Slashdot Mirror


Classic Computer Magazine Archive

savetz writes "I think /. readers will find this of interest: the Classic Computer Magazine Archive serves up the full text from old compter mags: three years of Creative Computing plus every issue of Antic, STart, and Hi-Res. There's also a bit of text from Compute! and Compute!'s Gazette. Everything is there with permission from the publishers."

106 of 246 comments (clear)

  1. Cross Roads - For Real by Flamesplash · · Score: 5, Interesting

    Now I can finally type in the hex code for CrossRoads all over again. It was only 10 or so pages full of hex codes, should be fun.

    Man that game was great.

    --
    "Not knowing when the dawn will come, I open every door." - Emily Dickinson
    1. Re:Cross Roads - For Real by bwhaley · · Score: 2

      Are you thinking of the C-64 crossroads, where you had the little guy that you went around a maze with and shot up different colored monsters?

      Man, I was the king of that game... once I found a bug and somehow warped up like 500 levels and had this insane score.. but then my Dad jerked the power and I lost it :(

      --
      "I either want less corruption, or more chance
      to participate in it." -- Ashleigh Brilliant
    2. Re:Cross Roads - For Real by Flamesplash · · Score: 2

      That's the one. I remembering playing Crossroads I and II actually. Wonder how hard it would be to get it and a c64 emu....

      --
      "Not knowing when the dawn will come, I open every door." - Emily Dickinson
    3. Re:Cross Roads - For Real by bwhaley · · Score: 3, Insightful

      Ya 1 & 2, I remember them both too. c64 emu's are around, I've played with them. I probably still have the disk. I could find it if I hunted around for it enough. I have about a thousand disks with games for c64. Damn I loved that thing..

      --
      "I either want less corruption, or more chance
      to participate in it." -- Ashleigh Brilliant
    4. Re:Cross Roads - For Real by whereiswaldo · · Score: 3, Informative

      One site you could check out is:

      http://sta.c64.org/

    5. Re:Cross Roads - For Real by Andrewkov · · Score: 2

      Yeah, I remember being about 13 years old, and having my younger brother read the codes to me so I could key them faster on our C64. Our success rate didn't seem good, though, I remember most games not working after the hours of keying. Even though there was some kind of parity check on every line. Even if the game did work, the tape drive would usually crap out and not let you save it anyway.

    6. Re:Cross Roads - For Real by Jace+of+Fuse! · · Score: 2

      the tape drive would usually crap out

      What? No 1541?

      I had a tape drive on my C64, and never once did I use it. In fact, I don't remember ever plugging it in. It might not have even worked for all I knew. I had a 1541 and the idea that a Commodore 64 could be useful is slightly alien to me.

      Now, I did have a TRS-80 COCO 3 without a floppy drive, and running things from tape on that was pure hell.

      --

      "Everything you know is wrong. (And stupid.)"

      Moderation Totals: Wrong=2, Stupid=3, Total=5.
    7. Re:Cross Roads - For Real by TheRealFixer · · Score: 2

      I used to, when I was pretty young, subscribe to 3-2-1 Contact. Every once in a while they would have 2-4 pages of BASIC code. Usually some goofy text game of some sort. Better than hex code, though...

    8. Re:Cross Roads - For Real by whereiswaldo · · Score: 4, Funny

      I remember my sister and I working to get a game going on the C64. She read the hex numbers, I typed (over 10 pp). Now that I think about it, that was pretty cool of her. :)

    9. Re:Cross Roads - For Real by Flamesplash · · Score: 2

      Yeah, my mom and brother would do that for me too. How much they loved us :)

      --
      "Not knowing when the dawn will come, I open every door." - Emily Dickinson
    10. Re:Cross Roads - For Real by kisrael · · Score: 2
      --
      SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
    11. Re:Cross Roads - For Real by ncc74656 · · Score: 3, Interesting
      Now I can finally type in the hex code for CrossRoads all over again.

      Why type it? If they're providing text, just put it on something your computer can read and read it in. If they're doing scanned images, OCR them...then put it on something your computer can read and read it in.

      They seem to be /.'d pretty thoroughly at the moment, or I'd check and see if Nibble is in their collection. If it is, it could potentially save me lots of work (every issue from 1984 to when publication ceased in 1992), as I'm trying to OCR the whole pile of magazines and archive them on CD-ROM (while verifying that the programs are scanned in accurately so they'll run).

      --
      20 January 2017: the End of an Error.
    12. Re:Cross Roads - For Real by Jace+of+Fuse! · · Score: 2

      I had a 1541 and the idea that a Commodore 64 could be useful is slightly alien to me.

      SORRY ABOUT THIS! I mean to say "The idea that a Commodore 64 WITHOUT A FLOPPY DRIVE could be useful is slightly alien to me.

      Shesh, I got PLENTY of use out of the C64, just not that horrid tape drive.

      --

      "Everything you know is wrong. (And stupid.)"

      Moderation Totals: Wrong=2, Stupid=3, Total=5.
    13. Re:Cross Roads - For Real by melorama · · Score: 2, Interesting
      Man, I was a pretty pathetic kid back in the Creative Computing/Compute!/Family Computing/Nibble days. Being that I couldn't afford to buy the magazines, I would ride my bike 4 miles to the supermarket, and plant my ass in front of the magazine rack, copying the BASIC source code by hand , with a pen and paper, straight out of the magazines. Then I'd come home or go to school and type them into the Apple II+/IIe's, C64/VIC-20's and IBM PC-jr's. Whatta dork, eh?

      There was also an Apple focused magazine, whose name escapes me, that printed thier BASIC sourcecode in every issue using some wierd, scannable black and white "strip", which would save you the effort of manually typing in the programs. Of course, you had to buy the paper-strip scanner, which was around $100 IIRC. Cute idea though. Definitely way ahead of its time.

    14. Re:Cross Roads - For Real by nomadic · · Score: 2

      Uhh, it's one of Nickelodeon's auxiliary channel I believe, something like "Noggin". Ok, just looked it up, it is Noggin. According to yahoo!'s tv listings they rerun long blocks of Contact late at night.

  2. How to get permission from Creative Computing? by AdamBa · · Score: 4, Insightful
    I am wondering who "owns" Creative Computing now, that they got permission from. The reason is because of the books that CC published, Basic Computer Games, and More Basic Computer Games, I think some of those games would be interesting to update to modern BASIC, convert to other languages, etc.

    - adam

    1. Re:How to get permission from Creative Computing? by savetz · · Score: 5, Informative

      Dave Ahl, who was publisher. retains the copyright to Creative Computing stuff. I plan to put Basic Computer Games, and More Basic Computer Games online eventually. In the mean time these downloadable versions work with with Microsoft basic, but converting them to other languages would be cooler.

    2. Re:How to get permission from Creative Computing? by Anonymous Coward · · Score: 4, Interesting

      David Ahl sells insurance in New Jersey now, and wants to be left alone, unless you want to buy insurance. I have rewritten some of the better games from the two BASIC Computer Games books in Python. My versions of Eliza, Banner, and Wumpus can be found at http://cs.sru.edu/~conlon/it_workshop.html along with some other Python stuff I created.

    3. Re:How to get permission from Creative Computing? by ni5mo · · Score: 2, Insightful

      I would like to see modern computer magazines provide their back issues online. I mean surely they don't derive income from issues over 1-2 years old.
      It would certainly clear some room in my cupboard, 'cause one day my life may depend on knowing which brand of 386 won the editors choice in APCmag.

    4. Re:How to get permission from Creative Computing? by larry+bagina · · Score: 2, Insightful

      they might not make any money off old issues, but there is a cost associated with converting them into a format viewable online. Additionally, there might be issues with who owns the rights to the articles (some contracts may revert ownership after xx years, or might have only specified the magaize had print publishing rights, etc).

      --
      Do you even lift?

      These aren't the 'roids you're looking for.

    5. Re:How to get permission from Creative Computing? by rot26 · · Score: 2

      That's too bad. Creative Computing was the best of that generation. I can't even imagine a computer magazine having cartoons nowdays.

      --



      To ensure perfect aim, shoot first and call whatever you hit the target
    6. Re:How to get permission from Creative Computing? by ni5mo · · Score: 2, Interesting

      I imagine that certain magazines with a strong enough community could set up a volunteer effort, but the copyright issue is tricky. Future contracts could deal with this i suppose, but I guess that doesn't help with the back issues.

    7. Re:How to get permission from Creative Computing? by savetz · · Score: 2, Informative

      A guy named George Beker did those great illustrations. That's all I know.

    8. Re:How to get permission from Creative Computing? by cancerward · · Score: 2, Informative

      He's not an insurance salesman, he's a financial planner. He also edited military vehicle magazines after the Atari magazines folded.

  3. sweet! you might also like... by updog · · Score: 5, Interesting

    another popular computer related magazine from the past, atari age.

  4. Makes we want to cry... by benbean · · Score: 5, Insightful

    Ah yes, when computer magazines weren't 90% ads, and contained genuinely useful and interesting, intelligtently written articles covering a myriad of topics both popular and obscure.

    Where did you go? :-(

    --
    It's a Unix system - I know this.
    1. Re:Makes we want to cry... by Anonymous Coward · · Score: 3, Funny

      Yeah, but the only reason the magazines weren't 90% ads was because they were 70% giant hex tables giving object code listings for you to type in. I think the greatest thing the Internet has done for software is that I didn't have to enter the latest MS service pack one nybble at a time.

    2. Re:Makes we want to cry... by Anonymous Coward · · Score: 3, Insightful

      Ah yes, when computer magazines weren't 90% ads,

      Put down the crack pipe! Either they were chock full of ads, or they tried to get most of their revenue from high subscription costs and/or cheap writers. The age of ad-funded magazines was a good one.

      Remember when Computer Shopper had great articles, was about 1" thick and cost $2.95? Now it's paper thin, issue price is up to $4.99, there are NO articles worth reading anymore, and no decent ads. I didn't care that half the ads were for porn or "adult" services, it was an easy stream of revenue that kept the quality relatively high at the time. Now it's all crap. The same goes for most other magazines that have been around and/or absorbed by the Ziff-Davis-kiss-o-blandness-empire.

      I say bring back the good ole' days!

    3. Re:Makes we want to cry... by Joey7F · · Score: 2, Funny

      What about highly insightful periodicals such as Wired?

      --Joey

    4. Re:Makes we want to cry... by Jonathan · · Score: 3, Insightful

      Well, you are confusing two eras here -- the golden age of Computer Shopper (early '90s) with the golden age of Creative Computing (early '80s). And as someone who remembers both eras, I can assure you that Creative Computing did have fewer ads and more content than Computer Shopper. Then again, nobody I knew (including me) actually read any of the so-called "articles" in Computer Shopper -- we just bought it to find the lowest price for RAM and hard drives in the dark ages before the Web.

      Now, Creative Computing, well, think of Dr. Dobbs Journal with more of sense of wonder and less "learn this new technology and maybe you won't lose your job at the next rightsizing" attitude

    5. Re:Makes we want to cry... by slaker · · Score: 3, Interesting

      Computer Shopper had *great* content in their black-and-white tech section, the part that more-or-less started with "The Hard Edge". Readers of that material could regularly depend on articles detailing changes in CPU architecture, memory technology, optical storage etc.

      Kind of like what Tom's Hardware and anandtech do, only good.

      The shopper was my guide to life while I was in high school. I managed to build enough decent PCs to afford a dual 486DX/2 machine when I went off to college, mostly financed through the fact that I could *always* find parts a few bucks cheaper if I just dug deep enough into the ads.

      --
      -- I wanna decide who lives and who dies - Crow T. Robot, MST3K
  5. I like the old stuff... by acehole · · Score: 3, Insightful

    My father actually has a lot of 'OMNI' and 'OMEGA' science magazines, i'm not sure if you guys had them in the states but in Australia they were popular science magazines in the early 80's. It's good to read through theories that either still stand today or have been proven right or wrong.

    I read through the reviews of the 'latest' technology the time had to offer, it's quite an interesting read. As well as classic computer ads such as the house that burnt down and the Apple IIe was the only things besides the cat that survived.

    Did you know that sega's first consoles had tape decks? The magazines are quite old. I'll scan them one day.

    --
    Be you Admins? nay, we are but lusers!
    1. Re:I like the old stuff... by puto · · Score: 3, Insightful

      Jaysus H Christ on a digital crutch.

      Talk about dredge up a memory! There was a pic of the Apple // case melted and all and it was working!

      Damn I feeling pretty young and chipper til you reminded of that.

      We used to use that as evidence that the Apple was superior.

      That was before Apple Users claimed that Apple *invented* Unix, windowing, and the mouse.

      Puto

      --
      The Revolution Will Not Be Televised
    2. Re:I like the old stuff... by Bios_Hakr · · Score: 2

      I loved OMNI as a kid. I especially remember their reflective covers playing tricks on my depth perception.

      www.omnimag.com/

      --
      I'd rather you do it wrong, than for me to have to do it at all.
  6. Creative Computing by Angry+Toad · · Score: 5, Insightful

    I heard that. Creative Computing was the magazine that got me really excited about computers. The collection of stuff was always eclectic, humorous, informative, and driven by a passion to communicate the excitement of the new world that was opening up. Younger people should be rightly suspicious when old coots start prattling about how much better things were in the day, but I'm here to bear witness that every now and then things really were better, and Creative Computing was one of those things.

    1. Re:Creative Computing by PotatoHead · · Score: 2

      I don't know about the Perl Journal, but I agree about the Ads in CC. Didn't that happen about the time that Jon Anderson died?

      The only Perl Journal copy I have is the one with the cool Atari stuff on the cover. Nice publication at that time.

  7. server == Apple ][+ by mashie · · Score: 4, Funny


    Seems to have been slashdotted into submission. They should have gone with a ][e.

  8. Re:sweet! you might also like... by Anonvmous+Coward · · Score: 3, Informative

    Whoah.. check out this page of the magazine:

    http://www.tripoint.org/games/literature/atariage/ vol1no3/5.jpg ...and then this one, a couple of pages later...

    http://www.tripoint.org/games/literature/atariage/ vol1no3/7.jpg

    I wanna make a joke, but I don't wanna sound homophobic! Were the 80's really like that?!

  9. A little known secret by Adam9 · · Score: 3, Funny

    Interesting idea.. but I know of a way that you can see decades of archived magazines and newspapers! Did you know that these places usually let you see movies for free without the MPAA breathing down their necks? I know I should've posted AC because the secret is out. But go here to see what I mean.

    1. Re:A little known secret by nomadic · · Score: 2

      Good idea, unless you live in a large metropolis, which, like most urban metropolises, is constantly lurching from financial crisis to financial crisis. County libraries in very well-off places are quite nice though.

  10. Electronic Games Magazine - The Greatest by loomis · · Score: 3, Interesting

    Oh what I wouldn't give for every issue of Electronic Games Magazine. The publication was the magazine to read from 1981-85. It offered reviews, strategy guides, and more, for arcade and home games in the golden age of video gaming. Here is a Website with all of the magazines covers, and blurbs about each issue. Today, issues of Electronic Games are coveted, and fetch a pretty decent penny on Ebay. Loomis

    --
    "The television is the retina of the mind's eye" - Videodrome
  11. This is important stuff! by PotatoHead · · Score: 5, Interesting

    When I was young, I read every one of these publications. Learned more than I could use at the time.

    Today, it is not so important to know that poke 710,0 would turn the screen background black on an Atari. Their time has passed for the most part and we could all focus our energy elsewhere today.

    It is important to remember the spirit of the times though. Hacking around the guts of your machine was encouraged and reported on! New techiques covered every aspect of these machines as people used them in almost every way, but the way they were designed for!

    What the Fu*k happened? People who only smell money and have no regard for others is what happened! We should be ashamed for letting them.

    One interesting thing was the included source code and programming techniques. Compute used to publish games and utilities written for all the major machines at the time! Never thought about it much as a kid, just thought it was cool.

    Fast forward today and what is that exactly? Open source! Not only that, but in popular publications where EVERYONE COULD SEE!

    A lot could be done with this code and it made each issue worth its purchase price.

    Open source preserves this spirit with todays hardware. Instead of text editors, assemblers, sprite editors we get Office Suites, C Compiliers, and OpenGL modelers.

    Seriously, the technology to meet everyones basic computing needs is already done! Nobody should have to keep paying and paying for it.

    Thanks for a nice reminder of exactly why I choose to use Open Tools! Somehow we need to get more people in the know. Once they do, they will never go back. Just as none of us who actually read these things did!

    1. Re:This is important stuff! by WasterDave · · Score: 3, Insightful

      What the Fu*k happened?

      The vast majority of people found easier ways of enjoying their computers more. Most people are a long way short of even understanding programming, let alone enjoying it. Printed program listings were tedious, cover tapes then disks, CD's and finally websites were a godsend.

      Dave

      --
      I write a blog now, you should be afraid.
    2. Re:This is important stuff! by runderwo · · Score: 2, Insightful
      The vast majority of people found easier ways of enjoying their computers more.
      They didn't "find" these ways though; they were developed as technology progressed. Once BBS systems became popular, it was easier to trade program listings via boards because only one person had to type them in to begin with. Once diskette drives were standard on most machines, magazines shipped cover disks or had magazine-on-disk publications like Softdisk or Big Blue Disk.

      My point is, I doubt people were hand-entering code because that act in and of itself brought them some sort of perverse joy. At the time, hand-entering listings was simply what it took to get the code on their system so they could play with it.

    3. Re:This is important stuff! by PotatoHead · · Score: 2

      I still have "Mapping the Atari". Same story. If you wanted to know something about how that machine worked, all but a few details were in there.

      Your DMCA thought really punches the point home. It is already a reality that a book with the title "Understanding DVD-ROM" cannot be published with anything near the level of detail enjoyed by Compute! readers 15 or so years ago.

    4. Re:This is important stuff! by PotatoHead · · Score: 4, Insightful

      I agree with this only because most of us do not relate to the computer in the way made popular by these old publications, but I think you miss the point.

      Websites, CD's and other media can bring new computer experiences and communication to us, but without anyone evangalizing (sp!) the actual art of computing, our industry will grow stale --a large portion of it has!

      Most of us don't care how the computer works, but that small percent that does is what makes the difference.

      This is why things like Linux *need* to be avaliable for people to understand and create with. This could be *Bsd, Hurd or anything else that is free as in freedom as long as it is open to those who want to look.

      This is also why hacking is *not* a bad thing in and of itself. We paid for the stuff, we should be able to do what we want with it. I could as a kid, nothing should have changed.

      Without these two things in place, our 'new' creations will simply be those things that are planned and accounted for. In this context, are they really creations, or just natural selection of the controlled set of possibilities?

      The difference is more than you think.

      When I was in high school, I was connecting my computer to other things and making them go. Nobody told me computers were bad. Nobody told me it could not be done. Nobody told me that I could be breaking the law by simply learning and sharing with others the results!

      When I asked the question, and gave the answer, I really meant this:

      Those who built their empires today fear for their future. They were the kids typing in the codes, learning new things and in a position to take advantage of it.

      Now they use their position not to further the industry, but to secure their position in it AT THE EXPENSE OF THE REST OF US. This is wrong at its most basic level and a lot of people here know it.

      Problem is that most everyone else doesn't!

      That is what the fu*k happened!

      Now it is not all bad, we all have machines, they are cheap and connected. Good, but getting stale. It's time for the next round.

      Somewhere in a small town high school, a group of kids might be computing on whatever they can find. It is likely they are using Linux and learning more together then they could ever learn alone.

      Good for them and good for us.

      Hope they see a coupla issues of Compute! or Byte! and know that they are doing the right thing.

      If they can get the same encouragement and freedom we all did, then perhaps we just might get the benefit, just as our elders did.

    5. Re:This is important stuff! by ncc74656 · · Score: 2
      I have a copy of Compute!'s Mapping the IBM PC and PCjr. It's kinda stale today, but back in the day it was one of THE references for low-level information on the computer.

      Hell, some manufacturers provided that information themselves. As an example, consider Apple and (among other publications) the Apple IIe Technical Reference Manual. It's over 400 pages of spiral-bound goodness...complete schematics for the IIe, source code for the ROMs (except for BASIC...Microsoft no doubt wouldn't let them include the source for that), and info on nearly everything you might want to do with a IIe WRT software or hardware. A fair bit of the info applied to the other 8-bit Apple IIs as well. $24.95, and it was available in most halfway-decent bookstores.

      --
      20 January 2017: the End of an Error.
  12. Analog? by shlong · · Score: 3, Interesting

    Antic was crap compared to Analog. Analog always published cool programs and insightful articles, while Antic wanted to be the PC Magazine of Atari. It's a shame that medocrity is remembered so well.

    --
    Cat, the other, tastier white meat.
    1. Re:Analog? by savetz · · Score: 3, Informative

      Then check out the A.N.A.L.O.G. Preservation Project.

    2. Re:Analog? by skeedlelee · · Score: 2, Interesting

      Rockin'

      Bringin' up all sorts of memories. Thanks for the ANALOG link, with the site being /.'d and me in the mood for nostalgia I was a bit limited.

      Begin nostalgic ramble...

      Grew up on Ataris. First had an 8-bit (Atari64 if I recall), then graduated to an ST when I went to high school. I wrote many many papers on that thing (the ST, the Atari64 had a word processor, but man was that a clunky interface). The Degas painter program was a great distraction. My dad was a musician/hobbiest and he had a Roland MT-32 (the original) and a MIDI keyboard, the Atari's had the MIDI thing down pat. Had (I think) a 16 track MIDI recording system at home. Really fun, even for someone (like me) who didn't have a clue about music. Also, some games (like Pirates) supported the MIDI format and damn they sounded good :)

      Had a bit of programing experience on both. I remember learning some BASIC on the 8-bit. My forays were pretty limited though. I figured out POKE and PEEK and GOTO but for some reason, never really got the idea of why subroutines were useful. Even so, the player missle graphics business was cool, a trivial amount of work and even an eight year old could figure out how to get character A to shoot at character B and to get some interaction with the joystick. Can't remember any of my programming since then being so easy or fun. Beat the pants off of programming in VB or later in UNIX, though those were always for work not play so I guess it's not a fair comparison.

      The ST was really cool for what you could do with sounds and programming. The ability to just pick a wave form, a frequency and a few other parameters was really cool. To get a neat little beat going took a one line command. Wish those things had had more of a chance to evolve. The furthest along I ever saw one was (years later) some sort of laptop (with a woman's name if I recall - Alice?) that these guys brought to my highschool to make some sort of pitch for a sound media training school. One guy prattled on for a while. In the mean time the other ripped bits off of half a dozen CD's and mixed them into a song, in about 25 minutes. Keep in mind Intel 386DX's were a big deal then, CD roms were a new idea for PC's. The end result was technically impressive though I disagreed with his music tastes :)

      Still remember the EA slot car simulator, that was a cool game. To be honest I'm not sure which computer it was on, I think the 8-bit, but I'm not sure. I remember it being on a 5.25" disk so it was probably the 8-bit. Did a Google search for it... Racing Destruction Set. That's it... Yeah! The only link I can find for it though is being slashdoted (www.atarimagazines.com)... Yeah for google caches. Really, I can't think of any other racing game before or since that allowed you to build your own tracks (sooo trivially) and to customize aspects of the track such as ramps, friction and GRAVITY. And mines too! How cool was that. Placed right and a slow moving vehicle would just bounce up and down getting progressively more damaged.

      Someone made this point in another post, but I have to agree... Open source is the closest thing we've got to the spirit of what these old programing magazines were. Face it, any time a publisher could print out the code and people would enter programs manually, that's beyond tweaking someone else's program... It's high time all OS's shipped with programming languages again. I'm not a Mac user but it sounds like Macs have been doing this for a while (is Carbon/Cocoa in the default install?). If so, good for them! Am I crazy or has Microsoft dropped even the lameass QBasic from their default install (as of like years ago).

      Okay that's enough....

  13. Ahh...I remember Compute! Gazette... by whiteranger99x · · Score: 2
    I remember reading the C-64 version of Compute! Gazette when i was younger, and trying to copy down the code down to the letter.

    To note, they had some custom assembler program (I believe it was called MLX) that was written in BASIC. Basically, you would have to spit out some lines of Hex Codes for each Memory segment to load, or something. The interesting thing was that if you mistyped the code in teh magazine, it would give an annoying buzz, telling you it was bad.

    The reason I'm ranting about this...I remember typing a SHITLOAD of this code one time and the power went out before I saved any of it, and the original C64 keyboards weren't all the ergonomic to begin with...i learned to save my work much more often after that ;)

    Sigh, the memories :">

    --
    Join the TWIT army now!
  14. Does this mean... by bafu · · Score: 5, Funny

    ...that my wife will now make me throw out all of my original copies? :-O

  15. Enter Magazine by Anonymous Coward · · Score: 2, Interesting

    Now this is the magazine I want to see in the archives.

    I remember it from growing up; published by CTW (the same people who do Sesame Street and did 3-2-1 Contact!". Cool magazine for kids; I still have the issue where they discussed all that was wrong with "Wargames: The movie".

    Each edition had sample code (BASIC or Assembler) in the back of each issue you could type in and run. Oh, and the classic ads for Popeye, Q-bert, and Lode Runner. Ah, those were the days....

    (A.C., who grew up on TI-Basic and a 99/4A)

  16. The Old Byte Magazines by Reality+Master+101 · · Score: 3, Funny

    I notice that they don't really include the old Byte magazines. Well, I suppose there's a good reason for that: hard drives aren't big enough yet for the "telephone book" editions. :)

    --
    Sometimes it's best to just let stupid people be stupid.
    1. Re:The Old Byte Magazines by British · · Score: 2

      The problem with "Byte" magazine back then is that it was 99% ads. Even moreso than Computer Shopper, but that was because you were lookin' for prices. Byte? Couldn't find the articles.

    2. Re:The Old Byte Magazines by vasqzr · · Score: 2

      http://www.byte.com/art/

      You can read a few online. I think the other ones were offered on CDROM a while back

    3. Re:The Old Byte Magazines by iggymanz · · Score: 2, Insightful

      The REALLY old Byte from circa 1976 and the next six years was the really good stuff - hardware projects, language design, heavy programming including assembler.

      It's what got me (starting at age 12) into all aspects of computers: theory, hardware, firmware, communications, and software.

      So sad that it became just another PC Magazine + Computer Shopper. bleah! :(

  17. Byte, April 94 by wiredog · · Score: 2

    The cover story was "Why PC's Crash, and Mainframes Don't". Still as true today as it was 8 years ago.

  18. How I learned by kaoshin · · Score: 2, Interesting

    When my parents went grocery shopping I used to always get them to buy me one of those gazette mags. At that time I didn't understood what the code did, but they had that checksum program to make sure you typed it in right (usually).

    There was this one game I remember that was like an RPG that was several pages long. It took forever to type it all in by chicken peck typing. When I was done I ran the checksum and it passed so I saved it all to cassette tape which ended up messing it up and the whole thing got screwed and I think that was the first time I really lost it.

    There was also one program I also remember in an october issue (I think) that made this face animate into a werewolf face. When I got it running I stuck the monitor in my window for halloween.

    The rest of the 80's I think I spent playing flight sims and reading the choose your own adventure type books.

  19. Anyone remember Nibble ? by tmark · · Score: 3, Interesting

    Or was it Nybble ? This was an Apple II magazine that contained the complete source code for tons of cool, sometimes-commercial-level programs. Half the time the code was in BASIC, the other half of the time the code was in 6502 assembler. If you want to go blind, try entering 10-20 pages or more of straight-up hexadecimal. Ahh, the days

    1. Re:Anyone remember Nibble ? by Beaker1 · · Score: 2, Interesting


      Ahh, yes. days and days of typing in "Storm Warning".

      A friend of mine has every single Nibble magazine ever published. Still sitting on his bookshelf.

      --
      "Who hasn't slipped into the break room for a quick nibble on a love Newton before?" - Mr. Peterman.
    2. Re:Anyone remember Nibble ? by ceejayoz · · Score: 2

      Nibble? You mean the game where you controlled a snake (well, a yellow line) and ate the apples to get longer? Teehee...

      Anyone remember Bananas?

    3. Re:Anyone remember Nibble ? by homer_ca · · Score: 2, Insightful

      Sure do. Here's an archive of the programs from Nibble. No articles though...

    4. Re:Anyone remember Nibble ? by Richard_at_work · · Score: 2

      Oh yes, that was my first forey into programming. Even tho i didnt know what i was doing :) Still, good fun!

    5. Re:Anyone remember Nibble ? by operagost · · Score: 2

      I hacked it to play my own music and sound effects, and to run in 640x480 VGA instead of 640x350 EGA. I know someone else has done better and recreated it in java I think.

      --

      Gamingmuseum.com: Give your 3D accelerator a rest.
  20. The Transactor by abigor · · Score: 2

    This was the greatest of all Commodore-related magazines; it had THE most technical articles and code (most of it assembly, or the insane read-data equivalent). Those guys totally maxed out the C64, the C128 and the Amigas, doing unbelievable stuff - I still remember writing my own beginning assembly, and sticking the code into that strange "protected" memory area, and then typing 'sys 49152' to execute...

    Ah, memories...

  21. Re:sweet! you might also like... by stefanlasiewski · · Score: 2

    Yes, people really did wear tight shorts like that... although really, Bert and Ernie and Indiana Jones are the same today as they always were.

    You just wait a few years until some whippersnapper makes fun of the 90s! "MY GOD, LOOK AT THOSE TATOOS!"

    At least the tight shorts can be removed...

    --
    "Can of worms? The can is open... the worms are everywhere."
  22. Google Cache by manly_15 · · Score: 4, Informative

    All sites on atarimagazines.com with atari in the text. Just remember to click on the "cached" link!

  23. Re:I wonder... by Telecommando · · Score: 2

    Yeah, .info rocked. If a product sucked, they said so. None of this "gotta please the advertisers no matter what" stuff. That attitude probably contributed to their going under.
    Somewhere around here I've got boxes of .info, Creative Computing, Call A.P.P.L.E., early Byte (from when they actually had SOME content), kilobyte, ... hell, I can't even remember them all.

    Thanks savetz, I think I'll go look around the garage for a bit before going to bed.

    --
    Beta sux! Join the Slashcott! http://hardware.slashdot.org/comments.pl?sid=4760465&cid=46173047
  24. ZZap64 by crush · · Score: 2

    Hmmm. The site seems to be /.ed at the moment, so there's no way for me to tell if they include archives of the British C64 gaming mag ZZap64, which was a cut above the rest, so here's a link to ZZap64

  25. Compute! by Servo · · Score: 2

    I loved Compute! Damn I miss my old commodore!

    --
    A slip of the foot you may soon recover, but a slip of the tongue you may never get over. -Benjamin Franklin
    1. Re:Compute! by nolife · · Score: 2

      How about a C=64 EMU? I found Super Bowl Sunday and a few of my other favorites for it and I still play them once in a while.

      --
      Bad boys rape our young girls but Violet gives willingly.
  26. Computer Language Magazine by gaj · · Score: 5, Interesting
    What I would love to see is an archive of _Computer_Language_Magazine_. Good stuff! I used to have several dozen article clippings, but over time they've all bitten the dust.

    Old Byte mags (back when Ciarcia was writing for them) would rock, as well.

    Hell, even old DDJ, back before it became the watered down dross it is today. It's still about the best left, but only because it doesn't really have competition, IMHO.

  27. Crossroads! by kisrael · · Score: 2

    Gawd, I loved those magazines. Antic was terrific...I lovingly dwelled over each one. And then I got a big score, when I inherited my Uncle's C=64, I got like 5 years of Compute's Gazette...WITH DISKS! So I didn't have to type in all those programs (though I put in my share of type in.)

    Anyway, one of the best unknown games for the C=64 came from that magazine...Crossroads! (and its sequal) It was so cool, using character graphics with pixelated explosions to put hundreds of monsters on screen, each with their own allies and enemies among the other monsters. I wrote a review of both games that's at ... check 'em out, they're both great.

    --
    SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
  28. Electronic Fun by Brian+Kendig · · Score: 2

    Doesn't anyone remember Electronic Fun with Computers and Games? There was a classic magazine!

  29. Re:SoftTalk... by call+-151 · · Score: 2

    No- you weren't. And some of us kept waiting for the legendary Cropduster to be released...

    --
    It's psychosomatic. You need a lobotomy. I'll get a saw.
  30. Re:Someone call Jon Katz by nolife · · Score: 2

    5 cls
    10 for x=1to15
    20 poke 53280,x
    30 poke 53281,x
    40 next
    50 goto 10

    You could add a poke 808,239 in the front to make it really annoying.

    If it wasnt for those old computer mags, I would never even have wanted a computer.

    With the C64 basic you could be a little sloppy..
    You did not have to put spaces between many of the commands and you did not have to specify what next to jump back to in loops, it went back to the last 'for' statement automatically. I thought that made the C64 so much better then my older TRS-80.

    --
    Bad boys rape our young girls but Violet gives willingly.
  31. Mapping the Atari by antizeus · · Score: 4, Interesting
    Looks like the site has been knocked out of action, so I can't see if it's there, but it would be really cool if they released some of the books that were associated with some of the magazines. My favorite was "Mapping the Atari" which had gory in-depth details on just about every interesting memory location in the Atari 8-bit line of computers (there was a 400/800 edition and a later XL/XE edition). This book made me feel connected to my Atari computers that I have never been able to duplicate with any subsequent platform.

    I think I have copies of both editions buried in my mother's basement, but it would be nice for it to be available on the web, if for no other reason than nostalgia.

    --
    -- $SIGNATURE
    1. Re:Mapping the Atari by Slur · · Score: 2

      Yes, I regret throwing away my copy of that book. It was my constant companion during the Atari years. The best way to get it online would be to get out those copies from your mom's basement and put them online yourself. I'm certain it would be very popular on the Atari Emulator sites.

      Gosh, I've lost so much of my Atari programming stuff it's sickening. Some of the best programming I ever did was using 6502 Assembler on the old Atari 400.

      --
      -- thinkyhead software and media
    2. Re:Mapping the Atari by Zalgon+26+McGee · · Score: 2
      Mapping The Atari is available online:

      Check it out, once the slashdotting has died down...

      --

      ---

      Book(n): Utensil used to pass time while waiting for the TV repairman

  32. Computer Power User by miracle69 · · Score: 2

    I recently picked up a copy of CPU (Computer Power User) at the airport having done lots of recent travel and exhausting my normal magazines.

    I was impressed. It was a balanced mag between hardware, software, Linux, Windows, and OSX.

    --
    Linux - Because Mommy taught me to Share.
  33. http://www.atarimagazines.com/ is not /.ted by Cheese+Cracker · · Score: 2

    They're high on nostalgia, and host the website of an Atari 130-XE... it just takes some time to get the pages... ;)

  34. SoftSide ?? by Slur · · Score: 2

    The site is totally SlashDotted, so I can't check, but does this site have any old SoftSide magazines posted? That was my personal favorite, especially the nifty games written by Sheldon Leemon.

    --
    -- thinkyhead software and media
  35. Proof! by gadgetboy1 · · Score: 3, Funny

    Cool - now I can prove I really am a published author without having to bringing in my mint-condition May 1986 copy of Antic from its protective encasing at home :-). http://www.atarimagazines.com/v5n1/derejoystick.ht ml

    --
    The day you realize Anonymous Coward isn't the name of a really prolific user, then its time to create your own
  36. Re:Should be... by doublem · · Score: 2

    Except Bash scripts running under Linux.

    Remember, you can only redirect standard output and standard input in Windows. The other pipes are *nix only.

    --
    "Live Free or Die." Don't like it? Then keep out of the USA
  37. David H. Ahl, Creative Computing and Atari by mrycar · · Score: 2, Interesting

    Wow, I remember Creative Computing. Was a GEM of a magazine. Heck I still have about 5 years of issues still in my parents attic.

    Creative Computing and David H. Ahl got me started in computing. I remember in the late 70's Reading the magazine, typing in the basic (that didn't work right out of the magazine on a TRaSh-80) and having the time of my life making the stuff work.

    The Ahl benchmarks were my favorite. I'd type them into everthing and submit the results religiously. My highpoint was when David Ahl sent me a letter thanking me for my contributions. A few years later a bad review of the PCjr killed Creative Computing and David joined one of the Atari Rags.

    I made the trip to an Atari show in DC to meet him and loved listening to him. Heck my Atari ST's, portfolio's, 800's, XL's and Stacy were great toys of there era, but it really disappointed me to see my past hero, whoring for a single vendor rag.

    Its really sad to hear of David as an insurance sales man. Heck he started me rolling on the Computer path, and now he's off it.

    At least these sites bring up memories. Now I guess its time to go dig up my old Atari's and see if they work. Then revisit some of the programs in these journals.

    --
    Gator/Claria is Spyware.
  38. Re:Where is K-Power magazine? by einTier · · Score: 2
    I remember K-Power. And Family Computing, which didn't completly go down the crapper until it become Family and Home Office Computing. I think that was when the code samples finally disappeared for good.


    Do you remember a magazine (I believe by the same people) called Hacker? It was similar in format, but had tons of code samples, and was a bit more subversive.

    --
    -------------------------------------------------- $665.95 -- retail price of the beast.
  39. Try this for a Nostalgia fix... by Krokus · · Score: 2, Interesting

    When I get a hankerin' for some of that "back in the day" goodness, I find a handheld game, like Yahtzee or Battleship, for example (they help provide instant ideas and present a palatable project duration), and then sit down at my Atari 130XE and create my own version over a weekend, sometimes in a single sitting.

    In an ancient world devoid of the need for multi-threading, exception handling, and lengthy design documentation, it's amazing how fast the assembly language flows from your fingertips.

    It's quite a refreshing diversion, and allows me to recapture those carefree days.

  40. Magazines I DON'T miss by rot26 · · Score: 4, Funny

    PC Tech Journal and goddam Will Fastie. The biggest idiot to ever have anything to do with a computer magazine, with the possible exception of Jerry (Plugola) Pournelle.

    --



    To ensure perfect aim, shoot first and call whatever you hit the target
  41. Re:How to mirror (PLEASE DONT DO IT THIS WAY) by Sleepy · · Score: 2

    The website asks that you do not mirror the content.

    OK, you will do this anyways (I did some months back :-)

    IF you're going to do this, you can go easy on Kevin's site. Pick one:

    1) "cron" or "at" the wget for some date in the future. Really, are you going to read it all tomorrow??

    2) Add in a --wait=1 to put a 1 sec pause between gets.

    Seriously, this is a labor of love and I don't think advertising pays the bills. Don't swamp his bandwidth for data you will just slap on a CD.

    This reminds me.. I still need to return Kevin's magazines.. :-)

  42. The RAINBOW magazine by vegetablespork · · Score: 2
    for the Color Computer would be perfect for something like that. However, I understand the publisher (Lonnie Falk) has withheld permission for similar efforts out of greed (which is technically his right).

    Apparently the magazines don't have enough market value to be successfully sold, but have enough that the publisher that has already made his money isn't willing to give back to the community because he sees $$$ signs.

    C'est la vie--I've got my paper ones.

    --

    Call (206) 338-5780 COLLECT for information about a genuine BA, BS, MA, MS, MBA, or Ph.D.

  43. Re:Where is K-Power magazine? by Artifex · · Score: 2

    Don't you remember?
    They were bought out by Home Computer Magazine!

    I remember how dorky the "k-power" kids' advisory team was... but I also remember typing my application on my TRS-80 Model I (my TI-99/4a didn't have a parallel adapter) and printing it on my daisy wheel printer, too.

    --
    Get off my launchpad!
  44. A debt of gratitude by Pr3d4t0r · · Score: 3, Interesting

    If not for Creative Computing, Compute!, and books such as More Basic Computer Games I'd be pumping gas somewhere... hmm perhaps this reference should be retired. Anyway, I learned to code with my old Atari (do not bump the table while saving to tape!) 400 and these publications, and I'm lucky enough to get paid to code today.

    I still have some copies of Compute from 1981 laying around here somewhere. They make for intersting reading especially with adverts such as:
    48k memory upgrade board only $149

    Ah, the good ole days.

  45. Finally found voodo computing article by PhrackCreak · · Score: 2, Interesting

    I've been searching for this article, hoping that somewhere, someone had reprinted it. When this first article came out, I printed the maxims and put them on the wall next to my ST. After years of experience, I've leared that maxim 10 is wrong for my work; however, most of the sagely advice still applies today. Brief synopsis of David Small's voodoo computing:

    1. When you're having a bad day, stop working.
    2. Comment your code to death.
    3. "Programming is an art best learned by apprenticing to a master. Or "Steal from the best." (Quote attributed to Russell Smith.)
    4. Use the best tools, and be willing to pay for them as necessary. Your time is valuable, and it is a pleasure to use good tools.
    5. Keep a copy of everything you do-disks and printouts. Put it somewhere, file it away but keep it. You will always come back to it.
    6. Backup your backups. Keep three of everything.
    7. Frame this; hang it over your desk: Don't be clever.
    8. If it works, don't fix it.
    9. Always give your code the maximum chance to work. Or: It'll always think of something you don't.
    10. Structured programming is useless in the real world. You don't need to program in a structured way. Give yourself some credit. You're neither a moron nor a menace to society. Don't use a language that forces structure on you.

    --
    - You don't know how to maintain a station wagon either!
  46. creative computing reminiscences by cancerward · · Score: 3, Interesting
    I'm still (only) 26 but my school library had a full collection, and my university has them on microfiche. CC was the greatest computing magazine ever, better than DDJ. They had a focus on algorithms, programming contests, and were very humorous. Apart from the "Basic Computer Programs" listings, Creative Computing Press also published "Computers in mathematics: a sourcebook of ideas" (1979) which must have had a big effect on me.

    What are some of my fond memories?

    • The April 1980 April Fool's Day issue. The title of the issue was a take-off of DDJ's original title. You could turn it over and have another take-off magazine. It had the TRASH-80, "2000 hours later I still own a Lemon", ADVENTURE in Fortran printed in microscopic type, take-offs of the Appel/Haken 4-colour theorem proof, make your own barcode reader spoof, and parodies of many other magazines.
    • The "Inside Dreck" column by "John Qwerty" sometime in '84 or '85. These days a magazine would be sued for that, but Dvorak hasn't changed in all those years. It's not in the on-line archive, probably for legal reasons...
    • The first three months of the IBM Images column with Will Fastie - "Here is a picture of the author's personal computer" - for the first three months he couldn't get hold of one, so we had a picture of a bottle of wine, a basketball court, etc.
    • Endless source code listing with explanations, CREATIVE clever programming. Astronomy programs. Hunt the Wumpus listings, dodecahedra. "Chess C-4". Checkers programs. I know I sound like an old fogey but there's nothing like this now... which leads me to...
    • Dave Ahl's sad farewell, explaining the reasons for the closure of the magazine. Advertising revenue was down, leading to the magazine looking really anorexic at the end.
  47. STart! by orkysoft · · Score: 2

    I used to read STart years ago, when I still used my Atari ST. It totally rocked back then! I'll be sure to check out that link later for some good ol' nostalgia :-)

    --

    I suffer from attention surplus disorder.
  48. Your Sinclair by stephend · · Score: 2

    Those of you in the UK might appreciate this nostalgia trip: Your Sinclair Rock 'n' Roll Years.

  49. Computer and Video Games by pommiekiwifruit · · Score: 2

    I think this is the oldest extant games magazine, dating from 1980 or so.

  50. Nibble Magazine? by acomj · · Score: 2

    I think the apple magazine your thinking of was "Nibble". It was an apple ][+ //e programming magazine. Lots of basic and some hex code.

    I don't remeber the bar codes though, I remeber they sold the programs in the magazine on floppy if you didn't want to type them in.

    1. Re:Nibble Magazine? by Imabug · · Score: 2

      the 2D bar codes showed up in later volumes of Nibble and were placed towards the back of the magazine or the end of the article. They were a nifty idea, but like others i'm sure, I couldn't afford the reader. I relied on the line by line checksums at the end of each article to help me track down typos. Especially useful for some of those assembly programs.

      --
      "For I am a Bear of Very Little Brain, and Long Words Bother Me"
  51. Hot CoCo anyone? by wazzzup · · Score: 2

    Please tell I wasn't the only one that had a TRS-80 Color Computer and read Hot CoCo?

    Man, I did love my 8-bit Atari's though. Something's missing from that age of computing. The wonder and excitement are gone now. Too bad.

  52. Blast form the past by nightsweat · · Score: 2

    Check out this article about a $200 million dollar megaflop computer. Cf. to the article above (in slashdot) about a 10 teraflop box from standard PC parts.

    --

    the major advances in civilization are processes which all but wreck the societies in which they occur - A.N. White
  53. Doctor Dobb's Journal by fgb · · Score: 2, Interesting

    For me Dr. Dobbs Journal (running light without overbyte) was a classic. I remember reading and re-reading every single article. Every month usually had a new programming language created and implemented by hobbyists. It had a spirit of excitement and adventure that I have never seen in any other magazine, and I read every and magazine I could get my hands on: Creative Computing, BYTE, REMark, Sextant (I had an article in that one), Popular Electronics, Radio Electronics, and many I don't remember anymore.

  54. ob '02 flamebait by Thud457 · · Score: 2, Interesting

    Surely the issues from 1985 and earlier should be public domain ? We just need a set of copies and a bunch of people to scan them in!

    On a different note, this applies to the topic as a whole. "Creative Computing" inherited that whole DIY attitude from the hippy days and things like the "Whole Earth Catalog". That whole, go ahead, give it a try, figure out how to do things yourself schtick. The whole early PC industry was hobbiest driven. Hell, that hippy Woz was giving away schematics to build your own Apple! (Of course, back in those halcyon days, all electronic devices came with a manual and a schematic so an electronics tech could repair them.)

    Things certainly have changed. There's sure a lot more money floating around now, and a lot of people who don't "get it". But we still have open source and lots of wackos hacking up electronic stuff on the web, so it's not a total loss.

    --

    the preceding comment is my own and in no way reflects the opinion of the Joint Chiefs of Staff

  55. I have never forgotten that book by PotatoHead · · Score: 2

    It amazed me at the time. You could literally do anything you wanted to your Apple at that point because you were given all the tools to understand it.

    For me, having that resource made the Apple a much more impressive machine compared to the technically superior but vastly more closed Atari machines.

  56. The article by wiredog · · Score: 2

    talks about hardware quality as well as software quality.