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eDimensional Wired 3D Glasses Review

Julio writes "Today at TechSpot we have reviewed eDimensional's Wired 3D Glasses, based on the original 3D Stereo technology that became popular a few years ago, these revamped version of the glasses seem to offer much more value and compatibility to the table. Adding amazing effects to games we tested which include Jedi Outcast and some other racing and flight simulators, this item could easily make it into your holiday shop list... "The images looked very cool, and I spent about 10 minutes gawking at my new surroundings. After playing around with Jedi Outcast, I was ready for more. I checked the supported game list, and just about every game I had was listed there.""

66 of 210 comments (clear)

  1. Not for me. by FreeLinux · · Score: 2

    These things always give me a head-ache. Also, how do people with glasses manage with these?

    1. Re:Not for me. by grub · · Score: 3, Informative

      I have some glasses from Elsa which work great. The arms are designed to stay well away from your head so the arms of your regular glasses dont interfere. Unless your lenses are the big goofy ones worn in the 80's these types of glasses should fit over them well.

      --
      Trolling is a art,
  2. I'll only buy these if... by mr_gerbik · · Score: 5, Funny

    I'll only buy these if they support my favorite porn sites and virtual girlfriend games...

    1. Re:I'll only buy these if... by still_sick · · Score: 2

      How'd this get modded up as funny. I couldn't agree with him more!

      --
      ...Also, I didn't know Buggalo could fly.
  3. Headaches? by masonbrown · · Score: 5, Interesting

    I worked at SGI for a while - they had stereo goggles years ago, even had a couple of pairs lying around. No one used them at all because they gave people SEVERE headaches....

    1. Re:Headaches? by fobbman · · Score: 5, Funny

      Those older SGI glasses were twin 14" monitors strapped to the persons head. That might explain the headaches.

    2. Re:Headaches? by _ph1ux_ · · Score: 2

      When I was working in Intel's game lab I had a 52" plasma display that was going to replace the large TV in the corner of the lab for demo's.

      before we put it up I had it on my desk for a little while as my monitor. I never had eye problems or headaches until I tried sitting 2 feet from a 52" monitor running quake off the brand spanking new GF2 64.

      talk about eye-wobble.

  4. I own these glasses by esac17 · · Score: 5, Informative

    But I currently have them up for sale. After purchasing them, I tried to get them to work with my ATI Radeon, and it had limited support.

    It worked great for browsing the 3D pictures on their website, but when it came to games, nothing I did could get it to work properly.

    I then tried it on my friends NVIDIA card, and we got quake3 working, and I have to admit, it is a lot better than the previous 3d glasses (ie; asus). After playing with them and being amazed for about 30 minutes, all I could really think though was 'novelty'. They didn't enhance game play in any way, and it actually took relearning some of my trained reactions in quake3.

    Unfortunately my main goal was to get it working in Dungeon Siege, and I could never accomplish that.

    2.5 stars/5

    1. Re:I own these glasses by Gojira+Shipi-Taro · · Score: 5, Informative

      Well that certainly puts me farther away from considering ATI in the future. Nvidia's 3d support is excellent.

      NVidia's drivers work with Stereoscopic LCD shutter, and Red/blue (can't remember the technical name). Red/blue doesn't cause the headaches, but takes a long time to get used to, and is like playing on a computer indoors with heavily tinted sunglasses on (which is essentially what the glasses used for the effect are). After a while, you do adjust color perception to ignore the tint, but it still makes things far too dark for my tastes.

      The major problem with shutter-based glasses is that most monitors don't support a refresh rate high enough for the trick to work without perceived flickering (which causes the headaches). A minimum of 120 hz is required to get a somewhat reasonable 60 frames/sec/eye. Unfornately most current displays don't support that high a rate at anything much over 800x600, which isn't really all that great for game play.

      Given the choice between high-res, high quality graphics, and comparitively low-res stereoscopic displays, I'll take quality over stereo every time. Hope this improves soon.


      Disclaimer: These appear to be the same glasses I already have, but since I can't get past the first page of the article, I can't tell if there has been some new breakthrough with them that I'm unaware of. Can't see how the glasses, being shutter based, can get around the Display Refresh issue, though)

      --
      "Oh my God. This is terrible. This is the end of my Presidency. I'm fucked."; ~ Donald J. Trump
    2. Re:I own these glasses by FrenZon · · Score: 3, Interesting

      "Nvidia's drivers work with Stereoscopic LCD shutter, and Red/blue"

      These drivers also work with proper VR Head Mounted Displays (Such as the relatively cheap i-o SVGA 3D glasses), making them their cards the perfect CHEAP choice for homebrew VR developers.


      Ugh, I had to post this message by VNCing to my home machine because /. seems to have blocked my entire IP block from posting.

    3. Re:I own these glasses by Radical+Rad · · Score: 2
      making them their cards the perfect CHEAP choice for homebrew VR developers.

      Great, can you tell me where to download libraries then? I looked and looked but couldn't find a thing. Now my glasses sit unused in the original box. I would prefer Linux libs but I might use Windows 9x if there is no other choice.

      My experience with these glasses (i-o glasses) was not very positive. The drivers wouldn't work worth a damn. So I downloaded drivers from their competitor and those worked somewhat. I also downloaded the Nvidia drivers. Between the three I kept ghosting my machine and reloading because once a driver was loaded it never seemed to uninstall clean so I could load a different driver. That caused the sequence of loading the drivers to make a difference and the original drivers would work after I loaded one of the other sets of drivers over the top. I had both a 3dfx banshee and a GeForce2 Mx400. The drivers seemed to want a monitor capable of unimaginably high refresh rates. I tried several monitors and they all cost plenty but could only get 3d at the lowest refresh setting. So what kind of Buck Rogers monitor do you need to buy to make the things work right?

      On the other hand, I did get several games to work using various combinations and loading sequences of the drivers. Re-Volt was extremely cool in 3D and I didn't get headaches either.

  5. Not quite 3 dimensional by product+byproduct · · Score: 4, Funny

    eDimensional means 2.71828dimensional.

  6. One flaw... by Cyclopedian · · Score: 3, Funny
    This device needs stereoscopic vision, which some people don't have.

    It could be as simple as one eye with a cataract (cloudy vision), so you begin to rely solely on one eye.

    Wake me when they start to have glasses that can fire lasers into your eye to display images. It could possibly bypass the cataract and other ocular anomalies.

    -Cyc

    1. Re:One flaw... by MrScience · · Score: 2

      what, like the Virtual Retinal Display(VRD)? I was following this for a long time, back in 92. Looks like they partnered with Microvision to make the actual product.

      --

      You quitting proves that the karma kap worked. The most annoying of the whores shut up. --CmdrTaco

  7. It's great to see military tech trickle down like by Hairy_Potter · · Score: 3, Interesting

    this. These were originally developed for helicopter sims, when you're flying a 10 ton bird 10 meters off the earth at 200 knots, depth perception becomes very important.

    Of course, now they cost a lot less than $10,000 a pair.

    The funny part is just how many anti-globalization peaceniks who hate the militray would just cream their Guatamalen pants to play with these, I guess military stuff is bad, unless you find it entertaining.

  8. And how... by Dark+Lord+Seth · · Score: 4, Funny

    ... would these glasses make my bash prompt look any better? Or emacs, for that matter.

    1. Re:And how... by alister667 · · Score: 3, Funny

      Fair point, but imagine what these could do for Nethack!

      --
      We ARE the peat bog soldiers.
    2. Re:And how... by _ph1ux_ · · Score: 5, Funny

      Thats why emacs sucks. Vi has supported these glasses for years.

    3. Re:And how... by leoboiko · · Score: 2, Funny

      The 3D yellow 'c' that haunts me in my dreams will come true...

      --
      Prescriptive grammar:linguistics :: alchemy:chemistry. Stop being a nazi and learn some science.
  9. Headache quotient equation by crumbz · · Score: 3, Funny

    Amount of fun provided by 3-D glasses (1 to 100)

    divided by

    Inverse of number of minutes until splitting headache

    equals

    Headache Quotient Factor

    Hopefully HQF is > than 1000.

  10. Gone before its time. by FreeLinux · · Score: 3, Informative

    I was only able to get the first page before the Slashdotting killed it. Here ya go...

    Computers offer the best and most impressive gaming graphics, besting any other console found on today's market; however as of late we have the PC losing some ground as a gaming platform due to impressive development efforts from the popular console makers; a relatively new system with a powerful graphics card offers the most realistic graphics you'll ever lay your eyes on.

    Not satisfied with that, PC gamers are always looking for the next best thing to enhance their visual experience. Some might purchase a flat screen monitor; others may choose a faster graphics card which handles higher resolutions. Now that your system is decked out to the hilt, what's next? Well, companies like eDimensional hope you will eventually add some 3D Gaming glasses to the mix.

    3D glasses have been out for some time now, but the technology is getting better with every release. Companies like NVIDIA continue to update drivers to improve the 3D gaming experience, which has many companies believing that some day all gamers will own a pair. So is this really the next best thing, or will this leave you looking like a geek for nothing?

    Today I'll be reviewing a pair of 3D glasses made by a company called eDimensional. The company was founded in 2000, mainly focusing on enhancing the multimedia experience. They call their 3D technology E-D, and promise it to supply you with an amazing submersive 3D environment. One of the main reasons I decided to review this product was to see how it compared to the DTI 2015XLS 3D LCD Display I reviewed not so long ago, if you can recall that expensive gadget costs nothing less but $1700.

    How It Works

    I don't know the technical lingo to explain how 3D works, but I'll sum it up as best I can. Basically, people have two eyes and your eyes see things from a perspective when looking at objects depending on their locations, which is called binocular disparity. One eye sees one side of an object, and the other eye sees the other side. Your brain uses both views to create one three dimensional image. So this means the depth you actually see is just a perception of what the brain thinks it is; it may not actually be the true look of an image. Pretty weird stuff, eh?

    Anyhow, the E-D system shows you a two eye view from your computer monitor. The depth-of-field is simulated using shutter-glasses with lenses that can alternate between clean and opaque (blocks light). While using the glasses, a left eye image is first displayed on a computer monitor, and the shutter-glasses left lens is clear, while the right lens is dark. The image on the monitor is then switched to the right-eye view, and the lens of the shutter-glasses is reversed. This switching occurs many times per second, fast enough for your eyes not to notice it. Your brain fuses the separate images together to create 3D. Yes, it's just your brains perception of what the image should look like. Pretty neat how we can trick the brain, don't you think?

  11. I find I avoid headaches when using these... by teamhasnoi · · Score: 5, Funny

    by closing one eye.

  12. As an ex-vr geek. by Kenja · · Score: 5, Informative

    I used to work for a small company called 3DTV that was a splinter group from Sterographics. I worked on software and marketing for hte first round of consumer shutter glasses, back when you had to use DOS (as in C:\) becuase Windows couldn't do page flipping synced to the monitor refresh rate (one flip per refresh). I for one was allways very fond of this tech', provided that you ran at 120hz or higher so that each eye is getting a full 60hz. In addition you need to turn off any other light source as even a basic light build has a refresh that can cause headaches if it is not in sync with the monitor (imagine every 10th frame being darker in one eye). Its very good to still see this stuff around.

    --

    "Have you ever thought about just turning off the TV, sitting down with your kids, and hitting them?"
    1. Re:As an ex-vr geek. by r_j_prahad · · Score: 2

      That would seem to explain the headaches everybody else keeps posting about in this column. I myself am particularly susceptible to low refresh rates, and get violent headaches after just a few minutes of viewing. When I was researching this problem last year I ran across tales of stroboscopic induced epileptic siezures, so a headache is not the worst that could happen I suppose.

    2. Re:As an ex-vr geek. by r_j_prahad · · Score: 3, Informative

      I knew I should have looked it up before I posted. When will I learn? [grin] It's called photosensitive epilepsy and there's several hundred Googles available for reading. I provide cut-and-paste URL for one below....

      http://www.epilepsynse.org.uk/pages/info/leaflets/ photo.cfm

    3. Re:As an ex-vr geek. by Idarubicin · · Score: 2
      In addition you need to turn off any other light source as even a basic light build[sic] has a refresh that can cause headaches if it is not in sync with the monitor (imagine every 10th frame being darker in one eye).

      This is only an issue (mostly) for fluorescent light sources. Halogen and standard incandescent bulbs don't flicker on normal 60 Hz line AC--they emit a pretty steady glow. Fluorescent bulbs do flicker on and off, so you would get a problem with them.

      Sunlight is also fine, since the sun is a pretty steady light source. Rather distracting, though.

      --
      ~Idarubicin
  13. Glasses for mac OSX, molecular graphics by goombah99 · · Score: 2

    What are the best glasses to use with a Powerbook G4? I want to use the glasses for a molecular graphics visualization under the program Pymol, using OS X. Anybody have any expereince and recomendations?

    --
    Some drink at the fountain of knowledge. Others just gargle.
    1. Re:Glasses for mac OSX, molecular graphics by Big_Breaker · · Score: 2, Informative

      Powerbook uses lcd technolgy for its display. LCDs cannot display the alternating frames for each eye properly and the effet is lost.

      Sorry no 3d glasses for the powerbook.

    2. Re:Glasses for mac OSX, molecular graphics by goombah99 · · Score: 2

      Okay if LCD is out, I could attach an external CRT display. Again what would the best glasses for a mac osX system be? Any experinece with pymol?

      --
      Some drink at the fountain of knowledge. Others just gargle.
    3. Re:Glasses for mac OSX, molecular graphics by SideshowBob · · Score: 2

      Formac makes/made a 3D accelerator called the ProFormance 3, and they offered stereoscopic goggles as an optional accessory. This must've been 3 or more years ago so its probably been discontinued, and likely won't support OS X. You might check their website (Formac.com) or hit ebay.

      These things have been coming and going as fads since the late '80s at least. To be honest, I've never seen an implementation of the idea that was compelling, which is why they never seem to catch on.

  14. Virtual Boy by frankthechicken · · Score: 3, Funny

    Why on earth would I need a pair of these glasses when I already have the perfect headache inducing piece of kit in this ?

    I think later versions came with a free pack of aspirins.

    1. Re:Virtual Boy by racerx509 · · Score: 2

      Yes, these things could do some funny voodoo couldn't they? I remember playing one in a store kiosk, and not just getting a headache. I placed my face in the mask, and after a few minutes of playing, I began to feel sleepy. After I got up from the VB, I began to feel queasy and my balance was off kilter for a while. I'm not sure what it did, but I didn't like it. Oh well, every company has its follies.

      --
      13 year old white supremacists are shitty web designers.
  15. I have a similar set. by grub · · Score: 3, Informative


    I bought 2 sets of wireless LCD shutter glasses when I bought a TNT2 card from Elsa a few years ago. The most important thing with these is to ensure your monitor can do at least 100 hz refresh at the resolution you want. Any less will give you flicker and headaches. Personally I run most things at 800x600@140 hz and 1024x768@110 hz. The resolution isn't as nice as 1600x1200 but the immersion of being "there" is worth it.
    Make sure your room is dark as any other light will make your eyes go goofy, especially the flicker you'll see with 60Hz fluorescent tubes.
    nVidia now has native drivers for their cards and the old Elsa glasses work great with my new(er) GeForce 2 card. The older Elsa drivers and the new nVidia ones just use a DX &| GL hack to shift the axis of your eyes every other frame so the appropriate eye is blocked by the LCD during drawing.

    They're the best thing for gaming, IMHO.

    --
    Trolling is a art,
    1. Re:I have a similar set. by cybermace5 · · Score: 2

      ...any other light will make your eyes go goofy, especially the flicker you'll see with 60Hz fluorescent tubes.

      That's 120Hz. Flash on positive swing, flash on negative.

      --
      ...
    2. Re:I have a similar set. by cybermace5 · · Score: 2

      Even more interesting to hook up a phototransistor to a trigger and frequency counter, then point it at a flourescent tube. Or remember that current flows both ways in the gas of a flourescent tube, and AC goes through a positive/negative cycle 60 times a second, reaching a ~160 volt peak 120 times per second.

      Ah, those early lab experiments back in school....

      --
      ...
  16. Great glasses by fobbman · · Score: 5, Funny

    Heard in the basement of the parents house of the guy who houses the Tech Spot server...

    Julio: "Oh man, these glasses are trick! That image of a burning server looks TOTALLY real.

    Franko:Dude, you took the glasses off 10 minutes ago. That IS our server.

  17. Peering by Malicious · · Score: 3, Insightful

    If they could make 3d glasses, that allowed me to peer around corners in Quake, or other 3D Shooters, i'd Bite... But intill then, i think i'll pass.
    I will however, take enjoyment in watching others bend their necks and lean in funny directions, as their brain trys to look around the 3D corners. Reminds me of my wife playing Mario Kart, swinging the SNES Controller around, leaning into corners....

    --
    01101001001000000110000101101101001000000110001001 10000101110100011011010110000101101110
  18. Games not yet made for 3-D by phriedom · · Score: 5, Informative

    I bought a set of Elsa Revalator glasses a while ago that use the same basic lcd shutter technology. They do "work" but the effect is underwhelming. You can't really use them for any First Person Shooter games because the crosshairs on your screen are also adjusted for each eye and the real impact point will be directly between them. Also, many games mix solids with planes, so for example the hallway will look 3-D but all the people in it will look like flat carboard cut-outs. The road will be 3-d but all the trees on the side will be flat. It turned out to be a far LESS immersive experience. I played with it for a couple days, then packed it away with other unused computer junk.

    --
    Don't moderate flamebait as Troll. Know the difference or you will be Meta-moderated.
    1. Re:Games not yet made for 3-D by Java+Pimp · · Score: 3, Informative

      Not sure what card you are using... The nVidia stereo drivers supply their own crosshairs that are not split with the scene. They float out in front like part of a heads up display. Turn off the crosshairs in your game and use those if you got 'em.

      As for the games that still use sprites, well you're right, they weren't designed for it. But neither was quake and it looks great.

      Truthfully, if these are successful, games and gaming cards will start to be designed for stereo. Low end cards will actually support quad buffered stereo and the games will take advantage of that and we'll start seeing some really cool effects!

      --
      Ascalante: Your bride is over 3,000 years old.
      Kull: She told me she was 19!
  19. Re:Stereo glasses by cybermace5 · · Score: 3, Funny

    Only at 1 pixel by 1 pixel black-and-clear resolution, per eye.

    --
    ...
  20. What are you saying.. by mindstrm · · Score: 2

    Are you saying there are 3d devices that DON'T require stereoscopic vision?

    Also, those that are dominant in one eye, even severely so, still have a sense of depth perception better than if they only had one eye.

    1. Re:What are you saying.. by theedge318 · · Score: 3, Interesting

      Actually yes, the coolest 3D source that doesn't require stereoscopic vision is the .... museum.

      Now I know that is a large stretch for some of us slashdotters, getting out from behind our monitor to go look at static (still, not noisy) pictures.

      Anyways go find some good Renaissance art, or anything else that is done with persepective. Note: not all paintings are done in persecptive. Stand close to the painting ... as close as your eyes can tolerate (or the velvet rope/guard lets you) say 18", although this completely depends on the size of the painting.

      Now here is the trick ... cover you DOMINANT eye. Your brain will in fact adjust for the missing information from that eye ... and will begin recreating it for you, and actually generates the 3D information as if you were seeing with your good eye.

      Now, this might not work if you have lost your depth perception from too much gaming ... but if that is the case we don't want you getting in a car to drive to the museum anyways ... so just go back to looking at your 2D porn :)

      This trick is really cool ... and makes going to the museum considerably more fun for a techhead, and is great for impressing your date, who is inevitably in the liberal arts, b/c we are indesperate need of more female gearheads.

      Having done research with modeling applications for use with 3D shutter glasses, I can firmly tell you that this "trick" is much cooler than any glasses I have seen.

      --
      Sig Nazi- "No Sig for you, come back 1 year."
  21. Here's another review that's not slashdotted by cardshark2001 · · Score: 2
    --
    WWJD? JWRTFA!
  22. Re:It's great to see military tech trickle down li by Genom · · Score: 3, Insightful

    The funny part is just how many anti-globalization peaceniks who hate the militray would just cream their Guatamalen pants to play with these, I guess military stuff is bad, unless you find it entertaining.

    It's not the technology itself, but the use, I think.

    Using this kind of tech to train people to kill other people more efficiently is possibly objectionable, while using it to "enhance" people's experience in a game, killing simulated digital avatars of other people is okay ;P

  23. How does this look? by bovilexics · · Score: 3, Funny

    Crud, already can't get to the site. Well here is some information not included in the article...

    Here is a image of what the /. effect looks like when using these glasses.

    [begin image]








    [end image]

    --
    Are you bovilexic? Moo!
  24. Re:But... by _ph1ux_ · · Score: 4, Funny

    "Will it let you see the"

    The what? Will it let me see the what? maybe you hit Submit to early?

  25. Sloppy Review, Good Review by limekiller4 · · Score: 2

    From page 3 of the review:
    "I would defiantly advice of wearing in a dark room, with nobody in sight,..."

    I'm all for this "pubishing power to the people" meme but jeepers, can't they get someone to at least give it a once-over for stuff like this? Sloppy.

    But to be fair, the review is well-done. Just poorly edited.

    --
    My .02,
    Limekiller
  26. Re:But what about.. by syrinx · · Score: 4, Funny

    ok, I swear I thought that said "anus glasses".

    i really need some sleep.

    --
    Quidquid latine dictum sit, altum sonatur.
  27. 3D is less important than field of view by localman · · Score: 5, Insightful
    I wish more research were put into expanding the field of view. There's plenty of data to indicate that stereoscopic vision is less important for bringing you "into the scene" than a wide field of view. Here's a choice quote from The Visionary Position:
    "By experimenting with the display -- moving, by degrees, from a 20-degree field of view to a 30-degree field of view and so on up to 120 degrees, the team discovered that at the "60- to 80-degree point, it was like a switch went off in your head. Instead of looking at a picture, all of a sudden you thought you were in a place. You had a different way of interacting with the display. You brought in a different set of innate capabilities."
    And that was in 1982. But to this day VR seems to mean 3D on a small square screen. I mean, c'mon, we've had 3D TV & movies for almost a century. It's just not that cool. I'd take Omnimax (not to be confused with Imax) any day :)

    Ah well, I can always dream and complain ;)

    1. Re:3D is less important than field of view by ThrasherTT · · Score: 2

      I recently had the pleasure of testing out exactly what you described. A light, LCD-per-eye, seemingly 640x480 (maybe a little less) HMD with head and body tracking within a 10' high and about 10' base radius cone (the tracker was mounted on the ceiling). The effect was incredible. Unfortunately, they cost $20k. I wish I wish I WISH I had an extra $20k laying around :)

      --

      All Your Memory Are Belong To Java
  28. Re:But what about.. by freeweed · · Score: 2

    My ASUS glasses work nicely with pretty much any openGL game ... that I've tried. My current system is old enough that much past Quake 2 and it won't run worth beans. Looks nice in Q2 though, but a little headache-inducing.

    --
    Endless arguments over trivial contradictions in books written by ignorant savages to explain thunder in the dark.
  29. perception problems by eegad · · Score: 2, Funny

    I know that early efforts at 3-d glasses resulted in serious depth perception problems (i.e. 15 minutes of play would take many hours of recovery time). This resulted in a large number of traffic accidents by the beta testers as they went home after testing. Any such problems with these reported? If not, how did they get around them?

  30. Linux Support by RichiP · · Score: 2, Interesting

    I just emailed sales@edimensional.com asking if they had Linux support. If anyone else is interested, take a few minutes to email them and let them know. I don't think they sell enough of these devices that they can afford Linux users with money to spend. Well? What r u waiting for?

    1. Re:Linux Support by RichiP · · Score: 2, Interesting

      typo ... i meant I don't think they sell enough of these devices that they can afford TO IGNORE Linux users with money to spend.

      If they DO port to linux, I'd buy two.

    2. Re:Linux Support by rat7307 · · Score: 2

      HA!!!!

      You just used the phrases "Linux User" and "spend" in one sentence..
      I banish you from this forum... :-]

      sorry... its been a SLOOOOOW day...

      --
      Burma?
  31. Nitpicking (karma to burn) by npsimons · · Score: 2
    I hate to pick nits, but I've got the karma to burn, and this particular sentence fragment really bothered me:


    these revamped version of the glasses seem to offer much more value and compatibility to the table.


    The correct metaphor would have been "seem to bring much more value and compatibily to the table." I only harp on this because the phrase as it stands doesn't make any sense. "Offer" much more value and compatibility to the table? Is the table your god?


    Don't even get me started on the grammar in the rest of the post. I guess lousy communication skills and making yourself look like a fool are the standard on slashdot.

    1. Re:Nitpicking (karma to burn) by pyrrho · · Score: 2, Funny

      > I hate to pick nits

      hell... who doesn't?! but it's better than having lice!

      --

      -pyrrho

  32. This article is basically a commercial... by wdavies · · Score: 2

    Hi,

    I'm surprised this article was posted. Looking at the website its basically a shopping site -- this is a "editorial" advertisement. Not too mention 3, read em, 3 pop-unders.

    Is Slashdot getting a cut? I sure hope so :-)

    Winton

  33. Games, depends. Movies, no. by Rui+del-Negro · · Score: 2

    The 3D effects is only possible because the games render two different points of view, and the glasses sync to the monitor and make sure each eye only sees the point of view it should be seeing.

    Some graphics cards come with a 3D-glasses port (which is basically just a sync signal), others sync directly to the VGA connection. Technically it's even possible to sync to the screen, without any connection (but there's no point in doing that here, since the connection is easily available).

    Either way, they work fine as long as your monitor can refresh at a decent speed (remember, each eye will only see half the images, so if the monitor is doing 100 Hz, each eye is seeing 50) and your graphics card can render the frames fast enough (same thing - if the card renderes 100 FPS, each eye will only see 50). Also, these glasses only work if vsync is on (ie, frame updates must be synchronised with monitor refresh), so if you're used to about 70 FPS at 100 Hz, you will now see only 50 FPS in double-buffered games, which means each eye will only see 25.

    So if you really want to use this for games, make sure your monitor can do at least 120 Hz at the resolution you're planning to use (150 Hz or above would be preferable), and make sure your graphics card can surpass that frame rate at that resolution. Otherwise, you're in for some serious headaches.

    Also, your graphics driver must have support for 3D glasses (ie, they must be able to shift the point of view in alternate frames in 3D applications). Fortunately, most drivers do.

    Finally, eDimensional claim you can use their glases to see movies in 3D. This is obviously not true. Or rather, you will see some "depth effects", but they will obvioulsy not match the real depth of the original images. And when the depth effect from stereoscopic view clashes with the depth effect from spatial perception, you are very likely to get a major headache, which is your brain's way of saying "I refuse to process this junk".

    RMN
    ~~~

  34. wil wheaton! by austad · · Score: 2

    I saw Wil Wheaton as the host of an infomercial for some X3D glasses last night, looks like the same thing that these are. Unfortunately, they only work under windows, and only work with an Nvidia card.

    Right now, these look like novelty items, however, what do you think it would be like if your windowing system had 3d support? OSX already has some cool transparency features, which might make a 3d gui more cool. Windows on top could float in air, and minimized windows could be sitting deep inside the screen with different depths depending on what's on top of them. You could probably do some other cool effects too. Yeah, it might be novelty, but I'm sure someone can find a good usability enhancement that would use this technology. Right now, most people think real-time transparency is a novelty, but I find it quite useful on my small laptop screen when I want to work in the active window, but see data in a window behind it either for reference or monitoring.

    --
    Need Free Juniper/NetScreen Support? JuniperForum
  35. Headaches. by Catskul · · Score: 4, Insightful

    Stereo vision is only noticeable to about 30 feet out. This isnt very impressive when using a pair of 3d glasses looking at objects that are typically farther out, so I would assume that makers of 3d glasses would exaggerate the effect.

    What this means is that disparity of two correlated points in the two images is greater than it should be. Your brain determines the distance more based on other cues than stereo disparity. So when it gets confliciting signals about the distance of an object your eyes have a hard time adjusting their inward tilt(to increase the overlapping visual area), this is sometimes called "eyeball lock in".

    The conflicting messages of inward tilt(Brain: "Somthing is close to you Eyes!"), outward tilt (Brain: "Something is farther away Eyes!") make the eye muscles try and do the same thing at once and cause strain. Its the same strain of when you put your finger really close to the bridge of your nose and try to concentrate on it. I think this is what causes the headaches.

    --

    Im not here now... Im out KILLING pepperoni
  36. My Review... by Java+Pimp · · Score: 2

    I do 3D visualization type stuff at work. We don't actually code the 3D engines however. We just use 3rd party software for rendering the scenes while we concentrate on presenting the data.

    Anyway, I wanted to learn to do 3D stereo with OpenGL so I went out, bought the glasses and here's what I found.

    The nVidia stereo drivers don't work with the OpenGL stereo on the TNT and TNT2 based cards.

    After I bought a GeForce4 4200, here's what I found...

    The GeForce4 (and other gaming cards) don't support the quad-buffered stereo I was trying to learn. None of the OpenGL apps I added stereo support for would run in stereo.

    The nVidia stereo driver seems to take a normal scene and generate stereo pairs for all the vertices before it renders the scene. I took the code I wrote and removed all the "special" stereo code, and then my applications would run in stereo just fine.

    Quake 3 looks great. Quake 2 looks a little better.

    DirectX based applications seem to have the stereo reversed and there is no way to switch it. (that I have found yet)

    I can play cool games and write OpenGL apps but I still don't have a machine at home to learn quad buffered stereo.

    --
    Ascalante: Your bride is over 3,000 years old.
    Kull: She told me she was 19!
    1. Re:My Review... by Java+Pimp · · Score: 2

      I'll have to look for the utility, thanks.

      I haven't messed w/ directx a lot. Unreal Tournament wasn't right w/ dx but was ok with OpenGL.

      --
      Ascalante: Your bride is over 3,000 years old.
      Kull: She told me she was 19!
  37. For those of you that don't want to spend the $... by Erpo · · Score: 3, Informative

    ...there's a much cheaper option. nVidia provides drivers that will render scenes in full-color anaglyph so you can dig out your old red/cyan glasses and run the latest 3d (and oldest) 3d games in real 3d. The drivers work for any program that does the 3d math correctly in opengl or direct3d. I have yet to come across a program that doesn't work with them.

    Sure, the image looks a little funky, and the framerate is half what it normally is, but you get this with any 3d scheme that uses a normal crt monitor. The glasses they talk about in this article also effectively halve the frame rate by halving the refresh rate per eye so you'll have to deal with quite a bit of flicker. Unless you can run your monitor at 1024x768 @ 120Hz vertical refresh, be prepared to run at lower resolutions. Oh yeah: page flipping 3d doesn't work very well with lcd monitors, so if you have a flat screen you're out of luck unless you want to go anaglyph.

  38. Wake up! by Java+Pimp · · Score: 3, Interesting
    --
    Ascalante: Your bride is over 3,000 years old.
    Kull: She told me she was 19!
  39. Nor for eye by Rareul · · Score: 2, Funny

    As a one-eyed freak since about birth, I have to tell you that I am
    amazed at the amount of time you multi-eyed folks have wasted on
    3d perception.

    About the only problem I've ever noticed with the 2d world is missing baseline jumpers, a few tough pool shots,
    and a lack of desire for huge breasts .)

    Hell, they even had a Seinfeld about multi-eyed folks wasting time on those darn 3d pictures.
    Remember George coming out of the bathroom with his shirt off in the middle of that party?

    ?sp