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Security Concerns When Consoles Go Online?

VonGuard writes "I've written an article for Security Focus about the security concerns that having an Xbox or Playstation 2 on your network might raise. The article, entitled Welcome to the Jungle was an interesting experience to write. I really think that Sony will end up having some trouble from their stance on third party security design, while Microsoft might end up smelling like roses. Too bad MS shipped the Nimda virus with their Korean version of .Net Visual Studio."

211 comments

  1. oh shit by Smelly+Jeffrey · · Score: 2, Troll

    someone just hacked my game of gta3, i lost my saved game. oh damn.

    1. Re:oh shit by themurray · · Score: 1

      They better never be caught, since I would play GTA in the real world on those sorry hackers no matter how far I would have to travel.

      Don't mess with my gaming habits.

    2. Re:oh shit by Anonymous Coward · · Score: 0

      This is exactly right, what is there to lose from an unsecured console.

      Any online game worth a crap stores everything server side anyway. Someone gets your password info and deletes your char, they restore it from backup... simple.

      this guy's a troll, my ass, it would be +3 insightful if he mentioned something against MS.

  2. what are they going to do? by neo8750 · · Score: 1

    are they going to delete my games?!?!? FP..

  3. why linux should be on everything by Anonymous Coward · · Score: 0

    Could have complete cross-compatitibility between consoles and regular comps...

    1. Re:why linux should be on everything by Anonymous+Cowrad · · Score: 1

      Linux should be on my toaster oven. I don't want to have to recompile my kernel when I want to toast bagel, so I'm looking for a toaster distro that comes with at least toast 2.2, because I want dynamically loadable toaster modules.


      root@toaster# toast --config ~/.toastrc --bread "whole wheat"


      Linux should be on everything.

      --

      --
      pants ahoy
    2. Re:why linux should be on everything by packeteer · · Score: 1

      a common misconception about linux is that you must recompile your kernel... many windows users see it as someting like an update... its not... recompiling the kernel is for a situation where a new kernel has something you need but dont have... you dont ever need to recompile your kernl if everything works ok... i have many machines running old 2.2 and even 2.0 kernels with no problem because i dont care for things such as hot swap pci and NTFS compatability...

      --
      unzip; strip; touch; finger; mount; fsck; more; yes; unmount; sleep
    3. Re:why linux should be on everything by Anonymous Coward · · Score: 0

      Or performance, security updates, buffer overflow fixes, etc.

  4. Sigh... give it a break... by abh · · Score: 1, Redundant

    Could I read just one article on Slashdot that doesn't rehash Microsoft bashing (the Nimda thing) that's old news?

    1. Re:Sigh... give it a break... by Anonymous Coward · · Score: 0

      I'll stop bringing it up when I get less than a 200 Nimda attempts a day on my server, OK?

    2. Re:Sigh... give it a break... by Anonymous Coward · · Score: 0

      Well, if you're getting 200+ attempts a day from Nimbda infected boxes, then maybe you should just pull the plug and call it a day.

    3. Re:Sigh... give it a break... by Anonymous Coward · · Score: 0

      It's a fucking console they're talking about, not a server!!! Grow the fuck up, people, and stop being so goddamned juvenile.

      This has nothing to do with NIMDA so get the fuck over it.

    4. Re:Sigh... give it a break... by Anonymous Coward · · Score: 0

      the best news heading I saw about that particular story was "Microsoft accidentally ships software with virus" ;)

    5. Re:Sigh... give it a break... by Tony-A · · Score: 2

      Could I read just one article on Slashdot that doesn't rehash Microsoft bashing (the Nimda thing) that's old news?
      I'll stop bringing it up when I get less than a 200 Nimda attempts a day on my server, OK?

      Now for the coup de grace. Apache finally gets an exploit. Assuming unpatched on 32-bit Linux or BSD, he will get more trouble from the Nimda attempts than from Apache attempts. (Windows and 64-bit UNIX do need to be patched.)

    6. Re:Sigh... give it a break... by Verizon+Guy · · Score: 1

      Ok, so a root exploit is bad, but a plain 'ol DOS on 32-bit UNIX/Linux is just fine. I see how that works.

      --

      Aw, fuck it. Let's go bowling. - The Big Lebowski

  5. Microsoft Bashing by Anonymous Coward · · Score: 4, Insightful

    People on this site always have to get in their Microsoft bashing. It is pretty shameful. Why can't you just make do with what is out there? That article had nothing to do with the Nimbda virus, but the poster had to throw it in there cause Microsoft didn't look bad in that article. Awful.

    1. Re:Microsoft Bashing by steve_l · · Score: 1

      Well, I'd rate the xbox as more hackable than PS2, not because it comes from MS, but because it has a hard disk, which means once it is owned, it can stay owned. PS2 has memory sticks though right?

    2. Re:Microsoft Bashing by Anonymous Coward · · Score: 2, Funny

      "People on this site always have to get in their Microsoft bashing. It is pretty shameful. Why can't you just make do with what is out there? That article had nothing to do with the Nimbda virus, but the poster had to throw it in there cause Microsoft didn't look bad in that article. Awful."

      Shut up, Ballmer.

    3. Re:Microsoft Bashing by Anonymous Coward · · Score: 2, Insightful

      The PS2 is releasing a HD so in that respect it will be the same.

      As someone who has tested the PS2 network adapter, theres basically 2 things that go wrong.

      1. Denial of service attack.
      It's really easy to overflow a buffer cause the PS2's sound chip is doubling as the network chip.

      2.transfering personal information over the net unencrypted, and as each game has to basically have its own security / servers, its gonna be a race to find out who the most clueless game makers are!

      I for one will have my PS2 with network adapter safely behind a good firewall.

    4. Re:Microsoft Bashing by rodgerd · · Score: 2

      The network kit for the PS2 comes with a hard drive.

    5. Re:Microsoft Bashing by Anonymous Coward · · Score: 0

      1. Microsoft claims to offer "military grade security" on the xbox.

      2. Microsoft ships an old (yet still effective) virus/worm on it's VB .NET distribution.

      I think the point here is we're tring to establish some credibility. Of course, anyone who needs to be told anything about Microsoft's credibility is either already lost or completely in the dark.

    6. Re:Microsoft Bashing by Anonymous Coward · · Score: 0

      Yeah, that's probably the reason I format Windows on every Brandname PC I buy. I payed them, with every notebook, but I don't use them. I think PS2 is better for Games than Windows, and so >>Not for gaming, not for working, why the hell should use my precious space"

    7. Re:Microsoft Bashing by Sid+Meier's+username · · Score: 1

      That article had nothing to do with the Nimbda virus, but the poster had to throw it in there cause Microsoft didn't look bad in that article. Awful.

      The article was written by the poster, dork.

    8. Re:Microsoft Bashing by Anonymous Coward · · Score: 0

      Because bashing Microsoft is so easy! They provide us all the ammo, we only have to shoot back.

      Microsoft Dork!

    9. Re:Microsoft Bashing by Anonymous Coward · · Score: 0

      It's really easy to overflow a buffer cause the PS2's sound chip is doubling as the network chip.

      Can anyone confirm that? That's pretty hard to believe.

    10. Re:Microsoft Bashing by Patrick13 · · Score: 1

      Military grade security - from 1982....

      --
      ::.. check out some Cell Phone Reviews
    11. Re:Microsoft Bashing by amuro98 · · Score: 1

      Unless Sony has changed their minds again, the network "kit" will only contain the network adapter.

      There has been no mention of when (if ever) the HD will be released.

      The only network game that's been announced for the PS2 is Final Fantasy 11, which doesn't need the HD anyways.

      Tony Hawk 3 will be able to use the adapter, but can also use a couple different USB ethernet adapters as well.

    12. Re:Microsoft Bashing by durstann · · Score: 1

      whee!
      The network adapter is separate from the HDD.

      Games announced for online: Final Fantasy XI, Everquest, SOCOM: U.S. Navy SEALS, TRIBES, TimeSplitters2, and some sports games.

      SOCOM and Madden NFL 2003 are the flagship release titles.

      The PS2 has an IO processor that's used for everything from sound to the network adapter to controlling USB devices.

  6. Cant play rite now... by Tensor · · Score: 1

    Someone haxored my xbox ... and they own it now

    omg, they dont even run a proper os to bounce packets inside the local net.

    Even if using the linux in psx2 its linux and you need to secure it as any other box.

  7. Is that really neccesary? by recursiv · · Score: 4, Insightful
    Too bad MS shipped the Nimda virus with their Korean version of .Net Visual Studio


    Come on. This really looks childish. That's an irrelevant story. Just let the facts speak for themselves or you lose credibility.

    --
    I used to bulls-eye womp-rats in my pants
    1. Re:Is that really neccesary? by Gaccm · · Score: 1

      are you new to slashdot? The authors here are NOT journalists. They are guys. People send them interesting links and these guys might post them, might comment who knows. They do what they feel like. And, no one (except VA) can force them to become "more professional." This is infact why a lot of people like shashdot, because it isn't just the standard news, you hear about a whole lot of whacky things that the authors think is cool.

      --

      Only dead fish swim with the stream...
    2. Re:Is that really neccesary? by Anonymous Coward · · Score: 0

      Well, he gets his point across, but I agree that it would have been shorter to say:

      "...I really think that Sony will end up having some trouble from their stance on third party security design, while Microsoft might end up smelling like roses. Oh and BTW, I'm childish."

    3. Re:Is that really neccesary? by Anonymous Coward · · Score: 0

      it is in fact why a lot of people have left slashdot and the site is now being over run by trolls, flamers and i hate ms losers - maybe you havent read it for a long term but i can tell you the level of comment and inteligence of posters has dropped majorly.

      So MS accidentalyl shipped a virus to some people - They fessed up, admitted it and cleaned up the mess - shit happens but on slashdot al people can do is be negative and moan about it.

    4. Re:Is that really neccesary? by whm · · Score: 1


      >Too bad MS shipped the Nimda virus with their
      >Korean version of .Net Visual Studio

      Come on. This really looks childish. That's an irrelevant story. Just let the facts speak for themselves or you lose credibility.


      I agree with you about that being childish, but its worth noting that italicized text in the stories on the front page are all from the submitter. Editor comments -always- appear as non-italicized text. Its definitely silly that the poster stuck that in there, but I do have a level of respect for Slashdot not messing with submission commentary. IMHO its best that they leave it verbatim.

    5. Re:Is that really neccesary? by Anonymous Coward · · Score: 0

      Unlike the crediblity of a company that claims "military grade security" for their game console, yet ships viruses with their development tools

    6. Re:Is that really neccesary? by Osty · · Score: 1

      I agree with you about that being childish, but its worth noting that italicized text in the stories on the front page are all from the submitter. Editor comments -always- appear as non-italicized text. Its definitely silly that the poster stuck that in there, but I do have a level of respect for Slashdot not messing with submission commentary. IMHO its best that they leave it verbatim.

      See, the title "editor" implies that the person wearing that title actually edits. They're under no contractual obligation to provide the submitter's full post. Had the submitter pulled something equally as stupid, like putting profanity in his submission, I'm sure the so-called "editors" would've sanitized that (it doesn't look professional to have profanity on your front page). On high-volume submissions, they could just take their pick of the hundreds of similar submissions. This isn't one of those. This is an author pimping out his article. It's very unlikely there would be multiple submissions for this, so the editors have three choices:

      1. Leave the submission as-is and just post it. They chose to do this.
      2. Just take the links from the submission and summarize in their own editorial words.
      3. Cut the flamebait from the submission, leaving the important content intact. This is what they should've chosen.

      Go whine all you want about "freedom of speech" (you're guaranteed to be able to say what you want, but you're not necessarily guaranteed an audience), but if the editors are going to call themselves editors, then they need to learn how to edit. To leave such an obvious troll in the submission smacks of amateurism. The Slashdot eds have been doing this long enough that they should know better.
    7. Re:Is that really neccesary? by Anonymous Coward · · Score: 0

      further proof that slashdot is a biased and and unreliable site for ANY info

      Well I'll be... who would have thought? Quite the bright one, aren't you?

    8. Re:Is that really neccesary? by Tony-A · · Score: 2

      Too bad MS shipped the Nimda virus with their Korean version of .Net Visual Studio

      Come on. This really looks childish. That's an irrelevant story. Just let the facts speak for themselves or you lose credibility.


      Ok. Facts.
      Security is a perimeter type thingee. Everything is relevant, particularly any odd anecdotal accounts of lapses.
      Credibility. Slashdot tries to make the headlines "interesting". Should I see what's up or go back to work? I've seen no indications that Slashdot has ever attempted to be "fair, balanced, unbiased". What is ironic is that Slashdot has become the best source of unbiased information for supporting Microsoft software.
      Microsoft is big and arrogant. The only effective antidote is public ridicule.

    9. Re:Is that really neccesary? by arkanes · · Score: 2

      I think the main issue is that they don't give a shit whether or not you approve and if you don't like it you're free to not read.

    10. Re:Is that really neccesary? by Osty · · Score: 2

      I think the main issue is that they don't give a shit whether or not you approve and if you don't like it you're free to not read.

      And yet, I'm sure they'd love it if I (and others) would subscribe to their new for-pay model. They can't stay unprofitable forever. Eventually, VA Software will really find themselves in a bind and will have to offload or kill their unprofitable branches, which I would expect would include Slashdot. Thus, it's in Slashdot's best interests to get their frequent visitors to pay money. However, aside from the few fanatics and zealots, I doubt you're going to see a large number of people paying money to Slashdot if they don't significantly enhance the value of their site. Yes, I know, the value of Slashdot is not the stories, but the user-submitted comments. I agree with that, to an extent, but I also believe that the stories are what drive the comments. With the current status quo of subtle (and blatant!) trolls, repeat stories, late stories, chronic database problems (the about-once-daily "can't login" problems), and atrocious spelling and grammar, the site rates as little more than an amateur news clearinghouse (albeit it with a large following). I think the clearinghouse model is a good one, as that way I don't have to traipse all over the net to find the stories that would interest me. However, I damned well won't be paying a dime until the quality issues are resolved (while at the same time not feeling bad about blocking their ads, either). If they increase the quality somewhat (say, Taco takes a remedial English writing course, or the editors finally get in sync and stop duplicating stories), I'll happily unblock ads on Slashdot. If they don't get their acts together and act like true professionals (includes editing user submissions for spelling, grammar, and unnecessary inflammatory comments), they'll never see a subscription fee out of me.


      And yes, I realize I can simply not read Slashdot. That's a perfectly valid option, and if it gets much worse I'll probably do just that. Right now, I still think the site has potential, and can be saved if the guys get their arses in gear and do their jobs.

    11. Re:Is that really neccesary? by arkanes · · Score: 2

      And _I_ think, again, that they don't care about your opinion and will make thier own choices about what they want Slashdot to be. If Slashdot fails because of that, then so what? It's Slashdot. It's not CNN. It's not K5. The biases are real, well known, and not presented as anything but, which makes it a step up from Fox News as far as journalistic integrity goes. The poor language and spelling goes with the territory and doesn't bug me. If it bugs you, go away. All you're doing is charging VA money so you can say bad things about them, and you don't even have the decency to see an add in exchange for doing so.

    12. Re:Is that really neccesary? by Osty · · Score: 2

      So basically, love it or leave it? I'm sorry, but I believe in a third option -- constructive criticism. And that's exactly what I gave. Too bad the editors will likely never see it. As I said, I feel there's definitely something worth saving in Slashdot, and you can't honestly believe that the changes I suggested wouldn't be better than what you currently get. I'm fine with Slashdot editorializing, and I know there are obvious biases. However, there is a time and place for those. There was absolutely no reason for the underhanded dig in this story. If Slashdot wants to run an editorial (user-submitted or otherwise) about what's wrong with Microsoft (or the RIAA/MPAA, or the government, or whatever), great. That's an editorial. It's supposed to have bias. This was presented as a news item ("Hey, look! Neat article. Oh, and since the article does cast Microsoft in a somewhat favorable light, here's a completely unrelated dig to fulfill the status quo,"). As such, it is the Slashdot editors' editorial duty to lose the troll and present the news.


      Dissenting viewpoints are what can turn an only decent community into a truly great one. If everybody here always agreed (and those who don't just go ahead and leave), then you've lost the most interesting part of Slashdot. The Linux zealots rant and rave about how a monoculture in the OS market will cause major problems. How is this not the same, then? You're advocating that those who don't always agree with Slashdot's editorial policy should just go away. You're in favor of creating a monoculture here, and that will be the death of Slashdot.


      You're right. If Slashdot fails, too bad. However, it won't be because of people like me who filter the ads. Instead, it will be a slow rot from within. It's already evident with the increasing number of trolls and flamebait. It's evident in the greater number of blatant trolls that have been accepted as user submissions. It's obvious in the fact that even the editors can't keep in sync with each other. Dare I say it, but it's even obvious in the fact that CmdrTaco doesn't even have enough self respect to spell check and grammar check the writings he does for a living. Were he just another AC or random poster, then who cares? But he's not. He's the head honcho, and a prominent editor. It's pretty revealing about his character that he doesn't even bother to do such a simple thing before submitting an article (oh no, that's going to make the article 10 minutes late! oh, wait, it's already three days late, big deal ...).

    13. Re:Is that really neccesary? by Verizon+Guy · · Score: 1

      Editor comments -always- appear as non-italicized text.

      Not necessarily. In BackSlash (the script that lets you edit the posts) it's just raw HTML, with <i> tags around what was loaded by default. But you are free to change whatever you want.

      I suppose we are to trust that particular editor's credibility, but hey, look who posted this article. I'm telling you it made me think twice.

      --

      Aw, fuck it. Let's go bowling. - The Big Lebowski

    14. Re:Is that really neccesary? by Verizon+Guy · · Score: 1

      You should go into SourceForge and look up Slashcode, and file a bug report saying that the "integrated spell checker" doesn't work.

      --

      Aw, fuck it. Let's go bowling. - The Big Lebowski

    15. Re:Is that really neccesary? by Anonymous Coward · · Score: 0

      VA Linux will be bankrupt in a few months, and then Slashdot will be gone through no fault of it's own.

    16. Re:Is that really neccesary? by AndyChrist · · Score: 1

      They didn't post that in a separate story, though? That tidbit is irrelevant to THIS topic, because, AFAIK, no one is running visual studio on the x-box.

  8. An interesting article by q-soe · · Score: 3, Insightful

    Its interesting to note that in this case the closed network MS have been building for X box might be the best thing in the circumstances as it should prevent DDOS usage of the things.

    but is this really going to be a major issue ? in reality how much time will these boxen spend on line when not playing games ?

    have MS written in code to the os to identify what is and is not and X Box for example? and what about servers - can they be run ?

    Thought provoking.

    --
    I refuse to argue with Anonymous Cowards - if you want a discussion get an account....
    1. Re:An interesting article by PacoTaco · · Score: 1

      The XBoxen won't be able to break out of their playpen, but it's only a matter of time before someone reverse engineers the XBox protocol and connects a PC (or an XBox running a full-featured OS) to the network. There's still plenty of fun to be had if you can get inside.

    2. Re:An interesting article by q-soe · · Score: 2
      The XBoxen won't be able to break out of their playpen, but it's only a matter of time before someone reverse engineers the XBox protocol and connects a PC (or an XBox running a full-featured OS) to the network. There's still plenty of fun to be had if you can get inside.


      I can understand the if its there challenge but seriously what sort of fun? wheres the fun in hacking into someones console ?
      --
      I refuse to argue with Anonymous Cowards - if you want a discussion get an account....
    3. Re:An interesting article by blowdart · · Score: 3, Interesting

      Except they already have.

      For example xbconnect (Gamespy have another one), and there's even a Linux version somewhere.

      Basically people have produced a tunneling application that fakes the local LAN facility for multiplayer games and pushes it over the net. Nothing nasty happening yet (well, expect getting my ass kicked in Halo by 9 year old kids, but that's depressing, not nasty)

    4. Re:An interesting article by rodgerd · · Score: 2

      DDOS, or other attacks where you want to own other people's boxen. And consoles are probably less likely to be kept patched up than PCs.

    5. Re:An interesting article by Kris_J · · Score: 2
      It's not an interesting article. Not even a good one. It jumps all over the place -- cheats and DDoS aren't even slightly similar. It seems simultaneously surprised that consoles are computers and can be hacked while failing to realise how useless an underpowered, rarely-on console is in any sort of malicious role.

      It's a non-story. (And a poor writeup.) Give me my 10 minutes back.

    6. Re:An interesting article by q-soe · · Score: 2

      "DDOS, or other attacks where you want to own other people's boxen. And consoles are probably less likely to be kept patched up than PCs"

      yes i understand that but why ? what is the point of hacking to 'own' someones system? they havent got bank account data etc on it so why ?

      --
      I refuse to argue with Anonymous Cowards - if you want a discussion get an account....
    7. Re:An interesting article by rodgerd · · Score: 2

      For fun. For stupidity. To cheat at games. To see if they can install IIS on someone's XBOX and get free hosting. For mean ol' malice. Why do people hang around IRC networks soley to fuck things up for other people?

      It's the same mindset, and it'll hit consoles sooner or later.

    8. Re:An interesting article by Tony-A · · Score: 2

      what is the point of hacking to 'own' someones system?
      "They" is not "you". "Your" misdeeds are traceable back to "them" not to "you".
      That's one of the key points of Code Red. The victims advertise.

    9. Re:An interesting article by theRiallatar · · Score: 1

      You're thinking in the PC world. Consoles, at least in my experience, get turned off when people are done playing games on them. There's really no reason to leave them on, as you would effectively have to reboot to change games anyhow. As such, hacking a box would only be effective when the console is on.

      On the broadband issue, I'm not sure if someone else already posted, but the Xbox will basically require a broadband connection in order to be playable. When I first got my 'Box, I tried playing Halo over the web using Gamespy's little Xbox plugin thing (which works pretty well), and had a less than optimal playing experience, perhaps due to my outbound traffic limitations, but regardless, inbound and outbound traffic are going to have to be better than dialup to even have a chance of being playable.

  9. It's time to worry... by MMMMMMMMMMMMMMMMMMMM · · Score: 1, Funny

    when a 10 years old kid start playing Tic-Tac-Toe on Norad's top secret supercomputer.

  10. im glad by ohzero · · Score: 1

    someone is addressing this subject. I've been cracking hacked up playstation jokes for a few months now. Regardless, the same principles apply to console security as do to any workstation, home server, always-on ip connected thing. I think the real concerns could come into play when the linux distro thing starts to have a more common place in the console market (if ever.) Anyhow, I think there's probably some stack hackers that might want to start thinking about kernel level mods to address the forthcoming issues.

    --
    -- http://www.criticalassets.com
  11. Booting by Drunken+Coward · · Score: 0

    I thought the PS2 boots of the DVD for the game you're playing, so what exactly would the permanent harm be? Someone h4x0rs your system, all you have to do is reboot. If your running Linux of the toolkit though, that may be a problem, and if for some reason you get Windows working on it, for god's sake make sure you don't install IIS.

    --
    Have you been stalked by Seth today?
    1. Re:Booting by amuro98 · · Score: 1

      Well, there's some sort of bootloader which figures out what the PS2 needs to do with whatever disc is in the drive, and there's also the configuration/memory card manager applications...

      As for getting your PS2 "owned", I don't see how that's possible. You'd have to place malicious code into non-volatile memory on the system. It's not like you're going to be able to overwrite the ROMs or even the firmware. About the best you could do would be to somehow gain access to the memory card system. You could then muck up the card, or overwrite a savefile, but it's not like the save files themselves are executeable binaries.

      Dreamcast owners who played PSO will recall a problem with a "virus" in which an infected player could overwrite others' save file with the same worthless and infected player - but that's a game specific problem. The original article talks about hordes of consoles being used for DDOS attacks - which is just stupid.

  12. What the fuck does that have to do with consoles? by Anonymous Coward · · Score: 0

    Jesus. Why not fucking say something about the Challenger in every NASA post? Assholes.

  13. for those that don't read the article by Rubbersoul · · Score: 4, Funny


    "Xbox Live has military grade security to ensure no cheaters, no hackers, and no viruses."


    Now I try not to MS bash but come on this just seemed funny to me that is all :)

    --
    man .sig
    No manual entry for .sig.
    1. Re:for those that don't read the article by Lemmy+Caution · · Score: 2

      Hah. I bet the military wishes that they could have military-grade security on the Microsoft product it uses.

    2. Re:for those that don't read the article by Anonymous Coward · · Score: 0

      "Xbox Live has military grade security to ensure no cheaters, no hackers, and no viruses."

      Military grade as in "the lives of our boys in Afghanistan, etc., would be jeopardised if we are forced to divulge source code", [some M$ VP in the CKK hearing]?

    3. Re:for those that don't read the article by Tony-A · · Score: 2

      "Xbox Live has military grade security to ensure no cheaters, no hackers, and no viruses."

      Whose military? The Three Stooges come to mind, somehow.

    4. Re:for those that don't read the article by GeorgeH · · Score: 2

      I didn't read the article, but when did that stop someone on /. from commenting? I get the feeling that military grade security means 128 bit encryption. BFD, there are a lot of other ways to break security besides brute forcing the key.

      --
      Why can't I moderate something "Wrong" or at least "Grossly Misinformed"?
  14. X-Box already cracked! by jmd! · · Score: 3, Informative

    X-box will have better security you say? Right... man, I can't WAIT till consoles are on line... I love laughing at security holes in all the crap I don't use, or know how to use properly.

    X-Box was already cracked. It didn't get much press covereage... Eweek did a story, here's the reg's:

    http://www.theregister.co.uk/content/3/25568.htm l

    1. Re:X-Box already cracked! by martissimo · · Score: 3, Insightful

      X-box will have better security you say? Right... man, I can't WAIT till consoles are on line... I love laughing at security holes in all the crap I don't use, or know how to use properly.

      X-Box was already cracked. It didn't get much press covereage... Eweek did a story, here's the reg's:


      Well, x-box's have been online for quite some time now, many people who own one have been using gamespy software to play Halo online for a fair bit in fact.

      and as for x-box's having been cracked, the cracking you refer to is no more than the same mod-chips that allow the console to run unsigned code that dreamcasts, PS1's, and PS2-s have been running for quite a while.

      the simple fact is that, MS's controlled servers may be more secure than public servers sony will promote, in fact i would expect it to be.

      you can knock em all you like, but the model they are promoting might just be better than Sony's, why not wait till they are actually functioning, and have a bit of substance behind your complaints before you dismiss them offhandedly?

    2. Re:X-Box already cracked! by Anonymous Coward · · Score: 0

      you can support em all you like, but the model they are promoting might just be worse than Sony's, why not wait till they are actually functioning, and have a bit of substance behind your thoughts before you support them offhandedly?

    3. Re:X-Box already cracked! by hendridm · · Score: 1

      Ok, the anonymous post to the parent was retarded, but I agree. Let's wait and see what happens. MS has made some good products...

      Age of Empires forever!

  15. 'Military grade' security by rob-fu · · Score: 1

    Closing their service to outsiders increases the security of their system overall and "prevents hackers from scaling beyond one machine," the company claims. "Xbox Live has military grade security to ensure no cheaters, no hackers, and no viruses."

    Now only if they could apply this theory to their OS strategy...

    1. Re:'Military grade' security by flonker · · Score: 1

      They already do. Publish a security hole, and they send their military grade Jack Booted Thugs (tm) to your door.

  16. Good article - Tinkering should be supported by Sean+Clifford · · Score: 3
    Good article.

    People are going to hack their consoles. Hell, the first thing I did with my TiVo was to take it apart. Don't think I'm not tinkering with my xbox, it's potential as a cheap Apache webserver or slave in a rendering farm begs experimentation.

    It's good that Sony is supportive of the curious developer. It means their platform will spread wider. At $199 apiece, there's no reason not to mod consoles.

    I don't doubt a lot of consoles are going to be 0wn3d. Whether it's Microsoft first or Sony will depend on the hobbiest - or on a corporate uh-oh. After all, Microsoft did ship Nimda to Korea with Visual Studio .Net. I'm not crazy about Microsoft's decision to close their gaming community, but I'm not surprised either.

    Blizzard does the same thing (and are villified for it). But I'm less troubled by Blizzard's motives than by Microsoft's.

  17. The word is "persistence", people! by Bjarne+Bula · · Score: 1

    Ok, so someone hacks you Playstation. That's bad, but I don't think it's nearly as bad as the article will have you belive. Remember, people, these are consoles. You turn them off when you're not playing. You reset them when you swap games. And although the Xbox has a harddisk, I'm not sure if you could actually store something on it that would have any effect on the machine after a reset and a swapped game.

    While it may or may not be hard to hack the console in the first place, it should be pretty difficult to keep the box hacked. It's like if you re-installed your PC everytime you want to run a new program.

    The window of opportunity for exploiting the machine for DDoS attacks, as stepping stone etc only exists for as long as the gamers current gaming session. With enough boxes out there, that could still add up, of course.

    The cheating/disrupting games angle is much more benign - this is something the gamers will notice, and thus force the game companies/console manufacturers to fix, or they risk losing their sales, and as we all know, wallet beats paper, rock AND scissors.

  18. So this what happens to the network... by xactoguy · · Score: 1

    Oooh... so now when someone is playing DOA3, and the guy on MY network gets the crap kicked out of him, one of my servers gets the crap kicked out of it as well. Now, seeing as I am pissed about that... I go and royally beat the crap outta him, and whee... look ma, I just killed www.microsoft.com

    --


    And so we go, on with our lives
    We know the truth, but prefer lies
    Lies are simple, simple is bliss
  19. ms bashing by atolicus · · Score: 1

    Well if they didn't throw in the MS bashing, they would be keeping to the spirit of a slashdot post. No matter if it concerns MS or not they must make some not so witty remark about how MS is the evil overlord of the earth. BAH.

  20. You sir, are a dumbass by I.T.R.A.R.K. · · Score: 0
    "Too bad MS shipped the Nimda virus with their Korean version of .Net Visual Studio."

    This statement alone is worth article rejection. Just what the hell does shipping the Nimda virus with a product update have to do with online console gaming security?
    Even if the two are remotely related, the latter was an internal screwup while the former would likely be a case of l33t h4xx0r5.

    --

    "Adequacy.org: Where congenital stupidity is not an option, but a requirement."

  21. Xbox Closed network? Here's one that is open: by redbeard_ak · · Score: 2, Interesting

    http://web.mit.edu/bunnie/www/proj/anatak/xboxmod. html

    There's an Xbox mod. How long before kiddies start buying mod kits that have holes (as if there aren't holes not yet found.) Another poster asked how often consoles will be online while not playing games... why couldn't a trojan take up bandwidth while a game was being played? And with broadband, they'll likely be left on. No, the internet is a dangerous place and you don't have to be named Gibson (www.grc.com) to be paranoid.

    --
    . This sig unintentionally left blank. I meant to put something here, but I'm busy.
  22. deleted games by lightspawn · · Score: 4, Insightful
    someone just hacked my game of gta3, i lost my saved game. oh damn.


    Yeah right, try shrugging it off when somebody deletes your Phantasy Star Online characters after 50 hours of gameplay (this actually happened to many many people playing Sega's first online RPG).

    1. Re:deleted games by Anonymous Coward · · Score: 0

      If you liked pso, import the jp pc version. There is not much cheating except for a little bit of item duping, but even that is rare. You can find help on the gamefaqs message board.

    2. Re:deleted games by swillden · · Score: 2

      Yeah right, try shrugging it off when somebody deletes your Phantasy Star Online characters after 50 hours of gameplay

      50 hours? In EverQuest it's not uncommon to invest that much time into the acquisition of a single weapon or piece of armor. EQ is one game in which hacks that deleted characters might drive less-than-perfectly-stable players to homicide.

      Luckily, EQ has a pretty good (not perfect, but pretty good) track record at keeping everything straight in people's accounts, but the point is that cheating and hacks can really have a significant impact on players.

      Of course, those players should really get lives, but that's a separate issue ;-)

      --
      Note to ACs: I usually delete AC replies without reading them. If you want to talk to me, log in.
    3. Re:deleted games by jazzyfox · · Score: 1

      50 hours is fairly low for many PSO characters. My personal ones have logged roughly 700 hours between the three of them. This is a typical amount for the type of person that's going to get seriously distraught over the loss. ;)

      PSO should really be looked at by anyone doing an online console game. And basically what you'll see is that without server side saving, and having the client be nothing more than a dumb terminal, you will see problems. It all comes down to the oft-said "Never trust your client". Even in the MS network, the closed Disneyland, if someone makes a buggy game, it's a buggy game no matter who runs the server.

      Then of course, there's the addition of devices like Gameshark, which will undoubtedly make an appearance soon.

    4. Re:deleted games by Anonymous Coward · · Score: 0

      Dude, its still just a fucking game. It isn't your dissertation on quantum mechanics that proves your theory on a universal equation, its not your bank account, it doesn't store any really valuable information. Sure, it might be annoying, but it is nowhere near a critical issue.

    5. Re:deleted games by swillden · · Score: 2

      PSO should really be looked at by anyone doing an online console game. And basically what you'll see is that without server side saving, and having the client be nothing more than a dumb terminal, you will see problems. It all comes down to the oft-said "Never trust your client".

      Yep, Verant learned this lesson with EQ as well, in a more subtle way. Although EQ stores all character data on the server, they still trusted the client more than they should have: while playing, the server sends more information to the client than it should display to the user. This has advantages in that the client side can keep an up-to-date copy of the part of the world the character is in, which often cuts down on network lag.

      However, it only sort of cuts down on lag, because it only works if the mobs/players continue on the same heading and velocity. So motion doesn't suffer from lag, but changes do, which is really just as bad.

      Even worse, it meanse that another client application can also watch the data stream and can show the player all of the data that the official client is hiding. Tools like ShowEQ and SINS show the player a real-time view of the entire contents of the zone, including invisible mobs and all sorts of details that aren't supposed to be seen.

      The moral is: if you don't want people to muck with something, keep it out of their hands. Keeping everything on the server side and using the client only as a display engine eliminates all sorts of opportunities for hacks, cheats, mods, etc.

      --
      Note to ACs: I usually delete AC replies without reading them. If you want to talk to me, log in.
    6. Re:deleted games by lightspawn · · Score: 2

      Dude, its still just a fucking game.

      Dude,
      Your character may be virtual, but the time and effort you invest in the game are real.

    7. Re:deleted games by Anonymous Coward · · Score: 0

      this is probably the most astute thing i've read all day. thank you. it is the perfect reply and i will remember it forever. someone mod this dude up.

    8. Re:deleted games by Anonymous Coward · · Score: 0

      And in the end, the time and effort you invested into that game add up to exactly what?

      I can see it now, you go in for a job interview...

      Interviewer: "What is your biggest accomplishment?"

      You: "Well, I've invested over 3,000 hours into Phantasy Star Online and have a level 10,283 character with the most powerful fire-based magics which I obtained from the 52nd level of the red dungeon..."

      A game is just a game. A time killer for enjoying the present moment, not some quest to find your long lost father.

    9. Re:deleted games by lightspawn · · Score: 2
      A game is just a game. A time killer for enjoying the present moment, not some quest to find your long lost father.


      Well, it could be a quest to find your long lost father. Or avenge him.
      Just because it's entertainment doesn't mean I should put up with a shoddy product. If we start down that path we'll end up with people putting up with a shoddy operating system jusy because it's not mission critical.

  23. Make all XBoxes attack at once? by Anonymous Coward · · Score: 0

    So lets say that all the XBoxes that are hooked up to broadband suddenly are "triggered" like so many zombie 98 machines and start attacking certain domains or whatnot...

    Scary proposition, but luckily I don't think too many people keep their XBoxes on all the time...

  24. Well by sheepab · · Score: 1

    I would imagine that since the PS/2 or Xbox is INSIDE a LOCAL network, it wouldnt really open up security issues. For something to really cause a security issue, it has to open up and recieve requests on a port. I.E. Apache, telnet, ssh, ftp etc etc. So I dont think the PS/2 or Xbox is a problem. Unless you give it a global ip and start running Apache...uh....shit...There's an idea...

    1. Re:Well by Anonymous Coward · · Score: 0

      actually, i don't like you because your sig is whiny and gay.

  25. Re:Xbox Closed network? Here's one that is open: by q-soe · · Score: 2

    Good points and i was wondering about it - but the issue is present with every console isnt it..?

    And the broadband applies to the states but what about other countries ? in Australia at the price of broadband i cant see many people getting it just for their X Boxen.

    --
    I refuse to argue with Anonymous Cowards - if you want a discussion get an account....
  26. Developers Rule by Deltan · · Score: 2

    Isn't that how it works with PC Gaming? The security of the game and ultimately the PC lies in the hands of the Game developers and things for the most part work out "O.K".

    The same methodology for the PS2 will work. "Why Fix it if it ain't broke". If a PS2 Developer House wants their game to flourish online they know they will have to do their best to curb cheating and most certainly avoid security holes in their games at all costs.

    I fail to see how having Microsoft hold all the cards for the security of the XBox is a good thing. That's how it is with their OS and well... look at it.

    Power to the Third parties!

    1. Re:Developers Rule by djbentle · · Score: 1

      It's debateable it isn't broken for pcs (you better pick your counter strike server pretty carefully if you don't want to play with cheaters) but that same model is most definitely broken for consoles.

      Console players are a different market. Once you are past the early adopters of the new online system you are going to be selling to casual gamers. These people are not going to put up with any inconvenience, or hassle with getting their online game to work properly. If the system doesn't let you put in the game and start playing within a few seconds, without jumping through all the hoops you have to on the pc, it simply won't be popular with the majority of console gamers.

      It seems to me that Mircrosoft's approach is more risky, either everything is secure or it isn't. But if they can pull it off it will be great. Sony's system will undoubtably have some games which are executed well, and some that are unplayable, since the individual implementation is left to the developers.

      David

    2. Re:Developers Rule by Anonymous Coward · · Score: 0

      You'd also think that the Xbox would be much easier to hack, as all of the games use the underlying Win2K kernel and MS security software, thusly making all security across games uniform. On the PS2, the game is its own operating and security system which means that the potential hacker would have to know the ins and outs of that particular game title.

  27. MS's "Disney Land" approach by Y-Crate · · Score: 5, Interesting

    Microsoft decided some time ago that the best way to create a good online gaming experience for a console is to maintain a console's three biggest advantages over PC gaming.

    No Cheating
    No Viruses
    And no Cheating

    Cheating in online games has reached such epidemic porportions on the PC that many have given up on it completely. Others just slug it out and learn to deal with it.

    Microsoft wants to offer 3rd party mods and the like to its customers. Since they get a cut of every game sold for the Xbox, it makes sense for them to freely distribute mods that increase the value of the games and the console. But they want to check to make sure the mods aren't buggy, virus infected peices of shit that are going to screw up a few million Xboxes.

    They want to take all the mods, pour over them, check them for cheats and viruses then let you d/l them. All the while monitor for cheats in use.

    If they can do it, more power to them.

    If not, the Xbox is in trouble.

    I give them 50/50 odds.

    I'm sure a lot of people are like "OMG, Microsoft, evil, evil evil! They can't do anything right!"

    Well, they are evil (so are Nintendo and Sony in their own ways) and they do screw up more than they succeed. But they do have divisions which score a win on a regular basis.

    The Macintosh Business Division was created when it became clear that teaching some Windows guys the Mac's APIs and sitting them down to port Word or something was a complete disaster. A small team of people who Knew What They Were Doing sat down and without interference from the rest of the company, were allowed to do their own thing.

    The result? The versions of Office, IE, Outlook and other Microsoft apps are lightyears ahead of their Windows counterparts. They pick up the latest APIs and exploit them before anyone else. Their products tend to be stable, well-thought out and actually useable.

    How has the community reacted? The MBU averages 1 Billion+ dollars in revenue every year.

    Could the X-Box division do the same thing? Yes

    Is it too early to tell? Yes

    Does it look promising? Yes

    They've already made a number of good decisions with the Xbox. Excluding the bizzarely unreliable store models, they are stable and reliable machines that can be left on for ages. The hard drive didn't bring patches for games, but only free expansion discs, personal game soundtracks and the end of memory card hell. The money I've saved in memory cards has nearly paid for games I own.

    The breakaway cables have saved me about half a dozen destroyed Xboxes.

    The DVD kit saved me when an out of warranty DVD player turned to crap.

    The Xbox has some issues, but it doesn't have the "too many hands in the pie" problem that Windows and the PC versions of IE, Outlook and Office do that lead to bloat, instability and security problems.

    They can make it work. It's their call wether they do or not

    1. Re:MS's "Disney Land" approach by kasparov · · Score: 1

      Well, they are evil (so are Nintendo and Sony in their own ways) and they do screw up more than they succeed.

      Gee, I wish I could screw up more often than I succeed and come up with 40 billion dollars in cash.

      --
      There's no place I can be, since I found Serenity.
    2. Re:MS's "Disney Land" approach by MooseGuy529 · · Score: 1

      Wouldn't it be easy to cheat by just reading the game on a CD drive, editing it (assuming you can figure out how to) and burning a new disc? Maybe (maybe? definitely!) I'm naive to how you could cheat, but it seems easy, because xbox is basically a PC.

      I think the reason the Mac versions of Office are better is that one, they have fewer users and fewer programmers, so it's easier to control everything, and MacOS is inherently a better OS, so it crashes less. Also, Office for Winblows is always a huge upgrade with the OS (Windows 98 + Office 97, Windows Me + Office 2000, Windows XP + Office XP, etc...) so more time is spent on simply making it work and adding useful features and less time is spent on adding Microsoft's latest, half-baked Internet "thing" (cough*dot*net*cough)

      I *really* want the "Multi-select" feature from Office for the Mac on the PC... it's so cool! But Mac IE (at school, at least) is still slower (but not crash-prone) than Opera for PC... GO OPERA!

      But AIM for the Mac is cool, it reads your IM's if you want... **realizes he is horribly off-topic** =D

      I still like GameCube better, but that's because I just like Nintendo's style (cartoony)--only my opinion

      --

      Tired of free iPod sigs? Subscribe to my blacklist

    3. Re:MS's "Disney Land" approach by Sloppy · · Score: 1

      Wouldn't it be easy to cheat by just reading the game on a CD drive, editing it (assuming you can figure out how to) and burning a new disc? Maybe (maybe? definitely!) I'm naive to how you could cheat, but it seems easy, because xbox is basically a PC.

      You need to learn about how crypto technology is used, especially digital signatures. (Bruce Schneier's books, maybe?) Then you'll understand that there are ways to make your "easy" idea be very hard. I haven't dug into an XBox, but everything I've heard 3rd hand suggests that Microsoft actually knew what they were doing (as opposed to DVDCCA, for example).

      --
      As copyright owner of this comment, I authorize everyone to defeat any technological measure which limits access to it.
    4. Re:MS's "Disney Land" approach by amuro98 · · Score: 1

      Except that Xbox's internal security has already been compromised (it was story here awhile go, I'm just too lazy to go searching for it.)

      The idea dumping the image onto a computer, hacking a cheat into it, then dumping the new image onto a disc for your XBox is probably too much work. Much better to put the cheat onto the XBox's HD, and somehow load it into the XBox's memory, overwriting the instructions from the game disc.

      Also, don't XBox games copy themselves to the HD? That'd make things *really* easy.

  28. More recent discussion of this issue by The+Optimizer · · Score: 3, Informative

    can be found at news.com and of course there is that little article I wrote for Game Developer (which has already been covered twice here) at gamasutra.com

    -Matt Pritchard

    1. Re:More recent discussion of this issue by warmcat · · Score: 3, Informative

      Here is another news.com story about x-box hacking and the new generation of x-box modchips. The author actually interviewed me by email and lifted some choice quotes at the end of the article.

  29. Lack of software updates by naejulak · · Score: 2, Interesting

    Just about ALL games that combat online cheating have to do so through online updates. With these consoles still largely running off their read only media, attacks on them are likely to last longer than with their PC counterparts. I'll stick to my PC games, thank you very much.

  30. Good article & Microsoft Bashing Revisited by Sean+Clifford · · Score: 2
    The article was a bit alarmist to catch the reader's attention, but was a pretty good overview of the mischief one can wreak with a zillion consoles; though I think there's no more danger than the zillions of PCs already out there.

    [donning flamesuit]
    Yeah, there's a lot of Microsoft bashing on /. - sometimes it's deserved and sometimes it's not. Mostly the former.

    MS touts it security while its insecurity stands frozen in the stark daylight. It's kind of like trying to be all suave and debonair with your fly unzipped. It's funny.

    Now I'm all for using the right tool for the right job. It just turns out that Linux is cheaper, breezier, and more stable most of the time. For LAN parties, it's Windows 2000 hands-down. For console gaming, I like the XBox - mostly for its hacking potential. But I plan to get a Playstation 2 as well.

    1. Re:Good article & Microsoft Bashing Revisited by rosewood · · Score: 2, Funny

      So there I was getting a replacement vest for my tux for my best friend's wedding and Im being all badass, or as you say it, debonair to the chick thats working there. I feel like im king cock of the walk!

      So, as I switch cars in the parkinglot, the bestman points out that my fly is undone and has been the whole time ... ...

      doh

    2. Re:Good article & Microsoft Bashing Revisited by Anonymous Coward · · Score: 0

      "MS touts it security while its insecurity stands frozen in the stark daylight. It's kind of like trying to be all suave and debonair with your fly unzipped. It's funny." No, it's like _believing_ you're all suave and debonnaire while wearing a purple dress and massaging your crotch in public.

    3. Re:Good article & Microsoft Bashing Revisited by soulhuntre · · Score: 1

      Dad?

      -- filter fodder -

      --
      --> Fight tyranny and repression.... read /. at -1!
  31. Re:Cant play rite now... by Anonymous Coward · · Score: 0

    Someone haxored my xbox ... and they own it now

    omg, they dont even run a proper os to bounce packets inside the local net.


    Two words. Shit. Bull. Rearrange them until they make sense to you.

  32. So... by sean23007 · · Score: 5, Insightful

    Too bad MS shipped the Nimda virus with their Korean version of .Net Visual Studio.

    Now, wait a second. These are two completely unrelated parts of the company. If the Xbox team does something well, they deserve praise, and if the .NET team does something poorly, they deserve to get slammed. But the Xbox team does not need to hear about the mistakes of the .NET team. You wouldn't say that the Playstation 2 sucks because Sony supports copy protection on its CDs, would you? That was un-called-for.

    --

    Lack of eloquence does not denote lack of intelligence, though they often coincide.
    1. Re:So... by Gwyn_232 · · Score: 1


      Yet another reason to chop MS into bits - it would be liberating the few good departments that exist.

    2. Re:So... by sean23007 · · Score: 2

      Actually I'd rather have the Xbox team under the current leadership. The have complete autonomy and unlimited resources. If they were separated, they might not be able to survive. Bear in mind that there are a lot of people who refuse to purchase an Xbox because it is made by Microsoft. I know several personally, and they assure me that it isn't an isolated point of view. If the Xbox team was cut off from the rest of the company, do you think the anti-MS contingent would just forgive them and all go out and buy an Xbox? If you're going to have any links to MS, you need the backing of their bankroll, especially if you don't stand to make money off of Windows.

      I have seen a lot of hypocrisy floating around on this issue. People measure the PS2 on its merits, regardless of what Sony does otherwise, and the measure the Xbox by what Microsoft does otherwise, regardless of the Xbox's merits. They say the Xbox sucks because Windows sucks. They compare the PS2's merits to what they assume the Xbox has, based on how unstable Windows is. They write off anything the Xbox does as useless, on account of all the horsepower it has under the hood. The last time I checked, that was a good thing.

      Cutting them off would not be liberating them, it would be stopping the flow of infinite funds. I don't think they want that.

      --

      Lack of eloquence does not denote lack of intelligence, though they often coincide.
  33. Military grade security... by Anonymous Coward · · Score: 2, Interesting

    You know, it almost seems that Micro$oft might be coining yet another totally ambigous term to be used by the all-knowing press when discribing 'computer things'.

    It reminds me of the wonderul unit of measurment we have come to know as the 'Library of Congress' that renders such wonderfully discriptive stories such as:

    HEADLINE - 1000000GB Ethernet spec being reviewed!
    Transfers 4324231124 LoC's per / second!

    Or maybe the use of number of songs an MP3 player can hold....(instead of MB of storage)

    Just makes me want to find out exactally what this 'military grade security'. Just remember, they didn't bother specifying which military. If their idea of militrary involves a bunch of monkeys, then it might not be so good...

    Yes, I know its off topic but I couldn't help myslef...

  34. Military grade by Mandelbrute · · Score: 2
    "Xbox Live has military grade security to ensure no cheaters, no hackers, and no viruses."
    It's true folks - nothing stops NT on on a warship - particularly when you divide by nothing.

    Still, I hope they live up to their claims for the sake of the net. After all, they've come a long way since they couldn't get "ping" right (eg. the ping of death attack which could bring a server down with one command).

    1. Re:Military grade by gentix · · Score: 1

      "It's true folks - nothing stops NT on on a warship - particularly when you divide by nothing."

      Not to start some religious type mathematical discussion here, but dividing by nothing is NOT the same as dividing by zero. Nothing is not the same as zero.

    2. Re:Military grade by sharkey · · Score: 2

      It's true folks - nothing stops NT on on a warship

      Just to be a little picky: Water resistance in the ocean stops NT on a warship, after NT kills the engines.

      --

      --
      "Outlook not so good." That magic 8-ball knows everything! I'll ask about Exchange Server next.
    3. Re:Military grade by sean23007 · · Score: 2

      Just to be a little picky: water resistance in the ocean stops NT on a warship, because NT is connected to the warship in some way, and when the warship stops, so does NT. Water resistance is resistance, after all. It is little more than a frictional force that acts in a direction opposite that of motion, and all things in motion will eventually stop moving. Newton.

      --

      Lack of eloquence does not denote lack of intelligence, though they often coincide.
    4. Re:Military grade by Mandelbrute · · Score: 2
      Just to be a little picky
      It looks like I'll need to use a "joke" tag next time.
    5. Re:Military grade by sean23007 · · Score: 2

      :) Indeed

      --

      Lack of eloquence does not denote lack of intelligence, though they often coincide.
  35. Nightmare... by DA_MAN_DA_MYTH · · Score: 2

    Waking up one morning and finding out that you XBox which you left online playing HALO was turned into an FTP server, by a couple of script kiddies.

    --
    "It takes many nails to build a crib, but one screw to fill it."
  36. Actually, I should have said... by The+Optimizer · · Score: 2

    that the news.com article focuses mostly on the "cheating" side of the problems and barely touches the more general purpose "hacking the console game via the new".

    However, if you hack the console, cheating is a automatically a problem by definition.

    It's interesting that the definiton of online cheating has expanded to included a myraid of things a person can do disrupt the game, host systems, or even the network connections of other players. All that seems to matter is hurting another player in some way.

    Console systems will be vulnerable to the standard problems (buffer overflows, poor design, etc), but just how much can you loose? On the Xbox, it will be necessary to save executable code to the hard-drive to make a hack persistant, and I'm not sure that a game currently running is even allowed any access to those paritions. On the PS2, what if the hard drive isn't even present? Just reboot and reset.

    On the flip side - it's a royal pain to patch a console game. You have to issue new disks.

    -Matt Pritchard

  37. Just more FUD... by Anonymous Coward · · Score: 0

    I'm afraid I didn't actually see a single fact in the entire article. Lots of 'coulds', 'possibly', etc., and suchlike, but nothing in the realm of real information. He quoted a 'source' who didn't seem to know that much, I burned 2 years of my life playing my dreamcast online and didn't suffer a single instance of the attack mentioned. This is a serious issue that needs to be dealt with, but how about we add some new information when we post our articles to major news sites?

  38. Love the final quote by Zazm · · Score: 1

    (from the article)

    "it's just a game"

    Well if it's just a fucking game then why bother fucking cheating you worthless shit eater. People like you make me despair for humanity.

    Did I mention that online cheating really annoys me?

  39. pointless ms bashing by C_nemo · · Score: 1

    thoug microsofts security record is, well, slim at best. it's a little bit out of line to use every opportunity to mock them for theire* blunders. this article deals with consoles, and the editor managed to slip inn a little "and they also did ..."

    its a little bit of "say what they wan't to hear", well hey, this is slashdot

    *hmm. i better go watch "henry fool" again, the donut people

  40. Priceless by JanusFury · · Score: 0, Troll

    XBox: $200
    1-year subscription to XBox Live: $50
    Getting to play halo on the internet before the PC and Mac users get to play it at all: Priceless

    --
    using namespace slashdot;
    troll::post();
    1. Re:Priceless by Fex303 · · Score: 1

      Having to play Halo with a controller that was designed by a group of lobotomised monkeys on growth hormone: Painful.

  41. Much confusion on the part of the author... by spreerpg · · Score: 1

    The author seems to confuse the true danger, that of people being to 'get root' on the consoles, and thus pull off things such as distributed denial of service attacks, with the trivial ability of people to patch the various games with hacks so they can show their 133t s|
    The first is a true danger and should convince people to only attach these consoles to the net by way of a well configured firewall. The second can be summed up by saying "whoop-de-frickin-doo."

    --

    ---
    Kwanza is not a Polish holiday!
  42. Imagine a Beowulf cluster . . . by npsimons · · Score: 0, Troll

    . . . of Xboxes
    . . . running the Nimda virus.

  43. Some people seem to be missing the point by JazFresh · · Score: 3, Insightful

    They say it's not such a big problem, because a hacker could only either cheat in an online game, or perform a DoS attack on the user. "If someone hacks you, shrug shoulder's, hit reset. You've only lost time."

    But the real problem is that eventually these consoles will also serve functions other than just gaming. Both Micros~1 and Sony want your living room for more than games, they want to provide other services such as movie/music downloads, general web surfing and online commerce.

    That means that the HDD (standard in Xbox, optional in PS2) will contain potentially valuable information, such as content you've downloaded, or maybe your CC number you used to buy the extra content in the first place. So if hackers could get at that data, they're potentially ripping you off.

    While this problem exists on PC too, consoles are an easier target because each one has exactly the same OS (non-upgradeable/non-patchable). If game Foo comes out with some vulnerability that allows hackers to access the contents of the HDD, then the game developer won't be able to send out a patch for Foo...

    Yeah, I'd be worried.

  44. Yes, but no security at all is military grade. by will_die · · Score: 1

    You can have an absolute open box where anyone can get on and do anything they want, and it will have a military grade. Granted it is not a high level of security but it is a military graded security.

  45. So what if... by MoThugz · · Score: 1

    my XBox or PS2 get r00t3d? What can be worth the time spent hax0ring the consoles? It's not like they are being used to store CC numbers... It's not that there are shell access for which you can compile l33t war eggies for #h4x0r-united... Hell, even for the publicity concious h4x0rs out there, it doesn't even run HTTP service (even it it does/can, who the hell would want to point a domain to their XBox/PS2 anyway!), so there's no web pages to deface!

    The only security you need for your consoles is physical security so that it doesn't get stolen while you're not playing with it (and most definitely it won't be online during this time).

  46. Re:Xbox Live: The Features by Anonymous Coward · · Score: 0

    Thanks for that. I'm going to leave work early tonight to buy an x-box!

  47. Microsoft is the worst at allowing cheating... by will_die · · Score: 2, Interesting

    lets take the track record for Asheron's Call, currently microsofts highest premium on-line game. If you are looking for an example of MMORPG where massive cheating and hacking is allowed this is it. While developed by an outside company, which created a great game, Microsoft controls the rules and Code of Conduct. Microsoft could careless about the cheating and does minimum amount of taking care of people who just play to cause problems for other people. Thing is thier is no reason to believe that microsoft will change with the X-Box network. Based on microsoft's current track record thier is no way I would purchase an x-box for on-line gaming and believe that microsoft will take care of the security, hacking, and just plain trouble making people.

    1. Re:Microsoft is the worst at allowing cheating... by Anonymous Coward · · Score: 0

      "couldn't care less"

      If they "could care less" as you stated, then they do care.

      Just a pet peeve (along with PIN number, ATM machine and irregardless)

  48. Relevance by _Sprocket_ · · Score: 4, Interesting



    Too bad MS shipped the Nimda virus with their Korean version of .Net Visual Studio


    Come on. This really looks childish. That's an irrelevant story. Just let the facts speak for themselves or you lose credibility.


    Yea. It looks childish. But that doesn't mean the event has no relevance here. Let's look at this a bit deeper.


    Data integrity is often one of the goals of an organization's infosec posture. This is more than simply ensuring the data is not improperly accessed and is available. It is also ensuring the data has not been altered without authorization.

    In this case, Microsoft's data being offered to its customer had its integrity violated. Malicious code made its way in to an external distribution; not obscure code but a well known virus. Now, Microsoft is not the only one to suffer the embarrassment of distributing a virus. But it does highlight a breakdown in Microsoft's internal infosec practices. And that comes at a very inopportune time for Microsoft.


    So the question would then be - how does this apply to the security of the XBox? Microsoft has a long history of troubles not only with security, but an almost arrogantly blatant disregard for security practices and concepts. This has eventually backfired on Microsoft and they have been faced with a growing PR issue. The answer to this situation has been Trusted Computing - a bottom-up change in Microsoft where everyone has been trained in infosec concepts and practices. If Trusted Computing pans out, Microsoft's security woes are behind them.


    The cynical in the infosec / IT industry have already noted that they've heard this song before. Microsoft's PR and Marketing departments constantly promise security - especially after incidents that focus on MS products. Furthermore, experienced infosec workers know that addressing infosec issues often requires a complete change in methodology and outlook. And this translates in to changing Corporate culture. Microsoft may be nimble, but this change may be too demanding for even Microsoft to accomplish.


    The relevance of Nimda appearing on a Microsoft software release is the question of whether this incident was a simple embarrassment or an indication of a continued lack of understanding for infosec issues within the Microsoft culture. And that certainly has a bearing on the question of Microsoft's concepts of information security and the XBox.

  49. Self marketing? by Anonymous Coward · · Score: 1, Interesting

    Although the article itself might not be bad, it is quite surprising that the author posts it himself on /. If all the /. readers were posting everything we publish on the web, the /. staff would be quite overwhelmed by the amount of self-advertising posts.

    But, of course, this does not question the interest of the article.

  50. Two issues by Goonie · · Score: 2
    There are two different issues here, one of great concern to the entire net, the other of concern primarily to online gamers. The first issue is that somebody will figure out how to allow users to run unauthorised code, thus allowing the cheats that ruin PC online gaming to be replicated on the XBox and PS2. That's a worry for MS, Sony, and the gamers who want to play the games, but it's beatable in a closed system - make sure everybody in the system is identifiable to the operator as a real person, and if people are detected using bots (by either technical means or complaints from other users followed by monitoring) ban them from the system. Why is this more possible here than in the PC world? Simple. Microsoft and Sony can impose a monopoly on where you play online, which isn't the case for PC's.

    The other issue is that somebody might figure out how to crack these boxes from afar (and, because they're all identical, once you've got one you've got them all). Now, people don't keep commercially-sensitive data on them, so the worst that can happen from the owner's POV is that the box is rendered unusable and they have to take it back to the store. However, they'd make a really good place to run DDoS's from.

    The best way to make this harder, IMHO, would be to require people using these boxes to use special broadband connections that have been firewalled upstream to let only let normal traffic in and out - nobody should be trying to establish connections with these consoles, and the only things they should be trying to connect to are the game servers. Anything else should be firewalled off. The firewall would presumably be carefully monitored.

    One wonders also whether game code runs "as root" on the XBox. Obviously such code should have direct access to the video hardware, but whether it has unfettered access to the file system is another question. Surely it's possible given the restricted functionality available and given an unmodified XBox, that only code signed by Microsoft can alter certain key files? (In other words, avoid "local root exploits" in services runnable by game code). That way, even if a game has a buffer overflow or the like in its network code, nothing too serious can be compromised and the problem presumably goes away on power-cycle when the whole game is reloaded fresh from DVD.

    --

    Any sufficiently advanced technology is indistinguishable from a rigged demo
    --Andy Finkel (J. Klass?)
    1. Re:Two issues by Archon · · Score: 1

      Microsoft and Sony can impose a monopoly on where you play online, which isn't the case for PC's.

      But some PC games communicate with authentication services run by the game publishers, thereby maintaining a monopoly on who can play their games even if the software is already on your HD. Take Quake 3 Arena, for instance. There is one valid authorization key for each game sold. No one shares their keys because if they do, Id Software's authentication server catches more than one instance of that key in use at a time and it invalidates the key -- barring you from access to multiplayer servers.

      So following this strategy, publishers could issue unique keys with their XBOX or PS/2 games and have the games check in with a keyserver. If your game is hacked by you or by outsiders (that r00ted your box) and this causes you to get caught, your key gets suspended or revoked.

  51. New programs by Anonymous Coward · · Score: 1, Funny

    Comming to your Xbox soon!

    BSOD for the Xbox
    Nimda for the Xbox
    iloveyou for the Xbox
    linux for the Xbox
    Goatse.cx for the Xbox

  52. Security aside... by gerardrj · · Score: 2

    ... this will be an intersting experiment.
    Can anyone remember when in Internet history this many nodes have gone on-line in such a short period of time?

    I don't know what sort of bandwidth these games will require, but what if any effect will there be when potentially hundreds of thousands of consoles start accessing the 'net within a period of a few days, on top of the normal growth?

    --
    Article X: The powers not delegated... by the Constitution...are reserved...to the people
  53. Critical mass in the only thing that counts by Anonymous Coward · · Score: 0

    Microsoft's closed network might be the greatest thing ever, but that won't matter if noone wants to use it. And I bet thousands of teenagers aren't exactly thrilled about being forced to live in Mickeyland. (Also, how does this kid-friendly network work with the "cool, for grown-ups" angle MS is trying to sell the machine with?)

  54. something I don't get (semi-OT) by Em+Emalb · · Score: 2

    From the article:
    "I don't always cheat. I'm pretty good playing straight," he insists. "Cheating makes me a god."

    Ok, if you are "pretty good" playing straight, why cheat? Seriously. It's a game. People cheat all the time, but I for the life of me don't understand the need to have an edge like this.

    IMO, part of the fun is seeing how you truly match up against people and watching yourself progressively get better. This I feel like God crap is worthless. Besides, doesn't he get tired of it?

    I know there will be plenty of people saying it's just human nature to do this, but really, is it? The vast vast majority of people are not like this, so what causes people (in Counter Strike and other online games I mean) to do this. Notoriety? Fame? (It's a fucking game!) Fortune? I don't think so.

    I guess my final take on this is yes, he may indeed think he is a God, but all he is doing is cheapening himself in the eyes of people like me. And I believe there are a lot of us out there. Do unto others as you would have them do unto you.

    --
    Sent from your iPad.
    1. Re:something I don't get (semi-OT) by warmcat · · Score: 1, Offtopic

      I have given the same thing some thought myself. I think the thing is that in their lives, these people feel powerless, that their repeated experience is one of feeling that they 'lost' or 'failed' somehow.

      So when the opportunity comes where they can artificially get to feel that they 'won' or 'succeeded' against others then they enter a zombie state where they spectate on themselves repeatedly masturbating this otherwise unused node in their brain.

      I wonder how many of these people had older siblings, and because of this always felt that they were behind?

    2. Re:something I don't get (semi-OT) by Anonymous Coward · · Score: 0

      The difference may be in each person's perception of the game. You believe the game is limited to the interaction dictated by the developers, the cheater sees the game like neo in the matrix. Each character plays under the limits they feel are necessary to make their playing time valuable. While you play only during direct interaction, the cheater moves the game to the "real" world and continues playing (searching and editing cheats). As well, the cheater really doesn't care about the "fair players" because to him, they are not even playing the same game.

  55. Re:What the fuck does that have to do with console by Anonymous Coward · · Score: 0

    Because if NASA had the same track record as Microsoft, the US would still not have anything in orbit, much less on/around other planets. (Except perhaps a lot of debris and radioactive fallout.)

  56. X-box safer? by miffo.swe · · Score: 1

    How in gods name could X-box be safer than PS2? I thougt that xbox ran a mutated version of Windows XP. It is supposed to be a multimediahub in the future and as such it is bound to have many networking fetures turned on and fully implemented. Since many exploits that works on WINXP probably works on Xbox i can rpedict that it wont be that safe. PS2 on the other hand hasnt any known exploits yet and to get hold of the SDK is a bit harder. I think xbox owners will have to patch as often as any other WinXP user.

    --
    HTTP/1.1 400
    1. Re:X-box safer? by Hellraisr · · Score: 1, Insightful

      First of all, Xbox is based on a Windows 2000 kernel. Windows 2000 has been around for a while and has had quite a few patches and security fixes before the Xbox was even released. Windows 2000 is about as stable and secure as you can get in terms of an MS OS.

      I don't worry at all about it being hacked by script kiddies. Even if it is hacked, MS has included a method to update the kernel. Also, if it is hacked so bad that it actually ruins something, I'll just take it back to EB and get a new one under my 2 year warranty.

      Secondly, the Xbox team is quick to point out that the Xbox is not meant to be a 'multimedia hub' or whatever you want to call it. The Xbox is meant for games only (although it is definately capable of much more). Someone doing even preliminary research would have discovered this fact. The guys over at MS have other devices in the works for a full entertainment system - which get posted on newsgroups as 'Xbox 2???' - no it is a completely different system.

      Please do some research people before popping off at the keyboard about shit you think you heard or by putting together 5 rumours and calling it a fact.

  57. What can go so bad by imperator_mundi · · Score: 1

    Someone will hack your PS2, so what? You maybe lose your FFX savedata but what more?

    With Xbox things will be maybe a little harder because of the harddrive and a maybe more hackable OS, but whatever it's only a game.

  58. Remember kids... by Anonymous Coward · · Score: 0

    It's not called "Microsoft Bashing" ... it's called "Restating the Obvious".

    However, it's quite annoying no matter what you call it. Microsoft's track record is well known. Restating it for people won't make them listen. Just shut up and let them eat their own dogfood for a while longer. They'll figure it out or they will fall by the wayside.

  59. Re:Cant play rite now... by jaavaaguru · · Score: 2

    its linux and you need to secure it as any other box

    No, you don't. You might want to patch or disable some of the buggy programs that are distributed with it, but Linux itself (the ekrnel) is fairly secure. Probably more so than any other OS kernel (well, apart from some things like Solaris maybe), due to the amount of people and experience put into it.

  60. Bad, bad box, bad! by juliao · · Score: 4, Informative
    The difference of attitude between MS and Sony is striking: Sony chosses to "open" its system, letting developers implement new things, potentially allowing devices other than Sony consoles to access their network. Microsoft, on the other hand, chooses to "close" their system, specifying their own methods and protocols, and creating a supposedly XBox-only network. What is wrong with this picture?

    In fact, this looks very much like the Unix-Windows security arena. Unix has been traditionally open. All the protocols are open, and, especially, the implementations never assume that they know who or what is on the other side. This, in fact, is one of the critical aspects of security. Never trust the remote. Ever. Always assume that things can be spoofed, always assume that all and every piece of data you receive has NOT been validated by the remote. This is the Unix way of doing things. This, in fact, is the right way of doing things.

    Alternatively, you can start "trusting" the untrustable. You can build a single platform network and assume that all data sent from the remote is "good data". This is naive, and leads to disaster.

    Remember the "ping of death" vulnerability that existed on Windows machines: why did it exist? The simple answer is that it was there because the ICMP stack was badly coded. Right. But that's only half of the story. In fact, it was there because of Microsoft's way of thinking. Microsoft always assumes that things are under full control. The ping of death vuln existed because the Windows version of "ping" did not allow for larger-than-a-given-number packets to be sent. And the Microsoft way of thinking is "if the client can not send it, the server can neglect checking for it". That way of thinking has lead to many of the security flaws in Microsoft products.

    The truth is, things are not always under full control. The XBox can be hacked locally, changed into allowing modifications to be performed on the "Microsoft trusted" software components. Other kinds of machines can be connected to the network and made to pretend to be XBoxes, while still allowing full control by the owner on what gets sent and to where.

    In short, by choosing to create an "XBox-only network", Microsoft has taken the step that will make its network fundamentally insecure. If you still can't see why, think of it in the Disneyland way Microsoft suggests. What they are in fact saying is that "since the Disneysoft is secure, you can trust everyone there". The things you normally tell kids to do, like "never take candy from strangers", are no longer in effect inside the Disneysoft. Inside Disneysoft, you can take candy from anyone. What is the rationale behind this?
    That "bad people" can't go inside? Wrong.
    That "bad people", once inside, can't give you candy because "giving candy" is not an option? Wrong - if you own the box, everything is an option.
    That if "bad people" do this, they will be expelled? Sure. They can expell all they want. That won't prevent them from coming back, and it certainly won't prevent your kid from being dead.

    A last thought: People go around saying "what can happen? someone steals your save game? so what?".

    Well, on one side, the XBox is being touted as a future "computing/internet/browsing platform". That means all kinds of sesitive information is going to get stored in its hard disk. And while having your save game stolen can be little more than a nuisance, having your personal data, personal files and credit card information stolen can be a bit more serious than that.

    On the other side, the XBox has a network adapter. And guess where it is going to sit? Right on your home network. Together with your PC. Together with your other local devices. Probably inside your firewall? Great target for a hacker to attack and, from there, jump on to your private network. Sure, you can always firewall it, put it on a DMZ. Sure... Microsoft does not have a good security record.

    1. Re:Bad, bad box, bad! by djbentle · · Score: 1

      You have done an excellent job of pointing out many of the potential security issues with consoles being online. I admit I am skeptical of whether Microsoft can keep their system secure, and I am unsure of what the consequences will be if they don't

      What I didn't see, other than by semi-applicable analogy, is why you think Sony's system is going to be any more secure. They have all the same issues which Microsoft will have to deal with. However, it won't be them dealing with them, it will be each individual developer putting up their own, incompatible, *closed* online network, like Mircrsoft's network times 100.

      Every new company that puts games online will have to solve all the same problems over again when they implement their own proprietary network. Will Sony help them get things right? Probably. Will competing companies help eachother avoid the pitfalls of onine gaming? Possibly. The fact remains with Sony's system you are relying on a hundred companies getting a hundred closed networks safe and secure, rather than one. Admittedly, the consequences may be lower for the failure of a single network, but if it is popular, and allows access to a large percentage of online PS2s, they will not be much lower.

      David

    2. Re:Bad, bad box, bad! by tshak · · Score: 2

      Wrong. In short, by choosing to create an "XBox-only network", customers will have one community, not several with a bunch of different UI's. They won't have 5 bills from 5 different game companies for the 5 games they play, they'll have 1 bill from The Bill (sorry I couldn't resist). XBox is not fundamentally less secure because it is one system. This is a philisophical blunder similar but worse then faith in security through obscurity. By this logic, you are saying because all ~1million XBox Live users (predicted within the first year) are using one system, there's more chance of them getting hacked as opposed to ~5+ million PS2 using one of 5 online systems in which there's... oh, ~1million per system.

      Finally, like you mentioned, a fricken game console should NOT be on a public network. I hope that Sony and Microsoft educate their online users about the need for a good firewall.

      --

      There is no longer anything that can be done with computers that is nontrivial and clearly legal. -- Paul Phillips
    3. Re:Bad, bad box, bad! by Anonymous Coward · · Score: 0

      Never trust the remote. Ever. Always assume that things can be spoofed, always assume that all and every piece of data you receive has NOT been validated by the remote. This is the Unix way of doing things.

      The "Unix" way of doing things, eh? Ever use the NFS file sharing that was insanely poplularized by an obscure little company called Sun? Is that Unix enough for ya?

    4. Re:Bad, bad box, bad! by juliao · · Score: 2
      Just to clarify my point:

      I'm sorry if I seemed to imply that an XBox network is "fundamentally less secure because it is one system".

      The thing that will make the XBox less secure is if Microsoft assumes that it will only ever interact with other XBoxes, and forgets to test for vulnerabilities that involve

      a) Systems that are not XBoxes
      b) Modified XBox hardware
      c) XBoxes running modified software

      All of these will, no doubt, be found "in the wild" inside Microsoft's XBox-only-no-modded-consoles-allowed Disneysoft.net . We will then see if Microsoft designed and tested the XBox to interact (and endure interaction) with anything other than itself.

    5. Re:Bad, bad box, bad! by Nevyn · · Score: 1
      customers will have one community, not several with a bunch of different UI's. They won't have 5 bills from 5 different game companies for the 5 games they play, they'll have 1 bill from The Bill

      I've seen a bunch of people say something similar to this, and it's wrong. Sony could still create a super game site that PS2 game companies can use, if the users prefer that, in fact someone else could do this.

      The difference is that sony aren't forcing game companies to do it this way.

      I do think that microsoft's network will be more secure, but that's because noone will be using it (because none of the game vendors want to produce games for it).

      --
      ustr: Managed string API with ave. 44% overhead over strdup(), for 0-20B
  61. Secure? No, just obscure... by NewbieV · · Score: 2, Informative

    eweek is linking to a report (PDF format) from a student at MIT detailing how Microsoft is using a hardware-based encryption key in the Xbox. The bad news? The key is identical in every unit.

    --


    "For every right, an equal responsibility..."
    1. Re:Secure? No, just obscure... by naushir · · Score: 1

      Satellite receiver boxes use the same master encryption keys stored on smartcards. Whats your point?

  62. No, the word is "password" by prockcore · · Score: 3, Insightful

    Everyone seems to forget that XBoxLive is a subscription service. How about I hack your box and steal your password? Now I can play as you.

    Even worse when MS truly implements passport as a "single sign-on" service.. then I'll be able to become you wherever there is passport. Perhaps I'll log in and place a few bids on ebay for you.. you did want a gamecube and PS2 didn't you? Well guess what lucky bidder, you just paid $800 for them!

  63. Same old crapola by fanatic · · Score: 2

    From the linked article:


    Closing their service to outsiders increases the security of their system overall and "prevents hackers from scaling beyond one machine," the company claims. "Xbox Live has military grade security to ensure no cheaters, no hackers, and no viruses."


    So they couldn't make their OS with mititary grade security, but their game console is good to go? Yeah, right.

    --
    "that's not encryption - it's a new perl script that I'm working on..." - from some Matrix parody
  64. Security Through Obscurity !!!! not again by DrSkwid · · Score: 2

    Security is one of the reasons Microsoft is building its online service as a closed, Microsoft-only system.

    'Cos for sure no one has ever made a clone of battle.net or Everquest

    --
    There are places where the networks are not touching,and there are places where they are-Boeing's Lori Gunter
  65. Warranty void if you're rooted or get a virus by morcheeba · · Score: 3, Informative

    Section E of the warranty (page 18) says "Exclusions from limited warranty. This limited warranty shall not apply and Microsoft has no liability ... if the Xbox Product:" ... (section E5) "is damaged by programs, data, viruses, or files, or during shipments"

    Not that you'd ever get one with the military grade security, but it's reassuring that Microsoft has no responsibility to do anything...

    1. Re:Warranty void if you're rooted or get a virus by SuiteSisterMary · · Score: 2

      You take it on line, you'd best be cognizant of the risks and requirements thereof. Or do you think Ford should be liable if one of it's vehicles lets you drive into oncoming traffic? Or doesn't automatically swerve out of the way when somebody from the opposite side of the road suddenly drives into your lane? Everybody complains about the corporations not taking responsibility, but it's often to avoid taking personal responsibility.

      --
      Vintage computer games and RPG books available. Email me if you're interested.
    2. Re:Warranty void if you're rooted or get a virus by Sid+Meier's+username · · Score: 0

      No, but I don't think it's my fault when someone else steals my car and decides to go all GTA3.

    3. Re:Warranty void if you're rooted or get a virus by morcheeba · · Score: 2

      Well, let's take the disney land analogy that another poster used. Would I sue Disney if I were riding the Snow White ride and got run over by oncoming traffic, I think most people would think I could sue.

      But it's an analogy that is just as silly as the ford one - it all comes down to what the customer expectations are for the product and how they jive with what Microsoft is willing to provide.

      Microsoft requires users to dial into their servers -- not servers owned by the game's publisher. This is a big sticking point with some of the software companies because it violates the "don't let anyone get between you and your customers" rule of business. Since it's microsoft-certified software, microsoft hardware, and a microsoft network, you'd think you were in a safe area. But, microsoft can't control everything (even its own employees), so there could be problems. This disclaimer (at the risk of making another silly analogy) is like McDonalds saying "we're not responsible if we spit in your food and you get sick".

      click here if the snow white link expired

    4. Re:Warranty void if you're rooted or get a virus by Anonymous Coward · · Score: 0

      Overrated? It wasn't even rated! What kind of crap is that?

  66. Mod Chip by Dwedit · · Score: 1

    If a security hole is found that lets you execute arbitrary code, maybe you won't need a mod chip.

    1. Re:Mod Chip by Frobnicator · · Score: 1

      I didn't think of that! Lets look for that security hole!

      --
      //TODO: Think of witty sig statement
  67. Dreamcast by Anonymous Coward · · Score: 0

    Wow, I remember when I put my Dreamcast up on my network, and it was hax0r3d by all those script kiddies, and, ummm, they erased my CDROM...

    ....And this guy's comments about Dreamcast exploits. yeah SUUURE. I'll throw my Dreamcast on my network, give you its IP, and you can give it a ping of death. ive _____NEVER_____ heard of this, and have been VERY active in online play with the Dreamcast.

    Yeah sure. Whatever. Sounds like someone is making stuff up now.

    "Nintendo has yet to officially announce its networking plans for the Gamecube, but there are games slated for release on the platform later this year which are designed for online play, most notably Sega's Phantasy Star Online. It's rumored that Nintendo will release a modem for its system this coming October, says Che Chou, editor at the videogaming magazine Electronic Gaming Monthly."

    Um, hey smart guy, um, well... Nintendo has stated they WILL have a modem, AND broadband adapter. Get with it, E3 was HOW long ago?

    Looks to me that someone just wanted to go bashing and not even look up their facts before writing an article on security focus.

  68. Security Focus by Anonymous Coward · · Score: 0

    With all the disinformation in this guy's article, and the lame M$ bash in the post, dare i ever go back to Security Focus for 'information'.

    Nah.

  69. Carnivore Personal Edition anyone? by gd23ka · · Score: 1

    I am very security conscious and the problem is not only limited to 3rd parties exploiting a security flaw in the XBox. What I am also worried about is that Microsoft, Sony or whoever has "legitimate" access to the box to upload code which could simply run in the background, put the box's ethernet interface into promiscous mode and start logging what's on the lan and report back to the mothership. Corporations do not care the least bit about your security at home. Another good real-life example of that was my TelCo suggesting I connect their DSL modem directly to my lan. Then they'd only have to upload a modified firmware to that modem and voila: instant carnivore!

  70. Any way you slice it... by intermodal · · Score: 1

    it's still a game console. there's nothing to be gained from hacking the living crap out of someone's game console. You're not going to find secrets or confidential data, and you're not going to DoS a ton of people by knocking out a game console. There are more important things for MS's security teams to work on.

    --
    In SOVIET RUSSIA... erm...NSA AMERICA, the Internet logs onto YOU!
  71. excuse me? by MemeRot · · Score: 2

    How is that not an update?

    "for a situation where a new kernel has something you need but dont have... you dont ever need to recompile your kernl if everything works ok..."

    That sounds exactly like an update to me. You had no need to update windows if 3.11 had everything you needed.

  72. They didn't say WHICH military by MemeRot · · Score: 2

    I'm sure the security on the X-Box is up to the military standards of say, Tuvalu or Somalia.

    1. Re:They didn't say WHICH military by BTS_WRKNG · · Score: 2, Funny

      > I'm sure the security on the X-Box is up to the
      > military standards of say, Tuvalu or Somalia.

      Or the Kiss Army.

  73. I hate this lingo by MemeRot · · Score: 0, Offtopic

    XBoxen? Fucking lame d00d

  74. Re:Microsoft Bashing/ Xbox Update by Xaoswolf · · Score: 1

    Speaking of Microsoft and Virii, I wonder if they will have a part of the windows update page, or some thing like it, that will allow it to recieve updates, or if their servers will automatically patch them.

  75. Worse than "root" by karlm · · Score: 2
    The games run in ring 0. Under any decent PC OS, even your setuid root programs run in ring 3. If, for instance, you're running IIS (which runs in the System security context, IIRC) and IIS gets a buffer overflowed, the attacker has to upload and install a trojaned driver (or find and/or install some other flawed/maiicious ring 0 code) if s/she wants to overwrite, say kernel32.dll's memory space. Many imbedded systems, including the XBox do not have memory protection in place.

    Think of ring 0 as the hardware version of root priveledges. Infact, the software protections that enforce the system security policy would not be possible without all of the user's code running outside ring 0.

    --
    Copyright Violation:"theft, piracy"::Anti-Trust Violation:"thermonuclear price terrorism"<-Overly dramatic language.
  76. Xbox Live security by hoochie · · Score: 1

    Might be useful to have the facts before we start ripping into MS -

    Xbox Live's security is probably a signed key (Kerberos?) infrastructure (served by MS) that encrypts and authenticates all traffic at the stack level, whether games are peer-to-peer or server centric. But it still just runs over the 'net, the only 'closed' part is that keys are only given to Xbox subscribers. For $50/yr you get 'security', that's what you're really paying for.

    Given that you can already network Xboxes w/o Xbox live (Halo parties), we know that an Xbox can talk in unencrypted TCP/IP... maybe the install disc for Xbox Live will turn this off tho? Anyone know if LAN-connected Xboxes use encryption?

    Otherwise yes I agree, there's got to be some holes in it!

    1. Re:Xbox Live security by Anonymous Coward · · Score: 0

      I thought XBox LAN talks in IPX (Which do not get routed by most routers)

    2. Re:Xbox Live security by Anonymous Coward · · Score: 0

      From what I've read from various sources, Xbox Live is going to be using IPSec to provide network security. The real packet the xbox generated would be fully encrypted and authenticated, while the outside layer won't be checked so it can pass through things like NAT routers. Anything that is not IPSec, or isn't authenticated successfully is dropped in the IP stack and the game won't even know the packet arrived.

      As to Halo and current LAN gaming, the system link libraries fully encrypt and authenticate every packet that gets sent and it checks every packet received. The library that developers have to use won't allow any other mode of operation. Even if the game tries to disable encryption and authentication, the system link libraries use it anyway. All the game uses is nearly standard Winsock calls to send/recv data. All of the security is handled in the network library. I imagine the Xbox Live libraries won't be any different

  77. sony = smart by Anonymous Coward · · Score: 0

    I like how Sony is letting developpers do what they want as far as online gaming goes. Of course, when things go wrong and security is breached guess where the finger points? :)

  78. Wait... by Anonymous Coward · · Score: 0

    I thought the largest problem with a hackable machine on a network is if every other computer on that network trusts the other computers on that network, all of the sudden everything is just as insecure.

  79. All Technology Potentially Dangerous by Trinton+Azaleth · · Score: 1

    Whatever electronic technology you are talking about, if it is reprogrammable, and it is connected to others systems, it is potentially dangerous. If someone happens to figure out how to gain system level code access to these machines, they can reprogram to do whatever the heck they want. The real danger is from virii. Say you play the game for 3 hours. During that 3 hours, a virii could infect your system, and use spare cpu power to do who knows what. Anyone interested in being arrested because a hacker used their xbox or ps2 to try and break into a government server?

  80. Re:Well (misinformed) by Anonymous Coward · · Score: 0

    Well, you are partialy correct in stating that for something to be exploited it has to be running a service (ftp, ssh, telnet etc..), but just because something is on an INSIDE network doesn't mean it's secure (unless you know what your doing).

    Someone could be running AIM for instance on an inside network you wouldn't see it with a portscan or anything like that but give the wrong person your handle and start a conversation with them and they can take over your PC (Check out CERTs on this).

    Once a communication tunnel has been established servers can then be exploited.

    Lets say that the central server for a particular game you want to play get's hacked once you log on it would be very easy to send you bad data packets etc...

  81. Re:Microsoft Bashing/ Xbox Update by amuro98 · · Score: 1

    Probably just release an update CD you stick into your system and it'll load any new software you need.

    For an example, look at the Sony PS2 DVD remote, which comes with a CD containing the new drivers if you have an earlier model.

  82. Re:Xbox Closed network? Here's one that is open: by amuro98 · · Score: 1

    I don't know about you, but I don't leave my game consoles running unless I'm actually using them...

    My PC, on the other hand, is another matter. Of course, even if I'm not sitting in front of the monitor, there's always Seti or some other distributed computing program running.

  83. Netrek dealt with this years ago by Futaba-chan · · Score: 1
    Modded clients and cheating aren't a new phenomenon -- Netrek had to deal with this problem a long time ago. The solution (locked clients with periodic challenges requiring a properly encrypted response) doesn't require the Netrek world to be closed and proprietary -- and this problem doesn't, either. Netrek solves this problem on assorted *nix, Windows, and Mac boxen where the players have powerful tools available to hack things; consoles by contrast tend to run code in a shell-less environment from read-only DVD's.

    The Sony world being "open" to a degree means that it's possible for a company to be stupid about how it goes about verifying that the code on the console is the same that was shipped from the factory (using a mechanism that's vulnerable to playback attacks, for example), or to leave debugging "cheat" codes turned on -- but that's the fault of the individual company, and not the overall model.

    Bottom line: simplicity breeds robustness. There just isn't enough "there" there on a console to exploit.

  84. relative danger by phriedom · · Score: 1

    "though I think there's no more danger than the zillions of PCs already out there.

    The difference is that if an exploit is found (or should I say when) the exploiter will be able to rely on all the consoles being the same. And furthermore, there is not currently any mechanism for getting a patch out to and installed on millions of existing consoles to close the hole. Maybe PCs are still more of a danger, but this new problem is worth considering.

    --
    Don't moderate flamebait as Troll. Know the difference or you will be Meta-moderated.
  85. PS2 network adapter by Yakko · · Score: 1
    The PS2 network adapter came in its own package when I got my Linux kit. All it is is a network card with the connections for a hard drive,

    On cursory examination, one can use any old hard drive; the connectors are standard. The hard drive is a rebadged Maxtor 3.5" job with special rails to lock it inside the PS2 chassis.

    I'll have to test this theory out this weekend, but I see no reason it won't work, unless Sony altered the firmware for the hard drive

    --

    --
    Me spell chucker work grate. Need grandma chicken.
  86. Closed global broadband network by Alex+Belits · · Score: 2

    Closed global broadband network. Bwahahahahahahahaha!
    Bwahahahaahahahahahahahahahaha!
    BWAHAHAHAHAHAHA HAHAHAHAHAHAHAHAHAHA!!!

    --
    Contrary to the popular belief, there indeed is no God.
  87. Re:Xbox Closed network? Here's one that is open: by Verizon+Guy · · Score: 1

    Yes, of course... and back to the topic at hand, we should hold Microsoft responsible if you get hacked with these hole-ridden mod kits!

    This is like saying that if I remove the fucking steering wheel from my car, and then kill a family of four, I should hold GM or Ford or Toyota or whomever responsible "because I was able to remove the steering wheel from the car."

    I think your logic is flawed. Note you didn't exactly say that, but from reading your post I got that impression.

    --

    Aw, fuck it. Let's go bowling. - The Big Lebowski

  88. The Unedited Version of the First Paragraph. by PaganRitual · · Score: 1

    Don Kellogg is cheating. Over the last hour he's pumped round after round into camouflage-clad terrorists, and only a few of them have been able to return the favor.

    Later on he will masturbate violently to pictures and movies of gorgeous Playboy models, while he imagines having sex with them. No woman in the world is even remotely interested in returning the favour.

    "I don't always cheat. I'm pretty good playing straight," he insists.

    I try to explain that whacking off to more than one nude model in the same night really isnt regarded as cheating on them, but the point appears lost on him. I dare not ask him to expand upon the 'straight' comment.

    "Cheating makes me a god."

    I'm pretty sure most gods shower more often. It's not as if he spends time that could have been spend on personal hygeine actually becoming good at the game.
    I subtly suggest that he might not need to cheat if he considers using the mouse to turn instead of using the arrow keys, but as his on screen persona turns around slighty faster than the short arm of the mickey mouse clock on his wall, he claims that he can make just as easily make a headshot on someone standing behind him across a large distance, armed with nothing but his knife.
    "And besides, the mouse sticks a bit too much when I try and turn around sharply."
    "Sticks?", I inquire.
    "To my hands," he explains, "Damn these hairy palms."

    As he says this, he pumps three rounds from his Heckler and Koch MP5 into an unsuspecting opponent, bringing his kill count up to 47; his nearest competitor has 21. Kellogg plays under the pseudonym "Nharlothep," and when he cheats, he is indeed a god.

    And when he plays without cheating, he gets crucified. But its not the hands-and-feet-nailed-to-a-cross style of crucifixtion, its the pole-up-the-arse, u-would-probably-get-beaten-in-a-game-of-solitare type of destruction. Heck, the guy installs VNC on peoples computers and then challenges them to a game of Microsoft Hearts.

    He begins to type a message into the keyboard. A search-and-destroy effort this slow hasnt been seen since the first world war. "w00t! w00t! ph34r m3!!!" he types.

  89. Security Article? by Anonymous Coward · · Score: 0

    Sorry, I can't take an article on security seriously from someone who doesn't appear to understand the meaning of the word "hacker" appearing to use it instead of cracker perhaps the author should read the dictionary I mean its annoying that the media use the word so ignorantly, but a security guy?