Multiplayer Space Quest in a Browser
Martin Kool writes "As a sequel to Quek we at Q42 are proud to present another DHTML javascript showcase: Good Old Adventures Remember the classic adventures games like Larry and Space Quest? Well, now you can play them online, multiplayer, right there in your browser." My favorite part about playing old Sierra games was watching and waiting for the screen to finish flood filling. Thankfully these are much quicker.
I guess I need Oprah browser or something
I'm really into these new Flash websites, but I still think it's a shame we can't do Flash programming on our Linux boxes.
Doesn't Marcomedia realize that ~ 25% of computer users *dont* run Windows?
Reply or e-mail; don't vaguely moderate. Ex-O'Reilly/MIT employee, now a full-time Google employee.
My favourite part was the big black bouncing "Censored" box.
Wait, I mean my LEAST favourite part. I would have preferred to see the twelve or fifteen blocky pixels beneath....pixeeeelllls.
Either way it was better than having to use my imagination like in Softporn Adventure.
Multiplayer though, that's just sick.
do we get to watch when larry gets freaky with the girlie? I hope so cause I hated the censor box going up and down instead of being able to watch larry get it on with the chick.
Release a new game in stores, release an old game that anyone can play over the net.
Simcity did it not too long ago. You can play the origional SimCityonline.
rejected (19) accepted (0)
Is there a psychological term related to getting your stories rejected on slashdot?
I think it is ironic to read "...things are must faster now..." and then wait 2 minutes for it to load.
I don't think thousands of users rushing to establish a connection to their poor web server was the multi-player game they had in mind.
I'd rather you do it wrong, than for me to have to do it at all.
Of the practice of sneaking text based games in
daemons. I think either classic adventure or
mansion was on one of the mindspring DNS servers
for a while. You could play with nslookup. It
went along the lines of:
nslookup www.blah.com 207.69.188.186 forward
and you'd get your request back and at the bottom
of it would be something like:
You enter a room and a loud clear voice says
"ritnew is a charming word"
or whatever your next move was. I'd love to find
another one of these.
The most important thing any republican needs to know.
So, you guys are posting to Slashdot to test how your multiplayer module would scale up, eh? :-) Well, you got it... Time to get to more work, guys...
--
Error 500: Internal sig error
So basically this is an IRC interface masquerading as pixelated, ugly, early 90's looking (by modern standards..those games were very cool 'in the day!') Sierra Game?
While walking around as Roger Wilco or Leisure Suit Larry seems kind of cool, and you can travel the various locales and talk to other people, you cant actually play through the stories.
So whats the point...other than a chat room you can talk to other old timers who remembers when it was cool to play the game when it came out?
Unfortunately the site is slashdotted (dare I say "farked"?) beyond reason. But I can't help but wonder-- if this is the real game, aren't there copyright issues w/Sierra? Or have they been given permission...
Also, since I can't connect, could someone explain how Space Quest is now multiplayer as described in the story headline?
any 403 errors in the original space quest...
My favorite part about playing old Sierra games was watching and waiting for the screen to finish flood filling. Thankfully these are much quicker.
Not for the next couple of days...
Thanks slashdot!
Before you mod this as a troll put yourself in the shoes of the sysadmin of that poor server, or better yet: whoever has to pay the bandwidth bill!
The site says that it supports Mozilla, and the other Netscape "clones" yet when I load it in Moz. 1.2.1 I get a nonsensical site. Did this happen to anyone else or am I just overly intoxicated tonight?
Jokes aside, I _loved_ the Sierra games and I can honestly say that they were the catalyst in my computing career/interests. I started with Space Quest I/II/III and when I upgraded to VGA I was all over SQIV. Kings quest, the Black Cauldron, and Quest for Heroes were among my favorites.
Unless I'm mistaken, there's an open King's Quest project out there. I just can seem to find the link. Can anyone help me find it?
(I have to get revenge on that witch that tricked me into her _pad_).
Don't think that a small group of dedicated individuals can't change the world. It's the only thing that ever has.
My favorite part about the old Sierra games was that I could actually PLAY them and didn't have to wait for the /.ed server to come back online, then drop off the face of the internet after the story gets re-posted.
Thankfully these are much quicker.
/.ed, which they are :p
Assuming they're not
.cig - what you do after winning a good flame war
CowboyNeal is mistaken if he thinks a Sierra game like SQ or LLL forced the user to watch floodfilling happen. Those games used precomputed pixmaps for graphics- there was be a severe delay as they were loaded from a (5.25") floppy for each new screen, but you couldn't actually watch the graphics redraw.
There were other games who exposed the process of rendering 2d vector graphics. I recall a few "Carmen Sandiego" clones for IBM PC or Apple that did this around 1982.
Going back even further, Sierra had some games like "Mystery House" which did monochrome line art. IDR if there was floodfilling or not.
I cracked out a copy of good old Space Quest II about a year ago and loaded it up on my Athlon. It still works just fine. Sure, it's a little dated, and yes, those damned boxing robots are still friggin impossible, but it works.
Funny thing is, I won the game in a few hours, but I remember it being weeks when I was a kid. Oh well. Now I have Leisure Luit Larry and Police Quest to track down!
I see... the games were running too fast, so they submitted the site to slashdot so it would be slowed down to the point where it was just like playing them on the ol' 8086...
Ack! I've got Queks multiplying all over my webbrowser! Help!
I'm still waiting for Space Quest 7. Number six ended with a "To Be Continued..."
BEFORE YOU START
Please make sure you have read the HELP section on this site before you start playing. It explains all the controls, and you'll find lots of other valuable information there too.
One more thing. Once playing, please avoid using foul language, it won't be appreciated by most people. Besides, why risk the chance of getting banned from the site for life? Don't forget, if you find someone to be annoying, you can always ignore that player by clicking on that character.
READY?
Well then, what are you waiting for?
Click here to start!
tbdean
who read the URL as www.GoodOlDadVentures.com
:P
Maybe thats how they are paying for it
-Jason
Anyone wanna post one of these games up here, site seems to have been slashdotted. I bet you'll get +5 so come on... why wait?!
Go here for teh [sic] funny.
I'll pay 50 bucks to the first guy to get quake running in pure DHTML code.
Go here for teh [sic] funny.
Hmm... i don't remember having to wait for Space Quest or King's Quest to floodfill the screen. I DO remember though, that the drawing technique used in some of the earlier Quest games (in particular King's Quest 1), caused some objects to be drawn last, and it would be really obvious to the player. Imagine the whole scene completely drawn, and one or two last objects placed in. All of the time, these objects were movable and or get-able. For example, in KQ1 there's a boulder that you could move to get a knife under it. Because of the way that particular scene was rendered, it was a giveaway.
In later games though, all objects were drawn simultaneously, so this minor "flaw" disappeared.
Monkeytreats
It's meant to fit in between SQ2 and SQ3, and has the interface totally down. I've played it about 1/4 the way through since last week, and so far my only complaints are the spelling errors every dozen messages, the (very) wordy cut scenes, and the way some exits to other screens are totally hidden. (Don't even get me started on the squid). There are hints and walkthroughs available though, and is very welcome to those who miss the text-interface games that made Sierra so popular.
An online version of that game would absolutely rock! Please Wendell, do it!
Yes there are clones out there, but none are quite so good.
Sparks:Gadget:Beer Maker
Give Scott and his friends a visit over at Javascript Games, for more DHTML goodness
Note:
Opera isnt supported as it doesnt (at least it didnt used to) support the ability to re write the page after loading (elm.innerHTML) due to Opera's incomplete DOM model so any mildly adventurous DHTML will fail, hence Mozilla/NS6/ IE required.
I'd rather play Starsphere which does work in all browsers, and is a free online mmorpg where you control a planet and it's space fleet and go up against thousands of other players.
The problem with slashdot is that most of its users were bullied and stuffed into lockers as kids!
Beware the DrPhil plugin! It claims to tell you things as they are, but it only tells you what you want to hear. And only if you're a middle aged woman, at that.
You get cupids bow and 2 arrows early on in the game. You can shoot a pegasus? to make him fall in love with you. At any time, you could shoot the other arrow and it would fly across the screen, etc.
THE LAST PART IN THE GAME, the evil queen or whatever, required the 2nd arrow. Literally, the last two words you typed were "Shoot queen." If you shot the arrow 5 hours ago... tough luck, you were dead.
Weeee, fun.