Games Controlled By An Exercise Bike
Fidigit writes "I know that most people reading this won't be _that_ interested in exercise, but given there's tech with it ... What do you think about computer games controlled by an exercise bike in your house?
It sounds crazy, but it might just work." Update: 01/14 00:14 GMT by T : An anonymous reader points to another example of the same concept.
stay lazy playing video games or burn calories? The choice was never more easy than now.
Games via the ol excercise bike have been around well over 15 years. Granted, I'm not sure there was ever a mass market product, but it's been done. Nobody cared.
Know what would work? The 'Dance Revolution' game. (I apologize, the name escapes me...) That's already out and in stores. I think I could stand to exercise that way. Riding a bike, unless I'm actually going somewhere, is not fun.
Only if the game is Paperboy.
I wear pants.
This has been done several times before. For instance, there is this SNES/Sega/PC/whatever else you want bike which is basically a fancy looking controller and then there's this SNES specific bike, the Life Cycle which I recall being issues in some back issue of Nintendo Power. I think there was even a Pacman-esque game that was supposed to go with it.
You like splinters in your crotch? -Jon Caldara
Actually, it was for the SNES.
See here for a commercially-available product for interfacing turbo trainers and Playstation (2)s that has been around for a while...
I think this Reebok bike will become a clothes hanger just like any other exercise bike... unless they figure out how to require it for GTA Vice City play.
So all the overweight types who claim they have no time nor desire for exercise will have a motivational shift? Will the next generation of geeks be in shape and well-desired by women? And I thought this was a sign of the apocalypse...
Even cooler: an excersice bike with an internet terminal. There's nothing like burning calories while reading /.
"this is stupid...go ahead, mod me down. its my honest opinion"
You won't get modded down for having an honest yet harsh opinion. What will get you modded down is a lack of reasoning as to why you think it's stupid.
I agree with you, it is stupid. But at least say what about it bugs ya the most.
*preach preach preach*
Back in the Net Bubble, something similar was installed at a gym in my city. Two bikes were rigged up so that you'd have to maintain a speed above a certain threshold. Except it didn't power games, but just a plain old browser. The only problem was that the threshold was too high, and as soon as you were able to get a page, you'd be moving too fast to read or use it at all, and as soon as you slowed to reach for the keyboard and type, the screen would go blank again.
Read more about it here.
-Bryan
free ipod? yeah.
Peh, why not play DDR or something similar? Alot more challenging, and alot better workout. Don't like the high impact? Why not try PPP? Like ddr, only with hand waving and arm movements rather than alot of stomping.
A guy I used to work with (word up, Glen) put sometihng like this together wihle he was doing a master's in CS here at UNB. He rigged up his exercise bike so that as he pedalled it would move him forward and backwards, and he just has a mouse by the handlebars to take care of any other input (turning, shooting, etc)
Definitly the best use of an exercise bike I've ever heard of, but I still prefer the kind that you can use as transportation.
___
Cogito cogito, ergo cogito sum.
I wrote a game in 1989 for a Mac 512. A racing game that pitted your bike against Lemond and a grey lobster. The biggest hangup: I measured my speed by attaching my MOUSE to the flywheel on the exercise bike. I have to admit it did reduce my mouse lifespan by a couple years :)
A beginners' guide to Portland, OR?
I have been using the http://www.exertris.com/>Exertris for over a year know... Its Great. I personally find exercise quite boring but this does help me get through. The problem is that the number of games are limited.
You can take a tour at the website to see if one is right for you...
I do not understand how this is remotely interesting. I had a gym membership (because of my wife, not because I wanted to join) and they had a whole bank of cycling machines with different "games" setup.
/. user as one who has never seen a gym before???
Granted, I only tried one (some scenic thing biking around and racing others) but there were a couple others that I am sure were more "interactive".
This was a year or so after the birth of my daughter, which would make this FIVE YEARS AGO.
Is the poster of this story trying to stereotype the typical
--ngoy
"Didn't I ride on one of these sort of things at Epcot center a decade ago? It was a recumbent bike with a monitor above my head, showing a
"tour" of famous cities + Disney parks, the speed of which varied by the speed I was pedaling."
Yep.
It was about as exciting as the movie Rollerball.
I bet these things would have been a hit if they played porn instead. "If I pedal backwards, she becomes a virgin!"
...to frag that bastard! Unreal biker 2004!
Check out this article for an example from 1995. For those of you who don't get out much, that's like 8 years ago.
I still think the idea is great, and that anything that can potentially better motivate fat americans to get their lazy butts in motion is a positive thing. It's just up to the marketing department to really get these things distributed to the masses.
-Bryan
free ipod? yeah.
I'm sure you all know what Dance Dance Revolution is, the game that combines a dance pad with arrows on the screen that you dance to -- it's spread like wildfire, and even though it's only available for a competitor's platforms, I secretly admit to playing it to keep myself in shape. :) Some of you may also remember the old Nintendo Power Pad as well, even.
Anyhow, Nintendo is taking the integration of physical activity with video games to a whole new level... we're researching motion tracking in 3-D using purely computer vision techniques, and using no sensors worn on the body, like traditional mocap techniques require.
We've got some interesting preliminary prototypes of this technology, such as Swing Swing Revolution, like DDR, except you have to do swing moves, not merely hit the arrows with your feet, and Kung Fu Master, a remake of the venerable NES game, where you guessed it, need to do real punching and kicking.
We look forward to commercializing this and making Nintendo the first and foremost choice of overweight geeks everywhere!
-- Samir Gupta, Ph. D. Head, New Technology Research Group, Nintendo Co. Ltd., Kyoto, Japan.
Are the game bikes recumbent? It doesn't seem like it. I think it would be easier to integrate them into the rest of your gaming environment if they were.
--naked
Very popular slashdot journal for adul
For a long while I've day-dreamed of a workstation with an integrated recubant exercise bike. Not for serious cross-training necessarily, but enough to keep active and burn a few calories while sitting endless hours in front of the computer. It would have to be sturdy enough not to shake with mild exertion. I'm sure it's doable and I'm sure there's more than just me that could benefit from such a device!
-- @rjamestaylor on Ello
How about a video game controlled by eating donuts?
Diabelch III, brought to you by Donutech. "Mmmm... Sprinkles..."
I've always dreamed of a home port of Prop Cycle...kind of like N64 PilotWings that the guy mentioned. I like the idea of exploring, it seems like races are too dependent on wherever the computer decides to handicap you.
SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
"What do you think about computer games controlled by an exercise bike in your house? It sounds crazy, but it might just work."
Wow, exercise bicycles with video games attached to them? I can't wait until Slashdot covers Rob the Video Robot!
"Derp de derp."
One example of an arcade game employing a stationary bike was Prop Cycle from Namco. You flew a pedal-powered flying bicycle around, running into balloons and flying through hazards to score points.
I thought it was whimsical and a lot of fun, but it never showed up at many arcades.
Schwab
Editor, A1-AAA AmeriCaptions
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Instead of a simple numeric readout of calories, why not allow the victi^H^H^H^Hexercise enthusiast to select the high-calorie food item of their choice, then as they work out, have a proportional piece of the food item consumed. You select a pizza/chocolate cake/french fries/nachos and as you burn up, say, 100 calories, you see 100 calories worth of the item vanish.
If your children ever found out how lame you are, they'd murder you in your sleep
Reality is in much higher resolution than any computer game.
My other first post is car post.
I was thinking about this the other day while pondering a completely immersive VR environment.
Applied to a, MMORPG this sort of idea could eventually lead to a skill advancement system based upon physical reaction time and endurance rather than mathematical formulas derived from levels and attributes. It could also enhance the gaming experience immensely!
Furthermore, if you included exercise benefits, people could ALWAYS find the time to play their favorite game.
More conservatively, using the human physiological responses to a gaming environment (excitement, endorphins, sustained concentration) could allow for intense exercise and fuel the desire to continue to exercise once the novelty has worn off.
In other words, I think it is a *good thing*.
When the only tool you have is a claw hammer every problem starts to look like the back of someone's skull.
I was thinking of porn as soon as I saw the story. Sort of like Jackass where you have a porn doll pretending to give you head as you peddle.
Some porn, one of those plastic vaginas, and 1 million geeks will lose weight.
riding round the world on an old motorcycle
I know this story says *computer* games, but it appears some of the posters here haven't been to an arcade in a while..
.. That hurt too.
.. 8 of those horses side by side... Way fun.
:)
There is a downhill bike game now, which is way fun. You get done, you're hurting.
Anyone ever see that two-person rafting game?
The horse-racing game?
The new motion-cap (I guess this is what you'd call them) games are WILD too -- there's this one that you stand in this one place and hold a gun - and to duck around corners to fire, well, you duck around a corner. If you need to drop to the floor to avoid gunfire, you drop to the floor. I didn't think it would be that much of exercise, but wow.
At home - I've fallen in love with DDRMax on the PS2. I have two of the hard dance platforms now -- it's the most exercise (aerobic) I've gotten in a long time. When my friends come over - it's turned on automatically - huge party hit. Mix beer with it, it gets really fun.
Ok - ramble stops now. I just love video games.
It would have to be sturdy enough not to shake with mild exertion.
How'd you know I sha--oh...nevermind.
What's this Submit thingy do?
"Some porn, one of those plastic vaginas, and 1 million geeks will lose weight."
Damn I wanna be a beta tester.
I think most people would enjoy just taking a regular bike and riding it outside more than some video game.
Someone you trust is one of us.
How about networking a series of exercise bikes to add the competition element to exercise? It'd be fun to have such a setup at my local gym/health spa. I know you're probably asking, "Well, why not simply race on real bicycles instead?" The answer is simple, convenience. The people and equipment are already setup, and I don't have to maintain a $1K+ street bicycle.
Anybody know of anything similar setup around where they live?
Yes, but at least a virtual bike doesn't make you as vulnerable to being run over by an automobile.
...
I live in LA. I've been hit by cars twice: once on a bicycle, the other time on a Honda scooter. Both times, it was someone who didn't see me, and was coming too fast for me to take evasive action. Both times I was following traffic laws, had right-of-way, was wearing red and reflectors, and was driving defensively (i.e., not trusting the cars to see me).
After the second time, when I was sitting in Emergency, waiting for them to clean up the road rash and put in some stitches, the medics were all busy with a guy on the next cot. He'd been hit on his motorcycle. The whole time I was waiting (probably only an hour, but seemed like several), I heard them give up on saving the guy's leg, and then his other leg, and then an arm
You don't know how chilling it is to be bruised and bloody, and listen to EMTs walk in to the neighboring area, and say things like "Good God, what happened to him?" and "Think there's anything salvageable here?"
I'll never ride a 2-wheel vehicle on an LA street again.
Eloi, Eloi, lema sabachtani?
www.fogbound.net
I can't help noticing that you also don't mention why you think it's stupid. That's funny.
This morning I spent some time on this "Liferower" at the local gym (dive) I go to. I rowed an awful lot in college to am used to real rowing machines (not this one). But this one, while it has no resistance, has a little (circa 1982) EGA-esk computer screen where I row against this "olympic" opponent. And every time you pull on the handle, the red of the monitor aligns and then disaligns. Crazy little thing. But I don't think these things are that new, in the end.
Still, I'd trade it for a Concept 2 any day.
When I was staying in Phoenix (I believe), the hotel we were staying at had a fitness center. We checked it aout and they had two stationary bikes with TVs in front of them. You could use the bikes to explore the different maps. The graphics were very, very low quality (it was an old system), but it was 3D. It took me a while to realize it, but both were networked, so my brother and I raced. Another cool feature was that it had two fans built into the cabinet that would change speed depending on how fast you pedeled and would blow air on you to simulate wind. I thought it was very impressive and would be really cool if was updated. The fans were a great addition in my opinion.
we're researching motion tracking in 3-D using purely computer vision techniques, and using no sensors worn on the body, like traditional mocap techniques require.
I am curious why you are spending time trying to develop motion tracking without using motion-capture sensors. I would guess that trying to develop a computer vision algorithm that can determine what the hell a fast-moving gamer is doing in real time and then converting that into inputs would be a mighty challenging problem. Is there some drawback to using traditional motion-capture approaches? I would think your research dollars would be more wisely spent by leverging off existing technology. Is the computer vision approach going to get confused if the gamer plays in a "noisy" environment like complex wallpaper and lots of furnature? Would the gamer be allowed to wear all black or would that also confuse the computer vision? I would think that requiring gamers to wear a few sensors wouldn't be that big of a problem. Or are the games going to be frantic that there's a danger of the sensors actually falling (or flying) off the gamer when s/he performs a fast move?
Just curious. Sounds interesting but it also sounds like it might take many years before it comes to market.
GMD
watch this
Beta tester? That's the *last* thing you want to be.
...
Bug Report 1821: Evidently problem with voltage regulator. Went into high gear, and received 3rd degree burns.
Bug Report 1822: Need to improve quality control at molding department. Metal support wire occasionally pokes through soft rubber parts.
Bug Report 1823: When movie-controller BSODs, evidently the pressure system gets locked on "Maximum".
Eloi, Eloi, lema sabachtani?
www.fogbound.net
While staying in Las Vegas (1998), in one of the hotel excersise rooms, the excercise bikes were linked in a race. Even had nintendo style joypads that allowed you to punch the rider next to you.
I remember reading about a unit that connected to the NES in Nintendo Power back in the day.
autopr0n is like, down and stuff.
"I can't help noticing that you also don't mention why you think it's stupid. That's funny."
0 76 695
Sorry, don't see why it's funny. I was responding to his post.
Since you're going to troll, though, I suggest you look here at this post I made. You'll notice it's on of the early comments:
http://slashdot.org/comments.pl?sid=50556&cid=5
I guess I could have been redundant and covered that in this post too just to save you from finding it funny. If my comment displayed sort of fault, I might.
All geeks are going to turn into very fit health freaks.
Being boring and dumb won't be synonym to being fit anymore.
FOR CHRIST'S SAKE: GO OUTSIDE
First, we invent the video game system, so you can get the thrill of sports without moving. Then, we pair it with an exercise machine... and you have a very expensive, not as good version of a bicycle... whatever.
"Bug Report 1823: When movie-controller BSODs, evidently the pressure system gets locked on "Maximum". ..."
Bug Report 1824: Somebody hacked in and is now sending pictures of AnonV Jr. around the net with a mustache painted on it.
A better idea would be have the bike hooked to a generator instead of a wall outlet. Now you have to pay for your time playing by riding a bike. The more power your game consumes, the longer you'll have to ride to earn those precious moments. This will create a whole new generation of athletic nerds, the likes of which has never been known to man.
Does anyone remember those mats that you could use on Nintendo with games like Track and Field?
Called the Power Pad.
I really ought to figure out how to work with NES hardware and the Power Pad so I can port DDR to the NES.
Will I retire or break 10K?
Those real SUVs that don't really want to share the road with you are WAAAY too high resolution. Seems like every day in the summer here some bike-riding hippie runs into some cell-phone-yacking soccer mom in a Maibatsu Monstrosity. The hippie inevitably loses...
I'm trying to teach myself to set people on fire with my mind... Is it hot in here?
in the early 80`s Atari had plans for a "exercise-bike". Look at a picture:
j pg
http://www.atarihq.com/othersec/puffer/puff521.
that was fora 5200 videogame, but Atari intended to make models from the VCS to the 400 and 800 computers.
More info at http://www.atarihq.com/othersec/puffer/
I'm sure you all know what Dance Dance Revolution is
Yeah. It's that knockoff of Nintendo's own Dance Aerobics for the NES.
All Nintendo needs to do to compete with Konami's DDR for Sony's hardware is re-introduce the Power Pad, adapt it to the GCN's joybus, rotate it 90 degrees anticlockwise, and publish "Mario Dance Party".
Will I retire or break 10K?
I'll wait until they have one that has an auto-pedal feature.
"Everything you know is wrong. (And stupid.)"
Moderation Totals: Wrong=2, Stupid=3, Total=5.
Yeah... you're right. Now that I think about it, I should have at least pointed out my previous post in that reply. Heh.
Oh well. Cheers!
It's too damn cold to run outside (being it is winter, and I live in frigid New York), so a few months ago I picked up a 1up Trainer which attaches to the rear wheel of my bike, in effect turning it into a stationary bike. However, it has the advantage of feeling like you're riding a real bike and not a stationary bike (which I never quite jived with).
While it doesn't "control" a video game, it allows me to be right in front of my PS2 while pedaling. Hence, I can now play all those 100-hour RPGs and countless hours of Vice City while biking. The latter is especially fun, as you tend to pedal faster when there's a lot of tension going on in the game -- it gets the adrenaline pumping. I guess this is how I got to level 132 in Vigilante mode (the car flipped over and there was not another to be found... damnit!), and managed to pedal over 50 miles while doing it. Fun.
--
#nohup cat
The Maryland Science Center had (may still even have) a bike that powered a generator which lit a few lightbulbs. There was a really simple closed circuit cam too. As you pedalled harder and faster, you lit the lights and the camera was able to discern more and more of your face.
The idea was to teach you about power and electricity. Pretty cool when you're only 5-10 years old.
Mordor...a magical, mythical land where women are more rare than dragons--but where every man would rather find a dragon
Wow, this is incredible. My fathers company, epicsoftware.com actually had an idea similar to this back in 1994 (or 95) when Doom I was at the height of its popularity. My fathers company is located in Houston, TX, which is about 4 hours away from where iD software is located (Mesquite, TX). Thus, my dad and his lead programmer went up to iD, spoke with Jay Wilbur and John Carmack about the idea. If I remember correctly, they thought it was a cool idea too. In their prototype, instead of a bike, they used a treadmill in which walking on the treadmill would move you through the Doom level. A prototype was developed and semi worked, but iD soon gave up on the idea (I believe, it might have been epic). Nevertheless, it was really cool.
Also, this was when I was 9 or 10 (8 or 9 years ago), so I don't recall everything, but it was cool.
-Vic
Winter of 1997, I spent a lot of time in the gym at Ft. Carson, Colorado. They had these cycles hooked up to displays, and you could pedal around this little game world. You steered by shifting your weight left and right. It was sadly non-violent, but you could race or just explore. You could even go underwater, but it was a lot harder to pedal.
I don't remember the brand of the cycles, but they were pretty cool.
You want the truthiness? You can't handle the truthiness!
PropCycle was fun, but as a coin-op, it's not a useful exercise device. It was a lousy flight sim, too.
Ok to follow the theme. Pedaling to the oldies:
Joust would lend itself quite well to the pedal-for-your-life concept.
Now, if somebody would just brew up an easy interface for MAME, we'd be set!
A lan party of these type of games...
The second model I bought was the Eloton SimCycle along with its GameBox accessory. This lets you plug the SimCycle into a gameport as the Y-Axis, shared with another gameport controller. This finally offered the experience I wanted.
It's a matter of trial and error to find games that let you configure the Y-Axis as your speed or throttle. The reaction of the PC to changes in your pedaling speed is not instantaneous. I'd estimate there to be a .7 seconds delay. So it's best to use it in games where you are usually going forward but you would like to vary the speed. That generally means racing and flight sims. With a FPS like Unreal it's just not precise enough.
Some of the games I've found to work well are:
Most importantly, it works very well with Battlefield 1942, controlling my forward motion whether I'm an infantryman or driving a vehicle. In fact, because Battlefield 1942 is such an addicting game, I've been getting a lot of exercise lately! I like it a lot.
Um, it's a little more than just 'barely lifting your feet'. People who get into that game rarely stop without breaking a sweat. It'd certainly do me more good than the exercise bicycle that's covered in a protective layer of dust.
DDR is now one of my three forms of exersize. (The other two: A membership to the gym which I use for weightlifting, but can't stand things like the bikes. The other is my wife. *Nudge Nudge, Wink Wink*) It's pretty easy to become a Code Potato, setting there in front of the computer not getting any exersize. Working for a computer related company during the day, and owning a game company at night does bad things for your physique ;-)
Anyway - it's a hell of a lot of exersize, even when you learn how to dance 'optimally'. When you start out, you're jumpin' all over the place, trying to get the beat, etc. Once you've got it, you tone it down a lot, but, you start moving faster and faster, picking more complicated songs to work with. I own my own home setup (modified some Playstation pads for use on the PC, and grabbed StepMania to use with it) rather than dump tons o' quarters into an arcade machine or buy a PS. Plus, and overweight 31 year old white guy tryin' to DDR is NOT a pretty sight. Luckly, it improves the more time you spend on the pads. (IE - less overweight, a little more coordinated. However, I'm still a 31 year old white guy lookin' like a dork ;-)
For anyone who's wondered if it works for weightloss, keeping you in shape, etc... I have no real clue. I assume it does. I work up a hell of a sweat, and have a lot of fun doing it. But I've also got a membership to a gym four blocks from here, so, it's hard to tell what makes the most difference.
But I will say this in general for the idea o' workin' out and how it affects your coding skills - I always feel sharper and can work a lot farther into the night after I've been going to the gym consistently. :-)
Davis Ray Sickmon, Jr - looking for something to read? Check out my three free novels at MidnightRyder.org
Game interfaces are cool and whatnot, but wouldn't it be cool if I could bike around a city and my laptop got charged as I looked for warchalked areas? Anyone know of any R&D going into that?
c-hack.com |
None of this is even close to mainstream. Incidentally I played with some VR helmets that aspired to be 'mainstream' such as i-Glasses and CyberMaxx but they seem to have gone the way of the DoDo. It's too bad because I think they were ahead of their time... but only by a couple of years.
Your pizza just the way you ought to have it.
try
eloton - minimal
exergame
fitcentric
cyclefx
velotron
graber
reality keeps interfering with my plans for world domination.
looks like we're still an integration of all the required variables away. close though. 1 year maybe. (ignoring that this still includes no tilt sensing, and no force feedback. ahem)
well, we still don't have pc's capable of playing unreal within the myst world. so...
.
. hmmm
The i-Magic virtual reality cycle turbo trainer has started appearing in the cycling press over the last year or so. Details at:-
Tacx web site
This is not aimed at the game player, and rather more at the hard core cyclist who wants to train in the winter, but the principle is the same.
Get on your real bike, hit the road, and play dodge 'em with all the SUV-driving cell-phone-yakking homicidal maniacs. If you win, you are rewarded with more physical fitness, and if you lose you get a long period of rest and relaxation as you recover from your injuries. Such fun!
I used to play this game a lot until I had to take the R&R. Now I play a different game - playing dodge 'em with the headphone-listening unleashed-dog-walking oblivious folks on the multi-use trails.
No sig? Sigh...
Slot machine attached to exercise bike.
"Karma can only be portioned out by the cosmos." -Homer Simpson
Now THAT was a fun game!
:)
I wonder if there's a way to make a PC version.
Even better: Multiplayer Combat Prop Cycle. Now THAT would be cool.
retrorocket.o not found, launch anyway?
It's called step aerobics...
:)
But DDR would be much more fun.
retrorocket.o not found, launch anyway?
Are there any open-source multiplayer combat flight simulators?
Preferably not using jets.
retrorocket.o not found, launch anyway?
This makes me think of a location in Dark Age of Camelot. (For those that play: The area containing the road near West Downs in Albion). I call it the halfpipe...
retrorocket.o not found, launch anyway?