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PlayOnline Network To Use Dreamcast Technology

Iron Chef Japan writes: "Squaresoft announced that they have teamed up with ACCESS to develop middleware for their upcoming PlayOnline network, set to debut in Japan soon. The PlayOnline network is the service that Square has setup for such games as Final Fantasy XI, and will be used for future games. Well the software that ACCESS is sharing with Square, is all built on the same technology that the Sega Dreamcast used (called NetFront). Full details here."

99 comments

  1. Oh no... by zenintrude · · Score: 0, Flamebait
    Because the Dreamcast did so well using it...


    Maybe the BSOD's in FFXI won't be as prevalent as the ones in PSO.

    --
    - colin
    1. Re:Oh no... by Anonymous Coward · · Score: 0

      Never mind that the junk from Access was only used in Japan. In the US, they chose Planetweb instead, which was also a piece of junk, but that's another story. This article is definitely stretching the relevance. All they supplied was an IP stack and an embedded browser. As far as I know (and I was on the inside) they never did anything else, and every game that had network support had to do the real work themselves. I even had the code for the server for Chu Chu Rocket for a while. (It was written for Linux)

  2. Re:Fist Sport! by Anonymous Coward · · Score: 2, Interesting
    Under 5000 XBoxes sold last week. This is compared to 100k Playstation2s and 25k Gamecubes. Since its launch, the Xbox has sold 190k units in Japan versus the Playstation's 980k units sold in the first 3 days.

    Face facts. Xbox is dying

  3. missing info? by cgsm · · Score: 0, Offtopic

    nice, but theres no mention of how much the riaa plans on charging us for the sound and the mpaa for the video. then theres the soon-to-be-everywhere extra bandwidth fees...wow this game could stimulate the economy right back into inflation!!

  4. I claim it... by ringbarer · · Score: 1, Interesting

    In the name of logged in trolls who are being surprisingly coherent today! In order to fill out these two minutes, I'd just like to state that the Dreamcast was an EXCELLENT piece of hardware, years in advance of it's time. The major innovation? Online connectivity out of the box.

    On-line gaming, as evidenced on the PC, is the next stage of the console revolution. Any console which refuses to support it OUT OF THE BOX will fail. Gamers don't want to buy additional peripherals.

    So why did the Dreamcast fail? Simple. Marketing. Sega chose to throw their money into online game development and superior software. Sony threw all their money into advertising. Spreading FUD about the Dreamcast. In the end, people are stupid, and went for the blocky, poorly textured, movies-instead-of-gameplay embarassment of the Playstation, instead of the smooth, photo-realistic, gameplay enhanced qualities of the Dreamcast.

    It is no co-incidence that the Dreamcast was responsible for one of the best console games ever - Phantasy Star Online. Groundbreaking in its short tenure, this game provided global online play. But of course, the gaming community, not willing to accept innovation, would have rather chose the myriad of cloned 'Rhythm Games' on the Playstation.

    So, gamers have another choice. The PS2 WILL win, due to superior marketing. That leaves the X-Box, somewhat derivative, but capable of breathtaking gameplay. And the Gamecube, with arguably the best 'franchises' in the home console market.

    However, the Gamecube's online plans are feeble to say the least. Does the consumer choose Broadband or Dial-up, and can gamers on one choice play with gamers on the other?

    And don't even get me started on the Playstation 2's 'online' plans. A hard disk and Broadband connection, pushing the price of a combined PS2/Online setup BEYOND that of the X-Box.

    The choice, dear consumer, is yours...

    --
    "Why did they cancel my favorite Sci-Fi show? I downloaded ALL the episodes!"
    1. Re:I claim it... by Anonymous Coward · · Score: 0

      It's alterslash, not afterslash, and has there been any word on what the editors consider of my site?

    2. Re:I claim it... by Anonymous Coward · · Score: 0

      Yes (search for the string alterslash). Prepare for some serious cease 'n' desist action, pal.

    3. Re:I claim it... by Anonymous Coward · · Score: 0

      Ah... I'm not actually the owner. I just thought there'd be more chance of a response if I said so. Sorry.

  5. Interesting. by Anonymous Coward · · Score: 1, Interesting
    This is a good move. Nintendo, PS2, and MS all have modem&broadband add-ons to allow access to the net for multiplayer, but they are all scratching their heads on how to implement it. Now that Square has taken the initiative, maybe Sony and Nintendo will jump on board the same service (They are both getting FFXI & Other Squaresoft games) .. I am unsure what Microsoft plans to do, but from their past track record, they will most likely try and start their own MSN type of deal instead of going with the flow. (Not bad mouthing, it's just reality.)

    Now, the question is, since all these adaptors exist in Japan, how long until we see this stuff in the USA? This is where I think Microsoft will get a step ahead, since their marketshare here is pretty decent.

    Well, i'll be glad to be playing Phantasy Star 2 and FFXI on my Gamecube thats for sure, the question is when. And Gran Turismo 4 on my PS2 will rock as well. Long as they find a decent service that my Cable modem can connect to..

  6. Not again!! by drik00 · · Score: 3, Funny
    The Japanese ALWAYS get stuff before use!

    Hell, the only thing we've gotten BEFORE them was the damned X-Box...what kind of deal is that!?!

    --
    Beer, now there's a temporary solution -- Homer Jay S.
    1. Re:Not again!! by Tofuhead · · Score: 2

      What you say is true, and kinda funny. But Japan only "gets" a lot of cool stuff before the U.S. does because Japanese companies actually produce it and market it to Japanese consumers, who are accustomed to paying for cool new stuff on a regular basis. Because of this, I think Japanese technology exhibits more of a sense of whimsy than American technology does. American stuff tends to be cool in totally different (sometimes geekier) ways, so there's a general equilibrium IMO.

      However, I don't see how your point applies here. Online gaming is primarily an American innovation; in fact, this announcement of Square's is really only of interest because it lets us know a little more about how far along the whole FFXI project is coming along, not because the clever Japanese have "done it again."

      < tofuhead >

      --
      It is still the dark of night.
    2. Re:Not again!! by hrieke · · Score: 2

      True, _but_ you need to realize that Japan uses it's home market as a way to find out where all the bugs are in the system. They sell a lot of junk and figure out where improvements can be made before the products ever make it overseas.

      --
      III.IIVIVIXIIVIVIIIVVIIIIXVIIIXIIIIIIIIVIIIIVVIIIV IIVIIIIIIVIII...
    3. Re:Not again!! by bjb · · Score: 1

      Yes, but at the same time, I was in Japan when the X-box was released. It wasn't flying off the shelves. You could actually go to the store the next day and casually take one off the shelf if you wanted to.

      Though they DID have a special translucent version for the Japanese release....

      No matter, I'm still more than satisfied with my Dreamcast!

      --
      Never hit your grandmother with a shovel, for it leaves a bad impression on her mind...
    4. Re:Not again!! by MrFredBloggs · · Score: 1

      Stuff is cheaper in Japan too. I remember when you could get a N64 in Japan for less than the cost of 2 N64 games in the UK!

    5. Re:Not again!! by Anonymous Coward · · Score: 0

      Isn't everything more expensive in the European Union?

    6. Re:Not again!! by MrFredBloggs · · Score: 1

      Yeah, probably, although my point was that stuff is cheaper in Japan than the States..or they have more disposable income. Its my understanding that people who are into games over there generally get all the consoles as they are released as a matter of course. You`d have to be a pretty hard-core gaming fan to do that in the UK!

    7. Re:Not again!! by drik00 · · Score: 1
      However, I don't see how your point applies here.

      ...its a joke, as in beer...laugh.

      --
      Beer, now there's a temporary solution -- Homer Jay S.
    8. Re:Not again!! by Tofuhead · · Score: 1

      I got your joke. But how is it relevant to Square's announcement, _at all_?

      < tofuhead >

      --
      It is still the dark of night.
  7. I feel your pain... by Anonymous Coward · · Score: 0

    We always get the crappy stuff first (Read: XBox) and the Japanese get the mega sweet stuff (Read: Gamecube and PS2) .. Sigh.

  8. Re:Fist Sport! by drik00 · · Score: 1
    Solution? Kill a Nip today. Remember 1942!

    You ignorant piece of shit. You try to make a (very, VERY poor) joke, and your stupidity shines blazingly through. It was Dec. of 1941 dumbass.

    --
    Beer, now there's a temporary solution -- Homer Jay S.
  9. Info on Access by jchawk · · Score: 4, Informative
    While the article is quite light on details. Access is a company that was founded in 1979 and is focused mainly on wireless networking technology and java.

    From there website -
    "By the mid-1980s we were confident that the time would soon come when the Internet would be accessible to everyone. We also predicted that the tools used to access the Internet would not be PCs, but dedicated Internet terminal devices, including small, easy-to-operate home appliances, that would be both compact and simple to use."


    Talk about having one hell of a vision and forsight in the mid-1980's!

    It seems (at least according to their website) that they make most of their money from wireless phones by providing different services and wireless applications.

    From their site:

    "In Japan, ACCESS is the leading supplier of Internet software for mobile telephones, PDAs, video game consoles, word processors and other non-PC devices. With a market share in excess of 80%, we enjoy an unrivalled reputation as a company setting the de facto standard in this field"


    This seems like a pretty interesting company. This is the first I've heard of them. I hope you guys find the background info useful, because the article that is linked is *very* light on information.

    :-)
    1. Re:Info on Access by John_Booty · · Score: 2

      Talk about having one hell of a vision and forsight in the mid-1980's!

      It's also quite possible the marketing department wrote a little revisionary history to make them look really good. :)

      --

      OtakuBooty.com: Smart, funny, sexy nerds.
    2. Re:Info on Access by thodu · · Score: 1

      ACCESS is the company behind the micro browser on most of NTT Docomo's mobile phones. This is what gave them the huge break in the nineties. Else they were just yet another embedded software systems company.

  10. Re:Do I have a "yen"?? by DA-MAN · · Score: 1

    How in the hell is this racism? Yen is the name they use for currency in japan. Do you consider it racism when a homeless man comes up to you and asks "May I have a dollar for some food?". I'd bet this anonycow isn't even japanese.

    --
    Can I get an eye poke?
    Dog House Forum
  11. What it really means by Bethor · · Score: 1

    NetFront is just a web browser for appliances. English info here
    Access also makes the cHTML browser behind NTT-Docomo's popular i-mode phones.

  12. addictive? by vitalidea · · Score: 1
    1. Re:addictive? by Anonymous Coward · · Score: 0

      Can you say "parental negligence"?

      I knew you could.

    2. Re:addictive? by vitalidea · · Score: 1

      damn submit button so close to preview... >:)

      the post should read:
      Well... seeing as Sony is being sued over an addict to EverQuest who was so consumed with his online identity that he lost site of reality and finally committed suicide. Or so is being claimed by the plaintiff!

      This may be bad news for the company right about now. :(

  13. This doesn't appear to be Dreamcast related at all by lightspawn · · Score: 3, Insightful

    They're just porting some software they've used for the DC originally. Big deal - many companies port applications from one platform to another. It's probably just a communication library - and not a very large one, at that.

  14. Everquest not the only reason by rob-fu · · Score: 1

    Sorry to go offtopic, but...

    It's sad that someone kills themself, but if you read deeper into this, you'll find that the man (he was in his early twenties) had been diagnosed w/other emotional problems/disorders...Everquest was not the direct result of his death but only one of many factors. There is negligence on behalf of the mother since she was attempting to get him into some kind of group home, but she was too late.

    The mother is supposedly only suing to get warnings about the game's addictiveness, but whether there's some kind of monetary goal is unclear.

    1. Re:Everquest not the only reason by Anonymous Coward · · Score: 0

      Everquest was not the direct result of his death

      Not surprising. I don't know how you could die so that a massive multiplayer RPG would appear as a result of it...

      ;-)

  15. Things To Do Today by Anonymous Coward · · Score: 0

    1. Drink

    2. Puke

    1. Re:Things To Do Today by Anonymous Coward · · Score: 0
      Sir, your To Do List appears woefully incomplete. Perhaps this revision would be more suitable:

      1.Drink

      2.Puke

      3.Repeat until unconscious

    2. Re:Things To Do Today by Anonymous+Cunt · · Score: 0

      LOG IN YOU FAGGOT

      This exact comment has already been posted. Try to be more original...

  16. things to ponder... by wumarkus420 · · Score: 2, Insightful

    It will be interesting to see how the pricing scheme ends up considering that there will already be a substantial charge to obtain the HD/modem combo in the first place. Some are saying that they will take the X-Box approach and have a service charge which allows access to only a limited number of games and then expand the costs to more "elite" titles. Sega had the right idea by letting users use their network for free with the exception of Phantasy Star Online v2, where they were able to give their v1 addicts a free taste before charging $15 for 3 months of play on the new version. It will also be interesting to see if the games will internetwork across systems (i.e. PSO on the Gamecube). Should be an interesting time, but it's too bad that Sony waited so long. Not only is time against them, but so is the fact that a non-bundled video game accessory has never sold enough to make every game take advantage of it. If people choose not to buy the HD/modem combo, we may only see one generation of online games on PS2.

  17. Libby Hoeller: A Hoax! by Anonymous Coward · · Score: 0

    I just found out the infamous Libby Hoeller vids were a hoax! The girl in the movies was a paid actress! You idiots were wanking to ordinary pr0n all along! Pls kill yourselves Thx

  18. The Illuminati CCG rules! by Graymalkin · · Score: 3, Insightful

    The biggest hurdle I see from FFXI is going to be all the subscribers trying to play all at once when the game is first released. Battle.net got swamped by players when Diablo 2 was released because they went through a million copies in about two weeks. With the popularity of the FF titles (FFX sold about 4 million copies world wide, about a million of those in the US) I can see PlayOnline getting hammered unless there's some alternate direct network play available. That of course may not be possible with the style of the game but I suppose time will tell. Square's facing a playing population four times the size of Everquest's. That is an awesome amount of networking power to muster up.

    That sort of leads to something I've been kicking around lately, I've noticed few if any games having modem to modem multiplayer options anymore. I know the venerable modem is a little long in the tooth but I like playing over one. The lag is virtually non-existant and the bandwidth of the connection is enough to play most types of games. I'm hoping in vain that maybe when modem and broadband adapters are more prevelent in the current generation of consoles that maybe a couple games have the option of a direct modem to modem connection. If you take a sample of ten people with GCs, one or two might have cable modems another one or two might have DSL but the others are going to still have a regular modem dialup. These are the people that would play a two player (or more) modem to modem game. You could have two players per console and have two consoles connected over the phone for up to four people to bash one another in Killer Instinct 8:Killerest Instinct of All or Ultra Smash Brothers Melee. I used to have a lot of fun playing Warcraft 2 and Diablo against my friends on a modem game. The internet is fine when I'm busting the skull of some dude from the east cost in CS but against my friend who lives a few miles away the extra overhead is just problematic, from my point of view at least.

    --
    I'm a loner Dottie, a Rebel.
    1. Re:The Illuminati CCG rules! by cheekymonkey_68 · · Score: 2

      I've noticed few if any games having modem to modem multiplayer options anymore. I know the venerable modem is a little long in the tooth but I like playing over one. The lag is virtually non-existant and the bandwidth of the connection is enough to play most types of games

      You ought to tryout "Laser Squad Nemesis,a multiplayer only version of Laser Squad (the forerunner of the X-Com series)

      Its a strategy e-mail based game designed from the ground up for multiplayer games on slow dial up connections.

      Theres a charge of $15 per 6 months (to pay for the usual updates etc), but if you can find someone with a subscription to challenge you to a match, you can get to try it out for free.

  19. Re:Auto-Fellatio Query by Anonymous Coward · · Score: 0

    To get rid of the lice, I recommend bathing in pure bleach. The tingling feeling lets you know its working.

  20. Re:Do I have a "yen"?? by Anonymous+Cunt · · Score: 0

    LOG IN YOU FAGGOT

  21. The Pope is dying by Anonymous+Cunt · · Score: 0

    One more crippling bombshell hit the already beleaguered Catholic community when Commander Taco confirmed that ...

    Elizabeth Bowes-Lyon is dying, anyone?

  22. DC Technology by Mike+Mentalist · · Score: 0

    I seriously hope that whatever decides to use this technology doesnt have the same problems that have plagued Phantasy Star Online.

    The PSO world is almost a barren waste land now, thanks to all the hackers, cheaters and Player Killers. When PSO first came out, it was an amazing experience. You could logon, and be playing a game in seconds. All games were 'open', as there wasnt much need to play in passworded games.
    This soon changed. Once the hackers got going, it totally ruined it. Virtually ALL games are password locked now, and so any newcomers are pretty much doomed. The only reason I get to play good games, is because I have joined a PSO Yahoo Group - and its great fun.
    But I shouldnt have to join such a group, just so I can play the game properly. Trouble is, we have recently had some problems with someone getting into our games, and PK'ing us all, and saving over our characters.
    So thanks, whoever you are - just pray you dont meet me in real life.

    --
    I put my books on Amazon, Smashwords, Demonoid, ISOHunt and Pirate Bay. Search for 'Michael Cargill'
  23. MOD PARENT UP! by Anonymous Coward · · Score: 0

    Michael Sims: enemy of freedom, or foe of liberty?

  24. Client / Server problems by ringbarer · · Score: 0, Insightful

    Any game that relies on a trusted Client is doomed to this kind of behavior. Clients can be spoofed, hacked, tampered with, etc. etc.

    The problem with PSO on the Dreamcast is that cheating devices were so prevalent. Although code was added into PSO ver. 2 to detect cheat devices, the ONLY initial side effect was that rare weapons couldn't be found for the user. Seeing as the cheat devices could make ANY weapon, that was hardly a drawback at all.

    I for one shall be eagerly awaiting PSO on the X Box. Why? Because Microsoft are the only company with the power to clamp down on cheat device manufacturers. (DMCA, anybody?) Although I also hope that the Gamecube version is equally popular, with the ability for X-Boxers and Gamecubers to ally and form friendly rivalries.

    What matters isn't the console. It's the game. Something Sony needs to remember when pushing the PS2 brand as a 'lifestyle accessory'.

    --
    "Why did they cancel my favorite Sci-Fi show? I downloaded ALL the episodes!"
  25. Been there, done that. by Hast · · Score: 1

    Got the link.

  26. Re:it's mine by Anonymous Coward · · Score: 0

    my old man,
    said be a logged in troll fan,
    I said fuck off bollocks you're a cunt

  27. Re:Ineffectual side effects by Mike+Mentalist · · Score: 0, Insightful

    It didnt just affect those using PSO cheats - it affected ALL those who it detected to have ANY cheat file on the same VMU as the persons character.

    So, if I had a cheat file for Crazy Taxi on my VMU, it would affect me.

    To be honest, I dont blame Sega from banning all those that cheated - I was PK'ed dozens of times, and was also NOL'ed.
    Sadly, I didnt know about NOL'ing until it happened to me, so I did a Save/Quit and lost a level 63 character. That was 96 hours of play down the drain.

    Ho hum.

    --
    I put my books on Amazon, Smashwords, Demonoid, ISOHunt and Pirate Bay. Search for 'Michael Cargill'
  28. Re:Fist Sport! by Anonymous Coward · · Score: 0

    Even worse if you read the stats,the PSone is still outselling the XBox in Japan.

    Even funnier I bet there are more second hand Dreamcasts being bought than brand spanking new X-Box's.

  29. Its slashdoted by Anonymous Coward · · Score: 0

    But i mirrored it

  30. Tech by zapfie · · Score: 1

    The technology that both to work is a protocol that allows packets to be sent and be guaranteed to get to the other side, or be notified that they didn't/ This little known magical protocol is naped TCP/IP, and ahs worked wonders for any net based aplication

    --
    slashdot!=valid HTML
  31. Nothing new here... by Qwerpafw · · Score: 1

    Basically its the same old story all over again...

    Great, amazing technology gets incorporated into low-marketshare platform, creating amazing product. Innovation goes virtually unnoticed. Small marketshare platform dies, squeezed out by its semi-monopolistic comptetitors who, though they use (perhaps) inferior tech, have the benefit of a well-known brandname, more apps, established user base, et etc.

    That was the death of the dreamcast. Now we enter Chapter Two:

    Tech used in low-marketshare-yet-advanced platform gets bought up (or copied) by its larger, and now former, competitors. "Innovations" are much heralded. Amazing "new" features are aplauded by all, and large, monopolistic companies get kudos and make more money.

    Basically, history repeats itself. Microsoft is notorious exactly for this sort of behaviour. Sony's rep isn't too good, either. But I am the first to admit that the PS2 kicks ass. Anyone have a nice, free one for me? :)

  32. Yay, initiative. by Anonymous Coward · · Score: 0

    Glad to see Square is taking the initiative here instead of waiting for Sony/MS/Nintendo to do it. Sony might pull something off in terms of networked gameplay, MS obviously could, but Nintendo's been sitting around scratching their heads at the concept of it for some time now.

    The coolest thing (And thus, the one that will not happen) would be for online console games to be platform independant. That is, I have CmdrTaco's Edit-o-Rama Rumble '03 for the Playstation 2.. You have it for the X-box. We can both play on the same server.

    Even makes sense. Why, your customers would have more people to play with. That's the problem, it makes sense. I've this vision that console games will be incompatible. :p

    Anyway, while Square and their online FF is somewhat on topic.. Square, if you're reading.. FOR THE LOVE OF GOD! LOOK AT EXISTING ONLINE GAMES BEFORE DESIGNING!

    Realize that players are the enemy and will cheat at any cost. Realize that it's rather simple to block all but the most dedicated of cheaters - it just takes knowledge freely availible from any freshman in a computer-related major.

    Oh, and make sure if you need additional funds to cover bandwidth/etc., you charge from the start. People get pissy when their free anything suddenly requires a subscription fee. ;)

  33. FFX sold 4 millions by ruisantos · · Score: 1

    And the European release is still to come.

  34. This -is- the beaten path. by Wingchild · · Score: 1
    The biggest hurdle I see from FFXI is going to be all the subscribers trying to play all at once when the game is first released. Battle.net got swamped by players when Diablo 2 was released because they went through a million copies in about two weeks. With the popularity of the FF titles (FFX sold about 4 million copies world wide, about a million of those in the US) I can see PlayOnline getting hammered unless there's some alternate direct network play available.

    The best thing about this argument is how you followed it up; by showing us that the hurdle has already been met and overcome. Not just by Blizzard, but also by Sony (Everquest) and countless other MMORPGs.

    Square's stepping up to the plate to join the field of online rpgs -- not to pioneer it. They've seen the mistakes that Sega made, the mistakes that Blizzard made, and have learned from them. Best of all they've got *Sony* to work with on this (as FFXI is for the PS2 platform)..

    And for Sony, this kind of endeavour should be old hat. :) I'm hopeful.

  35. Its time by mattbelcher · · Score: 1

    Its time to get started on ponlined!

    --

    Shockwave Flash movies are the greatest thing to happen to non-sequitur humor since Japan.

  36. Re:This doesn't appear to be Dreamcast related at by Anonymous Coward · · Score: 0

    Good thing too. DC is old, failed technology. Just about good enough for mobile phones...possibly. Surely its better to go for PS2/GCube tech instead?

  37. Linux Hardware. by Anonymous Coward · · Score: 0

    My questions is...

    Will that Linux ethernet adaptor that Sony is marketing with the hardrive be compatible with whatever implementation they choose? Or should i buy it just for the coolness of saying i own it.

  38. The Access browser... by Anonymous Coward · · Score: 0

    FYI:

    I've worked alot with the access browser (even did a port :) ). Its basically a portable browser written in C. Everything is handled in a 'round robin' single thread - so if the networking hangs, the UI hangs. Other than that, its a nice piece of software (for a few thousand bucks...).

    At this point, though, I really wonder how a company can compete with so many open source browsers out there, but so far no one has 'packaged' mozilla/gecko into something the typical embedded guy would understand.

  39. Dreamcast vs other consoles by The+Wooden+Badger · · Score: 0

    I'm afraid that just by posting in this discussion will get me modded but here goes nothing (no pun intended). Since the Dreamcast is dead and the vultures have started to pick it apart, when will the other consoles adopt its finer qualities? I love my Dreamcast (that I bought to run linux among other things) and I wish that the console had a bit longer life before it was declared dead. I guess I should have known that Sega would have given it a half-hearted effort from my experience with the genesis and its tech superiority for a good year. I guess I should stop droning aimlessly, but does anyone know where I can get some sort of software that allows me to burn VMU games to cd and then load from the cd to the vmu?

    --
    Heroscape, it's like legos combined with anachronistic wargames.
  40. not too many RE: on here by GrendelT · · Score: 1

    so i thought i'd post my page for what its worth... and here it is.

  41. Re:Fist Sport! by Anonymous Coward · · Score: 0
    Actually, the XBox is reportedly selling worse than the Game Boy Color..

    I guess Nintendo doesn't really need the GBA after all.

  42. Re:The first rule of Slashdot: by Anonymous Coward · · Score: 0

    All trademarks and copyrights on this page are owned by their respective owners. Comments are owned by the Poster. The Rest © 1997-2002 OSDN

    What's the rest? Layout?

  43. You say it like it's a bad thing! by Anonymous Coward · · Score: 0

    I'm not saying "Down with M$!" to be "1337" or anything, but sincerely, "Down with M$!".

    And the rest of them.

    1. Re:You say it like it's a bad thing! by nam37 · · Score: 1

      Yeah, its MUCH cooler to support a Japaneese monopoly than an American one...

      --
      The two rules for success are:
      1) Never tell them everything you know.