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Myth II Updated

Bullseye writes "Today, MythDev and Project Magma are releasing their first update to Myth II: Soulblighter, created by Bungie Software. This update brings the game to version 1.3.2, and patches noticeable bugs in Windows XP/2000, as well adding native support for Mac OS X. Coinciding with this release, the group is also announcing Myth II 1.4, to be released May 15th, which is a major update to Myth II that contains over 100 enhancements, including: graphical and interface improvements, OpenGL support for Windows and Mac OS X, gameplay bug fixes and improved AI, and the addition of vTFL, allowing virtual play of Myth: The Fallen Lords in Myth II. The Myth II 1.3.2 update can be downloaded here. New players may also sign up for Myth II's free community-provided online gaming services, playmyth.net and mariusnet. An update to the Linux version of Myth II has been rumored, though not confirmed as of yet." Update: 03/14 23:02 GMT by M : See also MythDev's site about the game.

87 of 153 comments (clear)

  1. Linux Update Please! by DG · · Score: 2

    If any of the people involved in producing these updates hang out here on Slashdot, a Linux version of these updates would be verra nice!

    DG

    --
    Want to learn about race cars? Read my Book
  2. What the hell? by Anonymous Coward · · Score: 2, Insightful

    Since when does slashdot post game updates? If that's the case you missed update 1.21f of Civilization III. At least that is more interesting because the updated DRM on the game causes it not to work on a lot of machines.

    1. Re:What the hell? by Junks+Jerzey · · Score: 4, Funny

      Since when does slashdot post game updates?

      Especially updates of games released in 1998!

    2. Re:What the hell? by Xzzy · · Score: 5, Insightful

      > Since when does slashdot post game updates?

      My guess is because it's such an odd story.

      The people who created this patch aren't being paid for it, it's done entirely by fans of the game (who they are I can't tell, because the mythdev site doesn't have a list available..), they're doing it for free, and apparently doing it without support of the people who actually own the Myth francise (godgames).

      Very few details have been released about what sort of deal transpired that convinced a publishing house to permit a bunch of random people all over the world to extend and enhance a game.. without trying to cash in on the deal.

      It's not the updating of Myth that's important, but how it came to be.

      Plus Myth is one of the best games ever so it does deserve the attention anyways. ;)

    3. Re:What the hell? by kirkb · · Score: 1

      When they're slashvertisements :)

      --
      Slashdot: come for the pedantry, stay for the condescension.
    4. Re:What the hell? by Anonymous Coward · · Score: 5, Insightful

      Myth II was released in 1998, and it's amazing that after 5 years the game is still alive: there's enough active players to get online games going at any time of the day, and now you see there is still third party development for it. Think of it as "gaming history that hasn't died yet", which is a refeshing contrast to the usual "trash that game that you bought 3 months ago, here's a new one that requires a better graphics card".

    5. Re:What the hell? by mitsuhama · · Score: 1

      Myth is NOT a FPS.

    6. Re:What the hell? by Goldberg's+Pants · · Score: 1

      How many games from the last 18 months or so will be around in 5 years time to boast of the same? Not many would be my guess.

      Myth 2 is my favourite game of all time, and I loved it even WITH the glitches in XP. This new patch is great and fixes it. The upcoming update has me really excited. Not just another patch and a load of fixes, but piles of new content are on the way too.

      Of course, Myth 2 has one of the finest communities going (bar one or two members I've encountered who were complete cunts), and the number of quality addon's is phenomenal.

      Proof? Go to The Mill and look for the *AWESOME* "Groups of Coops 2" map pack. Over 40 new QUALITY maps. And that's just an extremely small part of the community.

  3. Linux version. by termos · · Score: 3, Interesting

    They managed to port it for MacOSX, it shouldn't be too hard doing a Linux port as well, since OpenGL is not platform dependent. I really hope the rumors are true. :-)

    --
    Note to self: get smarter troll to guard door.
    1. Re:Linux version. by Erwos · · Score: 1

      There already is a native Linux port, although I don't know if they've got the code for it.

      -Erwos

      --
      Plausible conjecture should not be misrepresented as proof positive.
    2. Re:Linux version. by GiMP · · Score: 1

      The game is already ported to Linux by Loki. Although I doubt that they have loki's sources... and you're right, a port wouldn't be too much trouble; however, it would be some trouble which is more than enough for a port not to surface.

    3. Re:Linux version. by Christianfreak · · Score: 5, Informative

      There already is a Linux Port you can buy it here

    4. Re:Linux version. by Bullseye_blam · · Score: 2, Insightful

      While this is true, the Linux port currently has not been updated past version 1.3.

      The good thing is that hopefully the Linux app will be updated, and if so, a person would not need to buy the specific 'Linux version' of the game; all someone would need is the data files (from any version of the game) and the updated app.

    5. Re:Linux version. by terminal.dk · · Score: 1

      MacOS X is more than just unix:
      It is the plain old MacOS API with a few twists, this is called Carbon. The closest you come to this on Linux is coding for Wine.

      Then there is the OS X API, Cocoa. This is basicly NextStep API, where coding reallly ought to be in Objective-C or Objective-C++.

      And finally you can code for X-Windows / Unix.

      And there is a long way from Carbon to Linux.

  4. Re:Sweet check out the screenshots by Hayzeus · · Score: 1, Offtopic

    Avoid the tubgirl link unless you want to be emotionally scarred for life...

  5. Great news! by The+Evil+Couch · · Score: 3, Funny

    I think the big question is, will they include fun with the 1.4 patch?

  6. Re:Gaming by Dawn+Falcon · · Score: 1

    Actually Loki went out of business because of bad management (who wasted LOADS of cash, etc.)

    Facts > You

  7. Bad time to be the FNG by Badmovies · · Score: 3, Funny

    Myth would be one of the worst games to be the FNG. I don't know how many times a wight has managed to get too close for comfort, despite my archers. Quickly picking out somebody with no battle honors, the veterans tell him to, "Go kill that thing, be a man." Then they duck, because big chunks of exploding wight and a red splatter (that used to be the new guy) are inbound.

    --


    Andrew Borntreger
    Champion of cinematic disasters
  8. Re:Gaming by Anonymous Coward · · Score: 1, Insightful

    Bad management == thinking you can run a game company on a game buying public of about 1500 people

  9. Good to see this... by daeley · · Score: 4, Funny

    Maybe we can expect to see Halo finally! Go Bungie!

    Disclaimer: This post suffers from Rose Colored Glasses Syndrome (RCGS), a sometimes deadly disorder associated with blind devotion to particular software companies beyond all evidence to the contrary. Please give as much as you can afford to the RCGS support outlet near you. With your help, we can eradicate this dread disease.

    --
    I watched C-beams glitter in the dark near the Tannhauser gate.
    1. Re:Good to see this... by hc00jw · · Score: 4, Insightful

      1) It wasn't Bungie that ported this is Mac OS X / Win XP, as the game was sold to Godgames

      2) It wasn't even Godgames who done it, it was a bunch of volunteers who operate outside the company. No, this does not mean that Myth is open source, but that a select few can get to it (as far as I can tell... there is little to no information on all the relevant sites)

      3) Bungie also isn't porting Halo. Peter Tamte (sp?), who used to work for Bungie, has set up a company (the name escapes me) which is porting the game.

      4) If you wipe out Microsoft, you take Bungie with them. Game over man!

    2. Re:Good to see this... by daeley · · Score: 1

      1, 2, 3: Yes, I know. Note use of humor.

      4: And this is bad why?

      --
      I watched C-beams glitter in the dark near the Tannhauser gate.
    3. Re:Good to see this... by capmilk · · Score: 1

      4 is bad, becaus Bungie are still Bungie, for pfhuck's sake. And I don't want Bungie wiped out - who else is going to start another gaming revolution with yet a new concept never seen before?

    4. Re:Good to see this... by daeley · · Score: 3, Interesting

      How many games has Bungie brought out since 1999 when Oni and Halo were announced?

      One and a half: Halo for Xbox and Oni (through Take Two/GoD).

      How many new games have been announced since 1999?

      One: the sequel to Halo.

      Is the first Halo on Mac or PC four years after they were announced? Nope, and it may be five years before they do.

      How exactly are they starting revolutions any more?

      --
      I watched C-beams glitter in the dark near the Tannhauser gate.
    5. Re:Good to see this... by the+eric+conspiracy · · Score: 1

      Is the fate of Bungie the ultimate proof of the unbridled, overwhelming evil of Microsoft? I think so. In one short step we lost what I thought was the most innovative, creative gaming company to the jaws of doom. The day I read Microsoft had acquired Bungie I wept. The unkept promises (Halo for the Mac was being demoed by God), the sacrifice of a great company for the SOLE purpose of having ONE decent game for the X-Box has to be the saddest, most frightening episode in the history of the personal computer, and PROOF that Microsoft is the main reason innovation in the PC industry is so weak today.

      How can anyone who is aware of Bungie's history feel anything but abject hatred towards Microsoft?

      Microsoft is evil, period.

    6. Re:Good to see this... by Moofie · · Score: 1

      Bungie is long dead.
      Microsoft sucked their soul out.
      My tears are long since shed.

      Do I get extra points for rhyming haiku?

      Who's going to start another gaming revolution? Hint: It won't be a sequel-slave owned by Microsoft. (Nor EA for that matter.)

      --
      Why yes, I AM a rocket scientist!
  10. Re:Gaming by Junks+Jerzey · · Score: 1

    Bad management == thinking you can run a game company on a game buying public of about 1500 people.

    Exactly. Mod that man up. The sales figures on Loki's games were appalling beyond belief. Crappy shareware Notepad replacements for Windows have sold better.

  11. The hell! by Bullseye_blam · · Score: 1

    In all fairness, this is a bit different since the game is no longer being supported by the developer. All of these updates are being done by a third party, and all of the support for this game is now being done by the community. In that sense, it's fairly monumental and great to see on Slashdot because many people have long written this game off as abandonware.

  12. Myth 2 R0X0rz! :P by daquake · · Score: 1

    This is great news, and a thank you out the the dozens of people involved since the beginning, from Vista, Project Magma, Playmyth, Mariusnet, this is an extraordinary under taking to keep a 5-6 year old Game alive but you people have done a magnificient job, and I hope you guys keep up the good work.

    Oh and as a side note, I hope the NVidia driver becomes available, I can only get 640x480 on my 17" iMac on OS X M2 ;)

    PS I KIK UR DED, I OWNZ J00 N BC TRO!

    --
    Be True, Unbeliever
  13. Helm's Deep recreation on Myth. by Angelwrath · · Score: 4, Interesting

    I'll bet the Myth engine could do an awesome recreation of Helm's Deep. It features rain, lightning, ambient sounds, could create the same effects. Just needs sound, Aragorn, Lego and Gimli (with an axe, not satchels) and a host of Orcs, Archers, Elves, men.

    I'd love to see a mod file that did this, and the video to watch it.

    1. Re:Helm's Deep recreation on Myth. by Lu+Xun · · Score: 1

      Just needs sound, Aragorn, Lego and Gimli

      Yea lego would kick ass in the battle of Helm's Deep. If the orcs blow up your wall, you just rebuild it!

      --
      That's not a soda... it's a caffeine delivery device!
    2. Re:Helm's Deep recreation on Myth. by JAZ · · Score: 1

      ARRRHG!!! There were no elves at the Battle of Helms Deep! Peter Jackson is a dork, he completely missed the climax of that part of the story. Now the battle at Minas Tirth and the Siege of Gondor, with the rescued when thing seem to be their lowest is gonna be, "Ho Hum, seen it before ."

      Shelob was the perfect climax. JACKSON!!! We HATES it forEVER!!!

      Of course the army of the dead will be cool, if Jackson bothered to read that part of the story (which I for one don't count on.)

      Sorry.... Dunno what came over me... won't happen again.

      --


      "Karma can only be portioned out by the cosmos." -- Homer Simpson
    3. Re:Helm's Deep recreation on Myth. by JonathanBoyd · · Score: 1

      Actually, there are Lego mods available for Myth :^)

  14. Re:Gaming by Erwos · · Score: 4, Informative

    Insightful? I think not. Ignorant, yes.

    If you read about Loki's demise in detail, you'd understand that their upper management was raiding the company's coffers while they were trying to desperately keep afloat. There's no indication that they could not have pulled themselves out of the hole - the staff certainly seemed willing to go through with everything until the bitter end.

    Don't get me wrong - the lack of huge numbers of sales also contributed, but to say that was the only reason, or even the primary reason, is just not true. This was a real case of bad management.

    -Erwos

    --
    Plausible conjecture should not be misrepresented as proof positive.
  15. It stands up by ianscot · · Score: 4, Interesting
    Myth II is maybe the best game I ever played, bar none. The solo game, the multiplayer, just everything about the look and feel, the soundtrack, the level design... It has to rank up there with the original Civ for time-sucking potential. I didn't even love the fantasy setting, personally, but it's the best.

    Maybe I could RTFM/A, but not here: does the updated version support old films? Films, for example, with the various mod packs, like WWII, Civil War, or Lego Land? The films from this game were so watchable, just great.

    (If someone had recast MOO II in a similar way, it'd rate a /. story. This is just as cool a game, or moreso.)

    --
    "Fundamentalism" isn't about divine morality. It's about human authority.
    1. Re:It stands up by jamie · · Score: 1
      "does the updated version support old films?"

      I'm mad 'cause I can't find my old film "And Garwin Alone" anywhere... I think it was from Myth:TFL... I fought a multiplayer match where my entire army was wiped out except for one warrior who had killed 17 (!) enemies with his sword. I uploaded it to some fan site but I don't remember which one and Google doesn't know about it anymore :/

    2. Re:It stands up by bmabbott · · Score: 1

      It was a 40oz Film, a bunch of really wild films that the now defunct Mythcodex.com put together...man that was a long time ago. Fortunately, we (Clan Plaid) still have all of the 40oz films on our hotline server, including "Garwin", and the script that went with it! Install a hotline client (Hotline Inc. is no longer around, but there are several 3rd party clients for Win32, OSX, and Linux) and login to hotline.clanplaid.net. They're under Games/Myth Series/Myth TFL/Films/40oz Films That warrior was quite the little soldier :)

    3. Re:It stands up by SmittyTheBold · · Score: 1

      CP is still around? Spiff. I was never a player that was worth much, but my roomie (one of the amazing Chocobos) and brother (M2M, and/or Myth 2 Max) were both rather active. The latter still is, and has been testing the betas of the ProjectMagma stuff.

      --
      ± 29 dB
    4. Re:It stands up by jamie · · Score: 1

      I wrote that script. Yeah, I was such a dork! :)

  16. Re:Gaming by Erwos · · Score: 1

    Could you inform us all of what exactly "bad sales figures" are in Loki's case (ie, provide us with the exact number of copies sold of each game they made), and then give us figures from a similar company to compare against?

    -Erwos

    --
    Plausible conjecture should not be misrepresented as proof positive.
  17. Style by 5n3ak3rp1mp · · Score: 4, Interesting

    I don't know what it is about the Myth series that hooked me. Perhaps it was the way the dwarf said "Buuuurrrrnnn!!" as he lobbed a molotov dessert to a pack of life-force-challenged, body parts flying... and other battlefield physics. Maybe it was the tension inherent in one of your archers dying... for the rest of the level. Maybe it was the enhancement that allowed really good characters that stayed alive and kicked ass, to appear in the next level (with their improved skill) and even allowed you to name them.

    All in all, it was definitely a polished, atmospheric game, with interesting constraints and levels. Not an FPS, and not an RTS.

    One thing's for sure - if you never tried the multiplayer or the level packs which basically redesigned most of the game (fighting Lego characters? World War II armaments?), you missed out on at least half of the fun!

    1. Re:Style by Goldberg's+Pants · · Score: 1

      WW2 ruined the online game IMO. It was unbalanced and tedious. Very little skill involved.

      Single player though, it's laugh with the WW2 plugin. The lego one cracks me up too. There's a few crap ones (there was a sci-fi one which was awful), but most of the unit plugins add an interesting dimension. Like the one that makes archers fire exploding dwarves:)

    2. Re:Style by zhrike · · Score: 1

      I can tell you what hooked me: playing Myth: The Fallen Lords, on one of the very first scenarios, I was messing around with the controls, going all over the map, and came upon a trailer at the edge of the playable area with a hick sitting in front of it, and country music streaming out. That pretty much did it. Yeah, the look, the physics, the game play all ruled (especially for the time), but Bungie's sense of humor was the kicker.

      I still play Marathon too.

  18. You're right! by Bullseye_blam · · Score: 1

    This man is a genius! I guess people still care about this game and playing this game after five years because it's not very fun. :(

    What was I thinking?

    1. Re:You're right! by Cruciform · · Score: 1

      He's just regurgitating a joke that's been done to death on other gaming sites. "Is this the _____ that makes the game fun?"...

      One of the other popular ones is "Looks like an SOF2" clone.

      It's the "unoriginal bastard" way of patting themselves on the back for how witty they are :) Like the "in soviet russia Myth patches you!" stuff. Heh.

      Myth was a cool game. Especially the tutorials, "Way to blow things up!". I stayed away from Myth2 though because of the installer. If you uninstalled the game before the patch you could lose a good chunk of your directory tree due to a bug in it. Ouch.

    2. Re:You're right! by The+Evil+Couch · · Score: 1

      Congratulations on your unsuccessful attempt at being analytical.

      No, I played the game. I enjoyed Myth 1 better. And Syndicate Wars above Myth. Thus Myth 2 spent little time on my hard drive as I didn't think it was fun.

      My comment was a tongue-in-cheek way of saying that I, like many others, didn't find the game to be fun or worth my money and time.

    3. Re:You're right! by Cruciform · · Score: 2, Funny

      Sorry, I mistook tongue-in-cheek for head-up-ass. :)

  19. BAH! by NilObject · · Score: 1

    Damnit, there goes my calculus grade.

  20. Re:Gaming by blibbleblobble · · Score: 1

    "Linux is not a gaming platform, but some people tend to think so."

    If anyone's not played MythII on linux, it's highly reccommended.

  21. What is Myth? by GoatEnigma · · Score: 1
    The web site gives no description of the game. Without downloading it, how do I know what it is, and why would I bother?

    It sounds like a lot of people here are hooked on it... maybe someone should post some good reasons to download it? Or update their web site? Otherwise this story is pretty much only interesting to those who already have it....

    1. Re:What is Myth? by Bullseye_blam · · Score: 3, Informative

      Myth II product page on Bungie's web site.

  22. Yeah great... but what IS this? by hoggoth · · Score: 3, Insightful

    Forgive my ignorance, but I never played Myth the first time around.
    The article and web site doesn't say what this download IS! Is it a freely downloadable version of the game Myth or do I need to already have the game and this provides some kind of patch to the game?

    --
    - For the complete works of Shakespeare: cat /dev/random (may take some time)
  23. For the record... by telbij · · Score: 4, Informative

    For eveyone who thinks either:

    a) it's awesome to see a game developer supporting a 5 year old game

    or

    b) why is /. posting a game update

    This game is NOT being supported by the developers. The game was originally played on bungie.net which is no defunct (after M$ shut it down).

    This is a community led support project. Probably the best example I've seen because not only have they updated the code, they've also recreated a free on-line gaming service. I'd say that is a major success story for an aging game community.

    Also, for those of you not familiar with Myth (or Bungie games in general), this game is the most revolutionary RTS game as much today as it was in November 1997 when first released. I still haven't seen RTS game that comes close to the user interface and visceral intensity of this game. Although at first glance it appears similar to other games, don't be fooled. An expert Myth player can control a large army with a frightening amount of micro-management. The unit balance offers a WIDE variety of strategies and tactics to be effective, and in general the whole thing is so well designed that subtleties of the game continue d to emerge for years after it was developed.

    My only regret is that the community has been reduced to a small pool of expert players and a slightly larger pool of rank-whoring players who only play one game type (generally one of the most boring). To me this game is dead, but I can never forget the greatness of Myth II in its prime. Check out Myth World Cup '99 for some of the best films ever.

    1. Re:For the record... by RaboKrabekian · · Score: 1

      Acrophobia was awesome! That game literally killed my grades for one semester, and those of quite a few of my friends, too. Does anyone know of any plans to ressurect it?

      --
      "Moderate drinking can help prevent amputated limbs" -- Abigail Zuger, NYTimes, 12/31/02
    2. Re:For the record... by Goldberg's+Pants · · Score: 1

      I would *LOVE* to play that again. That was such a fun game.

  24. Re: my username by 5n3ak3rp1mp · · Score: 1

    It was intended more as skript-kiddie sarcasm than genuine 1337-ness;)

  25. Re:Don't download it! by zhrike · · Score: 1

    Myth, Myth2 / Myth II, and everything related to BioWare has been property of Microsoft for over 5 months!

    I'm sure that's just a slip, but it's Bungie. Hasn't MS owned them for a lot longer than five months? Like a couple of years? I remember going to the Bungie online store a couple of years ago just after they were bought, and one of the guys there had a funny good-bye note, referencing being
    'assimilated by the Borg.'

  26. Wrong game by Galvatron · · Score: 1

    They're talking about Myth II, not Myst II (aka Riven).

    --
    "The question of whether a computer can think is no more interesting than that of whether a submarine can swim" -EWD
    1. Re:Wrong game by Goldberg's+Pants · · Score: 1

      Yeah, well, those people are wrong and can piss off back to their crappy Command and Conquer games with the other boys.

  27. Walls? by Galvatron · · Score: 1

    Could it handle the destructible and climbable walls, though? Also, I'm not sure it'd scale to quite that many troops. The Total War series also has an engine with most of the right components to do a Helm's Deep simulation, but as far as I know, it still would be unable to handle troops on the walls, or ladders for climbing the walls.

    --
    "The question of whether a computer can think is no more interesting than that of whether a submarine can swim" -EWD
    1. Re:Walls? by tjwhaynes · · Score: 4, Insightful
      Could it handle the destructible and climbable walls, though? Also, I'm not sure it'd scale to quite that many troops. The Total War [totalwar.com] series also has an engine with most of the right components to do a Helm's Deep simulation, but as far as I know, it still would be unable to handle troops on the walls, or ladders for climbing the walls.

      There are plenty of Myth II levels where you need the mortar-wielding dwarves to blow holes in wall to proceed through the level. So that part is going to be fine.

      As to siege ladders, I don't think I've seen that happen. But then again, it's definitely time to dust off the Total Codex and go Mything in Action.

      Cheers,

      Toby Haynes

      --
      Anything I post is strictly my own thoughts and doesn't necessarily have anything to do with the opinions of IBM.
  28. Re:Gaming by molarmass192 · · Score: 1

    I just love these arguments. Loki released Rune for Linux on July 20th, 2001. The posting you refer to is dated September 17th 2001. So that's 1000 units over what ... less than 60 days assuming the sales figures are exact as of the date of the posting? More likely it was the numbers as of the end of August. I'm not saying 1000 units over 30 days is something to write home about but please put this kinda post into context. By September 17th 2001, the Windows version had already been out for just shy of a year. Also, when a game has been around for a year, there's no "rush" to by the game on it's release. This release date lag was one of the biggest factors working against Loki, the first of course being lousy management.

    --

    Good people do not need laws to tell them to act responsibly, while bad people will find a way around the laws-Plato
  29. bungie.net Game Server... by Bullseye_blam · · Score: 3, Informative

    Well, there's a difference between 'bungie.net' and www.bungie.net. The latter is still running; it's Bungie's community page (mostly). The former, bungie.net, was Bungie's game metaserver which provided support for Myth:TFL and Myth II. That server ran for about eight months after Bungie moved to Redmond, and then was taken down.

    1. Re:bungie.net Game Server... by Goldberg's+Pants · · Score: 1

      It should be pointed out that when this happened, the source code for the server was released, hence you can play Marius and Playmyth.

  30. Re: Support for old films by Anonymous Coward · · Score: 1, Informative

    Myth II v1.3.2 will support films from 1.3, however, due to all the fixes in unit pathfinding and AI, old films will be incompatible with version 1.4.

    But don't worry, you can always reinstall version 1.3 and watch all your old films =)

  31. Nice to see folks keeping Myth alive. by Samurai+Cat! · · Score: 1

    Back in the day, I was often near the top of the bungie.net ladder (even had an eclipse for a bit a couple of times), was a bungie.net volunteer admin, and contributed to one of the main Myth-centric websites... it's nice to see that folks are keeping Myth going and extending it. Sweet. :)

    --

    "People" using "unnecessary" quotes should be "shot".
  32. Re:Gaming by Junks+Jerzey · · Score: 1

    The posting you refer to is dated September 17th 2001. So that's 1000 units over what ... less than 60 days assuming the sales figures are exact as of the date of the posting?

    Traditionally, commercial games sell the majority of their units within the first 60 days of release. I know you wish Loki were more successful, but they just weren't moving many units.

  33. Two words... by Millennium · · Score: 1

    ...Projectile Diarrhea.

    In other words, nearly as bad as that certain Website which claims to be about goats.

  34. Re:Don't download it! by jfw25 · · Score: 2, Informative

    Myth and Myth 2 were done by Bungie Software Products (not BioWare), who are now the Bungie Studios division of Microsoft.

    However, as of the sale of Bungie to Microsoft, Myth and Myth 2 became the property of Take 2, along with the game Oni (as part of unwinding Take 2's minority stake in Bungie, and as a consolation prize).

    Now if only Take 2 would let Bungie fans muck around with the Oni source code...

  35. MythII on Linux by Jonner · · Score: 1

    Indeed! That's the only game I've bought for Linux and I wasn't sorry. I heard good things about Myth from a Mac user, then saw that Loki had ported it, so I went down the mall and there it was!

    By the way, the Linux version has had OpenGL support for a long time, though on my hardware, it didn't look or perform much better than the software rendering.

  36. Re:Gaming by molarmass192 · · Score: 1

    Actually, I don't really care about Loki going away. Their model would never have had legs long term. By the time they released a game for $50 it was already in the $5 bin at BestBuy. The last thing I want to be is canon fodder for some punk who's been polishing their sharpshooting skills for 9 months when I finally get online.

    That said, I do wish more publishers would put out titles for Linux (and Mac) but I think this is more a factor of the game engine makers than the game publishers themselves. I mean if they can put out games for the PC and the PlayStation, the portability is obviously there. Reality is that most (with a few notable exceptions) game engines simply don't have Linux support and so Linux ports don't happen. Of course there's a critical mass element too but I'd think that would be secondary to the feasibility of the port itself.

    --

    Good people do not need laws to tell them to act responsibly, while bad people will find a way around the laws-Plato
  37. The shame of PJ by Angelwrath · · Score: 1

    Yeah, I know... the Elves didn't save Helm's Deep.

    But it was a nice touch. In all realism, I think Tolkien's oversight was to think that the Elves would not stay to defend Middle Earth. Old aliance... eh, if the Elves loved Middle Earth at all, and they did greatly, then they would have come to aid. I'll bet the Dwarves would have as well, if they were told what was going on.

    But yes, of all things, why PJ messed with the Ents and Huorns saving Helm's Deep, I don't know. It's as great an injustice as Eomer failing to acknowledge Galadriel the fairest of all creatures, from Gimli's perspective.

    But the addition of the Elves to Helm's Deep, though not true to the book, was nice. If we had only ever seen the beautiful armors and peoples of the Elves in the prologue... THAT would be the injustice.

    And a tidbit for you - I think Arwen went with the host to Helm's Deep. Haldir is the gate-warden of Rivendel, Arwen is seen leaving Rivendel bearing the garb almost identical to the Elves that arrive at Helm's Deep, but without the Armor, which could have been easily carried by horses or a cart at the back of Arwen's host.

    I think she went to Helm's Deep and RotK will see her reunite with Aragorn - at the very least, I hope she was not slain in the battle, only to be discovered wounded and dying by Aragorn.

    Just some thoughts. KHAZAD!!

  38. Seventh God by Josh · · Score: 1

    To put things in context, out there one the net somewhere is a large extension to MythII called "Seventh God", also done by volunteers, that adds completely different levels and character types to the original.

    1. Re:Seventh God by Goldberg's+Pants · · Score: 1

      Far from the only addon that does that. Jinn does too. As does Bushido. As does Civil War. As does Wild West. As does WW2.

      The amount of addons for Myth 2 is staggering. I have every single player addon made, whether it be a minor hack, map pack or full on huge beast like Seventh God. Not got many multiplayer ones since it's hard to find people willing to play anything other than the original maps and bloody WW2.

  39. Well, there goes my weekend of coding by Flounder · · Score: 1

    Used to play Myth2 hardcore. Haven't played in a long while. Guess I'll have to dig out my Myth Codex discs and play this weekend. I remember when WWII:Recon came out, it was the coolest thing I'd ever seen. Can't wait to play some 6x6 KOTH again.

    --

    No boom today. Boom tomorrow. There's always a boom tomorrow. - Cmdr. Susan Ivanova

  40. Yeah, but what about us? by pair-a-noyd · · Score: 1

    You know, us. The folks that use Linux?
    When ya gonna take care of us??
    How about updating us??

  41. The Myth story (mod up) by Anonymous Coward · · Score: 1, Informative

    Bungie was a game company that made games for the Mac platform, famous things such as Marathon (like Doom, but much better).

    Acording to legend, some staff saw the movie Braveheart and came up with the idea of making a "big bloody war game" based on mythology.

    So with just a few staff, the company hacked the 3rd-person shooter game Marathon's code into a 3D real time strategy engine. Myth isn't like anything else (no, it's nothing like Warcraft), it's more like a movie where you move the units and fight battles. It's a real genre of gaming which has been totally ignored, apart from rather lame clone (ironically) named "Braveheart" which stunk. The game contained a huge number of references to European mythology and placenames. It seems to have been particularly inspired by myth of the British Isles.

    Myth: The Fallen Lords was released on November 5th for Win95 and MacOS. It supported 3D graphics via Voodoo and Rendition cards, but most people played on software (it looked fine anyway). Minimum requirements: Pentium 90.

    The game went kind of like a book/movie, where you'd watch some scrolling text telling the storyline, hear music (very well done), then enter into a mission. The main units you'd control were warriors/knights with swords and shields, whooping yellow-skinned archers, and surrly Dwarfs and yelped funny comments like "burrrrrrn!!" when chunking bombs, and journeymen who could heal and swing shovels (and said "goodnight!"). There was a 3D landscape called a "map" with trees, rivers and buildings. You'd move your units to fight the enemy: the "dark", or an army of half-dead Ghols, Thralls, Soulless and lightning-spewing Fetches, and Wights who explode (voted best game monster ever by some import gaming mag), who fought for the Fallen Lords.

    All the game's sounds, music, art, cartoons, storyline and software quality were very good. Myth's solo play may've been very good, but it's multiplayer was outstanding. There was a free online server. Myth TFL could also be run under Wine on Linux.

    Bungie, assumingly in want of more revenue, rushed together a sequal, Myth2: Soulblighter, in just one year, aiming for a Christmas 1998 release. It's basically the MythTFL engine with some improved bits and pieces such as support for higher screen resolutions and Direct3D, plus a new storyline. Myth TFL is almost uniformly considered to have been a better game than Myth2. Myth2 was rushed, and it showed. The unit physics were odd, some of the sprites looked chunky (the Wight has square edges on his head), the Dwarf's bombs didn't bounce, you couldn't install too many plugins at once lest the game take too long to launch and lag hard, the game even crashed. The game ended up being released on December 31st 1998, after Christmas, and presumably depriving Bungie of alot of sales. However Myth2 managed to sell reasonably well, subsequent patches lessened the game's problems, and well over 60,000 people played the game on Bungie's server.
    However Myth2 is infamous for having probably the worst bug ever shipped with a game: when you ran the uninstaller, it deleted the hard drive's contents. Needless to say, Bungie had to recall CDs and issue a patch in no short order.

    However, 5 and a half years later, people still play both games online. Myth TFL is played on www.mariusnet.com , and Myth2 is played mainly on www.playmyth.net .

    Bungie was sold to Microsoft a couple of years ago, they seem to have bought them just to get a hold of Halo. Bungie doesn't really exist anymore, as few if any of their staff still work there, and besides, Bungie is merely an office on the Microsoft Campus.

    The rights were cast off to a 3rd party, Godgames. They got a startup called Mumbojumbo to put together Myth3 in breakneck pace. The game was basically released in an alpha state: it didn't work with so many video cards it wasn't funny. It had halarious bugs, such as Dwarfs being able to walk underwater, weakling Thrall beating knights, semi-transparent walls etc.

    1. Re:The Myth story (mod up) by Goldberg's+Pants · · Score: 1

      If you wrote that yourself: Great work

      If you cut and pasted: Nice find!

      Interesting about "Braveheart" (the movie, not the piss poor game). Never knew that was actually the main inspiration. Figured it was a factor, and always made the connection when playing, but didn't know it was the main one. God bless them for that!

      Radio Shack, at least in Canada, has often had Myth 2 for $10 or less (often times less than $5). I have the Linux version. A friend gave me his Windows version. Very glad he did with all these updates coming.

      Myth 3 is hideous.

    2. Re:The Myth story (mod up) by Goldberg's+Pants · · Score: 1

      UncleChuckle is my screen name.

      I was working when Bungie.net died, which really saddened me as I'd like to have been there. Somewhere I have a screenshot of the last comments made on there. Very sad day. (Bought a tear to the eye.)

      Myth 3 is awful. It lacks all of the class of Myth 2. (never played TFL). Your description is pretty much right on.

  42. Re:Gaming by Goldberg's+Pants · · Score: 1

    Or just buy the Windows version for about $5. Played both. Linux version sucks ass compared to Windows (even more so now this fix has been released).

  43. Re:What is this Myth game all about? by Goldberg's+Pants · · Score: 1

    RTS without the tedious resource gathering. Actually inventive levels rather than "build this base from scratch, defend it... Lather rinse repeat" that so many other games do.

  44. Re: Support for old films by Goldberg's+Pants · · Score: 1

    Myth II v1.3.2 will support films from 1.3, however, due to all the fixes in unit pathfinding and AI, old films will be incompatible with version 1.4.

    ARGHH! Say it ain't so Joe! I have over a thousand films... That's irritating that they can't make it backward compatible without having the game installed twice! ARGH! All my movies of completing the game on legendary, gone...

  45. Re:Awesome! by Goldberg's+Pants · · Score: 1

    I found two bigs bugs when playing on XP.

    1) Scrolling around the map was totally hosed if you had a certain XP powertoy running (I forget which one. Task something or other). Kill the powertoy, that fixes it.

    2) The mouse pointer would flicker, and weird things happened below it. Bits of other parts of the screen appeared below it, clicking was unresponsive.

    Number 2 is definitely fixed. Mouse seems to move a little slower now, but it works properly.

  46. close... by Bullseye_blam · · Score: 1

    If you want to be exact; Mariusnet is not based off of the Myth II server source code. It's actually completely reverse engineered with the help from Bungie. The fact that the guys pulled it off at all is pretty amazing.

    1. Re:close... by Goldberg's+Pants · · Score: 1

      Crap... Yes. You're right. Playmyth is definitely off the source though.

      Marius: Probably because it's for Myth: TFL, not Myth 2 I would imagine.

      Regardless, awesome project.

  47. Re:Gaming by blibbleblobble · · Score: 1

    "Or just buy the Windows version for about $5. Played both. Linux version sucks ass compared to Windows"

    Windows version sucks. I had to install the super-unstable nvidia drivers, and the even-more unstable DirectX 9, and now it takes 3 reboots (one shuts-down the PC when starting windows, second one is in safe mode, third one has no video support, forth one works) to even get into Windows to play the game.

    No thanks, I prefer to just type "myth2", and have it running without having to waste 10 minutes getting Windows to boot.

  48. Open Source would ruin Myth by novocastrian · · Score: 1

    The game's major strength is multiplayer. Both of the metaservers support ranked play and there are many tournaments. Were it to be open sourced every lamer with a C for Idiots book would be able to introduce the simplest cheats, such as seeing where all the enemies are on the map (the first that springs to mind - there'd be many others). The fact that this game has been updated by fans of the game without expectation of any reward is sufficient to make it /. worthy. When has anything like that happened before?