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Scott Draeker Interview About Loki's Demise

An Anonymous Coward writes: "News forge is running an interview With lokigames president Scott Draeker. Looks like the leaked email wasn't a hoax after all. A very sad day for Linux. AOL? Redhat? IBM? someone please help these guys."

42 of 327 comments (clear)

  1. Wrong market by archnerd · · Score: 4, Insightful

    I may be off base here, but it seems to me that Linux users want Linux games, not Linux ports of windows games. Yes, I know plenty of people who play Quake on Linux, but compare its popularity to say, nethack. My guess is that nethack, simple as it is, would be way ahead. Nethack is open source, which carries alot of weight with many Linux users, including me.

    1. Re:Wrong market by ImaLamer · · Score: 3, Insightful

      I think you are right. There needs to be more 'nerd' games for linux.

      Actually, I don't think that. But that is how your comment reads.

      But once again... why do we need opensource games? We just need games.

      If the games are open-source then anyone can basically rip them off. Open source is good for the GUI, server apps, and the kernel. Games are always going to be closed. At least to make some money they need to be.

      Seems to me that is what keeps big game developers out of linux. There is no need to recompile a game. Give me a million reasons... I won't buy a one. If a game doesn't work, 9/10 times a fix is promptly released.

      Game developers are in it for the money. They don't make that money however on support like server markets etc.

    2. Re:Wrong market by Spankophile · · Score: 3, Insightful

      > Nethack is open source, which carries alot of weight with many Linux users

      Explain to me again how to build a company around that? Oh right, by providing support... ugh...

      Modding is simply a difference of opinion.

    3. Re:Wrong market by Rogerborg · · Score: 3, Insightful
      • My guess is that nethack, simple as it is, would be way ahead. Nethack is open source, which carries alot of weight with many Linux users, including me.


      Look deep into your heart, and tell us honestly: how much would you pay for nethack-in-a-box? How much is that box worth to you?

      --
      If you were blocking sigs, you wouldn't have to read this.
    4. Re:Wrong market by Dwonis · · Score: 3, Insightful
      But once again... why do we need opensource games? We just need games. If the games are open-source then anyone can basically rip them off. Open source is good for the GUI, server apps, and the kernel. Games are always going to be closed. At least to make some money they need to be.

      We need games where the game engine is open-source, but the art isn't. Hell, even a Minix-style license would be fine (i.e. you pay for the game, but you get non-redistributable source with it, but you can distribute patches).

      I don't find it too difficult to imagine a constantly evolving open-source game engine, where various companies periodically grab a version of the engine and sell art for it. This is where QuakeForge might be in the future.

  2. So long Loki, and thanks for Heroes III by Kiwi · · Score: 3, Interesting

    I would like to say that, of all of the games that Loki ported to Linux,
    the one that was good enough for me to use a Windows computer to play
    before Loki's port was Heroes of Might and Magic III. As it turns out,
    the games in the Heroes series were the only games that I ever considered
    good enough to use Windows to play. Loki's port of Heroes III meant that
    I can now get all of my gaming needs met without having to dual boot;
    significant when my computer only has a 3 gig hard disk.

    This game wastes hours of my time on my Linux laptop, and hours of my
    friend's time when we play hotseat together. The game still has hours of
    my time to waste, since I have not yet finished the campaigns; and, even
    after finishing the campaigns, there are the single senerio maps and, of
    course, the third party maps over at astral wizards.

    I only have a small number of dissapointments with the Linux version of
    Heroes III. One is that Loki never finished the map editor; one still
    needs to use Windows to make a decent Heroes III map. The other is that
    the expansion packs were never (and never will be, now) ported to Linux;
    while Loki wanted to do it, New World Computing would not give them the
    source code to make it possible. And, finally, I am dissapointed that
    Loki will not be around when Heroes 4 gets released; Heroes III without
    the expansion packs is all the Linux community gets of the excellent
    Heroes series.

    I am not a hard core gamer; but I am an open source developer who
    appreciates having some good games on Linux to blow off steam after
    dealing with a frustrating programming problem. Loki has made enough
    games to meet this need. I hope I do not offend anyone by saying that
    people who feel that Linux does not have enough games need to find other
    things to do with their time than play video games.

    Now, to the people at Loki, I wish them the utmost of luck.

    And, who knows, maybe one of the other Linux game publishers will port
    Heroes IV to Linux.

    - Sam

    --

    The secret to enjoying Slashdot is to realize that it should not be taken too seriously.

  3. What about IP concerns? by Mr.+Uptime · · Score: 3, Insightful
    IANAL, but my experience as a software developer has made me very suspicious of Draeker's quote:

    ...after we bring our operations to a halt in an orderly fashion, we will make the source code to all of our products publicly available under the GPL.

    Since Loki only worked on ports of existing games and didn't (as far as I have heard) purchase full rights to the existing games' source code, what gives them the legal right to release the original authors' code into the public domain? Are they just doing it because there's nobody left to sue?

    Any way you look at it, though, it will definitely be a victory to open source to have such a substantial amount of game source code out there now.

    Mr. Uptime

    1. Re:What about IP concerns? by MisterBlister · · Score: 3, Informative

      They are talking about support products..Namely the Loki installer, I'd guess since the majority of Loki's APIs and such are already Open (SDL, OpenAL). Of course they can't release the source to the games they ported, but they can release a lot of the Linux-specific framework they set up to port those games in the first place.

    2. Re:What about IP concerns? by Lumpy · · Score: 4, Interesting

      The loki installer is the absolute best installer available for linux, and will thrust linux apps into the "one click install" realm for the newbies and appliance users. This has been sorely and desperately needed for years and years for linux. Imagine being able to download and click on abiword.run and it installs the program, makes the modifications to the xfree86-4 to fix the fonts problem, and download and install (or just install) the added extra required libs.

      Or make KDE one click installable, or upgradeable.

      Thanks Loki for giving. I do know that I will be buying up what I can, as I do have 2 youngster linux newbies that would love mindrover simcity, etc..

      --
      Do not look at laser with remaining good eye.
  4. You want games? by dada21 · · Score: 3, Insightful

    Then support capitalism. "Open Source" and beerware won't work unless there is commercial and profitable incentive for it to work.

    Someone needs to figure out how to make the people happy AND make a profit. This communistic ideal is never going to work properly if you want these companies to last... Making a game is not a "group study," its a tough, 60 hour a week, full-time job. And people need to get paid.

    Maybe we need "Open Source Money Pools" where you can vote what kind of game you want. I'm sure that'll happen.

    1. Re:You want games? by Lemmy+Caution · · Score: 4, Insightful
      This communistic ideal is never going to work properly if you want these companies to last...

      The primary ongoing games development for Linux is largely being done for communalistic (or, at least, unprofitable) motives. John Carmack has worked to ensure that linux binaries are available for ID games simply because he likes linux, not because there's any profit to be had in it - he's made this clear again and again.

      The truth is that the market, as a market, is too small to support Linux as a target platform. Perhaps appealing to the communal "by geeks, for geeks" ethic would actually be more effective than by claiming, wrongly, that there's some untapped goldmine in the Linux gaming market.

  5. Why? by SlashChick · · Score: 5, Insightful

    "AOL?, Redhat?, IBM? someone please help these guys."

    Why? You seem to be missing the main point of Loki's business model. Loki took games that the game developers considered unprofitable to port to Linux and paid royalties to these game developers to port these games to Linux.

    Now, with Loki having gone out of business, it has proven the developers' original point: Linux gaming is just not economically profitable. Heck, even John Carmack says (and I quote): "[T]he linux market is not viable for game developers to pursue. Linux ports will be done out of good will, not profit motives."

    The harsh reality is that no one is going to bail Loki out. At this point, Linux games remain unprofitable. As long as gamers have good 3D support and decently easy game setup in Windows, they will continue to use Windows. My advice is to move on and not pursue the issue until Linux gets more desktop market share.

    1. Re:Why? by DA_MAN_DA_MYTH · · Score: 3, Insightful

      Why? You seem to be missing the main point of Loki's business model.

      Read the interview. The porting was to create a market, a need for Linux gaming. The eventual goal was to create Linux games, not ports. Draeker gives great examples in how even with the Mac, most games are just ported from Windows, which Mac isn't exactly a large market either for gamers.

      --
      "It takes many nails to build a crib, but one screw to fill it."
    2. Re:Why? by dstone · · Score: 4, Insightful

      The porting was to create a market, a need for Linux gaming.

      OMFG, that philosophy reeks of soul-less corporate product shovelling! "There's not really any current need or market for our products, so we'll try to create one!" Personally, I love Linux for programming, administration, deploy-and-forget Oracle installs, etc., but there's clearly just no desire amongst gamers to switch from Windows.

    3. Re:Why? by DA_MAN_DA_MYTH · · Score: 4, Interesting

      Just like their was no desire for gamers to switch from DOS? Don't fear the penguins, and don't fear change, embrace it.

      <SoapBox>
      Think about what is going on. Desktop users aren't exactly ready to leave they're windows partition solely on the fact that their games are built for DirectX, thus not being supported on Linux, (or Mac (-- I don't know to much about this), or whatever without a level of porting)

      What Loki tried to do, as well as what TuxGames and a few other companies, is trying to say "Hey! there is a market for Linux gaming". Maybe game developers will listen, maybe they won't. Maybe SDL will become easy to use, maybe it won't. Can't blame the guys at Loki for having a vision though, and trying to create a market.

      I personally do not want to install a Windows partition to play games. So if Transgaming can bring it to me through WineX so be it. However nothing runs better than a pure port, and that is why I hope more companies like Loki pop up in the new future.

      </SoapBox>

      --
      "It takes many nails to build a crib, but one screw to fill it."
    4. Re:Why? by borzwazie · · Score: 3, Interesting
      You know, here's a thought:


      Look how many Xboxes Halo has sold. Look how many PS2's MGS2 has sold.


      I think we're all missing the point here: we want linux games...let's make a game that people install Linux to play.

      --

      "We apologize for the inconvenience."

    5. Re:Why? by cruelworld · · Score: 3, Insightful

      Why?

      Why would you do this? I can see making the game for Linux first and then porting, but why on Gods green earth if you a had game so earth-shattering great would you NOT try to sell it to a market about 10000% bigger then Linux users?

      Games take money to develop, and most people want to make that back.

    6. Re:Why? by Metrol · · Score: 4, Insightful

      The desktop market would add so much more credibility in the marketplace too. I am not saying to hell with gamers, just learn to crawl before you walk.

      Why is it I never have moderator points when something REALLY needs bumped up.

      Jump back in time to Windows 3.1 if you will. Even Solitaire didn't play well on it, much less the bulk of the gaming market that was designed for DOS. Once it was readily apparent to even the most obtuse gaming company that Windows was going to be the future of the desktop, games started coming out for it. The best place to establish this is at the corporate level, much like Windows did way back when.

      Folks seem to forget that the killer app for Windows 3.1 was not Doom, it was Excel. Only by focusing on the corporate desktop will *nix OS's have a serious chance at going after the broader consumer market.

      --
      The line must be drawn here. This far. No further.
    7. Re:Why? by Xerithane · · Score: 3, Insightful

      I'm sorry, but your entire argument is moot. Gamers don't have a need to switch to Linux. Gamers did however have a reason to switch from DOS, and there was a desire there. Windows was a superior game platform than DOS for a lot of different reasons. Maybe you are too young remember what DOS gaming was like. With HIMEM issues, and the eternal UNIVBE struggles. Windows did make that all standard, so if you got windows working, the games all had the same graphics. And they were easier to develop for (even though the windows SDK sucked, as far as graphics and standards went).

      Linux isn't like that. Linux is taking a huge step back into fighting hardware, distro issues, compatibility issues. It's a pain in the ass, and not worth the effort. I don't think we're ever going to see that. Not until we have standardized development (SDL, still needs to go a long way) and good vendor support (Hi nVidia!). Don't hold your breath, because unlike windows, Linux isn't commercially backed for the desktop. The only way linux gaming will succeed with it's current setup is good nature which we all know companies don't have -- because that tends to turn them into liquidation material.

      --
      Dacels Jewelers can't be trusted.
  6. No Mac gaming companies? by Dephex+Twin · · Score: 5, Informative
    If you want a perfect example of the difference, just look at Mac gaming. There are many games available for the Mac put out by several great Mac porting companies. But no one develops new games for the Mac.
    What about Ambrosia Software?

    mark
    --

    If you want to make an apple pie from scratch, you must first create the universe. -- Carl Sagan
  7. Bankruptcy in August 2001 by kenneth_martens · · Score: 3, Insightful

    The fact that Loki is going under shouldn't be a surprise: they filed for bankruptcy in August of 2001, according to this Register article.

    Anyway, this might be a good opportunity to buy some Loki releases cheap. However, according to the article, we shouldn't expect discounts right away. Scott Draeker said "I don't think there will be any huge discounts right away -- maybe in six months..."

  8. I have a hard time being upset about this... by Bonker · · Score: 5, Insightful

    I mean, it's very sad for the Linux desktop people, but I've always felt that Linux's real strength was as a low-midrange server 0S, which is what I use it for (quite profitably) both at work and at home.

    Mostly, when I hear news like this, I want to tell people 'right tool for the right job'. Right now, the right tool for gaming is Windows. I wish it weren't so, but I also wish that the cheapest place to buy quality hand-tools wasn't Sears Roebuck.

    Until the tools change... and this means an infrastructure change to Linux like any of the Wine-focused distros are harping... Windows will continue to be the best platform for games, just as MacOS continues to be the best platform for many multimedia tasks.

    Rather than bemoaning YALCB (Yet Another Linux Company Bankruptcy...) contribute to projects like WINE and LindowsOS. Also, Linux GUI's and apps have all gone well past the point where they should be spending as much time on usability and compatibility as they do on technology development and application power:

    Example: One of the complaints I hear most frequently from Windows users who switch over to a big name distro like Mandrake or RedHat complain about the speed of Gnome or KDE up against Windows GUI. The speed hit can be explained and fixed through several settings, program switches, and even kernel optimizations, but if I'm a Joe-Sixpack who doesn't wan't to support Microsoft, but sees this behavior and can't fix it easily, then I'm probably going to stay with Windows.

    If you want Linux to be a gaming OS, it has to be just as easy to use and configure for everyone as the other gaming OS.

    --
    The next Slashdot story will be ready soon, but subscribers can beat the rush and slashdot the links early!
    1. Re:I have a hard time being upset about this... by TheMeld · · Score: 3, Interesting

      Mostly, when I hear news like this, I want to tell people 'right tool for the right job'. Right now, the right tool for gaming is Windows. I wish it weren't so, but I also wish that the cheapest place to buy quality hand-tools wasn't Sears Roebuck.

      While I'm a strong proponent of the right tool right job mentality, I'm also well aware of the chicken and egg problem. If nobody tries to push linux into being a gaming platform, it will never become one.

      And lets face it, while hackers might be good at developing fun games, they're usually not good at developing ones with a lot of artwork. Text based games aren't groundbreakers any more and graphic artists don't often want to work for free, from what I've seen. Yes, they could be like lots of us open source give it away programmers, but it is everyone's right to ask for compensation for their work.

      So, the upshot of this, as I see it, is that if you want linux to become a gaming platform, you need commercial entities that are pushing it. Like any new technology and market, it will be small and unpopular for a while. Once it gains critical mass, things won't be so tight. Until then, we need companies like Loki that combine money with an overall good faith effort to develop the market and technology.

      While I don't really give a damn about videogames, I know that the more games you can play on linux, the more people will use linux, and all users of linux benefit, at least indirectly, from an increased user base.

      And as far as things like Wine go, yes, they're neat, and are a useful interim solution, but Wine will always be slower than running the software natively in Windows by the very nature of how it works and what it is. You don't tend to run servers and other intensive processes in emulation, why should you run games, which will often chew up all the resources they can to run as well as possible?

      --
      -Cheetah
    2. Re:I have a hard time being upset about this... by Decimal · · Score: 5, Insightful

      Right now, the right tool for gaming is Windows.

      *Looks over at the Dreamcast and Gamecube consoles next to the television, controllers already so worn from extensive use that the buttons are going bad*

      You're kidding, right?

      --

      Remember "Bring 'em on"? *sigh
  9. Re:AOL, IBM, RH by ImaLamer · · Score: 3, Interesting

    Why would they need to recompile the kernel?

    If they do, I think the blame could go onto the distro providers. Hardware support starts there. If the drivers exist, they should be on that CD.

    I'd like to see mandrake get into it. They make some stuff 'easy' already.

    Thats why they buy consoles.
    And windows, and macs...

    There seems to be a huge PC game market, I don't think you got the memo. Not all PC games are click and play, many aren't. Linux or no linux.

    We need a game distro, I elect mandrake.

  10. AOL? Redhat? IBM? by Spankophile · · Score: 5, Troll

    AOL? Redhat? IBM? someone please help these guys.

    The only people that could have helped these guys were Linux Gamers. Where either a) there aren't enough of them, or b) they're not used to having to actually pay for software, c) they didn't like the games Loki did.

    whichever it is... the market has decided.

    Hmm, let's see how long it takes for this to get modded down...

  11. Re: The focus should still be on mass adoption. by Self-Important · · Score: 3, Insightful

    >Windows will continue to be the best platform >for games, just as MacOS continues to be the >best platform for many multimedia tasks.

    I hate to mince words here, but dig this: Some might argue that *BeOS* is the best platform for many multimedia tasks. But it's gone the way of the dinosaur because almost *nobody* used it in that manner, regardless of how well designed it was.

    Likewise, I would argue that *Linux* is the best platform for gaming...if you're ready to cope with a limited selection of games. I won't bore you with FPS benchmarks, but Linux (3rd party drivers and all) has evolved to a point where it can spank Windows 2000 and XP on a regular basis every time a part-time gamer wants to turn that badass mail server in the back room into a temporary gaming box. The file system is faster and more efficient. A user can easily give any game close-to-realtime priority if fragging a friend is foremost on her/his mind, picking up 5-10 extra frames per second in the process...

    My point is that Windows is *not* a superior gaming platform compared to Linux, just that it is far better supported by game developers and hardware manufacturers alike. Until that changes, we will all find ourselves downloading the new DirectX version 37.

    -------
    I have no signature.

  12. Re:AOL, IBM, RH by PhotoGuy · · Score: 3, Interesting

    The sad thing is, that with bootable linux CD's, they *could* do just this, just like a console. There's no reason games couldn't be designed with a known, working kernel, bootable on a CD. The main issue I could think of offhand is hardware compatability; a "Linux game box specification" (list of supported graphics cards, sound cards, etc., would address that).

    Just a thought...

    -me

    --
    Love many, trust a few, do harm to none.
  13. Who will host the CVS repository? by WillSeattle · · Score: 3, Interesting

    from the article:
    NewsForge: What happens to your public CVS repository and the projects it hosts?

    Draeker: We'd like to find someone to continue hosting it.


    Any volunteers?

    -

    --
    --- Will in Seattle - What are you doing to fight the War?
  14. Green Bay Packers by stonedown · · Score: 4, Interesting

    It sounds like it's a little late, but why not follow the model of the Green Bay Packers?

    http://www.packers.com/history/stockhistory.html

    Issue voting, non-divident-paying shares, with no chance of stock appreciation. I would be willing to pay $100 for a share. The motive for us is the same as it was for the Packers - to save a cherished institution; buy Loki enough time to make their business model work.

    It would be important to prevent any single entity from gaining control, just as it was important for the Packers, by limiting how many shares any individual or organization can possess.

    I know, ideally we should have bought the games in the first place, but Mandrake only recently was able to autodetect NVidia cards and install 3D support automatically. I think manually setting up NVidia cards was the big stopper for a lot of people.

  15. Re:Just a second.. by Afrosheen · · Score: 3, Insightful

    When's the last time you saw a linux user whining about IBM? They've been betting their future on linux if you haven't noticed.

  16. At the risk of sounding repetitive... by erat · · Score: 4, Insightful

    ...Loki is a business, and if they don't have a viable business model, it's their problem. When you start a business you either make it successful or you don't. It's nobody elses problem to make things work, and it's especially nobody elses problem to infuse cash into a business that has proven time and time again that it's not viable.

    I'm not saying Loki was a bad company. I'm saying that the business they were in was not robust enough to sustain Loki. Even the best of the best can only sell ice cubes to eskimos for so long. The Linux gaming market just isn't there, folks. Make your peace and move on.

    I wish the folks at Loki (and the former employees) all the luck in the world, and maybe some day Linux will have a viable game market that will bring them all back together again. For now, though, it's not there. Pooling money together to keep Loki alive for the few people who bothered to buy their games is just plain silly. Ditto for asking RH/IBM/AOL to bail them out.

    Loki wasn't in the business of charity; nobody should be asked for charity to keep Loki in business.

  17. Re:The Games? by aussersterne · · Score: 3, Insightful
    I'd hate to see such gems of modern gaming as Tribes 2 and Kohan become unavalible for the Linux platform suddenly.

    Well, that's exactly what's going to happen.

    The same could have been said for Corel's products -- there is nothing else comparable to Corel Draw for Linux or Corel WordPerfect Office 2000 for Linux, but both have been discontinued due to nonexistent sales. I'm lucky enough to own both, but people who want to buy WordPerfect Office 2000 for Linux today are out of luck, because Corel won't sell it to you and neither will anyone else.

    In fact, it was Corel's second try... Corel Draw 6 (IIRC) was released for Linux years ago, and pulled due to lack of sales.

    I see a lot of people here complaining that it's about capitalism vs. communism, or about "they didn't release the games I want" but I think, when it really comes down to truth, things look something like this:
    • Linux users don't pay for software. Ever. They're too cheap.
    • Loki games aren't out there for warezing. You gotta buy them.
    • Windows is everywhere and easy to warez.
    • Windows games are everywhere and easy to warez.

    It's nothing to do with a utopian fantasy about free software... Linux users just want free beer. It's a sad thing for those of us who want to use Linux for anything else. We get told over and over "Use the right tool for the right job. What you want is Windows." Hmmm, Windows to run office software. Windows to browse the Web with a decent browser. Windows to play games. Well, as it turns out that's all I use a computer for these days.

    So, in essence, what the "community" tells the rest of us, day in and day out, is "get lost and go back to Windows." Not because of any principle, but because they're deathly afraid they might become mainstream.

    Sad for those of us who have never owned windows. I came up through the Unix world, starting in the mid '80s and I'm comfortable with *nix systems I still have a VT100 (yes, a real one) sitting in the corner that I use for some things. But if they're saying that Linux is for coding only, and thus modern Unix is for coding only... I guess I've outgrown Unix and will have to invest in Windows.

    Ramble, ramble, ramble...

    Back to on-topic... in short, yes, the games, and all of the hard work, will likely disappear into a black hole.
    --
    STOP . AMERICA . NOW
  18. Cheer up, Loki by Our+Man+In+Redmond · · Score: 5, Interesting

    In addition to everything else you did, you made a four-year-old happy. My granddaughter discovered your port of Heroes of Might and Magic III on my computer and promptly learned how to move the characters around. She now begs to play "the horsie game" when she comes over on weekends.

    Of course she has no concept of the strategy or even of the point of the game, but she likes creating armies full of sprites, water elementals and unicorns.

    You could always do worse than pleasing a child.

    --
    Someone you trust is one of us.
  19. Re:Very simple reason! by Lumpy · · Score: 3, Flamebait

    You are so far off you stink.

    people who use warez and cracks, and serials are cheapskates who wont buy anything.
    Linux and BSD users buy things. we just dont have to spend 1/2 our computer budget on the operating system and basic operation software. If they sold any of the Corel products I would buy them, I was waiting Eagerly to buy them. they never sold them or allowed purchase. If I could buy quicken for linux I would, (quickbooks? no way, BANAL is better.) I bought every Loki game. most of which right after they announced the chapter 11 but I had some before that.. Would I buy html editors or text editors? no, because I use the free stuff happily.

    90% of the Linux users would happily buy closed source binaries of apps that they want for linux. the 10% that wont are the same 10% that want to warez everything. Just like the windows people. (SHOCKER!!! scumbags in the linux camp... get used to it they are everywhere.)

    Loki's demise is sad but is is far from a forcaster or indicator. the Linux market is about to explode... and it will explode MASSIVELY.

    If there was one app I would pay for without hesitation for linux? cool-edit pro. the best sound editor on the planet, hands down. (soundforge sucks compared to it... besides soundforge is a looping and cycle editing program for rappers and industrial not for music or sound editing.)

    So you win the prize as the most wrong poster of slashdot tonight.... because Linux people do buy things, happily.

    --
    Do not look at laser with remaining good eye.
  20. Re:Possible new business for these guys... by nomadic · · Score: 3, Insightful

    Their weight in gold? How many truly successful commercial linux enterprise software companies are there?

  21. Re: The focus should still be on mass adoption. by furiousgeorge · · Score: 4, Offtopic

    >>I hate to mince words here, but dig this: Some
    >>might argue that *BeOS* is the best platform
    >>for many multimedia tasks.

    Hate to mince words, but those people are idiots.
    First - don't talk about BeOS in the present sense. It's dead. Sad, but true.

    Second - where would be all these multimedia apps on BeOS? Where's Illustrator? Photoshop? Quicktime? Painter? Freehand? Media Composer? DS? Symphony? ProTools? Quark? Maya? SOFTIMAGE? 3DSMax? Lightwave? Houdini? Pagemaker? Framemaker? InDesign? Combustion? Inferno? Media100? etc etc etc...

    See a trend? Certainly BeOS *may have had the potential* to be a good MM os, but there was zero software. And that's what matters. Unless I'm willing to write all the tools myself. If i'm being paid to do graphic design i couldn't give a damn about the OOP'ness and threading model of the OS. I need apps - period. And I need *specific* apps. For example - If i need Photoshop I need Photoshop. I don't want GIMP. It's always kind of laughable when people declare GIMP to be a Photoshop killer. Maybe it will be in 10 years - but it's nowhere in the ballpark now. Not to slag on GIMP, but it's no Photoshop. And when I have a job to do, spending $600 on Photoshop to get the tools I need, vs. getting GIMP for 'free' and having endless headaches and missing 80% of the tools I need.... well there is no choice. Spending $600 on photoshop would pay for itself in a week.

    Lets drop the 'coulda-woulda-shoulda' attitude. Next thing you'll bring up how killer the Amiga was.

    >>Likewise, I would argue that *Linux* is the >>best platform for gaming...if you're ready to >>cope with a limited selection of games.

    You could argue, but you'd be wrong. Limited selection of games, terrible drivers, and an OS that is stuck in 1979.

    Example: I want to change the resolution/color space of my monitor. On Win32, ControlPanel->Display->Settings. Click click click I'm done.

    On Linux - oh christ. Go try and dig out the chipset docs for your PC and gfx card if you've got them and start digging into the Xfree config files. Make sure you don't type in bad settings that'll cook your monitor or fry the card because you've put in a sync value that exceeds their specs. I got to fight with a default of Xfree4.x for a hour because my mouse type (though supported) isn't even documented (luckily i had an old v3.x config file still laying around). And no, Xconfigurator isn't even close.

    >>The file system is faster and more efficient.

    Lets see, it seems like they've FINALLY fixed the corruption problems in the 2.4 kernels...... we hope. Too bad about the VM subsystem. We're getting there......

    >>My point is that Windows is *not* a superior
    >>gaming platform compared to Linux,

    Sure it is. It the OS facilities that are required, it is easy to use, and it has the games selection. You should start reading the linux kernel mailing list. The kernel has some *serious* problems. Even the powers that be can admit that.

    Where is the linux equivalent of DirectInput? Nope.
    Where is the linux equivalent of Direct3D? We've got OpenGL, which is proceeding at a glacial development pace, while D3D updates pop up every couple months --- significant updates. Being able to work with retained mode in D3D instead of being forced to deal with immediate model in OGL can make a big difference to a coder. The points go on and on. If you think D3D is junk, i suggest you read Carmacks points on his opinion of D3Dv8. It's quite nice, and MSFT is doing some good stuff with it.

    It's funny --- there are so many things that Win2k/XP offer the user that the linux zealot will say "NOT IMPORTANT!" until linux finally adds it.... then it's the best thing since sliced bread.

    C'mon. Lets be realistic. Linux isn't great for games. Generally it's a colossal pain in the ass - and ocassionally not being too much trouble.

    I write code all day on Win32 and Linux so I'm not one of these armchair quarterbacks who's talking out of their ass. I like linux for what it's good at, but it isn't good at everything. And it just makes you sound like a naieve zealot to spout off that it is.

  22. Right! Wrong market by ablair · · Score: 3, Insightful

    If Linux companies had produced Linux-only or Linux-first games that were original and playable, most would still be in business. How can you compete by porting something that's already out for Windows, if most of your user base can already dual-boot into Windows and sees little reason to wait for the Linux version to come out? Not a good business plan, unfortunately.

    Although not the most technically advanced game, Tux Racer is a good example of the possible success of Linux games. If even a simple Linux-only game as this can achieve as many fans as it has in the Linux market, larger projects that were creative and Linux first had a good chance of success. But a port of SimCity 3000 months after you could already play it on your computer in Windows? Good game, bad business.

  23. Linux Gamiing Market... by Junta · · Score: 5, Insightful

    I see a lot of people concluded from this that the Linux gaming market is not viable. While that may be the case, Loki in no way demonstrates it.

    The problem here is they port a game after it is popular, with a lead time of at least 6 months to get from Windows to Linux. The Linux users who also like to play games alot are typically on x86 architecture, and have some version of Windows (even 95) lying around. Is it worth it to wait 6 months to a year to play a game on Linux, especially since by then the Windows version is in the bargain bin at 1/5 the price of the Linux version.
    *If* there is a potential viable Linux gaming market (and that is a big *if*, the Linux desktop userbase is already small compared to Windows, and of those users, I would venture to say that most don't really care that much about games.), then the only hope to see it come forth is if the playing field is level, meaning that releases would have to be simultaneous, equally available (on the shelves), and equally priced. Given the circumstances, only Transgaming can have a short enough lead time to really sell enough to have any good numbers.

    --
    XML is like violence. If it doesn't solve the problem, use more.
    1. Re:Linux Gamiing Market... by teg · · Score: 3, Insightful


      Note that giving the users a choice of which OS to run (a "level playing field") isn't a necessity for vendors... If you you sell 100 units split fifty-fifty when selling to Win and Linux, you might be just as happy selling 90 to Windows and not selling to the Linux market by not porting.

      Of course, if the cost of bringing the product to the platform is low, the support burden low you might as well get the remaining profit as well. It's just a question of economics.

  24. Gamers follow games, not platforms by Trepidity · · Score: 4, Insightful
    In general (with a few exceptions), the masses of gamers follow games, not platforms. They're "Grand Theft Auto III fans," not "PS2 platform fans" - with console platforms in particular, which games are available is a large part of the decision process for which platform to buy.

    So the problem with Loki's business model is that it was porting games that were already available. The only people interested would be those people who don't run Windows, but want to play the games - that's a minority of gamers. The vast majority of gamers just want to play the game; since it was already released for Windows, they have no need to get it again for Linux.

    Now if they were producing new games for Linux, that'd be another matter entirely. But they're producing games for Linux that the hardcore gamers all already have for another platform; there's little incentive for them to buy it again.

  25. Total BS by Vicegrip · · Score: 3, Informative

    I bought three of Loki's titles and NEVER did I need to do any tweaking.

    Alpha Centauri and Kohan being my favorites out of the three.

    And another thing, gaming companies drop like flies all the time. Dynamix, Looking Glass and other big names were no exception. Loki lasted pretty long all considering and did some very good work.

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