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Testing the Audigy

An Anonymous Coward writes: "The Audigy is Creative's latest Soundcard range, a long overdue upgrade to the aging Live! range and coming in a year where Creative have faced some of their stiffest competition since the Aureal Vortex 2 was released. 3D Spotlight's complete review of the Audigy Player covers pretty much everything you will want to know, from Drivers to API Support, Connectivity & Performance Conclusions." The review doesn't mention how the Audigy works under any open source operating systems, though.

263 comments

  1. Wishlist by skroz · · Score: 4, Insightful

    I'm still waiting for real time, on the fly DDS 5.1 encoding. As far as I know, the only chipset that supports this is part of nForce, and there will be no standalone graphics cards built around nForce.

    The problem seems to be one of latency. Even with fast hardware acceleration, encoding AC3 takes long enough to introduce perceivable lag. Unless this could be compensated for, this would be a bit troublesome for games.

    Oh well. Both Live and Audigy cna do AC3 passthrough, so I guess I'm OK for games. One of these days I _will_ have a single wire from my computer to my receiver instead of four. Ah, perchance to dream.

    --
    -- Minds are like parachutes... they work best when open.
    1. Re:Wishlist by skroz · · Score: 2

      Er, sound cards. There will be no standalone sound cards.

      --
      -- Minds are like parachutes... they work best when open.
    2. Re:Wishlist by Anonymous Coward · · Score: 0

      check out hercules game theater, optic/coax out for all your AC3 needs

    3. Re:Wishlist by Jeremy+Erwin · · Score: 2

      The review notes that Dolby Digital implies that the signal is compressed at some point, resulting in a theoretical loss of sound quality. (If you can hear the difference between the HD and standard Audigy output, you might well notice artifacts in the AC3 output.) The single wire solution might well be based on IEEE-1394, but I'm guessing that most receivers don't support this.

    4. Re:Wishlist by Anonymous Coward · · Score: 0

      Do you have an example of this? For bonus marks - why is it funny? Show your working.

    5. Re:Wishlist by smittyoneeach · · Score: 1

      The single wire solution might well be based on IEEE-1394, but I'm guessing that most receivers don't support this.
      Sweet will be the day when all home electronics gadgets support at least one common, high speed pipe, wireless or otherwise.
      Then real remote controller reduction can begin.

      --
      Get thee glass eyes, and, like a scurvy politician, seem to see things thou dost not.--King Lear
    6. Re:Wishlist by Anonymous Coward · · Score: 0

      Um, they do. It's called S/PDIF - J

    7. Re:Wishlist by mancuskc · · Score: 1

      A Fugazi fan - splendid.

      --
      When I were your age, all round here were fields...
    8. Re:Wishlist by sholden · · Score: 1

      I'm still waiting for real time, on the fly DDS 5.1 encoding

      What would be the point?

      Why bother encoding to DDS 5.1, all you would then do is send it to a decoder which in turn sends it the speakers.

      Just have 6 outputs on the damn card and send it directly to the amp(s)...

    9. Re:Wishlist by Jeremy+Erwin · · Score: 3, Informative

      SPDIF only has so much bandwidth. I'm not an audio techie, so I don't know if spdif supports external clocks, remote controls, or any nifty non-audio datastreams.

      DVD-Audio offers support for up to six independent PCM channels, with a maximum data rate of 9.6 Mbs, far exceeding SPDIF's limited bandwitdth.

      The media lawyers probably want to encrypt stuff, as well. SPDIF may not allow that...

    10. Re:Wishlist by Anonymous Coward · · Score: 0

      With 5.1 I believe there are also licensing issues to be overcome before you could have a piece of consumer hardware do the actual encoding.

    11. Re:Wishlist by jeffy210 · · Score: 1

      Why?

      Because I want that pretty blue light to turn on, damit. :)

      --
      ------
      "And may your days be long upon the earth."
    12. Re:Wishlist by Anonymous Coward · · Score: 0

      1394 (iLink) is going to the home theater interconnect of the future. Which is why they put the breaks on and put a bunch of DRM stuff on it. Now it's usablity is an open question.

    13. Re:Wishlist by Anonymous Coward · · Score: 0

      not all compression is lossy
      and yes turning analog to digital is a form of compression. but once you have that one set of bits you can always get them back through certain kinds of compression.

    14. Re:Wishlist by Jeremy+Erwin · · Score: 2

      Not all compression is lossy-- yes, but AC3 uses Discrete Cosine transforms to discard "unimportant data." The nForce, PS2, and XBox all output AC3 (Dolby Digital) multichannel audio. This is convenient (one cable), and it certainly does remove a source of potential electronic noise, but it does distort the audio. Whether this is detectable depends in large part on the quality of one's speakers.

    15. Re:Wishlist by Anonymous Coward · · Score: 0

      the original sig is a Zappa reference.
      -1 Off topic

    16. Re:Wishlist by Martin+Foster · · Score: 1

      I have a Yamaha HSS-1 and it uses Dolby Digital 5.1. The problem with it, is that it allows for two analog connections, be it front and rear.

      When one tries to make it use the center channel one can't because of the fact that the digital signal from the Audigy is not Dolby Digital. It simply treats it as stero and kicks in prologic.

      Since the Audigy is not sending all channels to the amplifier, it only does stereo on whatever the audigy sends it decreasing sound quality that much more. On the fly Dolby Digital encoding allows you to hook up to stereo systems and they would understand that it's getting all of the channels from the Audigy and not assume stero.

    17. Re:Wishlist by Namarrgon · · Score: 3, Informative
      Any standalone soundcard based on the nForce APU would require some large & reasonably fast local memory. The bandwidth required by the APU for sound rendering can exceed 500 MB/s, according to nVidia - one reason for the 800 MB/s Hypertransport link between the north & southbridge chips, and a significant user of the chipset's "spare" 2.1 GB/s of main memory bandwidth, even when an external gfx card is used.

      I've heard different figures for the latency introduced by realtime DD encoding - between 10ms and 70ms. 10ms wouldn't be perceivable in the context of a game, and even 70ms isn't much - a lot for a musical performance, but still difficult to perceive - especially when the frames themselves will also be delayed by up to 33-50ms (when double- or triple-buffering).

      I've spent many hours playing games with DD-encoded sound on my Xbox, and I've tried listening specifically for delayed sound, but I haven't noticed any examples yet. The sound, BTW is superb, and is one of the main reasons I bought the Xbox.

      As for the SB Live! & Audigy products, how does AC-3 passthrough (for DVD-playback, presumably) help in any way with games? If you're willing to run four separate wires to your amp, you hardly even need an AC-3 S/PDIF connection - software decoding of AC-3 to the soundcard's 4-channel output would probably be sufficient.

      --
      Why would anyone engrave "Elbereth"?
    18. Re:Wishlist by donglekey · · Score: 1

      Too esoteric, and not everyone buys Sony recivers, cause they kind of suck.

    19. Re:Wishlist by nexthec · · Score: 1

      see, thats the problem with sony(actually one of many) they really can produce some nice stuff, and some incredibly crappy stuff(see anything from aiwa) so they sell their 5000 Wega flatscreens(which do liook realll;y nice from any distance other than about 3 feet) at the sony store, and high end department stores, but circuit city carries the ultra crappy wega(in same size and case) for 999 dollars. and it looks like shite from any angle/condition. but what really chaps my ass about sony(other than the Xplod car stery labe----geeeze)is their lack of support for any sort of repaire. its broke? buy another! gah!

    20. Re:Wishlist by skroz · · Score: 2

      Again, looks like it can only do passthrough. The computational reqirements of such a card, and the relatively low demand, don't suggest that we'll see a card with hardware ac3 encoding in the near future. After all, it's only a small portion of users that connect their computers via s/pdif to their home theater systems. X-box/nforce supports it because game systems are typically connected to the home entertainment center. This does not (currently) apply to PCs.

      --
      -- Minds are like parachutes... they work best when open.
    21. Re:Wishlist by Anonymous Coward · · Score: 0

      I'm still waiting for real time, on the fly DDS 5.1 encoding.

      The Xbox and its nForce/MCP can do it. Try playing Halo with DDS 5.1 turned on. It rules :-)

  2. Platform support by christophercook · · Score: 2, Interesting

    I'd be surprised if the audigy ever worked on linux etc since they haven't even managed to get it working properly under windows XP (playback glitches, soundfont control acting oddly, surround sound apparently not working, all this on a brand new machine).. the europe.creative.com support forum is full of such stories.. come on creative, get the finger out.

    1. Re:Platform support by alen · · Score: 2

      Only playback glitches I had was on ST Armada and maybe another one or 2 older games. Life goes on. Technology moves on. Nothing is ever fully backwards compatible.

    2. Re:Platform support by InfinityWpi · · Score: 2

      Nothing but the human mind.

    3. Re:Platform support by RazzleFrog · · Score: 0, Offtopic

      The human mind is far from backwards compatible. Have you ever tried to sit through a movie like Mousetrap. Kids eat that stuff up.

    4. Re:Platform support by Scopedog · · Score: 0

      I had the same problem with the live. Just go into surround mixer and select the 4.1 or 5.1 setting for the speakers. then do the speaker test(front left, front right, etc..) it should work. Only thing is..you have to do it everytime you turn on the pc. Kinda annoying..

    5. Re:Platform support by eviltypeguy · · Score: 1

      It works perfectly for me under Windows XP and under Linux, so something must be configured incorrectly or you have not 100% compatible hardware (or compatible but flaky hardware).

    6. Re:Platform support by Astatine · · Score: 1

      "It works perfectly for me [...] under Linux"
      Dumb sounding but necessary question :) Are you talking about the Live!, or the Audigy?

    7. Re:Platform support by eviltypeguy · · Score: 1

      I was speaking of the Audigy.

  3. Can it still do this? by Anonymous Coward · · Score: 0, Offtopic

    [pre]SET BLASTER=A220 I5 D1 T4[/pre]

  4. What's wrong with Live!? by Xenopax · · Score: 3, Insightful

    I know with a group of geeks like this I'll end up getting moded as troll or something, but I don't understand why anyone would think that Live! is outdated. I can understand the need to constantly upgrade video cards, but in the way of sound most people do not go much beyond stereo sound, and those that do will usually end up with some 4-5 point 3D sound setup. For these purposes Live! is more than enough, so I would argue that it is not aging, outdated, or whatever else you want to call it.

    1. Re:What's wrong with Live!? by SpinyManiac · · Score: 1

      I agree. I upgraded to an Audigy because I wanted the Platinum version this time. The actual sound quality seems about the same. BTW, my speakers ARE good enough before you ask.

      --
      It's never too late to have a happy childhood.
    2. Re:What's wrong with Live!? by poiuyt23 · · Score: 3, Interesting

      The Live was made to do sound in real time, not to make quality sound. This is why people buy professional sound cards - they are made to make great sound, but not to do it quickly. I think that the live sounds O.K. but still muddy. Through a good stereo system it sounds terrible. I guess that the same people who spent a couple grand on a home theater system (And wanted to play through it...) would buy this card.

    3. Re:What's wrong with Live!? by Tet · · Score: 3, Insightful
      I can understand the need to constantly upgrade video cards, but in the way of sound most people do not go much beyond stereo sound, and those that do will usually end up with some 4-5 point 3D sound setup.

      Which is why I have Soundblaster PCI128s in all of my machines. Unlike a new grpahics card, where you can see the difference, to me, a cheap sound card doesn't sound significantly different to a top of the range one, so why bother? 3D audio? More of a marketing gimmick than genuinely useful. My oggs sound fine in normal stereo, as does Serious Sam. I'm not a professional musician, so I don't need huge banks of stored sounds, or heavy duty MIDI control, so why would I need to spend a 3 figure sum on a soundcard?

      --
      "The invisible and the non-existent look very much alike." -- Delos B. McKown
    4. Re:What's wrong with Live!? by derek_m · · Score: 1
      After reading that review I had the same opinion - my current Live! 5.1 card is more than good enough. I cant see that Ill choose to upgrade any time soon. I only replaced my old card (AWE32) since my old ISA card was no use on a new PCI only motherboard.

      Of course the article seems to spend far more time commenting on the bundled software (which is of very little interest to most people Id assume) and the features of the driver rather than actually reviewing the hardware itself, so its difficult to see from it alone what the major selling points of this card are. Really it looks like a me-too product in order to keep up with their competitors - people would always rather buy the new product over the older but almost equally capable one.

      Then again since I probably only use ~10% of the features of my current card I doubt Creative are trying to market this thing to me.

    5. Re:What's wrong with Live!? by Ilgaz · · Score: 3, Interesting

      It is creative's decision.

      Maybe you aren't fallowing that much but companies like C-Media,Philips and more are e.g. changing to 6.1 format, providing 24bit (allthough card can't produce) S/PDIF outputs for $25! The cheapo card I have from C-Media (Zoltrix brand) has real cool specs.

      I used AWE64 before, gave up both the card itself and Creative brand when I saw they offically say "it is an old card, not supported" and "upgrade to live(!)"

      Creative does what it does in every 2 years. I don't want to guess evilly but if it fallows AWE64 abandoning policy, you will see Live drivers rarely updated than never updated at all, basing them to a generic driver. (Talking about non Open Source systems/drivers of course).

      I learned a lesson. If I get real impressed by a Creative product, I remember my AWE64 nightmare on win2k than look for similar/better specs of "so called" no name, Taiwan brands.

    6. Re:What's wrong with Live!? by macinslak · · Score: 1

      Agreed. People need to start distinguishing between cards that are made to be DirectSound acceleration hardware (like SoundBlaster) and cards that are made to deliver decent quality analogue audio.

    7. Re:What's wrong with Live!? by Zathrus · · Score: 5, Informative

      Hook up the Live to some real speakers. No. Not those. Virtually nothing you can buy that are advertised as "computer speakers" qualifies. I'm talking about an actual preamp/amp/receiver and some good home theater or music speakers.

      The Live is very, very noisy. The connector for digital output conforms to no standard known on earth (yes, you can often connect it to other gear and it will work, but the voltage on the thing is totally out of whack). There's also absolutely no dejittering or noise protection on the digital output.

      The DACs are low quality, which makes a big difference if you're not using the digital output (see above).

      Most people putting together home theater PC's used the Live only because nothing else was available. That changed last year when M-Audio made the Audiophile 24/96 available. It has high quality 24 bit/96 KHz 2-channel output and a good digital output for 5.1. Apparantly the latest version has 4 input/output 24/96 channels now.

      Best resource for information is the HTPC forum on AVS. I haven't been reading there recently, so I don't know what the real story is on the Audigy.

      Personally, I found the review linked to be pretty useless. They didn't actually talk about sound quality at all, at least not beyond the absolute basics.

    8. Re:What's wrong with Live!? by de+Selby · · Score: 1

      I know what you mean. I still use a SB16, and it's all I need.

      If I had to get rid of my ISA slot, I'd go for a good signal/noise ratio and skip the wave table, 3d sound, processing, etc.

    9. Re:What's wrong with Live!? by Anonymous Coward · · Score: 1, Interesting

      The sound card market is a perfect example of what is wrong with the computer industry today. Upgrading and adding features for the sake of upgrading and adding features. It has nothing to do with what the market wants or even really needs. Why don't these companies work on producing lower cost quality soundcards that work reliably and have drivers that work across all platforms. I give it 3 years till they are pushing something like Dufus Digital 5-Dimensional Totally Immersed 7.2 Surround Sound that is absolutely no better for 99.9% of the hearing population than regular 5.1 is today. However all the audiofile nerds who self-profess to be immune from banal marketing ploys will be the early adoptors of the new technology.

      There's a point where a technology works just fine for the vast majority of the world. If the computer industry invented the wheel, we'd now be forced to upgrade all our cars to tires that are accurate to 99.9999% of a perfect circle versus the outdated 99.999% technology (that is no longer supported) of last year.

    10. Re:What's wrong with Live!? by Anonymous Coward · · Score: 0

      If you're looking for QUALITY sound from a consumer sound card, you're clearly just an idiot, though.

      I just have a SoundBlaster Live! and I'm happy with it, but if I decided I needed better sound quality, I certainly wouldn't go out upgrading to the last card from Creative Labs. I mean, that's just crazy.

    11. Re:What's wrong with Live!? by UnknownSoldier · · Score: 2, Informative

      > I still use a SB16, and it's all I need.

      When I swapped my ISA SB16 out for a PCI SB Live! (Platinum), a few years ago, my Quake (1) frame rate doubled! I wish I had know that before, as I would of upgraded to PCI long ago.

      You might want to spend the $35 and get a SB Live! Value to see if your system performance is being held back by old ISA technology.

    12. Re:What's wrong with Live!? by Brian+Stretch · · Score: 4, Flamebait

      What's wrong with the Live!? It pollutes the PCI bus with noise, which is why it's a frequent source of PCI DMA I/O corruption, particularly (but not exclusively) on VIA chipset boards. I've found the Turtle Beach Santa Cruz to be an excellent, trouble-free replacement, and best of all Red Hat Linux autoconfigures it (zero human intervention required). See the SCFAQ on VIA Hardware.

      I couldn't figure out why my HDTV card was locking up every hour or so on my KT133 board, nor why WinXP was crashing frequently on my KT266 board. Removing the Live!'s fixed both systems. I didn't bother attempting a Live! on my new KT266A.

    13. Re:What's wrong with Live!? by Zathrus · · Score: 5, Informative

      Actually, it's more accurate to say "If you're looking for QUALITY sound from Creative Labs, you're clearly just an idiot, though". (Again, I will disclaim from stating anything regarding the Audigy, since I haven't bothered to do much research on it).

      CL has never made a decent quality sound card. Even back when the original 8-bit Soundblaster came out it had horrid noise.

      But there are consumer level audio cards that have decent to excellent quality. Turtle Beach has long made cards that were comparably priced but far better in quality. And while M-Audio isn't a big name by any means, $149 for a 4 channel 24/96 soundcard isn't absurdly priced either (unlike so many things in high end audio).

      Even so, yes, most consumer sound cards have crap for audio quality. But look at video cards. Nvidia has quality issues, but ATI has long been known for very good results (and I'm not talking about very good on that rocking 15" monitor you bought for $100. I'm talking about use in an HTPC where you're outputing to a front projection monitor with screen sizes ranging from 60-120" diagonal).

      And the silly thing here is that Creative could really increase sound quality without increasing cost much. It only takes a few more resistors and transformers in the right places. We're talking about $1-5 per card.

    14. Re:What's wrong with Live!? by marcop · · Score: 2

      Personally, I found the review linked to be pretty useless.

      I would tend to agree. I am trying to setup a video capture system around a Matrox Marvel G400 (it's old but I already own it). I have read that Creative's Live! drivers are rather bad with regards to latency. In other words, it likes to hog system resouces which is bad for high CPU and HD demanding video capture.

      BTW, small rant... doesn't the phrase "covers pretty much everything you will want to know" , cancel itself out? Is one allowed to use "pretty much" and "everything" in the same sentence?

    15. Re:What's wrong with Live!? by Anonymous Coward · · Score: 0
      You sound quite knowledgable in this area. If you would be so kind to answer, I have a simple question that has nagged me for quite some time:

      I have a pair of Sennheiser 490 headphones connected to the mini-headphone jack of my cheapo 20W Yamaha speakers (which I never use), which in turn is plugged into the mini at the back of my SBLive! card. thanks.

      A lot people have this setup. My question is if there's a quantifiable difference in sound quality between this setup vs plugging the phones directly into the back the card? Subjectively, I can't tell, and I like to be able to use the amped volume control on the front of my cheapo speakers, so I stick with it.

    16. Re:What's wrong with Live!? by taarok · · Score: 1

      the pc128 is based on the ensoniq audioPCI's chipset wich has very good signal to noise ratio -98db

    17. Re:What's wrong with Live!? by de+Selby · · Score: 1

      Well, I've got a PII350 with a Matrox G200 (yes, G200) and I get 45-50fps in Quake III, but it's only 640x480, I admit. Still, it's all I need right now.

      But doubling your frame rate with a PCI card is something interesting. Hell, I could use new speakers...

    18. Re:What's wrong with Live!? by Anonymous Coward · · Score: 0

      Only audiophiles can tell the difference. Don't worry about it. But you are wasting your highend headphones on a PC.

    19. Re:What's wrong with Live!? by poiuyt23 · · Score: 1

      The newer cards process sound instead of making the CPU do it - This accounts for the boost in preformance...

    20. Re:What's wrong with Live!? by mt404 · · Score: 0
      No ASIO drivers were made made available for the Live card. I hear that there will be ASIO drivers bundled with the Audigy. This probably won't make a bit of difference to 98% of people who own a soundcard. However, people who are trying to build a Digital Audio Workstation cheaply will rejoice, although why you would do this with a creative labs product I don't know. There is a big difference between 10ms (pro card) and 100+ms(the Live) latency times when working with audio. Hopefully the audigy will adress this.

      Plus there's the remote.

    21. Re:What's wrong with Live!? by Karellan · · Score: 1

      Yes, Xenopax. I am the proud owner of a SB Platinum 5.1 and it does more that I could possible want. It is more than Good Enough.

    22. Re:What's wrong with Live!? by poiuyt23 · · Score: 1

      Try it... If you notice a difference then go with it. If not then who cares? I tend to agree with the AC who says that you are wasting your time with expensive headphones on your PC - there is so much hum coming out of the average setup that cheaper speakers often sound better that expensive ones - they reproduce sound less faithfully and ignore the hum...

    23. Re:What's wrong with Live!? by Anonymous Coward · · Score: 1, Interesting

      and an audiophile is usually brown eyed... because they are full of crap up to there.

      DONT ever take the word from an "audiophile" as golden, most are stupid,liars, or just plain posers.

      Come on, they think you believe them ehrn they say they can hear the difference in speaker cable. Funny how a scope cant see the difference buttheir ears can... Wow, ears that are better than precision analog test equipment.

      fact - if they say that they are an audiophile, they are going to BS you from that word on.

      If you like what you have, then stay with it.

    24. Re:What's wrong with Live!? by Anonymous Coward · · Score: 1, Interesting

      Audigy is still not near the level of a professional sound card, although it is a step closer than Live! Platinum. In fact, there are still several consumer cards out there that are better for sound production work than anything Creative makes, so if that's your interest the Audigy is a waste of money. But for gaming, Audigy may well be the best card out there.

    25. Re:What's wrong with Live!? by Anonymous Coward · · Score: 0

      The Sennheiser 490's are *not* high-end. They only cost about $60 now. It just so happens that they are also a good bang (pun intended) for the buck. The 495's are pushing into high-end territory, but not quite. It's the 500 series that are for studio and audiophile types.

    26. Re:What's wrong with Live!? by Anonymous Coward · · Score: 0

      Amen, Brother.

      My Turtle Beach SC has turned out to be the best investment I made in my computer. My old Soundblaster Live! Value on the other hand was the worst. I would have been better off using the onboard audio.

    27. Re:What's wrong with Live!? by IronChef · · Score: 3, Insightful

      Many people with good enough stereos to care will have digital inputs anyway. Even the lowly Live! can output a digital stream for the people who want to listen to their games & MP3s on the home theater system.

    28. Re:What's wrong with Live!? by BrookHarty · · Score: 3, Interesting

      Hes right. If you have a dual board with a Via chipset, the sblive can skip and lock the system. This is a well known issue.

      I couldnt run SBlive in either of my dual win2k/linux boxes, So I picked up a yamaha pci for 15 bux, and it works flawlessly.

      I also picked up a Audigy, and no more skips. The only annoying thing now, is its startup logo the I cant seem to disable in windows. Im also camera shopping and I needed a firewire port for that, now I have one. The bass does sound a little weak, but that might just be me.

      All in all, if you can pick one up for 50-60 bux, its worth it. (check pricewatch, seems 55 is the lowest)

    29. Re:What's wrong with Live!? by BrookHarty · · Score: 2

      Cant believe I forgot one thing!

      The install blows. Creative installation support should be shot. Also you cant install XP drivers on windows without installing its cd first. Come on. Just give me a zip file with the drivers damn it.

    30. Re:What's wrong with Live!? by Ogerman · · Score: 3, Informative

      Another problem people seem to forget is that Live! resamples anything sent to the digital out port to 48Khz. What's wrong with that? The mathematics involved are roughly equivalent to scaling an image by non-integer values. You can either duplicate samples to fill in the "missing" ones (ie. nearest neighbor) or you can use interpolation and filtering (causing 'blurring' of the signal, but sounds a little better). Either method sucks and will audibly distort the original signal. Real digital sound cards do not resample or at least make it an option. I kinda doubt the Audigy is any different, but someone prove me wrong. Either way, there's still the problem of jitter and digital noise. Unless you have a very high-end DAC which buffers and re-clocks the incoming samples, you're going to have problems with most consumer soundcards.

    31. Re:What's wrong with Live!? by jovlinger · · Score: 2

      digital is only the medium. Like people never tire of pointing out, mp3s are digital; doesn't mean they sound better than my cdplayer over analogue line outs.

      The thing about the SB is that (or so I have heard), you can't turn off the sound effects processor, so even if you have digital sound, it will be digital sound with a hint (hence the muddiness?) of echo.

    32. Re:What's wrong with Live!? by haruharaharu · · Score: 2

      doesn't the phrase "covers pretty much everything you will want to know" , cancel itself out?

      Nah, 'Pretty much everything' means that it's not exhaustive, but it is close.

      --
      Reboot macht Frei.
    33. Re:What's wrong with Live!? by mateub · · Score: 1

      Are there Linux drivers for the Audiophile? I don't see any mention of them anywhere...

      adéu,
      Mateu

      --
      "And we're happy here, but we live in fear, we've seen a lot of temples crumble..." - Concrete Blonde
    34. Re:What's wrong with Live!? by nexthec · · Score: 1

      yeah, that seems to confuse people alot......infact I would take my 1996 sony portable CD player over any MP3 any day....but I digress.....I'm not sure about the hint of muddiness really being from the effects processor, or from the huge amount of gitter, and the fact that sblive is just a mediocer card, at best(but I still have one, and I am looking at the audigy, because the GAme theater XP doesnt work under linux....sorry Gullemont)

    35. Re:What's wrong with Live!? by Zathrus · · Score: 1

      I believe so, or at least I recall someone working on some a year ago when it first came out. Check AVS Forum in the HTPC forum. Search there and you should find out the driver situ.

      I'd give the real answer, but my workplace proxy blocks AVS.

    36. Re:What's wrong with Live!? by IronChef · · Score: 2

      digital is only the medium. Like people never tire of pointing out, mp3s are digital; doesn't mean they sound better than my cdplayer over analogue line outs.

      I am not saying "mp3 is better because it is digital." What I am saying is that if you are listening to sound from your computer, regardless of what kind of sound it is, you can use a digital output on the Live! card to let your expensive home theater system do the D-A conversion instead of whatever cheap part does that job on the Live! board. End result should be better sound than amplifying the Live's analog output.

      The thing about the SB is that (or so I have heard), you can't turn off the sound effects processor, so even if you have digital sound, it will be digital sound with a hint (hence the muddiness?) of echo.

      I have not heard that but it doesn't sound crazy. The Live! card I use now (to replace the MX300 I had that didn't work 100% in Win2k) definitely sounds a bit worse on simple playback tasks. I had assumed it was the Live's DAC but perhaps the problem runs deeper.

    37. Re:What's wrong with Live!? by ReporterDave · · Score: 1

      I have just reviewed the Terratec EWX 96/24 and at AU $599 it rocks. No "whoopla" (their words not mine) which means no 3D audio or even wave sound generation - just a precision piece of German engineering with high quality ADCs.

      If you really want Pro audio for recording or listening to music (forget games) then get this card.

    38. Re:What's wrong with Live!? by Anonymous Coward · · Score: 0

      It is noisy because your machine isn't built properly. Three steps can almost eliminate all of the noise you hear:
      1) Unhook your CD-Rom from your sound card... horrible bus-noise.
      2) Put your sound-card in the last slot, furthest from any EM interference.
      3) Buy a decent powersupply.

      I am an audiophile, this card is not sparkling in it's abilities. It is a decent card though, it's noise is definetly bearable considering it's source. I hooked it up to a high-current ultrawideband amp (3hz-63khz) turned it up with a very weak signal, sounded decent, even reasonably good cd players put out that more noise.

    39. Re:What's wrong with Live!? by rnbc · · Score: 1

      If you resample the signal to an higher quality and you do it correctly, that is using sinc() and dirac() math functions, the resulting analog signal, after all that processing, should have exactly the same quality.

      I doubt those cards use anything more than bicubic interpolation thought.

      --
      You cannot proceed from the informal to formal by formal means
    40. Re:What's wrong with Live!? by (H)elix1 · · Score: 2

      Amen! God, I wish I had some mod points for you. Is it too much to ask for a zip file of the dll's, inf files, etc? The install program (ensonic or 128) on Win98 and Win2k both run an EXE and try to set everything up for you. Sometimes yo win, sometimes you don't.

    41. Re:What's wrong with Live!? by eb710 · · Score: 1

      The thing about the the SB Live is that it resamples its output from 44.1kHz to 48kHz, thus introducting audible distortion.

    42. Re:What's wrong with Live!? by malelder · · Score: 0

      I recently picked up an Audigy (for only 55bucks from PriceWatch btw) for my new machine. It seems like the main new thing is the AdvancedEAX support, which, when you run thru the GoldMine demo that comes with the card, is actually pretty neat. Now all we need are some games that support AdvancedEAX to go along with the card (:

      As an aside, it installed fine for me under XP, for those who says its an issue. The thing is you have to go and get a driver update for XP from Creative after you load the drivers from the CD that ships with the card. My one complaint is after buying Aureals assets, they didn't put A3D2 support on the card :/ Good way to make EAX the standard (;

      --


      Yuma, AZ...You will never find a more wretched hive of scum and villainy. We must be cautious.
    43. Re:What's wrong with Live!? by Anonymous Coward · · Score: 0

      Actually, the Audigy seems to have the same PCI problems as the SBLive, according to a recent review in the german magazine c't...

    44. Re:What's wrong with Live!? by Anonymous Coward · · Score: 0

      Last time I downloaded the drivers, I used either a Wise Installer or InstallShield extraction program... Ended up with a set of INF/DLL files. Actually I did this to upgrade the SBLive drivers on my Windows 2000 install CD, so they would be up-to-date when I install my OS.

    45. Re:What's wrong with Live!? by swright · · Score: 1

      Hey I'm no audiophile, but seriously, decent speaker cable _does_ make a difference. Get a half decent amp, halfway decent speakers - then hear the difference between the shitty cable that comes with the hifi and decent cables.

      [the sound is fuller and richer - crisper even. not a blatant difference, just enough to make you notice and appreciate the quality]

  5. My audigy by alen · · Score: 2

    I've had it for a few months now and I think it's great. Games sound great and the MP3 encoding is great. I finally bought an MP3 player and encode all my music through Playcenter. I've run it on Windows XP and now running it on WIndows 2000. I'm waiting for Linksys to release XP drivers for my wireless USB network adapter so I can go back to XP.

    1. Re:My audigy by Anonymous Coward · · Score: 0

      The 2000 drivers that come with the card should work in XP. I had a linksys usb wireless card that worked in XP with the 2k drivers.

    2. Re:My audigy by alen · · Score: 2

      That's weird. I have the wusb11 or wusb12 (forgot the exact model). It's a box with a usb connector and I just bought it a little while ago.

  6. Audigy on Linux by Anonymous Coward · · Score: 3, Informative

    The emu10k1 cvs repository has a audigy branch that is working to some extent.

    http://opensource.creative.com

  7. Noise Clean up by SGDarkKnight · · Score: 3, Interesting

    The one thing I couldn't belive was how Creative faked the noise clean-up ability of the audigy. In the demo they presented in the software, they simply used to audio files and cross-faded them. Now from the tests that I did on it, the clean-up wasn't bad, but was nowhere near as good as the demo had presented it to be.

    --

    ...A no smoking section in a restaurant is like having a no peeing section in a swimming pool...
  8. Another Sound Blaster? by Apreche · · Score: 2, Redundant

    My Live! Value is good enough. The only difference between the AWE64 and AWE32 and the SB16 was channels and processing power. The SBLive! added EAX, soundfonts, and dolby digital stuff. Audigy. Just an SBLive! with more power. Doesn't sound different. Just supports a few more features that you really don't need. Heck, if you're not a crazy audio guy just get a PCI512. It's cheap. It works with everything. And it has EAX so you can get 3d sound in all the cool games. What else do you need?

    --
    The GeekNights podcast is going strong. Listen!
    1. Re:Another Sound Blaster? by Kanon · · Score: 1, Informative

      The Awe64 and 32 had soundfonts also.

    2. Re:Another Sound Blaster? by Kanon · · Score: 1

      Hmm. Seems like I've annoyed someone.

      I wonder if they'll continue to waste mod points on me.

    3. Re:Another Sound Blaster? by Anonymous Coward · · Score: 0

      Another practical use is the presence of an IEEE1394 port - which maybe, just maybe, will eventually be able to support mlan. (So, a nice fast interface for your yamaha equipment. Plus, there are firewire interfaces coming out for some higher end hifi...)

    4. Re:Another Sound Blaster? by hatchet · · Score: 1

      You get 2D sound, not 3D. (you can't distinguish between up and down) It's common misconception... Stereo speakers = 1D sound.. 4 speakers = 2D sound... for good 3D sound you would need 8 speakers.. ok.. you could manage it with 6. Asuming every speaker is on it's own independant channel.

    5. Re:Another Sound Blaster? by Anonymous Coward · · Score: 0

      you can distinguish between up and down but not necessarily by the audio alone. Certain audio frequencies/delays/tones can fool the ears into recognizing the position of a sound fairly accurately.

    6. Re:Another Sound Blaster? by Chester+K · · Score: 2

      The only difference between the AWE64 and AWE32 and the SB16 was channels and processing power. The SBLive! added EAX, soundfonts, and dolby digital stuff.

      The AWE32 had Soundfont support.

      --

      NO CARRIER
  9. Not supported by Alsa... by O2n · · Score: 2

    The review doesn't mention how the Audigy works under any open source operating systems, though.

    The Alsa Soundcard Matrix shows all Audigy cards greyed out - which is "support is undetermined as yet".

    That's saying that they don't have the specs and don't know if the card will be ever supported. My guess is yes, but not right now...

    1. Re:Not supported by Alsa... by SuzanneA · · Score: 1
      You might want to check the mailing lists. I believe there was some 'Audigy works' traffic on it a few days ago.

      The soundcard matrix isn't terribly up to date at the best of times to be honest, though it might be tested against 0.5.x releases rather than the 'beta' 0.9.x series.

  10. SMP by Palapatine · · Score: 2, Interesting

    I have any audigy gamer. It still suffers from the same lag that the live had when under a MP system....

    --
    Scott Cassaday
  11. Creative Open Source by Tsar · · Score: 5, Informative

    The review doesn't mention how the Audigy works under any open source operating systems, though.

    If you're interested in helping Creative develop open source drivers for the Audigy, go to their Open Source Page. Get the emu10k1 source and thumb through the mailing list archive to find out how to get the Audigy branch of the tree.

    Don't do heavy wizardry? They also need lab rats for the drivers they're building, so sign up.

  12. Does it fix the problems with VIA chipsets? by vanadium4761 · · Score: 3, Informative
    What I really want to know is if there is still limitations when using VIA chipsets?

    Past Creative cards (including my SB Live! Value) have caused data corruption when copying large files across the IDE bus as well as hissing and popping during mp3 playback. This problem affects at least the VIA 686B on my FIC AZ11E board. You can find out more information about the problem here.

    1. Re:Does it fix the problems with VIA chipsets? by Jacek+Poplawski · · Score: 1

      Past Creative cards (including my SB Live! Value) have caused data corruption when copying large files across the IDE bus as well as hissing and popping during mp3 playback. This problem affects at least the VIA 686B on my FIC AZ11E board. You can find out more information about the problem here [viahardware.com].
      There is another problem with Live+686B, but only in Windows. When DMA is on you will hear crackles all the time when sound is playing and disk is working. To solve that you need VIA Latency Patch. Don't know if it has something in common with your problem. I have MVP3 motherboard and never had any filesystem corruption.

    2. Re:Does it fix the problems with VIA chipsets? by Masem · · Score: 1, Redundant
      Live! cards & VIA set combos are also known for 'crackling' during games that heavily use EAX (Half-Life, NOLF, etc), which is damn annoying. (This on a Abit KT7A-RAID board w/ Live! Gamer).

      --
      "Pinky, you've left the lens cap of your mind on again." - P&TB
      "I can see my house from here!" - ST:
    3. Re:Does it fix the problems with VIA chipsets? by larien · · Score: 1
      Damn, that explains a lot; I've been getting noise since I upgraded to an Asus motherboard using a VIA chipset and couln't figure out why.

      Time to try out some of the fixes on the page, although I do have the 4in1 drivers installed and I get the crackling even under linux. I'll have to try the 'disable ACPI' fix...

  13. Re:What's wrong with Live!? Nothing by sconest · · Score: 1

    imo, it's not outdated and it's not really worth upgrading if you have a Live! (except if really you want a firewire port)
    Upon reading several other reviews and my personnal experience, i'd say : you have a Live!, keep it, it will be useful for some more years.
    If you have something like an awe64 (as I did) and want to upgrade, then go for the Audigy directly. (That's what I did and didn't regret it)

    --
    Guvf vf abg n EBG zrffntr
  14. why is this here? by Anonymous Coward · · Score: 1, Insightful

    If the review doesn't cover anything related to open source why should I care? Almost all hardware out there will work with windows, that's not the case in *nix.

    The Santa Cruz is a better card anyway. WHQL drivers for all versions of windows, less system resources are used, and the sound quality is far better.

    1. Re:why is this here? by Anonymous Coward · · Score: 0

      I forgot to mention that there are infact working drivers for the Santa Cruz in Linux.

  15. Wow! by gfxguy · · Score: 1

    I agree 100%. I mean, of course, it depends on what you do with your system, but most just play games and stuff. I've always thought it did just great for that. I also record LPs to wav files and then make CDs - I've had VERY good success with this old sound card - even coming off of vinyl.

    I don't care what self proclaimed "golden ears" will say, but statistics say there are far fewer than there claim to be. I used to consider myself an audiophile until I discovered the content was more important, anyway. Not that I don't like nice clear sound - but I feel like I get it from my old card.

    I've got an AWE32 that I never felt sounded bad. I'll have to upgrade when the ISA slots can't be found anymore.

    --
    Stupid sexy Flanders.
  16. 5.1 Digital Support? by grape+jelly · · Score: 2, Interesting

    Sadly, I don't believe Dolby 5.1 digital output still is supported by the EMU10K1 (SB Live) drivers. This despite the fact that the SB Live Dolby 5.1 capable cards have been out for quite some time. How can you expect to fully test a new sound card under an open source OS's when features that have been out about a year still aren't supported?

    1. Re:5.1 Digital Support? by klaussm · · Score: 1

      I have a SB Live! 5.1 card and I have succesfully gotten AC3 passthrough working in Linux, using the driver from opensource.creative.com and xine.

      You need the emu-tools from the same page, in order to correctly setup our card, but after that, everything works great. Normal sound is sent digitally as PCM... So Digital-out support is supported at least for Linux, and have been for at least half a year...

  17. Audigy under open source OSs. by fmaxwell · · Score: 2

    The review doesn't mention how the Audigy works under any open source operating systems, though.

    That might have something to do with the fact that the Audigy is a hardware product for Windows. If someone adapts it to *BSD, Linux, etc., the quality of their device driver code should not affect the reviews that the product gets.

  18. Live is *aging*? by Junta · · Score: 3, Insightful

    I don't know, for most common people, sound card technology doesn't matter much, it has pretty much reached the level it needs to. The only reason I upgraded from AWE64 to Live was because I needed a PCI audio card. The midi support under windows improved, and now I could do all kinds of neat surround sound stuff if I had the speakers, but, especially under linux, it doesn't do much that my AWE didn't, in fact, does less sometimes (no midi support). I don't mind, timidity is better anyway, and the sampling rate from 44.1kHz to 48kHz helps the playback of some files (software that doesn't downsample, not that I can tell the difference between 44.1 and 48kHz, 44.1kHz more than satisfies the requirement of the human ear. To appreciate 48kHz, you would have to be able to distinguish sounds approaching 24 kHz, while 44.1 had you covered up to 22.05, more than enough for common ears.. And the industry move from 16-bit samples to 24-bit samples for sound seem equally pointless... I don't think *anyone* can distinguish 65,535 levels of amplitude for sound, much less 16.7 million. Yet it takes up 150% the space (uncompressed). CD Quality s152ound: 16bitx441000sample/sec=705600
    New standards:
    24bitx480000samples/sec=1152000

    This huge difference for imperceptible improvemnts? At this point it's not so much about improving quality, put pushing new tech to get consumers to buy more.

    Anyway, the differences between Audigy and Live series seem less distinctive than between the AWE and Live series. This is not like the 3D scene, where completely realistic output is not yet possible. Sure you can add all kinds of mostly useless bells and whistles. You can mix tons of channels in hardware, but typically each application only makes use of a single channel, and done intelligently a small pool of 3 or 4 channels will suffice. Most sound applications that would take advantage of this do this in software anyway, and modern hardware can provide realtime preview in software without trouble anyway. The only thing Audigy has done is make Creative work less on the Live drivers, which are still a bit flaky on XP...

    --
    XML is like violence. If it doesn't solve the problem, use more.
    1. Re:Live is *aging*? by zmooc · · Score: 1
      I don't think *anyone* can distinguish 65,535 levels of amplitude for sound, much less 16.7 million

      Well, but I think it's not possible at the moment is to have a range of sound from a falling needle to a rocket flying over you head. In music you'd most probably not have any use for 24 bit since it doesn't have such huge differences in amplitude, but for movies and security-recordings it gets interesting. But maybe 18 bits would be enough for that...I don't know..

      --
      0x or or snor perron?!
    2. Re:Live is *aging*? by Junta · · Score: 2

      You're point is taken, but still, the standard approach works even here... Rather than use a linear scale, a log scale is typically used. The levels are clustered together at the lower amplitudes, where things need to be most distinguished. At the very very loud end, they are widely spaced to allow very loud amplitude with low differentiation, since the human ear loses precision at higher dB levels. For security applications, quality does not need to be audiophile level, certainly your run-of-the-mill security video is pretty crappy but considered adequate.

      For movie audio, I don't think people want to be able to hear realistic level close up rocket noise, as that would probably blow out their speakers and make them deaf in the process. 65,535 is a lot of levels, especially allocated on a log scale...

      --
      XML is like violence. If it doesn't solve the problem, use more.
    3. Re:Live is *aging*? by J4 · · Score: 1

      in fact, does less sometimes (no midi support).

      FWIW The Live does MIDI under Linux. If you use ALSA it does SoundFonts(which is what you most likely mean).
      I'll be pedantic and say MIDI has absolutely nothing to do with sound. It's a way to capture and replay performance data and communicate between devices from different manufacturers "."

      MIDI Spec

    4. Re:Live is *aging*? by Junta · · Score: 2

      You're right, thanks for the info. Now I have to try the ALSA drivers :)

      And true, while MIDI is a standard for communication, the common language has kinda mutilated it so that it generally refers to command files for MIDI devices, and thus has a lot to do with sound :) I'm guilty of using the term badly, but I'll probably stick with timidity, if the Windows drivers are any indication of the MIDI rendering quality of the Live...

      --
      XML is like violence. If it doesn't solve the problem, use more.
    5. Re:Live is *aging*? by UnknownSoldier · · Score: 2

      > And the industry move from 16-bit samples to 24-bit samples for sound seem equally pointless... I don't think *anyone* can distinguish 65,535 levels of amplitude for sound, much less 16.7 million.

      There *IS* a reason for higher samples: to prevent banding when doing "audio blending." In plain English: playing multiple samples at the same time to reduce (audio) artifacts.

      I'm a graphics guy, so I'll give a few analogys.

      Lets say you have a 16-bit framebuffer (65536 colors), and want to show partially transparent smoke. With each layer of smoke you add (blend) to the screen, you will notice artifacts (banding) due to the lack of gradients. If you remember the old Voodoo's 1 (which only supported 16-bit color (well technically 21-bit :)) you could easily see the artifacts.
      i.e. (Not the greatest examples, but they should help you see the difference)
      http://www.xlr8yourmac.com/games/oldnews/990703.ht ml (Scroll down to the bottom), and
      http://www.riva3d.com/v32.html

      It's the same reason commodity graphics use 32-bits per pixel -- It's good enough. However, where detail matters, even 8-bits/channel is too low, 16-bit/channel is perfect for film -- that's 2^(16*4) = 64 bpp (bits per pixel) = 1.8e19.

      The reason:
      16-bit graphics only has 32 gradients (5 bits/channel) available (per R,G,B)
      32-bit graphics has 4 channels, each with 256 gradients (per R,G,B,A)

      The greater the number of gradients you have available to you, the less you degrade the signal, when you mix in other sources.

      Now true, 16-bit audio, is only one channel. But if you want to mix channels together you could naively do something like:
      channelOutput = (c1 + c2 + ... + cn) / n, which effectively drops the bottom few bits. (Should be Log2(n) but I haven't double checked the math.)

      Now, you do have a point, most people won't notice any difference in 16-bit samples, and that there is decreasing returns on quality (i.e. 64-bit audio samples sound exactly the same as 32-bit audio samples.) But if you're creating/mixing audio, you want the highest quality you can afford.

      Cheers

    6. Re:Live is *aging*? by J4 · · Score: 1

      I couldn't tell you about the windows side of things, but the patches sound decent to me. You can use the same GUS patches timidity uses if you like.
      As far as "command files for midi devices goes", that falls under the capture and replay of data.
      The closest you can get to equating anything midi with sound is the GM spec which is basically a static look up table for patches.

      For the folks complaining about the S/N ratio..
      I'll admit the AD/DA converters on the Live aren't tops, but I'd recommend anybody complaining about S/N ratio on any sound card should mute all the inputs before taking measurements. Analog CD/phone/aux input cable can have a lot of induced hum.

    7. Re:Live is *aging*? by gordguide · · Score: 3, Informative

      " ... I don't mind, timidity is better anyway, and the sampling rate from 44.1kHz to 48kHz helps the playback of some files (software that doesn't downsample, not that I can tell the difference between 44.1 and 48kHz, 44.1kHz more than satisfies the requirement of the human ear. To appreciate 48kHz, you would have to be able to distinguish sounds approaching 24 kHz, while 44.1 had you covered up to 22.05, more than enough for common ears.. And the industry move from 16-bit samples to 24-bit samples for sound seem equally pointless... I don't think *anyone* can distinguish 65,535 levels of amplitude for sound, much less 16.7 million. ..."

      For the record, changing the sample rate from 44.1 to 48 and back again is A Bad Idea. You will alter the file unless you use a multiple/fraction (ie 44.1 should be upsampled to 88.2 or downsampled to 22.05 to maintain data integrity).

      We can all "hear" 24KHz and far beyond. When you localize sounds (ie a bag is popped behind your head, but you know which direction it came from) your brain is processing frequencies which are many multiples of 24K.

      The trend to record at higher sampling rates is based (in part) on the filtering necessary at 16 bit. All information at and above 22.05 KHz is abruptly cut off. Because filtering introduces audible "artifacts" at multiple/fraction and interference frequencies, there will be distortion created at many frequencies, these distortion components are well below the cutoff frequency (and therefore in the audible portion).

      Redbook CD is a primitive digital standard based primarily on the hardware envisioned in the late 1970's and the need to get "an album's worth" of music on a single CD.

      You should also know that 16 bit quantization is only used on loudest sounds (100% signal). When a sound is reduced in volume, fewer bits are used to describe it. Moving to 24 bit means (in layman's terms) that a quieter sound may be described by 6 or 8 bit data rather than 1 or 2. This is clearly audible.

      To encode a 10Khz note (sine wave, which means like a smooth ocean wave) that moves from volume 0% to volume 100% immediatly, 16/44.1 can only describe the change in 2 discreet steps. Imagine a 2 step stair when what we want is a pond ripple. You need many times the sampling frequency to describe this wave accuratly with digital storage. At 100Kz you could describe it with 10 stair steps, for example. This is still not a smooth continuous wave, but it's closer. Analog, which has other problems, can describe it perfectly.

      Finally, remember that Analog is not a "dirty word"; it is how we all hear everything. We are trying to use digital storage and processing to describe analog data.

      This is akin to translating a novel from French to English; we will always be wrong about some subtle things but we still try as hard as we can to come closest. Each translation step (like resampling 44.1 to 48K) is a subtle change in dialect which may drastically change the final interpretation. We want to minimize the translation steps for the most accurate reproduction and storage.

    8. Re:Live is *aging*? by shepd · · Score: 2

      >To encode a 10Khz note (sine wave, which means like a smooth ocean wave) that moves from volume 0% to volume 100% immediatly, 16/44.1 can only describe the change in 2 discreet steps. Imagine a 2 step stair when what we want is a pond ripple.

      Sorry to say this, but an audio DAC does not do this.

      I was corrected on this point once myself, so I'll help you too.

      When a high-frequency sound is to be played, harmonics above the sampling rate are discarded (all instruments have harmonics, unless you like listening to test tones). When a DAC sees a strong high-to-low swing it shapes it (jeez... can't remember the name now... Q filter? Delta filter?) into a sine wave. By adding these sine-wave shapes together you get an exact representation of the sound below the maximum sampling frequency.

      Basically, a pure sine wave is dead easy for a DAC to represent (no harmonics), whereas a true square wave (infinite harmonics) is impossible for a DAC to perfectly represent.

      Fortunately, most instruments aren't square waves, and even so, most square waves can be reasonably approximated.

      Anyways, for a more thorough (and correct) analysis, talk to your local Telecomm engineer. :)

      Here's some info.

      This is the best layman's explanation I've found.

      --
      If you could be told what you can see or read, then it follows that you could be told what to say or think - BoC
    9. Re:Live is *aging*? by gordguide · · Score: 1

      A (pure) sine wave is mathematically described as a series of square waves. The actual length and amplitude of these square waves determines the frequency. The sampling frequency a DAC uses would determine what shape the sine wave had, but it would still be discreet steps.

      High frequency and low frequency, it doesn't matter. Low frequency sounds have the advantage that by the time all the harmonics are accounted for (to the noise floor) the circut in question has processed it withing it's linear frequency range, so distortion is less likely.

      DAC's use all kinds of methods (filtering and shaping) to compensate for their inability to accurately describe a fast moving signal.

      Digital data has the advantage of perfectly describing a square wave; it is sine waves it has problems with. Problems electonics have with square waves (digital or analog) are responisble for the difficulty audio gear has in reproducing a digitally described "perfect" square wave. It's related to how fast and how linear transistors, etc can work.

      To describe a square wave you only need 1 bit sampling (all on or all off). To describe a sine wave of the same amplitude, a 1 bit processor would output a perfect square wave.

      You are sort of correct, but you have it backwards.

    10. Re:Live is *aging*? by gordguide · · Score: 1

      " ... When a DAC sees a strong high-to-low swing it shapes it (jeez... can't remember the name now... Q filter? Delta filter?) into a sine wave ... "

      Turn the filters off, and the digital data can easily represent a square wave. The filters are there to "create" sine waves out of fast moving signals, because that is what audio mostly works with. The result of the filtering is that a sqare wave is incorrectly reproduced, but sound data is more closely reproduced. It's a "fix" to compensate for stepped bits describing a smooth tone of infinite steps.

    11. Re:Live is *aging*? by shoemakc · · Score: 1
      I don't think *anyone* can distinguish 65,535 levels of amplitude for sound, much less 16.7 million. Yet it takes up 150% the space (uncompressed).

      This might have been a good point if the human ear is linear, but it's not. We may not be able to differentiate two amplitude levels at 20HZ, but could easily at 1Khz.

      Most digital techniques right now all use equal quantized steps between amplitudes, frequencys, etc. Adding more samples across the entire band adds more resolution in the bands that we can discern.

      More advanced variable-step approaches have been used in compression codecs, but generaly not at the hardware level as timing issues would make the hardware particularly complex.

      -Chris

      --
      --an unbreakable toy is useful for breaking other toys--
    12. Re:Live is *aging*? by The+Madpostal+Worker · · Score: 1

      I've seen a couple people try to answer, but none really got a great shot.

      Yes, in a purely digital sense you would get a square wave coming out but the important thing is that the digital signal is bandlimited. A square wave can be thought of an inifite sum of sine waves all with increasing frequency but for the case you've described all the components of the square wave (except for the 10khz tone) are _above_ the bandlimit. That's why the filter is there. If it isn't the processes is called aliasing and it sounds _awful_. Look at Fourier's Sampling Theorem for more info.

      What the original poster may have been trying to use was the Nyquist Theorem which says that if you have a sampling rate f you can only reporduce signals with frequency f/2. A normal cd uses a 44khz sampling rate, so you get sounds with a frequency less than 22khz. And thats the perfect case. With the input and output filters very often you get crappy filters that but audible artifacts into the signal. When you pick a filter it _has_ to be taking out all the data above it by the time you get to the nyquist frequency. Now a 6db/octave filter has less phase effects than a steeper filter but it will need to start acting around 16khz or so. A 12db/octave filter will start acting later, but sound worse. The way to solve this? Jack up the sample rate. If you sample at 96khz then your nyquist frequency is much higher(48khz!), so you can use a gentle filter and not lose audio data. Thats why new audio formats use 96khz.

      --

      /*
      *Not a Sermon, Just a Thought
      */
  19. ::yawn:: by tRoll+with+Butter · · Score: 4, Informative

    Despite my log in name, this is a serious post.

    Warning: Audiophiles can just skip over this post. If you have a dolby 5.1 speaker system connected to your fanless, netbooting PC located in a soundproof room - you probably won't agree with this post. If you're like the average computer user with a reasonably-priced PAIR of amplifed speakers, keep reading...

    Has human hearing improved to the point we require sound cards to keep advancing? It seems Creative Labs ran out of ideas after the Sound Blaster 16. 44.1kHz 16-bit stereo is CD quality - sure, a card with a better sampling rate can record, but honestly, when was the last time you recorded anything and needed better than CD quality? The noise generated by your PC's fans and hard drive would offset any improved quality in the sampling hardware. Of course, if you have a recording studio - you probably aren't using a PC for your sampling, and if you were - it's not using a Creative Labs product.

    After the Sound Blaster 16, Creative Labs figured MIDI was the future and produced the AWE 32, several variations of it, and then the AWE 64. A few computer publications were even confused by the 32 and 64 note polyphony with bit depth and called them 32 and 64 bit soundcards, respectively; whereas in reality - they featured the same 16-bit DAC and ADC capabilities as the Sound Blaster 16.

    The fact of the matter is, so-called "high-end" Creative Labs cards are the "Monster Cables" of the sound card industry. Sure, they look nice and cost a lot, but they're not noticably better than a standard PCI Sound Blaster 16. I've been using an old ISA Sound Blaster 16 since I bought it, and it still sounds just as good as the day I first installed it. I hear they're less than $10 on eBay now.

    --

    ---
    Siggy, siggy, siggy, can't you see? Sometimes your puns just irritate me.
    1. Re:::yawn:: by O2n · · Score: 1

      Can subscribe to this - same old SB16 ISA here, no troubles with games, OS and even hardware that came and went during this time.

      God, the computer I bought it with (or rather, "for") was a 486DX2/66.

    2. Re:::yawn:: by MindStalker · · Score: 1

      Yea, but those new ones, with the front panels are really neat! Actually an advancement if you ask me. But yea, Sound Quality, blah whatever, there is a noticable different when you use something better than plain headphone jack cables though. RCA at minimum. Otherwise, its all fluff.

    3. Re:::yawn:: by Xpilot · · Score: 2

      I must agree with you completely on this one. I, too, have an SB16 ISA which I bought back in 94, and it works beautifully. I added a Yamaha DB50XG to it, so it's got kick-ass MIDI (though no-one cares about MIDI anymore...sigh). I'm one of those guys who can't hear anything more than stereo, so an Audigy is overkill...besides, my old SB16 ISA has got great Linux support!

      --
      "Backups are for wimps. Real men upload their data to an FTP site and have everyone else mirror it." -- Linus Torvalds
    4. Re:::yawn:: by MrFredBloggs · · Score: 1

      "Has human hearing improved to the point we require sound cards to keep advancing? It seems Creative Labs ran out of ideas after the Sound Blaster 16. 44.1kHz 16-bit stereo is CD quality "

      Most (pro audio, not games) software out now is in 24 bit/96khz land.

    5. Re:::yawn:: by Jacek+Poplawski · · Score: 1

      It seems Creative Labs ran out of ideas after the Sound Blaster 16.
      I completly disagree with you.
      What you need from sound card? If you are happy with simple one - keep using it.
      I remember when I bought PC I was scared - my Atari800 XL had so great sound, and now I must hear that PC speaker?! So I bought Covox. There were ScreamTracker included on disk in box.
      It was fun to create music with samples (on Atari I used Chaos Music Composer, without samples support), but quality of sound was terrible. So I bought Sound Blaster 2.0.
      DOS games started to play sound. It was still mono, but I had sound everywhere. I started to collect MIDI files, but SB plays MIDI much worse that Atari XL/XE can play its music. So I bought Gravis Ultrasound.
      16-bit, stereo, great quality! I was in new world. Not every DOS game works with Gravis or MegaEM emulator, but who cares... I could listen MIDI, compose in ImpulseTracker, and play DOOM then Duke Nukem 3D with stereo sound. And MP3 started to be popular. GUS rocks. That card is still used in my old computer.
      With GUS I entered Linux world. MIDI didn't work, becouse author of GUS driver stopped using Gravis Ultrasound and started to develop ALSA. I know ALSA is important, but hey - why there is still no MIDI in Linux for GUS? That's sad :-(
      After years I read about SB Live. I wait until emu10k1 driver was mature, then bought SB Live 1024 Player. I am amazed. Completly amazed even today, with power of emu10k1. And yes, I use it mostly in Linux. I bought FPS 1500 speakers few weeks ago. Now I am thinking DDT will be better, but I probably wait about a year, then buy Audigy with new speakers.
      Some people buy powerfull CPU, huge hard disk, a lot of memory and expensive GFX card, then low end sound card. And they use it to play games... or mp3...
      I understand they don't need better sound card. But why people who only use computer to edit texts can't work on old CPU with small memory? Why everyone must have new computer, new monitor, even new keyboard and mouse, but sound card can be old?

    6. Re:::yawn:: by gordguide · · Score: 2, Informative

      " ... Most (pro audio, not games) software out now is in 24 bit/96khz land. ..."

      The SW may be HiBit, but a CD must still be downsampled to 16/44.1 for disk burning.

      Without regard to your sound card (or even no soundcard installed), you can work on HiBit files in the digital domain all you want,and even share those files as data with others. To print to Redbook Standard (CD Audio) playback, it must be downsampled.

      People who want to encode live music/DAT/etc at HiBit will have pro audio cards or outboard processors that make any SoundBlaster seem a bargain.

      Different users, different world. The SW issue is moot.

    7. Re:::yawn:: by DrSkwid · · Score: 1

      multiple stereo outs would be good

      so i can play 2 diff mp3 streams to 2 diff amps in two diff room simultaneously (i used 2 pcs atm.)

      mp3 decoing on the card rather than 10% of my cpu would be cool

      etc.

      --
      There are places where the networks are not touching,and there are places where they are-Boeing's Lori Gunter
    8. Re:::yawn:: by Anonymous Coward · · Score: 0

      Sorry, but EAX and EAX HD (Audigy only) are fantastic features. Gamers will love the Audigy. Not to mention that with each successive generation the CPU does less and less work on sound (which is picked up by the card).

    9. Re:::yawn:: by ivan256 · · Score: 2

      10% of your cpu? What do you have a P133? More likely it's the whiz bang GUI on your MP3 app that's using up all that CPU...

      /me uses 3% of his MPC750 @ 333 Mhz w/mpg123...

    10. Re:::yawn:: by DrSkwid · · Score: 1


      7.81% 7.81% xmms

      same mp3
      1.62% 0.73% mpg123

      p3 500
      freebsd 4.4

      I still want multitple outs :)

      --
      There are places where the networks are not touching,and there are places where they are-Boeing's Lori Gunter
    11. Re:::yawn:: by kervel · · Score: 1

      can't you use the rear speakers of a sblive! as a
      separate channel ?
      it works with c-media pci cards and (recent) alsa.

    12. Re:::yawn:: by autopr0n · · Score: 2

      The fact of the matter is, so-called "high-end" Creative Labs cards are the "Monster Cables" of the sound card industry. Sure, they look nice and cost a lot, but they're not noticeably better than a standard PCI

      Well, that's the thing, the aren't that expensive. You can get a live for like $20 now. And for me the digital output (fiber optic) is nice because I used to live in a dorm room with a ton of interference.

      Also, you're ISA card is dragging your whole system down with it. running anything on the ISA bus hampers the rest of the computers performance immensely.

      --
      autopr0n is like, down and stuff.
    13. Re:::yawn:: by autopr0n · · Score: 2

      so i can play 2 diff mp3 streams to 2 diff amps in two diff room simultaneously (i used 2 pcs atm.)

      Why not just buy two sound cards?

      --
      autopr0n is like, down and stuff.
    14. Re:::yawn:: by morgue-ann · · Score: 1

      ....the Sound Blaster 16. 44.1kHz 16-bit stereo is CD quality...

      Someone else has already pointed this out about the SB16, but I'll do it again a different way.

      You are confusing word width measurements in different parts of the audio chain. I agree that 16 bits is enough for most music in most listening environments as a distribution format.

      Let's divide the audio processing chain into a few parts. How 'bout

      1) acquisition
      2) tracking
      3) processing
      4) mixing
      5) mastering
      6) distribution
      7) reproduction

      assuming an all-digital chain from the ADC at the studio to the DAC at the listener.

      You want more than 16 bits in acquisition because you don't want to have to either apply heavy compression in the analog domain, ride the gain like crazy (manual compression) or lose the quiet passages in the noise.

      After acquisition, you could do some AGC/compression before storing the samples in a shorter word, but storage is cheap.

      When you do processing or mixing, you end up adding samples from multiple source (multiple tracks or the outputs of multiple delay lines for things like reverb). This increases the word size ( 0x7fff + 0x7fff = 0xfffe which doesn't fit in a 16-bit signed word). You can round towards zero (please don't truncate) to get rid of the new LSB, but if you keep the wider width until the bitter end you'll introduce fewer artifacts (remember, we might be talking about a 128 channel digital console!).

      You can master to 16 bits if your output is going to be CD, but you might want to do the compression/equalization stuff as one step to a 24 bit master then do something like Sony's Super Bit Mapping to get 16 bits. You also might be mastering for release in both DVD-A/SACD and CD.

      Distribution in 16 bits is cool, but the only way to make sure all 16 bits are actually information and not noise is to handle the above steps properly (see the RHCP Californiacation as a counter-example).

      Reproduction through a perfect 16 bit DAC would be fine, but most 16 bit linear DACs only gave you (when people still used 'em) 14 to 15 1/2 bits of information. Oversampling filters increases word width and there is real benefit to converting those bits which is why you'll see things like 8x 18bit outputs (on 10 year old audiophile CD players). Today, everything seems to use delta-sigma DACs with very high sample rates and effective word widths of well over 16 bits.

      The last thing on the soundcard is the analog path from the DAC to the jack. The SB16 puts the DAC output through an incredibly crappy digitally controlled analog mixer along with the CD, synth and other sources.

      That's why you don't get 96dB of SQNR out of an ostensibly 16 bit soundcard.

      ---

      Soundcards aren't only for reproduction. They are production tools also and the Audigy with a 1394 interface and front-mount I/O certainly fits the bill for amateur production. There is a spectrum of artist abilities and budgets so it's unreasonable to expect everyone who's authoring to have high-dollar equipment.

      ---

      What's a "standard PCI Sound Blaster 16" by the way? The "Live" was the first PCI soundcard from Creative (not counting rebadged Ensoniq cards) and if there's some sound improvement to go with the bus improvement, I'll take it.

      -M

    15. Re:::yawn:: by spacefrog · · Score: 1

      Although I agree with your ::yawn::, I do see something to like about most PCI sound cards (other than the fact that my current setup has NO ISA's anymore)..

      Multiple voices.

      To be perfectly honest, I don't really care about listening to multiple voices (keeping track of what's MP3 and what's originating in my head is hard enough), I just like not having stupid software bitch at me about not being able to do anything because I have WinAmp open......

    16. Re:::yawn:: by kilrogg · · Score: 2

      yes, try /dev/dsp1 under linux with the kernel driver.

  20. ASIO by nuxx · · Score: 1

    ASIO drivers on the Audigy are a big first for Creative. Back with the Live! there are various hacks for making drivers from other EMU10K devices work with the Live!, but things didn't always work perfectly. In case you're wondering what ASIO support would do for you, go download a copy of Native Instruments Reaktor (or another soft synth) and try to make instruments that work with almost zero latency. Not going to happen using standard Windows drivers. But throw an ASIO-complient sound card in there and your PC is suddenly a very powerful instrument, too.

    -Steve

  21. Live Drive by Sierpinski · · Score: 2, Interesting

    The best part about the Live! in my opinion was the introduction of the Live! Drive. For those of you who don't know what that is, check into it. It's a module that fills a full-size drive bay on the front of your PC, and has controls like Volume, alternate inputs, bass/treble, etc. It (in my opinion) has revolutionized the sound card market. I was happy to hear that the Audigy came out, hoping now the Live! prices would drop, but as of yet, I haven't seen any decrease.

    As far as the difference, a salesman (yes, a salesman!) told me that it just "has more power". I have to say that Ghost Recon sounds just as lifelike as I thought it could get on the Live! system, but I don't think that it lacks anything due to 'not enough power'. I guess we'll see.

    1. Re:Live Drive by CausticPuppy · · Score: 1

      I think your salesman was clueless, although the Audigy does sound a bit better than the live due to better DAC's and better S/N ratio. The highs seem brighter on the Audigy than the Live.

      But the Salesman didn't know all that... "It has more power?" How much more power do we need from a line-level output anyway? I think you should go back and smack him.

      By the way, in case you ever wonder in the future, the Audigy Drive and Live Drive are interchangeable-- both drives will work on both soundcards.
      The remote control is a really useful item too-- there's a WinAmp plugin available for it as well.

      --
      -CausticPuppy "Of all the people I know, you're certainly one of them." -Somebody I don't know
  22. Amusing to see by MrFredBloggs · · Score: 1

    yet another company totally fucking up the simple job of installing software - ie copying files from a cd to a hard drive.

  23. That is pretty narrow-minded by GauteL · · Score: 2

    If Audigy is a Windows-only product, then some people will want to know that in a product-review. It is actually a bad point about the product in itself, that it isn't supported under Linux.

    Now, if Creative does not want to support Linux-drivers, that is their choice, but I sure want to know about it, and thus the review should mention it.

    There are three choices for Linux-support:
    1. Ignore it
    2. Develop own drivers
    3. Release specs so other people can write drivers.

    If Creative choose 2. they are of course responsible for the quality.
    If Creative choose 1. They are responsible for possible lack of good quality drivers.

    1. Re:That is pretty narrow-minded by Anonymous Coward · · Score: 1, Insightful

      I agree, when a manufacturer does this
      I usually vote with my feet. I'll have
      to look into the Santa Cruz card someone
      else mentioned.

    2. Re:That is pretty narrow-minded by Anonymous Coward · · Score: 0

      Have modern Linux users really gotten so lame that they can't check a HCL before buying hardware? Us old skool WinNT 3.5 lusers never had much trouble doing this.

      Especially with sound cards. Linux has what? 3 or 4 standards for soundcard drivers? (oss, oss-free, alsa-old, alsa-new) Not to mention the klusterfok royale in userspace! And the vendor has to go out of their way to tell you that they are incompatible with that mess? Yet despite this, there's plenty of good cards that are compatible, if you'd bother looking for them.

      You are specing out a Unix workstation, so take some responsibility and stop being a nambypamby lamer. If you want to buy whatever the koolkid windows games sites tell you to buy, don't whine that you fucked up.

  24. The review doesn't answer these question; by Pivot · · Score: 1

    Can the audigy playback cd audio at 44.1kHz, _without_ resampling it internally to 48kHz, as the live does?

    Can it sample analog audio from the aux / cd connector (for pctv cards) and mix / playback in real time? I really want to ditch the analog connector to my receiver. The live card can do this.

  25. "Outdated"? by Junks+Jerzey · · Score: 3, Informative

    99% percent of gamers can't tell the difference between sound cards, except in a small handful of cases. Play generic motherboard sound system through good speakers and a Live! on a system without a subwoofer. Everyone will swear that the first one is a better sound card. Remember, the sample quality and sample rate are what really matter, and those are independent of the sound card.

    In all honesty, speaking from both a developer and gamer perspective, sound card technology peaked in the mid 1990s, even prior to the Live!. It's a solved problem.

    1. Re:"Outdated"? by Anonymous Coward · · Score: 0

      Please get a 4 channel speaker system and enable EAX or A3D and say that again.

      Sound card tech didn't peak, it just became very inexpensive to get a nice sound card. Now it's a matter of adding features that are actually useful (like the aformentioned positional audio).

  26. probs worked out? by discogravy · · Score: 2, Interesting


    These guys at alienware do linux stuff and they're offering it on some systems (they do high priced systems but they're p1mp-455 n!c3). note that they also do windows systems, so just cos they've got the audigy and they'll put linux on your box doesn't mean that the audigy will work with linux.

    I'm pretty annoyed that the breakout box only comes with the super-extra-deluxo-hyper-expensive version of the audigy. The really really really good thing about the audigy is that it'll probably help bring the Live's price down to stupid cheap prices.

    I know that Live! had some problems w/ 2000 and XP -- have those been worked out? does the Audigy have the same probs?

  27. Apparently by Anonymous Coward · · Score: 0

    Apparently, Tom Pabst at Tom Hardware thought it was an inferior solution compared to nVidia's vaporware nForce which has full Dolby Digital 5.1 encoding.

    Once nVidia has the drivers we'll hear more about the difference (hear more... geddit...)

  28. Re:EMU chip on Live can only address 32MB... by Andre060 · · Score: 1

    ...of samples at any one time. While you can load any sized soundfont you want (given you have enough ram of course), when actually playing sounds if you try to play more than 32MB worth of samples at any given time you'll lose some notes. The Audigy card does not have this limit, you can play back any amount of samples. This was reason enough for me to upgrade. I'm sure other features (firewire) make it worth the upgrade for others too.

  29. Firewire by sammy+baby · · Score: 2, Informative

    I was a little surprised not to see any mention in the posts already here about the Firewire capability. The Audigy MP3 and Platinmum eX models come with their own IEEE 1394 ports. (Actually, a whole bunch of them have ports, but it looks like they're crippled in several of the cheaper versions.)

  30. And the fix is here : by da5idnetlimit.com · · Score: 4, Informative

    http://downloads.viaarena.com/drivers/4in1/4in1436 (3)v(a).zip

    simple. Just U ask
    Don't forget to remove space before (3)

    Also the Latency Patch for PCI
    " More VIA chipsets are supported
    * "Standby" and "Hibernate" power management is supported on Windows 2000 and XP
    * Installation is simpler
    * More patches included: Aureal Vortex, Radeon LE
    * CPU Idle bit is no longer patched, so CPUs run cooler
    * VIA's MWQ patch is included (VIA's current patches have bugs)"

    Here :
    http://download.viahardware.com/vlatency_v019.zi p

    Hoping this patch won't allow you to escape my rockets 8)

    --
    It takes 40+ muscles to frown, but only four to extend your arm and bitchslap the motherfucker
  31. Stay away from Creative Products: full of bugs by Malc · · Score: 5, Interesting

    Why would anybody want a product from Creative Labs? I have several, now aging. I will not by them again. Their driver support is abysmal. They also insist on trying to install tons of buggy, useless bloatware software that rarely gets used.

    When I first upgraded my system to 2 procs and installed Win2K, I found my system constantly crashing during games (Quake 3). It seems Creative Labs Liveware 3 stuff was not SMP safe. In fact they knew about it, but have they done anything to resolve the issue? The cure in the case of SMP Win2K is to use the drivers that ship with the OS.

    I also have a DXR3 DVD decoder. It works great under NT4... but did the lazy bastards every release Win2K drivers? NO! They pretended to, stringing people along for months with late beta drivers that were buggy. I don't know what their excuse is: the card is a repackaged Hollywood Plus card, and Sigma Designs had complete drivers a long time ago.

    Creative Labs support of the Live! cards in Linux was initially dreadful. It took a while for them to go down that road at all. Will the Audigy be the same, or have they been more helpful this time?

    The Creative Labs news groups used to be a good forum for support. Something that you need a lot of with Creative Labs products. The news server (news.creative.com) seems to have been buggered for months, even though it's still mentioned on their web site.

    All Creative Labs offers are cheap components. Literally. IMHO, they're not worth effort.

    1. Re:Stay away from Creative Products: full of bugs by SuiteSisterMary · · Score: 2

      There's a reason I still use my Aureal 2 card.

      --
      Vintage computer games and RPG books available. Email me if you're interested.
    2. Re:Stay away from Creative Products: full of bugs by birder · · Score: 2, Informative

      I concur. SB16 was the last decent product out of creative about 6 years ago now. I bought a $400 lemon of a Voodoo2 from them, returned it, and received another lemon. By this (slow returns) time V3 cards were about $150 so I switched.

      For my new computer I bought a SB Live! and I am very disappointed with it.

      As you say, drivers are useless, installs a pile of junk software. I want an audio driver that works for your own hardware thanks.

      Creative Labs WAS audio which is why people still buy them but they've been making shit and selling it to people for the last 4 years.

    3. Re:Stay away from Creative Products: full of bugs by eviltypeguy · · Score: 1

      1) 'driver support is abysmal...'

      Perhaps for an Abysmal operating system like Win2k :) Of course driver support in general from *MANY* companies wasn't that great for Win2k, but hell support wasn't that great from Microsoft itself with all the oddball service packs that thing had to have.

      2) 'they also insist on trying to install tons of buggy, useless bloatware software that rarely gets used...'

      That's funny at last check it was *OPTIONAL* to install any of the 'unnecessary' software. And some people (not I, but some) who are not power computer users *do* like those 'bloatware' utilities.

      3) 'not smp safe...' You are *NOT* the average user, *LOTS* of things aren't SMP safe, and you should have done some research to check if it was first before jumping the gun and buying.

      4) 'support of the Live! cards in Linux was initially dreadful...'

      Perhaps because it was a community supported/developed driver? Hmmm? I've owned the live almost since it came out and I've always got decent sound out of it under Linux/Windows. And all of you trolls have been posting that 'Audigy has no support under Linux, blah blah blah...' without bothering to check their freakin Linux driver section which will lead you to http://opensource.creative.com/ where if you look in the mailing list at all you'll find full instructions and some documentation on the technicals of the Audigy card and support for it under Linux....grrrr

      5) 'All creative Labs offers are cheap components. Literally. IMHO, they're not worth effort.'

      I've owned Creative Labs products since the original SoundBlaster, and I've really never had that many problems with them except for one time and that was because of a crappy ass motherboard so I can't exactly blame that on them. As far as cheap components, I've heard the sound out of my Audigy compared to others and on my Klipsch Promedia 4.1's the crossover frequency response is undeniably great compared to others IMHO....

    4. Re:Stay away from Creative Products: full of bugs by Amokscience · · Score: 2

      How ironic... for years (before DirectX) I religiously avoided Creative Labs because I didn't like the company. I bought Gravis, Guillemot, Pro Audio Spectrum, and Turtle Beach cards... These were mostly cheaper and as good or better than the Creative Products available.

      Eventually, I got sick and tired of the incredible maze of problems with the various cards and games and programs so I switched entirely to Creative Labs (AWE32/64/Live) and haven't really had a problem since. I've had more nightmares with nVidia drivers (it took them 3 *years* to get a decent set of drivers) than Creative.

      --
      Fsck cluebie moderators. I'll say what I want, offtopic or not. And fsck having to qualify every bloody statement just
    5. Re:Stay away from Creative Products: full of bugs by Rain · · Score: 2, Interesting

      Re: #4: 'support of the Live! cards in Linux was initially dreadful...'
      For several months after the Live!'s release, Creative refused to release any sort of specifications on the card--there was *zero* Linux support. There was quite a stink about it, and I recall a petition to get Creative to release specs. I imagine a little bit of trudging on some list archives could give you dates...

    6. Re:Stay away from Creative Products: full of bugs by Anonymous Coward · · Score: 0

      The only thing I can attest to is that the NT4 drivers for the AWE64 were terrible. The card is wonderful in DOS, however.

    7. Re:Stay away from Creative Products: full of bugs by IronChef · · Score: 2

      I had an Aureal 2 card too, the MX-300. However it has some "known issues" in Win2k... namely, the inputs not working. I tried every hack and workaround known but eventually I had to cave in and buy a cheapo Live! card.

      (I use the sound inputs constantly becase my police scanner is hooked up to the computer. Much nicer than listening to its own speaker, and I can do touch-tone decoding or recording if I want to.)

    8. Re:Stay away from Creative Products: full of bugs by tandr · · Score: 1

      >was not SMP safe

      like nowadays it is ?..

    9. Re:Stay away from Creative Products: full of bugs by irksome · · Score: 1

      Thanks for the advice about the DXR3 board ... I downloaded a set of drivers from Sigma Designs, and it works much better than the Creative drivers.

      -

    10. Re:Stay away from Creative Products: full of bugs by Malc · · Score: 1

      Heh! I saw a lot of discussion about them on the Creative Labs DXR3 news group before all activity stopped. I tried those drivers myself... but got an EEPROM tampered error message. Apparently it requires Zone Selector, or something like that, which modifies the DVD player in memory to avoid the message. For various reasons, I need to use a different DVD player, so those drivers don't work for me :( I have heard they are very good though, which doesn't explain CLs position... other than incompetence.

    11. Re:Stay away from Creative Products: full of bugs by Simulant · · Score: 1

      The AWE64 is/was pretty stable. ISA only though. I still use one in my single ISA slot. But yeah.... I agree with the parent. I can verify his SMP problems with the SBLive. Single proc. support wasn't so hot either. Creative has completely failed to reliably support NT/Win2k/XP in their SBLive line and they've had plenty of time to try.

    12. Re:Stay away from Creative Products: full of bugs by WNight · · Score: 2

      Creative Labs is the ATI of sound cards.

      Just the other day I wasted two hours trying to install a SB PCI128 on Win98 SE running on a P1-133 on an Asus p55t2p4. It's the most stable hardware and MS's best 9x OS (by far).

      The drivers would literally reboot the computer while installing. When (after many attempts) we got them installed Windows would generate endless errors on boot and when rebooted would have disabled the card.

      Eventually we gave up and went to the "Box of Stuff" and pulled out an old no-name ISA sound card. It came up, installed drivers for SB compatibility and was playing MP3s in no time, perfectly stable.

      If nVidia makes a sound card I'll buy them instantly. I've *never* had driver issues with nVidia cards and I love their common driver architecture enabling me to install the card on any Windows computer with two files, one for 9x and one for NT/2k/XP.

      My only complaint towards nVidia is that many OEMs use substandard RAMDACs (I think) which results in slightly fuzzy output at 1920x1440 or above. And that's not their fault, that's the fault of the company building the card. Asus is pretty good, the really cheap cards aren't great.

    13. Re:Stay away from Creative Products: full of bugs by kilrogg · · Score: 2
      Perhaps because it was a community supported/developed driver?

      No, Creative initially released a binary only driver, it was later opensourced about a year after the Live's initial release (Live released late '98, driver opensourced late '99). The binary driver was indeed dreadful.

  32. IEEE 1394 by Tribbles · · Score: 1

    I rather like the idea of having an on-board IEEE-1394 controller; now all we need are some mLan compatible synthesisers, so everything can be controlled from one wire!
    Cool!

  33. A precision by da5idnetlimit.com · · Score: 1

    the PCI Latency patch should solve Cracking / hissing, and the 686B problems with large files.

    The first link will allow better bandwith/memory management (among others)

    The best test for the patch is a rocket under Quake3
    I mean, if I can still hit you with the rocket, it's YOUR latency you'll have to patch 8))

    --
    It takes 40+ muscles to frown, but only four to extend your arm and bitchslap the motherfucker
  34. Drivers, Updates, and Creative gouging us? by Fig,+formerly+A.C. · · Score: 1

    I don't know how many of you have seen this yet, but Creative is no longer offering Liveware updates as a download. Now, you must buy a cd (they call it "shipping and handling") since supposedly the end users all use 14.4 modems and cannot download the freeware. I don't mind them offering the cd, but they should keep the download section also. Some of the software they cut was the updates for the EMU chip, the firmware updates. This is only one step removed from the drivers, in actuality. I am afraid that they will be trying to charge for updated drivers next. Is this the future of the component industry, where end users continue to have to pay because drivers and updates are no longer free?

    --
    Murphy was an optimist.
    1. Re:Drivers, Updates, and Creative gouging us? by eviltypeguy · · Score: 1

      Not true, they still offer 'liveware' driver updates. Just not the software, which if you have ever worked in the software business you'd realize that their Liveware updates are large, which means they have to provide bandwidth (which is still semi-expensive these days), they have to provide servers to host it, or pay for them, the software in the updates is often a major revision and not a minor one, and since it's a new version new support training/etc. is required. With the margins on their soundcards, it's almost necessary. Although I agree they should flat out say this instead of giving a lame excuse :)

  35. Mod This Up!!! by Anonymous Coward · · Score: 0

    this is so true, I mean who really cares? if you have new hardware, you should NOT be using open sores OS's anyways. they rarely have the drivers for it, and there's no software that uses it.

  36. The AUDIGY *DOES* work under Linux by eviltypeguy · · Score: 4, Interesting

    The OpenSource drivers for the emu10k1 in CVS on the 'audigy' branch at http://opensource.creative.com/ allow the Audigy to work 'perfectly' under Linux. I've had no problems thanks to some great volunteers in the community with sound w/ my Audigy under Linux. Might I also add that when I enable sound under Linux in 3d games, I don't take a performance hit like I do in windows :)

    Look through the mailing list archive for instructions on how to install the CVS version of the drivers for the Audigy.

  37. not worth it by asv108 · · Score: 1
    I really don't think the audigy is worth it's 3 figure price tag. For the average gamer or multimedia user there are really no new features that should entice users to drop there live 5.1's. The only reason I could see getting this is if you want to add the built in firewire port but why do that when you can pick up a new firewire card on pricewatch for $15 bucks.

    One thing that creative never seems to "get" is that their digital IO connections are terrible. They are extremly noisy and do not provide correct digital IO. Here is an article explaining the flaws of creative's digital IO. From what I understand, this is not improved under the Audigy. Because of this, I'm forced to have 2 sound cards, a live for my FPS and MP3 addiction and a DATport for digital IO.

    1. Re:not worth it by eviltypeguy · · Score: 1

      3 figure price tag? Only if you go for the platinum model. People really need to research better before they speak. It's $99- USD if you get the plain ole' gamer model. Which the card in each version is no different only the software and 'expansion' cards...breakout box, etc.

    2. Re:not worth it by HCase · · Score: 1

      add tax... that $99 is three figures.

    3. Re:not worth it by eviltypeguy · · Score: 1

      Yes, but you can often get it online cheaper than $99 so with shipping it's still under a $100 which means two digits, NOT three :)

  38. Check the reviews by Chazmati · · Score: 1

    at PC AV Tech website. A SB16 with 75 dB S/N and 74 dB dynamic range isn't acceptable to me played though a consumer stereo amplifier and decent speakers. It's probably good enough for the tinny 10-watt speakers that come with most computers these days, and I'm sure that's what Creative was targeting.

    But there's some middle ground between 'fanless net-booting computers' and wanting to hear decent sound.

  39. 3D Sound Surge's initaial review of the Audigy by Anonymous Coward · · Score: 0

    Here

    IMO, there are better choices than the audigy, such as the Turtle Beach SantaCruz and the Philips Acoustic Edge.

    As well, the Audigy is NOT 24bit!! you only get 24bit when outputing via SPDIF.

    As for those who say not many can tell the difference between sound cards, mabe they should use some real speakers/headphones instead of thos "Multimedia" speakers that came with the
    system that cost mabe $0.50 to make.

  40. Open source OSes by jargoone · · Score: 0, Flamebait

    The review doesn't mention how the Audigy works under any open source operating systems, though.

    So what? It also doesn't mention how it works with the Commodore 64. If you care how it works under certain circumstances, then get off your ass and find out.

    Maybe people wouldn't have such an aversion to open source if the advocates wouldn't cry like children when they don't get their way.

    1. Re:Open source OSes by Anonymous Coward · · Score: 0

      Oh shut up.

      Whiney brat.

  41. No, that's being realistic. by fmaxwell · · Score: 3
    If Audigy is a Windows-only product, then some people will want to know that in a product-review.

    But not that many. Linux and the *BSD families have great penetration in the server marketplace (where high-end audio cards are not needed) but they are an insignificant force as primary desktop OSs. I don't care how many /. users run Linux or how many self-serving polls have been done by Linux advocate organization. If Linux had enough market penetration to make it a viable market for sound cards, manufacturers like Creative Labs would eagerly support it. They are in business to make money and would not just ignore a lucrative market for their products.

    It is actually a bad point about the product in itself, that it isn't supported under Linux.

    No, it is not a "bad point" about the product. That's analogous to saying that a "bad point" about Victoria's Secret panties is that they don't come in plus sizes. Victoria's Secret chose their market. So did Creative.

    So you think that a product review should explicitly state all of the operating systems under which the product does not run?

    1. "This product does not run under Linux, QNX, HP-UX, FreeBSD, Solaris, BeOS, OpenBSD, OSX, DR-DOS, VRTX, AtheOS, Oberon, Sky OS, OS/2, VxWorks, NetBSD, HURD, ..."

    Ridiculous.
    1. Re:No, that's being realistic. by Anonymous Coward · · Score: 1, Informative

      I wouldn't really call Audigy a high-end soundcard. It's more directed to gamers.

    2. Re:No, that's being realistic. by fmaxwell · · Score: 2

      Agreed that it's a gamer card, but it's high-end when compared to the various motherboard AC97 implementations, junk from Crystal Audio, and so forth. I realize that it's not a professional or semi-pro sound card, but I reserve those terms for that level of card.

  42. This is news? by wackybrit · · Score: 1

    Not to be rude, but is this really news? This product is months old already, and I've seen reviews all over the place. Why suddenly link to one now? It's interesting to read about it [again] but I come to Slashdot to find out about all the geeky news things that I can impress my friends with. How can I do that if you post 'news' that's months old? I might as well go and read The National Tech Enquirer.

  43. What kind of digital output? by Anonymous Coward · · Score: 0

    Pages and pages in the article, and they don't discuss the basics. What sort of output connectors does it use? Is the digital output a standard coax, or is it a proprietary Toslink? Or, is it like some of the older Creative cards, and it's something proprietary? The article said it was SPDIF, but I've seen a lot of non-standard garbage called that. The crux of the matter is can I hook-up the card to my DAC like a DAT drive or CD player?

  44. Win2K and SMP by i387 · · Score: 2, Interesting
    1) 'driver support is abysmal...' Perhaps for an Abysmal operating system like Win2k :) Of course driver support in general from *MANY* companies wasn't that great for Win2k, but hell support wasn't that great from Microsoft itself with all the oddball service packs that thing had to have.
    There are only a select few companies that made abysmal drivers for Win2K - Creative Labs being one of them. I don't have problems with any other driver in my system - and I have an unusually large number of devices. See North40 and Bertha
    3) 'not smp safe...' You are *NOT* the average user, *LOTS* of things aren't SMP safe, and you should have done some research to check if it was first before jumping the gun and buying.
    1) Lots of things are SMP safe. Again, I have no other drivers that crash my system. 2) This has been a well-known problem since the Live was introduced on NT4. It's not like Creative didn't have time to fix these problems. 3) Creative Labs should not promise to fix problems like SMP support if they don't plan on doing it. The LiveWare 3 FAQ plainly stated that SMP support was being worked on for the next release. Incidently, the 2001-11-11 driver update release still has problems and crashes more often than ever.
    5) 'All creative Labs offers are cheap components. Literally. IMHO, they're not worth effort.' I've owned Creative Labs products since the original SoundBlaster, and I've really never had that many problems with them except for one time and that was because of a crappy ass motherboard so I can't exactly blame that on them.
    What about the jacks? Those cheap plastic 1/8" jacks suffer a lot of wear and tear.
    1. Re:Win2K and SMP by Hamshrew · · Score: 1

      My Audigy hasn't caused a single crash on my SMP system. I think I even have LiveWare installed... well, at least I have some of their utilities. I do have crashes, but they're all due to the Radeon 8500 beta drivers(to be expected)

      --
      - Free tabletop fantasy gaming! Grey Lotus
    2. Re:Win2K and SMP by deppe · · Score: 1

      > I do have crashes, but they're all due to the > Radeon 8500 beta drivers(to be expected)
      > - I'm sorry, sir. I don't do Windows.

      Does anyone else see the the humor in this post considering the sig?

      (Sorry, couldn't resist.)

    3. Re:Win2K and SMP by Hamshrew · · Score: 1

      Heh... that's been my .sig since 99, and it's still mostly true... I use Linux at work and don't PROGRAM for Windows. Thanks for pointing out that it's a bit stale, though... guess I should look for another.

      --
      - Free tabletop fantasy gaming! Grey Lotus
  45. Live! _IS_ out of date by Slothy · · Score: 5, Informative

    Just as a warning, I'm a game developer. Short version: if you're just looking to play music, no, you don't need a hardcore gamer's sound card.

    But for those of you who are gamers, the Live! is out of date. The 3d sound support of the Live! is pretty poor, and although I haven't seen hard developer specs yet, it looks like they fixed a lot of it with the Audigy. I wish I could get some good hard specs on what EAX 3.0 is bringing us though.

    First, the Live! doesn't support any sort of sound reflection. It doesn't accept geometry to let it calculate the echos and reflections, etc. The Aureal cards did this years ago, and finally Creative is catching up. Additionally, with the Live you get global EAX support, meaning you say "the world has a reverb of X and an echo of Y". The Audigy lets you do it per source, so you can have a reverb on one object, an echo on another, etc.

    Essentially, the Live just does some cheap mixing of sounds using 3d distance to calculate volume. Then it passes the mixed sound through their DSP to add in effects. Please correct me if I'm wrong, but this is what I've found doing all the sound code for our game engine. From what I can tell, the Audigy does real 3d sound calculations using geometry that you give the card and has a more flexible dsp.

    This definitely will make 3d games more immersive. Small hallways will get a closed in sound with reflections, ideally you could have echos if you were in a valley in an outdoor engine, etc. Of course how well this works remains to be seen, but the capability is there.

    1. Re:Live! _IS_ out of date by Anonymous Coward · · Score: 0

      luckily i have an onboard aureal card, and 3d sound is great.

    2. Re:Live! _IS_ out of date by Anonymous Coward · · Score: 0

      This is bullshit.

    3. Re:Live! _IS_ out of date by Simulant · · Score: 1

      Speaking as a serious FPS gamer... 3D sound is overrated, is not supported (or weakly supported) by some of the best games, and it is a pain in the ass to tweak and maintain balance settings among different games. It it is 'neat' when it works but is completely unnecessary.

    4. Re:Live! _IS_ out of date by CaptainCarrot · · Score: 2

      You're right. For pretty much any FPS game out there, where the main purpose of your soundcard is to generate the sound of gunfire and explosions, pretty much any noisy old piece of crap will do. For other games, such as, say Thief: The Dark Project, where sound is absolutely essential to gameplay, it would have been wonderful to have the features Slothy enumerated available in hardware. As it was, the sound engine had to compute all these things in software, which made it much more bloated and less efficient than it might have been otherwise. (To be fair, it may not have been possible to eliminate most of the sound-related code. This is the only game I know of where the NPCs react primarily to the sounds the nearly invisible player makes, and this is achieved by using the actual audio geometry to decide NPC reactions.)

      --
      And the brethren went away edified.
  46. The biggest killerfeature of the Audigy is by MemoryDragon · · Score: 1

    SDMI compliance. To bad Creative doesnt advertise it as it should be. They easily would kill off their sales to the half in no time.

  47. 16bit vs 24bit by Bishop · · Score: 2

    It is possible that you could tell the difference between 16bit 44.1ks/s vs 24bit 48ks/s. With 16bit sound the absolute best signal to noise ratio (SNR) you can get is about 96dB. With 24bit you can get a theoretical SNR of 144dB. The source SNR will dominate the SNR of the ouput, so assumeing good shielding the 24bit sound should be quite a bit better then 16bit.

    Now there are some limitations. Most stereo gear is designed for CD sound (16bit) and won't do better then 96dB. The max theoretical SNR of an amplifier is about 130-140dB (can't remember exact value). I believe that is a limitation imposed by physics and probably has something to do with the charge of an electron. So while 24bit may seem like overkill it is probably a standard that will survive longer then any of us.

    Regarding 44.1ks/s vs 48ks/s. Higher is always better. Nyquist's Theorem states something along the lines of: You can reproduce any signal if your sampleing rate is atleast twice as high as the highest frequency in the signal. So 44.1ks/s should be able to reproduce 22.1kHz, but it can't. Nyquist assumes an infinate sequence of samples which is clearly impossible. With more samples you can also do better digital signal processing. There are just more samples to work with.

    To tie this altogether we have to consider one other reality: Electronic gear produces 3rd order harmonic noise. 3rd order harmonics suck. They sound bad, sometimes are even painfull. It results in a lot of higher frequency noise. So we have to compensate for this with better then required sample rates and sample bits. This is why the next CD standard will probably be 24bit and 96ks/s.

    1. Re:16bit vs 24bit by ChrisJC · · Score: 1

      Call me a tosser if you will, but what is the point in having a card with 24 bit digital processing if your analogue I/O is limited to 100dB (16.7bits)? Mental masturbation is what I call it.

      --
      -- PC architecture - what a mess.
  48. Soundstorm by Anonymous Coward · · Score: 0

    Nvidia trademarked the word "SoundStorm" not too long ago. Most people in the industry believe that this is Nvidia's name for add-in sound cards based on the MCP in the nForce.

  49. I wonder why ? by Anonymous Coward · · Score: 0
    The review doesn't mention how the Audigy works under any open source operating systems, though

    Perhaps this is because nobody who wants to do serious work with this card gives a flying fuck about whether their app is open source. They simply want to get the job done.

    Are industry standard programs like Cubase, FruityLoops, Reaktor, Logic etc etc Open Source ? Of course not. I can only think of two decent open source music apps, Jeskola Buzz and Psycle. Neither of which come close to FruityLoops for sheer flexibilty.

  50. Does EAX matter?? by pjrc · · Score: 2
    I'm putting a new PC together for family members. Most of what they do with it is play games. They sometimes surf the net and read email, and on rare occasions they might even do some light word/excel work. They're on a budget, so I put the money mostly into an AMD 1800 CPU and the affordable GeForce3 card (Ti 200), and opted for a SB live value and a mid-priced 4+sub Altec Lansing speaker set.

    Does EAX really make a difference in games ??

    My PC has a SB AWE64, so I've never personally heard any EAX effects... and I haven't really played any games since Quake2 and Baldurs Gate. I really curious to hear from anyone who's got the Live or Audigy about what kind of a difference and how noticable these EAX effects really are in today's games (not what may come in the future).

    1. Re:Does EAX matter?? by reflective+recursion · · Score: 1

      EAX does make a difference, but probably not _that_ much of one. I don't have the four speakers + sub setup, just headphones. One game that I have played with EAX is Half-life. There is a noticable difference, but most of the time it gets ignored. Just like I play Quake3, but with vertex lighting (instead of the fancy and expensive lightmaps), and a reduced mipmapping (textures look less "clear"). It is noticable, but when you are actually _playing_ the game you don't need it or notice it (and it actually helps sometimes because the CPU can do more important things, such as movement prediction, etc.).

      For the casual gamer, I would say it doesn't matter much. But you can bet when Doom 3 arrives I'm going to be using EAX ;-) At least until I start multiplayer, where I have to worry about frags..

      --
      Dijkstra Considered Dead
  51. Hard -vs- Soft by RalphTWaP · · Score: 2

    Right,

    Now, my annoyance w/ Creative is and has never had anything to do with the hardware, as only a somewhat interested sound-enthusiast, I'm mainly concerned with having a soundcard that does the IO i'm interested in. Creative's always done that without fail.

    However, and it's a big however, also without fail, Creative's software has always, always, always sucked. And that wasn't just for emphasis. Under Win32, the drivers have always been at least useable, but the additional software, which is just as requisite as the drivers (for example, the creative remote center needed to use the LiveDrive!) has sucked . The installation problems noted in the review are ridiculous, and they're in my experience, par for the creative course.

    For commoditized PC soundcard hardware, they're still the leaders, and probably rightly so, but if I had the chance, I'd love to sit around and zing the programming staff with rubber bands.

  52. Audigy sucks, stick with Live! by Anonymous Coward · · Score: 0

    Actually my Awe64 Gold was pretty awesome too.

  53. Audigy is useless for musicians. by philicorda · · Score: 2, Informative

    There are a few problems with the Audigy that prevent it from being a good card to record with.

    Firstly, it still works for recording internally at 48k only, so if you are working at 44.1, every recording you make will be upsampled to 48k, then back to 44k. This causes pass band ripple and can be seen clearly on a spectrogram when the Audigy is fed with white noise. If you work at 48k, you will still need to sample rate convert before cutting a CD.

    Secondly, the Audigy will not sync to an external digital clock, meaning that it cannot do sample accurate digital transfers. You will have to sync external gear to the dubious quality of the Audigy's clock, causing jitter.
    The digital outs are only at 48k as well, so forget about clocking a DAT to the Audigy for digital transfers, even if it *could* pass a digital signal unchanged.

    Thirdly, ASIO is only at 48k. This is because it has to avoid the internal SRC, working at 44k would cause an ASIO host to slowly lose samples, putting tracks out of time and causing MIDI to play late. Again, you would have to SRC before cutting a CD from your ASIO recordings.

    Fourthly, the claimed 24/96 is playback only. You cannot record at 24bit or 96k with this card, and the DAs are fairly low quality, negating the point of 24/96 playback anyway.

  54. Audigy & Win95 by Anonymous Coward · · Score: 0

    I have a triple-boot box W95/W98SE/W2K. Even though the software will not install under Win95, pointing the hardware setup to the Win98 drivers directory will install the drivers for the card. The Audigy will then work like any other soundcard (recording included) but without the special effects.

    The quality is noticably better than the old soundcard/modem combo I used to use, especially on sample rates under 44,100 and with streaming audio at 128kbits/sec. Recording from a CD player connected to the line in (experimenting; I normally use DAE) shows a near-zero noise level with no CD playing; the old soundcard always had noise at 16-bit samples.

    Price: I found the card for $80 online ($99 msrp for MP3 boxing.)

    If you already have a good card there is no real need to upgrade; if you are buying something new it is worth a look.

  55. Audigy ain't all that. by Etrigan_696 · · Score: 1

    Well, it ain't. Sorry. I got mine due to a SNAFU with my insurance company. I wanted the LIVE! platinum, but they sent me an audigy. As far as I can tell - no support under linux.
    Because I'm forced to dual boot (my wife refuses to learn linux) it's just a minor annoyance that I can't play MP3s most of the time I'm on the computer. And if I really want to, I can boot to windows and do it.
    The card is very nice. If you ever wanted to play 46 MP3s all at once, that and an athlon 1.4ghz will let you do it. And mine has a firewire port on it. But the lack of linux support kind of shoots it down for me.
    Someone earlier said that for most people, cards above a SB PCI 128 are overkill, and I have to agree.
    The short of it: There are two questions I ask when I look for a soundcard.
    1) Does it have a non-locking DSP?
    2) Does it support 4 channel audio?

    SB PCI 128 answers those two questions with a YES, and save you a BUTTLOAD of money.
    After that, everything else is just more blinkenlights.
    I'll probably never even use the firewire port on the card I have...

  56. bits != "audio levels" by Anonymous Coward · · Score: 0

    Please don't try to claim you have domain knowledge about digital audio when you're making statements like that.

    With any audio signal, you move through many bit values. If you have a max volume sin wave, you will go from -32768 up to 32768 and back down, hitting every data value in between (well, as many as your sampling rate lets you hit). This doesn't mean that the sound is getting "softer" and "louder".

    24 bit audio doesn't allow any "louder" sounds than 16 bit audio does - it simply allows more precision to be present when the signal has a low volume.

    Try listening to 8-bit audio and tell me how impressed you are. That's got a whopping 256 "levels". Hey, I doubt anyone can hear 256 discrete levels, right? Nevermind the truncation noise that nearly drowns out the regular signal ...

    1. Re:bits != "audio levels" by Junta · · Score: 2

      bits does equal audio levels. I never made the claim that more bits means louder sounds, and I thought I made that clear. As you say, it allows more precision to be present for *all* volumes, i.e. more possible levels of amplitude can be discreetly represented. levels does not automatically equal loud sound.... (this amp is better because it goes up to 11, that's one better!)

      --
      XML is like violence. If it doesn't solve the problem, use more.
  57. [OT] Recommendations by jonestor · · Score: 1

    Since most people around here seem to be against creative for one reason or another do you guys have any recommendations for the best sound card to get?

    1. Re:[OT] Recommendations by Anonymous Coward · · Score: 0

      I still recommend any Vortex2-based soundcard, which can be bought for cheap on eBay (got two for 15$US each a few months ago).

      Of course, depends if you need WinCrapXP drivers or whatnot...

  58. Programming difficulties (was Re:16bit vs 24bit) by ericvids · · Score: 1

    Another problem with 24-bit audio nowadays, specifically for PC hardware and software, is that the programming interfaces for accessing a sound card (particularly Windows Media and DirectX; I'm not sure about SDL or other interfaces) imposes a *hard* limit on signal-to-noise ratio. That means that your theoretical SNR can never be reached at all because programs are hard-coded to cut off at either 96dB or 100dB.

    I'm not even sure if 24-bit is supported natively at all. From what I've heard, the Audigy can accept 24-bit data but processes it at 16 bits internally. (Or was that 48 vs. 96kHz? I can't remember.) In any case, DirectSound/DirectMusic would only let me set 16-bit audio as the maximum and that support for 24-bit audio has "undefined behavior", which is most likely equivalent to "broken".

    This all means that we aren't likely to have our favorite software (especially current games and media players, but probably not audio editing software) take advantage of 24-bit audio for the time being.

    --
    Pet peeve: Profane people propagating perfunctory pedantry.
  59. It Does Not Do 24/96 A-D,D-A by The+Dev · · Score: 3, Informative

    I bought one of these with the belief that it would be able to do 24bit/96KHz A-D and D-A. The prominent 24/96 logo on the box, along with the obsfucated specs made it seem like it would do it.

    The Fact is, it would only do 96KHz on the SP/DIF ports, and only do 24 bit at 48KHz (i.e. not 44.1 or any other rate). There was no way to record or play true 24/96 on the analog ports. What a piece of crap. Back to the store it went, then I bought a Digital Audio Labs CardD Deluxe, which does do true 24/96 and works great. It cost about twice as much, but at least it works.

    1. Re:It Does Not Do 24/96 A-D,D-A by TimoT · · Score: 1

      I've also heard good things about the M-Audio Delta Audiophile 2496, and it's cheaper than Audigy Platinum Ex. Does 24/96 on 2 stereo channels (2xIn, 2xOut) and has a 16 bit/44.1 kHz SPDIF and MIDI connectors as well. Future Music gave it 8/10 on a review and recommended that music people get something else than the Audigy. Of course for playing games I think Creative cards will receive the most support. But if you're into making music seriously I'd consider something different. Many softsynths can beat hardware synths (at least in terms of flexibility) and this situation is only going to get better with faster processors (i.e. you might not need the MIDI synth in Audigy) or you might want to hook up two different instruments (e.g. synth/electric guitar) to your audio card and have good quality inputs.

  60. Re:Open Source and Creative Labs by Anonymous Coward · · Score: 0

    AND YOUR MOM!

  61. Re:Audigy?!?! by Anonymous Coward · · Score: 0

    an audible orgy u search engine!

  62. Re:Audigy?!?! by Anonymous Coward · · Score: 0

    stfu i like my orgies silent u blockbuster video!

    --------i like big butts and ur mom lies because i eat my pie and when i see that u like

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    then i just cant deny ooooooooooh yeah yeah yeah sing the chorus now
    ***chorus 3x***

    uuuuh huh uh huh lets see some ascii goatse till the sun goes down hooooooooooo hoooooooo hoooooooooooooooooooooooooooooooooooooo

  63. pile of trash by zoftie · · Score: 1

    Many people now will run to the stores and buy the thing. Suckers. The internal format in the card is 16 bit so when it says 24 bit it really upsamples your stream. If you want REAL 24 bit sound I would highly disadvise you from buying this card. Its sort of like Platinum Rip off, where there was some analog mixing going on in the chip, when incoming and outgoing were digital formats. Bleh. If you have computer speakers, of course you wouldn't notice the difference, so there may be some value to windowsish features glitter.

    2c

  64. Don't buy Creative by Anonymous Coward · · Score: 0

    This isn't a troll - Creative has a bad bad
    track record of releasing hardware, releasing
    one set of drivers, and then NEVER AGAIN
    releasing any more newer/better versions of
    their drivers. They are a HARDWARE company,
    they make their money selling HARDWARE. Don't
    for a minute think that they will support your
    hardware past a year with new drivers. They
    just want you to upgrade to the latest and
    greatest they are selling.

  65. but does it work well? by RelliK · · Score: 2

    Is the 3d sound supported? What's the quality of the driver? Does it work well on SMP systems? Live, AFAIK, was not only poorly supported but also caused hardware failures, especially with VIA chipsets. It seems that the only compelling reason for Live owners to upgrade is stability.(Much like windows, the next version is supposed to be more stable than the last...)

    --
    ___
    If you think big enough, you'll never have to do it.
    1. Re:but does it work well? by PalmKiller · · Score: 1

      Well if you are worried, go to http://www.4front-tech.com and get their beta drivers...they are making the live driver support audigy also. Eventually it will be in the kernel, and of course oss drivers are smp safe.

    2. Re:but does it work well? by eviltypeguy · · Score: 1

      I don't own a VIA chipset because I had so many problems with AGP and the like, so I can't vouch for that. Although the word from other people is that it works better with the VIA chipset now. (Although it was VIA's fault to begin with IMO). SMP? Not sure there either. Although there are SMP people who use the Audigy from what I can gather on the lists. The compelling reason for me to go to the Audigy from the Live! was the difference in audio quality I have a klipsch pro media 4.1 set and the drastic difference in clarity and crossover frequency response justified the mere $99 it cost me :)

  66. It does work in Linux by Anonymous Coward · · Score: 0

    There are drivers that work for Linux. I would put
    em more in the alpha stage but I have gotten them
    to work, and they work rather well. You can get em
    at the same place you get the CVS for the Live.

    www.opensource.creative.com
    cvs checkout -r audigy emu10k1

    They do seem to have some problems on SMP however.

  67. Audigy by Anonymous Coward · · Score: 0

    I purchased an Audigy EX right when they came out. I've been running it on Windows 2000, ME, Win95, and so far it's not that great.

    I've encounted a lot of glitches, sound anomalys, temporary freezes, and the rare complete crash in games that use EAX (like UT - sniff sniff). When any software tries to output 5.1, while under W2k, it completely crashes the system. (no blue screen, it just becomes totally unresponsive)

    The GoldMine demo that comes with the Audigy will not run under w2k at all, stating that the hardware can't be found. It will function enough to view under WinME, but still gets the jitters. Creatives own "ShowOff" demo for this new sound platform is it's own testiment to the problems within.

    Often while playing even MP3s the sound will begin a fast short loop with loud popping and crackling (often called 'jitter'), during which all inputs are unresponsive. The system will usually come out of it in a minute or so, but in the mean time your ears are assulted with a very ugly sound.

    So far I have found only one new set of drivers posted at creative, and the general lack of any technical information on the new cards at the creative site is astounding. I realize the card is new, but shouldn't they have done some of their OWN beta-testing and written up some docs before releasing the product? Creative, are you using your clients as hard-beta testers again?

    Running under windows 95 and ME there are far fewer glitches than in Windows 2000, but I have still encountered them regularly enough to still be a problem.

    Running under debian(woody) I have been unsucessful so far in getting the card to function what-so-ever. The standard sb/awe drivers so far don't seem to do that trick, but I still have a lot more to do in testing them and alternatives. I'm fairly sure that the complete functionality of the inputs/outputs (especially for the EX and other models with the external "audigy HD drive" [no not a hard disk] ports) won't be available until a new driver is written for it.

    So far I have not attempted any tests with FreeBSD, but plan to.

    Creative has been unresponsive about the current issues under Windows 2000, except that they don't think my Audigy is a lemon. I have a funny feeling that I will find myself purchasing another one later due to initial versions being somewhat broken on the hardware (or embedded software) side.

    At this time, on a scale of 1 to 10, I rate the SB Audigy a 1 with much potential. The card is simply not useable at this time (in my experience so far anyhow [side note: Does it feel as though "experience" has become a dirty word? grin ])

    The specs on the card are good, and for most people will do beautifuly for games, playing/writing music, and other general media applications. Of course, for the serious sound pro or Uber-Audiophile there are still better, cleaner, and more powerful options out there.

    Moral: Save your $300 bucks. Wait for creative to work out issues, or buy something else.

    Once Creative works out the issues with these new audio cards, it is safe to say that they will be a fine purchase for most people.

    -Anon

  68. Creative usted to be good, now they make trash by SrDrew · · Score: 1

    I really wish everyone would stop looking at creative as having the highest quality sound equipment, just because most people see them as the only game in town doesn't make them any good. After having used a Live! card for over a year (yes I realize the Audigy is a new card, nice ripp-off of the herc gtxp with that external box btw) and having talked with several other people with cards in the same family I can say with absolute certainty that the Live! cards are the worst sound cards out there right now.

    Some people defend these cards saying they have never had a problem with them, which I can see, I can imagine someone who does nothing but listen to mp3's over computer speakers and maby play games to never notice any big problems with them, particularly if they got a lucky mix of hardware (esp their motherboard).

    But for anyone who happens to have a motherboard with a kt133/kt133a chipset this card is a curse, I spent a great deal of time trying to figure out why I was experiencing the data corruption problems and sound-loop crashes, and static at high levels, which are now well documented, and I might add, completely the fault of the sound card.

    Some people blame it on the fact that the card hogs the pci bus way more than any sound card should (a few months ago I wouldn't have believed it if someone had claimed their sound card corrupted files on their hard drive as they moved them), some blame a fault in the firmware, and some blame it on the terrible drivers, especially the WinNT drivers which were clearly rushed since they use a significant amount of processor more than the 9x drivers in benchmarks to do the same thing and had features removed to get the first Win2000 version of them out the door which were never added back.

    The data corruption problems have been fixed for the most part if you use a recent bios and a new set of the via ide drivers, and in some cases (myself for example) turn off delay transaction and lower the clock speed, along with other bios changes that hurt overall performance. But the sound crackling issues still exist, if I start to move something between two ide drives while doing something like playing an mp3 I can easily here crackling noises, also if you connect the live to a good set of speakers you can hear a huge amount of background static.

    Some people may experience no problems, but if you are one of the unlucky ones you will have huge problems and creative will never do anything about it, after their last card tortured me I will never trust any of their hardware again. Do yourself a favor and get a "Hercules game theater xp" or a "turtle beach santa cruz" or a phillips card, but stay away from creative unless you enjoy pain or like to gamble.

  69. Overclock your sound blaster live... by Jace+of+Fuse! · · Score: 2

    I know with a group of geeks like this I'll end up getting moded as troll or something, but I don't understand why anyone would think that Live! is outdated.

    I agree completely! I mean, if someone thinks their Live! isn't quite good enough, maybe they need to overclock it!

    --

    "Everything you know is wrong. (And stupid.)"

    Moderation Totals: Wrong=2, Stupid=3, Total=5.
  70. Sure, if you use crummy speakers by CausticPuppy · · Score: 3, Insightful

    If you don't notice a difference between the Audigy and a SB16 PCI, then you're probably using cheap $10 speakers that have the frequency range of a speakerphone. If you want good quality sound, you have to make sure all the components are good quality-- think of the "weakest component" rule here.

    On my Klipsch speakers, the Audigy sounds better than my Live did.
    There's an Awe64 PCI card sitting in one of my other boxes, and the S/N between that card and the Audigy is night and day. The Awe64 has a constant background HISSSSSSSSSS that you just can't get rid of.

    Granted, I don't have a "typical" setup (external DAC and Mackie mixer), but with a reasonable setup the difference between various soundcards really becomes apparent. Hook up the SB16 to an A/V receiver, and good speakers, and you'll be appalled at the sound quality of the SB16, because the hisss and lack of high-frequency clarity will be readily apparent even over the whirring fans and hard drives in your computer.

    The point is, the Audigy has the potential for much greater audio quality than creative's earlier soundcards, it just takes some effort on the consumer's part to minimize ambient noise and make sure all the other components are decent quality. Along the same lines, you can't run a GeForce3 Ti500 card through a 14" CTX monitor from 1991 and expect good image quality. You might even say the GeForce3 isn't any better than your S3 Trio64 card!

    --
    -CausticPuppy "Of all the people I know, you're certainly one of them." -Somebody I don't know
  71. No. by autopr0n · · Score: 2

    ISA is slooow. ISA slows down your system. IIRC, quake 1 does all of its own sound processing regardless of what synth you have.

    --
    autopr0n is like, down and stuff.
  72. Re:Spread that Christmas Cheer by Anonymous Coward · · Score: 0
    That was really funny, but in case you haven't noticed, someone is editing your links, removing the redirects, but leaving the bracketed domain name the same. Would you mind posting the plaintext versions of the redirects? Having a few of those around could come in handy for other fun and games. Thank you.

    ~~~

  73. 2.8mhz sampled digital audio by autopr0n · · Score: 2

    Sony is working on/released a digital audio standard with a 2.8mhz sample rate and one bit per sample. The way it works, if the bit's zero it goes down, if it's one it goes up. You can encode any analog signal with it, with no restrictions on volume.

    --
    autopr0n is like, down and stuff.
    1. Re:2.8mhz sampled digital audio by gordguide · · Score: 1

      Yeah, it's called Super Audio Compact Disk (SACD) and players have been out for about 14 months. It's Sony's answer to DVD-A which uses conventional Pulse Code Modulation (PCM) which is another way of saying the way everybody else, from the 70's till now, have been doing it.
      Special (expensive) players and no software (SACD or DVD-A disks) are the major complaints; sound quality isn't.
      However, the jury is still out amongst the golden-eared as to whether it's better than DVD-A at 24bit/192KHz. Certainly they sound quite similar.
      The smart guys have been quietly releasing 24/96 disks with very good sound quality for a while now. These are DVD disks that can play back in any DVD player; they use the standard 2 channel (and in some cases multichannel) DVD sound format. No special hardware (except it must be DVD) and at consumer level pricing. Think of it as a movie disk with no picture encoded. However, for the most part, the "audiophile" formats haven't really caught on with consumers.
      Thus the push for a higher consumer standard; the idea is to avoid having more than one format for all retail music.

  74. What I want to know is this by jhines0042 · · Score: 1

    Will it output a digital signal and an analog one at the same time? Currently the SB Live only does one or the other.

    What about the Audigy?

    --
    42 - So long and thanks for all the fish.
  75. Re:Open Source and Creative Labs by Anonymous Coward · · Score: 0

    The same was said of car quality, but it's not an abstract thing when you crash. Similarly - not being able to get through to my bank because they base their systems on WinNT is something everyone can relate to (I refer to insurance companies rates for downtime, where WinNT costs more than Linux or BSD).

  76. Audigy has problems by Syre · · Score: 1
    According to this article the audigy series has quite a number of serious problems.

    I don't have one myself, so I can't comment from experience, but some of these look pretty serious, depending on what use you plan to make of the card.

  77. AC author by Anonymous Coward · · Score: 0

    Can be reached here: julio@3dspotlight.com

    When is /. going to stop people from shamelessly plugging their own websites in the guise of a story?

  78. What about ContentPass technology? by Anonymous Coward · · Score: 0

    In this article in TheRegister.co.uk, a reference is made to Audigy containing "ContentPass technology to prevent unauthorized music duplications". I've yet to see any review of Audigy that covers this aspect. What sort of DRM (Digital Rights Management) is built into Audigy or the bundled software?

  79. Audigy isn't any different by Anonymous Coward · · Score: 1, Informative

    You are right, the audigy is also locked to 48khz on the outputs. The DSP on both the live and the audigy is locked at 48 khz and just interpolates everything up to 48khz. The only bonus with this is that if you are listening to something low-fi on shoutcast like 32kbit/11khz, it sounds a bit better than on other soundcards. I purchased a Live Platinum 5.1 for doing audio recording (I'm on a budget) and it *sucks*. In Pro Tools or Cubasis, for anything to not get completely degraded as I work with it, I need to resample everything to 48khz before I start.

    SB Live/audigy rocks for games, but for audio work it is crap. the only Creative card I've used that was decent for audio was an AudioPCI, and thats because it uses an Ensoniq core.

  80. The sad part is they took over Ensoniq! by fall0ut456 · · Score: 1

    Ensoniq made really good cards, I have an original Ensoniq ES1370 and it is far superior to the newer AudioPCI's. Too bad Creative bought them out.

  81. Re:Annoying by DrSkwid · · Score: 1

    well, I can't change it now you've told me too!

    --
    There are places where the networks are not touching,and there are places where they are-Boeing's Lori Gunter