Preemptible Kernel Patch Accepted
An Anonymous Coward writes: "The preemptible Linux kernel patch that was originally introduced by MontaVista Software and more recently championed by Robert Love has been merged by Linus Torvalds into the main linux development-kernel tree, beginning version v2.5.4-pre6. This adds a far greater degree of real-time responsiveness to the standard Linux kernel, by reducing
interrupt latencies while kernel functions are executing. The story at LinuxDevices.com includes comments by Robert Love, and there is also a recent interview with Robert Love about the preemptable kernel here and a whitepaper about the technology by MontaVista here."
I thought that the preempt patch was quite a way from being part of the linus tree. On the other hand, early in a development kernel is probably the right place to integrate it, so that all those device drivers with problems with the preempt stuff (like NE2000, I think) can get fixed.
Napster-to-go says "Fill and refill your compatible MP3 player", which is a lie. It's not MP3. It's WMA with DRM.
But many folks may have no idea what effect preemptability actually has upon a user who uses GNU/Linux. Here's the good news:
:: A Weblog On Crack
[] Smoother video
[] Smoother user interface
[] A seemingly more responsive computer
[] Overall smoothness in operation
(reply to this if you'd like to add to my list)
Congrats to Linus for getting this ready so soon, and to those who helped develop it.
EricKrout.com
If you celebrate Xmas, befriend me (538
I am interested to know if this will make the response time on X86free faster. So far from what I have noticed, comparing the way MS-Windows works where the GUI is running within the kernal, and how X runs non natively. I have seen significant lag between mouse clicks and on-screen response.
Example. Running XMMS and pushing play on an MP3 the video display and the sound are not synched. I am running a reasonable video card and sound card (Geforce 256 and a SB-Live) and I expect the video to work on the same scale and rate as the audio, like MS-Windows.
BTW, this has been one of the biggest complaints I have had against X86free and why I haven't completely made the transition to Linux yet. If this patch does in fact improve the response time of X86free, then I would be more likely to use it more often than I use XP.
You don't get anything for free. What is the tradeoff that occurs when you integrate this patch?
*Condense fact from the vapor of nuance*
Also look here
--Metrollica
What effect would a pre-emptible kernal have on the scalability of Linux?
As far as I can tell, a particularly responsive kernal wouldn't scale very well, since there wouldn't any guarantees as how much "time" as being spent on a thread/process by the CPU.
Think of a large, multi-user environment based on Linux. Do you really want any user to pre-empt the processing in the kernal by CPU to the detriment of other users? A more logical answer to this is to have set guarantees as how much processing time is given to each user. It shouldn't matter if it's one user or 2,000 users, the speed of applications for each user should stay the same as much as possible.
Maybe I'm describing Solaris, or some other operating system like this.
Quake 3 has never been smoother on my machine. 2.4.18-pre7 with Robert Love's Pre-emptible Kernel patch and Ingo's O(1) patch. Get it.
Yours Sincerely, Michael.
http://linux.bkbits.net:8088/linux-2.5/ChangeSet@- 1d?nav=index.html
:)
It's just 3 hours old
A very nice way to follow the fresher kernel !
Linux user-space processes have always been preemptible. The kernel itself was not. WinNT/2K is fully preemptible (kernel and user); other flavors of Windows are not. Preemptive multi-tasking means that a process can be forced to give up its control of the CPU. This is opposed to cooperative multi-tasking, which means each process must voluntarily give up control before others can proceed. In general, preemptive multi-tasking is a good thing because it means one process cannot hog the CPU.
Has anyone tried this patch on non-x86 hardware?
I've got a Powermac 7200 I'm playing with YDL on right now...
(Note: I am not a programmer. Should this be something patently obvious to anyone with the most casual knowledge of OS programming, I still don't know. So don't flame me.)
--saint
I know that I shouldn't ask this because there has already been enough changes and troubles in 2.4 - but I've got some Karma to burn:
Wasn't this patch long enough available on 2.4 so that it should be stable enough?
Taken from the Bitkeeper diff
--- 1.3/arch/i386/Config.help Tue Jan 29 06:32:09 2002
+++ 1.4/arch/i386/Config.help Sat Feb 9 11:11:32 2002
@@ -25,6 +25,16 @@
If you don't know what to do here, say N.
+CONFIG_PREEMPT
+ This option reduces the latency of the kernel when reacting to
+ real-time or interactive events by allowing a low priority process to
+ be preempted even if it is in kernel mode executing a system call.
+ This allows applications to run more reliably even when the system is
+ under load.
+
+ Say Y here if you are building a kernel for a desktop, embedded
+ or real-time system. Say N if you are unsure.
+
CONFIG_X86
This is Linux's home port. Linux was originally native to the Intel
386, and runs on all the later x86 processors including the Intel
Writing pixels directly to a frame-buffer is slow. You lose all of the acceleration features of your video card. Keeping as much of the protocol at a high level as possible is good. The only things that benefit from direct frame-buffer access are programs that do all their own rendering. (Think video decoders.)
Still, if you think about it, the basic gist of your idea is to get rid of the network channel from the communication protocol, and instead have the app talk directly to the X server, say, in shared memory. If so, then how does your idea compare to MITSHM and Shared-Memory Transport? Or the Direct Rendering Interface for that matter? And for 2-D stuff, let's not forget the Direct Graphics Architecture extension. Nothing stops GTK, Qt and friends from using any one of these technologies if they'd improve performance and latency.
--JoeProgram Intellivision!
Not pre-emptive, pre-emptible. The first describes a mode of multi-tasking. The second refers to user processes being able to pre-empt the kernel.
Yours Sincerely, Michael.
The patch makes scheduling occur in O(1) time... i.e. very good scaling as number of processes grow, I believe.
O(1) is constant time regardless of input size. O(n) means time grows linearly with input size. There's others but I don't know that much about it...
Yours Sincerely, Michael.
I expect it won't be any better.
NVIDIA drivers have to be rebuilt when you build a new kernel. As for PPP, you were probably just missing a driver when you configured.
WWJD? JWRTFM!!!
Robert Love has another patch that I'm hoping to see make it into the kernel. For systems in headless situations with large entropy reqs, this is pretty much make or break.
/ netdev-random/README-netdev-random
http://www.kernel.org/pub/linux/kernel/people/rml
describes what it is all about
Folks:
It should be noted that this will lead to a compile error if you enable preemption but disable SMP. To make this build, you need to add this patch:
diff -urN linux-2.5.4-pre6/include/asm-i386/smplock.h linux/include/asm-i386/smplock.h
--- linux-2.5.4-pre6/include/asm-i386/smplock.h Sun Feb 10 15:35:55 2002
+++ linux/include/asm-i386/smplock.h Sun Feb 10 18:15:55 2002
@@ -15,6 +15,7 @@
#else
#ifdef CONFIG_PREEMPT
#define kernel_locked() preempt_get_count()
+#define global_irq_holder 0
#else
#define kernel_locked() 1
#endif
w o r l d w i d e w e b e r
You are probably thinking of preemtive multitasking. Most modern operating systems use preemtive multitasking, where the kernel enforces when a process gets on the CPU, instead of cooperative multitasking, where a process (in a cooperative way) tells the kernel that it's okay to interrupt it (directly or indirectly) and then kernel makes a decision to give another process the CPU. Cooperative multitasking is bad because a process can decide not to cooperate and effectively take over the system.
This is a refinement on preemptive multitasking, which linux had before. Before having a preemptive kernel, the kernel could only preempt the process if it wasn't in a kernel call (okay, there are some kernel calls like writes to disk that it can preempt but most it can't). So, if an interrupt happens while my process is in the middle of a kernel call, the process that handles the interrupt will just have to wait until the call is completed.
With this patch, my process will be preempted for the handling process, allowing it to respond in a very timely fashion. Thus, this is considered to be a prerequisite for real time operating systems.
According to this Windows NT does have a preemptive kernel, but I doubt 9x/ME do. I'm not even sure that page is right, since I couldn't find any primary sources for this and other pages imply it doesn't (by listing a fully preemptive kernel as a feature under one operative system, but not listing it under windows NT).
Windows CE definitly has a fully preemptive kernel.
-no broken link
It crashes my machine occasionally. Dual p3/700 (so it's SMP -- which complicates matters.) Without the preempt patch, the box stays up for months at a time. With it, it seems to lock up hard after a few days.
So far, at least two crashes happened while burning a CD. I wonder if that's a coincidence ..
There are different level of multitaksing.
Cooperative multitasking - each process has to willingly give up the CPU, thus one program can bog down the whole machine. Older MacOS incarnations are like this
Preemptive multitasking - the kernel and high-priority user tasks can preempt userspace tasks, and force them to give up control of the CPU. Linux < 2.5.3 is like this (I believe Win9x and MacOSX are too)
Preemptable kernel - High priority user tasks can preempt the kernel as well as each other. Net result - lower latency I/O, possible reduced throughput due to more CPU overhead. QNX, some other commercial Unices, and WinNT/2k are here
0 1 - just my two bits
Oh wait, that name's already taken as it's been a part of XFree86 by default since the 4.0 release!
/.
Man, people piss me off sometimes... I wish people would actually read something about X before bitching about it on
I don't know why people think X is so horrible. X just destroys Windows as a windowing system. The only plus Windows has it that it has better hardware support. Other than that, X blows Windows away.
And this got mod'd up to 4... Sheeesh
int func(int a);
func((b += 3, b));
Four keys terms to know:
1) Pre-emptive
The operating system can interrupt the currently running process to allow another process to run
2) Co-operative multi-tasking
A task gives control back to the operating system in order to let more programs run.
3) User Mode
On most platforms, an execution state with limited hardware and memory access.
4) Kernel Mode
On most platforms, an execution state with direct access to all system resources including page tables and hardware.
Win3.1 runs entirely in Kernel Mode and uses co-operative multi-tasking.
Win9x runs entirely in Kernel Mode and uses pre-emptive multi-tasking.
WinNT based systems (including Win2k) uses pre-emptive multi-tasking and supports both user mode and kernel mode.
Linux uses pre-emptive multi-tasking and supports both user mode and kernel mode.
Now, a system that has pre-emptive multi-tasking can either only allow pre-emption to occur in user mode, or in both user mode and kernel mode.
Theoritically, something should not be in kernel mode for a very long period of time and what's being done in kernel mode tends to be very important.
So, Linus never really was very concerned about kernel mode pre-emptiveness because it's not terribly useful unless you have a horribly inefficent kernel or you require absolute real-time operations. Instead, he wanted to focus on making sure the kernel was as efficent as possible.
This patch allows one to enable kernel pre-emption, but be forewarned, that it will only increase the total time spent in kernel mode (doing the necessary checks) and it will not have a noticable effect unless you are running very real-time applications. That is why it's disabled by default.
It's a good thing to have for a kernel, but it's not very useful for the average user. That's why it's a configuration option. The big performance increase people are referring to is because of the new scheduler... That's a different thread though.
The fact that WinNT has a pre-emptive kernel is not necessarily a good thing. They are undoubtly taking a performance hit for it and since one can't disable it, there is no way to not have it if one doesn't need it.
I think Linus made a good decision about letting it into the kernel mainline, but I think he also made a good decision about keeping it as a configuration option and not integrating by default.
int func(int a);
func((b += 3, b));
"damn it, I am a preemptible patch, not a miracle!"
sic transit gloria mundi
Impossible. The X11 protocol is incompatible with this idea.
This has been tried. See the D11 paper by Kilgard.
The idea is called Direct Rendering and it is not a significant performance win for most graphics ops. The obvious exception is high bandwidth graphics such as OpenGL and streaming video. You'll notice that XFree86 already has direct rendering for OpenGL and streaming video.
Summary: X11 is not the bottleneck on your desktop.
The GLX portion of th nvidia drivers doesn't seem to care what kernel revision you're running on. The kernel module portion does however. I've been running the preempt patch for some time now with several revisions of Nvidia's drivers. Just get the SRPMS and recompile them. Or get the TGZ versions if you're running a non-RPM distribution (slackware, debian, etc).
I don't know what problems others have or have not had, but I've never had a bit of trouble with the preempt patch.
Muslim community leaders warn of backlash from tomorrow morning's terrorist attack.
Hrm... I am running that exact setup, and due to ISP/CLEC madness, I am also using PPP for connectivity. In fact, I am writing this dialed in with a 2.4.17-preempt kernel. No issues with all of the above plus a GeForce3 with the newest NVidia drivers.
So far, I have to say I am very impressed with the performance. I do notice a difference because I have taken to creating Divx;-) movies which proves to be a loborious task. I can rip a DVD and preview the
The locking system in the NT kernel is very conservative. However even hanging kernelprocesses in NT don't bring down the entire machine, it's just that the kernel can't re-grab locked resources that easily. The introduction of spin-locks in XP removed this problem completely, after the enhanced kernelmode locking mechanism in Win2k's kernel. Locking can bring down any pre-emptive kernelscheduler. So in this light, you might say: ok, the idea is good, but the locking mechanism should have been better. The analysis they've done on the win2k kernel which resulted in the implementation of spinlocks in XP's kernel (and which makes it really fly on SMP systems) could have been done earlier, f.e. on the NT kernel, true.
Never underestimate the relief of true separation of Religion and State.
You can have O(f(n)) where f(n) is pretty much any function of n.
:-)
Classifying algorithms this way is *extremely* useful for working out what will give good real-world performance.
In general, you want to stick to O(1) or O(log n) to have performance that scales in a reasonably effective way.
Quite a lot of algorithms are O(n) which is OK for small values of n but can get nasty when n becomes large. Inserting a value into a linked list is a typical O(n) algorithm - OK for small lists, bad for long ones as you have to run down the list to find the correct insertion point. (Tchnically you only have to go halfway down the list on average, which would make it O(0.5n), but by convention and for practicality purposes the notation drops and constant factors).
A large proportion of processor bottlenecks are due to getting stuck in O(n^2) or O(n.log n) tasks. Sorting algorithms tend to fall into this category, which explains why they are often slow and/or processor hungry.
Higher polynomial orders such as O(n^4) etc are possible, but generally less common. Sometimes writing a sort algorithm really badly will get you into this territory however
Then there are the *really evil* algorithms that behave like O(2^n) or O(n!). These rapidly become intractable as n grows. Good examples would be the exhastive search of soloutions for the travelling salesman problem, or an exhaustive search of the tree of moves for a game like chess. When faced with this kind of problem, you are basically forced to either limit yourself to small values of n or choose an "approximate" algorithm, such as accepting the best solution found after a timeout period.
Patrick Doyle
I mod down every jackass who puts his moderation policy in his sig. Oh, wait a sec....