Slashdot Mirror


L.A. Times on Game Reviewer 'Playola'

madmancarman writes "Celebrity parties, target practice with automatic weapons, and free trips to spend the night in haunted castles are just some 'perks' game reviewers enjoy as described by this article from the L.A. Times. The reviewers say this has no effect on their reviews, but we've all heard politicians say the same thing with respect to their jobs. Maybe Ion Storm should have spent some more money on Daikatana junkets?"

177 comments

  1. Daikatana perks? by Bowie+J.+Poag · · Score: 4, Funny



    What, Ion Storm was going to send reviewers 50-pound sacks of buffalo crap in anticipation of Daikatana's release?

    --
    Bowie J. Poag

    1. Re:Daikatana perks? by Goldberg's+Pants · · Score: 4, Interesting

      That would be better than the treatment I received from a particular software company that will remain nameless.

      As a former reviewer, I hate to burst anyones bubble, but nobody in the industry cares about honesty or integrity. Basically they want a free advertisement for their game, no matter how crap. If you play nice and give good reviews, they'll pat your back. If you are honest however, they will shank you the first chance they get as I discovered.

      No more review copies, removed from press release lists etc... Basically they act with the maturity of a spoilt 10 year old who takes their ball home.

      In other words folks, ignore reviews. The review could very well have been bought since most companies go out of their way to screw you and get you out of the game, even going so far as to trying to get you fired (which with me they failed, despite my editors having no fucking backbone. Fuck you J and J).

      So to anyone who's surprised by this payola, what rock have you been hiding under? The review business is as corrupt as politics.

    2. Re:Daikatana perks? by Anonymous Coward · · Score: 0

      Is this also true of commericial video game websites like IGN and Gamespot, or is it more of a magazine thing?

    3. Re:Daikatana perks? by Goldberg's+Pants · · Score: 3, Insightful

      Yep, it's websites as well. I speak from experience.

      The ONLY sites you can probably trust are like GamesFAQ's which posts actual user reviews. I've based a lot of my decisions on what I've read there, and it very rarely steers you wrong, unlike magazines...

    4. Re:Daikatana perks? by Goldberg's+Pants · · Score: 1

      Dammit, drop the middle S from the address. BAH! www.gamefaqs.com... Damn I'm an idiot...

    5. Re:Daikatana perks? by hrieke · · Score: 2

      This links to another thread that I commented to the last time this subject came up...
      Glad to see a real report about it finally making light of day.

      --
      III.IIVIVIXIIVIVIIIVVIIIIXVIIIXIIIIIIIIVIIIIVVIIIV IIVIIIIIIVIII...
    6. Re:Daikatana perks? by Farmer+Jimbo · · Score: 1

      Yes, gamefaqs is a goldmine of information for and about video games. Keep in mind though, just because there's little to no industry bias there, doesn't mean there aren't other kinds. And as you previously pointed out, the correct address is www.gamefaqs.com

    7. Re:Daikatana perks? by SubtleNuance · · Score: 2

      Your FIRED!

      Regards,
      J.

    8. Re:Daikatana perks? by holyhonko · · Score: 1

      50 pounds might not be enough. Try 500.

    9. Re:Daikatana perks? by 0x0d0a · · Score: 1

      Do you know of any game review websites that have policies against accepting perks?

    10. Re:Daikatana perks? by Goldberg's+Pants · · Score: 1

      You spelt "YOU'RE" wrong, so you could very well be one of them:)

    11. Re:Daikatana perks? by Sj0 · · Score: 2

      So to anyone who's surprised by this payola, what rock have you been hiding under? The review business is as corrupt as politics.

      Even....PCXL?

      But....Ass...Awards....

      ...and mocking and ridiculing games of ass...

      ...

      --
      It's been a long time.
  2. He he he by JoeLinux · · Score: 4, Funny

    I'm all for it. Where do I apply for this job? I have the highest ethics....for sale.

    Joe Carnes

  3. Journo's are Journo's by Plinth · · Score: 1

    'twould be a sad state of affairs if gaming journo's didn't get some of the perks other industry reporters do! All the free toys and trips do is mean that when a games is crap, the reviewers choose their words very carefully.

    --
    -- "[The] NSA can eat shit and die until they stop listening to my phone calls" - TastyWheat
    1. Re:Journo's are Journo's by Pxtl · · Score: 2

      Yeah, why can't they all follow the greatest role models of fairness and incorruptibility in games, the International Olympic (was I allowed to use that word?) Committy.

  4. gfh by Anonymous Coward · · Score: 0

    talking about games where you shoot mosquitoes is getting old. make fun of a new game already. there are plenty.

    1. Re:gfh by Anonymous Coward · · Score: 0

      Shut up, Romero.

  5. two LA Times reviews in a row?? by Anonymous Coward · · Score: 0

    Now we know who the sponsor of the day is.

  6. yup by Anonymous Coward · · Score: 0

    Paraphrased from Dave and Steve's Video Game Explosion:

    You are probably looking at the new Gamecube and XBox and wondering "which of these should I buy, if any?" Well there are three categories you might fall in:

    1) You already own a PS2.

    2) You don't own a PS2.

    3) You run a television video game review show so you get all the systems for free.

    Being in category #3 rules.

  7. If the game is good by asv108 · · Score: 2, Insightful

    Entertaining the press is probably not necessary, I doubt games like Half-Life, Q3, GTA3, need to bribe the press in order to ensure positive reviews. The smoozing the press strategy is probably helpful for games that can't sell on themselves or had a negative media reaction initially.

    1. Re:If the game is good by martyn+s · · Score: 2, Insightful

      I think that's why it IS necessary. If your game sucks, at least.

    2. Re:If the game is good by nvembar · · Score: 1
      It's definitely not true that just having a good game implies automatic success. Examples: Thief I & II, The Longest Journey, No One Lives Forever, and on and on.... These are games which got (deservedly) glowing reviews pretty much across the board but failed to actually sell much at all.


      The movie industry for even more examples of quality definitely not ensuring success.


      Not that I agree w/ "playola" at all. But the need to reach out to the press does not automatically mean that the game is bad -- maybe it just has a small market or low visibility that needs to be raised.


      -Navin

  8. Game PREviews versus Game REviews by Babbster · · Score: 2, Interesting
    This certainly does finally put into perspective why game magazines drool and gush over beta builds of games that turn into crap festivals when they are finally released. How many times have we read in a preview that a game looked great and "once they iron out a few small bugs" it's going to be the next big thing?

    At a minimum, these activities surely dilute the pen's proverbial poison when games are finally reviewed. Now I know why magazines like Gamepro, EGM, etc. rarely give a score under 6 on a scale of 1-10...If they give low scores to games from a big company they might not be invited to hang out with Heidi Klum at the Namco mountain retreat.

    -Aaron

    1. Re:Game PREviews versus Game REviews by martyn+s · · Score: 1
      "This certainly does finally put into perspective why game magazines drool and gush over beta builds of games that turn into crap festivals when they are finally released. How many times have we read in a preview that a game looked great and "once they iron out a few small bugs" it's going to be the next big thing?"



      Can you say "Turok: Evolution"

    2. Re:Game PREviews versus Game REviews by The+Cat · · Score: 3, Interesting

      How many times have we read in a preview that a game looked great and "once they iron out a few small bugs" it's going to be the next big thing?

      That's because the "game media" measures quality with the dollars*polygons number. More money = better game. More polygons = better game. No story, gameplay or anything genuinely new? Who cares?

      By the way, I'd guess 90% of the "mega-polygon-fests" are now done almost entirely with standard toolsets. The engines, sound, models and animations are almost all done in slick, automatic GUIs with full 3D view options and instant in-engine integration. Very little actual "down to the metal" programming going on, and if there is, it is wasted effort, since the graphics almost all look the same from a technical standpoint.

      Not that there's anything wrong with this, of course. I just wonder sometimes why it takes 14 full-time people two years (and $15M) to do ten levels of artwork and customize an engine.

    3. Re:Game PREviews versus Game REviews by Ironpoint · · Score: 1

      Not that there's anything wrong with this, of course. I just wonder sometimes why it takes 14 full-time people two years (and $15M) to do ten levels of artwork and customize an engine.

      1.8 years of talking about the project. 0.2 years of development. 14mil of embezzlement, executive bonuses, "business development", and 1mil to pay rent and employees.

    4. Re:Game PREviews versus Game REviews by scot4875 · · Score: 1

      By the way, I'd guess 90% of the "mega-polygon-fests" are now done almost entirely with standard toolsets. The engines, sound, models and animations are almost all done in slick, automatic GUIs with full 3D view options and instant in-engine integration.

      For a game using a pre-built engine, sure. But for anything else, your guess is wrong. Read some of the post-mortems on Gamasutra for some insight on how development goes. Almost every one will mention something about "I wish we'd had better tools to work with." Or "the tool we developed after the game was 95% complete would have saved us dozens/hundreds of hours if we'd built it earlier."

      And if you're programming on a console (especially the PS2) and *aren't* coding "down to the metal," your game isn't going to look as good as other games that come out in the same timeframe. In the console world, people usually refer to "generations" of software, indicating the huge leaps in visuals between years, and that's almost entirely because the programmers get more familiar with the hardware's capabilities.

      --Jeremy

      --
      Jesus was a liberal
  9. Game Testers by cscx · · Score: 2

    Some people (like game testers) have a "job" that pretty much anyone can do, and is fun in the process. You don't need an education either, and it's good pay. I guess a game tester is analogous to being, say, "a vagina tester" for porn movies... just want to make sure we're only releasing "quality" stuff out there...

    Shouldn't there be more stringent requirements for this? Like, shouldn't you need a degree to basically have fun, or are we leaving all the moderately-paying fun jobs to the lose dropouts (excluding those that become *nix sysadmins, of course).

    1. Re:Game Testers by martissimo · · Score: 1

      I guess a game tester is analogous to being, say, "a vagina tester" for porn movies

      I used to think that game testers had it good, but if you know of a job available as a vagina tester (that does not require you to have responded to thoose penis enlargement spams)..i would sure love to hear about em!

    2. Re:Game Testers by Com2Kid · · Score: 2, Insightful

      Bah, being a game tester is NOT that easier, compared to say a game reviewer.

      Being a game tester basicaly entails going through the same damn game a few hundred times until you know every kink of the game inside out, all while having any of your data erased at any possible time (or at very least rendered useless) without warning when the latest build comes in.

      It means documenting every last little damn thing that you do every damn time that you go through the game, comparing and contrasting the most minuet of detail, and oh yah, did I mention that you get to do it over and over and over and over and over again?

      Even if the game SUCKS?

      A _LOT_?

      Sure being a Beta Tester for a game like Fallout 1 or 2 or Arcanum would rock, but what about if the company you worked for put you on duty testing out the latest barbie game? You think being a game review would be fun then? ...

      It is not like with closed betas were you get to sign up for a game, heh. Its more like your an employee of a company and you get assigned whatever you get assigned. ^_^

    3. Re:Game Testers by Russ+Steffen · · Score: 1

      I dunno, I still think being a beta tester for even a bad game would still beat the crap out of being, say, a shoveler in a uranium mine or a carcinogen tester at Phillip Morris.

    4. Re:Game Testers by malfunct · · Score: 3, Offtopic
      I knew a game tester for a major company personally. His description of game testing is basically this: You play the same 10 seconds of a game 30 million times just to make sure "something wierd" doesn't happen.

      Its UI testing of the most henous kind. Its a testers nightmare because reproducability is next to none. To quote my friend "It makes you hate playing games."

      On the other hand being a game reviewer would be total rock, you get to play the game a few times and tell the world what you think.

      In short the parent post is 100% correct, testing sux, reviewing is much cooler.

      --

      "You can now flame me, I am full of love,"

    5. Re:Game Testers by screwballicus · · Score: 2

      Are you saying that being a vagina tester will "make me hate playing vaginas"? If so, I must withdraw my job application forthwith.

    6. Re:Game Testers by Anonymous Coward · · Score: 0

      Not everyone can form complete, coherent sentences, much less create an interesting analysis and keep it within certain strict word counts.

    7. Re:Game Testers by Com2Kid · · Score: 1

      ::raises hand::

      :)

      I _CAN_ do small brief accounts at problems, but I am much better at giving detailed and informed feedback and bug reports.

      Hell I once wrote a 6 page bug report to a game's author, talk about long! :)

      (he thanked me for it though. :) )

    8. Re:Game Testers by FurryFeet · · Score: 1

      Yes it will. My brother and brother-in-law are both gynecologists. They say they have to separate the idea of vagina from their wifes, in order to mantain a sex drive.

  10. reviews? by pagansage · · Score: 3, Interesting

    Maybe a little offtopic, but...

    I never really understood the need for game reviews. The reviews, in my experience, never come close to when I actually play the game. It goes without saying that games are subjective and everyone's initial reaction depends upon a bunch of random variables. I always keep this in mind if I ever read a review.

    Besides, I always have some friend who ends up beta testing or just buys the game, and that ends up being the best review I ever get.

    1. Re:reviews? by rat7307 · · Score: 2, Insightful

      Umm,
      If you are one of the few who actually PAY for their games, you might want to find out a bit about it, if its got a crap interface/buggy code etc..
      If a review holds back on its opinions in regard to major playability issues coz the company has sent the guy to Aspen or whatever then its nothing more than a commercial...
      Besides, I always have some friend who ends up beta testing or just buys the game, and that ends up being the best review I ever get.
      but does that guy check the reviews before he forks out his hard earned dough or does he go into the shops and buy every $50 game on the wall??

      --
      Burma?
    2. Re:reviews? by BrookHarty · · Score: 3, Insightful

      I like it when a site does a good indepth review, showing screen shots, telling about how many hours of play, replay value (Very important), multiplayer option, what hardware is supported, what gfx resolutions, audio (ex, eax? eax2? directsound, surround sound?), mod support, special features..

      And about 100 things I forgot. Not everyone has 49 bux to drop on the 10 new games that come out each month, some guide helps pick out the good games and dump the crap.

      BTW, power to the reviewers.. Let them get all the goods they can, cheap hookers, booze, whatever. I think I'll notice when all the reviews sites say a game suck, and JoeBlow reviewer says its the greatest game since quake10.
      -
      Whenever people agree with me I always feel I must be wrong. - Oscar Wilde (1854 - 1900)

    3. Re:reviews? by Babbster · · Score: 3, Interesting
      With all due respect, that is the point. If game reviewers are getting perks and gifts from game companies, then could that be influencing the reviews of games? I too have been "burned" by seemingly inaccurate reviews of video games, and at $50 a pop that's not small change. It's gotten to the point where unless it's a sequel from a company I trust to put out a good product, I have to just wait until I can either try it out (via rental or a friend) or hear from several friends about the game.

      Have you ever noticed that nearly all games (especially from the major companies) get reviews of average or better? Does this mean that no games actually just purely suck? I don't think so. It's pretty rare when a major mag or site gives a review that says something like "Don't buy this game," and why not? We all know that reviews like those are subjective.

      Movie reviewers, on the other hand, are willing to step up to the plate and tell you when they think a movie blows chunks...and a movie costs $10 or less.

      Something is rotten in the state of Denmark, and now we all know why. Unfortunately, I don't think it's likely to change. Movie reviews have a modicum of independence because they aren't directly funded by movie studios (in most cases, though I know Shalit's in somebody's pocket). Even if this "playola" is stopped, there's still the simple fact that game magazines and websites (the majors at least) are funded by advertising of video games. Perhaps we need a "Consumer Reports" for the video game world to give us honest takes and give us the real scoop without endangering someone's source of income.

      -Aaron

    4. Re:reviews? by Anonymous Coward · · Score: 0

      A better way is to download games from Grokster/Kazaa. You can find most new games there and they don't cost you anything.

    5. Re:reviews? by argStyopa · · Score: 3, Insightful

      Being a reviewer myself (pimpage: for Strategy-Gaming.com) I'll be the very first to admit that reviews are subjective. The only way a review is of objective value is if you follow a few reviewers or sites and find that their opinions coincide with your own on some past games that you liked or didn't. Once you've established that commonality, then you have a reasonable chance that their opinion is going to be a useful predictor of a new game.

      Back on-topic, I'm still waiting for my swag, dammit. I get free games, but that's it.

      --
      -Styopa
    6. Re:reviews? by 0x0d0a · · Score: 1

      Never buy a game without playing the demo. If you like the demo, buy the game. Pretty strong correlation between the two.

      If there's no demo, don't buy the game.

  11. GTA3 by corby · · Score: 5, Funny

    I'd hate to see what the junket was like for Grand Theft Auto 3...

    Man, and I was wondering why all of the game reviewers kept obsessing about that "pick the hooker up in the car" trick.

    1. Re:GTA3 by BurntHombre · · Score: 2, Interesting
      If you'd read the article, you'd know what it was like. It said:

      "Take Two Interactive [developers of GTA3] hosted an event in the Arizona desert to promote its new combat driving games. Writers, dressed in camouflage, practiced drive-by shootings with 9-millimeter Glock handguns while driving Jeeps at high speeds."

    2. Re:GTA3 by Anonymous Coward · · Score: 0

      Is this still on-going? They might be able to make a very successful theme park outta this...

      ;-)

  12. Man, where's my payoff? by Dark+Paladin · · Score: 5, Interesting

    I'm still waiting for my payoffs.

    Seriously, while there is the danger of that - and I've been to a few events (like when they brought out the models dressed like Hooters girls to promote the terrible Hotters racing game) that do offer goodies.

    The problem is, both reviewers and companies know you won't last long if you give a good review to a rotten game. It does happen that a reviewer likes a game that nobody else does, or hates a game that everybody else seems to like.

    But most of the time, reviewers have to be honest, or else nobody will respect them, and then you lose readership. So all that these perks is that when you say "This game fucking sucks", you say "I just didn't seem to get into it". Instead of "The AI was dumber than Cattottop on Crack", you say "The AI wasn't challenging".

    Lucky for some of us who run web sites out of our own pocket (yes, I'm self promoting damn it, and sorry about it), but at least when you don't actually "work" in the industry, you're allowed to say that the best part of Final Fantasy X was Lulu's cleavage every time she bent over. The rest of the game was so-so, but that alone kept me playing.

    1. Re:Man, where's my payoff? by mattbelcher · · Score: 1
      But most of the time, reviewers have to be honest, or else nobody will respect them, and then you lose readership.

      Shortly before this article was posted, I canceled my subscription to PCGamer after 5 years. Of course, it had only partially to do with their inaccurate reviews. Mostly it was because they started printing two commentary columns per page instead of one (thus, less commentary), are doing less reviews, and what little they do write is crammed full of crap about "TheVede"'s last lunch break. I'll just stick to J101, thanks.

      --

      Shockwave Flash movies are the greatest thing to happen to non-sequitur humor since Japan.

    2. Re:Man, where's my payoff? by Anonymous Coward · · Score: 3, Interesting


      The problem is, both reviewers and companies know you won't last long if you give a good review to a rotten game. It does happen that a reviewer likes a game that nobody else does, or hates a game that everybody else seems to like.
      I actually appreciate it immensely when a reviewer doesn't like a game that's popular or is able to appreciate a relatively unpopular game.
      Sometimes it's needed. Often in gaming reviews, it seems like one of two things happens way too much: (1) a single game gets way too much momentum in reviewers' minds, who get carried away it and overrate it immensely, or (2) they get caught on some formula that they can't seem to get out of and underrate a relatively innovative game. I appreciate the reviewer who's able to step back and offer a different opinion.
      Some good examples of this are Black and White, Max Payne, Deus Ex, and Project Eden. The first two in my mind, while excellent games, were nonetheless entirely overrated and overhyped. The latter two, in my mind, had problems with reviews that I felt were somewhat unjustified. I'm amazed at many of the negative reviews Deus Ex initially recieved, most of which were by reviewers expecting something less RPGish. Project Eden, whose combat admittedly sucks, didn't get adequate attention because the emphasis is almost entirely on ingenious puzzles--and we all know you can't have coherent, challenging, pragmatic problem solving in FPSs.
      Anyway, I think if anything there needs to be a bit more diversity of opinion in game reviews, and a bit more openness and thoughtfulness. But that's just my two cents.

    3. Re:Man, where's my payoff? by Alsee · · Score: 2

      there needs to be a bit more diversity of opinion in game reviews

      How about half of the game reviewers do their testing at the Colorado ski chalet test center, and the other half do their testing at the Hawaii test center.

      -

      --
      - - You can't take something off the Internet! That's like trying to take pee out of a swimming pool.
    4. Re:Man, where's my payoff? by Anonymous Coward · · Score: 0

      Dear "Dark Paladin",

      So you're still using that knob-jockey alias, huh? Come one, change it for something not quite so gay. You're not doing yoursef any favors you know.

      A. Coward.

    5. Re:Man, where's my payoff? by Dark+Paladin · · Score: 1

      I don't see myself changing the name soon - I've used it since the early '90's (back when it was cool), and if I was going to change now, it would have to be something like "Buttwiper" or something even more lame.

  13. Still walking by B0bRoy · · Score: 0

    I have been playing 24/7 for ages and haven't even got a free busride.

    Give me stuff? Be free to use my mail...

  14. Something's fishy by ekrout · · Score: 2, Funny

    L.A. Times on Game Reviewer 'Playola'
    Posted by chrisd on Friday April 12, @01:09AM

    Evangelion Reviewed In LA Times
    Posted by Hemos on Thursday April 11, @10:46PM


    Two posts in a row with "L.A. Times" in the title. They must have some damn good writers or something.

    Anyway, I just found this interesting and it's probably a simple coincedence. Off to bed...

    :-)

    Feeling Lucky?

    --

    If you celebrate Xmas, befriend me (538
    1. Re:Something's fishy by Kasmiur · · Score: 1

      Next week Slashdot will pull a whole days worth of articles from the washington post. Then the week after that New york times. then the week after that whatever newspaper website pays the most for a review of thier website.

      --
      -THIS SPACE FOR RENT!
    2. Re:Something's fishy by Anonymous Coward · · Score: 0

      My god! That is fucking amazing!

  15. In breaking news! by Anonymous Coward · · Score: 0

    Slashdot Journo starts naming names because he's missing out on the payola.

    ;-)

  16. Games reviews reflect on other reviews too by unixwin · · Score: 1

    reminds me of the claim every database vendor makes how their database is the fastest around...and in some cases unbreakable and "independent" sources corraborate it...
    I would like to review too, take home a new system and say that P runs fastest on Q and is more scalable than R (where P,Q,R are anything you want to be)

    --
    -- everyones not everybody and neither is everybody like everyone.
  17. perks? by loneoak · · Score: 1

    why else would anyone review? bookers get pretty well entertained, the publisher has lunch w GW... they ought to not be jealous of underlings lest they give to whole damn game away...

  18. and after a bad review? by DuncanMurray · · Score: 1

    In his review of "Time Crisis II," Ham wrote that the game's story line was "a bit thin." That was after he was brought to a Las Vegas target range for practice with an Uzi submachine gun

    I'm curious - I wonder if he goes on next years 'junket'.

    --
    I'll think of a funny sig later on
    1. Re:and after a bad review? by Genjuro+Kibagami · · Score: 2, Insightful

      Do you honestly think namco gave a damn that they said the plot for time crisis 2 was a little thin?

      Have you ever actually played the game?

      It's like saying the plot for quake 3 was thin, yeah, sure, it was...

      So?

    2. Re:and after a bad review? by AltaMannen · · Score: 1

      I read about that namco las vegas shooting thing, not in a time crisis 2 preview, but in a dead to rights preview. well, of course namco gets their bribes worth if the writer find no problem with the game they are paid off to like but infact criticizes a completely different game (albeit from the same publisher).

  19. Perhaps this is why by Anonymous Coward · · Score: 3, Interesting

    Perhaps this is why games with big budgets become more successful than indie games that can't afford to buy their way into the review rags despite how good/bad they are.

    For example, one could argue that Q3A was just another Quake, but it got all kinds of press. Kohan, though, was a great game, but very few people have ever heard of it.

    Also, there are several great open source games (Crystal Space, FreeCiv, BlueMango, FlightGear, Frozen Bubble, etc.) that are really good. Of course, since they're open source and can't afford to send out "press kits" to magazines and reviewers, they never get reviewed, and never get seen outside of a very small niche.


    White Hat Research
    Geek clothes at Low Prices. WHR Swag and more

    1. Re:Perhaps this is why by ZaMoose · · Score: 2

      I've heard of all of those except for BlueMango. Where might I find out more info on said game?

      --
      I wish I had a kryptonite cross, because then you could keep Dracula and Superman away.
    2. Re:Perhaps this is why by Anonymous Coward · · Score: 0
  20. Re:Slashdot is shit by Anonymous+Cunt · · Score: 0

    And you are a faggot for not logging in.

  21. smooth by IanA · · Score: 2, Funny

    gotta love the extension used by that URL

    .story

  22. Not all its cracked up to be. by Renraku · · Score: 1

    I don't think it would be all its cracked up to be, since so many people would be turning to YOU to review the next big game. People might get pissed off if you review their game badly, even if it deserved it. Too bad most reviewers can't be more skeptical. They usually say "This game will rule when it comes out. Just you wait." and when it comes out, it sucks. Look at C&C Renegade. Look at Dai..well..no more examples.

    --
    Job? I don't have time to get a job! Who will sit around and bitch about being broke and unemployed then?
  23. Disclosure by rat7307 · · Score: 4, Insightful

    If a magazine or website is going to be fair and open about their reviews, it would be nice if there was a bit of disclosure about perks/payoffs that they are getting. I have seen (can't remember the site) situations where EMPLOYEES of game houses have written full reviews and palmed them off on gaming sites as a unbiased review.. only to be caught out by some alert reader.
    Maybe too, people are going to hold back on reviews that shitcan bad products for fear of litigation (PetsWhoreHouse etc...). It does seem that a lot of big game sites tend to get more sychophantic as the years go on.. especially to the big software houses.. is that because of either a) Advertising Revenue (Biting the hand that feeds) or b) the junkets get better..

    It gets harder to find objective reviews ESPECIALLY in print magazines..

    But what can you do???

    sigh

    --
    Burma?
  24. I just. . . . by Com2Kid · · Score: 2

    Buy anything with the words Zelda on it, avoid anything with the words Real Time RPG Combat System (no such thing exists. . . . . THEY ARE CALLED ADVENTURE GAMES DAMNIT) and try to ignore the irony that those two critera present to one another. :)

    (that and I avoid sports games. Unless they include killing or serious maiming, because killing and serious maiming are always cool. RobotWars forever!!! w00t! Man I _SO_ want a Baseball game that I can just pull a Glock out in the middle of and shoot that bastard running to third. :) )

  25. "Perfect Collection" by Anonymous Coward · · Score: 1, Informative

    Why do publishers always call complete collections "perfect"? This bit of stupidity comes from the Japanese word "kanzen" which means complete. Kanzen can also mean perfect, in the sense of perfectly complete, but that's not how it's normally used.

    Several years ago some idiot decided to translate kanzen as perfect because it sort of made sense to call a game guide book a "perfect guide". But not we have "perfect sets" "perfect series" "perfect collections"... the whole thing is just BAKA.

    1. Re:"Perfect Collection" by Anonymous Coward · · Score: 0

      baka monokono

    2. Re:"Perfect Collection" by Anonymous Coward · · Score: 0

      You know what's funny too? A lot of game guides in Japan actually have the english words "Perfect Guide" written on them.

    3. Re:"Perfect Collection" by Anonymous Coward · · Score: 0
      baka monokono

      no boom-boom with soul brotha

    4. Re:"Perfect Collection" by gl4ss · · Score: 1

      all your perfect collection are belong to us.

      ..and these 'perks' or whatever are nothing to worry about, magazine reporters used to whore just for a preview look before...

      --
      world was created 5 seconds before this post as it is.
  26. Just goes to show by slaida1 · · Score: 1
    how easily singles at their jobs are. Just a little hint of sex and they'll do anything to get just a little better chances on getting some. It's likevise with married people whos' bored with their spouses.

    No wonder why most employers want people who are "happily married". Most magazines, whatever their area is, are useless junk because their staff is bought out by companies.

    If someone wants real critics' writings or fair comparisons, just pick that magazine wich dares to point weaknesses on every product. There's no weaknesses in some products? Well then that's not good enough 'zine, choose another.

    There's ALWAYS something wrong, just remember that!

    --
    Preserve old classics: copy your collection onto all hard drives.
  27. Re:Slashdot is shit by martyn+s · · Score: 1

    He was logged in, he just checked the Post Anonymously box.

  28. Game Reviewer Finance Reform!!!! by lcorc79 · · Score: 0, Offtopic
    Ok, this is perfect !!!!

    See, since they finally passed some sort of campaign finance reform bill, congress just has wayyy too much time on it's hands, and is doing things like the CBDTPA.

    Well - all we need to do is get them a bit sidetracked - and this is exactly what will do it! Game Reviewer Finance Reform!

    Whohoo! *grin*

    --
    Groove Salad -- a nicely chilled plate of ambient grooves and beats.
  29. Amiga Power by ShawnDoc · · Score: 1

    Does anyone remember Amiga Power? That magazine had the best reviews of any magazine I'd ever read for any platform. They had no problem ripping a game a new one if it deserved it. They also had a great feature where each editor rated every game in the issue and would put their comments. Some were absolutely hilarious. Great reviews and a great British sense of humor. I wish they still made magazines like that. When I was in the UK a couple years back I checked our the various PC game mags, but couldn't find anything as funny or insightful as Amiga Power.

    1. Re:Amiga Power by Britissippi · · Score: 2, Interesting

      Amiga Power was excellent, simply excellent. Unfortunately, they sufered because of their honesty.. when they didn't rush round the latest media darlings (Team 17, at the time) and give glowing reviews like every other mag out there at the time to every single Team 17 game - Team 17 flatly stopped sending them material to review.

      There was another comapny fuss with them as well... Don't remembe the name of the company but the game was called "Valhalla" Top down game thats main points were that it was coded from scratch in a week and that the main character talked at everything he did - AP gave it 18% while every other mag gave it in the 90's.

      And AP were right, the game did suck.

      Amiga Power WAS funny though - remember Isabelle Rees? The Matt Bielby golden era? Cam Winstanley's cries of "Hoora!! Tankie Tankie!!" (and his breakfast sandwich recipie)? Stuarts hair?

      Thems were the days.

      --
      Meow meow meow meow, meow meow meow meow...
  30. Confessions of a (former) game reviewer by SgtXaos · · Score: 5, Interesting

    Yeah, I spent a couple of years "in the biz". I was not paid, but worked voluntarily on an online-only game rag that has since bitten the dust. Anyway, before the speculation gets too thick on this thread, I'll throw out some info on the job of game reviewer, and how the subject of perks and such fit in.

    Our mag was not one of the biggies, though we had a pretty fair readership. Aside from the publishers sending us games, and hardware companies sending us joysticks and stuff for review, there was not much else. Much of the hardware had to be returned after the write-up, but the games didn't. So, sure, I didn't buy a game for a couple years, and ended up with a few controllers and even a few sound and video cards.

    The print guys definitely got more attention from the publishers, especially at E3, where they all got the special invitations to the vendor parties, and they may have even gotten some of the perks that the article implies, I don't know. The parties we did get invited to were often much like those timeshare gigs where you have to listen to a bunch of marketing hype in order to get a few chicken nuggets and two free beers, and maybe a can cooler printed with the game logo.

    There was no real incentive to skew reviews. We got more games than we could reasonably play, and kept getting them from a publisher even if we had just poo-poo'd one from that publisher. One thing we tried to do, was to be objective. No game is completely bad, and we tried to point out any good points, even if the overall score was low. For instance a game might have had crappy controls, bad graphics, poor AI, and even an ugly box, but if it had good audio and soundtrack, we said so.

    Then, the publisher would quote the line that said "Killer soundtrack and realistic audio effects..." on the "press" section of the game's web site and they just wouldn't mention that we thought the thing was sheer tedium to play. And they would send us another box full of games the next week.

    If I had not written fair, honest reviews, pretty soon, no one would believe me. It makes no sense to lie to your readers. It was funny, I would usually head out on the web to read the other site's reviews of a game after I had posted mine. More than once I would flame a particularly bad game, only to find that some other guys were raving about it. I wondered at the time if there was some sort of "playola" going on or if my opinions were just that much different. But I never ran across any proof.

    Incidentally, as for game reviewing = "vagina testing", well, allow me to dispute that somewhat. First of all, I often had been assigned two or three games per week. Which means I almost never finished a game, since I also have a day job and a family. Had this been my living, I imagine I would have had considerably more assignments, and so the result would have been the same. Also, you have to write the reviews, which takes time, writing skill, and overall, a desire to write. I dare say that not everyone who wants to play lots of games also wants to produce the equivalent of an english paper after each one. Luckily, I can spell, and write reasonably well, and so I enjoyed the writing as well as the game playing.

    Of course to write a critical review, you must do more than just play. You must play while honestly evaluating the various elements of the experience, and maybe even pausing to take notes, or replaying a section just to verify some item or glitch you did not get a good look at the first time.

    Often you are playing beta or even alpha quality games for previews, and so crashes and configuration hassles are not uncommon. You don't generally have time to play much on advanced levels, because you want to get to as much of the game environment as you can in a short time.

    Yes it was a lot of fun, especially at first, and rewarding most of the time, but it was definitely not the easiest, sweetest gig you could imagine. Eventually, I burned out, and bid the reviewer's podium adieu. It was at least a year before I played another computer game after that.

    --
    -- Don't call me "Sir," I increase entropy for a living!
    1. Re:Confessions of a (former) game reviewer by kmellis · · Score: 2, Funny

      Yeah, I spent a couple of years "in the biz". I was not paid, but worked voluntarily on an online-only game rag that has since bitten the dust.


      Those two sentences strung together are possibly the most hilariously pathetic I've seen in several weeks. And I thought that nobodies in LA mentioning that they were "in ths biz" was bad.

      Sorry, this wasn't that nice of me.

    2. Re:Confessions of a (former) game reviewer by Anonymous Coward · · Score: 1, Insightful

      He got a bunch of stuff from game companies; sounds like he was "in the biz" to me.

      Sounds like he traded english papers for games/hardware, and access to E3...

    3. Re:Confessions of a (former) game reviewer by SgtXaos · · Score: 2

      He he he, touche!

      --
      -- Don't call me "Sir," I increase entropy for a living!
  31. Its not subtle at all.. by rufusdufus · · Score: 3, Interesting

    Look at the 'top' PC games of the year. Sierra's Arcanum won PCGamer RPG of the year, yet its one of the worst released. The graphics are mid 90's, the gameplay is terrible.

    Then there's Black&White which won best PC game of the year from several places is nearly impossible to control, and while cute, has little real gameplay.

    On the other hand, there's Gothic, a German import, which was great, and if it wasn't best game of the year, it was far better than the two mention above, yet it got terrible reviews by the rags.

    Its infuriating because I went out and bought those games on the reviewer say-so, and would never have even looked at Gothic had I found the others so bad I needed anything for a fix.

    I think the article really only touches the surface of the problem. Many of the rags are completely in the pocket of Sierra and EA its clear. Another problem is that they rate games before their release, based on beta copies. Thus there is absolutely no way they can honestly rate the games because they only get through the intro, which in fact is nearly always good in the big name games.

    Also, I have seen obvious ballot stuffers and fake raters on the web sites, even the 'honest' ones. The game companies (one starting with M comes to mind) clearly stuff the votes with gushing reviews that pretty much quote their own marketing hype, and never say anything specific about the game. For example, go find the first-day reviews which mention no load screnes for Dungeon Siege. No gamer would ever rate that as a priority in the game, especially after the first game..obvious stuffing.

    1. Re:Its not subtle at all.. by linzeal · · Score: 1

      Gothic has a terrible terrible gui and control system but well detailed and expansive. Arcanum is for people that like those sort of isometric fallout like games, the graphics are of no great import to them.

    2. Re:Its not subtle at all.. by Anonymous Coward · · Score: 0
      Look at the 'top' PC games of the year. Sierra's Arcanum won PCGamer RPG of the year, yet its one of the worst released. The graphics are mid 90's, the gameplay is terrible.

      I so totally agree. First time I loaded Arcanum (I loved the conecpt of tech vs magic, been waiting for this game since it was announced a couple years ago), I thought, man, you've gotta be kidding, these are the low quality graphics, right? Right?! Graphics suck. Take a look in your inventory after a half hour, and you'll see what I mean. Like a friggin circus, everything looks different, there's no 'feel' to any of the items (aside from bad cheesiness and terrible graphics). But, the gameplay was pretty nice, the story was good, interface ok, I found a few gameplay bugs in the first 2 hours, and got fatally stuck in a dungeon, where I gave up the game totaly.

      Then there's Black&White which won best PC game of the year from several places is nearly impossible to control, and while cute, has little real gameplay.

      Another stinker I actually paid for. These days I'm a private gamez distro site, and do I ever love it! Anywho, I got B&W, and frankly I fail to see what the fuss is all about. The game starts out ok, I guess, teaching you basic functions. The creatures were useless, no matter what I did (I played several games), my creature would snack on villagers behind my back all the time, even with the good leash on. Finally got as far the first conflict between gods, where after a nice slow game you suddenly have to expand REAL FAST, and then some town's people started getting sick... I never did figure out how to heal the people (apparently you have to get rid of the poisoned food (which is a nicely camouflaged green hue)), so I gave up on the game. It never did really hold any appeal to me in the first place, it was a nice toy for a while. I much rather like games that throw you into the story and you get really involved (my first Fallout 2 session was at least 12 hours), than ones with neato tech.

    3. Re:Its not subtle at all.. by SuiteSisterMary · · Score: 2

      Yup. Recently, I got Star Trek: Bridge Commander. Wasn't very good at all. Nice graphics though. Online, I heard some rumblings that Klingon Academy was better. But I'd avoided that, at the time, because of what Starfleet Academy did to my fragile psyche. So I hunted down a copy, and it was sweet! I couldn't stop playing it! Went and looked up the review in my old stacks of PC Gamer, which I read before I 'got better,' and they gave it a 47, and the reasons they cited didn't apply to the game. Oops.

      --
      Vintage computer games and RPG books available. Email me if you're interested.
    4. Re:Its not subtle at all.. by SuiteSisterMary · · Score: 2

      No, Arcanum TRIED to be for people who liked isometric fallout like games. Arcanum failed miserably.

      --
      Vintage computer games and RPG books available. Email me if you're interested.
    5. Re:Its not subtle at all.. by linzeal · · Score: 1

      I never got past the first few towns. What is so terrible about the game?

    6. Re:Its not subtle at all.. by Anonymous Coward · · Score: 0

      You forget the fact that people often have different opinions. Your opinions are not facts or "right" more than any magazine's.

    7. Re:Its not subtle at all.. by 0x0d0a · · Score: 1

      I thought Arcanum and Fallout were both fun.

  32. Reviews at a Glance by JojoLinkyBob · · Score: 2, Informative

    I love metacritic.com, because it allows me to quickly glance at all major review scores (converted to percentage scale) for any given game. I feel taking the "average" of these reviews is a good approach to finding the truth about the latest game.

    --
    -jc
  33. Re:Game Testers -- Yes Education and Experience! by tupps · · Score: 1

    From what I have heard that most people who get employed as game testers have a solid understanding and experience in the testing world. You need the same sort of discipline and processes for testing games as you accounting software. Eg, test every possibility, check things over and over again.

    I imagine it would be hard work and very tiring.

    What you actually want to be is the person who is control of things like game-play. That way you play the game and only have to come back with things like, the green monsters are two easy. You run out of Ammo all the time.

    Game testers on the other hand come back with, if you shoot the green monster with a rocket against the red wall it causes the blood to be splattered on the door behind that wall, blood should not appear there. Here is the following way to reproduce... step 1, step 2, step n, step 100

    Not my idea of fun.

    Give me a bucket load of money and let me play computer games.

    --
    Go out and get sailing!
  34. You are what pisses me off! by rufusdufus · · Score: 2

    I cannot believe anyone would actually publish a review for a game they had barely finished! Would you publish a review for a book when you had only read the first chapter?
    The game companies count on loosers like you doing the review, always looking for something good to say, and not finishing the game. The big companies do a great job on the game intro, so anyone who just played a few minutes thinks their great. Arcanum comes to mind. It starts out great, but turns into garbage real fast; no doubt the reviewers were like you, and only played the first couple of minutes.

    1. Re:You are what pisses me off! by SgtXaos · · Score: 1

      For what it's worth, if a game was good, it would be much more likely to get finished. If it really sucked, (poor gameplay, irritating plot, etc.) it would not get a lot of time wasted on it. You can evaluate a lot about a game without finishing it to see the (usually lame) ending movie. Some games are "finishable" early, for example flight simulators - you don't need to fly every mission to truly evaluate the whole game. You try to pick out a good sampling of the different types of missions, and play those missions all the way through.

      Same goes for fighting games, casino games, etc. Adventure games are an example of ones I would try my best to finish (though the previews of those were often not finished, since the game itself was often not complete). But even games that were complete crap, I would play as much as I could stand, just to try to be as fair as possible.
      Like I said, it was a hobby, and I never claimed to finish a game if I didn't.

      --
      -- Don't call me "Sir," I increase entropy for a living!
    2. Re:You are what pisses me off! by linzeal · · Score: 1
      Would you publish a review for a book when you had only read the first chapter?

      Yes, that is exactly what he is saying. If a book can't get its hooks into your intellectual, emotional, or psychological interests or even mantain a consistent or palletable footing in the first chapter I highly doubt the succesive chapters would be any better. A book is all about keeping one interested enough in the material to continue, how many books have you only partitialy read?

    3. Re:You are what pisses me off! by Anonymous Coward · · Score: 0

      What, you think book reviewers always read the whole book? You think film reviewers even sit through the whole film? Maybe in your little fairyland!

      And is there anything wrong with saying that the sound is good when the rest of the game sucks? No, as long as you also say that the rest of the game sucks.

      I'll tell you what "loosers" are. They're people who can't spell "losers".

    4. Re:You are what pisses me off! by MKalus · · Score: 2

      Having written movie reviews for a couple of years I can tell you that you don't necessarily stay until the end of the movie. Why should I? If I almost fall asleep in a movie or if I just find it bad after 20 minutes why stay any longer?

      I get a press book that has the plot story, all the names, background infos etc. etc.

      Having said that. On an AVERAGE day you have a movie review, if summer comes around or christmas it get's worse, my personal record were 15 movies in 5 days (that makes it 3 movies a day), tell me how YOU can sit in a theater for 6 hours a day doing nothing but watching (mostly) bad movies and THEN sit down for another 3 hours and write a review?

      --
      If you want to e-mail me, use my PGP Key.
    5. Re:You are what pisses me off! by ChuckleBug · · Score: 1

      Once, an aspiring writer sent a manuscript to George Bernard Shaw for his comments. She had stuck two pages together towards the end to see if he actually read the whole thing, and when she got the manuscript back, she saw that the pages had not been unstuck. Angrily, she wrote back to him, complaining that he told her it was bad without having read all of it.

      Shaw replied, "I don't have to eat a whole egg to know it's rotten."
      --
      ENDUT!
      HOCH HECH!

    6. Re:You are what pisses me off! by Kintanon · · Score: 2

      Example: Final Fantasy
      Game Time to Complete: 30 - 60 hrs (depending on which version)
      Time to Write a Complete Review 60-65 hrs (Have to do all of the side quests, reach max level, etc... to satisfy your requirements for a "complete" review)

      That's EASILY a full time job in hours. If you have 3 days to write the review, WTF are you going to do? Play for 20 hours a day? A review is NOT supposed to be a complete writeup of every aspect of the game. It's supposed to be a brief description of several aspects of the game. To expect reviewers to play every game they get through to completion is completely unreasonable. When I read a review I just want to know what the graphics/sound/gameplay are like, and maybe a little insight into the storyline. I don't need the reviewer to give me a blow by blow analysis of every part of the game.

      Kintanon

      --
      Check out JoshJitsu.info for Brazilian Ji
    7. Re:You are what pisses me off! by Anonymous Coward · · Score: 0
      Because movies aren't about the first 20 minutes. . . Jesus. When I worked at a movie theater we had more people walk out of the first 30 minutes of "Natural Born Killers" than all other movies put together. Every showing we'd get a couple. Needless to say, the movie calms down considerably after the opening, but someone like yourself would have never known.

      Look, if you can justify to yourself your shoddy work by saying it's too hard and you're too lazy to complete it, that's your problem. Your freaking job is watching movies, for chrissake, it's not like that's exactly hard. You think watching movies for 6 hours is hard, try handling the deep fryer down at the Burger King for that long. People do it, you know.

      In conclusion, you're a typical movie reviewer, out-of-touch and snobby to anything that doesn't fit your school ideas of a good movie.

  35. Movie reviewers get the same treatment by L-Train8 · · Score: 2

    Movie reviewers are often given junkets to premieres, interviews with movie stars, etc. There is a whole segment of movie reviewer who seem to take the goodies in exchange for quotes that can be put in the ad. Quote whores who get their names in the movie ads get a degree of fame and, paradoxically, credibility. That this marketing model is being transferred to the game industry is not surprising.

    --

    Don't forget that Friday is Hawaiian shirt day.
  36. Submachine Gun Course by e_n_d_o · · Score: 3, Informative

    The "Submachine Gun Course" they are referring to is this one (I think):

    http://www.frontsight.com/1day_smg_course.htm

    It's done by a company called FrontSight and it's free. The course is about five hours training (most of it on the range), and then a two hour pitch about signing up for more courses. You don't have to stay for the two hour pitch if you don't want to.

    I was in Vegas for a bachelor party and attended the course, and I must say it is very well done. The instructors are actually very nice, normal people. What really surprised me about them is that they are extremely courteous and helpful. They won't yell at you when you do something wrong like a lot of ranges. (I assume with the obvious exception of things that are outright dangerous)

    1. Re:Submachine Gun Course by Zenki · · Score: 2, Funny

      "I'm sorry sir, but will you please refrain from shooting at our other guests? Thank you."

  37. Too bad they don't play the games... by .pentai. · · Score: 2

    ...that they write these reviews for...

    And before you blame me for accusing them, trust me on this one. First of all, I work in the video game industry. A lot of people I've worked with used to work in magazines doing reviews and such. Needless to say I was a bit shocked (though looking back I shouldn't have been) to hear them all ADMIT that they've reviewed games based on the box art, intro sequence, or just what they think it'll be like.

    Ouch

    Never have I heard of a sports-caster go home during half time to write up a review of the game, but this is what the game industry does regularly.

    1. Re:Too bad they don't play the games... by toriver · · Score: 2
      Never have I heard of a sports-caster go home during half time to write up a review of the game

      I read quotes from Ronald Reagan when he talked about working as sports commentator in radio that he often winged it, I could try to dig up a few references. But there have been cases of sports reports where a newspaper has reported a totally different result than the actual one because the sports reporter thought nothing would alter the result in the last quarter or whatever.

    2. Re:Too bad they don't play the games... by Bowdie · · Score: 2, Interesting

      When I used to work in a games store, we'd get the pluggers in every other week. He'd turn up with T shirts and mugs for everybody, and show us screenshots, fucking screenshots, and ask us what we thought of the game.

      He rapidly gave up on me, because I'd just answer "I don't know, I've only seen a still" He didn't seem to be able to understand that, and kept asking me what I thought about the game. My supply of Tees and mugs dried up right about then, but colleagues who were willing to humor him still got rewarded. Guess I learnt not to hit the red button with my beak.

      Slurp! The sound of me drinking out of my old Team17 mug on my desk.

      --
      yes, www.dotcomforwardslash.com is my real URL.
    3. Re:Too bad they don't play the games... by Anonymous Coward · · Score: 0

      Reagan was never at the game. He was at a radio studio where the basic gameplay was sent from the stadium by tickertape. He would make up the visuals as he went along. He even had a wooden stick that he would smack on the table if a player got a hit.

    4. Re:Too bad they don't play the games... by SuiteSisterMary · · Score: 3, Informative

      Ronnie Regan, like many 'non-major' radio personalities, would sit in a little booth, reading the wire report of the game-in-progress, and make up the bits to go along. I.e. wire says 'Player bob at bat..strike...strike..ball...ball..strike out.' and he'd fill in the details of the gritty player stepping up to the plate, knocking the dirt out of his cleats, the sound of the crowd, the whiffffffSMACK! of the strike hitting the catcher's mitt, and so on.

      --
      Vintage computer games and RPG books available. Email me if you're interested.
    5. Re:Too bad they don't play the games... by parliboy · · Score: 1

      Actually, if you'll remember back to past NBA All-Star games, this is essentially what they did. They had their vote in based on the performance of the first three periods, then one player absolutely destroyed the opposition, but was completely ignored, since the voting was done.

      --
      "You're never ready, just less unprepared."
  38. I wonder why this is a big surprise to some people by dgrgich · · Score: 1

    What? Game companies market to gamers by trying to sway reviewers?

    BY ALL THAT IS HOLY, I'M GONNA . . .

    Alright, enough theatrics. :)

    Seriously though, I think that this goes along with what others have mentioned. Some sites (that maybe perhaps have the letters I, G, & N in their URL?) seem to blatantly worship at the altar of big publishing while others (Gamespot comes to mind) seem to have well thought out reviews and the opportunity for users to rate games alongside the "pros". This balanced approach seems to paint a truer picture of the game than other sites.

    A good coding project would be to come up with the rottentomatoes.com of the gaming world - perhaps sorethumbs.com?

  39. My findings by Lurks · · Score: 5, Informative
    I've been a games journalist for a number of years, on print stuff that is, not the web. In my experience, travel trips, gifts and stuff like that aren't what skew review scores. Exclusive reviews and coverdisk demos are what skew reviews.

    The magazines I worked on didn't play that game but in the ultra-competitive British games magazine industry, there were several who most certainly did. I remember in particular being pretty sweet with GT Interactive's PR with regards to TA: Kingdoms. I was a massive fan of the former game and thought I had an understanding that I would review this game for our magazine first because I had the best background. Bingo it turned up on the cover of another magazine, exclusive review with a Big Score.

    I couldn't even review the game, it had too many show stopping bugs namely the fact that it ran at about 25% normal speed. The game sucked anyway. Up until that point I was sufficiently naive to believe that everyone was like me. The process of getting reviews for the blockbusters is very much a business negotiation in the UK. Mags barter scores (I assume, although I never saw it myself), pages, coverdisk space and cover realestate.

    Still, at the end of the day if you buy a mag and it says a game is great when it's absolutely crap - then you wont buy that magazine right? That's what I don't quite get about American magazines. They've always been very bum licky crawly to publishers, but then again their reviews are pretty useless coming out 2 months after a game hits the shelves anyhow...

    Later on, after I escaped journalism to work in the games industry properly, I came to realise a real home truth. Actually reviews are pretty irrelevant. In this day and age, under 20% of those buying games have EVER bought a magazine for their console, still less have looked at a web site.

    1. Re:My findings by Anonymous Coward · · Score: 2, Informative


      as a developer this pretty much jives with my experience with print mags. it's not about the review -really- (because what's in them doesn't change that many purchase habits), the game publisher wants cover art and the mag wants exclusivity.

      now exclusivity is sometimes taken to asinine levels... I remember once having to invent camera angles for each editor (there where about 10 print editors at the office) because they all wanted shots of the same effect, but definately NOT the same shot (or too similar). or each mag could only see one level and would get shots from that level. so bogus.

      of course on the flipside, competing for cover art isn't just about the big picture in the middle (but it most often is), even the little pictures on the side (if they're there) are battled over.

      game publishers just want to place an extra ad for their game on the rack by the counter at retailers. and convincing a mag to put cover art (even for mediocre or bad reviews) is an easy way to do it.

  40. In unrelated news MS is advertising on Slashdot by Anonymous Coward · · Score: 0

    VS.net banner

  41. Re:Things To Do Today by Anonymous+Cowrad · · Score: 0

    3. Feed watermelon to co workers.

    --

    --
    pants ahoy
  42. Re:Game Testers -- Yes Education and Experience! by TotallyUseless · · Score: 3, Insightful

    Yes, but a *lot* of game designers start out as lowly QA game testers, and work their way up to the point where they can help design projects and eventually do their own. Very few people start as a game designer. It is a destination, not a launching point.

    --

    Time for some tasty Shiner Bock!
  43. HOLY C R A P I S T H I S P A G E W I D E by systemaster · · Score: 1

    It is that bug again...I didn't notice at home, but at work on windows box this page is about 5x the width it should be...is this the same bug thats been cropping up all over the place??? Hey what can be done to fix this error???

    --
    LinuxWorx
    Spelling errors are intentional as are gramatical error
  44. Easy Fix by Anonymous Coward · · Score: 0

    Just have another slot beside the other ratings...

    Graphics: 3
    Sound: 5
    Playability: 6
    Payola: 10
    ======================
    Overall: 9.3

    This would be much easier than trying to root out the French judge.

  45. This is NOT the entire industry by Zeddicus_Z · · Score: 4, Interesting

    //disc: I am an Australian journalist who
    //works fulltime for an Ozzie PC magazine.

    Articles like this really annoy me. They take the actions of several PR companies, the reactions of certain journalists/game reviewers/industry observers, pick one or two of the more outlandish *stories* and then proceed to generalise across the entire damned industry.

    Let me tell you right now: the actions of PR companies, game publishers/distributors and other parties interested in getting favourable attention from gaming and hardware journalists does NOT have much of an affect on the majority of the PC mag industry. At least, thats the case here in Australia.

    Case in point: A company holds a press party for their latest game. They invite a bunch of journalists, put on free drinks and food, throw a few PCs around with playable demos of the code and generally hold a shmooze-fest. People eat, drink, be merry and discuss everything under the sun - naturally including the product they are there for in the first place!

    Party finishes. Journalists go home. A few weeks later, the gold code arrives. Editor picks a staffer to review the game, and he/she takes it home to play the S*#T out of for a week or more - whatever it takes to finish the game.

    The journalist then proceeds to write his/her review. Said review passes through subedit and a few other misc publishing routines, and appears in the next issue of the magazine.

    In my experience, parties and junkets are the norm when a company wants to promote its latest product - whether that be the latest router or the next hot FPS shootemup. However, these parties usually don't promote the product they are organised for!

    Damn near every promotional party/trip i can remember had one affect and one only - networking. The entire reason journalists turn up to these events is simply because they meet new people, gain new contacts and thus extend their usefullness to their own company! We emphatically do NOT think to ourselves "wow, that party/trip overseas/weekend in a hotel rocked! I'm going to give this game/hardware/widget 90%!"

    Anyhow, to sum up: the article is pure BS. Journalists possess something called ethics. Those who don't, aren't journalists for long. Once you lose credability in this industry, no-one - and I mean no-one - will touch you. In short: you're fucked.

    Don't lable an entire industry corrupt because of a few over-extravegant parties/trips. Fine, if one or two individuals bias their reviews due to trips/parties, then they deserve all the ridicule in the world. It won't matter all that much anyway, as they will be out of a job before long if they continue on that tack.

    We have ethics. We have morals. We do not bias reviews based on how good a time a company has shown us previous to sending us product. And don't you dare bloody insinuate that we do!

    --
    Janie took my gun...
  46. ARGHHHH.. (Reviews in general suck:) by enjo13 · · Score: 1

    This stuff is amazing to me, considering the shoddy quality of most video game reviews. I recently bought Triple Play 2002 (not a good game), which was rightfully blasted in a IGN review.

    The problem is, it was blasted for all of the wrong reasons. These people literally played the game on the easiest setting for 15 minutes and said "Geee, you can score like 80 runs in 3 innings!". Anyone who has actually played the game knows that hitting gets much harder as you up the skill level. They completely ignored the actual problems that present themselves as the game play goes on (runners cover the base paths in record time, so good luck on double plays.. for example).

    The point? Besides the fact that I like to rant I just think its incredibly frusturating that people can give cursory reviews of products and make out like bandits because of it. I mean, if I did my job (Software Engineer) like that.... well I certainly wouldn't get a free trip to anywhere but the unemployment line.

    --
    Turn s60 photos into awesome videos with mScrapbook for all S60 3rd edition phones!
    1. Re:ARGHHHH.. (Reviews in general suck:) by Anonymous Coward · · Score: 0

      Ironic that a baseball game called Triple Play is so lame that it is hard to pull even a double play. I wonder if you can throw a triple play at all?
      All-Star Baseball 2003 is by far the best baseball game out there, btw.

  47. Re:HOLY C R A P I S T H I S P A G E W I D E by Anonymous Coward · · Score: 0

    Hey what can be done to fix this error???

    diagnose: bug is in IE's html renderer
    act: notify microsoft
    pray: that the fix won't come bundled with 60 extra megs of bloat.
    wait: for patch
    install: patch (if universe hasn't collapsed yet)

  48. second L.A. Times story by OpMindFck · · Score: 1

    could the /. editors be getting payolla from a certain publication?

    --
    Sipping on Jolt and Dew. Laid back. With my mind of my cubicle and my cubicle on my mind.
    1. Re:second L.A. Times story by Anonymous Coward · · Score: 0

      Yeah, what's up with all those L.A. Times stories? I feel like someone hacked my /etc/hosts file with this:

      128.167.120.11 slashdot.org

    2. Re:second L.A. Times story by HowlinMadMurphy · · Score: 1
      Yeah, I feel that same way, too. I look at the LA times and say to myself "Someone fucked with my /etc/hosts file!"

      It makes me want to lock out all the spammers who want to take over my computer to steal my credit card info. But then I just get high and play "Smack the Anonymous Dumbass" and have a much better time.

  49. OT: Is google down? by Anonymous Coward · · Score: 0

    No joy trying to access http://www.google.com/: 2002-04-12 07:55 GMT.

  50. From a friend of a game reviewer... by wdavies · · Score: 4, Informative

    ...I was invited by a friend who's a game reviewer to Microsoft's little self-congratulatory gig in SF yesterday (Bungie got a platinum disk for a million copies sold).

    Anyway, the reviewers there were bitching like mad about the article, because it was taken totally out of context - yeah, there's payola for front covers and the like, handed out to the high ups in the press, but the average reviewer is lucky to get a flight and a shared bedroom on a lot of the junkets.

    On top of that, the reviewers don't typically earn very much at all - and the last year has been real bad because of the decline in content providers. I got the impression not many of them make over $30 or $40k... in a good year (my friend made $10k last year). There's free food and trips which make up for it a little, but no-one seems to do it for the kickbacks. The general impression was that for the LA Times it was an extremely unbalanced article.

    Winton

  51. Something of a jaded article... by msaulters · · Score: 2

    I don't hold quite the same viewpoint as the author of this article. First, I see nothing wrong with a journalist being expected to cover a game from a company that hosts one of these events... as long as his coverage is itself unbiased. It is standard practice for publications to be sent products for review prior to their release. The marketing department in every company in every industry has various 'goodies' to help push their products, whether they're as small as a golf ball, beer koozie or t-shirt, or as big as a free laptop, or even a trip to a haunted castle. The fact is, I've been writing a monthly tech column for an independent website over the past year. Each month, I work to find an interesting, relevant, and timely topic to cover. Sometimes hardware, sometimes software (including games), and a little bit of free exposure would really make that work a lot easier. My outfit is small enough that I'm not even paid for the work, and I have no budget, so it's that much tougher. On top of this, journalism can be a thankless job. It's not uncommon to hear complaints, but it is very very seldom that many journalists hear positive feedback from their readers. So, what's wrong with an extra perk here and there?

    --
    These people looked deep into my soul and assigned me a number based on the order in which I joined.
  52. L.A. Times is run by telemarketers aKa FAGGOTS by Anonymous Coward · · Score: 0
    Here was my situation... I live in the huntington beach, Southern California area. I subscribe to the Basket Weaver's journal, and Poor Bill's Marijuana seed guide. I received a phone call, at 9:15pm, from a person at LA Times that wanted to get me "hooked" on the LA Times paper. He said:

    7 days free, no fine print, no dedication, no cost, all on us, after 7 days you will not receive it anymore, I will call you after 7 days of receiving the free LA Times paper and if you liked it then you can pay for the 7 days you received for "free" and then pay regularly like everyone else.

    So guess what fuckin happens?

    I said to him, GIVE ME MY FREE 7 DAYS OF KINDLING!

    -- 7 days pass (and 7 days of a warm firepit)

    I receive no phone call and I receive more than 7 days of LA Time fire kindling.

    I receive bill from LA Times saying, You big heap white man. You read our black smoke. You pay us $14.38. Pay now or we will send a collector. Call phone number XXX-XXX-XXXX to speak with staff

    I call staff,

    YESS maam, no maam, you may eat my thick wolly cock maam, no maam, I was given a free week maam, i ain't payaing maam, file the lein and I'll start to file my axe maam, ok maam and I won't pay maam, that ain't my name maam, my name is spelled with a letter "D" between the "N" and "T" maam, you got the wrong man maam, I'm not the owner of that Reversionary Trusts maam, my name isn't spelled in all capital letters maam, fuck you maam, enjoy the 6 minute phone call bill maam, and continue sucking my long fat whooly cock maam. Two days later, I don't see an LA Times newspaper delivered, VICTORY!!!!!!!

    Another two days later, I receive a phone call,

    Hi, my name is mark, would you like to receive a free 7 day tri

    --slam--

    I hate all of you (*holding sharpened axe*)

  53. Pc gamer by modipodio · · Score: 1

    That bumlicking attitude is exactly why I stoped buying pcgamer and pcmags in general and went online for my information.

    I really do not get why a person with access to the internet would pay what ,7 pound's for a bunch of screenshots,add's and shity biased reviews splatered with even worse cheap pub
    humor.

    --
    __________________________________________________ "UNIX is a fascist state, Windows is a democracy.
    1. Re:Pc gamer by Safety+Cap · · Score: 2
      I really do not get why a person with access to the internet would pay what ,7 pound's for a bunch of screenshots,add's and shity biased reviews ~.
      Dude, its for the Free CD!!!!

      Don't you get it?!

      IT'S FREE!!!!!!!!!!!!!!!!!!

      When it comes to mags, you only need ask yourself a few select questions:

      • Does it have a FREE CD?
      • Does it have the word "Exclusive" somewhere on the cover?
      • Does it have a "complete walkthough" of your "favorite game"? ("complete" being a relative term, naturally)
      If so, you must buy right away, otherwise a competing magazine might have even BIGGER fonts and you'd waste your $13/8£ on the old one when you could get the NEW one now, I mean, then!
      --
      Yeah, right.
  54. Nothing new here by Prong_Thunder · · Score: 1

    This has always gone on to some degree; perhaps not with free trips and all, but certainly games companies have a certain amount of power over magazines. Companies have always quite easily exerted pressure on magazines by giving them "exclusive" previews, etc. These days it's taken for granted that they'll just send out umpteen review copies of their game to all the major magazines, but back in the eighties this wasn't always the case. I think with the market shift in this direction can only be a good thing though - after all, I'd sooner all those poor reviewers (who really don't have a glamorous existence, despite what you'd tend to think) got a whole bunch of free stuff, than game companies sticking it to magazines for giving a bad review to their buggy/rubbish product.

  55. Real gear. Real world. Real reviews. -- The Sequel by securitas · · Score: 2


    It's good to see that this problem is getting more attention -- deservedly so -- and it's being recognized as such.

    I wrote about it in February in response to a previous Slashdot article on magazines faking game reviews. But the larger problem is that this highly suspect practice is rampant with consumer technology product reviews. In a best-case scenario most so-called reviews are based on a cursory glance at a given piece of technology, instead of an authentic review.

    In brief (in case you don't have time to read my somewhat lengthy previous comments), we started Geartest.com because of the problem of fictional and heavily biased reviews that amount to regurgitated press releases. I wrote about some of the difficulties we've had in getting the cooperation of companies despite our growth and consistently high traffic levels, and some of the 'hints' we received about how we could get their cooperation.

    Our review philosophy is simple: Real gear. Real world. Real reviews. No reviews of products based on press releases or in a pre-release stage. We use the products for an extended period in real conditions. Then we write about the results, with updates as warranted based on extended usage. That means if a product is good we say so, if it sucks we say so, but we also talk about the shades of gray where most items fall.

    Now this problem of compromised 'reviews' and 'reviewers' is not new. The press covering the automotive industry has been criticized for similar problems but as that industry matured, reporters have -- for the most part -- come to understand that their only assets are their credibility and good name. Cautionary tale: Andersen with the whole Enron debacle. Though it reviewed and certified finances instead of technology products, Andersen went from being the most trusted and widely respected auditing firm to being poison because it compromised its integrity.

    I'm reminded of a couple of items I saw on a regional TV newcast during the last year. The news program serves millions of people. The health and science report was a four-minute segment on a new breath freshening product under the guise of a report on halitosis -- bad breath -- after which the on-air personalities (I won't call them journalists) proceeded to try the aforementioned 'revolutionary' breath product. The segment was the only thing that was noisome. The second item, was a 7-minute segment on a brand-name SUV 'boot camp' that was being offered to consumers for 'free' -- except for the 1 to 5 hours required to complete various elements of the simulated off-road course while test-driving the SUV line-up for that manufacturer. Never mind the fact that hardly any SUVs see terrain more difficult than a gravel shoulder. It was just another puff piece that was free advertising for a company that wanted to get consumers to come to its facility where salespeople would have a captive audience.

    Let's be clear: writing about an industry and its products is a symbiotic relationship by its very nature. If you can't get access to the people and products that you are supposed to be writing about, then it becomes very difficult if not impossible to review those very items. Conversely, without coverage of their offerings by trusted media, consumers might overlook a given company's products. At Geartest.com we make it simple. Give us access to your product, answer any questions we may have, do not interfere with our process, and you will get a fair review. The concept that a fair review doesn't always guarantee a favorable one causes many to balk.

    For some reason computer gaming seems to be among the areas where this happens most frequently. That industry is among the most resistant to provide access without a guarantee of a rave review. Our review policy instantly scares many marketing drones off when they are accustomed to dealing with pliable and willing 'reviewers.'

    Of course you have reviewers at the exact opposite extreme that strive for excellence. Consumer Reports is among the best-known and most trusted examples of reviews with integrity. A healthy, skeptical and critical approach -- if not a slightly adversarial one -- is good for consumers, reviewers, and even for manufacturers who are interested in building high-quality products and a trusted brand.

    One of our staff members is participating in a journalism conference next week where one of the policy sessions aims to (in part) address the problem of junkets and payola-based product reviews that amount to nothing more than free advertising. It will be interesting to see what the resultant ethical policy and statement of principles will say about reviewing commercial products.

    Whatever the outcome at the conference, we're determined to stick to our review philosophy because we honestly believe it serves everyone's best interest. On another note, we're working on a new site design and have a number of products under review at the moment, with several more waiting in the wings. There are some managers out there who understand and endorse our approach, though it would be nice if there were more.

    Please check us out and let us know what you think -- What you like, don't like and where we can improve. After all, we're not above being reviewed ourselves. =)

  56. Re:Amiga Power -check out pczone by jools33 · · Score: 1

    They've got a good UK games mag now - its called PCZone - and their reviews are usually spot on - they rip the crap outa some games - for instance Shiny softwares 'Sacrifice' was so slated that the publishers said they wouldn't be talking to PCZone anymore - check it out www.pczone.co.uk
    - its parent mag is CVG and own the website- multiformat - but pcz reviews can be found there in abundance.

  57. You fuckheads are watching me, aren't you!!! by Anonymous Coward · · Score: 0

    I traded all my RedHat stocks too late. I bought 'em at $230 and sold 'em at $4.50. What makes you people think I'm going to take advantage of this submachine gun course? Huh fuckhead? I'll get even one of these days, and I won't let someone named "Dr. Igor Piazzata" offer me a free day of food and guns so he can study me thoughts and actions. I'll be looking for the free course on pipe bombs and bucket bombs offered in Montana.

    I'll get even you sick bastards. You'll never outsell me!! I'm the greatest day trader that ever lived and none of you will have the last laugh! I out sell you;... GOT THAT! I'm THE BEST, of THE BEST, of THE BEST!!! FUCK YOU COW FUCK FUCKETY FUCK FUCK

  58. Where's Daikatana by ^Case^ · · Score: 1

    Looks like they've totally dropped Daikatana. It's not even on their website(IonStorm). Only Deus Ex seems to be presented.

  59. Bangkok Knights by pommiekiwifruit · · Score: 1

    the junket for that was to send all the journos to Bangkok, to see the authentic muay thai kickboxing. When they gave glowing scores to an unfinished game, who would have thought they were biased? Of course the game was no doubt great when it was finished, since the coder is a top bloke, but I wonder if any journos have "mementos" of their fact-finding trip ;-)

  60. Game Testers - playtesters vs. bugtesters by pommiekiwifruit · · Score: 1

    If a tester is put on a project early, he or (hi vicky!) she can influence the gameplay in a lot of ways, e.g. by changing the balance of the various elements. If the basic design is sound (i.e. all the necessary elements are there, just not in the right proportions), this can turn a badly balanced game into something that is fun.

    When the rest of the testers are put on the project later (for bugtesting) it is often too late for big changes to be made.

    And of course being a good tester lets you get promoted to being a mapper or a deputy trainee assistant junior producer. It's the main way into the development side of the industry for people with no coding/art/music training (journalism being another entry point, c.f. the Garys Liddon, Penn and Whitta).

  61. Pop quiz... by Rogerborg · · Score: 3, Insightful

    Which magazine would you buy based on these covers:

    • Poor game month. Every game reviewed inside sucks. The cover disk is full of crap.
    • Woo hoo! Best game month EVER! Every game reviewed inside will rock your world! The cover disk will bring you to the brink of orgasm!

    Now, which one is more likely to be honest?

    You see the problem yet? No? Look in a mirror.

    --
    If you were blocking sigs, you wouldn't have to read this.
  62. This also explains the reviews prasing XBox by byran+lei · · Score: 1

    It always seemed rather strange that the XBox got such "glowing" reviews from people who work for PC Gamer magazines/Web sites on the side when the XBox actually has nothing to offer the average Console Gamer. Just look at how nearly all XBox rave about Halo which is a PC Gamer type game. Most Console Gamers don't give a damn about FPS games like Halo. Just ask the Japanese....

    1. Re:This also explains the reviews prasing XBox by KirkH · · Score: 1

      Thanks for the speculation. The fact that Halo has sold a million copies seems to indicate that console gamers do give a damn. By the way: Halo's not out in Japan yet.

    2. Re:This also explains the reviews prasing XBox by byran+lei · · Score: 1

      >Thanks for the speculation. The fact that Halo has sold a million
      >copies seems to indicate that console gamers do give a damn. By the
      >way: Halo's not out in Japan yet.
      >
      >
      You just proved my point. It's the PC Gamers like you who are hyping Halo with their lame reviews of the XBox. FPS's aren't a big deal in Japan nor are have they been in the console game market. So what if Halo supposedly shipped a millon copies in the XBox/PC world. The fact you don't see PS2/GameCube owners demanding a Halo port to either the PS2 or GameCube should tell you something about lack of interest in FPS titles like Halo in the console market.

  63. payola by iocat · · Score: 1
    I used to be a game magazine editor, and I can tell you; there are people who go to these events to see the games and go home, and there are those who go to them to mooch up the free food, hit on the "PR chicks" and generally act like it's a party put on for them because they're special people, not a business event.

    Needless to say, there's a strong correlation between length of time spent as an editor and your desire to see the games and leave as soon as possible. There's also a correlation between being a freelancer and trying to mooch as much as you can.

    It's pretty hard to justify some of these events, especially if you see all the games on one day, and then the "fun thing" is the next day.

    --

    Dude, I think I can see my house from here.

  64. Computer Gaming World by osgeek · · Score: 3, Interesting

    It's good to see that Computer Gaming World is one of the few magazines with the ethics to avoid this kind of thing.

    I bought a subscription to CGW a year or so ago, and I was immediately impressed with the maturity, intelligence, and humor of the articles - but I didn't realize how rare these qualities were in the video game review business. More recently, I gained access to a number of other video game magazines, and the contrast is amazing. Most video game magazines seem to be targetted at 12 year-olds.

    If you're a 30+ year-old gamer, CGW is an excellent magazine. Actually, I don't even play that many video games these days, but the entertainment value of the magazine alone keeps me reading it even those times when the content may not be relevant to how I spend my time.

    1. Re:Computer Gaming World by Anonymous Coward · · Score: 0

      Amen brother. I've actually been reading computer gaming world since issue #49 which was way back in July of 1988. They had an interview with Lord British about Ultima V, a review of Questron II, and a preview of Pool of Radiance (gold box). What's really interesting is to see the changes that magazine has gone through in the last 15 years. For a couple of years back in the early 90s, that mag was getting positively novel-esque in size.

  65. I used to be a game reviewer... by Ryan+Amos · · Score: 3, Informative

    I used to review games for a rather large online RPG site. None of this stuff ever happened, and this was when people thought the net meant money. We were lucky to get review copies of the games, let alone to fly in an F-16. We had to buy our own E3 press passes, the games, everything. Most of the site's budget went to bandwidth, then to games. Nobody got paid, we reviewed the games because we enjoyed playing them.

    After playing so many games, you start noticing what to look for, and it bugs you not to tell other people. Heck, I got the shit flamed out of me for giving Zelda 64 an 8.5 (which I still think it deserved.) I want to know where this "playola" was, and why didn't I get any? I have a feeling that this may be an isolated incident, because I know a lot of game reviewers working for prominent newspapers/websites, and none of them even hear stories of this stuff. Sure, there are some perks, usually a trip to E3 or Comdex or some other large expo, but nothing on the magnitude this guy is claiming.

    If there are people out there who get this kind of treatment, it's sad. Most gamers I know don't even read reviews, game purchases are decided on word-of-mouth. Jedi Knight 2 is a perfect example. I didn't buy it because of the reviews, I bought it because everyone I knew was really excited about it and it looked cool to me. After I bought it I discovered it got rave reviews, but that was an afterthought. Gamers have an eye for spotting a good game, we don't need a reviewer to tell us what's good and what's not. Besides, mainstream media coverage of games is often horrible. I'll take word-of-mouth anyday.

  66. My sole gaming junket by Allen+Varney · · Score: 1

    I reviewed games in the paper-gaming hobby, 1984-96. It's a hundredth or a thousandth the size of the computer game business, which must explain why I only got one junket.

    Summer 1995. Decipher was promoting the first expansion for its STAR WARS trading card game. They flew about a dozen editors and reviewers in to their home city of Norfolk, Virginia, and put us up at a nice hotel. They hired a three-masted schooner (flying the Decipher flag, no less) to sail us up the Elizabeth river past the US Naval Shipyards. We got to meet charming and witty David Prowse, who played Darth Vader in the movies. And we each got a top-quality binder and bookbag emblazoned with the game logo. It was a heady experience.

    They did a brief demo of the game on the cruise, and all the designers were present. I remember spending most of the cruise debating with the designers about their decisions, instead of enjoying the cruise; I can't say, even now, whether that was responsible of me or just stupid.

    A heady experience. But no one ever tried to influence my review, except in the entirely legitimate way of design debates. The review, which ended up lukewarm, took a tongue-in-cheek angle, recounting the junket and the ways it had failed to change my views; unfortunately, the magazine (the now-defunct DUELIST from Wizards of the Coast) cut most of this for space.

    In my experience, reviews make little difference in the paper-game business, and junkets on this lavish scale aren't cost-effective. I never heard of Decipher doing another one after that. But they certainly made that one shot memorable.

  67. Payola isn't the problem by Junks+Jerzey · · Score: 2

    It's not "payola" that's the issue, it's that there aren't many good game reviewers out there. Remember, most game reviews are for magazines targeted at junior high kids. And the "mature" game magazines all tend to read like Maxium.

    Most reviews I read on the web make me cringe. Sometimes the reviewer has weird personal beefs, like Intel vs. AMD, nVidia vs. ATI, or whater. Often there are strange misinterpretations of technical issues, as if the reviewer really really wants to be a game developer but doesn't have a clue. "Bad art" is sometimes blamed on low resolution textures, low poly count, etc., when it's really just bad art. And it's just so easy for a great game to get blasted for some personal peeve, like a dead body having a leg that intersects a wall. If you get that anal retentive, then you're not going to be happy with _any_ game.

  68. Which reviewers? When did all this happen? by obiwansmith · · Score: 1

    How come Alex Pham can get off questioning the ethics on game reviewer's field trips and not name any names? He quotes one writer, but spends most of his time talking with company marketing monkeys and academic "ethics experts."
    Besides Payola refers to the paying off of radio disc jockeys to play more of an their music. Does this mean with all the attention the unnamed reviewers are getting, they get more than one review? And when did these "field trips" take place? Since this soft tech economy, most big corps cut way back on their "payola payable" accounts. Did this person even go to last year's E3 where it was easier to get a parking space than a free tee shirt?
    I have a feeling Alex's computer has white out stains and a broken coffee stained CD-ROM.

  69. Because there's no PC game rental by yerricde · · Score: 3, Interesting

    I never really understood the need for game reviews. The reviews, in my experience, never come close to when I actually play the game.

    Because it's illegal to rent PC games in the USA, that's why. The first sale doctrine (17 USC 109) makes an exception for copyright holders of PC software, allowing them to monopolize all rentals of their software. (Rentals of software designed for computers sold explicitly as Video Game Consoles are subject to ordinary first-sale rules.) Yes, in theory, it's possible to license those rights, but I've never visited a rental shop that has done so.

    Because not everybody has eight hours to spend online downloading a 120 MB game demo, and not everybody has upwards of $200,000 to spend on moving to an area where broadband is available.

    --
    Will I retire or break 10K?
  70. It has been this way for at least a decade. by blueskyred · · Score: 1
    As the Publisher of the first gaming newsletter/magazine online, Game Master Journal (which later became Intelligent Gamer Online), I can tell you that this has been going on for over a decade. Basically, the only companies that didn't try to perk me were the huge ones of the time, but even Sega would send me (and others) on all-paid trips to "Editor's Day" -- just a huge party, putting their games in the best possible light.

    To call this "payola" is a bit too much, though. I don't know of any reviewer that was actually paid cash-money to make their review of a game better. And, if you game is pretty lame no amount of perks will change that.

    The frustrating thing is that the industry really, really needs something that is a cross between "Consumer Reports" and "Ebert and Roeper". A few print magazines have done this (the first incarnation Next Generation, the print version of our own Intelligent Gamer, and a few others) but they don't seem to succeed.

    Oh well, time to fire up "Batman Returns" for my NES. I remember EGM telling me that it would be the greatest game ever...

    --
    Online wrestling as a trading card game? WWF With Authority.
  71. Wow! by jwinter1 · · Score: 1

    From reading the comments to this article, I think we can all safely assume that one in every one reader of Slashdot reviews games for a living, professionally, for like the biggest game mag out there (but I can't say their name, you know, damn legal department).

    --
    Anything you can do, I can do meta.
  72. Editor's thoughts by robp · · Score: 1

    I thought Alex's piece (FYI, Alex is a she) does a good job of recounting the loopy promotional excesses of the video-game industry.

    Does the story prove that people write biased reviews? Like I told Alex, I don't think Tom's work is, or I wouldn't run it. Those unnamed, gullible teenage reviewers might not be so independent... but without examples of skewed writeups, it's hard for me to judge.

    I think the bigger potential source of bias in game reviews--or, for that matter, any kind of review--is this: Writers who play games *all the time* may not remember that readers don't share their level of interest in gaming and might prefer to leave the computer off for the afternoon.

    IOW, a reviewer needs to remember that the reader's default state is not "sit in the front of the computer, hands on keyboard and mouse."

    - R

  73. Previous Coverage by maikeru · · Score: 1

    This isn't exactly a new phenomenon. Salon ran a story about it back in 1998. But as computer gaming becomes more and more mainstream, it's bound to become a bigger and bigger problem.

    My take on the whole thing is that fan reviews are preferable to professional ones any day--someone who would play the game for free is obviously going to have more interest in the game itself, and probably has a closer perspective to the reader's than a commercial reviewer would. Luckily, there are plenty of excellent non-profit gaming sites out there. I highly recommend The Gaming Intelligence Agency for console games, although their coverage is limited to the RPG, adventure, puzzle and rhythm genres. Anyone else have any favorites?

  74. Damn Straight It's Not That Easy... by Alkaiser · · Score: 3, Insightful

    Being a game reviewer is a WAY easier job than being a game tester. If you ever think different, imagine a job consisting of 2 days at least where you have to run through your least favorite part of your favorite game, making sure all the commas are in the right place, and that the word you thought was spelled wrong that flashed by in the upper left corner of the screen for a 1/2 was actually spelled wrong...with no save areas for the next 15 minutes.

    Or better yet, take a game where you've beaten the crap out of a game...I mean, totally played it to death, as part of your entertainment life. Then you get hired by a company to do the expansion pack, and the first thing you have to do is look through the previous version of the game for bugs...that the dev team won't fix now.

    The biggest problem with being a game tester is that the clueless people above you, you know, the Marketing types responsible for shipping your games out ahead of their completion, think the same thing, that you're just in there playing games. Most companies exclude QA from the perks, respect, and courtesy provided to even the temporary secretary.

    QA is essentially a thankless job, a job that every one out there playing a game thinks they can do better than you. Take Fallout 2, for example. Remember how buggy that game was? How it would crash right off, and the back half of the car would travel with you wherever you went? Well on the Message Boards who did everyone blame? The developers? Marketing? No, they blamed the testers, as if every tester cooped up at Interplay for 12+ hours a day didn't notice the back of the car following them along on every screen. And Interplay never said, "Wait, this isour fault in upper management...we pushed the game out too early." They just sat there and let QA take it.

    The sad fact is, that a lot of people in QA are seriously unqualified for the position. You get high school dropouts and the like in there. The company I started testing with asked that we all have some sort of college. All you people who run around in Counter-Strike and can't tell which "your" to use, or which "its", you cannot be game testers...grammar and spelling are important parts of game testing, and probably result in over 50% of all bugs written up for any given game that isn't fighting.

    Not to mention that no company makes 100% hits. Wanna spend the next 6-9 months of your life telling John Romero that Daikatana sucks while he does nothing to fix it? How about playing some Chocobo Racing or Chocobo Dungeon 2 for 3 months? And who wants a nice big side of Mavis Beacon Teaches Typing 3D? Remember, a lot of the video game companies don't make just games...they're edutainment companies, too.

    --
    Netjak.com independent reviews of domestic & import video ga
    1. Re:Damn Straight It's Not That Easy... by Com2Kid · · Score: 1

      Wanna spend the next 6-9 months of your life telling John Romero that Daikatana sucks while he does nothing to fix it?

      Did anybody ever figure that one out? Is he just in serious denial or what? I can understand not wanting to admit that something that a person worked hard on sucks, I have worked all night on a painting and it has taken me months to accept the fact that it sucks, so I can imagine that after a few years that there would be a SERIOUSLY long period of denial, but come on;

      the damn thing SUCKS. Heh. He gets seriously uptight when ever anybody mentions it either. LOL.

      I am still amazed that they could have spent that long on the system and still have gotten such a shitty pathing AI, they should have hired the Reaper Bot guy away from Valve Software. :)

    2. Re:Damn Straight It's Not That Easy... by Alkaiser · · Score: 2

      I know, seriously. I mean, you have a game where you have to finish the level with all 3 characters...but they get STUCK ALL THE TIME! How can you not notice?!

      I mean, I understand that bug in Final Fantasy 8, where the testers had gotten "too good" over there, and didn't test one part of the game with a timer...if you failed, it hosed your saves...but nobody in the testing department bothered to fail that section...

      This is totally different...every tester in the room must have been pulling their hair out or asking to get their names removed from the game...

      --
      Netjak.com independent reviews of domestic & import video ga
  75. PC Gamer by Alkaiser · · Score: 2

    My favorite example of a bough review coming back to bite the company who wrote it in the ass is PC Gamer's review of Outpost.

    When the game was first reviewed, the game got an Editor's Award, or whatever PC Gamer gives paid advertisers. Then, 3 years later when they list their worst games of all time, which game is #1?

    Outpost.

    --
    Netjak.com independent reviews of domestic & import video ga
  76. It's odd... by Dirtside · · Score: 2

    Every month or two there's a "PC game reviews are all fixed and corrupt" story on Slashdot, and occasionally I see such stories other places as well. This one made me start thinking about other types of reviews, and whether they're subject to similar "corruption". The ones that come to mind quickest are movie reviews, of course.

    One of my favorite sites is Rotten Tomatoes. Basically, they collect every movie review they can find about every movie that comes out, then rate each review on whether it is overall positive ("fresh") or overall negative ("rotten"). RT then gives the movie a rating representing the ratio of positive to negative reviews. So a movie that has 90% of the reviews marked as "fresh" gets a score of 90%. Movies that have a rating of 60% or higher are themselves declared "fresh", but 59% or below and they're "rotten". RT also takes a subset of the reviews for each movie, called the "Cream of the Crop," which represent reviews by "major" sources, like the LA Times, NY Times, Entertainment Weekly, CNN, USA Today, Chicago Sun-Times (Roger Ebert), and so on, and calculates a rating for just those reviews. (The "other" reviews, which represent the bulk, tend to be from smaller, less well-known sources, and as such include people who are not necessarily career movie reviewers.) It's interesting to see the contrasts between the Overall rating and the Cream of the Crop rating.

    I haven't done anything even remotely resembling a statistical analysis, but from my experience, the Overall ratings tend to be fairly well-distributed. I always see the claim that video game magazines tend to give better reviews because they fear that game companies won't advertise (or send them free games) if they don't give them good reviews (or at least if their reviews don't average up to "pretty good"), but since movie reviews tend to be in newspapers, AND since movie ads have the showtime listings attached to them, there's much less of a probability that "review well or we won't advertise" will happen.

    As an example, there are 10 movies opening this week that have enough reviews for RT to give them an overall score (I believe that they don't rate a movie until they find 6 reviews for it). They are:

    - Changing Lanes (75% Overall, 67% CotC)
    - Frailty (82%, 100%)
    - The Sweetest Thing (29%, 20%)
    - New Best Friend (7%, 0% - ouch)
    - Time Out (88%, 88%)
    - The Cat's Meow (79%, 86%)
    - Maryam (75%, 71%)
    - The Piano Teacher (74%, 86%)
    - Human Nature (29%, 29%)
    - The Other Side of Heaven (23%, 0%)

    Some movies won't have enough reviews to be statistically significant, but most movies will have 30-60 reviews attached to them by the time people stop reviewing the movie. (The numbers above may change as more reviews are found and added to their database.)

    I find it a fairly useful site, actually, and RT's "meta-reviewers" do a good job -- I rarely find myself disagreeing with their opinion of the tone of a review (i.e. whether a review is overall negative or positive about a movie).

    Anyway, I'm babbling, but back to the original topic... I wonder if there's any site like Rotten Tomatoes that does the same for video game reviews? I know of PC Game Review, except that it consists entirely of contributed, player-written reviews, and not "professional" reviews collected for analysis.

    --
    "Destroy science and religion. Science would re-emerge exactly the same; but not religion." - Penn Jillette, paraphrased
  77. Publishing vs. Journalism by swb · · Score: 2

    Exclusive reviews and coverdisk demos are what skew reviews.

    This is the never-ending battle between publishing, the business of running a publication, and journalism, the profession of writing. Journalists always bitch that the biz guys are muzzling them to keep advertisers happy, and the biz guys are always pissed that journalists don't get that it takes money to run the paper. They're both right, of course, but I think that commercial interests are often triumphant over journalistic ones.