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OSI Starts Selling Preleveled UO characters

NinjaPablo writes "OSI has started a new service, detailed here which allows you to pay $29.95 to get a decent character premade for you, and bypass the hours of working skills at lower levels. Most of the player community is in an uproar about the whole thing, since it basically means a newbie can pay a little extra and be as good as an average player right off the bat."

115 of 302 comments (clear)

  1. So when can I.... by John_Booty · · Score: 5, Funny

    ...buy a pre-karma'd Slashdot account with a +1 posting bonus?

    --

    OtakuBooty.com: Smart, funny, sexy nerds.
    1. Re:So when can I.... by Anonymous Coward · · Score: 5, Informative

      A few years ago a few high-karma slashdot users attempted to auction off their accounts on ebay. I can't remember, i think the perpetrators included enoch root and signal 11 though. Please correct me if i'm wrong. The slashdot adminigensia did not take kindly to this. They noticed the auctions and did something rather nasty to shut them down, i can't remember what-- either they locked the accounts so they couldn't be signed in anymore, or they bitchslapped them, either way leaving an account no one would want to buy..

      There's a lot of not-so-nice things to be said about the slashdot admins, but i have to give them this: they try as hard as they can to keep people looking at slashdot as a discussion site, not a game.

      Incidentally, kuro5hin, slashdot's kid sister, has been selling pbs-style "subscriptions" recently. You get some random extra bonuses on your accout-- can't remember clearly, you can check it out yourself but it is interesting in that you don't get more visibility, or any other posting advantage-- near as i can tell, you just get an integrated spell checker for all your posts :)

    2. Re:So when can I.... by ari_j · · Score: 3

      I'd pay to have everyone else be required to spell-check all their posts, especially front-page stories. Grammar check? I'd pay extra.

    3. Re:So when can I.... by Flounder · · Score: 2
      Here ya go. Five digit slashdot account number maxed out on karma! I'll even throw in an ebay account with feedback in the low thousands (and only one negative (frigging thief!))

      Bidding starts at $5.00

      --

      No boom today. Boom tomorrow. There's always a boom tomorrow. - Cmdr. Susan Ivanova

    4. Re:So when can I.... by SetupWeasel · · Score: 3, Funny

      Grammar check? ::whistle::

      Tosses flag.

      "Sentence fragment: 5 yards!"

      SetupWeasel
      May god have mercy on your soul, grammar nazi.

    5. Re:So when can I.... by ghazban · · Score: 4, Funny

      But sentence fragment is a sentence fragment. Lingo - must conserve power - shutting down. :)

    6. Re:So when can I.... by Anonymous+DWord · · Score: 2

      Tosses flag.?

      You're fired.

      --
      "If he thinks he can hide and run from the United States and our allies, he's sorely mistaken." Bush on bin Laden
    7. Re:So when can I.... by Nogami_Saeko · · Score: 2

      Canadians don't need to bid - we start off with perfect Karma anyway :P

      --
      "Nothing strengthens authority so much as silence." - Charles de Gaulle
    8. Re:So when can I.... by SetupWeasel · · Score: 2

      I'm the grammar referee, you see. I just have to know the rules. I don't have to live up to them. ^_^

      SetupWeasel
      -- M.A. Universe

    9. Re:So when can I.... by ari_j · · Score: 2

      Just as umpires are required to have (maximm) 20/200 vision and football refs are required to have worse, grammar cops are required to be illiterate.

  2. Sign of a dying service by Anonymous Coward · · Score: 5, Insightful

    Face it. UO is slowly fading into irrelivance. Everquest seems to be the "standard" mmorpg-- i don't know anyone who plays uo anymore-- and with the upcoming, mindblowing Star Wars Galaxies, soon UO will be attracting no new customers, only the diehards. UO could try to keep people with really good plots and stuff, but that would likely only retain old customers, and attract few new ones.

    So, instead, they're trying desperation tactics like this one. Think about it. This is not a decision that even a company as stupid as the one that bought and ruined Origin would make about a product they wanted to keep viable. This is a product that is near the end of its lifespan, the parent company knows it, and so they are trying to squeeze out the last couple pennies from it before it fades into complete obscurity.

    Origin's parent company doomed UO to stagnation, irrelivance, and eventual death the day they killed Ultima Online 2. The product is no longer maturing, and so it will be replaced by services that do. Plain and simple. Welcome to the gaming world, where the only law is that stasis is death.

    So what's Lord British been up to lately?

    --super ugly ultraman

    1. Re:Sign of a dying service by Bartab · · Score: 5, Insightful

      Face it. UO is slowly fading into irrelivance. Everquest seems to be the "standard" mmorpg

      Oh please, how long do you think it will be before Everquest is doing the same thing? In fact, until this was announced, EQ was the -worst- abuser of "give us more money and we'll make you uber"... Verant's premium servers allows one to level faster, with a high quantity of loot and some of 'special' quality -and-, its the only server you can transfer your character away from (to another server) and keep all the items.

      Face it, this is a method for game companies to make a few extra bucks. Companies only pass up such "distasteful" practices so long as the outrage would cost more than the direct financial benefit.

      At some point, that outrage becomes less, and it's "Submit your CC# for the Vorpal Sword of Spiffyness"

      --
      Any sufficiently advanced technology is indistinguishable from a rigged demo.
    2. Re:Sign of a dying service by sahrss · · Score: 4, Informative

      UO is the only popular but unique MMOG out there! EQ, DAoC, AO, blah blah etc. are all clones of the same "leveling" concept, while UO has a sweet usage-based skill / stat gain system. UO is a game where a "perfect" char with top skills can only beat a medium char if he knows what he's doing. A medium char can destroy a weak / unprepared / stupid perfect char.

      Unlike the EQs where anyone one level above you is completely unharmed by anything you do to them, and they can kill you in one hit. Bah! UO rocks compared to that BS.

    3. Re:Sign of a dying service by Yaruar · · Score: 3, Interesting

      Actually Anarchy Online seems to be the worst.

      Can't remember the company name but there was one firm selling macro'd uber characters a while ago. Took them hardly any time to macro a character to top level.

      --
      Working for the (other) man
  3. A great idea by Anonymous Coward · · Score: 2, Interesting

    Character selling has become a common occurance on many of the larger MMORPGs/MUDs, but I think the way OSI is going about it isn't too wise.

    Back when I used to play MUDs quite a bit, I sold a max-leveled character I was -given- on a pretty popular MUD for US$200 (no equipment, just the character). I always thought that if I ran the game, I would create souped up characters and sell them on the side anonymously or disguised as other players. This would prevent the uproar that OSI is experiencing (since it would appear to be regular character selling), and it would allow me to make some quick cash off my game.

    1. Re:A great idea by CBNobi · · Score: 2

      I am disgusted by your plan.

      Growing up on MUDs and more recently on MMORPGs, I have always respected the sense of community that is present in these games. The fact that you - even theoretically - think about not only deceiving your playerbase but completely unbalance the world ("souped up") is pathetic.

      The MUDding community as a whole already have enough trouble - please don't be one of the trash that's causing it.

  4. In Other News... by CBNobi · · Score: 3, Insightful

    Players of Ultima Online are outraged to discover a service called eBay.

    Really, though - who didn't see this coming? "end-of-ultima-online" seems inappropriate here; the end's been coming for a while now.

    - At least four (five?) expansion packs
    - The canning of UO2
    - Premium services offered by Verant for their Everquest

    Obviously, they're just running out of ideas, and at the same time, trying to milk every last drop from the cash cow that is Ultima Online.

  5. Re:A good way to get more people to play by brianosaurus · · Score: 3, Funny

    Yeah! Good thinking. I think this should be applied elsewhere. Maybe I can pay $29.95 and play against Tiger Woods in the US Open.

    My guess is a newbie who pays $29.95 to get ahead, will just get their ass spanked when they get there.

    --
    blog
  6. Damn you Avatar! by RyanFenton · · Score: 2


    Origin, Inc. screwing over it's user base? That would simply never happen. I mean, just look at Ultima IX!

    Besides, what's the further insult? Anyone still there shouldn't care too much about stats any longer. Plus, you can always just start up or join a player-made shard. This would make a very expensive strategy for "grief" players to try and just get a boost with a new character - so you can laugh if anyone uses such a stategy. :^)

    Ryan Fenton

  7. Why on earth would... by great+throwdini · · Score: 2

    ...the nice folks at the Open Source Initiative sell such accounts?

    Oh, it isn't *that* OSI? Never mind, then.

  8. Nothing so odd by E1ven · · Score: 5, Insightful

    So.. Basically OSI is trying to cut in on the After Market selling of property and accounds, and try to take in some of the profit themselves.

    That's no such a bad idea. People on Slashdot always say- Don't attack a new technology or development, find a way to adapt to make it work for you.
    That seems to be exactly what they are doing here.

    --
    Colin Davis
  9. It renders hours of work worthless... by aralin · · Score: 4, Interesting
    The problem with this is that you found that the value of your time to put in gaining the character's levels and skills is priceless. You think that it requires unique dedication and makes you get to know the game and people in there in the process. You can say that someone sticking around for so many levels is worth it. He knows how to play his character and so on.

    Now they just give a very cheap price tag on this and what more, you have complete newbies who you cannot rely on to do their part of job in group right and no way to distinguish them.

    Its like if they would be selling Masters Diplomas for few bucks and they would be as good as these you earned. Wouldn't you think it devaluates your efforts throughout the school?

    --
    If programs would be read like poetry, most programmers would be Vogons.
    1. Re:It renders hours of work worthless... by Dalroth · · Score: 3, Troll

      That is an absolute load of CRAP. It's a freakin' game. I tried to play UO a few times, and every single time I stopped...

      Why? Because it took TOO GODDAMN LONG to get anything done. If you wanted to actually go out and enjoy what the world had to offer, you had to spend a goddamn month of your time wasting away in your computer room just to get halfway there.

      The fun part of the game is playing it, period. It doesn't matter what your style is, as long as you have fun playing it. If you play from the beginning and enjoy it, great. If you start somewhere in the middle and enjoy it, great. That's all that matters.

      You whiny assholes who are complaining this ruins the "value" of your character? Give me a freaking break. It's a goddamn video game. Most of the games you have to agree NOT to sell your characters anyway, so the value is essentially 0 no matter how much time you put into it. You play the game. You have fun. That's all that matters.

      This is a GREAT idea. For somebody like me who simply DOES NOT have the time to build a level 50 character in Everquest (I hate to say this, but I have a fucking job) and would like to actually SEE the world (I did enjoy playing it afterall) this is a GREAT option, far more cost effective than buying this shit on Ebay, and not only that it's happens under controlled circumstances so that EA can do what ever they need to keep the economy from going off balance.

      Bryan

    2. Re:It renders hours of work worthless... by friscolr · · Score: 3, Insightful
      The problem with this is that you found that the value of your time to put in gaining the character's levels and skills is priceless.

      maybe you and me enjoyed walking up at 5am to squeeze in a couple hours of gaming before work and before the girlfriend would notice every day, and maybe we enjoyed the comraderie of those awaiting the spawns in the dungeons, assaulting the orc town, or later on adventuring into the dragon caves, maybe we enjoyed the gaming and the level advancing, but plenty other folks just joined a clan and automated the task of advancing their character.

      i earned every point of my character's 100 magery; each could be traced back to a key comination i pressed and time during which i actually had fun role playing, even when i was a weak character. But there were plenty of times where i met up with someone who one day had no skills and the next had double 100's simply by automating it. A world that allows that might as well sell high level characters too.

      Many players seemed to have this idea that the only way they could enjoy the game was to have 100 skills in everything. Why? The game was plenty fun when i died every night and when i was able to teleport out in the nick of time and when i could actually handle tough situations. If you met up with some good people (as opposed to the virtual zombies who couldnt think past waiting, killing, advancing), your skillset didnt really matter, instead you just had Fun.

      Its like if they would be selling Masters Diplomas for few bucks and they would be as good as these you earned. Wouldn't you think it devaluates your efforts throughout the school?

      no one can take away what you learned in school, and no other person's paper can either. in terms of the game, i still had fun playing UO and there is nothing that can ever change that.

    3. Re:It renders hours of work worthless... by aralin · · Score: 2, Insightful
      I have just one thing to say to you. Go play single person game and you can have a character as high as you want.

      Its the part when you change the game AFTER everyone spent so much time on their character. If the game would allow it from the start, I would not complain a single bit. But then, I would not play the game either. And many others as well.

      We would simply let these cheapskates like you who want something without earning it to play it.

      --
      If programs would be read like poetry, most programmers would be Vogons.
    4. Re:It renders hours of work worthless... by tuxedo-steve · · Score: 5, Funny

      Your hours of work aren't worthless. They're worth precisely $29.95. There's a big difference there. :)

      --
      - SMJ - (It's not just a name: it's a bad aftertaste.)
    5. Re:It renders hours of work worthless... by _Sprocket_ · · Score: 4, Insightful


      This is a GREAT idea. For somebody like me who simply DOES NOT have the time to build a level 50 character in Everquest (I hate to say this, but I have a fucking job) and would like to actually SEE the world (I did enjoy playing it afterall) this is a GREAT option...


      Ahhh yes. The instant gratification option. Also the "I have a life, unlike you loosers" excuse. Its much the same line you hear from those who run various game cheats.

      If you don't want to play the game, don't play it. If the game requires some degree of time and experience and you are either unwilling or unable to meet that requirement, go find another game to play.

      Multiplayer games are not there for your own personal ammusement. Don't screw with other's fun. Or put another way... if you want to play the game, PLAY THE GAME. Stop whining and looking for a shortcut.
    6. Re:It renders hours of work worthless... by Erik+Fish · · Score: 3, Interesting

      It's an MMORPG. You think the company running it gives a good god damn about you? Sorry, but they're only interested in seeing how little service they can provide before people start dropping it en masse.

      Maybe you should have thought about the possibility of something like this before you wasted all that time. Ever read the EULA?

    7. Re:It renders hours of work worthless... by Hoi+Polloi · · Score: 2

      I hate to break it to you but it is a game with rules written by people, people who reserve the right to change them at any point for whatever reason. It is not like the real world where no matter what you cannot accelerate your learning or make things fall up. If tomorrow they want to set a cap on how much $ you can collect they could do that to. Don't get wrapped up in thinking a game is an unchangeable absolute universe.

      --
      It is by the juice of the coffee bean that thoughts acquire speed, the teeth acquire stains. The stains become a warning
    8. Re:It renders hours of work worthless... by Havokmon · · Score: 2
      Ahhh yes. The instant gratification option. Also the "I have a life, unlike you loosers" excuse. Its much the same line you hear from those who run various game cheats.

      You must have not really played the game. If you start a new character, you spend a hell of a lot of time building them up just to walk outside of town without getting PK'd.

      It seems to me, if I was waiting with a bucket of cold water outside your door every morning, you might get a little pissed off after getting drenched time after time.

      Really, all OSI has done is reduce the load on their servers, by allowing some people to avoid macroing for weeks on end. (Believe me, it took me at least two just to get a decent hiding level.)

      In any case, when your WIFE (if you have one) is saying you're getting bitchy after playing UO, you might want to think about that REAL LIFE you have.

      --
      "I can't give you a brain, so I'll give you a diploma" - The Great Oz (blatently stolen sig)
    9. Re:It renders hours of work worthless... by wedg · · Score: 2

      Ah yes, the infamous, "My fun is more important than your fun." Good thinking.

      --
      Jake
      Dating: while( 1 ){ call_girl(); get_rejected(); drink_40(); } return 0;
    10. Re:It renders hours of work worthless... by NeMon'ess · · Score: 2

      If you can't tell the noob with the pumped character apart from the veteran who earned her character without talking to them, your fun isn't being impacted. You're just bummed people can skip the crap you went through for so little money.

    11. Re:It renders hours of work worthless... by _Sprocket_ · · Score: 2


      You must have not really played the game. If you start a new character, you spend a hell of a lot of time building them up just to walk outside of town without getting PK'd.


      Yep. I played. And I fully understand that frustration. I was new to the game once too. And I fell victom to dude PKers.


      It seems to me, if I was waiting with a bucket of cold water outside your door every morning, you might get a little pissed off after getting drenched time after time.


      I'd have to wonder about someone who spent every morning getting drenched the same way every time. If it were me, I'd look for another way out of the house. I'd look at how the bucket trap worked. I'd see if anybody was sharing information on how to avoid the bucket. I'd talk to people who seem to be dry every morning. In short... I would learn. I would improve. And eventually, I'd get out of my house most mornings without getting wet.

      The learning process, and to a certain extent the building of a character, are part of this kind of game.


      In any case, when your WIFE (if you have one) is saying you're getting bitchy after playing UO, you might want to think about that REAL LIFE you have.


      Oddly enough, its my wife that still plays. I also have friends that still play. And they occasionally drag me back in to the game for awhile. But its just doesn't manage to hold my attention like it used to.
    12. Re:It renders hours of work worthless... by _Sprocket_ · · Score: 2


      I hate to break it to you but it is a game with rules written by people, people who reserve the right to change them at any point for whatever reason.


      I'm sorry - I missed where I was ranting about OSI changing their rules. Or Verant. Or anybody else who runs any other form of character-building-MMORPG game. I think you've mis-posted on the wrong conversation tree. ;)
    13. Re:It renders hours of work worthless... by _Sprocket_ · · Score: 2


      Hate to break it to you, pal, but these games aren't there for "other's fun", either. They're there for a company to make money from.


      And over the years, they have made quite a bit of money from "clowns" like me (note - I have a job). Will they make money out of people like Dalroth once he's bought his electronic tourism ticket and has seen all the sights?

      It is indeed these business' right to make money off of their product, the game (though you're being a bit silly with the 'moral imperitive' bit). But the game industry is tough. Part of the reason MMORPG environments have caught attention is their ability to maintain staying power far longer than most of the catch-their-attention-quick tittles that grace the shelves of your local software boutique. That staying power is dependant on a community of players - players who apparently enjoy the game. Change the game in a way that annoys enough of those players and your community disolves. Loose that community and you end up just like all the other games being written off as a loss in the bargain bin.

      Having said that, my comments weren't directed towards the company. It was directed towards the shortcut / instant-gratification attitude Dalroth expressed.
    14. Re:It renders hours of work worthless... by _Sprocket_ · · Score: 2


      Really? Then what are they for? To separate the 1337 from those who don't "get it"?


      Consider other social activities... say, a party. A party is for having fun. You, like everyone else attending, go to the party to have fun. But everyone at that party is not there for your personal enjoyment.

      Unless you're throwing one wierd party.

      Gaming is like a party. At a good party, most people have fun. A few don't like the scene and leave. Sometimes there's somebody that threatens to ruin everyone's fun and they're forced to leave.

      It seems some forget there are people behind the pixels in an online game.

      If you wish to be Emperor of the party and have an entire game devoted entirely to your amusement, online gaming is not for you. Stick to the console.
    15. Re:It renders hours of work worthless... by _Sprocket_ · · Score: 2


      If this really pisses you off, I suggest you stop taking this silly game so seriously and go find some amusement that you can actually have some control over.


      Ahhh. But I'm not pissed off. I don't even play UO anymore. I really don't care about UO.


      If they decide to change the game, you're welcome to leave, but complaining about how OSI and Dalroth won't pander to your desires is just whining of the worst sort. If this really pisses you off, I suggest you stop taking this silly game so seriously and go find some amusement that you can actually have some control over.


      I am not demanding OSI or Dalroth pander to my desires. Nowhere in my post did I mention OSI (what part of "...my comments weren't directed towards the company" escapes you?). And nowhere did I demand Dalroth entertain me.

      It might have been unfair to Dalroth to have latched on to this point from his post. So let me state this clearly: the point has nothing to do with OSI or Dalroth personally.

      The entire point of my post was highlighting a certain kind of attitude that I've noticed in many of the online games that I play, or have played in the past. Be it Quake, Counterstrike, UO, a MUD... or any other online game. More and more often I've seen individuals who try to shortcut their way to a hollow victory.

      They seem hell-bent on some form of "winning" rather than enjoying the challenge of the game. They seem to think that, for one reason or another, they should be able to play the game with some kind of special rules. They deserve the handicap - everyone else should be fodder.

      That is the attitude I find annoying.

      One side note - when OSI sells me a ticket to their party, I become a customer. If they change the party on me, I have a right to be upset. And they should listen. I might have a good point. Or it might be time for me to collect my ticket price that month and stop coming to the party.
  10. heh by Squarewav · · Score: 4, Interesting

    if you look at the page for the character templates you can use its pritty lame, Ive played UO and its very very easy to get those stats only a few days of playing a few hours a day will get you that high, Its not like they are setting you up with GM status, the stats they give you is about min for what it takes to fully explore the world, sure its cheating a little bit, but its not so much to give someone an advantage

  11. Meh by bogie · · Score: 4, Insightful

    Let me say first off I support gaming and roleplaying and all that, but to the people who are freaking out about this I say so what?

    Now a bunch of UO geeks are mad because they just realized that they have wasted hours and hours of their life that could of been spent otherwise.

    If anything this should be a wakeup call that spending hundreds of hours "developing" a computer character may not lead to the payoff you think it did.

    To the people who feel they have been cheated, your the ones who are cheating yourselves by investing way too much time in a game.

    Life is too short, time to unplug.

    --
    If you wanna get rich, you know that payback is a bitch
    1. Re:Meh by FeloniousPunk · · Score: 2, Insightful

      Who are you to decide what is a worthy use of time and what is not? Does a 5 digit slashdot ID make you wise enough to tell other people what to do with their time?
      It seems your eagerness to insult strawmen has made you overlook something: it's not really the people who play the game abnormally much who have cause to be angry, but casual players. For people who can only play a few hours a week, gaining levels and developing their characters (which make you more competitive in the game) take much longer, and for someone now to be able to pay a bit more and jump past that is rather insulting.
      How many hours someone plays a game is frankly irrelevant. Bending the rules based on the size of a player's credit card is simply unfair and players have a right to be irate about that.

      --
      I know this because Tyler knows this.
  12. the downward spiral by po3t · · Score: 3, Insightful

    I used to play Ultima Online, however, I stopped a while ago. These prepaid characters are clearly an outrage. The hours it would take to build a magery with the skills mentioned on the page are many, and selling these characters GREATLY undermines the efforts people like myself have made in the past to build characters. Personally, I think OSI is trying to make the game much more newbie-friendly than it once was. They're making certain stats lockable that haven't been before, and certain skills easier to gain in and others less effective. They've also made many 'rare' or unique items in the game worth far less than they used to be due to their horribly thought out rewards system. Instead of introducing new items, they change the hue of a once VERY rare and VERY old item that no longer spawns and then the value for said items plummet to zero. In the process of making Ultima Online more new player friendly, they're just going to make the Ultima Online environment less friendly and less desirable to new and veteran rpg'ers alike.

    --

    death is eternity
    after death is eternity
    there is no death there is only eternity.
  13. Sensationalized, not strictly true! by Anonymous Coward · · Score: 5, Informative

    I have a pair of 3+ year accounts, with characters and housing active on 3 shards. There is *no* uproar that I can see amongst experienced players! This article is sensationalistic at best and a troll at worst!

    If you look carefully at the templates, they are only selling characters with up to 85 skill points in any given attribute (presently the maximums are up to 125 in some skills and 100 in others). Any player with even modest experience can get up to 85 skill points in desired categories in *DAYS*.

    As it turns out, *MOST* of the hard work is spent getting your character up over 85 skill anyway!

    So, this is not really disruptive to the game at all. Read that again, its not disruptive *AT ALL*

    MUCH more disliked by most long-time gamers is the noobs who buy an account on EBAY and wander around like complete a$ses... and these accounts can be at max cap (7x100 skill, 5x125, etc). /yawn/

    The only templates that are even moderately interesting that are offered are the tamer and the alchemist because taming and poisoning presently take *Forever* to get up to really high stat levels.

    -The Glorious Lord AK Wallace
    GM Mage/Eval/Med/Scribe/Alchemy/Wrestle

    1. Re:Sensationalized, not strictly true! by smcn · · Score: 5, Informative
      There is *no* uproar that I can see amongst experienced players!


      Yes there is.

      Seems OSI really had a genius plan with GGS... Wonder why I didn't think of it.
    2. Re:Sensationalized, not strictly true! by Wayfarer · · Score: 2

      And, shockingly enough, the folks who hang out on the MyUO Boards (often characterized as the polar opposite of the regulars at UO Powergamers) also agree that this is a very bad idea.

      The two communities have something in common. I think the world is ending.

      (Note: you might need to have a UO account to access the MyUO link.)

      --

      -W-

      Is it all journey, or is there landfall?
      --Ellison & van Vogt, 'The Human Operators'

  14. Good, I'm glad to see this. by Inoshiro · · Score: 3, Insightful

    This acknowledges that UO wants to cater more to the casual gamer.

    Who is the casual gamer? The casual gamer is someone who just does not have time to spend levelnig mindlessly like some 13-year-olds do, nor do they wish to have UO be their only non-work related fun. They still want to participate in the fun quests, and other great parts of UO, without having to deal with month after month of macroing, doing repetitive tasks, and being PKed by the aftermentioned 13-year-olds who do nothing but school and UO.

    Naturally there will be an uproar by players who are jealous they didn't buy a preleveled character, and by other people who feel "leet" because they've spent 3 weeks fishing they skills up, but they're not the intended audience of this.

    I stopped playing UO a long, long time ago. Why? Because after a summer of playing UO, I was still PKed a lot. Often times losing some cool stuff. You see people outside of the banks all the time giving stuff away because they don't want to play anymore, and don't want the items to go to waste.

    The folks behind UO are trying to strike a balance between casual gamers, and people who like to do this sort of thing every day, for years on end. I'm not sure if they can ever make it close to perfect, but I applaud the choice they are offering to the gaming population at large.

    --
    --
    Internet Explorer (n): Another bug -- that is, a feature that can't be turned off -- in Windows.
  15. As an implmenter of a mud... by Thomas+M+Hughes · · Score: 2, Interesting

    Which means I have no idea what UO is actually like, but onlike multiplayer RPG type games can't be all that different...but anyway...

    I've played Muds for awhile, more than I'd like to admit. And I've come to realize something. The least productive period on a game is the first few levels, where you can't do much of anything, explore anywhere, or look at all respected. And when you have multiple characters in the same system, you tend to sit around doing pointless stuff you've done before with another character just to become halfway decent.

    The way this story looks is that they're selling what amounts to mid-level characters. Something that can at least walk around the world and kill a few of the really weak things. At the same time, there is still a lot of upward mobility to be attained. Thus, you still really have to work for your character to make it exceptional. Buying a character off Ebay usually entails starting at the very top and blowing it all away. This is something of a compramise.

    Also note, I'd never sell characters on my mud, nor would I ever buy one for Ultima Online. Quite frankly, I'm too poor to buy them, and not poor enough to need the money that badly. However, I do make it a point to try and design my mud so that a starting player doesn't feel completely useless.

  16. This is for suckers. by User+956 · · Score: 2

    What a rip off, especially when you can do the same thing in under an hour with the Guaranteed Gain System.

    --
    The theory of relativity doesn't work right in Arkansas.
  17. Why it is bad ... by dustpuppy · · Score: 2

    As someone who once played UO for 5+ hours a day for 3 months (and then sold my character), I think the whole idea is terrible. But not because it means people can't sell their characters for inflated prices, but because it destroys the very thing that makes UO such a powerful game.

    In any game, people need to strive towards a goal for the game to be interesting. Getting a balance between striving for a goal which is impossible and a goal which is too easy is the essence of game design. Sure pre-fab characters are okay ... if they are beginner characters. But looking at the UO page, the pre-fab characters aren't beginners - they have stats in the 80s ... it takes weeks to get to that level through normal play. Why is this bad? Well because the game becomes to easy ... and why is this bad? Well if you think that Pking is a problem now, imagine how bad it will be when anyone can instantly get an advanced character to play ... and not worry about putting in the time or effort to get a character to that level. Which leads to my second point.

    Community. It is UOs primary strength. Any policy which destroys the community, destroys the game. Pre-fab characters will only encourage an 'easy comes, easy goes' attitude to people's characters. They won't have any attachment to them nor care about the consequences of their actions. Basically, it encourages anti-social behaviour online which will destroy the community.

    1. Re:Why it is bad ... by dustpuppy · · Score: 2

      Yes - I see your point, but I would say that UO is not the game for you then. You should be playing a game like Diablo or Warcraft where there is instant action.

      A game like UO which is a whole world in itself isn't meant to attract 'instant action' players (and I don't say that in a derogatory sense) such as yourself. It's aimed at the goal orientated people.

      Just like a game which is a combination of SimCity and Quake III would never work, so to do pre-fab characters not work in UO.

    2. Re:Why it is bad ... by ShaunC · · Score: 3, Informative
      Sure pre-fab characters are okay ... if they are beginner characters. But looking at the UO page, the pre-fab characters aren't beginners - they have stats in the 80s ... it takes weeks to get to that level through normal play.
      When I sold off my accounts in May, it was possible to get a brand new character to 80 Magery/80 Meditation/80 Eval Int in less than 5 days. A GM Miner/Smith with Tinkering in the 90s if not GM took a week to make. And that's taking into account the time I spent playing all the other characters. Granted, I wouldn't have fallen into the category of "normal play" - I played at least 8 hours a day, sometimes closer to 16 hours - but that time was spread among 3 shards and probably 15 different characters. In any case, a character at 80 isn't really too much of a gimme, but along with other changes implemented over the past couple of years it's clear that they're catering to newer players.

      Community. It is UOs primary strength. Any policy which destroys the community, destroys the game. Pre-fab characters will only encourage an 'easy comes, easy goes' attitude to people's characters. They won't have any attachment to them nor care about the consequences of their actions. Basically, it encourages anti-social behaviour online which will destroy the community.
      That happened long ago. I'm not going to launch into a huge Trammel flame, since I spent most of my time there post-Renaissance, but IMO the community started going downhill at about the point when newly created characters started out with 1000 gold instead of 100. It was a half-fix to an obvious problem (inflation due to months of rampant duping).

      If I had to come up with a single root cause for my leaving UO, it would be that the economy was fucked up beyond repair. That took a lot of the community down with it. It's tough to be nice to the 20 other people in the reagent shop competing for resources, or the group of folks hoarding those resources and selling them at 10x markup on their vendors. It's hard to be nice to the guy who follows you around a dungeon kill-stealing because he has to save up 6 million gold for a small wooden house in the middle of nowhere.

      Contrary to what I'd see daily on the UO boards, I never ran into many "grief players" who were out to ruin others' gameplay for the sake of doing it. Most of the problems I ran into were with folks who wanted gold, or real money from eBay. The aforementioned reagent hoarding and kill-stealing, as well as looting, spawn camping, tamers with 3 dragons in tow, rogue bards hogging an entire dungeon, exploiting, account hacks, and just about everything else annoying was being done for in-game or real life financial gain.

      Money is the root of all evil, and in UO, it shows. Seems rather ironic that money, or EA/OSI's need for it, is causing this "divide" in the community. I'm glad I managed to permanently break the addiction, else I'd probably have wasted 6 hours on the boards today. Now if I can just get rid of the slight DT's induced by this article :)

      Shaun, aka

      Frigax
      Lake Superior
      --
      Thanks to the War on Drugs, it's easier to buy meth than it is to buy cold medicine!
  18. Experienced players should be HAPPY! by palo0019 · · Score: 4, Interesting

    These idiots are gonna pay $30 to get a sweet character ripe for the picking when he walks outside the city gates not knowing how to defend himself from getting assraped by everyone. Then he'll sue OSI for his $30 back. :)

  19. ProgressQuest by DarkHelmet · · Score: 2
    For those of you too lazy to build up your RPG characters yourselves, why not instead play an RPG that does not require you to do lots of work to level up.

    ProgressQuest

    Quoth the Info page:

    Progress Quest follows reverently in the footsteps of recent smash hit online worlds, but is careful to streamline the more tedious aspects of those offerings. Players will still have the satisfaction of building their character from a ninety-pound level 1 teenager, to an incredibly puissant, magically imbued warrior, well able to snuff out the lives of a barnload of bugbears without need of so much as a lunch break. Yet, gone are the tedious micromanagement and other frustrations common to that older generation of RPG's.

    Clearly you don't have to pay to get a leveled character here. All you do is wait, while dedicated 1% of your CPU resources to the PQ Daemon.

    --
    /^[A-Z0-9._%+-]+@[A-Z0-9.-]+\.[A-Z]{2,4}$/i
  20. The real problem by Magila · · Score: 5, Insightful

    If people are willing to pay to skip the first part of a game isn't that an indicator there's something wrong with that part?

    Just an observation.

    1. Re:The real problem by Saxerman · · Score: 3, Insightful
      If people are willing to pay to skip the first part of a game isn't that an indicator there's something wrong with that part?

      Perhaps. There is also the possibility that having to invest time and effort into getting something is 'stupid' when you can just pay for it. I've certainly heard the arguments that "being a newbie sucks" but the counter-argument is that you exist as a newbie until you learn enough to evolve. This would mean the newbie stage is a required proving ground that demonstrates you're a team player and willing to invest your time and effort into the game world. Sorta like wearing a tie at work. There are those who would make the argument that they don't want to play in a game world populated by people who just want things handed to them. Others, of course, would claim it's "just a frelling game" and everyone is entitled to enjoy whatever parts of it they like, especially if they're willing to pay (extra) for it.

      I personally like the idea that I can look around a game world and see the uber level characters and know that they have worked hard to get where they are and deserve my respect for the dedication, time, and lifelessness they have committed to the game. This means no eBay, no bugs, no cheats, no renegade admins gifting their favored characters, and a pot of gold at the end of each rainbow. Certainly a tall order to ask for. One compromise would be to segregate those players who don't want to work into their own game world so everyone can play the game the way they want. Another would be to only allow people to buy pre-leveled characters after they get at least one character to level foo.

      These multi-player games are tricky. The more people you have playing them, the harder time you have keeping them all happy.

      --

      A steaming cup of soykaf would be real wiz right now.

    2. Re:The real problem by ShooterNeo · · Score: 2

      Trouble is, its NOT about learning to use your character effectively so you can move on. To get past the newbie phase all you need to do is invest a lot of time.

    3. Re:The real problem by _ph1ux_ · · Score: 2

      "Trouble is, its NOT about learning to use your character effectively so you can move on. To get past the newbie phase all you need to do is invest a lot of time"

      Care to rethink that statement? Learning to use your character effictively is a part of the newbie evelotion into experienced player, which of course requires an investment of time. They *are* the same.

      I remember when I played UO - in '97 and '98... it took a little while to get the hang of the game... but when we were GMs - we knew that game and how to play our character inside and out - so did the other GMs. We were PKs way back when - and it was a challenging and very exciting game back then.

  21. To the people who say 'It's just a game' .... by dustpuppy · · Score: 2

    I can understand where you are coming from ... but let me use another example to explain the outrage that some UO players would be feeling:

    Imagine you lined up to buy tickets to your favourite band. You have been in the line for an hour waiting patiently and you are near the front of the queue now. All of sudden, the concert promoter says that for people willing to pay an extra $X bucks, they can jump to the head of the queue ... how would you feel then? Come on, surely you can't be upset ... it's only a concert, a form of entertainment .....

    Not a perfect analogy I admit, but perhaps you might understand why some people would be getting upset about it.

    1. Re:To the people who say 'It's just a game' .... by DragonMagic · · Score: 2

      Bad analogy.

      In yours, you're stating that people who pay extra without waiting as long as you have in line get better seats for the concert.

      In UO, these people aren't getting assigned seating. They're just skipping a small wait. If the concert were completely general seating, and large enough to hold everyone who wanted tickets, then it wouldn't matter whether you waited in line or bought your way to the front.

      In the end, it's who arrives at the gate for the concert first who gets the best seat.

      --

      Human nature is the same everywhere; the modes only are different. -- Earl of Chesterfield
  22. re: Five digit slashdot account number by Tumbleweed · · Score: 5, Funny

    > Five digit slashdot account number maxed out on karma!

    Five-digit punk. :)

  23. Mind numbingly boring game by rossz · · Score: 3, Insightful

    When UO first came out, I saw my roommate spending hours fishing, making fishcakes, and selling them. Day after day. What kind of fantasy game is that? Why, I asked? "So I can make some money so I can get some decent equipment so I can do stuff," was his response. It sounded like a rip off then, and still sounds like a rip off now. You pay a monthly fee to spend all your time building your character up enough to actually play the damn thing, and some punk kid with an uber character pks your ass and steals your gear the first time you go out.

    I'll stick to my private diablo 2 xpac realm running under bnetd, thank you.

    --
    -- Will program for bandwidth
  24. What's to get mad about? by wuice · · Score: 2, Insightful

    I don't see why something like this would have people in such an uproar. I've played a few of these games and it seems like the whole fun in them is starting from scratch and building your character up, making all the decisions that go into it. If someone wants to pay a premium to skip that whole aspect of the game, which to me skips a big chunk of the fun in having the game, they're more than welcome to do it. They'll hear no complaints from me.

    They're paying to lose out on fun. I think the uproar begs the bigger question, though. If the process of leveling up and getting to that stage is so un-fun that people are willing to pay a premium for it, and people who don't pay for it consider themselves cheated for having to make their characters from scratch, why the hell are we doing it? It's a game. It's supposed to be recreation, not a chore.

    Of course, I think the real objection is the competitive aspect of the game. A lot of gamers get off on how many people they're better than on the server, and the sense of accomplishment in being better. Well, where does that line get drawn? I can start off by saying if I had my hand-crafted character trashed by someone fresh out of the box, I'd be a little miffed. However, I know that when I have characters on these games, sometimes I get help from others either via getting cash donations, spell buffs, power leveling, and so on. This is "cheating" too, and it seems like it would diminish that sense of accomplishment in the same way, but I don't hear many people crying foul over that. The people who do, are hardcore gamers who are likely to be much stronger than these pre-packaged "powerful" characters anyway.

    But, back to my first point. Buying a pre-made powerful character, to me, takes away the whole point of the game. However, if people want to pay to do that, more power to them. There's always going to be someone more powerful than you on the game - the fun is found in the journey, not the destination. But, that's just my opinion. I feel the same way about people who use hacks or exploits.

  25. Well... by case_igl · · Score: 5, Insightful

    As both a gamer and someone who runs a business in the online gaming space, I can see both sides of the coin here.

    Personally I see this as a great first step for massively multiplayer gaming. Not necessarily a great first step, but a move forward nonetheless.

    I used to play EQ for 10 hours a day. Then I met the right woman, got married, and had a baby. When Dark Age of Camelot came out, I managed to play 4-5 hours a handful of nights a week (at the expense of sleep). Luckily my wife loves gaming too, but she was in the same boat.

    I really enjoyed both games, but in both situations I could not compete with teenagers and college students who could throw 12-14 hours a day at the game. It really ruins the fun if you can no longer group with your friends because your character has fallen behind.

    So, yes, I think it's great that I can get the +10 Not-so-rusty sword for $9.95 or whatever... Otherwise I would just be camping some spawn mindlessly wasting time to get it in the game. That makes me get bored and want to quit the game, taking my subscription revenue with it.

    Gaming companies and the games themselves are better off long term if they can keep people attracted to the game. For those of us who love the games, but simply don't have the time, this is a good thing.

    I think a better (even more powerful idea) would be to create servers/shards/realms with a MAXIMUM amount of hours played per account per week. This would be great for people like me who can only play so many hours a day -- basically you're keeping the power gamers out of one or two servers to allow casual players a chance.

    Especially in newer games like DAOC where realm vs realm is so important, there is no way someone who can only play 10 hours per week has a chance. I applaud the companies for realizing this and starting to take baby steps towards addressing it.

    Case

    1. Re:Well... by analog_line · · Score: 2

      Mythic is apparently working on a PvE-only server for DAoC, which may solve some of your problems, unless RvR is what turns you on about it in the first place. No time frame that I've heard regarding when it is coming out, but it is in the works.

      I know how you're feeling with the time. After I was laid off, DAoC came out, and I was looking for something to do, and there it was. Now that I'm employed again, I can't play nearly as much as I used to (unemployed, after I did my morning resume e-mails/faxes/mailings I jumped on the cable modem and played). These days I try to limit myself to just the evenings, though my girlfriend plays, and she's going to grad school on the other side of the country, so it's a nice to have it as something we can do together more than just spend gobs of money on phone time and sending IMs.

    2. Re:Well... by MyHair · · Score: 2, Funny

      I used to play EQ for 10 hours a day. Then I met the right woman, got married, and had a baby.

      How did you meet a woman when playing EQ for 10 hours a day? Let's see: Eat, sleep, shower (I assume), 10 hours of EQ, some form of school or income. What, did she break down your door and molest you while you were playing EQ?

      Does she have a sister?

    3. Re:Well... by Golias · · Score: 2
      It seems that the biggest effect of UO's decision to sell high level players is that they are negating the RP aspect of the game

      Actually, it just might have the opposite effect, and kill the power-levelling aspect of the game. After all, if any chump can buy their way to high levels and spiffy toys, where's the glory in such persuits? It seems to me that the large group of people playing MMORPG's have the perception that doing well at the game means getting your character as powerful as you can. Take that aspect away, and all that's left to do is roleplay and have fun, which should have been the whole point from the beginning.

      --

      Information wants to be anthropomorphized.

  26. Re: Five digit slashdot account number by Stormie · · Score: 5, Funny

    Four-digit punk. :) (who's next!?)

  27. Diploma's for $5.99 a dozen..? by Burning1 · · Score: 2

    I'd love to see it! Imagine a world where employers were forced to evaluate employees based on actual ability rather than a little piece of paper! Hey... I might even be able to compete in the job market again.

    Get a grip. The skills you developed through shool should give you an advantage over someone who purchased a metiphorical diploma-in-a-box(tm.) If you really didn't learn anything from those years then you probably don't deserve the preferental treatment.

    UO is a game, and I personally applaud this decision... Others have already said why.

  28. Well, that's all well and good... by tuxedo-steve · · Score: 2

    But why the hell is the Open Source Inititive spending all this time making UO characters? Are they really short on money? Is Bruce Perens having trouble finding things to do with his time? Or should the article poster have made it a bit clearer what he was talking about?

    Maybe one of the OSIs should sue the other OSI for trademark infringement or something. I mean, talk about "confusingly similar." If there's no legal conundrum here, be on the lookout for my upcoming "MS Linux 2002," to be released early in 2003!

    --
    - SMJ - (It's not just a name: it's a bad aftertaste.)
  29. This benefits the *veterans*... by sahrss · · Score: 2, Interesting

    As a player of UO, I can confirm the above posts stating that any newbie who buys one of these premade characters is going to be decimated if he tries to play with the big boys.

    In fact, a newbie using such an account will probably be at a disadvantage - for never learning how to gain skills, and never experiencing the improvement of his UO gaming skills over time. And UO remains more awesome than EQ etc. *because* character skill only counts for half of your ability...the other part is your personal experience with the world and its quirks.

    Veterans like me on the other hand can buy an account to skip over all the boring newbie skill-gaining stuff that we've done a million times. These chars for sale would save me ~10 gametime hours, and 10 hours of my life is worth a lot more than $30 to me. :)

  30. ISO selling characters by Citizen+of+Earth · · Score: 2

    I initially misread the article title as "ISO selling characters" which made me think that for $30 I could get my own special character added to Unicode. Damn! That would actually have been useful to me.

    1. Re:ISO selling characters by horza · · Score: 2

      I initially misread the article title as "ISO selling characters" which made me think that for $30 I could get my own special character added to Unicode. Damn! That would actually have been useful to me.

      I thought the same thing. As a taxpayers we have forked out a hell of a lot to have the Euro sign added, $30 sounded like a bargain. How about the-artist-formally-known-as-Prince buying a character with that little squiggle that he (still?) calls himself so he can actually sign his emails? Actually I'm glad we misread, or we'd end up with our emails being stuffed with 'cute' smilies.

      Phillip.

  31. It was hours of worthless work anyway. by SetupWeasel · · Score: 2

    Its like if they would be selling Masters Diplomas for few bucks and they would be as good as these you earned. Wouldn't you think it devaluates your efforts throughout the school?

    Yes that would, but this is a game. Paying a little more to get ahead might mean that people would enjoy the damned game. As a rule I don't play RPGs, because you suck for hours before you can do anything cool. I don't have that kind of attention span, and I refuse to play through hours of digital hell just to get some nugget of actual fun.

    Oh yeah, lest we forget: THIS IS A GAME. A masters will give you money, respect, and women (real women) in the real world, and that's worth a slight fuckton more. At any rate, judging by the spam I get daily, you CAN just buy a masters. Not that anyone in their right mind would accept that masters.

    SetupWeasel
    -- M.A. Universe

  32. Good Idea by enneff · · Score: 2

    Maybe now some of us who don't have hours a day to waste levelling-up can begin to enjoy MMORPG's.

    Those who are complaining should really think about why they're upset, and realise that it's because they have an elitist attitude.

    1. Re:Good Idea by Muggins+the+Mad · · Score: 3, Interesting

      > Maybe now some of us who don't have hours a day
      > to waste levelling-up can begin to enjoy MMORPG's.

      I accept that this is a problem, but I don't think this is the solution. Perhaps seperating "bought character" servers from the "spent time" ones might.

      > Those who are complaining should really think
      > about why they're upset, and realise that it's
      >because they have an elitist attitude.

      It's not that at all, at least for me.

      I just got sick of wasting many more hours of
      gametime because the n'th level experienced
      tough adventury type I met deep in the dangerous
      parts of the world turned out to be someone
      who'd bought his character on eBay and got me killed over and over because he had no idea how to play the game.

      In a game world, I expect a character with level n to have experience and abilities appropriate to the level. When they don't because it's a new player who's bought their way in, that breaks the
      world, and the game, for me. And it's not fun.

      I do agree that casual gamers should be able to
      play these games too, but I think that mixing "bought" characters with "earned" characters destroys the game for the "earned" characters.

      - MugginsM

  33. Similar to CCGs by Jason1729 · · Score: 2, Insightful

    This is the same marketing plan as collectable card games. The more you pay, the stronger your play level regardless of skill.

  34. Re:Good, I'm glad to see this. by Nogami_Saeko · · Score: 5, Interesting

    A well thought out post that I totally agree with. I simply don't have the time to devote to playing a single game for hours upon hours to raise a character to a level I can enjoy. That said, I did play Diablo II from the beginning, but my highest characters were only around level 40 or so. I didn't have the patience to just go and "kill more stuff" to get into the 80+ range. Got bored.

    The obvious solution would be to make two seperate game communities - if you buy a pre-made character, you are restricted to only play with other pre-mades. If you start from scratch, you have to stay with other players from scratch.

    --
    "Nothing strengthens authority so much as silence." - Charles de Gaulle
  35. Re:What's the point of MMORPGs again? by Nogami_Saeko · · Score: 2

    Yup, same as some people inherit money, win a lottery, or just screw over others the old fashioned way to fame and fortune.

    Such is life.

    --
    "Nothing strengthens authority so much as silence." - Charles de Gaulle
  36. Re:A good way to get more people to play by Nogami_Saeko · · Score: 2
    My guess is a newbie who pays $29.95 to get ahead, will just get their ass spanked when they get there.


    Then the people who can play games like this online for 16 hours a day should be happy I would think...
    --
    "Nothing strengthens authority so much as silence." - Charles de Gaulle
  37. Re: Five digit slashdot account number by Trepidity · · Score: 2

    over #500 punk :)

  38. doh by Trepidity · · Score: 3, Funny

    Apparently my UID is 597, not 497. So make that "over #600 punk". =P

    1. Re:doh by Flounder · · Score: 3, Funny
      Instead of a "my dick is bigger than your dick" contest, this is a "my UID is smaller than your UID".

      Where's Dr. Ruth / Dr. Drew when you need them?

      --

      No boom today. Boom tomorrow. There's always a boom tomorrow. - Cmdr. Susan Ivanova

    2. Re:doh by zeda · · Score: 2, Funny

      Over #500 punk

    3. Re:doh by slinted · · Score: 2, Funny

      *cough*

    4. Re:doh by scrytch · · Score: 2

      Where the hell is Taco when you really need him?

      --
      I've finally had it: until slashdot gets article moderation, I am not coming back.
    5. Re:doh by rafa · · Score: 2

      Dang, what is this, a reunion of oldtimers?

      --
      [Science] is one of the very few things that raises human life a little above farce and gives it the grace of tragedy.
    6. Re:doh by circletimessquare · · Score: 2

      hey, anyone want to sell me a small uid account?

      slashdot admins: this is a joke! a joke! wait, no! aaahhhhhhh! (drowns in a negative slimy pool of -100 karma)

      --
      intellectual property law is philosophically incoherent. it is your moral duty to ignore it or sabotage it
  39. Request for Help by serutan · · Score: 5, Funny

    I am Nakombo Aragumba, secretary of the recently deceased President Sani Abacha of Nigeria, who was avidly an expert player of the American computer game, "Ultima Online," amassing the sum of 26.3 million gold pieces. Before his untimely death the President entrusted to me control of these sums of gold, in the fear that our new and corrupt government would want to seeking control of this fortune.

    My character is constant watched under by Government spies searching for this moneys who have infiltrated the game. It is the asking of your help for the transfer of this gold from my personal Ultima Online character to yours, in exchange you will receive a consideration of 2.3 million gold pieces.

    Please contact me immediately to arrange for the transfer of this important fortune, as will be to our mutual benefit.

    Respectful of yours sincerely
    Nakombo Aragumba,
    "Brentley of the Shire"

  40. OSI selling preleveled Ultima Online characters? by Nailer · · Score: 2

    Gee, that shits all over their network protocol stack :)

  41. yeh yeh by euroderf · · Score: 3, Interesting

    10x worse than me. You must've regged 10 minutes later >:(

    1. Re:yeh yeh by EvilNight · · Score: 2

      Bah, I've got you all beat, mine's in binary. >)

      --
      Hell is being intelligent in a world full of idiots.
  42. Lets just cut to the chase... by vulgrin · · Score: 2, Interesting

    Lets see how far we can take this:

    How about an Ultima On-line VISA card - where every purchase you make gets you valuable experience points in the game?

    Double points if you buy Electronic Arts merchandise - and every $10,000 will get you a free magic item of your choice!

    --
    I sig, therefore I am.
  43. Re:A good way to get more people to play by marko123 · · Score: 2

    Good call. They will be like MC Hawking with a very expensive exoskeleton.

    --
    http://pcblues.com - Digits and Wood
  44. Well, I think it's a great idea by EricLivingston · · Score: 3, Interesting
    As a 30-something with a wife, 8-month old, and a well-paying but demanding job, I tend to have more money than time. I tried playing Everquest for a while in the evenings for 1/2 hour to an hour after the baby was in bed but before I turned in, but it soon became clear to me that at that rate I'd be wandering around fighting bats for literally months of real time before I'd get anywhere.

    All these on-line games show off spectacular screen shots of high-level characters killing dragons and doing heroic things, but when you actually start you're mucking about in the weeds killing vermin.

    Don't get me wrong - I get the value of reward for hard work. If I was in college or simply lacked a life and could spend 4-8 hours/day in the game cranking out the XPs I could put up with several weeks of toil before some kind of payoff. But months? Or Years? I guess I just don't have the patience (not to mention the money - it really started to irk me that I was PAYING for the priveledge of wandering around killing rats).

    I've often mentioned to my friends that I'd give online games another shot if I could buy my way past the drudgery and actually have some fun right away. I'd pay real money for xps, weapons, equipment - you name it (assuming the prices were reasonable and reflected that fact that it was a game).

    One way to control that spinning out of control would be to just have a subset of equipment/weapons available (perhaps just good quality, yet non-magic), and only allow a certain max number of xps to be bought, thus limiting the "buy-in" potential of new players. Then the uber-characters of 50+ level can still feel like they "put in their time" while we "casual gamers" (or is it "life-balanced gamers") could at least enjoy some aspect of the game besides killing bats and rats.

    Anyway, the bottom line for me is I'll not play another online game until some sort of system like this exists in a game I care about. For instance, I'd love to try out Star Wars Galaxies when it comes out, but if I'm going to have to spend a year of real time wandering around killing insects and small rodents because I can't put in more than 1/2 hour a day towards the game then I'm out. Life's too short to screw with that kind of boring, arbitrary beginning play (and to pay for it as well!)

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  45. DAMMIT! by Andy+Dodd · · Score: 2

    Someone who can beat my #701. :(

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    retrorocket.o not found, launch anyway?
  46. I have to agree. by Andy+Dodd · · Score: 2

    While I don't like the fact that it's for-pay in a game where killing other players is a part of the game, it allows UO to reach new crowds that would never have played the game before. As someone mentioned, these templates are for "basic" accounts that are considered "bare minimum low level" for actually having some fun in the game.

    DAoC has done some similar things, although not for pay. They analyzed the leveling patterns of players to find out when people were most likely to get frustrated/quit/stop, and discovered that from 41-50 people quite like flies because Lv40 was like some kind of brick wall after which XPing went MUCH slower. In the next patch, they're reducing leveling time from 41-45 to alleviate this. In addition, they're planning allowing Level 50 (highest there is) characters to start new characters at somewhere between 20-24. Some are annoyed, but most are happy because:

    It gives more incentive to level to 50 initially rather than giving up and moving to an alt, resulting in more 50s for RvR.

    Once at 50, it gives more variety to actually try out a new class. If they start at 20, they can go to the first RvR battleground immediately.

    Early starts aren't that much of an individual advantage in a game where you can only kill players from other realms (and you really can't RvR before 40 anywhere other than the BGs). The two PvP servers are a different story, but I believe they only plan this on the main servers.

    I wouldn't mind even if they implemented something like this in DAoC - As long as they kept it off of the 'dreds (PvP servers)

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    retrorocket.o not found, launch anyway?
  47. I may be showing my age, but... by SomeoneGotMyNick · · Score: 2

    Didn't the OSI take $6M and build a Bionic Man to aid the country's intelligence departments?

  48. RvR and hours per week. by Andy+Dodd · · Score: 2

    I'd like to argue that in DAoC where RvR is the focus is the game where someone with only 10 hours/week to play is most likely to have a chance.

    Why?

    Because you can level at your leisure, without worried that the people you formerly grouped with will turn on you. Take your time. You'll hit 40 eventually. In the meantime, you've got the BGs from 20-24 and 30-35. (Theoretically 25-29 too, but Mythic has to give people more incentive to go to Murd since no one goes there on any server... Fortunately 25-29 is pretty easy.)

    The worst in DAoC is from 41-50, and 1.53 is going to fix that.

    Still, it would be nice to have some sort of "quickstart" in DAoC. 50s will get that soon, and I wouldn't care if Mythic gave a pay option since it just means more people to RvR in my realm. (ofc, it means more Hibs/Mids too).

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    retrorocket.o not found, launch anyway?
  49. 29 bucks? Get a little brother! by teamhasnoi · · Score: 5, Funny
    My pal would pay his little brother a nickel to 'do the circuit' in Super Mario Brothers. Little brother would jump down into a cave, get a bunch of coins, come back up the other side. Repeat.

    Apparently, he sat there and did it for several hours while my pal went to a movie and got some grub. Came back, little brother handed the controller to him, and my friend started playing.

    A little brother will work for many games where repetition is necessary. You might also want to try this with other small children. Neighbor children can be used in a pinch, under the guise of babysitting, or collect your own!

  50. One advantage Neverwinter Nights has... by 2Flower · · Score: 3, Interesting

    ...since you can whip open the toolkit and give yourself +1 Uber Glowing Longsword of l33tness and 20 levels of XP, it makes the whole collecting-stuff-and-points issue moot. Once that's shoved out of the way the only fun you'll have with the game is with the genuine roleplaying experience -- what do you DO with your glowing sword, once you've got it? Granted, not many NWN modules have gotten to the point where the roleplaying is emphasized over the Monty Haul, but they're definitely getting there and it's an eventuality.

    I don't mean to do a 'nwn r0xx0rz uo suxx0rz' post, but really, this is really the problem with any persistent world MMORPG -- yes, they have roleplaying elements, but the core of the game basically Progress Quest. How much l3wt can you acquire? How uber can you get? How many days will it take you to get there, and if there is no limit, how many days until you get bored? It's less a roleplaying game and more a game, if that makes sense.

    Once you realize that, paying more and more money just for more points makes perfect sense -- and is nonsense at the same time.

  51. Skill at UO by sielwolf · · Score: 2

    a newbie can pay a little extra and be as good as an average player right off the bat.

    Um that seems to imply that there is an actual "skill" of leveling up a MMORPG... well other than resting a stapler on the left button on your mouse.

    Compare that to something like Quake where, no matter how much you spend, the only real factors are skill and talent.

    I'd rather play BF1942 where I can observe my ability improving instead of just saying "wow, I just spent the last 20 hours making shields". Oh and I also don't get screwed out of 20 bucks a month.

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    What is music when you despise all sound?
  52. Same old MMORPG problem by ianscot · · Score: 2
    It's all about play balance, isn't it? MMORPGs are hard up against the problem of how to balance appealing to new users against rewarding the die-hard, eight-hours-a-day kiddies. You want the real devotees, but you'll die without new blood. Anyone who's tried to enter one of these games more than a month after it was released knows how quickly the thing gets out of hand.

    A while ago /. linked to an interview with the author of The Sims (and a lot of the earlier Sim titles). He talked all over this subject. The newer games are trying conceptual stuff to address this, but at some point in a competitive game, especially a leveling one, you get monster players nobody new can come near. UO is a little older, so they didn't build their game around some larger concept that'd constrain the problem or player behavior.

    The ebay option was already there. The only difference here is that UO is offering the cheap catch-ups officially. It's an unimaginative approach, sure, and you wish they could think of a way to address the problem systemically... but when they can sell quick fixes for $30 a pop, do you expect them to think abstractly and long-term? (Do you expect your LAN team to think that way, when just fixing the latest problem makes them heroes and gives them job security?)

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    "Fundamentalism" isn't about divine morality. It's about human authority.
  53. Re:A bad game is a bad game by Golias · · Score: 2
    Buying a pre-made character is like buying a pre-read book.

    I would say it's more like watching Star Trek II: The Wrath of Khan, after having somebody tell you about the few plot devopments of Star Trek: The Motion Picture. You can enjoy it just as much, and avoid hours of pointless tedium.

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    Information wants to be anthropomorphized.

  54. Re:29 bucks? Get a little brother! by JaredOfEuropa · · Score: 2

    Great... child labor! Have you no sense of decency?!

    Then again... get a bunch of blank accounts, have a bunch of kiddies train up the characters on those accounts, and pay them "a few pennies". Then sell the accounts on eBay. Heh, you may be on to something here.

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    If construction was anything like programming, an incorrectly fitted lock would bring down the entire building...
  55. OSI? since when did that STOP meaning networking? by TheGratefulNet · · Score: 2
    guess I'm just an old fart. when I saw OSI, I thought of that standards body that tried to propose alternate network stacks to what most of us use today (ie, IP).

    I admit I'm not at all (even a little bit) into gaming. still, this is the slashdot crowd. we're technical folks here. was I the only one who saw OSI and thought 'seven layer model' ?

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    "It is now safe to switch off your computer."
  56. How does the fact... by TobyWong · · Score: 2

    How does the fact that EQ will do the same thing have anything to do with the original posters point? He already acknowledged that software has a lifecycle (duh) and that UO is nearing the end of the road. Of course EQ will repeat the pattern and so will the next MMORPG after it. What's your point?

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    - Toby
  57. The last time I played by Inoshiro · · Score: 2

    Was in 1999. It was fairly slow on my K6-III 400, which didn't help matters much.

    The game would probably be fairly compatible with the VMWare I use for Windows stuff, but I lost my taste for it so completely that I just don't enjoy it. I even participated in the Anarchy Online beta when they gave a key to *EVERYONE* who asked for one. It sucked. Slow, buggy, and really boring.

    I'm happy with Animal Crossing, though :) Nintendo is starting to kick ass on the Gamecube.

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    Internet Explorer (n): Another bug -- that is, a feature that can't be turned off -- in Windows.
  58. what's ESR up to? by cygnus · · Score: 2

    "OSI has started a new service, detailed here which allows you to pay $29.95 to get a decent character premade for you, and bypass the hours of working skills at lower levels."

    *what* did the Open Source Initiative start doing now???

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    Just raise the taxes on crack.
  59. And I'm sure by geekoid · · Score: 2

    if these whiners where walking down the street and some guy pulled up and tossed them a million bucks, they wouldn't touch it becase it would be unfair to all those people that work hard for money.

    I'm sure the fact that it pretty much made it impossible to sell a character for any real money had nothing to do with all the complaining.

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    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  60. Re:OSI? since when did that STOP meaning networkin by Cyph · · Score: 2

    I did. I even had to read the article before I figured out that they were talking about Ultima Online, it'd really be nice to see that information in the post itself.

  61. Last shred of the social phenom, gone like that... by mactari · · Score: 2

    The most important ramification of this move is that it decreases the need for people to role-play and meet others online to enjoy UO. People who make bows for catch fish for hours on hours in the early years of UO (and I was one) simply don't make [purely online-fantasy] friends easily! And that's what you have to do to really get ahead in UO, and is something that so many gripers here who played UO years ago haven't quite gotten. (That said, it took me money months and hours than I care to admit to figure it out myself.)

    Once you partner up with a guild or just an experienced player, believe me, your scores will shoot up to what these folk are paying an extra $30 for in no time flat. Rich (in the virtual sense) UO characters/players abound, and freely give out the kinds of equipment and experience a newbie needs to get the kinds of scores you pay for now. A little online searching, emailing, and ICQ'n used the be the prerequisite for a good UO character, now $30 is -- but they won't have as much fun playing by themselves as old timers do adventuring with the people who gave them their start.

    And heck, remember how long it takes you to get from an 85 skill to an 100 skill. I haven't played for about a year, but that's where you really put in your time. I'm not too worried about these people buying their way to 85.

    Quick last point -- This kind of social gaming (Multi-User Shared Hallucination or MUSH) isn't for everyone. Obviously EA is trying to get make money than MUSH with this and other recent moves. The proverbial "casual gamer" isn't a MUSHer, but maybe some casual gamers will pay their $30 and get hooked. And that's a good thing [if they don't have gpa's or jobs to worry about :^D].

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    It's all 0s and 1s. Or it's not.
  62. Re:Maybe... by Fig,+formerly+A.C. · · Score: 2
    Most of the free shards have been giving away accounts like this for a long time, just to draw players. This new generation of gamers wants instant gratification "gimmee" shards, even if it means that everyone is equally uber-powerful.

    The idea of a RPG involving RP is outdated, the idea that good RP takes time to build even moreso.

    Sad, isn't it?

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    Murphy was an optimist.
  63. Re:these buyable charactes are trash. by ocbwilg · · Score: 2

    i havn't played in 1.5 years now, but i can say i could make these $30 characters in 2 days. trash. i make 85 magery on the first day, plus gm swords, tactics, anatomy. why spend $30 for this?

    It's only because you haven't played in 1.5 years that you say these things. If you had been playing recently, you'd have known that skills have gotten harder to gain with the elimination of "power hour".

    Does that make these characters any better? Not really. You're still competing in a world full of people with 7x100 skills, or even some with 125 skills (as the skill caps for some have been raised). Having 3 skills at 85 won't help you that much. Someone could build similar characters themselves for "free" in 30-40 hours. But for a lot of people like me those 30-40 hours of play may take a couple of months due to reali life obligations. But this gets you from nowhere to having a moderately playable character while saving you several days of playing (very boring, repetitive playing at that), and that's probably a good thing.

    I have five characters that I've built over the years, but due to my limited playtime only three of them have managed to max out any skills at all(a total of 6 maxxed out skills between the 5 characters). I've wanted to build some other characters from time to time, but there just isn't enough time in my life to justify spending a couple months of play time to get ready to be able to have fun.

  64. You could do it anyway. by mindstrm · · Score: 2

    People would sell their characters online on ebay.

    So.. they banned the practice, and are now doing it themselves. Great.

  65. Re:Good, I'm glad to see this. by Jester99 · · Score: 2

    That only hurts everyone, though.

    I've heard this theorem a lot in P2P discussions; it applies here too: The network's utility is proportional to the square of the number of users.

    The more, the merrier.

    To create a new, separate network for "premade users"... it'd never take off. It needs a lot more critical mass than it could ever have.

  66. Re:Buy CLASSIC Ultimas. by John+Miles · · Score: 2

    Jesus, $60? I wonder what I could get on eBay for the U5-Apple source backups I still have squirreled away in the attic someplace.

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    Dahlmann tightly grips the knife, which he may have no idea how to use, and steps out into the plain.