Slashdot Mirror


eDimensional Wired 3D Glasses Review

Julio writes "Today at TechSpot we have reviewed eDimensional's Wired 3D Glasses, based on the original 3D Stereo technology that became popular a few years ago, these revamped version of the glasses seem to offer much more value and compatibility to the table. Adding amazing effects to games we tested which include Jedi Outcast and some other racing and flight simulators, this item could easily make it into your holiday shop list... "The images looked very cool, and I spent about 10 minutes gawking at my new surroundings. After playing around with Jedi Outcast, I was ready for more. I checked the supported game list, and just about every game I had was listed there.""

34 of 210 comments (clear)

  1. I'll only buy these if... by mr_gerbik · · Score: 5, Funny

    I'll only buy these if they support my favorite porn sites and virtual girlfriend games...

  2. Headaches? by masonbrown · · Score: 5, Interesting

    I worked at SGI for a while - they had stereo goggles years ago, even had a couple of pairs lying around. No one used them at all because they gave people SEVERE headaches....

    1. Re:Headaches? by fobbman · · Score: 5, Funny

      Those older SGI glasses were twin 14" monitors strapped to the persons head. That might explain the headaches.

  3. I own these glasses by esac17 · · Score: 5, Informative

    But I currently have them up for sale. After purchasing them, I tried to get them to work with my ATI Radeon, and it had limited support.

    It worked great for browsing the 3D pictures on their website, but when it came to games, nothing I did could get it to work properly.

    I then tried it on my friends NVIDIA card, and we got quake3 working, and I have to admit, it is a lot better than the previous 3d glasses (ie; asus). After playing with them and being amazed for about 30 minutes, all I could really think though was 'novelty'. They didn't enhance game play in any way, and it actually took relearning some of my trained reactions in quake3.

    Unfortunately my main goal was to get it working in Dungeon Siege, and I could never accomplish that.

    2.5 stars/5

    1. Re:I own these glasses by Gojira+Shipi-Taro · · Score: 5, Informative

      Well that certainly puts me farther away from considering ATI in the future. Nvidia's 3d support is excellent.

      NVidia's drivers work with Stereoscopic LCD shutter, and Red/blue (can't remember the technical name). Red/blue doesn't cause the headaches, but takes a long time to get used to, and is like playing on a computer indoors with heavily tinted sunglasses on (which is essentially what the glasses used for the effect are). After a while, you do adjust color perception to ignore the tint, but it still makes things far too dark for my tastes.

      The major problem with shutter-based glasses is that most monitors don't support a refresh rate high enough for the trick to work without perceived flickering (which causes the headaches). A minimum of 120 hz is required to get a somewhat reasonable 60 frames/sec/eye. Unfornately most current displays don't support that high a rate at anything much over 800x600, which isn't really all that great for game play.

      Given the choice between high-res, high quality graphics, and comparitively low-res stereoscopic displays, I'll take quality over stereo every time. Hope this improves soon.


      Disclaimer: These appear to be the same glasses I already have, but since I can't get past the first page of the article, I can't tell if there has been some new breakthrough with them that I'm unaware of. Can't see how the glasses, being shutter based, can get around the Display Refresh issue, though)

      --
      "Oh my God. This is terrible. This is the end of my Presidency. I'm fucked."; ~ Donald J. Trump
    2. Re:I own these glasses by FrenZon · · Score: 3, Interesting

      "Nvidia's drivers work with Stereoscopic LCD shutter, and Red/blue"

      These drivers also work with proper VR Head Mounted Displays (Such as the relatively cheap i-o SVGA 3D glasses), making them their cards the perfect CHEAP choice for homebrew VR developers.


      Ugh, I had to post this message by VNCing to my home machine because /. seems to have blocked my entire IP block from posting.

  4. Not quite 3 dimensional by product+byproduct · · Score: 4, Funny

    eDimensional means 2.71828dimensional.

  5. One flaw... by Cyclopedian · · Score: 3, Funny
    This device needs stereoscopic vision, which some people don't have.

    It could be as simple as one eye with a cataract (cloudy vision), so you begin to rely solely on one eye.

    Wake me when they start to have glasses that can fire lasers into your eye to display images. It could possibly bypass the cataract and other ocular anomalies.

    -Cyc

  6. It's great to see military tech trickle down like by Hairy_Potter · · Score: 3, Interesting

    this. These were originally developed for helicopter sims, when you're flying a 10 ton bird 10 meters off the earth at 200 knots, depth perception becomes very important.

    Of course, now they cost a lot less than $10,000 a pair.

    The funny part is just how many anti-globalization peaceniks who hate the militray would just cream their Guatamalen pants to play with these, I guess military stuff is bad, unless you find it entertaining.

  7. And how... by Dark+Lord+Seth · · Score: 4, Funny

    ... would these glasses make my bash prompt look any better? Or emacs, for that matter.

    1. Re:And how... by alister667 · · Score: 3, Funny

      Fair point, but imagine what these could do for Nethack!

      --
      We ARE the peat bog soldiers.
    2. Re:And how... by _ph1ux_ · · Score: 5, Funny

      Thats why emacs sucks. Vi has supported these glasses for years.

  8. Headache quotient equation by crumbz · · Score: 3, Funny

    Amount of fun provided by 3-D glasses (1 to 100)

    divided by

    Inverse of number of minutes until splitting headache

    equals

    Headache Quotient Factor

    Hopefully HQF is > than 1000.

  9. Gone before its time. by FreeLinux · · Score: 3, Informative

    I was only able to get the first page before the Slashdotting killed it. Here ya go...

    Computers offer the best and most impressive gaming graphics, besting any other console found on today's market; however as of late we have the PC losing some ground as a gaming platform due to impressive development efforts from the popular console makers; a relatively new system with a powerful graphics card offers the most realistic graphics you'll ever lay your eyes on.

    Not satisfied with that, PC gamers are always looking for the next best thing to enhance their visual experience. Some might purchase a flat screen monitor; others may choose a faster graphics card which handles higher resolutions. Now that your system is decked out to the hilt, what's next? Well, companies like eDimensional hope you will eventually add some 3D Gaming glasses to the mix.

    3D glasses have been out for some time now, but the technology is getting better with every release. Companies like NVIDIA continue to update drivers to improve the 3D gaming experience, which has many companies believing that some day all gamers will own a pair. So is this really the next best thing, or will this leave you looking like a geek for nothing?

    Today I'll be reviewing a pair of 3D glasses made by a company called eDimensional. The company was founded in 2000, mainly focusing on enhancing the multimedia experience. They call their 3D technology E-D, and promise it to supply you with an amazing submersive 3D environment. One of the main reasons I decided to review this product was to see how it compared to the DTI 2015XLS 3D LCD Display I reviewed not so long ago, if you can recall that expensive gadget costs nothing less but $1700.

    How It Works

    I don't know the technical lingo to explain how 3D works, but I'll sum it up as best I can. Basically, people have two eyes and your eyes see things from a perspective when looking at objects depending on their locations, which is called binocular disparity. One eye sees one side of an object, and the other eye sees the other side. Your brain uses both views to create one three dimensional image. So this means the depth you actually see is just a perception of what the brain thinks it is; it may not actually be the true look of an image. Pretty weird stuff, eh?

    Anyhow, the E-D system shows you a two eye view from your computer monitor. The depth-of-field is simulated using shutter-glasses with lenses that can alternate between clean and opaque (blocks light). While using the glasses, a left eye image is first displayed on a computer monitor, and the shutter-glasses left lens is clear, while the right lens is dark. The image on the monitor is then switched to the right-eye view, and the lens of the shutter-glasses is reversed. This switching occurs many times per second, fast enough for your eyes not to notice it. Your brain fuses the separate images together to create 3D. Yes, it's just your brains perception of what the image should look like. Pretty neat how we can trick the brain, don't you think?

  10. I find I avoid headaches when using these... by teamhasnoi · · Score: 5, Funny

    by closing one eye.

  11. As an ex-vr geek. by Kenja · · Score: 5, Informative

    I used to work for a small company called 3DTV that was a splinter group from Sterographics. I worked on software and marketing for hte first round of consumer shutter glasses, back when you had to use DOS (as in C:\) becuase Windows couldn't do page flipping synced to the monitor refresh rate (one flip per refresh). I for one was allways very fond of this tech', provided that you ran at 120hz or higher so that each eye is getting a full 60hz. In addition you need to turn off any other light source as even a basic light build has a refresh that can cause headaches if it is not in sync with the monitor (imagine every 10th frame being darker in one eye). Its very good to still see this stuff around.

    --

    "Have you ever thought about just turning off the TV, sitting down with your kids, and hitting them?"
    1. Re:As an ex-vr geek. by r_j_prahad · · Score: 3, Informative

      I knew I should have looked it up before I posted. When will I learn? [grin] It's called photosensitive epilepsy and there's several hundred Googles available for reading. I provide cut-and-paste URL for one below....

      http://www.epilepsynse.org.uk/pages/info/leaflets/ photo.cfm

  12. Virtual Boy by frankthechicken · · Score: 3, Funny

    Why on earth would I need a pair of these glasses when I already have the perfect headache inducing piece of kit in this ?

    I think later versions came with a free pack of aspirins.

  13. I have a similar set. by grub · · Score: 3, Informative


    I bought 2 sets of wireless LCD shutter glasses when I bought a TNT2 card from Elsa a few years ago. The most important thing with these is to ensure your monitor can do at least 100 hz refresh at the resolution you want. Any less will give you flicker and headaches. Personally I run most things at 800x600@140 hz and 1024x768@110 hz. The resolution isn't as nice as 1600x1200 but the immersion of being "there" is worth it.
    Make sure your room is dark as any other light will make your eyes go goofy, especially the flicker you'll see with 60Hz fluorescent tubes.
    nVidia now has native drivers for their cards and the old Elsa glasses work great with my new(er) GeForce 2 card. The older Elsa drivers and the new nVidia ones just use a DX &| GL hack to shift the axis of your eyes every other frame so the appropriate eye is blocked by the LCD during drawing.

    They're the best thing for gaming, IMHO.

    --
    Trolling is a art,
  14. Great glasses by fobbman · · Score: 5, Funny

    Heard in the basement of the parents house of the guy who houses the Tech Spot server...

    Julio: "Oh man, these glasses are trick! That image of a burning server looks TOTALLY real.

    Franko:Dude, you took the glasses off 10 minutes ago. That IS our server.

  15. Peering by Malicious · · Score: 3, Insightful

    If they could make 3d glasses, that allowed me to peer around corners in Quake, or other 3D Shooters, i'd Bite... But intill then, i think i'll pass.
    I will however, take enjoyment in watching others bend their necks and lean in funny directions, as their brain trys to look around the 3D corners. Reminds me of my wife playing Mario Kart, swinging the SNES Controller around, leaning into corners....

    --
    01101001001000000110000101101101001000000110001001 10000101110100011011010110000101101110
  16. Games not yet made for 3-D by phriedom · · Score: 5, Informative

    I bought a set of Elsa Revalator glasses a while ago that use the same basic lcd shutter technology. They do "work" but the effect is underwhelming. You can't really use them for any First Person Shooter games because the crosshairs on your screen are also adjusted for each eye and the real impact point will be directly between them. Also, many games mix solids with planes, so for example the hallway will look 3-D but all the people in it will look like flat carboard cut-outs. The road will be 3-d but all the trees on the side will be flat. It turned out to be a far LESS immersive experience. I played with it for a couple days, then packed it away with other unused computer junk.

    --
    Don't moderate flamebait as Troll. Know the difference or you will be Meta-moderated.
    1. Re:Games not yet made for 3-D by Java+Pimp · · Score: 3, Informative

      Not sure what card you are using... The nVidia stereo drivers supply their own crosshairs that are not split with the scene. They float out in front like part of a heads up display. Turn off the crosshairs in your game and use those if you got 'em.

      As for the games that still use sprites, well you're right, they weren't designed for it. But neither was quake and it looks great.

      Truthfully, if these are successful, games and gaming cards will start to be designed for stereo. Low end cards will actually support quad buffered stereo and the games will take advantage of that and we'll start seeing some really cool effects!

      --
      Ascalante: Your bride is over 3,000 years old.
      Kull: She told me she was 19!
  17. Re:Stereo glasses by cybermace5 · · Score: 3, Funny

    Only at 1 pixel by 1 pixel black-and-clear resolution, per eye.

    --
    ...
  18. Re:Not for me. by grub · · Score: 3, Informative

    I have some glasses from Elsa which work great. The arms are designed to stay well away from your head so the arms of your regular glasses dont interfere. Unless your lenses are the big goofy ones worn in the 80's these types of glasses should fit over them well.

    --
    Trolling is a art,
  19. Re:It's great to see military tech trickle down li by Genom · · Score: 3, Insightful

    The funny part is just how many anti-globalization peaceniks who hate the militray would just cream their Guatamalen pants to play with these, I guess military stuff is bad, unless you find it entertaining.

    It's not the technology itself, but the use, I think.

    Using this kind of tech to train people to kill other people more efficiently is possibly objectionable, while using it to "enhance" people's experience in a game, killing simulated digital avatars of other people is okay ;P

  20. How does this look? by bovilexics · · Score: 3, Funny

    Crud, already can't get to the site. Well here is some information not included in the article...

    Here is a image of what the /. effect looks like when using these glasses.

    [begin image]








    [end image]

    --
    Are you bovilexic? Moo!
  21. Re:But... by _ph1ux_ · · Score: 4, Funny

    "Will it let you see the"

    The what? Will it let me see the what? maybe you hit Submit to early?

  22. Re:But what about.. by syrinx · · Score: 4, Funny

    ok, I swear I thought that said "anus glasses".

    i really need some sleep.

    --
    Quidquid latine dictum sit, altum sonatur.
  23. Re:What are you saying.. by theedge318 · · Score: 3, Interesting

    Actually yes, the coolest 3D source that doesn't require stereoscopic vision is the .... museum.

    Now I know that is a large stretch for some of us slashdotters, getting out from behind our monitor to go look at static (still, not noisy) pictures.

    Anyways go find some good Renaissance art, or anything else that is done with persepective. Note: not all paintings are done in persecptive. Stand close to the painting ... as close as your eyes can tolerate (or the velvet rope/guard lets you) say 18", although this completely depends on the size of the painting.

    Now here is the trick ... cover you DOMINANT eye. Your brain will in fact adjust for the missing information from that eye ... and will begin recreating it for you, and actually generates the 3D information as if you were seeing with your good eye.

    Now, this might not work if you have lost your depth perception from too much gaming ... but if that is the case we don't want you getting in a car to drive to the museum anyways ... so just go back to looking at your 2D porn :)

    This trick is really cool ... and makes going to the museum considerably more fun for a techhead, and is great for impressing your date, who is inevitably in the liberal arts, b/c we are indesperate need of more female gearheads.

    Having done research with modeling applications for use with 3D shutter glasses, I can firmly tell you that this "trick" is much cooler than any glasses I have seen.

    --
    Sig Nazi- "No Sig for you, come back 1 year."
  24. 3D is less important than field of view by localman · · Score: 5, Insightful
    I wish more research were put into expanding the field of view. There's plenty of data to indicate that stereoscopic vision is less important for bringing you "into the scene" than a wide field of view. Here's a choice quote from The Visionary Position:
    "By experimenting with the display -- moving, by degrees, from a 20-degree field of view to a 30-degree field of view and so on up to 120 degrees, the team discovered that at the "60- to 80-degree point, it was like a switch went off in your head. Instead of looking at a picture, all of a sudden you thought you were in a place. You had a different way of interacting with the display. You brought in a different set of innate capabilities."
    And that was in 1982. But to this day VR seems to mean 3D on a small square screen. I mean, c'mon, we've had 3D TV & movies for almost a century. It's just not that cool. I'd take Omnimax (not to be confused with Imax) any day :)

    Ah well, I can always dream and complain ;)

  25. Headaches. by Catskul · · Score: 4, Insightful

    Stereo vision is only noticeable to about 30 feet out. This isnt very impressive when using a pair of 3d glasses looking at objects that are typically farther out, so I would assume that makers of 3d glasses would exaggerate the effect.

    What this means is that disparity of two correlated points in the two images is greater than it should be. Your brain determines the distance more based on other cues than stereo disparity. So when it gets confliciting signals about the distance of an object your eyes have a hard time adjusting their inward tilt(to increase the overlapping visual area), this is sometimes called "eyeball lock in".

    The conflicting messages of inward tilt(Brain: "Somthing is close to you Eyes!"), outward tilt (Brain: "Something is farther away Eyes!") make the eye muscles try and do the same thing at once and cause strain. Its the same strain of when you put your finger really close to the bridge of your nose and try to concentrate on it. I think this is what causes the headaches.

    --

    Im not here now... Im out KILLING pepperoni
  26. For those of you that don't want to spend the $... by Erpo · · Score: 3, Informative

    ...there's a much cheaper option. nVidia provides drivers that will render scenes in full-color anaglyph so you can dig out your old red/cyan glasses and run the latest 3d (and oldest) 3d games in real 3d. The drivers work for any program that does the 3d math correctly in opengl or direct3d. I have yet to come across a program that doesn't work with them.

    Sure, the image looks a little funky, and the framerate is half what it normally is, but you get this with any 3d scheme that uses a normal crt monitor. The glasses they talk about in this article also effectively halve the frame rate by halving the refresh rate per eye so you'll have to deal with quite a bit of flicker. Unless you can run your monitor at 1024x768 @ 120Hz vertical refresh, be prepared to run at lower resolutions. Oh yeah: page flipping 3d doesn't work very well with lcd monitors, so if you have a flat screen you're out of luck unless you want to go anaglyph.

  27. Wake up! by Java+Pimp · · Score: 3, Interesting
    --
    Ascalante: Your bride is over 3,000 years old.
    Kull: She told me she was 19!