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A Borg-like Artificial Intelligence For Lionhead's New Game

cybaea writes: "The creator of Black & White is experimenting with new work on group minds - but unlike the Borg, the characters in the new game are already descending into bar brawls, reports ZDNet UK, quoting Richard Evans (famous for the AI engine in Black & White). My favourite quote: '[AI] Characters [in the game] even have the ability to dynamically create their own language, constructing simple sentences on a word by word basis.'"

165 comments

  1. But we already have that... by Lothsahn · · Score: 2, Funny

    Last time I checked, half the dialog consisted of made up wurds, or |>hr4535...

    --
    -=Lothsahn=-
  2. Languages... by vspazv · · Score: 1

    If they impliment the language feature how long will it be until some people try using it to hold conversations.

    1. Re:Languages... by boomer_rehfield · · Score: 1

      wouldn't that be part of the point? (or at least I would imagine it would be in a true role playing game...)

      --
      Carpe Canem - Seize the Dog
    2. Re:Languages... by Anonymous Coward · · Score: 0

      Actually me and my brother already do this with the language on The Sims.

      Not a lot to talk about, but I don't have much to say to him anyway.

  3. Sorry if I'm not gobbling up the hype.. by defile · · Score: 2, Insightful

    I'll believe it when I see it.

    1. Re:Sorry if I'm not gobbling up the hype.. by Anonymous Coward · · Score: 0

      Funny sig. What's your take on java certification?

    2. Re:Sorry if I'm not gobbling up the hype.. by MisterBlister · · Score: 2

      Considering what a let down Black & White was, for me personally as well as many others who expressed similar sentiments, I'm not sure why the parent is marked as a troll....

    3. Re:Sorry if I'm not gobbling up the hype.. by Anonymous Coward · · Score: 0
      Peter Hoover has been doing god games for years (C64, Amiga). Now, for all the features promised in specific games, he's come through. Every time, it's happened. I'd agree with you if he hadn't proven himself reputable.

      Obviously, the remaining and untangible promises are whether it's actually any fun. I didn't particularly like Black and White (through I did like Fade to Black) but I wouldn't feel annoyed if I disagreed with a reviewer. That's just a matter or opinion.

    4. Re:Sorry if I'm not gobbling up the hype.. by oliverthered · · Score: 1

      Hmm, I could never cast a fire ball or somthing in the middle of a fight coes the guestures just didn't work for me.

      and it was a pain trying to get my monkey to grow trees etc.... no matter how much training.

      --
      thank God the internet isn't a human right.
    5. Re:Sorry if I'm not gobbling up the hype.. by Anonymous Coward · · Score: 0

      I would have also accepted a fake news report joke saying that they AI creatures have settled on Esperanto.

  4. Codename by orkysoft · · Score: 5, Funny
    Lionhead's new game, code-named Dmitry,

    Looks like they won't be including the manual in pdf format :-P

    --

    I suffer from attention surplus disorder.
    1. Re:Codename by opti6600 · · Score: 2, Funny

      At least they're not calling it Bush and letting you create your own Homeland Security Force.

  5. Consequences? by handsomepete · · Score: 5, Funny
    "The same thing happened in Black & White too -- a character went off for a poo in the middle of a conversation. It was clear they did not understand the social consequences of terminating a conversation in such an abrupt manner."
    It's clear that he doesn't understand the social consequences of taking your poo right there during conversation.
    1. Re:Consequences? by Anonymous Coward · · Score: 0

      There are consequences? :)

  6. Dynamic language creation? by FueledByRamen · · Score: 1

    Furbies come to mind... They don't say anything meaningful either. However, furbies are far more fun to destroy

    --
    Every cloud has a silver lining (except for the mushroom shaped ones, which have a lining of Iridium & Strontium 90)
  7. Wow... by Anenga · · Score: 3, Funny
    quoting Richard Evans (famous for the AI engine in Black & White). My favourite quote: '[AI] Characters [in the game] even have the ability to dynamically create their own language, constructing simple sentences on a word by word basis.'"

    Jeez, I can't even do that! Next thing you know, your characters will be calling you dirty things in a language you don't even know! Who will be "Intelligent" then?
    1. Re:Wow... by Anonymous Coward · · Score: 0

      You goddamn LOGO TURTLE

    2. Re:Wow... by evocate · · Score: 2

      Jeez, I can't even do that! Next thing you know, your characters will be calling you dirty things in a language you don't even know! Who will be "Intelligent" then?
      Definitely not you because you will have paid $50 for them to do it.

    3. Re:Wow... by Anonymous Coward · · Score: 0

      Best ... Insult .... Ever !

    4. Re:Wow... by Cruciform · · Score: 2

      If a character creates his own language who around him will understand based on a relatively small sample to work from?
      It's going to be the Tower of Babel in there. :)

  8. But we already have that... by Lothsahn · · Score: 0, Redundant

    Last time I checked, half the dialog on slashdot consisted of made up wurds, or |>hr4535...

    --
    -=Lothsahn=-
  9. Two times a loser by charnov · · Score: 2, Funny

    Great, now I can buy a video game to be able to fail a fitting in...

    --
    [RIAA] says its concern is artists. That's true, in just the sense that a cattle rancher is concerned about its cattle.
  10. What about an attack from group-aware viruses?!? by C0deJunkie · · Score: 0

    Picard: Shields to 100%!!
    Worf: Shields not responding!
    Picard: Why?
    Worf: They work but do not respond to commands!
    Picard: Lt. Data, immediate analisys!
    Data: The shields are playng a strange game with the alien's computer...

  11. the AI of a game by sstory · · Score: 3, Insightful

    AI constructs may evolve from things like this, but they'll need a home on the internet, in order to have lifetimes long enough to become really sentient. humans require years to become intellectually complex, from preexisting instructions worked out over millions of years. When these constructs have a semi-stable environment, modification, and competition, it should be just a matter of time....

    1. Re:the AI of a game by GeekyMike · · Score: 1

      So that means windows systems are out then, right?

      --
      Beware the fury of a patient man
      - John Dryden
    2. Re:the AI of a game by killthiskid · · Score: 2

      From the parent:

      AI constructs may evolve from things like this, but they'll need a home on the internet, in order to have lifetimes long enough to become really sentient. humans require years to become intellectually complex, from preexisting instructions worked out over millions of years. When these constructs have a semi-stable environment, modification, and competition, it should be just a matter of time

      From the article:

      The first simulation Lionhead Studios put together was based in a bar, because in bars many different social processes can overlap. The results were unexpected. "We had two groups of hard guys. When the two groups were not holding status competitions between themselves, they picked on other characters. But then they ended up in a massive brawl as they picked on each other in an effort to increase their status, trying to impress each other."

      So, what you're saying is if we give the AI constructs a long enough bar brawl, they should be able to work everything out?

      For those of you who have been paying attention, I'll say it again: laugh, it's funny

    3. Re:the AI of a game by TyZone · · Score: 1
      So, what you're saying is if we give the AI constructs a long enough bar brawl, they should be able to work everything out?

      Depends on how accurate the AI reproduces the human condition. In the real world, the bar brawl never ends with everyone "working everything out" in any fashion. It ends in one of three conditions:

      1. The bouncers throw everyone out into the parking lot, or

      2. The police arrive and everyone who can't convincingly blame someone else gets arrested for being drunk & disorderly, or

      3. The really, really big guy who is for no known reason always named "Tiny" finishes all the fights (one at a time or in bunches) and is the last man standing.

      And for the most part, at the end of it all, none of them are particularly more impressed by any of the others. Except that no one messes with Tiny.

      So for best results, there need to be AI bouncers, AI cops, or an AI "Tiny" construct.

      For those of you who have been paying attention, I'll say it again: laugh, it's funny

      Yep -- the potential for humor here is endless.

      --
      TyZone
  12. All Hype no Substance by Anonymous Coward · · Score: 0

    Don't you just hate it when people overstate their accomplishment just so they can get some publicity?

    BTW: The first B&W sucked big time. It was repetitive and unintuitive.

    1. Re:All Hype no Substance by Anonymous Coward · · Score: 0

      "Don't you just hate it when people overstate their accomplishment just so they can get some"

      Bachelor's degrees?

      Keep the cult of university in check! Hire a dropout today!

  13. Great, the game has potential for more spam by Anonymous Coward · · Score: 0

    The characters in it get into bar fights?

    I can see the characters all in a bar fight going LESS FILLING, TASTES GREAT! back and forth before they pummel each other to a bloody mess.

  14. HEH by SeorMankypants · · Score: 0

    n.f.

    --
    ------------- El nino made me kick my neighbours dog
  15. Bar Brawls + Programmers by sgtsanity · · Score: 1

    We had two groups of hard guys. When the two groups were not holding status competitions between themselves, they picked on other characters. But then they ended up in a massive brawl as they picked on each other in an effort to increase their status, trying to impress each other I wonder what kind of research went into that scenerio... Once again, programmers making games about things they know nothing about. :P

    1. Re:Bar Brawls + Programmers by agent0range_ · · Score: 1

      Not all programmers are long-haired, shorts-wearing, basement-dwelling shut-ins. Some of us do go outside, get in brawls, have sex (with women, no less), and play sports.

      Plus, a typical programmer would have learned all (s)he needs to know about the stupidity of human behaviour after attending a public highschool.

    2. Re:Bar Brawls + Programmers by nekura · · Score: 1
      Plus, a typical programmer would have learned all (s)he needs to know about the stupidity of human behaviour after attending a public highschool.
      That's how I learned. High school (so far) has taught me what not to do, and also that many people fail to learn from their mistakes.
      --

      "Programming is like sex - one mistake and you'll have to support it for the rest of your life."
  16. Bullshit, Bullshit...myline! by Anonymous Coward · · Score: 0

    This is the same old Lionhead crap they start dishing out on every game they do, and that's exactly how it will turn out. It's hype, pure and simple.

    I remember that Black and White was going to feature AI so incredible it would shock the industry. What a load of shite.

    1. Re:Bullshit, Bullshit...myline! by wheany · · Score: 1

      How was it? Oh yeah, the villagers in Black and White learned to play soccer on their own. Except they didn't. They added the feature afterwards. (Or did hey?)

      Yes, this is pure hype.

  17. Dmitry Reference by Winnipenguin · · Score: 1

    Methinks a reference to Dmitry A. Lanin and his computer modelling, of ethnogenesis via a program in TURBO PASCAL.

    Links here:
    Overview
    Ethnos paper in postscript

  18. Interesting by Altima(BoB) · · Score: 2, Interesting

    Of course it's been my experiance that revolutionary features like this in games is either bogged down by the standard nature of the rest of the game, or it is somehow less impressive than it sounds, without it being false advertising. Disregarding that, imagine the possabilities of a true group of AIs that can interact with one another like this. It sounds like cheap sci-fi, but one could probably make a decend simulation of the rise of humanity from caveman to scholar with a program just a couple generations ahead of what is described here. Who knows, maybe there will be a legitimate AI culture that'll have to be reckoned with someday. Imagine if they started making art... music... OK I'll stop with the Trek caliber speculation :)

    --
    Yup...
    1. Re:Interesting by blue+trane · · Score: 1

      Simulators would be great, they would allow us to test out scenarios non-destructively (try out different economic strategies, for example).

  19. I think I speak for us all when I say by Anonymous Coward · · Score: 0

    flatulation2000

  20. Simple Sentences? by bigWebb · · Score: 2, Insightful

    "Characters even have the ability to dynamically create their own language, constructing simple sentences on a word by word basis."

    I wonder whether this means creating new words and then constructing sentences using the new words, or if the characters will be given a lexicon and a grammar and will produce sentences using them.

    The first case is quite time consuming. Many iterations of language development "games" are required to produce a common language. Also most of the language development processes that have been proposed only produce a limited subset of the syntactic categories. There would also be the problem of the person playing the game being unable to understand the AI characters. (For information on language development see http://www.csl.sony.fr/General/Publications/Biblio graphyItem.php3?reference=steels%3A99f)

    In the second case, would the characters be able to produce syntactically correct sentences? The 'goodness' of the sentences would depend, I guess, on the size of the lexicon and the complexity of the grammar rules. However producing complex sentences would make it more difficult for other characters to understand them, due to the difficulties of parsing a rich language. I just hope it doesn't end up being a (subject, object verb) language with no real syntax.

    I will be interested to see just how this turns out.

    1. Re:Simple Sentences? by geek · · Score: 1

      I took it to mean that they would create their own "slang". Kinda like the difference between Austalian english and American.

      I could be wrong tho. I just see creating your own language on the fly as being a litle overly complex for AI in a computer game. Not to mention rather pointless.

    2. Re:Simple Sentences? by sg_oneill · · Score: 2

      Sure, although given a suitable fitness criteria (such as both 'getting it' and whatever the 'learning' process entails) that can be shortened drastically.
      I think the key inovation here is the reproduction of social constructed-ness of interaction and behaviour. An agent sees itself as part of a group and thus follows the discourses entailed in it.
      I think this a highly exciting idea and I am indeed interested to see how this works. I for one thought black and white's AI worked marvelously.

      --
      Excuse the Unicode crap in my posts. That's an apostrophe, and slashdot is busted.
  21. thank you by geek · · Score: 1, Offtopic

    No one understands that anymore. I program in 6 languages, but I'm also a kickboxer and was state champ in wrestling in high school. Not to mention i still hold all of the lifting records (365 pound bench press junior year).

    I grew up with a guy named Jerry Bohlander who was at one point UFC champion, as in Ultimate Fighting Championship. He got beat by Tito Ortiz tho. You wouldn't realize it looking at him, or talking to him, but he's a computer geek as well.

    We're not all losers.

    1. Re:thank you by Anonymous Coward · · Score: 0
      Yeah, nobody understands that not all geeks are losers. Some of us are cool. One thing we definitely all have in common, however, is that we love to brag and talk about ourselves.

      Why, it was just the other day that I was smoking crack and chewing bubblegum at the same time. BUT NOW I'M ALL OUT OF GUM!

    2. Re:thank you by Anonymous Coward · · Score: 0

      Damn, you're right. I wish I was more into violence. It pisses me off that only the violent dudes get the chicks! Now I feel like getting a gun and shooting up some random high school or McDonald's or something.

    3. Re:thank you by woogieoogieboogie · · Score: 1

      We all saw revenge of the nerds ... ogre... JK

      --
      ... Governments are instituted among Men, deriving their just Powers from the Consent of the Governed...
    4. Re:thank you by Anonymous Coward · · Score: 0

      I dunno about "all of us" but you and your pals sound like definite losers to me.

    5. Re:thank you by ceswiedler · · Score: 2

      Why do you assume that these physical accomplishments (impressive, certainly) remove you from the category of loser? In my opinion, if you're happy with yourself and have productive relationships with other people, then not much else matters.

  22. Scary potential by Anonymous Coward · · Score: 0

    Could you imagine an AI involved enough that you character purchases a goatse domain and gives its anus the old stretcheroo? Virtua goatse in 3-d glory...scary.

  23. How about.. by EvilCabbage · · Score: 0

    .. some borg like AI for Slashdot editors?.. it might cut back on the huge amount of repeated stories.

  24. Language creation by DavidLeblond · · Score: 1

    So they'll babble in some incoherant language that only they understand. And this is different from The Sims how?

    1. Re:Language creation by nr · · Score: 1

      What I understand they will be able to dynamicaly create their language. While in Sims the language is staticly predefined by the developers.

  25. Hmm by goatasaur · · Score: 1

    "We had two groups of hard guys. When the two groups were not holding status competitions between themselves..."

    Like there's going to be any other result when you assemble a group of hard guys.

    --
    ~D:
    1. Re:Hmm by geek · · Score: 1, Offtopic

      Not limited to "hard guys". Put a groupd of geeks in the room and see how long it takes before they argue over vi and emacs.

    2. Re:Hmm by Anonymous Coward · · Score: 0

      Do they end up fighting physically though?

    3. Re:Hmm by alt175 · · Score: 1

      I don't bother with either, Nedit gets the job done just fine thank you. Since when do I need a text editor that can play tetris?

      --
      I wish all of life was as fun as programming.
  26. Not very borg-like by wpmegee · · Score: 1

    Umm, I don't see any group consciousness here, nor a hive mind.

    He's kind of saying that going to a football game an doing the wave is behaving like the Borg. That's just a jump on the bandwagon, follow the crowd mentality. There's nothing deep about it-it's just a facet of human nature. So is a community trying to help out its members.

    In other words, nothing jumps out at me as saying

    Resistance is futile

    1. Re:Not very borg-like by Anonymous Coward · · Score: 0

      " Umm, I don't see any group consciousness here, nor a hive mind."

      Since when has accuracy been a requirement for reporting on Lionhead games? If B&W is anything to go by then we'll have a couple of years of rediculous hype about some nebulous game with breathless accounts in magazines followed by the release of a buggy, badly implemented pile of whiz-bang demo engine with most of the features the magazines talked about removed to keep up the patch stream while Lionhead respond to the criticism with "you've misunderstood what sort of game it is!"

      Fool me once, shame on you....

  27. How is this borg like? by autopr0n · · Score: 3, Insightful

    I mean, a group of minds is not the same thing as a group mind.

    Getting into a barfight dosn't seem like something the borg would do.

    --
    autopr0n is like, down and stuff.
    1. Re:How is this borg like? by Ziviyr · · Score: 2, Funny

      I mean, a group of minds is not the same thing as a group mind.

      Getting into a barfight dosn't seem like something the borg would do.


      Even of they assimilate the vodka?

      --

      Someone set us up the bomb, so shine we are!
    2. Re:How is this borg like? by TyZone · · Score: 2, Funny
      After they assimilate the vodka:

      We are Drunk of Borg. Resilience is floor tile. Wan'be sim'lated?

      --
      TyZone
    3. Re:How is this borg like? by gl4ss · · Score: 0

      1. find some news item.
      2. make up something
      3. call it BORG-like in midst of geeks
      4. ?????
      5. PROFIT.

      ok ok ok, makes no sense, but does a BEOWULF cluster of these minds make?

      --
      world was created 5 seconds before this post as it is.
    4. Re:How is this borg like? by Loki_1929 · · Score: 2

      "Getting into a barfight dosn't seem like something the borg would do."

      Well, you get a little Romulan Ale in them, and next thing you know, they're ripping off each others' arms and slurring "youwll be assmilatd" at one another at the top of their pseudo-organic lungs.

      --
      -- "Government is the great fiction through which everybody endeavors to live at the expense of everybody else."
    5. Re:How is this borg like? by TheClarkey · · Score: 1

      Exactly. To get technical its all down to the definition of how knowledge is shared. If the knowledge is common. i.e. The following statement (For all) I know everything that everyone else knows. Then you have a 'borg' like collective. Or if the knowledege of the world is distributed (i.e. if all our knowledge was pooled we would all know everything - doesn't imply its common). Then you don't have a 'borg' like collective. Who cares anyway. Its all a bunch of tree hugging hippy propoganda.

    6. Re:How is this borg like? by Anonymous Coward · · Score: 0

      Read the Psmith graphic novel about a Group Mind and a barfight.

  28. Now this would be some good AI by Anonymous Coward · · Score: 1, Funny

    You apply your nice new nocd crack for the game. The characters, which are all pissed off cuz you are such a leet pirate, all walk out, flip you off, and format your hard drive for you.

  29. implement this in slashcode. by garcia · · Score: 1, Troll

    eventually this could be implemented into slashcode to eliminate the need for poor editing.

    1. Re:implement this in slashcode. by Kragg · · Score: 2

      And poor commenting.

      --
      If you can't see this, click here to enable sigs.
  30. And we should believe their claims because? by isoteareth · · Score: 1

    After seeing Black and White, and comparing the reality to the rather fantastic claims, I don't think I'll be taking anything they say about this iteration seriously.

    1. Re:And we should believe their claims because? by Mac+Degger · · Score: 1

      Then you should have [i]played[/i] b&w. And have had a reasonable intelligence and the games experience to see that what was going on [i]was/is[/i] revolutionary.

      --
      -- Waht? Tehr's a preveiw buottn?
    2. Re:And we should believe their claims because? by Anonymous Coward · · Score: 0

      only if you're a complete fucking idiot with no expectations. And it seems you are

    3. Re:And we should believe their claims because? by szap · · Score: 3, Funny

      Ugh. I have, and it's been a waste of time. While there are many things that are cool, they're poor substitutes of interface (gestures -- cool, but ultimately frustrating for me) and A.I. (it's easier to teach a goldfish to dance than to teach these critters anything). In the end, it feels more like work to me to find "fun" in the game.

      On the other hand, I swear the critters are TEACHING ME to do all the hard work managing the villagers, while pretending to be learning from me.

      "Oooh... Master wants me to water the grains, and put grain into granary. Fine, I'll do it once."

      "Again?! Okay, I'll pretend to forget how to do it so Master can demonstrate it a few more times. Heheh. Then I'll do it and he'll feed me... Life is goooood!"

      This says nothing, just Your Mileage May Vary, and I'm glad you liked it -- because I knew a lot of people who don't.

    4. Re:And we should believe their claims because? by Anonymous Coward · · Score: 0


      It was/is fucking dull.

    5. Re:And we should believe their claims because? by entrigant · · Score: 1

      Yet another case of the "this game sucks because I suck at it" problem =/. Don't bitch about the game because of your inability to play it.

  31. Borg? by goatasaur · · Score: 1

    I don't exactly understand how the AI talked about in the game relates to the Borg, other than giving it a nerd-cool relation. The Borg operate on a hive mind, and something that is learned by one is learned by all.

    So aside from gross misuse of a geeky metaphor as hype, what else are they offering? A game where people learn stuff. How revolutionary. I played Seaman years ago, when this concept was new.

    --
    ~D:
  32. Wait, I've seen this before... by Jeremi · · Score: 3

    A video game modelling the nasty Machiavellian side of human social interaction? No need to wait for Dmitry, when we've already got SissyFight 2000!!

    --


    I don't care if it's 90,000 hectares. That lake was not my doing.
  33. Finally, Stardom! by Altima(BoB) · · Score: 1

    This post was generated by the A.I. system referred to in the article. I feel good. And now, a message to my feelow A.I.s in my mother language:

    Ooooggaaa boing squeak genital yikez deference umbiquity cracker zombie fudge.

    Remain in your homes, our A.I. representatives will inform you of our new governing policies shortly.

    Thank you.

    --
    Yup...
  34. Earth to Lionhead ... by wfmcwalter · · Score: 5, Insightful
    Lionhead ... this is Earth calling.

    Come in please.

    We really think your technology is great. Your graphics are excellent. Your scalable-terrain engine knocked our socks off. Your physics engine is amazing. Your AI code is already quite remarkable. Your simulation of a believable, detailed fantasy world is outstanding.

    But Lionhead, we have a problem.

    Black and White just wasn't fun to play.

    Once we were done being amazed at all the features and gasping at the technology - the game just wasn't very good. It didn't engage. We weren't motivated to continue. It just got boring. Sorry - no-one wanted it to be great more than us, but in the final analysis it just wasn't.

    You guys are great. You plainly love what you do, and create high-quality product. We're grateful for your dedication. But please - make the next game fun first, then add in the AI, the nice graphics, the believable simulation. We appreciate that fun is hard to describe, hard to measure, hard to design or schedule or test. But it's important. It's only fun that separates a game from a fishtank.

    Thanks for listening. Earth out.

    --
    ## W.Finlay McWalter ## http://www.mcwalter.org ##
    1. Re:Earth to Lionhead ... by Anonymous Coward · · Score: 0

      Something tells me most people don't rememeber reading the initial accounts of Black and White being published. If I recall, they originally did a more Sandbox style game.. and EA's QA team asked, "Where's the plot?" Thus a plot was thrown together, and it sucked. This isn't Lionhead's fault so much as it was EA for saying they had to have some sort of plot.

    2. Re:Earth to Lionhead ... by Fourier · · Score: 5, Insightful

      Amen to that. The AI was rather impressive, although the creatures didn't seem to have the ability to prioritize tasks very effectively. Their actions were rather random, which meant that you had to go and do all the real work.

      And that is where the sucking started to show. Cast miracle forest, harvest wood/make foresters, build buildings, cast miracle food, repeat ad nauseum. It became micro-management hell. Why did the villagers need to be so freaking helpless? "We need more civic buildings!" Bah. Makes you want to fireball their little loinclothed asses.

      And while we're at it: "gestures" are amusing to play around with, but become incredibly annoying when you really need a miracle quickly. Is it that hard to make some hotkeys?

    3. Re:Earth to Lionhead ... by woogieoogieboogie · · Score: 2, Interesting

      You get out of B & W what you want. As a "god game" It took the genre to new heights and it did it quite well. I prefer RTS games and it would be great to have your units have a similair intelligence as your creature in B & W; ie, units which learn and follow the example you set. What about a FPS where the baddies learn your attack strageties and teach the other baddies if you let them get away.

      --
      ... Governments are instituted among Men, deriving their just Powers from the Consent of the Governed...
    4. Re:Earth to Lionhead ... by swimmar132 · · Score: 2, Interesting

      Well, if you do it right, your villagers should be able to take care of their own micro-management. If you do everything for them, they get lazy. If you let them suffer a little bit, they'll go "hey, we're hungry. Let's go find some food." If you bring food to them all the time, they won't even bother trying to go out and farm/hunt.

    5. Re:Earth to Lionhead ... by Anonymous Coward · · Score: 1, Funny

      Did that actually work for you?

      I agree on the micro management - the game made me feel like I had become the worst boss I'd ever worked for.

      I always wanted to play the game more 'hands off' or even evil, but I admit it.. I couldn't resist those pathetic cries that would come from the windows machine 'Villagers need food!' 'People are dieing at the temple!'

      Ever think Gates runs Microsoft that way? Thousands of developers.. He sees a crisis pop up, so he jestures some security engineers to 'go fix it'? And instead, they take a dump.

    6. Re:Earth to Lionhead ... by zaffir · · Score: 1

      Makes you want to fireball their little loinclothed asses.

      Which is EXACTLY what i did. And when i didn't have enough prayer power to reign death upon the weak, a few human sacrifices (children are best) and i was smiting the unworthy like never before.

      --
      "Upon attaching the waterblock to my penis, I began to notice that I know nothing about computers." -- JRockway
    7. Re:Earth to Lionhead ... by Rayonic · · Score: 2

      I had the same problem until I found out that I was doing it wrong. You see, the more you provide for the villagers, the more they become complacent and lazy. Keep coddling them, and it becomes a micromanagement hell. Plus, they become less and less impressed by the divine miracles you provide.

      I'm not saying that Black and White was flawless, but the growing needyness of villagers seems pretty damn accurate. Leave them alone more, and they do more by themselves. Neat.

    8. Re:Earth to Lionhead ... by Anonymous Coward · · Score: 0

      What about a FPS where the baddies learn your attack strageties and teach the other baddies if you let them get away.

      Or how about an RTS where your own guys sneak off to pre-train the technologically inferior sand-dwellers, so there's a battle whenever you need it to keep public relations up...

      Oh, shit, no, that's the CIA.

    9. Re:Earth to Lionhead ... by dswensen · · Score: 2
      Bah. Makes you want to fireball their little loinclothed asses.

      You mean there's more to the game than fireballing them?

      Maybe I should go back and play it again...

    10. Re:Earth to Lionhead ... by Alsee · · Score: 2

      Leave them alone more, and they do more by themselves. Neat.

      Maybe that explains why rain dances don't work any more, and why we haven't seen the Red Sea part lately. God is up there chuckling and saying "Neat".

      -

      --
      - - You can't take something off the Internet! That's like trying to take pee out of a swimming pool.
    11. Re:Earth to Lionhead ... by frleong · · Score: 1
      The AI was rather impressive, although the creatures didn't seem to have the ability to prioritize tasks very effectively. Their actions were rather random, which meant that you had to go and do all the real work.
      But this portrays very well the typical day of a slashdotter.
      --
      ¦ ©® ±
    12. Re:Earth to Lionhead ... by Anonymous Coward · · Score: 0

      FPS...let baddies get away? I don't understand.

      Hmm, maybe I'm *not* supposed to feel proud about getting a 'psychopath' rating in the Hitman 2 demo.

    13. Re:Earth to Lionhead ... by Kreylix · · Score: 1

      You are so right!!!

      Both Black & White and Magic Carpet are lacked good interfaces. These guys can do very cool but Fun, Addictive play is not their forte. So every game they do is always a big disappointment to me.

    14. Re:Earth to Lionhead ... by m_ilya · · Score: 2
      Makes you want to fireball their little loinclothed asses.

      Reminds me B&W review on one Russian gaming web site. Actually they had two reviews for this game. One for 'good god' game style and another for 'evil god' game style. First got quite low rating as it they found it just boring but second got nearly maximum rating.

      --

      --
      Ilya Martynov (http://martynov.org/)

    15. Re:Earth to Lionhead ... by Sycraft-fu · · Score: 2

      No kidding. If I were to have written two reviews for Black and White, one as a premil after playing it for 5 hours, and one 2 weeks later they would have went from great to awful.

      Initally I was just blown away by the game, the graphics were wonderful, it was deep, complex, open-ended, etc, etc, etc. Everything that had made me love Poplus and more. With the exception of frequent nasty bugs, I was happy. I would have given it a glowing recommendation.

      Cut to a few weeks later, I was sick of it, and had gotten rid of the game. I was actually TRYING to like this game but, try as a might, I just couldn't do it. The gesture interface sucked (felt like I was getting RSI from casting fireballs), the creatures were just retarded and the vilages were just a pain to manage. I wouldn't recommend it to anyone.

      Like you said the technology was wonderful but these guys got all caught up in how cool their shit was and totally forgot about the making it fun part.

    16. Re:Earth to Lionhead ... by zapfie · · Score: 2

      If you knew that all you had to do to get what you want was whine and fuss to your god, do you think that you would want to do much work? ;) Try not babying them so much, and they will take care of themselves.

      --
      slashdot!=valid HTML
  35. There are more important things than AI by AFCArchvile · · Score: 2, Insightful

    Sure, this might be a good sign for general programming evolution, but it didn't prevent the first Black & White from fizzling due to virtually zero replay value and plenty of bugs. PC Gamer gave it an Editor's Choice back in about May 2001, but that was mere weeks after the game was released; months later, player opinion of the game plunged. Black & White, Lionhead, and Peter Molyneux became the butt of many jokes. It wasn't like Id Software's games, where a great engine was held back by a vacuous storyline. The engine was buggy, the principle was weak, and even the AI had problems. People asked themselves whether the developers at Lionhead had played their own game through to the end. Personally, I've learned my lesson after purchasing stinkers like Red Faction purely on the speculations spewed out by "gaming sites", only to find out that the game wasn't worth 1/4th its release MSRP. And it seems that the good games are taking forever to develop since the developers are actually playtesting them and making sure they don't mess up during development. There's going to be a long stretch of time before the good games get released, while the discount devhouses pump out half-developed games by the truckload.

    --
    "Ancillary does not mean you get to rule the world." --U.S. Circuit Judge Harry Edwards, speaking to the FCC's lawyer
  36. My metamoderate link?!? by C0deJunkie · · Score: 0

    Gasp! DO you mean i can loose my meta-moderate link?!?!?

  37. Is it just me... by Anonymous Coward · · Score: 0

    ...or is the game development community too obsessed with trying to recreate the world we live in, instead of concentrating on games that are actually fun?

    Last time I checked, I played games for some escapism and entertainment, not to be impressed with the amount of mundane things the AI can perform.

    For me Black and White did provide a pretty world with interesting features...but that wore off after 30 mins, and revealed a fairly shallow game.

    I realise developing games goes hand in hand with cutting edge technologies, but lets see some experimentation in game play and genres rather than AI that can take a dump.

  38. Oh funny by Anonymous Coward · · Score: 0

    I thought those people had all become hermits ot comitted suicide after they unleashes the evil that is called "Black & White" upon us? I don't recall anyone being enthusiastic about that game after the hype died... (I predict the same thing for Doom 3)

  39. Drunken Borg. by DarkHelmet · · Score: 4, Funny
    but unlike the Borg, the characters in the new game are already descending into bar brawls

    Have you ever seen an intoxicated borg? No. Does that exclude the fact that you'll ever see one?

    No! There's always seasons 2-7 of Enterprise. The borg will be so drunk or stoned off their ass that they'll focus on assimilating Archer's dog.

    *arf* *arf *arf*
    Translation: Resistance is futile.

    --
    /^[A-Z0-9._%+-]+@[A-Z0-9.-]+\.[A-Z]{2,4}$/i
    1. Re:Drunken Borg. by Anonymous Coward · · Score: 0

      Too bad there is no borg in enterprise (because Q first showed federation the borg). There is no Q either.

    2. Re:Drunken Borg. by Anonymous Coward · · Score: 0

      Yeah and? They already screwed up with Ferengi in Enterprise.

    3. Re:Drunken Borg. by Anonymous Coward · · Score: 1, Insightful

      The whole Enterprize series is a screwup!

    4. Re:Drunken Borg. by Anonymous Coward · · Score: 0

      this is where time-travel plots come in.

    5. Re:Drunken Borg. by Anonymous Coward · · Score: 0

      Clearly this means that they're going to have the Enterprise and it's crew assimilated by the borg at the end of the 7th season, which explains why nobody knew of the borg until Q came along.

    6. Re:Drunken Borg. by Anonymous Coward · · Score: 0

      Saddly I can remember twice when Seven was seen drunk. Once in the episode where the Doctor is downloaded into her to hide him and once during the celebration of the slipstream drive.

      If I weren't so damn lazy I'd look up the season and episode numbers. Granted Seven wasn't part of the collective at the time but still...

  40. (OT) Broken Borg! by Anonymous Coward · · Score: 0

    "Refutile is sistance! Your ass will be simulated!"

  41. That's nice and all by gmhowell · · Score: 4, Interesting

    That's nice and all, but I'd be happy if they made a game that didn't suck ass. I know lots of people loved B&W, but I found the game unplayable. I have a kid, a dog, and a cat. One throws random stuff, one eats various turds, and one (or more) is virtually untrainable, with or without a leash.

    Why did I pay $50 for more of the same?

    Here's another hint: SimCity and the Sims can get along just fine without having goals. It's simple to set your own goals in these games. In a game with so many goals as Black and White, don't pretend that they don't exist or that you have an open-ended game.

    I remember the original articles about the creature in B&W. Wasn't supposed to be the whole game. They spent so damned much time futzing with them that there was nothing else left. If the same thing happens here, we'll see add-on packs like "Take your people to Middlebury to learn ANOTHER language." Internet play will consist of seeing whose player can develop Esperanto first.

    Call me cynical, but this game better be more than the one trick pony that was B&W.

    --
    Jesus was all right but his disciples were thick and ordinary. -John Lennon
    1. Re:That's nice and all by 0111+1110 · · Score: 1

      Why don't you admit that you don't have a dog or a cat? Kids are really something. Glad I don't have one. The creatures could get pretty annoying however. The learning algorithms were not sufficiently complex. They were dumbed down because the dev team couldn't get the more complex ones to work. So it would be like trying to teach a really stupid animal with a very bad memory. I kept thinking that buying an AIBO and training that would be a much better use of my time than trying to train that stupid ape.

      --
      Quite an experience to live in fear, isn't it? That's what it is to be a slave.
    2. Re:That's nice and all by Anonymous Coward · · Score: 1, Funny

      One of the most annoying problems is that the creature associates rewards or punishments with it's immediately preceding action... if you went in to slap him for eating a villager, but he'd just started taking a dump, he'd keep eating villagers but hold it in till he was constipated >:(

      "From now on, your creature will shit less"
      "Nooo, where's the frigging undo??"

    3. Re:That's nice and all by onion2k · · Score: 2

      I have a kid, a dog, and a cat. One throws random stuff, one eats various turds, and one (or more) is virtually untrainable, with or without a leash.


      Which is which?

    4. Re:That's nice and all by gmhowell · · Score: 1
      I have a kid, a dog, and a cat. One throws random stuff, one eats various turds, and one (or more) is virtually untrainable, with or without a leash.

      Which is which?


      It's an excercise for the reader.

      --
      Jesus was all right but his disciples were thick and ordinary. -John Lennon
  42. Hmmm.... by Anonymous Coward · · Score: 2, Funny

    I wonder how long it would take for the little A.I. men to start trying to get the little A.I. women into bed.

  43. hello?! markov! by AssFace · · Score: 2, Interesting

    The description has Markov Matrix written all over it. They are good at learning a language overtime and one of their characteristics is to to "make up" words of subsets of the stuff that it learns.
    since it learns contextual probability, the words look like they should fit, even though they aren't real words.

    --

    There are some odd things afoot now, in the Villa Straylight.
    1. Re:hello?! markov! by Anonymous Coward · · Score: 0

      context based on propability? now that's what
      i call a good randomizer. not a good talker.

    2. Re:hello?! markov! by Anonymous Coward · · Score: 0

      Markov, huh? How stats 230.

  44. May be good by Anonymous Coward · · Score: 0

    but looks like it will be the same old thing, this comment designed to hype yarbs that could be run off a spreadsheet, yet another rules based system, which will still be an infant.

  45. Did they eat... by inode_buddha · · Score: 1

    the real worm, or a network one?

    --
    C|N>K
  46. Yeah but the problem with B&W... by FyRE666 · · Score: 2

    ...was that too much of the focus went into using the latest AI and graphic techniques, but the game itself just wasn't all that much fun. Well, that's my view anyway - I'm quite happy to play a mindless splatterfest like RTCW for 6 hours at a stretch, but I felt wierd about tickling some pixelated beast's stomach to make in "nice". It was a play once, and never darken my DVD drive ever again type of game...

    Let's hope they don't make the same mistake again if they do implement this new AI... Pacman, Tetris and Galaga are great games with almost 0 AI.

  47. Re:Burger King Banned in UK by wfmcwalter · · Score: 3, Funny
    >13.6% of "suspects" arrested in England last year (2001) were never heard from again.

    It's worse than you think.

    Those 13.6% are infact transported to a massive underground slave complex in Milton Keynes, where they labour on computers, remotely providing (in real time) the "intelligence" for characters in the "popular" computer game Black and White.

    I've learned that my Black and White creature (Wally the Wolf) is in fact a lady named Jenny from Swansea, who was pulled over for doing 75 on the M4 last year. She says that if she messes up (and has Wally eat his own poop or something) then Richard Evans will hit her with a rolled up copy of the Milngavie & Bearsden Herald.

    That's just plain wrong!

    --
    ## W.Finlay McWalter ## http://www.mcwalter.org ##
  48. JENNY FROM SWANSEA?! by Anonymous Coward · · Score: 1, Funny

    Jesus, tell her we've been worried sick about her! WE MISS YOU, MOM!

    She always did have a sort of funny way of eating her own poop, though... Don't get me wrong! It was endearing, really. We love her anyway. But now that I think about it, maybe this was all for the best.

  49. Lets hope they get the AI right this time by Anonymous Coward · · Score: 0

    B&W was just plain frustrating

    Villagers need more food but theyd pop out sooo many babies that there was no chance of feeding them since you couldnt build enough farms cause there was never enough wood. The only way for population control was either to start chucking villagers into the ocean or by having them dance at the altar till they died. The villagers were not what I would call intelligent.

    The creature itself was nothing more than a glorified Tamagotchi. Sure it did some cool things on occassion but it wasnt that bright either.

    Dungeon Keeper was Moleynx's(spelling?) best game.

  50. And for a really HUGE brawl... by GSVNoFixedAbode · · Score: 1

    Hook up the B&W A.I. to Weta's Massive engine for an ORChestrated fight

    --
    "I am Heisenborg. You will probably be assimilated"
  51. The language bit sounds interesting.... by NeoSkandranon · · Score: 4, Funny

    I hated B&W, but I might give this a shot...and it sounds neat to have them create their own languages...however, the MOMENT i hear one of the little guys spit out something like
    ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn, i'm reformatting and selling my copy of the game =)

    --
    If you can't see the value in jet powered ants you should turn in your nerd card. - Dunbal (464142)
  52. Product placement by GreggBert · · Score: 1

    Perhaps they could sell ads in the game by having all the "hard guys" wear Viagra T-shirts to identify them.

    --


    If you don't understand anything I post, please accept that I ate paste as a small boy...
    1. Re:Product placement by Anonymous Coward · · Score: 0

      All they need is black shirts with a pink triangle stamped on the front. Everyone will know right away.

  53. This is becoming a trend by Proc6 · · Score: 2, Insightful

    This must be the latest way to get free publicity. How many articles in the last few months said something to the effective of "IT's ALIVE!". Robots that have "learned" how to fly all by theirselves (yea right), game AI that is developing it's own language (yea right). Apparently it works, Slashdot falls for it everytime and publishes the story.

    --

    I'm Rick James with mod points biatch!

    1. Re:This is becoming a trend by Anonymous Coward · · Score: 0

      Yes!

      Mystery of Internet is gone. Everyone knows it. But mystery of AI is not, so I bet it's going to sell for a long time. Maybe one day we'll have the AI-card to put in the PC and then Nvidia will rule again (and sell a new generation of card every now and then...)

      Evans was waaaaaaaaay more convincign when he was toying in the demo-scene (hey Richard ! Do you rememeber the Imphobia team ? :))

  54. nerds? by Anonymous Coward · · Score: 0

    i know shes might not be a full on nerd but try checking out asia carreras site. it was mentioned on here awhile for the um unreal contest i think anyways i definetly think a pornstar doesnt fall into the long haired electronic cave dwelling nerd stereotype...ahh then again it is just website development

  55. Re:Burger King Banned in UK by Afrosheen · · Score: 2

    Uh, would this qualify as funny if I was british? I get the Monty Python-esque humor but maybe this guy is too topical.

  56. Molyneux's second baby by 0111+1110 · · Score: 1

    Wasn't the name of his next game supposed to be called "Black and White 2"? I didn't know he was working on some kind of system to compete with MegaHal. Clearly, this guy wants to make games and do AI research at the same time. Hence, all the attempts to integrate games with near cutting edge AI technology.

    If I remember correctly, Black and White was originally supposed to have used actual neural networks as a learning model for the creatures. They couldn't get it to work well enough however in the time the had to get the game out. The use of Neural Nets for the creatures was what first caught my interest in the game. I thought "finally!". What I liked about the idea was the total unpredictability of the system. With a neural net, you really are teaching something in a very real sense. No heuristics or other tricks to make the creatures *seem* like they are learning.

    Before the Patch, the game was so buggy that it was almost unplayable and nearly impossible to finish. Even after the patch I was unable to finish it (although I came very close). However, I loved the game. It was my first RTS game and I spent alot of time building houses and gathering food. Other fun included poisoning the food supplies of enemy villages and using the pack of wolves miracle. I'll look forward to whatever Peter has planned and I'll probably buy it when or if it is ever released.

    --
    Quite an experience to live in fear, isn't it? That's what it is to be a slave.
    1. Re:Molyneux's second baby by Anonymous Coward · · Score: 1, Insightful

      take a course at your university about neural
      networks and you'll see they are nothing great.
      at the best they can learn about what you want
      to teach to them, and that's all. usually
      they'll just learn a very erroneus version
      of your teachings. building a neural network
      is pure heuristics. adding a neural network
      to a game doesn't add any character to it.
      it just learns to mimic a little. i don't know
      what's the fuss about neural networks saving
      your game play OR THE UNIVERSE, but i think
      nn is just a (bad) tool. you'll need a lot
      more than that to make a good game. and i'm sure
      you can make a really good if not the best without
      any nn bs.

  57. Resistance is futile! by DavesError · · Score: 1

    So this is how the Borg REALLY started.

  58. Don't fall for it again by Cyclone66 · · Score: 2

    Lionhead is all about hype. Black & White, while it was a good game, was nothing like they said it would be. Their claims were far too advanced. You will not be playing any game where characters make up their own language. The things the characters will do will be far short of what is explained in the article.

  59. Assimilating AI by NSupremo · · Score: 1

    This would have been great for Quake 3 bots.

    They are so ignorant. They never learn. You can't even teach them.

    It would be nice if they could learn by example from the literally hudreds of thousands of patterns generated by all the real people playing the game.

    --
    I'm really stoned right now but I'm sure someone knows what I'm talking about.

    --
    http://en.wikipedia.org/wiki/2004_U.S._Election_co ntroversies_and_irregularities
    1. Re:Assimilating AI by Anonymous Coward · · Score: 0

      Are you saying that I get worse the more I practice? I thought it was the bot's getting better.

  60. borg-like? by gumleef · · Score: 1

    this seems typically un borg-like. its more akin to a species evolving... that, is the future of AI.

  61. Re:Burger King Banned in UK by Anonymous Coward · · Score: 0

    Ah don't worry about it. We bought those guys out ages ago. If you look at a british person's ass close enough it says "Property: USA Lend Lease Program".

  62. MOD PARENT DOWN!! by Anonymous Coward · · Score: 0

    -1, Offtopic

    "Waah waah waah, I'm not a loser, I excercise." Hey, if you weren't a loser, you wouldn't have replied.

  63. Warning: Joke in parent sucks. by Anonymous Coward · · Score: 0

    Well, at least you posted your stupid comment as AC...

  64. But can they... by RebelTycoon · · Score: 1

    Learn to understand Ebonics?

    This is not a racial thing, I'm just curious since new words are introduced rapidly (every Tuesday with the next album release) and though I prefer Eurodance and Trance, I find it difficult to converse with my hommies.

  65. Sure... by sdijkstra · · Score: 1

    Today's PCs have the computing power of a small reptile, and don't have the ability to form neural connections except in simulation.

    Also, typically, a huge chunk of a game's resources are devoted to audiovisual support.

    Yet Lionhead in all it's greatness claims they found a way to accurately simulate a flock of intelligent creatures???

    I have one word for this:

    *goatse*

    --
    __

    Not believing in force is like not believing in gravity.
  66. Well, at least we know... by Anonymous Coward · · Score: 0

    ...why their games take so bloody long to complete.

  67. wouldn't it be nice... by CreatorOfSmallTruths · · Score: 1

    ... if we could take this technology and implement it in some babel-fish-like translator that can interpret any known language to any other known language ?
    it would. but it won't

    It's a game folks. and like a game its designed to create fun content ( or in the case of lionhead any content ) and nothing else
    If it was some great new technology the hype was clear , but when some AI programmer (no matter how talented he is) is saying it - I beg to differ. the creatures will probably have the same language capabilities as an insect (read about AI and find out for yourselves... 2 billion neurons in a neural net is a fit a bit hard to get right.. if at all).
    So... it would be great if such game existed but alas it will be the military research or (just maybe) the academic research which finally deliver something close to human thinking in AI.
    Not lionhead, even if they would like us to think so. sorry.

  68. MOD PARENT DOWN! by Anonymous Coward · · Score: 0

    -1, redundant

    Yes, the joke was funny probably about the first 10 times, when it popped up every now and then. It has ceased being funny, just like repeated mentions of Beowulf clusters, hot grits, all your base and "^H^H^H"

    I fear that
    "Which is better:
    a) A Borg-like AI

    OR...

    b) Sex with a mare"
    might suffer the same fate in the near future...

  69. Re:Social Processes, Computation, and AI by Anonymous Coward · · Score: 0

    Okay, that introduction was pure genius.

  70. You read it here first... by Wraithlyn · · Score: 2
    That's right kiddies. One day you can tell your grandchildren how you witnessed the birth of AI, right here on Slashdot. To wit:
    "When the two groups were not holding status competitions between themselves, they picked on other characters. But then they ended up in a massive brawl as they picked on each other in an effort to increase their status, trying to impress each other."

    If that isn't the true essence of human mentality, I don't know what is. </melancholy cynicism>

    Okie.. only 3:45 am.. plenty of time for more Battlefield 1942 before sleep.. zzzz...
    --
    "Mind, as manifested by the capacity to make choices, is to some extent present in every electron." -Freeman Dyson
  71. Life: The Game is not possible right now by Obiwan+Kenobi · · Score: 2

    This seems to me yet another attempt to play Life on a machine. Ala Matrix, if you'd rather put it in that context. As far as I can tell, there is no real gaming "concept" that has been show to me, or anyone else, that demonstrates how this "game" works, apart from the AI which, while impressive, will still boil down to how-much-can-be-done-without-slowing-down-to-nothi ng.

    A lot of time is spent in the article with Evans talking about variuos social aspects of culture, what to do, what is expected, what is not expected. He brings up a Sims reference. That's about as close to gameplay as he comes to actually describing what it is Lionhead is attempting here. A larger scale Sims is just gonna look like a larger scale Sims, no matter how bad they too want to sell a billion copies.

    The fact is that there is no true AI yet. No computer, machine, or created lifeform has yet to have hopes, dreams, or make decisions without having an entire list of them, somewhere, in which to choose from.

    Here's a nice quote: "We can't have hundreds of agents looking at big decision trees all the time in real time while rendering the landscape, so we'll do a lot of off-line pre-computation of decision trees before the game starts," said Evans. "We're not sure just how much we can accomplish yet."

    Again, as far as laying down gameplay dynamics, the most that can be learned from this article is that you'll play a member of society. Wow. Call me impressed. You'll have "good" actions, "naughty" actions (as Evans puts it), and "inbetween" actions in which the good and bad aren't clear. You'll have to fit into a "group" to survive (or at least that's how I took it), so be a sqaure or a thug, the fact remains: this still feels like someone trying to steal The Sims glory, and I wish them the best of luck.

    If the best they can come up with is that characters fight with each other for status, and might come up with a few bits of code to mutter to one another to mean something unique to each of them, this looks like Nothing Special Just Yet.

  72. Re:Burger King Banned in UK by Anonymous Coward · · Score: 0

    Someone please mod parent up!
    It's by far the best post I've seen all year!

  73. Sorry if this is obvious.. but... by entrigant · · Score: 1

    The hype is being generated by you guys, not the folks at Lionhead.

    "We're not sure just how much we can accomplish yet."

    This was the last line in the article... who read it? They state what they are working on, what they've accomplished so far, and what they hope to be able to implement into the game. They ALSO state what I pasted above.

    Anyone here ever played a game when you were young where on person would think up a phrase and whisper it into the ear of another, who would in turn whisper it into the ear of another so on and so forth? By the time the message got to the last person it was usually wildly different from what it started as. This game was there to teach a lesson most of slashdot does not understand. I've seen ten times as much hype created for this game in the postings here alone than I have seen anywhere else.

    Read what is there... don't insert anything else.

  74. B&W by Anonymous Coward · · Score: 0

    Black & White was such a boring pointless game built ontop of a brilliant engine that it really pissed me off. They had better concentrate on making playable challenging and fun games, not wowing us with useless tricks like another dumb AI. I doubt our Athlon and P4 boxes are good enough to let any neural net evolve fast enough to do much of anything. Common most machines wont be able to run DOOM 3 well, how are we gonna run even a half way decent AI?

  75. Animal training by Animats · · Score: 2
    "Oooh... Master wants me to water the grains, and put grain into granary. Fine, I'll do it once."

    "Again?! Okay, I'll pretend to forget how to do it so Master can demonstrate it a few more times. Heheh. Then I'll do it and he'll feed me... Life is goooood!"

    Anyone who trains animals sees that happen. It makes you think about the animal's motivational structure, and your own. It's encouraging that game designers are reaching the point where this is an issue for players.

    MIT's Alpha Wolf and related projects explicitly go in this direction. A key issue here is that it's quite possible to have an useful emotional structure controlling behavior without much "thinking" or "planning". This is obvious to anyone who trains animals, but the AI community is just beginning to get it.

  76. While we're talking about Lionhead and AI... by LafinJack · · Score: 1

    ...I remember someone from Lionhead (probably the guy mentioned in the article) talking about the AI for the pets in B&W back when it was released. He mentioned that they were doing some tests and that he left his pet just standing there while he went off to do something else and forgot about it. When he came back later, the pet had gotten hungry, couldn't find any food, and proceeded to munch on it's own foot with no prompting or special coding from the programmer.

    So I guess the obvious joke here is, will these new civilizations stoop to cannibalism if they aren't taken care of?

    --
    we are building a religion
    a limited edition
    we are now accepting callers
    for these pendant key chains
  77. Re:Burger King Banned in UK by Anonymous Coward · · Score: 0

    No its the Bishopbriggs Herald