popular music being an example, where teams of marketers follow formulas to construct the next boy band. But that does not result in a quality product that stands the test of time.)

      In a well analyzed and properly planned project, the actual coding stage is little more than data entry.

      But the problem still applies to the design phase.

      --
      Tom Swiss | the infamous tms | my blog
      You cannot wash away blood with blood
    9. Re:Of course they can be estimated. by CaptainSuperBoy · · Score: 3, Interesting

      the software industry hires anyone, and lets them get on with whatever they do, with no real management or oversight or planning.

      The software industry doesn't hire anyone. Software companies hire people, and a company that behaves like you described won't be around for long if software is their main source of revenue.

      Also, management != good software engineering. Planning != good software engineering. These are all factors that go into a good software project but people shouldn't think that if they draw class diagrams before they start coding, they're suddenly software engineering.

      On the other hand, you need to look at what's best for the project - it isn't always a large, formal approach to software, especially for small projects. Being too rigid can be as bad as being too loose with your design. I've seen projects design themselves into a corner before the first line of code is even written.

    10. Re:Of course they can be estimated. by halflinger_n · · Score: 2, Insightful

      And beyond the marketroid messing things up. In the physical world you just would not build some things certain ways - they would fall down. (This is one reason that engineers need certifications and licensing - a way of making sure that none of them will succumb to the marketroid telling them that "concrete is out - use this cool blue toothpaste to build that bridge" I think this kind of licensing would be very difficult to enforce in SW eng. though that is for another discussion... (which IIRC has already happened here...) In the world o' software there is no upper limit to the amount of complexity you can add to a project, some of the complexity comes in automatically (various OS's, hardware profiles, DB's etc.) and some is sprinkled liberally by the marketroids who tell you that now it has to have an "XML tie in" either one is enough to make it "fall down" alone. Isn't that the fun of it? (No - you're not allowed to beat the marketroids... that one is the boss's nephew...)

    11. Re:Of course they can be estimated. by Overt+Coward · · Score: 5, Insightful
      The key to function points -- or any other -- estimation techniques is relying on historical data to predict future results. This means that they are fairly accurate as long as you collect metrics and stay within the same general project domain and relative project size. The more radical the departure from historical size or domain the new project is, the less accurate an estimate will be.

      However, the biggest thing to remember is that no matter what estimation method is used, the simple fact that a methodical approach to analyzing the problem will almost always yield a reasonable estimate.
      The main reasons projects go over schedule and budget are:

      1. "Feature creep" -- having the requirements change significantly over the course of the project without adding the impact of changes into the schedule.

      2. Rampant optimism -- many engineers (and managers) will typically estimate how long they think it should take to do a specific task but will not add in a buffer in case somthing goes wrong. And something always goes wrong.

      3. Artificial deadlines -- project schedules where the budget (time and money) was set by customer/marketing committments, and not by the technical requirements at all.

      4. Calendar/personnel issues -- people take vacations, there are holidays, and people occasionally fall ill. Plan for it. Also, don't forget any company/department meetings, training, seminars, etc.

      5. Dependencies -- if a required piece of hardware or software won't be available (or is late), it can impact the overall schedule, espeecially if critical path tasks depnd on those materials.

      Risk management is indeed the key. As the project manager or lead engineer, it is your job to predict what potential risks might be and attempt to mitigate them on a cost-effectiveness basis. You can still be bit by bad luck, but you can minize the chances it will strike.
    12. Re:Of course they can be estimated. by bedmison · · Score: 2, Insightful
      I think it is important to distinguish between building custom systems and building shrinkwrapped apps. It IS possible to estimate, with a fairly high degree of accuracy, projects which have a fixed set of FULLY defined requirements. This means everyone interested in the project signs off on the requirements before the first line of code is written. This very useful for beating you customer into submission when they change their minds 3 months into the project.

      Shrinkwrap developers face a much different problem, in that the requirements are often set by the marketing goons based on a tenuious grasp of what they THINK the buy public wants, as opposed to actually polling existing users to find out what they REALLY want.

    13. Re:Of course they can be estimated. by Doomdark · · Score: 2
      That's exactly the sort of attitude that has caused the sort of spectactular failures of software projects to be accepted as the norm. Software Engineering is *not* "hacking" or "coding" or "programming", it's *engineering*, like building a bridge or a skyscraper. Yes, those projects go over time and budget too sometimes, but they are the exception rather than the rule.

      Pardon my saying this but... Oh sweet Jesus what a load of complete crap!

      I don't want to start "yes you do no I don't" style argument, but I'm afraid it's attitudes like yours that are just digging a deeper hole for all of us. Software engineering is an oxymoron; s/w development is nothing like engineering. People who try to view it as such are trying to force rectangular boxes through round holes. Thinking that it's not people who create systems but procedures that guarantee success. Thinking that 1000 monkeys -- given rigorous procedures, methods, specifications and processes -- are capable of creating well-defined high-quality s/w systems.

      Software implementation is craftmanship. S/w implementors (architects, programmers) are (should / have to be) skilled craftsmen, like highly skilled swordmakers. They have to know a lot of basics from CS and also application area; need experience, have to learn from both their own and others' mistakes (experiences). But you just can't take 1000 monkeys, and with good strict engineering guidelines produce quality systems. And yet people who can't implement s/w systems themselves think they really understand how things can be made to work using well-defined standardized "software engineering" guidelines and procedures. If that was (or ever is) true, the craftmanship part has already been done before the monkeys, using more resources for creating strict definitions (to instruct stupid monkeys), than it would take for skilled professionals to define, design and implement the system.

      This is not to say there isn't anything to learn from actual engineering. There is, certainly. But relying only on engineering history is a guarantee for complete and total failure. I'm not advocating "rogue coder" ad hoc methods. But the processes, procedures etc. have to support professionals, not the other way around. In addition, my own experience has been that when people gain more experience, they become more (not less) disciplined, more professional (perhaps there are prima donna - exceptions though). Or, if they have been spoon-fed too much s/w pseudo-science, they get more relaxed, trying to find a proper balance of process overhead and productivity.

      Finally:

      In a well analyzed and properly planned project, the actual coding stage is little more than data entry.

      I take it you have never ever programmed, ie. implemented any serious-sized systems? Systems that can be coded trivially given specifications, could usually be automatically generated from a high-level specifications. In fact, what you refer to ('trivial coding') is, in real life, done by programs called "compilers". Programmers, then, feed these 'trivial machines'. This doesn't make the actual main task much less complex. Tools, tools, tools. Craftsmen have to know their tools, and like using best tools available.

      --
      I like paying taxes. With them I buy civilization -- Oliver Wendell Holmes
    14. Re:Of course they can be estimated. by cburley · · Score: 2, Interesting
      Software development is not a science in the normal sense. Designing large software systems is an art. It cannot be pigeonholed

      That's exactly the sort of attitude that has caused the sort of spectactular failures of software projects to be accepted as the norm. Software Engineering is *not* "hacking" or "coding" or "programming", it's *engineering*, like building a bridge or a skyscraper.

      But software development, which the other poster was talking about, isn't necessarily software engineering.

      I've been titled "software engineer" (with appropriate prefixes) most of my salaried career, but when I made up my own title as an independent consultant, I went with "software craftsperson", because engineering, itself, isn't the major focus of the sort of software I am usually called upon to develop (operating systems, compilers, generally software-development toolchains).

      Of course, I try to improve the engineering-to-black-art ratio of software I work on compared to the "norm", because I believe the engineering approach, when usable, is superior.

      But actually calling myself an "engineer" seemed, and still seems, a case of calling myself by a title I respect while not being willing to insist on meeting the standards normally associated with that title.

      Generally, I find the industry -- including clients and customers -- prefer "good enough yet modestly expensive and time-consuming" to "well-engineered, way too expensive and never accomplished", which is what estimates produced in the early stages of a project tend to look like for "development/hacking/coding/programming" vs. "engineering" as respective approaches.

      And since most of my clients view the software I am to develop for them as merely one component in a large scheme of software, man-power, and so on, it really is up to them to best determine and evaluate their own optimization function and then decide how they want me to approach my work.

      Naturally, if I was asked to develop software that controlled life-or-death machinery, I'd demand a higher standard. But the real issue would be, would the client demand such a high standard that they wouldn't even consider me for the work, given my history of working on the sort of software that is widely known to be critically buggy despite decades of industry-wide experience developing it -- operating systems, compilers, text editors, assemblers, linkers, and similar utilities?

      Fortunately for me, the free market highly values someone like myself who can churn out productivity-enhancing tools (say, a 5% improvement optimizing a code generator), helping hundreds or even thousands of others make better use of their time and computing resources.

      So, whether I could actually engineer something like a FORTRAN 77 compiler for a specific '80s-era computer, I can't exactly say. I'd like to think I could. But nobody ever asks me for that. Instead, they ask for new features, better performance, debugging help, and the like, always involving software that has been (or will be) developed with only a modicum of "engineering" used.

      Within that context, my use of "engineering" boils down to using proven software-development and coding techniques in usually-small, specific instances -- in the nitty gritty details of a project -- such as avoiding situations where variations of the same original data are separately entered and maintained, yet not consistency-checked as part of a product validation process (such as during a build). That sort of thing is mainly a matter of saving me some embarrassment when I screw up, plus helping others who'll maintain the code down the road from making easy mistakes that end up being hard to track down.

      (And on most projects on which I work, I'm treated as if I'm "going overboard" by most of my fellow developers, who seem to believe that it's okay to spend hours debugging vast, intricate code only to discover the problem is a mere typo that a simple sanity-check could have found in a few milliseconds. Sigh.)

      --
      Practice random senselessness and act kind of beautiful.
    15. Re:Of course they can be estimated. by Anton+Anatopopov · · Score: 2, Funny
      Writing software is not like building bridges because halfway through the project some dumbass from marketing doesn't come down and tell you that concrete is out and so it needs to be a steel bridge. Oh, and those tacky cables have got to go -- the focus group hated them

      Oh yeah, and while we are at it, it is no longer a bridge we want, it is a tunnel. And it doesn't cross the river any more, it is going to be used as a large wine cellar. And the 50million dollar budget is now 2 million, the 3 year estimate is now six weeks, we need you to use baseball bats and plastic spoons to dig the damn thing, oh yeah and when will it be ready ?

    16. Re:Of course they can be estimated. by nhavar · · Score: 2

      I'd like to add a few items to the list.

      • many Project Managers/Analysts when designing an app create documentation that is unreadable to the people actually writing the code. The design is often either too abstract or missing needed details. Project Managers have a tendency towards nice pretty design docs that look nice in a slide presentation or work well with marketing materials.
      • many projects are started at the marketing end of the business. This causes problems because often marketing assumes what the customer wants and requests it's building before specifically being asked by the customer. Some call this being "pro-active" but it often results in features that the customer rarely if ever uses, while the customer ends up waiting for that not-so-flashy feature that they asked for a year ago. Additionally the marketing people have a tendency to sell an idea or premise that may not be easy to implement or require rewriting significant portions of an application in order to function correctly. Lastly the marketing team typically decides what the release cycle should be based on their own voodoo mathematics (sales figures, implementation dates, contract renewals, etc.) In the end there's very little room for push back or date correction from the Project Manager or the Coder due to the fact that customers have already "been sold on the timeline". This push then usually results in one of two things a) a buggy product b) a reduction of the features (sorry we had to skip something to get it in by the date you asked for)
      • most projects are miscommunicated. Sometimes this is referred to as "the customer not knowing what they want", but often it ends up the person taking the request has misinterpreted the customers wants and not clarified it. There can also be semantic issues between the customer and the designer causing features to be designed in that are not correct and at testing time will be called out by the customer and cause a redesign or rewrite of the code. Another problem closely linked is the failure of some companies to follow procedure in the hopes of "expediting" an implementation. EX: Business documents are created but some last minute touches are missing that the customer must give before the project can be started. Since the information is "non-critical" the customer is given some time to gather the information. In the mean time the docs are shipped off to the designer/coder without having been signed off on by the customer. Coding begins and at the last phase of coding the information that was needed from the customer is still absent. When asked the information will be available two days before roll out. Twenty-four hours before roll out the customer forwards the information to the designers. The information is either inaccurate, the wrong information, or does not fit within the original design framework. When pressed for the correct information and shown how it fits in the application the customer balks and says that's not what they requested and cites the UNSIGNED business requirements as "We didn't sign off on that yet."
      • many projects are handled by multitaskers. These people are programmers/analyst/project manager/technical support/business liaisons. Their actual job title often has nothing to do with their actual role in the company. Because of this they often get left out of important meetings or invited to ones that have no bearing on their actual duties. This and supporting the customer often takes up a significant, and difficult to estimate, amount of time. Often when supporting a customer the task falls outside of their area of duty and given the fact that many others are in the same "mismatched" job descriptions then the person in need of support gets bumped around to four different departments tying up their time also. This mismatch job description problem also causes problems when attempting to schedule resources for projects because the project manager will need to know (and never does) all of the persons duties in order to correctly identify the persons availability for the project. Additionally the project manager will need to know the skill set of the person being scheduled. The person being scheduled will often have a title or be in an area of the company that would suggest a certain skill set and this is very often inaccurate. This problem often leads to the wrong person being scheduled into the project and then that person needing to learn a skill or fudge their way through to get the project done.
      • Contract work and documentation: I've seen many many contractors brought in to work on "last minute" projects. One particular contractor was very good about documenting his code and very methodical in his design work. Unfortunately he had a flair for the obtuse. Every object and piece of code he created was abstracted so that it "might be" "someday" used differently. This created problems when other people attempted to use that code or when standards changed. Whole structures of code had been built and used to hold the simplest pieces of data (I.E. Monetary values). When those structures became deprecated it became harder to switch to the new code because we could not go back and rewrite the old because of time issues and casting/converting from the old structure to the new structure was difficult or a lengthy process. Additional problems arose from the use of bleeding edge code and items that were still on some ways theory. Many of the less adept coders simply choked on figuring out the code and had to spend extra time deciphering it into something they could easily understand. Other contractors also came on and like some full time employees these contractors didn't have the training or time for proper documentation. This often meant that once they left and someone had to go back and "fix" any of their code it would take extra time to decipher it.
      • Many projects have problems with abstraction and modularity. Within a large project a person might be given a task that seems fairly simple and straitforward. They complete their task in the time allotted, unfortunately because they did not know where the object would attach in the grand scheme of things they failed to format some value correctly, or pass some object or catch some exception. Or because they did not know the audience the product would be used by they did the interface improperly they then have to go back and in some way redesign or recode. While this might be less frequent another common result is the duplication of effort. One project is started to fulfill a need that another party has already fulfilled for someone else. For example: the company that I work for decided to create an intranet application to provide internal users the ability to check on customer information. The decision was made that web applications would be the way to reduce support needs and consolidate functions. The problem being that after creating our intranet application another team was set up to duplicate many of the features for the internet. The structure was already there, services already in place to get the same customer information that would be needed externally. It was presumed that since they were dumbing down the interface/front-end that the services would like wise need to be dumbed down. This was all done not understanding that our core components were already designed with this in mind. Once it did come to light it was decided because of the amount of money already spent that the duplicate project would proceed. Because of the way people are given projects in the company and basically told they don't need to know about other projects the "internet group" was doomed not only to create a duplicate product but also to repeat many of the mistakes and replicate many of the problems that the intranet group had already run into. Not having the knowledge ended up costing the company millions and drained off resources from other projects pushing them behind also.
      --
      "Do not be swept up in the momentum of mediocrity." - anon
    17. Re:Of course they can be estimated. by xsbellx · · Score: 3, Interesting

      This brings to mind the old quote "If builders built buildings the way programmers wrote programs, the first wood pecker that came along would destroy civilization".

      When looked at in the context of practical experience, this is quite false. We have been building buildings for at least several thousand years with some tremendous success and some spectacular failures. I live in Toronto where we were lucky (I think) enough to have the first major league baseball stadium with a retractable roof. IIRMC, the original cost estimates were in the vicinity $100 million (CND). When the stadium opened (pretty close to on time), the cost was actually around $480 million (CND).

      I guess this somewhat proves you can estimate either cost or time accurately but not always both. My experience in the IT industry has shown that most problems can be over come with enough resources. Unfortunately, resources are not limitless and therefore consessions must be made. This generally means the completion date slips or functionality is reduced or a combination of both.

      --
      If VISTA is the answer, you didn't understand the question
    18. Re:Of course they can be estimated. by dillon_rinker · · Score: 2

      Quality, time, or cost. Estimate any two. You can't analyze all three.

    19. Re:Of course they can be estimated. by Nindalf · · Score: 2

      That's exactly the sort of attitude that has caused the sort of spectactular failures of software projects to be accepted as the norm. Software Engineering is *not* "hacking" or "coding" or "programming", it's *engineering*, like building a bridge or a skyscraper. Yes, those projects go over time and budget too sometimes, but they are the exception rather than the rule.

      That is a direct result of the problems solved. Most engineering creates very, very simple, easily expressed functions. For example: provide a surface between position a and position b capable of supporting X weight of traffic. Any idiot can specify the interface of a bridge. The problem is building it so it stays there.

      Engineering grows out of solving the same problem thousands of times, and using the information gained to reduce cost and improve performance and reliability.

      Programmers usually work on completely new problems. We never do the same thing thousands of times; when something needs to be done over and over again, a program is written to do it, incorporating the learned principles and techniques. A compiler is more directly analogous to an engineer than a programmer is.

      There is no field of software engineering, and there never will be. There are only pretentious, deluded programmers who think their collection of silly fads is the real silver bullet.

    20. Re:Of course they can be estimated. by RhetoricalQuestion · · Score: 2

      That is how it works in the real world. The numbers are essentially meaningless, but the bean counters and suits have to justify their existance somehow :-)

      As a programmer gone suit, (got tired of marketing minions telling me what to do, so I became one) I'd like to expand on this.

      In my ideal world, developers wouldn't have deadlines. They'd tell me when they believe they can finish, and as we approached that day they'd tell me how likely it is that they could finish by then, and we'd move the day forward accordingly until we reached some reasonable threshhold of bug-free. Then we'd release.

      But it's not my ideal world. If I want any magazine ads for this product, or prominent product reviews, the PR team needs at least 2 months notice. If the product release slips too much after the ads go out, we get angry people who go off and buy our competitors products.

      Plus, my job depends on my estimates for sales. Products don't get released unless I can justify that the new product will bring in X number of dollars in Qn. If the release date slips, we can't sell the product -- or we sell a bug-laden piece of crap that no one will buy. Then the salespeople don't make their quotas. Then the company doesn't make it's expected revenue. We're a private, self-funded company, so this means our planned expenditures suddenly go out of whack. Then we lose money, and my head goes on the chopping block (with a worst-case scenario of layoffs) -- all because someone said "two weeks and bullshitted from there."

      There is room for flexibility and risk management here -- if I know in advance that something may slip, I can figure out how to mitigate that. But that depends on the development team giving me reasonably meaningful numbers, and letting me know when that changes. I can't manage risk unless I can assess the impact, and time is a huge factor in that.

      I know there are some really bad business/marketing folk who set a completely arbitrary deadlines -- I've had then before, and I work with one of them now. Good suits don't set deadlines that aren't feasible, and are flexible enough to move that deadline when necessary. But there comes a point where it's not possible to move the deadline. Without being able to trust our developers to give reasonable estimates on time, we can't function.

      --

      I can spell. I just can't type.

    21. Re:Of course they can be estimated. by staplin · · Score: 2

      That's exactly the sort of attitude that has caused the sort of spectactular failures of software projects to be accepted as the norm. Software Engineering is *not* "hacking" or "coding" or "programming", it's *engineering*, like building a bridge or a skyscraper. Yes, those projects go over time and budget too sometimes, but they are the exception rather than the rule.

      I wish I had the text book I used for "Intro to Software Engineering" handy, because there was a great analogy to refute this point. I think you'll find, if you look at any reference that is written from within the Software Engineering domain (instead of observing the domain from some other branch of engineering), that the problem domain in Software Engineering is unlike any other kind of engineering.

      The biggest difference is the difference in requirements. For any other engineering discipline, the requirements are well known, fixed, and known before construction begins. With Software Engineering, the requirements are often vague and continually changing (whether from customer requirements or environment requirements), and software and software development are expected to be flexible enough to handle these difficulties.

      I believe the analogy in my textbook goes something like this: Imagine building a skyscraper, when you begin, you only know it's tall, and has elevators. Don't worry about testing the tensile strength of the girders, they're the latest alloy, and the seller says they're stronger than steel. After you begin construction, the customer tells you it needs to be 100 stories tall, and also include stairs. It's still early (only 20 stories have been built), so that can be handled. After 50 stories are up, it's determined that you need a couple basement levels. It's an obvious addition to the original plan, so just add 10% more time. At about 90 stories, the customer changes the requirements for how it looks, (make the outside glass instead of concrete, and tack on another 10 stories). But once it's done, you aren't finished. The next release of the skyscaper needs a helipad on the roof, and a balcony at floor 87. It doesn't matter that it's not in the original design, your skyscraper must still be malleable. And don't forget that 3 years later, the city is going to change the underlying support structure, and that concrete foundation must be replaced with one made of the latest MS-ferro-ceramic substance (TM). Never done it before? That's OK, it's just a skyscraper. And remember, minimal downtime is allowed when you slip the new version in place of the old one.

      That's why Software Engineering is unlike any other engineering field. If bridges had to be as malleable as software is, we'd never be able to drive across them because they'd always be down for repairs.

      I'm not saying that estimations can never be better, they can. But it will require an environment more like that enjoyed by other engineering disciplines. The problem must be known completely before giving requirements to the builders. The requirements can't be changed in the middle of construction. Allow for the fact that anytime a fundamental change is made, the entire structure may require modifications to support the new components. And ensure there is enough time to test it completely... You would never build a bridge with new, untested materials and expect it to be safe enough for the public to use, especially after racing to complete it in time for the ribbon cutting ceremony that was scheduled before construction began.

    22. Re:Of course they can be estimated. by Anton+Anatopopov · · Score: 2
      Risk Management is basically about identifying any factors which will cause slippage in the schedule, and enumerating them.

      E.g. What happens if the scope changes. What happens if a key developer gets sick. What happens if microsoft dump the technology we are using etc etc etc etc.

      By constantly monitoring the risk factors, one can get an idea of how risky (and therefore how expensive) a software project is likely to be. There are plenty of books on the subject, the best one is Tom DiMarco's seminal 'Why Does Software Cost so Much ?'

    23. Re:Of course they can be estimated. by Andrewkov · · Score: 2

      The difference between building a bridge and buildig software is that when your building a bridge, you have blue prints to follow. Too often in software developement the planning and implementation happen at the same time. If the proper planning is done before hand, you can get a pretty good estimate of how long the project will take to implement.

    24. Re:Of course they can be estimated. by sql*kitten · · Score: 2

      We never do the same thing thousands of times; when something needs to be done over and over again, a program is written to do it, incorporating the learned principles and techniques.

      That's simply not true. The majority of software written in the world is corporate data-processing applications, basically forms and workflow on top of databases. Those can be planned and executed using techniques from engineering. How many e-commerce web sites are there, for another example? Another well-understood area.

      The real problem is, so-called "programmers" who jump in and start writing code without doing any research or analysis, re-inventing the wheel, in most cases sub-optimally, time and time again.

    25. Re:Of course they can be estimated. by Kris_J · · Score: 3, Insightful
      The best phrasing is; The project can be on time, on budget or right, pick two.

      It all comes down to experience with similar things. Like any other project, if a software project is very like something you done hundreds of times before you'll know pretty well how long it will take. If it's unlike anything you've done before there isn't even much point in guessing.

      Thing is, in the real world development happens once and then the "project" is duplication (ie; For a "So-and-So Homes" place - Design house once. Build house hundreds of times), but with software duplication is instant - just copy - the project is the original design. (ie; Design software once. Burn 10,000 CDs)

      The fact that many companies design their own software, even when they're not software design compaines is the problem. If you were a real-estate place you wouldn't build your own cars, or photocopiers, why do you design your own software? Moreover, why are you surprised when it takes longer than you estimated?

    26. Re:Of course they can be estimated. by greenrd · · Score: 2
      This very useful for beating you customer into submission when they change their minds 3 months into the project.

      This is a bad attitude to have. If you or even your customer misunderstands their requirements, you can't just beat them over the head. You have to fix it. And in the real world not every system can be specced out and fixed in stone on Day 1. Requirements creep exists; we have to deal with it. Hence ideas like extreme programming. You can try and sell them a useless system but they probably won't patronise you again (unless they're a branch of government, in which case they'll probably come back again and again!)

    27. Re:Of course they can be estimated. by xmedar · · Score: 2

      That's exactly the sort of attitude that has caused the sort of spectactular failures of software projects to be accepted as the norm. Software Engineering is *not* "hacking" or "coding" or "programming", it's *engineering*, like building a bridge or a skyscraper. Yes, those projects go over time and budget too sometimes, but they are the exception rather than the rule.

      Yes, and look at those industries, if you want to build a bridge, you know what standard types of material are available and their properties in very intimate detail, now compare with software, it's like having to build a bridge where you have to choose what percentage carbon you need in each damn bolt. OO was supposed to solve this by creating reusable components that you know the characteristics of, unfortuntely OO has not been the saviour. Why? Well there might be a few reasons, first there is little commercial sharing of code externally, so you might have a class that could be used by Acme Inc, unforunately you don't share that code outside the company so Acme have to role thier own. This is one of the real benefits of Open Source. Secondly you have a problem with languages which might be akin to having different units of measurement, again this means there is less ablility to reuse code if it's not available in the language you are using. Third, you can write perfectly good code that works on platform X and then have to recode or even redesign when the company that created platform X changes to platform Y with nice incompatibilities (yes M$ I am talking about you) therefore keeping any possible stability out of the industry. Creating that instability is good for selling new software, but bad for those of us that have to deal with it on a daily basis. In short, if we had a stable set of tools and platforms to work with we could approach having a sane industry that could do more real innovating and less having to recode Wheel 3.141 for Windows XP Service pack 1. As for bridge builders and the like, if you look at major civil engineering projects you can see that they get it wrong sometimes too, two good examples are the Channel Tunnel and the Millenium Dome in the UK, both vastly over budget and over time. In all aspects of life it would be great if we could have evaluations of how well or badly projects worked out and the reasons why we'd all be able to learn from each other mistakes as well as best practices, well I can always dream can't I?

      --
      Any sufficiently advanced man is indistinguishable from God
    28. Re:Of course they can be estimated. by TheLink · · Score: 2

      Yeah but in a well analyzed and properly planned project the coding stage isn't the part that takes the most time. So how do you estimate the total time?

      The difference between Civil/Aero/Mech Engineering and Software Engineering is with Software Engineering, after the designers design and build the plastic prototype, the marketing department launches and sells it :).

      Coz the plastic prototype kinda runs :).

      So in most cases there's no "build the real thing" phase. The final prototype is the real thing.

      Yeah if people built software the same way as they do some buildings sure the software will be better.

      But then it'll take as long as a building with the same complexity (number of custom decisions/features) to design, spec, prototype and then _build_for_real_.

      A multistorey building may not be that complex because most of the floors are the same.

      Go ask an architect to design a 100 storey building where every floor is different and does different things. Ask how long it'll take to _design_ it.

      Cheerio,
      Link.

      --
    29. Re:Of course they can be estimated. by Twylite · · Score: 2

      And the reason this doesn't happen with bridges? The engineering team starts with a meeting of the financial backers, planners, marketers and artists. The have a mockup (drawing and miniture model) of the bridge before they start the design work, so they know that the look is agreed upon, and the idea is technically feasable and likely to be within budget.

      --
      i-name =twylite [http://public.xdi.org/=twylite], see idcommons.net
    30. Re:Of course they can be estimated. by Twylite · · Score: 2

      Very true. I was engineer/manager on a 9 month long project, and we hit our targets perfectly (except the last, because the company liquidated ... ack!). My team and myself were familiar with the technologies involves, and understood the requirements, which is important.

      Recently I calculated it would take two weeks to port some synchronization abstractions from Windows to Solaris. I was our by 50% because Solaris pthreads implementation is broken (wrt. recursive mutex locking) - a little-published fact that took several hours to prove (that it wasn't our implementation), and days to correct.

      As a matter of habbit I build in 50% buffer time if I am mostly familiar with the concepts involved, 20% if I am absolutely certain, and 100% otherwise.

      --
      i-name =twylite [http://public.xdi.org/=twylite], see idcommons.net
    31. Re:Of course they can be estimated. by Twylite · · Score: 2

      IANA civil engineer, but I have spoken to several on this topic. And with no due respect, you're wrong :)



      Every building is a new and unique challange, and the building environment changes far more than people may assume. An American engineer with 30+ years of experience in sky scrapers will be lost trying to build in London (where soil densities and high water table screw with foundations), Japan (where the buildings must resist regular earthquakes), South Africa (where steel-based structures corrode within a matter of years) or Paraguay (can you say "logistics").



      Making a C compiler from the GCC source? make depend ; make. Or do you mean looking at the source and creating a whole new C compiler? That's not exactly a good parallel - that would be like looking at the WTC before Sept 11 and taking notes, and then rebuilding it. Not gonna happen.



      The equivalent of rebuilding the WTC from blueprints would be to have the annotated design for a C compiler, including full object hierarchy, API and behavioural specification. Now give it to a programming team and tell them to implement.



      Oh, one more thing. I want a more streamlines version of the WTC for thin clients. Please take out the central support columns because they are resource-intensive.

      --
      i-name =twylite [http://public.xdi.org/=twylite], see idcommons.net
  4. Sure they can... by Mike+Schiraldi · · Score: 3, Interesting

    As they say, the first 95% of a software project takes 95% of the time.

    And the remaining 5% of the project takes another 95% of the time.

  5. from a Consulting viewpoint.. by Tadghe · · Score: 3, Informative

    The reason that software development timetable "estimation" (guess is a better word) is so often wrong is that quite often you are not given enough information about the projecto accuratly pin down what your milestones are much less your final delivery date.

    To accuratly plan a software release you must have the project, and all it's complexities and nuances down COLD. otherwise you are not giving an estimation, you are giving a guess based upon incomplete knowledge.

    The question becomes, do or, can you, know the complete details of the project? In this, software development is NOT like manufacturing, but more like home construction.

    Think about it.

    --
    Bugs Bunny was right.
    1. Re:from a Consulting viewpoint.. by markmoss · · Score: 5, Interesting

      To accuratly plan a software release you must have the project, and all it's complexities and nuances down COLD. otherwise you are not giving an estimation, you are giving a guess based upon incomplete knowledge.

      The bulk of the work of programming consists of getting all the complexities and nuances down cold. Once you really and completely understand what is required, coding is trivial.

      This leads to a thoroughly unrealistic method of estimating software costs:
      1) Work for months on the specs.
      2) Get the customer to sign on to those incredibly detailed specs, even though he doesn't understand them.
      3) Go and code it, no spec changes allowed.

      8-)

      The article mainly talks about the mathematics of estimating complexity. This is a lot like the proof that you cannot determine when or whether a computer program will end -- it's true for pathological programs, but it has little relevance for the real world. You try to write the code so the conditions for the program to end are clear. If it gets into an endless loop, you probably got a conditional expression backwards and you'll recognize it immediately once you figure out which loop is running endlessly... Likewise, there may be well-defined specifications for which it is impossible to estimate the coding time, but the usual problem is poorly-defined specs, which obviously makes any estimate a guess.

    2. Re:from a Consulting viewpoint.. by Happy+Monkey · · Score: 2

      To accuratly plan a software release you must have the project, and all it's complexities and nuances down COLD.

      Of course, that's just pushing the problem back to the earlier stage. How do you estimate how long it will take to plan the project down COLD?

      --
      __
      Do ya feel happy-go-lucky, punk?
    3. Re:from a Consulting viewpoint.. by TheLink · · Score: 2

      That's not the main issue with that approach.

      The hard part is getting a customer to sit down for _as_long_as_it_takes_ to fully _spec_ the project and all parties sign the spec.

      Once the spec is done, estimating the planning, etc isn't that bad. We may even say we can't do that sort of thing :).

      Wonder how many projects will we'd get with that approach :).

      Cheerio,
      Link.

      --
    4. Re:from a Consulting viewpoint.. by TheLink · · Score: 2

      Oh yeah, and after the project is completed, the customer hates the stuff because the customer only spec what they _thought_ they needed and wanted. Not what they need and want in real life which they only realized much later- typically X more exceptions for each feature.

      And they never work with you again...

      --
    5. Re:from a Consulting viewpoint.. by truesaer · · Score: 2
      Those three points are EXACTLY correct. This is similar to how Ford's software development division works. They have a 4 month development cycle, and vary the resources and scope of the project to fit it in. Basically, someone comes in with a project and they figure out exactly what must be done. Then you prioritize the features, break it up into chunks that can be completed in 4 months, and allocate enough people to cover all of the chunks.

      Of course, the hardest part here is defining the requirements exactly. And, the business customers aren't much help. Usually they have a vague description of the project, and don't really want to make the effort to define it adequately. So, when its contracted out to compuware, IBM, or someone, they are often times forced to bid without really knowing exactly. I think this is the real reason that projects so often run over budget, over schedule, or are just crappy products.

  6. Fixing the endpoint? by sphealey · · Score: 3, Insightful

    Very large and complex projects do get completed, sometimes even on-time/on-budget. Examples include skyscrapers, nuclear submarines, aircraft carriers, power plants (whether conventional or nuclear), oil refineries, B-747/A-320, etc. And all of these systems nowadays have a software component as well.

    So the easy response is that bad management in general, and bad project management in particular, is responsible for software project failures. While this is no doubt true, the next question has to be, why do software projects have such bad project management?

    I don't have a good answer, but one thing that occurs to me is the lack of a fixed endpoint. When an oil refinery ships its first load of POL, it is complete. When an aircraft carrier launches its first plane, it is complete. But the amorphous and mallable nature of software means that it is hard to define an exact endpoint, and very hard to avoid changing the definition of the endpoint as the project proceeds. So things keep "creeping" along until disaster occurs.

    sPh

    1. Re:Fixing the endpoint? by blang · · Score: 2

      Maybe it's harder to access slashdot, and taking care of your personal correspondence, play some game, surf around for news, etc. if you're a construction worker on the clock? Something that makes the estimation much easier for a contruction boss.

      --
      -- Another senseless waste of fine bytes.
    2. Re:Fixing the endpoint? by KyleCordes · · Score: 3, Insightful

      Note that many of the kinds of projects you mentioned also sometimes have cost and time overruns of remarkable size.

      Note also the enormous difference between building the first 747 / skyscaper / nuclear submarine and the 15th or 1500th of each.

    3. Re:Fixing the endpoint? by Reality+Master+101 · · Score: 2

      I don't have a good answer, but one thing that occurs to me is the lack of a fixed endpoint.

      That's also a failure of management. All projects should have a requirements spec that describes exactly what the system is supposed to do.

      I think the fundamental problem is that people don't want to spend money on all the "non-coding" documentation. Good documentation can take half the time of a project. It seems so much more "efficient" just to put a hoard of programmers on the project and crank out code, but it ends up costing a lot more.

      --
      Sometimes it's best to just let stupid people be stupid.
    4. Re:Fixing the endpoint? by xyzzy · · Score: 2

      One distinction between many software projects and the examples you give above is that after the first example of a new thing, no "new" engineering is done. The 5,000th B-747 is to a first order, exactly like #s 1-4,999 (or at the very least, exactly like all the others in its model family). However, building the FIRST B-747 is extremely complicated (and, if you read any of the history of Boeing, was a "bet the company" project!).

      Skyscrapers and bridges are similar in that many have been built before, and there's usually a PENALTY for innovation beyond a certain degree. For instance, skyscrapers usually look aesthetically different, but structurally they are very similar to the one down the block. The same goes for bridges.

      Can the same be said for software? Not always. The SCSI driver you write tomorrow is probably a lot like the one you wrote 4 years ago, but things like the first browser, MP3 player, Napster, Gnome/KDE, Quake -- more groundbreaking pieces of software -- probably didn't have a lot to go on.

      This is one area where Open Source can make a huge contribution, by letting people spend time on the innovative areas of their project, and let them draw from a stable toolkit of features and technologies that they don't have to reinvent.

    5. Re:Fixing the endpoint? by RandomPeon · · Score: 2
      Very large and complex projects do get completed, sometimes even on-time/on-budget. Examples include skyscrapers, nuclear submarines, aircraft carriers, power plants (whether conventional or nuclear), oil refineries, B-747/A-320, etc. And all of these systems nowadays have a software component as well.

      Software involves what I call "military-grade risk". Almost every military technology is delivered late, over budget, and without full functionality, no matter what the newspaper tells you (trust me). The national missile defense system is the greatest example, but any piece of military equipment more complicated than a rucksack always has problems at first. There are two reasons for this:
      • The military is far less risk-averse than corporations from a financial perspective. Cost overruns are a fact of life, as are initial problems.
      • The DOD wants things that are actually innovative because it needs new technology to "keep up". You don't get substantial improvements without taking substantial risks. Projects that the private sector would never consider paying to try are commonplace in the defense world.

        Every piece of software is a military-style project - it's exceedingly complicated and usually nobody has built it before (or they don't have access to the previous designs). You want to try unproven technology, you'll get uneven results. The alternative, just staying with proven technology, has never been acceptable to the defense establishment, and is becoming less so to other sectors.
  7. The reality steps in by forgoil · · Score: 2

    Yes, you can guess how long it could take, and no, there is no formula for it. I can have a great day and produce 10x as much as usual. I can be lucky and my first guess of how to do it is correct, or I can take the wrong one and loose a week. You might predict for some kind of generic person, but I know for experiences that there are very large differences between how fast different people produce code/documents etc.

    So it's all a loss? Nope, but you have to remember that it's not an exact science. It involves replanning, knowing your work force, letting the work force plan on their own, more replanning, experince, guesses, and whatever it takes. Honesty is also high up on the list, and not trying to do huge amounts of work in one go. Heck, there is so much about this subject that it would ages to describe them. My suggestion is, go out in reality, work, and learn.

  8. Projects != R&D by TheKodiak · · Score: 2, Insightful

    Straightforward implementation, no matter how complex, can be scheduled accurately. Developing new technology cannot.

    --
    -=Best Viewed Using [INLINE]=-
  9. Spam alert! by wiredog · · Score: 2

    This article is also at K5. In fact, it's the same article. If you want to get comments from two different places, then please post the article at one place, and post a link to it at other places.

  10. Re:Double the number, add one and raise the unit! by dattaway · · Score: 4, Funny

    We can get it done by next week! We can do this because we have just #defined a day as having 2000 hours.

  11. Be afraid of the unknown by blang · · Score: 2

    When making estimates, people tend to sweep under the carpet, or simplify the things they don't know, but can be quite accurate estimate the things they've built before. That's why really large project fail so badly, because every single person involved im the project has many more unknowns than known things to deal with.

    So, never say "How hard can that be?" before having coded up a small working prototype.

    --
    -- Another senseless waste of fine bytes.
    1. Re:Be afraid of the unknown by markmoss · · Score: 3, Insightful

      The problem is, you don't get paid for coding up a small working prototype in order to do an estimate. So my estimating technique is:

      Figure the time to do the parts I understand.

      Count the parts I don't understand. Allow a very long time for each of them.

      Add it all up, then multiply by 3

  12. Incompleteness by wetdogjp · · Score: 3, Funny

    Lewis also provides a link to this "introduction to incompleteness" (a fun subject in itself)

    I started writing a paper about this topic once, but I never finished it.

    -WetDog

    1. Re:Incompleteness by Black+Parrot · · Score: 2, Funny


      > started writing a paper about this topic once, but I never finished it.

      Me t

      --
      Sheesh, evil *and* a jerk. -- Jade
  13. Estimates based on motivation by ciurana · · Score: 4, Insightful

    My company develops turn-key systems. Sometimes we also develop custom solutions for our customers. Our customer base has increased steadily after the dotcom crash, when we switched from products to services. One of the reasons our customers like us is that we don't bill projects by the hour. We will the project on a fixed price, not to exceed, basis.

    The programmers who work with us on a contract basis don't bill us by the hour either. After we have the design and we distribute tasks and prior to submitting the final estimate, we ask contractors to place a fixed bid.

    We've done six major projects like this since March, and in all cases we finished within budget and on-schedule, and the systems are currently in production. They are all mission-critical systems running in either robotics environments or high-availability networks.

    Our economic motivation is then to do things well and quickly in order to increase our profits. That also enables us to move on to the next project faster than slaving over some customer in order to bill the maximum hours.

    As far as development techniques go, we adopted XP earlier on and it's working for us.

    Cheers!

    E
    --
    http://eugeneciurana.com | http://ciurana.eu
    1. Re:Estimates based on motivation by KyleCordes · · Score: 3, Interesting

      My firm also does some work on a fixed-cost basis, with similar good results. I also borrow many ideas from XP.

      A key to fixed-cost is that it takes practice. Try it on a small scale before you commit to it on a larger scale, to avoid large-scale failure...

    2. Re:Estimates based on motivation by vanix · · Score: 2, Insightful

      That is very interesting, but how do you determine the fixed price you charge the customer?

      --
      "Government is a disease masquerading as its own cure." --Robert LeFevre
    3. Re:Estimates based on motivation by rafial · · Score: 3, Insightful

      It would seem that with fixed cost billing you'd need to specify rigid acceptance criteria up front to avoid the customer lobbying for "just one more feature" under the cost umbrella of the current contact.

      How do you reconcile this with the nature of XP projects to deliver something that is noticeably different from the customers original conception of their need (but that in fact fits very well the customers need as learned over the course of the project?)

      I'm seriously interested to hear about folxs who have figured out how to marry an agile development process to fixed cost contracts.

    4. Re:Estimates based on motivation by Skapare · · Score: 2

      It would seem to me that the fixed-cost would be subject to unfixing every time any specification would be subject to unfixing. Unfortunately one of the bad things about XP is that it does increase the variabiity of cost.

      --
      now we need to go OSS in diesel cars
    5. Re:Estimates based on motivation by KyleCordes · · Score: 3, Interesting

      [agile development process to fixed cost contracts]

      I work with the customer to divide the project up in to phases / steps / iterations / releases / whatever. Group the most vital core pieces together and do them first, at a fixed cost. As requirement change, these changes either go in to future fixed cost releases, or they are done hourly if requested. Thus, the overall project is not fixed, but at each stage the customer knows what they are buying at what price, and does not have the worry of the "meter running".

      There is some related explanation (not a sales pitch) about it on my web site:

      http://kylecordes.com/story-182-shared-risk-pricin g.html

  14. Much more like manufacturing than physics. Mostly by ers81239 · · Score: 3, Informative

    As a software developer, I would have to say that a majority of the development that I have been involved in or been aware of is of the manufacturing variety. Most business sofware is a DIDO job. Data in, Data Out. Make some fancy forms and reports and you have turned a database into a 'billing' system or what have you. There aren't really any new algorithms needed. Of course, there are a ton of them in use in the database server, the network protocols, etc. But you aren't developing those, just using them.

    The reason that estimates are always wrong are *1* unclear requirements, *2* changing requirements, *3* complicated user interfaces, *4* weak focus on testing.

    I find *1* to be the biggest difficulty. The prinicipals of a software project like to say things like "Automate timeclock operations" but as a developer, you need *A LOT* of information to do that. When you ask questions like "I understand that you do not want to allow any changes to a pay period after the checks have been cut, but then what are we going to do when travelling workers report their hours late?" Management thinks you are being a pain in the ass, but if you don't get it right, your project will fail.

    I agree with taking a realistic estimate and doubling the both the developement and the testing estimates.

    --
    there are 2 kinds of people. those who divide people into 2 kinds, and those who don't.
  15. There are four parameters by dybdahl · · Score: 3, Insightful

    There are four parameters to a software project:

    - Quality
    - Quantity
    - Deadline
    - Costs

    In a competitive environment with humans involved, up to three can be specified. Not four. Good examples are:

    - Many guidelines for managing software projects tell you to reduce quantity when you get near deadline.
    - Some customers have a specified budget but really don't know how much software they can get for that money. They prefer to have costs fixed than to have quantity or deadline fixed.
    - Sometimes deadline is so important, that costs may 10-double in order to reach that deadline, and quality and quantity may get reduced a lot in order to finish the project.

    It is extremely important to realize the meaning of all four parameters before you can talk about estimating project schedules.

    Lars.

  16. Right place to Ask by maroberts · · Score: 2, Interesting

    Like any public forum Slashdot has a wide range of readers, a large number of whom actually work in the software engineering field [myslef included].

    Anyway my personal theory based on blind idealism is that it is extremely difficult to get an estimate for completion right; short term goals are fairly easy to predict, because you have most of the information you require to make those predictions, but longer term estimates are much more of a wild guess. I personally thing its a consequent of chaos theory - a butterfly flutters its wings in Brazil and your software project instantly takes another two years! More seriously small errors in estimating components of a large project can induce large errors in estimating the time and resources needed to complete the whole project.

    Linux is right with its "release when ready" motto. Since it is impossible to tell when it will be ready over such a wide range of groups and interests, you have to pick your release moments when they happen, not try and force them to happen.

    --

    Donte Alistair Anderson Roberts - hi son!
    Karma: Chameleon

    1. Re:Right place to Ask by King+Of+Chat · · Score: 3, Insightful
      (Maybe someone should do a survey to find out how many of us are pros?)

      Likewise, I've been developing (C++) for a living for about 12 years now and I've come to some conclusions:

      There are estimating techniques/metrics which will work. They depend upon going round a few times to "calibrate" and consistent application. "Task Points" was a good one - basically break your use cases down and down until you have a series of one-line statements about the system. Multiply these by your magic number and that's the estimate. This, like all estimating techniques, is built on sand because:

      It depends upon a development team sticking around long enough to do a few projects to calibrate you method.

      It depends upon the exact functions of the system being known at the time you do the estimate. This is the killer.

      I have never worked on a project where the exact functioning is known at the time coding starts. I have, however, observed that the more analysis/design you do before estimating, the more accurate the estimate is. The problem is, that people always want the answer (estimate) before they've given you the problem (spec).

      FWIW On small projects (which are generally better defined), I run through the spec, do a rough n' ready count up of the number of classes, multiply by a factor (decided by the complexity of each class and who I think is going to code it) add a QA+debugging allowance and come up with figures which aren't too wide of the mark.

      Oh yeah, and the "who's coding it" is important. Lots of studies show that the difference between "good" and "bad" coders can be a factor of ten. I've been slammed by PMs after estimating how long something would take me, then the PM puts some "cross trained" ex VB dork on it.

      To summarise: it is possible if you know who is coding what. Recommendations: 1) read Brooks, 2) keep it small 3) ignore any of the "latest methodologies" that Project Managers try and sell you.

      --
      This sig made only from recycled ASCII
    2. Re:Right place to Ask by Anonymous+Brave+Guy · · Score: 2
      Like any public forum Slashdot has a wide range of readers, a large number of whom actually work in the software engineering field [myslef included].

      Thing is, that's an assumption. Unless someone surveys a major, unbiased fraction of the /. readership, we'll never know. All we can judge by is the comments here, and those are certainly dominated by very opinionated and enthusiastic but largely ill-informed people.

      Linux is right with its "release when ready" motto.

      Unfortunately, while Linux can afford that luxury because it's not against a clock, most of us in a commercial environment can't. If you're in an environment where first mover in the market takes 90% of the money, you will do whatever it takes to be that first mover, or you will lose big time. The prosecution submits "Microsoft" as the only evidence required in support of this claim.

      --
      If you disagree, post your argument. (-1, Overrated) isn't your personal censorship tool for views you don't like.
  17. Analysis, Design, and Project Management by weez75 · · Score: 2

    There are tons of tools and techniques to developing software. Best practices abound in fact. Two things present in every form of good software development are analysis/design and project management. If you do the work in analysis and design you will be capable of building a good estimate.

    That's only half the battle. Once a project is underway, keeping scope in check is critical so you need good project management. If you build a great estimate through analysis and design and then throw it out the window when you start writing code, you'll never have a good estimate.

    Where do major providers like Microsoft and even Mozilla go wrong? Simple, they either jump in and start coding before they've completely settled on what they're building or they change their mind in development about what they're building. Either way, it screws up delivery dates.

    --
    Of course we torture people, we need the information --Gen. Pinochet
    1. Re:Analysis, Design, and Project Management by Black+Parrot · · Score: 2


      > Once a project is underway, keeping scope in check is critical so you need good project management.

      Yes, requirements creep seems to be the main problem. Since software is "intangible", management seems to think that they can change the requirements when it's half done, with no adverse consequences. The same management wouldn't dream of doing the same thing with their new office building. (E.g, doubling the space requirements after the foundation and half the floors have already been built.)

      In general, it's a management problem from top to bottom. Start with vague requirements, disallow sufficient time and money even for a minimal implementation of those vague requirements, put underqualified and undisciplined staff on the project, change the vague requirements while the project is in progress, and go on death marches when the inevitable happens.

      Software projects aren't going to behave well until management imposes an engineering discipline on them. And the biggest issues for management are (a) deciding what they are going to do before they start, and (b) deciding before they start whether the project is worth the time and money it's going to take, and cancelling it up front if they don't like those times/costs, rather than just trimming the time/cost projections down to something that their organization finds politically acceptable and then going ahead with the project under falsified time/cost projections.

      --
      Sheesh, evil *and* a jerk. -- Jade
  18. The short answer: no by Tassach · · Score: 3, Insightful
    I've been developing software professionally for about 14 years now. In that time, I've almost NEVER seen a development project get completed in the allotted time. This has been true even when the schedule has been padded outrageously to account for slippage.


    The biggest problem I've seen is requirements creep. Most often, you don't have a firm set of requirements to start with. Management and programmers both have a tendancy to view requirements documents and other formal software engineering practices as superflourous. The problem is that without a firm set of fixed requirements, you are always trying to hit a moving target.



    Another problem is attitude, mostly on the part of management, but programmers are guilty too. One faulty attitude is that we are conditioned to expect immediate results. There's also a prevaling attitude that there is never enough time to do it right, but there's always enough time to do it over. This leads to undocumented, unmaintainable masses of code that either gets thrown away after a while.



    Even worse, you wind up with garbage code that SHOULD be thrown away and re-written from scratch, but winds up getting patched and modified for years. I can't tell you how many times I've had a manager say "there isn't time to rewrite it, just patch it". That would be OK if you are only going to patch it once -- but you wind up patching the same program a half dozen times, and it winds up taking twice as long to do all the as it would have if you had just rewritten it from scratch.

    --
    Why is it that the proponents of "one nation under God" are so eager to get rid of "liberty and justice for all"?
  19. Re:In all seriousness, this is the wrong place to by Bobo+the+Space+Chimp · · Score: 2, Insightful

    You can develop properly, but you have to design modules with all specified functionality in mind -- no last second adding in "oh yeah, don't forget the login system" or "we're gonna want a WOW display attached to the processing so add in all these hack hooks at the last second into the core engine."

    If you need that stuff, design it in from the start. Too many programmers worry about general design to make future expansion easier, while leaving out consideration for real, hard requirements that won't be implemented until later in the project.

    And to avoid the problem with really bad bugs that are responsible for the (double it and add 5) estimation, take a little extra time to write exhaustive testing (as far as possible) of each module, indeed each function, to make sure it doesn't do something wrong when given values out of "happy path" input range.

    --
    I am for the complete Trantorization of Earth.
  20. Slashdot readers are students? by Smallest · · Score: 3, Interesting

    where'd you get that idea?

    i've always thought most /. readers are programmers and IT people who come here to kill time at work.

    -c

    --
    I have discovered a truly remarkable proof which this margin is too small to contain.
    1. Re:Slashdot readers are students? by dattaway · · Score: 3, Funny

      I thought most of us worked for the NSA and FBI.

  21. Re:In all seriousness, this is the wrong place to by Organic_Info · · Score: 5, Informative

    True but most experienced S/W engineers or Project managers know that most projects slip because of changes to/deviations from the original project spec.

    Fixed specs are much easier to engineer than those that continually change. You wouldn't easily engineer a bridge if the river banks kept moving.

    I think experienced project managers know how to control the spec rather than the project. (I could be wrong - It's just what I've seen).

    --
    "Things that you own end up owning you" - Tyler Durden (via Diogenes of Sinope).
  22. SW Schedules by rlp · · Score: 2

    SW development is still more of an art than a science. That said, I've seen several fairly common causes for late software:

    1) Lack of up front planning - too many projects fail to do proper initial planning - specifically defining the problem to be solved, producing detailed product requirements, and a detailed project plan (and then sticking to it).

    2) Late (or incomplete) requirements - if you went to an architect half way through home construction and wanted to change the design of a house; you wouldn't be surprised if it fell behind schedule and went over cost.

    3) Poor risk management - failure to track dependencies, too many high risk dependencies ("we'll build it on the next OS release, with the new compiler, and that SW package that our start-up partner will finish next month"), failure to make and execute contingency plans.

    4) Failure to heed Brook's Law ("Adding software developers to a late project - makes it later.")

    5) Failure to have read Deming ("You cannot test quality into a product").

    6) General design failures - not assuring that product is scalable, reliable, testable, etc.

    7) Failure to place a senior developer on the team that knows about the previous issues.

    --
    [Insert pithy quote here]
  23. Doesn't work for anything non-trivial by renehollan · · Score: 2
    I've seen, and been subjected to software-estimation techniques.

    The best defense I've heard is that "Yes, everyone's estimate will be way off, but they are independent estimates of different pieces of code and when aggregated the standard deviation drops to a reasonable value". IOW, the estimate I pulled out of my butt will be way optimistic, but your estimate will be pessimistic, and it will all cancel out.

    There are a few problems with this, rather nice and neat statistical trick:

    1) As Michael Milken found out, the observations are not independent -- there are two many interactions between the components being estimated. In Milken's case, he argued that a diversified portfolio or junk bonds would have high yield, low risk charactersitics. Unfortunately, the performance of shaky companies in a market downturn is rather strongly corelated.

    2) You need something objective to estimate. In our case, we measured the number of easy, medium, and hard member functions of classes that had to be implemented. See the problem? You need to cast your interfaces in stone, external, and internal ones, right at the start. On simple projects this is easy, but not on hard ones, as much as we all agree it is desirable. There is something called learning from one's mistakes and it will happen with anything novel.

    3) This presumes that the design is sound. To ensure this we reviewed and analyzed and studied, and "damnit, you indented 3 spaces instead of 4...", well you get the idea. The closest scrutiny will find the obvious bugs, but not the really tricky ones.

    4) This technique does not encourage the one thing that saves you in the face of change -- adaptive and modular design. You make things modular so change affects as little as possible, and you make things adaptive so change is as painless as possible. IOW, you plan for making changes bacause of mistakes. Naturally, this violates (1) above, so it is not permitted. The mantra is "Design it right the first time!" We know that we can get 95% or 99% or maybe even 99.5% of it right, but never 100%.

    In the end, sure, we "finished" on time, but, er what was finished didn't work very well, and had to be rescued by the few who knew what was going on. To be fair, the design efforts and documentation helped provide a somewhat modular system, but the really important parts weren't documented -- we had reams of paper describing the "trees", but not nearly enough describing the "forest" as it were.

    So, I'm skeptical.

    I've heard that these techniques encourage "discipline" and help mediocre programmers contribute acceptable code. Well, where I work now, we have a policy of not hiring "mediocre" programmers. I can dump a suspicious log on someone and be assured that they WILL fix the problem -- I don't have to argue that there IS a problem ("but, the process, the process says this WON'T happen... your log must be a lie...")

    --
    You could've hired me.
  24. Actually.... by Anonymous Coward · · Score: 3, Funny

    ...the real reason estimating doesn't work is that there's no way to predict how much time programmers will spend reading Slashdot...

  25. Of Course They Can Be Estimated... by Trinity-Infinity · · Score: 2, Insightful
    Check out the CSE Center for Software Engineering
    Home of ....
  26. It's all a bunch of bull.. by sid_vicious · · Score: 2, Insightful

    I remember being in my software engineering class in college the day the professor was lecturing on "CoCoMo" (think it stood for "Cost Completion Model").

    He very carefully laid out the algorithm - I don't have my textbook handy, but it involved elementary mathematical operations on estimated man hours, estimated lines of code, estimated overhead, etc., then at the end -- and I am not making this up -- they multiply the result by a "magic number".

    Where did you get the magic number, oh sage of the ivory tower? Well, we just made it up -- it seems to work.

    It hit me then that the whole discipline of estimating cost completion is all bullshit. You might as well be estimating with a crystal ball or divining the future with chicken bones. Since I've been working, the best advice I've gotten so far has been "take how long you think it'll take and double it".

    --
    If it ain't broke, it doesn't have enough features yet.
    1. Re:It's all a bunch of bull.. by NearlyHeadless · · Score: 2
      It hit me then that the whole discipline of estimating cost completion is all bullshit. You might as well be estimating with a crystal ball or divining the future with chicken bones. Since I've been working, the best advice I've gotten so far has been "take how long you think it'll take and double it".
      There is a methodology which works pretty well within its limits. That is function point estimating. If the requirements of the project are well-defined enough to use it, then the estimates are not complete bullshit. See, for example, the book Function Point Analysis[goatse.cx]


      The paper that started this Slashdot discussion is sort of silly, but it does reference a good empirical work in the CACM which finds that function point analysis works and most other methods don't.


      Of course there are projects which have vague, always-changing requirements that even this wouldn't work.

    2. Re:It's all a bunch of bull.. by ogren · · Score: 2, Funny

      He very carefully laid out the algorithm - I don't have my textbook handy, but it involved elementary mathematical operations on estimated man hours, estimated lines of code, estimated overhead, etc., then at the end -- and I am not making this up -- they multiply the result by a "magic number".

      It hit me then that the whole discipline of estimating cost completion is all bullshit. You might as well be estimating with a crystal ball or divining the future with chicken bones. Since I've been working, the best advice I've gotten so far has been "take how long you think it'll take and double it".

      Back when I was in middle school my math teacher told me that in order to calculate the area of a circle you had to square the radius and (I am not making this up!) multiply it by a magic number. They even had some hocus-pocus name for the magic number.

      It was then that I new the entire field of mathematics had been invented by a bunch of wackos, and that my method was much better. I guess how large I think the area is and then double it. Works for me.

      All equations with constants are obviously flawed.

    3. Re:It's all a bunch of bull.. by remande · · Score: 2
      I've seen magic number estimation, and it works well. Extreme Programming uses them. Here's how it works:
      1. Geeks are notoriously bad at taking things such as writing reports, talking on the phone, staff meetings, etc. into account.
      2. So we don't ask them to. We ask them to estimate in "perfect programming days" or "optimum time". That is, "How many eight-hour days would it take, pretending for the time being that nobody bothered you and you could just write the code without being interrupted".
      3. We then multiply that estimate by a magic number, or fudge factor, to get the real time needed.
      4. If we don't have a fudge factor, usually we put in 3.
      5. Once we've done this a couple of times, we start measuring the actual time taken. Divide the actual time taken by the optimum time, and you have the fudge factor.

      Doing a fudge factor this way works, regardless of the sorts of time sinks a developer has, so long as those time sinks don't vary widely. Rather than trying to figure out all the things that might impact the project, you work on the assumption that the same things that slowed you down last month will slow you down this month, and let the fudge factor handle all of them. You keep recalculating the proper fudge factor, and if it suddenly shoots up, you know you have a problem.
      --

      --The basis of all love is respect

  27. Our formulas by scott1853 · · Score: 2

    Where I work, we just take any estimate and multiply it by 3 and that seems to be a lot closer to the end result.

    Of course that doesn't stop the managers from asking every day, starting on the first day, whether or not the 3 month project you're working on is complete.

  28. Rule of Threes (was Re:Double the number) by isdnip · · Score: 2

    You're close, but I think you're maybe even too optimistic.

    I learned this about 25 years ago, while at a startup that was trying to build a computer out of the then-hot 6502-class microprocessor. The company tanked, never fully delivering. The smarter folks there (alas, there were not enough common-sense smarts where needed, just comp-sci-smarts always looking for another feature) knew the real Rule of Three:

    Take the amount of time you think it should take. Triple it. Then increment the unit of time.

    So three days is nine weeks, two months is six quarters.

    Double plus one is, well, just too optimistic. Of course there are a lot of people who understand a "rule of three" that forgets to increment the unit, so the rest is just quibbling.

    But hey, Microsoft did finally deliver something labeled Cairo (X P)! Lessee, that was due in what, 1995?

    And Linux, while ten years old, still manages its desktop (rendering, fonts, etc.) somewhat worse than the Win95 GDI did. Nobody's immune.

  29. This is why software projects fail by dybdahl · · Score: 2, Insightful

    When you construct a house or a power plant, you are in a business with subcontractors, that can take some of the risks. It is generally accepted to set a fixed price, because the procedures that are involved, are mostly known.

    In software, however, most projects do not rely on known procedures. It is fairly easy to estimate the costs of creating 1000 different window layouts, which is a known procedure, but it is a very difficult task to estimate the costs of implementing the layouts.

    If software would use as much energy on estimating each new task as construction projects did, developing software would be extremely expensive. Just imagine that you had to do a while-loop according to an ISO standard, and another while loop according to another ISO standard, because the two while loops were in different functions that were categorized differently by a third ISO standard. Instead we hire a bunch of programmers and make them program themselves. Sometimes we do it a little more complicated, like Open-Source, Xtreme Programming etc., but it's still a bunch of programmers hacking around.

    The trick is to manage it anyway - and that's why managing software projects will always be risc management and not very predictable.

    Lars.

    1. Re:This is why software projects fail by sphealey · · Score: 2
      If software would use as much energy on estimating each new task as construction projects did, developing software would be extremely expensive. Just imagine that you had to do a while-loop according to an ISO standard, and another while loop according to another ISO standard, because the two while loops were in different functions that were categorized differently by a third ISO standard. Instead we hire a bunch of programmers and make them program themselves. Sometimes we do it a little more complicated, like Open-Source, Xtreme Programming etc., but it's still a bunch of programmers hacking around.
      But perhaps the software might actually work, hmmmmm?

      Don't take me too literally here: I am no big fan of ISO 9xxx processes or the rigidity they create. However, the argument that software can't be developed successfully due to the difficulty of developing software is a self-reinforcing system.

      sPh

  30. Re:Type of project by KyleCordes · · Score: 2

    This is the key insight, and the one that the "software engineering is a science, you hackers should go away" crowd ignores. There is no one answer to how well software development can be planned / estimated, it depends *enormously* on the kind of project.

    I once has a person stand up and tell me that his organization could estimate sizable projects with great accuracy. After some questions, it turned at that the projects were essentially the same thing again and again. Duh.

    On the other hand, I usually do a pretty good job of estimating costs and schedules, even when there are some significant unknowns. So perhaps the situation is not as had as some people are making it sound, either.

  31. I've done it by roman_mir · · Score: 2

    I've being working on large mostly web based applications for the past five years. There are always problems with timelines for software design and development, but I must say that most of the problems I've seing are not actually related to computer science. Whenever the task of time allocation is done by a marketing person, the times are wrong. When I get into the room with a couple of other developers, look at the problem that is set for us from the very beginning, from basically the reasons why this application is developped and who the users are to the point where we have to understand the datamodel, the time assignment exercise becomes much more clear. For a person with experience, it should be possible to estimate time for a task if this task resembles some of the person's experiences in the past. Of-course everything new has new risks associated with it, that is why you must always allow some slack for every specific task within the entire project. It also helps if you know who your developers are and if you have seeing these people at work before.

  32. Strongly agree by peter303 · · Score: 2

    Works very well.
    You have a shippable system every 2-4 week cycle.
    Each new cycle nets more features.

  33. Try common sense by joss · · Score: 2

    WRT software schedules - seldom has so much crap been written by so many for the benefit of so few.

    The problem is that the term "software schedule" is too wide a field to say anything meaningful about it. If you want to estimate how long it will take to put together a customized ecommerce web site, and the organisation has already built 5 of them, there is no problem. If you want to solve some problem that hasn't been solved before, it could take a week or a hundred years. Recognising the difference between these two cases is less simple than one might expect. And, if there's genuinely no novelty in the problem one should not be writing software at all. Someone should just write an application to solve that general class of problems.

    People get unstuck when they break the problem down into small chunks and then guess a number on each chunk. Often the initial decomposition misses crucial interactions and needs to be refactored later on. This is a bit like answering the problem about how long is a piece of string, by saying - well the string eginning, a middle and an end, I estimate each piece is 5 inches long, so the string is probably about 15 inches long. Unless the breakdown has brought genuine insight into the unknown aspects of the project, the estimate it provides is worse than useless. However, since one can then stick things out in MS project, print out pretty GANT charts, etc, this estimate is given more credence than a number generated by just reading the spec and making an educated guess.

    Part of the problem is that it's described as software engineering. Then we get all sorts of morons saying: civil engineers can tell us how long it will take to build a bridge, the problem must be that software engineers are unprofessional or that the subject is in it's infancy - things will improve. No, they won't, for the same reason that mathematicians couldn't tell you how long it would take to solve Fermat's last theorem.

    --
    http://rareformnewmedia.com/
  34. second that opinion by ragnar · · Score: 2

    I agree entirely. My software engineering class involved an overview of various estimated tools and it was all BS. The systems used lines of code as a metric. What a joke. I remember the magic number, which is just a way of them reverse engineering on historical data. The bean counters are desperate for a way to understand programmers without knowing a line of code.

    --
    -- Solaris Central - http://w
    1. Re:second that opinion by sid_vicious · · Score: 2

      The bean counters are desperate for a way to understand programmers without knowing a line of code.

      I agree with you on that. But I also believe that besides just giving the bean counters a way to estimate, cost completion models give the suits some air of authority with which they can back up their paper estimates.

      "What, Project X is $7 million over budget?! But, but.... I used CoCoMo(tm)!"

      *camera zooms in on single teardrop running down cheek and dripping onto lapel of $1000 suit*

      --
      If it ain't broke, it doesn't have enough features yet.
  35. Re:In all seriousness, this is the wrong place to by gorilla · · Score: 4, Interesting

    I'd have to agree with this. There are two major problems, the first being that the users don't really know what they want and the second being that almost always, the problems being solved are new problems, and therefore it's difficult to know what solution will best solve the problem.

  36. More Design Work = More accurate Estimates by msheppard · · Score: 2

    Scenerio 1:
    Q: It has to do *this*, how long?
    A: X days (Not very accurate)

    Scenerio 2:
    Q: Find out what it has to do, spend TIME specifiying it, then tell me how long.
    A: X days (Can be very accurate)

    The Problem I (10+ yrs pro developer) keep running into, is that you figure out what it is to do, specify it very well, and then as you start developing it and delievering pieces for review, that specification is changed and you are plopped solidy back into Scnerio 1. Worse is when you think you're done, and begin QA and get SLAPPED back into Scenerio 1... or even Scnenerio -1 where you are trying to hack your guess at how it works into how it really should work.

    M@

    --
    Krispy Cream is people
    1. Re:More Design Work = More accurate Estimates by radja · · Score: 2

      q: it has to do this, that and so-and-so.. can you write that?
      a: sure...
      q: How long will it take you to write it?
      a: 4 days
      q: ok, so we can go to market in 5 days??
      a: we havent tested ...
      q: we never tested, have we?
      a: no, but...
      q: so we wont test now either.. we go to market in 5 days..

      AAAAAAAAAAARRRRRRRRRRGGGGGGGGGGGGHHHHHHHHHH

      --

      No one can understand the truth until he drinks of coffee's frothy goodness.
      --Sheikh Abd-Al-Kadir, 1587
  37. Slashdot Reader != Slashdot Poster by Christopher+Bibbs · · Score: 3, Interesting

    I'm not saying the majority of Slashdot readers are professional developers, but don't judge the readership on the first-posters.

    That aside, my experience in software development (only 3 years) ball parking (1-3 days, 1 week-3 weeks, 1 month-3months) is usually possible, but tends to become wildly inaccurate beyond a few months. Regardless of what methond we use to determine timelines, some things always seem to slip, while others take a fraction of the expected time.

  38. Re:Well organised software projects.... by a42 · · Score: 2

    Well organized projects have unpredictable schedules. Badly managed projects have even more unpredictable schedules.

    --john

  39. HOWTO: Estimate Project Schedules by jd · · Score: 2
    • State your objectives.
    • Create a formal specification
    • Draw up a critical-path analysis on that specification


    The time taken for ONE itteration of the software lifecycle will be equal to the "critical path". (A "critical path" is defined as the path that absolutely cannot be reduced in time, because of dependencies on other work.)


    Because the bulk of the work has been done, in the prior itteration(s), what you will get is a curve that is tending to a limit. That limit is the theoretical amount of time it would take to produce the optimal program for that specification.


    Once you have extrapolated the function, then you can produce an estimate of how long (and how many development cycles) it would take to produce a software component of a given standard.


    Note that CPA (Critical Path Analysis) also defines the optimal project team size and structure. No matter how many people you have on a team, you can NEVER produce a program in a shorter time than it critical path.


    (ObTrivia: CPA is the computer equivalent of asking the following: If it takes 1 man 60 seconds to dig a post-hole, how long would it take 60 men?)

    --
    It's a small world and it smells funny; I'd buy another if it wasn't for the money; Take back what I paid (SoM)
    1. Re:HOWTO: Estimate Project Schedules by WolfWithoutAClause · · Score: 2

      Yeah; almost works, except you can't always predict how long each of the bits are really going to take; you get requirements churn, some of the people you employ may not work out, some fall under buses, some resign etc. etc.

      Many times the critical path can be beaten though- you can often break the project up and form a new critical path. Even the classic pregnant woman can give birth in less than 9.5 months (although its not something you should aim for!)

      --

      -WolfWithoutAClause

      "Gravity is only a theory, not a fact!"
  40. 2 weeks by KarmaBlackballed · · Score: 3, Insightful

    Ask a sharp programmer to estimate the time to develop a software solution and he might shrug and look irritated. Ask him if 2 weeks will be enough time, and there is an 80% chance he will say "of course" no matter what the task!

    Gung-ho programmers are optimists. Couple optimism with the ennumerable factors involved in programming a non trivial application and you will get what we have today.

    By the way. I am a programmer and I have little to no confidence in my time-estimation abilities, or anyone elses. It has taken me 14 years to come to grips with that.

    --

    --- -- - -
    Give me LIBERTY, or give me a check.
  41. One could estimate if.... by HenryFlower · · Score: 2
    1. The requirements were fully understood and detailed ahead of time
    2. The biggest technical risks were understood ahead of time
    The problem is that you can't fully understand the requirements and the technical risks ahead of time, since they can only be fully known by building the software. In the time that it takes to fully understand the requirements and the technical risk, you could have released version 1 of the software, which would be incomplete, and would miss the mark but would be:
    • A better attempt at understanding requirements and technical risk than armchair analysis
    • An actual deliverable that, if you are lucky, might just be valuable to the customer
    How many times have you spent 10% of your time on the hard stuff, and 90% of your time on the easy or silly details? Why is the program 90% done for 1/2 the project duration? Why do the requirements and the specs always change? Why does the customer always hate the first version of the program?

    That's why the open source rule of "release early, release often" is the proper way of doing things in commercial software as well. The emphasis on planning and control makes the difficulty of software development worse that it could be, because it focuses effort on nearly meaningless exercises (business and technical analysis) that don't uncover real risks nearly so efficiently as building working software.

    See the agile software development movement for more.

  42. Software Development is like DESIGN! by chrisreedy · · Score: 2, Insightful

    People like to compare the software development process to manufacturing. But people also ignore the fact that before manufacturing there is design, which culminates in the first version of the object. Manufacturing produces versions 2 and beyond.

    The process of developing software is more like the process of producing the ultimately detailed design. For software, manufacturing is a mechanical process -- duplicating the initial working version.

    Now, with this view, ask how often the design for a product is completed on schedule, especially for a large complex product like an airplane (or the Intel Itanium processor :-)). I don't believe (I have no firm data) that the experience is a lot better than the experience for large software projects.

    Chris

  43. Re:There are reasonable ways to get a good estimat by a42 · · Score: 2
    What is does require, however, is experience. In other words, the longer that you follow the CMM, the better your schedule estimates will be.

    I would agree that experience improves ones skills at estimation. I wouldn't necessarily assume that this is a benefit or byproduct of CMM or any other methodology. It's simply a matter of having more data on which to base your assumptions. I've also discovered that this experience doesn't necessarily translate well from one type of project to another or across problem domains. To get a decent estimate you need smart people who are experience at doing your type of project in your problem domain. No way to get around it.

    --john

  44. Software like a factory by LazyDawg · · Score: 3, Interesting

    Assembling software from reusable pieces requires three things that most software companies don't typically have:

    1. Discipline. Your average programmer will have read about various programming methodologies, but skipped past the parts which would make their code an easy-to-reuse template in lieu of fast development time. As with any gamble, you should know at exactly what point you want to quit, have an A-line for version 1.0's feature set, all that jazz.

    2. A big code base. Because of step 1, or maybe just a lack of previous projects, one's code base is typically limited to what you can find in a computer science textbook. Having a good database of classes and patterns that have turned out to be useful, and having easy access to this database for the information you need is the difference between a library and a code base.

    3. Incremental development. Throwing together a large software project, all at once, and then testing the whole thing is very tempting, and happens more often than most people like to admit. What should be happening is a series of incremental integrations into the final product, with unit tests of each part. Otherwise your large project can become a giant, complex nightmare. Making complex software shouldn't be made quite so complicated.

    While making a "software assembly line" takes slightly more work and trouble than your average car assembly line, it has incredible cost savings in the long run.

    --
    "Look at me, I invented the stove!" -- Ben Franklin
  45. I don't have to worry about estimations by NineNine · · Score: 2

    Our marketing department makes them for me! They sell something to the customer on a certain date, then I'm told what I'm programming and when it's gonna be done. You gotta love the job market today...

  46. Estimation is very possible. by Kefaa · · Score: 5, Insightful

    The issue is not physics versus manufacturing, it is scope and cost containment like is done in manufacturing. As a person who has lead multi-million dollar projects, I have grown used to the cliché that goes something like this:
    If we built homes like software we would all be living in the street, penniless...

    The major issues I have seen revolve around a lack of scope and cost control. In many cases it is because there is little penalty for being late or over budget. In cases where penalties exist it is often beneficial to then over estimate the effort or cost required. Then once the money is approved, using it is becomes easy.

    Going back to the analogy consider the following:
    Scope
    If you were building a house, each piece has a specified cost, known in advance to a very large degree. In addition, altering the scope itself often incurs a penalty, because the work is not done by the owner. You plan a three bedroom, 1.5 bath home. Midway through planning you decide to make it a two bath home instead. The architect will charge the "re-scoping" fee and the builder will add the material fee. Now do the same after construction has begun. The architect gets their fee, the builder adds the material and resource costs, plus a "revision" fee for changing your mind after construction begins.

    During a software project, it is common for individuals to approach the developers and ask to expand the scope. This would be analogous to approaching one of the work crew and asking them to just add the extra half a bath. The difference is the work crew would get fired, and the developer gets bonus points for adding the feature, either directly or indirectly.

    If the developer chooses not to do it, or pushes them to the project manager, the client may label them uncooperative or difficult to work with. The project manager not wanting to be labeled either may coerce, cajole, or beg the developer to accomplish it, without a scope revision. Failure to do so by the developer results in real financial impact at some point, and offers little incentive to hold the line.

    Cost
    I call this the "Porsche syndrome".

    I go into the Porsche dealership and see a new 911 Carrera Coupe. Smiling the dealer offers to sell it at a deep discount, with options and accessories $84,000 (U.S.). Whewwww baby!!! I cannot afford that. "Look," I tell him, "my wife will never approve that, you need to get it down to $28,500 tops." Would any of us expect to have the price cut down? By half or more?

    Okay, how about "Look, what will it take to get it under $30,000? Seriously now, what do I have to give up" As the dealer is escorting me to the door he explains the only way I will get this car under $30k is with a mask and a gun or from a scrap metal dealer.

    Yet, daily we go to developers and tell them to do the same. We ask for an estimate and then go back with "This is too much, it needs to be smaller or it won't get approved!" --Insert blank stare here--- The idea that if something cannot be cost justified it should not be done, is often lost in the "request" itself.

    To nearly guarantee a project is on budget and time requires things many companies are unwilling to provide. Strict scope control procedures, with oversight by the person responsible for the money. That means each change, regardless of how trivial must be approved by someone above the project management team with business justification. It also means that requests for scope change cannot be made to developers directly, by anyone.

    I was very happy with the people who built my home. When speaking to many of my friends and coworkers who built their homes, they describe it as a process akin to having their flesh removed. Everything required such effort and detail that many would not do it again.

    Most of them were looking for the relationship to be like one at the office. We all want to get along and help each other out. This is not a commercial arrangement, and when we put the commercial context around it, we see it many offices lack structure.

    Internal organizations can be setup like commercial ones, but it is usually unwelcome as the perception is everyone should be working for the greater good of the company and this has the appearance of bureaucracy. Even if inaccurate, everyone "wanting to get along" prevents it from being implemented.

    1. Re:Estimation is very possible. by Lumpy · · Score: 3

      First, you can easily get a Porsche 911 turbo (or whatever they call it today.) for under 30K.. I can get you one right now for $12K. Do you require the new vynal smell and no minor paint scratches? are you willing to pay $70K to not have those paint scratches and not have 80K miles on it? It's still a porsche911. It still acts like the shiny new one, it just needs to be watched. maintained and cared for.

      The same can be done in software. The solution can almost every time be a used product or older product. The ony thing you gain by shiny new product is maybe performance, and that is a big maybe. and trouble free operation... well in software that is not the case.

      The simple fact is you can have what you want if you widen your scope.

      I drive a 911turbo and I have a Testerossa in my garage. I also only make $40K a year and live in a 980SQ foot house in the nicest neighborhood (not rich-snob land) in my city.

      I also have more spending cash than my $180K a year friends, they will never own a testerossa (Unless I sell them mine HA!) and probably never drive a 911turbo as their daily driver (except winter.)

      Why do I succeed and they fail? I have what I want, I got my toys. I also only have a $700 a month mortgage... they have $2000 a month, My cars are paid for and older (Porsche is 1989 The testerossa is 1986 and needs a transmission and interior.. I need to install the rebuilt tranny and havethe leather seats re-done) My boat is from the early 90's they pay $600.00 a month for their boat payment,$900.00 a month on their lexus and I have to take them out once a month because they cant afford to have fun.

      Only a very rich man or a moron demands to have the NEW items when a used item or older item is a perfect substitute.

      Work asked me to find out how much to replace out SQL6.5 servers with SQL2000. 50 user licenses for 10 servers...

      I asked why, their response was because it's new.

      They wanted to spend $20,000.00 for no reason whatsoever... and in fact would have caused downtime as the software that relies on the SQL server is not compatable with SQL2000 yet.

      That is the porsche syndrome... spending money foolishly and for no reason whatsoever... Unfortunately I.T. and I.S. is rife with stupid spending.

      Upgrading when needed is important. I fully support spending money when it increases reliability and productivity and therefore positively effecting cash-flow. spending it for only bragging rights or because there's a new one available?

      That's the failure of many people and companies today.

      --
      Do not look at laser with remaining good eye.
  47. Experience can improve on this significantly by Totally_Lost · · Score: 2, Insightful

    You are absolutely right for most inexperienced developers. It was certainly the case when I was 24 and first started fixed price contracting. The reality, is that with a small amount of positive feedback most developers can start to get this right - typically within 25% within 3 months, and within 10% in a year. In my case I under bid the first project by a factor of five, and spent 3 months working at about $0.50/hr, the second project was within 50%, and the third nearly dead on. Working and getting paid by the job is experience that I think nearly every programmer needs BEFORE being allowed to work T&M or salaried.

    There are secondary effects of working by the job - you very quickly learn to do only what you are getting paid for - and don't spend a lot of time on personal research projects or unnecessarily rewriting other peoples code that is working just fine but doesn't conform to your personal style. KISS is absolutely a necessary personal style - anything else and you are doom to continuous cycles of project overruns and long talks with management about why your project is another month or two away from completion.

    1. Re:Experience can improve on this significantly by JabberWokky · · Score: 2
      with a small amount of positive feedback most developers can start to get this right

      One of the nicest things about my current (previous? I'm circulating resumes) job is that I was the sole developer other than one other code monkey who did reformatting and data entry and such. I could reliably estimate myself.

      As long as it *was* just myself. Things get much ore difficult when you're dealing with a major, multi-developer, or even worse, multi-company project. The graphics arrive late from the designers (or design company), halfway though the 14 month project, a new division opens up, Oracle is late in delivering their part of the project (despite paying those fsckers serious money to sit around and use their own special coffee machine).

      The best a manager can do is make sure all dependancies are lined up and build slack into the schedual. I.E., a fancy way of "multiply your estimate by 3.14".

      --
      Evan "Four major projects under my belt, all sucessful, all but one on time. Bleah."

      --
      "$30 for the One True Ring. $10 each additional ring!" -- JRR "Bob" Tolkien
    2. Re:Experience can improve on this significantly by GreyPoopon · · Score: 2
      As long as it *was* just myself. Things get much ore difficult when you're dealing with a major, multi-developer, or even worse, multi-company project.

      I wholeheartedly agree! I can usually do a pretty good job of estimating my own time and involvement, but as soon as other hands are involved you get unbelievable complexity added to the project. In fact, that's why the management philosophy of providing more resources to get the job done faster almost always ends up falling apart. You eventually reach a point where additional members to a project team actually cause the project to take longer. This is because you spend longer training people and making them understand your ideas. Meetings greatly increase in length and frequency to combat this situation.

      Another major problem is having a single person involved in too many projects. This usually happens when you have a development group. Each person in the group can easily be involved in 5 or more separate ongoing projects, although not necessarily with the same people. In my opinion (and it's definitely just an opinion), I feel that companies should instead devote a smaller number of project members to only 1 or 2 projects at a time. Your development group might be able to tackle the same number of projects, but I can almost guarantee you that the quality of work and timeline will be positively impacted by focusing your individual resources. I firmly believe this, even though I personally hate having only one project to work on at a time. My results are consistently better when I don't have to "task switch."

      --

      GreyPoopon
      --
      Why is it I can write insightful comments but can't come up with a clever signature?

    3. Re:Experience can improve on this significantly by xmedar · · Score: 2

      Indeed, thats why I recommend everyone to read The Mythical Man-Month: Essays on Software Engineering it's still a classic treatise on running projects, if you havent read it I suggest ou do, if you're a poor student, get it from the library, just read it okay?

      --
      Any sufficiently advanced man is indistinguishable from God
  48. Re:Double the number, add one and raise the unit! by KyleCordes · · Score: 2

    [Anyone know how to build a Director Xtra C/C++ .dll to]

    NO, and more importantly I would not bother to estimate the time to build it until I understood how. :-) Once I understood, I could estimate it pretty well.

  49. Software Schedules cannot be estimated by mosch · · Score: 2
    My professional experience has proven that software schedules cannot be estimated. Unless of course you're competant.

    If you need to double your estimate and add a random number, then I hope that you're a very junior coder, or that you're unemployed.

    1. Re:Software Schedules cannot be estimated by daviddennis · · Score: 2

      Software schedules can be estimated, if you know the exact boundaries of your project and you have done similar things before. For instance, if I am asked to write a report that does similar things to stuff I've done before, I know about how long it will take.

      But let's take a recent example of something I did. I had to connect to our SQL Server database, which required that I figure out a way to connect to the database, learn the various quirks of that method, and do the job. I might have to try several different methods, and some of them might require that I learn new tools. It would be very difficult to estimate that project accurately; the only way I can think of would be to actually do it.

      So that, of course, is what I did. It turns out my original intuitive estimate ("a week or so") was pretty accurate (once adjustments were made for my nasty case of the flu :-( ), but I wouldn't bet my professional reputation on its accuracy.

      If you only do routine things, then, you're right. But if you sometimes venture into unknown territory, well, I'd like to see what your estimation mechanism is.

      D

  50. The BAD way to develop software... by nologin · · Score: 2, Insightful
    1. Salesperson comes to initial agreement with client about a product.
    2. Salesperson contacts Software Department and finds out that product doesn't exist.
    3. Salesperson diplomatically alerts client to that effect (essentially turning product into project).
    4. Salesperson initiates project with Software Department director and sets a firm deadline based on estimates from company.
    5. Developers begin working on project.
    6. Problems crop up; appears project may run a little late.
    7. Company hires or assigns a project manager to try to put project back on time.
    8. Project manager and Software Director send mixed signals to development team, causing a waste in time and further delays.
    9. Project manager makes a final projection of delivery, appears to be far later than expected.
    10. Company replaces Software Director due to delays in project.
    11. Developers become less efficient due to uncertainty in company.
    12. New Software Director and Project Manager make compromises of project to reduce the delays.
    13. Project is eventually completed. Project manager is assigned to new project or leaves company.
    14. Go to step 1...

    Some companies actually do business this way. It scares the hell out of you if you are the client, but it is even scarier if you are working for the company in question.

  51. Politics by a42 · · Score: 2, Interesting
    I work in corporate IT doing software development and implementations. The project that I'm currently working on started in July 2000. The system was scheduled to be fully operational on November 30th, 2000. In addition to missing that date we've also missed dates in December 2000, January, Mar, June, September, and October 2001. We may or may not actually make the December 2001 date that we've currently been given. Each and every one of those missed dates was chosen for political reasons. The question has always been "When does this business need this system?" and not "How long will it take?"

    After the October date was missed there was a meeting of all the Project Managers, Program Managers, Subject Matter Experts, and other people involved in the project. They worked round the clock for nearly 3 days to come up with a revised project plan and estimate of how long it would take to finish the system, test it, and bring it online. The number they came up with moved the date into late January. Executive management didn't like this and decided that the new date would be mid-November. Their plan for squeezing out these extra two months? Just make everyone work harder. Needless to say we've got a group that is completely burnt out and getting less done in more time. Nifty.

    As long as "suits" continue to make schedules based on business needs (read "corporate politics") and not based on the complexity of the problem this is going to continue to happen.

    --john

  52. When constants are constant and when they aren't by StrawberryFrog · · Score: 3, Interesting
    Where did you get the magic number, oh sage of the ivory tower? Well, we just made it up -- it seems to work.

    There is nothing wrong in principle with measuring what has happened in the past, and using that to predict what will happen in the future, before you discover why it works like that.

    For instance, if you measure that throughout the year, the average time between sunrises is 24 hours. You can use that number even though the only explanation for it that you might have is "it seems to work"

    Of course, when you apply this to software develpment time estimation, it falls down for a number of reasons. It's not constant across technologies. It's not constant across types of project. It doesn't take into account the variation in technological risks (ie if you have done something like this before, you will spend less time finding ways to do stuff). It doesn't scale linearly with the size of the project. It varies across individuals. etc. etc.

    --

    My Karma: ran over your Dogma
    StrawberryFrog

  53. Warning - large trade-off here in by KyleCordes · · Score: 2

    [Just imagine that you had to do a while-loop according to an ISO standard]

    You could make software development more predictable, but it would probably come at the cost of *enormously* increased total resources spend. Would you rather have:

    (A) A project estimate at $1,000,000, which might blow the budget and csot $2,000,000.

    (B) The same project estimate at $10,000,000 and come in on budget?

    1. Re:Warning - large trade-off here in by sphealey · · Score: 2
      Would you rather have:

      (A) A project estimate at $1,000,000, which might blow the budget and csot $2,000,000.

      (B) The same project estimate at $10,000,000 and come in on budget?
      The problem is that the recent history of large-scale software project has been: (i) Estimate of 5,000,000 (ii) actual expenditure at project termination: 45,000,000 (iii) probability of success: 20%.

      Given that history, yes, I would prefer the 10,000,000 projet that came in as budgeted.

      sPh

    2. Re:Warning - large trade-off here in by KyleCordes · · Score: 2

      Given your choices:

      A) estimate $5M, actual $45M, FAILURE

      B) estimate $10M, actual $10M, SUCCESS

      I and everyone else would obviously choose B. But that wasn't the questions I asked; my question and point were about the idea that increasing the estimatability of a project may come at a severe price in increasing the absolute cost of the project, and that is a tradeoff which organizations must address, either implicity or explicity.

      Note that a side-effect may also be that hard-to-estimate project may be cancelled or skipped entirely, even though they could delivery great business value.

    3. Re:Warning - large trade-off here in by sphealey · · Score: 2
      references?
      Do you own term paper! ;-)

      I apologize for not having complete references at hand. Communications of the ACM and Risks Forum have both published quite a few examples. Three that come to mind are:

      • When United Airlines styled itself UAL Corp, they started a project to replace various airline, hotel, and car reservatations with one super-disco system. Cost: 200M USD. Result: failure and reorganization of company
      • Australia's largest bank started a similar project to replace all their retail, stock, bond, and exchange systems with one uber-"risk management" system based on some advanced algebric theory. Cost: 150M USD. Result: failure.

        The US FAA initiated a 10-year project to replace the North American air traffic control system (which then and now runs in 1401 emulation mode on current generation IBM mainframes!). Cost: 2B USD. Result: total failure, nothing salvagable.

      That's all I can think of right now, but I am sure others can add more.

      sPh

  54. Unknown? by King+Of+Chat · · Score: 2, Interesting

    With software, the first part of that expression tends towards zero since most things we know how to do we can reuse code, whereas with building it remains a large accurate estimate.

    I thought that's where GoF patterns could help. When I've been asked to explain design patterns to PHBs, the analogy I've always used is structural engineering - eg. for a bridge, we could have: box girder, suspension, cantilever etc. Design patterns are just like that.

    Of course, in the real world, this is only a partial solution. Over 90% of software project failures are down to requirements. If we could get that right, then software development could, indeed be a "proper" engineering discipline. The only place it is, though, is where people are prepared to pay what it takes to get it right - flight control systems etc. IIRC, one of the few people to have achieved the SEI CMM level 5 are the lot who develop the space shuttle software. At the last count, their code was costing them over $1m a line. How many people would put up with what that would do for the cost of their text editor?

    --
    This sig made only from recycled ASCII
  55. Re:In all seriousness, this is the wrong place to by dattaway · · Score: 2

    Beer does innovate at a much faster rate. Like at a bar, those lines just get better looking as the night progresses and you have to take them all home. It is debugging the staggering amount of code hurled the morning after the hangover that is the headache.

  56. It depends on the caliber of the head engineers by anticypher · · Score: 2

    How many engineers do you know who understand terms such as

    algorithmic (Kolmogorov) complexity terms. An algorithmic complexity variant of mathematical (Godel) incompleteness

    Not many. They exist, but they are too few for the numbers of software projects out there. There is also the problem of clueless PHBs who refuse to hire competent engineers with actual degrees who studied "mathematical (Godel) incompleteness" in university and can make use of it for accurate planning.

    I've a good friend from university days who stuck it out for about 7 years of study, both computer science and mathematical modeling. He now works for a large company heading large software projects, and his job is to make sure the abstract stuff is covered. Abstract means the kilo-lines-of-code are calculated within reason, the defect tracking statistics reflect reality, and that the end goal is well defined so accurate planning estimates are worth something. He hasn't had a project go over schedule in the last 5 years, but he has had to dump some projects after management tried to fuck them over.

    His only horror stories come from clueless VPs who suddenly want to add the latest buzzword to the project. Now every contract for a project contains a whole section dedicated to any changes after the initial spec is finalised. If the client wants to change something, even something very tiny, the whole project starts over with a large payout for the cancelled version of the project. With contracts like that, software projects always stay on time.

    the AC

    --
    Hemos is like...sci-fi fans;he thinks technology is cool, but he hasn't bothered to understand the science it's based on
  57. Components by wytcld · · Score: 4, Interesting
    Very large and complex projects do get completed, sometimes even on-time/on-budget. Examples include skyscrapers, nuclear submarines, aircraft carriers, power plants (whether conventional or nuclear), oil refineries, B-747/A-320, etc. And all of these systems nowadays have a software component as well.

    Yes but. The important components of a skyscraper are steel beams. Put them up correctly, after calculating loads and stresses, and it doesn't matter what the twenty tons of stuff you have sitting on the 27th floor is. It doesn't matter if the beams come from different foundaries, either, because the specs are clear enough (dimensions, strength, where the bolt holes are).

    Now try putting together a typically complex business software solution, meshing a bunch of different, reasonably good, existing programs and components with some custom code and configuration. Even where there are reasonably good standards spec'd in some areas of the project, if you're not solving new problems it shouldn't be a software engineering project at all - it should just be system administration using the available solutions. That it's real software engineering means you're running into unpredictable surprises where the components at hand don't fit without a great deal of extra labor.

    A parallel can be found in work on the portions of the New York City infrastructure that are under the streets: We still have wooden water mains in some places from the mid-1800s, mixed with gas, electric, steam pipes, sewer, subways, gas lines ... most of which was not documented to current standards on either installation or subsequent changes, despite most of it being reasonably well done by the standards of its time (pretty amazing, those wooden water mains still working, right?).

    So what happens when we finally go in to improve one of the services - say, lay new water mains? Other stuff is found that's in the way where you didn't expect it, or that need's fixing on examination when you didn't expect it. Meanwhile you've got the street ripped up but you have to cap it again quickly or traffic is too snarled for too long. So a single block's 4-week project can stretch out for over a year - dig up the street, fix one problem, discover more, recap while designing and provisioning the next stage, repeat - because it's all stuff that needs to be done once you get into it, that can't be properly assessed until you get into it.

    Well, software in the real world isn't as old as New York, but if anything it's more complex, and the layers of crufty stuff that have to be accommodated in current projects are as considerable, and often as poorly documented by current standards (which will always advance so as to obsolete whatever we do now). Building a skyscraper, by contrast, is just a sysadmin job. Put the beams and bolts in the normal places, and it stands.

    --
    "with their freedom lost all virtue lose" - Milton
  58. Re:Extreme Programming addresses this by markmoss · · Score: 2

    The Extreme Programming methodology has a way of dealing with this: basically, you only make predictions a few weeks in advance. Correct, given reasonably competent management, it should be possible to estimate what you can do in the next 3 weeks pretty accurately. The problem is, usually the customer wants to know the cost of a 6-12 month project up front, before they decide whether or not to even start it. Be honest about this ("You don't know exactly what you want yet, and even if you did no one can tell you what it will cost with any accuracy") and most customers will go to someone willing to _lie_ to them...

  59. Theory vs Reality by _J_ · · Score: 2, Interesting

    I've just finished working on an IBM RAC (Rapid Application Center) project. It was filled with elements similar to extreme programming, it used function counts, it seriously defined scope and development cycles. I've developed ideas about the method both in it's theory and it's method.

    In Theory:
    - All your resources are available to you when you need them for the length of time you need them.
    - The client is with you all the time so that they are available to comment on the direction development is going.
    - An enormous amount of time is spent in analysis to make sure the project goes in the right direction.
    - Every task is estimated and ranked and put into a timed, development iteration schedule. If time runs short for a specific iteration then lower ranked features are "descoped."
    The idea is that you have a fixed budget and a fixed end date and that based on these the one degree of freedom is the scope of the project. Therefore if anything changes it is the number of features.

    In Practice the theory is adhered to closely but other factors enter into the project like:
    - Scope Creep. This involves features that were ranked lower in the requirements and were descoped but become necessary for the end product to be useful or features that weren't caught by the requirements process but are necessary for the end product to be useful.
    - Requirements Interpretation. They were nailed down, or so we thought.
    - Budget. If the estimate comes in for 4 developers and a lead for 3 months but the budget only allows for 2 developers and a lead then there's an issue.
    - Resources. If the client can't or won't provide the resources you need to extract the inputs you need from other systems then your schedule will be thrown for a loop.
    - Client Participation. Asking 100% of you client's time in the project is an enormous request. And not always do-able.

    How could it have been improved?
    - The client could have provided the resources we needed. We were extracting information from some host databases and had a hard time figuring out what fields, rows and tables we needed.
    - Our BA's could have done a more thorough job on the requirements. There were things that were missed or weren't defined accurately enough. We developed integer benchmark times when two decimal places were required.
    - Our client could have sat with us to make sure what we were doing was what he wanted (which was what was originally agreed to). Nothing quite like having the client say that a particular feature was not quite what he wanted.
    - Us developers? Well, there are always things that could have been done quicker in hindsight. I did some java-scripting that - in retrospect - could have been a hell-of-a-lot more efficient. I aim to correct that when I get a momemt.
    - The function estimates were off and that caused some late nights and freaking out. It really is an art form.

    Overall, the model was nice but our lack of adherence to it caused us unnecesary grief. While the client got a product he could use the process would have been more satisfactory and less painful if we hadn't strayed.

    The lesson is that theory is all fine and dandy but it doesn't work if you don't follow it.

    IMHO, as per

    J:)

  60. The Big Dig (was Re:Fixing the endpoint?) by xyzzy · · Score: 2

    It's also worth noting that there are many large projects that DON'T get completed on time/on budget. A prime example of this is the 10+ year 15+ BILLION DOLLAR "Big Dig" here in Boston. I won't go into details, you can get more info on the fiasco on the web.

  61. Software can be scheduled... by pberry · · Score: 4, Interesting
    As long as your defintion of what you are doing is sane. Everyone who hasn't read Joel Spolsky's essays on software development should...not to follow like sheep, but mearly to gain perspective and see if any of what he says works for you.

    Painless Software Schedules is a great one and you will get sucked in just following the links from this one essay.

    --
    -- Are you an EFF member yet?
  62. Reductio by hey! · · Score: 3, Interesting

    OK, what I take it here is that you are talking about a method by which software project times can be predicted accurately. Suppose we had such a method. Since it is a method which takes inputs and produces outputs, it can be described as an algorithm. Since it is an algorithm, it be be represnted as a software program which predicts completion times. So far so good.

    Next get together a team of programmers. Set them to work on a program which determines proves {insert your favorite unsolved mathematical conjecture here}. It turns out you actually don't need the team at all, just run your software project estimator and if it comes out with a finite amount of time to complete the program, you know that the the conjecture is true.

    In other words your software estimator can be used to solve the halting problem.

    OK, this is a joke, but it points something about the question. I once had a CS professor who required that we right requirements statements for all of our assignments. She forbade us to include halting times, because "you can't predict whether a program will halt or not." To which I wanted to reply, "About that 'hello ,world' assignment..."

    The lesson is that there are some cases to which a rule like this applies and others to which it does not. There are some projects that can be estimated with simple tools, some that can estimated with complex tools, and some that are not practical to estimate at all. Even fairly seat of the pants kinds of estimates work pretty well on relatively simple problems, providing you break things down a bit and do an honest estimate the costs on individual deliverables and the individual functions you know you'll need to make them work. About the only methods that never work are pulling a number out of the air based on how much the project scares you, or using wishful thinking (whether the source is your boss or you). Nobody can give good estimates when you spring the question on them with no time to prepare. My boss's most (and my least favorite) questions start with "how hard would it be.." and my most favorite (and his least favorite) answers start with "It depends..."

    Nonetheless, my experience with past projects of the kind that I do means I can do a pretty good job with relatively unscientific tools, provided the problem is like one I've solved before. However if you are writing software for space flight or some other kind of highly complex mission, I could estimate until I was blue in the face and it wouldn't be worth a damn. You want to hire somebody with experience in such projects and who has methods of estimation well calibrated from similar past projects.

    I think the particularly difficult cases are ones inolving software maintenance -- extending software to perform things that weren't originally factored into the design, or adapting the software to run when the systems it depends upon change in some unpredictable way. These are cases where surprises can throw the best laid estimates well off.

    --
    Post may contain irony: discontinue use if experiencing mood swings, nausea or elevated blood pressure.
  63. Estimates should include debugging by MarkusQ · · Score: 3, Interesting
    The huge gotcha, that IMHO makes most if not all schedules fantasy, is that people talk about how long it will take to finish coding when what they are really interested in is the time it will take to have the code finished and debugged. Of course, the time it takes to have debugged code depends on things like:

    * A tester or test suite exhibiting the bug

    * Someone recognizing that it is a bug

    * Enough data being gathered to define the bug ("It hangs sometimes" or "I don't think the results are always correct" doesn't cut it).

    * Enough eyeball hours to find the bug (this in itself makes the process equivalent to solving a crime. Do we ask the cops to schedule crime solving?)

    * About two minutes (average) to devise and implement a fix

    This has to be done for N bugs, where N is unknown. People who think you can estimate software development schedules with any accuracy are either dreaming or assuming that they just have to estimate how long it will take to get it coded, not how long it will take to get it working correctly.

    -- MarkusQ

    1. Re:Estimates should include debugging by Amazing+Quantum+Man · · Score: 2

      Mod this guy up. In my 18 years of experience, I've *NEVER* seen enough time allocated to test, and this is in DoD-land, where they actually realize the need for test.

      If test isn't allocated at least 30% of the man-hours (50% is better), then you're going to have delivery problems.

      --
      Fascism starts when the efficiency of the government becomes more important than the rights of the people.
    2. Re:Estimates should include debugging by markmoss · · Score: 2

      I can estimate my debugging time pretty closely. If all I have to find is my own mistakes, the time works out to 40% design, 20% coding, 40% test and debug. (If you are willing to let your customers find many of the bugs, you could cut the test time down...) Where things get less predictable (aside from the effects of fuzzy specs and requirement bloat) is that often I'm interfacing to someone else's work, and either their description of the interface is not entirely accurate and so I have to find out how to make it work by trial and error, or they didn't get all their bugs out and I have to work around that. So I have to pad the estimate out to account for that.

      The other issue is that you send through an estimate that says 2 months for design, 1 for coding, and 3 for debugging, and the PHB's get all upset...

  64. You can Estimate a Software Engineering Project by jpeters77 · · Score: 2, Interesting

    But not a "hack" job. I've got a mere 7 years experience in the software world stemming from a traditional engineering background and I've seen projects that were "on time" and projects that failed miserably. The problem is EXACTLY the same as any other engineering problem if you choose to look at it that way.

    OK, I'm going to dive into the classic analogy to traditional engineering: the bridge project. Nobody ever answers the question "How long will it take to build a bridge?" right off the bat. Every aspect of the project is scrutinized and estimated separately. In other words, to build a bridge we need to do A., B., C., ...etc. Each task is then estimated along with the dependencies on other tasks and how an overtime task affects other tasks (Pert and Gant charts are dreamy for this). In the end you come up with damn accurate estimate of how long it's going to take along with heuristics that describe what external can make a difference and how big that difference will be.

    Now, back to the software arena. There is a big difference between a software developer and a software engineer. Software developers "hack" or piece together code that works, but there's been no real analysis done to support it (my definition - feel free to argue). Software developers are comparable to general construction contractors. For example, a contractor may build a deck without much analysis (i.e. how will it behave in an earthquake; what is it's failure temperature, etc.), but a major structure (like a bridge) requires an in depth analysis.

    A software engineer, on the other hand, follows a much more rigorous analysis and design technique that can be used to estimate the overall time a project can take. To do this, one doesn't estimate how long it's going to take to build the entire project. Rather, one should divide the task into sub-tasks and continue to do that until one ends up with tasks that are estimatible with a defined region of uncertainty.

    To do this, a certain amount of design needs to occur. Admittedly, the estimate for the design can sometimes be a shot in the dark. But, a good design can give not only a good estimate of the time required to complete a project, heuristics about the end product can be determined from the design. IMHO, the coding becomes an afterthought, a footnote to a good design.

    OK, I'm done ranting. Start the flames.

  65. The problem with software development. by Xiver · · Score: 3, Insightful

    The problem with estimating development time lies mostly in the management's concept of software development. I was hired to work on a project that was estimated by management to last two months. My estimate was four months and the actual time it took to complete was over a year. Why could I not meet the project deadline?

    The customer claimed it was because I could not seem to fully complete a component of the project. What they really meant was I could not fully complete a component of the project before they would request a change to that component that in some cases required a complete rewrite of the component. They didn't think it was a big deal to add a button here or there in the application after all it was only a button. Never mind the fact that each of those buttons required stored procedures to be written and existing stored procedures to be altered. They would get upset that I could not make their requested changes in a day when they wanted to completely alter the way the interface to the application worked.

    The bottom line is most people who don't know anything about software development don't think it is a big deal to add a feature here and there at the end of the development cycle. I try to equate software development to carpentry. Sure I can add another door in the center of those cabinets, but don't expect it not to affect the other doors and their space within.

    --
    10: PRINT "Everything old is new again."
    20: GOTO 10
  66. Human insight is noncomputable --Penrose by Robert+Baruch · · Score: 2, Interesting

    Roger Penrose, in Shadows of the Mind, puts forth a presentation of a proof via Godel's incompleteness and Turing's halting problem that shows that human understanding and insight cannot be reduced to algorithmic form.

    The Large Limits paper uses pretty much the same proof, but doesn't add Penrose's assertion that human thought can't be computable, and therefore algorithmic limitations don't apply.

  67. Re:There are reasonable ways to get a good estimat by markmoss · · Score: 2

    software engineering isn't like any other type of engineering process. Not entirely true. A lot of software shops pretty much write the same program over and over again, and these shops can do accurate estimates if the management is competent. This is like a civil engineering firm that specializes in steel truss bridges -- give them the length of the spans, maximum weight, and roadbed width, and they can crank out the design in a quite predictable time and cost to build.

    However, much software development is a wild plunge into the unknown, like building a bridge out of new materials using a whole new concept for holding up the bridge. And civil engineers just don't do that; the first steel bridges were copies of wooden bridges, and grossly overbuilt just in case, then once they got comfortable with steel they gradually moved to more efficient uses of it. Nor do automotive engineers design a whole new car from scratch, without referring 90% of the design back to things that worked OK on the last model... Previous designs are re-used to reduce the risk and uncertainty.

    Software producers are caught in a bind here. If you are re-using a previous design, why should the customer pay a lot for copy-and-paste? It's just bad management if you know enough about the job from experience to estimate it accurately and still have to do much coding... And if a large part of the job is new and genuinely does require new code, then it's a high-risk project, and likely to cost more than the customer is willing to pay.

  68. well, yes, but it depends. by roffe · · Score: 2, Interesting

    I am in the process of completing a research report on this very issue. the background is the engineering development project modelling software SimVision, which we have undertaken to modify for use with software development projects.

    the answer is yes, but it depends on a lot of things, because programmers are not like other kinds of engineers and software engineering is not like other kinds of engineering, to wit:

    • programmers should use programming languages they know (if a programmer on the project does not know the relevant programming language, exchange him or her for somebody who does ).
    • the project should be planned with constant changes in the specifications in mind. There should be clearly defined procedures for handling specification changes.
    • it is not always true that adding manpower to a late software project makes it later.
    • it is important that the manager knows how far each programmer has come. Programmers often signal way too late that they won't finish on time. Make clear milestones and follow them up closely!
    • use programmers who are familiar with several different programming languages and/or paradigms.
    • programmers who score high on IQ tests are more productive than programmers who score lower. similarly with programmers who score high on conscientiousness on Big-5 oriented personality tests. (there are some important corrilaries, such that there should not be two hi-IQ programmers on the same subteam because they'll never quit arguing about the best way to do something).
    • good managers finish on time because they cut corners. find out as early as possible which features can be sacrificed
    • programmers are often not very good at communicating, especially at communicating fears, doubts and possible failures. rewards for being honest early should be emphasized.

    it seems that managers improve their estimating skills by experience, so using experiences managers is a good tip.

    there's a lot more to it than this of course. unfortunaltely our report is confidential just now.

    --
    -- Rolf Lindgren, cand.psychol
  69. Software Development==Engineering? by zeus_tfc · · Score: 3, Interesting

    That's exactly the sort of attitude that has caused the sort of spectactular failures of software projects to be accepted as the norm. Software Engineering is *not* "hacking" or "coding" or "programming", it's *engineering*, like building a bridge or a skyscraper. Yes, those projects go over time and budget too sometimes, but they are the exception rather than the rule.

    I agree with you up to a point. I am an engineer. I have worked in Process Engineering, at AMEC, and now work in Design engineering. I have not done much coding, but I think that software development probably relates most closely to design. As I said, I now work in design. In design you can estimate a schedule, but that schedule is dependant on our everything going perfectly the first time, which we all know doesn't happen. This does also not include problems with parts we have to design around, which we then have to wait on, or a change in requirements of our part. (Sound familiar yet?)

    This is all in the conceptual, design phase. This doesn't include the acutal production of a physical part. That all happens later, after our 3D model has been packaged correctly. Once the physical part has been made, then there are the joys of testing and testing and testing...

    What I'm trying to get at, is that I've experienced several forms of Engineering (Yes there are many), and I think that Software development relates most closely to Design. In design, there is no reasonable way to schedule out how long things will take. We just make an estimate based on what's happened in the past, and change things as we go along.

    --
    "...At the end of the day"..."when everyone goes home, you're stuck with yourself." RIP Layne Staley
  70. Then you have to deal with Marketing... by Amazing+Quantum+Man · · Score: 2

    Whenever I had to make an estimate, I'd figure out the best value (we had COCOMO estimation software), and then I'd pad it...

    Not because I thought the estimate was off, but because Marketing would *ALWAYS* shave the estimates, and that's what would be in the contract. Well, that plus Hofstaedter's Law.

    In addition to man-hours, I'd often try to tack on N calendar-months for learning curve if we were doing something new (new platform, problem domain, etc...).

    Wasn't always successful, but it worked pretty well... usually we worked out to the original man-hour estimate plus the learning-curve time. Of course, Marketing always low-balled it, and the learning-curve time always went away.

    --
    Fascism starts when the efficiency of the government becomes more important than the rights of the people.
  71. IME by Fjord · · Score: 2

    Manufacturing is more akin to installation of software, than creations of it. Creation of software is more like the engineering of the thing to be manufactured (design) and it's manufacturing process (implemenation).

    When creating a new piece of software, there is a very large amount of discovery. It is impossible to estimate how long discovery will take, it would be akin to setting deadline for the cure for cancer. It is even impossible to know between two people which will get it done faster.

    In addition, it is almost certain the case that somewhere in the design or implementation phases, a conflict in requirements is found or requirements are found to be incomplete. Because of this, the requirements must change. A change in requirements becomes a change in estimation.

    Then there are people details, such as burnout, roll over, yank factor, procrastination, and dicipline. These things happen with different people at different times. The result is more uncertainty.

    Personally, I like XP's method of handling estimation: the user stories (requirements from the customer) are broken into tasks by the developers working on the story. The tasks are estimated in the best possible scenario by the developers working on the task. No task should be longer than 3 days (if it is break it up). Then you use a previous measurement of how quickly you finished tasks to limit how many ideal days there are in a time frame.

    The cental thoughts to this method is that A) only the people doing the work can estimate for themselves; B) the accuracy of estimation is inversely proportional to the length estimated. If a developer says something will take 6 weeks, they likely don't actually know how long it will take, but are picking a seemingly large number to give them wiggle (I call it "Scotty padding", refering to how Scotty would overestimate the time to repair the Enterprise so that he looked like a miracle worker); and C) using precious measurements adds a reality factor to how off your estimates are.

    But there are problems with this method. The main one is that tasks can be unrealized until implementation. No matter how well you plan, something will likely get left out. Another problem is that is doesn't work over a long period of time. This method is used for planning an iteration (about 1-2 months). Longer than that the estimations will go wonky because the estimations for an individual task will vary greatly as more work is done. At the start of a project, it is easy to add a feature, but later on it may be easier, because you have supporting classes in place, or harder, because you need to update a large part of the system.

    So I'd say it more like the weather. You can estimate well up to a certain point, but after that, you're just throwing darts.

    --
    -no broken link
  72. My estimations are always correct ... by Aceticon · · Score: 2
    I just use the average life expectancy in the country i'm living in and multiply it by two:

    Manager:How long will it take you two change the position of that button in the Frontend?

    Me:152 years, worst case scenario.

    Nobody ever lives long enough to prove me wrong!!!

  73. Re:The Real Problem by markmoss · · Score: 2

    Ultimately the project will be released too soon because of the lack of communication and the bugs will cause another rapid release, and the cycle continues.

    Don't forget that leaving lots of bugs in rev 1.0 gives marketing something to brag about in 1.1 ("50% of it works like it ought to...").

  74. the biggest mistake by NaturePhotog · · Score: 2

    For reference, I've been a professional software developer for 14 years.

    The biggest mistake most people make in scheduling software is forgetting time for QA. They add up the pieces, thinking "OK, this will take this long, this will take..." and completely ignore that it generally takes as long to properly QA a project as it did to write it. A decent QA should be at least an in-house alpha test and multiple rounds of beta test. That's likely why the "take your best estimate and double it" approach arose.

    Schedule slippage comes mostly from (1) not understanding the task when you make the schedule (2) not getting the resources you were told when you made the schedule (been there...) (3) people changing the spec along the way. For the last, stick to your guns. Once the schedule has been made and someone wants to change the spec, tell them up front that a change of that type will cost X amount of time in the schedule. They can have the change, but they have to be willing to pay the cost.

    1. Re:the biggest mistake by bluGill · · Score: 2

      No, QA doens't take as long as coding. QA takes 50-60% of the time.

      Coding is maybe 20%, design and documention are the other 30%.

      Coding is the only really fun part. So programers try to make it take 50%. Further I'm considered a programer so I'm expected to spend a lot of time doing that, which can't happen because programing is such a small part of the job.

      Worse, a project moves into maintance mode after it is released. I spend the majority of my time testing bits and pieces. 10% design, documentation, and coding; 75% testing, and the remaining helping customers and trying to understand their problems.

      I include in test personal testing, and the supporting the system test group, but those are seperate tasks that should be brokern out.

    2. Re:the biggest mistake by NaturePhotog · · Score: 2

      No, QA doens't take as long as coding. QA takes 50-60% of the time.

      That's what I said (50%). Writing it includes designing and documenting it (which done right, can cover a lot of the same ground besides in-code documentation). But my point was that programmers tend not to think about the QA part. Most of the programmers I know like the design stage, but not the QA stage (I don't either) and tend to leave it out in scheduling, or blissfully/hopefully assume it won't take very long. I agree that coding (and design) are 'fun' parts, though.

  75. Not just experience counts, so does Humility by andy4us · · Score: 3, Insightful

    One of the greatest criteria for a good programmer, whether it is the quality of the code, or the ability to estimate a schedule, stems from humility. Part of the problem with people when estimating a schedule is that they thing they are Superman. They think that they are so good that the complex task that is in front of them is trivial. These people tend to have very buggy code as well (normally from insuffient testing). All programmers suffer from this to some extent. I've also noticed that these people tend to never use libraries, since they can write one better, but then use up all their scheduled time rewriting libraries and never actually working on the project.

    Personally for me, I tend to do the best hourly breakdown I can and then double it before submission. This is normally not too far wrong (say one week on a 3 month project). The double factor allows for inaccuracies, meetings (which really do take time !), and spec changes. I may add more "fudge factor" depending on my feelings for how well the spec is sorted out and the quality of management (i.e. weak management will allow spec changes every week, good management will filter well).

    ANdy

  76. I've been within +/- 20% or better, but ... by tz · · Score: 2, Insightful

    When I estimate, and the resources are there, I usually hit, if not dead-on, then very close. Basically I look how complex the system (in this case, embedded systems) is going to be, and can fairly accurately estimate how long it will take me to complete the program. The 20% sometimes is because things go easier (e.g. I find an OS solution so I don't have to write something) or worse (e.g. the hardware has problems so I can't test). But I can usually see the complexity - number of inputs, outputs, equations (reduced to atomic operations), and how they interact, and know my own "velocity" (See the Extreme Programming series for a larger discussion of something that does work).

    But that doesn't help. The first problem is if I say something will be done by January 15th, they will still want it (without any help, tools, extra paid OT, etc.) on December 15. The technically correct estimate is not politically (or in marketing terms) correct.

    A second problem is when you are at the bottom of the feeding chain, so if some of your test hardware goes bad, you can't get it fixed quickly, or if they disassemble your test setup every few weeks to ship engineering modules (which aren't replaced) to customers, so you start with the assumption of a reasonable development and test environment, and retrograde to LEDs on soldered leads to check things.

    Sometimes this effect is in a different order - I depend on a computer or test hardware being engineered in parallel by another group, so the first test milestone in january can't be done until may when the hardware actually appears. Oh, and the extra time for an emulation system so we could develop without actual hardware was shot down because it was guaranteed to be there in january. I think one project didn't have functional hardware until two weeks before the first ship date.

    Those are purely technical, but then there are political considerations. E.g. I'm using the Unix type work environment that exists everywhere free (Linux, Win32 with CygWin, etc.) and GCC but they have been using ideosyncratic windows tools - something not quite completely unlike make as a builder, some other C compiler (it had much better C++ support but C v.s. C++ embedded is another rwar). Some code (non-)documentation and editing tool that isn't integrated (they promise they might do something in a few years to integrate things). So I have to change from a porsche to a top-heavy underpowered motorhome and still try to keep up speed.

    Then some higher up doesn't like version control tools. Not even something as simple as CVS. So we can't reconstruct anything other than release images making simple changes or backouts (or integrations) much more difficult.

    Why is it impossible to estimate how long it takes to empty a 50 gallon trough with a 1 gallon bucket assuming you can do one bucketfull every 10 seconds? Well, they want it emptied in 3 minutes regardless of your calculation. No, you can't use the spigot so when the trough gets empty you won't be able to fill the bucket. Oh, and the bucket had a hole in it and we replaced it with a sieve. And didn't we tell you before the estimate that you can't empty close to the trough, you need to walk 100 feet up stairs and pour carefully through a 1 inch hole - we haven't budgeted for a funnel either. Oh and...

    Estimates are wrong more because the assumptions are wrong (or those doing the calculation are wrong). Or what needs to be submitted needs to be wrong to be accepted - lowest bidder then add cost after it is half done v.s. accurate original bid.

    And if the environment is such that you can't control things, something like extreme programming is the way to go since it is flexible enough to accommodate constant changes to function, priority, and staffing. Though it won't work when the problems are political.

  77. Re:Estimates based on motivation - XP by splante · · Score: 2, Insightful
    How are you compensated for changes that occur after the bid, as development occurs?

    XP calls for short release cycles of a few months at most. Do you just bid on the current short release cycle or on the whole several month (or year) project?

    XP calls for implementing the highest priority features first, so features that slip past the release will be of lower priority. Do you get paid for a release even if lower priority features slip?

    XP recognizes four variables in software development: cost, time, quality, and scope. Of these, one is usually going to have to give. XP recommends fixing cost, time, and quality and allowing the scope to change. It recognizes that requirements are never clear at first, and customers can never tell you exactly what they want. As development progresses, you adjust the scope to match the conditions as you find them. So, following XP, are you saying that you charge a fixed price but change the scope throughout the life of the project? I can see how that can work, but I don't think that's what people understood your post to mean, and it's not what most people consider 'fixed bid'.

    We use and like XP as well, though we charge by the hour. I am intrigued to hear more about how you use XP with fixed bids. It seems like it might be a fixed bid for "whatever we can get done in 3x8 man months," though.

    (my comments about what XP says come almost directly from Extreme Programming Explained, by Kent Beck).

  78. Re:Some parts of the process are schedulable by Amazing+Quantum+Man · · Score: 2

    including proof of concept coding (which we got management approval to throw away).

    This is critical. When you are doing something completely new, and you need PoC, then the odds are your first cut (even with semi-formal or formal design methods) will be bad/buggy/suboptimal. Being able to trash it, without fear of repercussion is very important.

    I've seen many cases where we were told "this is demo, don't worry", and then the demo became the shipping product.

    I've had the luxury of discarding built code exactly once. This actually cleaned up every single bug because I was able to work from a (re)design that came from what I learned in PoC phase.

    --
    Fascism starts when the efficiency of the government becomes more important than the rights of the people.
  79. Re:Much more like manufacturing than physics. Most by ers81239 · · Score: 2

    I forgot to mention the problem of noncooperation from other departments or your own management.

    Many times you will submit documents for approval or ask for input on a subject and they (managers/other departments) will grind your project to halt. I've been in the position where I had 5 projects (a couple major efforts, and the rest smaller projects) yet I wasn't able to actually code anything for about a week and a half because nobody would approve anything.

    Come to think of it, thats why I have so much time to troll around /. right now. I have just one project, and nobody wants to commit to anything.

    --
    there are 2 kinds of people. those who divide people into 2 kinds, and those who don't.
  80. Re:Extreme Programming addresses this by Skapare · · Score: 2

    The problem which NineNine referred to I believe is how to reconcile a large scale project using XP methodology with the MBA types who want one big estimate for when the whole damn project will be complete and how many dollars it will cost just from the original specifications (e.g. the job order the sales people already signed on to). If your management (and marketing, etc) are not in line with extreme programming methods, it's not going to work there.

    --
    now we need to go OSS in diesel cars
  81. Re:Software Engineering by Amazing+Quantum+Man · · Score: 2

    Where did you get the $4000? That's *SINGLE-SEAT*.

    A full-bore installation of Rose and associated toolsets for Ada can easily run to $125,000 + 10%annually for maintenance!

    --
    Fascism starts when the efficiency of the government becomes more important than the rights of the people.
  82. Software development CAN be estimated! by Anonymous Coward · · Score: 2, Insightful
    It can be done. The place I work now does pretty well at meeting goals. Here's my experience:
    • You must have good, seasoned, management that has sucessfully shipped working products before (preferably, products in the same category).

    • Most of your programming staff must also be seasoned pros with multiple products shipped in the past.

    • You must have formal requirements and design documents and they must be maintained over the development cycle.

    • Middle management must protect the programming staff from capricious changes to schedules and requirements.

    • Middle management must protect upper management from capricious programming changes (hey! let's develop a new lanaguage to meet this requirement, it'll be a lot more fun to code that way). Programmers are just as bad as management at changing things late in the process.

    • The best practice I've seen for making schedules is to set up lots and lots of intermediate goals. Just as important, those intermediate goals must involve integration from the very front end to the very back end of the product in question. Integration of all components must happen as soon as possible in the process, even if nothing is fully working.

    • A formal process of builds, build tracking and build deployment into a test environment must be in place from the very first week of the project. Everything goes under source code control from the very start (including stuff that isn't exactly software, like documentation, html files, etc).

    • Testing should start before there is even anything to test. In the beginning, it's enough to test that the stuff that is there builds and installs and is available, even if it doesn't do much yet. Just being able to say you've started testing is worth something, even if you aren't formally tracking bugs yet.

    • Code for demos. It's a pain in every programmer's butt, but done properly, coding for demos can really help you stay on track. We do a major demo every time the board meets (early on, your demo may be pretty lame and you may have a lot of stuff faked out or held together with chewing gum and bailing wire, but at least you have SOMETHING to show). The demos often cause extra work that doesn't go to the bottom line, but they also provide insight into the final product and feedback to the requirements process. Often, it is the process of integrating several components early on so they can be demoed that uncovers glaring holes in the design or implementation. Also, just knowing that you have to lash together a demo (at least once a quarter) influences the way you code and the flexibility you incorporate.

    • Programmers have most of the responsibility for the coding being done in time and it is imperative that they use good practices. Requirements WILL change (for a good reason, you hope) and well-designed and well-written code will adapt to requirements changes ten times better that dreck that was thrown together by a careless programmer.

    • The best way to keep your programmers on track (and I'm speaking as one of them, not a manager) is to have real, formal design reviews (based on written designs) and at least informal code reviews. The best system I've seen is to have each programmer have one "buddy". The buddy looks over all the programmers code and understands it pretty completely. The programmer is then driven to make the code look good (so the buddy doesn't find foolish mistakes or obviously lazy shortcuts) and is backed up by the buddy (in case the person leaves the company or gets switched to another project or something). In my experience, strict, formal code reviews aren't as useful as informal code reviews. You get everyone in a room picking on one programmers code and that programmer is going to resent some of the comments, no matter how well it's done and no matter that tomorrow will be someone else's turn. The resentment turns against the process, not the defects and pretty soon you have a broken process.



    It can be done, teams do it all the time. It just takes skill, dedication and attention to not-very-fun process.
  83. Just like building a skyscraper by Aceticon · · Score: 4, Insightful
    Let's see:
    • At any point in time the ground your skyscraper stands on can crumble into nothingness. [Operating System bugs]
    • Your skyscraper can be required to stand on slightly different types of ground. [Operating System types and versions]
    • Also the steel, glass and cement you are using have wildly varieing properties. They also might have been imposed by an outside entity (read Company Standarts). [Third Party Components]
    • Plus the elevators that you get always do less than their specifications (for example they don't stop on the 5th floor). The next version of the elevator will actually do that but on the other hand it doesn't fit on the elevator shaft.[Third Party Components and Applications]
    • Also half-way through building the skyscraper you find out that the plant has been changed and it's now supposed to have a Shopping Mall on the ground floor.[Creeping Requirements]
  84. my time estimation method... by nullset · · Score: 2, Interesting

    I got this from a friend, and it works perfectly.

    take how long you think it'll take, add one, and go up the next denomination of time.

    example: 3 days will take 4 weeks, 4 weeks will take 5 months, ......

    it's scary how accurate this is :)

    --buddy

  85. Coding from requirements... by richieb · · Score: 2, Insightful
    Building software from requirements is just like walking on water. It's real easy if they are both frozen. ;-)

    ...richie

    --
    ...richie - It is a good day to code.
  86. Re:Extreme Programming addresses this by philg · · Score: 2

    XP is actually notable for its lack of "mumbo-jumbo CS-degree bullshit" -- it was developed and refined by development teams in the field (of industry and cosumer-related IT, not building space shuttles or cruise missiles, like so many other methodologies).

    XP is one of a series of methodologies called "lightweight," or, more recently, "agile." A good starting point for reading about it would be the book Extreme Programming Explained by Kent Beck. (Sorry, no ISBN, look it up somewhere.) You will find it much smaller, simpler, and more informative than most books on the subject. You can also check out their website)

    There are actually a lot of other methodologies besides XP that are taking this approach -- you can find a lot of links and a statement of shared values at the Agile Alliance website.

    phil

  87. Ummm, ok......but by tacokill · · Score: 2, Insightful

    At one point, NASA could estimate within 5 or 10% of EVERY development project they had running. Of course, they are CMM level 5 - which basically means they have their shit together. Most of everyone else, however, does not. In fact, I would say that the vast majority of projects out there could be considered to be in a state of chaos and I dont see that changing until two things happen: a) the "business" people think through what they REALLY want instead of just throwing a bunch of unformed ideas at the wall and hoping they stick. It constantly amazes me how little thought is given to systems by the very people who have to depend on them. (ie: solid requirements) and b) the developers must start acting like professional developers and not "hackers". I realize that there is a grey area between art and science but too many programmers I know take too many risks and don't think through their analysis. Often times, projects fail because something is not thoroughly analyzed or is not throughly thought out. Don't get me wrong, programmers don't need to be experts in risk management, but some acknowledgement of risk MUST be made by developers nowadays. You can't just go into your corner and code away.

    1. Re:Ummm, ok......but by KyleCordes · · Score: 2

      Take, for example, the much-hyped NASA space shuttle software project. It is apparently completely free of bugs, among other merits.

      But building software the way they are building it takes an enormous amount of time relative to the features delivered. If you tried to create commercial software that way, you would be done years or decades after the market for your product passed.

      Most projects don't need a way to deliver perfect software at monstrous cost; they need a way to deliver very good software, at reasonable cost, soon.

  88. yes - it can be estimated by cdn-programmer · · Score: 2, Insightful

    But only AFTER it has been designed. I've been a developer for over 20 years and far too often what is done is that development estimates are demanded before the project has even been designed.

    In traditional development projects, typically people KNOW what they need to do before it is undertaken. The contractor starts with a blueprint. It is actally possible to count the number of 2x6's that a house will need. One can make an estimate on the time required to nail one 2x6 to another and then multiply by the number in the house in order to estimate how long it will take.

    I've had ignornant management ask on far too many occasions how long it will take to develope such and such a project. Best answer is how long is a string?

    Management that has no feel for the problem is the problem. How long does it take to write a book?

    Well - I suppose it depends on the book. Just because you can not estimate how long it will take does not mean that books will not be written or that they are not valuable.

    I can write a book in a day... It will just be a simple book and quite short... but then did anyone define how many pages a book must contain in order to quailify as a book?

    I can write a programming project in a day also. But it won't contain over 1/2 million lines of code. For a complex project... well, when we start to see light at the end of the tunnel, then we'll be able to make an estimate how long the tunnel was.

    That is the best answer I can give.

  89. I agree with you ... by Aceticon · · Score: 2

    ... now if i could just convince my manager that the average time between sunrises is 24 hours she might stop allocating me for 28 hours days (12 hours/day working time)

  90. Science vs. Engineering by hearingaid · · Score: 2
    Software development is not a science in the normal sense. Designing large software systems is an art. It cannot be pigeonholed.

    Software development is a science in the normal sense.

    Have you ever tried to do scheduling for lab or theoretical scientists? No?

    It takes variable amounts of time. You just don't know when the breakthrough will come. You can make estimates, of course, especially when dealing with relatively routine kinds of things like drug testing, where there's a huge history to base your time estimates on.

    But, c'mon... hard science does not lend itself to tight scheduling. Probably even less than programming does.

    The poster who pointed out that when you're coding for an unfamiliar environment, estimating is rough, is exactly correct. That's why (for example) I can make pretty good estimates for how long it's gonna take me to code something on an OS like VMS that I know extremely well, while my guess for something like Windoze programming is going to probably be way off.

    But that also applies to groundbreakers. When you're coding something really new (which still happens, yes), it's hard to guess. Reason? You're looking for the breakthrough, just like the chemist.

    --

    my old sig used to be funny, but then slashcode ate it and now it's not funny anymore

  91. PM Estimates by Martin+S. · · Score: 3, Insightful

    PM: How long to do this work ?
    ME: How about a spec ?
    PM: You're kidding :) I only want a rough guess.
    ME: Roughly 6 weeks.
    PM: Nah, too long we'll never get that past the customers, lets call it 4 weeks.
    ME: Not again remember what happened last time, you chopped my estimate ?
    PM: Don't worry I won't hold you too it, this time!

    PM: That work finnished ?
    ME: NO, two more weeks.
    PM: You said 4 weeks, look here it is in the plan.
    ME: I said 6, You said 4 weeks, and that you wouldn't hold me to it.

    PM: The only thing I can fault you on is your estimates, they aren't very good.
    ME: You £$%&* git !!!

    And practically every project manager does the same thing.

    Why engineer failure into the plan ?

  92. Well, you've obviously never actually tried it. by TheMCP · · Score: 2

    In a well analyzed and properly planned project, you still can't tell when the compiler (or interpreter or virtual machine or web server or database server...) will suddenly manifest an unknown bug and you'll have to go scrambling for an alternate way of doing things.

    From many years of coding and project estimating, I can say pretty accurately how long a project will take (assuming it's largely known methods and tools) before starting, but I've also learned to add a pretty large fudge factor. The pre-fudging estimate is usually pretty accurate assuming nothing goes wrong, but something always goes wrong, and all I can do is hope that the fudge factor is big enough to cover all the times things go wrong on the project.

    If you can plan your projects to the point where "the actual coding stage is little more than data entry", you're obviously never innovating or doing anything really creative.

  93. Re:In all seriousness, this is the wrong place to by SpeelingChekka · · Score: 3, Informative

    There also seems to be a professionalism problem in software development - programmers often deviate from the project spec to add things that they want to add, just because its fun for them, with no regard to the impact on the deadline or whether or not the feature is required and/or even useful for the project. Project deadlines for bridges would also often slip if some of the engineers kept deciding halfway through that it "would be cool" if the bridge pillars "looked like giant penguins" or something. "Real" engineers have the professionalism to realise that they need to stick to the spec. With software its not quite so clear that you absolutely have to, so (unprofessional) software developers spend too much time near the beginning of the project adding fun, cool, useless things instead of concentrating on what needs to be done. Then for the last two weeks before the deadline SOMEBODY ELSE (usually me) usually ends up picking up the slack and working 16-hour shifts to get the program ready for delivery.

    I keep having fights with one of the developers here, who is a good programmer, but he has *no* concept of deadlines, time, or priorities. Even the *management* have started multiplying his development time estimates by a factor of three (its usually the other way round!). He's always like "I'd like to add this", or "it would be really cool if we had this feature", or "but we're going to need this eventually anyway" (for future future projects that don't exist yet). And its always "it'll take less than a day", or "it'll only take a day or two". And it ALWAYS takes several times longer than "a day or two". And these things add up, he just doesn't see it, a few days here and there soon add up to a month or two. I can't get it into his head that even if it "only takes a day", as he insists, that thats one day that we don't have to spare, we're already running late as it is. Its simply not possible to add features without pushing your deadline further back, and he just doesn't get that. Its unprofessional, and its frustrating.

    My biggest problem as project manager just seems to be getting people to work on what they're supposed to be doing. It doesn't help either that my manager keeps finding other things for the programmers to do. Some of the developers are professional, and will just focus on doing their jobs without requiring nanny assistance, but some of them you seem to need to check up on several times a day to make sure they're not doing the things they *want* to be doing. I shouldn't have to do that.

  94. piece off cake, 2 weeks by Wansu · · Score: 2

    Many developers are very cavalier in their estimates. They will say it's a piece of cake and that they can do it in 2 weeks. Then, after 2 weeks, the back peddling starts. There's alot of cocky developers who under-estimate projects. Management comes to expect this. If you say you don't know how long or tell them 3 months, they give it to the guy who says 2 weeks. So after a couple rounds of that, you say 2 weeks also.

    --
    Wansu, th' chinese sailor
  95. Specialized experience... by Aceticon · · Score: 2
    As i see it most programmers tend to be better at "programming" than at "doing business".

    I've seen it time and time again:

    1. Some guy is the best coder in the whole company yet still he will accept totally unrealistic deadlines and work late hours to try and finish it on time. Worse, if he does suceed, he's reward will be even more unrealistic deadlines for the next project.
    2. Very competent people keep working on the same job for years on end, earning pennies, while the guy next door is total crap and makes twice as much
    3. Some people are constantly interrupted by costumers or collegues with the sort of stupid questions that they could've easily figured out themselfs, if they weren't so lazy. (I call this one the Good Guy Sindrome)
    What's wrong in all these cases?

    Lack of negociating skills. For example:

    1. The ability of tell your manager "I will not accept that deadline. If your keep with it, when it does get overrunned i will tell "that you ignored my advice" to whoever wants to know why is it late.
    2. The ability to now who to talk to (and how), to get yourself a raise or find yourself a beter paid job
    3. The ability to say to people that come to you with stupid questions that they should investigate it further before coming to you. And the ability to keep doing so until they get the message.
    1. Re:Specialized experience... by Aceticon · · Score: 2
      I was actually thinking of people which come to you with incomplete problems which they are perfectly capable of investigating further before coming to me with it, or even sort it out themselves.

      A common example:
      The administrator of an application that you developed has a problem and immediatly comes to you (the programmer) saying something like "Your application is not working!".

      My sort of reply to this would be:
      - Have you checked the logs?

      Now, in my case, if this is a first time offender he will say "No", after which i'll explain him were the logs are and how to read them (this is the part about "education"), after which i'll send that person back to check those logs.

      If that same person tends to repeat the act ("Your application is not working!" - "Have you checked the logs!" - "No"), i will become progressively more difficult to reach (as in longer delays to respond to that person), while insisting that the person should check the logs first (i will still try to teach and help a person that i believe actually has dificulty in learning how to check the logs).

      At the same time, the ones that do come to me after digging up more information are actually "rewarded" by getting higher priority from me plus getting their problems solved much faster.

      So, what's the end result of this after a couple of iteractions?

      • People will start sorting out some of their problems ("This is not working" - "Let me check the logs" - "This directory is missing" - "I'll create the directory" - "It's working ok now")
      • The ones that investigated further but still could not solve the problem will come to me and i will get their problems solved much faster (since i have to solve less problems plus i start with more information, i can solve problems faster)
      • The lazy ones that will not make any effort to investigate their problems will be pushed back to the lowest priority. This will reflect on their image because their systems are the ones with more issues and longer downtimes, while everybody else's system are running perfectly. The pattern that the outside world sees in this is not that what i program has a lot of problems (since i solve the problems of everybody else's systems) but instead it looks like the systems used/administered by certain persons have more problems than everybody else's.
      What do i gain from this?
      • Less workload because i have less problems to solve and i start with much more information whenever i do have to solve a problem
      • I get to solve REAL problems instead of having to spend half my time "changing diapers"
      • I get a beter track record - my systems have lower downtimes due to problems, because any problem that arises is swiftly solved
      • I get Respect
  96. It's Art, not manufactoring, or physics by deanj · · Score: 2, Insightful

    The real problem with software schedules is that most managers won't believe the estimates that software engineers give them in the first place. When you've been around for a while, you have a pretty good handle on how to estimate things. If you come up with an honest answer, 10-to-1 the manager doesn't want to hear it, and wants something earlier than that. I usually revert to the "When do you need something", get the info, and then tell them what features we can do within that timeframe. If they want more, it'll take longer. If they want it faster, they get less features.

  97. Mechanisms for dealing with change requests by Fencepost · · Score: 2
    When doing fixed-cost bids, it's also important that there be a structure in place for handling requests to make changes to the specification. That means all changes - customer-initiated or developer-initiated.

    At the least, this should include documenting what the change is, why the change is needed, who the change is for, what the impact on the final cost will be, what the impact on the schedule will be, and approvals for the change from the project management on both sides.

    The group I used to work for used to do fixed-cost bids without this, and it worked fine until we had a combination of a customer who didn't know what they wanted and a project manager who didn't keep control on the customer requests. We kept the customer and actually had a good relationship and multiple projects with them for several years (until they were swallowed whole), but that particular project was a mess.

    --
    fencepost
    just a little off
  98. Matching XP and fixed requirements by ciurana · · Score: 3, Interesting

    A couple of posters asked this question above: How do we reconcile XP short develop/test cycles with a fixed project plan + bid?

    The answer is simple: During the planning and estimate parts we focus on defining the problem domain and a set of solutions for it. We don't focus on too many implementation details.

    XP techniques are applied to solving each specific problem found in the requirements. For example, the problem may be something like "how do we decode this math-intensive file the fastest?". There usually are two or more answers to such a problem. First we define an interface, then we try two parallel, different solutions and try both. The one that meets that criteria best wins, and we move on to the next problem.

    The thirst for features suffered by some people is often the result of poor design choices in the beginning of the project. If additional features are required, and the analysis was done correctly, you'll find that these new features simply extend solutions you were already working on (or solved). Thus, XP comes to the rescue again by letting you add the new feature without throwing the schedule out the window. Think about it: If a new feature forces someone to re-write a whole system then something must've been overlooked during the requirements analysis phase.

    The most important part of this process is not to start coding and testing until the business requirements are clearly defined. We've been guilty in the past of coding before understanding the problem completely; we try to avoid that trap now. That is probably the single most relevant cause of software project delays.

    Cheers!

    E
    --
    http://eugeneciurana.com | http://ciurana.eu
  99. Problems with scope and cost estimations by TheMCP · · Score: 2

    The problem I have usually observed with scope and cost estimations is that they're usually done and signed off on before a programmer is consulted, and in cases where this isn't true, the programmer is usually some sort of generic programmer/manager type person who isn't expert at any of the specialties that will be required to complete the project.

    Once the programmers get their hands on the project, they discover that they're being asked to deliver the moon on a silver platter, carved into nine pieces and wrapped in a red velvet ribbon, to be delivered next wednesday.

    I can't remember how many projects I've been handed which I immediately looked at and said "this will go past deadline and over budget: who estimated this thing, anyway?"

    I even remember one where the schedule had all programming scheduled concurrently with the design and planning, so once we had a spec for what we were going to do we were supposed to have it done already. Design and planning changed constantly, so I didn't get to start programming until I was supposed to be finished.

    In the end, what I'm saying is that problems in delivery (past deadline or over budget) are usually because appropriate programming team members weren't consulted for an estimate in the first place, not because they estimated badly.

  100. Re:Ever hear of Trojan Nuclear Powerplant? by sphealey · · Score: 2
    Well...... you were doing fine with examples until you got to nuclear power plants. Right here in my home town, Trojan Nuclear Powerplant[...]
    Just for the record, I have worked in nuclear construction as well as other large-scale engineering environments. I am aware (sometimes painfully) of the examples that have been provided.

    Yes, some of these large-scale projects went over schedule and over budget (the worst I can think of those that were completed is Clinton Nuclear Power Plant: estimate of 6 years and $800 million for a 2-unit, 1600 MW plant; actual was 12 years and $6 billion for a _one_ unit, 800 MW plant. Which was just recently sold for $20 million!).

    But - most of these projects did get finished sooner or later, at costs no more than 4x their original estimate, and did fulfill their intended function. This cannot be said for many large software projects - or medium-sized ones, for that matter.

    sPh

  101. Re:wrong place to ask by JJ · · Score: 2

    I agree with your major point that a majority are students or recent graduates. Certainly there are a significant number of people with significant experience. Unfortunately there is no way to separate the two and a poll would be clouded. It'd be good to see one though.

    --
    So long and thanks for all the fish . . . !!!
  102. A good quote... by C_Mattie · · Score: 2, Funny

    "They didn't want it right, they wanted it Wednesday."

    --
    "If you're not failing every now and again, it's a sign you're not doing anything very innovative." -- Woody Allen
  103. More mundane reasons for underestimations by remande · · Score: 5, Insightful
    Software development isn't always like physics--often we are boldly going where people have gone before. However, certain factors in software houses cause underestimations:

    Underestimation as a Marketing Tactic
    AKA "Vaporware". Even if marketing knew when a product would be shippable, a particularly cinical marketing department may claim it to be earlier, thus freezing competitor's development.

    Lack of Feedback (Moving Targets)
    Software engineers are particularly bad at estimating because they have never done what they estimated. They are given a large project, give a large estimate, start working on it, and the project changes in the middle in a major way. This is a moving target; the estimate no longer applies. Major law of software development: You cannot change the spec or the development team on the project without impacting the real ship date. If you don't re-assess the estimated ship date, you are simply fooling yourself. Thus, they don't have any clue whether they hit the estimate or not. One way to defend against this is to break the project down into bite-sized pieces and estimate them; a small piece gives you a chance to do precisely what you estimated. Once you have that, you can have somebody track your estimates, and come back saying something like "On average, you go one third over your estimates. Add a third to your estimates from now on, and we'll be accurate".


    Management Estimates
    Often, engineers don't do the estimate. The management or marketing people tell you what must be done, and how long you have. Sometimes this is done explicitly; other times, management may have a number in mind and shame a software team into agreeing with it by laughing off any number that doesn't match theirs. Business people often negotiate the ship date with the geeks, like any negotiate with any other vendor. To a suit, vendor negotiations are how you determine the "margin", or how much the vendor is making (like when you buy a car, you and the dealer come to a number that determines the dealer's margin). This doesn't work in in-house software develoment because geeks hold back precious little "slack" or "margin" (they don't get paid profits, they get paid salaries); in a decent shop, geeks program at flank speed all the time and always give the project 100%.

    See Ed Yourdon's Death March or any of Ward Cunningham's Extreme Programming books for more details, and ways to avoid the above traps. Yourdon suggests that the head geek has to take a hard stand in scheduling to prevent business interests from setting both the project spec and the ship date. He especially tells you never to negotiate schedule, and to help the suits understand why you never do. Whatever number you estimate doesn't affect the actual ship date, so playing with that number is simply fooling yourself.


    Extreme Programming actually has a "planning game" (sort of a ritual dance) which places business interests and geeks on the same side of the table. Two big rules are "The geeks may not reject any part of the spec" and "The suits may not reject any part of the estimate". Once the suits set the spec, both teams break it down into pieces-parts, line them up in order of what gets done first and the geeks give their estimates. From there, the suits can choose the ship date (and can instantly see how much product will be ready by then), or can choose a certain amount of project completion (and can instantly see the ship date). The fun part about this method is that the suits can change their minds at any time by changing, adding, or removing pieces-parts, and can instantly see how that affects the ship date. The other fun part is that breaking up the project into pieces-parts allows developers to do a (small) project they estimated. This allows people to track estimated versus real time, and to give developers feedback that lets them make better estimates. Such a team will start off with bad estimates like everybody else, but they will be able to improve rapidly.

    --

    --The basis of all love is respect

  104. Something that screws up time... by cr0sh · · Score: 3, Insightful

    "Suffering" from it right now, AAMOF...

    1. Programmer comes up with new system in spare time while learning a language. New system, if polished, would actually make a nice application to sell to current clients. Programmer is excited, and shows "product" to highers-ups.
    2. Higher-ups are excited, can see it may take a bit more work, and look into what it would take to get it to market. They tell sales and marketing to go see the programmer to have him demo it to them.
    3. Programmer is excited, shows it to sales and marketing. Sales and marketing love it.
    4. Months pass. Unbeknownst to the programmer, sales and marketing have sold it to a client, as part of the contract, to be a finished package by the end of the year - OR ELSE.
    5. More months pass - higher ups finally tell programmer, and others, that this new system is wanted - and oh, BTW, it is wanted in Java - not in the VB it was shown it.
    6. Three months are left to complete the project. Original programmer knows little Java. Other Java coders know little Swing. Architecture of app is changed from a simple app to a three-tier client-server system. Only two other coders have sufficient Java experience to code on it. The lead of the project knows no Java, and only takes notes at meetings.
    7. Twenty-one days until deadline (ie, it has to be in QA in 21 days) - everyone sweating bullets knowing it can't be done. Oh, and BTW, at every meeting it seems like a new section not planned for is realized...

    It was an ad-hoc system, and it is progressing as an ad-hoc system - a system that should have NEVER been shown to marketing and sales. I am not the programmer who originated it, but suffice to say it is a system that will be nice for our clients once it is completed. Fortunately, it sounds like things will be able to be smoothed over if we miss the deadline...

    So remember, all you budding coders out there - if you create something in your "learning" time - don't show it to anyone BUT other coders. If marketing and sales come around, have them sign an NDA promising not to sell it or something - you don't want to release a product to market before it is done - quit "selling" vaporware!!!

    --
    Reason is the Path to God - Anon
    1. Re:Something that screws up time... by blair1q · · Score: 2

      Fortunately, it sounds like things will be able to be smoothed over if we miss the deadline

      That is the real secret to success in software management.

      --Blair
      "Choose your parents well."

  105. Paper may be correct, but is irrelevant by remande · · Score: 3, Interesting
    My understanding of the paper is "Software estimation has been proven to be impossible by any formal systems."


    Now, this paper makes a hell of a lot more sense to anyone who's read Hofstadler's Godel, Escher, Bach, but I suspect that many, even most, Slashdotters have read this one.


    What makes the paper irrelevant is that we don't use formal systems to estimate software. We use our own head. We use hunches. We use intuition. These things are informal systems, capable of forms of reasoning that no formal system can achieve. That's what Godel proved.


    The paper is saying that you can't take a spec, give it to an estimator program, and have the program write the estimate. You can give the spec to humans who write estimates for parts of it, feed that into an estimator program (like a spreadsheet), and you can get an estimate, but you simply cannot remove the human from the loop.

    --

    --The basis of all love is respect

  106. Several points to be raised -- is it all academic? by Kope · · Score: 4, Interesting

    The article presents an interesting arguement for why a completely new software project must have an arbitrarily large upper bound for time/quality estimates and can have no lower bound.

    But herein lies the rub -- exactly how many software systems are "completely new?"

    Damn few!!

    The average software project in an average industry will be primarily a repackaging of previously solved problems.The majority of integration tasks will be sufficiently similar to previous integration tasks as to be known.

    You will be left with a small number of "sub problems" which are unique and new. But now we have a situation where the caveats of the article are very important. Specifically, if we have decomposed the programming tasks to a sufficient degree, it should be the case that the estimation is tractable.

    Also, it should be noted, that the author assumes that a good estimate is one obtained through formal methods that is objectively defensible. However, in project maangement, a good estimate is defined as one that is believable and acceptable to all stakeholders in the process. The method for obtaining the estimate is not important.

    Moreover, good project management will include some significant up-front analysis. One common (at least common to companies with good PM'ing track records) is to run "monte-carlo" simulations of project work with large variances in schedule-v-actual work. With a run of a few thousand simulations, those processes that are most important to the time and budget performance of the project.

    These "key" work packages are often non-obvious without this type of simulation work. However, with a good work breakdown structure and a good simulator, it is possible to generate a reasonably accurate picture of project performance based on what is not known.

    This means that in the "real world" of business, the article's claim is irrelevant!!

    We don't NEED objectively defined and defensible estimates. Instead we need estimates that the project stakeholders (which includes the people doing the work) can agree to.

    We don't NEED our estimates to be generated by formal methodologies. Subjective estimates backed up by years of experience are just as good, and often better, from a planning perspective.

    This whole article strikes me as another programmer trying to show how dumb the business people are. Hey folks, good business people KNOW that estimating is hard and that it isn't objective. But just because something isn't objective doesn't mean it can't be done well. It is possible to build models that compensate for unknowns if you can do enough decompossing of the problem to limit the unknowns to a well defined, small manageable few.

    So, in the view of this PM, this is all just academic and has no bearing on the real world.

  107. Time / project management for software by mikers · · Score: 2, Informative

    I believe there is a way to estimate project time, but of course it is a learning process, experience matters and refinement of estimation techniques is the process.

    In reading a book called 'Your Money or Your Life' - don't remember the authors (try Amazon) they talked about tracking fincances, and figuring out where the money was going had to be done before being able to plan for savings or doing what you wanted in life rather than letting bills, banks and credit cards run your life. You have to track your money before you can figure out how much it costs to do certain things, and before you can reallocate it to get the best bang for buck.

    In reading a book called 'Introduction to the Personal Software Process' but Watts Humphrey he talks about first tracking accurately pretty much every minute in every day, each week and figuring out where the time is going before you can reallocate to important tasks. The major outcome of this is of course putting your time where it matters, and being able to figure out how long certain tasks and projects take based on history.

    The lesson is to: watch what you do accurately, categorize and analyze, set your priorities and goals to reflect what you want to accomplish (project, product, whatever), plan and repeat until you know fairly accurately how long specific tasks in each project take, and how long certain projects take.

    This way you can work on decreasing production times, work on important tasks first rather than leaving them to 'whenever' and determine where time is being wasted.

    I think it is totally possible to estimate project times this way. It can be done if you are willing to put in the due diligence. If not, hey take a guess and multiply it by two -- then make up excuses until its done (way less stressful I'm sure).

    m

  108. Are art projects really late?? by Gorimek · · Score: 2

    My impression is that while art projects are sometimes late, they're no worse than any other mature industry.

    So the argument that "we're late because we're artists" doesn't seem to hold any substance.

  109. Why almost all the posts are off topic. by the_great_cornholio · · Score: 4, Insightful

    As silly as this paper is, most responses to it are off-topic. What he is trying to show is that there is a good case for saying there is no general, algorithmic way to estimate how long it will take to do a given software project. What he isn't saying is that you can not make reasonable estimates on a given project.

  110. Optimism and ego as a source of underestimation by frank_adrian314159 · · Score: 2, Interesting
    Whether you want to believe it or not, programmers are a highly optimistic bunch. This is especially true WRT any technological issue, where you almost never see actual analysis of possible problems with a system. Most of the time, this is a good thing, as most systems are relatively benign (actually, most are banal, but that's another issue) and developers need their optimism to face ever more complex code and systems. However it does make them tend to underestimate the time that development will take.

    Another reason that developers tend to underestimate development time is that they tend to have very healthy egos when it comes to technological issues. Again, when facing the complexity of modern code and systems, this is probably a healthy defense mechanism.

    But when you couple all of this with a management that wants to believe deflated time estimates, it's no wonder that most project end up taking more time than initially thought.

    --
    That is all.
    1. Re:Optimism and ego as a source of underestimation by rfc1394 · · Score: 3, Interesting
      Whether you want to believe it or not, programmers are a highly optimistic bunch.
      I think that being optimistic is a good thing; it keeps most programmers from going out and getting other (less-stressful) jobs (my favorite one is to suggest I'll quit being a programmer in order to do something less stressful like driving a truck of unstable explosives) or going Postal. :)
      This is especially true WRT [with respect to] any technological issue, where you almost never see actual analysis of possible problems with a system. Most of the time, this is a good thing, as most systems are relatively benign (actually, most are banal, but that's another issue) and developers need their optimism to face ever more complex code and systems. However it does make them tend to underestimate the time that development will take.
      I have learned, myself. One thing I started to do - and I explained to my manager, who, thank goodness, used to be a programmer - that I am taking what I think things will take and doubling the estimate based on the fact that something ALWAYS goes wrong. There's always some snag part way through the work that causes it to slow to a crawl or come a cropper [grind to a halt]. Some piece takes longer, or the implementation I choose doesn't work, or factor X. [an otherwise unknown event or circumstance] This means that I have slack space in the other items to make up for the one that goes wrong.

      Carleton Sheets, a man who was talking about how to buy real estate on his instruction tapes said something useful which I decided I can use in estimating time requirements for various fixes:

      If what you are offering doesn't embarass you (in effect, if you don't feel like you're being greedy in offering too little to them, or you don't feel that your offer is so favorable to you that you are taking advantage of the other person) you're offering them too much.
      We need to learn to ask for the proper amount of resources and point out that less than the minimum makes it impossible to respond within the requirements no matter how much someone wants it to happen. (As Brooks points out, it doesn't matter how many women you throw at the task it still takes 9 months to produce a baby. Demand the baby be brought forth in less time and you either get a dead fetus (and possibly mother) or a sickly premature baby.)
      Another reason that developers tend to underestimate development time is that they tend to have very healthy egos when it comes to technological issues. Again, when facing the complexity of modern code and systems, this is probably a healthy defense mechanism.
      We need to learn that this is not a good idea because if you are consistently wrong on your estimates, eventually you get the "kid that cried wolf" syndrome: nobody believes you any more and all of the estimating systems become what everyone knows they are: a joke.
      But when you couple all of this with a management that wants to believe deflated time estimates, it's no wonder that most project end up taking more time than initially thought.
      It's actually no wonder "most" projects end up being cancelled. They take too long (because the people who are supposed to implement them were too aggressive in what they would deliver) and cost too much (because they routinely run overtime because the estimate was wrong in the first place).

      Paul Robinson <Postmaster@paul.washington.dc.us>

      --
      The lessons of history teach us - if they teach us anything - that nobody learns the lessons that history teaches us.
  111. the cost out ways the benefits by KyleCordes · · Score: 2

    2-3 times is a pretty high multiplier, but there is a lot of merit to your comment. Here's a related hyptothetical question. You have a 5-month project. How do you spend months 1 and 2?

    A) Detailed requirements and design work. Endless meetings. Lots of documents. Little or no code.

    B) identify key requirements (highest value to customer) and implement them; provide working version 1 of the system, with modest documentation and simple code.

    I've done some of each in various roles I have worked in. Nowadays I do a fair amount of work for my own clients, who seem to prefer option B.

    The value of option B is especially obvious in an outsourcing situation. It's much easier to snow a client with an almighty thud of documentation than with working code. Therefore, with option B you know much sooner if your outsourcer is incompetant, so you can fire them if needed.

  112. Magic 8 Ball Estimations by staplin · · Score: 2, Funny

    One of my former coworkers had a relatively accurate method of predicting schedules using a Magic 8 Ball. For example:

    "Will this project be done in 8 weeks?"
    shake "Outlook not good"
    "OK, how about 12 weeks?"
    shake "Maybe"
    "Hmmm. Let's make it 15 to be sure..."
    shake "Yes"
    "Yep, this project will take 15 weeks."

    And it really annoys managers when they discover that you used a Magic 8 Ball, and then it confounds them when it is right...

  113. Standard estimate by sulli · · Score: 4, Funny

    "You tell me the month, I'll tell you the year"

    --

    sulli
    RTFJ.
  114. The deeper problem: why things really fail by Anonymous+Brave+Guy · · Score: 3, Insightful
    With objective schedule estimates, projects should never run late. Are these failed software projects not using proper software engineering, or is there a deeper problem?"

    Yep, there's a deeper problem, and it's very simple. Suppose your manager asks you for an estimate, and you say "six months" because that's how long you think it will take. Your manager works out that the project will not succeed if it takes six months, and asks you if you can do it in four. If you say "Yes", you have just become a statistic.

    Saying yes does not mean that you can do it if you couldn't before, it just means that you have lied to management, prevented them from doing their job properly. If your project would take six months, but it will not make money if it takes six months, then you simply should not start that project. Failing to realise that simple fact is the major cause of late/failed projects, IME.

    --
    If you disagree, post your argument. (-1, Overrated) isn't your personal censorship tool for views you don't like.
  115. Re:Several points to be raised -- is it all academ by rfc1394 · · Score: 3, Insightful
    The article presents an interesting arguement for why a completely new software project must have an arbitrarily large upper bound for time/quality estimates and can have no lower bound.

    But herein lies the rub -- exactly how many software systems are "completely new?"

    Damn few!!

    Unless you're merely doing maintenance on an existing program and know exactly what you need to change, what you are doing is new. Especially if you are trying to fix a problem with a software package that you are not familiar with.
    The average software project in an average industry will be primarily a repackaging of previously solved problems.The majority of integration tasks will be sufficiently similar to previous integration tasks as to be known.
    If that was the case we would be able to make better estimates. This is almost always not the case.
    You will be left with a small number of "sub problems" which are unique and new. But now we have a situation where the caveats of the article are very important. Specifically, if we have decomposed the programming tasks to a sufficient degree, it should be the case that the estimation is tractable.
    Software development is an art form. You can hire someone to paint your house and he can tell you exactly what it will cost. This is presumed upon the house being already built and it being an exact structure before he starts; that you not rebuild the house while he is painting it; nor change the paint color in the moddle of the job; and not asking him to remove the previous paint coat, etc. Otherwise it's akin to doing the Sistine Chapel without even an image to start with. An unlimited job results in an unlimited requirement. Until someone pulls the plug.
    Also, it should be noted, that the author assumes that a good estimate is one obtained through formal methods that is objectively defensible. However, in project maangement, a good estimate is defined as one that is believable and acceptable to all stakeholders in the process. The method for obtaining the estimate is not important.
    It is if you want it to be realistic. Usually the estimate is either totally unrealistic or it's manufactured from whole cloth.
    Moreover, good project management will include some significant up-front analysis. One common (at least common to companies with good PM'ing track records) is to run "monte-carlo" simulations of project work with large variances in schedule-v-actual work. With a run of a few thousand simulations, those processes that are most important to the time and budget performance of the project.
    This is ridiculous. If management knew what it was doing we wouldn't have so many businesses run themselves into the ground and the dot com bubble would never have happened in the first place.
    These "key" work packages are often non-obvious without this type of simulation work. However, with a good work breakdown structure and a good simulator, it is possible to generate a reasonably accurate picture of project performance based on what is not known.
    Asking for estimates on the development of art work is ridiculous unless you have fixed guidelines and an exact idea of what you want, something which is usually lacking.
    This means that in the "real world" of business, the article's claim is irrelevant!!
    If it's irrelevant, why is it in the "real world" more than 3/4 of all projects run over time and over budget and something near 1/2 end up being cancelled?
    We don't NEED objectively defined and defensible estimates. Instead we need estimates that the project stakeholders (which includes the people doing the work) can agree to.
    You can get people to agree to anything. The question is whether the estimates are anything close to accurate. In most cases, they are not.
    We don't NEED our estimates to be generated by formal methodologies. Subjective estimates backed up by years of experience are just as good, and often better, from a planning perspective.
    True. But the problem is, most places don't know enough about what they are doing or how it is defined to be able to give any kind of reasonable estimate. If you don't measure what's going on, and you do everything in an ad-hoc style, you will get estimates that are essentially about as valid as rolling dice to get an answer. And maybe less valid than that.
    This whole article strikes me as another programmer trying to show how dumb the business people are.
    It is not that business people are dumb, it is that we are failing to make adequate estimates and standing up for them as based upon what we know to be correct. But again, since the measurements of what is being done are often missing, the estimates are usually nothing better than seat-of-the-pants guesses, and wildly wrong.
    Hey folks, good business people KNOW that estimating is hard and that it isn't objective. But just because something isn't objective doesn't mean it can't be done well. It is possible to build models that compensate for unknowns if you can do enough decompossing of the problem to limit the unknowns to a well defined, small manageable few.
    If that was the case, why is it common place for managers to demand increases in functionality and cuts in the schedule? Because those who hear the estimates think they are overly padded (and therefore should be cut), and those who make the estimates don't have the means to show where they get the numbers from (and therefore can't show why their estimate is even close to correct, when it probably wasn't anyway).
    So, in the view of this PM, this is all just academic and has no bearing on the real world.
    Believe that if you will; the way things are really happening in the world prove otherwise.

    Paul Robinson <Postmaster@paul.washington.dc.us>

    --
    The lessons of history teach us - if they teach us anything - that nobody learns the lessons that history teaches us.
  116. If you have certain preconditions, then yes. by soft_guy · · Score: 3, Informative

    Software engineering is like any other kind of engineering. You *can* create a realistic schedule that you can follow. I have worked on a large number of software projects. Some hit their dates, others did not. I have identified certain preconditions that have to be met if you want to hit your date. (Not that these are profound, pretty much everyone would agree this is common sense stuff -- it's just that often times conditions aren't met which causes late projects.) First, the customer (whoever if calling out the requirements) can't be changing the requirments insanely. This one should be obvious, but I've experienced a large number of situations where management changes the basic premise of what they want regularly and are surprised when this impacts the schedule. Any external dependencies have to be met in the timeline called out in the schedule. I worked on a project where we had to deliver a server that talks to our customer's other servers using a proprietary protocol. The customer asks, "Can we have it by x date?" Our response, "Yes, if you can give us the documentation to your protocol and access to a testbed by x-y date." They delivered their end of the bargain (extremely) late causing us to be late. ("But you said you could hit the date!") Go figure! The third precondition is that the program manager should not be an idiot. This person needs to have the following characteristics. They need to be very technical. People who are former developers usually do okay. As a rule, people whose total background is as a marketing assistant or a receptionist(!) usually do not make good program managers. (The receptionist I had as a PM didn't do too bad because she understood that she didn't know anything about it and let me - the lead dev - call the shots.) This person should have been around the block a few times and should agressively track down any risky issue or "gotchas" in the process as soon as it is uncovered. This person should be tenatious in doing this. If you have those three preconditions met, then typically you can hit your date.

    --
    Avoid Missing Ball for High Score
  117. Two Cents From a Project Management Lifer by NoHandleBars · · Score: 3, Interesting

    With a little over 20 years experience of managing very large software projects for Fortune 500 companies I can identify the root cause for the spectacular successes and the colossal failures: Scope Creep.

    If the business requirements have been properly defined and management discipline exercised to keep within the original scope, every estimate I've developed -- using a variety of methods over the year -- has been successful. But those instances where the specs continually change, the business requirements are "discovered" along the way and/or new requirements are added to the mix are all failures. This has been true whether I've led teams doing something "no one's done before" or the "same old thing" again.

    Kudos to everyone here that has posted information on the REAL solutions in the form risk management, scope containment, good old fashioned discipline, and the like.

    --
    +-+-+-+-+-+-+ "I don't know what's wrong with you, but I'm quite sure it's hard to pronounce."
  118. Correct analysis of a flawed premise by drew_kime · · Score: 2

    There are two major problems, the first being that the users don't really know what they want

    Could this be why projects keep failing? "We" all claim to recognize that "they" don't know what they want or need. But we go ahead and estimate it and develop it anyay. If you haven't convinced yourself that "they" know what they want, or even better helped them to figure out what they really want, then you're not ready to start development.

    To beat the construction analogy horse another inch beyond its life: if you're a contractor and someone asks you, "How much to build a house," you wouldn't give them an estimate. You'd talk to them until they had narrowed down what they actually wanted.

    --
    Nope, no sig
  119. Deadline estimate by $criptah · · Score: 2, Funny

    Let's assume that it is possible to have a fixed deadline, then in order to meet it you will need to get all the specifications for the program, such that they will not be changed while you're developing it. Moreover you need to have a boss that doesn't add functionality to an already started project. All these things are completely impossible, that's why our initial assumption was
    incorrect. A very flexible deadline? Maybe...

  120. With 25+ Years of Experience, Hubris and Humility by Baldrson · · Score: 3, Insightful
    Of the question "Can software schedules be accurate?" I can only say, it depends on how much new stuff has to get done.

    To take a reductio ad absurdum:

    You are given the task of duplicating the functionality of Windows NT. Furthermore, you are given the source code for Windows NT in a .tgz file and the associated development environment within which that source code can be tested. The question now degenerates into "How long does it take me to copy the tgz file?" That can be accurately predicted by measuring how long it takes to copy files on that environment in general, and the estimated schedule can be predicted to absurdly high degrees of accuracy with enough benchmarks of the system's file copying performance.

    Here's another reduced complexity angle:

    Translate a program written in Visual Basic and convert it to C++ (readably).

    You actually can sit down and convert a sampling of the program and get a measure of how long it will take you to do the whole thing -- the more you sample, the more accurate the measure right up to the point where you have converted the whole thing.

    Here's another example with a bit less reduction in complexity:

    You are given a working program but no source code, and some expert users of that program. Here we are getting into what might be thought of as "function point analysis" but really, it is much easier and more accurate than that since the program exists and works as it is "supposed" to work, you can bang away on it, and the expert users can bang away on your version of it to ensure it meets their needs -- perhaps discovering that some of the features in the old program were not really used thereby simplifying the task.

    Each step has been away from the "absurd" position of simply copying a program which was, in a sense, a "spec" for itself.

    At the other extreme, we get to the problem of "write a program that will make me as rich as Bill Gates". Note that this specification is not very specific.... it is very far from being source code for a program you can simply copy, isn't it? Guess what that says about the accuracy of the schedule?

    So a lot of this hubub about estimating software schedules is really hubub about the nature of the program specificiation process.

  121. Frank Lloyd Wright by shovelface · · Score: 2, Insightful

    Frank Lloyd Wright's buildings were often new ideas in theory and construction, much like the "unknown" part of estimating a software or web project today. His materials were often strange (or at least had traditional material joining with more exotic material) and the structures were oddly shaped.
    This is why Frank Lloyd Wright's buildings were often way behind schedule and way over-budget. He was a great architect and a wonderful designer, and I'm sure most of the engineers and builders were talented as well... but when you are dealing with brand new ideas, there is a certain amount of trial and error neccessary. Unfortunately he also didn't build that trial and error into his estimates.
    Also unfortunate is that many of his buildings have leaky roofs.

    The way that guy Joel does project management is the way I've been doing it for quite awhile, but he does say it so nicely:
    http://www.joelonsoftware.com/stories/storyReade r$ 31

    If you are going to compare building a bridge or a house with building software, choose the right bridge or house to compare with. Most software projects are not a cookie-cutter suburban home that everyone knows exactly what it's gonna be like and how to make it. Most of the time it's more like a Frank Lloyd Wright or IM Pei house.... We know the physics and tools of building a house. But we usually want to make them more useful, more livable, and more beautiful. That last part takes more time.

    -trout

  122. Beware carleton sheets... by bani · · Score: 2

    I don't think i'd take ANY advice from carleton sheets....

    http://www.johntreed.com/Sheets.html
    http://www.johntreed.com/Reedgururating.html
    http://www.mazu.com/carleton_sheets.html
    http://www.papersourceonline.com/discus/messages /1 649/1431.html

  123. Like physics? Like hell. by DoctorNathaniel · · Score: 2, Insightful

    Physics allows projectable timelines? Think again. I'm currently employed on a fairly major project (http://www-numi.fnal.gov:8875) that, when I joined, had a completion date of 2003. Now it's 2005 and counting.

    Software and physics have certain similarities (not least of which being that physics requires software development). The essential point is that you don't know how long it will take to do something that you haven't done yet. If you HAVE done it, then you don't need to do it again; all software design (or experimental physics experimentation) is essentially a research endevour, although the research results aren't neccessarly of interest in themselves.

  124. Not if there's a good QA department. by xdangavinx · · Score: 2, Insightful
    From my experience in the development department at my place of work, often no matter how wacky some of the deadlines given by "project managers" are to have fairly significant pieces of code or patches to be done by are often met - more times than we'd like to admit they're met at the last second.

    However since they're met at the last second, often the code that is written suffers. From there often the QA department will find something wrong with the poorly written code, send it back to the development department who then has to spend some more time to fix the new errors that the sloppy code created. So although the "project manager's" deadline was met, the end client often is delayed by the additional things that were discovered.

  125. comment on the posts by noisebrain · · Score: 4, Insightful

    It looks like several people (well, more than several) posted responses without reading beyond the lead-in. If you're one of them, yes, the argument here is in the general ballpark of "software estimation is hard or impossible", but it actually says something more specific than that.

    The article does NOT say the following:

    1. software estimation is impossible
    2. objective software estimation is impossible therefore software estimation is impossible

    The article DOES say

    • Various software engineering authorities claim that objective software estimation is possible [paragraph 3, quotes on first page].
    • objective software estimation is in fact not possible [body of article]

    From this, it does NOT conclude either of the points 1,2 above. Instead, it concludes:

    • Software construction is inherently creative and subjective, having more in common with physics than manufacturing; software estimation is inherently subjective [conclusion, Bollinger quote].
    • Because software is used in the government, in vehicles, and other places where it can potentially have a negative on people's lives, we (software writers) have an ethical responsibility to not over-represent our ability to estimate (especially when it comes to estimation of software quality- r.e. correctness claim in the supplementary material).

    Now some of the response posts, paraphrased:

    • "The article says that estimation must be objective rather than subjective"
      No, it does not say this.

    • "The article says that subjective software estimation is not useful"
      It also does not say this.

    • "The article says that we are looking for exact answers, not estimates" or "the article doesn't understand what `estimate' means"
      No, the article distinguishes subjective and objective estimates, and specifically discusses the case of an objective estimate with bounds in detail.

    • "People/organizations can make accurate estimates, I made one last week" or "Estimation is hard, I double my estimates and still miss them".
      Ok, but slightly off topic: the article is specifically talking about those who claim objective estimates.

    • "You can do objective estimation, and I did it last week using COCOMO"
      And where did you get an objective estimate of the complexity of a new project? Read the article...

    • "I think I'm the only person who has read this far".
      Yes, you are. Your boss is monitoring you, get back to work.

    • "Software estimation needs common sense, not advanced mathematics."
      Certainly. The 'manufacturing' camp of software estimators (Humphrey quote in the supplementary material) say or hint that software construction can be made into a repeatable, fairly boring process where projects are always on time and programmers are like factory workers. This may or may not be true (I don't think it is), but regardless: to make this view seem more science than philosophy some of these people have fallen into the trap of cloaking their estimating process with formal notation and claiming or hinting objectivity. This part is wrong.

      On the contrary, [conclusions to the article and the supplementary material]:

      Good estimation therefore requires experience and judgment. The software industry should value human experience, intuition, and wisdom rather than claiming false objectivity and promoting entirely impersonal "processes".