If this explotation requires another hack, it is hardly any worse than the hack it requires.
Until someone releases an iso image that can boot up whatever pirated games, or OSes you want without *any* hardware modifications or manual buffer overflows, there is really nothing for microsoft to worry about.
You know how many people are developing games for linux for free? This is a positive motion from LGP. Maybe if they had loads of money they could pay the developers, but either way its a step in a positive direction. I've been working on a game in my part time for the past while, mostly to learn and keep my skills in use. No incentives other than that existed, until maybe now.
Maybe you should encourage them... I've read way to many negative posts on this story.
What we want to do is learn how a 3D core works, and get some exposure.
The reality is I want to work for NVidia or ATI, and what better way to learn the ropes than to try it yourself.
Its not for mass consumption. So far we have a working board which can plug a monitor into it and render triangles. Further along than I thought I may ever get.
Then again maybe some already large company would like to expand their scope, and bring in what will one day be a complete core.
We're still a long way off from requiring drivers, because we have no way to communicate with the CPU yet. We're working on a PCI interface, and when that is complete, and the core is able to perform tasks required by OpenGL then we're going to work on drivers.
We also need some really good driver programmers for that.
Fully realized under windows only? Check out: http://www.nvidia.com/view.asp?PAGE=linux
They just added Geforce 4 support and OpenGL 1.3 extensions.
NVIDIA has their own linux driver team, and the drivers perform on par with Windows machines. The only think lacking is Direct3D support, which is useless under linux anyway.
But, somebody on one of the forums said that since the entire game is rendered in 3D, the FPS is quite irrelvent (the frame does not actually refresh, but each element on the screen moves at its own pace)
In time every element moves at is own pace, but the framerate is when those elements are updated on the screen. The rendering of this game is no different than that of UT2003, or any 3d FPS. They all use time based systems, so they don't run slower on old machines, only with a lower framerate.
Ever single update the entire screen is redrawn from scratch. Seems pretty insane, but thats how its done. The rasterization process takes a ton of triangles and turns them into 2D for your flat screen hundreds of times in a second. The reason for this is every time the 3d coordinates change, they will change the shape of the 2D scene you're seeing on your flat monitor.
Its too bad that we're probably the worst thing that has ever happened to the planet, because as a species we do some really amazing things.
When you sit down and thing about it, the fact that we take something like electrons, and shove them through a wire to create light, you have to wonder who came up wit this stuff.
Our physisists can stop light, but we're still using fossil feuls to power our cars.
Sam Lantinga, the Blizzard Developer, is formerly of Loki Software.
He's also the creator of libSDL, which is NOT a 2d graphics library. Its a "Simple Direct Media Layer" which handles I/O to video, audio and control devices, among other things.
If anyone can reccomend a good book, I'm much appreciate it. Online help is also lacking, compared to C and other software languages. A verilog book would be nice too.
I meant upgradability, but also that isn't the Geforce 4 Ti, its a Geforce 4 MX, which is said to be a bit slower than the Geforce 3 Ti, according to Nvidia's MX naming convention.
This is true. Also Nintendo is known to charge more per copy for licensing than MS and Sony.
Last I checked the PS2 has 32M of RAM + 4M of framebuffer RAM.
The Gamecube has 24M system SRAM + 16M of dram.
I'll agree that the 36 is a fraction of 40... but maybe 9/10ths isn't what you were going for.
Both EA's NHL 2005 and ESPN's NHL 2k5 are already out.
They include the rosters as they were at the time of release and the planned NHL schedule.
Nothing too shocking.
If this explotation requires another hack, it is hardly any worse than the hack it requires.
Until someone releases an iso image that can boot up whatever pirated games, or OSes you want without *any* hardware modifications or manual buffer overflows, there is really nothing for microsoft to worry about.
Yeah, I'm also a moron.
You know how many people are developing games for linux for free? This is a positive motion from LGP. Maybe if they had loads of money they could pay the developers, but either way its a step in a positive direction. I've been working on a game in my part time for the past while, mostly to learn and keep my skills in use. No incentives other than that existed, until maybe now.
Maybe you should encourage them... I've read way to many negative posts on this story.
It suprises me sometimes how far behind the US is in broadband compared to its northern neighbor.
I got my 4Mbit cable modem around the same release time as Quakeworld in 1996. I had it hooked up to a 100MHZ 486.
I said goodbye to compuserve that year, and have had the same ISP ever since (except for change of ownership)
Move north!
What we want to do is learn how a 3D core works, and get some exposure.
The reality is I want to work for NVidia or ATI, and what better way to learn the ropes than to try it yourself.
Its not for mass consumption. So far we have a working board which can plug a monitor into it and render triangles. Further along than I thought I may ever get.
Then again maybe some already large company would like to expand their scope, and bring in what will one day be a complete core.
The reality is, its a learning experience.
Jeff Mrochuk
Manticore
We're definately going for OpenGL here.
We're still a long way off from requiring drivers, because we have no way to communicate with the CPU yet. We're working on a PCI interface, and when that is complete, and the core is able to perform tasks required by OpenGL then we're going to work on drivers.
We also need some really good driver programmers for that.
We're using Altera FPGA's for testing and development.
We are actually putting it on Opencores. We're just cleaning up the code to their coding standards.
Should be up there within a month or so.
Throw on a new appearance... call it Napster XP and people would start using it again.
Worked for the iMac.
I wonder who's doing announcing? I find it hard to keep up, sometimes.
Well its american TV, so they'll probably have a blue streak following the ball, so I can figure out where it is.
Just because the context of this article made the tax seem vague, and really has no relevence in you judging the poor guy.
Maybe you should talk to him about it.
A little harsh I think.
Fully realized under windows only? Check out:
http://www.nvidia.com/view.asp?PAGE=linux
They just added Geforce 4 support and OpenGL 1.3 extensions.
NVIDIA has their own linux driver team, and the drivers perform on par with Windows machines. The only think lacking is Direct3D support, which is useless under linux anyway.
But, somebody on one of the forums said that since the entire game is rendered in 3D, the FPS is quite irrelvent (the frame does not actually refresh, but each element on the screen moves at its own pace)
In time every element moves at is own pace, but the framerate is when those elements are updated on the screen. The rendering of this game is no different than that of UT2003, or any 3d FPS. They all use time based systems, so they don't run slower on old machines, only with a lower framerate.
Ever single update the entire screen is redrawn from scratch. Seems pretty insane, but thats how its done. The rasterization process takes a ton of triangles and turns them into 2D for your flat screen hundreds of times in a second. The reason for this is every time the 3d coordinates change, they will change the shape of the 2D scene you're seeing on your flat monitor.
id Employee's have always been good at keeping their mouths shut, and it often prevents them from looking like idiots.
Too many game companies shout out dates and features that they never meet or implement.
Gamers are cranky and stubborn, its best we don't hear anything until we can try it.
Now we can finally integrate it into the kernel!
Then the Opera Vs Netscape trials start, and life begins anew.
Its too bad that we're probably the worst thing that has ever happened to the planet, because as a species we do some really amazing things.
When you sit down and thing about it, the fact that we take something like electrons, and shove them through a wire to create light, you have to wonder who came up wit this stuff.
Our physisists can stop light, but we're still using fossil feuls to power our cars.
Howabout a cheap 64-bit workstation
Sam Lantinga, the Blizzard Developer, is formerly of Loki Software.
He's also the creator of libSDL, which is NOT a 2d graphics library. Its a "Simple Direct Media Layer" which handles I/O to video, audio and control devices, among other things.
libSDL.org
A good book on VHDL!
If anyone can reccomend a good book, I'm much appreciate it. Online help is also lacking, compared to C and other software languages. A verilog book would be nice too.
Ahh, my mistake.
Serves me right
I meant upgradability, but also that isn't the Geforce 4 Ti, its a Geforce 4 MX, which is said to be a bit slower than the Geforce 3 Ti, according to Nvidia's MX naming convention.
Ahh the PC product cycle. At least we have the options, unlike alot of the Mac equipment.