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Humankind Makes Last Stand Against Machine

MrZeebo writes "According to this Financial Times story, Garry Kasparov has begun another match against a computer chess program on Sunday, this time playing against the Israeli-developed Deep Junior. Kasparov is the highest-rated chess player of all time, and lost to Deep Blue in 1997. According to the article, Deep Junior, despite evaluating less moves per minute than Deep Blue, is considered to be a superior chess player. The match will span 6 games, the last one being February 7th." Kasparov has won the first game.

41 of 401 comments (clear)

  1. NO by teetam · · Score: 4, Insightful
    I have posted this before, but was unfortunately modded down, so bere is go again.

    This is not a match between man and machine. It is a match between humans - the human chess player vs the human software programmer. Please keep that in perspective.

    Just because my desk calculator performs multiplications faster than me, doesn't mean that it is better at mathematics than I am.

    --
    All your favorite sites in one place!
    1. Re:NO by dstone · · Score: 4, Insightful

      This is not a match between man and machine. It is a match between humans - the human chess player vs the human software programmer.

      I disagree with you, since I could apply your reasoning and conclude that this is NOT Kasparov competing either. It is Kasparov's school teachers, nutritionists, chess instructors, fellow chess players, parents, programmers of software that Kasparov uses to train with, and authors of chess books that he no doubt assimilates knowledge from.

      My point is that computer algorithms aren't the only thing shaped by the contributions and knowledge of others.

      Both Kasparov and Deep Junior are "black boxes" with a recognized I/O protocol for playing chess. One box is made of meat and one is made of hardware/software. Neither box is created itself without huge amounts of guidance, programming, critiquing, iterative refinements, constant tweaking of strategies, etc.

  2. Kasparov has won the first game. by Anonymous Coward · · Score: 5, Funny

    That is Amazing!
    I can't even beat the easy setting on free apple version!

    AC

  3. how can kasparov win? by herrd0kt0r · · Score: 4, Funny

    deep junior can calculate 3-4 million moves per second! how can garry possibly win?

    from wired: "Kasparov said he can calculate the potential of about 3 moves per second at best, 'but they are the best moves.'"

    1. Re:how can kasparov win? by Gyan · · Score: 4, Interesting


      Possibly because Kasparov doesn't play soley on raw intellect. Gut instinct and that hint of irrationality creeps in. The computer can't take that into account when anticipating Kasparov's possible countermoves.

    2. Re:how can kasparov win? by Scarblac · · Score: 4, Insightful

      ... Kasparov doesn't play solely on raw intellect. Gut instinct and that hint of irrationality creeps in.

      Actually, it's all intellect, something the computer doesn't have as it can only do stupid calculations. It's rationality that creeps in. The computer has to calculate all kinds of moves, but Kasparov doesn't even have to consider them because he knows they don't make sense in this position.

      Human grandmasters go heavily on pattern recognition. They have on the order of 100,000 types of positions with typical plans memorized, as well as many many tactical patterns. Given a position, they know what both sides should be trying to do. Computers can't do pattern recognition well, so they can't use that method.

      --
      I believe posters are recognized by their sig. So I made one.
  4. He should switch games... by Anonymous Coward · · Score: 5, Interesting

    He should switch to Go. Even the greatest computers can't compare to an average player.

    Go is far better suited to the way a human brain works - pattern recognition, neural networks and all that.

    Of course, once a computer arrives that can beat us at Go, then it'll be time to rethink a lot of things :)

    1. Re:He should switch games... by Russellkhan · · Score: 4, Interesting

      " Perhaps this is just a consequence of the fact that computer scientists have studied chess substantially more than they have studied go."

      It's very likely true that there has been less time in man hours spent developing Go playing programs than Chess playing, but there has been a very significant amount of time spent on the problem by some very intelligent people who are both good Go players and good programmers. So I would say that it is unlikely that this is the root of the difference. After all, Backgammon and Checkers have both also had significantly less time dedicated to developing programs that play and the programs out there play at championship level. Go is just a harder game to program. Its style of play doesn't lend itself well to linear lookahead or databases of board positions (or, in the case of backgammon, statistical prediction of dice) as the other games mentioned above do.

      "I also don't understand why people think that because a computer program can play better than you means that you should stop playing. These games are deterministic and finite -- there is a mathematically perfect play whether or not somebody has calculated it. It really makes no difference to me as a chess player that a machine can trounce me any more than it does that Kasparov could trounce me."

      Agreed. The games are still fun and still have something to teach me.

      --
      Information doesn't want to be anthropomorphized anymore.
  5. computer + water = zap by -strix- · · Score: 5, Funny

    but make them play chess in a swimming pool and see who wins.

  6. The only way to stop them... by happypizzaguy · · Score: 4, Funny

    is to Slashdot them! Anyone know Deep Junior's ip?

    --
    "When all else fails, there's always delusion." -Conan O'Brien
    1. Re:The only way to stop them... by ReverendRyan · · Score: 5, Funny

      its 127.0.0.1, i think ;)

  7. Please not another IBM by TheJesusCandle · · Score: 3, Interesting

    I hope they treat him fairly in this match. IBM didnt with their match, even though i didnt like the way Kasperov handeled himself either.... Lets face it, the human mind is a great computational machine, but somethings are better suited for computers. Thats why we make comuters. At some time, the design of hardware and software will be beyond anyone human minds comprehemption, were pretty much there now. Try coding in assembler for ia64. Yeah you can do it... But a finely tuned algorythm is gonna give you a run for your money

  8. Yes. by pb · · Score: 5, Insightful

    It's easily possible to write a program that plays a game better than the programmer; in fact, this very thing happened early on in the history of computers that play games (in this case, checkers).

    I guarantee you that Deep Blue and Deep Junior play chess better than their programmers, and for that matter, almost everyone on earth. That's why they get to play Kasparov.

    --
    pb Reply or e-mail; don't vaguely moderate.
    1. Re:Yes. by almeida · · Score: 4, Interesting

      I don't think they are better at chess. I think the computers are just better at the things that are useful in chess. They can analyze moves faster and remember more about their opponent's technique than their human creators. Given enough time and maybe a notebook to keep track of stuff, you could accomplish the same thing. The computer is using the same basic chess rules that everyone else uses. The difference here is the computer can apply the rules ridiculously fast.

  9. Re:How do they tell? by herrd0kt0r · · Score: 4, Informative

    they do exactly that: they put computers against each other. and it typically doesn't take an hour, a microsecond, or the end of time. they usually abide by the same rules governing FIDE world championships. and yes, these tournaments typically result in the creation of better chess software.

    look at the development of fritz, and deep junior, for example. or hell, why not try looking something up on google? it can't be that difficult, can it?

    deep blue was dismantled after its rematch with kasparov. deep junior has been winning all the computer chess tournaments for the past three years.

  10. Re:How do they tell? by Daleks · · Score: 4, Informative

    How can they really tell which computer plays better chess?

    Read the second to last paragraph of this. Or just read "Deep Junior is a three-time world champion and won the last official world chess championship for computers in July".

  11. Re:How do they tell? by Beebos · · Score: 5, Funny

    True story.

    During a long plane flight, my brother-in-law and I pitted my Palm III vs. his Pocket PC in a game of chess.

    His Pocket PC was clearly winning when my Palm III crashed, something it rarely does.

    Just goes to show that technology isn't above having a temper tantrum and kicking the chess board over.

    -

  12. Re:chess... by Anonymous Coward · · Score: 5, Funny

    i, for one, welcome our new machine overlords. i would like to remind them that i have always been a big supporter of computers, spending much of my time and hard-earned salary (and allowance, previously to that) on upgrading my computers. i look forward to years of faithful service to them.

    sincerely,
    AC

  13. Can we please not make this a race issue.... by WIAKywbfatw · · Score: 4, Funny

    There you go, bringing colour into everything.

    Can't we all just learn to love each other and give peace a chance?

    --

    "Accept that some days you are the pigeon, and some days you are the statue." - David Brent, Wernham Hogg
  14. the only people claiming deep fritz deep blue by jbellis · · Score: 5, Funny

    are fritz's PR people :(

    you'd have to have a hell of a lot better evaluation function to overcome calculating 1/100 as many positions per second, and deep blue's eval was miles better than fritz's back in '97. from what I've read on rec.games.chess, fritz may have CAUGHT UP in the eval department but it's not 100 times better for sure.

    if you're interested in computer chess, check out "behind deep blue," by IBM's team lead. most interesting book I've read in a long time. One part I didn't know was that IBM's move generator & eval function were done in hardware, which is the main reason that even with 6 years of moore's law under its belt, deep fritz can't touch it for sheer power. I always got the impression from the general media that deep blue was just a software program on a massive RS/6000 box but no, it had hundreds of these custom chess boards in it, too.

    re kasparov's claims of cheating, remember there's two sides to every story and you're only getting one. For his part, Hsu says that he tried to get garry's team to agree to a rematch both with IBM and after he left, and kasparov's team basically dodged while complaining loudly and pubicly that Hsu was running away from him. Perhaps the truth lies somewhere in between, but given the obvious huge size of garry's ego I'd take what he says with a correspondingly large grain of salt.

  15. Movie Idea by long_john_stewart_mi · · Score: 5, Funny

    The year is 2003. The world is being taken over by chess playing robots. Our only hope is one man: Garry Kasparov (played by Arnold Schwarzenegger... A tough sell, I know). He has to control his childish temper as he takes on Deep Blue, Deep Junior, Deep Fritz, and (We're In) Deep Shit. Sure, they look like sissy beige boxes, but they're tough. There will be no time to pout, no leaving in disgrace; every move is on the clock (so to speak). In the final scene, Kasparov beats Deep Blue to a pulp with a Louiseville Slugger. So much for strategy! Astalavista baby!

    --
    ...oOOo..'(_)'..oOOo...
  16. Re:How do they tell? by anon*127.0.0.1 · · Score: 3, Interesting

    Thats a switch... accusations that humans are giving the computer help. Usually it's the other way around. Virtually all the chess played online is speed matches, two or three or five minutes for the whole game, precisely because everyone is convinced that their opponent is running a chess program in a different window.

    --
    I am NOT a man!
    I am a free number!
  17. something to remember by goatasaur · · Score: 3, Funny

    Kirk always beat Spock at chess.
    /trekkie

    --
    ~D:
  18. Diversionary tactic! We are far from lost!!! by Anonymous Coward · · Score: 3, Interesting
    Everybody: You are being lied to.

    The AI wants you to think that Chess is the last bastion of human analytical superiority. It's not. (Go is).

    We are led to believe (by the AI, who control google news), that if the best computer wins more games out of seven than the best human at CHESS, then we must bow before the AI, as its intellectual inferior. Wrong.

    First of all, as long as we are winning one single game against the computer under tournament settings, we've got a chance. Karpov may have only drawn against deep fritz, but you know what? That means we have a chance: That draw includes some wins.

    Kasparov won some games before ultimately losing to Deep Blue in 97. Now he's already won one more in 2003.

    But as interesting as this is it's not the issue.

    Chess is a game chosen by the AI to deceive you, because computers happen to be, today, really, really good at Chess. With judicious pruning, they have look-ahead trees of ten, fifteen, twenty, fifty moves. Folks, that means that except for some cute evaluation software to determine what lines to prune down, they're basically brute-forcing their way into winning.

    And they want us to bow before this brute force?

    Never!

    They can brute-force their way out of 56 bits, sure.

    But let's throw them against 128 bits.

    Let's throw them against Go.

    From "The Game of Go" by Matthew Macfadyen, page 122:
    (I'm typing this for you out of a book -- and first-strike claim fair use with +2 save for being anonymous).

    Computers and Go.

    Gary Kasparov's recent difficulty in handling computer opponents has been described as the fall of the last citadel in the battle of humans against the encroaching computer meance, but Go still stands as a refuge well beyond the reach of curent programmers. This is not for want of trying. The late Ing Chiang Ki from Taiwan sponsored an annual Go tournament for computers with good prize money, and several of the entrants put ijn years of work on their programs. But the tournament finishes with a challenge match between thew inner and a teenage human. This has to be played with a huge handicap - currently 14 free moves at the start of the game - and this is only diminishing slowly.
    Part of the reason for this is accidental. Although for a human brain Chess and Go present similar challenges, there is an easy way to see how well you are doing at Chess - just count the pieces on the board. Looking a few moves ahead and counting the balance of pieces hich results gives a quick and easy way to avoid silly moves. Chess computers only need to be clever at sorting out a small number of "sensible" alternatives.
    There is no such simple method in Go. Positions do not have a clear value until the game is finished, and the same pattern of stones may work perfectly in one context and be almost wrothless in another. One source of the great strategic trichness of Go is that you can choose between making large-scale loose formations and small-scale solid ones and each provides for different types of efficient development.
    There are certain types of localized position in which computers have been used to find the right moves by exhaustive analysis, but even for quite modest-sized problems the programs run into millions of varioations. This is simply not a practical approach to most Go positions. It comes as something of a relief to discover that methodical calculation, considering all the possible outcomes, is neither necessary nor very useful in Go.


    So. Let's concentrate on Go! In which the WORLD'S BEST computer program gets beaten - not by the world champion, but by a GIRL or BOY possibly still in highschool -- after being given more than ten moves to make without human response.

    Computers are toast, even at a simple game with only two rules, one of which is hardly ever used and is just a "hack" to make infinite loops impossible. Humph.

    Note: Another reason look-ahead-trees don't work for shit in Go is that at every point in the game, you can move to any free square. Typically, this means the first player has a choice of 361 squares for the first move, with the player making move 2 have 360, for move 3 there are 359, etc, with the only change in this pattern occuring when pieces are captured, pretty rare in professional games. (You just threaten to capture). So the "base" of the exponent is differnet AND you can't prune the look-ahead tree.
    Chess has been SOMEWHAT brute-forced. So what.
    Few things useful in the real world are as closed (8x8 board; clear general concept of positional value [number and location of important pieces]) as Chess.

    So don't let the AI tell you chess is the last stance. Go is.
  19. A different test: man versus machine by goombah99 · · Score: 4, Interesting
    It seems to me that if you want to pit man versus machine you should pick something that is easy for a man to do. Chess is relatively hard for most humans. Thus by definiton it is not something humans are good at. So making this a test of machine prowsess is exactly the wrong test.

    to put this another way, if the contest were to factor 20 digt numbers, no one woul dbe surprised if the machine beat a human. it would be a stupid test. Just like chess.

    a better test would be a face recognition contest. Or if we need to make it a real game then how about soccer?

    --
    Some drink at the fountain of knowledge. Others just gargle.
    1. Re:A different test: man versus machine by PissedOffGuy · · Score: 5, Insightful

      to put this another way, if the contest were to factor 20 digt numbers, no one woul dbe surprised if the machine beat a human. it would be a stupid test. Just like chess.

      a better test would be a face recognition contest. Or if we need to make it a real game then how about soccer?


      another interesting thing to note is that 50 years ago, people thought chess was a pretty damn good test of AI. now people think otherwise. when the computer recognizes faces better than you, plays soccer better than you, writes poetry better than you, steals your girlfriend, and passes the turing test, will you still think its just "following the rules"? your brain is just following the rules of physics too you know.

    2. Re:A different test: man versus machine by Zork+the+Almighty · · Score: 4, Insightful

      On the contrary, chess is an excellent test of man versus machine. It is interesting precisely because champion chess players are not human calculating machines. At each turn, Kasparov chooses from only a handful of possible moves. He uses his brain, and with it some process which we can currently only dream of implementing in a computer, to find those "good" moves. When or if the day arrives that we can emulate this process on a machine, there will no longer be a contest worthy of our attention or consideration. But until then, there is a sporting game to be played.

      --

      In Soviet America the banks rob you!
    3. Re:A different test: man versus machine by Scarblac · · Score: 5, Interesting

      It seems to me that if you want to pit man versus machine you should pick something that is easy for a man to do.

      Seems to me that if you want to have some contest, you pick something that they're both about equally good at. So we don't let people run against cars, and we don't let machines recognize faces against humans.

      When Kasparov lost to Deep Blue, it was a huge surprise, he played weakly. Kramnik drew Deep Fritz 3-3 last year. Kasparov is the favorite again in this match, and leads 1-0. It's balanced.

      What makes it more fun is that computers and people approach the game in a totally different way, but the best computers are almost as good as the best humans. This is the right time to be having these contests.

      --
      I believe posters are recognized by their sig. So I made one.
    4. Re:A different test: man versus machine by Forgotten · · Score: 3, Funny

      On the other hand, the Video Chess program on my Atari 2600 can handily beat me.

      I wish I were joking.

    5. Re:A different test: man versus machine by Froobly · · Score: 3, Insightful

      That's why more and more sophisticated heuristics are researched. If it were all about brute force, then people like you and me could code up a chess-playing program capable of going toe-to-toe with Deep Blue in a day or two. But they can't. There's a reason why nobody in my AI class could make their Checkers program beat Chinook at the highest difficulty setting, despite Chinook being only a fraction of its computing power in actual tournaments.

      Making an underpowered machine perform as well as a more powerful machine is perhaps the definition of finesse.

    6. Re:A different test: man versus machine by zCyl · · Score: 3, Funny

      when the computer recognizes faces better than you, plays soccer better than you, writes poetry better than you, steals your girlfriend, and passes the turing test, will you still think its just "following the rules"? your brain is just following the rules of physics too you know.

      If someone ever designs a computer that can steal my girlfriend, I will certainly give that computer a little lesson in the laws of physics...

  20. Re:where to view game replays, and watch live game by altek · · Score: 3, Insightful

    Ok mod me troll -1 all you want, but I also want to file a complaint with slashdot. I typed up a really nice summary of this story with links about a week ago when it would be actually relevant so people could watch it (instead of posting it AFTER the first game) and of course got rejected. Losing more and more faith in /. ... (and i have been here a very long time)

    --
    THE MAGIC WORDS ARE SQUEAMISH OSSIFRAGE
  21. Re:How do they tell? by cgenman · · Score: 3, Interesting

    Not to be a spoilsport, but this is utterly impossible. For a computer to intentionally do harm to a human being through a chessboard, the computer would have to either be programmed with the knowledge that human beings are subvertable by electrocution via the output line (and therefore via the chessboard), or have inferred it from a deeper understanding of physiology. The chess program would have to be extensively meta programmed with thinking routines and structured information about the outside world, as "win at all costs" is a statement of intent, and we have not quite moved beyond where stated intent can only be a simplification of the programmer's desires when structuring routines. This, as I have said, is changing, but is very doubtful that any machine from 1993 can said to harbor a real "intent," and the self-coding capabilities to carry out that intent. The chessboard would also have to be wired in such a way as to have access to a dangerous degree of alternating current. As basically all computers and computer ports run on DC, and DC is harmless, they would have to wire a board directly to an AC power supply, and both moniter and control the flow of power by DC regulators connected the CPU. The person at the table would have to complete a circuit between some electrified part of the board and another or be sufficiently grounded while sitting at the chair, or power transmission would fail. The chess pieces would have to be entirely metal to facilitate this transmission.

    For that matter, they would have to connect the computer to a physical chessboard instead of just displaying one on the screen, or (more likely) having an IO person type in the human moves and moving the computer's pieces on the board. Commercial machines that can move / react to moves with a chessboard as IO, and with questionable AI, have been available since the mid-eighties. However, they are quite limited, hardly available, and physically incapable of electrocuting someone.

    Stranger things have not happened. Things that had been previously believed to be impossible through some misreading of logic have eventually come true, given time... Machines have advanced to the point where they now can play chess, a once "impossible" feat, but it was truly impossible that Wolfgang von Kempelen's Turk could play a meaningful game of chess in the 18th century. Anything is possible given enough time, but what you describe is impossible without both technology greatly in advance of what we have available today and an almost homicidal recklessness spanning far beyond accidental negligence on the part of the designers.

    As you describe it, this is truly impossible.

    -C

  22. Notes from the Kasparov-Junior match by migstradamus · · Score: 4, Informative
    Always interesting how much interest this man vs machine stuff can still generate. My name is Mig Greengard and I'm doing the official live web commentary on the Kasparov-Deep Junior match and worked with both Kasparov and one of the Junior progammers (Shay Bushinsky) for over three years as the director of Kasparov's now-defunct website.

    There was a good attendance and a great deal of media coverage today for game one, particularly considering it was a national holiday in the USA. (Well, almost.) Kasparov had the white pieces in game one, which is an advantage. (Interestingly, the Deep Junior team won the drawing of lots and could pick which color to have in game one (and 3 and 5), and chose to start with black.)

    He completely dominated the game, it was a total stomp. He played 'real' chess instead of the dubious anti-computer style he used against Deep Blue in the 1997 match. Anti-computer chess involves trying to reach positions that computers don't play well instead of just making what you think are the best moves. Deep Blue showed that computers are pretty much beyond being vulnerable to these tricks nowadays, although every once in a while you'll see a strong program play like an idiot in a position it doesn't understand.

    Kasparov prosecuted his advantage very quickly. In the press conference afterward he showed how much he had learned about playing computers. One key, he said, is that a computer doesn't understand results or practical chances, it only understands the evaluation of the current position. So instead of trying to swindle a way out of a bad position like a human Grandmaster would, by creating maximum chaos and hoping the other guy makes a mistake, a computer just tries to find the 'least-worst' move all the time. This is the only effective way for computers to play chess, but in inferior positions it often makes them look completely docile, if not pathetic.

    He won't be able to do this in all six games, of course, and he'll probably lose one just because a human can't play error-free chess for so long against a strong opponent and computers punish errors ruthlessly. But game one showed he's prepared to the gills, as usual, and along with the fact that he's the strongest player in history should give him a decisive edge.

    You can watch the games live with my commentary (and that of other commentators on-site as I relay their words) at many places on the web. Most of it is directed toward the level of the casual fan, not the chess expert. The company I'm working with, ChessBase, publishes Deep Junior and just about every other top chess program. (The program Fritz just drew an eight-game match against the world's #2 rated player and current world champion, Kramnik, in October 2001 in Bahrain. I was the webmaster and commentator on that match as well. I think I prefer the cold here at home in NY to the Bahraini humidity.)

    As for the Deep Blue versus the current micros debate, that will be eternal as long as Deep Blue is in pieces. It was obviously much more powerful, but that doesn't mean it was a better chessplayer. We only have six games as evidence of its strength. They were good, but they weren't godlike and Kasparov said at the opening press conference that when you go over those games with Deep Junior it's clear that it plays better in just about every moment. (Except for two, which are the moves Kasparov has always suspected were the result of human interference. But that's another kettle of conspiracy.) Deep Blue was far, far ahead of its competitors in 1997, but computer chess programming has not stood still for the past six years.

    It's also worth noting that what constitutes a huge advantage in computer-computer competition does not always translate into play against humans. A processing power advantage of just 10% between two identical programs will cause a lopsided score, but even a fourfold increase in processing power usually only means an extra 30-40 rating point gain against open competition. That is, one more win out of ten games.

    I've spoken with Deep Blue's architect and other members of the IBM team on several occasions. Their egos are almost as big as Garry's! Hsu's book on the building of Deep Blue is almost as partisan as Kasparov's comments. They are both very competetive people. Personally I don't think there was any human interference in the DB match, but IBM's secretive and heavy-handed behavior needlesssly created a great deal of circumstantial evidence and suspicion.

    You can follow my reports and photos on Kasparov-Deep Junior at ChessBase.com and I'll also be posting bits and ends at my site ChessNinja.com.

  23. So, what does this mean? by Millennium · · Score: 5, Interesting

    Garry Kasparov was beaten by Deep Blue. This means one of several possibilities:

    1) Computers are more intelligent than humans.
    2) Computers can be made to play better chess than humans.
    3) Computers can be programmed to beat Garry Kasparov.
    4) Chess can be reduced to a set of mathematical computations, which a computer can then perform faster than a human.

    So what is it? And how do you know which one (or ones) are correct? Just a thought, since I think a lot of people are being overly alarmist.

  24. He's right, you're retarded by jpmorgan · · Score: 4, Informative

    A chessboard is 8x8, meaning 64 spaces. However, each space can contain a pawn, a rook, a bishop, a knight, a king or a queen of either colour. The best estimate for the number of states the board can be in is 2.99x1041.

    A naive encoding is 96 bytes per state. Let's say a tighter, or compressed encoding is 48 bytes per state. So a rough estimate as to the total storage space it would require is 1.44x1043 bytes.

    In words, that's about 14 million billion billion gigabytes of data. I'm not going to say it'd be impossible to build such a storage mechanism in the forseable future, but I will say it's incredibly unlikely, and would be mindbogglingly expensive. And with modern technology, would require more matter than is actually on the planet. So no, dynamic programming wouldn't be useful in chess at all. Proving once again that if it were as simple as that, somebody would have thought of it already.

    Out of interest, consider Go. This is a board where dynamic programming really would be useless. With around 10750 possible states, it would require significantly more atoms than are actually in the entire universe.

  25. A lose-lose situation. by Ilan+Volow · · Score: 4, Funny

    If the AI is winning, we look like a bunch of stupid apes.
    If the AI is losing, it cheats and starts a nuclear exchange that destroys civilization.

    We're screwed either way.

    --
    Ergonomica Auctorita Illico!
  26. Re:How do they tell? by inode_buddha · · Score: 3, Interesting

    I've actually done this a few times with GNUchess. Results are usually a draw. The gameplay is interesting though; approximately 95% of the moves take seconds, if that. The time required to complete any one game seems to increase exponentially, depending on the initial play level and how far along the game has progressed already. Actually reaching a draw can take hours, even with 2 GHz SMP boxes and large RAM.

    --
    C|N>K
  27. What a silly topic heading... by Domini · · Score: 3, Insightful

    Wow, slashdot articles with titles deserving of tabloid magazines?

    It's more specifically a test between a slow heuristically based massively parralel computer and a fast serial rule-based weighted system. (simplified, yes I know.)

    A computer can count faster then we can, but then we can build 3D representations of objects and spaces just by looking at them, and then traverse them effeciently (aka walking)

    If it's games we want to make the battlefield, why not just toss chess and get a propper game... for instance Go. Computers still have some time to go before they can really compete on dan level...

    This thread is absurd.

  28. Re:thank you, mister obvious by The+Smith · · Score: 3, Informative
    What do you call it when you project human emotions on to other things, when the human emotions don't really exist?

    Anthropomorphism.