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Metaverse Launched?

jlouderb writes "Following in the heels of Worlds Inc. Blaxxun Interactive and Linden Labs, super-stealth project There Inc. launches Wednesday at CES. ExtremeTech has a preview of the world up, which is characterized by expressive avatars that look like idealized humans. Backed by a long list of notables, including Halsey Minor, Trip Hawkins, Jane Metcalfe and Louis Rosetto, it's an ambitious effort. But will the target market of Wal-Mart moms show up? Who knows, we all laughed at AOL too. You can sign up for the public beta and find out for yourself."

119 of 278 comments (clear)

  1. Gee by unterderbrucke · · Score: 4, Insightful

    Sounds exactly like Sims Online to me, and they already have an established brand.

    1. Re:Gee by vlm · · Score: 2, Interesting

      Is this the same as Activeworlds, which is like 10 years old yet has better graphics?

      www.activeworlds.com

      --
      "Science flies us to the moon. Religion flies us into buildings." - Victor Stenger
    2. Re:Gee by MikeFM · · Score: 5, Interesting

      I agree, this does look like a clone of the Sims Online which in of itself is just a graphical frontend to the chat muds we've had around for over a decade (some of which also had graphical frontends). All the commercial attempts at a graphical chat space have sucked up to the now so maybe this one will be different but honestly IM, email, and chat is about making communication easier. Adding VR elements to it adds complexity back into the equation so if you're going to do it you better be offering something that makes some good use of the VR. Also they need to make it possible to send/receive Jabber IM's (So AIM, ICQ, etc will all work) from their system because IM is easier than chatting in any physical space - real or virtual. :)

      --
      At what price learning? At what cost wisdom? The price is a man's peace of mind, and the cost is his life.
    3. Re:Gee by timeOday · · Score: 2

      Except not quite - this online game is special because there's no game :(

    4. Re:Gee by mj01nir · · Score: 2

      Is this the same as Activeworlds, which is like 10 years old yet has better graphics?

      Or like WorldsAway/VZones, which is like 10 years old yet has better graphics? Seems like this is a tired old idea, indeed.

      --
      the no .sig .sig
    5. Re:Gee by Greedo · · Score: 3, Funny

      Wow. I'd love to live in a world where everyone was perfectly built and had great hair. All the men have great pecs, and all the women have perfect boobs and mid-riff revealling clothes.

      This is like all those teen movies, but REAL!

      Er ... meta-real.

      --
      Tuus crepidae innexilis sunt.
    6. Re:Gee by aafiske · · Score: 3, Insightful

      Not to stray too far from the topic, but are you totally insane?

      "IM is easier than chatting in any physical space - real or virtual. :)"

      So poorly spelt, hastily typed text drained of all inflection and expression is _better_ than chatting in a physical space? I can't count the number of misunderstandings I've had with people that would never have happened if they could've at least heard my voice, or seen my expression. And no, smileys are not a substitute.

      Not to mention that it's far quicker to speak than it is to type for most people.

      If there were a virtual space that even picked up a tenth of what face-to-face communication expresses, it'd be tremendously useful. (Depending on which tenth, I suppose.)

    7. Re:Gee by JohnFluxx · · Score: 2

      I think it depends a lot on the conversation.
      For intensive talking, then sure face-to-face wins everytime.
      However what about when you are idling with several friends at the same time while reading /.?
      Or when you are helping 5-6 people on irc at the same time?

      Everyone knows why face-to-face conversation is good, so I'll just say why it sucks:

      *) I can read faster and pick up the details better while reading than I can in face-to-face conversation.
      *) I can't recall exactly the wording they used.
      *) I can't talk to them at the same they talk to me.
      *) I can only engage in one conversation at a time (many ppl here I'm sure have handled several conversations on different topics at the same time on irc)
      *) Accent can be too thick to understand someone.
      *) I have to be near the person I'm talking to

      hmm, that will do for now

    8. Re:Gee by JohnFluxx · · Score: 2

      Just another quick point..
      I've never liked the whole 90% of conversation is non-verbal thing. I suppose that applies to marketteers and car-salesman, but most of my conversations tend to be fairly technical.
      You need to pick up the skill of communicating cleary and effectively through writing - a good skill for documenting your work. If they've misunderstood you in a two way chat, then what hope do you have in writing clear one-way documentation? I'm trolling a bit on that last line, but only to make a small point.

    9. Re:Gee by MikeFM · · Score: 2

      You obviously are much worse than I am at writing what I mean or much better than I am at actually expressing it verbally. I have far fewer misunderstandings in my text-based chat than face to face or over the phone because nothing is missed. You can reread a message until you understand or understand that you don't understand. Unless you have perfect hearing and your speaker is very good you can miss a lot in spoken conversation.

      I don't know about talking being faster than typing either. I certainly can not say 60 words per minute but I can easily type or read 60 words per minute. I'm not all that great a typist either so I don't think it's to unusual.

      I'll not argue that face to face communication CAN offer non-verbal insights etc but unless you're using a very good web cam you're not going to reach that level in online chat.

      --
      At what price learning? At what cost wisdom? The price is a man's peace of mind, and the cost is his life.
  2. AOL by Rhubarb+Crumble · · Score: 2, Interesting
    Who knows, we all laughed at AOL too.

    And we still do. Have they taken over the world and I haven't noticed, or is there some other sinister reason to stop laughing at them?

    1. Re:AOL by JaredOfEuropa · · Score: 5, Insightful

      It seems you haven't noticed, but they have indeed all but taken over the world. From a crappy little provider, by catering to non-tech customers, they have grown into an enormous company.

      Yes their service may still stink. But apparently hundreds of thousands of users all over the world are happy with them. Call them lusers if you want, but if you're still laughing at AOL I think the joke's on you.

      --
      If construction was anything like programming, an incorrectly fitted lock would bring down the entire building...
    2. Re:AOL by Eil · · Score: 3, Informative


      But apparently hundreds of thousands of users all over the world

      Er, according to a recent news article, AOLs user base clocks in at around 35 million worldwide.

    3. Re:AOL by thatguywhoiam · · Score: 5, Insightful
      Call them lusers if you want, but if you're still laughing at AOL I think the joke's on you.

      I am laughing at AOL, because their user base is eroding faster than Lake Erie's north shore, and they have all but lost relevance these days.

      AOL got popular because they had (past tense) good marketing, and because they carpet-bombed North America with CDs. People had heard about this 'online' thing in 97 and wanted to try it, but with a nice pair of TCP/IP training wheels.

      Everyone looses the training wheels when they learn ho to ride. Hell, some move up to 18-speed recumbant bikes. AOL was smart - they basically rooked Time Warner for imaginary money.

      So, no. They had all but taken over the world, but now they are on their way to something else.. .if they're smart.

      --
      If Jesus wants me it knows where to find me.
  3. SO let me get this straight... by Anonymous+Custard · · Score: 5, Funny

    So... it's just like a MMORPG, except when some kid pisses you off, you can't murder him?

    1. Re:SO let me get this straight... by kien · · Score: 5, Funny
      So... it's just like a MMORPG, except when some kid pisses you off, you can't murder him?

      Right! You just shoot him with a paintball gun...it's much more humane. :D

      Paintball guns don't kill avatars...avatars kill avatars....errrr...

      --K.
      --
      Sig: Bad people happen. Try to avoid being one of them.
  4. ANOTHER brave new world? by ianscot · · Score: 5, Funny
    Because There focuses on non-tech geeks, and because communication and chatting forms the core of the world, the company limits you to normal, human looking avatars.

    So, what, we can't make ones that look like us in real life?

    Shooting daggers and a very Mario-like floating heart convey deeper emotions.

    "Deeper" being a relative term... How many times in one day do you wink at someone?

    There expects its audience to skew more towards women than men, at least at first. Why? Well according to CEO Tom Melcher, "men will go where the women are, but the reverse isn't true."

    The logic there doesn't quite work. Why not just say "The company behind There has figured out what drinking establishments have known for several hundred years"?

    --
    "Fundamentalism" isn't about divine morality. It's about human authority.
    1. Re:ANOTHER brave new world? by Doc+Hopper · · Score: 2

      Of course, as often demonstrated in various online role-playing games, "men will go where they *think* the women are, even if those women are actually men playing female avatars."

      I play a Female Gnome Wizard from (rare) time to time in Everquest. I'm not 3 feet tall, I don't cast damaging spells, and I don't tinker with clockwork parts to create automatons (although I'm a sysadmin, so I guess that last part is kind of close). Yet people frequently assume that I'm female in real life. So these "There" developers should just get enough guys to cross-dress in the game, that should do the trick and bring the customers in droves!

      Or not.

  5. Shame... by ContemporaryInsanity · · Score: 2, Funny

    You can even customize your Avatar by visiting a Spa for a "facial", although we didn't get a chance to try that out.

  6. Pointless Prettyness by Badgerman · · Score: 3, Insightful

    I'm really not impressed with the idea. The tech, yes, the detail, yes, but honestly what is the point of this except a few gewgaws tossed onto a virtual chatroom?

    Yeah, text chatting may not have motorbikes, but it's a lot simpler, and when the day is done, simplicity is important when you have things to get done (like chatting about whatever).

    And the extras like the stores, etc. seem pointless to the core experience as well as making it more complex.

    I'm sure that someday VR-type chats may well exist and even be useful. But I don't think this is going to be it.

    --
    "The Sage treasures Unity and measures all things by it" - Lao Tzu
    1. Re:Pointless Prettyness by Badgerman · · Score: 4, Insightful
      Computers are about two things:
      • Efficiency.
      • Doing things not done before.


      However, for something to be valuable, it must have BOTH qualities (whereas improvement to an existing valued item usually only needs one quality). There's no reason doing something efficiently if there's no reason to do it, and there's no reason to do something new it if it isn't done well.

      This new virtual world seems neither efficient or innovative.
      --
      "The Sage treasures Unity and measures all things by it" - Lao Tzu
  7. Jesus Christ. by Lukey+Boy · · Score: 4, Funny
    Am I the only one who laughed my ass off at those "cutting-edge" graphics? And it requires a sick machine too (with 3D acceleration)! God, I've had video games on the PC and PS2 for years that blow the shit out of this thing.

    Thanks for the offer guys, but I'll keep not buying Nike in the real world ;-)

    1. Re:Jesus Christ. by Lukey+Boy · · Score: 2

      Should have previewed my post, you're right - way too many spritual words.

    2. Re:Jesus Christ. by _ph1ux_ · · Score: 2

      "Thanks for the offer guys, but I'll keep not buying Nike in the real world ;-)

      Thank you. I havent bought anything Nike for over 15 years. I did receive a pair of nike shoes as a gift about 4 years ago - but I will *never* purchase one of their products.

  8. The Best Part... by ZachReligious · · Score: 5, Interesting
    and what might be the begining of the Stephenson like metaverse...

    Build Your Own World: The entire world is also up for grabs. There expects to release an open API for C++ developers, along with the ability to use Flash, and their own ThereScript language (based on the open-source Lua language) to create separate worlds. There expects that this will allow almost anyone to create their own massively multiplayer game, without having to reinvent the coding wheel for each world.


    In Stephenson's metaverse, the "cool" people were the best programmers, they always had the coolest stuff. If someone creates an open world that allows people to use the system to build/program their own things (buildings/vehicles/etc...) inside the world (think MUSH/MUD with graphics) then we are getting closer.

    The next step would be more VR, an immersive interface, etc...

    But it has to start somewhere. Although (slashdot appeal to the choir) it seems like the metaverse of Snow Crash was more of a *open* thing.
  9. Re:what? by krir · · Score: 3, Informative

    > What is this story about?

    If you look at the front page, you'll see a lot of so-called "links" for this story. Click on them, and you get more information! It's amazing what technology can do.

    Yes, actually reading the damn thing could be quicker than posting and waiting for someone less lazy to reply...

  10. Metaverse? Not quite... by Andorion · · Score: 5, Insightful

    "Because There focuses on non-tech geeks, and because communication and chatting forms the core of the world, the company limits you to normal, human looking avatars. "

    The strength of the Metaverse in Snowcrash was the ability to program everything and everything.... it was basically a GIANT graphical MUSE (not a mud), where EVERYONE is a developer.

    -Berj

  11. Re:Umm... by DebH · · Score: 3, Funny

    Yeah but real live people don't come with a volume control. :P

  12. Signup is Linux-illiterate by andyr · · Score: 2
    Hmmm - Signup process ..
    • Age
    • How did you hear about us ?
    • Do you make friends online, play games ?
    • Run a JavaScript Hardware checker (fat chance)
    • Or Fill in details (Operating system, processor speed, RAM)
    • Video Card .. (hmm - I run Linux Thin Client), connection speed
    • Name, email, address, we may mail you a CD
    Abort ..
    --
    Andy Rabagliati
    1. Re:Signup is Linux-illiterate by kevinank · · Score: 2
      The hardware checker is just to automate answering questions about the type of hardware you have, presumably so that they can distribute the public beta over a wide array of hardware.

      The other option is to answer the questions by hand, which I did. I think answering the 'Operating System' question with 'Other: Linux' probably puts me out of the running however. Oh well, back to IRC (on the rare occasions that I chat at all.)

      --
      LibBT: BitTorrent for C - small - fast - clean (Now Versio
    2. Re:Signup is Linux-illiterate by ghostlibrary · · Score: 2

      I was a little ticked that, after entering in my exceeds_their_requirements specs + Linux as OS, their email reply rejected me with a message (given fully below) basically saying "You don't have Win98 SE/2000 SP1, so you need to _upgrade_".

      Yeah, it's probably just a generic message, but since they _ask_ for Mac OS, etc, you'd think they'd recognize that "other OS" does not imply "must _upgrade_ to Windows". (Heck, to some, going from Linux to Windows is a downgrade!)

      Grrr... my only hope is that they're actually collecting the stats to see how many Linux, Mac, etc users are interested.

      Exact bit from email:
      "In order to run There you need:
      800 MHz Pentium III CPU, 256 MB RAM, nVIDIA GeForce or nForce or ATI Radeon (except for VE or 7000), ATI Radeon Mobility 7500, DirectX compatible sound card, 56K modem, 400 MB free HD space, Windows 98 SE/2000 SP1.

      For more information on how you can upgrade your system to be able to run There, contact us at help@there.com."

      --
      A.
  13. NOT the metaverse. by rask22 · · Score: 5, Interesting

    One of the things that made the metaverse(tm) so cool of an idea was the dynamic nature of the place. People had the ability to create thier own environments, assuming you "owned property" in the metaverse, and create objects as well.

    A true implementation of the metaverse would allow me to model my own home, in my own space, on my own server, allow people to visit it AND allow me to program objects in that space that other people could see. For example a program, that takes the shape of a radio, that when another user get within range of it, they download the part of the app that they need, that I wrote, such that they can then hear the music from the radio (streaming mp3's, ect).

    And at first I'm sure the place would be mainly populated by programmer and techy types, eager to see what they can code, and how they can push the technology. But I would assume, just like in the www, that as the software gets fleshed out the masses will come, and they will have an already existing base of freeware objects and models to pick and choose from, as well as commercial products.

    Of course there would be security problems that would have to be overcome, and different systems to be compatable with, plus a streaming model format. But I think that with a combination of something like java and open source clients and servers, the only parts that would need to be "official" would be the hooks for the in game software, and some kind of central property authority to keep track of how different properties (individual servers) interconnect and where they exist on the x/y plane of the the metaverse.

    THEN there is the whole bandwidth issue, I don't think this would work very well on the current crop of cable and dsl modems. but hey, the www as we know it know it today wouldn't exist unless people before had pushed the bounderies of technology. ...thats how I envisioned it anyway.

    1. Re:NOT the metaverse. by mangu · · Score: 3, Interesting
      A true implementation of the metaverse would allow me to model my own home, in my own space, on my own server, allow people to visit it AND allow me to program objects in that space that other people could see.


      But that would not be programming, it would be architecture design. You don't need to be a programmer for that. In the end, you are always limited to what the software running in the server and the clients can do. For instance, a cool thing would be a river with a waterfall in my garden. Assuming the existence of a proper API to represent that, how many other people would have the necessary hardware to see it?

    2. Re:NOT the metaverse. by Kallahar · · Score: 2

      Which introduces the idea of scalability.

      I thought it would be a good idea to take an open layered approach:

      Layer 1) floor plan geometry
      2) basic 3d geometry
      3) basic shading
      4) more detailed 3d geometry
      5) more detailed shading
      6) even more detailed geometry
      7) ... well, you get the idea

      That way a slim client could just get layers 2 and 3 and be able to render the world. People who's computers can handle more detail would get the higher quality versions (well, the highest offered) and render them at that level.

      Otherwise you're right, not everyone has (or will have) the latest greatest computer.

      Travis

    3. Re:NOT the metaverse. by aWalrus · · Score: 2
      weren't the habitats in Snow Crash rendered on the host machine, rather than the clients connected to it, so what you wanted to represent was only limited by the power of your hosting box?

      No, they were not. The client rendered the avatar. That was evident because the people who connected from the cheap public terminals looked grainy, pixelated and black & white, whereas the rest of the people could have a much better looking avatar. Bandwidth wasn't much of a problem either, unless you were on a wireless connection.

      One of the coolest places in the metaverse, The black Sun owed much of its appeal to the fact that normal restrictions didn't apply there, so an avatar could have a luminous hairdo that extended to the roof, for instance.

      --
      Overcaffeinated. Angry geeks.
    4. Re:NOT the metaverse. by Minna+Kirai · · Score: 2

      He asked who rendered the avatars, not the habitats. You're not really disagreeing with him (or at least, your statment doesn't necessarily have a conflict).

      From both of your descriptions, it seems that objects are rendered on the box that contains them:
      * Avatars are rendered on the (public) terminal where the operator is seated, then transmitted to viewers.
      * Habitats are rendered on the centralized server that hosts them, then transmitted to viewers.

      In both cases, the image quality of an object is determined by the CPU resources of its creator.

    5. Re:NOT the metaverse. by aWalrus · · Score: 2

      Oh, you're right! (Although you got it backwards too, he asked about the habitats and I answered about the avatars) damn, I need more coffee =). Thanks for pointing it out. Your reasoning is on the mark, too.

      --
      Overcaffeinated. Angry geeks.
  14. Hey I dig it by Judg3 · · Score: 4, Insightful

    Sure, it may look a tad corny now, but with it being open ended and allowing people to develop their own worlds I think I may be an early adopter of this stuff.
    I'd really dig a whole snow-crash-ish house, and who ever builds the first "Black Sun" will be instantly cool with the other geeks using this setup.
    I don't see if they charge for the service or not, but if they don't I imagine a lot of people will check this out.

    I can't wait for someone to build a slashdot world and I can slap the shit out of CmdrTaco myself :p

    --
    Looking for hardware (Currently need: Large Etch-a-Sketch) Have one? See my journal!
    1. Re:Hey I dig it by Anonymous Coward · · Score: 2, Informative

      Active Worlds has one.

  15. The Sims has this locked up by thatguywhoiam · · Score: 5, Insightful
    I don't really see the compelling reason to go There.

    It's been tried so many times before, and has never been met with more than a cursory glance from the public at large. These companies need to realize that you need something compelling in your virtual world; furthermore, it needs to be compelling enough to get around the 3D nature of the place.

    Anyone remember the Magic Desk system for early handhelds? It was organized like a room in a house. You walked out the door, went to the library to get a book, etc. It sucked because you had to virtually 'walk' to each location, which was totally unnecessary. How about those 3D window managers? Giant pain in the ass, total form without function (and this from a Mac geek).

    3D is great for spatial orientation and tasty graphics, but as we all know here it actually hinders you as an interface (compared to our perfectly-suited 2D metaphor for our 2D screens and input devices).

    The Sims Online offers a fairly rich 2.5D world that gives you a reason to go - it's a game, and you can chat, wander around, shop, etc. Add the customization bit and it's the only real Metaverse going, IMHO.

    --
    If Jesus wants me it knows where to find me.
    1. Re:The Sims has this locked up by thatguywhoiam · · Score: 2
      I totally agree. I don't think we'll see a real 3D environment get adopted until we overcome mouse-and-keyboard input.

      Thank you. I was beginning to think I was alone on this.

      For those who clamour for a 'new and improved' interface - I like to call it the Raskin Effect - seem to forget that the radically new point-and-click interface in 1984 (mainstream) came with a radically new pointing device, the mouse. The mouse is 2D, as you said. There's no real utility for a 3D interface until we have 3D screens and input devices.

      Of course, I've been waiting for my gloves and goggles for awhile now. Hrmph.

      --
      If Jesus wants me it knows where to find me.
    2. Re:The Sims has this locked up by rwa2 · · Score: 2

      I dunno, I did the Sims Online playtest, and the gameplay was downright boring. It takes forever to build skills for your character (over an hour per point). And then you can supposedly do stuff for money. To their credit, they balance it so people get skills/money faster if they work in groups, encouraging chitchat, but that's about it. None of the more sophisticated entertainment business opportunities that they hint to on the website. Maybe some of that will pop up once people build up their properties and get bored sitting around together waiting for their skills/money to increase. But even then, there's only so much that can be done in the Sims engine, where you're pretty much limited to objects and activities that Maxis gives you.

      It'd be nice if the Sims could have somehow stuck to being a very user friendly architecture program like it was originally intended... Oh well.

  16. This isn't new. by Anonymous Coward · · Score: 3, Funny

    For all of you who think this is a new thing, Blaxxun's been doing it for years with their atrociously clunky, sanitized Cybertown, which allowed creation and sale of furniture and other objects used to customize hideously-unlivable, 10-polygon homes and served as basically a chat room for slumming soccer moms and toadying males in it for the girls.

  17. I can see ho wthis may appeal to women .... but .. by mustangdavis · · Score: 5, Interesting

    Let's be frank ... women LOVE to chat. I don't mean to be sexist here, but it is the truth. However, many women are VERY self-concious of their appearence ... so many of them will stay home instead of "going out", as others who have posted before me suggested. This will give an arena to those people who feel "ugly", or that have a hard time going out, or that live in the middle of no-where (or in a dead town) to virtuall go out and chat with people. This can be good in that it is better that people, in general, interact with people instead of turning into isolationists ... it isn't healthy ...

    HOWEVER, .... this type of virtual reality world isn't healthy either. It allows people to make themselves look any way they want to "look" without any of the hard work. It also could make real interperson communication more difficult for people since they will rely on a sim like this as a crutch. But most importantly, a sim like this will allow people to settle for the status-quo instead of actually doing something to improve themselves. Since people won't see the real them online, they feel less and less inclined to take care of themselves both from a health and an appearance aspect.

    The bottom line of all this rambling: This company COULD make quite a killing since this game will obviously appeal to the market of women (a market that is realatively untapped in the computer world ... compaired to that of men), which in turn will draw men to it ... but at a great cost to socity as a whole. This game could possibly become a sociological disaster in that the game encourages VERY unhealthy behaviour for long periods of time. Games like this can actually ruin people's lives ... just ask some of the EverQuest junkies from around the world.

    (* prepares to dodge all of the fireballs and weapons that will be thrown my way from those junkies *)

    Just my $0.02 cents ....

  18. Sucks to have Radeon VE. by AtariDatacenter · · Score: 3, Informative

    Wow. This is the very first time I've had to say, it sucks having a Radeon VE card. I filled out the survey, and was told that that invite people in waves, and I'd hear back from them. So, I go looking some more into the site documentation and find that the ATI Radeon series of graphics cards is completely supported... EXCEPT the Radeon VE and 7000.

    I don't do 3d gaming. But I do super-high resolution (1920x1200 32bit) display, video playback (mpeg2 decoding functions built in), and some TV output with my video card. (It isn't a 3d screamer, but it is a decent card. AGP 4x, too.) It has been so many years that I've been excluded from something by my video card that I forgot how exclusionary some of these online environments and 3d games are.

    1. Re:Sucks to have Radeon VE. by twinsen2001 · · Score: 3, Informative

      The current beta only has the "known tested" cards enabled. You can bypass the installer by holding down shift as you use the wizard, to allow you to install irregardless of the video card (and it will work with your Radeon quite nicely).

    2. Re:Sucks to have Radeon VE. by AtariDatacenter · · Score: 2

      I filled out the manual survey of my hardware, so I wasn't actually locked out. I read it in the actual documentation on the site. Right here is where it says (item #4) that only ATI Radeon (*except* for VE, 7000) and nVIDIA GeFORCE and nFORCE are supported. :(

  19. For you cynics. by JaredOfEuropa · · Score: 4, Interesting

    It's all about chatting, not about gaming. And chatting has already to be proven a very popular pastime, even with people who don't use the Internet a lot otherwise.

    And they got one thing right: "Well that was certainly fun. The most interesting aspect of the avatar chat mode is the way words are communicated. Instead of opening a chat window underneath the main screen, There uses cartoon style bubbles that pop up above the avatar's head. There claims that this keeps your eye more on the avatar, and the facial expressions, rather than just turning the entire experience into a text chat.". Guess how almost all MMORPGs have implemented speech. With a g..damned IRC-like interface which makes all conversation a rather impersonal affair!

    Except one... Ultima Online, like "There" also floats the speech text over the avatars, and I must say it works very well. Being able to see your partners, and to see quickly who says what, makes it very easy to converse with others in that game. I even have had a business meeting with three colleagues in Ultima Online, as an experiment. Our alternatives were ICQ, E-mail, IRC or a conference call. Meeting "face to face" in-game was by far the most effective of these options.

    "There" may well be a success, if properly marketed. If they have any brains they'll try and hook up with big ISPs like AOL and the like, and have them distribute the software with those free CDs we all know and love. They do, as someone pointed out, face competition from the Sims. The Sims is different but they aim at the same market segment.

    --
    If construction was anything like programming, an incorrectly fitted lock would bring down the entire building...
    1. Re:For you cynics. by HiThere · · Score: 2

      Right. Chatting is popular. That's, basically, what /. is about.

      I suppose that there's no real reason not to use "avatar" icons instead of just nyms, but I don't really see the point. (And I know women who fantasize that they are horses, or dragons, or unicorns, so I don't see the point of limiting it to human forms, either.)

      Can you imagine an easy way for the icon to display the flashes of emotion that you feel during a conversation? That would add depth. Otherwise it's just... glitter.

      --

      I think we've pushed this "anyone can grow up to be president" thing too far.
  20. slashdot advertisement by Anonymous Coward · · Score: 2, Interesting

    another ad? i dont think its good when most of the people are making negative reviews, why advertise on slashdot if no one likes the product?

    i havent even tried the sims online, but i know it sux. avatar chat was old when theparty was around and everyone had 900 images of tiny aliens stuck to them when they were all 56k....

    i'll stick to irc and being stared at in the mall, thank you.

  21. 3dslut.com by j1mmy · · Score: 2

    It's pretty cool. They've got a winamp plugin, too.

  22. Re:Umm... by blahlemon · · Score: 2, Insightful
    And you really roll the dice with their personal hi-geine in real life.

    "Of course my social life is online, no one would believe me a woman to see me" - unknown

    --
    It take more faith to believe in evolution than it takes to believe in God
  23. Re:Metaverse? Not quite... by Andorion · · Score: 2

    The Developer info page on their site...

    Once approved, you pay a one-time initial set up cost to start the process for your item. You can then either buy a quantity of the item or put one copy of the item up for perpetual auction. In addition to the set up charge, you pay the per-unit cost for each product you either buy or sell at auction. If you choose to sell the product via perpetual auction, one copy of the product will be put up for auction at a specific price. When someone buys the product, the buyer will receive the product and the money will be taken from their account and credited to your account automatically. Then another auction will be created so that someone else may buy another product. This auction will stay in place until either you remove it or until the quantity limit you originally set is reached.

    I don't think that's exactly what Stephenson had in mind, and that's not what the Metaverse is about. It looks like, in There you can code trinkets, not "the entire world" as the article suggests.

    -Berj

  24. Not quite so by CrystalFalcon · · Score: 5, Funny

    The book describes in detail that while some people hang out and expand the Metaverse with their own code, most teenage girls are happy to go to Wal-Mart and buy an avatar in one of three pre-packaged breast sizes; "improbable", "impossible", and "ludicruous".

  25. Re:I can see ho wthis may appeal to women .... but by Neck_of_the_Woods · · Score: 4, Funny


    I know one, but I keep her locked up in the house coding away and only let her out once a day to tan.

    --
    Neck_of_the_Woods
    #/usr/local/surf/glassy/overhead
  26. Snowcrash references by evenprime · · Score: 3, Informative

    The Metaverse was a VR experience described in the excellent cyberpunk comedy

    Snowcrash by Neil Stephenson, the same guy who wrote Cryptonomicon.

    In the described virtual world, there was a virtual bar that was highly exclusive, and everyone wanted to hang out there. It was named the Black Sun.[*]

    Just as 2001 served as an inspiration for developing communication satellites, Snowcrash's "metaverse" served as the inspiration for the development of VRML. The first company to try and make a VRML world into a commercial venture was, not surprisingly, named "Blaxxun Interactive" in honor of the bar in Stephanson's book.

    [*] The protagonist of the story, Hiro Protagonist, was a pizza delivery guy/hacker who wrote the code for much of the metaverse, including the Black Sun bar.

    --

    "Weapons should be hardy rather than decorative" - Miyamoto Musashi
    I think that goes for OS's too
    1. Re:Snowcrash references by jgerman · · Score: 2

      Just as 2001 served as an inspiration for developing communication satellites, Snowcrash's "metaverse" served as the inspiration for the development of VRML


      Err nice try but no. VRML served as the inspiration for Snow Crash. The idea was out there in one form or another for a lot longer than Snow Crash has been around. Neuromancer, Shadowrun, the Verner Vinge (sp?) story that I can't remember the name of... all older.

      --
      I'm the big fish in the big pond bitch.
    2. Re:Snowcrash references by BMazurek · · Score: 2
      the Verner Vinge (sp?) story that I can't remember the name of.

      Vernor Vinge's True Names. It's a little strange to read now, as it's sense of an internetwork and it's vocabulary is different than ours, but a seminal work in Artifical Intelligence and cyberspace nonetheless. It was written in 1979-80.

    3. Re:Snowcrash references by jgerman · · Score: 2

      AHA! Thanks, I should have looked it up, I know. but I can only give up so much time to posting while at work ;)

      --
      I'm the big fish in the big pond bitch.
  27. Re:The Best Part...PartII by Equidist · · Score: 4, Informative

    If you read the little developers part, you can also skin and model objects for use in the game... and sell them. You can use any paint app for skins, and GMax (3D Studio Max lite) for low poly models. For modelers on the unemployed side of things *ahem* this could be a source of side income. Looks interesting enough for me to try the public beta.

  28. It's actually interesting... by katsushiro · · Score: 5, Interesting

    Okay, so at first glance this seems like just another chat room/MMORPG/Palace rip-off, with maybe slightly better graphics. But then I started reading into it some more, and I started getting impressed. They're planning to release open API's, anyone can create their own objects and sell/share them, create new parts of There for themselves and other.. once you start doing that, the 'Metaverse' moniker starts to stick. Right now it's cute and sanitized and controlled. But once those API's open up, well.. look what happened to the web. Sure, 90% of it is sanitized commercial crap (or pr0n), but there's all these pockets of individuality flowering through here and there that keep me coming back with a hint of the old promise that first got me hooked during the days that BBS's were cutting edge.

    Err.. back to the topic on hand: The exciting thing about this, and what sets it apart from pretty much every other MMORPG/virtual chat out there is that ability to create new parts of the world and have them accessible to others. As people log on and start making that world their own, that's when things get interesting, that's when the whole 'Metaverse' concept starts taking hold. This is the only concept like this I've seen that holds any promise of becoming even partially what we all imagine the 'Metaverse' to be.

    As a side note, take a good look at the people who are backing this project. It reads like a who's who of online and gaming celebs in a way. It makes me curious to see how this develops, as I find it hard to believe so many of them would back it to the tune of $33 million if they didn't see a heckuva lot more potential in this than just another virtual chat room.

    --
    "Two things are infinite: the universe, and human stupidity. And I'm not sure about the first one." - Albert Einstein
    1. Re:It's actually interesting... by Lejade · · Score: 4, Interesting

      >They're planning to release open API's, anyone can create their own objects and sell/share them, create new parts of There for themselves and other.. once you start doing that, the 'Metaverse' moniker starts to stick.

      It remains to be seen how "open" the APIs will be. And most importantly, under what license...

      At my new company (Mekensleep) we are working on something quite similar to "There", except that the engine we are using, called NeL, has already been released under the GNU GPL.
      In addition to our new -still secret! ;)- project, NeL is being used in my previous company's MMORPG: Ryzom (see here for more screenshots..

      >I find it hard to believe so many of them would back it to the tune of $33 million if they didn't see a heckuva lot more potential in this than just another virtual chat room.

      On the other hand, I vividly remember how much money was burned on idiotic business plans during the .com era.
      So I think I can safely say that the amount of money invested in a company is not necessarily the best way to measure the quality of its project...

  29. Re:Metaverse? Not quite... by jafuser · · Score: 2

    I haven't read Stephensen book yet, and while I'd imagine the movie Johnny Mnemonic has some very polarized reviews, I really thought the depection of the "internet" in that was very interesting from a metaverse sort of view...

    --
    Please consider making an automatic monthly recurring donation to the EFF
  30. insightful by websensei · · Score: 4, Interesting

    that is where There is heading. my brother is one of their lead engineers and this thing has been under wraps for over 4 years with some of the best minds in the industry hammering it out, making it scalable and extensible... it's the framework for something very.. very... different, than anything else done so far (including simsonline).

    --

    La via sola al paradiso incommincia nel inferno
    1. Re:insightful by websensei · · Score: 2

      I'm hoping for all the same things -- as is my brother (david.weekly.org -- btw he happens to be a huge advocate for OSS and GNU.) Though I'm not sure how open the licensing model will be, at least he and his fellow geeks on there's engineering team want it as open as possible...
      my understanding: the whole idea is for There to build an infrastructure and a "planet" (to start with) and a really cool island on it, and to leave the rest of the "world" as a huge frontier for there's user/developer base to explore and develop. so it's got to be attractive/compelling enough codewise AND licensingwise AND userexperiencewise (no I'm not German but I speak it and let it inform my chatgrammar) for geek types to really get excited about... here's hoping!

      -chris

      ps wrt Lain, I got the dvd set for christmas and finished the first 3, looking fwd to finishing soon... good stuff!

      --

      La via sola al paradiso incommincia nel inferno
  31. The Bali Bar and Grill? by blancolioni · · Score: 2

    I thought There didn't encourage player killing.

  32. Re:cheesy graphics by twinsen2001 · · Score: 2, Interesting

    Have you actually installed and run? The screenshots actually don't do it justice. Enter Egypt or explore Tyr with some friends and a rocket pack and you'll see that the engine rocks. The physics, models and animation beat out Vice City. In addition, the app works just fine over a 36600 modem, believe it or not. (Progressive delivery of texture and terrain data).

  33. So, try and run a real meeting. by TheConfusedOne · · Score: 4, Insightful

    Get ten to twenty "avatars" and sit them around a virtual conference room table. Now have them start "talking" and all of these baloons start popping up. First off, can you see all of them? If you're on one side of the table how do you see the balloons of the people on your side while watching for balloons of people on the other side?

    Great, now who's the poor soul who has to type the transcript of this whole meeting. How are they making sure they get things in the right chronological order. (Certain comments won't make any sense unless they follow the comment they were built upon.)

    This sounds like a usable interface for 2 or 3 people working together, but it'll break down real quick as the numbers increase.

    (Also, one of the joys of IRC was that you could go AFK to take care of something quickly and then go back and read the 'conversation' that happened while you were out.)

    --
    --- I wish I could hear the soundtrack to my life. That way I'd know when to duck.
    1. Re:So, try and run a real meeting. by Sheridan · · Score: 3, Informative
      TheConfusedOne wrote (confusedly ;-) ):

      Get ten to twenty "avatars" and sit them around a virtual conference room table. Now have them start "talking" and all of these baloons start popping up. First off, can you see all of them? If you're on one side of the table how do you see the balloons of the people on your side while watching for balloons of people on the other side?

      Great, now who's the poor soul who has to type the transcript of this whole meeting. How are they making sure they get things in the right chronological order. (Certain comments won't make any sense unless they follow the comment they were built upon.)

      This is precisely whay you would run these kinds of meeting via a computer interface (though not necessarily the one described in the article which may not have features 1 and 2 below)...

      1. Everybody can be presented with a view that includes *all* the other participants on the opposite side of the table if desired

      and

      2. There is no need for a human to "type the transcript" because, guess what, the server already has the transcript and its in the correct chronological order!

    2. Re:So, try and run a real meeting. by JaredOfEuropa · · Score: 3, Interesting

      "Get ten to twenty "avatars" and sit them around a virtual conference room table. Now have them start "talking" and all of these baloons start popping up. First off, can you see all of them? If you're on one side of the table how do you see the balloons of the people on your side while watching for balloons of people on the other side?"

      I can see where watching 20 people at once in a first-person view will be all but impossible. Does "There" have a 3rd person view? UO does, one can easily put 20 people around a large table where everyone can see everyone else, thanks to the isometric overhead viewpoint.

      Ultima Online has a neat solution for overlappen texts of multiple persons speaking at once. If two texts overlap, the one typed in last moves to the foreground, the older text moves to the background and fades a bit. You can bring the other text forward by moving your mouse over it, but even with two or three texts overlapping, it is often quite possible to read all three. If it isn't just move your mouse over the text that is obscured. This system works surprisingly well even in busy areas, and I am surprised no other game or program has copied it.

      "Great, now who's the poor soul who has to type the transcript of this whole meeting. How are they making sure they get things in the right chronological order. (Certain comments won't make any sense unless they follow the comment they were built upon.)"

      As for minutes, Ultima optionally keeps a log of all text you see on your screen, even noting who said what. Instant minutes! This should be easy to add to "There" and I suspect that users will ask for such a feature at some point, just as they already have IRC and ICQ logs.

      "This sounds like a usable interface for 2 or 3 people working together, but it'll break down real quick as the numbers increase."

      I have held meetings in Ultima with as much as 15 people, not business related but about in-game matters. It was a proper meeting nonetheless and proceeded very smoothly. Of course all participants were used to the interface already, which helped.

      "(Also, one of the joys of IRC was that you could go AFK to take care of something quickly and then go back and read the 'conversation' that happened while you were out.)"

      Ultima also has an on-screen log window that will store a few minutes' worth of babbling.

      The concept of virtual meetings with avatars is sound, I'd say, and I am speaking from experience. Whether or not "There" will measure up, I don't know.

      --
      If construction was anything like programming, an incorrectly fitted lock would bring down the entire building...
    3. Re:So, try and run a real meeting. by Kallahar · · Score: 2

      Why not have both? I mean really, it's just data. There should be auto-transcription options which already know the order of events. There should be the option to do it all (or parallelly) in IRC mode, etc.

      The real beauty of the metaverse, as someone else noted, is that everything can be programmed. Much like the web is today, anyone can sit down and write their own software to do whatever they want. Hopefully this project will go the same way with open standards.

      Travis

    4. Re:So, try and run a real meeting. by Perianwyr+Stormcrow · · Score: 2

      Ehh, the real acid test is whether a bunch of crazed killers can bust into your meeting and turn the whole thing into a giant brawl.

      In THAT, UO is king (at least in felucca.)

      --

      What we call folk wisdom is often no more than a kind of expedient stupidity.-Edward Abbey

    5. Re:So, try and run a real meeting. by JaredOfEuropa · · Score: 2

      "So, you lose any and all nuance (short of maybe a guy mooning you or collapsing)"

      What the hell kind of company are you working for?!

      --
      If construction was anything like programming, an incorrectly fitted lock would bring down the entire building...
    6. Re:So, try and run a real meeting. by blancolioni · · Score: 2

      You are so sad. I bet when DVDs first appeared you whined about how you couldn't record anything on them. If you'd been around at Kitty Hawk you would have yelled something about eight minutes in the air being completely useless to anybody.

      The interface is shit because it's tricky to type a transcript of conversations? Do you really believe what you're saying?

      Oh, wait, this is satire. Has to be.

  34. PSO anybody? by paradesign · · Score: 2
    does this remind anyone of Phantasy Star Online? just without the rpg.

    and iChat as well, with the bubble thing.

    --
    I want 2D games back.
  35. Wouldn't the MetaVerse be P2P? by TheConfusedOne · · Score: 2

    Think about it, you could have your computer host your house/construct. We'd either need a few central servers to hold the overall landscape or just hobbyists.

    Beyond that commercial concerns could setup "real estate" and rent out space for buildings and stuff if you wanted real persistence when your machine is off.

    Whoops, I think I've just described another set of web servers and a new browser. Maybe we should work with the Mozilla people...

    --
    --- I wish I could hear the soundtrack to my life. That way I'd know when to duck.
  36. zanshin by evenprime · · Score: 2, Interesting
    It is ironic that slashdot would run this today. Just two nights ago I was discussing this book with a friend. We came to the conclusion that Stephenson has a particular talent for writing inside jokes and still making them funny for non-insiders. We decided that the key is that Stephanson sets up his jokes well enough that non-insider can sort of get them from context.

    As an example, consider the description of a virtual sword fight[*] in the Black Sun. Before going into the actual fight, there's about a one page aside where Stephanson says that kendo is an attempt to take a chaotic and violent practice - sword combat - and give it rules and regulations. Stephanson then goes back to describing the fight. In this description Stephanson talks about how the opponent, a very formal Japanese businessman, faces faces off with Hiro and moves forward
    displaying perfect zanshin. He then explains that
    Hiro didn't have any zanshin, but he knew that kendo people never have to block below the knee...
    That's not an actual quote (i.e. it is from memory) but you get the jist. The description of the method of movement is just what a kendo person would do. The terminology explains to the swordplay nerd that the businessman has years of practice, so much so that he moves effortlessly without conscious thought. Saying he has "zanshin" gives the swordplay nerd the idea that this person could move through an entire fight without even thinking about what he was doing, that the businessman could simply watch Hiro's actions and let his body respond to them without any conscious effort.

    All that implied level of skill is lost on the non-swordplay nerd because they don't know what zanshin is. However, they still laugh because of his description of a highly trained martial artist getting cut off below the knees because their sport doesn't teach them how to block down there.

    Stephenson is a master at doing this; i.e. he can tell a good story containing inside jokes and still have 80% of the people who are outsiders laughing. That's far preferable to Mark Fabi's approach of telling a good story full of inside jokes and then stopping the story to explain the joke to the outsider, thus destroying both the inside-ness of the joke and the flow of the story.

    [*] The character Hiro protagonist always carried a katana and shoto, both in real life and as an avatar in the metaverse.

    --

    "Weapons should be hardy rather than decorative" - Miyamoto Musashi
    I think that goes for OS's too
  37. Yup...exactly! by Corporate+Troll · · Score: 2, Informative
    Except for a little details (and ameliorations, like voice-chat, better graphics), it was exactly what I thought about. I've used AW 5 years ago. Eventually everyone just stood still and read the text, not watching the graphics. Some techniques like the speech-bubbles are supposed to circumvent this.

    Oh, well, back in the day AW was a non-paying service. I even payed some time for support, but now it's completely paying and I just don't care anymore. My friends there have left anyway.

    1. Re:Yup...exactly! by Fig,+formerly+A.C. · · Score: 2
      Probably a dumb idea, but I thought the EFF could use something this to reach a lot of unaware computer users who don't know the plight we face from the DMCA and the **AAs. advertising in the background or virtual newspapers in a free world like this would be a great way to teach people what the EFF is all about.

      And remember, I started off admitting this was a dumb idea. :-)

      --
      Murphy was an optimist.
  38. This certainly seems to kick ass by seldolivaw · · Score: 2

    I've already signed up for the beta :-)

  39. Re:Metaverse? Not quite... by Andorion · · Score: 2

    MUSEs (and MUDs too, I'm sure) had Zones - a global zone, which set the rules and commands for the world, and various zones (within zones) inside it. They could be defined in such a way that certain rules are ALWAYS in place, and certain rules can be overwritten.... For instance, my house could have low gravity :)

    It just bothers me that this commercial product was compared to the Metaverse described in the book.

    -Berj

  40. Entropia, anyone? by Andorion · · Score: 2

    Their economy sounds like project Entropia to me... granted, users can create and sell items as well, but it looks like the company's going to be making tons of (real) money selling Therebucks.

    -Berj

  41. Fundamentally Flawed? by jacoplane · · Score: 5, Interesting

    Why is it that people create these virtual worlds that contain the same limitations as the real world. The idea of money only makes sense when you have scarcity. Guess what, this is cyberspace: there is no scarcity necessary here. And yet people build it into their worlds as a "feature".

    What I would really find interesting to see is how such a world would look like when there is no scarcity. How would population centers look (usually city center means $$$).

    An interesting quote I found in this Wired article:

    These little economies raise big questions, therefore, and by no coincidence, they tend to be the big questions of the economic age. How, for instance, do we assign value to immaterial goods? What defines ownership when property becomes as fluid as thought? What defines productivity when work becomes a game and games become work?

    Are we so used to the notion of scarcity that we wish to reproduce it in cyberspace? Would we not rather move beyond this idea?

    Another interesting aspect to think about is how copyrights relate to this. Say I write a piece of code that represents my design for a Castle in such a virtual world. If I copyright it nobody else can legally build the same castle as me. And so the idea of scarcity is reintroduced. But it is only relevant as long as there is no rich public domain from which people can retrieve equivalent items. So hopefully there would be tons of castles available under a Creative Commons license.

    1. Re:Fundamentally Flawed? by Patrick · · Score: 2
      Why is it that people create these virtual worlds that contain the same limitations as the real world. The idea of money only makes sense when you have scarcity. Guess what, this is cyberspace: there is no scarcity necessary here. And yet people build it into their worlds as a "feature".

      The scarcity in There seems to be a voluntary tax. Especially if There doesn't charge for the software or charge a monthly fee (IMHO they shouldn't), they need some way to pay for the service. Letting people choose to pay $.60 for a dune buggy or a jacket or $2 for a dog seems like a reasonable way to pay for the service. And it's voluntary: if you don't want jackets or vehicles or dogs, you can free-ride.

      It gives rise to an alternative business model: pay $20/mo to be a "high roller" and have unlimited Therebucks. Both models could exist at once: people can choose whether or not to buy there way into an existence free from scarcity.

    2. Re:Fundamentally Flawed? by HiThere · · Score: 3, Interesting

      Cyberspace or not, there are real scarcities. Server cpu cycles are limited. Server ram is limited. Server disk space is limited. And bandwidth/transmission speed is limited. These can all be expanded by the application of sufficient $$, but they aren't unlimited, merely relatively inexpensive.

      What I'm wondering about is how they are going to implement micro-payments. Charging for services is all very well, but if credit card charges are twice what the service costs, then something is dangerously wrong with the model. (I suppose that they could take a deposit, and then insist that the user keep a minimum balance in his account... or let him put it on the tab, and insist that he settle at the end of the month.)

      --

      I think we've pushed this "anyone can grow up to be president" thing too far.
    3. Re:Fundamentally Flawed? by theghost · · Score: 2

      Everyone here needs to re-read the article and take a look at the website there.com. They are charging real money for the things you do and buy in game.

      Want a new set of clothes? 2000 therebucks. Hoverboard? 1000 therebucks. Admission to an event? 500 therebucks. The exchange rate of therebucks to realbucks isn't set yet (and is probably subject to change depending on the popularity of the "game"), but the current rate for the reviewer was somewhere around 1600 therebucks for $1.

      The "game" keeps track of what you spend and at the end of the month your credit card is charged. In essence, the micro-payments are stored up and charged on a monthly basis - something you can get away with easily in a closed environment like this, but which is much harder on the open web.

      Speculation: There will probably be a minimum charge, and if the game isn't free then you'll no doubt be given a starting fund that is more or less equivalent to the amount you spent on the game.

      Look at the developer section of the website. They keep control over the system. They have approval rights on everything you make and you essentially have to pay them a fee for each item you create. You can recoup that fee by selling the item to other therepeople, but it still fits into the overall economic system.

      Speculation: there will never be an unlimited usage fee as one person suggested. Reason: it would flood the market. If i have unlimited funds then why wouldn't i buy 1000 hoverboards and give them away like candy? I suspect the game will always be you get what you pay for - no less and very little more.

      Speculation: I'll bet the exchange rate will always be hundreds of therebucks to the dollar to make the money seem less real and more extravagant. If it's hard to do the conversion in your head and therebucks seem cheap, people will be more likely to buy and buy without keeping a running total of what it's actually costing them. On the other hand, if you're spending 1000 therebucks like it's a few cents (which it is) then it makes you feel like a high-roller. (Unless you think about what you're actually getting for the money, which is nothing really.)

      Still, sounds interesting. You don't have to worry about peeing, working, studying, etc. - unlike life and most other mmorpgs. It's pay for play pure and simple, but with lots of possibility for different styles of play. I'll definitely give it another glance when I can.

      --
      The only thing necessary for the triumph of evil is that good men do nothing.
    4. Re:Fundamentally Flawed? by Tom · · Score: 2

      Cyberspace or not, there are real scarcities. Server cpu cycles are limited. Server ram is limited. Server disk space is limited.

      So what you're saying is that the item prices should depend on how much performance it costs? The buggy is more expensive than the bike because it has more polygons and four wheels cost more CPU power than two?

      That would definitely make for an interesting economy. I'm not satirical, this would be a very interesting idea.

      --
      Assorted stuff I do sometimes: Lemuria.org
    5. Re:Fundamentally Flawed? by HiThere · · Score: 2

      Well, what I was saying was that it was going to cost *something*.

      Your interpretation... that would make for a very interesting economy. And would make sparkling "3-D" gems expensive. (Appropriate, no?)

      --

      I think we've pushed this "anyone can grow up to be president" thing too far.
  42. A "long list of notables"? by Featureless · · Score: 3, Insightful

    Halsey Minor, Trip Hawkins, Jane Metcalfe and Louis Rosetto... are "notable"? With that list of posers, burnouts, con men, and also-rans, you know you can safely ignore this for what it is - pure media hype.

    Someone stop them before we get another torrent of empty-headed buzzword-filled "articles" describing how this nth attempt at a failed idea (god, how is Blaxxun even still around?) is now suddenly going to "change the world"...

  43. What were they thinking? by davevr · · Score: 2

    Ah, another year, another virtual chat universe... Do people ever study the reasons why these things fail before giving $33 Million to the next one? Some immediate problems:

    * Unstable Economy - with so much money, couldn't they hire an economist? The economy in this thing is like a bad version of "former soviet Russia" - there is no connection between the price of an item and the manufacturing cost. It is like EverQuest - a +1 sword costs the same to make as a +50 sword, so the company has to constantly interfere with the price of an item, create artificial scarcity, etc. At least they have auctions...

    * Wasted Graphics - they say they are going after women and emotion, but then they talk about graphics, interaction, etc. First off, the graphics are better, but not enough to make a difference. The interaction (driving around, etc.) is fun for a game but has nothing social about it. If you look at all of the various avatar chat products released over the years, after the initial excitement wears off, people just make the graphics window as small as possible or turn it off completely and focus on the text. It isn't because the graphics were bad - it is just that they are not necessary. The only reason these companies keep going back to graphics is that it makes your $33 Million price tag seem more justified.

    * Immersion factor - one of the reasons that IM has trumped all of the other chat products is that it does not require immersion!! Hello, you can do it while doing something else, or chat with multiple people at the same time. IM integrates into your life, instead of forcing you into its world.

    Nowadays, online social interaction is pretty well studied. The people with the checkbooks should read some of those studies.

    - davevr

  44. Degrading gracefully by moyix · · Score: 3, Interesting

    It seems that the solution to the bandwidth problem is to have some kind of 3D markup language that can degrade gracefully, in essentially the way HTML works today. Don't have a GeForce10e32 ? You get lower quality versions of the textures, simpler polygons, etc.

    The only issue is how much bandwidth is required to receive a minimal scene--and that might well be above what we have right now. Has anyone actually tried to implement such a thing, or at least gotten the preliminaries done so we have some data to work with?

    It also seems like a true Metaverse (ala Stephenson) would require a better interface than we have right now. I doubt the general public is going to go for a world where they have to type to speak all day; some kind of voice system is necessary (perhaps incorporating something like Rojer Wilco would help, but most VoIP solutions today are a bit raw...) Plus some of those goggles Hiro wears in Snow Crash would be pretty nice ;)

    I like the idea of a property server--it sounds a lot like DNS today, and it could be distributed across multiple servers in the same way; you'd do a lookup of the coordinates, and get an IP back. If the IP's down, it would appear as a fenced in "default" property, otherwise you'd connect to their server, and grab their object information.

    Anyway, I've babbled enough. The point is, I think that with a proper 3D language, we really could implement something like this today, though it might be slow as hell for a while, and only really be useful on large LANs (colleges, anyone?).

  45. Re:Last I read by symbolic · · Score: 3, Informative


    AOL is undoubtedly a large company, but one of the more salient criterions used to assess the health and the future prospects of a company is its ability to grow. Last I read, AOL is faltering a bit in this area.

  46. Re:Umm... by orthogonal · · Score: 2

    Yeah but real live people don't come with a volume control. :P

    On the other hand, surreptitiously turning up the volume on your mp3/CD player or Walkman does the trick nearly as well.

    And something good, say, Holst's The Planets, makes even the most boring yammerhead's flapping lips seem closer to the sublime.

    Of course, it's more discreet and polite if your hair is long enough to cover your ears, and earphones.

  47. It launched! Finally! by Animats · · Score: 3, Informative
    I know some of the people involved with There. I'm impressed that it finally launched.

    The point of There, technically, is that it's supposed to scale up to planetary size. One big, seamless world. No "shards". No picking a server.

    It's extensible in several ways; you can repaint objects with Photoshop, design new ones with gmax, and add new play with C++. There's some editorial control, to prevent the world from going downhill.

    I'm a bit disappointed that There supports dialup. Supporting dialup forces a whole range of design decisions, all of which make the world worse. Broadband penetration is high enough today that broadband-only is commercially feasible. Half of all online people time is on broadband; the heavy users have already migrated.

    I have absolutely no idea whether this will work as a business. Or whether it will work as a virtual world, which is even harder.

  48. Re:What type of software is it? by TheAwfulTruth · · Score: 2

    It's written entirely in flash. It MIGHT work on Linux using Redhat and the latest Redhat flash beta binaries from Maromedia itself...

    --
    Contrary to popular belief, coding is not all free blow-jobs and beer. Those things cost MONEY!
  49. Re:I can see ho wthis may appeal to women .... but by bkr1_2k · · Score: 2, Insightful

    The biggest problem There will have is the system requirements. "System requirements are pretty steep ? you'll need an 800mhz processor, and an OpenGL capable ATI Radeon or nVidia GeForce or NForce graphics card. As you can imagine, the pre-beta was not very stable, but the beta world should be much more reliable." I think most of the people that "chat" online as a primary activity are those that don't buy a new cutting edge system every two years. Most of the people I know who aren't "geeks" and even a lot of the geeks are still running 500 MHz systems with built in video or generic video cards. There is no way that people will really use this if they have to buy a new system just to run it.

    bkr

    --
    "Growing old is inevitable; growing up is optional."
  50. Re:well... by buswolley · · Score: 2

    God is Good. Slashdot is not that high .

    --

    A Good Troll is better than a Bad Human.

  51. Re:Metaverse? Not quite... by buswolley · · Score: 2

    but I don't want to pay. They shall not have the monopoly on metaspace. Open source can do it :)

    --

    A Good Troll is better than a Bad Human.

  52. OMG... Not again... (VRML-Chrome-Web3D-???) by Monkeyfarmer · · Score: 2, Interesting

    I worked at SGI, then Cosmo, back in the day when VRML was going to revolutionize the web. Cosmo Player was going to be the 3D equivalent to Mosaic for the 3DWeb... BAH!

    We bought a small Russian company called Paragraph for some ungodly high amount that had some 3D chat environments. We had clients like Sony, we had $20MM from SGI to make the company stand on its own (it was after all a spin off of OpenGL technology that SGI had developed, except it was SGI's attempt at testing the waters of PC software), and it died a miserable death. granted part of the issues back then were related to the fact that no one had the computer horse power to spin 30MM filtered, lit, and textured triangles, Cosmo was built on OpenGL which M$ was doing it's best to kill with D3D/Farenheight, and the plug in was like 14MB to download, oh, and no one had broadband. Other than those few things, I'm SURE that VRML would have been a raging hit...

    There has been so many attempts at this stupid idea that's it's not even funny.

    If chat is the application, there's no need for 3D AT ALL. Period. The people that are drawn to chat are generally clueless about how to navigate a 3D world. I've done the focus groups. It funny as hell to watch Joe Six Pack staring at his avatars feet all day because he can't figure out how to navigate a general 3D environment with a 2D input device.

    If 3D is what people want, fucking buy Quake x, Half-life, etc.

    I never understood the stupidity of people that were willing to shovel buckets of money into this crap when if 3D chat was truly compelling, then all you have to do is whip out a Quake mod!

    At least under a Quake Mod then we could get a little closer to the idea of the Metaverse where people are free to develop their own reality.

    At least then you can shove a rocket up some lame ass looser when he pisses you off.

    Maybe I can find some suckers to give me a few MM to hire some Quake hackers to do just this. Any takers? Apparently this idea has not died, maybe we can get some for us!

    Last month I think Computer Graphics Magazine did a thing on 3D web stuff. Total example of someone who did not know or understand history and is doomed to repeat it.

    This is another stupid idea that will die.

  53. I didn't laugh at AOL! by SecretAsianMan · · Score: 3, Interesting
    Who knows, we all laughed at AOL too

    Not everyone did, at least at first. I was like 13 or 14 when the AOL 1.0 disk (a floppy) came to me out of the blue. I knew about the Internet, and I had even experienced it through a BBS-email gateway (FTP over email was ... interesting). The problem I was experiencing was this: while I could find magazines and books and other materials that taught me about the Internet, an actual dialup connection (we're talking pre-WWW here) was horrendously expensive where I lived in Oklahoma. IIRC, the materials that came with the AOL disk advertised some really good rates compared with the other local rates. Of course, they had neglected to install an access number in my LATA, so I never gave them any business. But I didn't begin to associate AOL with newbies for quite some time.

    --

    Washington, DC: It's like Hollywood for ugly people.

  54. Re:Metaverse? Not quite... by Shawn+Baumgartner · · Score: 4, Insightful

    And run it on what? Happy feelings and rainbows pouring out of their asses? Or do you have a massive cluster with an incredibly fat connection that you've been looking for someone to use for free? I love free shit as much as anyone, but they have to pay some serious bucks to keep this thing running, not to mention try and recoup that huge initial investment.

    Their current ideas on financing the project seem to be pretty good, as you only pay for what you use, except for the bandwidth to go in and hang out. But that is their hook to get people in the first place, so it is probably best that they don't charge any sort of monthly fee. I imagine that it is going to take quite some time to fine-tune the system, but as long as most of the content is user created and auctioned to other users, they shouldn't have too many issues in that area, since it will be the users who dictate value for products and services. There Inc. collects the setup fee to implement new products and a small percentage of each transaction of those products, keeping the system running.

    The only problems that I see are if they allow the world to stagnate rather than constantly updating the engine and providing new features in the APIs, and if they run out of funding before a sufficient user economy becomes established to support the project, since there won't be much going on for the first few months as they attract new users and the users get comfortable with creating new content and the idea of making micropayments for those products.

    Given enough time, though, I see no reason why they cannot be successful, especially with scarcity well implemented into the system. After all, the MMOG maniacs buy and sell virtual items and cash by the digital truckload every day, and most of that stuff they could get for free with a bit of work in the game itself, as there is no scarcity except in the rare circumstance of an item spawn being discontinued. If hardware were free, then it wouldn't matter, but if they just allowed users to create and use giant multiple megabyte vehicles with a buttload of CPU-chowing options without cost, they'd be bankrupt in a matter of days.

    To be honest, I don't expect much success from this project, being the pessimistic bastard that I am, but I do hope that I am wrong because I would love to see a Metaverse-style cyberspace actually be implemented. Then we'll just need the badass visual and audio devices for total immersion. Well, OK, and the groin devices as well, since pornography seems to be the spearhead of technological advancement. ;)

  55. I can't see this flying.. centrally controlled by xtal · · Score: 2

    I see no real reason to spend my spare time building things for their APIs, if my work can only be run on their system - and their system is subject to their rate increases. I would think that a far better design would attempt to use a more peer to peer oriented system, or an open server that you can take and download. Of course, then you can't make money with it.. but at least it can't be arbitrarily censored, shut down, or rates hiked. Your expense is your machine and your connection, and the software packs. It would be really nice to see this under a opensource liscence though!

    It might take off, it might not, but it's not a MMPOG like Everquest. In order to really want to spend a lot of time developing something, I'd think you'd want control over the system. Neverwinter Nights allows you to host your own games, on your own machine, and I think that kind of system is far better. I paid once for the game, and now I can use it until that I feel it's obsolete or I'm sick of it. Same thing with Quake, pay once, then you can decide when you'd had enough. Lots of incentive to mod things.

    It's only a matter of time before somthing like that appears - a open source, or at least, one-time-fee based software product that you can run on your own network, then connect to other people via your own connections. If you want to use their database to have more people connected, fine, but making it a prerequisite limits the usefulness of the product. In a university community, or a wireless LAN, high bandwidth is a much more feasible option. Most DSL providers here have internal networks that run much faster than the connections through the gateways. All of those are arenas where games like these can take off. You'd be downloading avatars all night to keep up to pace on a crummy 56k modem.

    I'm positive the open source community will do something here. The promise is too high.

    On the other hand, I don't know.. it seems the older I get, the less interested I am. I'd rather work on my (real) cars and go (real) racing with (real) people.

    *shrug* I'm not sure I have a point, oh well.

    --
    ..don't panic
  56. Virtual Reality must be Free and Decentralized by Peter+Amstutz · · Score: 2, Informative

    The fundamental problem I have with the numerous attempts at building VR systems (aside from the fact that they are usually quite clunky and boring to use for anything besides basic chatting) is that these systems are almost universally based on large-scale central servers, rather than networks of small sites. Consider the model of the world wide web: anyone with a little bit of connectivity and bandwidth can host their own web site. Why shouldn't VR be the same way? Why do we chain ourselvers to monolithic, commercially controlled world servers rather than a community of interlinked VR rooms? The underlying technology has subtle social effects as well: would you rather have an autocratic dictatorship of a "planned" world or a democratic community where anyone can add their own pieces to the world?

    The second problem (that has been noted by many people) is that 3DVR chatting has been done many, many times and is fairly uninteresting. To make this usefull, we need some big ideas about how we can bring existing applications into a 3D space and have them work more effectively, as well as completely new approaches which are only possible in an immersive environment. If VR is to be useful, it should be a ubiquitus application sitting in the background, one of many which helps you achive your tasks (work or play) rather than the elephant application that demands constant attention.

    I have been leading my own free software project to build such a system: The Interreality Project and Virtual Object System (VOS). We have built a new protocol infrastructure to support distributed virtual objects (which are used to build virtual worlds) and a client program using the Crystal Space 3D engine. All of our software in available under the GPL or LGPL, and we are on our tenth public release (with a new release planned for the next couple weeks). The system has been in use at the University of Massachusetts, Amherst Laboratory for Perceptual Robotics for over a year, we have several outside developers, and there seems to be quite a bit of interest in our little project (the web site got 55,000 hits last month).

    Our vision is a 3D companion to the web, but not in the (incredibly stupid) sense of putting 3D objects on web pages, but a highly interlinked ecosystem of small information resources -- which happen to convey information in 3D rather than mere 2D. Of course, multiuser support is also a fundamental part of this system -- if the world is dynamic, then any part can move and change and communicate, users, bots, agents and applicances. Perhaps the real key is that we must strive for a system that reflects the nature of the beast, the nature of the Internet, rather than trying to emulate the real world (badly).

  57. Well not written in... by TheAwfulTruth · · Score: 2

    The graphics are flash with a C++ client running it. And for further correction, I've been told that the Macromedia linux flash client has been released. (Yeah, I know this isn't fresh meat)

    --
    Contrary to popular belief, coding is not all free blow-jobs and beer. Those things cost MONEY!
  58. Re:And for those of you who remember Mplayer...... by eries · · Score: 2

    send resume

  59. Requirements? by eGabriel · · Score: 2, Funny

    I am still not clear as to package format, glibc version, kernel version, and c compiler version requirements for this, but I signed up for the beta anyway, since there isn't a gentoo ebuild for it yet.

    Oh well, should be a matter of weeks, I am sure.

  60. Very interesting by xtal · · Score: 2

    This is a very interesting project I wasn't aware of - too bad it can't get posted to the front page. Some people should submit it! Perhaps I'll eventually contribute.. it looks promising.

    --
    ..don't panic
  61. Some things never change by handy_vandal · · Score: 2

    "we all laughed at AOL too."

    And we will again! and again!

    --
    -kgj
  62. Not fond by Tyreth · · Score: 2
    I don't like this project at all, for a number of the reasons mentiond.

    • People will find themselves again judging a person by their appearances when text allowed us to be judged by our thoughts and spelling ability (ok so not perfect, but at least it removed a lot of other predjudices). I'm really not fond of this.

    • It creates a virtual economy, as another poster pointed out makes something that can be duplicated or recreated infinitely into having a value. If this is the precursor for major virtual online worlds, then it will begin the standard as placing values on things which should be free

    • Replaces the real world. If you want to explore new worlds, do it with your friends in real life. Computer, and fantasy, should be there to let you experience realities not normally possible. But as far as I can see this project is for talking and doing things already possible in real life with relative ease - relaxing on the beach, getting a pet dog, etc. We've been given this beautiful world by our Creator, why should we try to replace it with something inferior?

    I can't see much positive from this project. I'm in favor of virtual worlds as a supplement to reality which let us experience something new, something otherwise unobtainable. But lets keep that in the world of fantasy, and not confuse it with reality, please.

    1. Re:Not fond by Lodragandraoidh · · Score: 3, Insightful

      I don't think anyone in their right mind is confusing this with reality.

      What about people who can't go outside? What about people with disabilities that prevent them from walking, running, playing, driving a dune buggy, flying etc. etc... What about people who want to explore their inner sexuality - that may be at odds with their external sex? What about people who just want to be freaks - granted this game doesn't allow you to be a strange creature - but, I think you get the drift by now.

      Another thing: why would I want to be around people in my real life environment, particularly if there is no one compatible with me within 500 miles? Much better from this perspective to spend more time meeting people in the VR environment. Why settle for talk of beer and cars - when I can login online and talk with folks about things I really care about?

      I agree its not for everyone. However, I wouldn't chide anyone from spending time inside of a VR world if it makes them happy.

      --

      Lodragan Draoidh
      The more you explain it, the more I don't understand it. - Mark Twain
    2. Re:Not fond by Tyreth · · Score: 2
      I agree its not for everyone. However, I wouldn't chide anyone from spending time inside of a VR world if it makes them happy.

      Neither would I. But this particular instance of a virtual world does not feel like the makings of a healthy environment to me.

  63. Business Model? by InnovATIONS · · Score: 2
    Online enterptises have had no problem coming up with cool things, what they have had is trouble making money off them.

    So what is the business model here? There might be some money to be made off of product placement (such as nike paying for the placement of their virtual goods) but product placement/advertizing has never solely been able to float an enterprize. Otherwise you could get into James Bond films for free. What is implied is that you pay real dollars for your There Dollars which you then use to buy particular virtual world stuff. In other words they plan on people giving them money in the absolutely purest expression of conspicuous consumption...Look at the money I must have in order to blow it on making my character look good.

    That is an iffy proposition, particularly since in trim economic times it might be viewed not as cool but the ultimate in stupidity.

    Now certainly, for example, there is a robust underground economy in selling EQ characters and items, but those have more than viaual utility in the game challenge and, despite the great publicity given it, would not generate enough net to pay for Verant's cost of maintaining the necessary servers and bandwidth and personnel to keep EQ running. There was another mmorpg, Project Entropia, that took the business model of giving the game away for free and selling the better stuff, but it has been mostly rejected by users and can only generously be considered a limited success.

  64. I *think* I'm NDA free... by caferace · · Score: 3, Informative
    To quote from an an email I received this evening: "Feel free to spread the word about There by posting to online community sites, forums, or message boards you belong to!"

    Sounds OK to me. So.... I was a contractor doing QA at There for a very brief period. I'd also been involved in a focus group for them prior to that.

    Currently, I've been doing beta testing but my Windows box isn't up to spec, video card-wise. I think the vid card requirements are gonna kill them, unless they align with the folks that sell them and offer *massive* discounts. It was known over 16 months ago that these cards were required. I think that the "graceful degradation" solution should have been a priority.

    Requiring IE for registration during the install and registration is just dumb. I haven't tried the second "private beta" yet but in the first Netscape, Moz or anything else on Windows just failed. It took a phone call and downloading IE to simply get registered. That's odd, because I remember a LOT of the folks (including QA) working in Linux, or at least using CLI stuff.

    Lua is a nifty language, but requiring developers to learn something new is going to be a pain. I'd like to see (again) the API and SDK very soon.

    There are some extremely talented people there. I wish I'd stayed. I wish I could go back, frankly. It wis a cool product, and visually and functionall stunning. And that was from a demo and testin 16 months ago. It has indeed gotten better since. I want the jet pack back. Hell with a hoverboard.

    I wasn't too pleased with the internal alpha process (junior high kids) but it just might make it.

    -jim

    1. Re:I *think* I'm NDA free... by caferace · · Score: 2

      Whoops. Gotta correct myself. They've known about the video card issue for at least 12 months, not 16. Just to be specific.

  65. Re:Spider Jerusalem!!! by nurightshu · · Score: 2

    If you really loved his articles, you'd kill yourself right now.

    --
    They that would sacrifice their .sig space for that cliched Franklin quote deserve neither.
  66. Re:I can see ho wthis may appeal to women .... but by JohnFluxx · · Score: 2

    Heh, I must admit I was tempted too to say "Do you have the url?" - but in the end I was too polite..

  67. Re:Snow Crash approached this problem by Grab · · Score: 2

    The Black Sun is fiction though. Body language and interpretation thereof are culture-specific, so it's quite possible to unconsciously offend that way, or to take offence where none was meant, or to just completely misinterpret the meaning where a gesture means different things in different cultures.

    Smileys largely solve the problem by reducing body language to a set of agreed-upon gestures and emotional contexts. Emotes are somewhat culture-specific (eg. shaking your head may mean "no" or it may mean "yes", depending on which European country you're from) but also help out in this, since there's only a limited number of emotes available.

    Text is the ultimate leveller. I don't know if you're some ultra-pretty girl, a sad geeky guy, or if you're in a wheelchair. If we can see these things, we discriminate against ppl based on their appearance. Without the barrier of appearance, we judge ppl based on their actions. This is no bad thing, IMO.

    Grab.

  68. Apparently using GCC? by MrScience · · Score: 2

    Could this be cross platform? I found this link while trying to do developer research. Here it is.

    --

    You quitting proves that the karma kap worked. The most annoying of the whores shut up. --CmdrTaco

  69. Re:I can see ho wthis may appeal to women .... but by Tony+Shepps · · Score: 2

    I recognize this. This is the same angle that told us, 40 years ago, that television would rot the brains of the masses.

    This is the same angle that told us, 20 years ago and yesterday, that video games are harmful to society.

    It's not tru y'know. Except for the schizophrenics, people can tell the difference between reality and computer games and have no trouble at all adapting their behavior for each. If you want to know what's really, truly ugly, it's the doomsday predictions of navel gazers such as yourself.