eDimensional Wired 3D Glasses Review
Julio writes "Today at TechSpot we have reviewed eDimensional's Wired 3D Glasses, based on the original 3D Stereo technology that became popular a few years ago, these revamped version of the glasses seem to offer much more value and compatibility to the table. Adding amazing effects to games we tested which include Jedi Outcast and some other racing and flight simulators, this item could easily make it into your holiday shop list...
"The images looked very cool, and I spent about 10 minutes gawking at my new surroundings. After playing around with Jedi Outcast, I was ready for more. I checked the supported game list, and just about every game I had was listed there.""
I'll only buy these if they support my favorite porn sites and virtual girlfriend games...
I worked at SGI for a while - they had stereo goggles years ago, even had a couple of pairs lying around. No one used them at all because they gave people SEVERE headaches....
But I currently have them up for sale. After purchasing them, I tried to get them to work with my ATI Radeon, and it had limited support.
It worked great for browsing the 3D pictures on their website, but when it came to games, nothing I did could get it to work properly.
I then tried it on my friends NVIDIA card, and we got quake3 working, and I have to admit, it is a lot better than the previous 3d glasses (ie; asus). After playing with them and being amazed for about 30 minutes, all I could really think though was 'novelty'. They didn't enhance game play in any way, and it actually took relearning some of my trained reactions in quake3.
Unfortunately my main goal was to get it working in Dungeon Siege, and I could never accomplish that.
2.5 stars/5
by closing one eye.
I used to work for a small company called 3DTV that was a splinter group from Sterographics. I worked on software and marketing for hte first round of consumer shutter glasses, back when you had to use DOS (as in C:\) becuase Windows couldn't do page flipping synced to the monitor refresh rate (one flip per refresh). I for one was allways very fond of this tech', provided that you ran at 120hz or higher so that each eye is getting a full 60hz. In addition you need to turn off any other light source as even a basic light build has a refresh that can cause headaches if it is not in sync with the monitor (imagine every 10th frame being darker in one eye). Its very good to still see this stuff around.
"Have you ever thought about just turning off the TV, sitting down with your kids, and hitting them?"
Heard in the basement of the parents house of the guy who houses the Tech Spot server...
Julio: "Oh man, these glasses are trick! That image of a burning server looks TOTALLY real.
Franko:Dude, you took the glasses off 10 minutes ago. That IS our server.
I bought a set of Elsa Revalator glasses a while ago that use the same basic lcd shutter technology. They do "work" but the effect is underwhelming. You can't really use them for any First Person Shooter games because the crosshairs on your screen are also adjusted for each eye and the real impact point will be directly between them. Also, many games mix solids with planes, so for example the hallway will look 3-D but all the people in it will look like flat carboard cut-outs. The road will be 3-d but all the trees on the side will be flat. It turned out to be a far LESS immersive experience. I played with it for a couple days, then packed it away with other unused computer junk.
Don't moderate flamebait as Troll. Know the difference or you will be Meta-moderated.
Thats why emacs sucks. Vi has supported these glasses for years.
Ah well, I can always dream and complain ;)