Unreal Tournament 2003, Now With More Ogg
Alizarin Erythrosin writes "Unreality is running an article today about a hands on preview of Unreal Tournament 2003. An interesting bit was on page 2, saying that Ogg Vorbis is being used to compress the audio for the game." A nice screenshot demonstrates some of the eye-candy.
that's the best looking ogg player to date if you ask me. :)
Serious Sam: Second Edition (SSSE) has used Ogg Vorbis for music. Seems like it's catching on!
^_^
of a better use for this.
Also uses Ogg Vorbis - except you never saw that as a headline on slashdot.org
Well it already seems slashdotted just after 2 posts. Anyway Anandtech.com has a sub $200 video card shoot out and one of the benchmark test is using the Unreal 2003 engine. So if you are in the market for a new video card and plan on making Unreal 2003 a major game played on the card check out this site:l ?i=1608
http://www.anandtech.com/video/showdoc.htm
Nick
trust me of what I've seen of the game q3 can't compare. www.ign.com has better screen caps of UT2003 the ones in the article here are rather poor. also of what I've seen the animations are top notch(q3's seem rather poor compared to these) and it even includes dismemberment.
Evolve and Name|ess will be respawning soon.
Why would you want to have any sort of audio compression taking up CPU cycles in a game that is so processesor depedent?
These sort of games seem to work by pushing computers to their limits, so it just seems odd that they would include something that takes power away from graphics/engine, espically when it's really not needed. (standard CD audio can be read off a disk with next to no CPU usage)
Am I way off base here? If so, let me know why.
The Internet is generally stupid
This looks like an unbelievable upgrade to the original. Wondering if this will take advantage of Gefore4t technology. Would defintely consider upgrading my GF2 if this was the case.
Eddy.WriteLinux.Com
Ok I was set to buy my ps2, after all GT3, made it all worth it, now this, now I have to put aside my years savings to buy a new video card because my dual voodoo2 isn't supported by win2k and it would probable choke. ofcourse my new video card, wont work on my overclocked celron 300a. so now i need a new board cpu memory. WHY !!!! dont people realize it sucks to play on my computer in my basement i want to go upstairs on my 48" TV. but i still want my network play so i can shoot the heads off all my wayward co-workers
here
If you don't understand any of my sayings, come to me in private and I shall take you in my German mouth.
Cool. If I'm not mistaken, my friend from Schloss Tegal did the soundtrack for some of the levels. You can check out some of his music here. He makes some dark, creepy stuff - perfect for Unreal.
Perhaps this will be the beginning of a mainstream penetration of the Ogg format. IIRC, before every teen in the western world (yes, generalization/exaggeration I know) had a 5 gig mp3 collection, there were some games using mp3 (although i can't remember specific examples). Perhaps this will encourage the semi-tech crowd (the casual gamer type mostly) to use Ogg, and it may filter down in to the main populous who mainly uses mp3 right now.
OTOH, mp3 use has become so widespread over the last 2-3 years that getting the millions who use it daily to switch to a format that provides little benefit for them (they simply want to listen to their music) is unrealistic.
My other sig is funny!
Does anyone know if there are plans to release a Linux port, now that Loki isn't around?
Those are some rather lame screenshots, I must admit. Other than HUD changes and weather effects which arent exactly jaw-dropping it looks like it could be a standard UT mod/map. However, after having seen some other screenshots and in-game movies earlier I think UT2003 actually looks quite good..Not Doom3 good, but better than these screenshots here show.
Giga.de
Ask Slashdot - google for stupid people.
Fair enough, but is that really the point anyway? UT is a great game, and it's getting kind of long in the tooth now, but it's still a blast. UT 2003 is going to be a kickass game if it follows the model of its predecessor.
The thing that caught my eye more than the graphics and the new HUD look was the message at the bottom of the shot saying "You have the ball, deliver it to the enemy base!" I don't know if this is a mod that's already out there, but it seems like it's based on sports like football, soccer (the other white football), and games like it. More modes of play means more fun which means a better game, graphics aside. If my computer can run it when it comes out, it'll be in my hands ASAP.
"I may not have morals, but I have standards."
I really enjoyed Oggs comments too. (Ogg if you are reading this -- I beg of you please come back!!)
(+1 Funny) only if I laugh out loud.
Use Ogg, get free advertising on Slashdot.
There ain't no rules here; we're trying to accomplish something.
From the Unreal 2 site...
Q. For what platforms is Unreal II being developed?
A. At this time, the PC is the only announced platform.
Now that doesn't mean much, "announced platform"? It's been a while since I've read anything about it, but I am pretty sure I read that it is going to be D3D only ;-( I can't find it right now though...
Sticking feathers up your butt does not make you a chicken - Tyler Durden
UT2003 For Linux? - Wednesday Apr 17 18:53:54 2002 - Updated by AlKini
foser wrote in to point out a little bit of information regarding the possibility of UT2003 being ported to Linux. The information came from an IRC interview in which Mark Rein from Epic participated:
[19:35] DE/Epic: Will UT2003 make it to Linux? If so, server, client or both?
[19:35] Server for sure on Linux
[19:36] MarkRein[Epic]: any word on a client
[19:36] Irix--> Don't know yet about a client but it will probably happen eventually
[19:37] Irix--> We'd definitely like to see it and I know Dan Vogel is talking with some friends of his who would like to do it.
So, someone who could do it, wants to do it. I sure want him to do it ;-)
So, I take my previous comment back ;-)
Sticking feathers up your butt does not make you a chicken - Tyler Durden
Tycho Brahe has laser eyes.
RUN.
[PowerPoint] is a tool for capitalist presentation
Screens
:)
screens 1
screens 2
gamespot article
screens 3
screens 4
screens 5
Weapons
http://www.unrealops.com/ut2-weapons-preview.htm
Hope this makes someone as happy as it did me when I first got it.
-Vic
I like what they did w/ the first unreal. It was kind of like midi, except it had samples of the sounds used right there in the file.
That's called mod. It's commonly used on Game Boy Advance games too. The UMX files are actually renamed XM, S3M, and IT files, and you too can make those with Modplug Tracker.
Will I retire or break 10K?
Who cares unless there is a linux port of it. Loki isnt around to give us a port for this one, so I'm betting it will never surface..
Hey! EPIC! I'll pay $75.00 for a linux version that DOES NOT USE WINE.
and I'm sure there are others that also would do the same.
Do not look at laser with remaining good eye.
Perhaps this will encourage the semi-tech crowd (the casual gamer type mostly) to use Ogg, and it may filter down in to the main populous who mainly uses mp3 right now.
People still use MP3 because there are pocket-sized MP3 players, and there are pocket-sized MP3 players because efficient MP3 decoder software that uses fixed-point (integer) arithmetic is widely available. The reference Vorbis decoder still uses floating-point arithmetic, which common ARM microprocessors cannot do in real time.
Will I retire or break 10K?
Nope, you didn't miss it, Assault has officially been canned from the UT2003 release. Interestingly enough, the other gametypes available are all "double objective" gametypes;
-Capture the Flag,
-Domination 2 (control point on each end, hold both simultaneously for 5 seconds to score a point for your team),
-Bombing Run ("bomb" or "ball" in the middle, carry it to the opponent's base to score, kind of like football, and you can throw it to a teammate as well).
My guess is the multiple objective game of Assault had far too few players to justify the surely formidable task of creating new maps for it. Domination was pretty small too, but I'm sure it's not too hard to make a good DOM map now with the tweaks from the old style.
It's too bad though, with some work Assault could have been a much better gametype the second time around.
That's a shame... sounds like those gametypes all use the same maps - 2 bases with 1 "point" at each end, with a point int the middle for the ball to spawn. Boomball is a popular UT mod already - I'm a diehard player of that one - nice that a 3rd party mod is being incorporated into the game, although I prefer it in black flag mode, in which the ball is a graphically a more traditional flag - same gameplay though.
Assault was one of my fave parts of UT - its how I got my brother, who swore he'd never get into mouseaiming into UT. Coop AS was awesome, especially playing sniper on Overlord.
The problem with AS was a tendancy for overcomplex objectives. If they'd just made the maps have big red numbers saying "shoot me" and you have to shoot each number in order, then it all would be fine. Maybe include TFC style signs on where everything is. Instead you had to have already played the map to know the objectives - not good for newbies. DOM was similar, it was impossible to find the map points, and you never knew which name referred to which point.
Ya, funny how one of the most popular games, based on the most popular FPS game engine, get's mentioned but a far less popular, niche-market targetted game doesn't get mentioned.
It's almost as if Slashdot stories came from submissions from its readers, so naturally a more popular game would have more attention, and thus more potential news submissions.
Weird.
people still use MP3 because there are pocket-sized MP3 players,
people use mp3 because everyone uses mp3: if you want to use a p2p tool to download music you want mp3 files, they are more likely to be found.
Hmmm... While I agree that it does sound pretty cool, I actually like all the elements of non-reality. (I was about to use the word "unreal" and realized that would have sounded silly.) I don't really want to play something that's entirely realistic and makes me feel like I'm really killing people. In Q3 and UT, I can frag people all I want; they keep coming back! No permanent damage done . . . I've always found the more "realistic" simulations a touch disturbing.
Al Qaeda has ninjas!