Sony SmartPhone To Work With PS2
thryllkill writes "Yahoo is reporting a new Sony plan to implement a telephone that can talk to a Play Station 2. Of course it pushing the idea of training characters for games on the run, but wasn't this already tried with the VMU? ."
Could you jiggle this to make VoIP work?
so this is where all the R&D money is going.
I'm sure that Sony's PS2 version is much better, but I'll pass.
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That's bloody scary. I'm sure this is exactly the thing my gamer addict friends need to help them kick the habit. um..no.
What with mobile gaming, instant messaging, and various other communication devices a veritable electronic culture is right on the horizon - it seems a bit like the navi-obsessed youth in Lain. The question is if it's better, worse, or somewhere to the side.
but wasn't this already tried with the VMU?
Don't forget the Sony PocketStation which came out at about the same time as the Dreamcast with its VMU. It plugged into the memory port of the PS1. It was never sold in the US, but the US version of Final Fantasy VIII had support for it (documented in the manual, even.)
Ian
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Yes, it is that ridiculous.
Websurfing: The Next Generation - StumbleUpon
Will it help me beat parts of level where i'm stuck or tell me where that power up is?
For instance. Surfing the web, reading/writing your emails, and checking the news is simply annoying to do from a cell phone. Sure, its handy when you dont otherwise have access to computers and such, but the interface just sucks. Reading 5 words per page of a news article is simply not practical.
Now they will add a whole bunch of new features and that will mean the user will have to traverse a bigger more complicated menu system. What percentage of the users will actually USE those new fancy features? This just looks like feature bloat to me. Sort of how Microsoft does it.
"How do we get them to drop their old cellphones/software and upgrade to new cellphones/software in order to generate new revenue?" Answer: "Put in a whole new set of features that and hype them up the best you can!"
- Tempestdata
Sony is going to be the next microsoft. Watch out, people.
Dude, your phone just killed my Level 26 Dwarf Assassin. AGAIN.
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Sounds kinda.. eh.
This sounds like the dreamcast's VMU more than sony's. That was the best way to get your VMU stolen... have a game on it and play it in class (You can't take it! It contains roughly 64 hours of my life!) Now a phone? I'm gonna guess that the sony phone plan won't be as kind as others. What happens if you get a phone call while running the vmu mini-prog? Does Snake curse out your caller?
People are going to buy a phone for a particular purpose, whether it's to take pictures, or listen to music, or whatever. That's a fact that you have to remember.
Or maybe they're buying the phones to, oh I don't know, call people?! Perish the thought.
I give up. The way this content synergy thing is going, my kitchen blender's probably gonna have a Sony-branded web browser and pop-up ads in another 10 years. Hope they've got open source margaritas by then... *sigh*
I think its just an excuse to let us flirt with the hot characters. Or, one would hope/dream.
Yet another signature that refers to itself. The irony and humor is dead.
Think of the possibilities -- I'm sure that 1-900-lara-croft will be popular!
:-(
Of course, the downside is that now you can be telemarketed from deep within that gaming zone
Websurfing done right! StumbleUpon
augment your senses: http://sensebridge.net/
You've got to forget all the acronyms... GPRS is just an enabler. With WAP, and decent security, and digital rights management, I could, say, have a service to subscribe to get messages for all the goals my football team makes. I could get an MMS with a picture or a video clip sent to me.
Forget all the acronyms? I can't even extricate the meaning of this paragraph through them.
"Beware he who would deny you access to information, for in his heart he deems himself your master."
...provided true game-enhancing functionality is included. Of course to get this, games would have to be initially designed with such products in mind to truely reach their potential. An example might be "universal characters" in a distributed MUD or MMORPG, where instead of the monolithic games we see today, users can move their character(s) between nodes (cities? nations?) of vast, distributed games, nodes built by individuals or small groups of individuals.
Where do the phones come in? Easy to move your character(s) at a moments notice, do some skill/spell botting whilst on the bus/toilet/meeting table, etc. Could also make it easy to take your character to your friends house/PS2 for a session. With net connected systems, the phones could allow for certain gaming aspects to be done remotely, in game chatting for example (MUDs beat the hell outta IRC for in-context chatting environments.)
Just some thoughts.
Everything in the Universe sucks: It's the law!
Rock! Now I can train my Nokia snakes into uber-monsters to summon into FFOnline!
You make it sound like the VMU was a failure, but it was really too soon to tell whether the VMU would succeed or fail if it wasn't for the Dreamcast's failure in general.
ahem...
Depends on application availability.
... hi bingo
So what? It's a phone with a built-in Pocketstation/VMU-type device, with the additional bonus that you can use it talk to your games. It's just a jumble of traditional accessories (VMU & microphone) integrated into a phone that will likely be prohibitively expensive for gamers who don't need new phones. They also mention customizing phones with Jennifer Lopez digital goodies like ringtones, photos, and website bookmarks (or something like that), which tells me that they're just hyping this thing up to anybody who's interested in any of Sony's other products (PS2, J.Lo, they're all just Sony products to tie-in). Some of the latter paragraphs in the article add up to almost exactly that, quite blatantly.
I don't foresee many game developers chasing this idea down to include in their games, at least, not in ways that can't also be played by using a standard Pocketstation and mic (read: using a physical interface like USB). I doubt remote PS2 access is even being considered for these things; what game developer would ever want to tackle the issue of allowing your PS2 to act as a dial-up or web server for your low-res, low-bandwidth phone any way? Rather, I see some Sony Ericsson execs trying to tie the popularity of the Sony PS2 with their new phone line (bad pun not intended), and that's it.
< tofuhead >
It is still the dark of night.
The PC version of FFVIII had the "missing" pocketstation feature of the Chocobo game. It was a seperate app that you could open up, aside from the actual game.
"Oh, what Bill?... Oh, I wasn't supposed to tell them that? Sorry."
I design user interfaces for a free network management application,
The comparison between VMU and this thing is totally absurd. the VMU was made mainly so you could have a separate screen while playing the game (i.e., picking plays in NFL2K series, stats for NBA2K series). when you unplugged the VMU, it couldn't "talk" to the DC. in addition, you couldn't play the game just on the VMU (there were separate, simple games on it).
if the smartphone works as advertised, you could essentially play parts of the game with the phone. i can make trades in Madden while i'm in class! it's would be like a PDA for the PS2 and sync whenever you connect. awesome idea.
With just a $300 dollar PS2, a $90 dollar phone adapter, $20 month for Sony's special ISP, I can talk to someone over the Internet! Im going to go sell my cell phone right now!
Ha! Phone sex on a PS2... I think lil johnny will definitely want one of these for christmas!
"I swear mom, it was just a game..."
Me: Please tell me where the secret door is.
PS2: If it was up your ass you would know exactly where it is.
Come on, what is the point?
I tried out one of those Pikachu tamagotchi things a while back, but it's an awfully useless thing to have clipped to your belt. My keyring is so full of keys that nothing plastic survives on it for very long. I carry around a TRGpro, so if someone wants me to play their game anywhere it better damn well work on a grayscale Palm with OS 3. And quite frankly, a little PalmOS app that could read and interact with a save game from a standard flash card (CF for me, MMC/SD for most other new Palm owners) wouldn't be too hard to write. Oh, that's right, none of the games consoles use standard flash RAM...
Oh great, now I can be in the middle of a meeting with clients when my Tamagotchi will phone me and let me know it's hungry and wants food.
"I'm a leaf on the wind. Watch how I soar."
-Hoban Washburn
To all of you complaining about having to carry *another* item, or saying that "it's been done before"... Are you telling me that your VMU or PocketStation could make phone calls, store phone numbers, and have semi-PDA functionality?
The whole point of this product is that you *won't* be carrying anything extra, as the gaming feature will be enabled on your mobile phone. Additionally, because they claim that you'll most likely use the USB cable to synchronize your data, you won't have to have your phone plugged into your PS2 when playing with the PS2.
However, it's not without major snags. If it's going to sell, then Sony has to make it a "must-buy" product for everyone. So... while a mobile phone with gaming functions may work for adults and teenagers, what about kids? I'm guessing not too many parents want their 6-year-old to have a mobile phone just so s/he can play games, then turn around and overuse the mobile phone and run up the bill...
So... then what? Sony would have to make a non-mobile phone version of this portable gaming unit for young kids. Unfortunately, though, once Sony starts selling *just* the gaming unit for $100 or so, then all the people who already have phones won't have incentive to spend $300 on a gaming-phone when $100 will buy them the game, and they can keep their current mobile phone.
So... make the gaming/training ability not too complicated or meaningful, in efforts to lower the cost? Then people won't carry it around...
I've seen consumer spending habits for mobile phones in the last 10 years, and while I'm no expert, I think it's safe to say that very few people are willing to dish out $200-$300 on a new phone when they have a perfectly working one...
We shall see...
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This sounds like a plan to keep up with Nintendo's GameCube to Game Boy Advance adaptor. Same idea, just different device.
Who's using PS/2 anymore? Everyone is using USB. Even Linux supports USB now.
That's right, this is bound to fail, but not for the reasons you're guessing. Let me start at the beginning:
In Understanding Comics, Scott McCloud discusses the various levels of abstraction in comic art. How abstract a character is has a great deal of influence on how the character is perceived. Charlie Brown is Charlie Brown because of how he is drawn as much as because of his personality. If Charlie Brown were drawn by Gary Larson, of The Far Side, or acted by Mike Meyers, it just won't feel like Charlie Brown.
If you're with me so far, then it's not too terribly large a step to say that video game characters don't translate well across levels of abstraction either. The semi-realistic Lara-croft would not feel like the same character if presented as a pudgy Mario-esque character. Of course, over franchises, characters do evolve, this is a tricky process, often involving the redefinition of a character. Donkey Kong, for example, is an entirely different character in Donkey Kong Country than in the original Donkey Kong.
There is yet another aspect of abstraction with games. That is, the gameplay itself can be more or less abstract. Ultimately, players have no problem with a 8-bit Mario who can jump 8 times his own height, and doubles in size when touching a mushroom, but in a 3d third-person shooter, this would seem quite out of place.
So, ultimately, my point is that games that go back and forth from 128-bit near-photo-realistic graphics and advanced simulation to 128x128 pixel monochrome display with menu-based simple game mechanics will ultimately not be terribly compelling. This is more true for games whose characters, settings, and mechanics are more technologically advanced and more realistic. It would be like watching a movie with your favorite actors, and then when you're out of the house, getting to see a cartoon version with simplified plot and dialog. Not that there's anything wrong with either form, it's just that they do not mesh well together.
There are games for which this system would work perfectly well (Pokemon coming to mind), but as the industry will not rally around the niche created by this phone, the number of games who will take good advantage of this technology will be severly limited, for good or ill.
ben.c
IIRC, Sony previously mentioned it wasn't about to enter the whole portable gaming domain with a portable Sony system to rival Nintendo's GameBoy series. They always said that cellphones and palms-devices would be where people will be playing portable games in the future.
Nintendo is totally unchallenged in the portable gaming area right now. Maybe it's just feature bloat in cellphones now... but I think Nintendo should be watching this very closely.
This will have little to no impact on the gaing industry. There is one simple reason. For game add-ons, they MUST be standard equipment that everyone who purchases the system will have. Otherwise game companies won't invest the money to support it. Here is an example using made up numbers for illustrative purposes:
Microsoft's (boo, hiss, etc - moving on) xbox features a built in hard drive. All developers can use its capabilities. Mainly this means drive caching and too a lesser degree wma audio. Sony is going to release a hard drive add on soon. I expect very little to come of it. Game companies will be forced to support the PS2 hard drive and user with no hard drive OR just pretend that nobody has the hard drive. Which path do you think is cheaper? In addition, how will game makers know if their game's target market are purchasers of the hard drive? Most likely Sony will only have sales data. ie Sony knows they have sold 1 million PS2s and 250,000 hard drive units. They do not know if it is teen FPS gamers buying the hard drives or the RPG players. Meanwhile Microsoft has sold 500,000 xboxes and therfore 500,000 hard drives. Bassed on this, I expect xbox developers to unanimously support the hard drive and hardly any PS2 developers to support it.
How's this for a comparison:
Sega's dreamcast had a built in 56k modem. Towards the end of it life, sega realeased a broadband adapter. Hardly any games supported it. Yes I do recognize that the system was on its last leg but I don't think that changes anything.
Anyway, Sony is adding a feature to its phone that they can tout and have press releases about. Will developers support it? A resounding no.
IANAGP -I am not a game programmer - just a player.
PS2 RPG developers are considering a new character class, the "Mobilius". Members of this new powerful class can utilize up to 8 3G gadgets, though the character in most cases dies from brain cancer before reaching the 30th level. Can use efficient light magic like "Instant Interracial Porn Video Feed" and "Direct-to-Brain Anime Download". The ultimate dark magic is ".Net Armageddon", which destroys the opponents' non-proprietary information sources, and makes them pathetic license fee paying slaves.
my phone lets me talk to people.
goats.com: better than
I love how slashdot can take one obscure sentence from an article with a much larger scope and make a headline out of it.
F******* LOUDER! I CAN'T HEAR YOU! --Ozzy Osbourne
Since Sony was seriously talking about making the Playstation the center of your entertainment unit, how long before you can simply call up your PS2 and tell it to record a TV program for you?
Of course, this might mean you might also start getting calls from the PS2...
Imagine having to tell your boss you have to go home to finish MGS3, because if you don't, the villian in the game will start deleting your MP3 collection.
The p800 is an exceedingly cool device. I got a chance to play with one last week and it will rock your socks clean off. J2ME and MIDP Java applety things are a main bonus but the whole way it's put thogether, the kick ass UI and the quality Symbian operating system underneath it all is very exciting.
The OS is the same as that in the Nokia 92XX series and their 7650 camera phone.
This is exceedingly exciting.
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