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Preemptible Kernel Patch Accepted

An Anonymous Coward writes: "The preemptible Linux kernel patch that was originally introduced by MontaVista Software and more recently championed by Robert Love has been merged by Linus Torvalds into the main linux development-kernel tree, beginning version v2.5.4-pre6. This adds a far greater degree of real-time responsiveness to the standard Linux kernel, by reducing interrupt latencies while kernel functions are executing. The story at LinuxDevices.com includes comments by Robert Love, and there is also a recent interview with Robert Love about the preemptable kernel here and a whitepaper about the technology by MontaVista here."

107 of 352 comments (clear)

  1. Wow. by 1010011010 · · Score: 5, Insightful

    I thought that the preempt patch was quite a way from being part of the linus tree. On the other hand, early in a development kernel is probably the right place to integrate it, so that all those device drivers with problems with the preempt stuff (like NE2000, I think) can get fixed.

    --
    Napster-to-go says "Fill and refill your compatible MP3 player", which is a lie. It's not MP3. It's WMA with DRM.
    1. Re:Wow. by digitalunity · · Score: 3, Interesting

      It's really good that it was put in now instead of later. In fact, I really think the new VM should have waited for 2.5 as well. I just couldn't figure out why you'd change such a fundamental piece in the middle of a stable tree! But hey, I don't wear the Linus nametag; not my job.

      This will be a good first step in reducing latency and increasing response time in X and other programs.

      --
      You can't legislate goodness. Let each to his own destiny, by will of his freely made choices.
    2. Re:Wow. by kingdon · · Score: 2

      Not that surprising, if I correctly recall Linus's comments at ALS. Although Linus mentioned various caveats with the preemptive kernel patch (some of which are improved in more recent versions of the patch), they didn't really add up to "the whole concept is broken". More like "not for 2.4".

    3. Re:Wow. by Sj0 · · Score: 2

      This is the trippiest AC thread I've ever read!

      for those who don't read at 0, I'll sum the whole discussion down right now.

      person 1: OSS sucks.
      Person 2(re: Person 1): Microsoft sucks. OSS is better.
      Person 3(re: Person 2): Linux sucks. BSD is better.

      So to sum it all up,

      Everything sucks! :)

      --
      It's been a long time.
    4. Re:Wow. by Chromium_One · · Score: 3, Funny

      Yes. It all sucks. As has been said in the past though, there is a certain range of problems for which *nix sucks twice as fast and ten times more reliably than Windows.

      --
      When you live in a sick society, just about everything you do is wrong.
    5. Re:Wow. by snake_dad · · Score: 2

      Well, there's Apple and stuff. But I think they suck. :-)

      --
      karma capped .sig seeking available Slashdot poster for long-term relationship.
    6. Re:Wow. by Tony-A · · Score: 2

      Yep. It's a lesson all right.
      Unstable OSS beats Microsoft.

    7. Re:Wow. by WNight · · Score: 3, Informative

      This is actually a problem with the word "stable".

      The even numbered (2.2, 2.4, etc) builds are API stable.

      API stable means that a program you wrote for 2.4.0 would run without change on 2.4.99 because the libraries and system APIs are identical.

      Now, ideally they'd be stable as in not crashing, but that's never going to happen. New testing releases often have problems.

      "But, it's not testing, they released it," you say.

      Did you get a buggy kernel from Redhat, or Debian, or any other distro? Or did you go download it seperately and install it? If so, it's not released for end users.

      This doesn't mean that those kernels weren't buggy, just that they weren't guaranteed not to be.

      Stable is like free, a word with many connotations. In this case is means unchanging, not crash-free. If you want crash-free, simply wait a week and see what people have to say. (You never need a new kernel so badly you can't wait.)

      Anyways, the new VM was a big change, but if the original VM wasn't cutting it, I think Linus did the only thing he could. He wanted 2.4 to be usable (if not perfect) so he swapped out a potentially better VM for a simpler VM that would work now. Otherwise 2.4 would still be unusable for many applications and people who needed it would have to use 2.2.x or wait for 2.6 which is likely quite a ways off.

      Don't forget that changing the VM doesn't change the APIs. A program written for Rik's VM works fine with the AA VM and vice versa.

  2. Pre-empt by aeil · · Score: 2, Interesting

    After watching traffic about this almost every day for several months, I can say that I agree with this inclusion and hopefully some of the Low - Latency patches will make it in as well.

    --
    $home =~ s/work/play/gi; nice -20 run $home;
  3. Nice work by ekrout · · Score: 5, Informative

    But many folks may have no idea what effect preemptability actually has upon a user who uses GNU/Linux. Here's the good news:

    [] Smoother video
    [] Smoother user interface
    [] A seemingly more responsive computer
    [] Overall smoothness in operation
    (reply to this if you'd like to add to my list)

    Congrats to Linus for getting this ready so soon, and to those who helped develop it.

    EricKrout.com :: A Weblog On Crack

    --

    If you celebrate Xmas, befriend me (538
    1. Re:Nice work by jsse · · Score: 5, Informative

      Aye, it's sure a great news for *cough* gamers. In the past when we'd like to have a smoother 'mouse' we must change the HZ value in include/asm/param.h from 100 to a higher value(progressive increase the value and recompile kernel until it breaks. ^_^)

      Other archs like alpha use values higher than 100 e.g.

      include/asm-alpha/param.h:# define HZ 1024

      include/asm-ia64/param.h:# define HZ 1024

      You may try it if you aren't going to go to 2.5.x in the near future, but hell, if you don't mind twisting and breaking the kernel by altering the HZ value, why not 2.5.x! :D

      Note: I notice that whenever I talk about changing kernel values the post will be modded redundant. I know a lot of you guys know about kernel insdide out so this might bore you - but come on! I'm sure so many other would be interested in it.

    2. Re:Nice work by Sj0 · · Score: 2


      Yeah, it only took 2 years for it to get integrated. If MS was that lazy, the slash-shit would hit the fan.


      I find that funny. It took MS 5 years to hop on the internet bandwagon. Same with a fully 32-bit OS. 5 years. 2 years looks downright speedy -- and good luck getting MS to integrate somebody elses code into theirs. They *still* haven't fixed the bug in Direct Cable Connection which disallows the use of an ECP cable(which is hella fast.), though a patch for that has been on the internet for almost 4 years now.

      --
      It's been a long time.
    3. Re:Nice work by rhekman · · Score: 5, Informative
      Just to avoid confusion... a few notes about this approach.

      First, for those that didn't get it from the parent post, HZ is a system wide timing value. It has nothing directly to do with the mouse.

      What it does deal with is how many times a second the system's interrupt timer fires. The problem with increasing the interrupt timer frequency is that you waste more time servicing interrupts than doing real work. It may improve interactive "feel" because the timer interrupt will trigger higher priority tasks to be rescheduled more often, but at the price of higher system time and lower "throughput".

      Compared to the preemptible kernel patch, increasing HZ is actually harder on throughput, especially on slower systems. Much work has been done on finding and killing long held locks not covered by the preempt patch (thanks to Andrew Morton and RML), an approach which has been shown to be quite effective. Increasing timer interrupt frequency means you're creating more pointless interrupt load, which goes against the approach and advances of the other low-latency patches.

      There is an interesting discussion of the HZ value and how it effects Linux in a VM at Linux Weekly News and for more arcana check out the high resolution timers project.

      Regards

      --
      I like teamwork. It's easier to assign blame that way.
    4. Re:Nice work by Sj0 · · Score: 2

      This patch proves once again that Linux is the best operating system of them all, even better than Windows.

      I wouldn't say that, I'm quite partial to BeOS, personally. I know it hasn't a hope in hell of being continued(except through efforts like OpenBeOS), but it's still a truly amazing OS, which can do things which other OSs wish they could do on teh same hardware.

      --
      It's been a long time.
  4. Will this apply to X Windows? by BlueJay465 · · Score: 3, Interesting

    I am interested to know if this will make the response time on X86free faster. So far from what I have noticed, comparing the way MS-Windows works where the GUI is running within the kernal, and how X runs non natively. I have seen significant lag between mouse clicks and on-screen response.

    Example. Running XMMS and pushing play on an MP3 the video display and the sound are not synched. I am running a reasonable video card and sound card (Geforce 256 and a SB-Live) and I expect the video to work on the same scale and rate as the audio, like MS-Windows.

    BTW, this has been one of the biggest complaints I have had against X86free and why I haven't completely made the transition to Linux yet. If this patch does in fact improve the response time of X86free, then I would be more likely to use it more often than I use XP.

    1. Re:Will this apply to X Windows? by X-Dopple · · Score: 2, Informative

      I completely agree. This is one of the biggest annoyances I have with Linux: that there is a percievable delay between clicking, say, the "File" menu in a GTK-based app and the contents of the File menu showing up.

      However, I doubt that it's XFree86's fault, as the port of X-Chat (which was built with GTK) to Windows shows the same menu behavior as its Linux counterpart. On Linux, however, IceWM exhibits no menu delay whatsoever.

      Then, of course, you have to take into account if you're running a theme that uses pixmaps. If you're running bubbles-gradient, for example, you're more than likely wasting a horrendous amount of CPU cycles just to highlight a button. Even with fast themes like thinice, the delay is still there.

      It's this kind of clunkiness that makes me wonder how people can use themes like this

    2. Re:Will this apply to X Windows? by Anonymous Coward · · Score: 3, Funny
      myself I just type xm

      I've also got some aliases for volume if I type 50,60,65,70,75,80,85 or 90 they alias to mixer 50:50, mixer 60:60 etc.
      Wow. Welcome to 1973. What's it like back there, caveman? Are you "grooving" to those "funky" "disco beats"?
    3. Re:Will this apply to X Windows? by idealego · · Score: 2, Informative

      "where the GUI is running within the kernal" the gui is explorer and it doesn't run in the kernel.

      "and how X runs non natively" huh? you mean in user space. The graphics in windows 2k/xp run in the kernel which is what you actually mean by all this.

      "pushing play on an MP3 the video display and the sound are not synched" This has to do with the sound being buffered in xmms, the video is rendered from samples as they are placed into the sound buffer instead of when you actually hear them. This has nothing to do with anything but xmms.

    4. Re:Will this apply to X Windows? by einhverfr · · Score: 2

      "where the GUI is running within the kernal" the gui is explorer and it doesn't run in the kernel.

      True, but it makes API calls that cause threads to run in server space. Here is where you will get improvements with a preemptible kernel.

      Actually, the Window Manager is Explorer. The Windows equivalent to X-Server is GDI.exe.

      --

      LedgerSMB: Open source Accounting/ERP
  5. Disadvantages by Metrollica · · Score: 2, Informative

    RL: Please summarize the advantages in general, not just for embedded real-time apps, of having the preemptible kernel enhancement included in the kernel. What about any disadvantages?

    Love: I'll start with a quick explanation of how the patch works. Right now, the kernel is not preemptible. This means that code running in the kernel runs until completion, which is the source of our latency. Although kernel code is well written and regulated, the net result is that we effectively have an unbounded limit on how long we spend in the kernel. Time spent in kernel mode can grow to many hundreds of milliseconds. With some tasks demanding sub-5ms latencies, this non-preemptibility is a problem.

    The preemptible kernel patch changes all this. It makes the kernel preemptible, just like userspace. If a higher priority task becomes runnable, the preempt patch will allow it to run. Wherever it is. We can preempt anywhere, subject to SMP (symmetric multi-processing) locking constraints. That is, we use spinlocks as markers for regions of preemptibility. Of course, on UP (uni-processing) they aren't actually spinlocks, just markers.

    The improvement to response is clear: a high priority task can run as soon as it needs to. This is a requisite of real-time computing, where you need your RT task to run the moment it becomes runnable. But the same effect applies to normal interactive tasks: as soon as an event occurs (such as the user clicking the mouse) that marks it runnable, it can run (subject to the non-preemptible regions, of course).

    There are some counterarguments. The first is that the preemptible kernel lowers throughput since it introduces complexity. Testing has showed, however, that it improves throughput in nearly all situations. My hypothesis is that the same quicker response to events that helps interactivity helps throughput. When I/O data becomes available and a task can be removed from a wait queue and continue doing I/O, the preemptible kernel allows it to happen immediately -- as soon as the interrupt that set need_resched returns, in fact. This means better multitasking.

    There are other issues, too. We have to take care of per-CPU variables, now. In an SMP kernel, per-CPU variables are "implicitly locked" -- they don't have explicit locks but since they are unique to each CPU, a task on another CPU can't touch them. Preemption makes it an issue since a preempted task can trample on the variables without locks.

    Overall I think the issues can be addressed and we can have a preemptible kernel as a proper solution to latency in the kernel.

    --



    --Metrollica
    1. Re:Disadvantages by Metrollica · · Score: 3, Informative

      Also look here

      --



      --Metrollica
    2. Re:Disadvantages by dougmc · · Score: 3, Informative
      Another disadvantage ...

      It crashes my machine occasionally. Dual p3/700 (so it's SMP -- which complicates matters.) Without the preempt patch, the box stays up for months at a time. With it, it seems to lock up hard after a few days.

      So far, at least two crashes happened while burning a CD. I wonder if that's a coincidence ..

    3. Re:Disadvantages by dougmc · · Score: 2
      Your guess is probably correct.

      Unfortunately, there's no info to get -- the box is locked solid.

      Maybe there was some dump info sent to a vc somewhere -- but with the screen displaying X, I can't see it.

      This is my work box, so I can't really have it crashing. It's easier to just go back to the stock 2.4.17 kernel and leave it at that. And the preempt stuff doesn't help it much anyways.

  6. Tradeoffs? by chuckw · · Score: 4, Interesting

    You don't get anything for free. What is the tradeoff that occurs when you integrate this patch?

    --
    *Condense fact from the vapor of nuance*
    1. Re:Tradeoffs? by Metrollica · · Score: 2, Funny

      Just so we're sure. Is that "free as in beer" or "free as in free speech"?

      --



      --Metrollica
    2. Re:Tradeoffs? by keeg · · Score: 3, Informative

      The average throughput drops. In other words, it's not something you use on a server, but it's very useful for embedded devices, where latency is important. It's also very nice for desktops, been using it for ~2 months now. YMMV, but my desktop is a _lot_ smoother.

    3. Re:Tradeoffs? by megabeck42 · · Score: 5, Informative

      With this patch the kernel becomes preemptible - meaning, other kernel tasks can stop the current one from executing, execute, finish, and allow the stopped tasks to finish.

      Net effect - expensive operations can be suspended for user interactiveness. Can this impact performance, Yes. Noticeably? No.

      If you're running a big-ass server, it's probably head-less, anyways - and you won't have any large, interactive processes preempting the kernel for smoothness.

      If you're running a workstation, this means that X won't bog down as much when you're running those huge simulations, compiles, etc.

      If you're on an embedded device, you can use this to try and get real-time responsiveness. (perhaps not ideal, but, in an embedded situation you have enough control that if you need a better real-time guarantee, you have other options (e.g. rtlinux).)

      If you're on a modest, consumer PC - X won't suck as much.

      All in all, this is a good idea. In theory, you lose some efficiency making several thousand context switches/second, but that's the price you pay for multi-tasking. Yeah, certain kernel operations may take longer, but, you get a better responsiveness, which - for most people, is a good thing. Most interactive individuals are seldomly pegging their processor at 100% utilization for any worthwhile period of time. (Games are an exception.)

      This is good stuff.

      --
      fnord.
    4. Re:Tradeoffs? by sydb · · Score: 5, Insightful

      Aside from the technicalities of this particular patch, your assumption that you're going to lose something when you apply a beneficial patch because 'you don't get anything for free' is, despite appearing mature and clueful, way off mark.

      The cost doesn't have to be borne by the end user. The cost can be developer time / clues. In the Free Software world, you do get that for free.

      --
      Yours Sincerely, Michael.
    5. Re:Tradeoffs? by B1ood · · Score: 3, Informative

      This is an option in the kernel. if you aren't compiling a kernel for a desktop box, chances are you won't want to enable this in the first place. therefore your net loss is zero.

      --
      Note to self: pasty-skinned programmers ought not stand in the Mojave desert for multiple hours. -- John Carmack
    6. Re:Tradeoffs? by chuckw · · Score: 2, Troll


      despite appearing mature and clueful, way off mark.


      No, despite trying to sound like the wiser one, you are way off the mark. If this was just a patch that unplugged a logjam it would have been applied a very long time ago. No, it took time because there were tradeoffs. Yes, those tradeoffs may not be entirely tangible or even noticeable by the end user, however there *are* tradeoffs.

      For more proof, I'll direct you to the large number of clueful responses to my original question.

      --
      *Condense fact from the vapor of nuance*
    7. Re:Tradeoffs? by sydb · · Score: 2

      My very first words: "Aside from the technicalities of this particular patch".

      Did you read them?

      --
      Yours Sincerely, Michael.
    8. Re:Tradeoffs? by chuckw · · Score: 2

      Absolutely read them. Your own words seemed to drown those out later on in the comment. It was necessary to... clarify.

      --
      *Condense fact from the vapor of nuance*
    9. Re:Tradeoffs? by sasami · · Score: 3, Informative

      You're confusing preemption with mutual exclusion. Being preemptible only means you can be suspended. It does not mean the task that someone gets to break your locks.

      If a low-priority task locks a resource, it can still be preempted by a high-priority task... but if the high-priority task also wants that resource, it's going to have to get in line just like everyone else. This is also what leads to the possibility of priority inversion.

      Nothing changes if you substitute "kernel task" for "task" in the preceding paragraph.

      --
      I like canned peaches.

      --
      Freedom is not the license to do what we like, it is the power to do what we ought.
    10. Re:Tradeoffs? by RelliK · · Score: 3, Troll
      Aside from the technicalities of this particular patch, your assumption that you're going to lose something when you apply a beneficial patch because 'you don't get anything for free' is, despite appearing mature and clueful, way off mark.

      False. There *is* a tradeoff. And you probably want to take an Operating Systems course before spewing "there is no tradeoff with Free Software" nonsense. (BTW, I wanted to ask the same question).

      Anyway, here is how it works: a ready, higher-priority process can kick off a running, lower priority process before the running process's time slice expires. This does indeed improve responsiveness so that your machine "feels" (*)faster, but in reality it actually runs slower. The cost of pre-emptible kernel is that it does more process switching than a non-preemptible one (see above, it can (and does) interrupt a process before its time slice is finished). More process switching requires more CPU time, concequently, less CPU time is spent on actually doing work. So yes, the good thing is that it decreases latency (hence better responsiveness). But the bad thing is that it decreases throughput (the amount of work actually done) because of the increased process switching overhead.

      (*) The reason your machine "feels" faster is that the GUI becomes more responsive. But that is pure illusion! Your machine actually does less work. Thus, the pre-emptible kernel patch would probably be useful for workstations, but you definitely don't want to use it on a server.

      So the question becomes: what is the throughput/latency tradeoff with the current implementation of the preemptible kernel?

      --
      ___
      If you think big enough, you'll never have to do it.
    11. Re:Tradeoffs? by psamuels · · Score: 5, Insightful
      You don't get anything for free.

      Not quite true - some Linux patches give unilateral improvement. But I do see your point.

      What is the tradeoff that occurs when you integrate this patch?

      None of the other responses to this thread (that I've noticed) addressed one tradeoff: complexity and bugs. Ever since Linux started to support SMP systems, SMP kernels have been somewhat buggier than UP kernels. This is because there are a lot of potential mistakes to be made - getting and releasing spinlocks and semaphores at the right places is not trivial stuff. Of course bugs have been fixed over the past several years, and SMP is now considered a standard Linux feature (in 2.0 it was "experimental"), but there are still no doubt lots of SMP bugs in some of the more obscure device drivers.

      The problem with the preempt patch is that it introduces all these potential bugs into a standard non-SMP kernel, since preempt uses much the same basic mechanism as SMP. Most people only have one CPU, but now these people will be exposed to the same "increased level of risk" as SMP systems.

      In a way, that could be considered a benefit - this may serve to flush out some of those last remaining SMP bugs. The SMP code paths will be exercised by a lot of people now.

      --
      "How can you claim that you are anti-crack, while still writing a window manager?" — Metacity README
    12. Re:Tradeoffs? by BlowCat · · Score: 3, Insightful
      In fact, you just demonstrated that the processor does more work with the preemptible kernel. Perhaps you were assuming that all 100% of CPU time is utilized and that faster GUI is not really useful, so the processor does less "useful work".

      This is not true in case of workstations, whose primary purpose is to provide smooth and fast environment for people to work, not to crunch numbers.

      Neither does your assumption hold for embedded systems - their function is often to provide fast responce to external signals, which they can do much better now. Most embedded systems don't utilize 100% of the processor power either.

      It is only in the case of servers with heavy I/O that your reasoning makes sence. But the solution is in the hardware - use bigger blocks of data, and the processor won't be interrupted too much.

    13. Re:Tradeoffs? by Ami+Ganguli · · Score: 5, Informative
      If you're running a big-ass server, it's probably head-less, anyways - and you won't have any large, interactive processes preempting the kernel for smoothness.

      But you will have IO-bound processes coming alive faster once their data is available, often improving throughput. There have been benchmarks floating around that indicate that a lot of typical server workloads benefit from this patch too.

      It appears that this is generally a good thing. The only downside is the added complexity.

      --
      It is tempting, if the only tool you have is a hammer, to treat everything as if it were a nail. - Abraham Maslow
    14. Re:Tradeoffs? by RelliK · · Score: 2
      Bullshit. As I already explained, this patch causes the kernel to switch processes more often. More process switching means more CPU overhead. So, more CPU time is spent on switching and less on doing work. What part of that did you not undestand? So lower latency comes at a price of decreased throughput. You cannot do more process switching without paying the price in throughput. Period. I do suggest you take that OS course.

      Perhaps you were assuming that all 100% of CPU time is utilized and that faster GUI is not really useful, so the processor does less "useful work".

      If CPU is not being used than you wouldn't need this patch to schedule a GUI process. Pre-emptible patch makes a difference only when there is a lower priority process competing with the GUI processes.

      --
      ___
      If you think big enough, you'll never have to do it.
    15. Re:Tradeoffs? by Hast · · Score: 2, Insightful

      I seem to recall that one of the bigger issues was that Linus wanted the problems to be fixd, not the symptoms.

      That is, the correct way to fix this was not to make the kernel pre-empt., it was to make the slow parts in the kernel faster.

      Seems like he changed his mind on that account though. (Or perhaps he just figures that this is a good way to "fix it for later". I would assume that they [core kernel hackers] have enough to do in any case.

      And naturally the patch can (and has) introduce new bugs into the kernel which are complicated to debug. (Since when the kernel/driver were written it was assumed that it would be non pre-empt.)

  7. Scalability of a pre-emptible kernal? by Maddog_Delphi97 · · Score: 4, Interesting

    What effect would a pre-emptible kernal have on the scalability of Linux?

    As far as I can tell, a particularly responsive kernal wouldn't scale very well, since there wouldn't any guarantees as how much "time" as being spent on a thread/process by the CPU.

    Think of a large, multi-user environment based on Linux. Do you really want any user to pre-empt the processing in the kernal by CPU to the detriment of other users? A more logical answer to this is to have set guarantees as how much processing time is given to each user. It shouldn't matter if it's one user or 2,000 users, the speed of applications for each user should stay the same as much as possible.

    Maybe I'm describing Solaris, or some other operating system like this.

    1. Re:Scalability of a pre-emptible kernal? by restive · · Score: 4, Insightful

      If you don't like it, treat it the same way as SMP...turn it off!

      The fact that this is built into the kernel means that we don't always have to go out and download patches to change this. I would assume that vendors using the Linux kernel would make decisions on how to compile the kernel to suit their environment.

      There are lots of people that are frustrated by the current need to go and get patches to change this. Incorporating it into the main kernel should be very positive, IMHO.

    2. Re:Scalability of a pre-emptible kernal? by be-fan · · Score: 3, Informative

      It shouldn't have ANY effect on scalability. First, scalability really refers to how well the kernel handles multiple processors*, which isn't what you're talking about. Second, a process doesn't preempt another process unless it has a lower priority. As long as each of the 2000 users' apps have the same priority level, they'll all get the same response times. The only time preemptibility comes into effect is when the priorities are diffrent. In that case, a higher priority process can preempt a lower priority one, even if the lower priority process is running in the kernel, just like it should be. Big name UNIXs like Solaris are fully preemptible, and there is little question about how well they scale to thousands of users.

      *Not technically, but that's the most common usage.

      --
      A deep unwavering belief is a sure sign you're missing something...
    3. Re:Scalability of a pre-emptible kernal? by Fjord · · Score: 5, Insightful

      "Do you really want any user to pre-empt the processing in the kernal by CPU to the detriment of other users? A more logical answer to this is to have set guarantees as how much processing time is given to each user."

      Actually, I would think it would be the opposite. Being able to preempt within the kernel can pretect you against a DOS attack where a process repeatedly makes long running kernel calls. That would give that process more than it's fair share of time, and other processes couldn't respond to interrupts as well. Without a fully preemptable kernel, you can't guarantee how long a process can run, because it is impossible to preempt them while they are in a kernel call.

      --
      -no broken link
    4. Re:Scalability of a pre-emptible kernal? by iabervon · · Score: 5, Insightful

      Consider, however, the case where the reason a task is preempted in the kernel is that it has used all of its timeslice. Without the preemptable kernel patch, the task cannot be interrupted to schedule another task. In order to make guarantees about how much time will be given to each process, it needs to be possible to stop a process when its time is up essentially no matter what the process is doing.

      The issues you raise are a matter of scheduling policy, not of whether the kernel is preemptible. Furthermore, for most interactive tasks, the correct behavior is to react quickly, because those tasks haven't used up their timeslices, since they blocked waiting for input. In this case, interactive processes give up the CPU to wait for input, and then get their time back as soon as they have a use for it.

      Of course, this all also applies to tasks which "interact" with the network or the hard drives, which is any task when you have swap space. Processes which are waiting on input want to run as soon as their input is ready, and don't care about time before that. Processes which are not waiting on input want to run as much as possible, and don't care exactly when. Having the scheduler's instructions followed as closely as possible benefits both kinds.

  8. won't help X too much by mrm677 · · Score: 2, Interesting

    I know this is somewhat offtopic, however to make Linux more responsive, we need to improve X somehow. I am not saying that X sucks...I think it is a fantastic system

    Anybody who uses X and Windows regularly knows the difference in responsiveness. X Windows does what it was for designed extremely well-- a client/server display system. However, due to the marshalling and de-marshalling of X calls, even if completely local, it will always be less responsive than other methods (winblows).

    But I have an idea. Develop a system that implements the exact same interface as X but does no marshalling/demarshalling. Pixels can be written directly to the framebuffer. So you are thinking, "Yeah, but I want to use X apps without recompiling". Ok, use library interposition. This also allows you to use a "local" and "global" X library to maintain client/server capabilities. For those who aren't familar which library interpositioning, it essentially takes advantage of dynamic linking (set LD_LIBRARY_PATH on Unix). If you want to run a X program that directly writes to the framebuffer, then switch your LD_LIBRARY_PATH to a different directory before the program is executed. This could get annoying, but a Window Manager like Gnome could take care of this automatically.

    Granted that our existing X server would have to be retrofitted to allow 2 different types of X libraries to update the same display to that we can run standard client/server X apps with the new "directXfree86" (no pun intended) apps.

    However library interpositioning can be used to make X programs more responsive without sacrificing client/server capabilities and compatibility with existing applications (except those statically linked of course).

    1. Re:won't help X too much by nathanh · · Score: 3, Informative
      But I have an idea. Develop a system that implements the exact same interface as X but does no marshalling/demarshalling.

      Impossible. The X11 protocol is incompatible with this idea.

      Pixels can be written directly to the framebuffer. So you are thinking, "Yeah, but I want to use X apps without recompiling". Ok, use library interposition. This also allows you to use a "local" and "global" X library to maintain client/server capabilities. For those who aren't familar which library interpositioning, it essentially takes advantage of dynamic linking (set LD_LIBRARY_PATH on Unix). If you want to run a X program that directly writes to the framebuffer, then switch your LD_LIBRARY_PATH to a different directory before the program is executed. This could get annoying, but a Window Manager like Gnome could take care of this automatically.

      This has been tried. See the D11 paper by Kilgard.

      http://citeseer.nj.nec.com/125132.html

      The idea is called Direct Rendering and it is not a significant performance win for most graphics ops. The obvious exception is high bandwidth graphics such as OpenGL and streaming video. You'll notice that XFree86 already has direct rendering for OpenGL and streaming video.

      Summary: X11 is not the bottleneck on your desktop.

    2. Re:won't help X too much by captaineo · · Score: 2

      I've looked at this extensively with kernel tracing tools - the X wire protocol is not the bottleneck. The problems are:

      1) X server event loop should be driven by the monitor retrace, not by mouse/keyboard events

      2) Resizing windows should be synchronous, not asynchronous (this causes the "lag" effect when resizing a window on X)

      3) Toolkits should be double-buffering everything, using client-side layout code (rather than X window objects), and holding all drawing until input events have been handled.

      4) (controversial) - get rid of the window manager; incorporate it into the X server.

    3. Re:won't help X too much by captaineo · · Score: 2

      Just for completeness, I should add that I belive most of X's problems stem from limitations in the hardware it was originally intended to run on (i.e. achingly slow framebuffers on a slow network).

      e.g. window resize events are handled asynchronously because back when X was being designed, it was unthinkable for the client and graphics hardware to be able to respond interactively. But today's hardware can handle this with ease - and that's why window resizing feels so much better on MS Windows - because GDI was designed with assumptions that fit modern machines (i.e. fast video hardware, and no network, so synchronous resizing is not a problem).

      It's sort of a self-fulfilling prophecy - X thinks of itself as a slow graphics system implemented over a high-latency network, and so that's what it becomes, even though the hardware is capable of so much more...

    4. Re:won't help X too much by captaineo · · Score: 2

      A couple of reasons-

      1) although network traffic and context switches are not the main problem with X, cutting the window manager out of the loop would probably almost double the speed of handling window move/resize events. (do you *really* want to wake up the WM on every mouse interrupt, when X is perfectly capable of moving windows itself?)

      2) it is *hard* to write a good WM. There are lots of little details in event handling/ordering, client communication, etc, that are easy to get wrong or omit. One common codebase, approved by the X developers, could reduce the proliferation of semi-correct WMs.

      3) are WMs *really* that different? I've used many of them over the past couple years (sawmill/sawfish, icewm, kwin, enlightenment 16, 4Dwm, the GNUstep one...). Honestly the only reason I've switched WMs is because I saw a neat theme that wasn't available for the one I was using =). Aside from that, I've set them all up to operate almost the same way... So I don't really see the benefit in having 10-20 mediocre WMs rather than 1-2 really good ones... Minor customizations like theming and different window behaviors should be added through small DLL plugins rather than writing a whole new WM...

    5. Re:won't help X too much by leuk_he · · Score: 2

      But I have an idea. Develop a system that implements the exact same interface as X but does no marshalling/demarshalling. Pixels can be written directly to the framebuffer.

      The details should be implemented somewhat different, and i think in the end you will end up like windows NT3.5 vs 4.0,

      In windows 4.0 the GDI was tied more to the kernel then before: more speed (no context switch for draing at the screen). Disadvantage: Bugs in implementation allow to bring down the screen=system. Hey they did not do it right the first time (highcolor bugs)

  9. This and O(1) scheduling by Ingo Molnar _rock_ by sydb · · Score: 5, Informative

    Quake 3 has never been smoother on my machine. 2.4.18-pre7 with Robert Love's Pre-emptible Kernel patch and Ingo's O(1) patch. Get it.

    --
    Yours Sincerely, Michael.
    1. Re:This and O(1) scheduling by Ingo Molnar _rock_ by PlaysWithMatches · · Score: 2, Informative

      I'm not sure of the primary source for the O(1) patch, but Red Hat has a download site for it. It would be helpful if when people recommend patches and such, they would provide a link. ;)

      --

      Mozilla's a nice operating system, but it needs a better browser.
    2. Re:This and O(1) scheduling by Ingo Molnar _rock_ by Lac · · Score: 3, Funny

      Quake 3 has never been smoother on my machine. 2.4.18-pre7 with Robert Love's Pre-emptible Kernel patch and Ingo's O(1) patch.

      Sounds awesome. Quick question: does Ingo's patch make all of userland O(1), or just the kernel? I'm curious.

      (1/5 wink)

    3. Re:This and O(1) scheduling by Ingo Molnar _rock_ by doug363 · · Score: 4, Informative

      The fact that the scheduler is O(1) is largely irrelevant, although that's how it was announced on the Kernel mailing list so that's what it's called. The patch includes rewrites for other critical scheduler functions which improve performance under common conditions, especially interactive performance. In particular, it gives priority boosts for processes that have low average load requirements when they need the CPU.

    4. Re:This and O(1) scheduling by Ingo Molnar _rock_ by sydb · · Score: 2

      Look here for a pre-emptible kernel patch which works with ingo's O(1). Read it's name, act appropriately.

      --
      Yours Sincerely, Michael.
  10. Here is the bitkeeper log by Khalid · · Score: 3, Informative

    http://linux.bkbits.net:8088/linux-2.5/ChangeSet@- 1d?nav=index.html

    It's just 3 hours old :)

    A very nice way to follow the fresher kernel !

  11. didnt work for me with 2.4.17 by supaphinn · · Score: 2, Interesting

    I compiled this into 2.4.17 with the preempt-kernel-rml-2.4.17-1 patch. When i booted i got PPP module errors, and when i tried to install the NVIDIA (2314/2313) drivers it gave me more errors. So i went back and disabled it...

    Im looking foward to trying this patch out again when 2.4.18 comes out and i hope it works better.

    -phinn

  12. Re:Doesn't everyone else already do this? by Max+Threshold · · Score: 5, Informative

    Linux user-space processes have always been preemptible. The kernel itself was not. WinNT/2K is fully preemptible (kernel and user); other flavors of Windows are not. Preemptive multi-tasking means that a process can be forced to give up its control of the CPU. This is opposed to cooperative multi-tasking, which means each process must voluntarily give up control before others can proceed. In general, preemptive multi-tasking is a good thing because it means one process cannot hog the CPU.

  13. Other arches? by saintlupus · · Score: 4, Interesting

    Has anyone tried this patch on non-x86 hardware?

    I've got a Powermac 7200 I'm playing with YDL on right now...

    (Note: I am not a programmer. Should this be something patently obvious to anyone with the most casual knowledge of OS programming, I still don't know. So don't flame me.)

    --saint

    1. Re:Other arches? by hysterion · · Score: 5, Informative

      I wondered too (I also have a 7200), and found this answer in the changelog:

      <rml@tech9.net>:
      [PATCH] Re: [PATCH] Preemptible Kernel for 2.5

      On Sat, 2002-02-09...<snip>

      Again, this is a minimal i386-only patch. I have other arches, documentation, etc. Patch against 2.5.4-pre5. Enjoy,

      Robert Love

    2. Re:Other arches? by Fnord · · Score: 2

      The kernel already halts processes to free up resources for more pressing functions. Thats kind of the defenition of multitasking. What this allows is for the kernel to halt itself if something in userspace is more deserving of processor time.

  14. And what about 2.4? by rseuhs · · Score: 3, Insightful
    I thought that the preempt patch was quite a way from being part of the linus tree.

    I know that I shouldn't ask this because there has already been enough changes and troubles in 2.4 - but I've got some Karma to burn:

    Wasn't this patch long enough available on 2.4 so that it should be stable enough?

    1. Re:And what about 2.4? by evil_one · · Score: 4, Informative

      On one hand, the preempt patch makes heavy use of SMP spinlocks, and the stability of preempt in parts of the kernel that arn't SMP capable (which are few and far between at this point) and on SMP systems is questionable.
      On the other hand, an awful lot of users have been testing and reporting back to lkml, and Robert Love has been persuing the bugs with the dedication of a first love. I'm sure that scores points with the power(s) that be on LK.

      --
      Desperation is a stinky cologne
  15. Agree, here is the excerpt from the config file by Khalid · · Score: 3, Informative

    Taken from the Bitkeeper diff

    --- 1.3/arch/i386/Config.help Tue Jan 29 06:32:09 2002
    +++ 1.4/arch/i386/Config.help Sat Feb 9 11:11:32 2002
    @@ -25,6 +25,16 @@

    If you don't know what to do here, say N.

    +CONFIG_PREEMPT
    + This option reduces the latency of the kernel when reacting to
    + real-time or interactive events by allowing a low priority process to
    + be preempted even if it is in kernel mode executing a system call.
    + This allows applications to run more reliably even when the system is
    + under load.
    +
    + Say Y here if you are building a kernel for a desktop, embedded
    + or real-time system. Say N if you are unsure.
    +
    CONFIG_X86
    This is Linux's home port. Linux was originally native to the Intel
    386, and runs on all the later x86 processors including the Intel

  16. Re:Doesn't everyone else already do this? by sydb · · Score: 2

    Perhaps you're thinking of 'pre-emptive multitasking'? Here's some general multi-tasking info.

    As I understand it, the pre-emptible kernel patch allows user processes to pre-empt the kernel itself. Apparently the NT I/O subsystem is pre-emptible.

    --
    Yours Sincerely, Michael.
  17. Can you say "Re-inventing the wheel?" by Mr+Z · · Score: 5, Interesting

    Writing pixels directly to a frame-buffer is slow. You lose all of the acceleration features of your video card. Keeping as much of the protocol at a high level as possible is good. The only things that benefit from direct frame-buffer access are programs that do all their own rendering. (Think video decoders.)

    Still, if you think about it, the basic gist of your idea is to get rid of the network channel from the communication protocol, and instead have the app talk directly to the X server, say, in shared memory. If so, then how does your idea compare to MITSHM and Shared-Memory Transport? Or the Direct Rendering Interface for that matter? And for 2-D stuff, let's not forget the Direct Graphics Architecture extension. Nothing stops GTK, Qt and friends from using any one of these technologies if they'd improve performance and latency.

    --Joe
    1. Re:Can you say "Re-inventing the wheel?" by Junta · · Score: 5, Informative

      Pretty good response, though I would note that even for video decoders writing to a raw framebuffer isn't desired... Writing directly to an allocated overlay in a colorspace natural to the decoding is better (that way, X provides a surface to write to that takes care of both colorspace conversion and scaling in hardware, two *Very* expensive video rendering tasks.). There are very few applications in which direct, unmediated framebuffer access is that beneficial... For example some apps support all sorts of targets from standard Xlib, to XShm, to DGA, to GL. The DGA is probably the closes to direct access, and, no surprise, it isn't that impressive....
      Of course, I think the poster didn't really mean direct framebuffer access, but rather trimming Xlib where possible to not do things that increase latency locally, which, as many have pointed out Xshm does that very thing..

      --
      XML is like violence. If it doesn't solve the problem, use more.
    2. Re:Can you say "Re-inventing the wheel?" by kevinank · · Score: 3, Informative
      The main slowdown for X doesn't come from Marshalling data. The marshallers are quite fast, and run at CPU speed. The latency mostly grows in the interaction between the X server and the display hardware. Since the X server is running in user mode it doesn't have access to Hardware interrupts. As a result the server ends up polling the hardware registers until the operation is complete, which wastes huge amounts of time. Still a lot faster than blitting video memory in the CPU, but not nearly as fast as Windows can manage.

      Not that I'm an expert on Video hardware or anything, but that is paraphrased from an explanation given by X-inside for their X server.

      --
      LibBT: BitTorrent for C - small - fast - clean (Now Versio
  18. Re:Great Feature by sydb · · Score: 3

    Not pre-emptive, pre-emptible. The first describes a mode of multi-tasking. The second refers to user processes being able to pre-empt the kernel.

    --
    Yours Sincerely, Michael.
  19. Re:Ingo? by sydb · · Score: 3, Informative

    The patch makes scheduling occur in O(1) time... i.e. very good scaling as number of processes grow, I believe.

    O(1) is constant time regardless of input size. O(n) means time grows linearly with input size. There's others but I don't know that much about it...

    --
    Yours Sincerely, Michael.
  20. and it won't by Ranger+Rick · · Score: 3, Informative

    I expect it won't be any better.

    NVIDIA drivers have to be rebuilt when you build a new kernel. As for PPP, you were probably just missing a driver when you configured.

    --

    WWJD? JWRTFM!!!

  21. Now for the entropy pool. by augustz · · Score: 5, Informative

    Robert Love has another patch that I'm hoping to see make it into the kernel. For systems in headless situations with large entropy reqs, this is pretty much make or break.

    http://www.kernel.org/pub/linux/kernel/people/rml/ netdev-random/README-netdev-random

    describes what it is all about

    1. Re:Now for the entropy pool. by Rufus211 · · Score: 2, Informative
      god I hate it when people talk about something and then don't give any link. Here's the official info:
      Audio Entropyd is a small program that I wrote to read data from a soundcard, hash it and feed the result to the Linux kernel's random number pool. Since this audio contains at least small amounts of noise, this may be a cheap source of entropy. audio-entropyd takes the difference between stereo channels in an attempt to eliminate hum.
      and the link: http://www.mindrot.org/audio-entropyd.html
    2. Re:Now for the entropy pool. by BlowCat · · Score: 2
      god I hate it when people talk about something and then don't give any link

      god I hate when people talk about something in the server room and I cannot decrypt it. Should have used high bits.

  22. [PATCH] To fix compile error on UP systems by worldwideweber · · Score: 5, Informative

    Folks:

    It should be noted that this will lead to a compile error if you enable preemption but disable SMP. To make this build, you need to add this patch:

    diff -urN linux-2.5.4-pre6/include/asm-i386/smplock.h linux/include/asm-i386/smplock.h
    --- linux-2.5.4-pre6/include/asm-i386/smplock.h Sun Feb 10 15:35:55 2002
    +++ linux/include/asm-i386/smplock.h Sun Feb 10 18:15:55 2002
    @@ -15,6 +15,7 @@
    #else
    #ifdef CONFIG_PREEMPT
    #define kernel_locked() preempt_get_count()
    +#define global_irq_holder 0
    #else
    #define kernel_locked() 1
    #endif

    --
    w o r l d w i d e w e b e r
  23. Re:Doesn't everyone else already do this? by Fjord · · Score: 5, Informative

    You are probably thinking of preemtive multitasking. Most modern operating systems use preemtive multitasking, where the kernel enforces when a process gets on the CPU, instead of cooperative multitasking, where a process (in a cooperative way) tells the kernel that it's okay to interrupt it (directly or indirectly) and then kernel makes a decision to give another process the CPU. Cooperative multitasking is bad because a process can decide not to cooperate and effectively take over the system.

    This is a refinement on preemptive multitasking, which linux had before. Before having a preemptive kernel, the kernel could only preempt the process if it wasn't in a kernel call (okay, there are some kernel calls like writes to disk that it can preempt but most it can't). So, if an interrupt happens while my process is in the middle of a kernel call, the process that handles the interrupt will just have to wait until the call is completed.

    With this patch, my process will be preempted for the handling process, allowing it to respond in a very timely fashion. Thus, this is considered to be a prerequisite for real time operating systems.

    According to this Windows NT does have a preemptive kernel, but I doubt 9x/ME do. I'm not even sure that page is right, since I couldn't find any primary sources for this and other pages imply it doesn't (by listing a fully preemptive kernel as a feature under one operative system, but not listing it under windows NT).

    Windows CE definitly has a fully preemptive kernel.

    --
    -no broken link
  24. Re:Doesn't everyone else already do this? by Cid+Highwind · · Score: 3, Informative

    There are different level of multitaksing.
    Cooperative multitasking - each process has to willingly give up the CPU, thus one program can bog down the whole machine. Older MacOS incarnations are like this

    Preemptive multitasking - the kernel and high-priority user tasks can preempt userspace tasks, and force them to give up control of the CPU. Linux < 2.5.3 is like this (I believe Win9x and MacOSX are too)

    Preemptable kernel - High priority user tasks can preempt the kernel as well as each other. Net result - lower latency I/O, possible reduced throughput due to more CPU overhead. QNX, some other commercial Unices, and WinNT/2k are here

    --
    0 1 - just my two bits
  25. This is good. by StarBar · · Score: 2, Informative

    Preemptiveness give the kernel the possibility to change direction in the middle of a leap, and later get back to that point to finalize the leap, what ever system call that is. It will of course not do this for no reason, only if an important event has happened that has a higher priority than the current running event. A little like 'nice' but much more powerful. Can't be bad, can it?

    The next thing to have is predicatability in kernel space, then we can calculate the exact max latency to expect between the important event and the systems respons to it... belive it or not. Check out with Monta Vista for this feature, I am sure they are thinking about it.

  26. Maybe you could call it Direct Rendering Interface by lkaos · · Score: 5, Informative

    Oh wait, that name's already taken as it's been a part of XFree86 by default since the 4.0 release!

    Man, people piss me off sometimes... I wish people would actually read something about X before bitching about it on /.

    I don't know why people think X is so horrible. X just destroys Windows as a windowing system. The only plus Windows has it that it has better hardware support. Other than that, X blows Windows away.

    And this got mod'd up to 4... Sheeesh

    --
    int func(int a);
    func((b += 3, b));
  27. Really "Preemptible"? by KidSock · · Score: 2

    Doesn't this patch just add a bunch of extra schedualling points in stategic places? That's not technically "preemptible". Or perhaps I'm thinking of one of the other "preemptible" kernel patches :~)

    1. Re:Really "Preemptible"? by be-fan · · Score: 2

      That's not the preemptible patch. That's the low latency patch.

      --
      A deep unwavering belief is a sure sign you're missing something...
  28. Re:Doesn't everyone else already do this? by arkanes · · Score: 2

    Well, even if the NT kernel is preemtible, the implementation sucks. Overloading or crashing drivers can and will lock up every other process on the machine, while with 2k a hung kernel process doesn't kill the entire machine. Of course, it may just be a better-behaved shell, I haven't done any real testing, just my observations.

  29. Technical Overview by lkaos · · Score: 5, Informative

    Four keys terms to know:

    1) Pre-emptive
    The operating system can interrupt the currently running process to allow another process to run

    2) Co-operative multi-tasking
    A task gives control back to the operating system in order to let more programs run.

    3) User Mode
    On most platforms, an execution state with limited hardware and memory access.

    4) Kernel Mode
    On most platforms, an execution state with direct access to all system resources including page tables and hardware.

    Win3.1 runs entirely in Kernel Mode and uses co-operative multi-tasking.

    Win9x runs entirely in Kernel Mode and uses pre-emptive multi-tasking.

    WinNT based systems (including Win2k) uses pre-emptive multi-tasking and supports both user mode and kernel mode.

    Linux uses pre-emptive multi-tasking and supports both user mode and kernel mode.

    Now, a system that has pre-emptive multi-tasking can either only allow pre-emption to occur in user mode, or in both user mode and kernel mode.

    Theoritically, something should not be in kernel mode for a very long period of time and what's being done in kernel mode tends to be very important.

    So, Linus never really was very concerned about kernel mode pre-emptiveness because it's not terribly useful unless you have a horribly inefficent kernel or you require absolute real-time operations. Instead, he wanted to focus on making sure the kernel was as efficent as possible.

    This patch allows one to enable kernel pre-emption, but be forewarned, that it will only increase the total time spent in kernel mode (doing the necessary checks) and it will not have a noticable effect unless you are running very real-time applications. That is why it's disabled by default.

    It's a good thing to have for a kernel, but it's not very useful for the average user. That's why it's a configuration option. The big performance increase people are referring to is because of the new scheduler... That's a different thread though.

    The fact that WinNT has a pre-emptive kernel is not necessarily a good thing. They are undoubtly taking a performance hit for it and since one can't disable it, there is no way to not have it if one doesn't need it.

    I think Linus made a good decision about letting it into the kernel mainline, but I think he also made a good decision about keeping it as a configuration option and not integrating by default.

    --
    int func(int a);
    func((b += 3, b));
    1. Re:Technical Overview by iabervon · · Score: 2

      Actually, Windows has used user mode for programs since at least 3.1. If it were in kernel mode for programs, you couldn't get GPFs-- the system would just die, like it did in DOS.

      According to Robert Love's benchmarks, the pre-emptive kernel actually does perform better even for computation-intensive tasks. Having a pre-emptive kernel just gives the scheduler better control over the system. I suspect that because most syscalls are i/o-related, everything is better becasue either a process didn't do many syscalls, in which case it would get cheated by processes whose timeslices expired during syscalls, or it did i/o, and didn't get its turn back quite as soon as it could.

    2. Re:Technical Overview by jsse · · Score: 2

      Win9x runs entirely in Kernel Mode and uses pre-emptive multi-tasking.

      It has pre-emptive multi-tasking but you don't feel like using a pre-emptive OS due to the fact that, for compatibility reasons, it also allocates system resources to run DOS and Win3.1-based programs. That's to say your system is still (partly) running in cooperative mode until all 16-bit windows programs release their resource thus still suffered from the pitfalls of cooperative OS until ALL 16-bit Windows programs release their system sources.

      The worst is that total release of system resources from 16-bits programs will never happen because besides apps, there are also 16-bit Windows modules running. Use the WinTop utility available as part of the Microsoft Kernel Toys you may be surprised at just which Windows components rely on 16-bit code! For example, MSGSRV32.EXE, despite the 32 in its name, is a 16-bit module. So is RUNDLL.EXE, in contrast to RUNDLL32.EXE. Another common 16-bit component is MMTASK.EXE, which supports multimedia background tasks.

      This is a typical example I told my students not to answer 'Windows 95/98/ME' as stated in textbook when being asked to give examples of pre-emptive OS. The textbook will quote whatever Microsoft is advertised. :/

  30. Re:Star Office 5.2 by glwtta · · Score: 3, Funny

    "damn it, I am a preemptible patch, not a miracle!"

    --
    sic transit gloria mundi
  31. Recompile the drivers, they will work. by leereyno · · Score: 3, Informative

    The GLX portion of th nvidia drivers doesn't seem to care what kernel revision you're running on. The kernel module portion does however. I've been running the preempt patch for some time now with several revisions of Nvidia's drivers. Just get the SRPMS and recompile them. Or get the TGZ versions if you're running a non-RPM distribution (slackware, debian, etc).

    I don't know what problems others have or have not had, but I've never had a bit of trouble with the preempt patch.

    --
    Muslim community leaders warn of backlash from tomorrow morning's terrorist attack.
  32. Andrew Morton's patch is better by burris · · Score: 2

    While the preemptible kernel is a more elegant solution to scheduling latency than peppering the kernel with rescheduling checks, Andrew Morton's "Low Latency" patches give better performance. I'm doing 24-bit/96-kHz audio and with the LL kernel I get vastly more stable performance than the PE kernel. Note that you aren't going to see a spit of difference with either kernel unless the process is running at realtime priority (i.e. SCHED_FIFO or SCHED_RR).

    burris

  33. Re:Doesn't everyone else already do this? by julianmayer · · Score: 2

    Preemptive multitasking - the kernel and high-priority user tasks can preempt userspace tasks, and force them to give up control of the CPU. Linux and MacOSX are too)

    FYI, MacOSX also has a preemtible kernel (Mach 3.0)

  34. This is bunk. by Inoshiro · · Score: 2

    As others have pointed out, DRI, DGA, etc all exist. Another thing to point out is the performance of Windows in VMWare. It feels responsive. Why? Simply because the VMWare video driver is smart. It knows how to turn Win32 calls, boil them down into vectors, and send them off to the X11 video driver very quickly. This is why DGA fullscreen Win98 is as fast on my machine as it is navite for video updates (but I've not run Windows natively on my workstation for over a year).

    If you want more responsiveness, fix your toolkits. This is happening in GTK+ v2. Look at the changelogs and code. IF you treat a video card like a framebuffer, you lose out bigtime. If you do everything as a vector op, you save bigtime ! This is (on of the) reason(s) why OpenGL is popular -- it's a vector API for 3D graphics.

    --
    --
    Internet Explorer (n): Another bug -- that is, a feature that can't be turned off -- in Windows.
    1. Re:This is bunk. by Emil+Brink · · Score: 2

      If you want more responsiveness, fix your toolkits. This is happening in GTK+ v2.
      It is? Great. I've been developing a GTK+ app for three and a half years, using GTK+ 1.0 and lately 1.2. Since I'm looking forward to GTK+ 2.0, I recently downloaded a snapshot of the development series (1.3.10) and built it, to try it out. Geeez, was it slow! Now, I don't have any numbers or anything, but based on my experience, the simple list test program I wrote feels 3-5x less responsive than it would be under GTK+ 1.2. Clicking a list item has a noticeable delay before it gets rendered in the selected state. Now, my machine (a K6-233/128) is obviously not a modern day monster, but still. If there are initiatives to make GTK+ 2.0 faster than its predecessors, they sure seem to start by going quite a bit in the opposite direction.

      --
      main(O){10<putchar(4^--O?77-(15&5128 >>4*O):10)&&main(2+O);}
  35. QNX has far lower latency by Animats · · Score: 2, Offtopic
    The right way to do this is in QNX, which only prevents interrupts for a few instructions at a time, typically while updating queues. QNX has a real microkernel; all the kernel does is schedule the CPU and handle interprocess communication. Everything else (drivers, paging, file systems, networking, graphics, etc.) is in protected-mode user processes, all of which are preemptable. This allows QNX to deliver sub-microsecond latency to high-priority processes.

    QNX stands as a rebuke to those who say a microkernel OS has to be slow.

    1. Re:QNX has far lower latency by Animats · · Score: 2

      The QNX microkernel is about 60K bytes. NT's kernel is somewhere in the megabytes.

    2. Re:QNX has far lower latency by nusuth · · Score: 2
      NT series are not really microkernel. The kernel has far too many jobs than those would be expected in a real microkernel, such as handling video and network.

      That said, I like the mix. Things that need all speed they can get are right in the kernel and nothing else is. That design wins over both pure microkernels and normal monolithic kernels for current desktop computers. I hope as computers continue to speed up, NT kernel evolves to a proper microkernel.

      --

      Gentlemen, you can't fight in here, this is the War Room!

  36. Whatchew talkin' bout? by clump · · Score: 3, Informative
    I compiled this into 2.4.17 with the preempt-kernel-rml-2.4.17-1 patch. When i booted i got PPP module errors, and when i tried to install the NVIDIA (2314/2313) drivers it gave me more errors. So i went back and disabled it...

    Hrm... I am running that exact setup, and due to ISP/CLEC madness, I am also using PPP for connectivity. In fact, I am writing this dialed in with a 2.4.17-preempt kernel. No issues with all of the above plus a GeForce3 with the newest NVidia drivers.

    So far, I have to say I am very impressed with the performance. I do notice a difference because I have taken to creating Divx;-) movies which proves to be a loborious task. I can rip a DVD and preview the .avi being created with no apparent latency with the preempt patch. Without the patch, previewing the avi is not at all realistic. Hats off to RML and Linus.
  37. Re:Maybe you could call it Direct Rendering Interf by Alomex · · Score: 2

    X just destroys Windows as a windowing system.

    One of the sad, unintended consequences of Linux's popularity is that there is a young generation of geeks out there who think that X-windows is something other than a comedy of errors.

    The toolkit, the inefficiencies in communication, the lack of intelligent control at the terminal side, and the list goes on and on...

  38. Re:Precompiled? by snoozerdss · · Score: 2, Informative

    Actually Distro's are using 2.4 because it is the latest stable kernel. 2.5 is a developement kernel not intended for everydays use.

    --
    Snoozer.
  39. Linker slow by aashenfe · · Score: 2, Insightful

    The linker definitly needs some work on linux. Program startup can be painfully slow especialy when using KDE (C++). This really gives the feeling of a slow system, even though when the programs are finally started, they run rather snappy.
    Redhat 7.2 has a prelinker utility on the cdrom although it is unsupported. I tried it out. Installed it, and ran the prelinker on all binaries in the default path (it appears to include most libraries and binaries). The improvement was negligible if even there.

    Any Ideas on how this could be improved in the future. I have two ideas that I can think of to improve the linking performance, or at least improve the feel of the linking.

    1. Memory pages that are linked, but not dirty(Havent been updated since) could be marked as part of a link cache. For instance the same program starting up could just ajust it's page table to point to the already linked page, and update the page count. The page would then be copy on write. These pages would be usable until the reference count is zero, and the system needs the page for other purposes. This would impove load speed as long as the program was previously used, and it's pages haven't been used for other purposes. This would be great for multiple use systems like a terminal server. I don't know if this is possible, or already been done, and I'm behind the times.

    2. Simple start up tricks. For instance the window manager opens a frame where the program is going to start up. The frame would contain a throbber, status bar, etc. The frame would resize once the program connects to the Xserver to surround the first window of the application.

    I hope these posts aren't too off topic.

    Thanks.
    Adam

  40. no it's a little different by Otis_INF · · Score: 2

    Pre-emptive multitasking is ment for tasks that run ON TOP of the kernel, since the kernel does the scheduling :) That works for ages in all kinds of OS-es, also Linux.

    Now, what about tasks that are part of the kernel? Are these run in a pre-emptive multitasking environment? Some OS-es don't and some do. Most OS-es have a different kind of scheduling of tasks within a kernel, so a kernel can predict when a kerneltasks is finished and can prevent kerneltasks from stalling the overall systemperformance. What is done here, is that by this patch, Linux got a pre-emptive scheduler for kerneltasks, so these are scheduled on a different way than before, resulting in better overall performance.

    Your gzip-X problem has nothing to do with it: if 1 program hogs the cpu, another can't fully use it.

    --
    Never underestimate the relief of true separation of Religion and State.
    1. Re:no it's a little different by vidarh · · Score: 2
      This is not an accurate description of the preemtive kernel patch. The patch has nothing to do with scheduling of kernel threads, but with allowing user processes to be preemted while they're executing kernel code.

      In a typical Linux program a process keeps transitioning in and out of the kernel. Whenever you use a syscall (for instance by reading from a device), the process executes kernel code. Without the preempt patch, whenever the code enters the kernel it can't be preempted until it exits. It can loose the CPU, but only where someone explicitly have made the kernel code yield the CPU .

      What the preempt patch does, is making it possible for the kernel to preempt a process at any time, including within the kernel, except when executing code where the kernel is explicitly being stopped from doing so (by locks, by turning off interrupts, etc.). The reason this doesn't break too much stuff is that there's aready a lot of locking in place in order to ensure the kernel works on SMP systems.

  41. Not correct. by Otis_INF · · Score: 2

    Win9x doesn't run entirely in kernelmode. It runs 32bit processes in usermode and it's own modules in kernelmode.

    The NT kernel is partly pre-emptive because it's build up by a very small core that only does scheduling and very low level stuff. All other kernelprocesses are tasks on top of that small core. So you can implement the scheduling between these parts as a pre-emptive scheduler. BECAUSE it's pre-emptive it's so fast. The NT kernel isn't eating more performance than needed, it's more faster than comparable kernels. This has been tuned in win2k and in XP. In XP f.e. the locking mechanism which is holding back NT's kernel has been greatly enhanced. Locks are the nail on the pre-emptive-kernel-coffin.

    Linux has a big kernel, it's not implemented as a small core that simply does very very low level stuff and scheduling, it does a lot more.

    --
    Never underestimate the relief of true separation of Religion and State.
    1. Re:Not correct. by lkaos · · Score: 2

      I knew this would happen :)

      I should have clarified.

      I used the words user mode and kernel mode not to mean protected and real mode (as often thought in the x86 world) but to define different execution states.

      There is no protection mechanism for any of the kernel data in Win9x. Every process has read/write access to all resources. So, a lot of the aspects of the kernel that normally would run only in kernel mode (real mode), are actually running in user mode (protected mode) such as WinSock.

      There is no clear definition between user mode verses kernel mode in Win32. All processes are _essentially_ running in kernel mode.

      The nominative word is essentially though :)

      --
      int func(int a);
      func((b += 3, b));
    2. Re:Not correct. by lkaos · · Score: 2

      Too many bad words...

      I used real mode but that was not correct. I am not familiar with the CRn concept having only worked with the Linux kernel...

      long day i guess :)

      --
      int func(int a);
      func((b += 3, b));
  42. This is due to a restrictive locking system by Otis_INF · · Score: 3, Informative

    The locking system in the NT kernel is very conservative. However even hanging kernelprocesses in NT don't bring down the entire machine, it's just that the kernel can't re-grab locked resources that easily. The introduction of spin-locks in XP removed this problem completely, after the enhanced kernelmode locking mechanism in Win2k's kernel. Locking can bring down any pre-emptive kernelscheduler. So in this light, you might say: ok, the idea is good, but the locking mechanism should have been better. The analysis they've done on the win2k kernel which resulted in the implementation of spinlocks in XP's kernel (and which makes it really fly on SMP systems) could have been done earlier, f.e. on the NT kernel, true.

    --
    Never underestimate the relief of true separation of Religion and State.
  43. Re:Ingo? by mikera · · Score: 4, Informative

    You can have O(f(n)) where f(n) is pretty much any function of n.

    Classifying algorithms this way is *extremely* useful for working out what will give good real-world performance.

    In general, you want to stick to O(1) or O(log n) to have performance that scales in a reasonably effective way.

    Quite a lot of algorithms are O(n) which is OK for small values of n but can get nasty when n becomes large. Inserting a value into a linked list is a typical O(n) algorithm - OK for small lists, bad for long ones as you have to run down the list to find the correct insertion point. (Tchnically you only have to go halfway down the list on average, which would make it O(0.5n), but by convention and for practicality purposes the notation drops and constant factors).

    A large proportion of processor bottlenecks are due to getting stuck in O(n^2) or O(n.log n) tasks. Sorting algorithms tend to fall into this category, which explains why they are often slow and/or processor hungry.

    Higher polynomial orders such as O(n^4) etc are possible, but generally less common. Sometimes writing a sort algorithm really badly will get you into this territory however :-)

    Then there are the *really evil* algorithms that behave like O(2^n) or O(n!). These rapidly become intractable as n grows. Good examples would be the exhastive search of soloutions for the travelling salesman problem, or an exhaustive search of the tree of moves for a game like chess. When faced with this kind of problem, you are basically forced to either limit yourself to small values of n or choose an "approximate" algorithm, such as accepting the best solution found after a timeout period.

  44. Re:Ingo? by p3d0 · · Score: 3, Informative
    Tchnically you only have to go halfway down the list on average, which would make it O(0.5n), but by convention and for practicality purposes the notation drops and constant factors).
    Actually, that's not a convention. It's the definition of the big-O notation. See here.
    --
    Patrick Doyle
    I mod down every jackass who puts his moderation policy in his sig. Oh, wait a sec....
  45. Re:Doesn't everyone else already do this? by Locutus · · Score: 2

    In 1991, OS/2 2.0 had pre-emptive multi-tasking AND multi-threading in the kernel. Windows NT 3.1 had it too but what a slow pig that was.

    I don't think *nix's got multi-threading til the mid 90's (Solaris first?). But then again, creating process's on *nix's was faster than creating a thread on Windows. On OS/2 that was questionable ( IBM knows how to make a kernel ).

    This is a very good move and putting it into the 2.5.x kernel so early will help test the heck out of it. Good move. IMHO

    LoB

    --
    "Anyone who stands out in the middle of a road looks like roadkill to me." --Linus