Scott Draeker Interview About Loki's Demise
An Anonymous Coward writes: "News forge is running an interview With lokigames president Scott Draeker. Looks like the leaked email wasn't a hoax after all. A very sad day for Linux. AOL? Redhat? IBM? someone please help these guys."
Neither of these care.
And why should they? They're just interested in Linux as far as the server market.
Truth is that linux is a horrible gaming platform.
Most gamers just want to play games. They don't want to recompile the kernel to play. They want to put the disk in and click "play" and that it.
Thats why they buy consoles.
In Soviet Russia, the television watches YOU!
I may be off base here, but it seems to me that Linux users want Linux games, not Linux ports of windows games. Yes, I know plenty of people who play Quake on Linux, but compare its popularity to say, nethack. My guess is that nethack, simple as it is, would be way ahead. Nethack is open source, which carries alot of weight with many Linux users, including me.
It is sad, I still frequently am playing my copy of Tribes 2. Hopefully someone will take the Loki's place.
Sincerely yours,
Chloë
I would like to say that, of all of the games that Loki ported to Linux,
the one that was good enough for me to use a Windows computer to play
before Loki's port was Heroes of Might and Magic III. As it turns out,
the games in the Heroes series were the only games that I ever considered
good enough to use Windows to play. Loki's port of Heroes III meant that
I can now get all of my gaming needs met without having to dual boot;
significant when my computer only has a 3 gig hard disk.
This game wastes hours of my time on my Linux laptop, and hours of my
friend's time when we play hotseat together. The game still has hours of
my time to waste, since I have not yet finished the campaigns; and, even
after finishing the campaigns, there are the single senerio maps and, of
course, the third party maps over at astral wizards.
I only have a small number of dissapointments with the Linux version of
Heroes III. One is that Loki never finished the map editor; one still
needs to use Windows to make a decent Heroes III map. The other is that
the expansion packs were never (and never will be, now) ported to Linux;
while Loki wanted to do it, New World Computing would not give them the
source code to make it possible. And, finally, I am dissapointed that
Loki will not be around when Heroes 4 gets released; Heroes III without
the expansion packs is all the Linux community gets of the excellent
Heroes series.
I am not a hard core gamer; but I am an open source developer who
appreciates having some good games on Linux to blow off steam after
dealing with a frustrating programming problem. Loki has made enough
games to meet this need. I hope I do not offend anyone by saying that
people who feel that Linux does not have enough games need to find other
things to do with their time than play video games.
Now, to the people at Loki, I wish them the utmost of luck.
And, who knows, maybe one of the other Linux game publishers will port
Heroes IV to Linux.
- Sam
The secret to enjoying Slashdot is to realize that it should not be taken too seriously.
Since Loki only worked on ports of existing games and didn't (as far as I have heard) purchase full rights to the existing games' source code, what gives them the legal right to release the original authors' code into the public domain? Are they just doing it because there's nobody left to sue?
Any way you look at it, though, it will definitely be a victory to open source to have such a substantial amount of game source code out there now.
Mr. Uptime
Free Open Source Naked Ladies!
Then support capitalism. "Open Source" and beerware won't work unless there is commercial and profitable incentive for it to work.
Someone needs to figure out how to make the people happy AND make a profit. This communistic ideal is never going to work properly if you want these companies to last... Making a game is not a "group study," its a tough, 60 hour a week, full-time job. And people need to get paid.
Maybe we need "Open Source Money Pools" where you can vote what kind of game you want. I'm sure that'll happen.
"AOL?, Redhat?, IBM? someone please help these guys."
Why? You seem to be missing the main point of Loki's business model. Loki took games that the game developers considered unprofitable to port to Linux and paid royalties to these game developers to port these games to Linux.
Now, with Loki having gone out of business, it has proven the developers' original point: Linux gaming is just not economically profitable. Heck, even John Carmack says (and I quote): "[T]he linux market is not viable for game developers to pursue. Linux ports will be done out of good will, not profit motives."
The harsh reality is that no one is going to bail Loki out. At this point, Linux games remain unprofitable. As long as gamers have good 3D support and decently easy game setup in Windows, they will continue to use Windows. My advice is to move on and not pursue the issue until Linux gets more desktop market share.
Simpli - Your source for San Jose dedicated servers and colocation!
mark
If you want to make an apple pie from scratch, you must first create the universe. -- Carl Sagan
The fact that Loki is going under shouldn't be a surprise: they filed for bankruptcy in August of 2001, according to this Register article.
Anyway, this might be a good opportunity to buy some Loki releases cheap. However, according to the article, we shouldn't expect discounts right away. Scott Draeker said "I don't think there will be any huge discounts right away -- maybe in six months..."
I mean, it's very sad for the Linux desktop people, but I've always felt that Linux's real strength was as a low-midrange server 0S, which is what I use it for (quite profitably) both at work and at home.
Mostly, when I hear news like this, I want to tell people 'right tool for the right job'. Right now, the right tool for gaming is Windows. I wish it weren't so, but I also wish that the cheapest place to buy quality hand-tools wasn't Sears Roebuck.
Until the tools change... and this means an infrastructure change to Linux like any of the Wine-focused distros are harping... Windows will continue to be the best platform for games, just as MacOS continues to be the best platform for many multimedia tasks.
Rather than bemoaning YALCB (Yet Another Linux Company Bankruptcy...) contribute to projects like WINE and LindowsOS. Also, Linux GUI's and apps have all gone well past the point where they should be spending as much time on usability and compatibility as they do on technology development and application power:
Example: One of the complaints I hear most frequently from Windows users who switch over to a big name distro like Mandrake or RedHat complain about the speed of Gnome or KDE up against Windows GUI. The speed hit can be explained and fixed through several settings, program switches, and even kernel optimizations, but if I'm a Joe-Sixpack who doesn't wan't to support Microsoft, but sees this behavior and can't fix it easily, then I'm probably going to stay with Windows.
If you want Linux to be a gaming OS, it has to be just as easy to use and configure for everyone as the other gaming OS.
The next Slashdot story will be ready soon, but subscribers can beat the rush and slashdot the links early!
Draeker: We've been working with our resellers to make sure they have adequate supplies of products and anticipate they will continue selling Loki products. I don't think there will be any huge discounts right away -- maybe in six months they'll discount whatever is left.
I think he is mistaken on this one. I bought Loki Heretic II today for $5.00 at Microcenter.
I'm assuming these guys are experts in porting, right? If they could just take some of their experience and translate it into enterprise software porting instead of games porting (read, go from an expensive proprietary system to a free one), they could probably earn their weight in gold. Even if the software itself is different, I'm sure a lot of the problem-solving experience and testing ability and intuition and insight would probably come in handy...
--------
Bleah! Heh heh heh... BLEAH BLEAH!!! Ha ha ha ha...
What's going to happen to those games that they've developed? Surely, as these games are propritary, etc, they're not going to be GPLed, which is what Loki would do if they owned the games. Does this mean that people will not be able to buy the games anymore? Or is some large game company going to snatch the games up and continue support + sales of the existing games? I'd hate to see such gems of modern gaming as Tribes 2 and Kohan become unavalible for the Linux platform suddenly.
Everything is mainstream now.
AOL? Redhat? IBM? someone please help these guys.
The only people that could have helped these guys were Linux Gamers. Where either a) there aren't enough of them, or b) they're not used to having to actually pay for software, c) they didn't like the games Loki did.
whichever it is... the market has decided.
Hmm, let's see how long it takes for this to get modded down...
I don't think The Fool's Errand ever made it to the PC. Neither did System's Twilight
As far as extant Mac companies, I'm surprised that nobody has mentioned Freeverse. Most of what they've produced is card games, but they've been branching out into arcade and strategy games as well. Also, I don't know too many other game companies with a character that was used on a Blockbuster commercial.
Also remember that Myst was originally not only Mac only by Hypercard, and, what was it, Quake 3 arena came out on beta first for the Mac just a couple of years ago?
With Mandrake creating a "Gaming edition", why don't they pick up where Loki left off? That seems pretty logical to me.
>Windows will continue to be the best platform >for games, just as MacOS continues to be the >best platform for many multimedia tasks.
I hate to mince words here, but dig this: Some might argue that *BeOS* is the best platform for many multimedia tasks. But it's gone the way of the dinosaur because almost *nobody* used it in that manner, regardless of how well designed it was.
Likewise, I would argue that *Linux* is the best platform for gaming...if you're ready to cope with a limited selection of games. I won't bore you with FPS benchmarks, but Linux (3rd party drivers and all) has evolved to a point where it can spank Windows 2000 and XP on a regular basis every time a part-time gamer wants to turn that badass mail server in the back room into a temporary gaming box. The file system is faster and more efficient. A user can easily give any game close-to-realtime priority if fragging a friend is foremost on her/his mind, picking up 5-10 extra frames per second in the process...
My point is that Windows is *not* a superior gaming platform compared to Linux, just that it is far better supported by game developers and hardware manufacturers alike. Until that changes, we will all find ourselves downloading the new DirectX version 37.
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I have no signature.
Does anyone know what kind of revenues Loki made? I'm curious as to how possible it is for a company to do linux ports of Windows games in the first place. Was this doomed to failure? Was there a lack of sufficient marketing? I've purchased a few Loki games from a local retailer and have reviewed one (Railroad Tycoon II). I found all of the games to be well done, functional, and extremely playable on my hardware (PIII 500, 512MB RAM).
... sheesh. At least if there was a problem with the game under Linux, I just had to restart the game, not the computer!
As an avid gamer (I boot Windows ONLY to play games) I was very happy to see Loki port Windows based games to Linux. And contrary to a bunch of the posts so far, I thought that it was a) simple to get the games running and b) pretty decent in performance. Yeah, sure, Windows generally played the same game better on the same computer (although generally not by much), but then you had to cope with all that Window's garbage, like reboots and mysterious hangs and
Anyhow, does anyone have the answers to my questions?
Best of luck to all who worked at Loki! You did a great job!
from the article:
NewsForge: What happens to your public CVS repository and the projects it hosts?
Draeker: We'd like to find someone to continue hosting it.
Any volunteers?
-
--- Will in Seattle - What are you doing to fight the War?
are you stunned that there might be "hypocrisy" here? you must be new around here.
bah. start over
It sounds like it's a little late, but why not follow the model of the Green Bay Packers?
l
http://www.packers.com/history/stockhistory.htm
Issue voting, non-divident-paying shares, with no chance of stock appreciation. I would be willing to pay $100 for a share. The motive for us is the same as it was for the Packers - to save a cherished institution; buy Loki enough time to make their business model work.
It would be important to prevent any single entity from gaining control, just as it was important for the Packers, by limiting how many shares any individual or organization can possess.
I know, ideally we should have bought the games in the first place, but Mandrake only recently was able to autodetect NVidia cards and install 3D support automatically. I think manually setting up NVidia cards was the big stopper for a lot of people.
When's the last time you saw a linux user whining about IBM? They've been betting their future on linux if you haven't noticed.
...Loki is a business, and if they don't have a viable business model, it's their problem. When you start a business you either make it successful or you don't. It's nobody elses problem to make things work, and it's especially nobody elses problem to infuse cash into a business that has proven time and time again that it's not viable.
I'm not saying Loki was a bad company. I'm saying that the business they were in was not robust enough to sustain Loki. Even the best of the best can only sell ice cubes to eskimos for so long. The Linux gaming market just isn't there, folks. Make your peace and move on.
I wish the folks at Loki (and the former employees) all the luck in the world, and maybe some day Linux will have a viable game market that will bring them all back together again. For now, though, it's not there. Pooling money together to keep Loki alive for the few people who bothered to buy their games is just plain silly. Ditto for asking RH/IBM/AOL to bail them out.
Loki wasn't in the business of charity; nobody should be asked for charity to keep Loki in business.
Yes its a shame that this business folded; for the acceptance of linux as a viable gaming market and such potential growth across desktops etc; for those talented programmers who worked for the company; and those - myself included - whom have enjoyed their games.
However Draeker (an ex Apple lawyer) apparently had some rather novel business practices, which (at least when things began to get awkward) allegedly seemed to involve manipulating a rather gullible employee into bankrolling the company. Before any more moderators get too slap happy on the parent post please consider this:
Loki Speaks up on Chapter 11
Specifically this and related threads: More informative media on Loki
Which highlights this:
Founder, Creditors Differ as to Loki's Future Course
troodon.net
In addition to everything else you did, you made a four-year-old happy. My granddaughter discovered your port of Heroes of Might and Magic III on my computer and promptly learned how to move the characters around. She now begs to play "the horsie game" when she comes over on weekends.
Of course she has no concept of the strategy or even of the point of the game, but she likes creating armies full of sprites, water elementals and unicorns.
You could always do worse than pleasing a child.
Someone you trust is one of us.
Yes. That's my eventual goal for Exult, and is why I'm putting so much effort into the creation of a map-editor and script compiler.
You are so far off you stink.
people who use warez and cracks, and serials are cheapskates who wont buy anything.
Linux and BSD users buy things. we just dont have to spend 1/2 our computer budget on the operating system and basic operation software. If they sold any of the Corel products I would buy them, I was waiting Eagerly to buy them. they never sold them or allowed purchase. If I could buy quicken for linux I would, (quickbooks? no way, BANAL is better.) I bought every Loki game. most of which right after they announced the chapter 11 but I had some before that.. Would I buy html editors or text editors? no, because I use the free stuff happily.
90% of the Linux users would happily buy closed source binaries of apps that they want for linux. the 10% that wont are the same 10% that want to warez everything. Just like the windows people. (SHOCKER!!! scumbags in the linux camp... get used to it they are everywhere.)
Loki's demise is sad but is is far from a forcaster or indicator. the Linux market is about to explode... and it will explode MASSIVELY.
If there was one app I would pay for without hesitation for linux? cool-edit pro. the best sound editor on the planet, hands down. (soundforge sucks compared to it... besides soundforge is a looping and cycle editing program for rappers and industrial not for music or sound editing.)
So you win the prize as the most wrong poster of slashdot tonight.... because Linux people do buy things, happily.
Do not look at laser with remaining good eye.
Loki went out of business because not enough people paid them for their product. Whether or not it is a problem with the Linux community having to pay for software, or if it is because Linux does not have enough of the core gaming market is up for debate. Either way, you can't operate a profitble business without customers/users.
If Loki been able to get some big name games to the platform things may of been different. Sorry, but Postal is a crap game that was crap on PC and no amount of good will can make a 2-3 year old crap game a viable product.
Maybe they should of looked at the charts more and sold out. Who wants to be a millionaire? sold bucket loads. Yeah it is shallow, but it is mass market and a damn sight more likely to sell than The Return of Postal-Unplugged Special Edition.
Oh, and for all those people who say things like "I use Windows ONLY for games" why bother saying that? Does it make any difference if you use Windows for ONLY games or if you use Windows for everything? Do you feel proud that you pay the same amount to Microsoft for their operating system but don't use it for anything (apart from games)?
That WAS a serious question people...
I've bought a couple of Loki's games (and am quite pleased with them, I might add). Evidently, the moderators haven't been following this story long, though. If the company's been going broke for the last few years, as seems to be the case from the stories that have been coming out, either Draeker had a HUGE savings (possible, I suppose), or has drawn a comfortable paycheck for himself all this time. Either way, his quote implies that he is evidently walking away from this supposedly long-faltering company with enough personal wealth to not need to look for work any time soon. I'm sorry if this thought offends people, but what other interpretation is there?
Hacker Public Radio is our Friend
I guess this means we're not going to get Kohan: Ariman's Gift for Linux/FreeBSD. This is a real shame since I love Kohan: Immortal Soverigns so much.
I read the internet for the articles.
Considering that Loki filed for bakrupcy in the summer, and 90% of companies that do aren't in existence just 1 year later, this is no surprise.
In hindsight and now knowing what the Linux gaming market is like, this was inevitable. The fact that most Linux users either dual-boot with Windows or have another x86 machine with Windows was the critical factor. As most of us Linuxheads are in the technically-savvy section of the computing market, and those users tend to be aware of new products & software faster and early adopters, why would they want to wait months for a game to come out for Liunx if they could play it today on their Windows partition? Even if our hearts were in the right place and we tried not to play a game until we bought the Linux version, obviously our desires exceeded our willpower otherwise Loki would still be with us.
This is unfortunately not good news for the rest of the Linux gaming industry (or what's left of it). The circumstances that made Loki die still exist, and I'm sure other Linux gaming companies are feeling them too. But our own use of x86 hardware - as much freedom and value as it has given us - is the very reason Linux gaming is faltering. Mac-porting companies are doing well, and even Amiga companies get good responses to their ports, all because they have captive audiences. It's the price we pay for inexpensive and abundant hardware.
Blizzaed needs to tap into this oil well we call "Gaming On My Firewall". Better get those mail servers geared up for some Warcraft III!!!
(+1 Funny) only if I laugh out loud.
>>I hate to mince words here, but dig this: Some
>>might argue that *BeOS* is the best platform
>>for many multimedia tasks.
Hate to mince words, but those people are idiots.
First - don't talk about BeOS in the present sense. It's dead. Sad, but true.
Second - where would be all these multimedia apps on BeOS? Where's Illustrator? Photoshop? Quicktime? Painter? Freehand? Media Composer? DS? Symphony? ProTools? Quark? Maya? SOFTIMAGE? 3DSMax? Lightwave? Houdini? Pagemaker? Framemaker? InDesign? Combustion? Inferno? Media100? etc etc etc...
See a trend? Certainly BeOS *may have had the potential* to be a good MM os, but there was zero software. And that's what matters. Unless I'm willing to write all the tools myself. If i'm being paid to do graphic design i couldn't give a damn about the OOP'ness and threading model of the OS. I need apps - period. And I need *specific* apps. For example - If i need Photoshop I need Photoshop. I don't want GIMP. It's always kind of laughable when people declare GIMP to be a Photoshop killer. Maybe it will be in 10 years - but it's nowhere in the ballpark now. Not to slag on GIMP, but it's no Photoshop. And when I have a job to do, spending $600 on Photoshop to get the tools I need, vs. getting GIMP for 'free' and having endless headaches and missing 80% of the tools I need.... well there is no choice. Spending $600 on photoshop would pay for itself in a week.
Lets drop the 'coulda-woulda-shoulda' attitude. Next thing you'll bring up how killer the Amiga was.
>>Likewise, I would argue that *Linux* is the >>best platform for gaming...if you're ready to >>cope with a limited selection of games.
You could argue, but you'd be wrong. Limited selection of games, terrible drivers, and an OS that is stuck in 1979.
Example: I want to change the resolution/color space of my monitor. On Win32, ControlPanel->Display->Settings. Click click click I'm done.
On Linux - oh christ. Go try and dig out the chipset docs for your PC and gfx card if you've got them and start digging into the Xfree config files. Make sure you don't type in bad settings that'll cook your monitor or fry the card because you've put in a sync value that exceeds their specs. I got to fight with a default of Xfree4.x for a hour because my mouse type (though supported) isn't even documented (luckily i had an old v3.x config file still laying around). And no, Xconfigurator isn't even close.
>>The file system is faster and more efficient.
Lets see, it seems like they've FINALLY fixed the corruption problems in the 2.4 kernels...... we hope. Too bad about the VM subsystem. We're getting there......
>>My point is that Windows is *not* a superior
>>gaming platform compared to Linux,
Sure it is. It the OS facilities that are required, it is easy to use, and it has the games selection. You should start reading the linux kernel mailing list. The kernel has some *serious* problems. Even the powers that be can admit that.
Where is the linux equivalent of DirectInput? Nope.
Where is the linux equivalent of Direct3D? We've got OpenGL, which is proceeding at a glacial development pace, while D3D updates pop up every couple months --- significant updates. Being able to work with retained mode in D3D instead of being forced to deal with immediate model in OGL can make a big difference to a coder. The points go on and on. If you think D3D is junk, i suggest you read Carmacks points on his opinion of D3Dv8. It's quite nice, and MSFT is doing some good stuff with it.
It's funny --- there are so many things that Win2k/XP offer the user that the linux zealot will say "NOT IMPORTANT!" until linux finally adds it.... then it's the best thing since sliced bread.
C'mon. Lets be realistic. Linux isn't great for games. Generally it's a colossal pain in the ass - and ocassionally not being too much trouble.
I write code all day on Win32 and Linux so I'm not one of these armchair quarterbacks who's talking out of their ass. I like linux for what it's good at, but it isn't good at everything. And it just makes you sound like a naieve zealot to spout off that it is.
If Linux companies had produced Linux-only or Linux-first games that were original and playable, most would still be in business. How can you compete by porting something that's already out for Windows, if most of your user base can already dual-boot into Windows and sees little reason to wait for the Linux version to come out? Not a good business plan, unfortunately.
Although not the most technically advanced game, Tux Racer is a good example of the possible success of Linux games. If even a simple Linux-only game as this can achieve as many fans as it has in the Linux market, larger projects that were creative and Linux first had a good chance of success. But a port of SimCity 3000 months after you could already play it on your computer in Windows? Good game, bad business.
I see a lot of people concluded from this that the Linux gaming market is not viable. While that may be the case, Loki in no way demonstrates it.
The problem here is they port a game after it is popular, with a lead time of at least 6 months to get from Windows to Linux. The Linux users who also like to play games alot are typically on x86 architecture, and have some version of Windows (even 95) lying around. Is it worth it to wait 6 months to a year to play a game on Linux, especially since by then the Windows version is in the bargain bin at 1/5 the price of the Linux version.
*If* there is a potential viable Linux gaming market (and that is a big *if*, the Linux desktop userbase is already small compared to Windows, and of those users, I would venture to say that most don't really care that much about games.), then the only hope to see it come forth is if the playing field is level, meaning that releases would have to be simultaneous, equally available (on the shelves), and equally priced. Given the circumstances, only Transgaming can have a short enough lead time to really sell enough to have any good numbers.
XML is like violence. If it doesn't solve the problem, use more.
the whole free software, open source thing doesnt really cut it with games.
with the majority of popular games coming out now, mainly in the land of FPS and RTS, you can gain access to an SDK within days of the games release, as well as normally a section of source code with which to rewrite sections to make your own mod or just to tinker with the game, making the whole 'port games to linux because its open source etc etc' a moot point
and with every developer and his mother trying to release another version of quake, c&c etc, and all the 'its like <genre defining classic> but quicksave is now F10 instead of F6' games coming out, its hard enough to make money without charging the large amounts companies already do for games.
how could a company that is rewriting already existing games for an operating system that is really only a niche market *in the land of gaming* (note this point before you flame) expect to cope? even though they dont have all the issues with art, music etc, these things dont convert themselves. and the amount of people that downloaded a full OS for free, then a browser for free, then everything else for free arent gonna wanna pay just to play games. i think this whats happened to loki has proved this point.
<redundant>
windows is the premier gaming platform, and its gonna be a hard thing to change. sure, i whinge like the rest of us when IE crashes for the millionth time for no good reason, and i despise all the 'invasion of privacy bullshit that makes me use Eudora and Netscape/Opera instead of Outlook/IE, but games wise, you arent gonna get a better platform.
</redundant>
So the problem with Loki's business model is that it was porting games that were already available. The only people interested would be those people who don't run Windows, but want to play the games - that's a minority of gamers. The vast majority of gamers just want to play the game; since it was already released for Windows, they have no need to get it again for Linux.
Now if they were producing new games for Linux, that'd be another matter entirely. But they're producing games for Linux that the hardcore gamers all already have for another platform; there's little incentive for them to buy it again.
10 PRINT CHR$(205.5+RND(1)); : GOTO 10
Would it be easier to write the game for Linux and then do the port to Windows? Which is more difficult, going from Windows to Linux or from Linux to Windows? I'd imagine Linux -> Windows is easier to do since you'll be using a set of libraries that are more likely to be cross-platform than if you started with Windows.
But that's just my guess.
Use 'slashdot stuff' in the subject line in any email you send me if you want to get past the spam filter.
Comment removed based on user account deletion
All the installation / uninstallation infrastructure from Loki always was open-source (GPL). You can still grab all the source code from their CVS repository: http://cvs.lokigames.com/.
I'm planning to continue supporting the Loki installer, so it probably won't stay a dead project.
Stéphane Peter
Codehost, Inc.
I have some problems with your arguments. First, you exagerate the problems with getting X to work. If you buy decently supported card and use a recent distro. X setup usually works out of the box and is a piece of cake. (And windows usually has to download drivers too.
Also linux does have a directInput equivalent, SDL. And while SDL doesn't yet support force feed back (which is kinda pointless IMO) it does everything else DirectInput does, while being much nicer to use. (at least that is what my friend told me who rewrote his directX based game to a SDL based game)
Your right Linux can be a pain in the ass, if you don't have the right equipment, and if you don't know what you are doing. However, the same can be said about windows. I know plenty of people who have stability problems playing windows games.
Dude, have fun coding on Win32. Personally as a recreational programmer I find linux alot more fun. Everything is there for the examining and comes with free compilers for most languages. And the OS doesn't hide stuff from you and treat you like a dummy.
They misunderestimated me. -- George W. Bush
Flamebait? Come on moderators!
How is this post going to induce a flame-fest? What is there even to discuss? Are we going to get a posting war between legitimate users and software-pirates? Give me a break.
And now for my equally "flamable" (but will cause no flame) comment:
In the Linux world we have the GPL, and we expect users and developers to respect it. We should also respect other software licenses as well. So please, if you are a Linux user, don't pirate software! It makes us look bad. If you don't like a software's license, then don't use it. You would complain if Microsoft were to steal GPL code, after all.
A sad day in the Linux world. Once again we're caught in the Catch-22 wherein we can't break away from Microsloth if our favourite games aren't written for Linux, and yet we can't buy those games when they're the only thing that runs under Linux!
While Free Software is the lifeblood of this community, I have to urge everyone who cares about Linux to vote with their money when they see a company trying to turn things right. It's the only language capitalism understands...
If they sold any of the corel products I would buy them, I was waiting Eagerly to buy them. they never sold them or allowed purchase.
You weren't watching very closely. They were on the market for a full year. I bought Corel WordPerfect Office 2000 for Linux and Corel Draw 9 for Linux off a retail shelf at retail prices at my local CompUSA and have used them every day since. Corel has finally withdrawn them due to a "lack of interest" in non-free software -- according to their sales guy, sales of Linux products weren't nearly enough to justify the minimal development effort.
STOP . AMERICA . NOW
Agreed, but if you're willing to run Wine, it's now getting pretty decent, even without Transgaming's DirectX extensions. What's nice about Wine is that it doesn't actually require any installation of Windows. So you install Linux, install Wine, and you can get away with never spending the cash on a Windows OS. Some of the great sites that are soooo helpful for this include:
My Greasemonkey scripts for Digg &
Larry Ellison has stated that if Apple ever starts going under again, he will buy it just to keep the, around and piss off Bill Gates. Can someone convince him that buying Loki and making people think that "if the CEO of Oracle considers Linux gaming viable, it really must be," would truly piss off Bill Gates and Fester Ballmer?
Because Open Source development and the surrounding community is not compatible with traditional business models. And yet everyone refuses to open their eyes to this, innovate, and move forward. Thus far, there have been two approaches:
1.) Distributions - supposedly 'value-added' compilations of free software with various technical support options as the real selling point. (Well, tech support if you really want to use the quirky, obfuscated mess that is most commercial Linux distributions.) Now if these same companies had just helped to enhance the Debian project (with say.. a newbie-friendly installer / hardware detection / GUI control panel / etc.) and then supported that instead, maybe it would have worked. But instead, the commercial distro people waste enormous amounts of time and energy redo'ing work that other people have already done a good job on.
2.) Proprietary Software for Linux - these are the people who believe that Open Source doesn't work for all types of software, so instead of fully supporting the community, they've created proprietary products to "fill in the gaps" in the landscape of free software. Problem is, this isn't economically efficient for them OR the customers. And it certainly doesn't further the cause of Open Source software. People who use proprietary office suites or games are throwing money into a black hole. Sure, it may temporarily suit a need or desire, but that money doesn't go towards producing software that will live on, continually improving as an open code base.
So here's the part where innovation comes in. People are willing to pay for software that they need as long as it actually fits the bill. Because of this, there is no reason why these users cannot pay Open Source developers to write software they need, but which will also be free to the community. Why would you pay for something that will be free? Because if you don't, it will never exist.. or at least it won't exist by the time you need it. So would you, as a user of software, rather sink money into proprietary software whose code will never see the light of day? Or would you rather get better quality software for the same price and support Open Source at the same time? The key, of course, is how to *organize* this exchange between users and developers in some sort of contract form.
Unfortunately, I don't believe Eric Raymond ever really touched on this when he wrote The Magic Cauldron. Of the Open Source business models he listed, the closest match is perhaps found in section 9.3 "Give away recipes, Open a restaurant." But it does have a powerful point, one that needs to be re-thought and expanded. Software can be, in every sense of the word, a service. Programmers are paid for the labor of writing code that does what people need. That's it. Forget selling things. Forget delusions of 'value-added versions.' And forget distributions plastered with bright logos and 'commercial looking' shrinkwrap. It's a waste. The true value is the functionality of the code itself. Contract for it to be written to specification, then stick it up on an FTP server for the world to see. Or sell your services, promising that you will transform any current and future Open Source software into a turnkey solution. Because that's what customers want: a solution. It's that simple.
There are many ways to go about this and it's time to starting trying them. People, stop sitting on your asses complaining and go start making a difference.
I bought three of Loki's titles and NEVER did I need to do any tweaking.
Alpha Centauri and Kohan being my favorites out of the three.
And another thing, gaming companies drop like flies all the time. Dynamix, Looking Glass and other big names were no exception. Loki lasted pretty long all considering and did some very good work.
Do not spread "09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0" over the internet, thank you.
It seems that that Ragnar BOY finally destroyed Loki's evil plans to destroy the world.
Now, was it *really* wise to port that Rune, eh?
May you live forever in the halls of the One-Eyed.
I beg to differ (this is Slashdot, after all).
For the majority of systems out there, Xconfigurator makes configuring X as painless as configuring graphics on Windows--more painless, actually. For starters, I get dizzy looking at 640x480x16 being refreshed at 60hz. Secondly, there is a greter chance that a given graphics card will work fine in Linux "out of the box" at full resolution than it will in Windows.
Also, it is easy to change the resolution in X; once it is set up, it is as simple as CNTL+ALT+'+' or CNTL+ALT+'-'.
Then again, I agree with you that Linux can become very difficult to work with if one has to get "off the beaten path". For example, when I was down in México, there was this old Panasonic printer there that I wanted to print to. It took me literally two hours of me offending the Latinas because I was cussing in Spanish (Cultural note: The Spanish word for 'computer' has a really obscene Spanish cuss word in the middle of it) to get that printer to work under Linux. However, once I got the printer to work, that printer worked without fail every time I needed to use it.
- Sam
The secret to enjoying Slashdot is to realize that it should not be taken too seriously.
It's not about the enormous amount of money that's charged, it's about the costs that are made that should be earned back from the customer. I write software for a living, and I can't pay my bread if my software isn't sold. Stop whining about the 'support' model, because that's not working in every area, it probably will fail in most area's: people pay first and want FREE support later.
Giving the software away which was build in 1 year by 10 people is throwing away a lot of money, unless you didn't pay these developers. How are YOU planning to pay 10 developers who work 8-10 hours a day for a whole year? With promises that supportcontracts will pay them in 2 years? Aren't there a lot of bad examples about companies who thought that way and went chapter 11?
Dream on. It's about money, deal with it.
Never underestimate the relief of true separation of Religion and State.
BUT, they did have the advantage of closed-source. From a seller's point of view this is a big improvement compared to open-source. Release the source and you lose control. Which the users are all for, obviously, and most of us here agree it is a good thing. A dead project can be taken over and resurrected, modifications peculiar to one's own circumstances can be made etc.
My question is, who is actually making money out of writing open-source code? Not consulting/support or packaging. Who is actually able to support themselves full-time from the money they make selling the product of hours of development work in a project where the source is open? Is anyone?
People who have received large grants or prizes don't count. People like Alan Cox don't count either since the company he works for is not making a profit from his work (RH makes money on the support angle) so he, too is artifically subsidised.
I've written various programs which I use on my machines which are useful to me but require work to get them to a stage where they have any hope of general applicability, and as far as I can see, there is no chance that I would ever receive any payment for that work. Given that I have a full-time job and other commitments, part-time development would take a loooong time to get anywhere and I'm not inclined to do that.
I could do it; I would do it if I was unemployed and living off savings or the state, but I'm not.
TWW
"Encyclopedia" is to "Wikipedia" what "Library" is to "Some people at a bus stop"
Problem was that you waited until they hit the bargin-bin. Loki's site still charges premium prices.. but if you shop at a reseller, those games are already in the clearance shelves.
In answer to your title question I don't know how much Draeker made at Loki.
I think it is fair to infer that he has enough money not to need to look for work immediately.
I do not think it is fair to assume he was profiting at the expense of the viability of the company. It's a possibility but we simply don't know.
Another possibility is that he could have other sources of income or a partner able to support him.
It is likely however that he has at least some money. Which may well be the mark of a man with some financial common sense. Save/Invest when times are good so you can make it through the leaner times.
And we don't know how long 'a break' is - for all we know he's talking about 6 weeks.
I'm not saying that it's not possible that he's gotten rich while others have suffered and is now sitting pretty - but it's just as possible that's not true.
I'd like more data before I decide - and while I'm waiting I'll give him the benefit of the doubt.
That was the problem, NONE of the retail outlets carried them around here, (and I mean a 100 mile radius) they never solidified their online web store and that was where I was going to buy it from due to not finding it. (nor even expecting to see it in stores.)
Do not look at laser with remaining good eye.
I've always seen IBM's support of Linux as being a mardyarsed attempt to 'get their own back' for the failure of OS/2.
If the head honchos at IBM ever decide that Linux isn't really a threat to Microsoft, they're liable to drop it like a stone.
Only time will tell.
"Information wants to be paid"
A LOT of companies, mine included, were fucked by the economic downturn that occured as a DIRECT RESULT of 9/11
Yeah. Right. Let's hang everything that goes wrong on that one event. The economic downturn began a way before last september.
"Information wants to be paid"
Oh, agreed, but 9/11 was definately a 'straw to break the camel's back' for a lot of them. Not saying it's THE cause, but definately A DIRECT cause.
Vintage computer games and RPG books available. Email me if you're interested.
For me, the main reason I will sorely miss Loki, is that now it will be harder(impossible?) to get server versions of Windows games. Right now my friend and I have a UT and CounterStrike servers running on RH. I know I am preaching to the choir here, but MS has yet to build an OS that is as well suited for this task. The toolsets, logging, scheduling, proccess control, remote management, etc.. all of it is better on Linux. Loki has been great in providing updates for UT and was hoping they would continue with UT2.
And I am not saying that Windows can't do this, I am saying that Linux just does it SOOOO much better.
"Those who make peaceful revolution impossible, make violent revolution inevitable" - JFK
It's fine and dandy for you to ask people not to buy Windows games -- and if everybody listened to you, the Windows game market would crumble tomorrow. However, truth is that very few people will honor this request, because they want the games, and while many of them may not like it, they're still willing to boot into Windows or go to another computer to play them.
If you want to port Windows games to Linux, and you want to make decent money doing this, then you need to get your Linux ports out at approximately the same time as the Windows version. In the game world, today's chart topper is tomorrow's bargain bin title, and the next day's `abandonwarez' (where you can't even buy it anymore -- the only place to get it is from some abandonwarez site or maybe Ebay or a garage sale.)
I understand that this is not as easy as it sounds, and that the problems are perhaps even more political than technical, but it IS the way things are.
Another suggestion -- if you can't get a Linux port out at approximately the same time as the Windows version, when you do get it out, also ship a stripped down Linux version that 1) costs a lot less and 2) only contains the Linux bits, and uses the data files on the Windows CD. Call it a `Linux Upgrade for Descent 3' (or whatever.) Where I'd be unwilling to pay $50 for Descent 3 for Linux now, I'd probably be willing to pay $10 so I can use my Windows version under Linux.
I think you could make money by charging for the binaries and giving away the source. The GPL doesn't say you can't, and in fact only states that the source has to be available -- not even included on the media.
I'm a programmer by trade, and there have been many times I've decided not to download a program simply because it would have to be compiled. For the vast majority of the world, that's way too much effort. Sell 'em the binaries.
I imagine a Buy-nary Public License that would say, "Compiled binary versions of The Program are available for sale through The Company. You may not distribute binary versions of The Program. If you distribute binaries which are modifications or derivatives of The Program, you must charge at least 10% more than The Company charges for The Program." Along with the normal GPL language, of course. When someone fixes a bug, writes an expansion, or includes a new feature, The Company could even pay them from the funds collected so far.
Look at it this way: even if everyone downloads the source for free and compiles it, you'll have contributed to increasing the average computer knowledge of the world.
Worth a shot.
For geek dads: Contraction Timer
Alright!
This is what we love about Open Source - it never dies, and we can always keep coding.
--- Will in Seattle - What are you doing to fight the War?
> Also, it is easy to change the resolution in X;
> once it is set up, it is as simple as
>CNTL+ALT+'+' or CNTL+ALT+'-
Bah, and how do you disable that stupid "virtual desktop" ??
It is a nice option but it shouldn't be mandatory.
I think that the "graphic part" of the OS, is really behind Windows..
KDE feels too slow, Radeon's driver is quite limited and slower than the Windows version (if memory serves me well).
I've never been able to see "correctly" my TV on my computer on Linux (full-screen, with the correct resolution, with no virtual screen).
Is-it important? Well if you want mass-adoption things like this should work "out-of-the-box"..
I hope that Linux will have those capabilities in the future, but I believe that it will take quite a few years..