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Deathmatch for Dollars?

quixado writes "You Play Games is an online wager service where you can bet and earn money for each kill or injury to opponents. You can even cap how much money you can lose in a 24 hour period. Return to Castle Wolfenstein is the first title. The press release can be found here. More info here too. And they said that spending days on end playing first person shooters wouldn't pay off..."

193 of 289 comments (clear)

  1. Cheaters? by quantaman · · Score: 5, Insightful

    How will they deal with aimbots and other cheats?

    --
    I stole this Sig
    1. Re:Cheaters? by geesus · · Score: 1, Insightful

      Same way most game servers do I suppose, by employing anti-cheat technology into the game. Such things include checking for files that cheats might use, detecting how quickly it takes the clients to get a direct lock on another player, ect

      --
      Gnome wasnt built in a day.
    2. Re:Cheaters? by Jack+William+Bell · · Score: 4, Insightful

      Very good point. Cheaters are a major issue for this kind of thing as aimbots / healthbots / radar / invis and other cheats can't be stopped anyway I know of other than physically controlling the computer the player is using. Every attempt at cutting out the cheaters only falls victim to better cheat code. Like trying to create an unpickable lock; you just can't do it.

      --
      - -
      Are you an SF Fan? Are you a Tru-Fan?
    3. Re:Cheaters? by Audity · · Score: 1

      Just don't bet any money that you'll win against a known cheater. Or if you're cautious, don't bet money against anyone that you don't know to be an honest person.

    4. Re:Cheaters? by Atzanteol · · Score: 4, Interesting

      Probably through some statistical analysis of your game-play. I had a co-worker who used to play 'minesweeper' on-line. He was *damn* good, and the site accused him of cheating and disabled his account (thinking no-one was *that* good).

      Not always perfect, but cheaters *do* tend to be greedy, and would be obvious to spot.

      --
      "Ignorance more frequently begets confidence than does knowledge"

      - Charles Darwin
    5. Re:Cheaters? by Anonymous Coward · · Score: 5, Interesting

      I've written my own aimbots for unreal tournament. Game servers are great against publically released bots, but if you don't release your bot, they can't prevent it. I sat on my bot for a month before making it public, and if I didn't you would have never seen CSHP (Client side hack protection) in Unreal Tournament.

      The problem isn't just Unreal Tournament either, I've used bots in Quake 2, Quake 3, and CounterStrike. The funny part is, CounterStrike probably has some of the best hack protection of any of the games, and it's spawned probably the best bots of all the games. While the Q2 bot I used was the most accurate, the CS bot had a sick amount of features.

      This is the main problem with online gaming, and why arcades could make a comeback. There is just no real way to make sure the person on the other side isn't cheating. Plus most games vendors don't put too much effort into protecting and patching cheats. It is usually the community, so it turns into amature hour.

      I personally play a lot of online games. I love the idea of winning money for them, but I don't see it lasting very long.

      I wonder though, now if I code my own aimbot for a game they "pay you to play" could I be put in jail for fraud?

      -NoClanNeeded

    6. Re:Cheaters? by jandrese · · Score: 1

      Yeah, Minesweeper is one of those games you can play by instinct if you play it enough. A friend of mine plays the "small" games in Windows minesweeper in 4 to 5 seconds (unless his mouse glitches).

      --

      I read the internet for the articles.
    7. Re:Cheaters? by mosch · · Score: 2, Insightful
      My worry has nothing to do with aimbots or cheats. It has to do with all those dirty motherfuckers who haven't showered yet today, because they were too busy playing games online.

      Seriously... it wouldn't even be a game if a normal person tried to play online, especially if it becomes possible to earn a subsistance wage via deathmatch. We'll just end up with a whole bunch of dirty-ass mofos sitting at home, making cash by killing normal people who made the mistake of thinking it might be fun.

    8. Re:Cheaters? by fhwang · · Score: 1
      I wrote about this for the dearly departed Feed magazine -- I still have my own copy of the article. In cryptographic terms, this is a "trusted client" problem: If you send data to a machine that somebody else controls, you can't reliably grant them just partial access to it, since a determined user can use that partial access to gain full access. Game designers try to make it annoying to hack their games, but they can't really make it impossible. (One day, I suppose, bandwidth could be so high that game servers won't set clients any data other than a video feed, but that's not a solution today.)

      So it's hard to imagine such a enterprise gaining much traction. This could be routed around by forcing players to play in controlled settings, where some sort of centralized authority would certify that the players aren't cheating ... but at that point you're almost getting into the realm of virtual pro sports, and not just some simple website ...

    9. Re:Cheaters? by antdude · · Score: 2, Insightful

      This is why I don't like playing online. I like playing at LAN fests, especially with friends, where everyone can watch you. Also, you can't use your old machines for these tournaments, but you can use your own mouse, headphones, etc.

      --
      Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
    10. Re:Cheaters? by LegendLength · · Score: 4, Funny

      Bit like your average software developer in a way...

    11. Re:Cheaters? by LegendLength · · Score: 1

      But they will tempt you by giving you, say, 7:1 odds etc.

    12. Re:Cheaters? by EngMedic · · Score: 1

      Maaaybe... but i'd be careful. Counter-strike, for example, is rife with cheaters. However, i've seen someone play who'se really good, and it works something like this : whoever he's playing against gets headshotted, or he dies - and he doesn't die too often. It's mind-boggling to watch, but he is just that good...and gets banned from 3 or 4 servers a day for it.

      --
      filter: +3. Hey, look! all the trolls went away!
    13. Re:Cheaters? by Elwood+P+Dowd · · Score: 2, Interesting

      i've watched my co-worker...who does no actual work...he is absolutely amazing at mindsweeper. I think his entire left brain is now dedicated to mindsweeper.

      i asked him if he's even "thinking" when he's playing.

      "nope" he says.


      Solving minesweeper follows very clear and repeatable patterns. After you have memorized them, there is no need to figure them out a second time. There are many skills of this variety that do not require concentration once they are mastered. The most obvious group of skills of this variety are motor skills. Riding a bike.

      You don't have to dedicate large portions of your brain to being able to ride a bike. Becoming expert at these sorts of skills does not remove expertise in other skills.

      --

      There are no trails. There are no trees out here.
    14. Re:Cheaters? by irc.goatse.cx+troll · · Score: 1

      As one of those type of cs players, might I recommend not playing on public servers? Just find a good clan and stick to playing against other good clans, maybe join a league. Theres much funner ways to play cs.

      --
      Pain lasts, kid. Its how you know you're alive. Sometimes I think this growing up thing is just pain management-TheMaxx
    15. Re:Cheaters? by evil_one · · Score: 3, Interesting

      Remember the game "DOOM"? It was peer to peer. Every (up to all 8 of them!) client talked to every other client, and all of them ran the same numbers. If one of the peers disagreed with the others it was booted.
      This model was discarded in favour of the now-popular server-client model because latency (not bandwidth) was too high.

      Anyone that played Quake 1.01-1.09 on the 'net over a modem can tell you how horrible latency was even with this 'leap forward' in network gaming.
      Nowadays, the client & server use prediction & syncing to give the appearance of smooth play.

      Unfortunately, the amount of bandwith won't compensate for the latency, and I doubt that anything short of a direct, raw connection to the 'server' will allow a 'video only' feed.

      --
      Desperation is a stinky cologne
    16. Re:Cheaters? by Kylow · · Score: 1

      RTFA? The press release implicitly states that you're required to install Punkbuster.

    17. Re:Cheaters? by dorsey · · Score: 1

      Ok, I don't nomrally consider myself a grammar nazi, but "funner"? C'mon...

      --
      hinderfreude ('hin-dur-"froi-d&), n. The feeling of joy derived from being in the way.
    18. Re:Cheaters? by Anonymous Coward · · Score: 1, Funny

      *shakes head in amazement*

      the shit you learn on slashdot ;-)

    19. Re:Cheaters? by Paradise+Pete · · Score: 1
      RTFA? The press release implicitly states that you're required to install Punkbuster.

      RTFD. it explicitly states it.

      (D == Dictionary.)

    20. Re:Cheaters? by Shonufftheshogun · · Score: 1

      It says right in the yahoo article they are required to have Punkbuster.

    21. Re:Cheaters? by solo240 · · Score: 1

      Just as other FPS games (like Half-Life and it's brother Couner-Strike, etc.) there are 'anti-cheat' mods for the servers that can detect many cheats, and alert admins to non-verified potential cheats. These players are automatically disconnected and banned; one would assume players caught with these mods would not only be kicked and banned, but they would lose their "play for money" account as well.

    22. Re:Cheaters? by walkern · · Score: 1

      I would imaging that to some extent the numbers cheating would be reduced through agressive prosecution of those who get caught cheating. It's not going to wipe it out, but alongside Punkbuster you aren't going to see the same huge numbers of online cheats that you do on public servers just because the threat of what happens if you are caught is that much higher.

      I forget, does the death penalty reduce murder rates? :)

    23. Re:Cheaters? by Lord+Sauron · · Score: 1

      Cheating will be a felony and will be investigated by the FBI.
      Just cheat and wait for the black guys knocking on your door.

    24. Re:Cheaters? by SpaceJunkie · · Score: 1

      So what? The difference is that after they get paid for it... That means fewer dirty mofos playing games on the dole(okay bad assumption- how can you afford broadband/decent machine on the dole?)
      I know people who are complete ever-crack/NWN/Diablo 2 freekz, one of whom sells stuff at online auctions for real cash..
      I dont really play on-line games that often - partly on account of having a life-consuming gaming job, and partly on account of having a wife, hugely active social life.
      But there was a time when I would get home, update the server list while i cooked tea, eat - and frag in HL or CS until I went to bed...

      --
      OrionRobots.co.uk - Robots From sol
    25. Re:Cheaters? by May+Kasahara · · Score: 1

      Amen to that! It's also more fun to hear your friends curse your name when you frag them at a crucial time. You just can't get that sort of experience online ;)

    26. Re:Cheaters? by Feanturi · · Score: 1

      Yes, I've also watched someone play Minesweeper headspinningly-well. I would be hard pressed to come up with an automated way of determining if it was her or some program doing it.

    27. Re:Cheaters? by Kintanon · · Score: 1

      Why do you play?
      Where is the skill behind your game if you use an aimbot? What makes it fun for you to play? Is it just the design of the Aimbot that is fun for you?I can understand that, but then, why not just design it and play around with it a bit and not release it?
      What is the motivation for using an Aimbot in a game that has no prize beyond recognition of skill? If you are being recognized for skill you don't have doesn't that make the whole excersise pointless?

      Kintanon

      --
      Check out JoshJitsu.info for Brazilian Ji
    28. Re:Cheaters? by Bingo+Foo · · Score: 1
      That's why games don't get ported to OS X. AppleScript just makes it too easy:

      tell application "Wolfenstein"
      find and shoot all enemy soldiers with submachine
      end tell

      --
      taken! (by Davidleeroth) Thanks Bingo Foo!
  2. Deathmatch, the profession by cstec · · Score: 3, Funny

    It's about time. Big tournaments are cool, but more regular dollars are needed if it's going to be a viable profession.

    1. Re:Deathmatch, the profession by Lazyhound · · Score: 1

      Should it be a viable profession?

    2. Re:Deathmatch, the profession by 1lus10n · · Score: 1

      if management is a viable profession, then gaming should be. it takes hella good skills to be "great" at any FPS.

      --
      "Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." --Albert Einstein
    3. Re:Deathmatch, the profession by green+pizza · · Score: 4, Interesting

      Should it be a viable profession?

      I don't see why not. If big dumb dudes can make millions by tossing a ball around a few hours a week, I don't see why a gamer shouldn't be able to make at least a few dollars by using his skills. 3D accelerator card makers may even pick a few of the best players to help promote their products.

    4. Re:Deathmatch, the profession by cstec · · Score: 2, Interesting
      Why not? LOTS of people have spent hour upon hour mastering gaming skills. Gaming at max speed is physically demanding, intense, and requires enormous skill as well as advanced tactics. Extensive training, special skills, devotion - aren't those the hallmark of any sport?

      And they translate to real life as well. I have found repeatedly that having gamer speed (giving it a name) has helped me repeatedly in real life against my sensei in karate, who was a nationally ranked karate competitor. Of course his still kicks my butt (having a 30 year head start,) but he's not really any faster than I am, which I can directly attribute to endless hours of twitch gaming since the TRS-80.

    5. Re:Deathmatch, the profession by jar3d · · Score: 1

      I wouldn't fall for this. Check out their contract. The Undersigned: __________________________________________________ ___________________ (the "Subscriber") and YouPlayGames N.V., a corporation organized and established under the Laws of the Netherlands Antilles in Curaçao, hereinafter referred to as: "YPG"; Be and they hereby are entering into the following agreement: Whereas Subscriber is allowed to participate in a program to be tested "[Return To Castle Wolfenstein on YouPlayGames]" Hereinafter referred to as the "Program"; Whereas it is in the interest of YPG that no knowledge of whatever nature about the Program is to be disclosed by the Subscriber to anyone else; It is hereby mutually agreed that: Subscriber will not disclose any knowledge about the Program to any family members, friends, other persons or entities that have vested an interest to know more about the Program. Aforementioned "person" acknowledges that he, she or it will be held liable to the Subscriber for any disclosure about the Program and will be liable towards YPG for any damage YPG will suffer from such disclosure. In addition to the forgoing the Subscriber will be liable for a penalty of 20% of the value of the damage towards YPG by a breach of this agreement. The minimum amount of the penalty is fixed at US$ 15,000.00. The laws of the Netherlands Antilles will govern this agreement. Each disagreement will be submitted exclusively to the courts of the Netherlands Antilles. Signed in on . Place Date

    6. Re:Deathmatch, the profession by irc.goatse.cx+troll · · Score: 3, Informative

      Already happened. NVIDIA is sponsoring Team3d, a clan that won last years Cyberathletes Professionals League (think big lan party with huge prizes running a game ladder). see team3d.net for more info

      --
      Pain lasts, kid. Its how you know you're alive. Sometimes I think this growing up thing is just pain management-TheMaxx
    7. Re:Deathmatch, the profession by No.+24601 · · Score: 1
      If big dumb dudes can make millions by tossing a ball around a few hours a week, I don't see why a gamer shouldn't be able to make at least a few dollars by using his skills.

      and since us socially-rejected, pretentious dudes make absolutely zero by tossing our feeble thoughts around on a public forum only to have our every words and thoughts assigned numerical grades by divine avatars and picked apart by swarms of karma-hungry leeches looking for some evil way to make their scratchy voice heard, I see no reason why we Slashdot patrons shouldn't make a tidy buck ourselves everytime we cash in on a Score:5! ;)

    8. Re:Deathmatch, the profession by CommieLib · · Score: 2, Insightful

      Hey! You and I can throw a ball around a few hours a week and make major cash!

      What? You mean I have to practice 20-30 hours a week for 15 years? You mean I press my body towards extremes of physical conditioning? You mean I have to not sit on my ass drinking Mountain Dew and Doritos?

      Suddenly I don't feel so smug and superior.

      --
      If your bitterest enemies are people who hack the heads off civilians, then I would say you're doing something right.
    9. Re:Deathmatch, the profession by m00nun1t · · Score: 2, Insightful

      There is a big difference between pro sports and this. Pro sports have sponsors, ticket sales, TV deals, etc., which is where they get the big $ from.

      This is gambling - a zero sum game where only the best of the best make any real money.

      It's more comparable to playing pool for money. You might win a few and loose a few, but only the best will make serious $. Maybe we will see frag sharking? "I lost last game, one more game... triple the stakes"

    10. Re:Deathmatch, the profession by unicron · · Score: 1

      You're insane. Look out popular tournament gaming is in asian countries. It's more fanatical there than football is here. I even heard of some kids father going to prison because he tried to kill the only kid that could beat his kid in CS. The market is there for it. I know I'd watch a CS tournament of the two best teams going at it.

      --
      Finally, math books without any of that base 6 crap in them.
    11. Re:Deathmatch, the profession by KinkyClown · · Score: 1

      By adding ghostcams to the game these professional games could even be televised and make more profit by selling the TV rights... like they do with other sports.

    12. Re:Deathmatch, the profession by catch23 · · Score: 1

      Who was that Quake guy that won Carmack's Ferrari? Didn't he also start-up www.firingsquad.com also? Shows that even 3D gamers have real talent.

    13. Re:Deathmatch, the profession by Fembot · · Score: 1

      I dont like sports with any serious prizes. It allways ruins the atmosphere when people take it too seriosly. Gaming is for fun, not money, the same with football (soccer) etc.

      Prizes of any sort only detract from the fun and lead to bad tempers, cheating and general hostility

    14. Re:Deathmatch, the profession by Shimbo · · Score: 2, Insightful

      Hey! You and I can throw a ball around a few hours a week and make major cash!

      What? You mean I have to practice 20-30 hours a week for 15 years? You mean I press my body towards extremes of physical conditioning? You mean I have to not sit on my ass drinking Mountain Dew and Doritos?


      True. However, you can make a living playing poker or bridge for money, if you're good enough. And a fair amount hustling pool or backgammon.

      I don't see much of a difference there.

    15. Re:Deathmatch, the profession by tolan-b · · Score: 1

      thresh. he was the first big name 'pro' fps player afaik.

    16. Re:Deathmatch, the profession by acvh · · Score: 1

      "This is gambling - a zero sum game where only the best of the best make any real money."

      No, this is gambling, where only the house makes any real money.

    17. Re:Deathmatch, the profession by Theaetetus · · Score: 1
      Hey! You and I can throw a ball around a few hours a week and make major cash!
      What? You mean I have to practice 20-30 hours a week for 15 years? You mean I press my body towards extremes of physical conditioning? You mean I have to not sit on my ass drinking Mountain Dew and Doritos?
      Suddenly I don't feel so smug and superior.

      I get, and somewhat agree with your point...
      But I've spent more than 20-30 hours a week gaming for more than 15 years. And my bladder control has been heightened to an extreme level. ;)

      Honestly, though, while sports are indeed a profession and a full-time one, demanding at least 40 hours a week of 'work', are they really worth millions per year? How about teachers, who put in more than 40 hours a week, and get paid near the bottom of the scale? Or, to go less to an extreme, what about athletes of less popular games - hurley, curling, polo, archery, etc. - who only reach 7 figure salaries by including the two digits for the cents?

      -T

    18. Re:Deathmatch, the profession by ohboy-sleep · · Score: 1

      Difference between sports and deathmatch? On average 15,000 people will pay $40 to watch a bunch of guys smack a puck around for three hours. And that's the smallest of the four major sports in the U.S.

      How many people would pay to watch you use a rail gun?

    19. Re:Deathmatch, the profession by heck · · Score: 1
      Anyone else find themselves thinking of Niven's Dream Park?

      Tying everything together: Niven's Ask Slashdot and the Ask Slashdot article are geeks influenced by Science Fiction

      Now we just need to add in MicroSoft and Linux and we've covered most of the articles for the last year.

    20. Re:Deathmatch, the profession by mattsucks · · Score: 1

      Actually, in most forms of gambling it doesn't matter if you are the best of the best or the worst of the worst ... the house always wins. You may wins some, but you'll always lose more.

      Whenever there is a gambling "house", you can bet that the odds are set up so that they always come out on top. The pool analogy is better; then its mano-a-mano with no casa at all....

    21. Re:Deathmatch, the profession by bdsgeekboys · · Score: 1
      My team, Schroet Kommando is sponsored by Intel and Elsa. We participate in tournaments with everything from $50,000 to $250,000 in cash prizes.

      The whole team is also signed with contracts and all the players even have salary.

      Pro gaming is here right now.

      bds of Schroet Kommando

    22. Re:Deathmatch, the profession by GreenPhreak · · Score: 1

      His name is Dennis Fong, but he played under the alias Thresh. He was the first really 'professional' gamer. He earned a great deal of notoriety for his skills at Quake1, especially when he won the Red Annihilation tournament, winning the Ferrari of John Romero, who at the time was at Id Software. He later went on to starting Thresh's Firing Squad (firingsquad.gamers.com), a portal for gaming news and industry reviews. Although he still reigns as champion of Quake1 as he was never dethroned, he hasn't been spotted in any sequels. Many people believe that he wants to retain his legendary status and not defame it with his imperfect abilities in other games.

      --
      I drink to prepare for a fight; tonight I'm very prepared. -Soda Popinksi
  3. custom client by ArchieBunker · · Score: 4, Insightful

    A custom binary like seti@home perhaps?

    --
    Only the State obtains its revenue by coercion. - Murray Rothbard
    1. Re:custom client by Audity · · Score: 5, Informative

      From the article:

      "Wolfenstein will be required to have the latest version of Even Balance's PunkBuster Anti-Cheat software on their systems in order to compete."

    2. Re:custom client by sh0rtie · · Score: 5, Informative


      A custom binary like seti@home perhaps?

      that didnt stop the cheaters of seti ,and this is a project where no one wins a cent,

      disassembling/RE gets a lot more serious when cash is involved.

    3. Re:custom client by elmegil · · Score: 5, Insightful

      And how exactly does that contradict the point that at some point, maybe even now, there are or will be ways to cheat PunkBuster?

      --
      7 November 2006: The day Americans realized corruption and incompetence weren't addressing 11 September 2001
    4. Re:custom client by LemurShop · · Score: 1

      Seti@Home is a sort of a geek penis envy thing, i'd be surprised if noone ever cheated. "Hey do0d l00k at my 1337 seti t1mz".

      --

      This sig was cut off by the sla
    5. Re:custom client by unicron · · Score: 4, Funny

      Yeah, but a hack where you made it look like a full scale alien invasion was just on the other side of the moon using the SETI data you cracked we be some funny shit.

      --
      Finally, math books without any of that base 6 crap in them.
    6. Re:custom client by z01d · · Score: 2, Interesting

      Quake3/RTCW will load PB to connect a PB-enabled server, and if the version of the PB client on your PC is out-of-date, it will be updated automatically.

      the new version may contains more pattenrs for "cheater program", just like virus patterns, or only come with a new package format.

      foundationally, everything can be cracked. but you have to catch up with the newest PB release, every time, otherwise, chances are good that you will be detected as "cheater". and you know it's not a good thing when you are doing serious "real-money" business, not just play for fun.

      they update the PB very frequently. and there's a lot effort to sniff the PB packages.

      I never did anything of this, and I don't know whether they're using any encryption, like RSA.

    7. Re:custom client by solo240 · · Score: 2, Interesting

      There's a lot more than punkbuster out there, and if they (the "play for cash" company) were smart, they'd have their own in-house anti-cheat code team to create a continuity of game 'fairness'.

    8. Re:custom client by Chokma · · Score: 1

      "The client is in the hands of the enemy."

      Punkbuster, the best spyware you can install, is not invincible. Of course, it will stop the lesser cheaters. But it will not stop professionals with too much time on their hands. Eg, people who set up another PC to analyze the packets and give you information about your enemy like Odin's Eye for DAoC. (And no, encrypting the data is of little use.)

      But perhaps Palladium can save the day! Players who do not object to the Punkbuster-EULA will certainly not hesitate to use the best MS has to offer.

    9. Re:custom client by jimsxe · · Score: 1

      Punkbuster is the best and one of the companies doing this is that company. I play Wolf exclusively and only play on PB enabled servers and I can tell you I have never seen cheating players.

      Most of us can tell if someone is cheating and since you can spectate any player you can detect cheating pretty quick. You just have a ref watching the game and it would pretty much assure no cheating.

      --
      This is not a Sig.
  4. Gaming for $$$, old news. by Anonymous Coward · · Score: 3, Interesting

    NASCAR gamers have been doing this for years at http://www.p-r-o-s.net/.

    1. Re:Gaming for $$$, old news. by streettech · · Score: 1

      NASCAR gamers are always so far ahead of us.

    2. Re:Gaming for $$$, old news. by Osty · · Score: 1

      Interesting. Any other decent racing leagues out there? I'm not so interested in NASCAR, but I'd love to find a good road racing-style game (a la Gran Turismo or Sega GT, rather than Project: Gotham, preferably on real tracks around the nation/world) with an active online community. That would make it worth buying a good FF wheel/pedal setup, I think. I don't even care if there's money involved.


      Something along the lines of Moto GP on XBox Live, but with cars, would be just about perfect.

    3. Re:Gaming for $$$, old news. by ministeroforder · · Score: 1

      You are missing the REAL news. Individual applications of course have been able to program this in anytime they wanted to and some have. The REAL news here is the possibility of a cross application payment and collection system. Integrated into all your favorite games. With all the right protections. Now THAT is cool..

  5. Well... by mlk · · Score: 2, Funny

    Thats justified my ADSL line.

    --
    Wow, I should not post when knackered.
  6. I can see it now... by ChaoS*Penguin · · Score: 4, Funny

    ...frag the Boxing Monkey and win FREE Money!$!$!$ the horror, the horror....

  7. Fire your boss by Control-Z · · Score: 1

    Finally! Now I can stay home and frag all day!

  8. expected results by trmj · · Score: 4, Interesting

    id Software has always been on the forefront of gaming, ever since the original Castle Wolfenstien. It's no surprise that they now are the first to offer gambling based on this style of gaming. It's also a good idea that they decided to break up the cost per death/frag by skill levelled matches, however I wonder what qualifies a person to compete in a certain skill level?

    I only have two questions now:
    1) What legal implications will this bring about? Think about it: parents wanted to sue Wizards of the Coast and Nintendo because they thought Pokemon cards were a form of gambling.
    2) Approximately how long until I lose (note correct usage of the word) my last $5?

    --
    Work sucked, until it became unemployment, when it became slightly more tolerable. -Tet
    1. Re:expected results by l33t-gu3lph1t3 · · Score: 3, Informative

      Correction - Parents *did* sue Wizards of the Coast and Nintendo over child-gambling charges (the State department looked at it, told the parents they were on their own). Let's make the distinction here: Public gambling is *always* well-regulated; I doubt anyone will be able to touch this venture where terms of legality are concerned.

      --
      ------- "From bored to fanboy in 3.8 asian girls" ----------
    2. Re:expected results by Hollins · · Score: 1

      I think this should be considered a tournament of skill, rather than gambling. I see it somewhat akin to chess tournaments where entry fees contribute to cash prizes.

      Games exist on a continuum from pure chance to pure skill. At the pure chance end, people play things like the lottery and slot machines. Players with skill fare a little better at blackjack and poker, but are still considered gamblers by the U.S. government. Scrabble tournaments are probably not considered gambling, though an element of chance persists in the random drawing of tiles. Chess has no chance element whatsoever. Playing fps for money isn't really gambling. Either you're good enough to beat your opponent, or you're not.

      Don't get me started on double standard that exists in the blind eye that is turned toward bingo nights.

    3. Re:expected results by DNS-and-BIND · · Score: 1

      "the original Castle Wolfenstien"? The original Castle Wolfenstein was created eight years before iD Software existed. The original Castle Wolfenstein was created by Silas Warner.

      --
      Shutting down free speech with violence isn't fighting fascism. It IS fascism!
    4. Re:expected results by dorsey · · Score: 1

      I think it's considered gambling when they actually take your money away when you lose.

      The game is irrelavent as to whether it's gambling or not. Games like roulette of craps aren't forms of gambling until money is involved. It's just as easy to place a bet on a coin toss as it is to bet on a chess match, and they're both forms of gambling.

      --
      hinderfreude ('hin-dur-"froi-d&), n. The feeling of joy derived from being in the way.
    5. Re:expected results by FortKnox · · Score: 1

      Well, seeing as its illegal for anyone under the age of 18 (or is it 21?) to gamble, this will have dire legal implications.

      --
      Good quote, too many chars. Seriously, the slashdot 120 char limit sucks!
  9. college career by 1000101 · · Score: 1

    this sounds great! i'm going to frag like hell to pay for my college tuition. of course, i'll only take one class per semester while i kill so much, so it will take me a while to graduate. but hey, that's more time for fragging!

  10. $ for each kill? by RLiegh · · Score: 1

    Now THAT is an offer I can't refuse!

  11. Schweet by l33t-gu3lph1t3 · · Score: 1

    I guess this is what Greece really was scared of when they banned vidgames ;)

    Heh, I can so see some great geek fun in this...but you guys of course know that the violent videogame media diatribe is going to become the violent video links to abusive gambling diatribe, right?

    Oh God, imagine if we were to gamble on, say, Starcraft...he who gets Zerg as the chosen race will receive overwhelming odds from the bookie's.

    --
    ------- "From bored to fanboy in 3.8 asian girls" ----------
    1. Re:Schweet by sbentmar · · Score: 1

      StarCraft is HUGE in Korea. SLayerS_`BoxeR` earned over $100,000 by just playing StarCraft. I'm sure that some people place bets on players, similar to how some people do the same on sport teams here.

  12. Good idea waiting to happen by Palos · · Score: 2, Interesting

    Even around the crappiest game in an arcade or bar you can find people betting money against each other. Expanding this to fps seems like a natural extension assuming they can make sure cheating/boting/etc is kept out as much as possible. Presumably they'll be hosting the games themselves to make the server secure at least. Finally a real way to put your money where your mouth is, literally :)

  13. RE: The dark side of gaming. by fshalor · · Score: 2, Funny
    There was a recent complaint to the networking staff at *some-university* from a student complaining that since his bandwidth was capped, he couldn't continue his "practice" as being a professional gamer. Since he couldn't play games as quickly anymore on line due to the lessened bandwidth, he couldn't afford to pay for his college education. I think the complaint was ignored for obvious reasons.

    I'd love to have gotten some $$ from my early freshmen motoracer days.

    Going to go play RTCW. :)

    --
    -=fshalor ::this post not spellchecked. move along::
  14. Not the first by Jade+E.+2 · · Score: 4, Informative

    Ultimate Arena already does that.

  15. Reminds me of Avalon by Stavr0 · · Score: 1

    That movie by Mamoru Oshii is now reality. The part where you play for money, of course.

  16. My biggest problem with online games by Dark+Paladin · · Score: 3, Insightful

    I used to play online games when they first came out (Quake, Unreal, etc).

    But then I discovered that what Dave Barry once said was true:

    On the Internet, everybody is only twelve years old.

    For a time, I played some good old Capture The Flag Quake - loved that game. But too many "Hey, motherfucker DarkPaladin! You're gay!" when you start doing well, or "Fucking cheat!" when you kill somebody, etc, etc, etc.

    I mean - that's just no fun. Most people online are assholes - they live in the games like Everquest, Ultima Online, Unreal Tournament - all of them. If I play games these days, its only with either myself or people that I know.

    Sadly, the "average person" is the biggest ruining factor for online gaming. Then again, after watching my teenage nephews play games, it's almost made me want to ban anybody under the "mental" age of 18 from playing games. At least until they learn to RTFM. (That's another subject for another day.)

    1. Re:My biggest problem with online games by realdpk · · Score: 4, Funny

      ITYM "your gay". If I ever saw "You're gay!" - that is, with proper capitalization, spelling and punctuation, I'd probably be so distracted I'd be 0wned the next second later.

    2. Re:My biggest problem with online games by BitHive · · Score: 1

      What's worse is seeing games that cater to that crowd. I was excited to try Anarchy Online last summer--the game seemed to have a lot of potential--only you must spend the first several hours leveling up in the training grounds, which are filled with creatures with names like "leet" "eleet" etc, which taunt you with phrases such as "i will 0wn j00". It turned me off to the entire game, and was one of the reasons I cancelled my subscription.

    3. Re:My biggest problem with online games by Culturejammer · · Score: 1

      Thats why I stay away from games like that. Even though most people claim they're dead, I still would rather play a good MUD then Everquest. Most of these idiots play because of the pretty pictures and they don't have to use their mind. With text games, you have the mature types that would rather tell a good story then get the 'l33t' gear. Of course, every now-and-then you still get the idiot who logs in and tries to ruin the feel of the game, but not nearly as much with the MMORPG's or FPS's.

    4. Re:My biggest problem with online games by Dark+Paladin · · Score: 1
      Thats why I stay away from games like that. Even though most people claim they're dead [slashdot.org], I still would rather play a good MUD then Everquest. Most of these idiots play because of the pretty pictures and they don't have to use their mind. With text games, you have the mature types that would rather tell a good story then get the 'l33t' gear. Of course, every now-and-then you still get the idiot who logs in and tries to ruin the feel of the game, but not nearly as much with the MMORPG's or FPS's.


      I totally agree - the few online games that I've gone back to once every few months (mainly to keep my characters alive until I get more time to play). You can actually do more emotions/interactions with text than canned graphics. People seem to be more polite than graphical games (perhaps because you need more imagination). There's still a lot of good with MUDS - it would be interesting if someone could make a MMRPG with the MUD like ability - might give it more life and abilities.
    5. Re:My biggest problem with online games by Erik+Hollensbe · · Score: 1

      if you were playing counter-strike, it'd be 'ur ghey'

  17. Stress levels rising by Drunken+Coward · · Score: 4, Funny

    With the amount of stress some people seem to work up in a simple game not for money, I can't imagine how badly they'll freak out when a few dollars are on the line.

    More OMG!1!!!!111 Yuo h4x0r!1!!!!1111 followed by ping floods no doubt.

    --
    Have you been stalked by Seth today?
  18. Easy by jspoon · · Score: 4, Funny

    You want to cheat when playing for real money? We'll come to your house and shoot you with real bullets.

    1. Re:Easy by Matrix2110 · · Score: 1

      You know this actually happens in South Korea.

  19. l337's may not exist by Stephonovich · · Score: 1
    How many l337 hax0rs do you think are over 18? Or, even if they are, are willing to blow $$$ on games? Since they're all hax0ring-AWP'ers, they'll get fragged anyway.

    (-:Stephonovich:-)

    --
    "Who needs reincarnation when we've got parallel universes?" -Me
    1. Re:l337's may not exist by geekoid · · Score: 2, Interesting

      what about people who have a video card that lets them see through walls?

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  20. Read the article... by stretch0611 · · Score: 1

    Participants who connect to YouPlayGames' servers to play Return to Castle Wolfenstein will be required to have the latest version of Even Balance's PunkBuster Anti-Cheat software on their systems in order to compete.

    --
    Looking for a job?
    Want your resume written professionally?
    DON'T USE TUNAREZ!!!
    1. Re:Read the article... by quantaman · · Score: 1

      Yes, but if I went to RTFA first I wouldn't of gotten the FP now would I?

      --
      I stole this Sig
    2. Re:Read the article... by statusbar · · Score: 1

      But unfortunately anyone who has played games using EvenBalance's Punkbuster system has found that there is often a new version of the 'cheat' code out within a few days after a punkbuster update. Some kids bragged about it one DAY after a major PB update last week, as they shot everyone in the head from a large distance.

      --jeff++

      --
      ipv6 is my vpn
  21. Credit card fraud? by geoswan · · Score: 1
    Mind you, using a stolen credit card for this kind of enterprise would have one big disadvantage for the perp.

    If you win, by killing more of your opponents, you don't get the money, it gets credited back on to the credit card you stole.

    1. Re:Credit card fraud? by Cruciform · · Score: 1

      Hehe, there was a news story about that last fall. A woman's credit card was stolen, and used for online gambling. By the time she'd reported it stolen the perp had won close to $500, without time to cash it out at an ATM. She got to keep the money :)

  22. Pro Gaming by Buzz_Litebeer · · Score: 3, Interesting

    I dropped out of pro gaming because i wanted to get through college. But there is GOOD money in it, I won 21k in one year, and I was playing games the whole time.

    The game i played got bogged down with cheating so they couldnt run any more for money games because cheating was so bad, but it was fun while it lasted.

    --
    If you don't vote, you don't matter, so don't waste your time telling me your opinion
    1. Re:Pro Gaming by rampant+mac · · Score: 1
      " I dropped out of pro gaming because i wanted to get through college."

      I wonder when kids will start dropping out of college to go pro...

      "Well Jim, as a redshirt freshman he wow'ed us with his fragging ability and he would've gone 1st round last year if it wasn't for that dislocated thumb. After rehab he seems to perform at 110%, but once you've had such a devistating injury, you're never the same."

      --
      I like big butts and I cannot lie.
    2. Re:Pro Gaming by Buzz_Litebeer · · Score: 1

      its something like that, i failed 2 classes and won 21 k, the tradeoff wasnt really worth it considering now my GPA is bad and i cant seem to get hired for a job, "so your gpa is 2.5, yea"

      --
      If you don't vote, you don't matter, so don't waste your time telling me your opinion
    3. Re:Pro Gaming by larjon · · Score: 1

      I won 21k in one year, and I was playing games the whole time.

      Ohh, you've got so much to learn. I made about 32k last year reading slashd... ehh working!

      --
      $> cd /pub
      $> more beer
    4. Re:Pro Gaming by Agamous+Child · · Score: 1

      Buzz... tell them about the motorcyle!

      HAHAHAHA!

      Your pal... Ven

      --
      I had a sig, but /. ate it. My Web Site
  23. my email just to get in? why? by Boss+Sauce · · Score: 1

    This looks like a great way to rake in gamers' email addresses.

  24. I'd pay to see... by havaloc · · Score: 1

    ...Gnutella vs. Gnutella 2.

  25. You're right by fluxrad · · Score: 1

    Now you can't win any money if you "Beat the Greeks"

    --
    "It is seldom that liberty of any kind is lost all at once." -David Hume
  26. Hmm by Vampyre_Dark · · Score: 1

    We have gambling junkies, we have videogame junkies, what do you call gambling videogame junkies? HAHAH! I just beat this guy, I'm rich!!! Hey wait a second, his credit card is stolen and... NO CARRIER

  27. Good Idea but ... by krumms · · Score: 2, Interesting

    Fantastic idea, but as many have pointed out - cheating will be its downfall.



    People cheat when there is nothing but pride involved in games (fuck me, people even cheat in Soldat), imagine the lunacy that would ensue when money was involved - because money, unlike pride, is somewhat harder to come by.



    I can, however, see this as a fantastic idea for LAN games, amongst friends - sure, you can arrange bets outside of the game itself - but who referees in such games? No doubt arguments would follow, as people argue about bugs and whatever. Thus, supporting bets in local network multiplayer titles would probably ensure some justice.



    Then again, with people being people, it might not.



    My 2 cents.

  28. A question by Infonaut · · Score: 1
    Take a step out of the moment and think about this. I'm not a Moms Against Violence type of person, and I'm not a heavy-duty FPS lover. However, I've played my fair share of wargames, RPGs, and so on, online and offline.

    Doesn't the introduction of a game like this just seem even a *tad* surreal, especially in light of the war going on right now on our TV screens and abso-fucking-lutely for real in Iraq?

    Go online and place bets with other players regarding whose digital alter-ego will blast the other one in the brain with a virtual bullet. I'm not opposed to it, per se, but it makes me wonder about what our gameplaying is doing to our perceptions of reality.

    I'm just asking the question, and I'd be interested in your responses. Is this sort of gameplay just simple fun, a sign of a disturbed society, or something else?

    --
    Read the EFF's Fair Use FAQ
    1. Re:A question by lewp · · Score: 1

      Well I'm really waiting for the flesh and blood version, myself. Perhaps playing so many violent video games over the years has warped my mind.

      --
      Game... blouses.
    2. Re:A question by anakin876 · · Score: 1

      Check out a movie called "series 7" in which people are chosen at random, given guns, and confined to a geographical area...they never mention the prize, or why they were chosen, but the rule is anything goes as long as you are the last to survive you win. Very surreal movie that asks a very good question "how far can reality TV go?"

  29. Sort of offtopic... but related by handsomepete · · Score: 1

    Disclaimer: I haven't really looked at a first person shooter since Doom, so I have virtually no idea how advanced things are these days.

    Since there's all of these contests and interest in competitive gaming, is there some method of showing these matches to outside viewers over the internet? For instance, is it possible to logon to www.1337kewlut2k3deathmatch.com or run a copy of a game and watch a match in progress via some sort of overhead camerabot? I wouldn't mind being able to "sit in the stands" to watch a match or two once in a while, but I imagine there must be a fair amount of techinical limitations somewhere.

    1. Re:Sort of offtopic... but related by Jubedgy · · Score: 1

      Valve released something like this for Hlaf Life a long time ago (I think over a year ago...maybe a year and a half by now). I don't remember the exact patch, but essentially you could log on to a server and see the map from various perspectives (1st person from any of the players, overhead view, both combined...maybe some others). It was pretty cool to see things unfold in counterstrike from a birds-eye view when good teams were facing off.

      Beyond that I think there was a Q3 mod that would do what you said...it would find where the action was taking place (based on some criteria I don't remember) and would let you sit there and watch.

      And of course there's the mark I demos...usually in important matches someone records a demo of it...those can be downloaded and viewed (albeit after the fact).

      --Jubedgy

      --
      Si hoc legere scis nimium eruditionis hebes
    2. Re:Sort of offtopic... but related by Vector7 · · Score: 1

      I play a lot of Castle Wolfenstein, and there is a thing called WolfTV which is pretty much what you describe. There's also a version available for Q3.

      It basically acts as a sort of proxy game server that you connect to, and what you see is relayed from the view of a cameraman who is connected as a spectator to the real server where the match is being played. It's pretty neat, and draws suprising numbers of viewers.

    3. Re:Sort of offtopic... but related by dj_paulgibbs · · Score: 1

      You could also try Spectating games.

    4. Re:Sort of offtopic... but related by Overt+Coward · · Score: 1

      If they do this, I hope that there's at least some form of time-delay built in... otherwise I could use a second computer to see what the other players were up to while I was playing...

  30. CommuniGate Pro by bucketoftruth · · Score: 1

    I was poking around at their site since it's not open yet and saw they're using something called CommuniGate Pro for smtp. Anyone ever used it and can maybe compare it to Courier-MTA or QMail?

  31. Unless they can safeguard against cheating by doormat · · Score: 1

    its going to fall FLAT on its face...

    I live in vegas. I will go and gamble sometimes, because it is fun, and I have a chance of winning. I'll play $1 blackjack for a few hours, end $5 up or down, I'll have free alcohol while I'm playing, and I'll be with my friends. I'm not about to go write a check to the casino if I *know* I have no chance of winning. Especially if there was the ability of me to play the game w/o losing money, that is, just play the online game on a server where its not for money. If I know that cheaters are rampant (and there will be if there is money involved), I and most reasonable people wont put money down they know they will lose.

    --
    The Doormat

    If you're not outraged, then you're not paying attention.
  32. Can we apply this to games like Everquest? by Jerk+City+Troll · · Score: 1

    There should be a scheme for MMORGS where the better you play, the less money it costs per month to maintain your account -- possibly using a similar scheme. Or perhaps there would be a reward bounty for defeating certain enemies or completing certain goals. "Defeat the dragon terrorizing the village and get $5 bucks off this month." Could add a neat mercenary element to many online games. :-)

  33. I don't see this lasting, at least not with RTCW.. by bani · · Score: 4, Interesting

    I'm suprised ID let themselves get snared into this.

    YPG servers are based out of the Netherlands Antilles, a haven for money laundering, major drug trafficking, and organized crime. A major problem for the Antilles at the moment is illegal internet gambling operations. Hosting servers there should raise suspicion immediately. Hell, doing almost anything in the Antilles should raise suspicion...

    Other major problems -- RTCW does not have a FFA game mode, only team oriented game modes. This fits very poorly into a competetion model of you-frag-others-for-money.

    Imagine how pissed off you're going to be when an idiot teammate does something stupid and costs you money!

    Also, this will totally fuck up objective oriented games since players will be so worried with kill/death ratios (because deaths cost you money), that they will totally ignore teamplay (hell, *I* would!)

    Quake3 or UT2k3 would be better choices -- not only do they have MUCH larger audiences, but they fit better into the competetion model they have, because Quake3 and UT2k3 have FFA game modes.

  34. And you thought the Everquest suicide was bad by Anonymous Coward · · Score: 1, Insightful

    1. This is bad news for those with violent tendacies.

    2. This is great news for those on Capitol Hill, who seek to peg the "declining culture" on video games. Now it's a vice. This example will be used in churches all across America.

    3. Next: Live Action GTA.

    4. I feel that little good will come from this.

  35. What's the second title? by DietHacker · · Score: 1

    Wolfenstein is first, perhaps Myst could be second. Maybe not enough money would change hands...

  36. Re:I don't see this lasting, at least not with RTC by Acidic_Diarrhea · · Score: 2, Interesting
    I don't think the fact that the servers are being hosted there should raise many suspicions - it's a form of gambling. Where do you want them to have the servers? Certainly they can't place the servers within the U.S., even where gambling is allowed, because the laws currently in place regulating Internet gambling are rather vague and would really just serve as an unneccescary risk to the company. Honestly, this is a form of "illegal internet gambling" as you put it, as there are laws against this type of gambling. What suspicions should be raised by the location of the servers? I knew before I found out where the servers were that this was about gambling. And I don't see money laundering, drug traffiking, and organized crime being too involved at this stage of the game. Besides, who needs real drugs when you can get your gambling fix?

    I would assume that there will be a mod to Wolfenstein to allow for a free for all mode. Obviously they're not using the team mode, as is evidenced by how they describe the model - so why bring it up?

    Again, there's not going to be teamplay. Don't get so hung up on the free for all mode - it's not the issue here. The issue is that computer games, which are supposed to be an enjoyable pursuit, are being taken to a level that I don't think people should take them to. I enjoy playing games for fun. This has the potential to cripple an entire generation of gamers - making them even more socially inept than current shut-ins already are. Gambling is bad, mmmk?

    --
    I hate liberals. If you are a liberal, do not reply.
  37. This will fail. by rice_burners_suck · · Score: 1
    Hmmmmmmmm... Win the video game, get money. Lose the video game, lose money.

    Gee... I wonder what happens if one cheats?

    See, in a casino, the casino management has video cameras on every table, slot machine, card, chip, and urinal. They make sure from EVERY single angle that there is NO cheating going on inside their premises. And if there is, you're gonna be BUSTED!!!

    But how do you defend against this in an online playing environment where you don't have a video camera pointing in the user's face and stuff? How do you know that it isn't a modified version of the software with exceedingly smart "AI" doing the game play, and that such "AI" is specially formulated to avoid being picked up for happening too fast, etc. by anti-cheat technologies? How do you know that some crafty assembly language programmer hasn't put together some ingenious plot to jack a bunch of money, occasionally losing a game so as to appear honest? I don't think any such technology exists, so...

    ... ANYBODY WHO BETS MONEY ON STUPID STUFF LIKE THIS IS STUPID!

    And most folks who play combat games online know about the problem of cheating, which is currently an annoyance as opposed to a real theft, but...

    ...I have a feeling that this business is gonna disappear faster than it has appeared because it just makes no sense whatsoever. If I'm the kind of foo' who whoops ass, and if there was a guarantee that cheating absolutely cannot take place, which is impossible, and if I was a gambler, which I ain't cuz I know enough math to know better, then sure, I'd probably think to sign up to some stupid scheme like this... but most people don't have the aforementioned qualities. Most people are smarter than that. Oh, and most people know that such a crafty assembly language programmer, if the earnings potential was high enough, WOULD DEFINITELY put forth the effort to make the aforementioned modified version of the game, just as cheaters have put mind boggling resources into copying casino coins and other stupid stuff.

    1. Re:This will fail. by ymgve · · Score: 1

      See, in a casino, the casino management has video cameras on every table, slot machine, card, chip, and urinal. They make sure from EVERY single angle that there is NO cheating going on inside their premises. And if there is, you're gonna be BUSTED!!!

      But how do you defend against this in an online playing environment where you don't have a video camera pointing in the user's face and stuff?


      X10?

  38. Cheaters not a major problem for Joe User by Zaffle · · Score: 4, Interesting
    The PunkBuster (PB) system is pretty good, they've put some serious thought into the design of the system, and provided they keep updating it, it should prove sufficient to stop Joe User from cheating.

    However, cheating is still possible, but it will come from dedicated cheaters, rather like it does in casinos. Casinos have an advantage though, first they are very rich, and can afford all sorts of checks and balances, and second, players/cheaters are physically present, and therefore can be ID'd. In the online world, noone knows you're a dog, so it will be harder to stop a dedicated cheater from coming back. If the dedicated cheater does not reveal his/her method, then it will be up to the PB team to try and stop it. The PB team have an advantage when the cheat is released in the wild, but not when its kept secret.

    PB has the great advantage of being able to update everyones code at any point. So if someone does do a major number on the current PB system, they can simply change it and bingo, all legit users are now running the new code.

    The big problem is punishment for cheating. How do you stop a cheater? Kick him out? So he comes back with a new account and continues. You need a way to identify a user. The problem is any ID system will be open to comprimise aswell. The big casinos come down to using people to recognise other peoples faces, and you can't do that online.

    If this becomes a very big venture, with real (i'm talking $10000+wins), then the big boys will come along and try to cheat, you'll find they will succeed sometimes.

    The difference between this and normal casinos is you aren't playing against the house, so it will be difficult to play and win $10000, unless you find some pretty stupid people. However, lesser sums of $100 or so will be possible. I don't think that these stakes are high enough for the big boys to play for.

    Where real money will come from will be when they do have a "house". Playing against computers (the house). They'll have to do it so the house wins >50% like they do at casinos, but it could become very interesting.

    In all I think this will become interesting, but not interesting enough to the big boys, so go ahead, play for a few dollars, if you don't make it worthwhile a user risk cheating against you, then they won't.

    --

    I use to have a funny sig, but slash cut it off, and I forgot what the punchline was.
    1. Re:Cheaters not a major problem for Joe User by phriedom · · Score: 1

      "You need a way to identify a user."

      What, like a credit card?

      --
      Don't moderate flamebait as Troll. Know the difference or you will be Meta-moderated.
    2. Re:Cheaters not a major problem for Joe User by carpe_noctem · · Score: 3, Interesting

      The big problem is punishment for cheating. How do you stop a cheater? Kick him out? So he comes back with a new account and continues. You need a way to identify a user. The problem is any ID system will be open to comprimise aswell. The big casinos come down to using people to recognise other peoples faces, and you can't do that online.

      If people are going to be gambling online, chances are they're going to have to be paying via CC. Why not use a hash of the credit card number as the unique identifier? Seems like a pretty good way to keep people tied to a single account, and not much risk of exposing the actual card numbers to the outside world.

      --
      "Quoting famous computer scientists out of context is the root of all evil (or at least most of it) in programming." - K
    3. Re:Cheaters not a major problem for Joe User by iamhassi · · Score: 1

      You are oh so wrong. You forget how many people/kids out there have nothing better to do than hack. How many "cheap" (less than $50) programs out there have been hacked? Remember those paid-to-surf schemes? There were lots of sits offering only a few dollars a month for many hours of surfing, and almost immediately there were automatic surfing programs that even moved the pointer.

      Anyone that thinks this won't be hacked within months doesn't know the boredom facing America's PC-savvy youth and the challenge that free money presents.

      --
      my karma will be here long after I'm gone
    4. Re:Cheaters not a major problem for Joe User by Inda · · Score: 1

      I've helped, on and off, to run a small gaming league of 1000 players for the last 2 years (CL2K - Google it). We have never offered prizes, it has never been too serious, we don't keep a proper record of who wins each season - it's just a place to hangout at the end of the day.

      So why do we have to ban cheats every other week? Why do people take the time and effort to create multiple accounts just to report false wins?

      We already have enough arguments with people playing Double or Nothing games, gambling on games is the quickest way to attract shite players who feel the need to cheat. It's also the quickest way to stop parents buying games for their children - do we want that?

      --
      This post contains benzene, nitrosamines, formaldehyde and hydrogen cyanide.
    5. Re:Cheaters not a major problem for Joe User by miTTio · · Score: 1

      Except that many credit card companies offer "disposable" credit card numbers for online shopping, and recurring charges.

  39. Why RTCW? by y2rayk · · Score: 1

    Give me a panzer and I will frag anybody!

    1. Re:Why RTCW? by jimsxe · · Score: 1

      Yeah right! I have stopped plenty of panzerboys with out them firing a shot. And I am an average player.

      --
      This is not a Sig.
  40. Awesome by hpavc · · Score: 1

    what this type of things really needs is support of one of the networks to plug scores or highlights between commercials or after shows (dare i suggest WWF).

    i think people would love to see warcraft like ladder stats. best would be a techtv netcam deal as well.

    this type of setup combined with the existing organized video game 'athletics' that tour around would be great.

    --
    members are seeing something, your seeing an ad
    1. Re:Awesome by timeOday · · Score: 1

      I haven't seen a good way to watch a fps game. The action is too fast. There's no buildup. Two people running at about 100 miles per hour, and most likely hopping all over, see each other. One shoots, the other dies, bam, it's over. No excitement. It's not like soccer or football where they have to fight their way down the field and you can see it coming.

    2. Re:Awesome by jimsxe · · Score: 1

      You need to watch some RTCW. You can spectate other players and watch the action.

      --
      This is not a Sig.
  41. You're in luck. by Blaede · · Score: 1

    Although you aren't interested in the main NASCAR style racing, there are many leagues using this game platform that are devoted to only competing on road courses (using NASCAR Racing 2003, N2002, N4 and N3). They use tracks converted and created from many sources. These games have the best multiplayer component of any racing sim.

    The other main road course games are Grand Prix Legends (Papyrus), F1 2002 (EA) and Sports Car GT (ISI). These games are not as rich as Papyrus' multiplayer componentry, but they are playable.

    My guess is GPL will appeal to you the most, as this is the road racing community with the most members. There are tons of tracks and graphical updates available for this game. Go to this site for starters and ask around, they will point you in the right direction: http://gplea.racesimcentral.com/

    For the Papyrus NASCAR games, check out the forums at sierra.com (also for GPL) and http://www.sportplanet.com/team-lightspeed/.

    For SCGT, try these forums: http://www.speedsims.com/ and http://www.sportplanet.com/hg/forums/

    There has been a GT mod made for F1-2003 that surpasses the base game. Info on that is available here: http://forum.m4driving.sm/forumdisplay.php?s=5b48e 44f983439a422b44e5c2dd51b38&forumid=251

    One game to keep an eye out is Racing Legends, by the West Brothers (if they can ever finish it). It *promises* to be a top notch and moddable sim, but there has been a recent history with the West's about (not) delivering finished product. Nonetheless, go to this URL for the main info: http://www.west-racing.com/

    1. Re:You're in luck. by Poeir · · Score: 1

      My guess is GPL will appeal to you the most,

      Yeah, the GPL does appeal to me. Free software and all, you know?

      --
      Sigs are like bumper stickers.
    2. Re:You're in luck. by Osty · · Score: 1

      Sweet, thanks! It looks like SCGT is almost exactly what I was looking for, though being a '99 game I'm wary about it having problems under XP. I should be able to find it in the bargain bin, though, so I don't care if I waste $15 and it doesn't work. It would be nice to see an updated version, or even a version on XBox Live (not goint to happen, since it's an EA game). I guess I'll be going to my local game stores tomorrow to find this one.


  42. Dial-Up Disadvantage by MSTCrow5429 · · Score: 1

    You know, I think I could make quite a bit of money on this, as I was one of the best at TFC. Unfortunately, I only have a 56K modem. Perhaps the organization could give us DSL or cable, and then if we didn't win break our computer's legs?

    --
    Slashdot: Playing Favorites Since 1997
    1. Re:Dial-Up Disadvantage by GregoryD · · Score: 1

      In RTCW if you had dialup you would be dead before you saw the guy shooting you.

    2. Re:Dial-Up Disadvantage by MSTCrow5429 · · Score: 1

      Well, did play RTCW once, it wasn't quite that bad, for maybe a few seconds. Sometimes I actually was able to see cause and effect!

      --
      Slashdot: Playing Favorites Since 1997
    3. Re:Dial-Up Disadvantage by GregoryD · · Score: 1

      I played in a scrimmage against the top RTCW team tonight. It felt like I WAS on dialup. Trust me, I played against top Euro teams that had the same ping as someone that uses dialup. Even though they are better then us, we beat them easily because of the ping. For online FPS ping and packetloss is EVERYTHING.

  43. streaky by phriedom · · Score: 3, Insightful

    I wanna second this sentiment. I used to play counter-strike, and luck, circumstances, and exceptional performance occasionally conspired to give me marvelous streaks where I would go from slightly above average (a few more kills than deaths) to having kills>(deaths*4) It was like they just walked right into my crosshairs.

    I remember one incident in particular. I was using the P90, which has the highest rate of fire and therefore sprays pretty wildly. It isn't used much because its hard to hit anything out past 15 feet. But the wild spray pattern is predictable; the muzzle rises up and then waves side to side in a T pattern. If you encounter someone 5 to 12 feet away from you and aim around their bellybutton, you can be off right or left but one of the 3rd-6th bullets will hit them in the head. It is a legal "trick" of limited use. So, back to the incident, I was using the P90 and kept encountering the same 1-3 guys in the same hallway at the same "sweet-spot" range, with the same results. After the 3rd time I head-shot the same guy, he just came unglued. He was absolutely furious and swore on his life that I was using an aim-bot, and kept asking everyone to kick me saying he had "proof" I was cheating. They stopping trying to come through that hallway, which meant I would run into people who were not in the "sweet spot" so I stopped getting head-shots, which our man said further proved I had been using an aim-bot and had now turned it off.

    To any sort of statistical analysis, it would look like cheating whenever an "average" player goes off on a tear.

    I think the only real way to stop cheating is to control the computers, physically. Punkbuster like systems do help, but they don't stop it completely. There is no way I would ever wager money against strangers over the internet on video games.

    --
    Don't moderate flamebait as Troll. Know the difference or you will be Meta-moderated.
    1. Re:streaky by Saturn49 · · Score: 1

      I had a roommate who was damned good at FPS's too. Our game of choice at the time was Tribes. We were joking about hitting people with discs mid-air, which we'd both occasionally do, but mostly it was a hail-mary type of shot. Anyway, after joking about it, I proceeded to watch him hit two people, mid air, with 2 successive discs, and kill them both. It was a fluke, and I doubt he ever did it again twice in a row, but I will definitely say it is really hard to tell a really good player from a cheater sometimes.

  44. Taking it to the next level by DrMrLordX · · Score: 1

    Maybe they could incorporate this idea(pro gaming) into The Sims: Online. I have to wonder how they would award prize money in a game based on social interaction, though. Netsex for dollars?

  45. Some additional info. by Blaede · · Score: 1

    I'm guessing you will probably focus on Grand Prix Legends. If so there are some things that will get you up to speed quickly.

    Online play on GPL is done with a 3rd party app named VROC.

    GPL was made during Glide's heyday, so your best visual quality will be obtained with a fast CPU and yes, a Voodoo 5500 AGP card (I'm not joking). Of course, if you want to get one of the rare Voodoo 600s made, that will work too. Running GPL in Glide looks better and is less problematic than D3D or OpenGL (to which support was added unofficially). If you don't get a Voodoo, then D3D will be the better API, as far as this game goes. Make sure you get patches.

    If you go with the Papyrus NASCAR games, N4 and N2002 will be best played on an nVidia in OpenGL. N2003's best visual quality is on D3D (nVidia or ATI), while N3 will look best on any Voodoo in Glide. N3 still has an active community, while N2003 has left N2002 and N4 behind.

    Sports Car GT has both Glide and D3D APIs, so take your pick.

    Hope this is enough info to get you situated in the game you like.

  46. There are two types of people in gambling by rufusdufus · · Score: 1

    The sharks and the marks. If you aren't the shark, then you are the mark. This thing will be stacked against gamers from the very start. Only a fool would put money on it.

  47. Oh brother by Kylow · · Score: 1

    I can see it already. Quake 3 hustlers. Railgun? What's that?

  48. YEAH BABY by LemurShop · · Score: 1

    Inventing silly start-ups like its 1999 baby! Oh, we're gonna bathe in money, yes we are! While you're at it, send me one of them poodle sweaters you've been advertising!

    --

    This sig was cut off by the sla
  49. Very difficult to distinguish good from cheating by Wraithlyn · · Score: 1

    I dunno about how accurate an automated system could be... I think you'd get a lot of false results, and that'd never fly with money on the line. I'm pretty good at Battlefield 1942 (anyone else here a BFStats score whore? ;) ), and get accused of cheating all the time, usually happens when you've wasted some poor newbie 3 times in a row. :) I've never cheated, in fact I don't even know if any real cheats even exist for that game, I've never seem to come across an unusually unstoppable player.

    Oh yeah, that reminds me... So when can I get some damn money for my Battlefield scores? ;)

    --
    "Mind, as manifested by the capacity to make choices, is to some extent present in every electron." -Freeman Dyson
  50. oh just admit it by LemurShop · · Score: 1

    you suck, noob
    :)

    Trashtalking is fun. "Hey, motherfucker DarkPaladin! You're gay!" is probably some 12 year old thats blowing some steam on his 30 minutes a day he's allowed on line. I play warcraft 3 on bnet, when i play with friends or even people i remotly know i'll trash talk 70% of the time, i do it for fun and most people dont get offended, i guess they're used to me. :)

    --

    This sig was cut off by the sla
  51. I play Wolfenstein competitivly by GregoryD · · Score: 3, Informative
    This will fail.

    Return To Castle Wolfenstein is the best team game out there. The depth of the multiplayer game is beyond comparison. You would be amazed at the stratagy that goes into it. (picture example of a strat) RTCW is not a deathmatch.

    The problem is that the people who set this service up don't really know what RTCW is all about. RTCW is a TEAM GAME. The Medics support the Lieutenants. The Engineers follow to complete the objective. The Soldiers are a special class for special situations. They all complment each other.

    You can't measure performance by kill/death ratio in RTCW. The guy that goes 2-14 can be just as valueable as the guy that goes 10-7. Sometimes, not shooting the other guy and sneaking by him is a benefit in getting to the objective.

    Cheating in RTCW is a non-factor. Evenbalance's Punkbuster can stop every cheat out there. It is updated frequently and can actually take a snapshot of your screen and send it to the game server admins. It also checks your games video setting to be sure you don't have an unfair advantage.

    The only way this could work is if they changed it to a clan on clan system.

    Clan A puts in $100.

    Clan B puts in $100.

    Winner get $190, service get 10.

    I have been on the end of a screaming captain in a game that had no money involved. The things that came out of his mouth could offend german shizer movie star. I don't know if my family would be safe if money were on the line and I did something wrong.

    Many clans have folded under pressure of competitve gaming with no money involved. Cyber Amateur League (CAL) had a league for the elite. CAL-Invitational. After its second season it had to merge with the lower division because the top teams quit.

  52. Re:Money for the game designers (Sales) by GregoryD · · Score: 1

    anti-cheat monitoring software is built into Return to Castle Wolfenstein already. That is why RTCW was a good place to start for this venture. The people who play with hacked games have to play on hacked servers. ie. servers that don't have a CD-key check.

  53. Re:I don't see this lasting, at least not with RTC by GregoryD · · Score: 1

    I went to the site and I noticed they are dicussing the maps that have equal sides. The mode that they are looking to use is the very unpopular capture the flag mode. 97 percent of all the servers don't run that mode. Right now using a tool called "All Seeing Eye" I can see every RTCW server in the world. Right now, 3am est, there are 1000 players playing RTCW. Only 50 or so are on a capture the flag mode/map.

  54. Who will watch? by lpret · · Score: 1
    The big question is -- who will watch? Do you think that you can pull a large audience that would be able to support such an enterprise? Look at the XFL, it looked like it had all the makings of a great sport yet it actually tanked. Why? People couldn't get into it -- it attracted more to the WWF crowd instead, which is smaller.

    I don't think people would watch an Unreal game simply because they cannot comprehend that a person is actually doing anything, all they see is a computer screen with some guy running around.

    --
    This is my digital signature. 10011011001
    1. Re:Who will watch? by ninewands · · Score: 1

      I think you miss the point. The players are the customers rather than the entertainers, there *IS* no "audience".

      You bet your money and they let you play. When you leave the game you can "cash out" with the amount you receive being deternined by how well you did in the game.

  55. funner by Transient0 · · Score: 1

    is an acceptable word. it's in the scrabble dictionary

  56. "Peaceful" solution to Iraq by Zog+The+Undeniable · · Score: 1
    Let the Americans and Iraqis play RTCW, and whoever wins the best of three games pays for rebuilding the country.

    On another note, I'm amazed no-one's released a mod yet that turns all the RTCW Germans into Republican Guards. Mind you, you'd have to design lots of civilian "uniforms", if the reports of underhand tactics are true.

    --
    When I am king, you will be first against the wall.
  57. and ironically, by frenetic3 · · Score: 1

    you won 21k and fucked up the education you probably paid up to 100-150k for :)

    sorry bro :P ah well

    -fren

    --
    "Where are we going, and why am I in this handbasket?"
  58. Las Vegas, will not allow this by rowanxmas · · Score: 1

    From the Article:

    U.S. players in 11 states won't be able to wager any money due to laws against fee-based online gaming. The states are Arizona, Arkansas, Connecticut, Delaware, Florida, Iowa, Louisiana, Maryland, Nevada, Tennessee and Vermont.

    So I can go to Vegas, get wasted and play craps, but can't head over the nickel quake machines? This sucks, I would much rather play some FPS than the slots that ALWAYS take my money, no matter how many rum and cokes (20/day) I've had.

    1. Re:Las Vegas, will not allow this by BrainInAJar · · Score: 1

      does this mean EQ and DAoC are illegal there?

  59. Re:I don't see this lasting, at least not with RTC by bani · · Score: 1

    what url did you go to? their website seems pretty empty to me. i couldnt find any list of maps.

  60. What do you do for a living? by earthloop · · Score: 1

    I'm a professional killer!

    Love to see peoples responses to that one.

  61. However... by ancukiewiczd · · Score: 1

    Remember that if people gamble to play then there will be a much different audience than your standard coop of 12-year-olds. In fact, considering it's gambling, it might even be illegal to allow anyone over 18.

  62. The question is... by SnuSnu · · Score: 1

    Do ya feel lucky punk? Well do ya? In that case, place your bet now!

  63. Professional Killing by cybergibbons · · Score: 3, Funny
    I think moving out into the real world is a far pbetter idea. Let's look at the evidence:
    • Guns are cheaper than upgrading your PC to work with the latest games.
    • It's more exciting.
    • The stakes are higher, you are more likely to perform well.
    • You won't end up a fat bastard.
    • Good money (between £5k and £20k a kill).
    • Most of the other people don't have guns.
    • Many more...

    See? Much better.

    1. Re:Professional Killing by pyro_peter_911 · · Score: 1

      I think moving out into the real world is a far pbetter idea. Let's look at the evidence:
      * Most of the other people don't have guns.


      You're not from Texas, are you?

      Peter

    2. Re:Professional Killing by cybergibbons · · Score: 1

      Ah, now see, I was talking about the UK. Maybe my plans aren't so good for the US, especially Texas and other similar concealed weapon carrying being legal type places.... :)

  64. UT predicted it by Matrix2110 · · Score: 1

    UT splash screen: "In the year 2020 the professional gaming league was formed..."

    Looks like a three year old game was way ahead of it's time.

    Who could of guessed?

    Considering the number of "Reality based" shows on TV these days it looks like a winner.

    Hell, sign me up for a sniper session and I will be owning OSD with my winnings real soon.

  65. Re:MOD PARENT DOWN: -1, Redundant Ass by Raven42rac · · Score: 1

    At least I am registered.

    --
    I hate sigs.
  66. FPS streaks. by JKConsult · · Score: 1
    In the dorm my freshman year of college (UTexas), we set up two pods of 8 computers in the common room for an all-day Quake tournament. Now, I was good at Quake, but nowhere near as good as many people in the dorm. This being the honors dorm, there were a *lot* of people who spent a *lot* of time playing Quake over our brand-new Ethernet connections (this was 1996-1997, the year UT dorms added Ethernet.) The night before the tournament started, I took LSD for the first time, which led to me and another person sitting up all night, playing against each other on the computers that were already set up. By the next day, I was already zoning into the game very, very hardcore. (Side note: When I went to lunch the day of the tourney, having been up for 30 hours, and still feeling the drugs, all I could think of when I saw people grouped together at the cashier was that if I fired a rocket right above their heads, I could get all of 'em with one blow.)

    I was good enough on my own to make the semis of the tourney, which is where it got interesting. All the lights go down, there are about 40 spectators, and Nine Inch Nails starts blaring. Needless to say, I got locked in very quickly. My mind was swimming, and all I could think was "kill, kill, kill!" 30 minutes into the round, I had 20 kills and was in fourth. Then I got the rocket launcher. By the end 30 minutes later, I had 110 kills, and had doubled the score of the next highest person. The odds on me to win the whole thing went from 50-1 to 4-1 in 30 minutes. So from experience, I can vouch that the average player can go on unreal streaks. With some enhancement, of course.

    1. Re:FPS streaks. by Alsee · · Score: 1

      I had 20 kills and was in fourth. Then I got the rocket launcher. By the end 30 minutes later, I had 110 kills

      Unfortunately you got the munchies after getting the first twenty kills. When you hit 110 you were back in the cafeteria.

      -

      --
      - - You can't take something off the Internet! That's like trying to take pee out of a swimming pool.
  67. This isn't "Gambling" by ndetroit · · Score: 1

    Strictly speaking, this isn't gambling, it's a game of skill, and will be regulated as such. Yes, you are wagering on a game of skill vs another person, but that's no more illegal than you and I having a friendly golf or pool game.

    One of the reasons why it's very difficult for a casino to prosecute someone for counting cards is that as soon as they identify a card-counter, it becomes a very slippery slope. Card-counting suggests that having a particular skill gives you a distinct advantage against other competitors (or the house). This in turn makes games like blackjack and baccarat games of skill instead of games of chance. At this point, the casino is no longer in the gambling industry and is on dangerous ground, in terms of their casino license.

    In any case, fragging someone for money is definitely a game of skill, you're just paying to play, and are being payed on a per-kill basis.

    But it's not gambling.

  68. Re:I don't see this lasting, at least not with RTC by EinarH · · Score: 1
    YPG servers are based out of the Netherlands Antilles

    If this is correct, that they are hosting the servers at the Netherland Antilles no serious gamers will play there. Imagine the horrendous ping everyone will get...
    In online First Person Shooters latency is _extremly_ important. Anything below 50 ms aint worth playing at.

    And according to numbers from Gamespy about how many people playing what game; they should of course selected Countestrike or Quake instead. I doubt there is a pay-for-money market for RTCW.

    --

    Melius mori in libertate quam vivere in servitute.

  69. I wanna know what Carmack thinks of this. by AugstWest · · Score: 1

    Does he think it's cool? Does he hate it?

    Either Carmack, really.

  70. No, not literally. [nt] by Midajo · · Score: 1

    No, not literally.

  71. How to cheat at minesweeper by JeanBaptiste · · Score: 1

    although I dont know why one would want to:

    Cheat No. 1: Windows 9x

    Start a game of Minesweeper.
    Click a square with both the right and left mouse buttons at the same time.
    Keep holding the buttons down and hit the escape key. You have now stopped the clock and are free to clear incredible amounts of mines in mere seconds.
    If you want to restart the clock, minimize Minesweeper and then open it again from the taskbar. The clock will restart.

    Cheat No. 2: Windows 3.1, 2000, NT, and XP

    Start Minesweeper.
    Type "xyzzy" without the quotes.
    Hit Shift and Enter at the same time.
    Minimize all your windows. The uppermost pixel in the top left corner of your desktop will turn black when you mouse over a mine, and white when it's safe to click.

    w00t!

  72. This isn't a new concept by NeoMoose · · Score: 1

    This has been done before. There used to be a company called Bloodmoney that you could play games for money on. I think the company bottomed out, mainly due to the fact that they couldn't get their software working with more popular games, but it was there and I still have a T-shirt.

  73. pb sucks by GiMP · · Score: 1

    Punkbuster is terrible, for Linux gamers. I'm not sure about RTCW, but it is horrible for Quake3.

    I'm running the latest version of Quake3 and yet I cannot connect to servers because I have an old version, regardless of having the *latest* version available for my platform.

    Punkbuster might not be so bad if it was updated occasionally.

  74. Fee based online gaming?????? by isotope23 · · Score: 1

    "U.S. players in Arizona, Arkansas, Connecticut, Delaware, Florida, Iowa, Louisiana, Maryland, Nevada, Tennessee and Vermont won't be able to wager any money because of laws barring fee-based online gaming."

    Does this mean it is illegal to play everquest etc. in Arizona?
    The way the blurb reads I would say yes. Anyone know?

    --
    Service guarantees Citizenship! Questions Guarantee GITMO.... Amerika Uber Alles!
    1. Re:Fee based online gaming?????? by bob921 · · Score: 1

      I played EQ for a long time in AZ; never had a problem. If it's illegal then Sony either doesn't know or doesn't care.

  75. Deathrace 2000 by Peterus7 · · Score: 1

    Great (as in so bad it's good) movie. Maybe they should turn it into a game, FPS/carwars style, and then try this system out. *Extra points for hitting pedestrians!*

  76. I'll add to this: by Kashif+Shaikh · · Score: 1

    My take on twelve year olds aka 'assholes' as you call them, is that I can pretty much ignore them during a heated deathmatch game.

    But their participation in team games is extremely lacking and very pitiful. It's like they don't really give a fuck about what the objectives are, and what needs to be done.

    With CTF, I'd be yelling "asshole! you're going the wrong way!!". But with the more complex team games like RTCW and BF1492, they ARE COMPLETE MORONS!

    They don't know the objectives.
    They don't know what they have to do.
    They always want rocket launchers.
    They always want to run for the plane.
    You ask them to play or do something, and they don't.

    But there is a light. I find if you play online after the young ones have gone to sleep, you can find servers with good, mature players. Sure, only a few servers out of a hundred is like that.

    Or you sell your soul and join a clan. Very fun, but very time consuming.

  77. Try UltimateArena by ramakant · · Score: 1

    Another similar service is already up and running. YouPlayGames just appears to be a clone of UltimateArena. They have America's Army as their first title.

  78. How to stop cheaters from coming back.... by Mr.+White · · Score: 1


    This is relatively easy. To open an account, you need to submit your credit card and your information. Your credit card gets debited or credited with your loses and winnings. If you are identified as a cheater,

    1) your account winnings are taken away,
    2) you are fined a certain amount, and
    3) your information is stored and you are banned from opening an account in the future

    Under this system, you could still open accounts under your friends name/cc number, but most people will run out of people that are willing to share their credit card number pretty quickly, stopping that particular cheater permanently.

    Witold
    www.witold.org

  79. Re:Wolfenstein fan question by jimsxe · · Score: 1

    I think it has more to do with security than popularity. Wolf still is the only cheat free game out there. (I know there are some but very limited)
    It is team based but I regularly play one on one when ervers are empty

    --
    This is not a Sig.
  80. BF1492 by FiloEleven · · Score: 1

    team games like RTCW and BF1492

    Battlefield 1492 is, of course, the exciting multiplayer simulation of Columbus' harrowing journey across the Atlantic, numerous battles with pirates, and the Kraken.

  81. Re:Hey LOSER.... by symbolic · · Score: 1


    If you're so proud of your coding prowess, show your face...let us know who you are, and your online moniker. And if you did play for money using any kind of cheat, I'd HOPE that you'd be tried for fraud. People like you make online gaming a miserable experience for a great many honest players. Get a life. Play honestly, or don't play at all.

  82. Re:Hey LOSER.... by symbolic · · Score: 1

    If you are interested download my bot and RE it.

    Why would I be interested? I'd just be fueling the fire. If you're as good as you think you are, why don't you put your talent toward something productive - something that demonstrates a sense of integrity, as opposed to one of outright contempt.

  83. Cannot possibly succeed by GodSpiral · · Score: 1

    Firstly, this would be like if golf tournament prizes were entirely made up of competitor entry fees. The only people who would play in the long run, are the better than average, and the stupid. As more people drop out, the better than average skill level will creep up.

    When gambling, stupid people count on luck changing. In skill games, even stupid people will understand that they don't have a clue what they're doing. So its hard to imagine that they will refill their accounts, when they can get their ass kicked for free somewhere else.

  84. What about Cheat servers?? by mcdade · · Score: 1

    Everyone seems to be talking about cheatbots and tricks for the use to cash in, what about who's actually running these things? Are they going to be regulated. How easy would it be that if you were winning lots of money that they would then jack the level of the bot movement, or another player ( i remember the 4 person Daytona USA game that would 'throw' the trailing drivers up close behind the leaders if they got to far back) In that case it's pretty harmless, you are paying to play and no point someone getting stuck way back, but it would really suck when you were on an advanced track driving super well, and some 10yr old kid is on your ass only because the system would make sure he was staying up with the pack.

    Casino are regulated so that the tables are clean, decks are true and the dice aren't weighted but in all cases the odds are in the house's favour, and there is very little way to improve difficulty. Though slot machines I don't really trust, computer controlled to regulate payouts and all that.. who's going to regulate these?

    -b