Games Controlled By An Exercise Bike
Fidigit writes "I know that most people reading this won't be _that_ interested in exercise, but given there's tech with it ... What do you think about computer games controlled by an exercise bike in your house?
It sounds crazy, but it might just work." Update: 01/14 00:14 GMT by T : An anonymous reader points to another example of the same concept.
Only if the game is Paperboy.
I wear pants.
This has been done several times before. For instance, there is this SNES/Sega/PC/whatever else you want bike which is basically a fancy looking controller and then there's this SNES specific bike, the Life Cycle which I recall being issues in some back issue of Nintendo Power. I think there was even a Pacman-esque game that was supposed to go with it.
You like splinters in your crotch? -Jon Caldara
Actually, it was for the SNES.
See here for a commercially-available product for interfacing turbo trainers and Playstation (2)s that has been around for a while...
I think this Reebok bike will become a clothes hanger just like any other exercise bike... unless they figure out how to require it for GTA Vice City play.
Back in the Net Bubble, something similar was installed at a gym in my city. Two bikes were rigged up so that you'd have to maintain a speed above a certain threshold. Except it didn't power games, but just a plain old browser. The only problem was that the threshold was too high, and as soon as you were able to get a page, you'd be moving too fast to read or use it at all, and as soon as you slowed to reach for the keyboard and type, the screen would go blank again.
Read more about it here.
-Bryan
free ipod? yeah.
Peh, why not play DDR or something similar? Alot more challenging, and alot better workout. Don't like the high impact? Why not try PPP? Like ddr, only with hand waving and arm movements rather than alot of stomping.
A guy I used to work with (word up, Glen) put sometihng like this together wihle he was doing a master's in CS here at UNB. He rigged up his exercise bike so that as he pedalled it would move him forward and backwards, and he just has a mouse by the handlebars to take care of any other input (turning, shooting, etc)
Definitly the best use of an exercise bike I've ever heard of, but I still prefer the kind that you can use as transportation.
___
Cogito cogito, ergo cogito sum.
I wrote a game in 1989 for a Mac 512. A racing game that pitted your bike against Lemond and a grey lobster. The biggest hangup: I measured my speed by attaching my MOUSE to the flywheel on the exercise bike. I have to admit it did reduce my mouse lifespan by a couple years :)
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I have been using the http://www.exertris.com/>Exertris for over a year know... Its Great. I personally find exercise quite boring but this does help me get through. The problem is that the number of games are limited.
You can take a tour at the website to see if one is right for you...
"Didn't I ride on one of these sort of things at Epcot center a decade ago? It was a recumbent bike with a monitor above my head, showing a
"tour" of famous cities + Disney parks, the speed of which varied by the speed I was pedaling."
Yep.
It was about as exciting as the movie Rollerball.
I bet these things would have been a hit if they played porn instead. "If I pedal backwards, she becomes a virgin!"
"And playing a game that requires you to barely lift your feet (more like shuffling), is not exercise."
Um, it's a little more than just 'barely lifting your feet'. People who get into that game rarely stop without breaking a sweat. It'd certainly do me more good than the exercise bicycle that's covered in a protective layer of dust.
I'm sure you all know what Dance Dance Revolution is, the game that combines a dance pad with arrows on the screen that you dance to -- it's spread like wildfire, and even though it's only available for a competitor's platforms, I secretly admit to playing it to keep myself in shape. :) Some of you may also remember the old Nintendo Power Pad as well, even.
Anyhow, Nintendo is taking the integration of physical activity with video games to a whole new level... we're researching motion tracking in 3-D using purely computer vision techniques, and using no sensors worn on the body, like traditional mocap techniques require.
We've got some interesting preliminary prototypes of this technology, such as Swing Swing Revolution, like DDR, except you have to do swing moves, not merely hit the arrows with your feet, and Kung Fu Master, a remake of the venerable NES game, where you guessed it, need to do real punching and kicking.
We look forward to commercializing this and making Nintendo the first and foremost choice of overweight geeks everywhere!
-- Samir Gupta, Ph. D. Head, New Technology Research Group, Nintendo Co. Ltd., Kyoto, Japan.
How about Namco's PropCycle, where you flew this pedal powered ultra-light thing and popped balloons. It came out circa 1995.
Or Downhill Bikers? I could see a row of these at the gym.
Don't forget that Friday is Hawaiian shirt day.
How about a video game controlled by eating donuts?
Diabelch III, brought to you by Donutech. "Mmmm... Sprinkles..."
I've always dreamed of a home port of Prop Cycle...kind of like N64 PilotWings that the guy mentioned. I like the idea of exploring, it seems like races are too dependent on wherever the computer decides to handicap you.
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"What do you think about computer games controlled by an exercise bike in your house? It sounds crazy, but it might just work."
Wow, exercise bicycles with video games attached to them? I can't wait until Slashdot covers Rob the Video Robot!
"Derp de derp."
One example of an arcade game employing a stationary bike was Prop Cycle from Namco. You flew a pedal-powered flying bicycle around, running into balloons and flying through hazards to score points.
I thought it was whimsical and a lot of fun, but it never showed up at many arcades.
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I was thinking about this the other day while pondering a completely immersive VR environment.
Applied to a, MMORPG this sort of idea could eventually lead to a skill advancement system based upon physical reaction time and endurance rather than mathematical formulas derived from levels and attributes. It could also enhance the gaming experience immensely!
Furthermore, if you included exercise benefits, people could ALWAYS find the time to play their favorite game.
More conservatively, using the human physiological responses to a gaming environment (excitement, endorphins, sustained concentration) could allow for intense exercise and fuel the desire to continue to exercise once the novelty has worn off.
In other words, I think it is a *good thing*.
When the only tool you have is a claw hammer every problem starts to look like the back of someone's skull.
I know this story says *computer* games, but it appears some of the posters here haven't been to an arcade in a while..
.. That hurt too.
.. 8 of those horses side by side... Way fun.
:)
There is a downhill bike game now, which is way fun. You get done, you're hurting.
Anyone ever see that two-person rafting game?
The horse-racing game?
The new motion-cap (I guess this is what you'd call them) games are WILD too -- there's this one that you stand in this one place and hold a gun - and to duck around corners to fire, well, you duck around a corner. If you need to drop to the floor to avoid gunfire, you drop to the floor. I didn't think it would be that much of exercise, but wow.
At home - I've fallen in love with DDRMax on the PS2. I have two of the hard dance platforms now -- it's the most exercise (aerobic) I've gotten in a long time. When my friends come over - it's turned on automatically - huge party hit. Mix beer with it, it gets really fun.
Ok - ramble stops now. I just love video games.
How about networking a series of exercise bikes to add the competition element to exercise? It'd be fun to have such a setup at my local gym/health spa. I know you're probably asking, "Well, why not simply race on real bicycles instead?" The answer is simple, convenience. The people and equipment are already setup, and I don't have to maintain a $1K+ street bicycle.
Anybody know of anything similar setup around where they live?
When I was staying in Phoenix (I believe), the hotel we were staying at had a fitness center. We checked it aout and they had two stationary bikes with TVs in front of them. You could use the bikes to explore the different maps. The graphics were very, very low quality (it was an old system), but it was 3D. It took me a while to realize it, but both were networked, so my brother and I raced. Another cool feature was that it had two fans built into the cabinet that would change speed depending on how fast you pedeled and would blow air on you to simulate wind. I thought it was very impressive and would be really cool if was updated. The fans were a great addition in my opinion.
Beta tester? That's the *last* thing you want to be.
...
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Prop Cycle, which came out under a couple of other names too, was my favorite excercise game. I used to play it a lot at the local arcade. Much more fun than any other excercise I have gotten. By far the best arcade game with serious excercise involved. Too bad it didnt include a multiplayer mode, deathmatch (with little guns on the cycle) would have been amazing fun.
Yeah Prop-Cycle kicks ass, as far as such games go. They've recently begun supporting Prop-Cycle in MAME... With a small bit of code, I'm sure one could make it support these bikes...
It's too damn cold to run outside (being it is winter, and I live in frigid New York), so a few months ago I picked up a 1up Trainer which attaches to the rear wheel of my bike, in effect turning it into a stationary bike. However, it has the advantage of feeling like you're riding a real bike and not a stationary bike (which I never quite jived with).
While it doesn't "control" a video game, it allows me to be right in front of my PS2 while pedaling. Hence, I can now play all those 100-hour RPGs and countless hours of Vice City while biking. The latter is especially fun, as you tend to pedal faster when there's a lot of tension going on in the game -- it gets the adrenaline pumping. I guess this is how I got to level 132 in Vigilante mode (the car flipped over and there was not another to be found... damnit!), and managed to pedal over 50 miles while doing it. Fun.
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#nohup cat
Winter of 1997, I spent a lot of time in the gym at Ft. Carson, Colorado. They had these cycles hooked up to displays, and you could pedal around this little game world. You steered by shifting your weight left and right. It was sadly non-violent, but you could race or just explore. You could even go underwater, but it was a lot harder to pedal.
I don't remember the brand of the cycles, but they were pretty cool.
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A lan party of these type of games...
Um, it's a little more than just 'barely lifting your feet'. People who get into that game rarely stop without breaking a sweat. It'd certainly do me more good than the exercise bicycle that's covered in a protective layer of dust.
DDR is now one of my three forms of exersize. (The other two: A membership to the gym which I use for weightlifting, but can't stand things like the bikes. The other is my wife. *Nudge Nudge, Wink Wink*) It's pretty easy to become a Code Potato, setting there in front of the computer not getting any exersize. Working for a computer related company during the day, and owning a game company at night does bad things for your physique ;-)
Anyway - it's a hell of a lot of exersize, even when you learn how to dance 'optimally'. When you start out, you're jumpin' all over the place, trying to get the beat, etc. Once you've got it, you tone it down a lot, but, you start moving faster and faster, picking more complicated songs to work with. I own my own home setup (modified some Playstation pads for use on the PC, and grabbed StepMania to use with it) rather than dump tons o' quarters into an arcade machine or buy a PS. Plus, and overweight 31 year old white guy tryin' to DDR is NOT a pretty sight. Luckly, it improves the more time you spend on the pads. (IE - less overweight, a little more coordinated. However, I'm still a 31 year old white guy lookin' like a dork ;-)
For anyone who's wondered if it works for weightloss, keeping you in shape, etc... I have no real clue. I assume it does. I work up a hell of a sweat, and have a lot of fun doing it. But I've also got a membership to a gym four blocks from here, so, it's hard to tell what makes the most difference.
But I will say this in general for the idea o' workin' out and how it affects your coding skills - I always feel sharper and can work a lot farther into the night after I've been going to the gym consistently. :-)
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I don't understand why there hasn't been a sequel. That was one of the most ingenious arcade games ever made. I'd love to have a home version of it.
Free Hans!