Slashdot Mirror


Workstations For Poor 3D-artists

Peter writes: "Ace's hardware has written an 'article for the creative people, who are searching to build or buy an affordable number cruncher to run their favorite workstation application. Maybe you already have an Athlon Thunderbird/XP and you are wondering if a dual Thunderbird/Athlon XP workstation might make sense for you. Or you might be interested in an affordable dual Athlon MP 1800+ workstation.' Included are benchmarks based on almost all available 3D-animation packages."

240 comments

  1. Cheap is always good by autopr0n · · Score: 0, Offtopic

    Cheap things are good!

    --
    autopr0n is like, down and stuff.
  2. Macs by CmdrPaco · · Score: 2, Insightful

    Ok, this isn't a troll... Many graphic artists uses Macs, as most of us already know. They learn how to use Macs and to use the Mac versions of Photoshop, Illustrator, Painter, etc. I don't see many graphic artists gravitating towards the iX86 platform. I think they would prefer to stick to Macs, even if it is a slower, more outdated machine, because it is what they are used to. Just like many M$ users stick to Winblows, because they are used to it, even though Linux or BSD would be better. Just my 2 cents.

    --
    I bet this is not "First Post."
    1. Re:Macs by Anonymous Coward · · Score: 1, Insightful


      This article is about 3D Graphics..
      Not many use Mac for that!
      i think the top 3 is like this:

      1- Windows
      2- SGI
      3- Linux

      So it makes sense..

    2. Re:Macs by Microlith · · Score: 1

      As the AC above me said (and he's right), there are few major 3D animation programs made for the Macintosh.

      None of the programs they tested have Mac versions, though Maya and (I think) 3D Studio Max are developing Linux versions.

      Though now that MacOS X is out with all of the Unix-like functionality, we may see them ported.

    3. Re:Macs by Anonymous Coward · · Score: 0

      from 2 x above AC:

      I use Maya for Linux.
      Alais already made an version for Linux
      thats is complete. about MacOSX it will come
      but i think the advatage of Linux is thats is open, free, stable and last but not least FAST!

    4. Re:Macs by Anonymous Coward · · Score: 0


      BSD? BSD does not have the fine 3D accellerations for my hardware, thats why i use Linux really if those Nvidia drivers will become as good as they are under Linux i might take a look.....

    5. Re:Macs by Quizme2000 · · Score: 2

      I will agree with you on the mac debat, but do poor 3D artist by the latest and greatest hardware? I'm thinking the $300 Sgi Indy or $500 onyx workstations you can get on ebay. As far as software goes they already have it, you don't upgrade to main stream pro whatever just because its possiable. Unknown software companies pump out great 3D software. Go to the local compusa and see what they stock in the graphics isle. IANA3DA but my two roomates work at ILM across the street, poor as dirt too.

      --
      "Get them before they get....
    6. Re:Macs by J05H · · Score: 2, Interesting

      as a digital artist (3d, 2d and video), I used Macs and Amigas for years, both in school and then professionally. A few years ago, I jumped on the opportunity to switch to WindowsNT for my paying work, and also built a PC for home use. I will NEVER go back to relying on Macs for paying work, to unreliable, to hard to maintain, crash to much, and they are way slow compared to modern PC hardware.

      make mine... whatever goes fast and is stable...

      --
      gigantino.tv - Heavy but weighs nothing.
    7. Re:Macs by autocracy · · Score: 0, Troll

      Obviously an enhanced spell checker that covered grammar had nothing "too" do with it...

      --
      SIG: HUP
    8. Re:Macs by Ardax · · Score: 1

      You should check out the AskSlashdot story on building an Artist's PC.

      The reason Graphic Artists still use Macs is because they're still better. They have little things, like well-supported, OS-level color correction. These people like to know that things are going to print out (at both their proofer and the print shop that runs the job) the same way they look on screen. I mean, who would think that a professional artist would give a fuss over the fact that this red and that red don't match?

      If you want to piss off the design dept. at a print shop, send them a Publisher file. :-)

      --
      Pax, Ardax
    9. Re:Macs by xyance · · Score: 1

      Sorry, but you forget one thing: this article wasn't about 2D art (as in "Photoshop, Illustrator, and Painter"). Its geared toward the 3D artists and workstations for these artists, which require way more processing power. Yes, Macs have been used by 2D graphic artists for ages, but in the 3D world, SGI has dominated for quite a while, either on the IRIX or NT. What this article was about trying to do was show that one could build inexpensive, yet powerful, systems that could provide the sort of capabilities without shelling out $5000 on an SGI.

      (Note: Though SGI was never mentioned in the article, its basically what the writer was hinting at.)

    10. Re:Macs by Lumpy · · Score: 2

      and all of those apps you mentioned need no mpre power than a PIII850

      These workstations are designed for 3d rendering, something that takes a massive amount of nuber crunching, and the apps are based on using poser, renderman and the such.

      From what I remember the only adobe apps that use 2 or more processors is after effects and premiere.

      --
      Do not look at laser with remaining good eye.
    11. Re:Macs by Melantha_Bacchae · · Score: 1

      Microlith wrote:

      > None of the programs they tested have Mac versions, though Maya and
      > (I think) 3D Studio Max are developing Linux versions.

      Read the article! Only 3D Studio Max and Truespace were mentioned as not running on Macs. Maya and Lightwave I believe have been made OS X native. And there are a whole host of less expensive programs: Bryce, Carrara, Poser, Amapi, Amorphium, pay versions of Strata Studio, etc. There are also two free 3D programs for the Mac: Strata Studio Base, and the OS X alpha of Blender!

      4 days until Mothra's return!

    12. Re:Macs by Melantha_Bacchae · · Score: 1

      J05H wrote:

      > I will NEVER go back to relying on Macs for paying work, to
      > unreliable, to hard to maintain, crash to much, and they are way slow
      > compared to modern PC hardware.

      Never, ever, say "NEVER". ;) I'm sure the PCs of today are faster than the Macs of yesteryear. Wait a month or two, and Macs are going to totally leapfrog Itanium into the next generation. While Intel is still scratching its head wondering how to sell a 800 mhz high end chip in a gigahertz world, Apple is going to be putting G5 gigahertz screamers in CompUSA for anyone to buy.

      I have used OS 9 enough to know you are right about the "crash to much". Most of the problems I've seen were either caused by a driver conflict I was able to fix, my screwing up something in an install that I was able to back out of and have the Mac work just fine, or most commonly, the programs would crash, and because the operating system is an old design, it would bring the whole Mac down. I have not had any of these problems happen in OS X, which I installed last March. OS X is based on real Unix (what Windows NT wanted to grow up to be, but never made it), not an old microcomputer operating system. All the 2D (especially Photoshop) and 3D graphics programs I've tried run great either natively, or in Classic mode (which is like a little OS 9 environment just for them). If an OS 9 program crashes now, it may take down any others that were running in Classic mode, but the OS X programs are untouched. Simply restart Classic (while you continue to work in your OS X programs) and when it is going again, restart your apps and keep on working.

      As for unreliable, well I haven't used my Macs as hard as someone with a deadline to meet would, but I haven't needed any repairs with any of them.

      > make mine... whatever goes fast and is stable...

      Ooooh, Dual 1.6 Ghz G5 with OS X! Yum! Wanna buy me one next month? ;)

      On December 14, 1996, Mothra resurrected an apple tree.
      In just 4 days, she will return to see its fruit:
      OS X, the Apple of Mothra's Aqua eye.

    13. Re:Macs by nbvb · · Score: 0, Offtopic

      The nvidia drivers on OSX are absolutely _STUNNING!_

      I have a Mac with an ATI Rage-128 somethingorother and a GeForce 2 MX board. The GeForce 2 MX _blows away_ everything else!

    14. Re:Macs by Anonymous Coward · · Score: 0

      OS X is based on real Unix... not an old microcomputer operating system.

      Huh. Here I thought Unix was not just AN old microcomputer operating system, but THE old microcomputer operating system.

      But then, I don't think that old == bad, either.

    15. Re:Macs by pivo · · Score: 1
      Spoken like a true Mac zealot. Not that Mhz is a true relfection of actual performance, but it's Apple that is stuck in the < 1 Ghz range and Intel and AMD that are approaching or have reached 2 Ghz.

      Ooooh, Dual 1.6 Ghz G5 with OS X! Yum! Wanna buy me one next month? ;)

      Ah, the world of the ever hopeful Mac user. The pathos is welling in me even now.

    16. Re:Macs by P!Alexander · · Score: 1

      These apps may not NEED more than a PII850 but tell that to me as I'm working on a four-color fullpage document in Photoshop trying to do Gausian blur...or work on five of my forty layers. In that moment I'll take all the horsepower and RAM I can get...or take a trip to the coffee room. I've seen some massively complex documents done through Adobe's products and the designer's I've worked with always go high-end.

      BTW, Photoshop supports dual processors.

    17. Re:Macs by NetCurl · · Score: 2

      If you still think Mhz matters across chip architecture, you should not be posting anything in this "arguement." The MHz does not matter when comparing the Motorolla/IBM RISC chips and the Intel clones. Your arguments are weak at best.

      --

      It's only when we've lost everything, that we are free to do anything...

    18. Re:Macs by elem · · Score: 1

      There was an article not so long back that said the the lastest version of Maya wasn't being ported to the mac I think...

    19. Re:Macs by dsyu · · Score: 1

      Maya is in the process of being ported to OSX, but AFAIK, isn't quite complete yet. Lightwave has been ported to the Mac, but users aren't terribly happy with the stability of the port. The other applications you mention aren't really in the same league, or even for the same purposes (e.g. Bryce is really for rendering landscapes and backgrounds. It's not a heavy-duty animation tool). Blender is indeed available, but its interface takes a little getting used to (but remember, it's about the results, not the interface :-).

      One application you should've mentioned and didn't is Electric Image, which has been used by ILM and others, and started its life out on Macs.

      Truth is, there are some gaps to fill in Mac 3D animation tool selection. However, with OSX being a bit more SMP friendly, the gaps may get filled.

    20. Re:Macs by radiojock · · Score: 1

      Slower ? When is the last time you used a G4, I do own 1, my G4 800 SMOKES my P3 1.1 Gig and my friend's AMD 1.2.. I'm not trying to start a flame war, but for graphics the mac will always rule, Adobe and other companies optimize for the PPC. Me I stick more with my Unix machines than either my mac or my peecee. But hey , I need the power.

    21. Re:Macs by Anonymous Coward · · Score: 0

      So sorry Mac lovers- 3d on the Mac is 4 years behind on hardware and for the most part software. Yep- you got Maya and a few others but the studioes and most pro shops all use NT/Win2000, which btw have all the new features MAc OSX has, but since 1998. Oops- guess someone thought think different meant a pretty face and no guts.

    22. Re:Macs by Stenpas · · Score: 1
      MacOS 9 crashes too much? Too hard to maintain? Either you have your expectations set way too high, or something's wrong with the system. MacOS 9 is rock hard stable. Very impressive for a system without protected memory. I often have uptimes of a week or more on this system before I end up restarting for whatever reason.

      Ok. One system might not be able to convince a crowd that MacOS 9 is "rock hard stable." I defer to the job.

      I work at my school as "Resident Macintosh Specialist". Actually, I was never told what my official job position is. I just work on the macs. As far as I know, there's just me and my boss who does things to them. No one else. This is in a school with 500 macs ranging from 8 year old LC 550s to new 500mhz indigo imacs running everything from system 7.6 to 9.2. The industry standard for tech support personnel to macintosh is 1:130, and there's only two of us. So we should be swamped with tech support problems, right? Wrong. We hardly ever do anything related to tech support. Usually the only thing that resembles tech support is that a teacher can't configure his or her e-mail client. Things like that.

      Even last month I was barely swamped. Since I'm a student, policy is that I can only work a maximum of 3 hours after school. From November 10th to December 10th, I averaged 1.025 hours per work day. You'd think that if the OS "crashes too much" and is "difficult to maintain" that I'd be working more.

      Although I am a crazed mac fanatic, in regards to stability I call it like I see it, and I'm not seeing unstable systems. The vast majority of the time I'm installing/upgrading existing hardware and software.

      I won't lie to you. Occasionally we do have tech support problems, but usually they're isolated, easily fixed, and generally no big deal.

      But as graphics artists, you guys aren't paid to know the OS and to do tech support. That's why if something is pissing you off, you should go and talk to a tech support person so they can fix it. Simple as that.

    23. Re:Macs by Melantha_Bacchae · · Score: 2

      dsyu wrote:

      > Maya is in the process of being ported to OSX, but AFAIK, isn't quite
      > complete yet.

      Well, you better go run and tell Alias|Wavefront that they have been shipping an incomplete OS X product since September 19th! (http://www.aliaswavefront.com/en/WhoWeAre/press_r eleases/maya/mayaosxships/index.shtml)

      > One application you should've mentioned and didn't is Electric Image
      > [electricimage.com], which has been used by ILM and others, and
      > started its life out on Macs.

      Um, that's because Electric Image is a company, not a 3D program. They make Amorphium, which I did mention, and Universe, which I didn't. Universe is probably what you are talking about. According to the link you gave, version 4 of Universe is fully native in OS X.

      Windows: "Go talk to my friend, an 800 pound monopoly-abusing gorilla!"
      Mac: "And here's my good buddy, the 66,000 ton Godzilla!"
      Godzilla: Stomp! ;)

    24. Re:Macs by Melantha_Bacchae · · Score: 2

      An AC wrote:

      > Huh. Here I thought Unix was not just AN old microcomputer
      > operating system, but THE old microcomputer operating system.

      By microcomputer, I mean the old, slow, tiny computers that were sold for use in the home. The Timex Sinclair 1000, Commodore 64, Apple IIe, etc. were on the low end of the scale, with the PC jr., early PCs, and early Macs on the high end of the scale. These computers ran proprietary operating systems, were designed for one user at a time, and to run one program at a time. These computers were limited to only using physical memory (2K - 640K), rarely had hard drives (or even floppies) on the low end, and graphical user interfaces were very rare, and usually on the high end (ie. Mac, although GEOS was available for the Commodore 64 as I recall). That Apple could take an OS with these roots and do all the things that Mac OS 9 can do is absolutely phenomenal!

      Unix, on the other hand, was developed by Bell Labs - for mainframes! It quickly became a multi-user, multi-tasking, networking OS for the mainframes and minicomputers of big business and the universities: powerful, but no great looker. It got a GUI thanks to MIT's Project Athena; which I did think looked great at the time. Now, the X Window GUI looks like an ugly duckling compared to Aqua's beautiful swan. X did have one neat feature: you could run a program on a Cray (for the number crunching) and have it display on a SGI (for the graphics and GUI).

      The PC didn't have the horsepower or the capabilities to run Unix until the 386 era (this was also when Windows 3.0 showed up). SCO and a few others made some PC versions of Unix, but they were expensive, came with a shelf of manuals (not entirely a bad thing - you needed them!), and failed to make a big splash. It took a Finnish college student's pet project (he was bored with Minix - another Unix variant - working all the time) to change all that. Linux had a slow start, but once it hit critical mass, it made a big splash. Microsoft thought Unix was safely on the way out, and Windows' reign secure, when here came this upstart to challenge it! Linux hasn't made the desktop world yet (a shame because it is far prettier and easier to use than any Unix that preceeded it - pretty much the pinacle of what has been done with X). On the other hand, Linux is leading the charge against Microsoft on the server side. Linux, like Unix, is very portable, and runs on anything from watches to IBM's mainframes (its IBM's new best buddy), including the Mac.

      OS X combines the power of Unix and the ahead-of-its-time technology from NeXT with a beautiful user interface only Apple could make. Its various APIs, Java run time, and available emulators let it run pretty much any application out there.

      > But then, I don't think that old == bad, either.

      I don't either. After all, OS X's Unix parentage is decades old. But it is the royal heritage of the mighty supercomputers of old, not the rich cousin to Timex Sinclair doorstops. ;)

      OS X, the Apple of Mothra's Aqua eye.

  3. 3D Artists? by FortKnox · · Score: 5, Insightful

    Cheap box for 3D artists?

    What about cheap software for 3D artists?

    (BTW - IANA3DA, but I'm pretty sure that all 3D software for modelling and such is mucho dinero)

    --
    Good quote, too many chars. Seriously, the slashdot 120 char limit sucks!
    1. Re:3D Artists? by EnamelMachineSoca · · Score: 0

      I totally agree. I pay an arm and a leg for good software every time, so I spend a lot more time than I would like to looking for a *cheap* version of everything. But cheap hardware makes a difference when the Visa bill drops in!

    2. Re:3D Artists? by MrDog · · Score: 2, Informative

      http://www.blender.nl

      Try this 3D modelling and animation app. It's free, and remarkably full-featured. There are links on the site to some tutorials, as the UI is non-standard. To quickly see what can be done, browse the user gallery and webpages, also linked from the main page.

    3. Re:3D Artists? by ratbag · · Score: 1

      cheap software:

      Blender

      Rob.

    4. Re:3D Artists? by eric2hill · · Score: 5, Informative

      Martin Hash has a product called Animation Master. It's spline based and cheap. Find it here. It's got a little bit of a learning curve, but it's quite full featured and comes with a nice book. "We make software even an artist can afford." It's $299 for a new copy, and $99 for an upgrade. They release a new version about every year or two. They have versions for both Windows and Mac.

      --
      LOAD "SIG",8,1
      LOADING...
      READY.
      RUN
    5. Re:3D Artists? by fishebulb · · Score: 1

      these companies seriosuely need to release a licensed copy of their software for personal use, with explicit uses such as, you can mess around with it. a lot of them have student licenses, but not everyones a student. Id gladly pay $50 or so for a copy of 3dstudio max or lightwave. I cannot afford to spend more money on a single piece of software then my car is worth. I have old outdated versions of a lot of that, all non legal copies unfortunately, because the company is getting zero instead of atleast a nominal fee, which i always felt bad about

    6. Re:3D Artists? by Anonymous Coward · · Score: 0

      If your car is worth $50, maybe you should walk-it would be safer.

    7. Re:3D Artists? by Apreche · · Score: 2

      $299 is not cheap. It's cheap compared to other 3d software sure. But it's still not cheap. I myself am not willing to pay more than 50$ for any single piece of software.

      --
      The GeekNights podcast is going strong. Listen!
    8. Re:3D Artists? by Anonymous Coward · · Score: 0
      What about cheap software for 3D artists?


      There are actually several cheap 3d packages out there. Caligari TrueSpace and Hash's Animation Master are both $300 and both are top quality products, which can produce professional quality results. Caligari even sells older versions of their package for a reduced cost.

    9. Re:3D Artists? by underpaidISPtech · · Score: 3

      I tried out blender a couple years ago, when I was seriously shopping for a 3d package. It's interface is a real nightmare, even for a 3d app, and that says something. Further more, the rendering engine (at the time mind you) was primitive. I will admit it had alot of features that you only find in the higher end 3d packages, but overall, the learning curve is pretty steep.

      You will spend far more time trying to figure out what you just did, what happened to your view, and how to get it back, then you will modelling.

      The only way to figure out how to use it to cough up $199 for the manual (cannot find anything on the site right now).

      I admit it's been a couple of years since I checked it out, my info may be outdated, but in the end, I settled for Cinema 4D. The interface is pretty clean, good animation and modelling tools, one of the fastest rendering engines out there, and the price is decent for a commercial app. Good thing too, because not only am I a poor artist, but I am a poor (read: crappy) 3D artist too ;)

    10. Re:3D Artists? by liquidsin · · Score: 1

      Unfortunately for those of us who only like to dabble with 3d artwork, this won't happen. The good folks who make lightwave are already making a mint off of major production houses, and could probably care less about the pirated copies floating around, since they're only used by people who just want a test drive. We're stuck with things like blender (which isn't actually that bad) or ripping a copy off of alt.binaries.warez. Incidentally, if you're not into making huge landscapes, and we're not still supposed to be boycotting Adobe, try out Dimensions - it's pretty nice for making small objects, and simple animations (which can be exported to flash as a movie sequence..)

      --
      do not read this line twice.
    11. Re:3D Artists? by Theodrake · · Score: 1

      I like companies that only charge for their current version and make previous versions available for free. I believe this is good for the consumer and it pushes companies to release upgrades that fix major problems and/or provide significant improvements. Why? Because they are competing with their own free software.

    12. Re:3D Artists? by Jacek+Poplawski · · Score: 1

      It's interface is a real nightmare,

      I believe you can say exactly the same about vim. But I use Blender and vim without problems. How it is possible?

      You will spend far more time trying to figure out what you just did, what happened to your view, and how to get it back, then you will modelling.

      Yes. When I am writing letter I shouldn't use vim or latex, becouse I must see my fonts in Microsoft Word.


      The only way to figure out how to use it to cough up $199 for the manual (cannot find anything on the site right now).


      There is a lot of tutorials in the Net. Please look at blendermania !

    13. Re:3D Artists? by John_Booty · · Score: 3, Informative

      What about cheap software for 3D artists?

      They pirate it. Seriously. Blender is nice and all but the 3D artists (and wanna-be's) I've known generally would rather find ways to pirate the high-end stuff than use freeware.

      Studios generally use big-name software packages. They want you to have experience in the software they use, such as 3DS, Maya, etc.

      --

      OtakuBooty.com: Smart, funny, sexy nerds.
    14. Re:3D Artists? by BluePenguin · · Score: 2
      Animation master is also available for $199 at trade shows and conventions. I don't have their current schedule, but I do know they'll be presenting at Sakura Con and selling the software at the discount rate.

      As another note on Hash, the guys who work on Animation Master are about the coolest I've ever met (it's not many offices you see where employees have parots on thier shoulders), and they're great people. Hash Inc owns the Columbia Arts Center and has done some amazing things to support art and culture in the Vancouver (Wa not BC) area.

      --
      If I can't see it in Lynx I'm not interested.
    15. Re:3D Artists? by MrDog · · Score: 3, Informative

      My experience with Blender goes back only about a year or so, I don't know what it was like then. The interface actually is geared for speed. It took about a day or so before I had some idea where everything was. Now, I spend much more time modelling than pulling down menus (it has a really efficient hotkey + mouse combination). The rendering engine is scanline-based, not raytracing, but the results are pretty good. It also has the advantage of speed over a purely raytraced renderer. There are now plugins developed for export to external raytracing engines.

      The "official" manual is $35, and two really helpful tutorial books are $20 each. I've never seen any manual for $199, though.

      Recent improvements include a new "bones" animation system including weighted deformation values per vertex, C-C subdiv surfaces, and a python scripting interface for procedural modelling and animation.

    16. Re:3D Artists? by fishebulb · · Score: 1

      try reading, left to right, my car is worth $2000-3000, most good software, atleast that

    17. Re:3D Artists? by mati · · Score: 2, Interesting

      I am a CS student, and my roommate is an art student. He's picked up 3D rendering skills quite fast and shows great potential, but the man cannot afford more than his K6-2 to do his rendering on (I guess he has too much pride to use some cpu time on my box). I'm not trying to justify warez here, but draw your own conclusions. The software must be learned somehow ;)

      Of course, another of my more well-off artist friends paid a grand for an educational-discounted version of 3DS MAX...

    18. Re:3D Artists? by Anonymous Coward · · Score: 0

      Troll? Not.

      That is the simple truth, and just about everyone out there knows it.

    19. Re:3D Artists? by Lumpy · · Score: 2

      two words...

      povray

      BMRT

      100% free software for 3d artists.
      BMRT was used to renber the movie "bugs life" and contrary to some elitests views povray is very sutiable for 3d static or feature length animation.

      --
      Do not look at laser with remaining good eye.
    20. Re:3D Artists? by haruharaharu · · Score: 2

      Note: I don't actually use Blender for anything

      You will spend far more time trying to figure out what you just did, what happened to your view, and how to get it back, then you will modelling.

      Yes. When I am writing letter I shouldn't use vim or latex, becouse I must see my fonts in Microsoft Word.

      The point, which you so obstinately missed, is that using a clunky tool because it's free costs money in the form of wasted time. The reason people spend piles of cash of 3d tools is that they either enable new things or allow existing things to be done faster.

      --
      Reboot macht Frei.
    21. Re:3D Artists? by crisco · · Score: 2
      I'll point people at this thread where much the same discussion was going on.

      For windows, there is the very cool (and GPL'd)OpenFX that will server as a worthwhile inroduction to 3D. It has the added benefit of working with WINE. For Linux, the k-3d project appears to be moving along nicely (and despite the K in the name, it is a GTK+ app).

      But I agree with lots of people here, this is another area that open source has a ways to go.

      For non-Free(libre) software you can use Moray and POV-Ray for a nice cheap modeler / rendering combo. You can also pull down the BMRT tools from exluna, used properly they produce beautiful renderings, many people agree that they do a much better job than POV-Ray.

      --

      Bleh!

    22. Re:3D Artists? by skoda · · Score: 3, Informative

      That's not quite correct. BMRT was used in the creation of A Bug's Life (and other movies), but it was not the sole program for for creating and rendering. Here's my little odyssey searching for info on this :)

      An abstract from a paper suggesting a connection between BMRT and Pixar's RenderMan standard:
      BMRT: A Global Illumination Implementation of the RenderMan Standard

      But then here is a disclaimer that BMRT is not associated with Pixar and is not a replacement for Renderman:

      "BMRT uses some APIs that are very similar to those described in the published RenderMan Interface Specification. However, BMRT is not associated with Pixar, and no claims are made that BMRT is in any way a compatible replacement for RenderMan. Those who want a licensed implementaion of RenderMan should contact Pixar directly. Exluna.com Docs

      But then got to the BMRT site, we find something which seems contradictory:

      "BMRT is a ray tracer that we distribute free of charge. BMRT has been used in the production of several feature films, including A Bug's Life, Stuart Little, The Cell, Hollow Man, and Woman on Top."
      BMRT FAQ

      Finally, from the links section of the BMRT site:

      "Pixar's RenderMan Toolkit (a.k.a. PhotoRealistic RenderMan, a.k.a. PRMan), now in release 3.9, is the oldest RenderMan implementation. PRMan has been used to render effects for ... Toy Story (Classic and II), A Bug's Life.

      The Blue Moon Rendering Tools (BMRT) package ... has been used on several productions, including A Bug's Life"
      Links on Compatible Renderers

    23. Re:3D Artists? by schmoli · · Score: 1

      For a piece of software used for 'development', yes it is cheap. Have you purchased a nice software modeling tool lately? My small company was looking at Together by TogetherSoft, until we realized that it comes at 4-6k (USD) PER SEAT. 299 is cheap, when the software in question is not a toy, but a business tool. (heck, even visual studio costs more than that).

    24. Re:3D Artists? by Anonymous Coward · · Score: 0

      > I myself am not willing to pay more than 50$ for any single piece of software.

      The trouble with $50 vs 3D animation is there is lots of work to be done. A 5 year old, or even 10 year old utility wordprocessor is still good for most stuff. Where was rendering hair or cloth 5 years ago? (Think hair in Toystory 1 - a helmet)

      More 3D software houses spent a much higher % on R&D than do wordprocessor / spreadsheet folks. Plus a good part of that R&D is real R&D not just programming.

      Most people are not happy with the state of the art 3D modellers (Most are happy with state of the art wordprocessors). So more development costs, for more inovation, and prices will remain high.

      Sorry Mr$50, but use Blender or animation is not the place for you. (I hope you don't steal >$50).

      If you do intend to make 3D models, know that modelling takes a ton of man hours. If your time is worth more that 1cent/hour, buy a decent package.

    25. Re:3D Artists? by Tim+C · · Score: 2

      we realized that it comes at 4-6k (USD) PER SEAT

      That's the "cheap" version too; the top of the range, all singing all dancing one with a floating licence would set us back about 12000 GBP. We managed to spring for a single, lower functionality version with a floating licence at a cost of about 8000 GBP.

      Together is an amazing piece of software, though; I played with an evaluation copy, and was completely blown away by the features. Damn expensive, of course, but very impressive.

      Cheers,

      Tim

    26. Re:3D Artists? by ryepup · · Score: 1

      povray.org
      Excellent for programmers.

    27. Re:3D Artists? by stephanruby · · Score: 3, Insightful
      They pirate it. Seriously. Blender is nice and all but the 3D artists (and wanna-be's) I've known generally would rather find ways to pirate the high-end stuff than use freeware.

      High-end software makers actually want you to pirate their stuff. That's how they maintain their marketshare without really discounting their product. They don't want your lunch money, they want your future employer's money.

      Stephan

    28. Re:3D Artists? by Anonymous Coward · · Score: 0

      Here's a free 3D package for Linux:

      http://www.equinox3d.com/

    29. Re:3D Artists? by Anonymous Coward · · Score: 0
      The point, which you so obstinately missed, is that using a clunky tool because it's free costs money in the form of wasted time. The reason people spend piles of cash of 3d tools is that they either enable new things or allow existing things to be done faster.

      The point you're completly missing, is once you know what you are doing, it may be actually faster to use a more terse syntax, or interface. Blender might be faster to use to an experimented user, the same way latex+emacs is faster than word.

    30. Re:3D Artists? by Patoski · · Score: 1

      I tried out blender a couple years ago, when I was seriously shopping for a 3d package.

      Why would you comment on something that you tried 2 years ago? Just think about how much progress [fill in the blank with your fav 3d app] and think how much its changed in those two years. Esp a relatively new product which Blender certainly was 2 years ago.

      It's interface is a real nightmare, even for a 3d app, and that says something.

      I wouldn't say its a nightmare but it is very different from any app you've ever used. Hence why you should buy the manual for $40. Once you learn the the UI blender becomes like an extension of yourself and you can do things much more quickly than you can in other packages. Esp if you're doing basic mesh editing and scene setups.

      Further more, the rendering engine (at the time mind you) was primitive.

      I think you'll be pleasently surprised by the progress made by Blender's scan line renderer. It's very accurate and has the fastest renders I've ever seen.

      I will admit it had alot of features that you only find in the higher end 3d packages, but overall, the learning curve is pretty steep.
      You will spend far more time trying to figure out what you just did, what happened to your view, and how to get it back, then you will modelling.
      The only way to figure out how to use it to cough up $199 for the manual (cannot find anything on the site right now).


      I don't ever remember the manual costing anything close to that! Maybe you're thinking about the C-Key they had a while ago which would unlock certain features that were considered leading edge for Blender at the time? You've been able to get the Blender Manual for $40 for quite some time. Its worth every penny.

      I admit it's been a couple of years since I checked it out, my info may be outdated, but in the end, I settled for Cinema 4D [cinema4d.com].

      If you took a look at what Blender has become I think you'd be pleasently surprised. :-)

      --
      G. Washington on Government "it is force. Like fire, it is a dangerous servant and a fearful master."
    31. Re:3D Artists? by MTNhike · · Score: 1

      You want cheap? Is FREE cheap enough for ya? How about running it on any platform too? Sound good? Well, its ral and you can get it today!

      POVRAY, an excellent raytracing and rendering tool at http://www.povray.org

      Blender, a top-notch tool for many platforms as well is available at http://www.blender.nl

      Both have animation options as well. How's that for cheap?

      Michael
      Take a hike! Go to http://www.mtnhike.com

    32. Re:3D Artists? by Anonymous Coward · · Score: 0
      It's not stealing if you had no intention or ability of paying for the software in the first place.

      e.g. I "play" with a $7,000 copy of Maya, and that CANNOT be counted as a lost sale (except by those who have perverted the meaning of "piracy.")

    33. Re:3D Artists? by Anonymous Coward · · Score: 0
      It's not stealing if you had no intention or ability of paying for the software in the first place.

      e.g. I "play" with a $7,000 copy of Maya, and that CANNOT be counted as a lost sale (except by those who have perverted the meaning of "piracy.")

      Software is not a physical commodity. It should be priced on ability to pay. A poor rice farmer's son (with a computer) in China bight be able to pay $1 for your software. If rich American company fixes the price at 10Grand, you get nothing. This would help to maximize profits... (except that you lose a lot of privacy by proving your ability to pay)

    34. Re:3D Artists? by underpaidISPtech · · Score: 1

      Pardon me, you are correct. It was the C-key I was thinking of.

    35. Re:3D Artists? by donglekey · · Score: 1

      This is a unspoken truth. They don't really want you to pirate their programs, but they do want mindshare, and this is a good way to get it. Adobe and Discreet and I am sure Alias|Wavefront know this.

    36. Re:3D Artists? by donglekey · · Score: 1

      Not quite. BMRT was used as a backend to run raytracing functions for the shots that required it, but Photorealistic Renderman was the workhorse and rendered the vast majority of what you see. Its cost is $5000 from pixar. BMRT is also just a renderer. Blender is free but is not worth investing the time to learn, it just isn't very powerful at all, and if anything will discourage someone getting into 3D.

  4. You are talking about affordable ... by OeLeWaPpErKe · · Score: 4, Funny

    You probably haven't checked the price of those 3d tools lately ... the only one in my pricerange is povray ...

    We're not gonna copy those tools illegaly now are we ? ;-)

    And btw, 3D studio 4 (the dos version) has a lot of possibilities and renders nearly real-time on an athlon 700 ... ;-)

    1. Re:You are talking about affordable ... by Anonymous Coward · · Score: 0

      www.blender.nl

      noughsaid!

    2. Re:You are talking about affordable ... by Anonymous Coward · · Score: 0

      Uh, any rendering package will render in realtime if you keep the detail level low enough, and have enough system resources.

    3. Re:You are talking about affordable ... by Anonymous Coward · · Score: 0

      Take a look at Blender (www.blender.nl) for a nice, free modeling and rendering program. It looks quite powerful to me and several books are available to help you learn it. Like all 3D modeling programs, it has a steep learning curve but produces some stunning results.

  5. Forget the MP chipset... by (H)elix1 · · Score: 3, Informative

    Life is about to get real interesting. The MPX chipsets - dual socket A support are rumored to hit the channel this week. While the tyan board had got a lot of positive press, I am really looking forward to having options from Abit, Asus, and a few others.

    The original MP board needed a special power supply (due to the vid card specs) - but sounds like all the new boards will use a standard ATX PS. More important, there is a real good chance the price for the non-scsi variant might drop from ~200 to something closer to ~180 or 150 (hoping here...)

    I know I have everything but the board, cpus, and heat sinks orded and waiting. Lets go!

    1. Re:Forget the MP chipset... by Anonymous Coward · · Score: 1, Informative

      I'm running on the new Tyan board, which has been rock-solid and does not require a special power supply like the earlier server style tyan board does. However, Asys and Abit boards will no doubt be more tweakable for the overclockers out there... I'm going to be keeping a close eye on the new releases too, for a new home system in the next year or so.

    2. Re:Forget the MP chipset... by _UnderTow_ · · Score: 2

      You can get find the Thunder K7 for $205, it has integrated SCSI controller, 2 3com 10/100 NIC's and other onboard stuff (sound and crappy video). The ONLY thing that sucks about this board is that it needs a special power supply. That is the only thing that prevents me from buying it right now.

      These 760MPX boards will have to cost less than or equal to $150 to be worth it losing the extras the Thunder K7 has.

    3. Re:Forget the MP chipset... by (H)elix1 · · Score: 1

      Tempting, but I have 4x256M sticks of non ecc DDR ram, a 400W ATX sparkle ps, and a 29160 SCSI controller already. Damn, that got cheap in a hurry - I think the SCSI controller was $200 last year alone!

      I was sure you were linking to the new Tyan, which did not have the SCSI.... I was wrong! As a side note, I heard you can hack a PS to work on those - you just will not get 110V(?) to the video card - not that I can think of any (gaming) cards that need it.

      I'm counting on a $150 price point myself... but I expect there to be some demand when they launch.

    4. Re:Forget the MP chipset... by pozzy1 · · Score: 3, Informative

      the board you talk about is the thunder not the tiger. The thunder board goes for $342 the cheapest you can find on pricewatch. The tiger loses the intergrated video,scsi, and dual nics. The tiger also uses a standard atx power supply, and goes for $205 on pricewatch.

      --
      http://www.wickedtoast.com
    5. Re:Forget the MP chipset... by _UnderTow_ · · Score: 1

      I stand corrected, when you follow the links on pricewatch that say "thunder k7" they are actually selling the tiger k7 at that price. Seems borderline dishonest to me.

  6. That's gonna fly really well here by Anonymous Coward · · Score: 0

    Yeah, most people don't use Linux, so I don't see many users gravitating towards Linux. I mean, who are WE to question the collective intelligence of CONSUMERS? ;)

  7. Go figure. by Microlith · · Score: 5, Insightful

    Out of all of the 3D Animation packages they got their hands on, they forgot 2 of the most important ones out there.

    Softimage|3D and Softimage|XSI.

    Those two give Lightwave, Maya, and 3D Studio MAX a run for their money, considering they're the modeling environment used by most all major CG Effects studios out there (coupled with either Mental Ray or RenderMan).

    1. Re:Go figure. by Quarters · · Score: 4, Informative

      SoftImage took too long to rev from 3D to XSI. Then, when XSI finally arrived it had a very non-standard and unintuitive interface. Couple that with the fact that there was no polygonal modeller in XSI (they included a free copy of SI:3D with every XSI purchase so you could have polygonal tools) and you get a recipe for disaster.

      SoftI was good at one point. It's been passed by both Maya and Max these days. SI has a lot of work to do to catch up.

    2. Re:Go figure. by rgarcia · · Score: 1

      I agree Softimage data was woefully missing.
      To those that have claimed Softimage is no longer of any use, I just finished watching that "Making of Phantom Menace" (cant remember the actual name) and saw Softimage being used all over the place; specifically, the pod race sequence.
      Maya was also used for other sequences including the pod race (the Maya installer has some SWTPM shots). They use certain apps for certain shots, depending on the effect desired/capacity of the app.
      Ive also seen Softimage being used in a number of more recent pictures, so I doubt it has been "replaced" yet.

      --

      I couldn't fail to disagree with you less.

    3. Re:Go figure. by Legion303 · · Score: 2
      Softimage or Maya? Because according to AliasWavefront, Lucas used Maya for at least the pod race scene, if not the entire production.

      -Legion

    4. Re:Go figure. by Legion303 · · Score: 2
      Err, nevermind. I just realized I missed your entire sentence about Maya.

      Coffee, stat!

      -Legion

  8. Bad Title by BigumD · · Score: 2

    Yikes. You might want to consider changing the title of that story. I jumped all over this story when I thought it was about poor-skilled 3d artists ;)

    --
    --The space between my ears was intentionally left blank--
    1. Re:Bad Title by Anonymous Coward · · Score: 0

      no, it's a good title.

      "Workstations For Piss-Poor 3D-artists"

      is the title you were thinking of

  9. I can make one cheaper. by glowingspleen · · Score: 2, Troll

    Man, that's nothing. A really good 3D Modeller can make a cheap PC using nothing more than $20 worth of clay and a few chisels.

    The best part? You can usually find free Cyrix chips in most PC Repair trash bins.

    1. Re:I can make one cheaper. by Quizme2000 · · Score: 2

      poor 3-D artist

      isn't that bit overboard? Poor people can't afford food, clothing or acceptable shelter. Times have been tough on the creative community with must grant money coming from tourism taxes. I don't think having a computer that can display 68 fps in Unreal while ripping and playing MP3's is not going to help. I know I may be on the verge of troll here but I got 50 karama to burn. Anyone have good ideas on helping our chroniclly out of work artist?

      --
      "Get them before they get....
  10. Animation Master?!? by MrAl · · Score: 2, Informative

    Where's Hash's Animation Master? This is an app that was written to be "3d for the masses" yet I don't see it highlighted in the article.

    For shame - how could you look at animation for the low-end and not include A:M?

  11. Blender? by Anonymous Coward · · Score: 0

    What about blender? http://www.blender3d.com/

  12. "workstations for poor 3d artists" by Anonymous Coward · · Score: 1, Insightful

    Isn't the "poor" superfluous? Everyone I've ever met who fancies themself a 3D artist has been dirt-poor.

    1. Re:"workstations for poor 3d artists" by radiojock · · Score: 1

      I would go with the new sun blade1000, 1. it costs 1000.00 2. it's 64bit ( umm hello world amd and intel are both 32bit ..) Or you could go to ebay and find a nice used SGI(under 500.00 ) . I'm sorry , but intel and amd put together don't have the power of a sun or a SGI . Plus most apps that run on linux, can be compiled to run on IRIX or Solaris

  13. God, I miss the Amiga...... by Anonymous Coward · · Score: 0

    Just think five years later and the Windoz PC still has not the Graphics and Animation or the comunity the Amiga had....

    One solution would be a few Linux machines networked together for a POVray rendering farm.

    Blender would also be a good pick for low cost 3D software package.

    Nexusone

  14. Re:Consider all of your options by Anonymous Coward · · Score: 0

    You're just bitter that you paid twice what you should have for a CPU, and all you have to show for it is an "Intel inside" sticker

  15. In the words of Monty Burns... by ackthpt · · Score: 0, Offtopic
    Ehh-xcellent.

    I'm putting together my list for a 3D workstation/renderer and occasional game playing (but not the Quake variety, think Scorch15 or whatever that really cool EGA risk-type game was years ago (if anyone know what this was and where to find it I'd be in your debt, maybe even order you a pizza delivery if you find the right one))

    Leaning toward Athlon MP, 1 processor at first, then add second later. Primary OS will be some flavor of Linux. Shopping list will include:

    SCSI drives, CD burner

    DVD burner (when prices gets down there)

    Pile o' memory

    19" monitor

    Gyro mouse (providing there's a linux driver for it, if not looking for another wireless mouse)

    Decent video card, not necessarily the Game type, but professional graphics quality

    Powersupply, case, keyboard, etc.

    --

    A feeling of having made the same mistake before: Deja Foobar
    1. Re:In the words of Monty Burns... by Microlith · · Score: 1

      You might as well get a hefty gaming card, because all the professional cards cost $2k and up, and can usually only be bought inside a machine.

      I know that some of the best 3D cards out there can do all of OpenGL in hardware (still doesn't look as good as the rendered product), but they require:

      Their own power supply, like the later Voodoo 5s.

      A special cooling system, because the chips, ram, and system get quite hot.

      A seperate bus, usually AGP Pro AND a PCI slot.

      Special mounting supports, because the card is abnormally long and wide.

      I believe 3D Labs snatched up Intergraph's Wildcat line of cards, which IIRC are the best ones out there. But unless you're willing to fork out the cash, a GeForce 3 Ti500 would PROBABLY give you what you need, since it's polygon handling abilities are inline with the best of the pro market (though it only does a small part of opengl in hardware, and has a fraction of the ram).

    2. Re:In the words of Monty Burns... by ackthpt · · Score: 2
      You might as well get a hefty gaming card, because all the professional cards cost $2k and up, and can usually only be bought inside a machine.

      My observation as well. I can shave expenses on the workstation, but the OpenGL cards are murder on the pocketbook, equalling the cost of all other hardware.

      But unless you're willing to fork out the cash, a GeForce 3 Ti500 would PROBABLY give you what you need, since it's polygon handling abilities are inline with the best of the pro market (though it only does a small part of opengl in hardware, and has a fraction of the ram).

      This was why I paid keen attention to this article from last week.

      Rich in imagination, poor of pocketbook, particularly this time of year.

      --

      A feeling of having made the same mistake before: Deja Foobar
  16. Re:Consider all of your options by doctor_oktagon · · Score: 4, Interesting

    Considering the parent to this post was marked "intersting", I think "paranoid" would be a more accurate description.

    If you are blinkered enough to follow the mighty chipzilla instead of AMD in 2001 for desktop performance then you need to smell the coffee or at least try a fair comparison.

    Yes, your P4-optomised build of the kernel will scream, but when I go out and buy 3d tools to run on top of a micro$haft operating system I can't just go recompiling the application to fit the specific hardware it's running on, and that usually means it's much faster on an Athlon by default.

    And Athlon-based systems should be *much* cheaper than their Intel counterparts ... if not then your PC manufacturers are shafting you.

    The sooner people start realising the desktop processor market is about more than Intel then the sooner people may be ready to consider more than one desktop operating system ... it's the same FUD that holds people back.

  17. Haha...funny man makes me laugh by NickFusion · · Score: 0, Offtopic

    What you say is true, if you happen to have a work visa good for the early 1990s.

    --
    What were you expecting?
  18. Re:Consider all of your options by Ziviyr · · Score: 1

    In fact, having rebuilt my kernel with the new Intel compiler, the P4 just screams and leaves the Athlon in the dust.

    I may be completely wrong here, but I'm under the impression that the kernel should only be using a very tiny fraction of the CPU. Meaning that most speed gains you get by recompiling it would be quite negligible, and not the 3x speed gains you suggest. :-)

    (in any case, what sort of bleeep CPU grinds to a halt like that just because it had normally compiled code running through it?)

    --

    Someone set us up the bomb, so shine we are!
  19. cheap software --. by jdog44 · · Score: 1

    linux, windows, macOSX:
    user blender:
    http://www.blender.nl/

    My personal choice for MAC:
    pixels3D
    http://www.pixels.net

    lots of possibilities.

    jdog

    --
    viral games, contageous fun. http://www.DaddySculpin.com
  20. Dual Athlon XP? by willmc · · Score: 2, Insightful

    Hmm, maybe I just fell comatose for the press release, but as far as I know there are no dual Athlon XP boards out there. From what I understood, that was the whole point of the Athlon MP: multi-processing capabilities.

    1. Re:Dual Athlon XP? by Anonymous Coward · · Score: 0

      The only difference between MP and XP cpus are AMD's smp certification for the MPs. The XPs work perfectlly fine in smp configuration.

      I got bored a few weeks ago and wrote my own cpuid program to confirm this.

    2. Re:Dual Athlon XP? by Emil+Brink · · Score: 2

      Right, there's no such thing as a "dual Athlon XP board", because there is no need. The XP seems to work just fine in a dual configuration using a board designed for the MP, although it is (as the article at Ace's pointed out) not certified or recommended by AMD in any way. They think you should use the MP for duals, since it's actually guaranteed to work. I'm not sure if running an XP on a dual board requires modifications to the CPU (like the "unlocking" needed before it can be overclocked), though. Anyone?

      --
      main(O){10<putchar(4^--O?77-(15&5128 >>4*O):10)&&main(2+O);}
    3. Re:Dual Athlon XP? by Kryptonomic · · Score: 1
      I have a Tyan Tiger MP board with two 1.46 GHz Athlon XPs on it.

      The difference between XP and MP is that AMD guarantees that the MP versions will do SMP. If you install dual XPs you're doing it on your own. However, I've never had any problems with my setup and apparently very people do since the shop where I bought the board and CPUs builds, sells and guarantees working dual-XP versions (unless you specifically request an MP configuration).

    4. Re:Dual Athlon XP? by Anonymous Coward · · Score: 0

      I believe the Althon XP is nearly identical to the Athlon MP, except the MP goes through more rigorous testing to ensure multiprocessor comaptibility, so it costs more. I am personally running a VERY stable Tyan Tiger MP mobo (about $220) with a single Athlon XP 1600+ in it. I figure I'll upgrade to dual when I actually need it (system is hella fast already). Maybe when I try to upgrade I'll be unpleasantly surprised by some sort of XP dual-CPU compatibility issue, but I've read posts from others who have replaced the MP with the XP just fine in dual-proc CPU setups. Just gotta make sure you're buying *registered* DDR SDRAM for this mobo...it requires it.

    5. Re:Dual Athlon XP? by Anonymous Coward · · Score: 1, Interesting

      No mod is reqquired.

      There is literally NO difference between an MP and an XP of the same model number (ie 1800+ ect) other than the model string returned by the cpu.

      Also since the model strings are programable by the bios, the bios on a single cpu athlon board programs the cpu to return Athlon XP as its model string, regardless of weather the cpu is an MP or an XP.

      Conversly, the tyan duely board, programs the cpus to return Athlon MP as the model string, regardless of the cpus being stamped MP or XP on the outside.

    6. Re:Dual Athlon XP? by RelliK · · Score: 2

      Uhhm, XP and MP are exactly the same chip! Romour has it that in the future AMD will cripple XPs so that they no longer work in dual-CPU configuration. So far it's just a rumour.

      --
      ___
      If you think big enough, you'll never have to do it.
    7. Re:Dual Athlon XP? by Emil+Brink · · Score: 1

      Thanks, that's very interesting. I read most reviews of SMP boards I've seen, but noone has mentioned these deep details. Again, thanks a lot.

      --
      main(O){10<putchar(4^--O?77-(15&5128 >>4*O):10)&&main(2+O);}
  21. Re:Consider all of your options by n3r0.m4dski11z · · Score: 0

    hmm i dont know if i 100 percent agree. The article i think was more talkign abotu dual processor systems. i recently upgraded from my p4 1.4 to a dual athlon mp 1600 and i can say that gddamn win2k boots, runs and shutsdown faster than anything i have ever seen. sisoft sandra (which i dont particularly trust but needed somethign to test performance) ranks my configuration close to that of quad processor xeon 2ghz and about 1/3 the mflops of a 8 processor 2ghz xeon rig. yes this is probably more power than i need for playign wolfienstien and such but its really nice to know i have a system that will be powerful for at least another year, unless i loose a processor fan and my pc melts ;)

    incedently, i have 16 fans and they keep it cool down to about 45*c no load. Dont skimp on fans with these athlons!

    oh but on the issue of stability, i would have to say that the p4 just crashed differently. i think they are both very stable with win2k. Tyan however could have included a temp monitoring program in the os but noooo because they are cheap bitches and dont answer my calls or email.

    --
    -
  22. Perhaps I missed it. by DAldredge · · Score: 1

    But I don't think the Intel compiler can compile the (linux?) kernel yet... I know intel has announced support for the GCC extentions the kernel uses but I don't think they have shipped that version yet......

  23. Don't buy an AMD chipset if you will use 3D! by Anonymous Coward · · Score: 0

    AMD 760 northbridges have serious AGP bugs and will lock up when running Quake3 and probably
    most 3D programs. Check Dave Miller's (of SPARC/Linux fame) posts on Linux kernel.

    I have a Via KT266A board and Linux runs okay on it but Via chipsets are historically full of minor problems (disk corruption w/ DMA enabled, SB Live problems, USB problems with default USB Linux driver (use JE driver)) etc.

    AMD CPUs are a better value (and faster usually) than Intel CPUs but the chipset support for AMD CPUs still doesn't match the rock solid stability of intel designed chipsets. Okay, let's forget the Rambus fiasco with the i820...

    1. Re:Don't buy an AMD chipset if you will use 3D! by Anonymous Coward · · Score: 0
      Most blatant troll yet.

      Erm, that who article was about testing 3D software on AMD 760MP systems. 100% stable. No AGP problems at all. I have not read of any other AGP problem. Aww, linux kernel people having problems with it - Microsoft didn't.

  24. 386/486/pentium by Jacek+Poplawski · · Score: 3, Informative

    Povray can work on 386. Blender can work on Pentium. Why could poor artist need (dual) Athlon for modelling? Poor drivers should consider buying Ferrari?
    I love all that clever people who buy Pentium4 becouse they want to learn programming .

    1. Re:386/486/pentium by ackthpt · · Score: 4, Interesting

      My first experience with PoV (and dkbtrace) was on a 25MHz 386. Complex scenes (due to objects, textures, solids and such) could take an entire weekend to render, which now take a few minutes on a 933MHz PIII (at work, but can't be doing that here) I'd run thumbnails, which took 10-15 minutes until I was pretty sure of what I was getting then launch it on Friday evening before heading home, one scene finished about an hour after I got in on Monday morning (had to busy myself shuffling paper or something ;) Yeah, you could do this on a 386/486, but why would you want to, when people are throwing away Pentium 133 machines?

      --

      A feeling of having made the same mistake before: Deja Foobar
    2. Re:386/486/pentium by autocracy · · Score: 2

      Hey, compiling:
      #include
      void main ()
      cout "Hello World!"
      return 0;
      Can take a hell of a long time!

      --
      SIG: HUP
    3. Re:386/486/pentium by nexthec · · Score: 1

      because time is money, if your an artist or a CEO, the less time you wait, the more money you can(theoreticaly) make. Now this might not be appropriate for you, dont desparage other people who choose to spend their money on their source of revenue. (I wonder if pixar said, well we can do Monsters INC on a bunch of 386's, it will just take 12 years to render......dont screw up a scene!)

    4. Re:386/486/pentium by Anonymous Coward · · Score: 0

      If you head over to povray.org, you will indeed find that some very poor artists use povray:). (And a few good ones)

    5. Re:386/486/pentium by ericski · · Score: 1

      I feel the flames....

      I read an "article" about a guy who built a beowulf cluster to run the PVM version of povray. http://www.cris.com/~rjbono/html/pondermatic.html

      Now then, one really good P3/P4/Athalon would kick a cheap cluster's butt, if one could find _really_ cheap Pentiums (as in free) one could buy the basic networking hardware and have a cheap render farm.

    6. Re:386/486/pentium by digitalhermit · · Score: 2
      I do a lot on POVRay rendering and though I won't be getting a dual Athlon anytime soon, my next box will be an Athlon mainly because the price is almost $250 cheaper than an equivalent P4 machine. I don't agree with your sentiment though:


      Do you remember the scene in "Crossroads" where the kid is trying to buy a guitar? He chooses a beat-up old model instead of a newer, fancier model because he feels that it somehow legitimizes the music. I see the same thing happening today -- a few of my acquaintances insist on using old, near-obsolete equipment because they feel that the art is somehow "better" if done on a shoestring budget...


      As you said, POVRay can run on a 386. For anything but thumbnails, however, be prepared to wait hours or days for a render. Forget about doing any animation. On a 1.2GhZ Athlon, some of my simplest animations can take a day to complete. Sure, I have a stable of older machines, and I do occasionally "distribute" the processing over several machines, but it's much more efficient to have a fast single machine than mess with clustering.


      Some notes I put together are
      here .


      My "distributed" clustering is actually editing the pov .ini file so that each machine does a portion of the render. I've gotten their relative speeds accurate enough that when my script pushes them out to each box, they all finish at about the same time.

    7. Re:386/486/pentium by Anonymous Coward · · Score: 0

      Jesus fucking ass that is a slick troll, well played, well played. Of course, you could just not know what you are talking about, but no one is that clueless, or are they?

    8. Re:386/486/pentium by Anonymous Coward · · Score: 0

      No Shit!

      On a PII-400 using g++-3.0.2, it takes 4.3 seconds to compile "Hello World!."

      And that's after running it twice to make sure everything is in memory.

      Re-fucking-dickulous.

    9. Re:386/486/pentium by Explo · · Score: 1

      My first experience with PoV (and dkbtrace) was on a 25MHz 386.


      Ahh, sweet memories. I tried dkbtrace first time on an Amiga 500, which certainly is closer to 286 in CPU power than an 386. I remember how I saw an 50MHz 68030 board - accelerated machine rendering with it and drooled like hell for the unbelieveable speed... Of course all that is quite slow compared to first P133, K6-2 and now to TB 1200, but the memory still persists - it definitely did a lot better things than stuff like Sculpt 3D ;)

      --
      Everyone who makes generalizations should be shot.
  25. FUD alert by ergo98 · · Score: 5, Insightful

    I'm not sure about you guys, but I noticed a really subtle pro-AMD bias in this article. For instance, the banner ad on the top of the page was for the new Athlon XPs and linked to AMD's page. And the author gave Intel a few token references, and then completely ignored them in the benchmarks.

    The author performed benchmarks in a number of major 3D applications, and in all the AMD chips absolutely rocked: If you have a problem with the methodology, or feel that it isn't telling the whole story, then post your own site (that's the beauty of the net). I think it's fairly obvious that putting an ad for a Xeon chip on an article where it was pummeled probably doesn't make an awful lot of sense.

    Well, as a very satisfied Pentium 4 owner and a somewhat satisfied Athlon owner, I can tell you that if you're serious about getting work done (not just overclocking your Unreal box), you'd be best off going with a P4

    Let me get this straight: You refute an article that is packed full of actual metrics by saying that it's biased, and then you say that people should get a Pentium 4 if they're not going to "overclock their unreal box" (again an absolutely absurd supposition given that we're talking about an article where the AMD trounced the Intel chips in something much more serious than "overclocking their unreal box").

    My Athlon had some heat and manufacturing issues (this is my second chip because the first one was DOA), and really isn't any faster in the real world than my P4.

    The absolute definition of FUD. "Uh, sure the AMDs are faster, but they have heat and manufacturing issues!". Whatever. Metrics are all that matter, and the metrics in the industry say that the power consumption of upper end Intel's and AMDs are very similar (hence similar heat), and that major manufacturers have roughly equal DOA rates with both chips. The metrics also say time and time again that the "real world performance" of the AMDs are often faster than the Intels.

    In fact, having rebuilt my kernel with the new Intel compiler, the P4 just screams and leaves the Athlon in the dust.

    I see. Again please tell us when you've put up a site and posted some benchmarks with your platform and methodologies, because as it sits it sure sounds like a bunch of bullshit.

    I'm going to shoot in the dark here and make a wild guess: You ran out and bought yourself a fancy new Pentium 4, spending top dollar to be the top dog in the tech arena (of course not doing any research), but now that you have your new purchase you're a little more sensitive whenever you see performance benchmarks, and everytime you see another review that shows the Athlon dominating it just burns at you, so here you are with your "real world" experience. Bullshit. I highly doubt you have an Athlon whatsoever.

    I am not biased whatsoever, and if Intel comes out with something that is competitive with the XPs at a similar price then damnit, I'll be there. But I owe nothing to Intel, nor do I owe anything to AMD, so I lack "brand loyalty" and simply go for what is proven the best at the best $. If only more consumers were that way.

    1. Re:FUD alert by RainbowSix · · Score: 2

      My Athlon had some heat and manufacturing issues (this is my second chip because the first one was DOA), and really isn't any faster in the real world than my P4.

      That's crap. P4s produce more heat than Athlons any day.

      Here's the P4 max power chart. 1.3gigs put out almost 70watts
      66.68 W (1.3 GHz 0.18 m PGA423 @ 1.70 V)
      71.05 W (1.4 GHz 0.18 m PGA423 @ 1.70 V)
      75.25 W (1.5 GHz 0.18 m PGA423 @ 1.70 V)
      69.65 W (1.3 GHz 0.18 m PGA423 @ 1.75 V)
      73.85 W (1.4 GHz 0.18 m PGA423 @ 1.75 V)
      78.75 W (1.5 GHz 0.18 m PGA423 @ 1.75 V)
      83.48 W (1.6 GHz 0.18 m PGA423 @ 1.75 V)
      87.85 W (1.7 GHz 0.18 m PGA423 @ 1.75 V)
      88.55 W (1.8 GHz 0.18 m PGA423 @ 1.75 V)
      92.23 W (1.9 GHz 0.18 m PGA423 @ 1.75 V)
      96.25 W (2.0 GHz 0.18 m PGA423 @ 1.75 V)
      76.13 W (1.5 GHz 0.18 m PGA478 @ 1.75 V)
      80.33 W (1.6 GHz 0.18 m PGA478 @ 1.75 V)
      84.18 W (1.7 GHz 0.18 m PGA478 @ 1.75 V)
      88.20 W (1.8 GHz 0.18 m PGA478 @ 1.75 V)
      96.60 W (1.9 GHz 0.18 m PGA478 @ 1.75 V)
      100.45 W (2.0 GHz 0.18 m PGA478 @ 1.75 V)
      70.89 W (1.4 GHz 0.18 m PGA603 @ 1.70 V)
      75.14 W (1.5 GHz 0.18 m PGA603 @ 1.70 V)
      83.98 W (1.7 GHz 0.18 m PGA603 @ 1.70 V)
      97.24 W (2.0 GHz 0.18 m PGA603 @ 1.70 V)

      The Thunderbirds of course were AMD's hottest processors, and here is their chart:
      1000 MHz TB: 54 W
      1100 MHz TB: 60 W
      1100 MHz TB: 63 W
      1200 MHz TB: 66 W
      1300 MHz TB: 68 W
      1333 MHz TB: 70 W
      1400 MHz TB: 72 W

      Oh look. The 1.4gig Tbird produces less heat than the 1.4 gig P4, and of course schools the hell out of it.

      Heat is a non issue in chip performance anyway. People just use it as an excuse to say something is better.

      All data from www.sandpile.org

      Manufacturing issues are irrelevant too. You have a sample size too small to be able to say that AMD chips have manufacturing issues based on one DOA. It could just as easily have been the Intel chip that was bad.

      --
      --------
      It's OK to be social, just don't tell anyone about it.
    2. Re:FUD alert by radiojock · · Score: 1

      Do remember this: Numbers Never Lie, Liars always use numbers. For those of you who are battling FOR intel OR FOR AMD think about this... Most web browsers will run on a P100. Obviously both groups have been lead around by numbers that are only realistic in a lab( or in tomshardware, his living room)Don't buy something because the numbers look good, buy it because the performance meets or exceeds your needs. I'm very happy with my almost 10 year old SGI's ( indigo2 ,indy ,onyx) and even more happy with my new ones O2+ Octane2 , Origin 200. My X86 box is almost 2 years old(733p3) They fit me fine . So don't bicker about who has a faster machine playing quake3.

    3. Re:FUD alert by ergo98 · · Score: 1

      Most web browsers will run on a P100. Obviously both groups have been lead around by numbers that are only realistic in a lab( or in tomshardware, his living room)Don't buy something because the numbers look good, buy it because the performance meets or exceeds your needs.

      And the biggest liars of all try wave it all away with a silly quip. I trust numbers that are verifiable and reproducible far more than I trust someone giving their take on what is "enough".

      I'm very happy with my almost 10 year old SGI's ( indigo2 ,indy ,onyx) and even more happy with my new ones O2+ Octane2 , Origin 200. My X86 box is almost 2 years old(733p3) They fit me fine . So don't bicker about who has a faster machine playing quake3.

      This makes no sense. The point of this whole discussion is comparing the two platforms for someone who is looking at buying a new machine for 3D rendering. In this field you'll notice that the images rendered per HOUR on a Dual Athlon 1800+ is a mere 40.4 images (a minute and a half per frame), and you're saying that people don't need the power? If I were into 3D animation I'd dream of having a machine that rendered 60 frames per second, not a frame every minute and a half, yet the reality is that that's the best of the best without really going out there. I don't recall anyone mentioning Quake 3.

      However, since you brought it up in your quest to claim that there's ample processor power in your 2-year old PC: My "play" machine is a Pentium 3 833 with 512MB of RAM and a GeForce2 MX400: On the game Operations Flashpoint I get about 10 frame per second in any forested area, and it drops to a crawl in heavy battles (and I run at lower detail levels as a matter of necessity). Recently I thought I'd see what Falcon 4 was up to so I installed it again (I bought it in 1998 to put it into perspective), installed the 1.08 patch and the Superpak patch : In any sort of medium battle there are second long stutters frequently. Processor power isn't even REMOTELY what it can be, and just because you feel that you're adequately served doesn't say anything for other people.

  26. I'm serious by nomadic · · Score: 3, Funny

    When I first read "workstations for poor 3-d artists" I thought great, finally a computer that recognizes my artistic shortcomings...

  27. Re:cheap to say the least by ergo98 · · Score: 1

    This is absolutely ridiculous. Go outside and start up your car and then pull the plug in the radiator and see what happens after a while: I think you'll be unpleasantly surprized. Actually, get on the highway and cut the fluid to your brakes and see what happens then. Boy are you in for a treat! Go down and stick peanut butter in your DVD player and see if it automatically cleans itself. Throw a lot of nuts and bolts into your washer machine and see how it survives.

    The hilarious thing is that Intel chips "caught fire" if the heatsink was taken off until very recently (since the 486), when they had to put such protection as the 1 lb heatsinks had a high likelihood of falling off, but now to the FUDmeisters this is a MAJOR issue: "EGADS! WHAT IF THE HEATSINK FALLS OFF!". Of course to anyone who has actually tried taking a heatsink off, you know that the probability of that on most systems is about as likely as expecting the system to withstand being driven over by a dump truck.

  28. Sources of DIY 3D software by ackthpt · · Score: 2

    You'd do well to check out Comp.graphics.rendering.raytracing Look in the FAQ for more info on cheep or free tools.

    --

    A feeling of having made the same mistake before: Deja Foobar
  29. SGI by Anonymous Coward · · Score: 0

    Spend a few hundred on a Indigo2 R10000, I got mine for about 500 bucks and a 21" Fixed frequency monitor for it for 150 bucks. and it does a pretty good job on graphics.

  30. 'Poor' graphic artists by Anonymous Coward · · Score: 1, Funny

    Shouldn't they be more concerned with becoming 'Good' graphic artists instead of advertising the fact that they are 'Poor' graphic artists?

  31. My advice... SMP NOT wirth it! by Andreas(R) · · Score: 0

    In my opinion, if you get a cheap dual CPU system just because it has two CPU's, then it's not worth it. Other aspects are far more important than having two CPU's. CPU cache is extremely important with SMP, because cache its used to coordinate operations between the CPUs. That's why cheap dual-Celeron systems perform so poorly.
    SMP with two AthlonMps is prabably the best value system, (at least according to the linked article). The AthlonMP has a lot of cache, and doesn't cost that much. But IMHO a single AthlonXP would probably would be even better, because then you could afford more Mhz and RAM (which is what you want). Most also overclock easily :)

    Commercial software packages (3dstudio etc) would not be of much use of a very cheap system because of the harsh requirements. There are lots of excellent free software packages that do the job just as good. Blender and Moonlight3d are free, and they run on Linux! (Blender runs on almost anthing Python runs on).

    My experience with running Moonlight 3d in Linux is that there is not much performance difference with SMP. There is simply too much overhead when coordinating two CPUs, so it's a waste of money.

  32. Re:rarh by PogiTalonX · · Score: 0

    Just dandy! How about yourself?

  33. That's a Dual CPU Test? by schmaltz · · Score: 3, Insightful

    I dunno, but decoding an MP3 while playing Unreal isn't exactly a punishing task for two 1.2GHz CPUs, and it certainly isn't one that offers numbers you can use to compare to other mobos.

    I keep an elderly PCI Pentium 100 box around as router and to play MP3s -top sez mpg123 usually has less than 10% of the CPU at all times.

    In fact, there's nothing in either Slashdot's article or Ace's that really helps poor 3D artists. This is what's keeping Slashdot's editors so busy, eh?

    What's up with that?

    --
    Big Daddy, Johnny, Burp, Aunt Zelda, Scott, Slurp, Big Momma ... where's Siggy?
    1. Re:That's a Dual CPU Test? by autocracy · · Score: 2

      And run system services. Anyhow, encoding Divx and playing Divx at the same time would be a very nice use of this. Or encoding while gaming, or gaming, or anything that sucks CPU power as much as it can.

      --
      SIG: HUP
    2. Re:That's a Dual CPU Test? by Anonymous Coward · · Score: 0

      Decoding an MP3 while playing Unreal isn't a punishing task for a single 1.2 GHz CPU. I often play this way when I want some better music to frag by and the drop in framerate is very small (like 70fps vs 75 fps, not noticeable to my eyes at least).

  34. Free & Low Cost 3d Tools... by Patoski · · Score: 3, Informative

    Choices are getting slightly better with some free and/or inexpensive modeling tools.

    The top of my list has to be Blender Creator which is a free (as in beer but not speech) and sports a very impressive features list.

    OpenGL Renderer
    Standard Polygon Primitive modeling (w/lattices etc)
    Bez Curves
    Nurbs
    Multi texturing (up to 16 per object)
    Texture UV Mapping
    Environment Mapping
    Bump Mapping
    Spec Mapping
    Catmull Clark Surfaces for nicely subdivding meshes
    Bones and Armature system for character animation
    Particle Effects
    Global Illumination with radiosity capabilities
    Super fast renderer
    Very very low system requirements and compact size
    Python Plugin Interface for extending Blender
    Large and enthusiastic user base eager to answer questions
    ...and lots of other stuff I'm forgetting


    speed bumps for Blender are as follows:

    Absolutely bizarre (but incredibly efficient once you learn it) user interface
    Limited import and export capabilities (import/export of DXF and VRML) although I hear that improving this area is their 'top priority' to fix


    So if after trying a few of the tutorials you decide you like Blender do yourself a favor and pick up the Official Blender Guide. Chances are your local "mega mart type book store" has a copy and you'll save yourself tons of aggravation and time.

    Course if you're just into mods for quake type games etc then you should try Milkshape ($20 last time I checked) but its windows only and I didn't particularly like the interface. One the bright side it can import/export just about any kind of format you can come up with.

    Discreet has some freebie as well called Gmax which I've never tried mostly cos I despise 3DS' UI. Its supposedly a character designer / level editor for the mod community to play around with.

    --
    G. Washington on Government "it is force. Like fire, it is a dangerous servant and a fearful master."
  35. Do you plan on doing much 3d design? by Wakko+Warner · · Score: 1

    I ask because Linux is a very bad choice, if that's what you're planning on using. How many professional 3D packages are available for Linux? Besides PovRay and Blender?

    --
    "Remember when the U.S. had a drug problem, and then we declared a War On Drugs, and now you can't buy drugs anymore?"
    1. Re:Do you plan on doing much 3d design? by Anonymous Coward · · Score: 0

      Houdini and Maya 3.0 have both been ported to Linux. Houdini is $17,000 and the Unlimited version of Maya 3.0 is $16,000. The cheapest version of Maya is around $4,000.

      Not sure if any other major 3d apps have been ported or not.

    2. Re:Do you plan on doing much 3d design? by ackthpt · · Score: 1

      Once I've bought the hardware, what's free or low cost is what I'll be running. PoV, Blender, Gimp, etc. I do plan to do some coding to fill the gap between what I can get and what I'll need. Choice of Linux is three-fold: 1) Small, fast kernel, low overhead O/S 2) Program in c (which is included in Linux distros I have) rather than have to buy language compiler for Windows 3) Since I plan to do this for fun, it fits my business model.

      --

      A feeling of having made the same mistake before: Deja Foobar
    3. Re:Do you plan on doing much 3d design? by ackthpt · · Score: 1
      Still a bit. Maybe if I do something notable and get some sponsorship or other funding I might look into a high end package, for now I'd like to get back to some of the artwork I did back in the early 90's.

      If I'm going to move up to Maya, the first money I'll spend toward it is taking a class in using it. No point dropping that kind of loot and trying to learn how to use it by reading the manual.

      --

      A feeling of having made the same mistake before: Deja Foobar
    4. Re:Do you plan on doing much 3d design? by Thagg · · Score: 2

      Wakko Warner sez:

      I ask because Linux is a very bad choice, if that's what you're planning on using. How many professional 3D packages are available for Linux?

      The two most important high-end 3D packages are Maya and Houdini. Both are available, shipping now, in complete supported implementations, under Linux.

      Every single high-end visual effects and animation facility is using Linux for render farms, and almost all of them are pushing it very strongly on the desktop. For example, Pacific Data Images (you know, the people that did Shrek) have completely moved over to Linux and abandoned their previous platforms.

      thad

      --
      I love Mondays. On a Monday, anything is possible.
    5. Re:Do you plan on doing much 3d design? by malducin · · Score: 2

      There is also Photorealistic RenderMan, JIG, the upcoming Softimage XSI. Softimage even showed a beta of XSI running under RedHat during SIGGRAPH 2000. There were rumors that Lightwave might also do a port but I don't know. Realsoft3D is also on Linux.

    6. Re:Do you plan on doing much 3d design? by Anonymous Coward · · Score: 0

      I work in a lot of facilities that use (shake/maya/max/softimage/etc.etc) and increasingly of late the desktop/thin boxes are becoming linux. Today I'm building and testing Shake on linux with gigabit ethernet, that will probably be replacing an aging o2 or win32 box. The users are showing what they want on their desktops, and the companies producing 2d/3d software are listening. SIGGRAPH and to a lesser degree NAB in the last year have been awash with linux ports or promises.

      I ask because Linux is a very bad choice, if that's what you're planning on using.

      May I ask how you have formed this opinion ?

      sam.wiggerz.net

  36. Compilers only got a quick mention by Snowfox · · Score: 4, Interesting
    Visual C++ was the only compiler tested, which is a shame.

    Codewarrior benefits from SMP, as do typical "make -j " project builds under unices.

  37. Re:Consider all of your options by ryanvm · · Score: 2

    You are correct about the CPUs. Historically, AMD has been excellent about acheiving instruction set compatibility with Intel processors.

    However, there is more to a system than the CPU. And chipsets for AMD processors are generally far below Intel chipsets with regard to stability - at least initially.

    My beef with AMD setups is that VIA and SiS and friends generally turn out pretty shitty chipsets. Performance is usually fine, but it can take them several months before their drivers are up to par with Intel's on stability.

    Maybe things have changed recently, but that has been my experience in the last few years.

  38. Re:Consider all of your options by Ardax · · Score: 1

    Maybe you've just never used a well-built AMD system. I've gone through 3 AMD systems now, and the only two times that mine have been unreliable have been: 1. When the memory went south. and 2. When the Heatsink fan died.

    Otherwise they didn't (and still don't) crash unless I do something stupid.

    And perhaps you didn't notice that in the benchmarks where the P4 does show up, it had it's ass handed to it. In terms of actually getting work done, AMD is winning hands down. The P4 SSE-2 optimizations found in some programs only let them catch up. The only places I've seen the P4 be a runaway winner are in Quake3 and some synthetic benchmarks. Everywhere else, AMD wins.

    --
    Pax, Ardax
  39. Programs... by Trillian_Angel · · Score: 2, Interesting

    Well, from a poor starving artist prospective, (and one who has had the terror/(privlidge?) of having to use numerous OS for graphics, the solution is quite simple.
    Use paper. Saves time, saves hassle and pencils are only a buck a piece if you are going for the most expensive in the market... and Pencils don't need to be upgraded.
    But seriously, I use a gig athlon machine with Debian installed, and I use the GIMP for most of my art stuff... and in all honesty, art takes patience... if you're modelling something and your machine is *that* slow, then go ahead, upgrade, but anything above 800 mhz is and 128 meg of ram can handle it... and the more ram the better. Maybe it isn't a processing problem afterall... ram helps too.
    Any athlon would be a expensive paperweight without ram to back it anyway. (And cooling fans.. lots of them)

    --
    -- RJ
    1. Re:Programs... by Anonymous Coward · · Score: 0

      Uhhh, this was really more about 3D than 2D.

  40. Re:Lies and statistics by ergo98 · · Score: 5, Insightful

    Well, these "metrics" you claim to trust so much also indicate that the IBM 75GXP drives have a "normal" failure rate. And we all know the truth about that, don't we?

    You see this really is humorous: You see a Slashdot story with a couple of people saying that their 75GXP failed, and you're sold (obviously just like the AMD issue). I actually HAVE a 75GXP that hasn't failed, and I am prone to believing IBM that the failure rate is normal. Let me put it another way: I know lots of people who are sure that Honda cars are the biggest POS out there because they had a lemon that had 27 faults, but the industry statistics say that they're the exception, not the rule. If there was more than anecdotal evidence (or biased polling) that the IBM drives were unreliable then I would be extremely happy to listen and take action based on it.

    which, by the way, you haven't even tried out

    I remember back in the BBS days asking a sysop to remove a "CPU Speed Up" program that promised to "convert your 386 to a 486/66!". The Sysop refused claiming that lots of people claimed that it really did vastly improve the speed of their systems. It's called the placebo effect, and it's one of the biggest truisms about people: People are extremely unreliable metrics of anything, because most people go into an evaluation with preconceived notions. As such, I'll be a little more trustworthy of site after site after site after site giving methodologies and performance metrics that show the Athlon XP winning. Again when Intel comes out with a cost effective (meaning cost effective all around: Memory, MB, etc.) high performing chip then I'm there, but as it stands there is a clear winner.

  41. Re:karma whore by Anonymous Coward · · Score: 0

    You're an asshole. Why can't you post something funny like the other crapflooders, to brighten the days of the -1 browsing slashbots?

  42. This was a shockingly poor article by Anonymous Coward · · Score: 5, Informative

    It was nothing to do with affordable, cheap 3D workstations. It was about the latest and greatest x86 CPUs - and the latest and greatest, high-end software.

    There are better machines out there - SGI Indigo2s and Octanes with OpenGL (and more!) in the hardware, many decent Macs - all of which are more affordable 2nd hand than the wunderboxen on display here.

    And if you're looking for a career in 3D animation/design, are you going to use some x86 toy, or would experience with what the rest of the industry uses be a bit more helpful in your career?

    A vanishingly small amount of 3D work requires a fast CPU - it's about shoving large amounts of data around. It doesn't matter how many mhz your bus does - it's still a data bus, and it's inherently unsuited to this type of work.

    Look at the Octane's Crossbar. Look at the O2s UMA architecture.

    Apple continue to make the same mistake, and are going to cripple their G5 machines. Lovely fast processor, crap bus to the gfx, memory and disk.

    And I just loved the way this compares the Shake results to a 4 year old Octane. Nice. I notice we don't see any playback information at high resolution - what's the point of fast render speeds if you can't *view* what you've just created?

    Never mind that 4 year old Octane can be bought for a fraction of the price of the systems under discussion.

    This was a truly laughable article that, while demostrating an understanding of consumer x86 toys, showed a clear lack of clue about 3D graphics needs.

    That this article ever showed up on /. is a pretty sad statement about what has become of this once useful and interesting site.

    I'm surprised we haven't see the Linux kiddies moaning about how the tests were run on Windows 2k.

  43. That's not fair! by JMZero · · Score: 2, Funny

    How dare you bring facts into this - even going so far as to suggest others do the same!

    For shame - what's left to argue when everything is "statistics" and "valid reasoning"?

    --
    Let's not stir that bag of worms...
  44. not for workstation, but for render farm by eblow · · Score: 2, Informative

    fast cpu doesnt help it to be a fast workstation, without a pro graphics card, it is still a faster toy for animator.... but it could help rendering..........btw

    --
    ~~~~~~~~~~~~~~~~~~ My VAIO, My Style ~~~~~~~~~~~~~~~~~~
    1. Re:not for workstation, but for render farm by tolldog · · Score: 2

      If the modeling interface was pure OpenGL, I would agree with you.
      Unfortunately most animators work with complex riggings that ease the job they have to do but adds to the work of the CPU. I would say in most cases, the 3D card is not what is slowing down an animator. It is the processor.
      Using Maya as an example, the node system that they use needs a hefty CPU to go in and determine just where all the CVs are. This can cut the frame rate down to under a frame a second if the geometry is to high. If you aren't scrubbing the animation though, the frame rate will go through the roof. Try taking a scene with some complex geometry in some nasty deformation latices. Scrub. Now take the view port and spin arround. You will notice a major difference between the two.
      MHZ will always be needed for highend graphics tools. There is always a trade off done by the animator between geometry seen and realtime animation.

      --
      -I just work here... how am I supposed to know?
  45. Re:Lies and statistics by Hamshrew · · Score: 1

    If the P4 is such a good deal, meet me in this challenge: build a dual-processor P4 that isn't at least $500 more expensive than the dual Athlon. Bare bones dual-processor, the Athlons are a bit over $1000... you'll be paying at least $2000 for the dual P4. I know this, since I've built a number of each.

    --
    - Free tabletop fantasy gaming! Grey Lotus
  46. 3D artists don't need a "number cruncher" by CaseyB · · Score: 3, Informative
    A 3D artist only really needs enough power to run the 3D modelling applications. Now, these are pretty hefty applications in general, but they don't need the multi-cpu high-GHz machines needed for production rendering.

    A single P3, 512M RAM, with a GF2MX is plenty for running MAX or Maya fast enough for people not already employed by a high-end studio. You can model and animate to your heart's content, generating low-res, low-quality proofs as necessary. You don't *need* photorealistic, hi-res, 30fps proofs to get good work done. It's a luxury for the folks at Pixar.

    Don't confuse the needs of an animator with those of final production rendering.

    1. Re:3D artists don't need a "number cruncher" by Anonymous Coward · · Score: 1, Insightful

      > Don't confuse the needs of an animator with those of final production rendering.

      Absolutely - there is no machine fast enough to make big rendering jobs "fast"

      32,64,128 cpu boxes - nope
      Beowulf clusters - well, your are getting there.

      Rendering production quality stuff is slow, Slow, SLOW. Get a bunch of fast machines, and measure speed in days or weeks.

      1cpu vs 2cpu vs 4cpu, 1GHz vs 2Ghz vs (mythical)5 GHz Intel/AMD is not the right order of magnitude for discussing slow rendering vs really slow rendering.

    2. Re:3D artists don't need a "number cruncher" by andybak · · Score: 1

      What a load of tosh... Have you tried modelling at all? Although it was possible to get results on slower machines; the more cpu power the more responsive the tool becomes and the more freedom you have got to throughpoygons around. Also modelling is only part of the job. Once you start lighting and texturing you need to RENDER. Waiting overnight for a preview render is no fun when you just want to know whether your complicated procedural shader or volumetric lighting effect does when it is animating... Good god! I'm gonna post a link to your message on a few 3d forums! Everyone is going to be highly amused to find they don't need high-end systems their 3d work!

    3. Re:3D artists don't need a "number cruncher" by CaseyB · · Score: 2
      Everyone is going to be highly amused to find they don't need high-end systems their 3d work!

      Ah. Also have them inform all the budding artists out there that they can go straight to hell if they don't have $100K on hand for a rackmount SMP renderfarm, because that's the only way to do art, period.

      How's the air up there in your ivory tower?

      This wasn't a "sky's the limit, what's the best hardware you can ever design on" question -- it was about finding budget hardware to get the job done. When you're working out of your basement, you've already conceded that you're not going to get 5 minute production-quality previews.

    4. Re:3D artists don't need a "number cruncher" by donglekey · · Score: 2

      First I will start by saying that you obviously don't know what the fuck you are talking about, and I can't believe that you got moderated up.

      I realize that your newly pirated copy of Maya and 3DS max run great on your quake playin' computer, but if you tried to do anything complex you would know that interactivity is key, especially in animation, especially in complex animation.

      I would love to see a computer generate hi-res, 30 fps proofs of so much as a lambertian shaded sphere.

      Where do you think rendering is done, on another computer? When working, interactivity is key, and stills need to be rendered. Faster computers means more interativity, which means more complex things will happen easier.

      You need to read, and gain some experience before you will be at all qualified. On this subject I can tell you that nothing will ever be enough. Trust me, you will not live to see the day when a computer is overkill for 3D animation.

    5. Re:3D artists don't need a "number cruncher" by donglekey · · Score: 2

      Someone somewhere must have come off as very elitest to you, but don't let that make you look like an idiot. I can build a $500 computer that someone could get started on 3D with. Will they be able to make a movie with it? Hell no, that would require a $100K rackmount SMP renderfarm. The expensive part of 3D for the individual is software. In that case, any program under $2k is not a serious program and is basically a toy. A $2000 - $4000 computer should do great for anyone to work on. I started on a 486 100 Mhz with 40 MB of RAM. You desperatly need balance and experience.

  47. Re:cheap to say the least by Anonymous Coward · · Score: 0

    We're not talking about cars or DVD players. So I don't see how that's relevant.

    First thing is, heatsinks are much larger today and probably have a much greater risk of falling off. Not to say that risk in itself is very high. Furthermore, the fact is that Intel does offer this kind of protection now and AMD does not. It's simply one area where the Intel chip beats the AMD, and makes it (to me) seem of higher quality.

    There are two reasons I'm using an Intel chip and motherboard: Stability, and RDRAM. I know everybody hates it, but some of the things I use are memory intensive and DDR RAM just does not compare.

    Despite this I have an Athlon computer as well which I use as a general purpose machine. Works fine, no complaints, very fast. All I'm saying is that each processor has its own uses, and one should make an informed decision rather than saying Intel or AMD sucks and going with the other company. It's like all the people out there who vote for political parties instead of the person who is representing them.

  48. Re:Consider all of your options by Anonymous Coward · · Score: 0

    Comparing cpu MHZ is like comparing engine RPM. It dowsn't matter how many times you go around each second. What matters is how much you get done each second - more directly, how much you get done per cycle.

  49. TigerMP with athlon XP1700+ by tcc · · Score: 2

    I've based a renderfarm on this little baby (Lightwave and 3DSmax), the only bad thing I can say about it is that with the new MP-X chipset around the block, it's kinda expensive (motherboard) compared to the price that competing products will probably have. Also the fact that you need to use ECC DDR SDRAM doesn't help the price tag when you multiply that by many nodes and trying to save every penny possible (for a single workstation it doesn't matter much though).

    For the power it gives, it's still "relatively" cheap (especially if you're looking for a more powerful intel solution) and *STABLE* (stable being one of the most required feature for a renderfarm, with power of course). The TigerMP is a mature product, we don't know how the MP-X will perform or how stable the implementation will be (we can assume it's going to be good tho). But to do the job TODAY, I didn't see anything touching the XP1700/1800 + TigerMP combo for the price/performance/stability.

    Still, the real power is going to be with the Hammer... that's a beast I can't wait for.

    --
    --- Metamoderating abusive downgraders since my 300th post.
  50. Re:My advice... SMP NOT wirth it! by Lumpy · · Score: 4, Funny

    wow you dont do much in computing power then do you.

    povray renders 67% increase.
    BMRT renders get a whopping $75% increase.

    Heck I get a 50% speed increase on compiling anything on my lowly PIII850 SMP box. (I know I should trash it, it's almost 8 months old now.)

    I see major increases by going SMP, but then I do things that take advantage of both processors. (BTW, make -j2 will speed things up nicely :-)

    --
    Do not look at laser with remaining good eye.
  51. Dual Athlon Motherboards are relatively expensive by Malc · · Score: 1

    Maybe the dual Athlon motherboards haven't done well due to their price: at least double or thrice that of the low-end Intel equivalents. I'm using a Tyan Tiger 100 (BX chipset), and it's been rock solid for two years now. It cost me about $100 new. I guess I'm concerned about the stability of the more immature dual AMD products, and so wonder why I would pay for the more expensive motherboard. Love 'em or hate 'em, the Intel motherboards are very reliable, and the price is right.

  52. Re: XSI by haruharaharu · · Score: 2

    Um, what's XSI?

    --
    Reboot macht Frei.
  53. Re:cheap to say the least by Anonymous Coward · · Score: 0

    Your other points are valid, but personally choosing Intel because they don't burn up when an incredibly rare event occurs seems a bit silly to me. You're probably more likely to have an entire RAID array fail.

  54. Cheap softs by hearingaid · · Score: 3, Informative

    If you've got a Mac...

    The Strata product is free. It has some disabled functions (for example: it only does single light sources), but it renders very nicely. POVRAY has a more difficult UI. RenderBoy is $25 shareware.

    --

    my old sig used to be funny, but then slashcode ate it and now it's not funny anymore

    1. Re:Cheap softs by Patoski · · Score: 1

      Just an additonal note that Blender is also available for OS X now! :-)

      --
      G. Washington on Government "it is force. Like fire, it is a dangerous servant and a fearful master."
  55. Re:Dual Athlon Motherboards are relatively expensi by Hoser+McMoose · · Score: 3, Insightful

    The dual-BX boards might be fairly cheap, but there also rather dated, in that they've been discontinued for about a year now and Intel hasn't made a new processor that will work in these boards in a while either. The fastest chip that will work in a dual-BX board is the 1GHz PIII, which is quite a bit slower then most of the chips in the comparison article. The system itself is also limited to a 100MHz bus speed (assuming you don't overclock your BX chipset), as compared to the 133/266MHz DDR bus speed of the AthlonMP or the 100/400MHz QDR bus speed of the P4 Xeons. Combine that with lower speed memory, and the system just isn't in the same performance catagory at all.

    In any case, the Dual-AthlonMP boards aren't really all that expensive. The Tyan TigerMP sells for a bit over $200, and there are a couple new dual AthlonMP boards coming up from a few other vendors that are likely to be cheaper still. For comparison, the dual P4 Xeon boards in the article, based off the i860 chipset, start at $550 and go up from there.

    Now, as for stability, that's another question altogether. It would be real nice if it were actually possible to measure how "stable" a system is without requiring a few months of use. Unfortunately that isn't likely to happen. Intel boards have traditionally been very stable (and the 440BX chipset mentioned above is an excellent example of this, probably the most stable platform ever released for a PC), but even they have had more then their share of ups and downs recently. I think the fact that none of the major OEMs are selling servers based off P4 Xeons is perhaps somewhat telling that they aren't 100% certain about the reliability of new Intel platforms any more then they are about new AMD platforms.

  56. Re:cheap to say the least by ergo98 · · Score: 2, Interesting

    First thing is, heatsinks are much larger today and probably have a much greater risk of falling off. Not to say that risk in itself is very high. Furthermore, the fact is that Intel does offer this kind of protection now and AMD does not. It's simply one area where the Intel chip beats the AMD, and makes it (to me) seem of higher quality.

    I believe that recent AMD chips do indeed have thermal overload protection, though it does require the involvement of the motherboard (I haven't looked into it, but it could be that Intel is just the same. Anyone know for sure?). Nice feature, sure, but to call it a quality issue just seems silly : If they put a titanium case around the processor to allow it to survive 4000G impacts, would that be a quality issue or a unnecessary gimmick?

    There are two reasons I'm using an Intel chip and motherboard: Stability, and RDRAM. I know everybody hates it, but some of the things I use are memory intensive and DDR RAM just does not compare.

    Totally agree. Dual-channel RDRAM is expensive, but very fast. That solution scales too, doesn't it? (i.e. technically can't they easily make quad-channel, octuple-channel, etc.).

  57. Re: XSI by malducin · · Score: 1

    It's the next generation animation package from Softimage. The first generation was called Softimage 3D. The second generation is called now Softimage XSI (the code name was Sumatra). XSI took it's name from one of their new file formats which has the extension .xsi.

  58. Re:So show us the benchmarks ! by elflord · · Score: 1
    A vanishingly small amount of 3D work requires a fast CPU - it's about shoving large amounts of data around. It doesn't matter how many mhz your bus does - it's still a data bus, and it's inherently unsuited to this type of work. Look at the Octane's Crossbar. Look at the O2s UMA architecture

    You can talk about "UMA architectures" and the like all you like, but it doesn't beat cold hard benchmarks. From all I've seen on the spec benchmarks, the x86 processors perform respectably, and certainly beat the pants off a 4 year old Octane. See for yourself on spec.org. Or any other benchmark. They are certainly not "toys".

  59. Mac Blender by applejacks · · Score: 1

    I believe they just released a version of Blender 3D for the Mac. Its not as costly as Maya or 3D Studio. Its free try it.

  60. Re:386/486/pentium - Render Farms by DigitalGodBoy · · Score: 1

    We had a similar problem to this when my friend was rendering a project for one of his classes. It took 4 hours to render, but immediately crashed upon completion. Damn.

    What we decided to do (upon suggestion by another friend who is a pov-ray master) was to write distributed render farm for pov-ray. Since the pov engine can be told to run only one part of a scene, writing a little app that auto-discovered clients on the network and then gave the scene and told them what to render wasn't all that hard.

    A pov scene that once took and hour or so on a Athlon 1.1 was cut a LOT shorter on multiple machines (BP6/2x533, P2/450, 2xP2/333, K7/800, Athlon/1.1). Granted, these aren't the fastest machines, but it worked nicely.

    Maybe a haus machine isn't the answer, but several smaller machines. The ones above were in a college dorm, maybe office setting might provide the same type of environment?

    --
    "liberty and justice for all those who can afford it"
  61. Alternatives by uslinux.net · · Score: 2

    If you don't mind Unix, you might consider picking up a used SGI Octane. They're very fast, have multiple (4?) crossbars (instead of a bus), and very nice ones can be had for under $1500. For smooth animation, $1500 is very reasonable (and personally, I find SGI's and IRIX to be great machines).

    There are a few ongoing Linux MIPS ports (though nothing solid and fully supported yet), but IRIX is very nice, and has been the defacto standard for studio graphics and animation until recently.

    Just my $0.02

    1. Re:Alternatives by donglekey · · Score: 1

      I have never seen an Octane for that cheap, and now it is very possible to build a faster computer for the same price. Give me Dual 1.2 Ghz Athalon MP's any day

    2. Re:Alternatives by Anonymous Coward · · Score: 0
      I have never seen an Octane for that cheap

      Just search on eBay you'll find many fine SGI Octanes for less than $1500.

      Advice:
      1. Check facts
      2. Post
  62. It's not a troll, read this. by Anonymous Coward · · Score: 0

    Since you are too lazy to go look it up yourself read this instead. I think Dave Miller knows a hell of a lot more about this than you do.

    http://www.uwsg.indiana.edu/hypermail/linux/kern el /0111.1/0241.html

  63. screw you by Anonymous Coward · · Score: 0

    up the starfish and down the jap-eye

  64. Re:Consider all of your options by ion++ · · Score: 1

    > And Athlon-based systems should be *much* cheaper than their Intel counterparts ...
    > if not then your PC manufacturers are shafting you

    I've resently bought an athlon MP system. Compared to P3 cpu prices, athlon MP are cheaper, but the motherboard is more expensive, atleast twice as much. Taking 2*cpu and a MB, the price is about the same. DDR memory is more expensive though, especialy because the dual athlon MB requires registered memory. (i've only seen tyan make dual athlon MB's). Here a dual P3 system can use regular sd-ram saving you money but for lower performance. I dont know about P4 systems, we havent tried those at work.

    ion++

  65. does video card matter? by acomj · · Score: 3, Interesting

    This seems like a silly question, but do any 3d programs use the videocard as a render processor. It seems the 3d video cards have a dedicated 3d rendering processor built in.

    If you can get 90 + fps in quake /// but setting up the vidoe card to do 1 frame every minute at a very high quality setting and then doing a frame grab.......

    Maybe the cards can't handle this because there designed for games....

    1. Re:does video card matter? by Pyromage · · Score: 2, Interesting

      Most packages will support real-time hardware-accelerated rendering in the editor view, but there's a reason why the final renders are not usually going to be HW accelereted. It's for quality: When you use the vidcard to render, you're dependant on it: you can only render with features it has, to a level of precision it supports. Do any video cards support ray-tracing? I don't know if it could even be done in conjunction with a video card (but i am not a 3d programmer). What about correct shadows? Those stencil-buffer shadows are approximations, designed to run FAST, not WELL. That's why nvidia's professional line (the quadro) is NOT the same as their consumer/gamer line, the geforce. No, you do not want to render via video card.

    2. Re:does video card matter? by Comrade+Pikachu · · Score: 1

      There is a company which makes a dedicated rendering card. Not quite what you are talking about, but certainly faster than an all software solution.

    3. Re:does video card matter? by Anonymous Coward · · Score: 0

      Actually, you're wrong about Nvidia. Quadro series cards are exactly the same as Geforce series cards, except their drivers are made with the intent of modeling. That's why a GeForce card will actually beat an equivilent Quadro at gaming.

  66. macs, intel & amd by jrs+1 · · Score: 1

    an important thing to remember is that, although macs are often easier to use, their floating point processing speeds aren't always too good. it's best to stick to an amd processor for speed to price ratios.

    as for software, everything that's ever been of any real use on sgi's irix is eventually being ported to windows and most things are continuing to linux for render farms (if not the whole application then the rendering client at least) so that should work out cheapest for rendering.

    however fast your graphics card is, you're going to need some sufficient rendering power soon enough.

  67. Re: Blender by aWalrus · · Score: 2, Interesting

    Blender has matured A LOT in the past two years. I'm not a regular Blender user, but I introduced it to a friend and he became quite attached to the thing in less than a month. The interface is extremely weird, but it really shines once you get to understand it. Its main purpose, I think, is to keep you focused on the work at all times, and with one hand on the keyboard and the other on the mouse, kind of what Macintosh or Linux do with their CTRL/APPLE+Left click interfaces.

    One thing that never ceases to amaze me is the size of the program. It is hardly more than one Megabyte!!!!! and once you get to know how to use it, there's practically nothing you can't achieve with, say, 3dStudio that blender can't do one way or the other (considering 3dS's signature of around 300 megs, that's saying something).

    Finally, for those interested, it's a free download in here: Blender site (no, I'm in no way associated with the company that makes it, I just think it's one hell of a product). Plus, there are a lot of tutorials at their site you can check out to sort out that freaky interface. (oh, and it runs on linux quite well, too) ;-)

    --
    Overcaffeinated. Angry geeks.
  68. Re:cheap to say the least by Anonymous Coward · · Score: 1, Funny
    You're probably more likely to have an entire RAID array fail.

    Heh-heh. RAID array = Redundant Array of Inexpensive Disks array.

  69. Keep up the good work! by Anonymous Coward · · Score: 0

    We need more Comedy Fiction around here!

  70. Re: XSI by Quarters · · Score: 2

    Try here: http://www.softimage.com/. This 'web' thing is amazing. You should give it a whirl.

  71. what kernel? by Adhoc · · Score: 1

    In fact, having rebuilt my kernel with the new Intel compiler, the P4 just screams and leaves the Athlon in the dust.

    AFAIK, the linux kernel can not be compiled with a compiler other than gcc. It has too many gcc specific optimizations. I'm not sure about *BSD or other OS's, maybe one or several of them are less compiler specific. Anyone know specifics?

  72. They Forgot Blender by nurb432 · · Score: 1

    Not *all* 3D apps.. figures it would be the only one i use now..

    --
    ---- Booth was a patriot ----
  73. Apologies for the plug by Winged+Cat · · Score: 2

    Don't confuse the needs of an animator with those of final production rendering.

    Hear, hear. For final production rendering, there's services like NetRendered that can take care of it for you. You don't want to run that on your own desktop, unless you don't want to use your desktop for anything else for a few days (depending on the length and quality of the animation).

  74. Re:Lies and statistics by radiojock · · Score: 1

    ok , I gotta say something to this one.. First THEY DON'T MAKE A DUAL p4 board, The new dual boards are for the new Xeons ,and Yes I've played with both , and the P4 Does smoke the AMD, however the price on the Xeon box makes it hard to swallow,But if you REALLY NEED dual procs,why are you trying to do it cheaper ?

  75. Re:cheap to say the least by Anonymous Coward · · Score: 0

    Why isn't this comment modded up as funny??? Oh, of course, Captain Moderator is too stupid to get the joke. Go smoke some more cheap crack.

  76. Whiners by Anonymous Coward · · Score: 0
    okay, I did 3d work just fine on 33MHz machines.

    Yeah, it meant stops for coffee on occasion, or an overnight render on its sister box.

    Just deal.


    In about 5 years, everyone will wonder how they dealt with copper chips and less than 75GHz.

    It's all perspective. Just learn how to do the work; it's the process that's important to know, not the outcome.

  77. Onyxen on eBay by Anonymous Coward · · Score: 0

    $500? Is that the shipping cost?

  78. Re:Macs--software is there...sheesh! by Anonymous Coward · · Score: 0

    Actually there are many high-end programs (in fact MOST) for Macs. I am aghast at all the peopel who state there are none without simply checking the vendors sites!

    The best value for the money is still pricey but under $1000: Electric Image Universe 4.0 is on Window NT & 200, Solaris, and OS9/OSX. Resolution independent modelling. It is claimed to be the staple at IL&M.

    Check out http://www.crewoftwo.com
    to see what it can do.

  79. bullshit by RelliK · · Score: 2
    And if you're looking for a career in 3D animation/design, are you going to use some x86 toy, or would experience with what the rest of the industry uses be a bit more helpful in your career?

    The "industry" is moving towards Linux. There was an article about it a few weeks a go, btw.

    A vanishingly small amount of 3D work requires a fast CPU - it's about shoving large amounts of data around. It doesn't matter how many mhz your bus does - it's still a data bus, and it's inherently unsuited to this type of work.

    Bull shit. Ray tracing, for example, is purely CPU limited. On the other hand real-time animation is mostly limited by the graphics card.

    Never mind that 4 year old Octane can be bought for a fraction of the price of the systems under discussion.

    There is a reason for that. They are pathetically slow. Easily outperformed by a celeron with GeForce 2 MX. I know. I just took a graphics course at my university. Guess what? They will be replacing Octanes with Linux boxes soon.

    That this article ever showed up on /. is a pretty sad statement about what has become of this once useful and interesting site.

    That this post showed up on /. (and even got moderated up by clueless moderators) is a pretty sad statement about what has becom of this once useful and interesting site. I guess people are really gullible when they swallow any post that has words "crossbar" and "UMA" inserted out of context, but contains no information.

    --
    ___
    If you think big enough, you'll never have to do it.
    1. Re:bullshit by Anonymous Coward · · Score: 0

      The "industry" is moving towards Linux. There was an article about it a few weeks a go, btw.

      Have you actually read any articles from the industry? Actually read them? Or spoken to people in the animation/film industry? Or looked at their systems?

      The industry is moving towards Linux as render farm boxes. SGI was one of the first companies to come out with high density rack mount boxes, running Linux, specifically for rendering.

      Complex animation and graphics manipulation needs a good all round machine - not just something with a fast CPU. So the industry uses (with some exceptions) SGIs as workstations, and Linux for the renderfarm.

      This knee-jerk reaction to see Linux everywhere is foolish, and misses Linux's real strengths. Understand what an industry's needs are, and deploy the appropriate tools.

      Bull shit. Ray tracing, for example, is purely CPU limited. On the other hand real-time animation is mostly limited by the graphics card.

      Bad language is hardly a good substitute for an understanding of the issues.

      As above, ray tracing et al. is acomplished largely on the renderfarm - some is required on the workstation, but you want real time animation there more than that. As I said, there's no point manipulating objects if you can't see what you've done.

      There is a reason for that. They are pathetically slow.

      Really? At 1280x1024 playback in realtime? When taking in a 1280x1024 video feed, manipulating it, editing it, and spitting it back out again, in real time, without dropping any frames?

      How about when taking in a live video feed or two, and mapping them as textures to objects in real time? There isn't a PC on the face of this planet that could do, for instance, the animation of the Anubis warriors in The Mummy Returns in real time.

      And without that happening in real time, how is an animator going to know if what he's done looks OK? How much money is the studio going to have to waste by going to the renderfarm to render a couple of hundred frames, just so an artist can check his work?

      With a comment like that, I have to question whether or not you've actually done any serious animation work at all.

      I just took a graphics course at my university.

      Ah. And naturally, courses at University are an accurate reflection of real life skills and needs.

      I suspect you will have a hard time finding a job.

      I guess people are really gullible when they swallow any post that has words "crossbar" and "UMA" inserted out of context, but contains no information.

      Not gullible - just that they understand what the real issues are.

      A fast CPU does not make a good workstation. A fast CPU certainly does not make a good graphics workstation.

      If you still don't understand that, I would suggest you are wasting your time at University on your graphics course.

      By saying that crossbars and UMA are out of place in a discussion about 3D graphics workstations, you are only making yourself look foolish.

    2. Re:bullshit by Anonymous Coward · · Score: 0

      [different anonymous coward to the original poster]

      The "industry" is moving towards Linux. There was an article about it a few weeks a go, btw.

      The "industry" is moving towards using Linux on the render farms. That different equipment is used for the render farms and the front end graphics stations is not a new thing.

      IIRC Toy Story was rendered on Sun boxen because they were cheap and all that was needed for the render farm was a set of cheap boxes. The artists used SGI kit.

  80. Re:karma whore by matrix29 · · Score: 1

    I'm sorry - would a nice penis bird make the day better?

    This penis bird?

    --
    "Face it, a nation that maintains a 72% approval rating on George W. Bush is a nation with a very loose grip on reality.
  81. Similar tests by tolldog · · Score: 2

    I have done similar tests comparing SGI Linux boxes, HP Linux boxes, Octanes, Octane2s and my home built Linux box.
    All tests were done under Maya 3.0 doing animation scrubbing on some average scenes.
    The conclusion I came to was that the Octane2 was far faster than the Octane. This was a no brainer. The Octane 2 was a much needed improvement to both graphics speed and MHZ for the SGI line. The suprise was that the Intel based linux boxes were faster than the Octane 2.
    This was accounted for by the raw MHZ needed by todays graphics workstations. The graphics card was being under utalized because the CPU couldn't push polys to the card fast enough. This was not because of bus speed but because of the way the software is setup.
    Most animators want special controls over what they are animating. They almost never move a CV at a time, unless tweaking something. All of the CV positions are determined by a series of nodes of input. Each node needs to be computed. This takes lots and lots of MHZ.
    Because the tests show that the "work" speed of a system is locked into MHZ, it is easy to tell where to put your money when buying a system. A home built system can compare to a highend graphics system when it comes to CPU power. There will be cases where a better graphics card will make some difference.
    Also, not all animation software uses the second processor. Some will use it for rendering but not for the front end. If you plan on animating on the machine and rendering else where, you can again save some money. I prefer the second CPU because I have the habit of leaving Xemacs and Mozilla open when I am using Maya. A second CPU is a must for a render farm.

    --
    -I just work here... how am I supposed to know?
  82. I wish I had known this 6 years ago by donglekey · · Score: 4, Interesting

    I figure I will put this out there because it needs to be said. For anyone getting into 3D, this is the process that you need to take.

    You need a computer, make it a x86 PC running windows 2000 Professional, this is the best way to go right now. Linux, Mac, SGI, are not options for you in terms of money and ease of use. A PC will be low cost and dynamic. If you already have a computer, there is nothing wrong with using that, unless you can't put more than 128 MB of RAM in it.

    Put as much RAM in it as you can 128 will work, 256 will be comfortable and let you get into more complex projects, 512 will probably be more than you will use, but it isn't a bad thing.

    Your processor speed matters, but if it can run windows 2000 you will be fine. Renders may turn out to be slow on a slow computer, but with enough RAM they will be slow and steady, and still allow you to get work done. If you can get a fast processor, good, if not, don't sweat it.

    Get a good gaming graphics card. Go for a Geforce 2 MX or Radeon or a Geforce 3 if you can afford it. They will all work very very well. It will increase interactivity and minimize frustration.

    Get access to broadband and use morpheus to pirate all the goddamned software you can find. Look for Lightwave 6.5b or 7.0, 3DS Max R4, Maya 4, Softimage 3D (rare), Softimage XSI 1.5 (rare), or Houdini (super mega rare). - (The magic five, 95% of studios will own at least on of these programs) Finding good 3D software for the Mac is very difficult, Lightwave and Maya are the two programs you should be concerned with, and Maya for MacOSX was just recently released and will be extremely difficult to find, if not impossible.

    Look for Photoshop 6.0, After effects 5.0, and Painter (rare) to compliment your 3D software.

    Get Sound Forge 5.0 and Cool Edit to mess around with any sound you might want.

    Take the time to click every button in every program you have and figure out what it does. After you know the features pretty well start a project, if you are enthusiastic about 3D you will certainly have something you want to achieve.

    Try to make it look good, but don't get frustrated if it doesn't. Completing something is much better than keeping your standards so high, you freak out and don't progress.

    Reading is good, experience is better, make sure you have both read about animation and do as much as possible.

    While you are doing all this, save up to actually buy the educational, or full version of the software, it is worth it. I am not just saying this so I don't look like an ungrateful pirate, I truly mean it, all of that software is worth every penny.

    Don't believe any nay-sayers or egotists, this is the way to go. I know about Blender and other free projects, just avoid them, pirate, and save up for the real version of what you like best. The free projects won't be ready for at least 2.5 years, probably more. Blue Moon Rendering Tools is a very good renderer and is free, but works off of the Renderman standard, and it will be very difficult to get anything to interface with it.

    And lastly, remember, take it further, take it further, take it further!

    If you want to get into 3D, save this comment and make it a check list. Flame me if you like, but I know that this is the best path to take to enter the world of 3D and computer animation, it will take you where you want to go.

    1. Re:I wish I had known this 6 years ago by Billly+Gates · · Score: 2

      There is no 3dstudioMax or Autocad support on the mac. Also maya hasn't been optimized for the powerpc chips or MacOSX yet. Opengl on apple is behind IRIX and NT. Until recently, 3d performance on macs really sucked as well. Your dream machine is expensive and not a poor man's workstation. $3,500 without a monitor is quite alot. At least thats what the price was last week at compusa for your mac. If you have close to $4,000 to burn, then you need a good professional 3d card. This may be a problem on the mac. The consumer oriented versions of these geforce cards degrade visual quality for speed. What I mean by professional is that nvidia's qudro's for example have special features on the chips that 3d apps could use. So maya and 3dstudioMax render only in software if they detect them. Running Quake3 quickly vs runing a visual stunning scene in StudioMax are 2 different goals. This makes the mac a bad platform.

      I can build a dual smp athlon 1.2 gig system with 512 mb of ram and a $700 nvidia quad geforce card to get real rendering done for like $2,400. This assumes I have maya or 3dstudioMax and I have the dough to purchase such a beast. My machine would cost $1,600 less and would outperform the mac considerably in terms of frame per second being rendered. All native hardware rendering is what would make the difference more then the cpu's. You could buy a whole machine for the money being saved. I oppose piracy and will not pirate 3dstudioMax. I am aware that I would never buy these products anyway but I would give autodesk a reason to overcharge their users if i did.

    2. Re:I wish I had known this 6 years ago by Billly+Gates · · Score: 1
      ooops i replied to the wrong post. sorry.

      boy, do I feel like an idiot.

  83. Re:So show us the benchmarks ! by Anonymous Coward · · Score: 0

    You can talk about "UMA architectures" and the like all you like, but it doesn't beat cold spec benchmarks, the x86 processors perform respectably, and certainly beat the pants off a 4 year old Octane. See for yourself on spec.org. Or any other benchmark. They are certainly not "toys".

    Quite apart from the fact that x86 floating point performance compared to a similar era MIPS CPU (500mhz Pentium II was the equivalent of a 195mhz R10k at the time, I believe) is laughable, I don't dispute that at all - x86 processors are faster than MIPS, SPARC or other CPUs when it comes to raw number crunching.

    So what?

    If you have a very fast CPU, crippled with a bus to the memory and graphics peripherals, with most calculations being done in software, you will end up with a laughably slow graphics workstation.

    An x86 toy is only fit for renderfarm duties - it is woefully inadequate for serious 3D work.

    This is my issue with the article - which you would have understood if you'd read my post.

    The article is not about comparing cheap 3D workstations - it's about whether or not an AMD or Intel x86 CPU is faster. This has very very little to do with 3D work, unless you're building a renderfarm.

    If you want cold, hard benchmarks, I suggest you follow the links in the article to the Shake benchmarks. Instead of comparing a 4 year old Octane to the laster wundertoys, have a look at the comparison between the Octane and the then current top end x86 toys.

    Look at *overall* performance - playback speed, for instance. The one benchmark that stresses all aspects of a system.

    This is what is useful in the world of 3D.

    You would do well to try and understand these very simple and basic issues - you'll find you'll learn a lot more that way.

  84. G5 has a 400mhz 'effective' bus by Aapje · · Score: 1

    Apple continue to make the same mistake, and are going to cripple their G5 machines. Lovely fast processor, crap bus to the gfx, memory and disk.

    So it ain't true.

    --

    The Drowned and the Saved - Primo Levi
  85. G5 *is rumoured* to have a 400mhz 'effective' bus by Anonymous Coward · · Score: 0

    So it ain't true.


    It's still a bus therefore anything that wants to do anything along the bus has to compete with everything else. The crossbar in the Octane provides a sustainable 1.2GB/sec connection to the crossbar with a peak of 1.6GB/sec.

    For more information visit http://www.futuretech.vuurwerk.nl/octnarch.html.

  86. Re:My advice... SMP NOT wirth it! by NRAdude · · Score: 0

    I am still using this real nice Dual Pentium Pro 200MHz box with 512MB of RAM, a Voodoo3 3000, and I am thinking of paying $50 each for two Pentium Pro/II 333MHz Overdrive processors. This week I upgraded to a bigger IBM UltraWide SCSI harddrive and my system is fast, stable, and renders openGL verry smoothly with these simple 200MHz CPUs.

    These Pentium Pro systems are real nice. Above all, they are stable with the latest 2.4.16 linux kernel and XFree86-4.1. Many people are complaining about this article not showing some cheaper hardware for 3D modelling well I have a suggestion... goto ebay. You can either purchase a complete Dell Optiplex Pentium Pro or Pentium II complete computer system or buy the parts separately at your discretion and build your own. I recommend buying the Dell Optiplex because it is complete nd you can buy one for a measley $100!!! Yes, you can buy them that cheap on eBay right now! Or, expect to build your own with the nicer parts and some nice SCSI drives as i listed the following with the cost of tax and shipping charges included:

    $40 - Micronics W6li or Intel PR440FX; Dual CPU motherboard

    $90 - two Pentium Pro Overdrive CPUs for 300MHz x 2 performance

    $70 - 256MB Compaq EDO ECC DIMM

    $80 - Adaptec or Mylex SCSI Ultra/Ultra Wide RAID controller

    $50 - Two 4,500 MegaByte Seagate SCSI-2 Wide Harddrives

    $100 - HP or Yamaha SCSI-2 Ultra CD RW Drive

    $100 - SCSI-2 Ultra DVD Drive

    $20 - Creative Labs SB128 or Ensoniq equivalent soundcard

    $70 - 3Dfx Voodoo2 and Matrox G400 or Voodoo2 and ATI All in Wonder or a simple Voodoo3; depending on your neads / compatibility.

    $50 - Antec 5 bay/3 bay ATX Tower and 250 watt Powersupply

    $30 - Two Antec Harddrive Fans and two internal fans for circulation.

    $100 - 17 inch SVGA Monitor

    TOTAL: about $700 at most for a system like this... and if you want to use today's RAM, CPUs, videocards, SCSI drives, and soundcards, then imagine doubling this cost.

    You can't go wrong with the Dell Optiplex systems you can get on eBay. They are nice and just need more RAM and maybe use a better videocard. $100 wow!

    --
    without prejudice
  87. Possible alternative (Windows) 3D software package by whydah · · Score: 1

    I just picked up the December issue of the UK magazine PC Plus, the only general interest PC mag that I ever find interesting these days. I do not find their reviewers prone to hyperbole or to glossing over negative points. Having said that, make what you will of the following...

    The review was of a new 3D program Movie3D supplied by a company called Aist. From the review: "It is a full 3D modelling and rendering package and, without question, the best value one ever to come under the PC Plus spotlight. Bryce, trueSpace, Amorphium and Amapi all pale in comparison."

    OK, but maybe not relevant to the aspiring professional or heavy-duty amateur artist, but then they say: "For a mere £129 you get a package that is both as powerful and flexible as many of the big names in the industry, such as 3D Studio Max or Lightwave, not to mention coming with some high-end features that you would ordinarily expect to have to buy a plug-in for, such as scene chareography." Heady stuff, if true. Any corroborating or contrary experience out there?

    The program must be very new because it is hard to find a web page besides this one: http://www.aist.com/products/movie3d/movie3d.html on the Aist or any other sites.

    --
    All generalizations are suspect, except this one.
  88. Re:Lies and statistics by Hamshrew · · Score: 1

    True.. though the Xeon isn't THAT much more expensive than a normal P4, oddly. And as to why do it cheaply... two words: Beowulf Cluster. Also, in my experience, dual P4 does not "smoke" the dual Athlon. Faster in certain matrix multiplies, etc. But only for situations using SSE2.

    If you're looking for chaper Dual Xeons, it seems that they have a "bare bones" motherboard, but it's hard to find. The P4DCE, I think it was.

    --
    - Free tabletop fantasy gaming! Grey Lotus
  89. Re:Lies and statistics by dbremner · · Score: 1

    Heh, I remember that 386 to 486 app, it added/checked for a 0 byte file in your C:\DOS directory. The CPU detection routine didn't work if you ran it on an actual Pentium.

    --

    Life is a psychology experiment gone awry.
  90. Re:G5 *is rumoured* to have a 400mhz 'effective' b by Aapje · · Score: 1

    Apple is part of the Hypertransport consortium. Crossbars surely are the future on 'low-end' machines. But currently none of the other desktop PC's or low-end workstations have a crossbar right now.

    I don't think it's fair to compare a desktop-machine to a SGI. Different price, different markets. It's just that Mac's and PC's are competing with workstations because most people don't need a SGI. SGI is indeed a better solution if you can fill that 1.2GB/s, but most people would rather have a desktop machine for 1/6th the price with half the speed (or 4-6 cheap Linux or OS X-machines for a render-farm).

    But, this wasn't my point. My point was that the G5 will probably not suck in the bandwith it has, compared to a PC. The G3 and G4 do have this problem. So I would count the G5 as a good option. Plus, you can use Altivec for some serious rendering, Phong, Blinn shading and Global Illumination get a big boost from it.

    PS. Why AC? Is there anything embarassing in your post? ;)
    .

    --

    The Drowned and the Saved - Primo Levi
  91. "even though Linux or BSD would be better" by Anonymous Coward · · Score: 0

    Better.

    What for ?

    Stability ?
    Power ?
    Scalability ?

    Or do you mean to compare the Gimp and the full collections of soft available on other platforms...

    Better is not just a point of view. It's all in the adequation between what you need to do and the way you want it done and your budget.

    If linux WAS better in this situation (as in all the others) it would come with a full "Dummy" mode and the option for advanced user to have a play (Hmm... MacOS10 ?)

    BTW, this post is not anonymous. my mailbox is limited to 256k and I have (some) karma to burn, so I can afford a -5 - Asshole.

    But the next oner telling me "Linux is better" will have to come out and discuss the finer points.

    Linux is NOT better, it's just more to the point in a certain scope.

    And yes I use Linux. And W2K. And W95. And yes I tried the old Slackware. So Troll me all you want, but please stop being Linux everything !!!

    Because those people are looking for softs and functionnalities.
    Ever seen 3ds Max on Linux ? yes there is PovRay, and Oh so many other tools. But nothing (I know of) coming close to Softimage and 3Ds.

    I'm not an OS Fan, I'm just a guy that has a job to do and wants it done the better, no matter what the Damn Tool is!