Id Software and Activision Wolfenstein Source
An enthusiastic Anonymous Coward writes: "Id Software and Activision released the
sources of Return to Castle Wolfenstein. Single-player and multiplayer included. Unbelievable! Another great surprise from Id Software!" Update: 04/14 15:19 GMT by T : Note: don't get your hopes up -- these are the sources for the game code, not the engine.
Don't be surprised in a month when suddenly people start missing a lot less often in multiplayer mode.
What's your damage, Heather?
All they have is an EXE file so far. What good is that for those of us who want to make crossplatform mods?
Already has information on how to play with the source code.
An Education is the Font of All Liberty
This includes only the PUBLIC sources (game AI and such) needed to make mods. This is NOT the RTCW source (i.e. the Q3 engine) as this poorly written article seems to say.
ID always release the game logic portions of the game shortly after retail, to allow mod makers to start hacking on it (it's been this way since Quake 2 - Quake 1 came "source included"). The quake 3 engine source won't see the public light of day till probably Christmas 2003, maybe even later.
it looks like it's for game mods. not the full blown source.
"Unbelievable! Another great surprise from Id Software!"
:)
How so? this is _public_ source code, the one you make _mods_ with. It has been standard practice since quake (1) to release this freely and soon after the game has come out. No suprise whatsoever.
Which is very different from id software releasing the _engine_ code to a game (as it has done for doom/quake/quake2), which would have been truely suprising in the case of rtcw
...that they are releasing the full source codes for RTCW before the full source codes for Quake 3 Arena has been released, although Q3A has been released far earlier. I think these are just the source codes for Mods (RTCW Fortress / RTCW CounterStrike anyone?). Q3A has the Mod source codes released some time ago too.
Another low-water mark in terms of Slashdot content quality.
/. access. Stuff like this posting really brings down the average content quality big time.
"Developers: Id Software and Activision Wolfenstein Source" - English is not my native language, but surely, this is a fairly crappy headline. "Developers: Wolfenstein Source Code Released" or something similar would have been way, way better.
Second, the posting itself is shit, written by an "enthusiastic anonymous coward" who is apparently about 13 years old. Who the hell is reviewing these news items before they hit the front page? Whoever posted this one (hi tim) should have done some creative re-writing, or better yet, picked another submission about the same thing (surely there must have been a couple about something this well-known).
In its current state, I am very glad I'm not paying a cent for
I managed to get in the ftp sites that wasnt slashdotted already and got a copy of it, you can get a copy from: wolf_source.exe
As everyone previously has said, this isn't the engine code. That cash cow has yet to be fully milked yet. What with Medal of Honour: Allied Assault and Jedi Knight II just released, Soldier of Fortune II on the brink of released, Elite Force II just announced, and Allied Assault 2 *and* an unnamed Bond game on it's way based on the Q3 engine, it's highly unlikely id are going to just start giving it away now, isn't it?
:)
It's not like id can make their money any other way. Q3A was crap (no, really it was wasn't it, people? CS and UT own it)
It's news and all. And it's good to be enthusiastic about something, but Id has been doing this sort of thing for a long time. I mean, they were around before Quake 3 you know...
If Mr. Edison had thought smarter he wouldn't sweat as much. --Nikola Tesla
Now how long until there's a Gentoo portage thingie?
And I'll just shut up now...
If Mr. Edison had thought smarter he wouldn't sweat as much. --Nikola Tesla
Actually, I put the blame for Columbine on the drugs those 2 were taking...intereesting article on the subject here.
If Mr. Edison had thought smarter he wouldn't sweat as much. --Nikola Tesla
Do you REALLY think this is the engine source ? HELLO ?! This is source for the "game" code, that enables mod makers to create the all-popular MODs for the game, like Team Fortress and Capture the Flag for the original Quake. ID Software's policy has always been to: "Make game1. Make game2. Start making game3 and release the source for game1. Finnish game 3. Start working on game4 and release source for game2".
That way the engine licensees can take their time to release their ID Software engine-based games without losing any profit due to all these custom engine modifications people do in their spare time with games like Doom, Quake and Quake2. You can expect Quake3 Arena (and NOT RtCW) engine source some time after ID starts working on a game AFTER Doom3 (their current project) is released.
I think one of the biggest misconceptions when ID does this is that they are releasing the engine. Why would they do that? ID never would when the engine is still being sold. Would you pay 300,000 for an engine you can get for free? Hardly.
-Vic
Oh, goody. This means the market will soon be flooded with significantly more advanced and realistic deer-slaying simulators.
--saint
How I can port Wolfenstein to my Amiga!!
You can find a mirror at this location.
-Vic
As has been noted in other posts, but needs to be addressed again, this is not the game source. This is the small amount of source needed to make modifications to the game. This is largely irrelevant for the majority of developers.
give me bongo
Just in case this is needed: http://shakti.tky.hut.fi/slashdot/wolf3d-source/
The code is just for mods. It has been already done for Quake 3: Arena, etc.
This is not like the release of the Quake 2 sources.
All they have is an EXE file so far.
Windows self-extracting archives tend to run quite well on Wine, the most popular application binary compatibility layer for FreeBSD and GNU/Linux operating systems.
Or try Info-ZIP Unzip on it; <crime violates="DMCA">it sure helps when dealing with Microsoft documentation archives</crime>.
Will I retire or break 10K?
Sheesh. Nice to see his editorial "sk1llz" are as sharp as ever.
look here for a .tgz file, same contents.
/. my user account at college.
Please - only people who dont have a dual boot or wine, lets not
This
it's good to see ID keeping with their tradition of slowly opening up their source code. how many other gaming companies out there do this ? many still freak out when you try to play w/ their 20 year old roms. quake 1 is still a great game, fast, and can be run on nearly any machine still operating, of course i don't think they're giving away the NiN tracks, the RIAA would have a fit !
ID is definately one of the best software companies and definatey at the top of game companies. They're a business, they make money, & they give back to the community.
so they keep the code for 3+ years, at least they won't go broke and stop having code to give us.
it'd be nice to see other companies doing this !
way to go ID Software, thanks for continued good deeds.
- tensions in our lives that are attacking our minds, unite themselves together to make our consciousness blind - op'ivy
well, as much as everyone is pissed off at /. out them ACTUALLY releasing the game code and the issue of misreporting, it got me thinking a bit. what would be so bad about releasing the engine code? that really wouldnt give anyone anything! when u buy the CD, u are paying for the maps and media NOT the engine, really... binaries are free, right? just the CD needs to be paid for. the only thing they would lose is if someone used the code and improved it. assumming they can stay ahead of the competition (as any company needs to assume...) then what is the problem?
QED
BSD is for people who love UNIX. Linux is for those who hate Microsoft.
Of course ID Software is going to be in negotiations to license the engine code to other developers. I think its fair practice due to all their efforts to develop one by themselves.Its better now to release the game data for MOD use which will inspire "counterstrike" offshoots, and therefore more purchasers. When the time is right ID will release the engine at about the same time nobody cares anymore. Its the cycle of things, and it works well.
Harder.. Better.. Faster.. Stronger
Id releases the full source to their games when all of the licensees games are done. And seeing as quake 3 engine games are still in dev(I think, I'm too lazy to look it up), it'll be a while til the full source is released.
-reid
-Reid
Update: 04/14 15:19 GMT by T: Note: don't get your hopes up -- these are the sources for the game code, not the engine.
Gee thanks for clarifying the story hours after it was posted and after many readers had pointed it out.
Doesn't make you that much of a dumbass after all.
Gotta love how much better the slashdot experience is now that we have subscriptions!
SIG:Slashdot: indymedia for nerds.
I would just like to say that after all these years, I still play Doom and Doom II. I now use them with Doom Legacy for 3d graphics and enhancements. At 1024 x 768 x 32 my geforce 3 ti200 gets a good beating. Remember these 2 codes: IDKFA and IDDQD ok? I can't wait for Doom III, I will probably play it for 10 years also. When Doom III comes out, I would like to see Doom 1 and II redone but with the Doom III engine.
So basically in a web of trust, I'm fucked. Every lamer out there will mark me as a cheater.
Liberty.
Some of you freaks need to respect the wishes of others. id is spelled the way it is for specific reasons, not because someone's shift key is broken. :P
o m/search?hl=en&safe=off&q=id+e go+superego&spell=1
http://www.idsoftware.com/
http://www.google.c
While it IS pleasant news, it was not a surprise. If you read the change log to the last patch, one of the changes was the addition of a mod menu. Hmm could this be because they are releasing the game code? :-)
Derek Greene
iD is da Bomb. John Carmack, Please Post here to generate traffic.
That's not a surprise. They always release the game sources for their latest games, including all the other games based on their engines (Half-Life, Alice...)
/. site.
The person who posted that newsitem obviously knows nothing about id. I'm surprised his comment made it to the prestigous
Yuioup
It's a shame to see good people making good comments get bad karma for posting useful information, but it's also a shame to see a message board filled with 30 people all saying the exact same thing. How many checked to see whether someone else had posted regarding the code being just game source and not engine source before repeating that fact? Not many, seemingly. 30 people can't have all posted that comment simultaneously. It looks like slashdot is all soapbox and no audience, especially seeing as virtually everyone seems to be well aware of the existing policy on releasing source, anyway.
"Source code" in an exe from a complete stranger! Let me rush out and get that!
That's sweet. The AI of the bots is fricken amazing. Now I can figure out how they got the Nazis to kick grenades back at you. And how they managed to get the Nazis to sneak up behind you when they have spotted you. RtCW doesn't get that much credit for their AI, but is was quite good for a FPS.
I just wish the lazy SOBs would finish the Mac version. Why the hell is it taking them so fscking long?! The last test release was in November '01 for Christ's sake!!!
Note: don't get your hopes up -- these are the sources for the game code, not the engine.
Speaking as a professional game player, the game-level code is the interesting part. Graphics engines get pretty boring after you've worked on a couple of them. Go back to a graphics book from 15 years ago, back before PC gaming took off, and that's pretty much how graphics engines still work. Game-level code, though, now that's interesting. There are many more open problems in that area, or at least problems that can be solved in hundreds of ways, as opposed to three or four.
I love spelling mistakes, blatant lies and other egregious content errors as I read on the web because by them I know I'm not reading the official party line from such shit providers as USA Today, or CNN.
Real people / real mistakes!
khl
The embarrassingly-amateurish manner in which this story was posted has confirmed that Slashdot does not deserve my cash.
http://www.dictionary.com/search?q=news I don't know what definition you are using. Why does Slashdot keep inserting spaces where there weren't any? In an earlier preview, It insterted a space between the two t's in http
... like me for example. Nothing is more valuable than a running source code. I believe we should encourage this kind of education opportunities. Whether anyone can use this to create a game derivative is less significant in this case. Just my 2 cents.