Deathmatch for Dollars?
quixado writes "You Play Games is an online wager service where you can bet and earn money for each kill or injury to opponents. You can even cap how much money you can lose in a 24 hour period. Return to Castle Wolfenstein is the first title. The press release can be found here. More info here too. And they said that spending days on end playing first person shooters wouldn't pay off..."
How will they deal with aimbots and other cheats?
I stole this Sig
It's about time. Big tournaments are cool, but more regular dollars are needed if it's going to be a viable profession.
A custom binary like seti@home perhaps?
Only the State obtains its revenue by coercion. - Murray Rothbard
NASCAR gamers have been doing this for years at http://www.p-r-o-s.net/.
Thats justified my ADSL line.
Wow, I should not post when knackered.
...frag the Boxing Monkey and win FREE Money!$!$!$ the horror, the horror....
id Software has always been on the forefront of gaming, ever since the original Castle Wolfenstien. It's no surprise that they now are the first to offer gambling based on this style of gaming. It's also a good idea that they decided to break up the cost per death/frag by skill levelled matches, however I wonder what qualifies a person to compete in a certain skill level?
I only have two questions now:
1) What legal implications will this bring about? Think about it: parents wanted to sue Wizards of the Coast and Nintendo because they thought Pokemon cards were a form of gambling.
2) Approximately how long until I lose (note correct usage of the word) my last $5?
Work sucked, until it became unemployment, when it became slightly more tolerable. -Tet
Even around the crappiest game in an arcade or bar you can find people betting money against each other. Expanding this to fps seems like a natural extension assuming they can make sure cheating/boting/etc is kept out as much as possible. Presumably they'll be hosting the games themselves to make the server secure at least. Finally a real way to put your money where your mouth is, literally :)
I'd love to have gotten some $$ from my early freshmen motoracer days.
Going to go play RTCW. :)
-=fshalor
Ultimate Arena already does that.
I used to play online games when they first came out (Quake, Unreal, etc).
But then I discovered that what Dave Barry once said was true:
On the Internet, everybody is only twelve years old.
For a time, I played some good old Capture The Flag Quake - loved that game. But too many "Hey, motherfucker DarkPaladin! You're gay!" when you start doing well, or "Fucking cheat!" when you kill somebody, etc, etc, etc.
I mean - that's just no fun. Most people online are assholes - they live in the games like Everquest, Ultima Online, Unreal Tournament - all of them. If I play games these days, its only with either myself or people that I know.
Sadly, the "average person" is the biggest ruining factor for online gaming. Then again, after watching my teenage nephews play games, it's almost made me want to ban anybody under the "mental" age of 18 from playing games. At least until they learn to RTFM. (That's another subject for another day.)
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With the amount of stress some people seem to work up in a simple game not for money, I can't imagine how badly they'll freak out when a few dollars are on the line.
More OMG!1!!!!111 Yuo h4x0r!1!!!!1111 followed by ping floods no doubt.
Have you been stalked by Seth today?
You want to cheat when playing for real money? We'll come to your house and shoot you with real bullets.
I dropped out of pro gaming because i wanted to get through college. But there is GOOD money in it, I won 21k in one year, and I was playing games the whole time.
The game i played got bogged down with cheating so they couldnt run any more for money games because cheating was so bad, but it was fun while it lasted.
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what about people who have a video card that lets them see through walls?
The Kruger Dunning explains most post on
Fantastic idea, but as many have pointed out - cheating will be its downfall.
People cheat when there is nothing but pride involved in games (fuck me, people even cheat in Soldat), imagine the lunacy that would ensue when money was involved - because money, unlike pride, is somewhat harder to come by.
I can, however, see this as a fantastic idea for LAN games, amongst friends - sure, you can arrange bets outside of the game itself - but who referees in such games? No doubt arguments would follow, as people argue about bugs and whatever. Thus, supporting bets in local network multiplayer titles would probably ensure some justice.
Then again, with people being people, it might not.
My 2 cents.
I'm suprised ID let themselves get snared into this.
YPG servers are based out of the Netherlands Antilles, a haven for money laundering, major drug trafficking, and organized crime. A major problem for the Antilles at the moment is illegal internet gambling operations. Hosting servers there should raise suspicion immediately. Hell, doing almost anything in the Antilles should raise suspicion...
Other major problems -- RTCW does not have a FFA game mode, only team oriented game modes. This fits very poorly into a competetion model of you-frag-others-for-money.
Imagine how pissed off you're going to be when an idiot teammate does something stupid and costs you money!
Also, this will totally fuck up objective oriented games since players will be so worried with kill/death ratios (because deaths cost you money), that they will totally ignore teamplay (hell, *I* would!)
Quake3 or UT2k3 would be better choices -- not only do they have MUCH larger audiences, but they fit better into the competetion model they have, because Quake3 and UT2k3 have FFA game modes.
I would assume that there will be a mod to Wolfenstein to allow for a free for all mode. Obviously they're not using the team mode, as is evidenced by how they describe the model - so why bring it up?
Again, there's not going to be teamplay. Don't get so hung up on the free for all mode - it's not the issue here. The issue is that computer games, which are supposed to be an enjoyable pursuit, are being taken to a level that I don't think people should take them to. I enjoy playing games for fun. This has the potential to cripple an entire generation of gamers - making them even more socially inept than current shut-ins already are. Gambling is bad, mmmk?
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However, cheating is still possible, but it will come from dedicated cheaters, rather like it does in casinos. Casinos have an advantage though, first they are very rich, and can afford all sorts of checks and balances, and second, players/cheaters are physically present, and therefore can be ID'd. In the online world, noone knows you're a dog, so it will be harder to stop a dedicated cheater from coming back. If the dedicated cheater does not reveal his/her method, then it will be up to the PB team to try and stop it. The PB team have an advantage when the cheat is released in the wild, but not when its kept secret.
PB has the great advantage of being able to update everyones code at any point. So if someone does do a major number on the current PB system, they can simply change it and bingo, all legit users are now running the new code.
The big problem is punishment for cheating. How do you stop a cheater? Kick him out? So he comes back with a new account and continues. You need a way to identify a user. The problem is any ID system will be open to comprimise aswell. The big casinos come down to using people to recognise other peoples faces, and you can't do that online.
If this becomes a very big venture, with real (i'm talking $10000+wins), then the big boys will come along and try to cheat, you'll find they will succeed sometimes.
The difference between this and normal casinos is you aren't playing against the house, so it will be difficult to play and win $10000, unless you find some pretty stupid people. However, lesser sums of $100 or so will be possible. I don't think that these stakes are high enough for the big boys to play for.
Where real money will come from will be when they do have a "house". Playing against computers (the house). They'll have to do it so the house wins >50% like they do at casinos, but it could become very interesting.
In all I think this will become interesting, but not interesting enough to the big boys, so go ahead, play for a few dollars, if you don't make it worthwhile a user risk cheating against you, then they won't.
I use to have a funny sig, but slash cut it off, and I forgot what the punchline was.
I wanna second this sentiment. I used to play counter-strike, and luck, circumstances, and exceptional performance occasionally conspired to give me marvelous streaks where I would go from slightly above average (a few more kills than deaths) to having kills>(deaths*4) It was like they just walked right into my crosshairs.
I remember one incident in particular. I was using the P90, which has the highest rate of fire and therefore sprays pretty wildly. It isn't used much because its hard to hit anything out past 15 feet. But the wild spray pattern is predictable; the muzzle rises up and then waves side to side in a T pattern. If you encounter someone 5 to 12 feet away from you and aim around their bellybutton, you can be off right or left but one of the 3rd-6th bullets will hit them in the head. It is a legal "trick" of limited use. So, back to the incident, I was using the P90 and kept encountering the same 1-3 guys in the same hallway at the same "sweet-spot" range, with the same results. After the 3rd time I head-shot the same guy, he just came unglued. He was absolutely furious and swore on his life that I was using an aim-bot, and kept asking everyone to kick me saying he had "proof" I was cheating. They stopping trying to come through that hallway, which meant I would run into people who were not in the "sweet spot" so I stopped getting head-shots, which our man said further proved I had been using an aim-bot and had now turned it off.
To any sort of statistical analysis, it would look like cheating whenever an "average" player goes off on a tear.
I think the only real way to stop cheating is to control the computers, physically. Punkbuster like systems do help, but they don't stop it completely. There is no way I would ever wager money against strangers over the internet on video games.
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Return To Castle Wolfenstein is the best team game out there. The depth of the multiplayer game is beyond comparison. You would be amazed at the stratagy that goes into it. (picture example of a strat) RTCW is not a deathmatch.
The problem is that the people who set this service up don't really know what RTCW is all about. RTCW is a TEAM GAME. The Medics support the Lieutenants. The Engineers follow to complete the objective. The Soldiers are a special class for special situations. They all complment each other.
You can't measure performance by kill/death ratio in RTCW. The guy that goes 2-14 can be just as valueable as the guy that goes 10-7. Sometimes, not shooting the other guy and sneaking by him is a benefit in getting to the objective.
Cheating in RTCW is a non-factor. Evenbalance's Punkbuster can stop every cheat out there. It is updated frequently and can actually take a snapshot of your screen and send it to the game server admins. It also checks your games video setting to be sure you don't have an unfair advantage.
The only way this could work is if they changed it to a clan on clan system.
Clan A puts in $100.
Clan B puts in $100.
Winner get $190, service get 10.
I have been on the end of a screaming captain in a game that had no money involved. The things that came out of his mouth could offend german shizer movie star. I don't know if my family would be safe if money were on the line and I did something wrong.
Many clans have folded under pressure of competitve gaming with no money involved. Cyber Amateur League (CAL) had a league for the elite. CAL-Invitational. After its second season it had to merge with the lower division because the top teams quit.
See? Much better.