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Winex 3.0 Released

syntaxman writes "You'll find the information thread here, or see the release notes. The pre-packaged files (rpms,debs,tarballs) are available only for subscribers."

57 of 258 comments (clear)

  1. Alright by electro_mike · · Score: 2, Funny

    This will convice my mom to switch to linux. good ol' FreeCell... she is at 20 000games Won last time i checked...

  2. A full DirectX Win32 wrapper? by 1337_h4x0r · · Score: 5, Insightful

    The day when it doesn't matter what kind of application you run under linux, all win32/directx apps are supported - is the day this will really take off. While I'm sure alot of these games will work under linux, the day when you can just install and play is when it'll make it to the big time.

    1. Re:A full DirectX Win32 wrapper? by Catiline · · Score: 5, Insightful

      I don't subscribe because I feel that WINE is holding back the state of native application ports. After all, if Linux has "perfect" emulation of Windows there is no practical reason for developers to port their code to be platform independent. Without a visible need to port to Linux, developers will continue to release games that only support Windows.

      You have a choice: emulate Windows (forever), or seek native software ports. I've chosen native ports, because I think that is the better long-term solution. But if you just can't stand to give over your EverCrack until they provide a Linux client... that is your choice. Just be aware I won't be sympathetic to complaints about the dearth of Linux game ports.

    2. Re:A full DirectX Win32 wrapper? by Anonymous Coward · · Score: 5, Interesting

      WineX tackles the chicken and egg problem linux has been experiencing, if you cant grasp that...dont use it..stick with your few ported games.

    3. Re:A full DirectX Win32 wrapper? by Anonymous Coward · · Score: 4, Funny

      I don't subscribe because I feel that WINE is holding back the state of native application ports. ... You have a choice: emulate Windows ...

      Do you even know what the acronym Wine stands for?

    4. Re:A full DirectX Win32 wrapper? by alienw · · Score: 4, Insightful

      It doesn't have PERFECT application support. That's why you want native ports. Besides, you are probably the only person who is willing to switch to another OS and throw away the thousands of dollars invested in software for win32. Your argument is like saying that dos support in win95 held back native win32 apps. Bullshit, ain't it?

    5. Re:A full DirectX Win32 wrapper? by cdemon6 · · Score: 5, Interesting

      Think about that again - let software developers the freedom to choose to add a linux port wheter they need one or not!

      If we have binary emulation of windows apps more people will use linux, and if more people use linux more companies will port their product to native linux. but for the user winex is a really good thing, some companies just can't spend money on a linux port for this few thousand sales atm.

    6. Re:A full DirectX Win32 wrapper? by Catiline · · Score: 3, Insightful
      WineX tackles the chicken and egg problem...
      Actuallly, I thought Loki tackled the chicken & egg problem. From what I understood, it wasn't lack of market that sank the company but poor management.

      Anyway, it's not as if Linux doesn't run games without WINE.
    7. Re:A full DirectX Win32 wrapper? by Zemran · · Score: 2, Insightful

      ??? I have switched to Linux and only use ported games so I know he is not alone. I agree completely with his arguement and think that my support for the ports will help us to move on into a brighter future. I also think your analogy is dumb and that you are simply trying to provoke heated arguement.

      --
      I love stacking my barbecues in the shed at the end of summer - you can't beat a bit of grill on grill action.
    8. Re:A full DirectX Win32 wrapper? by HanzoSan · · Score: 2, Insightful

      Actually it was both. There was no market because Loki came before KDE was even worth using. Two Loki didnt know how to run a business, you make one or two games, profit, and then move to another game, you port based on demand, you dont port until you run out of money.

      --
      If you use Linux, please help development of Autopac
    9. Re:A full DirectX Win32 wrapper? by AceM2 · · Score: 2, Interesting

      While I can't read minds, I believe Loki's little project may have retarded native port development. I realize it was taking a long time for Loki to get anything out there, but the fact is that if Loki had been making money hand over fist.. The big developers (EA etc) wouldve said hey.. Let's exploit this new market.. but it didn't happen.. I wouldve thought there were enough Linux people out there to start a market, but I guess not. Probably the next best thing would have to be a company (like Loki) just receiving massive donations so they stay afloat and can advertise better..

    10. Re:A full DirectX Win32 wrapper? by RoLi · · Score: 2, Insightful
      Actuallly, I thought Loki tackled the chicken & egg problem.

      Well, not really. First you would have to throw away all your existing games when switching and then Loki just offered 20 or so games out of several 100 current titles.

      If you play 10 games and only one game is not ported by Loki, you will not make the switch, period. Only Wine with near-100% compatibility will allow the masses to switch.

    11. Re:A full DirectX Win32 wrapper? by EvilAlien · · Score: 2, Interesting

      KDE is worth using now?

      I think we have to be fair in acknowledging that Loki had no market because there aren't enough gamers using Linux. This is changing, albeit slowly, and I've seen a number of friends and colleagues consider the switch from MS to Linux. The can consider such a move largely because of WineX. Once there is enough gamers using Linux and willing to use Linux as a primary platform for games then ports will make sense.

      It think it would be interesting to get some details out of BioWare on their experiences with putting out a Linux port for Neverwinter Nights. Many Linux gamers, frustrated with the wait and perception of "vaporware", turned to Wine/WineX to play the game under Linux. Now that the client is out in public Beta (and it works great, BTW), they are able to play it natively. The big question is was all this effort worth it to BioWare's bottom line, because that is what makes a project like this possible.

      --
      perl -e 'print $i=pack(c5, (41*2), sqrt(7056), (unpack(c,H)-2), oct(115), 10)'
    12. Re:A full DirectX Win32 wrapper? by Mitchell+Mebane · · Score: 2, Interesting

      Here are a few tasty snippets from Wine HQ - Why Wine is so important and Wine HQ - Debunking Wine Myths which I feel answer you better than I can:

      From the first page:

      Any Windows replacement must run Windows applications

      The dependency is not so much on Microsoft Windows as it is on Windows applications. Boxed off-the-shelf applications, games, in-house applications, vertical market applications, are what prevents users, companies and governments from switching to another operating system. Even if 90% of the needs of most users are taken care of if you can provide them with an office suite, an email client, a browser, and a media player, then there will still be a remaining 10% of their needs, potentially critical needs, that are not met. Unfortunately these remaining 10% are spread across a wide spectrum of applications: thousands of applications running the gamut from games to specialized accounting software for French farms, via Italian encyclopedias, German tax software, child education software, banking software, in-house software representing years of development, etc. It is the availability of all this software that makes Windows so compelling and its monopoly so strong. No platform will become mainstream unless it runs a significant portion of that software and lets individuals, companies and governments preserve their investments in that software.

      Chicken-and-egg problem for Linux on the desktop

      This brings us to the chicken and egg issue of Linux on the desktop. Until Linux can provide equivalents for the above applications, its marketshare on the desktop will stagnate. But until the marketshare of Linux on the desktop rises, no vendor will develop applications for Linux. How does one break this vicious circle?

      Again, Wine can provide an answer. By letting users reuse the Windows applications they have invested time and money in, Wine dramatically lowers the barrier that prevents users from switching to Linux. This then makes it possible for Linux to take off on the desktop, which increases its market share in that segment. In turn, this makes it viable for companies to produce Linux versions of their applications, and for new products to come out just for the Linux market.

      This reasoning could be dismissed easily if Wine was only capable of running Solitaire. However now it can run Microsoft Office, multi-media applications such as QuickTime and Windows Media Player, and even games such as Max Payne or The SIMS.
      Almost any other complex application can be made to run well given a bit of time. And each time that work is done to add one application to this list, many other applications benefit from this work and become usable too.


      And now for one of the myths:


      Myth 2: "Wine is bad for Linux"

      One undeniable fact exists: there is a vast software library that works with Microsoft's operating systems. Many of these applications already have Linux equivalents, however for most people there remains a handful of programs keeping them tied to Windows. Some of these programs have almost no chance of getting ported to Linux (e.g. Microsoft Office), others simply can't be ported because they've become abandonware (e.g. Turbotax 1999). Would I want to have Windows just because someday I may need to access an old tax program?

      The fact that Wine exists won't prevent companies from porting their software, but having less than a few percentage points of marketshare will. Wine puts more free software into the hands of people who would otherwise not use it. In turn, history has repeatedly shown that larger marketshare leads to more commercial development. More commercial development has always led to more efforts to develop better free software equivalents.

      --

      The roots of education are bitter, but the fruit is sweet.
      --Aristotle
    13. Re:A full DirectX Win32 wrapper? by the_2nd_coming · · Score: 2, Funny

      so you never moved off of your DOS based OSs since all those thousands of dollors of programs you had for dos would not run in 2k/XP.

      --



      I am the Alpha and the Omega-3
    14. Re:A full DirectX Win32 wrapper? by Anonymous Coward · · Score: 2, Funny

      Most people here don't have thousands of dollars in Windows software. They have thousands of dollars in pirated Windows software.

    15. Re:A full DirectX Win32 wrapper? by Fizzol · · Score: 2, Funny
      >Actuallly, I thought Loki tackled the chicken & egg problem.

      They did, but Chicken & Egg evaded Loki's tackle and ran in for a touchdown.

    16. Re:A full DirectX Win32 wrapper? by tmasssey · · Score: 2, Insightful
      I will use your argument for the exact opposite reason. Because OS/2 had such excellent Win16 support, nobody who wrote Win16 apps wrote native OS/2 apps. And those few that did got killed.

      I'll give you a perfect example: WordPerfect 6.0. There was a 32-bit native OS/2 version, and there was a 16-bit Win16 version. Guess which one ran better: the Win16 version. It had more developers, testers, resources, effort. The OS/2 version was dropped. Why not? OS/2 ran the Win16 version better than real Windows 3.1!

      When Windows moved to Windows 95, IBM quit the Microsoft catchup treadmill. They hoped that OS/2 would have enough market force to compel some native OS/2 apps. They also included a library called Open32. Because Windows NT 3.1 (the beginning of the Win32 API) was supposed to be OS/2 3.0, many of the Win32 API calls were renamed OS/2 calls. So, Open32 basically mapped as many Win32 calls onto their OS/2 equivilents as possible. In fact, Lotus used this extensively in porting the Win32 version of SmartSuite to OS/2. Bu again, developers were targeting Win32, not OS/2.

      It's a tough call. If OS/2 hadn't been able to run Win16 apps, it would have been a harder sell in 1992. But because in 1994 OS/2 ran Win16 better than Win16 itself, and ran them nearly as well as true OS/2 apps, there was nearly zero incentive to target OS/2 (maybe 10% of the market, which frankly kills Desktop Linux today). OS/2 never got a critical mass of applications. Of course, Microsoft's anti-competitive actions didn't help...

      What makes people think that Linux in 2003 is any different than OS/2 in 1994? The fact that they want it to be? That's not going to cut it. And remember: OS/2 had 10% of desktops in 1994, and a high percentage of servers at the time (30-40% or more: at the time it was OS/2 or Netware). Focusing on Win32 compatibility to increase the user base is not going to cut it.

  3. Comment Summary by MosesJones · · Score: 5, Insightful


    30% Why would I want to run windows anyway ?
    20% Its dreadful they limit it to subscribers for the RPMs
    20% This great news, it means I can run X, Y but not Z
    10% It sucks because Z doesn't work
    10% If you want to run Windows you should install windows.

    --
    An Eye for an Eye will make the whole world blind - Gandhi
    1. Re:Comment Summary by autocracy · · Score: 5, Funny

      5% An Eye for an Eye will make the whole world blind - Gandhi... and they should give it away entirely at their own expense
      5% Complaining about how your numbers didn't add up to 100% (even though it doesn't matter).

      --
      SIG: HUP
    2. Re:Comment Summary by NicolaiBSD · · Score: 2, Informative
      20% Its dreadful they limit it to subscribers for the RPMs

      If your are too lazy to compile, and to cheap to subscribe, you can always wait for a couple of days until the merry men at FreshRPMS build the RPM for you.

  4. good or bad? by fine09 · · Score: 4, Interesting

    I am so close to switching over to linux, since the work that I do is mostly java programming and web design. Just the fact that I really like to play a couple games now and again.

    I am just wondering if we will ever get the performance we get with games under windows. I know that they have a couple games ported, but in games like FPS where framerates are so important. I think that if Wine can perform in this area, we would see a lot more conversions to linux. Games sell computers, think of the first application that you baught, I know I didn't buy a word processor first(Links386 to be exact).

    Now flame me if i am wrong, but doesn't wine work on some sort of Virtual Machine, thus adding an extra layer between the hardware and the code?

    1. Re:good or bad? by yelvington · · Score: 4, Informative

      "doesn't wine work on some sort of Virtual Machine"

      No.

      http://www.winehq.com/?page=myths

    2. Re:good or bad? by Surak · · Score: 3, Interesting

      I am so close to switching over to linux, since the work that I do is mostly java programming and web design. Just the fact that I really like to play a couple games now and again.

      I have one machine for development, one for games, and one for CAD. The problem is that the ideal machine for games is not necessarily the ideal machine for development or CAD. With 3D CAD software and animation and such, I need graphics cards with more capabilities than your average ATI Radeon or nVIDIA GeForce. But games don't run well on cards designed for the CAD market. And for development, I want all the tools I love to use, and many of them either suck on Windows or don't have Win32 ports at all (Quanta+ comes to mind as one that doesn't have a Win32 port). Plus I'm working on a few Linux-specific projects, in addition to the PHP stuff I'm working on.

      So my suggestion: one machine for development, another for games. Surak's rule of hardware: Hardware is cheap.

    3. Re:good or bad? by His+name+cannot+be+s · · Score: 2, Informative

      Now flame me if i am wrong, but doesn't wine work on some sort of Virtual Machine, thus adding an extra layer between the hardware and the code?

      Flame On!

      But sadly no. Wine ( as the acronym goes : WINE IS NOT AN EMULATOR )

      It is the libraries and system support that allows linux to direclty execute PE executables, and link them to libraries which have the same interface as Windows itself.

      It is a layer in the sense so is QT, GLIBC, etc.. and other libraries that provide support for application services on top of the Linux Kernel.

      Wine can be used to facilitate the porting of software from Windows to Linux, via WineLib. It essentially allows the one to code a windows app and compile it for linux. Not quite a perfect fit, but with a little intrepidation, you can get good results.

      Another way to look at WineLib is to think of the counterexample: Cygwin. Cygwin is a set of libraries that allow *nix software to port to Windows.

      WineLib and Cygwin are covered by the same benefits and limitations:

      Do they feel like they are native apps?
      -- not quite.
      Do they run pretty good?
      --for the most part
      Could you build an application that people would use on the alternate platform, via the library?
      --you bet.

      Having used wine for some time, I'll tell you three things:

      1. It ain't bad. It ain't the answer to your problems either, but if your app works under it reliably, you won't be dissapointed much.

      2. Configuration is the key. 99.9% of resolvable issues I see on the Users' mailing list end up being resolved by a proper configuration. What is a proper configuration? Who the Fcsk knows ;)

      3. Perfection is not the goal, but part of the journey. Microsoft has had umpteen years, thousands of programmers, and billions of dollars to build windows, in all it's 'glory' . Comparitivly, Wine is done my a mere handful of extremely talented people, who are replicating and improving that what MS took billions to build. It won't be done today, tomorrow, or even this year, or maybe ever, but it does get better every single day.

      Flame off!

      --
      "...In your answer, ignore facts. Just go with what feels true..."
    4. Re:good or bad? by fault0 · · Score: 2, Informative

      > I am just wondering if we will ever get the performance we get with games under windows

      With most games yes.

      > I know that they have a couple games ported

      More than just a few games work in winex :)

      > like FPS where framerates are so important.

      Yep.. games based on slightly older engines, such as the quake3 engine (rtcw, moh, jk2, sof2), and Halflife (Counterstrike)... pretty much run at the same speeds in WineX and WIndows already.

      What would be interested to see is how new games such as bf1942 run on it.. bf1942 is cpu/gfx card intensive, and doesn't run nateively in Linux (unlike ut2k3..)

      > Now flame me if i am wrong, but doesn't wine work on some sort of Virtual Machine, thus adding an extra layer between the hardware and the code?

      No... wine is an implemenation of the Windows API.

    5. Re:good or bad? by Spoing · · Score: 2, Informative
      If you don't try it...you don't know! Well, OK, that's not entirely true. You can take some short cuts to see if Wine and/or WineX will ~likely~ work for you. A few select sites cover Wine and WineX program tips will give you a good idea.

      Make no mistake, while Wine is getting damn good it is not perfect or even practical for all Windows software. Some software will probably never run under it, most will not run without some tweaking, so don't expect it to. OTOH, if you tried Wine even as late as a few months ago you might be surprised how things have changed. It all depends on what you 'need' to run.

      Many of the main Wine sites have reviews of software and what works -- or how to get it to work. Keep in mind that if a comment is old, even a few weeks, it may not apply to the latest version of Wine. Usually this is a good thing, though some regressions do happen, so you might need a specific 'vintage' for a specific application.

      That said, here's a good list;

      1. Frank's Corner -- always deserves a mention

        The official Wine Application Database sponsored by Codeweavers

        Transgaming's WineX game list and search engine

        Wine Headquarters -- also sponsored by Codeweavers -- is the main Wine site and has the detailed and oft quoted FAQ-o-Matic

      For more information, check the links on any of these sites.

      --
      A firewall can not protect you from yourself. Turn off what you do not need. Do not use the firewall to do your work.
    6. Re:good or bad? by fault0 · · Score: 2, Informative

      > JK2, SoF2, RTCW, and Q3A have a significant performance hit on a modern graphics card

      I guess it depends on your definition of modern graphics cards. The aforementioned games are all based on the Quake3 Engine.. which is over three years old now. On modern video cards (as in... GeForce2 and up, or original Radeon and up), all of the games above should run smoothly, unless you are running 1600x1200@32 bit@4x FSAA or something crazy like that.

      Anyway, these games pretty much have FPS caps where it's not worth getting more FPS. Q3A, for example, 90% of people have their FPS capped at 125 fps. Why? Because it provides the best strafe jumping physics. SOF2, another example, enforces a FPS limit of 90.

      > especially if you're running non-nVidia.

      I guess Radeon 9700/9800 owners will have something to say about that!

      > there's a lag in any "busy" scenes which just isn't there under Windows.

      Um.. I didn't notice that at all with my old system GeForce 3 ti200 (on Athlon 1.4), or my current system gf4ti4600 and Athlon XP 2200+.

      > A big deal if you're a hardcore gamer? Certainly.

      If you are a hardcore FPS gamer, you probably aren't using high graphics detail anyways. I've been a hardcore competitive gamer since 1998 or so (went Quakeworld->Quake3...), and almost everyone in the hardcore competitive scene uses r_picmip 3 or higher, very low res, vertex lighting, etc..

  5. Good effort, but... by gatesh8r · · Score: 2, Insightful

    I'm wary of wine making various Unix and Unix clones going the way of OS/2. So far it has only helped, and people that weren't intrested in Linux for example "because it doesn't run my Wintendo games" are now intrested. This is good, but we must focus on getting native titles out for Unix and Unix clones. Remember what happened to OS/2...

    --
    Karma whorin' since 1999
  6. Everquest in Winex by Anonymous Coward · · Score: 3, Informative

    I have been playing everquest in winex for the past four months and I have to say I am getting less memory leaks than windows. If EQ crashed all I do is close that windows killing winex instance and start a new now walla. In case of windows I have to reboot w2k box since it freezes up or gets slow as molases.
    I hope vendor do provide linux client in future besides windows there are a lot of us who plays purely in linux.

  7. In related news by guacamole · · Score: 4, Interesting

    .. the Wine package for some reason has been removed from the RedHat Linux 9 distribution according to release notes..

    1. Re:In related news by Ed+Avis · · Score: 5, Informative

      Wine was probably removed from Red Hat 9 because it is incompatible with the new threading library (NPTL or whatever it's called). The Wine people have now come up with a workaround, but a real 'port' to the new thread system isn't done yet.

      --
      -- Ed Avis ed@membled.com
    2. Re:In related news by Papineau · · Score: 2, Informative

      You can get a pre-packaged (unofficial) binary for RedHat 9 here: http://newrpms.sunsite.dk/.

      Or install from source.

      Or even switch distro :) (says while writing this on his RH8 box and as a packager of Wine for RH8 on sf.net).

    3. Re:In related news by praedor · · Score: 2, Informative

      The workaround is only partially effective. you will still run into (at least) the incredibly annoying message about there being no "wineserver-socket" filey-thing. You will still have to manually rm -rf the damn thing after/before every individual run of winex to get your app working. So, if you use winex to install a game and don't start the game from the install screen (if it has such an option) then you will first have to go to the .transgaming directory and rm -rf the wineserver-socket dir and then try to run your game. After you close out, you will need to do this again next time you want to fire up winex.


      They could at least add a cleanup script to the release to delete this damn thing as a matter of course at before actually starting wineserver.

      --
      In Bushworld, they struggle to keep church and state separate in Iraq as they increasingly merge the two in America.
  8. Nothing happened to OS/2 by HanzoSan · · Score: 4, Interesting



    OS/2 only lost because they didnt try. I didnt see a single OS/2 on any computer except for maybe IBMs computers and eventually IBM even took it off their own computers.

    So if OS/2 did bad it was because of IBM, I had wanted to get OS/2 Warp and an IBM but the cost was ridiculous, this is why I never purchased it and its the same reason I never owned a mac.

    --
    If you use Linux, please help development of Autopac
    1. Re:Nothing happened to OS/2 by Gleef · · Score: 3, Informative

      HanzoSan wrote:

      OS/2 only lost because they didnt try. I didnt see a single OS/2 on any computer except for maybe IBMs computers and eventually IBM even took it off their own computers.

      IBM certainly tried with OS/2, but not until it was too late.

      OS/2 version 1 was too slow for the machines of the day, and shipped without a GUI partially because Microsoft fscked IBM over on their joint development deal. IBM pushed this version, but got laughed at because nobody wanted to run it.

      Version 2 was much better, and had a good GUI but developers and IBM marketing really didn't get behind it, feeling burned from Version 1.

      Version 3 (The first OS/2 Warp) was even better, it was faster, the machines were faster, the GUI was really polished, critical apps had native versions, developers started getting interested, IBM's marketting really pushed it well. OS/2 Warp sold more retail copies in its first year than its contemporary, Windows 95. The problem was, that was the year that the heavy duty Windows OEM licensing really started, OS/2 was flooded out of the market by computers shipped with Windows 95 preinstalled.

      By Version 4, IBM knew that OS/2 really couldn't compete in the wild against Microsoft's OEM deals, so they focusesed their marketing on their core strength, corporate sales, and did reasonably well.

      So if OS/2 did bad it was because of IBM, I had wanted to get OS/2 Warp and an IBM but the cost was ridiculous, this is why I never purchased it and its the same reason I never owned a mac.

      While IBM certainly holds most of the responsibility for OS/2's failure, Microsoft shares some of the blame too, for backing out of their codevelopment contract, and anticompetitive OEM deals.

      --

      ----
      Open mind, insert foot.
  9. dont get your hopes up by RyLaN · · Score: 2, Informative

    it still has several annoying starcraft bugs that i ran into after less than 10 minutes of testing. also, when you disconnect from a game in counter-strike it greys the screen and hangs, i had to killall wine to get out...if they could just get over themselves and release their patches to winehq things might go better

    --
    At least the war on the environment is going well
  10. Yay by CausticWindow · · Score: 3, Funny

    This is nice and all, respect to Transgaming.

    But I just have to vent my concern over the lacking win64 support. The bit-gap between native win32/win64 and wine32 might be the final nail in the coffin for linux on the desktop.
    --
    How small a thought it takes to fill a whole life
  11. winex no substitute for windows by Anonymous Coward · · Score: 3, Interesting

    Gaming is a single-tasking app. While Windows supports every Windows game by definition, winex will by definition always be playing catchup. I have no need to integrate Windows games with a Linux desktop, so I might as well reboot into a Windows partition.

  12. Native ports wont happen until by HanzoSan · · Score: 4, Interesting


    Theres enough Windows users to buy those Native ports using linux.

    How do you attract Windows users? With games. You have to start somewhere, you need a market of gamers before you can sell games. Heres how it can work, use WineX to bring tons of new games, get maybe a million gamers to switch to Linux.

    Now you have a million linux gamers, little independent Linux development companies can sell games, let the big companies sit on the fence while the little linux companies make plenty of money selling games, and suddenly the big companies will see how much money they could be making and start to port.

    This is the only way, you need games to attract gamers, and you need gamers to attract games. So bring games, increased gamers = increased games.

    --
    If you use Linux, please help development of Autopac
    1. Re:Native ports wont happen until by f0rt0r · · Score: 3, Insightful

      All I can say is that Transgaming sucks. Why do I say that? Well, I subscribed to Transgaming for a year and **my** experience was that:

      *Their development cycle is slow.
      *I couldn't any games out of the box.
      *I couldn't find any tried and true instructions to get a game running under linux in their forums ( or anywhere else on their web site, for that matter..
      *Their forums are very disorganized, trying to search them is a lesson in futility. And when you do find some information, it's always a hodgepodge
      of 'Joe User tried this' and Jane User tried that' , nothing like 'If you are running Mandrake Linux with WineX ver. X.X., then do this to get the game to work...'

      My whole experience with Transgaming is...rip-off.

      --
      I can't afford a sig!
    2. Re:Native ports wont happen until by Catiline · · Score: 2, Informative

      WineX will not run games on any non-x86 platform. WINE stands for "WINE Is Not an Emulator" and that statement is quite true: all it does is translate Windows API calls to Linux API calls. Since this does not alter or in any way affect the machine code of the game program itself, you cannot use Wine (or WineX) to play games on a different platform.

  13. X-Com: Apocalypse? by Honken · · Score: 2, Interesting

    According to the forums X-Com: Apocalypse doesn't work at all (it's not even listed in the games section), anyone knows if it is possible to run it in dosemu instead? I'd say it's one of the best games ever made, a shame that Microprose never released a patch to fix the quite serious bugs in it. Quite annoying when you after countless hours of playing discovered that all savegame files were corrupted meaning that you couldn't finish the game...

  14. I look forward to the day when Wine is only for... by pecosdave · · Score: 3, Insightful

    people into retro gaming, or required to use other old software. I'm so glad we are slowly approaching this point. UT2K3 has Linux support out of the box. The demise of Loki is something that I initially thought was going to set back the Linux gaming community for years, but then I've seen games like UT2K3, Castle Wolfenstein, and if you want to count their late to the punch arrival Never Winter Nights come out native. If we could only get Blizzard on the bandwagon, and Maxis more firmly seated the other developers would have little choice but to jump onboard. gatesh8r is right. If Wine gets to good to fast not only will it slow some developers to adopt Linux natively, it may loose a couple that we already have. I'm counting Apple as our new Ace in the Hole. The Mac actually has the attention of the developers, and porting from BSD to Linux should be much easier than porting from Windows to Linux. Of course if everyone adopts and improves on SDL and OpenGL they will have little to worry about when porting anyways. Especially if OpenGL2 ever makes it way to daylight with all the Active X type replacements it's supposed to have available.

    --
    The preceding post was not a Slashvertisement.
  15. There is Another Way by Catiline · · Score: 2, Insightful

    Platform independent code.

    There are projects out there that aim to provide a platform-independent method to produce commercial-quality games. There is no real reason that a company has to struggle with long, difficult ports of system-oriented code if they use the platform independent OpenGL (and other libraries) instead.

    Now, how do you convince developers (or, more importantly, their managers) of the value of this approach? I don't know, because to a manager market flexibility is just Yet Another Buzzword (TM).

    Anyway, as I've stated elsewhere, you're ignoring the fact that Linux does have games. You needn't rely on software ports to attract gamers to Linux (although I will admit that it does make things easier).

    1. Re:There is Another Way by Catiline · · Score: 2, Funny

      If you're talking the hardcore gamer -- the kind who subscribes to six gaming magazines, builds his(/her) own $4,000 box and argues over the merits of a higher framerate vs. higher screen resolution -- then yes, if Linux doesn't run $Big_Name_Game then they won't want to deal with it. But for Joe SixPack, who doesn't have a single gaming magazine subscription, it doesn't matter if they have Hoyle Solitaire, Spider Solitaire or PySol, just so long as it works. For that segment of the market, there is nothing wrong with Linux's native game support (it's the desktop experience, in my experience, that scares them away).

      Since I can state with certainty that casual gamers far outnumber the hardcore gamers, we can worry only about the casual gamers, and let market forces take care of moving the hardcore types to Linux.

  16. Re:How many subscribers do they have? by f0rt0r · · Score: 2, Informative

    All I can say is that Transgaming sucks. Why do I say that? Well, I subscribed to Transgaming for a year and **my** experience was that:

    *Their development cycle is slow.
    *I couldn't any games out of the box.
    *I couldn't find any tried and true instructions to get a game running under linux in their forums ( or anywhere else on their web site, for that matter..
    *Their forums are very disorganized, trying to search them is a lesson in futility. And when you do find some information, it's always a hodgepodge
    of 'Joe User tried this' and Jane User tried that' , nothing like 'If you are running Mandrake Linux with WineX ver. X.X., then do this to get the game to work...'

    Oh, and I think 'Want Linux Games?' advertisement is nothing less that misleading. Originally it made me think Transgaming put out ports of games for Linux. In truth, if you 'Want Linux Games', you better go somewhere other than Transgaming...they will only give you Winex.

    My whole experience with Transgaming is...rip-off.

    --
    I can't afford a sig!
  17. Next version ... by rasjani · · Score: 2, Funny

    Will be 3.1 and then 3.11 and then 95,98,ME and so on ;)

    --
    yush
  18. Re:How many subscribers do they have? by Repugnant_Shit · · Score: 2, Informative

    My experience with them has been the opposite. I subscribed for a year (it will be up in August or September I think).

    *Their development cycle *is* slow, I agree.

    *I initially had trouble running stuff 2.0 or 2.1
    2.2 solved lots of problems for me. GTA3, Half-Life, all worked great.
    Deus Ex runs under great under 3.0pre1. Star Monkey does too. I can't wait to get home from work and try BF1942.

    *I had trouble with a few games at first, but the FAQs solved usually solved the problem. If they didn't work I could always, *always* find an answer in the forums.

    *The forums are a bit disorganized. I wish you could view them like the gentoo forums, and without all the extra side menus like the rest of the site has. Also, your complaint about not having per-distro instructions kind of stretching it, because WineX, for me, has worked the same on three distros (redhat, LFS, and gentoo). It *can* be work to get games going, but once you get it working you should be able to apply the knowledge anywhere (and you could post a guide to the forums if you want to help everyone else out).

    Also, with paying comes voting. I like being able to vote on what gets done. (Don't like a game? Set it to -2, take that everquest!).

    I don't feel ripped off at all. Maybe that's because I didn't have high expectations when I first subscribed :) , but I'm very satisfied with how WineX has progressed.

  19. Bittorrent mirror? by Anonymous Coward · · Score: 2, Interesting

    Does anyone have the .torrent file for this? Good to distribute the load rather than kill their server.

  20. Re:Great news! by molarmass192 · · Score: 4, Informative

    Well, WineX didn't do it alone. The majority of the infrastructure is based on WINE so they deserve as much credit for WineX being where it is. WineX did add copy protection support and some impressive performance improvements in the rendering code. WineX does contribute back to the WINE project so they do do the respectable thing.

    --

    Good people do not need laws to tell them to act responsibly, while bad people will find a way around the laws-Plato
  21. Internal Server Error by GMFTatsujin · · Score: 2, Funny

    The release notes page won't come up... Hey, they're not emulating IIS on their server, are they?

    Or not not emulating IIS, since Wine Is Not an Emulator?

  22. Don't get excited, still "broken" by praedor · · Score: 3, Insightful

    with any distro using glibc-3.2.2 (which is just about any new distro release). If you are using older distros, you may be happy and fine with it but if you use RH 9.0 or Mandrake 9.1 (or any other 3.2.2-based distro) you will not be pleased.


    This isn't a winex problem, but a problem that affects ALL wine variants whether from WineHQ, Codeweavers, or Transgaming. The glibc developers have happily gone off and broken software everyone uses (again) for no real good reason. I imagine they change things here and there just so they have something to do or simply to try something to see how it works. LEAVE IT THE FUCK ALONE! IF IT AIN'T BROKE DON'T FRICKIN' TOUCH IT!


    Sheesh.

    --
    In Bushworld, they struggle to keep church and state separate in Iraq as they increasingly merge the two in America.
  23. Re:I look forward to the day when Wine is only for by masq · · Score: 3, Informative

    I'm counting Apple as our new Ace in the Hole.

    It's good for developers to support ANYTHING besides Win32, but I'd rather have developers starting with Linux, and then porting to OSX, UNIX, and Windows - for the simple reason that OSX is VERY sweet, but doesn't encourage cross-platform coding (at least from what I've seen of their dev tools). Same with Windows. People who write for Windows tend not to care if it runs on any other OS, their focus is only on their own system, and this closes down their future options should they change their mind, or if they are successful and want to expand. My experience is that this is true with Macheads as well, and Apple Corporate doesn't seem at all interested in bringing OSX apps over to Linux, just getting them from Linux over to OSX....

    It's best to use strictly open standards which allow for easy cross-platform portability if you're at all interested in supporting other OSes. I've talked to guys who said "If I had only thought of that BEFORE I wrote the whole thing in VisualBasic (or whatever)..." Being able to write your code using open tools and thus support three or more platforms from basically the same codebase (like Opera) is very very cool.

    But yeah, OSX is definitely a VeryGoodThing. It's nice to have Apple join the party, and it's interesting to watch how Apple Legal interacts with the OpenSource movement. Apple has a lot of strengths and a lot of things to bring to the table - if they decide to get into the game in a big way and deal a few hands themselves. Hopefully, they keep heading in the "right" direction (openness and sharing). They may get a gold star from the teacher yet.

  24. WineX - Not as evil as you think. by Karn · · Score: 4, Insightful

    Anti-Wine claim #1:

    If a company can use WineX for their game, they won't bother making a true native port.

    Here's the deal: If a company cares about it's audience, and a significant number of it's audience are running Linux, they are not going to want to use WineX. Why? Performance. Higher hardware requirements on games means you lessen your audience, so it's in a game developer's best interest to make the game as fast as possible, which means NOT using WineX. In addition to a game developer having to make their game run efficiently to reach more players, they have even more incentive to have their game run well due to competetion. If company X and company Y both have a FPS Doom 3 clone, and company X created a native binary while company Y did not, whose game will Linux gamers choose (assuming the games have comparable gameplay/fun factor)?

    What if a company doesn't care about their Linux audience and decides to use WineX? Well, we lose nothing. If they don't care about their Linux audience (because it's much smaller than it's Windows audience or whatever) then chances are they weren't going to do a native port anyway. For example, it's obvious that Blizzard has no intention of porting to Linux in the near future. If they decided to create a Linux 'port' of World of Warcraft using WineX because it was extremely cheap, it doesn't mean that WineX prevented a native port. We lost nothing, but gain a title which is likely to attract many more Linux gamers, which will increase monetary incentive for companies to port their games to Linux. An example of a company that could have used WineX to port their game, but didn't, would be Bioware. They obviously care about their Linux audience (late port issues aside.)

    To sum this point up, while WineX could cost us a native port or two, it will increase the Linux gamer audience to the point that it is significant, which is usually what is required for companies to even consider a native port of their game. And companies that do choose WineX during the Linux gaming movement's infancy due to monetary reasons will be reconsidering, because the savings from using WineX will be overshadowed by the return from reaching more gamers, and outselling a competetor whose game is less efficient because it uses WineX.

    I'll be buying Neverwinter Nights from Tuxgames.com when it's stable under Linux, I'll be buying Doom 3 from Tuxgames, when it's released, and I'll be buying any other native Linux ports that I can get my hands on. I will also continue to be a Transgaming subscriber so I can play Battlefield 1942, the current game of the year (although, since BF1942 didn't run before, I had to dual-boot, which means I am registering my hits to websites as a Windows user. Is surfing under Linux important? Web hosts know the percentage of Windows users to Linux users.)

    --


    Why do I keep typing pythong?
  25. glibc 2.3.2 issues are fixed with 3.0 by gavriels · · Score: 3, Informative

    Please check the release notes - this was one of the things that we fixed with WineX 3.0.

    Take care,
    -Gav

    --
    Gavriel State, CEO & CTO
    TransGaming Technologies Inc.
    gav@transgaming.com

  26. WINE is Peculiar by repetty · · Score: 4, Funny

    The WINE phenomena is peculiar...

    Imagine that some guy has grown up with an oppressive, domineering, butt-ugly, and mean mother.

    One night, he decides to do something rather independent -- something he knows that she would not approve of: He hires a hooker.

    When she shows up at the hotel room, he hands her some of his mother's clothes to put on, douses her with his mother's perfume, and then he straps a mother mask onto the girl before he does his business.

    Hey guys, if you're going to use Unix or Linux, use Unix or Linux.

    You're creepin' me out.

    --Richard